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1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
4 float HUD_PANEL_NUM;
5 float HUD_PANEL_LAST;
6
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
9
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
12 float hud_panel_quickmenu;
13 float chat_panel_modified;
14 float radar_panel_modified;
15
16 vector mousepos;
17 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
18 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
19 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
20 entity highlightedPanel;
21 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
22
23 const float BORDER_MULTIPLIER = 0.25;
24 float scoreboard_bottom;
25 float weapon_accuracy[WEP_MAXCOUNT];
26
27 float complain_weapon;
28 string complain_weapon_name;
29 float complain_weapon_type;
30 float complain_weapon_time;
31
32 float ps_primary, ps_secondary;
33 float ts_primary, ts_secondary;
34
35 float last_switchweapon;
36 float last_activeweapon;
37 float weapontime;
38 float weaponprevtime;
39
40 float teamnagger;
41
42 float hud_configure_checkcollisions;
43 float hud_configure_prev;
44 noref vector hud_configure_gridSize; // fteqcc sucks
45 noref vector hud_configure_realGridSize; // fteqcc sucks
46
47 float hudShiftState;
48 const float S_SHIFT = 1;
49 const float S_CTRL = 2;
50 const float S_ALT = 4;
51
52 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
53
54 float hud_fade_alpha;
55
56 string hud_skin_path;
57 string hud_skin_prev;
58
59 vector myteamcolors;
60
61 entity highlightedPanel_backup;
62 var vector panel_pos_backup;
63 var vector panel_size_backup;
64
65 var vector panel_size_copied;
66
67 entity panel;
68 .string panel_name;
69 .float panel_id;
70 .vector current_panel_pos;
71 .vector current_panel_size;
72 .string current_panel_bg;
73 .float current_panel_bg_alpha;
74 .float current_panel_bg_border;
75 .vector current_panel_bg_color;
76 .float current_panel_bg_color_team;
77 .float current_panel_bg_padding;
78 .float current_panel_fg_alpha;
79 .float update_time;
80 var float panel_enabled;
81 var vector panel_pos;
82 var vector panel_size;
83 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
84 var vector panel_bg_color;
85 var string panel_bg_color_str;
86 var float panel_bg_color_team;
87 var string panel_bg_color_team_str;
88 var float panel_fg_alpha;
89 var float panel_bg_alpha;
90 var string panel_bg_alpha_str;
91 var float panel_bg_border;
92 var string panel_bg_border_str;
93 var float panel_bg_padding;
94 var string panel_bg_padding_str;
95
96 .void() panel_draw;
97
98 float current_player;
99
100 float mv_active;
101
102
103 #define HUD_PANELS \
104         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons) \
105         HUD_PANEL(AMMO         , HUD_Ammo         , ammo) \
106         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups) \
107         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor) \
108         HUD_PANEL(NOTIFY       , HUD_Notify       , notify) \
109         HUD_PANEL(TIMER        , HUD_Timer        , timer) \
110         HUD_PANEL(RADAR        , HUD_Radar        , radar) \
111         HUD_PANEL(SCORE        , HUD_Score        , score) \
112         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer) \
113         HUD_PANEL(VOTE         , HUD_Vote         , vote) \
114         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons) \
115         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys) \
116         HUD_PANEL(CHAT         , HUD_Chat         , chat) \
117         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo) \
118         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
119         HUD_PANEL(PHYSICS      , HUD_Physics      , physics) \
120         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint) \
121         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs) \
122         HUD_PANEL(QUICKMENU    , HUD_QuickMenu    , quickmenu) 
123
124 #define HUD_PANEL(NAME,draw_func,name) \
125         float HUD_PANEL_##NAME; \
126         void draw_func(void); \
127         void RegisterHUD_Panel_##NAME() \
128         { \
129                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
130                 entity hud_panelent = spawn(); \
131                 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
132                 hud_panelent.classname = "hud_panel"; \
133                 hud_panelent.panel_name = #name; \
134                 hud_panelent.panel_id = HUD_PANEL_##NAME; \
135                 hud_panelent.panel_draw = draw_func; \
136                 ++HUD_PANEL_NUM; \
137         } \
138         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
139
140 HUD_PANELS
141 #undef HUD_PANEL
142
143 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
144
145
146 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
147 // ----------------------
148 // MACRO HELL STARTS HERE
149 // ----------------------
150 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
151
152 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
153 // comment on last line of macro: // we probably want to see a background in config mode at all times...
154 #define HUD_Panel_GetBg()\
155 string panel_bg;\
156 if(!autocvar__hud_configure && panel_bg_str == "0") {\
157         panel_bg = "0";\
158 } else {\
159         if(panel_bg_str == "") {\
160                 panel_bg_str = autocvar_hud_panel_bg;\
161         }\
162         if(panel_bg_str == "0" && !autocvar__hud_configure) {\
163                         panel_bg = "0";\
164         } else {\
165                 if (panel_bg_str == "0" && autocvar__hud_configure)\
166                         panel_bg_alpha_str = "0";\
167                 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
168                 if(precache_pic(panel_bg) == "") {\
169                         panel_bg = strcat(hud_skin_path, "/", "border_default");\
170                         if(precache_pic(panel_bg) == "") {\
171                                 panel_bg = strcat("gfx/hud/default/", "border_default");\
172                         }\
173                 }\
174         }\
175 }\
176 if(panel.current_panel_bg)\
177         strunzone(panel.current_panel_bg);\
178 panel.current_panel_bg = strzone(panel_bg);
179
180 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
181 #define HUD_Panel_GetColor()\
182 if((teamplay) && panel_bg_color_team) {\
183         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
184                 panel_bg_color = '1 0 0' * panel_bg_color_team;\
185         else\
186                 panel_bg_color = myteamcolors * panel_bg_color_team;\
187 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
188         panel_bg_color = '1 0 0' * panel_bg_color_team;\
189 } else {\
190         if(panel_bg_color_str == "") {\
191                 panel_bg_color = autocvar_hud_panel_bg_color;\
192         } else {\
193                 if(panel_bg_color_str == "shirt") {\
194                         panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
195                 } else if(panel_bg_color_str == "pants") {\
196                         panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
197                 } else {\
198                         panel_bg_color = stov(panel_bg_color_str);\
199                 }\
200         }\
201 }
202
203 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
204 #define HUD_Panel_GetColorTeam()\
205 if(panel_bg_color_team_str == "") {\
206         panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
207 } else {\
208         panel_bg_color_team = stof(panel_bg_color_team_str);\
209 }
210
211 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
212 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
213 #define HUD_Panel_GetBgAlpha()\
214 if(panel_bg_alpha_str == "") {\
215         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
216 }\
217 panel_bg_alpha = stof(panel_bg_alpha_str);\
218 if(autocvar__hud_configure) {\
219         if(!panel_enabled)\
220                 panel_bg_alpha = 0.25;\
221         else if(menu_enabled == 2 && panel == highlightedPanel)\
222                 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
223         else\
224                 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
225 }
226
227 // Get value for panel_fg_alpha. Also do various minalpha checks
228 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
229 #define HUD_Panel_GetFgAlpha()\
230 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
231 if(autocvar__hud_configure && !panel_enabled)\
232         panel_fg_alpha = 0.25;\
233
234 // Get border. See comments above, it's similar.
235 #define HUD_Panel_GetBorder()\
236 if(panel_bg_border_str == "") {\
237         panel_bg_border = autocvar_hud_panel_bg_border;\
238 } else {\
239         panel_bg_border = stof(panel_bg_border_str);\
240 } ENDS_WITH_CURLY_BRACE
241
242 // Get padding. See comments above, it's similar.
243 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
244 #define HUD_Panel_GetPadding()\
245 if(panel_bg_padding_str == "") {\
246         panel_bg_padding = autocvar_hud_panel_bg_padding;\
247 } else {\
248         panel_bg_padding = stof(panel_bg_padding_str);\
249 }\
250 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
251
252 // return smoothly faded pos and size of given panel when a dialog is active
253 #define HUD_Panel_UpdatePosSize_ForMenu()\
254 vector menu_enable_pos;\
255 vector menu_enable_size = '0 0 0';\
256 float menu_enable_maxsize_x = 0.3 * vid_conwidth;\
257 float menu_enable_maxsize_y = 0.18 * vid_conheight;\
258 if(panel_size_x > panel_size_y)\
259 {\
260         if(panel_size_y > menu_enable_maxsize_y)\
261         {\
262                 menu_enable_size_y = menu_enable_maxsize_y;\
263                 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
264                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
265         }\
266         menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
267 }\
268 else\
269 {\
270         if(panel_size_x > menu_enable_maxsize_x)\
271         {\
272                 menu_enable_size_x = menu_enable_maxsize_x;\
273                 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
274                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
275         }\
276         menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
277 }\
278 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;
279
280 // Scale the pos and size vectors to absolute coordinates
281 #define HUD_Panel_ScalePosSize()\
282 panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight;\
283 panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;
284
285 // NOTE: in hud_configure mode cvars must be reloaded every frame
286 #define HUD_Panel_UpdateCvars() \
287 if(panel.update_time <= time) { \
288         if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
289         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
290         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
291         HUD_Panel_ScalePosSize() \
292         panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
293         panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
294         panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
295         panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
296         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
297         panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
298         HUD_Panel_GetBg()\
299         if (panel.current_panel_bg != "0") {\
300                 HUD_Panel_GetColorTeam()\
301                 HUD_Panel_GetColor()\
302                 HUD_Panel_GetBgAlpha()\
303                 HUD_Panel_GetBorder()\
304         }\
305         HUD_Panel_GetFgAlpha()\
306         HUD_Panel_GetPadding()\
307         panel.current_panel_bg_alpha = panel_bg_alpha; \
308         panel.current_panel_fg_alpha = panel_fg_alpha; \
309         if(menu_enabled == 2 && panel == highlightedPanel) {\
310                 HUD_Panel_UpdatePosSize_ForMenu()\
311         } else {\
312                 panel_bg_alpha *= hud_fade_alpha;\
313                 panel_fg_alpha *= hud_fade_alpha;\
314         }\
315         panel.current_panel_pos = panel_pos; \
316         panel.current_panel_size = panel_size; \
317         panel.current_panel_bg_border = panel_bg_border; \
318         panel.current_panel_bg_color = panel_bg_color; \
319         panel.current_panel_bg_color_team = panel_bg_color_team; \
320         panel.current_panel_bg_padding = panel_bg_padding; \
321         panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
322 } else { \
323         panel_pos = panel.current_panel_pos; \
324         panel_size = panel.current_panel_size; \
325         panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
326         panel_bg_border = panel.current_panel_bg_border; \
327         panel_bg_color = panel.current_panel_bg_color; \
328         panel_bg_color_team = panel.current_panel_bg_color_team; \
329         panel_bg_padding = panel.current_panel_bg_padding; \
330         panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
331 } ENDS_WITH_CURLY_BRACE
332
333 #define HUD_Panel_UpdatePosSize() {\
334 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
335 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
336 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
337 HUD_Panel_ScalePosSize()\
338 if(menu_enabled == 2 && panel == highlightedPanel) {\
339         HUD_Panel_UpdatePosSize_ForMenu()\
340 }\
341 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
342 HUD_Panel_GetBorder() \
343 } ENDS_WITH_CURLY_BRACE
344
345 #define NOTIFY_MAX_ENTRIES 10
346 #define NOTIFY_ICON_MARGIN 0.02
347
348 float notify_index;
349 float notify_count;
350 float notify_times[NOTIFY_MAX_ENTRIES];
351 string notify_attackers[NOTIFY_MAX_ENTRIES];
352 string notify_victims[NOTIFY_MAX_ENTRIES];
353 string notify_icons[NOTIFY_MAX_ENTRIES];
354
355 void HUD_Notify_Push(string icon, string attacker, string victim);
356
357 var void HUD_ModIcons_GameType(vector pos, vector size);
358 void HUD_ModIcons_SetFunc();