3 vector centerprint_start;
5 float panel_order[HUD_PANEL_NUM];
6 string hud_panelorder_prev;
9 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
10 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
11 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
12 var float highlightedPanel = -1;
13 var float highlightedPanel_prev = -1;
14 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
16 const float BORDER_MULTIPLIER = 0.25;
17 float scoreboard_bottom;
18 float weapon_accuracy[WEP_MAXCOUNT];
20 #define MAX_ACCURACY_LEVELS 10
21 float acc_lev[MAX_ACCURACY_LEVELS];
22 vector acc_col[MAX_ACCURACY_LEVELS];
24 string acc_color_levels;
26 float complain_weapon;
27 string complain_weapon_name;
28 float complain_weapon_type;
29 float complain_weapon_time;
31 float ps_primary, ps_secondary;
32 float ts_primary, ts_secondary;
40 float hud_configure_checkcollisions;
41 float hud_configure_prev;
42 vector hud_configure_gridSize;
43 vector hud_configure_realGridSize;
46 const float S_SHIFT = 1;
47 const float S_CTRL = 2;
48 const float S_ALT = 4;
50 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
51 float menu_enabled_time;
57 var vector progressbar_color;
59 var float highlightedPanel_backup = -1;
60 var vector panel_pos_backup;
61 var vector panel_size_backup;
63 var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
64 var vector panel_size_copied;
66 var float active_panel; // this panel has recently referred the UpdateCvars macro
67 var string panel_name;
68 var float panel_enabled;
70 var vector panel_size;
72 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
73 var vector panel_bg_color;
74 var string panel_bg_color_str;
75 var float panel_bg_color_team;
76 var string panel_bg_color_team_str;
77 var float panel_fg_alpha;
78 var float panel_bg_alpha;
79 var string panel_bg_alpha_str;
80 var float panel_bg_border;
81 var string panel_bg_border_str;
82 var float panel_bg_padding;
83 var string panel_bg_padding_str;
85 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
86 // ----------------------
87 // MACRO HELL STARTS HERE
88 // ----------------------
89 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
91 #define HUD_Panel_GetProgressBarColor(item) \
92 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
93 #define HUD_Panel_GetProgressBarColorForString(item) \
95 case "health": HUD_Panel_GetProgressBarColor(health); break;\
96 case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
97 case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
98 case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
99 case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
100 case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
101 } ENDS_WITH_CURLY_BRACE
103 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
104 // comment on last line of macro: // we probably want to see a background in config mode at all times...
105 #define HUD_Panel_GetBg()\
106 if(!autocvar__hud_configure && panel_bg_str == "0") {\
109 if(panel_bg_str == "") {\
110 panel_bg_str = autocvar_hud_panel_bg;\
112 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
115 if (panel_bg_str == "0" && autocvar__hud_configure)\
116 panel_bg_alpha_str = "0";\
117 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
118 if(precache_pic(panel_bg) == "") {\
119 panel_bg = strcat(hud_skin_path, "/", "border_default");\
120 if(precache_pic(panel_bg) == "") {\
121 panel_bg = strcat("gfx/hud/default/", "border_default");\
127 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
128 #define HUD_Panel_GetColor()\
129 if((teamplay) && panel_bg_color_team) {\
130 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
131 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
132 panel_bg_color = '1 0 0' * panel_bg_color_team;\
134 if(panel_bg_color_str == "") {\
135 panel_bg_color = autocvar_hud_panel_bg_color;\
137 if(panel_bg_color_str == "shirt") {\
138 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
139 } else if(panel_bg_color_str == "pants") {\
140 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
142 panel_bg_color = stov(panel_bg_color_str);\
147 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
148 #define HUD_Panel_GetColorTeam()\
149 if(panel_bg_color_team_str == "") {\
150 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
152 panel_bg_color_team = stof(panel_bg_color_team_str);\
155 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
156 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
157 #define HUD_Panel_GetBgAlpha()\
158 if(panel_bg_alpha_str == "") {\
159 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
161 panel_bg_alpha = stof(panel_bg_alpha_str);\
162 if(autocvar__hud_configure) {\
164 panel_bg_alpha = 0.25;\
165 else if(menu_enabled == 2 && highlightedPanel == active_panel)\
166 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
168 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
169 } if(!(menu_enabled == 2 && highlightedPanel == active_panel)) {\
170 panel_bg_alpha *= hud_fade_alpha;\
173 // Get value for panel_fg_alpha. Also do various minalpha checks
174 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
175 // comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
176 #define HUD_Panel_GetFgAlpha()\
177 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
178 if(autocvar__hud_configure && !panel_enabled)\
179 panel_fg_alpha = 0.25;\
180 if(!(menu_enabled == 2 && highlightedPanel == active_panel))\
181 panel_fg_alpha *= hud_fade_alpha;
183 // Get border. See comments above, it's similar.
184 #define HUD_Panel_GetBorder()\
185 if(panel_bg_border_str == "") {\
186 panel_bg_border = autocvar_hud_panel_bg_border;\
188 panel_bg_border = stof(panel_bg_border_str);\
189 } ENDS_WITH_CURLY_BRACE
191 // Scale the pos and size vectors to absolute coordinates
192 #define HUD_Panel_GetScaledVectors()\
193 panel_pos_x *= vid_conwidth;\
194 panel_pos_y *= vid_conheight;\
195 panel_size_x *= vid_conwidth;\
196 panel_size_y *= vid_conheight;
198 // Get padding. See comments above, it's similar.
199 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
200 #define HUD_Panel_GetPadding()\
201 if(panel_bg_padding_str == "") {\
202 panel_bg_padding = autocvar_hud_panel_bg_padding;\
204 panel_bg_padding = stof(panel_bg_padding_str);\
206 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
208 // Point to the macros above (stupid max macro length)
209 #define HUD_Panel_GetStringVars()\
211 if (panel_bg != "0") {\
212 HUD_Panel_GetColorTeam()\
213 HUD_Panel_GetColor()\
214 HUD_Panel_GetBgAlpha()\
215 HUD_Panel_GetBorder()\
217 HUD_Panel_GetFgAlpha()\
218 HUD_Panel_GetScaledVectors()\
219 HUD_Panel_GetPadding()
221 // return smoothly faded pos of given panel when a dialog is active
222 var vector menu_enable_panelpos;
223 #define HUD_Panel_GetMenuPos() \
224 if(panel_size_x > panel_size_y)\
225 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
227 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
228 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
230 // return smoothly faded size of given panel when a dialog is active
231 var vector menu_enable_maxsize; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(menu_enable_maxsize);
232 var vector menu_enable_size;
233 #define HUD_Panel_GetMenuSize()\
234 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
235 menu_enable_maxsize_y = 0.18 * vid_conheight;\
236 if(panel_size_x > panel_size_y)\
238 if(panel_size_y > menu_enable_maxsize_y)\
240 menu_enable_size_y = menu_enable_maxsize_y;\
241 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
242 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
247 if(panel_size_x > menu_enable_maxsize_x)\
249 menu_enable_size_x = menu_enable_maxsize_x;\
250 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
251 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
255 // Update all common cvars of given panel name
256 #define HUD_Panel_UpdateCvars(name) \
257 panel_enabled = autocvar_hud_panel_##name; \
258 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
259 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
260 panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \
261 panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \
262 panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \
263 panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \
264 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
265 panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \
266 HUD_Panel_GetStringVars()\
267 if(menu_enabled == 2 && active_panel == highlightedPanel) {\
268 HUD_Panel_GetMenuSize()\
269 HUD_Panel_GetMenuPos()\
270 } ENDS_WITH_CURLY_BRACE
272 // Update all common cvars of given panel id
273 #define HUD_Panel_UpdateCvarsForId(id) \
275 case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
276 case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
277 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
278 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
279 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
280 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
281 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
282 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
283 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
284 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
285 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
286 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
287 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
288 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
289 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
292 #define HUD_Panel_UpdatePosSize(name) \
293 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
294 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
295 HUD_Panel_GetScaledVectors()\
296 if(menu_enabled == 2 && active_panel == highlightedPanel) {\
297 HUD_Panel_GetMenuSize()\
298 HUD_Panel_GetMenuPos()\
300 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
301 HUD_Panel_GetBorder()
303 // Update pos and size of given panel id
304 #define HUD_Panel_UpdatePosSizeForId(id) \
306 case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
307 case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
308 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
309 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
310 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
311 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
312 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
313 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
314 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
315 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
316 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
317 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
318 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
319 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
320 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\