7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290 pos = centerprint_start;
291 for (i=0; i<centerprint_num; i = i + 1)
293 ts = centerprint_messages[i];
294 drawfontscale = sz * '1 1 0';
295 drawfont = hud_bigfont;
296 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
299 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300 pos_y = pos_y + centerprint_fontsize_y;
303 // half height for empty lines looks better
304 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305 drawfontscale = '1 1 0';
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 position_x -= 2 / 3 * strlen(text) * scale_x;
313 drawstring(position, text, scale, rgb, alpha, flag);
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319 drawstring(position, text, scale, rgb, alpha, flag);
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
331 return strcat(ftos(pos), "th");
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
343 if(histime == 0) // goal hit
347 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
357 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363 lapstr = strcat(" (-", ftos(lapdelta), "L)");
366 else if(lapdelta < 0)
368 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
372 else if(histime > 0) // anticipation
374 if(mytime >= histime)
375 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
384 cpname = "Start line";
386 cpname = "Finish line";
388 cpname = strcat("Intermediate ", ftos(cp));
390 cpname = "Finish line";
393 return strcat(col, cpname);
394 else if(hisname == "")
395 return strcat(col, cpname, " (", timestr, ")");
397 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
403 for (i=RANKINGS_CNT-1;i>=0;--i)
404 if(grecordholder[i] == net_name)
416 void HUD_Panel_ExportCfg(string cfgname)
419 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
422 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
423 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
432 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
438 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
447 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
450 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
451 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
452 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
455 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
458 // common cvars for all panels
460 for (i = 0; i < HUD_PANEL_NUM; ++i)
462 HUD_Panel_GetName(i);
464 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
465 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
471 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
472 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
474 case HUD_PANEL_WEAPONS:
475 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
480 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
481 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
482 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
485 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
486 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
488 case HUD_PANEL_POWERUPS:
489 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
490 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
491 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
492 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
494 case HUD_PANEL_HEALTHARMOR:
495 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
496 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
497 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
500 case HUD_PANEL_NOTIFY:
501 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
502 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
504 case HUD_PANEL_RADAR:
505 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
508 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
510 case HUD_PANEL_PRESSEDKEYS:
511 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
513 case HUD_PANEL_INFOMESSAGES:
514 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
519 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
521 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
526 const float hlBorderSize = 4;
527 const string hlBorder = "gfx/hud/default/border_highlighted";
528 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
529 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
531 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
532 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
533 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
538 // draw the background/borders
539 #define HUD_Panel_DrawBg(alpha)\
541 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
542 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
544 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
545 } ENDS_WITH_CURLY_BRACE
547 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
554 pic = strcat(hud_skin_path, "/statusbar_vertical");
555 if(precache_pic(pic) == "") {
556 pic = "gfx/hud/default/statusbar_vertical";
558 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
559 if(mySize_y/mySize_x > 2)
560 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
561 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
563 pic = strcat(hud_skin_path, "/statusbar");
564 if(precache_pic(pic) == "") {
565 pic = "gfx/hud/default/statusbar";
567 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
568 if(mySize_x/mySize_y > 2)
569 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
570 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
574 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
580 pic = strcat(hud_skin_path, "/num_leading");
581 if(precache_pic(pic) == "") {
582 pic = "gfx/hud/default/num_leading";
585 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
586 if(mySize_x/mySize_y > 2)
587 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
588 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
591 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
592 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
601 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
602 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
604 for (i = 0; i < HUD_PANEL_NUM; ++i) {
605 if(i == highlightedPanel || !panel_enabled)
608 HUD_Panel_UpdatePosSizeForId(i);
610 panel_pos -= '1 1 0' * panel_bg_border;
611 panel_size += '2 2 0' * panel_bg_border;
613 if(myPos_y + mySize_y < panel_pos_y)
615 if(myPos_y > panel_pos_y + panel_size_y)
618 if(myPos_x + mySize_x < panel_pos_x)
620 if(myPos_x > panel_pos_x + panel_size_x)
623 // OK, there IS a collision.
625 myCenter_x = myPos_x + 0.5 * mySize_x;
626 myCenter_y = myPos_y + 0.5 * mySize_y;
628 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
629 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
631 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
633 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
634 myTarget_x = panel_pos_x - mySize_x;
635 else // push it upwards
636 myTarget_y = panel_pos_y - mySize_y;
638 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
640 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
641 myTarget_x = panel_pos_x + panel_size_x;
642 else // push it upwards
643 myTarget_y = panel_pos_y - mySize_y;
645 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
647 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
648 myTarget_x = panel_pos_x - mySize_x;
649 else // push it downwards
650 myTarget_y = panel_pos_y + panel_size_y;
652 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
654 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
655 myTarget_x = panel_pos_x + panel_size_x;
656 else // push it downwards
657 myTarget_y = panel_pos_y + panel_size_y;
659 if(cvar("hud_configure_checkcollisions_debug"))
660 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
666 void HUD_Panel_SetPos(vector pos)
668 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
672 if(cvar("hud_configure_checkcollisions_debug"))
673 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
675 if(autocvar_hud_configure_grid)
677 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
678 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
681 if(hud_configure_checkcollisions)
682 pos = HUD_Panel_CheckMove(pos, mySize);
684 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
685 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
688 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
690 HUD_Panel_GetName(highlightedPanel);
691 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
694 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
695 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
700 float dist_x, dist_y;
702 ratio = mySize_x/mySize_y;
704 for (i = 0; i < HUD_PANEL_NUM; ++i) {
705 if(i == highlightedPanel || !panel_enabled)
708 HUD_Panel_UpdatePosSizeForId(i);
710 panel_pos -= '1 1 0' * panel_bg_border;
711 panel_size += '2 2 0' * panel_bg_border;
713 targEndPos = panel_pos + panel_size;
715 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
716 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
719 if (resizeCorner == 1)
721 // check if this panel is on our way
722 if (resizeorigin_x <= panel_pos_x)
724 if (resizeorigin_y <= panel_pos_y)
726 if (targEndPos_x <= resizeorigin_x - mySize_x)
728 if (targEndPos_y <= resizeorigin_y - mySize_y)
731 // there is a collision:
732 // detect which side of the panel we are facing is actually limiting the resizing
733 // (which side the resize direction finds for first) and reduce the size up to there
735 // dist is the distance between resizeorigin and the "analogous" point of the panel
736 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
737 dist_x = resizeorigin_x - targEndPos_x;
738 dist_y = resizeorigin_y - targEndPos_y;
739 if (dist_y <= 0 || dist_x / dist_y > ratio)
740 mySize_x = min(mySize_x, dist_x);
742 mySize_y = min(mySize_y, dist_y);
744 else if (resizeCorner == 2)
746 if (resizeorigin_x >= targEndPos_x)
748 if (resizeorigin_y <= panel_pos_y)
750 if (panel_pos_x >= resizeorigin_x + mySize_x)
752 if (targEndPos_y <= resizeorigin_y - mySize_y)
755 dist_x = panel_pos_x - resizeorigin_x;
756 dist_y = resizeorigin_y - targEndPos_y;
757 if (dist_y <= 0 || dist_x / dist_y > ratio)
758 mySize_x = min(mySize_x, dist_x);
760 mySize_y = min(mySize_y, dist_y);
762 else if (resizeCorner == 3)
764 if (resizeorigin_x <= panel_pos_x)
766 if (resizeorigin_y >= targEndPos_y)
768 if (targEndPos_x <= resizeorigin_x - mySize_x)
770 if (panel_pos_y >= resizeorigin_y + mySize_y)
773 dist_x = resizeorigin_x - targEndPos_x;
774 dist_y = panel_pos_y - resizeorigin_y;
775 if (dist_y <= 0 || dist_x / dist_y > ratio)
776 mySize_x = min(mySize_x, dist_x);
778 mySize_y = min(mySize_y, dist_y);
780 else if (resizeCorner == 4)
782 if (resizeorigin_x >= targEndPos_x)
784 if (resizeorigin_y >= targEndPos_y)
786 if (panel_pos_x >= resizeorigin_x + mySize_x)
788 if (panel_pos_y >= resizeorigin_y + mySize_y)
791 dist_x = panel_pos_x - resizeorigin_x;
792 dist_y = panel_pos_y - resizeorigin_y;
793 if (dist_y <= 0 || dist_x / dist_y > ratio)
794 mySize_x = min(mySize_x, dist_x);
796 mySize_y = min(mySize_y, dist_y);
798 if(cvar("hud_configure_checkcollisions_debug"))
799 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
805 void HUD_Panel_SetPosSize(vector mySize)
807 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
809 resizeorigin = panel_click_resizeorigin;
812 // minimum panel size cap
813 mySize_x = max(0.025 * vid_conwidth, mySize_x);
814 mySize_y = max(0.025 * vid_conheight, mySize_y);
816 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
818 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
819 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
822 // collision testing|
823 // -----------------+
825 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
826 if(resizeCorner == 1) {
827 myPos_x = resizeorigin_x - mySize_x;
828 myPos_y = resizeorigin_y - mySize_y;
829 } else if(resizeCorner == 2) {
830 myPos_x = resizeorigin_x;
831 myPos_y = resizeorigin_y - mySize_y;
832 } else if(resizeCorner == 3) {
833 myPos_x = resizeorigin_x - mySize_x;
834 myPos_y = resizeorigin_y;
835 } else { // resizeCorner == 4
836 myPos_x = resizeorigin_x;
837 myPos_y = resizeorigin_y;
840 // left/top screen edges
842 mySize_x = mySize_x + myPos_x;
844 mySize_y = mySize_y + myPos_y;
846 // bottom/right screen edges
847 if(myPos_x + mySize_x > vid_conwidth)
848 mySize_x = vid_conwidth - myPos_x;
849 if(myPos_y + mySize_y > vid_conheight)
850 mySize_y = vid_conheight - myPos_y;
852 if(cvar("hud_configure_checkcollisions_debug"))
853 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
855 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
856 if(autocvar_hud_configure_grid)
858 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
859 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
862 if(hud_configure_checkcollisions)
863 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
865 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
866 mySize_x = max(0.025 * vid_conwidth, mySize_x);
867 mySize_y = max(0.025 * vid_conheight, mySize_y);
869 // do another pos check, as size might have changed by now
870 if(resizeCorner == 1) {
871 myPos_x = resizeorigin_x - mySize_x;
872 myPos_y = resizeorigin_y - mySize_y;
873 } else if(resizeCorner == 2) {
874 myPos_x = resizeorigin_x;
875 myPos_y = resizeorigin_y - mySize_y;
876 } else if(resizeCorner == 3) {
877 myPos_x = resizeorigin_x - mySize_x;
878 myPos_y = resizeorigin_y;
879 } else { // resizeCorner == 4
880 myPos_x = resizeorigin_x;
881 myPos_y = resizeorigin_y;
884 if(cvar("hud_configure_checkcollisions_debug"))
885 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
887 HUD_Panel_GetName(highlightedPanel);
889 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
890 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
892 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
893 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
897 float prevMouseClicked; // previous state
898 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
899 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
901 float pressed_key_time;
902 void HUD_Panel_Arrow_Action(float nPrimary)
904 if (highlightedPanel_prev == -1 || mouseClicked)
907 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
910 if(autocvar_hud_configure_grid)
912 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
914 if (hudShiftState & S_SHIFT)
915 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
917 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
921 if (hudShiftState & S_SHIFT)
922 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
924 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
929 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
930 step = vid_conheight;
933 if (hudShiftState & S_SHIFT)
934 step = (step / 256); // more precision
936 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
939 highlightedPanel = highlightedPanel_prev;
941 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
943 vector prev_pos, prev_size;
944 prev_pos = panel_pos;
945 prev_size = panel_size;
947 if (hudShiftState & S_ALT) // resize
949 highlightedAction = 1;
950 if(nPrimary == K_UPARROW)
952 else if(nPrimary == K_RIGHTARROW)
954 else if(nPrimary == K_LEFTARROW)
956 else // if(nPrimary == K_DOWNARROW)
959 // ctrl+arrow reduces the size, instead of increasing it
960 // Note that ctrl disables collisions check too, but it's fine
961 // since we don't collide with anything reducing the size
962 if (hudShiftState & S_CTRL) {
964 resizeCorner = 5 - resizeCorner;
969 panel_click_resizeorigin = panel_pos;
970 if(resizeCorner == 1) {
971 panel_click_resizeorigin += mySize;
973 } else if(resizeCorner == 2) {
974 panel_click_resizeorigin_y += mySize_y;
976 } else if(resizeCorner == 3) {
977 panel_click_resizeorigin_x += mySize_x;
979 } else { // resizeCorner == 4
982 HUD_Panel_SetPosSize(mySize);
986 highlightedAction = 2;
989 if(nPrimary == K_UPARROW)
991 else if(nPrimary == K_DOWNARROW)
993 else if(nPrimary == K_LEFTARROW)
995 else // if(nPrimary == K_RIGHTARROW)
998 HUD_Panel_SetPos(pos);
1001 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1003 if (prev_pos != panel_pos || prev_size != panel_size)
1006 panel_pos_backup = prev_pos;
1007 panel_size_backup = prev_size;
1008 highlightedPanel_backup = highlightedPanel;
1012 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1016 if(!autocvar__hud_configure)
1019 // allow console bind to work
1022 con_keys = findkeysforcommand("toggleconsole");
1023 keys = tokenize(con_keys);
1025 float hit_con_bind, i;
1026 for (i = 0; i < keys; ++i)
1028 if(nPrimary == stof(argv(i)))
1032 if(bInputType == 0) {
1033 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1034 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1035 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1037 else if(bInputType == 1) {
1038 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1039 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1040 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1043 if(nPrimary == K_MOUSE1)
1045 if(bInputType == 0) { // key pressed
1049 else if(bInputType == 1) {// key released
1054 else if(nPrimary == K_ESCAPE)
1056 if (bInputType == 1)
1059 menu_enabled_time = time;
1060 localcmd("menu_showhudexit\n");
1062 else if(hudShiftState & S_CTRL)
1067 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1069 if (bInputType == 1)
1072 if (highlightedPanel_prev != -1)
1073 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1075 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1077 if(nPrimary == 'c') // copy highlighted panel size
1079 if (bInputType == 1)
1082 if (highlightedPanel_prev != -1)
1084 panel_size_copied = panel_size;
1085 highlightedPanel_copied = highlightedPanel_prev;
1088 else if(nPrimary == 'v') // past copied size on the highlighted panel
1090 if (bInputType == 1)
1093 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1096 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1098 // reduce size if it'd go beyond screen boundaries
1099 vector tmp_size = panel_size_copied;
1100 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1101 tmp_size_x = vid_conwidth - panel_pos_x;
1102 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1103 tmp_size_y = vid_conheight - panel_pos_y;
1105 if (panel_size == tmp_size)
1109 panel_pos_backup = panel_pos;
1110 panel_size_backup = panel_size;
1111 highlightedPanel_backup = highlightedPanel_prev;
1113 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1114 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1116 else if(nPrimary == 'z') // undo last action
1118 if (bInputType == 1)
1120 //restore previous values
1121 if (highlightedPanel_backup != -1)
1123 HUD_Panel_GetName(highlightedPanel_backup);
1124 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1125 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1126 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1127 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1128 highlightedPanel_backup = -1;
1132 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1134 if (bInputType == 1)
1136 pressed_key_time = 0;
1139 else if (pressed_key_time == 0)
1140 pressed_key_time = time;
1142 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1144 else if(hit_con_bind)
1147 return true; // Suppress ALL other input
1150 float HUD_Panel_HighlightCheck()
1156 while(j <= HUD_PANEL_NUM)
1161 HUD_Panel_UpdatePosSizeForId(i);
1163 panelPos = panel_pos;
1164 panelSize = panel_size;
1165 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1168 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1172 // resize from topleft border
1173 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1177 // resize from topright border
1178 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1182 // resize from bottomleft border
1183 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1187 // resize from bottomright border
1188 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1196 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1197 void HUD_Panel_FirstInDrawQ(float id)
1200 var float place = -1;
1201 // find out where in the array our current id is, save into place
1202 for(i = 0; i < HUD_PANEL_NUM; ++i)
1204 if(panel_order[i] == id)
1210 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1212 place = HUD_PANEL_NUM - 1;
1214 // move all ids up by one step in the array until "place"
1215 for(i = place; i > 0; --i)
1217 panel_order[i] = panel_order[i-1];
1219 // now save the new top id
1220 panel_order[0] = id;
1222 // let's save them into the cvar by some strcat trickery
1224 for(i = 0; i < HUD_PANEL_NUM; ++i)
1226 s = strcat(s, ftos(panel_order[i]), " ");
1228 cvar_set("_hud_panelorder", s);
1229 if(hud_panelorder_prev)
1230 strunzone(hud_panelorder_prev);
1231 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1234 void HUD_Panel_Highlight()
1240 while(j <= HUD_PANEL_NUM)
1245 HUD_Panel_UpdatePosSizeForId(i);
1247 panelPos = panel_pos;
1248 panelSize = panel_size;
1249 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1252 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1254 highlightedPanel = i;
1255 HUD_Panel_FirstInDrawQ(i);
1256 highlightedAction = 1;
1257 panel_click_distance = mousepos - panelPos;
1260 // resize from topleft border
1261 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1263 highlightedPanel = i;
1264 HUD_Panel_FirstInDrawQ(i);
1265 highlightedAction = 2;
1267 panel_click_distance = mousepos - panelPos;
1268 panel_click_resizeorigin = panelPos + panelSize;
1271 // resize from topright border
1272 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1274 highlightedPanel = i;
1275 HUD_Panel_FirstInDrawQ(i);
1276 highlightedAction = 2;
1278 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1279 panel_click_distance_y = mousepos_y - panelPos_y;
1280 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1283 // resize from bottomleft border
1284 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1286 highlightedPanel = i;
1287 HUD_Panel_FirstInDrawQ(i);
1288 highlightedAction = 2;
1290 panel_click_distance_x = mousepos_x - panelPos_x;
1291 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1292 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1295 // resize from bottomright border
1296 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1298 highlightedPanel = i;
1299 HUD_Panel_FirstInDrawQ(i);
1300 highlightedAction = 2;
1302 panel_click_distance = panelSize - mousepos + panelPos;
1303 panel_click_resizeorigin = panelPos;
1308 highlightedPanel_prev = -1;
1313 float highlightcheck;
1314 vector prev_pos, prev_size;
1315 void HUD_Panel_Mouse()
1317 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1318 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1322 print("menu_enabled: ", ftos(menu_enabled), "\n");
1323 print("Highlighted: ", ftos(highlightedPanel), "\n");
1324 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1327 // instantly hide the editor cursor if we open the HUDExit dialog
1328 // as hud_fade_alpha doesn't decrease to 0 in this case
1329 // TODO: find a way to fade the cursor out even in this case
1330 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1333 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1334 highlightedPanel = -1;
1335 highlightedAction = 0;
1337 if(highlightedPanel != -1)
1338 highlightedPanel_prev = highlightedPanel;
1340 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1342 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1343 mousepos_y = bound(0, mousepos_y, vid_conheight);
1347 if(prevMouseClicked == 0)
1349 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1350 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1351 prev_pos = panel_pos;
1352 prev_size = panel_size;
1355 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1357 if (prev_pos != panel_pos || prev_size != panel_size)
1359 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1361 panel_pos_backup = prev_pos;
1362 panel_size_backup = prev_size;
1363 highlightedPanel_backup = highlightedPanel;
1366 // in case the clicked panel is inside another panel and we aren't
1367 // moving it, avoid the immediate "fix" of its position/size
1368 // (often unwanted and hateful) by disabling collisions check
1369 hud_configure_checkcollisions = false;
1371 if(highlightedAction == 1)
1372 HUD_Panel_SetPos(mousepos - panel_click_distance);
1373 else if(highlightedAction == 2)
1376 if(resizeCorner == 1) {
1377 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1378 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1379 } else if(resizeCorner == 2) {
1380 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1381 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1382 } else if(resizeCorner == 3) {
1383 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1384 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1385 } else { // resizeCorner == 4
1386 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1387 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1389 HUD_Panel_SetPosSize(mySize);
1392 // doubleclick check
1393 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1395 mouseClicked = 0; // to prevent spam, I guess.
1397 menu_enabled_time = time;
1398 HUD_Panel_GetName(highlightedPanel);
1399 localcmd("menu_showhudoptions ", panel_name, "\n");
1402 if(prevMouseClicked == 0)
1404 prevMouseClickedTime = time;
1405 prevMouseClickedPos = mousepos;
1410 highlightcheck = HUD_Panel_HighlightCheck();
1412 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1414 cursorsize = '32 32 0';
1416 if(highlightcheck == 0)
1417 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1418 else if(highlightcheck == 1)
1419 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1420 else if(highlightcheck == 2)
1421 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1423 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1425 prevMouseClicked = mouseClicked;
1428 // Weapon icons (#0)
1430 float weaponspace[10];
1431 #define HUD_Weapons_Clear()\
1433 for(idx = 0; idx < 10; ++idx)\
1434 weaponspace[idx] = 0
1436 entity weaponorder[WEP_MAXCOUNT];
1437 void weaponorder_swap(float i, float j, entity pass)
1441 weaponorder[i] = weaponorder[j];
1445 string weaponorder_cmp_str;
1446 float weaponorder_cmp(float i, float j, entity pass)
1449 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1450 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1451 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1454 float GetAmmoStat(float i)
1458 case 0: return STAT_SHELLS;
1459 case 1: return STAT_NAILS;
1460 case 2: return STAT_ROCKETS;
1461 case 3: return STAT_CELLS;
1462 case 4: return STAT_FUEL;
1467 float GetAmmoTypeForWep(float i)
1471 case WEP_SHOTGUN: return 0;
1472 case WEP_UZI: return 1;
1473 case WEP_GRENADE_LAUNCHER: return 2;
1474 case WEP_MINE_LAYER: return 2;
1475 case WEP_ELECTRO: return 3;
1476 case WEP_CRYLINK: return 3;
1477 case WEP_HLAC: return 3;
1478 case WEP_MINSTANEX: return 3;
1479 case WEP_NEX: return 3;
1480 case WEP_CAMPINGRIFLE: return 1;
1481 case WEP_HAGAR: return 2;
1482 case WEP_ROCKET_LAUNCHER: return 2;
1483 case WEP_SEEKER: return 2;
1484 case WEP_FIREBALL: return 4;
1485 case WEP_HOOK: return 3;
1490 void HUD_Weapons(void)
1493 float center_x, center_y;
1495 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1498 float timeout = cvar("hud_panel_weapons_timeout");
1499 float timeout_effect_length, timein_effect_length;
1500 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1502 timeout_effect_length = 0;
1503 timein_effect_length = 0;
1507 timeout_effect_length = 0.75;
1508 timein_effect_length = 0.375;
1511 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1513 weaponprevtime = time;
1517 active_panel = HUD_PANEL_WEAPONS;
1518 HUD_Panel_UpdateCvars(weapons);
1520 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1522 f = (time - (weapontime + timeout)) / timeout_effect_length;
1523 if (cvar("hud_panel_weapons_timeout_effect"))
1525 panel_bg_alpha *= (1 - f);
1526 panel_fg_alpha *= (1 - f);
1528 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1530 f *= f; // for a cooler movement
1531 center_x = panel_pos_x + panel_size_x/2;
1532 center_y = panel_pos_y + panel_size_y/2;
1533 screen_ar = vid_conwidth/vid_conheight;
1534 if (center_x/center_y < screen_ar) //bottom left
1536 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1537 panel_pos_y += f * (vid_conheight - panel_pos_y);
1539 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1543 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1544 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1546 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1549 weaponprevtime = time - (1 - f) * timein_effect_length;
1551 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1553 f = (time - weaponprevtime) / timein_effect_length;
1554 if (cvar("hud_panel_weapons_timeout_effect"))
1556 panel_bg_alpha *= (f);
1557 panel_fg_alpha *= (f);
1559 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1561 f *= f; // for a cooler movement
1563 center_x = panel_pos_x + panel_size_x/2;
1564 center_y = panel_pos_y + panel_size_y/2;
1565 screen_ar = vid_conwidth/vid_conheight;
1566 if (center_x/center_y < screen_ar) //bottom left
1568 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1569 panel_pos_y += f * (vid_conheight - panel_pos_y);
1571 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1575 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1576 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1578 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1583 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1585 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1587 self = get_weaponinfo(i);
1588 if(self.impulse >= 0)
1592 // TODO make this configurable
1593 if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1595 if(weaponorder_bypriority)
1596 strunzone(weaponorder_bypriority);
1597 if(weaponorder_byimpulse)
1598 strunzone(weaponorder_byimpulse);
1600 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1601 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1602 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1605 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1607 self = get_weaponinfo(i);
1608 if(self.impulse >= 0)
1610 weaponorder[weapon_cnt] = self;
1614 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1616 weaponorder_cmp_str = string_null;
1619 HUD_Panel_DrawBg(1);
1620 if(panel_bg_padding)
1622 panel_pos += '1 1 0' * panel_bg_padding;
1623 panel_size -= '2 2 0' * panel_bg_padding;
1627 weapon_stats = getstati(STAT_DAMAGE_HITS);
1628 weapon_number = weapon_stats & 63;
1629 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1631 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1632 weapon_number = weapon_stats & 63;
1633 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1635 if(cvar_or("hud_panel_weapons_fade", 1))
1637 fade = 3.2 - 2 * (time - weapontime);
1638 fade = bound(0.7, fade, 1);
1643 HUD_Weapons_Clear();
1645 float rows, columns;
1646 rows = panel_size_y/panel_size_x;
1647 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1649 columns = ceil(WEP_COUNT/rows);
1652 float a, type, fullammo;
1654 when = autocvar_hud_panel_weapons_complainbubble_time;
1656 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1662 float show_accuracy;
1663 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1664 show_accuracy = true;
1666 for(i = 0; i < weapon_cnt; ++i)
1668 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1669 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1671 self = weaponorder[i];
1672 weapid = self.impulse;
1674 // draw background behind currently selected weapon
1675 if(self.weapon == activeweapon)
1676 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1678 // draw the weapon accuracy
1681 float weapon_hit, weapon_damage;
1682 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1685 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1686 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1689 // find the max level lower than weapon_stats
1692 while ( j && weapon_stats < acc_lev[j] )
1695 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1697 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1698 color = acc_color(j);
1699 color = color + factor * (acc_color(j+1) - color);
1702 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1705 // draw the weapon icon
1706 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1708 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1710 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1711 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1712 else if(autocvar_hud_panel_weapons_label == 2) // bind
1713 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1715 // draw ammo status bar
1716 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1719 type = GetAmmoTypeForWep(weapid);
1721 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1726 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1727 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1728 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1729 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1730 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1731 default: fullammo = 60;
1734 float barsize_x, barsize_y, barpos_x, barpos_y;
1735 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1737 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1738 barsize_y = wpnsize_y;
1740 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1741 barpos_y = wpnpos_y;
1745 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1746 barsize_x = wpnsize_x;
1748 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1749 barpos_x = wpnpos_x;
1755 barsize_x * bound(0, a/fullammo, 1),
1757 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1758 drawresetcliparea();
1763 // draw a "ghost weapon icon" if you don't have the weapon
1766 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1769 // draw the complain message
1770 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1774 if(complain_weapon_time + when > time)
1777 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1781 if(complain_weapon_time + when > time)
1788 if(complain_weapon_type == 0) {
1790 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1792 else if(complain_weapon_type == 1) {
1794 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1798 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1800 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1801 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1817 float GetAmmoItemCode(float i)
1821 case 0: return IT_SHELLS;
1822 case 1: return IT_NAILS;
1823 case 2: return IT_ROCKETS;
1824 case 3: return IT_CELLS;
1825 case 4: return IT_FUEL;
1830 string GetAmmoPicture(float i)
1834 case 0: return "ammo_shells";
1835 case 1: return "ammo_bullets";
1836 case 2: return "ammo_rockets";
1837 case 3: return "ammo_cells";
1838 case 4: return "ammo_fuel";
1843 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1846 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1847 if(autocvar__hud_configure)
1857 if(currently_selected)
1862 vector newSize, newPos;
1863 if(mySize_x/mySize_y > 3)
1865 newSize_x = 3 * mySize_y;
1866 newSize_y = mySize_y;
1868 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1873 newSize_y = 1/3 * mySize_x;
1874 newSize_x = mySize_x;
1876 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1880 vector picpos, numpos;
1881 if(autocvar_hud_panel_ammo_iconalign)
1884 picpos = newPos + eX * 2 * newSize_y;
1888 numpos = newPos + eX * newSize_y;
1892 if (currently_selected)
1893 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1895 drawfont = hud_bigfont;
1897 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1898 else // "ghost" ammo count
1899 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1900 drawfont = hud_font;
1902 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1903 else // "ghost" ammo icon
1904 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1909 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1912 active_panel = HUD_PANEL_AMMO;
1913 HUD_Panel_UpdateCvars(ammo);
1914 float i, currently_selected;
1918 mySize = panel_size;
1920 HUD_Panel_DrawBg(1);
1921 if(panel_bg_padding)
1923 pos += '1 1 0' * panel_bg_padding;
1924 mySize -= '2 2 0' * panel_bg_padding;
1927 float rows, columns;
1928 rows = mySize_y/mySize_x;
1929 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1930 // ^^^ ammo item aspect goes here
1932 columns = ceil(AMMO_COUNT/rows);
1936 for (i = 0; i < AMMO_COUNT; ++i) {
1937 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1938 if(autocvar_hud_panel_ammo_onlycurrent) {
1939 if(autocvar__hud_configure)
1941 if (currently_selected || autocvar__hud_configure)
1943 DrawAmmoItem(pos, mySize, i, currently_selected);
1947 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1952 column = column + 1;
1958 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1961 float newSize_x, newSize_y;
1962 if(mySize_x/mySize_y > 3)
1964 newSize_x = 3 * mySize_y;
1965 newSize_y = mySize_y;
1967 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1972 newSize_y = 1/3 * mySize_x;
1973 newSize_x = mySize_x;
1975 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1979 vector picpos, numpos;
1982 if(iconalign == 1 || iconalign == 3) // right align
1985 picpos = newPos + eX * 2 * newSize_y;
1989 numpos = newPos + eX * newSize_y;
1995 if(iconalign == 0 || iconalign == 3) // left align
1997 numpos = newPos + eX * newSize_y;
2003 picpos = newPos + eX * 2 * newSize_y;
2007 drawfont = hud_bigfont;
2008 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2009 drawfont = hud_font;
2010 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2013 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2016 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2018 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2023 void HUD_Powerups(void) {
2024 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2027 active_panel = HUD_PANEL_POWERUPS;
2028 HUD_Panel_UpdateCvars(powerups);
2030 stat_items = getstati(STAT_ITEMS);
2032 if(!autocvar__hud_configure)
2034 if not(stat_items & IT_STRENGTH)
2035 if not(stat_items & IT_INVINCIBLE)
2038 if (getstati(STAT_HEALTH) <= 0)
2044 mySize = panel_size;
2046 float strength_time, shield_time;
2047 if(autocvar__hud_configure)
2054 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2055 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2058 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2059 if(panel_bg_padding)
2061 pos += '1 1 0' * panel_bg_padding;
2062 mySize -= '2 2 0' * panel_bg_padding;
2065 vector barpos, barsize;
2069 string leftname, rightname;
2070 float leftcnt, rightcnt;
2071 float leftexact, rightexact;
2072 if (autocvar_hud_panel_powerups_flip) {
2073 leftname = "strength";
2074 leftcnt = ceil(strength_time);
2075 leftexact = strength_time;
2077 rightname = "shield";
2078 rightcnt = ceil(shield_time);
2079 rightexact = shield_time;
2081 leftname = "shield";
2082 leftcnt = ceil(shield_time);
2083 leftexact = shield_time;
2085 rightname = "strength";
2086 rightcnt = ceil(strength_time);
2087 rightexact = strength_time;
2090 drawfont = hud_bigfont;
2091 if (mySize_x/mySize_y > 4)
2095 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2096 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2097 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2098 } else { // left align
2100 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2103 if(autocvar_hud_panel_powerups_progressbar)
2105 HUD_Panel_GetProgressBarColorForString(leftname);
2106 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2109 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2111 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2116 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2117 barpos = pos + eX * 0.5 * mySize_x;
2118 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2119 } else { // right align
2120 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2121 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2124 if(autocvar_hud_panel_powerups_progressbar)
2126 HUD_Panel_GetProgressBarColorForString(rightname);
2127 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2130 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2132 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2135 else if (mySize_x/mySize_y > 1.5)
2139 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2140 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2141 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2142 } else { // left align
2144 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2147 if(autocvar_hud_panel_powerups_progressbar)
2149 HUD_Panel_GetProgressBarColorForString(leftname);
2150 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2153 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2155 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2160 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2161 barpos = pos + eY * 0.5 * mySize_y;
2162 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2163 } else { // right align
2164 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2165 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2168 if(autocvar_hud_panel_powerups_progressbar)
2170 HUD_Panel_GetProgressBarColorForString(rightname);
2171 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2174 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2176 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2183 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2184 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2185 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2186 } else { // up align
2188 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2191 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2192 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2193 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2194 } else { // up align
2195 picpos = pos + eX * 0.05 * mySize_x;
2196 numpos = pos + eY * 0.4 * mySize_x;
2199 if(autocvar_hud_panel_powerups_progressbar)
2201 HUD_Panel_GetProgressBarColorForString(leftname);
2202 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2205 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2207 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2208 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2213 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2214 barpos = pos + eX * 0.5 * mySize_x;
2215 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2216 } else { // down align
2217 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2218 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2221 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2222 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2223 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2224 } else { // down align
2225 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2226 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2229 if(autocvar_hud_panel_powerups_progressbar)
2231 HUD_Panel_GetProgressBarColorForString(rightname);
2232 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2235 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2237 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2238 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2241 drawfont = hud_font;
2244 // Health/armor (#3)
2246 void HUD_HealthArmor(void)
2248 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2251 active_panel = HUD_PANEL_HEALTHARMOR;
2252 HUD_Panel_UpdateCvars(healtharmor);
2255 mySize = panel_size;
2257 HUD_Panel_DrawBg(1);
2258 if(panel_bg_padding)
2260 pos += '1 1 0' * panel_bg_padding;
2261 mySize -= '2 2 0' * panel_bg_padding;
2264 float armor, health, fuel;
2265 armor = getstati(STAT_ARMOR);
2266 health = getstati(STAT_HEALTH);
2267 fuel = getstati(STAT_FUEL);
2269 if(autocvar__hud_configure)
2279 vector barpos, barsize;
2283 drawfont = hud_bigfont;
2284 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2287 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2292 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2293 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2294 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2295 } else { // left align
2297 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2301 if(v_z) // NOT fully armored
2303 biggercount = "health";
2304 if(autocvar_hud_panel_healtharmor_progressbar)
2306 HUD_Panel_GetProgressBarColor(health);
2307 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2310 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2314 biggercount = "armor";
2315 if(autocvar_hud_panel_healtharmor_progressbar)
2317 HUD_Panel_GetProgressBarColor(armor);
2318 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2321 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2323 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2328 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2329 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2330 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2333 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2335 HUD_Panel_GetProgressBarColor(fuel);
2336 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2341 string leftname, rightname;
2342 float leftcnt, rightcnt;
2343 float leftactive, rightactive;
2344 float leftalpha, rightalpha;
2345 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2350 leftalpha = min((armor+10)/55, 1);
2352 rightname = "health";
2357 leftname = "health";
2362 rightname = "armor";
2366 rightalpha = min((armor+10)/55, 1);
2369 if (mySize_x/mySize_y > 4)
2373 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2374 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2375 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2376 } else { // left align
2378 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2381 if(autocvar_hud_panel_healtharmor_progressbar)
2383 HUD_Panel_GetProgressBarColorForString(leftname);
2384 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2386 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2391 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2392 barpos = pos + eX * 0.5 * mySize_x;
2393 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2394 } else { // right align
2395 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2396 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2399 if(autocvar_hud_panel_healtharmor_progressbar)
2401 HUD_Panel_GetProgressBarColorForString(rightname);
2402 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2404 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2409 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2410 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2411 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2414 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2416 HUD_Panel_GetProgressBarColor(fuel);
2417 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2420 else if (mySize_x/mySize_y > 1.5)
2424 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2425 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2426 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2427 } else { // left align
2429 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2432 if(autocvar_hud_panel_healtharmor_progressbar)
2434 HUD_Panel_GetProgressBarColorForString(leftname);
2435 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2437 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2442 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2443 barpos = pos + eY * 0.5 * mySize_y;
2444 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2445 } else { // right align
2446 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2447 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2450 if(autocvar_hud_panel_healtharmor_progressbar)
2452 HUD_Panel_GetProgressBarColorForString(rightname);
2453 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2455 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2460 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2461 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2462 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2465 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2467 HUD_Panel_GetProgressBarColor(fuel);
2468 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2475 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2476 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2477 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2478 } else { // up align
2480 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2483 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2484 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2485 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2486 } else { // up align
2487 picpos = pos + eX * 0.05 * mySize_x;
2488 numpos = pos + eY * 0.4 * mySize_x;
2491 if(autocvar_hud_panel_healtharmor_progressbar)
2493 HUD_Panel_GetProgressBarColorForString(leftname);
2494 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2496 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2497 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2502 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2503 barpos = pos + eX * 0.5 * mySize_x;
2504 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2505 } else { // down align
2506 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2507 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2510 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2511 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2512 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2513 } else { // down align
2514 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2515 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2518 if(autocvar_hud_panel_healtharmor_progressbar)
2520 HUD_Panel_GetProgressBarColorForString(rightname);
2521 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2523 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2524 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2529 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2531 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2533 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2534 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2536 HUD_Panel_GetProgressBarColor(fuel);
2537 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2541 drawfont = hud_font;
2544 // Notification area (#4)
2547 string Weapon_SuicideMessage(float deathtype)
2549 w_deathtype = deathtype;
2550 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2551 return w_deathtypestring;
2554 string Weapon_KillMessage(float deathtype)
2556 w_deathtype = deathtype;
2557 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2558 return w_deathtypestring;
2561 float killnotify_times[10];
2562 float killnotify_deathtype[10];
2563 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2564 string killnotify_attackers[10];
2565 string killnotify_victims[10];
2566 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2569 for (i = 9; i > 0; --i) {
2570 killnotify_times[i] = killnotify_times[i-1];
2571 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2572 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2573 if(killnotify_attackers[i])
2574 strunzone(killnotify_attackers[i]);
2575 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2576 if(killnotify_victims[i])
2577 strunzone(killnotify_victims[i]);
2578 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2580 killnotify_times[0] = time;
2581 killnotify_deathtype[0] = wpn;
2582 killnotify_actiontype[0] = actiontype;
2583 if(killnotify_attackers[0])
2584 strunzone(killnotify_attackers[0]);
2585 killnotify_attackers[0] = strzone(attacker);
2586 if(killnotify_victims[0])
2587 strunzone(killnotify_victims[0]);
2588 killnotify_victims[0] = strzone(victim);
2591 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2594 float alsoprint, gentle;
2595 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2596 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2598 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2601 if(msg == MSG_SUICIDE) {
2602 w = DEATH_WEAPONOF(type);
2604 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2606 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2607 } else if (type == DEATH_KILL) {
2608 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2610 print ("^1",s1, "^1 couldn't take it anymore\n");
2611 } else if (type == DEATH_ROT) {
2612 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2614 print ("^1",s1, "^1 died\n");
2615 } else if (type == DEATH_NOAMMO) {
2616 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2618 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2619 } else if (type == DEATH_CAMP) {
2620 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2622 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2623 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2624 HUD_KillNotify_Push(s1, "", 0, type);
2626 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2627 } else if (type == DEATH_CHEAT) {
2628 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2630 print ("^1",s1, "^1 unfairly eliminated themself\n");
2631 } else if (type == DEATH_FIRE) {
2632 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2634 print ("^1",s1, "^1 burned to death\n");
2635 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2636 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2638 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2641 if (stof(s2) > 2) // killcount > 2
2642 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2643 } else if(msg == MSG_KILL) {
2644 w = DEATH_WEAPONOF(type);
2646 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2647 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2649 HUD_KillNotify_Push(s1, s2, 1, type);
2652 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2654 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2655 HUD_KillNotify_Push(s1, s2, 1, type);
2659 print ("^1", s1, "^1 took action against a team mate\n");
2661 print ("^1", s1, "^1 mows down a team mate\n");
2664 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2666 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2668 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2670 else if (stof(s2) > 2) {
2672 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2674 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2677 else if(type == KILL_FIRST_BLOOD)
2678 print("^1",s1, "^1 drew first blood", "\n");
2679 else if (type == DEATH_TELEFRAG) {
2680 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2682 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2684 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2686 else if (type == DEATH_DROWN) {
2687 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2689 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2691 else if (type == DEATH_SLIME) {
2692 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2694 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2696 else if (type == DEATH_LAVA) {
2697 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2699 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2701 else if (type == DEATH_FALL) {
2702 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2704 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2706 else if (type == DEATH_SHOOTING_STAR) {
2707 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2709 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2711 else if (type == DEATH_SWAMP) {
2712 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2714 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2716 else if (type == DEATH_HURTTRIGGER)
2718 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2720 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2721 } else if(type == DEATH_SBCRUSH) {
2722 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2724 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2725 } else if(type == DEATH_SBMINIGUN) {
2726 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2728 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2729 } else if(type == DEATH_SBROCKET) {
2730 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2732 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2733 } else if(type == DEATH_SBBLOWUP) {
2734 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2736 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2737 } else if(type == DEATH_WAKIGUN) {
2738 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2740 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2741 } else if(type == DEATH_WAKIROCKET) {
2742 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2744 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2745 } else if(type == DEATH_WAKIBLOWUP) {
2746 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2748 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2749 } else if(type == DEATH_TURRET) {
2750 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2752 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2753 } else if(type == DEATH_TOUCHEXPLODE) {
2754 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2756 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2757 } else if(type == DEATH_CHEAT) {
2758 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2760 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2761 } else if (type == DEATH_FIRE) {
2762 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2764 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2765 } else if (type == DEATH_CUSTOM) {
2766 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2768 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2769 } else if (type == DEATH_HURTTRIGGER) {
2770 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2772 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2776 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2778 } else if(msg == MSG_SPREE) {
2779 if(type == KILL_END_SPREE) {
2781 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2783 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2784 } else if(type == KILL_SPREE) {
2786 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2788 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2789 } else if(type == KILL_SPREE_3) {
2791 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2793 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2794 } else if(type == KILL_SPREE_5) {
2796 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2798 print (s1,"^7 unleashes ^1RAGE\n");
2799 } else if(type == KILL_SPREE_10) {
2801 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2803 print (s1,"^7 starts the ^1MASSACRE!\n");
2804 } else if(type == KILL_SPREE_15) {
2806 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2808 print (s1,"^7 executes ^1MAYHEM!\n");
2809 } else if(type == KILL_SPREE_20) {
2811 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2813 print (s1,"^7 is a ^1BERSERKER!\n");
2814 } else if(type == KILL_SPREE_25) {
2816 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2818 print (s1,"^7 inflicts ^1CARNAGE!\n");
2819 } else if(type == KILL_SPREE_30) {
2821 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2823 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2825 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2826 if (type == DEATH_DROWN) {
2827 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2831 print ("^1",s1, "^1 was in the water for too long\n");
2833 print ("^1",s1, "^1 drowned\n");
2835 } else if (type == DEATH_SLIME) {
2836 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2838 print ("^1",s1, "^1 was slimed\n");
2839 } else if (type == DEATH_LAVA) {
2840 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2844 print ("^1",s1, "^1 found a hot place\n");
2846 print ("^1",s1, "^1 turned into hot slag\n");
2848 } else if (type == DEATH_FALL) {
2849 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2853 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2855 print ("^1",s1, "^1 hit the ground with a crunch\n");
2857 } else if (type == DEATH_SHOOTING_STAR) {
2858 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2860 print ("^1",s1, "^1 became a shooting star\n");
2861 } else if (type == DEATH_SWAMP) {
2862 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2866 print ("^1",s1, "^1 discovered a swamp\n");
2868 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2870 } else if(type == DEATH_TURRET) {
2871 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2873 print ("^1",s1, "^1 was mowed down by a turret \n");
2874 } else if (type == DEATH_CUSTOM) {
2875 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2877 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2878 } else if (type == DEATH_HURTTRIGGER) {
2879 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2881 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2882 } else if(type == DEATH_TOUCHEXPLODE) {
2883 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2885 print ("^1",s1, "^1 died in an accident\n");
2886 } else if(type == DEATH_CHEAT) {
2887 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2889 print ("^1",s1, "^1 was unfairly eliminated\n");
2890 } else if(type == DEATH_FIRE) {
2891 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2895 print ("^1",s1, "^1 felt a little hot\n");
2897 print ("^1",s1, "^1 burnt to death\n");
2900 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2904 print ("^1",s1, "^1 needs a restart\n");
2906 print ("^1",s1, "^1 died\n");
2909 } else if(msg == MSG_KILL_ACTION_SPREE) {
2911 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2913 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2914 } else if(msg == MSG_INFO) {
2915 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2916 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2917 print(s1, "^7 got the ", s2, "\n");
2918 } else if(type == INFO_LOSTFLAG) {
2919 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2920 print(s1, "^7 lost the ", s2, "\n");
2921 } else if(type == INFO_PICKUPFLAG) {
2922 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2923 print(s1, "^7 picked up the ", s2, "\n");
2924 } else if(type == INFO_RETURNFLAG) {
2925 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2926 print(s1, "^7 returned the ", s2, "\n");
2927 } else if(type == INFO_CAPTUREFLAG) {
2928 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2929 print(s1, "^7 captured the ", s2, s3, "\n");
2931 } else if(msg == MSG_RACE) {
2932 if(type == RACE_SERVER_RECORD) {
2933 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2935 else if(type == RACE_NEW_RANK) {
2936 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2938 else if(type == RACE_NEW_TIME) {
2939 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2941 else if(type == RACE_FAIL) {
2942 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2947 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2949 void HUD_Centerprint(string s1, string s2, float type, float msg)
2952 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2953 if(msg == MSG_SUICIDE) {
2954 if (type == DEATH_TEAMCHANGE) {
2955 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2956 } else if (type == DEATH_AUTOTEAMCHANGE) {
2957 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2958 } else if (type == DEATH_CAMP) {
2960 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2962 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2963 } else if (type == DEATH_NOAMMO) {
2965 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2967 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2968 } else if (type == DEATH_ROT) {
2970 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2972 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2973 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2975 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2977 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2978 } else if (type == DEATH_QUIET) {
2980 } else { // generic message
2982 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2984 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2986 } else if(msg == MSG_KILL) {
2987 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2989 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2991 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2993 } else if (type == KILL_FIRST_BLOOD) {
2995 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2997 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2999 } else if (type == KILL_FIRST_VICTIM) {
3001 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3003 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3005 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3007 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3009 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3011 } else if (type == KILL_TYPEFRAGGED) {
3013 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3015 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3017 } else if (type == KILL_FRAG) {
3019 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3021 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3023 } else { // generic message
3025 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3027 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3030 } else if(msg == MSG_KILL_ACTION) {
3031 // TODO: invent more centerprints here?
3032 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3036 void HUD_Notify (void)
3038 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3041 active_panel = HUD_PANEL_NOTIFY;
3042 HUD_Panel_UpdateCvars(notify);
3045 mySize = panel_size;
3047 HUD_Panel_DrawBg(1);
3048 if(panel_bg_padding)
3050 pos += '1 1 0' * panel_bg_padding;
3051 mySize -= '2 2 0' * panel_bg_padding;
3054 float entries, height;
3055 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3056 height = mySize_y/entries;
3059 fontsize = '0.5 0.5 0' * height;
3063 when = autocvar_hud_panel_notify_time;
3065 fadetime = autocvar_hud_panel_notify_fadetime;
3069 vector pos_attacker, pos_victim;
3071 float width_attacker;
3072 string attacker, victim;
3075 for(j = 0; j < entries; ++j)
3078 if(autocvar_hud_panel_notify_flip)
3080 else // rather nasty hack for ordering items from the bottom up
3081 i = entries - j - 1;
3085 if(killnotify_times[j] + when > time)
3088 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3092 if(killnotify_times[j] + when > time)
3099 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3101 // TODO: maybe print in team colors?
3104 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
3106 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3107 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3108 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3110 if(killnotify_deathtype[j] == DEATH_GENERIC)
3114 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3116 s = "notify_outofammo";
3118 else if(killnotify_deathtype[j] == DEATH_KILL)
3120 s = "notify_selfkill";
3122 else if(killnotify_deathtype[j] == DEATH_CAMP)
3124 s = "notify_camping";
3126 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3128 s = "notify_teamkill_red";
3130 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3132 s = "notify_teamkill_blue";
3134 else if(killnotify_deathtype[j] == DEATH_DROWN)
3138 else if(killnotify_deathtype[j] == DEATH_SLIME)
3142 else if(killnotify_deathtype[j] == DEATH_LAVA)
3146 else if(killnotify_deathtype[j] == DEATH_FALL)
3150 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3152 s = "notify_shootingstar";
3154 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3158 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3160 if(killnotify_victims[j] == "^1RED^7 flag")
3162 s = "notify_red_taken";
3166 s = "notify_blue_taken";
3169 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3171 if(killnotify_victims[j] == "^1RED^7 flag")
3173 s = "notify_red_returned";
3177 s = "notify_blue_returned";
3180 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3182 if(killnotify_victims[j] == "^1RED^7 flag")
3184 s = "notify_red_lost";
3188 s = "notify_blue_lost";
3191 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3193 if(killnotify_victims[j] == "^1RED^7 flag")
3195 s = "notify_red_captured";
3199 s = "notify_blue_captured";
3204 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3205 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3208 // X [did action to] Y
3211 if(autocvar__hud_configure)
3213 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3214 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3215 a = bound(0, (when - j) / 4, 1);
3219 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3220 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3222 width_attacker = stringwidth(attacker, TRUE, fontsize);
3223 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3224 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3225 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3227 if(autocvar__hud_configure) // example actions for config mode
3229 s = "weaponelectro";
3231 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3233 s = "notify_melee_laser";
3235 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3237 s = "notify_melee_shotgun";
3239 else if(WEP_VALID(w))
3241 self = get_weaponinfo(w);
3242 s = strcat("weapon", self.netname);
3244 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3246 s = "notify_teamkill_red";
3248 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3250 s = "notify_teamkill_red";
3252 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3254 s = "notify_telefrag";
3256 else if(killnotify_deathtype[j] == DEATH_DROWN)
3260 else if(killnotify_deathtype[j] == DEATH_SLIME)
3264 else if(killnotify_deathtype[j] == DEATH_LAVA)
3268 else if(killnotify_deathtype[j] == DEATH_FALL)
3272 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3274 s = "notify_shootingstar";
3276 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3280 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3282 s = "notify_headshot";
3284 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3286 s = "race_newrecordserver";
3288 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3290 s = "race_newrankyellow";
3292 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3296 else if(killnotify_deathtype[j] == RACE_FAIL)
3302 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3303 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3304 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3313 string seconds_tostring(float sec)
3316 minutes = floor(sec / 60);
3318 sec -= minutes * 60;
3321 s = ftos(100 + sec);
3323 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3326 void HUD_Timer(void)
3328 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3331 active_panel = HUD_PANEL_TIMER;
3332 HUD_Panel_UpdateCvars(timer);
3335 mySize = panel_size;
3337 HUD_Panel_DrawBg(1);
3338 if(panel_bg_padding)
3340 pos += '1 1 0' * panel_bg_padding;
3341 mySize -= '2 2 0' * panel_bg_padding;
3345 float timelimit, elapsedTime, timeleft, minutesLeft;
3347 timelimit = getstatf(STAT_TIMELIMIT);
3349 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3350 timeleft = ceil(timeleft);
3352 minutesLeft = floor(timeleft / 60);
3355 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3356 timer_color = '1 1 1'; //white
3357 else if(minutesLeft >= 1)
3358 timer_color = '1 1 0'; //yellow
3360 timer_color = '1 0 0'; //red
3362 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3363 if (time < getstatf(STAT_GAMESTARTTIME)) {
3364 //while restart is still active, show 00:00
3365 timer = seconds_tostring(0);
3367 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3368 timer = seconds_tostring(elapsedTime);
3371 timer = seconds_tostring(timeleft);
3374 drawfont = hud_bigfont;
3375 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3376 drawfont = hud_font;
3381 void HUD_Radar(void)
3383 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3386 active_panel = HUD_PANEL_RADAR;
3387 HUD_Panel_UpdateCvars(radar);
3390 mySize = panel_size;
3392 HUD_Panel_DrawBg(1);
3393 if(panel_bg_padding)
3395 pos += '1 1 0' * panel_bg_padding;
3396 mySize -= '2 2 0' * panel_bg_padding;
3399 local float color1, color2; // color already declared as a global in hud.qc
3402 float scale2d, normalsize, bigsize;
3405 teamradar_origin2d = pos + 0.5 * mySize;
3406 teamradar_size2d = mySize;
3408 if(minimapname == "")
3411 teamradar_loadcvars();
3413 switch(hud_panel_radar_zoommode)
3417 f = current_zoomfraction;
3420 f = 1 - current_zoomfraction;
3430 switch(hud_panel_radar_rotation)
3433 teamradar_angle = view_angles_y - 90;
3436 teamradar_angle = 90 * hud_panel_radar_rotation;
3440 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3441 teamradar_size2d = mySize;
3443 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3445 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3446 if(hud_panel_radar_rotation == 0)
3448 // max-min distance must fit the radar in any rotation
3449 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3453 vector c0, c1, c2, c3, span;
3454 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3455 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3456 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3457 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3459 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3460 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3462 // max-min distance must fit the radar in x=x, y=y
3464 teamradar_size2d_x * scale2d / (1.05 * span_x),
3465 teamradar_size2d_y * scale2d / (1.05 * span_y)
3469 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3470 if(bigsize > normalsize)
3471 normalsize = bigsize;
3475 + (1 - f) * normalsize;
3476 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3477 f * (mi_min + mi_max) * 0.5
3478 + (1 - f) * view_origin);
3480 color1 = GetPlayerColor(player_localentnum-1);
3481 rgb = GetTeamRGB(color1);
3490 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3492 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3493 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3494 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3495 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3496 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3498 color2 = GetPlayerColor(tm.sv_entnum);
3499 //if(color == COLOR_SPECTATOR || color == color2)
3500 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3502 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3504 drawresetcliparea();
3509 void HUD_Score(void)
3511 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3514 active_panel = HUD_PANEL_SCORE;
3515 HUD_Panel_UpdateCvars(score);
3518 mySize = panel_size;
3520 HUD_Panel_DrawBg(1);
3521 if(panel_bg_padding)
3523 pos += '1 1 0' * panel_bg_padding;
3524 mySize -= '2 2 0' * panel_bg_padding;
3527 float score, distribution, leader;
3529 vector distribution_color;
3531 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3533 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3534 string timer, distrtimer;
3536 pl = players.sort_next;
3539 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3540 if(pl.scores[ps_primary] == 0)
3543 score = me.(scores[ps_primary]);
3544 timer = TIME_ENCODED_TOSTRING(score);
3546 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3547 // distribution display
3548 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3550 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3552 if (distribution <= 0) {
3553 distribution_color = '0 1 0';
3557 distribution_color = '1 0 0';
3560 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3562 // race record display
3563 if (distribution <= 0)
3564 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3565 drawfont = hud_bigfont;
3566 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3567 drawfont = hud_font;
3568 } else if (!teamplay) { // non-teamgames
3569 // me vector := [team/connected frags id]
3570 pl = players.sort_next;
3574 if(autocvar__hud_configure)
3577 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3581 score = me.(scores[ps_primary]);
3582 if(autocvar__hud_configure)
3585 if(distribution >= 5) {
3586 distribution_color = eY;
3588 } else if(distribution >= 0) {
3589 distribution_color = '1 1 1';
3591 } else if(distribution >= -5)
3592 distribution_color = '1 1 0';
3594 distribution_color = eX;
3596 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3598 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3599 drawfont = hud_bigfont;
3600 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3601 drawfont = hud_font;
3602 } else { // teamgames
3603 float max_fragcount;
3604 max_fragcount = -99;
3607 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3608 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3610 score = tm.(teamscores[ts_primary]);
3611 if(autocvar__hud_configure)
3615 if (score > max_fragcount)
3616 max_fragcount = score;
3618 if(tm.team == myteam) {
3619 if (max_fragcount == score)
3622 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623 drawfont = hud_bigfont;
3624 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3625 drawfont = hud_font;
3627 if (max_fragcount == score)
3630 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3631 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3640 void HUD_RaceTimer (void) {
3641 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3644 active_panel = HUD_PANEL_RACETIMER;
3645 HUD_Panel_UpdateCvars(racetimer);
3648 mySize = panel_size;
3650 HUD_Panel_DrawBg(1);
3651 if(panel_bg_padding)
3653 pos += '1 1 0' * panel_bg_padding;
3654 mySize -= '2 2 0' * panel_bg_padding;
3657 // always force 4:1 aspect
3659 if(mySize_x/mySize_y > 4)
3661 newSize_x = 4 * mySize_y;
3662 newSize_y = mySize_y;
3664 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3668 newSize_y = 1/4 * mySize_x;
3669 newSize_x = mySize_x;
3671 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3675 drawfont = hud_bigfont;
3677 string s, forcetime;
3679 if(autocvar__hud_configure)
3682 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3683 s = "^1Intermediate 1 (+15.42)";
3684 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3685 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3686 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3688 else if(race_checkpointtime)
3690 a = bound(0, 2 - (time - race_checkpointtime), 1);
3693 if(a > 0) // just hit a checkpoint?
3695 if(race_checkpoint != 254)
3697 if(race_time && race_previousbesttime)
3698 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3700 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3702 forcetime = TIME_ENCODED_TOSTRING(race_time);
3707 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3709 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3710 if(a > 0) // next one?
3712 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3717 if(s != "" && a > 0)
3719 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3722 if(race_penaltytime)
3724 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3727 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3728 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3734 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3735 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3740 if(race_laptime && race_checkpoint != 255)
3742 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3743 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3748 if(race_mycheckpointtime)
3750 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3751 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3752 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3754 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3756 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3757 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3758 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3761 if(race_penaltytime && !race_penaltyaccumulator)
3763 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3764 a = bound(0, (1 + t - time), 1);
3768 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3770 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3771 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3776 drawfont = hud_font;
3781 float vote_yescount;
3784 float vote_highlighted; // currently selected vote
3786 float vote_active; // is there an active vote?
3787 float vote_prev; // previous state of vote_active to check for a change
3789 float vote_change; // "time" when vote_active changed
3791 void HUD_VoteWindow(void)
3793 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3796 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
3799 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3802 active_panel = HUD_PANEL_VOTE;
3803 HUD_Panel_UpdateCvars(vote);
3804 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3806 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3807 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3811 mySize = panel_size;
3813 if(!autocvar__hud_configure)
3815 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3816 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3818 if(panel_bg_alpha_str == "") {
3819 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3821 panel_bg_alpha = stof(panel_bg_alpha_str);
3826 if(vote_active != vote_prev) {
3828 vote_prev = vote_active;
3831 if(vote_active || autocvar__hud_configure)
3832 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3834 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3836 if(autocvar__hud_configure)
3846 a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3847 HUD_Panel_DrawBg(a);
3848 a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3849 if(panel_bg_padding)
3851 pos += '1 1 0' * panel_bg_padding;
3852 mySize -= '2 2 0' * panel_bg_padding;
3855 // always force 3:1 aspect
3857 if(mySize_x/mySize_y > 3)
3859 newSize_x = 3 * mySize_y;
3860 newSize_y = mySize_y;
3862 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3866 newSize_y = 1/3 * mySize_x;
3867 newSize_x = mySize_x;
3869 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3873 s = "A vote has been called for:";
3874 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3875 s = "Allow servers to store and display your name?";
3876 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3877 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3878 if(autocvar__hud_configure)
3879 s = "^1Configure the HUD";
3880 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3882 // print the yes/no counts
3883 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3884 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3885 s = strcat("Yes: (press y)");
3886 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3887 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3888 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3889 s = strcat("No: (press n)");
3890 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3892 // draw the progress bar backgrounds
3893 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3895 // draw the highlights
3896 if(vote_highlighted == 1) {
3897 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3898 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3900 else if(vote_highlighted == 2) {
3901 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3902 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3905 // draw the progress bars
3906 if(vote_yescount && vote_needed)
3908 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3909 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3912 if(vote_nocount && vote_needed)
3914 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3915 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3918 drawresetcliparea();
3921 vote_highlighted = 0;
3925 // Mod icons panel (#10)
3928 float mod_active; // is there any active mod icon?
3930 // Clan Arena HUD modicons
3931 void HUD_Mod_CA(vector pos, vector mySize)
3933 mod_active = 1; // CA should never hide the mod icons panel
3934 float redalive, bluealive;
3935 redalive = getstati(STAT_REDALIVE);
3936 bluealive = getstati(STAT_BLUEALIVE);
3938 drawfont = hud_bigfont;
3939 vector redpos, bluepos;
3940 if(mySize_x > mySize_y)
3943 bluepos = pos + eY * 0.5 * mySize_y;
3944 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3945 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3946 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3947 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3952 bluepos = pos + eY * 0.5 * mySize_y;
3953 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3954 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3955 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3956 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3958 drawfont = hud_font;
3961 // CTF HUD modicon section
3962 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3963 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3964 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3966 void HUD_Mod_CTF_Reset(void)
3968 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3971 void HUD_Mod_CTF(vector pos, vector mySize)
3973 vector redflag_pos, blueflag_pos;
3975 float f; // every function should have that
3977 float redflag, blueflag; // current status
3978 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3981 stat_items = getstati(STAT_ITEMS);
3982 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3983 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3985 if(redflag || blueflag)
3990 if(autocvar__hud_configure)
3996 // when status CHANGES, set old status into prevstatus and current status into status
3997 if (redflag != redflag_prevframe)
3999 redflag_statuschange_time = time;
4000 redflag_prevstatus = redflag_prevframe;
4001 redflag_prevframe = redflag;
4004 if (blueflag != blueflag_prevframe)
4006 blueflag_statuschange_time = time;
4007 blueflag_prevstatus = blueflag_prevframe;
4008 blueflag_prevframe = blueflag;
4011 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4012 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4014 float BLINK_FACTOR = 0.15;
4015 float BLINK_BASE = 0.85;
4017 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4019 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4021 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4023 string red_icon, red_icon_prevstatus;
4024 float red_alpha, red_alpha_prevstatus;
4025 red_alpha = red_alpha_prevstatus = 1;
4027 case 1: red_icon = "flag_red_taken"; break;
4028 case 2: red_icon = "flag_red_lost"; break;
4029 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4031 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4032 red_icon = "flag_red_shielded";
4034 red_icon = string_null;
4037 switch(redflag_prevstatus) {
4038 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4039 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4040 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4043 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4044 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4045 red_icon_prevstatus = "flag_red_shielded";
4047 red_icon_prevstatus = string_null;
4051 string blue_icon, blue_icon_prevstatus;
4052 float blue_alpha, blue_alpha_prevstatus;
4053 blue_alpha = blue_alpha_prevstatus = 1;
4055 case 1: blue_icon = "flag_blue_taken"; break;
4056 case 2: blue_icon = "flag_blue_lost"; break;
4057 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4059 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4060 blue_icon = "flag_blue_shielded";
4062 blue_icon = string_null;
4065 switch(blueflag_prevstatus) {
4066 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4067 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4068 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4071 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4072 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4073 blue_icon_prevstatus = "flag_blue_shielded";
4075 blue_icon_prevstatus = string_null;
4079 if(mySize_x > mySize_y) {
4080 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4082 blueflag_pos = pos + eX * 0.5 * mySize_x;
4085 redflag_pos = pos + eX * 0.5 * mySize_x;
4087 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4089 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4091 blueflag_pos = pos + eY * 0.5 * mySize_y;
4094 redflag_pos = pos + eY * 0.5 * mySize_y;
4096 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4099 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4100 if(red_icon_prevstatus && f < 1)
4101 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4103 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4105 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4106 if(blue_icon_prevstatus && f < 1)
4107 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4109 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4112 // Keyhunt HUD modicon section
4113 float kh_runheretime;
4115 void HUD_Mod_KH_Reset(void)
4120 void HUD_Mod_KH(vector pos, vector mySize)
4122 mod_active = 1; // keyhunt should never hide the mod icons panel
4126 vector p, pa, kh_size, kh_asize;
4128 kh_keys = getstati(STAT_KH_KEYS);
4131 if(mySize_x > mySize_y)
4133 p_y = pos_y + 0.25 * mySize_y;
4134 pa = p - eY * 0.25 * mySize_y;
4136 kh_size_x = mySize_x * 0.25;
4137 kh_size_y = 0.75 * mySize_y;
4138 kh_asize_x = mySize_x * 0.25;
4139 kh_asize_y = mySize_y * 0.25;
4143 p_y = pos_y + 0.125 * mySize_y;
4144 pa = p - eY * 0.125 * mySize_y;
4146 kh_size_x = mySize_x * 0.5;
4147 kh_size_y = 0.375 * mySize_y;
4148 kh_asize_x = mySize_x * 0.5;
4149 kh_asize_y = mySize_y * 0.125;
4156 for(i = 0; i < 4; ++i)
4158 key = floor(kh_keys / pow(32, i)) & 31;
4160 if(keyteam == 30 && keycount <= 4)
4162 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4166 // this yields 8 exactly if "RUN HERE" shows
4171 kh_runheretime = time;
4172 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4177 for(i = 0; i < 4; ++i)
4179 key = floor(kh_keys / pow(32, i)) & 31;
4192 default: // owned or dropped
4197 a = a * panel_fg_alpha;
4198 aa = aa * panel_fg_alpha;
4204 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4207 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4210 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4213 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4218 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4221 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4224 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4227 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4230 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4234 if(mySize_x > mySize_y)
4236 p_x += 0.25 * mySize_x;
4237 pa_x += 0.25 * mySize_x;
4243 p_y = pos_y + 0.625 * mySize_y;
4244 pa_y = pos_y + 0.5 * mySize_y;
4250 p_x += 0.5 * mySize_x;
4251 pa_x += 0.5 * mySize_x;
4257 // Nexball HUD mod icon
4258 void HUD_Mod_NexBall(vector pos, vector mySize)
4260 float stat_items, nb_pb_starttime, dt, p;
4262 stat_items = getstati(STAT_ITEMS);
4263 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4265 if (stat_items & IT_KEY1)
4270 //Manage the progress bar if any
4271 if (nb_pb_starttime > 0)
4273 dt = mod(time - nb_pb_starttime, nb_pb_period);
4274 // one period of positive triangle
4275 p = 2 * dt / nb_pb_period;
4282 if(mySize_x > mySize_y)
4284 barsize = eX * p * mySize_x + eY * mySize_y;
4289 barsize = eX * mySize_x + eY * p * mySize_y;
4292 HUD_Panel_GetProgressBarColor(nexball);
4293 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4296 if (stat_items & IT_KEY1)
4297 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4300 // Race/CTS HUD mod icons
4301 float crecordtime_prev; // last remembered crecordtime
4302 float crecordtime_change_time; // time when crecordtime last changed
4303 float srecordtime_prev; // last remembered srecordtime
4304 float srecordtime_change_time; // time when srecordtime last changed
4306 float race_status_time;
4307 float race_status_prev;
4308 string race_status_name_prev;
4309 void HUD_Mod_Race(vector pos, vector mySize)
4311 mod_active = 1; // race should never hide the mod icons panel
4313 me = playerslots[player_localentnum - 1];
4315 float f; // yet another function has this
4316 score = me.(scores[ps_primary]);
4318 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4319 return; // no records in the actual race
4321 drawfont = hud_bigfont;
4323 // clientside personal record
4325 if(gametype == GAME_CTS)
4329 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4331 if(score && (score < t || !t)) {
4332 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4333 if(cvar("cl_autodemo_delete_keeprecords"))
4335 f = cvar("cl_autodemo_delete");
4337 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4341 if(t != crecordtime_prev) {
4342 crecordtime_prev = t;
4343 crecordtime_change_time = time;
4346 vector textPos, medalPos;
4348 if(mySize_x > mySize_y) {
4349 // text on left side
4350 squareSize = min(mySize_y, mySize_x/2);
4351 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4352 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4355 squareSize = min(mySize_x, mySize_y/2);
4356 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4357 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4360 f = time - crecordtime_change_time;
4363 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4364 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4366 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4367 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4368 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4369 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4373 t = race_server_record;
4374 if(t != srecordtime_prev) {
4375 srecordtime_prev = t;
4376 srecordtime_change_time = time;
4378 f = time - srecordtime_change_time;
4381 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4382 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4384 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4385 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4386 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4387 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4390 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4391 race_status_time = time + 5;
4392 race_status_prev = race_status;
4393 if (race_status_name_prev)
4394 strunzone(race_status_name_prev);
4395 race_status_name_prev = strzone(race_status_name);
4400 a = bound(0, race_status_time - time, 1);
4403 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4407 rank = race_CheckName(race_status_name);
4409 rankname = race_PlaceName(rank);
4412 namepos = medalPos + '0 0.8 0' * squareSize;
4414 rankpos = medalPos + '0 0.15 0' * squareSize;
4416 if(race_status == 0)
4417 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4418 else if(race_status == 1) {
4419 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4420 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4421 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4422 } else if(race_status == 2) {
4423 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4424 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4426 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4427 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4428 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4429 } else if(race_status == 3) {
4430 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4431 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4432 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4435 if (race_status_time - time <= 0) {
4436 race_status_prev = -1;
4438 if(race_status_name)
4439 strunzone(race_status_name);
4440 race_status_name = string_null;
4441 if(race_status_name_prev)
4442 strunzone(race_status_name_prev);
4443 race_status_name_prev = string_null;
4445 drawfont = hud_font;
4448 float mod_prev; // previous state of mod_active to check for a change
4450 float mod_change; // "time" when mod_active changed
4452 void HUD_ModIcons(void)
4454 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4457 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4460 active_panel = HUD_PANEL_MODICONS;
4461 HUD_Panel_UpdateCvars(modicons);
4464 mySize = panel_size;
4466 if(mod_active != mod_prev) {
4468 mod_prev = mod_active;
4471 if(mod_active || autocvar__hud_configure)
4472 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4474 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4477 HUD_Panel_DrawBg(mod_alpha);
4479 if(panel_bg_padding)
4481 pos += '1 1 0' * panel_bg_padding;
4482 mySize -= '2 2 0' * panel_bg_padding;
4485 // these MUST be ran in order to update mod_active
4486 if(gametype == GAME_KEYHUNT)
4487 HUD_Mod_KH(pos, mySize);
4488 else if(gametype == GAME_CTF || autocvar__hud_configure)
4489 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4490 else if(gametype == GAME_NEXBALL)
4491 HUD_Mod_NexBall(pos, mySize);
4492 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4493 HUD_Mod_Race(pos, mySize);
4494 else if(gametype == GAME_CA)
4495 HUD_Mod_CA(pos, mySize);
4498 // Draw pressed keys (#11)
4500 void HUD_DrawPressedKeys(void)
4502 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4505 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4508 active_panel = HUD_PANEL_PRESSEDKEYS;
4509 HUD_Panel_UpdateCvars(pressedkeys);
4512 mySize = panel_size;
4514 HUD_Panel_DrawBg(1);
4515 if(panel_bg_padding)
4517 pos += '1 1 0' * panel_bg_padding;
4518 mySize -= '2 2 0' * panel_bg_padding;
4521 // force custom aspect
4522 if(autocvar_hud_panel_pressedkeys_aspect)
4525 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4527 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4528 newSize_y = mySize_y;
4530 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4534 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4535 newSize_x = mySize_x;
4537 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4543 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4546 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4547 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4548 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4549 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4550 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4551 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4552 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4555 // Handle chat as a panel (#12)
4559 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4561 cvar_set("con_chatrect", "0");
4565 active_panel = HUD_PANEL_CHAT;
4566 HUD_Panel_UpdateCvars(chat);
4568 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4570 panel_pos_y = panel_bg_border;
4571 panel_size_y = vid_conheight - panel_bg_border * 2;
4572 if(panel_bg == "0") // force a border when maximized
4574 if(precache_pic(panel_bg) == "") {
4575 panel_bg = strcat(hud_skin_path, "/border_default");
4576 if(precache_pic(panel_bg) == "") {
4577 panel_bg = "gfx/hud/default/border_default";
4581 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4586 mySize = panel_size;
4588 HUD_Panel_DrawBg(1);
4590 if(panel_bg_padding)
4592 pos += '1 1 0' * panel_bg_padding;
4593 mySize -= '2 2 0' * panel_bg_padding;
4596 cvar_set("con_chatrect", "1");
4598 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4599 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4601 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4602 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4604 if(autocvar__hud_configure)
4607 chatsize = cvar("con_chatsize");
4608 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4610 for(i = 0; i < cvar("con_chat"); ++i)
4612 if(i == cvar("con_chat") - 1)
4615 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4616 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4621 // Engine info panel (#13)
4628 float frametimeavg1; // 1 frame ago
4629 float frametimeavg2; // 2 frames ago
4630 void HUD_EngineInfo(void)
4632 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4635 active_panel = HUD_PANEL_ENGINEINFO;
4636 HUD_Panel_UpdateCvars(engineinfo);
4639 mySize = panel_size;
4641 HUD_Panel_DrawBg(1);
4642 if(panel_bg_padding)
4644 pos += '1 1 0' * panel_bg_padding;
4645 mySize -= '2 2 0' * panel_bg_padding;
4648 float currentTime = gettime(GETTIME_REALTIME);
4649 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4651 float currentframetime = currentTime - prevfps_time;
4652 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4653 frametimeavg2 = frametimeavg1;
4654 frametimeavg1 = frametimeavg;
4657 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4658 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4660 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4661 prevfps = (1/currentframetime);
4662 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4664 prevfps_time = currentTime;
4669 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4671 prevfps = framecounter/(currentTime - prevfps_time);
4673 prevfps_time = currentTime;
4678 color = HUD_Get_Num_Color (prevfps, 100);
4679 drawfont = hud_bigfont;
4680 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4681 drawfont = hud_font;
4684 // Info messages panel (#14)
4686 #define drawInfoMessage(s)\
4687 if(autocvar_hud_panel_infomessages_flip)\
4688 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4689 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4691 void HUD_InfoMessages(void)
4693 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4696 active_panel = HUD_PANEL_INFOMESSAGES;
4697 HUD_Panel_UpdateCvars(infomessages);
4700 mySize = panel_size;
4702 HUD_Panel_DrawBg(1);
4703 if(panel_bg_padding)
4705 pos += '1 1 0' * panel_bg_padding;
4706 mySize -= '2 2 0' * panel_bg_padding;
4709 // always force 5:1 aspect
4711 if(mySize_x/mySize_y > 5)
4713 newSize_x = 5 * mySize_y;
4714 newSize_y = mySize_y;
4716 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4720 newSize_y = 1/5 * mySize_x;
4721 newSize_x = mySize_x;
4723 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4732 fontsize = '0.20 0.20 0' * mySize_y;
4735 if(spectatee_status != 0)
4741 if(!autocvar__hud_configure)
4743 if(spectatee_status && !intermission)
4745 if(spectatee_status == -1)
4748 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4751 if(spectatee_status == -1)
4752 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4754 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4757 if(spectatee_status == -1)
4758 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4760 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4763 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4766 if(gametype == GAME_ARENA)
4767 s = "^1Wait for your turn to join";
4768 else if(gametype == GAME_LMS)
4771 sk = playerslots[player_localentnum - 1];
4772 if(sk.(scores[ps_primary]) >= 666)
4773 s = "^1Match has already begun";
4774 else if(sk.(scores[ps_primary]) > 0)
4775 s = "^1You have no more lives left";
4777 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4780 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4783 //show restart countdown:
4784 if (time < getstatf(STAT_GAMESTARTTIME)) {
4786 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4787 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4788 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4789 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4793 if(warmup_stage && !intermission)
4795 s = "^2Currently in ^1warmup^2 stage!";
4800 if(mod(time, 1) >= 0.5)
4805 if(ready_waiting && !intermission && !spectatee_status)
4807 if(ready_waiting_for_me)
4810 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4812 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4817 s = strcat("^2Waiting for others to ready up to end warmup...");
4819 s = strcat("^2Waiting for others to ready up...");
4823 else if(warmup_stage && !intermission && !spectatee_status)
4825 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4829 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4831 float ts_min, ts_max;
4832 tm = teams.sort_next;
4835 for(; tm.sort_next; tm = tm.sort_next)
4837 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4839 if(!ts_min) ts_min = tm.team_size;
4840 else ts_min = min(ts_min, tm.team_size);
4841 if(!ts_max) ts_max = tm.team_size;
4842 else ts_max = max(ts_max, tm.team_size);
4844 if ((ts_max - ts_min) > 1)
4846 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4847 tm = GetTeam(myteam, false);
4849 if (tm.team != COLOR_SPECTATOR)
4850 if (tm.team_size == ts_max)
4851 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4859 s = "^7Press ^3ESC ^7to show HUD options.";
4861 s = "^3Doubleclick ^7a panel for panel-specific options.";
4863 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4865 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4876 void HUD_ShowSpeed(void)
4879 float pos, conversion_factor;
4880 string speed, zspeed, unit;
4882 switch(cvar("cl_showspeed_unit"))
4887 conversion_factor = 1.0;
4891 conversion_factor = 1.0;
4895 conversion_factor = 0.0254;
4899 conversion_factor = 0.0254 * 3.6;
4903 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4907 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4911 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4913 numsize_x = numsize_y = cvar("cl_showspeed_size");
4914 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4916 drawfont = hud_bigfont;
4917 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4919 if (cvar("cl_showspeed_z") == 1) {
4920 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4921 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4924 drawfont = hud_font;
4927 vector acc_prevspeed;
4931 void HUD_ShowAcceleration(void)
4933 float acceleration, sz, scale, alpha, f;
4934 vector pos, top, rgb;
4935 top_x = vid_conwidth/2;
4938 f = time - acc_prevtime;
4939 if(cvar("cl_showacceleration_z"))
4940 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4942 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4943 acc_prevspeed = pmove_vel;
4944 acc_prevtime = time;
4946 f = bound(0, f * 10, 1);
4947 acc_avg = acc_avg * (1 - f) + acceleration * f;
4948 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4949 if (acceleration == 0)
4952 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4954 sz = cvar("cl_showacceleration_size");
4955 scale = cvar("cl_showacceleration_scale");
4956 alpha = cvar("cl_showacceleration_alpha");
4957 if (cvar("cl_showacceleration_color_custom"))
4958 rgb = stov(cvar_string("cl_showacceleration_color"));
4960 if (acceleration < 0)
4961 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4963 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4966 if (acceleration > 0)
4967 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4969 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4972 void HUD_Reset (void)
4974 // reset gametype specific icons
4975 if(gametype == GAME_KEYHUNT)
4977 else if(gametype == GAME_CTF)
4978 HUD_Mod_CTF_Reset();
4981 #define HUD_DrawPanel(id)\
4983 case (HUD_PANEL_RADAR):\
4984 HUD_Radar(); break;\
4985 case (HUD_PANEL_WEAPONS):\
4986 HUD_Weapons(); break;\
4987 case (HUD_PANEL_AMMO):\
4989 case (HUD_PANEL_POWERUPS):\
4990 HUD_Powerups(); break;\
4991 case (HUD_PANEL_HEALTHARMOR):\
4992 HUD_HealthArmor(); break;\
4993 case (HUD_PANEL_NOTIFY):\
4994 HUD_Notify(); break;\
4995 case (HUD_PANEL_TIMER):\
4996 HUD_Timer(); break;\
4997 case (HUD_PANEL_SCORE):\
4998 HUD_Score(); break;\
4999 case (HUD_PANEL_RACETIMER):\
5000 HUD_RaceTimer(); break;\
5001 case (HUD_PANEL_VOTE):\
5002 HUD_VoteWindow(); break;\
5003 case (HUD_PANEL_MODICONS):\
5004 HUD_ModIcons(); break;\
5005 case (HUD_PANEL_PRESSEDKEYS):\
5006 HUD_DrawPressedKeys(); break;\
5007 case (HUD_PANEL_CHAT):\
5009 case (HUD_PANEL_ENGINEINFO):\
5010 HUD_EngineInfo(); break;\
5011 case (HUD_PANEL_INFOMESSAGES):\
5012 HUD_InfoMessages(); break;\
5013 } ENDS_WITH_CURLY_BRACE
5015 void HUD_Main (void)
5019 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
5021 // global hud alpha fade
5022 if(menu_enabled == 1)
5025 hud_fade_alpha = (1 - autocvar__menu_alpha);
5027 if(scoreboard_fade_alpha)
5028 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5030 if(intermission == 2) // no hud during mapvote
5032 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5035 hud_fontsize = HUD_GetFontsize("hud_fontsize");
5037 if(!autocvar__hud_configure && !hud_fade_alpha)
5042 // HUD configure visible grid
5043 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5046 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5048 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5051 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5053 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5058 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5062 if((teamplay) && autocvar_hud_dock_color_team) {
5063 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5064 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
5066 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
5067 color = '1 0 0' * autocvar_hud_dock_color_team;
5069 else if(autocvar_hud_dock_color == "shirt") {
5070 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5071 color = colormapPaletteColor(floor(f / 16), 0);
5073 else if(autocvar_hud_dock_color == "pants") {
5074 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5075 color = colormapPaletteColor(mod(f, 16), 1);
5078 color = stov(autocvar_hud_dock_color);
5081 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5082 if(precache_pic(pic) == "") {
5083 pic = strcat(hud_skin_path, "/dock_medium");
5084 if(precache_pic(pic) == "") {
5085 pic = "gfx/hud/default/dock_medium";
5088 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5091 // cache the panel order into the panel_order array
5092 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5093 if(hud_panelorder_prev)
5094 strunzone(hud_panelorder_prev);
5095 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5096 tokenize_console(autocvar__hud_panelorder);
5097 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5098 panel_order[i] = stof(argv(i));
5101 // draw panels in order specified by panel_order array
5102 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5103 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5104 HUD_DrawPanel(panel_order[i]);
5107 // draw chat panel on top if it is maximized
5108 if(autocvar__con_chat_maximized)
5109 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5111 // TODO hud_'ify these
5112 if (cvar("cl_showspeed"))
5114 if (cvar("cl_showacceleration"))
5115 HUD_ShowAcceleration();
5117 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5118 localcmd("cmd selectteam auto; cmd join\n");
5120 hud_configure_prev = autocvar__hud_configure;
5122 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again