7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 vector centerprint_start;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i])
186 strunzone(centerprint_messages[i]);
187 centerprint_messages[i] = strzone(s);
188 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191 // half height for empty lines looks better
197 if(i >= CENTERPRINT_MAX_LINES)
203 h = centerprint_fontsize_y*hcount;
205 havail = vid_conheight;
206 if(cvar("con_chatpos") < 0)
207 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
208 if(havail > vid_conheight - 70)
209 havail = vid_conheight - 70; // avoid overlapping HUD
211 centerprint_start_x = 0;
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
263 centerprint_start_y =
266 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
274 centerprint_expire = time + cvar("scr_centertime");
277 void HUD_DrawCenterPrint (void)
284 //if(time > centerprint_expire)
287 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
288 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
289 //sz = 1.2 / (a + 0.2);
294 pos = centerprint_start;
295 for (i=0; i<centerprint_num; i = i + 1)
297 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
298 ts = centerprint_messages[i];
301 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
302 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
303 pos_y = pos_y + centerprint_fontsize_y;
306 // half height for empty lines looks better
307 pos_y = pos_y + centerprint_fontsize_y * 0.5;
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
313 position_x -= 2 / 3 * strlen(text) * scale_x;
314 drawstring(position, text, scale, rgb, alpha, flag);
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
319 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320 drawstring(position, text, scale, rgb, alpha, flag);
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
332 return strcat(ftos(pos), "th");
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
344 if(histime == 0) // goal hit
348 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
358 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
364 lapstr = strcat(" (-", ftos(lapdelta), "L)");
367 else if(lapdelta < 0)
369 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
373 else if(histime > 0) // anticipation
375 if(mytime >= histime)
376 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
378 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
385 cpname = "Start line";
387 cpname = "Finish line";
389 cpname = strcat("Intermediate ", ftos(cp));
391 cpname = "Finish line";
394 return strcat(col, cpname);
395 else if(hisname == "")
396 return strcat(col, cpname, " (", timestr, ")");
398 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
404 for (i=RANKINGS_CNT-1;i>=0;--i)
405 if(grecordholder[i] == net_name)
417 void HUD_Panel_ExportCfg(string cfgname)
420 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
423 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
430 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
448 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
451 // common cvars for all panels
453 for (i = 0; i < HUD_PANEL_NUM; ++i)
457 fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
458 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
459 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
460 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
461 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
462 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
463 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
464 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
465 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
467 case HUD_PANEL_WEAPONICONS:
468 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
471 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
472 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
473 fputs(fh, strcat("seta hud_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_", panel_name, "_ammo_color")), "\"", "\n"));
474 fputs(fh, strcat("seta hud_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
475 fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
477 case HUD_PANEL_INVENTORY:
478 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
481 case HUD_PANEL_POWERUPS:
482 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
483 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
484 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
486 case HUD_PANEL_HEALTHARMOR:
487 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
488 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
489 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
491 case HUD_PANEL_NOTIFY:
492 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
493 fputs(fh, strcat("seta hud_", panel_name, "_print \"", cvar_string(strcat("hud_", panel_name, "_print")), "\"", "\n"));
495 case HUD_PANEL_RADAR:
496 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
499 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
501 case HUD_PANEL_PRESSEDKEYS:
502 fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_aspect")), "\"", "\n"));
508 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
513 const float hlBorderSize = 4;
514 const string hlBorder = "gfx/hud/default/border_highlighted";
515 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
516 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
518 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
519 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
520 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
521 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
522 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
525 // draw the background/borders
526 #define HUD_Panel_DrawBg(alpha)\
528 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
529 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
530 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
532 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
539 pic = strcat(hud_skin_path, "/statusbar_vertical");
540 if(precache_pic(pic) == "") {
541 pic = "gfx/hud/default/statusbar_vertical";
543 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
544 if(mySize_y/mySize_x > 2)
545 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
546 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
548 pic = strcat(hud_skin_path, "/statusbar");
549 if(precache_pic(pic) == "") {
550 pic = "gfx/hud/default/statusbar";
552 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
553 if(mySize_x/mySize_y > 2)
554 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
555 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
559 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
565 pic = strcat(hud_skin_path, "/num_leading");
566 if(precache_pic(pic) == "") {
567 pic = "gfx/hud/default/num_leading";
570 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
571 if(mySize_x/mySize_y > 2)
572 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
573 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
576 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
577 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
588 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
589 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
591 for (i = 0; i < HUD_PANEL_NUM; ++i) {
592 if(i == highlightedPanel || !panel_enabled)
595 HUD_Panel_UpdatePosSizeForId(i)
597 panel_pos -= '1 1 0' * panel_bg_border;
598 panel_size += '2 2 0' * panel_bg_border;
600 if(myPos_y + mySize_y < panel_pos_y)
602 if(myPos_y > panel_pos_y + panel_size_y)
605 if(myPos_x + mySize_x < panel_pos_x)
607 if(myPos_x > panel_pos_x + panel_size_x)
610 // OK, there IS a collision.
612 myCenter_x = myPos_x + 0.5 * mySize_x;
613 myCenter_y = myPos_y + 0.5 * mySize_y;
615 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
616 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
618 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
620 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
621 myTarget_x = panel_pos_x - mySize_x;
622 else // push it upwards
623 myTarget_y = panel_pos_y - mySize_y;
625 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
627 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
628 myTarget_x = panel_pos_x + panel_size_x;
629 else // push it upwards
630 myTarget_y = panel_pos_y - mySize_y;
632 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
634 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
635 myTarget_x = panel_pos_x - mySize_x;
636 else // push it downwards
637 myTarget_y = panel_pos_y + panel_size_y;
639 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
641 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
642 myTarget_x = panel_pos_x + panel_size_x;
643 else // push it downwards
644 myTarget_y = panel_pos_y + panel_size_y;
646 if(cvar("hud_configure_checkcollisions_debug"))
647 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
653 void HUD_Panel_SetPos(vector pos)
655 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
659 if(cvar("hud_configure_checkcollisions_debug"))
660 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
662 if(autocvar_hud_configure_grid)
664 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
665 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
668 if(hud_configure_checkcollisions)
669 pos = HUD_Panel_CheckMove(pos, mySize);
671 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
672 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
675 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
677 HUD_Panel_GetName(highlightedPanel);
678 cvar_set(strcat("hud_", panel_name, "_pos"), s);
681 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
682 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
692 ratio = mySize_x/mySize_y;
694 for (i = 0; i < HUD_PANEL_NUM; ++i) {
695 if(i == highlightedPanel || !panel_enabled)
698 HUD_Panel_UpdatePosSizeForId(i)
700 panel_pos -= '1 1 0' * panel_bg_border;
701 panel_size += '2 2 0' * panel_bg_border;
703 targEndPos = panel_pos + panel_size;
705 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
706 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
709 if (resizeCorner == 1)
711 // check if this panel is on our way
712 if (resizeorigin_x <= panel_pos_x)
714 if (resizeorigin_y <= panel_pos_y)
716 if (targEndPos_x <= resizeorigin_x - mySize_x)
718 if (targEndPos_y <= resizeorigin_y - mySize_y)
721 // there is a collision:
722 // detect which side of the panel we are facing is actually limiting the resizing
723 // (which side the resize direction finds for first) and reduce the size up to there
725 // dist is the distance between resizeorigin and the "analogous" point of the panel
726 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
727 dist_x = resizeorigin_x - targEndPos_x;
728 dist_y = resizeorigin_y - targEndPos_y;
729 if (dist_y <= 0 || dist_x / dist_y > ratio)
730 mySize_x = min(mySize_x, dist_x);
732 mySize_y = min(mySize_y, dist_y);
734 else if (resizeCorner == 2)
736 if (resizeorigin_x >= targEndPos_x)
738 if (resizeorigin_y <= panel_pos_y)
740 if (panel_pos_x >= resizeorigin_x + mySize_x)
742 if (targEndPos_y <= resizeorigin_y - mySize_y)
745 dist_x = panel_pos_x - resizeorigin_x;
746 dist_y = resizeorigin_y - targEndPos_y;
747 if (dist_y <= 0 || dist_x / dist_y > ratio)
748 mySize_x = min(mySize_x, dist_x);
750 mySize_y = min(mySize_y, dist_y);
752 else if (resizeCorner == 3)
754 if (resizeorigin_x <= panel_pos_x)
756 if (resizeorigin_y >= targEndPos_y)
758 if (targEndPos_x <= resizeorigin_x - mySize_x)
760 if (panel_pos_y >= resizeorigin_y + mySize_y)
763 dist_x = resizeorigin_x - targEndPos_x;
764 dist_y = panel_pos_y - resizeorigin_y;
765 if (dist_y <= 0 || dist_x / dist_y > ratio)
766 mySize_x = min(mySize_x, dist_x);
768 mySize_y = min(mySize_y, dist_y);
770 else if (resizeCorner == 4)
772 if (resizeorigin_x >= targEndPos_x)
774 if (resizeorigin_y >= targEndPos_y)
776 if (panel_pos_x >= resizeorigin_x + mySize_x)
778 if (panel_pos_y >= resizeorigin_y + mySize_y)
781 dist_x = panel_pos_x - resizeorigin_x;
782 dist_y = panel_pos_y - resizeorigin_y;
783 if (dist_y <= 0 || dist_x / dist_y > ratio)
784 mySize_x = min(mySize_x, dist_x);
786 mySize_y = min(mySize_y, dist_y);
788 if(cvar("hud_configure_checkcollisions_debug"))
789 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
795 void HUD_Panel_SetPosSize(vector mySize)
797 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
799 resizeorigin = panel_click_resizeorigin;
802 // minimum panel size cap
803 mySize_x = max(0.025 * vid_conwidth, mySize_x);
804 mySize_y = max(0.025 * vid_conheight, mySize_y);
806 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
808 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
809 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
812 // collision testing|
813 // -----------------+
815 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
816 if(resizeCorner == 1) {
817 myPos_x = resizeorigin_x - mySize_x;
818 myPos_y = resizeorigin_y - mySize_y;
819 } else if(resizeCorner == 2) {
820 myPos_x = resizeorigin_x;
821 myPos_y = resizeorigin_y - mySize_y;
822 } else if(resizeCorner == 3) {
823 myPos_x = resizeorigin_x - mySize_x;
824 myPos_y = resizeorigin_y;
825 } else { // resizeCorner == 4
826 myPos_x = resizeorigin_x;
827 myPos_y = resizeorigin_y;
830 // left/top screen edges
832 mySize_x = mySize_x + myPos_x;
834 mySize_y = mySize_y + myPos_y;
836 // bottom/right screen edges
837 if(myPos_x + mySize_x > vid_conwidth)
838 mySize_x = vid_conwidth - myPos_x;
839 if(myPos_y + mySize_y > vid_conheight)
840 mySize_y = vid_conheight - myPos_y;
842 if(cvar("hud_configure_checkcollisions_debug"))
843 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
845 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
846 if(autocvar_hud_configure_grid)
848 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
849 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
852 if(hud_configure_checkcollisions)
853 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
855 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
856 mySize_x = max(0.025 * vid_conwidth, mySize_x);
857 mySize_y = max(0.025 * vid_conheight, mySize_y);
859 // do another pos check, as size might have changed by now
860 if(resizeCorner == 1) {
861 myPos_x = resizeorigin_x - mySize_x;
862 myPos_y = resizeorigin_y - mySize_y;
863 } else if(resizeCorner == 2) {
864 myPos_x = resizeorigin_x;
865 myPos_y = resizeorigin_y - mySize_y;
866 } else if(resizeCorner == 3) {
867 myPos_x = resizeorigin_x - mySize_x;
868 myPos_y = resizeorigin_y;
869 } else { // resizeCorner == 4
870 myPos_x = resizeorigin_x;
871 myPos_y = resizeorigin_y;
874 if(cvar("hud_configure_checkcollisions_debug"))
875 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
877 HUD_Panel_GetName(highlightedPanel);
879 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
880 cvar_set(strcat("hud_", panel_name, "_size"), s);
882 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
883 cvar_set(strcat("hud_", panel_name, "_pos"), s);
887 float prevMouseClicked; // previous state
888 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
889 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
892 float menu_enabled_time;
893 float pressed_key_time;
894 void HUD_Panel_Arrow_Action(float nPrimary)
896 if (highlightedPanel_prev == -1 || mouseClicked)
899 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
902 if(autocvar_hud_configure_grid)
904 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
906 if (hudShiftState & S_SHIFT)
907 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
909 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
913 if (hudShiftState & S_SHIFT)
914 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
916 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
921 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
922 step = vid_conheight;
925 if (hudShiftState & S_SHIFT)
926 step = (step / 256); // more precision
928 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
931 highlightedPanel = highlightedPanel_prev;
933 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
935 if (hudShiftState & S_ALT) // resize
937 highlightedAction = 1;
938 if(nPrimary == K_UPARROW)
940 else if(nPrimary == K_RIGHTARROW)
942 else if(nPrimary == K_LEFTARROW)
944 else // if(nPrimary == K_DOWNARROW)
947 // ctrl+arrow reduces the size, instead of increasing it
948 // Note that ctrl disables collisions check too, but it's fine
949 // since we don't collide with anything reducing the size
950 if (hudShiftState & S_CTRL) {
952 resizeCorner = 5 - resizeCorner;
957 panel_click_resizeorigin = panel_pos;
958 if(resizeCorner == 1) {
959 panel_click_resizeorigin += mySize;
961 } else if(resizeCorner == 2) {
962 panel_click_resizeorigin_y += mySize_y;
964 } else if(resizeCorner == 3) {
965 panel_click_resizeorigin_x += mySize_x;
967 } else { // resizeCorner == 4
970 HUD_Panel_SetPosSize(mySize);
974 highlightedAction = 2;
977 if(nPrimary == K_UPARROW)
979 else if(nPrimary == K_DOWNARROW)
981 else if(nPrimary == K_LEFTARROW)
983 else // if(nPrimary == K_RIGHTARROW)
986 HUD_Panel_SetPos(pos);
990 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
992 if(!autocvar__hud_configure)
995 // allow console bind to work
998 con_keys = findkeysforcommand("toggleconsole");
999 keys = tokenize(con_keys);
1001 float hit_con_bind, i;
1002 for (i = 0; i < keys; ++i)
1004 if(nPrimary == stof(argv(i)))
1008 if(bInputType == 0) {
1009 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1010 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1011 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1013 else if(bInputType == 1) {
1014 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1015 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1016 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1019 if(nPrimary == K_MOUSE1)
1021 if(bInputType == 0) { // key pressed
1025 else if(bInputType == 1) {// key released
1030 else if(nPrimary == K_ESCAPE)
1032 if (bInputType == 1)
1034 disable_menu_alphacheck = 1;
1036 menu_enabled_time = time;
1037 localcmd("menu_showhudexit\n");
1039 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1041 if (bInputType == 1)
1043 pressed_key_time = 0;
1046 else if (pressed_key_time == 0)
1047 pressed_key_time = time;
1049 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1051 else if(hit_con_bind)
1054 return true; // Suppress ALL other input
1057 float HUD_Panel_HighlightCheck()
1063 while(j <= HUD_PANEL_NUM)
1068 HUD_Panel_UpdatePosSizeForId(i)
1070 panelPos = panel_pos;
1071 panelSize = panel_size;
1072 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1075 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1079 // resize from topleft border
1080 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1084 // resize from topright border
1085 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1089 // resize from bottomleft border
1090 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1094 // resize from bottomright border
1095 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1103 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1104 void HUD_Panel_FirstInDrawQ(float id)
1107 var float place = -1;
1108 // find out where in the array our current id is, save into place
1109 for(i = 0; i < HUD_PANEL_NUM; ++i)
1111 if(panel_order[i] == id)
1117 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1119 place = HUD_PANEL_NUM - 1;
1121 // move all ids up by one step in the array until "place"
1122 for(i = place; i > 0; --i)
1124 panel_order[i] = panel_order[i-1];
1126 // now save the new top id
1127 panel_order[0] = id;
1129 // let's save them into the cvar by some strcat trickery
1131 for(i = 0; i < HUD_PANEL_NUM; ++i)
1133 s = strcat(s, ftos(panel_order[i]), " ");
1135 cvar_set("_hud_panelorder", s);
1136 if(hud_panelorder_prev)
1137 strunzone(hud_panelorder_prev);
1138 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1141 void HUD_Panel_Highlight()
1147 while(j <= HUD_PANEL_NUM)
1152 HUD_Panel_UpdatePosSizeForId(i)
1154 panelPos = panel_pos;
1155 panelSize = panel_size;
1156 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1159 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1161 highlightedPanel = i;
1162 HUD_Panel_FirstInDrawQ(i);
1163 highlightedAction = 1;
1164 panel_click_distance = mousepos - panelPos;
1167 // resize from topleft border
1168 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1170 highlightedPanel = i;
1171 HUD_Panel_FirstInDrawQ(i);
1172 highlightedAction = 2;
1174 panel_click_distance = mousepos - panelPos;
1175 panel_click_resizeorigin = panelPos + panelSize;
1178 // resize from topright border
1179 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1181 highlightedPanel = i;
1182 HUD_Panel_FirstInDrawQ(i);
1183 highlightedAction = 2;
1185 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1186 panel_click_distance_y = mousepos_y - panelPos_y;
1187 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1190 // resize from bottomleft border
1191 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1193 highlightedPanel = i;
1194 HUD_Panel_FirstInDrawQ(i);
1195 highlightedAction = 2;
1197 panel_click_distance_x = mousepos_x - panelPos_x;
1198 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1199 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1202 // resize from bottomright border
1203 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1205 highlightedPanel = i;
1206 HUD_Panel_FirstInDrawQ(i);
1207 highlightedAction = 2;
1209 panel_click_distance = panelSize - mousepos + panelPos;
1210 panel_click_resizeorigin = panelPos;
1215 highlightedPanel_prev = -1;
1220 float highlightcheck;
1221 void HUD_Panel_Mouse()
1223 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1224 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1225 disable_menu_alphacheck = 0;
1226 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1230 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1231 print("Highlighted: ", ftos(highlightedPanel), "\n");
1232 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1235 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1236 highlightedPanel = -1;
1237 highlightedAction = 0;
1239 if(highlightedPanel != -1)
1240 highlightedPanel_prev = highlightedPanel;
1242 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1244 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1245 mousepos_y = bound(0, mousepos_y, vid_conheight);
1249 if(prevMouseClicked == 0)
1250 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1252 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1254 if(highlightedAction == 1)
1255 HUD_Panel_SetPos(mousepos - panel_click_distance);
1256 else if(highlightedAction == 2)
1259 if(resizeCorner == 1) {
1260 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1261 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1262 } else if(resizeCorner == 2) {
1263 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1264 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1265 } else if(resizeCorner == 3) {
1266 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1267 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1268 } else { // resizeCorner == 4
1269 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1270 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1272 HUD_Panel_SetPosSize(mySize);
1275 // doubleclick check
1276 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1278 mouseClicked = 0; // to prevent spam, I guess.
1279 disable_menu_alphacheck = 2;
1281 menu_enabled_time = time;
1282 HUD_Panel_GetName(highlightedPanel)
1283 localcmd("menu_showhudoptions ", panel_name, "\n");
1286 if(prevMouseClicked == 0)
1288 prevMouseClickedTime = time;
1289 prevMouseClickedPos = mousepos;
1294 highlightcheck = HUD_Panel_HighlightCheck();
1296 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1299 cursorsize = '32 32 0';
1301 if(highlightcheck == 0)
1302 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1303 else if(highlightcheck == 1)
1304 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1305 else if(highlightcheck == 2)
1306 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1308 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1310 prevMouseClicked = mouseClicked;
1313 // Weapon icons (#0)
1315 float weaponspace[10];
1316 #define HUD_WeaponIcons_Clear()\
1318 for(idx = 0; idx < 10; ++idx)\
1319 weaponspace[idx] = 0;
1321 entity weaponorder[WEP_MAXCOUNT];
1322 void weaponorder_swap(float i, float j, entity pass)
1326 weaponorder[i] = weaponorder[j];
1330 string weaponorder_cmp_str_save;
1331 string weaponorder_cmp_str;
1332 float weaponorder_cmp(float i, float j, entity pass)
1335 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1336 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1337 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1340 float GetAmmoStat(float i)
1344 case 0: return STAT_SHELLS;
1345 case 1: return STAT_NAILS;
1346 case 2: return STAT_ROCKETS;
1347 case 3: return STAT_CELLS;
1348 case 4: return STAT_FUEL;
1353 float GetAmmoTypeForWep(float i)
1357 case WEP_SHOTGUN: return 0;
1358 case WEP_UZI: return 1;
1359 case WEP_CAMPINGRIFLE: return 1;
1360 case WEP_GRENADE_LAUNCHER: return 2;
1361 case WEP_ELECTRO: return 3;
1362 case WEP_CRYLINK: return 3;
1363 case WEP_HLAC: return 3;
1364 case WEP_MINSTANEX: return 3;
1365 case WEP_NEX: return 3;
1366 case WEP_HAGAR: return 2;
1367 case WEP_ROCKET_LAUNCHER: return 2;
1368 case WEP_SEEKER: return 2;
1369 case WEP_FIREBALL: return 4;
1370 case WEP_HOOK: return 3;
1375 #define acc_color(i) stov(cvar_string(strcat("hud_weaponicons_accuracy_color", ftos(i))))
1376 #define MAX_ACCURACY_LEVELS 10
1377 float acc_lev[MAX_ACCURACY_LEVELS];
1379 void HUD_WeaponIcons(void)
1381 if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1384 active_panel = HUD_PANEL_WEAPONICONS;
1385 HUD_Panel_UpdateCvars(weaponicons);
1387 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1390 mySize = panel_size;
1393 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1395 self = get_weaponinfo(i);
1396 if(self.impulse >= 0)
1400 // TODO make this configurable
1401 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1403 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1405 if(weaponorder_cmp_str_save)
1406 strunzone(weaponorder_cmp_str_save);
1407 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1409 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1411 self = get_weaponinfo(i);
1412 if(self.impulse >= 0)
1414 weaponorder[weapon_cnt] = self;
1418 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1421 HUD_Panel_DrawBg(1);
1422 if(panel_bg_padding)
1424 pos += '1 1 0' * panel_bg_padding;
1425 mySize -= '2 2 0' * panel_bg_padding;
1429 weapon_stats = getstati(STAT_DAMAGE_HITS);
1430 weapon_number = weapon_stats & 63;
1431 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1433 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1434 weapon_number = weapon_stats & 63;
1435 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1437 if(cvar_or("hud_weaponicons_fade", 1))
1439 fade = 3.2 - 2 * (time - weapontime);
1440 fade = bound(0.7, fade, 1);
1445 HUD_WeaponIcons_Clear();
1447 float rows, columns;
1448 rows = mySize_y/mySize_x;
1449 rows = bound(1, floor((sqrt(4 * autocvar_hud_weaponicons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1451 columns = ceil(WEP_COUNT/rows);
1454 float a, type, fullammo;
1456 when = autocvar_hud_weaponicons_complainbubble_time;
1458 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1465 if(autocvar_hud_weaponicons_accuracy && !(gametype == GAME_RACE || gametype == GAME_CTS))
1467 acc_levels = tokenize(cvar_string("hud_weaponicons_accuracy_color_levels"));
1468 if (acc_levels > MAX_ACCURACY_LEVELS)
1469 acc_levels = MAX_ACCURACY_LEVELS;
1471 for (i = 0; i < acc_levels; ++i)
1472 acc_lev[i] = stof(argv(i));
1475 for(i = 0; i < weapon_cnt; ++i)
1477 wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
1478 wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1480 self = weaponorder[i];
1481 weapid = self.impulse;
1483 // draw background behind currently selected weapon
1484 if(self.weapon == activeweapon)
1485 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1487 // draw the weapon accuracy
1490 float weapon_hit, weapon_damage;
1491 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1494 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1495 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1498 // find the max level lower than weapon_stats
1501 while ( j && weapon_stats < acc_lev[j] )
1504 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1506 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1507 color = acc_color(j);
1508 color = color + factor * (acc_color(j+1) - color);
1511 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1514 // draw the weapon icon
1515 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1517 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1519 if(autocvar_hud_weaponicons_number == 1) // weapon number
1520 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1521 else if(autocvar_hud_weaponicons_number == 2) // bind
1522 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1524 // draw ammo status bar
1525 if(autocvar_hud_weaponicons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1528 type = GetAmmoTypeForWep(weapid);
1530 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1535 case 0: fullammo = autocvar_hud_weaponicons_ammo_full_shells; break;
1536 case 1: fullammo = autocvar_hud_weaponicons_ammo_full_nails; break;
1537 case 2: fullammo = autocvar_hud_weaponicons_ammo_full_rockets; break;
1538 case 3: fullammo = autocvar_hud_weaponicons_ammo_full_cells; break;
1539 case 4: fullammo = autocvar_hud_weaponicons_ammo_full_fuel; break;
1540 default: fullammo = 60;
1545 if(wpnsize_x/wpnsize_y > autocvar_hud_weaponicons_aspect)
1547 barsize_x = autocvar_hud_weaponicons_aspect * wpnsize_y;
1548 barsize_y = wpnsize_y;
1550 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1551 barpos_y = wpnpos_y;
1555 barsize_y = 1/autocvar_hud_weaponicons_aspect * wpnsize_x;
1556 barsize_x = wpnsize_x;
1558 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1559 barpos_x = wpnpos_x;
1565 barsize_x * bound(0, a/fullammo, 1),
1567 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_weaponicons_ammo_color, panel_fg_alpha * autocvar_hud_weaponicons_ammo_alpha, DRAWFLAG_NORMAL);
1568 drawresetcliparea();
1573 // draw a "ghost weapon icon" if you don't have the weapon
1576 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1579 // draw the complain message
1580 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1584 if(complain_weapon_time + when > time)
1587 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1591 if(complain_weapon_time + when > time)
1598 if(complain_weapon_type == 0) {
1600 color = autocvar_hud_weaponicons_complainbubble_color_outofammo;
1602 else if(complain_weapon_type == 1) {
1604 color = autocvar_hud_weaponicons_complainbubble_color_donthave;
1608 color = autocvar_hud_weaponicons_complainbubble_color_unavailable;
1610 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1611 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1627 float GetAmmoItemCode(float i)
1631 case 0: return IT_SHELLS;
1632 case 1: return IT_NAILS;
1633 case 2: return IT_ROCKETS;
1634 case 3: return IT_CELLS;
1635 case 4: return IT_FUEL;
1640 string GetAmmoPicture(float i)
1644 case 0: return "ammo_shells";
1645 case 1: return "ammo_bullets";
1646 case 2: return "ammo_rockets";
1647 case 3: return "ammo_cells";
1648 case 4: return "ammo_fuel";
1653 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1656 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1657 if(autocvar__hud_configure)
1667 if(currently_selected)
1672 vector newSize, newPos;
1673 if(mySize_x/mySize_y > 3)
1675 newSize_x = 3 * mySize_y;
1676 newSize_y = mySize_y;
1678 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1683 newSize_y = 1/3 * mySize_x;
1684 newSize_x = mySize_x;
1686 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1690 vector picpos, numpos;
1691 if(autocvar_hud_inventory_iconalign)
1694 picpos = newPos + eX * 2 * newSize_y;
1698 numpos = newPos + eX * newSize_y;
1702 if (currently_selected)
1703 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1705 drawfont = hud_bigfont;
1706 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1707 drawfont = hud_font;
1708 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1711 void HUD_Inventory(void)
1713 if(!autocvar_hud_inventory && !autocvar__hud_configure)
1716 active_panel = HUD_PANEL_INVENTORY;
1717 HUD_Panel_UpdateCvars(inventory);
1718 float i, currently_selected;
1722 mySize = panel_size;
1724 HUD_Panel_DrawBg(1);
1725 if(panel_bg_padding)
1727 pos += '1 1 0' * panel_bg_padding;
1728 mySize -= '2 2 0' * panel_bg_padding;
1731 float rows, columns;
1732 rows = mySize_y/mySize_x;
1733 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1734 // ^^^ ammo item aspect goes here
1736 columns = ceil(AMMO_COUNT/rows);
1740 for (i = 0; i < AMMO_COUNT; ++i) {
1741 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1742 if(autocvar_hud_inventory_onlycurrent) {
1743 if(autocvar__hud_configure)
1745 if (currently_selected || autocvar__hud_configure)
1747 DrawAmmoItem(pos, mySize, i, currently_selected);
1751 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1756 column = column + 1;
1762 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1764 vector newSize, newPos;
1765 if(mySize_x/mySize_y > 3)
1767 newSize_x = 3 * mySize_y;
1768 newSize_y = mySize_y;
1770 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1775 newSize_y = 1/3 * mySize_x;
1776 newSize_x = mySize_x;
1778 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1782 vector picpos, numpos;
1785 if(iconalign == 1 || iconalign == 3) // right align
1788 picpos = newPos + eX * 2 * newSize_y;
1792 numpos = newPos + eX * newSize_y;
1798 if(iconalign == 0 || iconalign == 3) // left align
1800 numpos = newPos + eX * newSize_y;
1806 picpos = newPos + eX * 2 * newSize_y;
1810 drawfont = hud_bigfont;
1811 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1812 drawfont = hud_font;
1813 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1816 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
1819 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1821 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
1826 void HUD_Powerups(void) {
1827 if(!autocvar_hud_powerups && !autocvar__hud_configure)
1830 active_panel = HUD_PANEL_POWERUPS;
1831 HUD_Panel_UpdateCvars(powerups);
1833 stat_items = getstati(STAT_ITEMS);
1835 if(!autocvar__hud_configure)
1837 if not(stat_items & IT_STRENGTH)
1838 if not(stat_items & IT_INVINCIBLE)
1841 if (getstati(STAT_HEALTH) <= 0)
1847 mySize = panel_size;
1849 float strength_time, shield_time;
1851 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1852 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1854 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1855 if(panel_bg_padding)
1857 pos += '1 1 0' * panel_bg_padding;
1858 mySize -= '2 2 0' * panel_bg_padding;
1861 if(autocvar__hud_configure)
1867 vector barpos, barsize;
1871 string leftname, rightname;
1872 float leftcnt, rightcnt;
1873 float leftexact, rightexact;
1874 if (autocvar_hud_powerups_flip) {
1875 leftname = "strength";
1876 leftcnt = ceil(strength_time);
1877 leftexact = strength_time;
1879 rightname = "shield";
1880 rightcnt = ceil(shield_time);
1881 rightexact = shield_time;
1883 leftname = "shield";
1884 leftcnt = ceil(shield_time);
1885 leftexact = shield_time;
1887 rightname = "strength";
1888 rightcnt = ceil(strength_time);
1889 rightexact = strength_time;
1892 drawfont = hud_bigfont;
1893 if (mySize_x/mySize_y > 4)
1897 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1898 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1899 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1900 } else { // left align
1902 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1905 HUD_Panel_GetProgressBarColor(leftname)
1906 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1908 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1910 DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1915 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1916 barpos = pos + eX * 0.5 * mySize_x;
1917 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1918 } else { // right align
1919 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1920 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1923 HUD_Panel_GetProgressBarColor(rightname)
1924 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1926 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1928 DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1931 else if (mySize_x/mySize_y > 1.5)
1935 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1936 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1937 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1938 } else { // left align
1940 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1943 HUD_Panel_GetProgressBarColor(leftname)
1944 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1946 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1948 DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1953 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1954 barpos = pos + eY * 0.5 * mySize_y;
1955 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1956 } else { // right align
1957 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1958 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1961 HUD_Panel_GetProgressBarColor(rightname)
1962 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1964 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1966 DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1973 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1974 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1975 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1976 } else { // up align
1978 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1981 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1982 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1983 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1984 } else { // up align
1985 picpos = pos + eX * 0.05 * mySize_x;
1986 numpos = pos + eY * 0.4 * mySize_x;
1989 HUD_Panel_GetProgressBarColor(leftname)
1990 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1992 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
1994 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1995 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2000 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
2001 barpos = pos + eX * 0.5 * mySize_x;
2002 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2003 } else { // down align
2004 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2005 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2008 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
2009 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2010 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2011 } else { // down align
2012 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2013 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2016 HUD_Panel_GetProgressBarColor(rightname)
2017 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2019 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2021 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2022 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2025 drawfont = hud_font;
2028 // Health/armor (#3)
2030 void HUD_HealthArmor(void)
2032 if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2035 active_panel = HUD_PANEL_HEALTHARMOR;
2036 HUD_Panel_UpdateCvars(healtharmor);
2039 mySize = panel_size;
2041 HUD_Panel_DrawBg(1);
2042 if(panel_bg_padding)
2044 pos += '1 1 0' * panel_bg_padding;
2045 mySize -= '2 2 0' * panel_bg_padding;
2048 float armor, health;
2049 armor = getstati(STAT_ARMOR);
2050 health = getstati(STAT_HEALTH);
2053 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2055 if(autocvar__hud_configure)
2065 vector barpos, barsize;
2069 drawfont = hud_bigfont;
2070 if(autocvar_hud_healtharmor == 2) // combined health and armor display
2073 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2078 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2079 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2080 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2081 } else { // left align
2083 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2087 if(v_z) // NOT fully armored
2089 biggercount = "health";
2090 HUD_Panel_GetProgressBarColor("health")
2091 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2093 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2097 biggercount = "armor";
2098 HUD_Panel_GetProgressBarColor("armor")
2099 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2101 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2103 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2108 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2109 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2110 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2113 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2115 HUD_Panel_GetProgressBarColor("fuel")
2116 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2121 string leftname, rightname;
2122 float leftcnt, rightcnt;
2123 float leftactive, rightactive;
2124 float leftalpha, rightalpha;
2125 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2130 leftalpha = min((armor+10)/55, 1);
2132 rightname = "health";
2137 leftname = "health";
2142 rightname = "armor";
2146 rightalpha = min((armor+10)/55, 1);
2149 if (mySize_x/mySize_y > 4)
2153 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2154 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2155 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2156 } else { // left align
2158 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2161 HUD_Panel_GetProgressBarColor(leftname)
2162 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2163 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2168 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2169 barpos = pos + eX * 0.5 * mySize_x;
2170 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2171 } else { // right align
2172 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2173 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2176 HUD_Panel_GetProgressBarColor(rightname)
2177 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2178 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
2183 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2184 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2185 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2188 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2190 HUD_Panel_GetProgressBarColor("fuel")
2191 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2194 else if (mySize_x/mySize_y > 1.5)
2198 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2199 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2200 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2201 } else { // left align
2203 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2206 HUD_Panel_GetProgressBarColor(leftname)
2207 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2208 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2213 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2214 barpos = pos + eY * 0.5 * mySize_y;
2215 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2216 } else { // right align
2217 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2218 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2221 HUD_Panel_GetProgressBarColor(rightname)
2222 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2223 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
2228 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2229 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2230 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2233 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2235 HUD_Panel_GetProgressBarColor("fuel")
2236 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2243 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2244 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2245 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2246 } else { // up align
2248 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2251 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2252 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2253 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2254 } else { // up align
2255 picpos = pos + eX * 0.05 * mySize_x;
2256 numpos = pos + eY * 0.4 * mySize_x;
2259 HUD_Panel_GetProgressBarColor(leftname)
2260 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2261 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2262 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2267 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2268 barpos = pos + eX * 0.5 * mySize_x;
2269 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2270 } else { // down align
2271 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2272 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2275 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2276 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2277 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2278 } else { // down align
2279 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2280 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2283 HUD_Panel_GetProgressBarColor(rightname)
2284 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2285 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2286 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2291 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2293 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2295 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2296 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2298 HUD_Panel_GetProgressBarColor("fuel")
2299 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2303 drawfont = hud_font;
2306 // Notification area (#4)
2309 string Weapon_SuicideMessage(float deathtype)
2311 w_deathtype = deathtype;
2312 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2313 return w_deathtypestring;
2316 string Weapon_KillMessage(float deathtype)
2318 w_deathtype = deathtype;
2319 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2320 return w_deathtypestring;
2323 float killnotify_times[10];
2324 float killnotify_deathtype[10];
2325 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2326 string killnotify_attackers[10];
2327 string killnotify_victims[10];
2328 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2331 for (i = 9; i > 0; --i) {
2332 killnotify_times[i] = killnotify_times[i-1];
2333 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2334 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2335 if(killnotify_attackers[i])
2336 strunzone(killnotify_attackers[i]);
2337 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2338 if(killnotify_victims[i])
2339 strunzone(killnotify_victims[i]);
2340 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2342 killnotify_times[0] = time;
2343 killnotify_deathtype[0] = wpn;
2344 killnotify_actiontype[0] = actiontype;
2345 if(killnotify_attackers[0])
2346 strunzone(killnotify_attackers[0]);
2347 killnotify_attackers[0] = strzone(attacker);
2348 if(killnotify_victims[0])
2349 strunzone(killnotify_victims[0]);
2350 killnotify_victims[0] = strzone(victim);
2353 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2356 float alsoprint, gentle;
2357 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2358 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2360 if(msg == MSG_SUICIDE) {
2361 w = DEATH_WEAPONOF(type);
2363 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2365 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2366 } else if (type == DEATH_KILL) {
2367 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2369 print ("^1",s1, "^1 couldn't take it anymore\n");
2370 } else if (type == DEATH_ROT) {
2371 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2373 print ("^1",s1, "^1 died\n");
2374 } else if (type == DEATH_NOAMMO) {
2375 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2377 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2378 } else if (type == DEATH_CAMP) {
2379 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2381 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2382 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2383 HUD_KillNotify_Push(s1, "", 0, type);
2385 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2386 } else if (type == DEATH_CHEAT) {
2387 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2389 print ("^1",s1, "^1 unfairly eliminated themself\n");
2390 } else if (type == DEATH_FIRE) {
2391 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2393 print ("^1",s1, "^1 burned to death\n");
2394 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2395 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2397 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2400 if (stof(s2) > 2) // killcount > 2
2401 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2402 } else if(msg == MSG_KILL) {
2403 w = DEATH_WEAPONOF(type);
2405 HUD_KillNotify_Push(s2, s1, 1, w);
2407 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2409 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2410 HUD_KillNotify_Push(s1, s2, 1, type);
2414 print ("^1", s1, "^1 took action against a team mate\n");
2416 print ("^1", s1, "^1 mows down a team mate\n");
2419 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2421 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2423 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2425 else if (stof(s2) > 2) {
2427 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2429 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2432 else if(type == KILL_FIRST_BLOOD)
2433 print("^1",s1, "^1 drew first blood", "\n");
2435 else if (type == DEATH_TELEFRAG)
2436 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2437 else if (type == DEATH_DROWN) {
2438 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2440 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2442 else if (type == DEATH_SLIME) {
2443 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2445 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2447 else if (type == DEATH_LAVA) {
2448 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2450 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2452 else if (type == DEATH_FALL) {
2453 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2455 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2457 else if (type == DEATH_SHOOTING_STAR) {
2458 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2460 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2462 else if (type == DEATH_SWAMP) {
2463 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2465 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2467 else if (type == DEATH_HURTTRIGGER)
2469 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2471 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2472 } else if(type == DEATH_SBCRUSH) {
2473 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2475 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2476 } else if(type == DEATH_SBMINIGUN) {
2477 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2479 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2480 } else if(type == DEATH_SBROCKET) {
2481 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2483 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2484 } else if(type == DEATH_SBBLOWUP) {
2485 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2487 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2488 } else if(type == DEATH_WAKIGUN) {
2489 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2491 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2492 } else if(type == DEATH_WAKIROCKET) {
2493 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2495 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2496 } else if(type == DEATH_WAKIBLOWUP) {
2497 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2499 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2500 } else if(type == DEATH_TURRET) {
2501 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2503 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2504 } else if(type == DEATH_TOUCHEXPLODE) {
2505 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2507 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2508 } else if(type == DEATH_CHEAT) {
2509 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2511 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2512 } else if (type == DEATH_FIRE) {
2513 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2515 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2516 } else if (type == DEATH_CUSTOM) {
2517 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2519 print ("^1",s1, "^1 ", s2, "\n");
2521 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2523 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2525 } else if(msg == MSG_SPREE) {
2526 if(type == KILL_END_SPREE) {
2528 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2530 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2531 } else if(type == KILL_SPREE) {
2533 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2535 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2536 } else if(type == KILL_SPREE_3) {
2538 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2540 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2541 } else if(type == KILL_SPREE_5) {
2543 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2545 print (s1,"^7 unleashes ^1RAGE\n");
2546 } else if(type == KILL_SPREE_10) {
2548 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2550 print (s1,"^7 starts the ^1MASSACRE!\n");
2551 } else if(type == KILL_SPREE_15) {
2553 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2555 print (s1,"^7 executes ^1MAYHEM!\n");
2556 } else if(type == KILL_SPREE_20) {
2558 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2560 print (s1,"^7 is a ^1BERSERKER!\n");
2561 } else if(type == KILL_SPREE_25) {
2563 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2565 print (s1,"^7 inflicts ^1CARNAGE!\n");
2566 } else if(type == KILL_SPREE_30) {
2568 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2570 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2572 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2573 if (type == DEATH_DROWN) {
2574 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2578 print ("^1",s1, "^1 was in the water for too long\n");
2580 print ("^1",s1, "^1 drowned\n");
2582 } else if (type == DEATH_SLIME) {
2583 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2585 print ("^1",s1, "^1 was slimed\n");
2586 } else if (type == DEATH_LAVA) {
2587 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2591 print ("^1",s1, "^1 found a hot place\n");
2593 print ("^1",s1, "^1 turned into hot slag\n");
2595 } else if (type == DEATH_FALL) {
2596 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2600 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2602 print ("^1",s1, "^1 hit the ground with a crunch\n");
2604 } else if (type == DEATH_SHOOTING_STAR) {
2605 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2607 print ("^1",s1, "^1 became a shooting star\n");
2608 } else if (type == DEATH_SWAMP) {
2609 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2613 print ("^1",s1, "^1 discovered a swamp\n");
2615 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2617 } else if(type == DEATH_TURRET) {
2618 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2620 print ("^1",s1, "^1 was mowed down by a turret \n");
2621 } else if (type == DEATH_CUSTOM) {
2622 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2624 print ("^1",s1, "^1 ", s2, "\n");
2625 } else if (type == DEATH_HURTTRIGGER) {
2626 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2628 print ("^1",s1, "^1 was in the wrong place\n");
2629 } else if(type == DEATH_TOUCHEXPLODE) {
2630 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2632 print ("^1",s1, "^1 died in an accident\n");
2633 } else if(type == DEATH_CHEAT) {
2634 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2636 print ("^1",s1, "^1 was unfairly eliminated\n");
2637 } else if(type == DEATH_FIRE) {
2638 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2642 print ("^1",s1, "^1 felt a little hot\n");
2644 print ("^1",s1, "^1 burnt to death\n");
2647 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2651 print ("^1",s1, "^1 needs a restart\n");
2653 print ("^1",s1, "^1 died\n");
2656 } else if(msg == MSG_KILL_ACTION_SPREE) {
2658 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2660 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2661 } else if(msg == MSG_INFO) {
2662 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2663 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2664 print(s1, "^7 got the ", s2, "\n");
2665 } else if(type == INFO_LOSTFLAG) {
2666 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2667 print(s1, "^7 lost the ", s2, "\n");
2668 } else if(type == INFO_PICKUPFLAG) {
2669 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2670 print(s1, "^7 picked up the ", s2, "\n");
2671 } else if(type == INFO_RETURNFLAG) {
2672 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2673 print(s1, "^7 returned the ", s2, "\n");
2674 } else if(type == INFO_CAPTUREFLAG) {
2675 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2676 print(s1, "^7 captured the ", s2, s3, "\n");
2681 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2683 void HUD_Centerprint(string s1, string s2, float type, float msg)
2686 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2687 if(msg == MSG_SUICIDE) {
2688 if (type == DEATH_TEAMCHANGE) {
2689 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2690 } else if (type == DEATH_AUTOTEAMCHANGE) {
2691 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2692 } else if (type == DEATH_CAMP) {
2694 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2696 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2697 } else if (type == DEATH_NOAMMO) {
2699 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2701 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2702 } else if (type == DEATH_ROT) {
2704 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2706 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2707 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2709 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2711 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2712 } else if (type == DEATH_QUIET) {
2714 } else if (type == DEATH_KILL) {
2716 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2718 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2720 } else if(msg == MSG_KILL) {
2721 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2723 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2725 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2727 } else if (type == KILL_FIRST_BLOOD) {
2729 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2731 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2733 } else if (type == KILL_FIRST_VICTIM) {
2735 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2737 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2739 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2741 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2743 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2745 } else if (type == KILL_TYPEFRAGGED) {
2747 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2749 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2751 } else if (type == KILL_FRAG) {
2753 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2755 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2757 } else if (type == KILL_FRAGGED) {
2759 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2761 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2764 } else if(msg == MSG_KILL_ACTION) {
2765 // TODO: invent more centerprints here?
2766 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2770 void HUD_Notify (void)
2772 if(!autocvar_hud_notify && !autocvar__hud_configure)
2775 active_panel = HUD_PANEL_NOTIFY;
2776 HUD_Panel_UpdateCvars(notify);
2779 mySize = panel_size;
2781 HUD_Panel_DrawBg(1);
2782 if(panel_bg_padding)
2784 pos += '1 1 0' * panel_bg_padding;
2785 mySize -= '2 2 0' * panel_bg_padding;
2788 float entries, height;
2789 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2790 height = mySize_y/entries;
2793 fontsize = '0.5 0.5 0' * height;
2797 when = autocvar_hud_notify_time;
2799 fadetime = autocvar_hud_notify_fadetime;
2803 vector pos_attacker, pos_victim;
2805 float width_attacker;
2806 string attacker, victim;
2809 for(j = 0; j < entries; ++j)
2812 if(autocvar_hud_notify_flip)
2814 else // rather nasty hack for ordering items from the bottom up
2815 i = entries - j - 1;
2819 if(killnotify_times[j] + when > time)
2822 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2826 if(killnotify_times[j] + when > time)
2832 // TODO: maybe print in team colors?
2835 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2837 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2838 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2839 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2841 if(killnotify_deathtype[j] == DEATH_GENERIC)
2845 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2847 s = "notify_outofammo";
2849 else if(killnotify_deathtype[j] == DEATH_KILL)
2851 s = "notify_selfkill";
2853 else if(killnotify_deathtype[j] == DEATH_CAMP)
2855 s = "notify_camping";
2857 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2859 s = "notify_teamkill_red";
2861 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2863 s = "notify_teamkill_blue";
2865 else if(killnotify_deathtype[j] == DEATH_DROWN)
2869 else if(killnotify_deathtype[j] == DEATH_SLIME)
2873 else if(killnotify_deathtype[j] == DEATH_LAVA)
2877 else if(killnotify_deathtype[j] == DEATH_FALL)
2881 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2883 s = "notify_shootingstar";
2885 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2889 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2891 if(killnotify_victims[j] == "^1RED^7 flag")
2893 s = "notify_red_taken";
2897 s = "notify_blue_taken";
2900 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2902 if(killnotify_victims[j] == "^1RED^7 flag")
2904 s = "notify_red_returned";
2908 s = "notify_blue_returned";
2911 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2913 if(killnotify_victims[j] == "^1RED^7 flag")
2915 s = "notify_red_lost";
2919 s = "notify_blue_lost";
2922 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2924 if(killnotify_victims[j] == "^1RED^7 flag")
2926 s = "notify_red_captured";
2930 s = "notify_blue_captured";
2935 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2936 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2939 // X [did action to] Y
2942 if(autocvar__hud_configure)
2944 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2945 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2946 a = bound(0, (when - j) / 4, 1);
2950 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2951 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2953 width_attacker = stringwidth(attacker, TRUE, fontsize);
2954 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2955 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2956 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2958 if(autocvar__hud_configure) // example actions for config mode
2960 s = "weaponelectro";
2962 else if(WEP_VALID(killnotify_deathtype[j]))
2964 self = get_weaponinfo(killnotify_deathtype[j]);
2965 s = strcat("weapon", self.netname);
2967 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2969 s = "notify_teamkill_red";
2971 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2973 s = "notify_teamkill_red";
2975 else if(killnotify_deathtype[j] == DEATH_DROWN)
2979 else if(killnotify_deathtype[j] == DEATH_SLIME)
2983 else if(killnotify_deathtype[j] == DEATH_LAVA)
2987 else if(killnotify_deathtype[j] == DEATH_FALL)
2991 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2993 s = "notify_shootingstar";
2995 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3001 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3002 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3003 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3012 string seconds_tostring(float sec)
3015 minutes = floor(sec / 60);
3017 sec -= minutes * 60;
3020 s = ftos(100 + sec);
3022 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3025 void HUD_Timer(void)
3027 if(!autocvar_hud_timer && !autocvar__hud_configure)
3030 active_panel = HUD_PANEL_TIMER;
3031 HUD_Panel_UpdateCvars(timer);
3034 mySize = panel_size;
3036 HUD_Panel_DrawBg(1);
3037 if(panel_bg_padding)
3039 pos += '1 1 0' * panel_bg_padding;
3040 mySize -= '2 2 0' * panel_bg_padding;
3044 float timelimit, elapsedTime, timeleft, minutesLeft;
3046 timelimit = getstatf(STAT_TIMELIMIT);
3048 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3049 timeleft = ceil(timeleft);
3051 minutesLeft = floor(timeleft / 60);
3054 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3055 timer_color = '1 1 1'; //white
3056 else if(minutesLeft >= 1)
3057 timer_color = '1 1 0'; //yellow
3059 timer_color = '1 0 0'; //red
3061 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3062 if (time < getstatf(STAT_GAMESTARTTIME)) {
3063 //while restart is still active, show 00:00
3064 timer = seconds_tostring(0);
3066 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3067 timer = seconds_tostring(elapsedTime);
3070 timer = seconds_tostring(timeleft);
3073 drawfont = hud_bigfont;
3074 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3075 drawfont = hud_font;
3080 void HUD_Radar(void)
3082 if ((autocvar_hud_radar == 0 || (autocvar_hud_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3085 active_panel = HUD_PANEL_RADAR;
3086 HUD_Panel_UpdateCvars(radar);
3089 mySize = panel_size;
3091 HUD_Panel_DrawBg(1);
3092 if(panel_bg_padding)
3094 pos += '1 1 0' * panel_bg_padding;
3095 mySize -= '2 2 0' * panel_bg_padding;
3098 local float color1, color2; // color already declared as a global in hud.qc
3101 float scale2d, normalsize, bigsize;
3104 teamradar_origin2d = pos + 0.5 * mySize;
3105 teamradar_size2d = mySize;
3107 if(minimapname == "")
3110 teamradar_loadcvars();
3112 switch(hud_radar_zoommode)
3116 f = current_zoomfraction;
3119 f = 1 - current_zoomfraction;
3129 switch(hud_radar_rotation)
3132 teamradar_angle = view_angles_y - 90;
3135 teamradar_angle = 90 * hud_radar_rotation;
3139 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3140 teamradar_size2d = mySize;
3142 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3144 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3145 if(hud_radar_rotation == 0)
3147 // max-min distance must fit the radar in any rotation
3148 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3152 vector c0, c1, c2, c3, span;
3153 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3154 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3155 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3156 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3158 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3159 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3161 // max-min distance must fit the radar in x=x, y=y
3163 teamradar_size2d_x * scale2d / (1.05 * span_x),
3164 teamradar_size2d_y * scale2d / (1.05 * span_y)
3168 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3169 if(bigsize > normalsize)
3170 normalsize = bigsize;
3174 + (1 - f) * normalsize;
3175 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3176 f * (mi_min + mi_max) * 0.5
3177 + (1 - f) * view_origin);
3179 color1 = GetPlayerColor(player_localentnum-1);
3180 rgb = GetTeamRGB(color1);
3189 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3191 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3192 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3193 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3194 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3195 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3197 color2 = GetPlayerColor(tm.sv_entnum);
3198 //if(color == COLOR_SPECTATOR || color == color2)
3199 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3201 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3203 drawresetcliparea();
3208 void HUD_Score(void)
3210 if(!autocvar_hud_score && !autocvar__hud_configure)
3213 active_panel = HUD_PANEL_SCORE;
3214 HUD_Panel_UpdateCvars(score);
3217 mySize = panel_size;
3219 HUD_Panel_DrawBg(1);
3220 if(panel_bg_padding)
3222 pos += '1 1 0' * panel_bg_padding;
3223 mySize -= '2 2 0' * panel_bg_padding;
3226 float score, distribution, leader;
3227 vector distribution_color;
3229 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3231 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3232 string timer, distrtimer;
3234 pl = players.sort_next;
3237 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3238 if(pl.scores[ps_primary] == 0)
3241 score = me.(scores[ps_primary]);
3242 timer = TIME_ENCODED_TOSTRING(score);
3244 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3245 // distribution display
3246 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3248 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3250 if (distribution <= 0) {
3251 distribution_color = '0 1 0';
3254 distribution_color = '1 0 0';
3256 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3258 // race record display
3259 if (distribution <= 0)
3260 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261 drawfont = hud_bigfont;
3262 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3263 drawfont = hud_font;
3264 } else if (!teamplay) { // non-teamgames
3265 // me vector := [team/connected frags id]
3266 pl = players.sort_next;
3270 if(autocvar__hud_configure)
3273 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3277 score = me.(scores[ps_primary]);
3278 if(autocvar__hud_configure)
3281 if(distribution >= 5) {
3282 distribution_color = eY;
3284 } else if(distribution >= 0) {
3285 distribution_color = '1 1 1';
3287 } else if(distribution >= -5)
3288 distribution_color = '1 1 0';
3290 distribution_color = eX;
3292 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3294 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3295 drawfont = hud_bigfont;
3296 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3297 drawfont = hud_font;
3298 } else { // teamgames
3299 float max_fragcount;
3300 max_fragcount = -99;
3303 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3304 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3306 score = tm.(teamscores[ts_primary]);
3307 if(autocvar__hud_configure)
3311 if (score > max_fragcount)
3312 max_fragcount = score;
3314 if(tm.team == myteam) {
3315 if (max_fragcount == score)
3318 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3319 drawfont = hud_bigfont;
3320 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3321 drawfont = hud_font;
3323 if (max_fragcount == score)
3326 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3327 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3336 void HUD_RaceTimer (void) {
3337 if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3340 active_panel = HUD_PANEL_RACETIMER;
3341 HUD_Panel_UpdateCvars(racetimer);
3344 mySize = panel_size;
3346 HUD_Panel_DrawBg(1);
3347 if(panel_bg_padding)
3349 pos += '1 1 0' * panel_bg_padding;
3350 mySize -= '2 2 0' * panel_bg_padding;
3353 // always force 4:1 aspect
3355 if(mySize_x/mySize_y > 4)
3357 newSize_x = 4 * mySize_y;
3358 newSize_y = mySize_y;
3360 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3364 newSize_y = 1/4 * mySize_x;
3365 newSize_x = mySize_x;
3367 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3371 drawfont = hud_bigfont;
3373 string s, forcetime;
3375 if(autocvar__hud_configure)
3378 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3379 s = "^1Intermediate 1 (+15.42)";
3380 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3381 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3382 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3384 else if(race_checkpointtime)
3386 a = bound(0, 2 - (time - race_checkpointtime), 1);
3389 if(a > 0) // just hit a checkpoint?
3391 if(race_checkpoint != 254)
3393 if(race_time && race_previousbesttime)
3394 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3396 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3398 forcetime = TIME_ENCODED_TOSTRING(race_time);
3403 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3405 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3406 if(a > 0) // next one?
3408 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3413 if(s != "" && a > 0)
3415 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3418 if(race_penaltytime)
3420 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3423 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3424 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3430 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3431 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3436 if(race_laptime && race_checkpoint != 255)
3438 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3439 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3444 if(race_mycheckpointtime)
3446 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3447 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3448 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3450 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3452 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3453 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3454 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457 if(race_penaltytime && !race_penaltyaccumulator)
3459 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3460 a = bound(0, (1 + t - time), 1);
3464 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3466 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3467 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3472 drawfont = hud_font;
3477 float vote_yescount;
3480 float vote_highlighted; // currently selected vote
3482 float vote_active; // is there an active vote?
3483 float vote_prev; // previous state of vote_active to check for a change
3485 float vote_change; // "time" when vote_active changed
3487 void HUD_VoteWindow(void)
3489 if(!autocvar_hud_vote && !autocvar__hud_configure)
3492 active_panel = HUD_PANEL_VOTE;
3493 HUD_Panel_UpdateCvars(vote);
3496 mySize = panel_size;
3500 if(vote_active != vote_prev) {
3502 vote_prev = vote_active;
3505 if(vote_active || autocvar__hud_configure)
3506 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3508 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3510 if(autocvar__hud_configure)
3520 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3522 HUD_Panel_DrawBg(a);
3523 if(panel_bg_padding)
3525 pos += '1 1 0' * panel_bg_padding;
3526 mySize -= '2 2 0' * panel_bg_padding;
3529 // always force 3:1 aspect
3531 if(mySize_x/mySize_y > 3)
3533 newSize_x = 3 * mySize_y;
3534 newSize_y = mySize_y;
3536 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3540 newSize_y = 1/3 * mySize_x;
3541 newSize_x = mySize_x;
3543 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3547 s = "A vote has been called for:";
3548 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3549 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3550 if(autocvar__hud_configure)
3551 s = "^1Configure the HUD";
3552 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3554 // print the yes/no counts
3555 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3556 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3557 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3558 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3560 // draw the progress bar backgrounds
3561 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3563 // draw the highlights
3564 if(vote_highlighted == 1) {
3565 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3566 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3568 else if(vote_highlighted == 2) {
3569 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3570 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3573 // draw the progress bars
3574 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3575 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3577 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3578 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3580 drawresetcliparea();
3583 vote_highlighted = 0;
3587 // Mod icons panel (#10)
3590 float mod_active; // is there any active mod icon?
3592 // CTF HUD modicon section
3593 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3594 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3595 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3597 void HUD_Mod_CTF_Reset(void)
3599 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3602 void HUD_Mod_CTF(vector pos, vector mySize)
3604 vector redflag_pos, blueflag_pos;
3606 float f; // every function should have that
3608 float redflag, blueflag; // current status
3609 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3612 stat_items = getstati(STAT_ITEMS);
3613 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3614 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3616 if(redflag || blueflag)
3621 if(autocvar__hud_configure)
3627 // when status CHANGES, set old status into prevstatus and current status into status
3628 if (redflag != redflag_prevframe)
3630 redflag_statuschange_time = time;
3631 redflag_prevstatus = redflag_prevframe;
3632 redflag_prevframe = redflag;
3635 if (blueflag != blueflag_prevframe)
3637 blueflag_statuschange_time = time;
3638 blueflag_prevstatus = blueflag_prevframe;
3639 blueflag_prevframe = blueflag;
3642 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3643 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3645 float BLINK_FACTOR = 0.15;
3646 float BLINK_BASE = 0.85;
3648 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3650 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3652 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3654 string red_icon, red_icon_prevstatus;
3655 float red_alpha, red_alpha_prevstatus;
3656 red_alpha = red_alpha_prevstatus = 1;
3658 case 1: red_icon = "flag_red_taken"; break;
3659 case 2: red_icon = "flag_red_lost"; break;
3660 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3662 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3663 red_icon = "flag_red_shielded";
3665 red_icon = string_null;
3668 switch(redflag_prevstatus) {
3669 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3670 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3671 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3674 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3675 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3676 red_icon_prevstatus = "flag_red_shielded";
3678 red_icon_prevstatus = string_null;
3682 string blue_icon, blue_icon_prevstatus;
3683 float blue_alpha, blue_alpha_prevstatus;
3684 blue_alpha = blue_alpha_prevstatus = 1;
3686 case 1: blue_icon = "flag_blue_taken"; break;
3687 case 2: blue_icon = "flag_blue_lost"; break;
3688 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3690 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3691 blue_icon = "flag_blue_shielded";
3693 blue_icon = string_null;
3696 switch(blueflag_prevstatus) {
3697 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3698 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3699 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3702 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3703 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3704 blue_icon_prevstatus = "flag_blue_shielded";
3706 blue_icon_prevstatus = string_null;
3710 if(mySize_x > mySize_y) {
3711 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3713 blueflag_pos = pos + eX * 0.5 * mySize_x;
3716 redflag_pos = pos + eX * 0.5 * mySize_x;
3718 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3720 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3722 blueflag_pos = pos + eY * 0.5 * mySize_y;
3725 redflag_pos = pos + eY * 0.5 * mySize_y;
3727 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3730 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3731 if(red_icon_prevstatus && f < 1)
3732 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3734 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3736 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3737 if(blue_icon_prevstatus && f < 1)
3738 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3740 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3743 // Keyhunt HUD modicon section
3744 float kh_runheretime;
3746 void HUD_Mod_KH_Reset(void)
3751 void HUD_Mod_KH(vector pos, vector mySize)
3753 mod_active = 1; // keyhunt should never hide the mod icons panel
3757 vector p, pa, kh_size, kh_asize;
3759 kh_keys = getstati(STAT_KH_KEYS);
3762 if(mySize_x > mySize_y)
3764 p_y = pos_y + 0.25 * mySize_y;
3765 pa = p - eY * 0.25 * mySize_y;
3767 kh_size_x = mySize_x * 0.25;
3768 kh_size_y = 0.75 * mySize_y;
3769 kh_asize_x = mySize_x * 0.25;
3770 kh_asize_y = mySize_y * 0.25;
3774 p_y = pos_y + 0.125 * mySize_y;
3775 pa = p - eY * 0.125 * mySize_y;
3777 kh_size_x = mySize_x * 0.5;
3778 kh_size_y = 0.375 * mySize_y;
3779 kh_asize_x = mySize_x * 0.5;
3780 kh_asize_y = mySize_y * 0.125;
3787 for(i = 0; i < 4; ++i)
3789 key = floor(kh_keys / pow(32, i)) & 31;
3791 if(keyteam == 30 && keycount <= 4)
3793 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3797 // this yields 8 exactly if "RUN HERE" shows
3802 kh_runheretime = time;
3803 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3808 for(i = 0; i < 4; ++i)
3810 key = floor(kh_keys / pow(32, i)) & 31;
3823 default: // owned or dropped
3828 a = a * panel_fg_alpha;
3829 aa = aa * panel_fg_alpha;
3835 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3838 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3841 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3844 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3849 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3852 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3855 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3858 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3861 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3865 if(mySize_x > mySize_y)
3867 p_x += 0.25 * mySize_x;
3868 pa_x += 0.25 * mySize_x;
3874 p_y = pos_y + 0.625 * mySize_y;
3875 pa_y = pos_y + 0.5 * mySize_y;
3881 p_x += 0.5 * mySize_x;
3882 pa_x += 0.5 * mySize_x;
3888 // Nexball HUD mod icon
3889 void HUD_Mod_NexBall(vector pos, vector mySize)
3891 float stat_items, nb_pb_starttime, dt, p;
3893 stat_items = getstati(STAT_ITEMS);
3894 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3896 if (stat_items & IT_KEY1)
3901 //Manage the progress bar if any
3902 if (nb_pb_starttime > 0)
3904 dt = mod(time - nb_pb_starttime, nb_pb_period);
3905 // one period of positive triangle
3906 p = 2 * dt / nb_pb_period;
3913 if(mySize_x > mySize_y)
3915 barsize = eX * p * mySize_x + eY * mySize_y;
3920 barsize = eX * mySize_x + eY * p * mySize_y;
3923 HUD_Panel_GetProgressBarColor("nexball")
3924 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3927 if (stat_items & IT_KEY1)
3928 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3931 // Race/CTS HUD mod icons
3932 float crecordtime_prev; // last remembered crecordtime
3933 float crecordtime_change_time; // time when crecordtime last changed
3934 float srecordtime_prev; // last remembered srecordtime
3935 float srecordtime_change_time; // time when srecordtime last changed
3937 float race_status_time;
3938 float race_status_prev;
3939 string race_status_name_prev;
3940 void HUD_Mod_Race(vector pos, vector mySize)
3942 mod_active = 1; // race should never hide the mod icons panel
3944 me = playerslots[player_localentnum - 1];
3946 float f; // yet another function has this
3947 score = me.(scores[ps_primary]);
3949 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3950 return; // no records in the actual race
3952 drawfont = hud_bigfont;
3954 // clientside personal record
3956 if(gametype == GAME_CTS)
3960 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3962 if(score && (score < t || !t)) {
3963 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3964 if(cvar("cl_autodemo_delete_keeprecords"))
3966 f = cvar("cl_autodemo_delete");
3968 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3972 if(t != crecordtime_prev) {
3973 crecordtime_prev = t;
3974 crecordtime_change_time = time;
3976 f = time - crecordtime_change_time;
3979 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3980 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3982 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3983 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3984 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3985 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3989 t = race_server_record;
3990 if(t != srecordtime_prev) {
3991 srecordtime_prev = t;
3992 srecordtime_change_time = time;
3994 f = time - srecordtime_change_time;
3997 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3998 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4000 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4001 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4002 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4003 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4006 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4007 race_status_time = time + 5;
4008 race_status_prev = race_status;
4009 if (race_status_name_prev)
4010 strunzone(race_status_name_prev);
4011 race_status_name_prev = strzone(race_status_name);
4014 pos_x += mySize_x/2;
4017 a = bound(0, race_status_time - time, 1);
4020 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4024 rank = race_CheckName(race_status_name);
4026 rankname = race_PlaceName(rank);
4029 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4031 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4033 if(race_status == 0)
4034 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4035 else if(race_status == 1) {
4036 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4037 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4038 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4039 } else if(race_status == 2) {
4040 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4041 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4043 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4044 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4045 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4046 } else if(race_status == 3) {
4047 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4048 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4049 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4052 if (race_status_time - time <= 0) {
4053 race_status_prev = -1;
4055 if(race_status_name)
4056 strunzone(race_status_name);
4057 race_status_name = string_null;
4058 if(race_status_name_prev)
4059 strunzone(race_status_name_prev);
4060 race_status_name_prev = string_null;
4062 drawfont = hud_font;
4065 float mod_prev; // previous state of mod_active to check for a change
4067 float mod_change; // "time" when mod_active changed
4069 void HUD_ModIcons(void)
4071 if(!autocvar_hud_modicons && !autocvar__hud_configure)
4074 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4077 active_panel = HUD_PANEL_MODICONS;
4078 HUD_Panel_UpdateCvars(modicons);
4081 mySize = panel_size;
4083 if(mod_active != mod_prev) {
4085 mod_prev = mod_active;
4088 if(mod_active || autocvar__hud_configure)
4089 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4091 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4094 HUD_Panel_DrawBg(mod_alpha);
4096 if(panel_bg_padding)
4098 pos += '1 1 0' * panel_bg_padding;
4099 mySize -= '2 2 0' * panel_bg_padding;
4102 // these MUST be ran in order to update mod_active
4103 if(gametype == GAME_KEYHUNT)
4104 HUD_Mod_KH(pos, mySize);
4105 else if(gametype == GAME_CTF || autocvar__hud_configure)
4106 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4107 else if(gametype == GAME_NEXBALL)
4108 HUD_Mod_NexBall(pos, mySize);
4109 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4110 HUD_Mod_Race(pos, mySize);
4113 // Draw pressed keys (#11)
4115 void HUD_DrawPressedKeys(void)
4117 if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4120 if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4123 active_panel = HUD_PANEL_PRESSEDKEYS;
4124 HUD_Panel_UpdateCvars(pressedkeys);
4127 mySize = panel_size;
4129 HUD_Panel_DrawBg(1);
4130 if(panel_bg_padding)
4132 pos += '1 1 0' * panel_bg_padding;
4133 mySize -= '2 2 0' * panel_bg_padding;
4136 // force custom aspect
4137 if(autocvar_hud_pressedkeys_aspect)
4140 if(mySize_x/mySize_y > autocvar_hud_pressedkeys_aspect)
4142 newSize_x = autocvar_hud_pressedkeys_aspect * mySize_y;
4143 newSize_y = mySize_y;
4145 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4149 newSize_y = 1/autocvar_hud_pressedkeys_aspect * mySize_x;
4150 newSize_x = mySize_x;
4152 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4158 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4161 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4162 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4163 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4164 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4165 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4166 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4167 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4170 // Handle chat as a panel (#12)
4174 if(!autocvar_hud_chat && !autocvar__hud_configure)
4176 cvar_set("con_chatrect", "0");
4180 active_panel = HUD_PANEL_CHAT;
4181 HUD_Panel_UpdateCvars(chat);
4184 mySize = panel_size;
4186 HUD_Panel_DrawBg(1);
4187 if(panel_bg_padding)
4189 pos += '1 1 0' * panel_bg_padding;
4190 mySize -= '2 2 0' * panel_bg_padding;
4193 cvar_set("con_chatrect", "1");
4195 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4196 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4198 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4199 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4201 if(autocvar__hud_configure)
4204 chatsize = cvar("con_chatsize");
4205 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4207 for(i = 0; i < cvar("con_chat"); ++i)
4209 if(i == cvar("con_chat") - 1)
4212 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4213 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4218 // Engine info panel (#13)
4225 float frametimeavg1; // 1 frame ago
4226 float frametimeavg2; // 2 frames ago
4227 void HUD_EngineInfo(void)
4229 if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4232 active_panel = HUD_PANEL_ENGINEINFO;
4233 HUD_Panel_UpdateCvars(engineinfo);
4236 mySize = panel_size;
4238 HUD_Panel_DrawBg(1);
4239 if(panel_bg_padding)
4241 pos += '1 1 0' * panel_bg_padding;
4242 mySize -= '2 2 0' * panel_bg_padding;
4245 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4247 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4248 frametimeavg2 = frametimeavg1;
4249 frametimeavg1 = frametimeavg;
4252 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4253 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4255 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4256 prevfps = (1/frametime);
4257 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4263 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4265 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4267 prevfps_time = time;
4272 color = HUD_Get_Num_Color (prevfps, 100);
4273 drawfont = hud_bigfont;
4274 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4275 drawfont = hud_font;
4278 // Info messages panel (#14)
4280 void HUD_InfoMessages(void)
4282 if(!autocvar_hud_infomessages && !autocvar__hud_configure)
4285 active_panel = HUD_PANEL_INFOMESSAGES;
4286 HUD_Panel_UpdateCvars(infomessages);
4289 mySize = panel_size;
4291 HUD_Panel_DrawBg(1);
4292 if(panel_bg_padding)
4294 pos += '1 1 0' * panel_bg_padding;
4295 mySize -= '2 2 0' * panel_bg_padding;
4298 // always force 6:1 aspect
4300 if(mySize_x/mySize_y > 6)
4302 newSize_x = 6 * mySize_y;
4303 newSize_y = mySize_y;
4305 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4309 newSize_y = 1/6 * mySize_x;
4310 newSize_x = mySize_x;
4312 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4321 fontsize = '0.25 0.25 0' * mySize_y;
4324 if(!autocvar__hud_configure)
4326 if(spectatee_status && !intermission)
4328 //drawfont = hud_bigfont;
4329 if(spectatee_status == -1)
4332 s = GetPlayerName(spectatee_status - 1);
4334 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
4335 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
4336 //drawfont = hud_font;
4338 // spectator text in the upper right corner
4339 if(spectatee_status == -1)
4340 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4342 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4343 if(autocvar_hud_infomessages_flip)
4344 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4345 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4346 o += eY * fontsize_y;
4348 if(spectatee_status == -1)
4349 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4351 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4352 if(autocvar_hud_infomessages_flip)
4353 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4354 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4355 o += eY * fontsize_y;
4357 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4358 if(autocvar_hud_infomessages_flip)
4359 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4360 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4361 o += eY * fontsize_y;
4363 if(gametype == GAME_ARENA)
4364 s = "^1Wait for your turn to join";
4365 else if(gametype == GAME_LMS)
4368 sk = playerslots[player_localentnum - 1];
4369 if(sk.(scores[ps_primary]) >= 666)
4370 s = "^1Match has already begun";
4371 else if(sk.(scores[ps_primary]) > 0)
4372 s = "^1You have no more lives left";
4374 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4377 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4378 if(autocvar_hud_infomessages_flip)
4379 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4380 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4381 o += eY * fontsize_y;
4383 //show restart countdown:
4384 if (time < getstatf(STAT_GAMESTARTTIME)) {
4386 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4387 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4388 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4389 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4390 o += eY * fontsize_y;
4393 if(warmup_stage && !intermission)
4395 s = "^2Currently in ^1warmup^2 stage!";
4396 if(autocvar_hud_infomessages_flip)
4397 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4398 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4399 o += eY * fontsize_y;
4403 if(mod(time, 1) >= 0.5)
4408 if(ready_waiting && !intermission && !spectatee_status)
4410 if(ready_waiting_for_me)
4413 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4415 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4420 s = strcat("^2Waiting for others to ready up to end warmup...");
4422 s = strcat("^2Waiting for others to ready up...");
4424 if(autocvar_hud_infomessages_flip)
4425 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4426 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4427 o += eY * fontsize_y;
4429 else if(warmup_stage && !intermission && !spectatee_status)
4431 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4432 if(autocvar_hud_infomessages_flip)
4433 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4434 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4435 o += eY * fontsize_y;
4438 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4440 float ts_min, ts_max;
4441 tm = teams.sort_next;
4444 for(; tm.sort_next; tm = tm.sort_next)
4446 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4448 if(!ts_min) ts_min = tm.team_size;
4449 else ts_min = min(ts_min, tm.team_size);
4450 if(!ts_max) ts_max = tm.team_size;
4451 else ts_max = max(ts_max, tm.team_size);
4453 if ((ts_max - ts_min) > 1)
4455 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4456 tm = GetTeam(myteam, false);
4458 if (tm.team != COLOR_SPECTATOR)
4459 if (tm.team_size == ts_max)
4460 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4462 if(autocvar_hud_infomessages_flip)
4463 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4464 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4465 o += eY * fontsize_y;
4472 s = "^7Press ^3ESC ^7to show HUD options.";
4473 if(autocvar_hud_infomessages_flip)
4474 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4475 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4476 o += eY * fontsize_y;
4477 s = "^3Doubleclick ^7a panel for panel-specific options.";
4478 if(autocvar_hud_infomessages_flip)
4479 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4480 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4481 o += eY * fontsize_y;
4482 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4483 if(autocvar_hud_infomessages_flip)
4484 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4485 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4486 o += eY * fontsize_y;
4487 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4488 if(autocvar_hud_infomessages_flip)
4489 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4490 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4491 o += eY * fontsize_y;
4501 void HUD_ShowSpeed(void)
4504 float pos, conversion_factor;
4505 string speed, zspeed, unit;
4507 switch(cvar("cl_showspeed_unit"))
4512 conversion_factor = 1.0;
4516 conversion_factor = 1.0;
4520 conversion_factor = 0.0254;
4524 conversion_factor = 0.0254 * 3.6;
4528 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4532 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4536 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4538 numsize_x = numsize_y = cvar("cl_showspeed_size");
4539 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4541 drawfont = hud_bigfont;
4542 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4544 if (cvar("cl_showspeed_z") == 1) {
4545 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4546 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4549 drawfont = hud_font;
4552 vector acc_prevspeed;
4556 void HUD_ShowAcceleration(void)
4558 float acceleration, sz, scale, alpha, f;
4559 vector pos, top, rgb;
4560 top_x = vid_conwidth/2;
4563 f = time - acc_prevtime;
4564 if(cvar("cl_showacceleration_z"))
4565 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4567 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4568 acc_prevspeed = pmove_vel;
4569 acc_prevtime = time;
4571 f = bound(0, f * 10, 1);
4572 acc_avg = acc_avg * (1 - f) + acceleration * f;
4573 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4575 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4577 sz = cvar("cl_showacceleration_size");
4578 scale = cvar("cl_showacceleration_scale");
4579 alpha = cvar("cl_showacceleration_alpha");
4580 if (cvar("cl_showacceleration_color_custom"))
4581 rgb = stov(cvar_string("cl_showacceleration_color"));
4584 if (acceleration < 0) {
4585 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4586 } else if (acceleration > 0) {
4587 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4591 if (acceleration > 0)
4592 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4593 else if (acceleration < 0)
4594 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4597 void HUD_Reset (void)
4599 // reset gametype specific icons
4600 if(gametype == GAME_KEYHUNT)
4602 else if(gametype == GAME_CTF)
4603 HUD_Mod_CTF_Reset();
4606 #define HUD_DrawPanel(id)\
4608 case (HUD_PANEL_RADAR):\
4609 HUD_Radar(); break;\
4610 case (HUD_PANEL_WEAPONICONS):\
4611 HUD_WeaponIcons(); break;\
4612 case (HUD_PANEL_INVENTORY):\
4613 HUD_Inventory(); break;\
4614 case (HUD_PANEL_POWERUPS):\
4615 HUD_Powerups(); break;\
4616 case (HUD_PANEL_HEALTHARMOR):\
4617 HUD_HealthArmor(); break;\
4618 case (HUD_PANEL_NOTIFY):\
4619 HUD_Notify(); break;\
4620 case (HUD_PANEL_TIMER):\
4621 HUD_Timer(); break;\
4622 case (HUD_PANEL_SCORE):\
4623 HUD_Score(); break;\
4624 case (HUD_PANEL_RACETIMER):\
4625 HUD_RaceTimer(); break;\
4626 case (HUD_PANEL_VOTE):\
4627 HUD_VoteWindow(); break;\
4628 case (HUD_PANEL_MODICONS):\
4629 HUD_ModIcons(); break;\
4630 case (HUD_PANEL_PRESSEDKEYS):\
4631 HUD_DrawPressedKeys(); break;\
4632 case (HUD_PANEL_CHAT):\
4634 case (HUD_PANEL_ENGINEINFO):\
4635 HUD_EngineInfo(); break;\
4636 case (HUD_PANEL_INFOMESSAGES):\
4637 HUD_InfoMessages(); break;\
4640 void HUD_Main (void)
4642 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4644 if(disable_menu_alphacheck == 1)
4645 menu_fade_alpha = 1;
4647 menu_fade_alpha = (1 - autocvar__menu_alpha);
4648 hud_fg_alpha = cvar("hud_fg_alpha");
4650 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4651 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4652 hud_color_bg_team = cvar("hud_color_bg_team");
4654 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4655 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4659 // HUD configure visible grid
4660 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4664 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4666 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4669 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4671 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4677 if((teamplay) && autocvar_hud_dock_color_team) {
4678 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4679 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4681 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4682 color = '1 0 0' * autocvar_hud_dock_color_team;
4684 else if(autocvar_hud_dock_color == "shirt") {
4685 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4686 color = colormapPaletteColor(floor(f / 16), 0);
4688 else if(autocvar_hud_dock_color == "pants") {
4689 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4690 color = colormapPaletteColor(mod(f, 16), 1);
4693 color = stov(autocvar_hud_dock_color);
4696 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4699 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4700 if(precache_pic(pic) == "") {
4701 pic = "gfx/hud/default/dock";
4703 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4706 // cache the panel order into the panel_order array
4707 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4708 if(hud_panelorder_prev)
4709 strunzone(hud_panelorder_prev);
4710 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4711 tokenize_console(autocvar__hud_panelorder);
4712 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4713 panel_order[i] = stof(argv(i));
4716 // draw panels in order specified by panel_order array
4717 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4718 HUD_DrawPanel(panel_order[i]);
4721 // TODO hud_'ify these
4722 if (cvar("cl_showspeed"))
4724 if (cvar("cl_showacceleration"))
4725 HUD_ShowAcceleration();
4727 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4728 localcmd("cmd selectteam auto; cmd join\n");
4730 hud_configure_prev = autocvar__hud_configure;
4732 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4733 disable_menu_alphacheck = 0;