7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 vector centerprint_start;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i])
186 strunzone(centerprint_messages[i]);
187 centerprint_messages[i] = strzone(s);
188 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191 // half height for empty lines looks better
197 if(i >= CENTERPRINT_MAX_LINES)
203 h = centerprint_fontsize_y*hcount;
205 havail = vid_conheight;
206 if(cvar("con_chatpos") < 0)
207 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
208 if(havail > vid_conheight - 70)
209 havail = vid_conheight - 70; // avoid overlapping HUD
211 centerprint_start_x = 0;
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
263 centerprint_start_y =
266 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
274 centerprint_expire = time + cvar("scr_centertime");
277 void HUD_DrawCenterPrint (void)
284 //if(time > centerprint_expire)
287 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
288 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
289 //sz = 1.2 / (a + 0.2);
294 pos = centerprint_start;
295 for (i=0; i<centerprint_num; i = i + 1)
297 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
298 ts = centerprint_messages[i];
301 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
302 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
303 pos_y = pos_y + centerprint_fontsize_y;
306 // half height for empty lines looks better
307 pos_y = pos_y + centerprint_fontsize_y * 0.5;
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
313 position_x -= 2 / 3 * strlen(text) * scale_x;
314 drawstring(position, text, scale, rgb, alpha, flag);
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
319 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320 drawstring(position, text, scale, rgb, alpha, flag);
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
332 return strcat(ftos(pos), "th");
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
344 if(histime == 0) // goal hit
348 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
358 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
364 lapstr = strcat(" (-", ftos(lapdelta), "L)");
367 else if(lapdelta < 0)
369 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
373 else if(histime > 0) // anticipation
375 if(mytime >= histime)
376 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
378 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
385 cpname = "Start line";
387 cpname = "Finish line";
389 cpname = strcat("Intermediate ", ftos(cp));
391 cpname = "Finish line";
394 return strcat(col, cpname);
395 else if(hisname == "")
396 return strcat(col, cpname, " (", timestr, ")");
398 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
404 for (i=RANKINGS_CNT-1;i>=0;--i)
405 if(grecordholder[i] == net_name)
417 void HUD_Panel_ExportCfg(string cfgname)
420 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
423 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
430 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
448 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
451 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
456 // common cvars for all panels
458 for (i = 0; i < HUD_PANEL_NUM; ++i)
462 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
463 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
464 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
465 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
472 case HUD_PANEL_WEAPONS:
473 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
474 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
475 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
480 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
483 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
484 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
486 case HUD_PANEL_POWERUPS:
487 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
488 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
489 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
490 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
492 case HUD_PANEL_HEALTHARMOR:
493 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
494 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
495 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
496 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
498 case HUD_PANEL_NOTIFY:
499 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
500 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
502 case HUD_PANEL_RADAR:
503 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
506 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
508 case HUD_PANEL_PRESSEDKEYS:
509 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
514 fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
516 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
521 const float hlBorderSize = 4;
522 const string hlBorder = "gfx/hud/default/border_highlighted";
523 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
524 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
526 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
527 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
528 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
529 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
530 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
533 // draw the background/borders
534 #define HUD_Panel_DrawBg(alpha)\
536 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
537 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
538 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
540 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
547 pic = strcat(hud_skin_path, "/statusbar_vertical");
548 if(precache_pic(pic) == "") {
549 pic = "gfx/hud/default/statusbar_vertical";
551 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
552 if(mySize_y/mySize_x > 2)
553 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
554 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
556 pic = strcat(hud_skin_path, "/statusbar");
557 if(precache_pic(pic) == "") {
558 pic = "gfx/hud/default/statusbar";
560 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
561 if(mySize_x/mySize_y > 2)
562 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
563 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
567 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
573 pic = strcat(hud_skin_path, "/num_leading");
574 if(precache_pic(pic) == "") {
575 pic = "gfx/hud/default/num_leading";
578 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
579 if(mySize_x/mySize_y > 2)
580 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
581 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
584 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
585 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
596 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
597 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
599 for (i = 0; i < HUD_PANEL_NUM; ++i) {
600 if(i == highlightedPanel || !panel_enabled)
603 HUD_Panel_UpdatePosSizeForId(i)
605 panel_pos -= '1 1 0' * panel_bg_border;
606 panel_size += '2 2 0' * panel_bg_border;
608 if(myPos_y + mySize_y < panel_pos_y)
610 if(myPos_y > panel_pos_y + panel_size_y)
613 if(myPos_x + mySize_x < panel_pos_x)
615 if(myPos_x > panel_pos_x + panel_size_x)
618 // OK, there IS a collision.
620 myCenter_x = myPos_x + 0.5 * mySize_x;
621 myCenter_y = myPos_y + 0.5 * mySize_y;
623 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
624 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
626 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
628 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
629 myTarget_x = panel_pos_x - mySize_x;
630 else // push it upwards
631 myTarget_y = panel_pos_y - mySize_y;
633 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
635 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
636 myTarget_x = panel_pos_x + panel_size_x;
637 else // push it upwards
638 myTarget_y = panel_pos_y - mySize_y;
640 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
642 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
643 myTarget_x = panel_pos_x - mySize_x;
644 else // push it downwards
645 myTarget_y = panel_pos_y + panel_size_y;
647 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
649 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
650 myTarget_x = panel_pos_x + panel_size_x;
651 else // push it downwards
652 myTarget_y = panel_pos_y + panel_size_y;
654 if(cvar("hud_configure_checkcollisions_debug"))
655 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
661 void HUD_Panel_SetPos(vector pos)
663 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
667 if(cvar("hud_configure_checkcollisions_debug"))
668 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
670 if(autocvar_hud_configure_grid)
672 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
673 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
676 if(hud_configure_checkcollisions)
677 pos = HUD_Panel_CheckMove(pos, mySize);
679 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
680 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
683 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
685 HUD_Panel_GetName(highlightedPanel);
686 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
689 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
690 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
700 ratio = mySize_x/mySize_y;
702 for (i = 0; i < HUD_PANEL_NUM; ++i) {
703 if(i == highlightedPanel || !panel_enabled)
706 HUD_Panel_UpdatePosSizeForId(i)
708 panel_pos -= '1 1 0' * panel_bg_border;
709 panel_size += '2 2 0' * panel_bg_border;
711 targEndPos = panel_pos + panel_size;
713 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
714 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
717 if (resizeCorner == 1)
719 // check if this panel is on our way
720 if (resizeorigin_x <= panel_pos_x)
722 if (resizeorigin_y <= panel_pos_y)
724 if (targEndPos_x <= resizeorigin_x - mySize_x)
726 if (targEndPos_y <= resizeorigin_y - mySize_y)
729 // there is a collision:
730 // detect which side of the panel we are facing is actually limiting the resizing
731 // (which side the resize direction finds for first) and reduce the size up to there
733 // dist is the distance between resizeorigin and the "analogous" point of the panel
734 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
735 dist_x = resizeorigin_x - targEndPos_x;
736 dist_y = resizeorigin_y - targEndPos_y;
737 if (dist_y <= 0 || dist_x / dist_y > ratio)
738 mySize_x = min(mySize_x, dist_x);
740 mySize_y = min(mySize_y, dist_y);
742 else if (resizeCorner == 2)
744 if (resizeorigin_x >= targEndPos_x)
746 if (resizeorigin_y <= panel_pos_y)
748 if (panel_pos_x >= resizeorigin_x + mySize_x)
750 if (targEndPos_y <= resizeorigin_y - mySize_y)
753 dist_x = panel_pos_x - resizeorigin_x;
754 dist_y = resizeorigin_y - targEndPos_y;
755 if (dist_y <= 0 || dist_x / dist_y > ratio)
756 mySize_x = min(mySize_x, dist_x);
758 mySize_y = min(mySize_y, dist_y);
760 else if (resizeCorner == 3)
762 if (resizeorigin_x <= panel_pos_x)
764 if (resizeorigin_y >= targEndPos_y)
766 if (targEndPos_x <= resizeorigin_x - mySize_x)
768 if (panel_pos_y >= resizeorigin_y + mySize_y)
771 dist_x = resizeorigin_x - targEndPos_x;
772 dist_y = panel_pos_y - resizeorigin_y;
773 if (dist_y <= 0 || dist_x / dist_y > ratio)
774 mySize_x = min(mySize_x, dist_x);
776 mySize_y = min(mySize_y, dist_y);
778 else if (resizeCorner == 4)
780 if (resizeorigin_x >= targEndPos_x)
782 if (resizeorigin_y >= targEndPos_y)
784 if (panel_pos_x >= resizeorigin_x + mySize_x)
786 if (panel_pos_y >= resizeorigin_y + mySize_y)
789 dist_x = panel_pos_x - resizeorigin_x;
790 dist_y = panel_pos_y - resizeorigin_y;
791 if (dist_y <= 0 || dist_x / dist_y > ratio)
792 mySize_x = min(mySize_x, dist_x);
794 mySize_y = min(mySize_y, dist_y);
796 if(cvar("hud_configure_checkcollisions_debug"))
797 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
803 void HUD_Panel_SetPosSize(vector mySize)
805 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
807 resizeorigin = panel_click_resizeorigin;
810 // minimum panel size cap
811 mySize_x = max(0.025 * vid_conwidth, mySize_x);
812 mySize_y = max(0.025 * vid_conheight, mySize_y);
814 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
816 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
817 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
820 // collision testing|
821 // -----------------+
823 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
824 if(resizeCorner == 1) {
825 myPos_x = resizeorigin_x - mySize_x;
826 myPos_y = resizeorigin_y - mySize_y;
827 } else if(resizeCorner == 2) {
828 myPos_x = resizeorigin_x;
829 myPos_y = resizeorigin_y - mySize_y;
830 } else if(resizeCorner == 3) {
831 myPos_x = resizeorigin_x - mySize_x;
832 myPos_y = resizeorigin_y;
833 } else { // resizeCorner == 4
834 myPos_x = resizeorigin_x;
835 myPos_y = resizeorigin_y;
838 // left/top screen edges
840 mySize_x = mySize_x + myPos_x;
842 mySize_y = mySize_y + myPos_y;
844 // bottom/right screen edges
845 if(myPos_x + mySize_x > vid_conwidth)
846 mySize_x = vid_conwidth - myPos_x;
847 if(myPos_y + mySize_y > vid_conheight)
848 mySize_y = vid_conheight - myPos_y;
850 if(cvar("hud_configure_checkcollisions_debug"))
851 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
853 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
854 if(autocvar_hud_configure_grid)
856 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
857 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
860 if(hud_configure_checkcollisions)
861 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
863 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
864 mySize_x = max(0.025 * vid_conwidth, mySize_x);
865 mySize_y = max(0.025 * vid_conheight, mySize_y);
867 // do another pos check, as size might have changed by now
868 if(resizeCorner == 1) {
869 myPos_x = resizeorigin_x - mySize_x;
870 myPos_y = resizeorigin_y - mySize_y;
871 } else if(resizeCorner == 2) {
872 myPos_x = resizeorigin_x;
873 myPos_y = resizeorigin_y - mySize_y;
874 } else if(resizeCorner == 3) {
875 myPos_x = resizeorigin_x - mySize_x;
876 myPos_y = resizeorigin_y;
877 } else { // resizeCorner == 4
878 myPos_x = resizeorigin_x;
879 myPos_y = resizeorigin_y;
882 if(cvar("hud_configure_checkcollisions_debug"))
883 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
885 HUD_Panel_GetName(highlightedPanel);
887 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
888 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
890 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
891 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
895 float prevMouseClicked; // previous state
896 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
897 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
900 float menu_enabled_time;
901 float pressed_key_time;
902 void HUD_Panel_Arrow_Action(float nPrimary)
904 if (highlightedPanel_prev == -1 || mouseClicked)
907 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
910 if(autocvar_hud_configure_grid)
912 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
914 if (hudShiftState & S_SHIFT)
915 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
917 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
921 if (hudShiftState & S_SHIFT)
922 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
924 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
929 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
930 step = vid_conheight;
933 if (hudShiftState & S_SHIFT)
934 step = (step / 256); // more precision
936 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
939 highlightedPanel = highlightedPanel_prev;
941 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
943 vector prev_pos, prev_size;
944 prev_pos = panel_pos;
945 prev_size = panel_size;
947 if (hudShiftState & S_ALT) // resize
949 highlightedAction = 1;
950 if(nPrimary == K_UPARROW)
952 else if(nPrimary == K_RIGHTARROW)
954 else if(nPrimary == K_LEFTARROW)
956 else // if(nPrimary == K_DOWNARROW)
959 // ctrl+arrow reduces the size, instead of increasing it
960 // Note that ctrl disables collisions check too, but it's fine
961 // since we don't collide with anything reducing the size
962 if (hudShiftState & S_CTRL) {
964 resizeCorner = 5 - resizeCorner;
969 panel_click_resizeorigin = panel_pos;
970 if(resizeCorner == 1) {
971 panel_click_resizeorigin += mySize;
973 } else if(resizeCorner == 2) {
974 panel_click_resizeorigin_y += mySize_y;
976 } else if(resizeCorner == 3) {
977 panel_click_resizeorigin_x += mySize_x;
979 } else { // resizeCorner == 4
982 HUD_Panel_SetPosSize(mySize);
986 highlightedAction = 2;
989 if(nPrimary == K_UPARROW)
991 else if(nPrimary == K_DOWNARROW)
993 else if(nPrimary == K_LEFTARROW)
995 else // if(nPrimary == K_RIGHTARROW)
998 HUD_Panel_SetPos(pos);
1001 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1003 if (prev_pos != panel_pos || prev_size != panel_size)
1006 panel_pos_backup = prev_pos;
1007 panel_size_backup = prev_size;
1008 highlightedPanel_backup = highlightedPanel;
1012 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1014 if(!autocvar__hud_configure)
1017 // allow console bind to work
1020 con_keys = findkeysforcommand("toggleconsole");
1021 keys = tokenize(con_keys);
1023 float hit_con_bind, i;
1024 for (i = 0; i < keys; ++i)
1026 if(nPrimary == stof(argv(i)))
1030 if(bInputType == 0) {
1031 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1032 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1033 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1035 else if(bInputType == 1) {
1036 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1037 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1038 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1041 if(nPrimary == K_MOUSE1)
1043 if(bInputType == 0) { // key pressed
1047 else if(bInputType == 1) {// key released
1052 else if(nPrimary == K_ESCAPE)
1054 if (bInputType == 1)
1056 disable_menu_alphacheck = 1;
1058 menu_enabled_time = time;
1059 localcmd("menu_showhudexit\n");
1061 else if(hudShiftState & S_CTRL)
1066 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1068 if (bInputType == 1)
1071 if (highlightedPanel_prev != -1)
1072 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1074 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1076 if(nPrimary == 'c') // copy highlighted panel size
1078 if (bInputType == 1)
1081 if (highlightedPanel_prev != -1)
1083 panel_size_copied = panel_size;
1084 highlightedPanel_copied = highlightedPanel_prev;
1087 else if(nPrimary == 'v') // past copied size on the highlighted panel
1089 if (bInputType == 1)
1092 if (highlightedPanel_copied != -1 && highlightedPanel_prev != -1)
1095 panel_pos_backup = panel_pos;
1096 panel_size_backup = panel_size;
1097 highlightedPanel_backup = highlightedPanel_prev;
1100 s = strcat(ftos(panel_size_copied_x/vid_conwidth), " ", ftos(panel_size_copied_y/vid_conheight));
1101 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1104 else if(nPrimary == 'z') // undo last action
1106 if (bInputType == 1)
1108 //restore previous values
1109 if (highlightedPanel_backup != -1)
1111 HUD_Panel_GetName(highlightedPanel_backup)
1113 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1114 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1115 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1116 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1117 highlightedPanel_backup = -1;
1121 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1123 if (bInputType == 1)
1125 pressed_key_time = 0;
1128 else if (pressed_key_time == 0)
1129 pressed_key_time = time;
1131 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1133 else if(hit_con_bind)
1136 return true; // Suppress ALL other input
1139 float HUD_Panel_HighlightCheck()
1145 while(j <= HUD_PANEL_NUM)
1150 HUD_Panel_UpdatePosSizeForId(i)
1152 panelPos = panel_pos;
1153 panelSize = panel_size;
1154 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1157 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1161 // resize from topleft border
1162 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1166 // resize from topright border
1167 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1171 // resize from bottomleft border
1172 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1176 // resize from bottomright border
1177 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1185 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1186 void HUD_Panel_FirstInDrawQ(float id)
1189 var float place = -1;
1190 // find out where in the array our current id is, save into place
1191 for(i = 0; i < HUD_PANEL_NUM; ++i)
1193 if(panel_order[i] == id)
1199 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1201 place = HUD_PANEL_NUM - 1;
1203 // move all ids up by one step in the array until "place"
1204 for(i = place; i > 0; --i)
1206 panel_order[i] = panel_order[i-1];
1208 // now save the new top id
1209 panel_order[0] = id;
1211 // let's save them into the cvar by some strcat trickery
1213 for(i = 0; i < HUD_PANEL_NUM; ++i)
1215 s = strcat(s, ftos(panel_order[i]), " ");
1217 cvar_set("_hud_panelorder", s);
1218 if(hud_panelorder_prev)
1219 strunzone(hud_panelorder_prev);
1220 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1223 void HUD_Panel_Highlight()
1229 while(j <= HUD_PANEL_NUM)
1234 HUD_Panel_UpdatePosSizeForId(i)
1236 panelPos = panel_pos;
1237 panelSize = panel_size;
1238 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1241 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1243 highlightedPanel = i;
1244 HUD_Panel_FirstInDrawQ(i);
1245 highlightedAction = 1;
1246 panel_click_distance = mousepos - panelPos;
1249 // resize from topleft border
1250 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1252 highlightedPanel = i;
1253 HUD_Panel_FirstInDrawQ(i);
1254 highlightedAction = 2;
1256 panel_click_distance = mousepos - panelPos;
1257 panel_click_resizeorigin = panelPos + panelSize;
1260 // resize from topright border
1261 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1263 highlightedPanel = i;
1264 HUD_Panel_FirstInDrawQ(i);
1265 highlightedAction = 2;
1267 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1268 panel_click_distance_y = mousepos_y - panelPos_y;
1269 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1272 // resize from bottomleft border
1273 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1275 highlightedPanel = i;
1276 HUD_Panel_FirstInDrawQ(i);
1277 highlightedAction = 2;
1279 panel_click_distance_x = mousepos_x - panelPos_x;
1280 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1281 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1284 // resize from bottomright border
1285 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1287 highlightedPanel = i;
1288 HUD_Panel_FirstInDrawQ(i);
1289 highlightedAction = 2;
1291 panel_click_distance = panelSize - mousepos + panelPos;
1292 panel_click_resizeorigin = panelPos;
1297 highlightedPanel_prev = -1;
1302 float highlightcheck;
1304 void HUD_Panel_Mouse()
1306 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1307 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1308 disable_menu_alphacheck = 0;
1309 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1313 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1314 print("Highlighted: ", ftos(highlightedPanel), "\n");
1315 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1318 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1319 highlightedPanel = -1;
1320 highlightedAction = 0;
1322 if(highlightedPanel != -1)
1323 highlightedPanel_prev = highlightedPanel;
1325 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1327 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1328 mousepos_y = bound(0, mousepos_y, vid_conheight);
1332 vector prev_pos, prev_size;
1333 if(prevMouseClicked == 0)
1335 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1336 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1337 would_backup = TRUE;
1339 else if (would_backup)
1341 // this is not the actual backup! Saving pos and size values
1342 // only to check later if they are different from new values
1343 prev_pos = panel_pos;
1344 prev_size = panel_size;
1347 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1349 if(highlightedAction == 1)
1350 HUD_Panel_SetPos(mousepos - panel_click_distance);
1351 else if(highlightedAction == 2)
1354 if(resizeCorner == 1) {
1355 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1356 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1357 } else if(resizeCorner == 2) {
1358 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1359 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1360 } else if(resizeCorner == 3) {
1361 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1362 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1363 } else { // resizeCorner == 4
1364 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1365 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1367 HUD_Panel_SetPosSize(mySize);
1370 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1371 if (prevMouseClicked)
1373 if (prev_pos != panel_pos || prev_size != panel_size)
1376 panel_pos_backup = prev_pos;
1377 panel_size_backup = prev_size;
1378 highlightedPanel_backup = highlightedPanel;
1379 would_backup = FALSE;
1382 // doubleclick check
1383 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1385 mouseClicked = 0; // to prevent spam, I guess.
1386 disable_menu_alphacheck = 2;
1388 menu_enabled_time = time;
1389 HUD_Panel_GetName(highlightedPanel)
1390 localcmd("menu_showhudoptions ", panel_name, "\n");
1393 if(prevMouseClicked == 0)
1395 prevMouseClickedTime = time;
1396 prevMouseClickedPos = mousepos;
1401 highlightcheck = HUD_Panel_HighlightCheck();
1403 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1406 cursorsize = '32 32 0';
1408 if(highlightcheck == 0)
1409 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1410 else if(highlightcheck == 1)
1411 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1412 else if(highlightcheck == 2)
1413 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1415 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1417 prevMouseClicked = mouseClicked;
1420 // Weapon icons (#0)
1422 float weaponspace[10];
1423 #define HUD_Weapons_Clear()\
1425 for(idx = 0; idx < 10; ++idx)\
1426 weaponspace[idx] = 0;
1428 entity weaponorder[WEP_MAXCOUNT];
1429 void weaponorder_swap(float i, float j, entity pass)
1433 weaponorder[i] = weaponorder[j];
1437 string weaponorder_cmp_str_save;
1438 string weaponorder_cmp_str;
1439 float weaponorder_cmp(float i, float j, entity pass)
1442 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1443 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1444 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1447 float GetAmmoStat(float i)
1451 case 0: return STAT_SHELLS;
1452 case 1: return STAT_NAILS;
1453 case 2: return STAT_ROCKETS;
1454 case 3: return STAT_CELLS;
1455 case 4: return STAT_FUEL;
1460 float GetAmmoTypeForWep(float i)
1464 case WEP_SHOTGUN: return 0;
1465 case WEP_UZI: return 1;
1466 case WEP_CAMPINGRIFLE: return 1;
1467 case WEP_GRENADE_LAUNCHER: return 2;
1468 case WEP_ELECTRO: return 3;
1469 case WEP_CRYLINK: return 3;
1470 case WEP_HLAC: return 3;
1471 case WEP_MINSTANEX: return 3;
1472 case WEP_NEX: return 3;
1473 case WEP_HAGAR: return 2;
1474 case WEP_ROCKET_LAUNCHER: return 2;
1475 case WEP_SEEKER: return 2;
1476 case WEP_FIREBALL: return 4;
1477 case WEP_HOOK: return 3;
1482 void HUD_Weapons(void)
1484 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1487 active_panel = HUD_PANEL_WEAPONS;
1488 HUD_Panel_UpdateCvars(weapons);
1490 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1493 mySize = panel_size;
1496 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1498 self = get_weaponinfo(i);
1499 if(self.impulse >= 0)
1503 // TODO make this configurable
1504 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1506 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1508 if(weaponorder_cmp_str_save)
1509 strunzone(weaponorder_cmp_str_save);
1510 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1512 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1514 self = get_weaponinfo(i);
1515 if(self.impulse >= 0)
1517 weaponorder[weapon_cnt] = self;
1521 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1524 HUD_Panel_DrawBg(1);
1525 if(panel_bg_padding)
1527 pos += '1 1 0' * panel_bg_padding;
1528 mySize -= '2 2 0' * panel_bg_padding;
1532 weapon_stats = getstati(STAT_DAMAGE_HITS);
1533 weapon_number = weapon_stats & 63;
1534 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1536 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1537 weapon_number = weapon_stats & 63;
1538 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1540 if(cvar_or("hud_panel_weapons_fade", 1))
1542 fade = 3.2 - 2 * (time - weapontime);
1543 fade = bound(0.7, fade, 1);
1548 HUD_Weapons_Clear();
1550 float rows, columns;
1551 rows = mySize_y/mySize_x;
1552 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1554 columns = ceil(WEP_COUNT/rows);
1557 float a, type, fullammo;
1559 when = autocvar_hud_panel_weapons_complainbubble_time;
1561 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1567 for(i = 0; i < weapon_cnt; ++i)
1569 wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
1570 wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1572 self = weaponorder[i];
1573 weapid = self.impulse;
1575 // draw background behind currently selected weapon
1576 if(self.weapon == activeweapon)
1577 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1579 // draw the weapon accuracy
1582 float weapon_hit, weapon_damage;
1583 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1586 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1587 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1590 // find the max level lower than weapon_stats
1593 while ( j && weapon_stats < acc_lev[j] )
1596 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1598 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1599 color = acc_color(j);
1600 color = color + factor * (acc_color(j+1) - color);
1603 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1606 // draw the weapon icon
1607 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1609 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1611 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1612 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1613 else if(autocvar_hud_panel_weapons_label == 2) // bind
1614 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1616 // draw ammo status bar
1617 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1620 type = GetAmmoTypeForWep(weapid);
1622 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1627 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1628 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1629 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1630 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1631 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1632 default: fullammo = 60;
1637 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1639 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1640 barsize_y = wpnsize_y;
1642 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1643 barpos_y = wpnpos_y;
1647 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1648 barsize_x = wpnsize_x;
1650 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1651 barpos_x = wpnpos_x;
1657 barsize_x * bound(0, a/fullammo, 1),
1659 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1660 drawresetcliparea();
1665 // draw a "ghost weapon icon" if you don't have the weapon
1668 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1671 // draw the complain message
1672 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1676 if(complain_weapon_time + when > time)
1679 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1683 if(complain_weapon_time + when > time)
1690 if(complain_weapon_type == 0) {
1692 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1694 else if(complain_weapon_type == 1) {
1696 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1700 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1702 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1703 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1719 float GetAmmoItemCode(float i)
1723 case 0: return IT_SHELLS;
1724 case 1: return IT_NAILS;
1725 case 2: return IT_ROCKETS;
1726 case 3: return IT_CELLS;
1727 case 4: return IT_FUEL;
1732 string GetAmmoPicture(float i)
1736 case 0: return "ammo_shells";
1737 case 1: return "ammo_bullets";
1738 case 2: return "ammo_rockets";
1739 case 3: return "ammo_cells";
1740 case 4: return "ammo_fuel";
1745 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1748 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1749 if(autocvar__hud_configure)
1759 if(currently_selected)
1764 vector newSize, newPos;
1765 if(mySize_x/mySize_y > 3)
1767 newSize_x = 3 * mySize_y;
1768 newSize_y = mySize_y;
1770 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1775 newSize_y = 1/3 * mySize_x;
1776 newSize_x = mySize_x;
1778 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1782 vector picpos, numpos;
1783 if(autocvar_hud_panel_ammo_iconalign)
1786 picpos = newPos + eX * 2 * newSize_y;
1790 numpos = newPos + eX * newSize_y;
1794 if (currently_selected)
1795 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1797 drawfont = hud_bigfont;
1798 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1799 drawfont = hud_font;
1800 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1805 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1808 active_panel = HUD_PANEL_AMMO;
1809 HUD_Panel_UpdateCvars(ammo);
1810 float i, currently_selected;
1814 mySize = panel_size;
1816 HUD_Panel_DrawBg(1);
1817 if(panel_bg_padding)
1819 pos += '1 1 0' * panel_bg_padding;
1820 mySize -= '2 2 0' * panel_bg_padding;
1823 float rows, columns;
1824 rows = mySize_y/mySize_x;
1825 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1826 // ^^^ ammo item aspect goes here
1828 columns = ceil(AMMO_COUNT/rows);
1832 for (i = 0; i < AMMO_COUNT; ++i) {
1833 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1834 if(autocvar_hud_panel_ammo_onlycurrent) {
1835 if(autocvar__hud_configure)
1837 if (currently_selected || autocvar__hud_configure)
1839 DrawAmmoItem(pos, mySize, i, currently_selected);
1843 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1848 column = column + 1;
1854 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1856 vector newSize, newPos;
1857 if(mySize_x/mySize_y > 3)
1859 newSize_x = 3 * mySize_y;
1860 newSize_y = mySize_y;
1862 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1867 newSize_y = 1/3 * mySize_x;
1868 newSize_x = mySize_x;
1870 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1874 vector picpos, numpos;
1877 if(iconalign == 1 || iconalign == 3) // right align
1880 picpos = newPos + eX * 2 * newSize_y;
1884 numpos = newPos + eX * newSize_y;
1890 if(iconalign == 0 || iconalign == 3) // left align
1892 numpos = newPos + eX * newSize_y;
1898 picpos = newPos + eX * 2 * newSize_y;
1902 drawfont = hud_bigfont;
1903 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1904 drawfont = hud_font;
1905 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1908 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
1911 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1913 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
1918 void HUD_Powerups(void) {
1919 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
1922 active_panel = HUD_PANEL_POWERUPS;
1923 HUD_Panel_UpdateCvars(powerups);
1925 stat_items = getstati(STAT_ITEMS);
1927 if(!autocvar__hud_configure)
1929 if not(stat_items & IT_STRENGTH)
1930 if not(stat_items & IT_INVINCIBLE)
1933 if (getstati(STAT_HEALTH) <= 0)
1939 mySize = panel_size;
1941 float strength_time, shield_time;
1943 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1944 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1946 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1947 if(panel_bg_padding)
1949 pos += '1 1 0' * panel_bg_padding;
1950 mySize -= '2 2 0' * panel_bg_padding;
1953 if(autocvar__hud_configure)
1959 vector barpos, barsize;
1963 string leftname, rightname;
1964 float leftcnt, rightcnt;
1965 float leftexact, rightexact;
1966 if (autocvar_hud_panel_powerups_flip) {
1967 leftname = "strength";
1968 leftcnt = ceil(strength_time);
1969 leftexact = strength_time;
1971 rightname = "shield";
1972 rightcnt = ceil(shield_time);
1973 rightexact = shield_time;
1975 leftname = "shield";
1976 leftcnt = ceil(shield_time);
1977 leftexact = shield_time;
1979 rightname = "strength";
1980 rightcnt = ceil(strength_time);
1981 rightexact = strength_time;
1984 drawfont = hud_bigfont;
1985 if (mySize_x/mySize_y > 4)
1989 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1990 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1991 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1992 } else { // left align
1994 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1997 if(autocvar_hud_panel_powerups_progressbar)
1999 HUD_Panel_GetProgressBarColor(leftname)
2000 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2003 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2005 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2010 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2011 barpos = pos + eX * 0.5 * mySize_x;
2012 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2013 } else { // right align
2014 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2015 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2018 if(autocvar_hud_panel_powerups_progressbar)
2020 HUD_Panel_GetProgressBarColor(rightname)
2021 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2024 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2026 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2029 else if (mySize_x/mySize_y > 1.5)
2033 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2034 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2035 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2036 } else { // left align
2038 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2041 if(autocvar_hud_panel_powerups_progressbar)
2043 HUD_Panel_GetProgressBarColor(leftname)
2044 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2047 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2049 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2054 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2055 barpos = pos + eY * 0.5 * mySize_y;
2056 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2057 } else { // right align
2058 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2059 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2062 if(autocvar_hud_panel_powerups_progressbar)
2064 HUD_Panel_GetProgressBarColor(rightname)
2065 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2068 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2070 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2077 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2078 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2079 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2080 } else { // up align
2082 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2085 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2086 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2087 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2088 } else { // up align
2089 picpos = pos + eX * 0.05 * mySize_x;
2090 numpos = pos + eY * 0.4 * mySize_x;
2093 if(autocvar_hud_panel_powerups_progressbar)
2095 HUD_Panel_GetProgressBarColor(leftname)
2096 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2099 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2101 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2102 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2107 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2108 barpos = pos + eX * 0.5 * mySize_x;
2109 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2110 } else { // down align
2111 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2112 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2115 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2116 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2117 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2118 } else { // down align
2119 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2120 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2123 if(autocvar_hud_panel_powerups_progressbar)
2125 HUD_Panel_GetProgressBarColor(rightname)
2126 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2129 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2131 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2132 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2135 drawfont = hud_font;
2138 // Health/armor (#3)
2140 void HUD_HealthArmor(void)
2142 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2145 active_panel = HUD_PANEL_HEALTHARMOR;
2146 HUD_Panel_UpdateCvars(healtharmor);
2149 mySize = panel_size;
2151 HUD_Panel_DrawBg(1);
2152 if(panel_bg_padding)
2154 pos += '1 1 0' * panel_bg_padding;
2155 mySize -= '2 2 0' * panel_bg_padding;
2158 float armor, health;
2159 armor = getstati(STAT_ARMOR);
2160 health = getstati(STAT_HEALTH);
2163 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2165 if(autocvar__hud_configure)
2175 vector barpos, barsize;
2179 drawfont = hud_bigfont;
2180 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2183 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2188 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2189 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2190 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2191 } else { // left align
2193 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2197 if(v_z) // NOT fully armored
2199 biggercount = "health";
2200 if(autocvar_hud_panel_healtharmor_progressbar)
2202 HUD_Panel_GetProgressBarColor("health")
2203 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2206 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2210 biggercount = "armor";
2211 if(autocvar_hud_panel_healtharmor_progressbar)
2213 HUD_Panel_GetProgressBarColor("armor")
2214 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2217 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2219 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2224 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2225 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2226 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2229 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2231 HUD_Panel_GetProgressBarColor("fuel")
2232 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2237 string leftname, rightname;
2238 float leftcnt, rightcnt;
2239 float leftactive, rightactive;
2240 float leftalpha, rightalpha;
2241 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2246 leftalpha = min((armor+10)/55, 1);
2248 rightname = "health";
2253 leftname = "health";
2258 rightname = "armor";
2262 rightalpha = min((armor+10)/55, 1);
2265 if (mySize_x/mySize_y > 4)
2269 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2270 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2271 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2272 } else { // left align
2274 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2277 if(autocvar_hud_panel_healtharmor_progressbar)
2279 HUD_Panel_GetProgressBarColor(leftname)
2280 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2282 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2287 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2288 barpos = pos + eX * 0.5 * mySize_x;
2289 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2290 } else { // right align
2291 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2292 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2295 if(autocvar_hud_panel_healtharmor_progressbar)
2297 HUD_Panel_GetProgressBarColor(rightname)
2298 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2300 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2305 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2306 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2307 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2310 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2312 HUD_Panel_GetProgressBarColor("fuel")
2313 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2316 else if (mySize_x/mySize_y > 1.5)
2320 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2321 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2322 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2323 } else { // left align
2325 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2328 if(autocvar_hud_panel_healtharmor_progressbar)
2330 HUD_Panel_GetProgressBarColor(leftname)
2331 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2333 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2338 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2339 barpos = pos + eY * 0.5 * mySize_y;
2340 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2341 } else { // right align
2342 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2343 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2346 if(autocvar_hud_panel_healtharmor_progressbar)
2348 HUD_Panel_GetProgressBarColor(rightname)
2349 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2351 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2356 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2357 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2358 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2361 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2363 HUD_Panel_GetProgressBarColor("fuel")
2364 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2371 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2372 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2373 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2374 } else { // up align
2376 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2379 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2380 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2381 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2382 } else { // up align
2383 picpos = pos + eX * 0.05 * mySize_x;
2384 numpos = pos + eY * 0.4 * mySize_x;
2387 if(autocvar_hud_panel_healtharmor_progressbar)
2389 HUD_Panel_GetProgressBarColor(leftname)
2390 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2392 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2393 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2398 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2399 barpos = pos + eX * 0.5 * mySize_x;
2400 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2401 } else { // down align
2402 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2403 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2406 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2407 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2408 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2409 } else { // down align
2410 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2411 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2414 if(autocvar_hud_panel_healtharmor_progressbar)
2416 HUD_Panel_GetProgressBarColor(rightname)
2417 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2419 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2420 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2425 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2427 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2429 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2430 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2432 HUD_Panel_GetProgressBarColor("fuel")
2433 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2437 drawfont = hud_font;
2440 // Notification area (#4)
2443 string Weapon_SuicideMessage(float deathtype)
2445 w_deathtype = deathtype;
2446 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2447 return w_deathtypestring;
2450 string Weapon_KillMessage(float deathtype)
2452 w_deathtype = deathtype;
2453 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2454 return w_deathtypestring;
2457 float killnotify_times[10];
2458 float killnotify_deathtype[10];
2459 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2460 string killnotify_attackers[10];
2461 string killnotify_victims[10];
2462 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2465 for (i = 9; i > 0; --i) {
2466 killnotify_times[i] = killnotify_times[i-1];
2467 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2468 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2469 if(killnotify_attackers[i])
2470 strunzone(killnotify_attackers[i]);
2471 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2472 if(killnotify_victims[i])
2473 strunzone(killnotify_victims[i]);
2474 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2476 killnotify_times[0] = time;
2477 killnotify_deathtype[0] = wpn;
2478 killnotify_actiontype[0] = actiontype;
2479 if(killnotify_attackers[0])
2480 strunzone(killnotify_attackers[0]);
2481 killnotify_attackers[0] = strzone(attacker);
2482 if(killnotify_victims[0])
2483 strunzone(killnotify_victims[0]);
2484 killnotify_victims[0] = strzone(victim);
2487 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2490 float alsoprint, gentle;
2491 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2492 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2494 if(msg == MSG_SUICIDE) {
2495 w = DEATH_WEAPONOF(type);
2497 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2499 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2500 } else if (type == DEATH_KILL) {
2501 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2503 print ("^1",s1, "^1 couldn't take it anymore\n");
2504 } else if (type == DEATH_ROT) {
2505 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2507 print ("^1",s1, "^1 died\n");
2508 } else if (type == DEATH_NOAMMO) {
2509 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2511 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2512 } else if (type == DEATH_CAMP) {
2513 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2515 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2516 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2517 HUD_KillNotify_Push(s1, "", 0, type);
2519 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2520 } else if (type == DEATH_CHEAT) {
2521 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2523 print ("^1",s1, "^1 unfairly eliminated themself\n");
2524 } else if (type == DEATH_FIRE) {
2525 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2527 print ("^1",s1, "^1 burned to death\n");
2528 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2529 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2531 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2534 if (stof(s2) > 2) // killcount > 2
2535 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2536 } else if(msg == MSG_KILL) {
2537 w = DEATH_WEAPONOF(type);
2539 HUD_KillNotify_Push(s2, s1, 1, w);
2541 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2543 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2544 HUD_KillNotify_Push(s1, s2, 1, type);
2548 print ("^1", s1, "^1 took action against a team mate\n");
2550 print ("^1", s1, "^1 mows down a team mate\n");
2553 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2555 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2557 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2559 else if (stof(s2) > 2) {
2561 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2563 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2566 else if(type == KILL_FIRST_BLOOD)
2567 print("^1",s1, "^1 drew first blood", "\n");
2569 else if (type == DEATH_TELEFRAG)
2570 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2571 else if (type == DEATH_DROWN) {
2572 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2574 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2576 else if (type == DEATH_SLIME) {
2577 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2579 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2581 else if (type == DEATH_LAVA) {
2582 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2584 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2586 else if (type == DEATH_FALL) {
2587 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2589 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2591 else if (type == DEATH_SHOOTING_STAR) {
2592 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2594 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2596 else if (type == DEATH_SWAMP) {
2597 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2599 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2601 else if (type == DEATH_HURTTRIGGER)
2603 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2605 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2606 } else if(type == DEATH_SBCRUSH) {
2607 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2609 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2610 } else if(type == DEATH_SBMINIGUN) {
2611 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2613 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2614 } else if(type == DEATH_SBROCKET) {
2615 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2617 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2618 } else if(type == DEATH_SBBLOWUP) {
2619 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2621 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2622 } else if(type == DEATH_WAKIGUN) {
2623 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2625 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2626 } else if(type == DEATH_WAKIROCKET) {
2627 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2629 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2630 } else if(type == DEATH_WAKIBLOWUP) {
2631 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2633 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2634 } else if(type == DEATH_TURRET) {
2635 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2637 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2638 } else if(type == DEATH_TOUCHEXPLODE) {
2639 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2641 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2642 } else if(type == DEATH_CHEAT) {
2643 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2645 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2646 } else if (type == DEATH_FIRE) {
2647 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2649 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2650 } else if (type == DEATH_CUSTOM) {
2651 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2653 print ("^1",s1, "^1 ", s2, "\n");
2655 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2657 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2659 } else if(msg == MSG_SPREE) {
2660 if(type == KILL_END_SPREE) {
2662 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2664 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2665 } else if(type == KILL_SPREE) {
2667 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2669 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2670 } else if(type == KILL_SPREE_3) {
2672 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2674 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2675 } else if(type == KILL_SPREE_5) {
2677 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2679 print (s1,"^7 unleashes ^1RAGE\n");
2680 } else if(type == KILL_SPREE_10) {
2682 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2684 print (s1,"^7 starts the ^1MASSACRE!\n");
2685 } else if(type == KILL_SPREE_15) {
2687 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2689 print (s1,"^7 executes ^1MAYHEM!\n");
2690 } else if(type == KILL_SPREE_20) {
2692 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2694 print (s1,"^7 is a ^1BERSERKER!\n");
2695 } else if(type == KILL_SPREE_25) {
2697 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2699 print (s1,"^7 inflicts ^1CARNAGE!\n");
2700 } else if(type == KILL_SPREE_30) {
2702 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2704 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2706 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2707 if (type == DEATH_DROWN) {
2708 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2712 print ("^1",s1, "^1 was in the water for too long\n");
2714 print ("^1",s1, "^1 drowned\n");
2716 } else if (type == DEATH_SLIME) {
2717 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2719 print ("^1",s1, "^1 was slimed\n");
2720 } else if (type == DEATH_LAVA) {
2721 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2725 print ("^1",s1, "^1 found a hot place\n");
2727 print ("^1",s1, "^1 turned into hot slag\n");
2729 } else if (type == DEATH_FALL) {
2730 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2734 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2736 print ("^1",s1, "^1 hit the ground with a crunch\n");
2738 } else if (type == DEATH_SHOOTING_STAR) {
2739 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2741 print ("^1",s1, "^1 became a shooting star\n");
2742 } else if (type == DEATH_SWAMP) {
2743 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2747 print ("^1",s1, "^1 discovered a swamp\n");
2749 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2751 } else if(type == DEATH_TURRET) {
2752 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2754 print ("^1",s1, "^1 was mowed down by a turret \n");
2755 } else if (type == DEATH_CUSTOM) {
2756 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2758 print ("^1",s1, "^1 ", s2, "\n");
2759 } else if (type == DEATH_HURTTRIGGER) {
2760 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2762 print ("^1",s1, "^1 was in the wrong place\n");
2763 } else if(type == DEATH_TOUCHEXPLODE) {
2764 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2766 print ("^1",s1, "^1 died in an accident\n");
2767 } else if(type == DEATH_CHEAT) {
2768 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2770 print ("^1",s1, "^1 was unfairly eliminated\n");
2771 } else if(type == DEATH_FIRE) {
2772 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2776 print ("^1",s1, "^1 felt a little hot\n");
2778 print ("^1",s1, "^1 burnt to death\n");
2781 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2785 print ("^1",s1, "^1 needs a restart\n");
2787 print ("^1",s1, "^1 died\n");
2790 } else if(msg == MSG_KILL_ACTION_SPREE) {
2792 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2794 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2795 } else if(msg == MSG_INFO) {
2796 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2797 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2798 print(s1, "^7 got the ", s2, "\n");
2799 } else if(type == INFO_LOSTFLAG) {
2800 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2801 print(s1, "^7 lost the ", s2, "\n");
2802 } else if(type == INFO_PICKUPFLAG) {
2803 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2804 print(s1, "^7 picked up the ", s2, "\n");
2805 } else if(type == INFO_RETURNFLAG) {
2806 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2807 print(s1, "^7 returned the ", s2, "\n");
2808 } else if(type == INFO_CAPTUREFLAG) {
2809 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2810 print(s1, "^7 captured the ", s2, s3, "\n");
2815 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2817 void HUD_Centerprint(string s1, string s2, float type, float msg)
2820 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2821 if(msg == MSG_SUICIDE) {
2822 if (type == DEATH_TEAMCHANGE) {
2823 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2824 } else if (type == DEATH_AUTOTEAMCHANGE) {
2825 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2826 } else if (type == DEATH_CAMP) {
2828 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2830 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2831 } else if (type == DEATH_NOAMMO) {
2833 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2835 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2836 } else if (type == DEATH_ROT) {
2838 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2840 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2841 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2843 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2845 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2846 } else if (type == DEATH_QUIET) {
2848 } else if (type == DEATH_KILL) {
2850 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2852 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2854 } else if(msg == MSG_KILL) {
2855 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2857 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2859 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2861 } else if (type == KILL_FIRST_BLOOD) {
2863 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2865 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2867 } else if (type == KILL_FIRST_VICTIM) {
2869 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2871 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2873 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2875 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2877 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2879 } else if (type == KILL_TYPEFRAGGED) {
2881 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2883 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2885 } else if (type == KILL_FRAG) {
2887 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2889 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2891 } else if (type == KILL_FRAGGED) {
2893 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2895 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2898 } else if(msg == MSG_KILL_ACTION) {
2899 // TODO: invent more centerprints here?
2900 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2904 void HUD_Notify (void)
2906 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
2909 active_panel = HUD_PANEL_NOTIFY;
2910 HUD_Panel_UpdateCvars(notify);
2913 mySize = panel_size;
2915 HUD_Panel_DrawBg(1);
2916 if(panel_bg_padding)
2918 pos += '1 1 0' * panel_bg_padding;
2919 mySize -= '2 2 0' * panel_bg_padding;
2922 float entries, height;
2923 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2924 height = mySize_y/entries;
2927 fontsize = '0.5 0.5 0' * height;
2931 when = autocvar_hud_panel_notify_time;
2933 fadetime = autocvar_hud_panel_notify_fadetime;
2937 vector pos_attacker, pos_victim;
2939 float width_attacker;
2940 string attacker, victim;
2943 for(j = 0; j < entries; ++j)
2946 if(autocvar_hud_panel_notify_flip)
2948 else // rather nasty hack for ordering items from the bottom up
2949 i = entries - j - 1;
2953 if(killnotify_times[j] + when > time)
2956 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2960 if(killnotify_times[j] + when > time)
2966 // TODO: maybe print in team colors?
2969 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2971 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2972 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2973 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2975 if(killnotify_deathtype[j] == DEATH_GENERIC)
2979 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2981 s = "notify_outofammo";
2983 else if(killnotify_deathtype[j] == DEATH_KILL)
2985 s = "notify_selfkill";
2987 else if(killnotify_deathtype[j] == DEATH_CAMP)
2989 s = "notify_camping";
2991 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2993 s = "notify_teamkill_red";
2995 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2997 s = "notify_teamkill_blue";
2999 else if(killnotify_deathtype[j] == DEATH_DROWN)
3003 else if(killnotify_deathtype[j] == DEATH_SLIME)
3007 else if(killnotify_deathtype[j] == DEATH_LAVA)
3011 else if(killnotify_deathtype[j] == DEATH_FALL)
3015 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3017 s = "notify_shootingstar";
3019 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3023 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3025 if(killnotify_victims[j] == "^1RED^7 flag")
3027 s = "notify_red_taken";
3031 s = "notify_blue_taken";
3034 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3036 if(killnotify_victims[j] == "^1RED^7 flag")
3038 s = "notify_red_returned";
3042 s = "notify_blue_returned";
3045 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3047 if(killnotify_victims[j] == "^1RED^7 flag")
3049 s = "notify_red_lost";
3053 s = "notify_blue_lost";
3056 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3058 if(killnotify_victims[j] == "^1RED^7 flag")
3060 s = "notify_red_captured";
3064 s = "notify_blue_captured";
3069 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3070 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3073 // X [did action to] Y
3076 if(autocvar__hud_configure)
3078 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3079 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3080 a = bound(0, (when - j) / 4, 1);
3084 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3085 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3087 width_attacker = stringwidth(attacker, TRUE, fontsize);
3088 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3089 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3090 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3092 if(autocvar__hud_configure) // example actions for config mode
3094 s = "weaponelectro";
3096 else if(WEP_VALID(killnotify_deathtype[j]))
3098 self = get_weaponinfo(killnotify_deathtype[j]);
3099 s = strcat("weapon", self.netname);
3101 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3103 s = "notify_teamkill_red";
3105 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3107 s = "notify_teamkill_red";
3109 else if(killnotify_deathtype[j] == DEATH_DROWN)
3113 else if(killnotify_deathtype[j] == DEATH_SLIME)
3117 else if(killnotify_deathtype[j] == DEATH_LAVA)
3121 else if(killnotify_deathtype[j] == DEATH_FALL)
3125 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3127 s = "notify_shootingstar";
3129 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3135 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3136 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3137 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3146 string seconds_tostring(float sec)
3149 minutes = floor(sec / 60);
3151 sec -= minutes * 60;
3154 s = ftos(100 + sec);
3156 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3159 void HUD_Timer(void)
3161 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3164 active_panel = HUD_PANEL_TIMER;
3165 HUD_Panel_UpdateCvars(timer);
3168 mySize = panel_size;
3170 HUD_Panel_DrawBg(1);
3171 if(panel_bg_padding)
3173 pos += '1 1 0' * panel_bg_padding;
3174 mySize -= '2 2 0' * panel_bg_padding;
3178 float timelimit, elapsedTime, timeleft, minutesLeft;
3180 timelimit = getstatf(STAT_TIMELIMIT);
3182 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3183 timeleft = ceil(timeleft);
3185 minutesLeft = floor(timeleft / 60);
3188 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3189 timer_color = '1 1 1'; //white
3190 else if(minutesLeft >= 1)
3191 timer_color = '1 1 0'; //yellow
3193 timer_color = '1 0 0'; //red
3195 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3196 if (time < getstatf(STAT_GAMESTARTTIME)) {
3197 //while restart is still active, show 00:00
3198 timer = seconds_tostring(0);
3200 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3201 timer = seconds_tostring(elapsedTime);
3204 timer = seconds_tostring(timeleft);
3207 drawfont = hud_bigfont;
3208 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3209 drawfont = hud_font;
3214 void HUD_Radar(void)
3216 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3219 active_panel = HUD_PANEL_RADAR;
3220 HUD_Panel_UpdateCvars(radar);
3223 mySize = panel_size;
3225 HUD_Panel_DrawBg(1);
3226 if(panel_bg_padding)
3228 pos += '1 1 0' * panel_bg_padding;
3229 mySize -= '2 2 0' * panel_bg_padding;
3232 local float color1, color2; // color already declared as a global in hud.qc
3235 float scale2d, normalsize, bigsize;
3238 teamradar_origin2d = pos + 0.5 * mySize;
3239 teamradar_size2d = mySize;
3241 if(minimapname == "")
3244 teamradar_loadcvars();
3246 switch(hud_panel_radar_zoommode)
3250 f = current_zoomfraction;
3253 f = 1 - current_zoomfraction;
3263 switch(hud_panel_radar_rotation)
3266 teamradar_angle = view_angles_y - 90;
3269 teamradar_angle = 90 * hud_panel_radar_rotation;
3273 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3274 teamradar_size2d = mySize;
3276 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3278 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3279 if(hud_panel_radar_rotation == 0)
3281 // max-min distance must fit the radar in any rotation
3282 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3286 vector c0, c1, c2, c3, span;
3287 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3288 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3289 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3290 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3292 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3293 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3295 // max-min distance must fit the radar in x=x, y=y
3297 teamradar_size2d_x * scale2d / (1.05 * span_x),
3298 teamradar_size2d_y * scale2d / (1.05 * span_y)
3302 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3303 if(bigsize > normalsize)
3304 normalsize = bigsize;
3308 + (1 - f) * normalsize;
3309 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3310 f * (mi_min + mi_max) * 0.5
3311 + (1 - f) * view_origin);
3313 color1 = GetPlayerColor(player_localentnum-1);
3314 rgb = GetTeamRGB(color1);
3323 draw_teamradar_background(hud_panel_radar_background_alpha, hud_panel_radar_foreground_alpha);
3325 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3326 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3327 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3328 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3329 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3331 color2 = GetPlayerColor(tm.sv_entnum);
3332 //if(color == COLOR_SPECTATOR || color == color2)
3333 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3335 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3337 drawresetcliparea();
3342 void HUD_Score(void)
3344 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3347 active_panel = HUD_PANEL_SCORE;
3348 HUD_Panel_UpdateCvars(score);
3351 mySize = panel_size;
3353 HUD_Panel_DrawBg(1);
3354 if(panel_bg_padding)
3356 pos += '1 1 0' * panel_bg_padding;
3357 mySize -= '2 2 0' * panel_bg_padding;
3360 float score, distribution, leader;
3361 vector distribution_color;
3363 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3365 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3366 string timer, distrtimer;
3368 pl = players.sort_next;
3371 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3372 if(pl.scores[ps_primary] == 0)
3375 score = me.(scores[ps_primary]);
3376 timer = TIME_ENCODED_TOSTRING(score);
3378 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3379 // distribution display
3380 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3382 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3384 if (distribution <= 0) {
3385 distribution_color = '0 1 0';
3388 distribution_color = '1 0 0';
3390 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3392 // race record display
3393 if (distribution <= 0)
3394 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3395 drawfont = hud_bigfont;
3396 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3397 drawfont = hud_font;
3398 } else if (!teamplay) { // non-teamgames
3399 // me vector := [team/connected frags id]
3400 pl = players.sort_next;
3404 if(autocvar__hud_configure)
3407 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3411 score = me.(scores[ps_primary]);
3412 if(autocvar__hud_configure)
3415 if(distribution >= 5) {
3416 distribution_color = eY;
3418 } else if(distribution >= 0) {
3419 distribution_color = '1 1 1';
3421 } else if(distribution >= -5)
3422 distribution_color = '1 1 0';
3424 distribution_color = eX;
3426 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3428 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3429 drawfont = hud_bigfont;
3430 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3431 drawfont = hud_font;
3432 } else { // teamgames
3433 float max_fragcount;
3434 max_fragcount = -99;
3437 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3438 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3440 score = tm.(teamscores[ts_primary]);
3441 if(autocvar__hud_configure)
3445 if (score > max_fragcount)
3446 max_fragcount = score;
3448 if(tm.team == myteam) {
3449 if (max_fragcount == score)
3452 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3453 drawfont = hud_bigfont;
3454 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3455 drawfont = hud_font;
3457 if (max_fragcount == score)
3460 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3461 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3470 void HUD_RaceTimer (void) {
3471 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3474 active_panel = HUD_PANEL_RACETIMER;
3475 HUD_Panel_UpdateCvars(racetimer);
3478 mySize = panel_size;
3480 HUD_Panel_DrawBg(1);
3481 if(panel_bg_padding)
3483 pos += '1 1 0' * panel_bg_padding;
3484 mySize -= '2 2 0' * panel_bg_padding;
3487 // always force 4:1 aspect
3489 if(mySize_x/mySize_y > 4)
3491 newSize_x = 4 * mySize_y;
3492 newSize_y = mySize_y;
3494 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3498 newSize_y = 1/4 * mySize_x;
3499 newSize_x = mySize_x;
3501 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3505 drawfont = hud_bigfont;
3507 string s, forcetime;
3509 if(autocvar__hud_configure)
3512 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3513 s = "^1Intermediate 1 (+15.42)";
3514 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3515 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3516 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3518 else if(race_checkpointtime)
3520 a = bound(0, 2 - (time - race_checkpointtime), 1);
3523 if(a > 0) // just hit a checkpoint?
3525 if(race_checkpoint != 254)
3527 if(race_time && race_previousbesttime)
3528 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3530 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3532 forcetime = TIME_ENCODED_TOSTRING(race_time);
3537 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3539 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3540 if(a > 0) // next one?
3542 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3547 if(s != "" && a > 0)
3549 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3552 if(race_penaltytime)
3554 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3557 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3558 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3564 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3565 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3570 if(race_laptime && race_checkpoint != 255)
3572 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3573 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3578 if(race_mycheckpointtime)
3580 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3581 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3582 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3584 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3586 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3587 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3588 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3591 if(race_penaltytime && !race_penaltyaccumulator)
3593 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3594 a = bound(0, (1 + t - time), 1);
3598 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3600 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3601 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3606 drawfont = hud_font;
3611 float vote_yescount;
3614 float vote_highlighted; // currently selected vote
3616 float vote_active; // is there an active vote?
3617 float vote_prev; // previous state of vote_active to check for a change
3619 float vote_change; // "time" when vote_active changed
3621 void HUD_VoteWindow(void)
3623 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3626 active_panel = HUD_PANEL_VOTE;
3627 HUD_Panel_UpdateCvars(vote);
3630 mySize = panel_size;
3634 if(vote_active != vote_prev) {
3636 vote_prev = vote_active;
3639 if(vote_active || autocvar__hud_configure)
3640 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3642 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3644 if(autocvar__hud_configure)
3654 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3656 HUD_Panel_DrawBg(a);
3657 if(panel_bg_padding)
3659 pos += '1 1 0' * panel_bg_padding;
3660 mySize -= '2 2 0' * panel_bg_padding;
3663 // always force 3:1 aspect
3665 if(mySize_x/mySize_y > 3)
3667 newSize_x = 3 * mySize_y;
3668 newSize_y = mySize_y;
3670 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3674 newSize_y = 1/3 * mySize_x;
3675 newSize_x = mySize_x;
3677 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3681 s = "A vote has been called for:";
3682 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3683 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3684 if(autocvar__hud_configure)
3685 s = "^1Configure the HUD";
3686 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3688 // print the yes/no counts
3689 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3690 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3691 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3692 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3694 // draw the progress bar backgrounds
3695 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3697 // draw the highlights
3698 if(vote_highlighted == 1) {
3699 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3700 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3702 else if(vote_highlighted == 2) {
3703 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3704 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3707 // draw the progress bars
3708 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3709 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3711 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3712 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3714 drawresetcliparea();
3717 vote_highlighted = 0;
3721 // Mod icons panel (#10)
3724 float mod_active; // is there any active mod icon?
3726 // CTF HUD modicon section
3727 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3728 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3729 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3731 void HUD_Mod_CTF_Reset(void)
3733 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3736 void HUD_Mod_CTF(vector pos, vector mySize)
3738 vector redflag_pos, blueflag_pos;
3740 float f; // every function should have that
3742 float redflag, blueflag; // current status
3743 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3746 stat_items = getstati(STAT_ITEMS);
3747 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3748 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3750 if(redflag || blueflag)
3755 if(autocvar__hud_configure)
3761 // when status CHANGES, set old status into prevstatus and current status into status
3762 if (redflag != redflag_prevframe)
3764 redflag_statuschange_time = time;
3765 redflag_prevstatus = redflag_prevframe;
3766 redflag_prevframe = redflag;
3769 if (blueflag != blueflag_prevframe)
3771 blueflag_statuschange_time = time;
3772 blueflag_prevstatus = blueflag_prevframe;
3773 blueflag_prevframe = blueflag;
3776 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3777 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3779 float BLINK_FACTOR = 0.15;
3780 float BLINK_BASE = 0.85;
3782 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3784 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3786 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3788 string red_icon, red_icon_prevstatus;
3789 float red_alpha, red_alpha_prevstatus;
3790 red_alpha = red_alpha_prevstatus = 1;
3792 case 1: red_icon = "flag_red_taken"; break;
3793 case 2: red_icon = "flag_red_lost"; break;
3794 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3796 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3797 red_icon = "flag_red_shielded";
3799 red_icon = string_null;
3802 switch(redflag_prevstatus) {
3803 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3804 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3805 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3808 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3809 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3810 red_icon_prevstatus = "flag_red_shielded";
3812 red_icon_prevstatus = string_null;
3816 string blue_icon, blue_icon_prevstatus;
3817 float blue_alpha, blue_alpha_prevstatus;
3818 blue_alpha = blue_alpha_prevstatus = 1;
3820 case 1: blue_icon = "flag_blue_taken"; break;
3821 case 2: blue_icon = "flag_blue_lost"; break;
3822 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3824 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3825 blue_icon = "flag_blue_shielded";
3827 blue_icon = string_null;
3830 switch(blueflag_prevstatus) {
3831 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3832 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3833 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3836 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3837 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3838 blue_icon_prevstatus = "flag_blue_shielded";
3840 blue_icon_prevstatus = string_null;
3844 if(mySize_x > mySize_y) {
3845 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3847 blueflag_pos = pos + eX * 0.5 * mySize_x;
3850 redflag_pos = pos + eX * 0.5 * mySize_x;
3852 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3854 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3856 blueflag_pos = pos + eY * 0.5 * mySize_y;
3859 redflag_pos = pos + eY * 0.5 * mySize_y;
3861 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3864 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3865 if(red_icon_prevstatus && f < 1)
3866 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3868 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3870 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3871 if(blue_icon_prevstatus && f < 1)
3872 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3874 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3877 // Keyhunt HUD modicon section
3878 float kh_runheretime;
3880 void HUD_Mod_KH_Reset(void)
3885 void HUD_Mod_KH(vector pos, vector mySize)
3887 mod_active = 1; // keyhunt should never hide the mod icons panel
3891 vector p, pa, kh_size, kh_asize;
3893 kh_keys = getstati(STAT_KH_KEYS);
3896 if(mySize_x > mySize_y)
3898 p_y = pos_y + 0.25 * mySize_y;
3899 pa = p - eY * 0.25 * mySize_y;
3901 kh_size_x = mySize_x * 0.25;
3902 kh_size_y = 0.75 * mySize_y;
3903 kh_asize_x = mySize_x * 0.25;
3904 kh_asize_y = mySize_y * 0.25;
3908 p_y = pos_y + 0.125 * mySize_y;
3909 pa = p - eY * 0.125 * mySize_y;
3911 kh_size_x = mySize_x * 0.5;
3912 kh_size_y = 0.375 * mySize_y;
3913 kh_asize_x = mySize_x * 0.5;
3914 kh_asize_y = mySize_y * 0.125;
3921 for(i = 0; i < 4; ++i)
3923 key = floor(kh_keys / pow(32, i)) & 31;
3925 if(keyteam == 30 && keycount <= 4)
3927 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3931 // this yields 8 exactly if "RUN HERE" shows
3936 kh_runheretime = time;
3937 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3942 for(i = 0; i < 4; ++i)
3944 key = floor(kh_keys / pow(32, i)) & 31;
3957 default: // owned or dropped
3962 a = a * panel_fg_alpha;
3963 aa = aa * panel_fg_alpha;
3969 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3972 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3975 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3978 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3983 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3986 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3989 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3992 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3995 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3999 if(mySize_x > mySize_y)
4001 p_x += 0.25 * mySize_x;
4002 pa_x += 0.25 * mySize_x;
4008 p_y = pos_y + 0.625 * mySize_y;
4009 pa_y = pos_y + 0.5 * mySize_y;
4015 p_x += 0.5 * mySize_x;
4016 pa_x += 0.5 * mySize_x;
4022 // Nexball HUD mod icon
4023 void HUD_Mod_NexBall(vector pos, vector mySize)
4025 float stat_items, nb_pb_starttime, dt, p;
4027 stat_items = getstati(STAT_ITEMS);
4028 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4030 if (stat_items & IT_KEY1)
4035 //Manage the progress bar if any
4036 if (nb_pb_starttime > 0)
4038 dt = mod(time - nb_pb_starttime, nb_pb_period);
4039 // one period of positive triangle
4040 p = 2 * dt / nb_pb_period;
4047 if(mySize_x > mySize_y)
4049 barsize = eX * p * mySize_x + eY * mySize_y;
4054 barsize = eX * mySize_x + eY * p * mySize_y;
4057 HUD_Panel_GetProgressBarColor("nexball")
4058 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4061 if (stat_items & IT_KEY1)
4062 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4065 // Race/CTS HUD mod icons
4066 float crecordtime_prev; // last remembered crecordtime
4067 float crecordtime_change_time; // time when crecordtime last changed
4068 float srecordtime_prev; // last remembered srecordtime
4069 float srecordtime_change_time; // time when srecordtime last changed
4071 float race_status_time;
4072 float race_status_prev;
4073 string race_status_name_prev;
4074 void HUD_Mod_Race(vector pos, vector mySize)
4076 mod_active = 1; // race should never hide the mod icons panel
4078 me = playerslots[player_localentnum - 1];
4080 float f; // yet another function has this
4081 score = me.(scores[ps_primary]);
4083 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4084 return; // no records in the actual race
4086 drawfont = hud_bigfont;
4088 // clientside personal record
4090 if(gametype == GAME_CTS)
4094 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4096 if(score && (score < t || !t)) {
4097 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4098 if(cvar("cl_autodemo_delete_keeprecords"))
4100 f = cvar("cl_autodemo_delete");
4102 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4106 if(t != crecordtime_prev) {
4107 crecordtime_prev = t;
4108 crecordtime_change_time = time;
4110 f = time - crecordtime_change_time;
4113 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4114 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4116 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4117 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4118 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4119 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4123 t = race_server_record;
4124 if(t != srecordtime_prev) {
4125 srecordtime_prev = t;
4126 srecordtime_change_time = time;
4128 f = time - srecordtime_change_time;
4131 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4132 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4134 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4135 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4136 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4137 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4140 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4141 race_status_time = time + 5;
4142 race_status_prev = race_status;
4143 if (race_status_name_prev)
4144 strunzone(race_status_name_prev);
4145 race_status_name_prev = strzone(race_status_name);
4148 pos_x += mySize_x/2;
4151 a = bound(0, race_status_time - time, 1);
4154 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4158 rank = race_CheckName(race_status_name);
4160 rankname = race_PlaceName(rank);
4163 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4165 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4167 if(race_status == 0)
4168 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4169 else if(race_status == 1) {
4170 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4171 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4172 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4173 } else if(race_status == 2) {
4174 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4175 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4177 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4178 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4179 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4180 } else if(race_status == 3) {
4181 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4182 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4183 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4186 if (race_status_time - time <= 0) {
4187 race_status_prev = -1;
4189 if(race_status_name)
4190 strunzone(race_status_name);
4191 race_status_name = string_null;
4192 if(race_status_name_prev)
4193 strunzone(race_status_name_prev);
4194 race_status_name_prev = string_null;
4196 drawfont = hud_font;
4199 float mod_prev; // previous state of mod_active to check for a change
4201 float mod_change; // "time" when mod_active changed
4203 void HUD_ModIcons(void)
4205 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4208 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4211 active_panel = HUD_PANEL_MODICONS;
4212 HUD_Panel_UpdateCvars(modicons);
4215 mySize = panel_size;
4217 if(mod_active != mod_prev) {
4219 mod_prev = mod_active;
4222 if(mod_active || autocvar__hud_configure)
4223 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4225 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4228 HUD_Panel_DrawBg(mod_alpha);
4230 if(panel_bg_padding)
4232 pos += '1 1 0' * panel_bg_padding;
4233 mySize -= '2 2 0' * panel_bg_padding;
4236 // these MUST be ran in order to update mod_active
4237 if(gametype == GAME_KEYHUNT)
4238 HUD_Mod_KH(pos, mySize);
4239 else if(gametype == GAME_CTF || autocvar__hud_configure)
4240 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4241 else if(gametype == GAME_NEXBALL)
4242 HUD_Mod_NexBall(pos, mySize);
4243 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4244 HUD_Mod_Race(pos, mySize);
4247 // Draw pressed keys (#11)
4249 void HUD_DrawPressedKeys(void)
4251 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4254 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4257 active_panel = HUD_PANEL_PRESSEDKEYS;
4258 HUD_Panel_UpdateCvars(pressedkeys);
4261 mySize = panel_size;
4263 HUD_Panel_DrawBg(1);
4264 if(panel_bg_padding)
4266 pos += '1 1 0' * panel_bg_padding;
4267 mySize -= '2 2 0' * panel_bg_padding;
4270 // force custom aspect
4271 if(autocvar_hud_panel_pressedkeys_aspect)
4274 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4276 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4277 newSize_y = mySize_y;
4279 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4283 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4284 newSize_x = mySize_x;
4286 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4292 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4295 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4296 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4297 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4298 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4299 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4300 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4301 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4304 // Handle chat as a panel (#12)
4308 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4310 cvar_set("con_chatrect", "0");
4314 active_panel = HUD_PANEL_CHAT;
4315 HUD_Panel_UpdateCvars(chat);
4317 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4319 panel_pos_y = panel_bg_border;
4320 panel_size_y = vid_conheight - panel_bg_border * 2;
4322 panel_bg = "border"; // force a border when maximized
4323 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4328 mySize = panel_size;
4330 HUD_Panel_DrawBg(1);
4332 if(panel_bg_padding)
4334 pos += '1 1 0' * panel_bg_padding;
4335 mySize -= '2 2 0' * panel_bg_padding;
4338 cvar_set("con_chatrect", "1");
4340 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4341 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4343 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4344 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4346 if(autocvar__hud_configure)
4349 chatsize = cvar("con_chatsize");
4350 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4352 for(i = 0; i < cvar("con_chat"); ++i)
4354 if(i == cvar("con_chat") - 1)
4357 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4358 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4363 // Engine info panel (#13)
4370 float frametimeavg1; // 1 frame ago
4371 float frametimeavg2; // 2 frames ago
4372 void HUD_EngineInfo(void)
4374 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4377 active_panel = HUD_PANEL_ENGINEINFO;
4378 HUD_Panel_UpdateCvars(engineinfo);
4381 mySize = panel_size;
4383 HUD_Panel_DrawBg(1);
4384 if(panel_bg_padding)
4386 pos += '1 1 0' * panel_bg_padding;
4387 mySize -= '2 2 0' * panel_bg_padding;
4390 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4392 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4393 frametimeavg2 = frametimeavg1;
4394 frametimeavg1 = frametimeavg;
4397 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4398 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4400 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4401 prevfps = (1/frametime);
4402 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4408 if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4410 prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
4412 prevfps_time = time;
4417 color = HUD_Get_Num_Color (prevfps, 100);
4418 drawfont = hud_bigfont;
4419 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4420 drawfont = hud_font;
4423 // Info messages panel (#14)
4425 void HUD_InfoMessages(void)
4427 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4430 active_panel = HUD_PANEL_INFOMESSAGES;
4431 HUD_Panel_UpdateCvars(infomessages);
4434 mySize = panel_size;
4436 HUD_Panel_DrawBg(1);
4437 if(panel_bg_padding)
4439 pos += '1 1 0' * panel_bg_padding;
4440 mySize -= '2 2 0' * panel_bg_padding;
4443 // always force 5:1 aspect
4445 if(mySize_x/mySize_y > 5)
4447 newSize_x = 5 * mySize_y;
4448 newSize_y = mySize_y;
4450 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4454 newSize_y = 1/5 * mySize_x;
4455 newSize_x = mySize_x;
4457 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4466 fontsize = '0.20 0.20 0' * mySize_y;
4469 if(!autocvar__hud_configure)
4471 if(spectatee_status && !intermission)
4473 if(spectatee_status == -1)
4476 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4478 if(autocvar_hud_panel_infomessages_flip)
4479 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4480 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4481 o += eY * fontsize_y;
4483 if(spectatee_status == -1)
4484 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4486 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4487 if(autocvar_hud_panel_infomessages_flip)
4488 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4489 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4490 o += eY * fontsize_y;
4492 if(spectatee_status == -1)
4493 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4495 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4496 if(autocvar_hud_panel_infomessages_flip)
4497 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4498 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4499 o += eY * fontsize_y;
4501 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4502 if(autocvar_hud_panel_infomessages_flip)
4503 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4504 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4505 o += eY * fontsize_y;
4507 if(gametype == GAME_ARENA)
4508 s = "^1Wait for your turn to join";
4509 else if(gametype == GAME_LMS)
4512 sk = playerslots[player_localentnum - 1];
4513 if(sk.(scores[ps_primary]) >= 666)
4514 s = "^1Match has already begun";
4515 else if(sk.(scores[ps_primary]) > 0)
4516 s = "^1You have no more lives left";
4518 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4521 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4522 if(autocvar_hud_panel_infomessages_flip)
4523 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4524 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4525 o += eY * fontsize_y;
4527 //show restart countdown:
4528 if (time < getstatf(STAT_GAMESTARTTIME)) {
4530 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4531 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4532 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4533 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4534 o += eY * fontsize_y;
4537 if(warmup_stage && !intermission)
4539 s = "^2Currently in ^1warmup^2 stage!";
4540 if(autocvar_hud_panel_infomessages_flip)
4541 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4542 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4543 o += eY * fontsize_y;
4547 if(mod(time, 1) >= 0.5)
4552 if(ready_waiting && !intermission && !spectatee_status)
4554 if(ready_waiting_for_me)
4557 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4559 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4564 s = strcat("^2Waiting for others to ready up to end warmup...");
4566 s = strcat("^2Waiting for others to ready up...");
4568 if(autocvar_hud_panel_infomessages_flip)
4569 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4570 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4571 o += eY * fontsize_y;
4573 else if(warmup_stage && !intermission && !spectatee_status)
4575 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4576 if(autocvar_hud_panel_infomessages_flip)
4577 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4578 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4579 o += eY * fontsize_y;
4582 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4584 float ts_min, ts_max;
4585 tm = teams.sort_next;
4588 for(; tm.sort_next; tm = tm.sort_next)
4590 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4592 if(!ts_min) ts_min = tm.team_size;
4593 else ts_min = min(ts_min, tm.team_size);
4594 if(!ts_max) ts_max = tm.team_size;
4595 else ts_max = max(ts_max, tm.team_size);
4597 if ((ts_max - ts_min) > 1)
4599 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4600 tm = GetTeam(myteam, false);
4602 if (tm.team != COLOR_SPECTATOR)
4603 if (tm.team_size == ts_max)
4604 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4606 if(autocvar_hud_panel_infomessages_flip)
4607 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4608 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4609 o += eY * fontsize_y;
4616 s = "^7Press ^3ESC ^7to show HUD options.";
4617 if(autocvar_hud_panel_infomessages_flip)
4618 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4619 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4620 o += eY * fontsize_y;
4621 s = "^3Doubleclick ^7a panel for panel-specific options.";
4622 if(autocvar_hud_panel_infomessages_flip)
4623 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4624 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4625 o += eY * fontsize_y;
4626 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4627 if(autocvar_hud_panel_infomessages_flip)
4628 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4629 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4630 o += eY * fontsize_y;
4631 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4632 if(autocvar_hud_panel_infomessages_flip)
4633 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4634 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4635 o += eY * fontsize_y;
4645 void HUD_ShowSpeed(void)
4648 float pos, conversion_factor;
4649 string speed, zspeed, unit;
4651 switch(cvar("cl_showspeed_unit"))
4656 conversion_factor = 1.0;
4660 conversion_factor = 1.0;
4664 conversion_factor = 0.0254;
4668 conversion_factor = 0.0254 * 3.6;
4672 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4676 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4680 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4682 numsize_x = numsize_y = cvar("cl_showspeed_size");
4683 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4685 drawfont = hud_bigfont;
4686 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4688 if (cvar("cl_showspeed_z") == 1) {
4689 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4690 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4693 drawfont = hud_font;
4696 vector acc_prevspeed;
4700 void HUD_ShowAcceleration(void)
4702 float acceleration, sz, scale, alpha, f;
4703 vector pos, top, rgb;
4704 top_x = vid_conwidth/2;
4707 f = time - acc_prevtime;
4708 if(cvar("cl_showacceleration_z"))
4709 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4711 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4712 acc_prevspeed = pmove_vel;
4713 acc_prevtime = time;
4715 f = bound(0, f * 10, 1);
4716 acc_avg = acc_avg * (1 - f) + acceleration * f;
4717 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4719 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4721 sz = cvar("cl_showacceleration_size");
4722 scale = cvar("cl_showacceleration_scale");
4723 alpha = cvar("cl_showacceleration_alpha");
4724 if (cvar("cl_showacceleration_color_custom"))
4725 rgb = stov(cvar_string("cl_showacceleration_color"));
4728 if (acceleration < 0) {
4729 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4730 } else if (acceleration > 0) {
4731 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4735 if (acceleration > 0)
4736 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4737 else if (acceleration < 0)
4738 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4741 void HUD_Reset (void)
4743 // reset gametype specific icons
4744 if(gametype == GAME_KEYHUNT)
4746 else if(gametype == GAME_CTF)
4747 HUD_Mod_CTF_Reset();
4750 #define HUD_DrawPanel(id)\
4752 case (HUD_PANEL_RADAR):\
4753 HUD_Radar(); break;\
4754 case (HUD_PANEL_WEAPONS):\
4755 HUD_Weapons(); break;\
4756 case (HUD_PANEL_AMMO):\
4758 case (HUD_PANEL_POWERUPS):\
4759 HUD_Powerups(); break;\
4760 case (HUD_PANEL_HEALTHARMOR):\
4761 HUD_HealthArmor(); break;\
4762 case (HUD_PANEL_NOTIFY):\
4763 HUD_Notify(); break;\
4764 case (HUD_PANEL_TIMER):\
4765 HUD_Timer(); break;\
4766 case (HUD_PANEL_SCORE):\
4767 HUD_Score(); break;\
4768 case (HUD_PANEL_RACETIMER):\
4769 HUD_RaceTimer(); break;\
4770 case (HUD_PANEL_VOTE):\
4771 HUD_VoteWindow(); break;\
4772 case (HUD_PANEL_MODICONS):\
4773 HUD_ModIcons(); break;\
4774 case (HUD_PANEL_PRESSEDKEYS):\
4775 HUD_DrawPressedKeys(); break;\
4776 case (HUD_PANEL_CHAT):\
4778 case (HUD_PANEL_ENGINEINFO):\
4779 HUD_EngineInfo(); break;\
4780 case (HUD_PANEL_INFOMESSAGES):\
4781 HUD_InfoMessages(); break;\
4784 void HUD_Main (void)
4786 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4788 if(disable_menu_alphacheck == 1)
4789 menu_fade_alpha = 1;
4791 menu_fade_alpha = (1 - autocvar__menu_alpha);
4792 hud_fg_alpha = cvar("hud_fg_alpha");
4794 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4795 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4797 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4798 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4802 // HUD configure visible grid
4803 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4807 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4809 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4812 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4814 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4820 if((teamplay) && autocvar_hud_dock_color_team) {
4821 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4822 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4824 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4825 color = '1 0 0' * autocvar_hud_dock_color_team;
4827 else if(autocvar_hud_dock_color == "shirt") {
4828 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4829 color = colormapPaletteColor(floor(f / 16), 0);
4831 else if(autocvar_hud_dock_color == "pants") {
4832 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4833 color = colormapPaletteColor(mod(f, 16), 1);
4836 color = stov(autocvar_hud_dock_color);
4839 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4842 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4843 if(precache_pic(pic) == "") {
4844 pic = "gfx/hud/default/dock";
4846 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4849 // cache the panel order into the panel_order array
4850 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4851 if(hud_panelorder_prev)
4852 strunzone(hud_panelorder_prev);
4853 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4854 tokenize_console(autocvar__hud_panelorder);
4855 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4856 panel_order[i] = stof(argv(i));
4859 // draw panels in order specified by panel_order array
4860 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4861 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4862 HUD_DrawPanel(panel_order[i]);
4865 // draw chat panel on top if it is maximized
4866 if(autocvar__con_chat_maximized)
4867 HUD_DrawPanel(HUD_PANEL_CHAT);
4869 // TODO hud_'ify these
4870 if (cvar("cl_showspeed"))
4872 if (cvar("cl_showacceleration"))
4873 HUD_ShowAcceleration();
4875 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4876 localcmd("cmd selectteam auto; cmd join\n");
4878 hud_configure_prev = autocvar__hud_configure;
4880 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4881 disable_menu_alphacheck = 0;