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Get rid of the HUD_Panel_ApplyFadeAlpha macro
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WEPSET_DECLARE_A(weapons_stat);
451         WEPSET_COPY_AS(weapons_stat);
452         float i, f, a;
453         float screen_ar, center_x = 0, center_y;
454         float weapon_count, weapon_id;
455         float row, column, rows = 0, columns;
456         float aspect = autocvar_hud_panel_weapons_aspect;
457
458         float panel_weapon_accuracy;
459
460         float timeout = autocvar_hud_panel_weapons_timeout;
461         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463
464         float ammo_type, ammo_full;
465         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466         vector ammo_color = '1 0 1';
467         float ammo_alpha = 1;
468
469         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471
472         vector weapon_pos, weapon_size = '0 0 0';
473         local noref vector old_panel_size; // fteqcc sucks
474         vector color;
475
476         // check to see if we want to continue
477         if(hud != HUD_NORMAL) { return; }
478
479         if(!autocvar__hud_configure)
480         {
481                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482                         return;
483                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485                 {
486                         weaponprevtime = time;
487                         return;
488                 }
489         }
490
491         // update generic hud functions
492         HUD_Panel_UpdateCvars();
493
494         draw_beginBoldFont();
495
496         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
497         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
498         {
499                 float weapon_cnt;
500                 if(weaponorder_bypriority)
501                         strunzone(weaponorder_bypriority);
502                 if(weaponorder_byimpulse)
503                         strunzone(weaponorder_byimpulse);
504
505                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
506                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
507                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
508
509                 weapon_cnt = 0;
510                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511                 {
512                         self = get_weaponinfo(i);
513                         if(self.impulse >= 0)
514                         {
515                                 weaponorder[weapon_cnt] = self;
516                                 ++weapon_cnt;
517                         }
518                 }
519                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
520                         weaponorder[i] = world;
521                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522
523                 weaponorder_cmp_str = string_null;
524         }
525
526         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
527                 complain_weapon = 0;
528
529         // determine which weapons are going to be shown
530         if (autocvar_hud_panel_weapons_onlyowned)
531         {
532                 if(autocvar__hud_configure)
533                 {
534                         if (WEPSET_EMPTY_A(weapons_stat))
535                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536                                         WEPSET_OR_AW(weapons_stat, i);
537
538                         if(menu_enabled != 2)
539                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
540                 }
541
542                 // do we own this weapon?
543                 weapon_count = 0;
544                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
546                                 ++weapon_count;
547
548                 // add it anyway if weaponcomplain is shown
549                 if(complain_weapon)
550                         ++weapon_count;
551
552                 // might as well commit suicide now, no reason to live ;)
553                 if (weapon_count == 0)
554                 {
555                         draw_endBoldFont();
556                         return;
557                 }
558
559                 old_panel_size = panel_size;
560                 if(panel_bg_padding)
561                         old_panel_size -= '2 2 0' * panel_bg_padding;
562
563                 // first find values for the standard table (with all the weapons)
564                 rows = old_panel_size_y/old_panel_size_x;
565                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
566                 columns = ceil(WEP_COUNT/rows);
567                 weapon_size_x = old_panel_size_x / columns;
568                 weapon_size_y = old_panel_size_y / rows;
569
570                 // change table values to include only the owned weapons
571                 // weapon_size won't be changed
572                 if(weapon_count <= rows)
573                 {
574                         rows = weapon_count;
575                         columns = 1;
576                 }
577                 else
578                         columns = ceil(weapon_count / rows);
579
580                 // reduce size of the panel
581                 panel_size_x = columns * weapon_size_x;
582                 panel_size_y = rows * weapon_size_y;
583                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
584                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
585                 if(panel_bg_padding)
586                         panel_size += '2 2 0' * panel_bg_padding;
587         }
588         else
589                 weapon_count = WEP_COUNT;
590
591         // animation for fading in/out the panel respectively when not in use
592         if(!autocvar__hud_configure)
593         {
594                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
595                 {
596                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
597
598                         // fade the panel alpha
599                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
600                         {
601                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
602                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
603                         }
604                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
605                         {
606                                 panel_bg_alpha *= (1 - f);
607                                 panel_fg_alpha *= (1 - f);
608                         }
609
610                         // move the panel off the screen
611                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
612                         {
613                                 f *= f; // for a cooler movement
614                                 center_x = panel_pos_x + panel_size_x/2;
615                                 center_y = panel_pos_y + panel_size_y/2;
616                                 screen_ar = vid_conwidth/vid_conheight;
617                                 if (center_x/center_y < screen_ar) //bottom left
618                                 {
619                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
620                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
621                                         else //left
622                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
623                                 }
624                                 else //top right
625                                 {
626                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
627                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
628                                         else //top
629                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
630                                 }
631                                 if(f == 1)
632                                         center_x = -1; // mark the panel as off screen
633                         }
634                         weaponprevtime = time - (1 - f) * timein_effect_length;
635                 }
636                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
637                 {
638                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
639
640                         // fade the panel alpha
641                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
642                         {
643                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
644                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
645                         }
646                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
647                         {
648                                 panel_bg_alpha *= (f);
649                                 panel_fg_alpha *= (f);
650                         }
651
652                         // move the panel back on screen
653                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
654                         {
655                                 f *= f; // for a cooler movement
656                                 f = 1 - f;
657                                 center_x = panel_pos_x + panel_size_x/2;
658                                 center_y = panel_pos_y + panel_size_y/2;
659                                 screen_ar = vid_conwidth/vid_conheight;
660                                 if (center_x/center_y < screen_ar) //bottom left
661                                 {
662                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
663                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
664                                         else //left
665                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
666                                 }
667                                 else //top right
668                                 {
669                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
670                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
671                                         else //top
672                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
673                                 }
674                         }
675                 }
676         }
677
678         // draw the background, then change the virtual size of it to better fit other items inside
679         HUD_Panel_DrawBg(1);
680
681         if(center_x == -1)
682         {
683                 draw_endBoldFont();
684                 return;
685         }
686
687         if(panel_bg_padding)
688         {
689                 panel_pos += '1 1 0' * panel_bg_padding;
690                 panel_size -= '2 2 0' * panel_bg_padding;
691         }
692
693         // after the sizing and animations are done, update the other values
694
695         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
696         {
697                 rows = panel_size_y/panel_size_x;
698                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
699                 columns = ceil(weapon_count/rows);
700                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
701         }
702
703         // calculate position/size for visual bar displaying ammount of ammo status
704         if (autocvar_hud_panel_weapons_ammo)
705         {
706                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
707                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
708
709                 if(weapon_size_x/weapon_size_y > aspect)
710                 {
711                         barsize_x = aspect * weapon_size_y;
712                         barsize_y = weapon_size_y;
713                         baroffset_x = (weapon_size_x - barsize_x) / 2;
714                 }
715                 else
716                 {
717                         barsize_y = 1/aspect * weapon_size_x;
718                         barsize_x = weapon_size_x;
719                         baroffset_y = (weapon_size_y - barsize_y) / 2;
720                 }
721         }
722         if(autocvar_hud_panel_weapons_accuracy)
723                 Accuracy_LoadColors();
724
725         row = column = 0;
726         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
727         {
728                 // retrieve information about the current weapon to be drawn
729                 self = weaponorder[i];
730                 weapon_id = self.impulse;
731
732                 // skip if this weapon doesn't exist
733                 if(!self || weapon_id < 0) { continue; }
734
735                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
736                 if(autocvar_hud_panel_weapons_onlyowned)
737                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
738                         continue;
739
740                 // figure out the drawing position of weapon
741                 weapon_pos = (panel_pos 
742                         + eX * column * weapon_size_x 
743                         + eY * row * weapon_size_y);
744
745                 // draw background behind currently selected weapon
746                 if(self.weapon == switchweapon)
747                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
748
749                 // draw the weapon accuracy
750                 if(autocvar_hud_panel_weapons_accuracy)
751                 {
752                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
753                         if(panel_weapon_accuracy >= 0)
754                         {
755                                 color = Accuracy_GetColor(panel_weapon_accuracy);
756                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
757                         }
758                 }
759
760                 // drawing all the weapon items
761                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
762                 {
763                         // draw the weapon image
764                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
765
766                         // draw weapon label string
767                         switch(autocvar_hud_panel_weapons_label)
768                         {
769                                 case 1: // weapon number
770                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
771                                         break;
772
773                                 case 2: // bind
774                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775                                         break;
776
777                                 case 3: // weapon name
778                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
779                                         break;
780
781                                 default: // nothing
782                                         break;
783                         }
784
785                         // draw ammo status bar
786                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
787                         {
788                                 a = 0;
789                                 ammo_type = GetAmmoTypeForWep(self.weapon);
790                                 if(ammo_type != -1)
791                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
792
793                                 if(a > 0)
794                                 {
795                                         switch(ammo_type) {
796                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
797                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
798                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
799                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
800                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
801                                                 default: ammo_full = 60;
802                                         }
803
804                                         drawsetcliparea(
805                                                 weapon_pos_x + baroffset_x,
806                                                 weapon_pos_y + baroffset_y,
807                                                 barsize_x * bound(0, a/ammo_full, 1),
808                                                 barsize_y);
809                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
810                                         drawresetcliparea();
811                                 }
812                         }
813                 }
814                 else // draw a "ghost weapon icon" if you don't have the weapon
815                 {
816                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
817                 }
818
819                 // draw the complain message
820                 if(self.weapon == complain_weapon)
821                 {
822                         if(fadetime)
823                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
824                         else
825                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
826
827                         string s;
828                         if(complain_weapon_type == 0) {
829                                 s = _("Out of ammo");
830                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
831                         }
832                         else if(complain_weapon_type == 1) {
833                                 s = _("Don't have");
834                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
835                         }
836                         else {
837                                 s = _("Unavailable");
838                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
839                         }
840                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
841                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
842                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
843                 }
844
845                 // continue with new position for the next weapon
846                 ++row;
847                 if(row >= rows)
848                 {
849                         row = 0;
850                         ++column;
851                 }
852         }
853
854         draw_endBoldFont();
855 }
856
857 // Ammo (#1)
858 //
859 // TODO: macro
860 float GetAmmoItemCode(float i)
861 {
862         switch(i)
863         {
864                 case 0: return IT_SHELLS;
865                 case 1: return IT_NAILS;
866                 case 2: return IT_ROCKETS;
867                 case 3: return IT_CELLS;
868                 case 4: return IT_FUEL;
869                 default: return -1;
870         }
871 }
872
873 string GetAmmoPicture(float i)
874 {
875         switch(i)
876         {
877                 case 0: return "ammo_shells";
878                 case 1: return "ammo_bullets";
879                 case 2: return "ammo_rockets";
880                 case 3: return "ammo_cells";
881                 case 4: return "ammo_fuel";
882                 default: return "";
883         }
884 }
885
886 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
887 {
888         float a;
889         if(autocvar__hud_configure)
890         {
891                 currently_selected = (itemcode == 2); //rockets always selected
892                 a = 31 + mod(itemcode*93, 128);
893         }
894         else
895                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
896
897         vector color;
898         if(infinite_ammo)
899                 color = '0 0.5 0.75';
900         else if(a < 10)
901                 color = '0.7 0 0';
902         else
903                 color = '1 1 1';
904
905         float theAlpha;
906         if(currently_selected)
907                 theAlpha = 1;
908         else
909                 theAlpha = 0.7;
910
911         vector picpos, numpos;
912         if(autocvar_hud_panel_ammo_iconalign)
913         {
914                 numpos = myPos;
915                 picpos = myPos + eX * 2 * mySize_y;
916         }
917         else
918         {
919                 numpos = myPos + eX * mySize_y;
920                 picpos = myPos;
921         }
922
923         if (currently_selected)
924                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
925
926     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
927         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
928
929     if(autocvar_hud_panel_ammo_text)
930     {
931         if(a > 0 || infinite_ammo)
932             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933         else // "ghost" ammo count
934             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
935     }
936         if(a > 0 || infinite_ammo)
937                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
938         else // "ghost" ammo icon
939                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
940 }
941
942 void HUD_Ammo(void)
943 {
944         if(hud != HUD_NORMAL) return;
945         if(!autocvar__hud_configure)
946         {
947                 if(!autocvar_hud_panel_ammo) return;
948                 if(spectatee_status == -1) return;
949         }
950
951         HUD_Panel_UpdateCvars();
952
953         draw_beginBoldFont();
954
955         vector pos, mySize;
956         pos = panel_pos;
957         mySize = panel_size;
958
959         HUD_Panel_DrawBg(1);
960         if(panel_bg_padding)
961         {
962                 pos += '1 1 0' * panel_bg_padding;
963                 mySize -= '2 2 0' * panel_bg_padding;
964         }
965
966         const float AMMO_COUNT = 4;
967         float rows = 0, columns, row, column;
968         vector ammo_size;
969         if (autocvar_hud_panel_ammo_onlycurrent)
970                 ammo_size = mySize;
971         else
972         {
973                 rows = mySize_y/mySize_x;
974                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
975                 //                               ^^^ ammo item aspect goes here
976
977                 columns = ceil(AMMO_COUNT/rows);
978
979                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
980         }
981
982         local vector offset = '0 0 0'; // fteqcc sucks
983         float newSize;
984         if(ammo_size_x/ammo_size_y > 3)
985         {
986                 newSize = 3 * ammo_size_y;
987                 offset_x = ammo_size_x - newSize;
988                 pos_x += offset_x/2;
989                 ammo_size_x = newSize;
990         }
991         else
992         {
993                 newSize = 1/3 * ammo_size_x;
994                 offset_y = ammo_size_y - newSize;
995                 pos_y += offset_y/2;
996                 ammo_size_y = newSize;
997         }
998
999         float i, stat_items, currently_selected, infinite_ammo;
1000         infinite_ammo = FALSE;
1001         if (autocvar_hud_panel_ammo_onlycurrent)
1002         {
1003                 if(autocvar__hud_configure)
1004                 {
1005                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1006                 }
1007                 else
1008                 {
1009                         stat_items = getstati(STAT_ITEMS, 0, 24);
1010                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1011                                 infinite_ammo = TRUE;
1012                         for (i = 0; i < AMMO_COUNT; ++i) {
1013                                 currently_selected = stat_items & GetAmmoItemCode(i);
1014                                 if (currently_selected)
1015                                 {
1016                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1017                                         break;
1018                                 }
1019                         }
1020                 }
1021         }
1022         else
1023         {
1024                 stat_items = getstati(STAT_ITEMS, 0, 24);
1025                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1026                         infinite_ammo = TRUE;
1027                 row = column = 0;
1028                 for (i = 0; i < AMMO_COUNT; ++i) {
1029                         currently_selected = stat_items & GetAmmoItemCode(i);
1030                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1031                         ++row;
1032                         if(row >= rows)
1033                         {
1034                                 row = 0;
1035                                 column = column + 1;
1036                         }
1037                 }
1038         }
1039
1040         draw_endBoldFont();
1041 }
1042
1043 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1044 {
1045         vector newPos = '0 0 0', newSize = '0 0 0';
1046         vector picpos, numpos;
1047
1048         if (vertical)
1049         {
1050                 if(mySize_y/mySize_x > 2)
1051                 {
1052                         newSize_y = 2 * mySize_x;
1053                         newSize_x = mySize_x;
1054
1055                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1056                         newPos_x = myPos_x;
1057                 }
1058                 else
1059                 {
1060                         newSize_x = 1/2 * mySize_y;
1061                         newSize_y = mySize_y;
1062
1063                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1064                         newPos_y = myPos_y;
1065                 }
1066
1067                 if(icon_right_align)
1068                 {
1069                         numpos = newPos;
1070                         picpos = newPos + eY * newSize_x;
1071                 }
1072                 else
1073                 {
1074                         picpos = newPos;
1075                         numpos = newPos + eY * newSize_x;
1076                 }
1077
1078                 newSize_y /= 2;
1079                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1080                 // make number smaller than icon, it looks better
1081                 // reduce only y to draw numbers with different number of digits with the same y size
1082                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1083                 newSize_y *= 0.7;
1084                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1085                 return;
1086         }
1087
1088         if(mySize_x/mySize_y > 3)
1089         {
1090                 newSize_x = 3 * mySize_y;
1091                 newSize_y = mySize_y;
1092
1093                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1094                 newPos_y = myPos_y;
1095         }
1096         else
1097         {
1098                 newSize_y = 1/3 * mySize_x;
1099                 newSize_x = mySize_x;
1100
1101                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1102                 newPos_x = myPos_x;
1103         }
1104
1105         if(icon_right_align) // right align
1106         {
1107                 numpos = newPos;
1108                 picpos = newPos + eX * 2 * newSize_y;
1109         }
1110         else // left align
1111         {
1112                 numpos = newPos + eX * newSize_y;
1113                 picpos = newPos;
1114         }
1115
1116         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1117         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1118         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1119         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1120 }
1121
1122 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1123 {
1124         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1125 }
1126
1127 // Powerups (#2)
1128 //
1129 void HUD_Powerups(void)
1130 {
1131         float strength_time, shield_time, superweapons_time;
1132         if(!autocvar__hud_configure)
1133         {
1134                 if(!autocvar_hud_panel_powerups) return;
1135                 if(spectatee_status == -1) return;
1136                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1137                 if (getstati(STAT_HEALTH) <= 0) return;
1138
1139                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1140                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1141                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1142
1143                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1144                         superweapons_time = 99; // force max
1145
1146                 // prevent stuff to show up on mismatch that will be fixed next frame
1147                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1148                         superweapons_time = 0;
1149         }
1150         else
1151         {
1152                 strength_time = 15;
1153                 shield_time = 27;
1154                 superweapons_time = 13;
1155         }
1156
1157         HUD_Panel_UpdateCvars();
1158
1159         draw_beginBoldFont();
1160
1161         vector pos, mySize;
1162         pos = panel_pos;
1163         mySize = panel_size;
1164
1165         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1166         if(panel_bg_padding)
1167         {
1168                 pos += '1 1 0' * panel_bg_padding;
1169                 mySize -= '2 2 0' * panel_bg_padding;
1170         }
1171
1172         float panel_ar = mySize_x/mySize_y;
1173         float is_vertical = (panel_ar < 1);
1174         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1175
1176         float superweapons_is = -1;
1177
1178         if(superweapons_time)
1179         {
1180                 if(strength_time)
1181                 {
1182                         if(shield_time)
1183                                 superweapons_is = 0;
1184                         else
1185                                 superweapons_is = 2;
1186                 }
1187                 else
1188                 {
1189                         if(shield_time)
1190                                 superweapons_is = 1;
1191                         else
1192                                 superweapons_is = 2;
1193                 }
1194         }
1195
1196         // FIXME handle superweapons here
1197         if(superweapons_is == 0)
1198         {
1199                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1200                 {
1201                         mySize_x *= (1.0 / 3.0);
1202                         superweapons_offset_x = mySize_x;
1203                         if (autocvar_hud_panel_powerups_flip)
1204                                 shield_offset_x = 2*mySize_x;
1205                         else
1206                                 strength_offset_x = 2*mySize_x;
1207                 }
1208                 else
1209                 {
1210                         mySize_y *= (1.0 / 3.0);
1211                         superweapons_offset_y = mySize_y;
1212                         if (autocvar_hud_panel_powerups_flip)
1213                                 shield_offset_y = 2*mySize_y;
1214                         else
1215                                 strength_offset_y = 2*mySize_y;
1216                 }
1217         }
1218         else
1219         {
1220                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1221                 {
1222                         mySize_x *= 0.5;
1223                         if (autocvar_hud_panel_powerups_flip)
1224                                 shield_offset_x = mySize_x;
1225                         else
1226                                 strength_offset_x = mySize_x;
1227                 }
1228                 else
1229                 {
1230                         mySize_y *= 0.5;
1231                         if (autocvar_hud_panel_powerups_flip)
1232                                 shield_offset_y = mySize_y;
1233                         else
1234                                 strength_offset_y = mySize_y;
1235                 }
1236         }
1237
1238         float shield_baralign, strength_baralign, superweapons_baralign;
1239         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1240
1241         if (autocvar_hud_panel_powerups_flip)
1242         {
1243                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1244                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1245                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1246                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1247         }
1248         else
1249         {
1250                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1251                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1252                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1253                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1254         }
1255
1256         if(superweapons_is == 0)
1257         {
1258                 superweapons_iconalign = strength_iconalign;
1259                 superweapons_baralign = 2;
1260         }
1261         else if(superweapons_is == 1)
1262         {
1263                 superweapons_offset = strength_offset;
1264                 superweapons_iconalign = strength_iconalign;
1265                 superweapons_baralign = strength_baralign;
1266         }
1267         else // if(superweapons_is == 2)
1268         {
1269                 superweapons_offset = shield_offset;
1270                 superweapons_iconalign = shield_iconalign;
1271                 superweapons_baralign = shield_baralign;
1272         }
1273
1274         if(shield_time)
1275         {
1276                 const float maxshield = 30;
1277                 float shield = ceil(shield_time);
1278                 if(autocvar_hud_panel_powerups_progressbar)
1279                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1280                 if(autocvar_hud_panel_powerups_text)
1281                 {
1282                         if(shield > 1)
1283                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1284                         if(shield <= 5)
1285                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1286                 }
1287         }
1288
1289         if(strength_time)
1290         {
1291                 const float maxstrength = 30;
1292                 float strength = ceil(strength_time);
1293                 if(autocvar_hud_panel_powerups_progressbar)
1294                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1295                 if(autocvar_hud_panel_powerups_text)
1296                 {
1297                         if(strength > 1)
1298                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1299                         if(strength <= 5)
1300                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1301                 }
1302         }
1303
1304         if(superweapons_time)
1305         {
1306                 const float maxsuperweapons = 30;
1307                 float superweapons = ceil(superweapons_time);
1308                 if(autocvar_hud_panel_powerups_progressbar)
1309                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1310                 if(autocvar_hud_panel_powerups_text)
1311                 {
1312                         if(superweapons > 1)
1313                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1314                         if(superweapons <= 5)
1315                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1316                 }
1317         }
1318
1319         draw_endBoldFont();
1320 }
1321
1322 // Health/armor (#3)
1323 //
1324
1325 // prev_* vars contain the health/armor at the previous FRAME
1326 // set to -1 when player is dead or was not playing
1327 float prev_health, prev_armor;
1328 float health_damagetime, armor_damagetime;
1329 float health_beforedamage, armor_beforedamage;
1330 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1331 float old_p_health, old_p_armor;
1332 float old_p_healthtime, old_p_armortime;
1333 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1334 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1335 float prev_p_health, prev_p_armor;
1336
1337 void HUD_HealthArmor(void)
1338 {
1339         float armor, health, fuel;
1340         if(!autocvar__hud_configure)
1341         {
1342                 if(!autocvar_hud_panel_healtharmor) return;
1343                 if(hud != HUD_NORMAL) return;
1344                 if(spectatee_status == -1) return;
1345
1346                 health = getstati(STAT_HEALTH);
1347                 if(health <= 0)
1348                 {
1349                         prev_health = -1;
1350                         return;
1351                 }
1352                 armor = getstati(STAT_ARMOR);
1353
1354                 // code to check for spectatee_status changes is in Ent_ClientData()
1355                 // prev_p_health and prev_health can be set to -1 there
1356
1357                 if (prev_p_health == -1)
1358                 {
1359                         // no effect
1360                         health_beforedamage = 0;
1361                         armor_beforedamage = 0;
1362                         health_damagetime = 0;
1363                         armor_damagetime = 0;
1364                         prev_health = health;
1365                         prev_armor = armor;
1366                         old_p_health = health;
1367                         old_p_armor = armor;
1368                         prev_p_health = health;
1369                         prev_p_armor = armor;
1370                 }
1371                 else if (prev_health == -1)
1372                 {
1373                         //start the load effect
1374                         health_damagetime = 0;
1375                         armor_damagetime = 0;
1376                         prev_health = 0;
1377                         prev_armor = 0;
1378                 }
1379                 fuel = getstati(STAT_FUEL);
1380         }
1381         else
1382         {
1383                 health = 150;
1384                 armor = 75;
1385                 fuel = 20;
1386         }
1387
1388         HUD_Panel_UpdateCvars();
1389         vector pos, mySize;
1390         pos = panel_pos;
1391         mySize = panel_size;
1392
1393         HUD_Panel_DrawBg(1);
1394         if(panel_bg_padding)
1395         {
1396                 pos += '1 1 0' * panel_bg_padding;
1397                 mySize -= '2 2 0' * panel_bg_padding;
1398         }
1399
1400         float baralign = autocvar_hud_panel_healtharmor_baralign;
1401         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1402
1403     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1404     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1405         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1406         {
1407                 vector v;
1408                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1409
1410                 float x;
1411                 x = floor(v_x + 1);
1412
1413         float maxtotal = maxhealth + maxarmor;
1414                 string biggercount;
1415                 if(v_z) // NOT fully armored
1416                 {
1417                         biggercount = "health";
1418                         if(autocvar_hud_panel_healtharmor_progressbar)
1419                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1420                         if(armor)
1421             if(autocvar_hud_panel_healtharmor_text)
1422                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1423                 }
1424                 else
1425                 {
1426                         biggercount = "armor";
1427                         if(autocvar_hud_panel_healtharmor_progressbar)
1428                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1429                         if(health)
1430             if(autocvar_hud_panel_healtharmor_text)
1431                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1432                 }
1433         if(autocvar_hud_panel_healtharmor_text)
1434                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1435
1436                 if(fuel)
1437                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1438         }
1439         else
1440         {
1441                 float panel_ar = mySize_x/mySize_y;
1442                 float is_vertical = (panel_ar < 1);
1443                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1444                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1445                 {
1446                         mySize_x *= 0.5;
1447                         if (autocvar_hud_panel_healtharmor_flip)
1448                                 health_offset_x = mySize_x;
1449                         else
1450                                 armor_offset_x = mySize_x;
1451                 }
1452                 else
1453                 {
1454                         mySize_y *= 0.5;
1455                         if (autocvar_hud_panel_healtharmor_flip)
1456                                 health_offset_y = mySize_y;
1457                         else
1458                                 armor_offset_y = mySize_y;
1459                 }
1460
1461                 float health_baralign, armor_baralign, fuel_baralign;
1462                 float health_iconalign, armor_iconalign;
1463                 if (autocvar_hud_panel_healtharmor_flip)
1464                 {
1465                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1466                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1467                         fuel_baralign = health_baralign;
1468                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1469                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1470                 }
1471                 else
1472                 {
1473                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1474                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1475                         fuel_baralign = armor_baralign;
1476                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1477                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1478                 }
1479
1480                 //if(health)
1481                 {
1482                         if(autocvar_hud_panel_healtharmor_progressbar)
1483                         {
1484                                 float p_health, pain_health_alpha;
1485                                 p_health = health;
1486                                 pain_health_alpha = 1;
1487                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1488                                 {
1489                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1490                                         {
1491                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1492                                                 {
1493                                                         if (time - old_p_healthtime < 1)
1494                                                                 old_p_health = prev_p_health;
1495                                                         else
1496                                                                 old_p_health = prev_health;
1497                                                         old_p_healthtime = time;
1498                                                 }
1499                                                 if (time - old_p_healthtime < 1)
1500                                                 {
1501                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1502                                                         prev_p_health = p_health;
1503                                                 }
1504                                         }
1505                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1506                                         {
1507                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1508                                                 {
1509                                                         if (time - health_damagetime >= 1)
1510                                                                 health_beforedamage = prev_health;
1511                                                         health_damagetime = time;
1512                                                 }
1513                                                 if (time - health_damagetime < 1)
1514                                                 {
1515                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1516                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1517                                                 }
1518                                         }
1519                                         prev_health = health;
1520
1521                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1522                                         {
1523                                                 float BLINK_FACTOR = 0.15;
1524                                                 float BLINK_BASE = 0.85;
1525                                                 float BLINK_FREQ = 9; 
1526                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1527                                         }
1528                                 }
1529                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1530                         }
1531                         if(autocvar_hud_panel_healtharmor_text)
1532                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1533                 }
1534
1535                 if(armor)
1536                 {
1537                         if(autocvar_hud_panel_healtharmor_progressbar)
1538                         {
1539                                 float p_armor;
1540                                 p_armor = armor;
1541                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1542                                 {
1543                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1544                                         {
1545                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1546                                                 {
1547                                                         if (time - old_p_armortime < 1)
1548                                                                 old_p_armor = prev_p_armor;
1549                                                         else
1550                                                                 old_p_armor = prev_armor;
1551                                                         old_p_armortime = time;
1552                                                 }
1553                                                 if (time - old_p_armortime < 1)
1554                                                 {
1555                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1556                                                         prev_p_armor = p_armor;
1557                                                 }
1558                                         }
1559                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1560                                         {
1561                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1562                                                 {
1563                                                         if (time - armor_damagetime >= 1)
1564                                                                 armor_beforedamage = prev_armor;
1565                                                         armor_damagetime = time;
1566                                                 }
1567                                                 if (time - armor_damagetime < 1)
1568                                                 {
1569                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1570                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1571                                                 }
1572                                         }
1573                                         prev_armor = armor;
1574                                 }
1575                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1576                         }
1577                         if(autocvar_hud_panel_healtharmor_text)
1578                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1579                 }
1580
1581                 if(fuel)
1582                 {
1583                         if (is_vertical)
1584                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1585                         else
1586                                 mySize_y *= 0.2;
1587                         if (panel_ar >= 4)
1588                                 mySize_x *= 2; //restore full panel size
1589                         else if (panel_ar < 1/4)
1590                                 mySize_y *= 2; //restore full panel size
1591                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1592                 }
1593         }
1594 }
1595
1596 // Notification area (#4)
1597 //
1598
1599 void HUD_Notify_Push(string icon, string attacker, string victim)
1600 {
1601         if(icon != "")
1602         {
1603                 --kn_index;
1604                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1605                 notify_times[kn_index] = time;
1606
1607                 // icon
1608                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1609                 notify_icon[kn_index] = strzone(icon);
1610
1611                 // attacker
1612                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1613                 notify_attackers[kn_index] = strzone(attacker);
1614
1615                 // victim
1616                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1617                 notify_victims[kn_index] = strzone(victim);
1618         }
1619 }
1620
1621 void HUD_Notify(void)
1622 {
1623         if(!autocvar__hud_configure)
1624         {
1625                 if(!autocvar_hud_panel_notify) return;
1626         }
1627
1628         HUD_Panel_UpdateCvars();
1629         vector pos, mySize;
1630         pos = panel_pos;
1631         mySize = panel_size;
1632
1633         HUD_Panel_DrawBg(1);
1634         if(panel_bg_padding)
1635         {
1636                 pos += '1 1 0' * panel_bg_padding;
1637                 mySize -= '2 2 0' * panel_bg_padding;
1638         }
1639
1640         float entries, height;
1641         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1642         height = mySize_y/entries;
1643         
1644         vector fontsize;
1645         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1646         fontsize = '0.5 0.5 0' * fontheight;
1647
1648         float a;
1649         float when;
1650         when = autocvar_hud_panel_notify_time;
1651         float fadetime;
1652         fadetime = autocvar_hud_panel_notify_fadetime;
1653
1654         vector pos_attacker, pos_victim, pos_icon;
1655         float width_attacker;
1656         string attacker, victim, icon;
1657
1658         float i, j, step, limit;
1659         if(autocvar_hud_panel_notify_flip) //order items from the top down
1660         {
1661                 i = 0;
1662                 step = +1;
1663                 limit = entries;
1664         }
1665         else //order items from the bottom up
1666         {
1667                 i = entries - 1;
1668                 step = -1;
1669                 limit = -1;
1670         }
1671
1672         for(j = kn_index;  i != limit;  i += step, ++j)
1673         {
1674                 if(autocvar__hud_configure)
1675                 {
1676                         if (step == +1)
1677                                 a = i;
1678                         else // inverse order
1679                                 a = entries - 1 - i;
1680                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1681                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1682                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1683                         a = bound(0, (when - a) / 4, 1);
1684                         goto hud_config_notifyprint;
1685                 }
1686                 else
1687                 {
1688                         if (j == KN_MAX_ENTRIES)
1689                                 j = 0;
1690
1691                         if(notify_times[j] + when > time)
1692                                 a = 1;
1693                         else if(fadetime)
1694                         {
1695                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1696                                 if(!a)
1697                                 {
1698                                         break;
1699                                 }
1700                         }
1701                         else
1702                         {
1703                                 break;
1704                         }
1705                         
1706                         attacker = notify_attackers[j];
1707                         victim = notify_victims[j];
1708                         icon = notify_icon[j];
1709                 }
1710
1711                 //type = notify_deathtype[j];
1712                 //w = DEATH_WEAPONOF(type);
1713
1714                 if(icon != "")
1715                 {
1716                         if((attacker != "") && (victim == ""))
1717                         {
1718                                 // Y [used by] X
1719                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1720                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1721                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1722
1723                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1724                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1725                         }
1726                         else if((attacker != "") && (victim != ""))
1727                         {
1728                                 // X [did action to] Y
1729                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1730                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1731 :hud_config_notifyprint
1732                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1733                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1734                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1735                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1736
1737                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1738                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1739                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1740                         }
1741                 }
1742         }
1743 }
1744
1745 // Timer (#5)
1746 //
1747 // TODO: macro
1748 string seconds_tostring(float sec)
1749 {
1750         float minutes;
1751         minutes = floor(sec / 60);
1752
1753         sec -= minutes * 60;
1754         return sprintf("%d:%02d", minutes, sec);
1755 }
1756
1757 void HUD_Timer(void)
1758 {
1759         if(!autocvar__hud_configure)
1760         {
1761                 if(!autocvar_hud_panel_timer) return;
1762         }
1763
1764         HUD_Panel_UpdateCvars();
1765
1766         draw_beginBoldFont();
1767
1768         vector pos, mySize;
1769         pos = panel_pos;
1770         mySize = panel_size;
1771
1772         HUD_Panel_DrawBg(1);
1773         if(panel_bg_padding)
1774         {
1775                 pos += '1 1 0' * panel_bg_padding;
1776                 mySize -= '2 2 0' * panel_bg_padding;
1777         }
1778
1779         string timer;
1780         float timelimit, elapsedTime, timeleft, minutesLeft;
1781
1782         timelimit = getstatf(STAT_TIMELIMIT);
1783
1784         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1785         timeleft = ceil(timeleft);
1786
1787         minutesLeft = floor(timeleft / 60);
1788
1789         vector timer_color;
1790         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1791                 timer_color = '1 1 1'; //white
1792         else if(minutesLeft >= 1)
1793                 timer_color = '1 1 0'; //yellow
1794         else
1795                 timer_color = '1 0 0'; //red
1796
1797         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1798                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1799                         //while restart is still active, show 00:00
1800                         timer = seconds_tostring(0);
1801                 } else {
1802                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1803                         timer = seconds_tostring(elapsedTime);
1804                 }
1805         } else {
1806                 timer = seconds_tostring(timeleft);
1807         }
1808
1809         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1810
1811         draw_endBoldFont();
1812 }
1813
1814 // Radar (#6)
1815 //
1816 void HUD_Radar(void)
1817 {
1818         if (!autocvar__hud_configure)
1819         {
1820                 if (hud_panel_radar_maximized)
1821                 {
1822                         if (!hud_draw_maximized) return;
1823                 }
1824                 else
1825                 {
1826                         if (autocvar_hud_panel_radar == 0) return;
1827                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1828                 }
1829         }
1830
1831         HUD_Panel_UpdateCvars();
1832
1833         float f = 0;
1834
1835         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1836         {
1837                 panel_size = autocvar_hud_panel_radar_maximized_size;
1838                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1839                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1840                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1841                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1842                 
1843                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1844                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1845                 
1846                 switch(hud_panel_radar_maximized_zoommode)
1847                 {
1848                         default:
1849                         case 0:
1850                                 f = current_zoomfraction;
1851                                 break;
1852                         case 1:
1853                                 f = 1 - current_zoomfraction;
1854                                 break;
1855                         case 2:
1856                                 f = 0;
1857                                 break;
1858                         case 3:
1859                                 f = 1;
1860                                 break;
1861                 }
1862                 
1863                 switch(hud_panel_radar_maximized_rotation)
1864                 {
1865                         case 0:
1866                                 teamradar_angle = view_angles_y - 90;
1867                                 break;
1868                         default:
1869                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1870                                 break;
1871                 }
1872         }
1873         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1874         {
1875                 switch(hud_panel_radar_zoommode)
1876                 {
1877                         default:
1878                         case 0:
1879                                 f = current_zoomfraction;
1880                                 break;
1881                         case 1:
1882                                 f = 1 - current_zoomfraction;
1883                                 break;
1884                         case 2:
1885                                 f = 0;
1886                                 break;
1887                         case 3:
1888                                 f = 1;
1889                                 break;
1890                 }
1891                 
1892                 switch(hud_panel_radar_rotation)
1893                 {
1894                         case 0:
1895                                 teamradar_angle = view_angles_y - 90;
1896                                 break;
1897                         default:
1898                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1899                                 break;
1900                 }
1901         }
1902
1903         vector pos, mySize;
1904         pos = panel_pos;
1905         mySize = panel_size;
1906
1907         HUD_Panel_DrawBg(1);
1908         if(panel_bg_padding)
1909         {
1910                 pos += '1 1 0' * panel_bg_padding;
1911                 mySize -= '2 2 0' * panel_bg_padding;
1912         }
1913
1914         float color2;
1915         entity tm;
1916         float scale2d, normalsize, bigsize;
1917
1918         teamradar_origin2d = pos + 0.5 * mySize;
1919         teamradar_size2d = mySize;
1920
1921         if(minimapname == "")
1922                 return;
1923
1924         teamradar_loadcvars();
1925
1926         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1927         teamradar_size2d = mySize;
1928
1929         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1930
1931         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1932         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1933         {
1934                 // max-min distance must fit the radar in any rotation
1935                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1936         }
1937         else
1938         {
1939                 vector c0, c1, c2, c3, span;
1940                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1941                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1942                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1943                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1944                 span = '0 0 0';
1945                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1946                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1947
1948                 // max-min distance must fit the radar in x=x, y=y
1949                 bigsize = min(
1950                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1951                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1952                 );
1953         }
1954
1955         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1956         if(bigsize > normalsize)
1957                 normalsize = bigsize;
1958
1959         teamradar_size =
1960                   f * bigsize
1961                 + (1 - f) * normalsize;
1962         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1963                   f * mi_center
1964                 + (1 - f) * view_origin);
1965
1966         drawsetcliparea(
1967                 pos_x,
1968                 pos_y,
1969                 mySize_x,
1970                 mySize_y
1971         );
1972
1973         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1974
1975         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1976                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1977         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1978                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1979         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1980         {
1981                 color2 = GetPlayerColor(tm.sv_entnum);
1982                 //if(color == NUM_SPECTATOR || color == color2)
1983                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1984         }
1985         draw_teamradar_player(view_origin, view_angles, '1 1 1');
1986
1987         drawresetcliparea();
1988 }
1989
1990 // Score (#7)
1991 //
1992 void HUD_UpdatePlayerTeams();
1993 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
1994 {
1995         float score;
1996         entity tm = world, pl;
1997 #define SCOREPANEL_MAX_ENTRIES 6
1998 #define SCOREPANEL_ASPECTRATIO 2
1999         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2000         vector fontsize = '1 1 0' * (mySize_y/entries);
2001
2002         vector rgb, score_color;
2003         rgb = '1 1 1';
2004         score_color = '1 1 1';
2005
2006         float name_size = mySize_x*0.75;
2007         float spacing_size = mySize_x*0.04;
2008         const float highlight_alpha = 0.2;
2009         float i = 0, me_printed = 0, first_pl = 0;
2010         string s;
2011         if (autocvar__hud_configure)
2012         {
2013                 float players_per_team = 0;
2014                 if (team_count)
2015                 {
2016                         // show team scores in the first line
2017                         float score_size = mySize_x / team_count;
2018                         players_per_team = max(2, ceil((entries - 1) / team_count));
2019                         for(i=0; i<team_count; ++i) {
2020                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2021                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2022                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2023                         }
2024                         first_pl = 1;
2025                         pos_y += fontsize_y;
2026                 }
2027                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2028                 for (i=first_pl; i<entries; ++i)
2029                 {
2030                         //simulate my score is lower than all displayed players,
2031                         //so that I don't appear at all showing pure rankings.
2032                         //This is to better show the difference between the 2 ranking views
2033                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2034                         {
2035                                 rgb = '1 1 0';
2036                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2037                                 s = GetPlayerName(player_localnum);
2038                                 score = 7;
2039                         }
2040                         else
2041                         {
2042                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2043                                 score -= 3;
2044                         }
2045
2046                         if (team_count)
2047                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2048                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2049                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2050                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2051                         pos_y += fontsize_y;
2052                 }
2053                 return;
2054         }
2055
2056         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2057                 HUD_UpdatePlayerTeams();
2058         if (team_count)
2059         {
2060                 // show team scores in the first line
2061                 float score_size = mySize_x / team_count;
2062                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2063                         if(tm.team == NUM_SPECTATOR)
2064                                 continue;
2065                         if (tm.team == myteam)
2066                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2067                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2068                         ++i;
2069                 }
2070                 first_pl = 1;
2071                 pos_y += fontsize_y;
2072                 tm = teams.sort_next;
2073         }
2074         i = first_pl;
2075
2076         do
2077         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2078         {
2079                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2080                         continue;
2081
2082                 if (i == entries-1 && !me_printed && pl != me)
2083                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2084                 {
2085                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2086                                 if (pl.team != NUM_SPECTATOR)
2087                                         break;
2088
2089                         if (pl)
2090                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2091                         else
2092                                 rgb = '1 0 0'; //last: red
2093                         pl = me;
2094                 }
2095
2096                 if (pl == me)
2097                 {
2098                         if (i == first_pl)
2099                                 rgb = '0 1 0'; //first: green
2100                         me_printed = 1;
2101                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2102                 }
2103                 if (team_count)
2104                         score_color = Team_ColorRGB(pl.team) * 0.8;
2105                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2106                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2107                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2108                 pos_y += fontsize_y;
2109                 ++i;
2110         }
2111         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2112 }
2113
2114 void HUD_Score(void)
2115 {
2116         if(!autocvar__hud_configure)
2117         {
2118                 if(!autocvar_hud_panel_score) return;
2119                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2120         }
2121
2122         HUD_Panel_UpdateCvars();
2123         vector pos, mySize;
2124         pos = panel_pos;
2125         mySize = panel_size;
2126
2127         HUD_Panel_DrawBg(1);
2128         if(panel_bg_padding)
2129         {
2130                 pos += '1 1 0' * panel_bg_padding;
2131                 mySize -= '2 2 0' * panel_bg_padding;
2132         }
2133
2134         float score, distribution = 0;
2135         string sign;
2136         vector distribution_color;
2137         entity tm, pl, me;
2138
2139 #ifdef COMPAT_XON050_ENGINE
2140         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2141 #else
2142         me = playerslots[player_localentnum - 1];
2143 #endif
2144
2145         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2146                 string timer, distrtimer;
2147
2148                 pl = players.sort_next;
2149                 if(pl == me)
2150                         pl = pl.sort_next;
2151                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2152                         if(pl.scores[ps_primary] == 0)
2153                                 pl = world;
2154
2155                 score = me.(scores[ps_primary]);
2156                 timer = TIME_ENCODED_TOSTRING(score);
2157
2158                 draw_beginBoldFont();
2159                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2160                         // distribution display
2161                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2162
2163                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2164
2165                         if (distribution <= 0) {
2166                                 distribution_color = '0 1 0';
2167                                 sign = "-";
2168                         }
2169                         else {
2170                                 distribution_color = '1 0 0';
2171                                 sign = "+";
2172                         }
2173                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2174                 }
2175                 // race record display
2176                 if (distribution <= 0)
2177                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2178                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2179                 draw_endBoldFont();
2180         } else if (!teamplay) { // non-teamgames
2181                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2182                 {
2183                         HUD_Score_Rankings(pos, mySize, me);
2184                         return;
2185                 }
2186                 // me vector := [team/connected frags id]
2187                 pl = players.sort_next;
2188                 if(pl == me)
2189                         pl = pl.sort_next;
2190
2191                 if(autocvar__hud_configure)
2192                         distribution = 42;
2193                 else if(pl)
2194                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2195                 else
2196                         distribution = 0;
2197
2198                 score = me.(scores[ps_primary]);
2199                 if(autocvar__hud_configure)
2200                         score = 123;
2201
2202                 if(distribution >= 5)
2203                         distribution_color = eY;
2204                 else if(distribution >= 0)
2205                         distribution_color = '1 1 1';
2206                 else if(distribution >= -5)
2207                         distribution_color = '1 1 0';
2208                 else
2209                         distribution_color = eX;
2210
2211                 string distribution_str;
2212                 distribution_str = ftos(distribution);
2213                 draw_beginBoldFont();
2214                 if (distribution >= 0)
2215                 {
2216                         if (distribution > 0)
2217                                 distribution_str = strcat("+", distribution_str);
2218                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2219                 }
2220                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2221                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2222                 draw_endBoldFont();
2223         } else { // teamgames
2224                 float row, column, rows = 0, columns = 0;
2225                 local noref vector offset = '0 0 0';
2226                 vector score_pos, score_size; //for scores other than myteam
2227                 if(autocvar_hud_panel_score_rankings)
2228                 {
2229                         HUD_Score_Rankings(pos, mySize, me);
2230                         return;
2231                 }
2232                 if(spectatee_status == -1)
2233                 {
2234                         rows = mySize_y/mySize_x;
2235                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2236                         //                               ^^^ ammo item aspect goes here
2237
2238                         columns = ceil(team_count/rows);
2239
2240                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2241
2242                         float newSize;
2243                         if(score_size_x/score_size_y > 3)
2244                         {
2245                                 newSize = 3 * score_size_y;
2246                                 offset_x = score_size_x - newSize;
2247                                 pos_x += offset_x/2;
2248                                 score_size_x = newSize;
2249                         }
2250                         else
2251                         {
2252                                 newSize = 1/3 * score_size_x;
2253                                 offset_y = score_size_y - newSize;
2254                                 pos_y += offset_y/2;
2255                                 score_size_y = newSize;
2256                         }
2257                 }
2258                 else
2259                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2260
2261                 float max_fragcount;
2262                 max_fragcount = -99;
2263                 draw_beginBoldFont();
2264                 row = column = 0;
2265                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2266                         if(tm.team == NUM_SPECTATOR)
2267                                 continue;
2268                         score = tm.(teamscores[ts_primary]);
2269                         if(autocvar__hud_configure)
2270                                 score = 123;
2271                         
2272                         if (score > max_fragcount)
2273                                 max_fragcount = score;
2274
2275                         if (spectatee_status == -1)
2276                         {
2277                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2278                                 if (max_fragcount == score)
2279                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2280                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2281                                 ++row;
2282                                 if(row >= rows)
2283                                 {
2284                                         row = 0;
2285                                         ++column;
2286                                 }
2287                         }
2288                         else if(tm.team == myteam) {
2289                                 if (max_fragcount == score)
2290                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2291                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2292                         } else {
2293                                 if (max_fragcount == score)
2294                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2295                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2296                                 ++rows;
2297                         }
2298                 }
2299                 draw_endBoldFont();
2300         }
2301 }
2302
2303 // Race timer (#8)
2304 //
2305 void HUD_RaceTimer (void)
2306 {
2307         if(!autocvar__hud_configure)
2308         {
2309                 if(!autocvar_hud_panel_racetimer) return;
2310                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2311                 if(spectatee_status == -1) return;
2312         }
2313
2314         HUD_Panel_UpdateCvars();
2315
2316         draw_beginBoldFont();
2317
2318         vector pos, mySize;
2319         pos = panel_pos;
2320         mySize = panel_size;
2321
2322         HUD_Panel_DrawBg(1);
2323         if(panel_bg_padding)
2324         {
2325                 pos += '1 1 0' * panel_bg_padding;
2326                 mySize -= '2 2 0' * panel_bg_padding;
2327         }
2328
2329         // always force 4:1 aspect
2330         vector newSize = '0 0 0';
2331         if(mySize_x/mySize_y > 4)
2332         {
2333                 newSize_x = 4 * mySize_y;
2334                 newSize_y = mySize_y;
2335
2336                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2337         }
2338         else
2339         {
2340                 newSize_y = 1/4 * mySize_x;
2341                 newSize_x = mySize_x;
2342
2343                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2344         }
2345         mySize = newSize;
2346
2347         float a, t;
2348         string s, forcetime;
2349
2350         if(autocvar__hud_configure)
2351         {
2352                 s = "0:13:37";
2353                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2354                 s = _("^1Intermediate 1 (+15.42)");
2355                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2356                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2357                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2358         }
2359         else if(race_checkpointtime)
2360         {
2361                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2362                 s = "";
2363                 forcetime = "";
2364                 if(a > 0) // just hit a checkpoint?
2365                 {
2366                         if(race_checkpoint != 254)
2367                         {
2368                                 if(race_time && race_previousbesttime)
2369                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2370                                 else
2371                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2372                                 if(race_time)
2373                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2374                         }
2375                 }
2376                 else
2377                 {
2378                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2379                         {
2380                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2381                                 if(a > 0) // next one?
2382                                 {
2383                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2384                                 }
2385                         }
2386                 }
2387
2388                 if(s != "" && a > 0)
2389                 {
2390                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2391                 }
2392
2393                 if(race_penaltytime)
2394                 {
2395                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2396                         if(a > 0)
2397                         {
2398                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2399                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2400                         }
2401                 }
2402
2403                 if(forcetime != "")
2404                 {
2405                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2406                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2407                 }
2408                 else
2409                         a = 1;
2410
2411                 if(race_laptime && race_checkpoint != 255)
2412                 {
2413                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2414                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2415                 }
2416         }
2417         else
2418         {
2419                 if(race_mycheckpointtime)
2420                 {
2421                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2422                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2423                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2424                 }
2425                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2426                 {
2427                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2428                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2429                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2430                 }
2431
2432                 if(race_penaltytime && !race_penaltyaccumulator)
2433                 {
2434                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2435                         a = bound(0, (1 + t - time), 1);
2436                         if(a > 0)
2437                         {
2438                                 if(time < t)
2439                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2440                                 else
2441                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2442                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2443                         }
2444                 }
2445         }
2446
2447         draw_endBoldFont();
2448 }
2449
2450 // Vote window (#9)
2451 //
2452 float vote_yescount;
2453 float vote_nocount;
2454 float vote_needed;
2455 float vote_highlighted; // currently selected vote
2456
2457 float vote_active; // is there an active vote?
2458 float vote_prev; // previous state of vote_active to check for a change
2459 float vote_alpha;
2460 float vote_change; // "time" when vote_active changed
2461
2462 void HUD_Vote(void)
2463 {
2464         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2465         {
2466                 vote_active = 1;
2467                 if (autocvar__hud_configure)
2468                 {
2469                         vote_yescount = 0;
2470                         vote_nocount = 0;
2471                         print(_("^1You must answer before entering hud configure mode\n"));
2472                         cvar_set("_hud_configure", "0");
2473                 }
2474                 if(vote_called_vote)
2475                         strunzone(vote_called_vote);
2476                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2477                 uid2name_dialog = 1;
2478         }
2479
2480         if(!autocvar__hud_configure)
2481         {
2482                 if(!autocvar_hud_panel_vote) return;
2483
2484                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2485                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2486
2487                 if(panel_bg_alpha_str == "") {
2488                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2489                 }
2490                 panel_bg_alpha = stof(panel_bg_alpha_str);
2491         }
2492         else
2493         {
2494                 vote_yescount = 3;
2495                 vote_nocount = 2;
2496                 vote_needed = 4;
2497         }
2498
2499         string s;
2500         float a;
2501         if(vote_active != vote_prev) {
2502                 vote_change = time;
2503                 vote_prev = vote_active;
2504         }
2505
2506         if(vote_active || autocvar__hud_configure)
2507                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2508         else
2509                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2510
2511         if(!vote_alpha)
2512                 return;
2513
2514         HUD_Panel_UpdateCvars();
2515
2516         if(uid2name_dialog)
2517         {
2518                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2519                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2520         }
2521
2522     // these must be below above block
2523         vector pos, mySize;
2524         pos = panel_pos;
2525         mySize = panel_size;
2526
2527         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2528         HUD_Panel_DrawBg(a);
2529         a = panel_fg_alpha * a;
2530
2531         if(panel_bg_padding)
2532         {
2533                 pos += '1 1 0' * panel_bg_padding;
2534                 mySize -= '2 2 0' * panel_bg_padding;
2535         }
2536
2537         // always force 3:1 aspect
2538         vector newSize = '0 0 0';
2539         if(mySize_x/mySize_y > 3)
2540         {
2541                 newSize_x = 3 * mySize_y;
2542                 newSize_y = mySize_y;
2543
2544                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2545         }
2546         else
2547         {
2548                 newSize_y = 1/3 * mySize_x;
2549                 newSize_x = mySize_x;
2550
2551                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2552         }
2553         mySize = newSize;
2554
2555         s = _("A vote has been called for:");
2556         if(uid2name_dialog)
2557                 s = _("Allow servers to store and display your name?");
2558         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2559         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2560         if(autocvar__hud_configure)
2561                 s = _("^1Configure the HUD");
2562         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2563
2564         // print the yes/no counts
2565     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2566         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2567     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2568         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2569
2570         // draw the progress bar backgrounds
2571         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2572
2573         // draw the highlights
2574         if(vote_highlighted == 1) {
2575                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2576                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2577         }
2578         else if(vote_highlighted == -1) {
2579                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2580                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2581         }
2582
2583         // draw the progress bars
2584         if(vote_yescount && vote_needed)
2585         {
2586                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2587                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2588         }
2589
2590         if(vote_nocount && vote_needed)
2591         {
2592                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2593                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2594         }
2595
2596         drawresetcliparea();
2597 }
2598
2599 // Mod icons panel (#10)
2600 //
2601
2602 float mod_active; // is there any active mod icon?
2603
2604 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2605 {
2606         float stat;
2607         string pic;
2608         vector color;
2609 #ifdef GMQCC
2610         stat = -1;
2611         pic = "";
2612         color = '0 0 0';
2613 #endif
2614         switch(i)
2615         {
2616                 case 0:
2617                         stat = getstati(STAT_REDALIVE);
2618                         pic = "player_red.tga";
2619                         color = '1 0 0';
2620                         break;
2621                 case 1:
2622                         stat = getstati(STAT_BLUEALIVE);
2623                         pic = "player_blue.tga";
2624                         color = '0 0 1';
2625                         break;
2626                 case 2:
2627                         stat = getstati(STAT_YELLOWALIVE);
2628                         pic = "player_yellow.tga";
2629                         color = '1 1 0';
2630                         break;
2631                 default:
2632                 case 3:
2633                         stat = getstati(STAT_PINKALIVE);
2634                         pic = "player_pink.tga";
2635                         color = '1 0 1';
2636                         break;
2637         }
2638
2639         if(mySize_x/mySize_y > aspect_ratio)
2640         {
2641                 i = aspect_ratio * mySize_y;
2642                 myPos_x = myPos_x + (mySize_x - i) / 2;
2643                 mySize_x = i;
2644         }
2645         else
2646         {
2647                 i = 1/aspect_ratio * mySize_x;
2648                 myPos_y = myPos_y + (mySize_y - i) / 2;
2649                 mySize_y = i;
2650         }
2651
2652         if(layout)
2653         {
2654                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2655                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2656         }
2657         else
2658                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2659 }
2660
2661 // Clan Arena and Freeze Tag HUD modicons
2662 void HUD_Mod_CA(vector myPos, vector mySize)
2663 {
2664         mod_active = 1; // required in each mod function that always shows something
2665
2666         float layout;
2667         if(gametype == MAPINFO_TYPE_CA)
2668                 layout = autocvar_hud_panel_modicons_ca_layout;
2669         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2670                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2671         float rows, columns, aspect_ratio;
2672         rows = mySize_y/mySize_x;
2673         aspect_ratio = (layout) ? 2 : 1;
2674         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2675         columns = ceil(team_count/rows);
2676
2677         int i;
2678         float row = 0, column = 0;
2679         vector pos, itemSize;
2680         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2681         for(i=0; i<team_count; ++i)
2682         {
2683                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2684
2685                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2686
2687                 ++row;
2688                 if(row >= rows)
2689                 {
2690                         row = 0;
2691                         ++column;
2692                 }
2693         }
2694 }
2695
2696 // CTF HUD modicon section
2697 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2698 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2699 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2700
2701 void HUD_Mod_CTF_Reset(void)
2702 {
2703         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2704 }
2705
2706 void HUD_Mod_CTF(vector pos, vector mySize)
2707 {
2708         vector redflag_pos, blueflag_pos;
2709         vector flag_size;
2710         float f; // every function should have that
2711
2712         float redflag, blueflag; // current status
2713         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2714         float stat_items;
2715
2716         stat_items = getstati(STAT_ITEMS, 0, 24);
2717         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2718         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2719         
2720         if(redflag || blueflag)
2721                 mod_active = 1;
2722         else
2723                 mod_active = 0;
2724
2725         if(autocvar__hud_configure)
2726         {
2727                 redflag = 1;
2728                 blueflag = 2;
2729         }
2730
2731         // when status CHANGES, set old status into prevstatus and current status into status
2732         if (redflag != redflag_prevframe)
2733         {
2734                 redflag_statuschange_time = time;
2735                 redflag_prevstatus = redflag_prevframe;
2736                 redflag_prevframe = redflag;
2737         }
2738
2739         if (blueflag != blueflag_prevframe)
2740         {
2741                 blueflag_statuschange_time = time;
2742                 blueflag_prevstatus = blueflag_prevframe;
2743                 blueflag_prevframe = blueflag;
2744         }
2745
2746         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2747         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2748
2749         float BLINK_FACTOR = 0.15;
2750         float BLINK_BASE = 0.85;
2751         // note:
2752         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2753         // thus
2754         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2755         // ensure RMS == 1
2756         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2757
2758         string red_icon, red_icon_prevstatus;
2759         float red_alpha, red_alpha_prevstatus;
2760         red_alpha = red_alpha_prevstatus = 1;
2761         switch(redflag) {
2762                 case 1: red_icon = "flag_red_taken"; break;
2763                 case 2: red_icon = "flag_red_lost"; break;
2764                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2765                 default:
2766                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2767                                 red_icon = "flag_red_shielded";
2768                         else
2769                                 red_icon = string_null;
2770                         break;
2771         }
2772         switch(redflag_prevstatus) {
2773                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2774                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2775                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2776                 default:
2777                         if(redflag == 3)
2778                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2779                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2780                                 red_icon_prevstatus = "flag_red_shielded";
2781                         else
2782                                 red_icon_prevstatus = string_null;
2783                         break;
2784         }
2785
2786         string blue_icon, blue_icon_prevstatus;
2787         float blue_alpha, blue_alpha_prevstatus;
2788         blue_alpha = blue_alpha_prevstatus = 1;
2789         switch(blueflag) {
2790                 case 1: blue_icon = "flag_blue_taken"; break;
2791                 case 2: blue_icon = "flag_blue_lost"; break;
2792                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2793                 default:
2794                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2795                                 blue_icon = "flag_blue_shielded";
2796                         else
2797                                 blue_icon = string_null;
2798                         break;
2799         }
2800         switch(blueflag_prevstatus) {
2801                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2802                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2803                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2804                 default:
2805                         if(blueflag == 3)
2806                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2807                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2808                                 blue_icon_prevstatus = "flag_blue_shielded";
2809                         else
2810                                 blue_icon_prevstatus = string_null;
2811                         break;
2812         }
2813
2814         if(mySize_x > mySize_y) {
2815                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2816                         redflag_pos = pos;
2817                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2818                 } else {
2819                         blueflag_pos = pos;
2820                         redflag_pos = pos + eX * 0.5 * mySize_x;
2821                 }
2822                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2823         } else {
2824                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2825                         redflag_pos = pos;
2826                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2827                 } else {
2828                         blueflag_pos = pos;
2829                         redflag_pos = pos + eY * 0.5 * mySize_y;
2830                 }
2831                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2832         }
2833
2834         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2835         if(red_icon_prevstatus && f < 1)
2836                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2837         if(red_icon)
2838                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2839
2840         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2841         if(blue_icon_prevstatus && f < 1)
2842                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2843         if(blue_icon)
2844                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2845 }
2846
2847 // Keyhunt HUD modicon section
2848 float kh_runheretime;
2849
2850 void HUD_Mod_KH_Reset(void)
2851 {
2852         kh_runheretime = 0;
2853 }
2854
2855 void HUD_Mod_KH(vector pos, vector mySize)
2856 {
2857         mod_active = 1; // keyhunt should never hide the mod icons panel
2858         float kh_keys;
2859         float keyteam;
2860         float a, aa;
2861         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2862
2863         kh_keys = getstati(STAT_KH_KEYS);
2864
2865         p_x = pos_x;
2866         if(mySize_x > mySize_y)
2867         {
2868                 p_y = pos_y + 0.25 * mySize_y;
2869                 pa = p - eY * 0.25 * mySize_y;
2870
2871                 kh_size_x = mySize_x * 0.25;
2872                 kh_size_y = 0.75 * mySize_y;
2873                 kh_asize_x = mySize_x * 0.25;
2874                 kh_asize_y = mySize_y * 0.25;
2875         }
2876         else
2877         {
2878                 p_y = pos_y + 0.125 * mySize_y;
2879                 pa = p - eY * 0.125 * mySize_y;
2880
2881                 kh_size_x = mySize_x * 0.5;
2882                 kh_size_y = 0.375 * mySize_y;
2883                 kh_asize_x = mySize_x * 0.5;
2884                 kh_asize_y = mySize_y * 0.125;
2885         }
2886
2887         float i, key;
2888
2889         float keycount;
2890         keycount = 0;
2891         for(i = 0; i < 4; ++i)
2892         {
2893                 key = floor(kh_keys / pow(32, i)) & 31;
2894                 keyteam = key - 1;
2895                 if(keyteam == 30 && keycount <= 4)
2896                         keycount += 4;
2897                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2898                         keycount += 1;
2899         }
2900
2901         // this yields 8 exactly if "RUN HERE" shows
2902
2903         if(keycount == 8)
2904         {
2905                 if(!kh_runheretime)
2906                         kh_runheretime = time;
2907                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2908         }
2909         else
2910                 kh_runheretime = 0;
2911
2912         for(i = 0; i < 4; ++i)
2913         {
2914                 key = floor(kh_keys / pow(32, i)) & 31;
2915                 keyteam = key - 1;
2916                 switch(keyteam)
2917                 {
2918                         case 30: // my key
2919                                 keyteam = myteam;
2920                                 a = 1;
2921                                 aa = 1;
2922                                 break;
2923                         case -1: // no key
2924                                 a = 0;
2925                                 aa = 0;
2926                                 break;
2927                         default: // owned or dropped
2928                                 a = 0.2;
2929                                 aa = 0.5;
2930                                 break;
2931                 }
2932                 a = a * panel_fg_alpha;
2933                 aa = aa * panel_fg_alpha;
2934                 if(a > 0)
2935                 {
2936                         switch(keyteam)
2937                         {
2938                                 case NUM_TEAM_1:
2939                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2940                                         break;
2941                                 case NUM_TEAM_2:
2942                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2943                                         break;
2944                                 case NUM_TEAM_3:
2945                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2946                                         break;
2947                                 case NUM_TEAM_4:
2948                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2949                                         break;
2950                                 default:
2951                                         break;
2952                         }
2953                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2954                         {
2955                                 case 0:
2956                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2957                                         break;
2958                                 case 1:
2959                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2960                                         break;
2961                                 case 2:
2962                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2963                                         break;
2964                                 case 3:
2965                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2966                                         break;
2967                         }
2968                 }
2969                 if(mySize_x > mySize_y)
2970                 {
2971                         p_x += 0.25 * mySize_x;
2972                         pa_x += 0.25 * mySize_x;
2973                 }
2974                 else
2975                 {
2976                         if(i == 1)
2977                         {
2978                                 p_y = pos_y + 0.625 * mySize_y;
2979                                 pa_y = pos_y + 0.5 * mySize_y;
2980                                 p_x = pos_x;
2981                                 pa_x = pos_x;
2982                         }
2983                         else
2984                         {
2985                                 p_x += 0.5 * mySize_x;
2986                                 pa_x += 0.5 * mySize_x;
2987                         }
2988                 }
2989         }
2990 }
2991
2992 // Keepaway HUD mod icon
2993 float kaball_prevstatus; // last remembered status
2994 float kaball_statuschange_time; // time when the status changed
2995
2996 // we don't need to reset for keepaway since it immediately 
2997 // autocorrects prevstatus as to if the player has the ball or not
2998
2999 void HUD_Mod_Keepaway(vector pos, vector mySize)
3000 {
3001         mod_active = 1; // keepaway should always show the mod HUD
3002         
3003         float BLINK_FACTOR = 0.15;
3004         float BLINK_BASE = 0.85;
3005         float BLINK_FREQ = 5; 
3006         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3007         
3008         float stat_items = getstati(STAT_ITEMS, 0, 24);
3009         float kaball = (stat_items/IT_KEY1) & 1;
3010         
3011         if(kaball != kaball_prevstatus)
3012         {
3013                 kaball_statuschange_time = time;
3014                 kaball_prevstatus = kaball;
3015         }
3016         
3017         vector kaball_pos, kaball_size;
3018         
3019         if(mySize_x > mySize_y) {
3020                 kaball_pos = pos + eX * 0.25 * mySize_x;
3021                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3022         } else {
3023                 kaball_pos = pos + eY * 0.25 * mySize_y;
3024                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3025         }
3026         
3027         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3028         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3029         
3030         if(kaball_prevstatus && f < 1)
3031                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3032         
3033         if(kaball)
3034                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3035 }
3036
3037
3038 // Nexball HUD mod icon
3039 void HUD_Mod_NexBall(vector pos, vector mySize)
3040 {
3041         float stat_items, nb_pb_starttime, dt, p;
3042
3043         stat_items = getstati(STAT_ITEMS, 0, 24);
3044         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3045
3046         if (stat_items & IT_KEY1)
3047                 mod_active = 1;
3048         else
3049                 mod_active = 0;
3050
3051         //Manage the progress bar if any
3052         if (nb_pb_starttime > 0)
3053         {
3054                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3055                 // one period of positive triangle
3056                 p = 2 * dt / nb_pb_period;
3057                 if (p > 1)
3058                         p = 2 - p;
3059
3060                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3061         }
3062
3063         if (stat_items & IT_KEY1)
3064                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3065 }
3066
3067 // Race/CTS HUD mod icons
3068 float crecordtime_prev; // last remembered crecordtime
3069 float crecordtime_change_time; // time when crecordtime last changed
3070 float srecordtime_prev; // last remembered srecordtime
3071 float srecordtime_change_time; // time when srecordtime last changed
3072
3073 float race_status_time;
3074 float race_status_prev;
3075 string race_status_name_prev;
3076 void HUD_Mod_Race(vector pos, vector mySize)
3077 {
3078         mod_active = 1; // race should never hide the mod icons panel
3079         entity me;
3080         me = playerslots[player_localnum];
3081         float t, score;
3082         float f; // yet another function has this
3083         score = me.(scores[ps_primary]);
3084
3085         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3086                 return; // no records in the actual race
3087
3088         // clientside personal record
3089         string rr;
3090         if(gametype == MAPINFO_TYPE_CTS)
3091                 rr = CTS_RECORD;
3092         else
3093                 rr = RACE_RECORD;
3094         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3095
3096         if(score && (score < t || !t)) {
3097                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3098                 if(autocvar_cl_autodemo_delete_keeprecords)
3099                 {
3100                         f = autocvar_cl_autodemo_delete;
3101                         f &~= 1;
3102                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3103                 }
3104         }
3105
3106         if(t != crecordtime_prev) {
3107                 crecordtime_prev = t;
3108                 crecordtime_change_time = time;
3109         }
3110
3111         vector textPos, medalPos;
3112         float squareSize;
3113         if(mySize_x > mySize_y) {
3114                 // text on left side
3115                 squareSize = min(mySize_y, mySize_x/2);
3116                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3117                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3118         } else {
3119                 // text on top
3120                 squareSize = min(mySize_x, mySize_y/2);
3121                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3122                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3123         }
3124
3125         f = time - crecordtime_change_time;
3126
3127         if (f > 1) {
3128                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3129                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3130         } else {
3131                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3132                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3134                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3135         }
3136
3137         // server record
3138         t = race_server_record;
3139         if(t != srecordtime_prev) {
3140                 srecordtime_prev = t;
3141                 srecordtime_change_time = time;
3142         }
3143         f = time - srecordtime_change_time;
3144
3145         if (f > 1) {
3146                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3147                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3148         } else {
3149                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3150                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3151                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3152                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3153         }
3154
3155         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3156                 race_status_time = time + 5;
3157                 race_status_prev = race_status;
3158                 if (race_status_name_prev)
3159                         strunzone(race_status_name_prev);
3160                 race_status_name_prev = strzone(race_status_name);
3161         }
3162
3163         // race "awards"
3164         float a;
3165         a = bound(0, race_status_time - time, 1);
3166
3167         string s;
3168         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3169
3170         float rank;
3171         if(race_status > 0)
3172                 rank = race_CheckName(race_status_name);
3173         else
3174                 rank = 0;
3175         string rankname;
3176         rankname = count_ordinal(rank);
3177
3178         vector namepos;
3179         namepos = medalPos + '0 0.8 0' * squareSize;
3180         vector rankpos;
3181         rankpos = medalPos + '0 0.15 0' * squareSize;
3182
3183         if(race_status == 0)
3184                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3185         else if(race_status == 1) {
3186                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3187                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3188                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3189         } else if(race_status == 2) {
3190                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3191                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3192                 else
3193                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3194                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3195                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3196         } else if(race_status == 3) {
3197                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3198                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3199                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3200         }
3201
3202         if (race_status_time - time <= 0) {
3203                 race_status_prev = -1;
3204                 race_status = -1;
3205                 if(race_status_name)
3206                         strunzone(race_status_name);
3207                 race_status_name = string_null;
3208                 if(race_status_name_prev)
3209                         strunzone(race_status_name_prev);
3210                 race_status_name_prev = string_null;
3211         }
3212 }
3213
3214 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3215 {
3216         float stat, pps_ratio;
3217         string pic;
3218         vector color;
3219 #ifdef GMQCC
3220         stat = -1;
3221         pic = "";
3222         color = '0 0 0';
3223 #endif
3224         switch(i)
3225         {
3226                 case 0:
3227                         stat = getstatf(STAT_DOM_PPS_RED);
3228                         pic = "dom_icon_red";
3229                         color = '1 0 0';
3230                         break;
3231                 case 1:
3232                         stat = getstatf(STAT_DOM_PPS_BLUE);
3233                         pic = "dom_icon_blue";
3234                         color = '0 0 1';
3235                         break;
3236                 case 2:
3237                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3238                         pic = "dom_icon_yellow";
3239                         color = '1 1 0';
3240                         break;
3241                 default:
3242                 case 3:
3243                         stat = getstatf(STAT_DOM_PPS_PINK);
3244                         pic = "dom_icon_pink";
3245                         color = '1 0 1';
3246                         break;
3247         }
3248         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3249
3250         if(mySize_x/mySize_y > aspect_ratio)
3251         {
3252                 i = aspect_ratio * mySize_y;
3253                 myPos_x = myPos_x + (mySize_x - i) / 2;
3254                 mySize_x = i;
3255         }
3256         else
3257         {
3258                 i = 1/aspect_ratio * mySize_x;
3259                 myPos_y = myPos_y + (mySize_y - i) / 2;
3260                 mySize_y = i;
3261         }
3262
3263         if (layout) // show text too
3264         {
3265                 //draw the text
3266                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3267                 if (layout == 2) // average pps
3268                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3269                 else // percentage of average pps
3270                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3271         }
3272
3273         //draw the icon
3274         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3275         if (stat > 0)
3276         {
3277                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3278                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3279                 drawresetcliparea();
3280         }
3281 }
3282
3283 void HUD_Mod_Dom(vector myPos, vector mySize)
3284 {
3285         mod_active = 1; // required in each mod function that always shows something
3286
3287         float layout = autocvar_hud_panel_modicons_dom_layout;
3288         float rows, columns, aspect_ratio;
3289         rows = mySize_y/mySize_x;
3290         aspect_ratio = (layout) ? 3 : 1;
3291         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3292         columns = ceil(team_count/rows);
3293
3294         int i;
3295         float row = 0, column = 0;
3296         vector pos, itemSize;
3297         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3298         for(i=0; i<team_count; ++i)
3299         {
3300                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3301
3302                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3303
3304                 ++row;
3305                 if(row >= rows)
3306                 {
3307                         row = 0;
3308                         ++column;
3309                 }
3310         }
3311 }
3312
3313 void HUD_ModIcons_SetFunc()
3314 {
3315         switch(gametype)
3316         {
3317                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3318                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3319                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3320                 case MAPINFO_TYPE_CTS:
3321                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3322                 case MAPINFO_TYPE_CA:
3323                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3324                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3325                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3326         }
3327 }
3328
3329 float mod_prev; // previous state of mod_active to check for a change
3330 float mod_alpha;
3331 float mod_change; // "time" when mod_active changed
3332
3333 void HUD_ModIcons(void)
3334 {
3335         if(!autocvar__hud_configure)
3336         {
3337                 if(!autocvar_hud_panel_modicons) return;
3338                 if(!HUD_ModIcons_GameType) return;
3339         }
3340
3341         HUD_Panel_UpdateCvars();
3342
3343         draw_beginBoldFont();
3344
3345         if(mod_active != mod_prev) {
3346                 mod_change = time;
3347                 mod_prev = mod_active;
3348         }
3349
3350         if(mod_active || autocvar__hud_configure)
3351                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3352         else
3353                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3354
3355         if(mod_alpha)
3356                 HUD_Panel_DrawBg(mod_alpha);
3357
3358         if(panel_bg_padding)
3359         {
3360                 panel_pos += '1 1 0' * panel_bg_padding;
3361                 panel_size -= '2 2 0' * panel_bg_padding;
3362         }
3363
3364         if(autocvar__hud_configure)
3365                 HUD_Mod_CTF(panel_pos, panel_size);
3366         else
3367                 HUD_ModIcons_GameType(panel_pos, panel_size);
3368
3369         draw_endBoldFont();
3370 }
3371
3372 // Draw pressed keys (#11)
3373 //
3374 void HUD_PressedKeys(void)
3375 {
3376         if(!autocvar__hud_configure)
3377         {
3378                 if(!autocvar_hud_panel_pressedkeys) return;
3379                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3380         }
3381
3382         HUD_Panel_UpdateCvars();
3383         vector pos, mySize;
3384         pos = panel_pos;
3385         mySize = panel_size;
3386
3387         HUD_Panel_DrawBg(1);
3388         if(panel_bg_padding)
3389         {
3390                 pos += '1 1 0' * panel_bg_padding;
3391                 mySize -= '2 2 0' * panel_bg_padding;
3392         }
3393
3394         // force custom aspect
3395         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3396         if(aspect)
3397         {
3398                 vector newSize = '0 0 0';
3399                 if(mySize_x/mySize_y > aspect)
3400                 {
3401                         newSize_x = aspect * mySize_y;
3402                         newSize_y = mySize_y;
3403
3404                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3405                 }
3406                 else
3407                 {
3408                         newSize_y = 1/aspect * mySize_x;
3409                         newSize_x = mySize_x;
3410
3411                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3412                 }
3413                 mySize = newSize;
3414         }
3415
3416         vector keysize;
3417         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3418         float pressedkeys;
3419         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3420
3421         if(autocvar_hud_panel_pressedkeys_attack)
3422         {
3423                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3424                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3425                 pos_y += keysize_y;
3426         }
3427
3428         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3429         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3430         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3431         pos_y += keysize_y;
3432         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3433         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3434         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3435 }
3436
3437 // Handle chat as a panel (#12)
3438 //
3439 void HUD_Chat(void)
3440 {
3441         if(!autocvar__hud_configure)
3442         {
3443                 if (!autocvar_hud_panel_chat)
3444                 {
3445                         if (!autocvar_con_chatrect)
3446                                 cvar_set("con_chatrect", "0");
3447                         return;
3448                 }
3449                 if(autocvar__con_chat_maximized)
3450                         if(!hud_draw_maximized) return;
3451         }
3452
3453         HUD_Panel_UpdateCvars();
3454
3455         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3456         {
3457                 panel_pos_y = panel_bg_border;
3458                 panel_size_y = vid_conheight - panel_bg_border * 2;
3459                 if(panel_bg == "0") // force a border when maximized
3460                 {
3461                         if(precache_pic(panel_bg) == "") {
3462                                 panel_bg = strcat(hud_skin_path, "/border_default");
3463                                 if(precache_pic(panel_bg) == "") {
3464                                         panel_bg = "gfx/hud/default/border_default";
3465                                 }
3466                         }
3467                 }
3468                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3469         }
3470
3471         vector pos, mySize;
3472         pos = panel_pos;
3473         mySize = panel_size;
3474
3475         HUD_Panel_DrawBg(1);
3476
3477         if(panel_bg_padding)
3478         {
3479                 pos += '1 1 0' * panel_bg_padding;
3480                 mySize -= '2 2 0' * panel_bg_padding;
3481         }
3482
3483         if (!autocvar_con_chatrect)
3484                 cvar_set("con_chatrect", "1");
3485
3486         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3487         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3488
3489         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3490         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3491
3492         if(autocvar__hud_configure)
3493         {
3494                 vector chatsize;
3495                 chatsize = '1 1 0' * autocvar_con_chatsize;
3496                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3497                 float i, a;
3498                 for(i = 0; i < autocvar_con_chat; ++i)
3499                 {
3500                         if(i == autocvar_con_chat - 1)
3501                                 a = panel_fg_alpha;
3502                         else
3503                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3504                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3505                         pos_y += chatsize_y;
3506                 }
3507         }
3508 }
3509
3510 // Engine info panel (#13)
3511 //
3512 float prevfps;
3513 float prevfps_time;
3514 float framecounter;
3515
3516 float frametimeavg;
3517 float frametimeavg1; // 1 frame ago
3518 float frametimeavg2; // 2 frames ago
3519 void HUD_EngineInfo(void)
3520 {
3521         if(!autocvar__hud_configure)
3522         {
3523                 if(!autocvar_hud_panel_engineinfo) return;
3524         }
3525
3526         HUD_Panel_UpdateCvars();
3527         vector pos, mySize;
3528         pos = panel_pos;
3529         mySize = panel_size;
3530
3531         HUD_Panel_DrawBg(1);
3532         if(panel_bg_padding)
3533         {
3534                 pos += '1 1 0' * panel_bg_padding;
3535                 mySize -= '2 2 0' * panel_bg_padding;
3536         }
3537
3538         float currentTime = gettime(GETTIME_REALTIME);
3539         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3540         {
3541                 float currentframetime = currentTime - prevfps_time;
3542                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3543                 frametimeavg2 = frametimeavg1;
3544                 frametimeavg1 = frametimeavg;
3545                 
3546                 float weight;
3547                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3548                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3549                 {
3550                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3551                                 prevfps = (1/currentframetime);
3552                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3553                 }
3554                 prevfps_time = currentTime;
3555         }
3556         else
3557         {
3558                 framecounter += 1;
3559                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3560                 {
3561                         prevfps = framecounter/(currentTime - prevfps_time);
3562                         framecounter = 0;
3563                         prevfps_time = currentTime;
3564                 }
3565         }
3566
3567         vector color;
3568         color = HUD_Get_Num_Color (prevfps, 100);
3569         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3570 }
3571
3572 // Info messages panel (#14)
3573 //
3574 #define drawInfoMessage(s)\
3575         if(autocvar_hud_panel_infomessages_flip)\
3576                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3577         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3578         o_y += fontsize_y;
3579 void HUD_InfoMessages(void)
3580 {
3581         if(!autocvar__hud_configure)
3582         {
3583                 if(!autocvar_hud_panel_infomessages) return;
3584         }
3585
3586         HUD_Panel_UpdateCvars();
3587         vector pos, mySize;
3588         pos = panel_pos;
3589         mySize = panel_size;
3590
3591         HUD_Panel_DrawBg(1);
3592         if(panel_bg_padding)
3593         {
3594                 pos += '1 1 0' * panel_bg_padding;
3595                 mySize -= '2 2 0' * panel_bg_padding;
3596         }
3597
3598         // always force 5:1 aspect
3599         vector newSize = '0 0 0';
3600         if(mySize_x/mySize_y > 5)
3601         {
3602                 newSize_x = 5 * mySize_y;
3603                 newSize_y = mySize_y;
3604
3605                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3606         }
3607         else
3608         {
3609                 newSize_y = 1/5 * mySize_x;
3610                 newSize_x = mySize_x;
3611
3612                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3613         }
3614
3615         mySize = newSize;
3616         entity tm;
3617         vector o;
3618         o = pos;
3619
3620         vector fontsize;
3621         fontsize = '0.20 0.20 0' * mySize_y;
3622         
3623         float a;
3624         a = panel_fg_alpha;
3625
3626         string s;
3627         if(!autocvar__hud_configure)
3628         {
3629                 if(spectatee_status && !intermission)
3630                 {
3631                         a = 1;
3632                         if(spectatee_status == -1)
3633                                 s = _("^1Observing");
3634                         else
3635 #ifdef COMPAT_XON050_ENGINE
3636                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3637 #else
3638                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3639 #endif
3640                         drawInfoMessage(s)
3641
3642                         if(spectatee_status == -1)
3643                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3644                         else
3645                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3646                         drawInfoMessage(s)
3647
3648                         if(spectatee_status == -1)
3649                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3650                         else
3651                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3652                         drawInfoMessage(s)
3653
3654                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3655                         drawInfoMessage(s)
3656
3657                         if(gametype == MAPINFO_TYPE_ARENA)
3658                                 s = _("^1Wait for your turn to join");
3659                         else if(gametype == MAPINFO_TYPE_LMS)
3660                         {
3661                                 entity sk;
3662                                 sk = playerslots[player_localnum];
3663                                 if(sk.(scores[ps_primary]) >= 666)
3664                                         s = _("^1Match has already begun");
3665                                 else if(sk.(scores[ps_primary]) > 0)
3666                                         s = _("^1You have no more lives left");
3667                                 else
3668                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3669                         }
3670                         else
3671                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3672                         drawInfoMessage(s)
3673
3674                         //show restart countdown:
3675                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3676                                 float countdown;
3677                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3678                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3679                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3680                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3681                                 o_y += fontsize_y;
3682                         }
3683                 }
3684                 if(warmup_stage && !intermission)
3685                 {
3686                         s = _("^2Currently in ^1warmup^2 stage!");
3687                         drawInfoMessage(s)
3688                 }
3689
3690                 string blinkcolor;
3691                 if(mod(time, 1) >= 0.5)
3692                         blinkcolor = "^1";
3693                 else
3694                         blinkcolor = "^3";
3695
3696                 if(ready_waiting && !intermission && !spectatee_status)
3697                 {
3698                         if(ready_waiting_for_me)
3699                         {
3700                                 if(warmup_stage)
3701                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3702                                 else
3703                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3704                         }
3705                         else
3706                         {
3707                                 if(warmup_stage)
3708                                         s = _("^2Waiting for others to ready up to end warmup...");
3709                                 else
3710                                         s = _("^2Waiting for others to ready up...");
3711                         }
3712                         drawInfoMessage(s)
3713                 }
3714                 else if(warmup_stage && !intermission && !spectatee_status)
3715                 {
3716                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3717                         drawInfoMessage(s)
3718                 }
3719
3720                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3721                 {
3722                         float ts_min = 0, ts_max = 0;
3723                         tm = teams.sort_next;
3724                         if (tm)
3725                         {
3726                                 for(; tm.sort_next; tm = tm.sort_next)
3727                                 {
3728                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3729                                                 continue;
3730                                         if(!ts_min) ts_min = tm.team_size;
3731                                         else ts_min = min(ts_min, tm.team_size);
3732                                         if(!ts_max) ts_max = tm.team_size;
3733                                         else ts_max = max(ts_max, tm.team_size);
3734                                 }
3735                                 if ((ts_max - ts_min) > 1)
3736                                 {
3737                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3738                                         tm = GetTeam(myteam, false);
3739                                         if (tm)
3740                                         if (tm.team != NUM_SPECTATOR)
3741                                         if (tm.team_size == ts_max)
3742                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3743                                         drawInfoMessage(s)
3744                                 }
3745                         }
3746                 }
3747         }
3748         else 
3749         {
3750                 s = _("^7Press ^3ESC ^7to show HUD options.");
3751                 drawInfoMessage(s)
3752                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3753                 drawInfoMessage(s)
3754                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3755                 drawInfoMessage(s)
3756                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3757                 drawInfoMessage(s)
3758         }
3759 }
3760
3761 // Physics panel (#15)
3762 //
3763 vector acc_prevspeed;
3764 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3765 void HUD_Physics(void)
3766 {
3767         if(!autocvar__hud_configure)
3768         {
3769                 if(!autocvar_hud_panel_physics) return;
3770                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3771                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3772         }
3773
3774         HUD_Panel_UpdateCvars();
3775
3776         draw_beginBoldFont();
3777
3778         HUD_Panel_DrawBg(1);
3779         if(panel_bg_padding)
3780         {
3781                 panel_pos += '1 1 0' * panel_bg_padding;
3782                 panel_size -= '2 2 0' * panel_bg_padding;
3783         }
3784
3785         float acceleration_progressbar_scale = 0;
3786         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3787                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3788
3789         float text_scale;
3790         if (autocvar_hud_panel_physics_text_scale <= 0)
3791                 text_scale = 1;
3792         else
3793                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3794
3795         //compute speed
3796         float speed, conversion_factor;
3797         string unit;
3798
3799         switch(autocvar_hud_panel_physics_speed_unit)
3800         {
3801                 default:
3802                 case 1:
3803                         unit = _(" qu/s");
3804                         conversion_factor = 1.0;
3805                         break;
3806                 case 2:
3807                         unit = _(" m/s");
3808                         conversion_factor = 0.0254;
3809                         break;
3810                 case 3:
3811                         unit = _(" km/h");
3812                         conversion_factor = 0.0254 * 3.6;
3813                         break;
3814                 case 4:
3815                         unit = _(" mph");
3816                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3817                         break;
3818                 case 5:
3819                         unit = _(" knots");
3820                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3821                         break;
3822         }
3823         
3824         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3825
3826         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3827         if (autocvar__hud_configure)
3828                 speed = floor( max_speed * 0.65 + 0.5 );
3829         else if(autocvar_hud_panel_physics_speed_vertical)
3830                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3831         else
3832                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3833
3834         //compute acceleration
3835         float acceleration, f;
3836         if (autocvar__hud_configure)
3837                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3838         else
3839         {
3840                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3841                 f = time - acc_prevtime;
3842                 if(autocvar_hud_panel_physics_acceleration_vertical)
3843                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3844                 else
3845                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3846                 
3847                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3848                 
3849                 acc_prevspeed = vel;
3850                 acc_prevtime = time;
3851
3852                 f = bound(0, f * 10, 1);
3853                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3854         }
3855
3856         //compute layout
3857         float panel_ar = panel_size_x/panel_size_y;
3858         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3859         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3860         {
3861                 panel_size_x *= 0.5;
3862                 if (autocvar_hud_panel_physics_flip)
3863                         speed_offset_x = panel_size_x;
3864                 else
3865                         acceleration_offset_x = panel_size_x;
3866         }
3867         else
3868         {
3869                 panel_size_y *= 0.5;
3870                 if (autocvar_hud_panel_physics_flip)
3871                         speed_offset_y = panel_size_y;
3872                 else
3873                         acceleration_offset_y = panel_size_y;
3874         }
3875         float speed_baralign, acceleration_baralign;
3876         if (autocvar_hud_panel_physics_baralign == 1)
3877                 acceleration_baralign = speed_baralign = 1;
3878     else if(autocvar_hud_panel_physics_baralign == 4)
3879                 acceleration_baralign = speed_baralign = 2;
3880         else if (autocvar_hud_panel_physics_flip)
3881         {
3882                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3883                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3884         }
3885         else
3886         {
3887                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3888                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3889         }
3890         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3891                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3892
3893         //draw speed
3894         if(speed)
3895         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3896                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3897         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3898         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3899         {
3900                 tmp_size_x = panel_size_x * 0.75;
3901                 tmp_size_y = panel_size_y * text_scale;
3902                 if (speed_baralign)
3903                         tmp_offset_x = panel_size_x - tmp_size_x;
3904                 //else
3905                         //tmp_offset_x = 0;
3906                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3907                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3908
3909                 //draw speed unit
3910                 if (speed_baralign)
3911                         tmp_offset_x = 0;
3912                 else
3913                         tmp_offset_x = tmp_size_x;
3914                 if (autocvar_hud_panel_physics_speed_unit_show)
3915                 {
3916                         //tmp_offset_y = 0;
3917                         tmp_size_x = panel_size_x * (1 - 0.75);
3918                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3919                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3920                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3921                 }
3922         }
3923
3924         //compute and draw top speed
3925         if (autocvar_hud_panel_physics_topspeed)
3926         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3927         {
3928                 if (autocvar__hud_configure)
3929                 {
3930                         top_speed = floor( max_speed * 0.75 + 0.5 );
3931                         f = 1;
3932                 }
3933                 else
3934                 {
3935                         if (speed >= top_speed)
3936                         {
3937                                 top_speed = speed;
3938                                 top_speed_time = time;
3939                         }
3940                         if (top_speed != 0)
3941                         {
3942                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3943                                 // divide by f to make it start from 1
3944                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3945                         }
3946             else //hide top speed 0, it would be stupid
3947                                 f = 0;
3948                 }
3949                 if (f > 0)
3950                 {
3951                         //top speed progressbar peak
3952                         if(speed < top_speed)
3953                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3954                         {
3955                                 float peak_offset_x;
3956                                 vector peak_size = '0 0 0';
3957                                 if (speed_baralign == 0)
3958                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3959                 else if (speed_baralign == 1)
3960                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3961                 else // if (speed_baralign == 2)
3962                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3963                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3964                 peak_size_y = panel_size_y;
3965                 if (speed_baralign == 2) // draw two peaks, on both sides
3966                 {
3967                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3968                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3969                 }
3970                 else
3971                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3972                         }
3973
3974                         //top speed
3975                         tmp_offset_y = panel_size_y * 0.4;
3976                         tmp_size_x = panel_size_x * (1 - 0.75);
3977                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3978                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3979                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3980                 }
3981                 else
3982                         top_speed = 0;
3983         }
3984
3985         //draw acceleration
3986         if(acceleration)
3987         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3988         {
3989                 vector progressbar_color;
3990                 if(acceleration < 0)
3991                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
3992                 else
3993                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
3994
3995                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
3996                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
3997                         f = sqrt(f);
3998
3999                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4000                 {
4001                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4002
4003                         if (acceleration_baralign == 1)
4004                                 tmp_offset_x = panel_size_x - tmp_size_x;
4005                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4006                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4007                         else
4008                                 tmp_offset_x = 0;
4009                         tmp_offset_y = 0;
4010                 }
4011                 else
4012                 {
4013                         tmp_size = panel_size;
4014                         tmp_offset = '0 0 0';
4015                 }
4016
4017                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4018         }
4019         tmp_size_x = panel_size_x;
4020         tmp_size_y = panel_size_y * text_scale;
4021         tmp_offset_x = 0;
4022         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4023         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4024                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4025
4026         draw_endBoldFont();
4027 }
4028
4029 // CenterPrint (#16)
4030 //
4031 #define CENTERPRINT_MAX_MSGS 10
4032 #define CENTERPRINT_MAX_ENTRIES 50
4033 #define CENTERPRINT_SPACING 0.7
4034 float cpm_index;
4035 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4036 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4037 float centerprint_time[CENTERPRINT_MAX_MSGS];
4038 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4039 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4040 float centerprint_showing;
4041
4042 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4043 {
4044         //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4045         float i, j;
4046
4047         if(strMessage == "" && new_id == 0)
4048                 return;
4049
4050         // strip trailing newlines
4051         j = strlen(strMessage) - 1;
4052         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4053                 --j;
4054         if (j < strlen(strMessage) - 1)
4055                 strMessage = substring(strMessage, 0, j + 1);
4056
4057         if(strMessage == "" && new_id == 0)
4058                 return;
4059
4060         // strip leading newlines
4061         j = 0;
4062         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4063                 ++j;
4064         if (j > 0)
4065                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4066
4067         if(strMessage == "" && new_id == 0)
4068                 return;
4069
4070         if (!centerprint_showing)
4071                 centerprint_showing = TRUE;
4072
4073         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4074         {
4075                 if (j == CENTERPRINT_MAX_MSGS)
4076                         j = 0;
4077                 if (new_id && new_id == centerprint_msgID[j])
4078                 {
4079                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4080                         {
4081                                 // fade out the current msg (duration and countdown_num are ignored)
4082                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4083                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4084                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4085                                 return;
4086                         }
4087                         break; // found a msg with the same id, at position j
4088                 }
4089         }
4090
4091         if (i == CENTERPRINT_MAX_MSGS)
4092         {
4093                 // a msg with the same id was not found, add the msg at the next position
4094                 --cpm_index;
4095                 if (cpm_index == -1)
4096                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4097                 j = cpm_index;
4098         }
4099         if(centerprint_messages[j])
4100                 strunzone(centerprint_messages[j]);
4101         centerprint_messages[j] = strzone(strMessage);
4102         centerprint_msgID[j] = new_id;
4103         if (duration < 0)
4104         {
4105                 centerprint_time[j] = -1;
4106                 centerprint_expire_time[j] = time;
4107         }
4108         else
4109         {
4110                 if(duration == 0)
4111                         duration = max(1, autocvar_hud_panel_centerprint_time);
4112                 centerprint_time[j] = duration;
4113                 centerprint_expire_time[j] = time + duration;
4114         }
4115         centerprint_countdown_num[j] = countdown_num;
4116 }
4117
4118 void centerprint_hud(string strMessage)
4119 {
4120         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4121 }
4122
4123 void reset_centerprint_messages(void)
4124 {
4125         float i;
4126         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4127         {
4128                 centerprint_expire_time[i] = 0;
4129                 centerprint_time[i] = 1;
4130                 centerprint_msgID[i] = 0;
4131                 if(centerprint_messages[i])
4132                         strunzone(centerprint_messages[i]);
4133                 centerprint_messages[i] = string_null;
4134         }
4135 }
4136 float hud_configure_cp_generation_time;
4137 void HUD_CenterPrint (void)
4138 {
4139         if(!autocvar__hud_configure)
4140         {
4141                 if(!autocvar_hud_panel_centerprint) return;
4142
4143                 if (hud_configure_prev && hud_configure_prev != -1)
4144                         reset_centerprint_messages();
4145         }
4146         else
4147         {
4148                 if (!hud_configure_prev)
4149                         reset_centerprint_messages();
4150                 if (time > hud_configure_cp_generation_time)
4151                 {
4152                         float r;
4153                         r = random();
4154                         if (r > 0.9)
4155                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4156                         else if (r > 0.8)
4157                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4158                         else
4159                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4160                         hud_configure_cp_generation_time = time + 1 + random()*4;
4161                 }
4162         }
4163
4164         // this panel fades only when the menu does
4165         float hud_fade_alpha_save = 0;
4166         if(scoreboard_fade_alpha)
4167         {
4168                 hud_fade_alpha_save = hud_fade_alpha;
4169                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4170         }
4171         HUD_Panel_UpdateCvars();
4172
4173         if(scoreboard_fade_alpha)
4174         {
4175                 hud_fade_alpha = hud_fade_alpha_save;
4176
4177                 // move the panel below the scoreboard
4178                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4179                         return;
4180                 vector target_pos;
4181                 
4182                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4183                 
4184                 if(target_pos_y > panel_pos_y)
4185                 {
4186                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4187                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4188                 }
4189         }
4190
4191         HUD_Panel_DrawBg(1);
4192
4193         if (!centerprint_showing)
4194                 return;
4195
4196         if(panel_bg_padding)
4197         {
4198                 panel_pos += '1 1 0' * panel_bg_padding;
4199                 panel_size -= '2 2 0' * panel_bg_padding;
4200         }
4201
4202         float entries, height;
4203         vector fontsize;
4204         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4205         // height = panel_size_y/entries;
4206         // fontsize = '1 1 0' * height;
4207         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4208         fontsize = '1 1 0' * height;
4209         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4210
4211         float i, j, k, n, g;
4212         float a, sz, align, current_msg_pos_y = 0, msg_size;
4213         vector pos;
4214         string ts;
4215
4216         n = -1; // if no msg will be displayed, n stays -1
4217
4218         pos = panel_pos;
4219         if (autocvar_hud_panel_centerprint_flip)
4220                 pos_y += panel_size_y;
4221         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4222         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4223         {
4224                 if (j == CENTERPRINT_MAX_MSGS)
4225                         j = 0;
4226                 if (centerprint_expire_time[j] <= time)
4227                 {
4228                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4229                         {
4230                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4231                                 if (centerprint_countdown_num[j] == 0)
4232                                         continue;
4233                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4234                         }
4235                         else if(centerprint_time[j] != -1)
4236                                 continue;
4237                 }
4238
4239
4240                 // fade the centerprint_hud in/out 
4241                 if(centerprint_time[j] < 0)
4242                         a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4243                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4244                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4245                 else if(centerprint_expire_time[j] > time)
4246                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4247                 else
4248                         a = 0;
4249                 
4250                 // set the size from fading in/out before subsequent fading
4251                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4252                 
4253                 // also fade it based on positioning
4254                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4255                 {
4256                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4257                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4258                 }
4259                 
4260                 // finally set the size based on the new theAlpha from subsequent fading
4261                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4262                 drawfontscale = sz * '1 1 0';
4263                 
4264                 if (centerprint_countdown_num[j])
4265                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4266                 else
4267                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4268
4269                 if (autocvar_hud_panel_centerprint_flip)
4270                 {
4271                         // check if the message can be entirely shown
4272                         for(k = 0; k < n; ++k)
4273                         {
4274                                 getWrappedLine_remaining = argv(k);
4275                                 while(getWrappedLine_remaining)
4276                                 {
4277                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4278                                         if (ts != "")
4279                                                 pos_y -= fontsize_y;
4280                                         else
4281                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4282                                 }
4283                         }
4284                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4285                 }
4286
4287                 msg_size = pos_y;
4288                 for(k = 0; k < n; ++k)
4289                 {
4290                         getWrappedLine_remaining = argv(k);
4291                         while(getWrappedLine_remaining)
4292                         {
4293                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4294                                 if (ts != "")
4295                                 {
4296                                         if (align)
4297                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4298                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4299                                         pos_y += fontsize_y;
4300                                 }
4301                                 else
4302                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4303                         }
4304                 }
4305
4306                 ++g; // move next position number up 
4307                 
4308                 msg_size = pos_y - msg_size;
4309                 if (autocvar_hud_panel_centerprint_flip)
4310                 {
4311                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4312                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4313                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4314                                 
4315                         if (pos_y < panel_pos_y) // check if the next message can be shown
4316                         {
4317                                 drawfontscale = '1 1 0';
4318                                 return;
4319                         }
4320                 }
4321                 else
4322                 {
4323                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4324                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4325                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4326                                 
4327                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4328                         {
4329                                 drawfontscale = '1 1 0';
4330                                 return;
4331                         }
4332                 }
4333         }
4334         drawfontscale = '1 1 0';
4335         if (n == -1)
4336         {
4337                 centerprint_showing = FALSE;
4338                 reset_centerprint_messages();
4339         }
4340 }
4341
4342 /*
4343 ==================
4344 Main HUD system
4345 ==================
4346 */
4347
4348 void HUD_Reset (void)
4349 {
4350         // reset gametype specific icons
4351         if(gametype == MAPINFO_TYPE_KEYHUNT)
4352                 HUD_Mod_KH_Reset();
4353         else if(gametype == MAPINFO_TYPE_CTF)
4354                 HUD_Mod_CTF_Reset();
4355 }
4356
4357 void HUD_Main (void)
4358 {
4359         float i;
4360         // global hud theAlpha fade
4361         if(menu_enabled == 1)
4362                 hud_fade_alpha = 1;
4363         else
4364                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4365
4366         if(scoreboard_fade_alpha)
4367                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4368
4369         HUD_Configure_Frame();
4370
4371         if(intermission == 2) // no hud during mapvote
4372                 hud_fade_alpha = 0;
4373
4374         // panels that we want to be active together with the scoreboard
4375         // they must fade only when the menu does
4376         if(scoreboard_fade_alpha == 1)
4377         {
4378                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4379                 return;
4380         }
4381
4382         if(!autocvar__hud_configure && !hud_fade_alpha)
4383                 return;
4384
4385         // Drawing stuff
4386         if (hud_skin_prev != autocvar_hud_skin)
4387         {
4388                 if (hud_skin_path)
4389                         strunzone(hud_skin_path);
4390                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4391                 if (hud_skin_prev)
4392                         strunzone(hud_skin_prev);
4393                 hud_skin_prev = strzone(autocvar_hud_skin);
4394         }
4395
4396 #ifdef COMPAT_XON050_ENGINE
4397     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4398 #else
4399     current_player = player_localentnum;
4400 #endif
4401
4402         // draw the dock
4403         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4404         {
4405                 float f;
4406                 vector color;
4407                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4408                 if((teamplay) && hud_dock_color_team) {
4409                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4410                                 color = '1 0 0' * hud_dock_color_team;
4411                         else
4412                                 color = myteamcolors * hud_dock_color_team;
4413                 }
4414                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4415                         color = '1 0 0' * hud_dock_color_team;
4416                 }
4417                 else
4418                 {
4419                         string hud_dock_color = autocvar_hud_dock_color;
4420                         if(hud_dock_color == "shirt") {
4421                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4422                                 color = colormapPaletteColor(floor(f / 16), 0);
4423                         }
4424                         else if(hud_dock_color == "pants") {
4425                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4426                                 color = colormapPaletteColor(mod(f, 16), 1);
4427                         }
4428                         else
4429                                 color = stov(hud_dock_color);
4430                 }
4431
4432                 string pic;
4433                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4434                 if(precache_pic(pic) == "") {
4435                         pic = strcat(hud_skin_path, "/dock_medium");
4436                         if(precache_pic(pic) == "") {
4437                                 pic = "gfx/hud/default/dock_medium";
4438                         }
4439                 }
4440                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4441         }
4442
4443         // cache the panel order into the panel_order array
4444         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4445                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4446                         panel_order[i] = -1;
4447                 string s = "";
4448                 float p_num, warning = false;
4449                 float argc = tokenize_console(autocvar__hud_panelorder);
4450                 if (argc > HUD_PANEL_NUM)
4451                         warning = true;
4452                 //first detect wrong/missing panel numbers
4453                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4454                         p_num = stof(argv(i));
4455                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4456                                 if (panel_order[p_num] == -1) //found for the first time?
4457                                         s = strcat(s, ftos(p_num), " ");
4458                                 panel_order[p_num] = 1; //mark as found
4459                         }
4460                         else
4461                                 warning = true;
4462                 }
4463                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4464                         if (panel_order[i] == -1) {
4465                                 warning = true;
4466                                 s = strcat(s, ftos(i), " "); //add missing panel number
4467                         }
4468                 }
4469                 if (warning)
4470                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4471
4472                 cvar_set("_hud_panelorder", s);
4473                 if(hud_panelorder_prev)
4474                         strunzone(hud_panelorder_prev);
4475                 hud_panelorder_prev = strzone(s);
4476
4477                 //now properly set panel_order
4478                 tokenize_console(s);
4479                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4480                         panel_order[i] = stof(argv(i));
4481                 }
4482         }
4483
4484         hud_draw_maximized = 0;
4485         // draw panels in order specified by panel_order array
4486         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4487                 (panel = hud_panel[panel_order[i]]).panel_draw();
4488
4489         hud_draw_maximized = 1; // panels that may be maximized must check this var
4490         // draw maximized panels on top
4491         if(hud_panel_radar_maximized)
4492                 (panel = HUD_PANEL(RADAR)).panel_draw();
4493         if(autocvar__con_chat_maximized)
4494                 (panel = HUD_PANEL(CHAT)).panel_draw();
4495
4496         HUD_Configure_PostDraw();
4497
4498         hud_configure_prev = autocvar__hud_configure;
4499 }