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Reduce scope of panel_bg
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WEPSET_DECLARE_A(weapons_stat);
451         WEPSET_COPY_AS(weapons_stat);
452         float i, f, a;
453         float screen_ar, center_x = 0, center_y;
454         float weapon_count, weapon_id;
455         float row, column, rows = 0, columns;
456         float aspect = autocvar_hud_panel_weapons_aspect;
457
458         float panel_weapon_accuracy;
459
460         float timeout = autocvar_hud_panel_weapons_timeout;
461         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463
464         float ammo_type, ammo_full;
465         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466         vector ammo_color = '1 0 1';
467         float ammo_alpha = 1;
468
469         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471
472         vector weapon_pos, weapon_size = '0 0 0';
473         local noref vector old_panel_size; // fteqcc sucks
474         vector color;
475
476         // check to see if we want to continue
477         if(hud != HUD_NORMAL) { return; }
478
479         if(!autocvar__hud_configure)
480         {
481                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482                         return;
483                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485                 {
486                         weaponprevtime = time;
487                         return;
488                 }
489         }
490
491         // update generic hud functions
492         HUD_Panel_UpdateCvars();
493
494         draw_beginBoldFont();
495
496         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
497         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
498         {
499                 float weapon_cnt;
500                 if(weaponorder_bypriority)
501                         strunzone(weaponorder_bypriority);
502                 if(weaponorder_byimpulse)
503                         strunzone(weaponorder_byimpulse);
504
505                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
506                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
507                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
508
509                 weapon_cnt = 0;
510                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511                 {
512                         self = get_weaponinfo(i);
513                         if(self.impulse >= 0)
514                         {
515                                 weaponorder[weapon_cnt] = self;
516                                 ++weapon_cnt;
517                         }
518                 }
519                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
520                         weaponorder[i] = world;
521                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522
523                 weaponorder_cmp_str = string_null;
524         }
525
526         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
527                 complain_weapon = 0;
528
529         // determine which weapons are going to be shown
530         if (autocvar_hud_panel_weapons_onlyowned)
531         {
532                 if(autocvar__hud_configure)
533                 {
534                         if (WEPSET_EMPTY_A(weapons_stat))
535                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536                                         WEPSET_OR_AW(weapons_stat, i);
537
538                         if(menu_enabled != 2)
539                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
540                 }
541
542                 // do we own this weapon?
543                 weapon_count = 0;
544                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
546                                 ++weapon_count;
547
548                 // add it anyway if weaponcomplain is shown
549                 if(complain_weapon)
550                         ++weapon_count;
551
552                 // might as well commit suicide now, no reason to live ;)
553                 if (weapon_count == 0)
554                 {
555                         draw_endBoldFont();
556                         return;
557                 }
558
559                 old_panel_size = panel_size;
560                 if(panel_bg_padding)
561                         old_panel_size -= '2 2 0' * panel_bg_padding;
562
563                 // first find values for the standard table (with all the weapons)
564                 rows = old_panel_size_y/old_panel_size_x;
565                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
566                 columns = ceil(WEP_COUNT/rows);
567                 weapon_size_x = old_panel_size_x / columns;
568                 weapon_size_y = old_panel_size_y / rows;
569
570                 // change table values to include only the owned weapons
571                 // weapon_size won't be changed
572                 if(weapon_count <= rows)
573                 {
574                         rows = weapon_count;
575                         columns = 1;
576                 }
577                 else
578                         columns = ceil(weapon_count / rows);
579
580                 // reduce size of the panel
581                 panel_size_x = columns * weapon_size_x;
582                 panel_size_y = rows * weapon_size_y;
583                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
584                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
585                 if(panel_bg_padding)
586                         panel_size += '2 2 0' * panel_bg_padding;
587         }
588         else
589                 weapon_count = WEP_COUNT;
590
591         // animation for fading in/out the panel respectively when not in use
592         if(!autocvar__hud_configure)
593         {
594                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
595                 {
596                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
597
598                         // fade the panel alpha
599                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
600                         {
601                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
602                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
603                         }
604                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
605                         {
606                                 panel_bg_alpha *= (1 - f);
607                                 panel_fg_alpha *= (1 - f);
608                         }
609
610                         // move the panel off the screen
611                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
612                         {
613                                 f *= f; // for a cooler movement
614                                 center_x = panel_pos_x + panel_size_x/2;
615                                 center_y = panel_pos_y + panel_size_y/2;
616                                 screen_ar = vid_conwidth/vid_conheight;
617                                 if (center_x/center_y < screen_ar) //bottom left
618                                 {
619                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
620                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
621                                         else //left
622                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
623                                 }
624                                 else //top right
625                                 {
626                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
627                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
628                                         else //top
629                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
630                                 }
631                                 if(f == 1)
632                                         center_x = -1; // mark the panel as off screen
633                         }
634                         weaponprevtime = time - (1 - f) * timein_effect_length;
635                 }
636                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
637                 {
638                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
639
640                         // fade the panel alpha
641                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
642                         {
643                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
644                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
645                         }
646                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
647                         {
648                                 panel_bg_alpha *= (f);
649                                 panel_fg_alpha *= (f);
650                         }
651
652                         // move the panel back on screen
653                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
654                         {
655                                 f *= f; // for a cooler movement
656                                 f = 1 - f;
657                                 center_x = panel_pos_x + panel_size_x/2;
658                                 center_y = panel_pos_y + panel_size_y/2;
659                                 screen_ar = vid_conwidth/vid_conheight;
660                                 if (center_x/center_y < screen_ar) //bottom left
661                                 {
662                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
663                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
664                                         else //left
665                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
666                                 }
667                                 else //top right
668                                 {
669                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
670                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
671                                         else //top
672                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
673                                 }
674                         }
675                 }
676         }
677
678         // draw the background, then change the virtual size of it to better fit other items inside
679         HUD_Panel_DrawBg(1);
680
681         if(center_x == -1)
682         {
683                 draw_endBoldFont();
684                 return;
685         }
686
687         if(panel_bg_padding)
688         {
689                 panel_pos += '1 1 0' * panel_bg_padding;
690                 panel_size -= '2 2 0' * panel_bg_padding;
691         }
692
693         // after the sizing and animations are done, update the other values
694
695         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
696         {
697                 rows = panel_size_y/panel_size_x;
698                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
699                 columns = ceil(weapon_count/rows);
700                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
701         }
702
703         // calculate position/size for visual bar displaying ammount of ammo status
704         if (autocvar_hud_panel_weapons_ammo)
705         {
706                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
707                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
708
709                 if(weapon_size_x/weapon_size_y > aspect)
710                 {
711                         barsize_x = aspect * weapon_size_y;
712                         barsize_y = weapon_size_y;
713                         baroffset_x = (weapon_size_x - barsize_x) / 2;
714                 }
715                 else
716                 {
717                         barsize_y = 1/aspect * weapon_size_x;
718                         barsize_x = weapon_size_x;
719                         baroffset_y = (weapon_size_y - barsize_y) / 2;
720                 }
721         }
722         if(autocvar_hud_panel_weapons_accuracy)
723                 Accuracy_LoadColors();
724
725         row = column = 0;
726         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
727         {
728                 // retrieve information about the current weapon to be drawn
729                 self = weaponorder[i];
730                 weapon_id = self.impulse;
731
732                 // skip if this weapon doesn't exist
733                 if(!self || weapon_id < 0) { continue; }
734
735                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
736                 if(autocvar_hud_panel_weapons_onlyowned)
737                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
738                         continue;
739
740                 // figure out the drawing position of weapon
741                 weapon_pos = (panel_pos 
742                         + eX * column * weapon_size_x 
743                         + eY * row * weapon_size_y);
744
745                 // draw background behind currently selected weapon
746                 if(self.weapon == switchweapon)
747                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
748
749                 // draw the weapon accuracy
750                 if(autocvar_hud_panel_weapons_accuracy)
751                 {
752                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
753                         if(panel_weapon_accuracy >= 0)
754                         {
755                                 color = Accuracy_GetColor(panel_weapon_accuracy);
756                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
757                         }
758                 }
759
760                 // drawing all the weapon items
761                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
762                 {
763                         // draw the weapon image
764                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
765
766                         // draw weapon label string
767                         switch(autocvar_hud_panel_weapons_label)
768                         {
769                                 case 1: // weapon number
770                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
771                                         break;
772
773                                 case 2: // bind
774                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775                                         break;
776
777                                 case 3: // weapon name
778                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
779                                         break;
780
781                                 default: // nothing
782                                         break;
783                         }
784
785                         // draw ammo status bar
786                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
787                         {
788                                 a = 0;
789                                 ammo_type = GetAmmoTypeForWep(self.weapon);
790                                 if(ammo_type != -1)
791                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
792
793                                 if(a > 0)
794                                 {
795                                         switch(ammo_type) {
796                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
797                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
798                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
799                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
800                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
801                                                 default: ammo_full = 60;
802                                         }
803
804                                         drawsetcliparea(
805                                                 weapon_pos_x + baroffset_x,
806                                                 weapon_pos_y + baroffset_y,
807                                                 barsize_x * bound(0, a/ammo_full, 1),
808                                                 barsize_y);
809                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
810                                         drawresetcliparea();
811                                 }
812                         }
813                 }
814                 else // draw a "ghost weapon icon" if you don't have the weapon
815                 {
816                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
817                 }
818
819                 // draw the complain message
820                 if(self.weapon == complain_weapon)
821                 {
822                         if(fadetime)
823                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
824                         else
825                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
826
827                         string s;
828                         if(complain_weapon_type == 0) {
829                                 s = _("Out of ammo");
830                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
831                         }
832                         else if(complain_weapon_type == 1) {
833                                 s = _("Don't have");
834                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
835                         }
836                         else {
837                                 s = _("Unavailable");
838                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
839                         }
840                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
841                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
842                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
843                 }
844
845                 // continue with new position for the next weapon
846                 ++row;
847                 if(row >= rows)
848                 {
849                         row = 0;
850                         ++column;
851                 }
852         }
853
854         draw_endBoldFont();
855 }
856
857 // Ammo (#1)
858 //
859 // TODO: macro
860 float GetAmmoItemCode(float i)
861 {
862         switch(i)
863         {
864                 case 0: return IT_SHELLS;
865                 case 1: return IT_NAILS;
866                 case 2: return IT_ROCKETS;
867                 case 3: return IT_CELLS;
868                 case 4: return IT_FUEL;
869                 default: return -1;
870         }
871 }
872
873 string GetAmmoPicture(float i)
874 {
875         switch(i)
876         {
877                 case 0: return "ammo_shells";
878                 case 1: return "ammo_bullets";
879                 case 2: return "ammo_rockets";
880                 case 3: return "ammo_cells";
881                 case 4: return "ammo_fuel";
882                 default: return "";
883         }
884 }
885
886 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
887 {
888         float a;
889         if(autocvar__hud_configure)
890         {
891                 currently_selected = (itemcode == 2); //rockets always selected
892                 a = 31 + mod(itemcode*93, 128);
893         }
894         else
895                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
896
897         vector color;
898         if(infinite_ammo)
899                 color = '0 0.5 0.75';
900         else if(a < 10)
901                 color = '0.7 0 0';
902         else
903                 color = '1 1 1';
904
905         float theAlpha;
906         if(currently_selected)
907                 theAlpha = 1;
908         else
909                 theAlpha = 0.7;
910
911         vector picpos, numpos;
912         if(autocvar_hud_panel_ammo_iconalign)
913         {
914                 numpos = myPos;
915                 picpos = myPos + eX * 2 * mySize_y;
916         }
917         else
918         {
919                 numpos = myPos + eX * mySize_y;
920                 picpos = myPos;
921         }
922
923         if (currently_selected)
924                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
925
926     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
927         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
928
929     if(autocvar_hud_panel_ammo_text)
930     {
931         if(a > 0 || infinite_ammo)
932             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933         else // "ghost" ammo count
934             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
935     }
936         if(a > 0 || infinite_ammo)
937                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
938         else // "ghost" ammo icon
939                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
940 }
941
942 void HUD_Ammo(void)
943 {
944         if(hud != HUD_NORMAL) return;
945         if(!autocvar__hud_configure)
946         {
947                 if(!autocvar_hud_panel_ammo) return;
948                 if(spectatee_status == -1) return;
949         }
950
951         HUD_Panel_UpdateCvars();
952
953         draw_beginBoldFont();
954
955         vector pos, mySize;
956         pos = panel_pos;
957         mySize = panel_size;
958
959         HUD_Panel_DrawBg(1);
960         if(panel_bg_padding)
961         {
962                 pos += '1 1 0' * panel_bg_padding;
963                 mySize -= '2 2 0' * panel_bg_padding;
964         }
965
966         const float AMMO_COUNT = 4;
967         float rows = 0, columns, row, column;
968         vector ammo_size;
969         if (autocvar_hud_panel_ammo_onlycurrent)
970                 ammo_size = mySize;
971         else
972         {
973                 rows = mySize_y/mySize_x;
974                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
975                 //                               ^^^ ammo item aspect goes here
976
977                 columns = ceil(AMMO_COUNT/rows);
978
979                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
980         }
981
982         local vector offset = '0 0 0'; // fteqcc sucks
983         float newSize;
984         if(ammo_size_x/ammo_size_y > 3)
985         {
986                 newSize = 3 * ammo_size_y;
987                 offset_x = ammo_size_x - newSize;
988                 pos_x += offset_x/2;
989                 ammo_size_x = newSize;
990         }
991         else
992         {
993                 newSize = 1/3 * ammo_size_x;
994                 offset_y = ammo_size_y - newSize;
995                 pos_y += offset_y/2;
996                 ammo_size_y = newSize;
997         }
998
999         float i, stat_items, currently_selected, infinite_ammo;
1000         infinite_ammo = FALSE;
1001         if (autocvar_hud_panel_ammo_onlycurrent)
1002         {
1003                 if(autocvar__hud_configure)
1004                 {
1005                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1006                 }
1007                 else
1008                 {
1009                         stat_items = getstati(STAT_ITEMS, 0, 24);
1010                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1011                                 infinite_ammo = TRUE;
1012                         for (i = 0; i < AMMO_COUNT; ++i) {
1013                                 currently_selected = stat_items & GetAmmoItemCode(i);
1014                                 if (currently_selected)
1015                                 {
1016                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1017                                         break;
1018                                 }
1019                         }
1020                 }
1021         }
1022         else
1023         {
1024                 stat_items = getstati(STAT_ITEMS, 0, 24);
1025                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1026                         infinite_ammo = TRUE;
1027                 row = column = 0;
1028                 for (i = 0; i < AMMO_COUNT; ++i) {
1029                         currently_selected = stat_items & GetAmmoItemCode(i);
1030                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1031                         ++row;
1032                         if(row >= rows)
1033                         {
1034                                 row = 0;
1035                                 column = column + 1;
1036                         }
1037                 }
1038         }
1039
1040         draw_endBoldFont();
1041 }
1042
1043 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1044 {
1045         vector newPos = '0 0 0', newSize = '0 0 0';
1046         vector picpos, numpos;
1047
1048         if (vertical)
1049         {
1050                 if(mySize_y/mySize_x > 2)
1051                 {
1052                         newSize_y = 2 * mySize_x;
1053                         newSize_x = mySize_x;
1054
1055                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1056                         newPos_x = myPos_x;
1057                 }
1058                 else
1059                 {
1060                         newSize_x = 1/2 * mySize_y;
1061                         newSize_y = mySize_y;
1062
1063                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1064                         newPos_y = myPos_y;
1065                 }
1066
1067                 if(icon_right_align)
1068                 {
1069                         numpos = newPos;
1070                         picpos = newPos + eY * newSize_x;
1071                 }
1072                 else
1073                 {
1074                         picpos = newPos;
1075                         numpos = newPos + eY * newSize_x;
1076                 }
1077
1078                 newSize_y /= 2;
1079                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1080                 // make number smaller than icon, it looks better
1081                 // reduce only y to draw numbers with different number of digits with the same y size
1082                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1083                 newSize_y *= 0.7;
1084                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1085                 return;
1086         }
1087
1088         if(mySize_x/mySize_y > 3)
1089         {
1090                 newSize_x = 3 * mySize_y;
1091                 newSize_y = mySize_y;
1092
1093                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1094                 newPos_y = myPos_y;
1095         }
1096         else
1097         {
1098                 newSize_y = 1/3 * mySize_x;
1099                 newSize_x = mySize_x;
1100
1101                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1102                 newPos_x = myPos_x;
1103         }
1104
1105         if(icon_right_align) // right align
1106         {
1107                 numpos = newPos;
1108                 picpos = newPos + eX * 2 * newSize_y;
1109         }
1110         else // left align
1111         {
1112                 numpos = newPos + eX * newSize_y;
1113                 picpos = newPos;
1114         }
1115
1116         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1117         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1118         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1119         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1120 }
1121
1122 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1123 {
1124         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1125 }
1126
1127 // Powerups (#2)
1128 //
1129 void HUD_Powerups(void)
1130 {
1131         float strength_time, shield_time, superweapons_time;
1132         if(!autocvar__hud_configure)
1133         {
1134                 if(!autocvar_hud_panel_powerups) return;
1135                 if(spectatee_status == -1) return;
1136                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1137                 if (getstati(STAT_HEALTH) <= 0) return;
1138
1139                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1140                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1141                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1142
1143                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1144                         superweapons_time = 99; // force max
1145
1146                 // prevent stuff to show up on mismatch that will be fixed next frame
1147                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1148                         superweapons_time = 0;
1149         }
1150         else
1151         {
1152                 strength_time = 15;
1153                 shield_time = 27;
1154                 superweapons_time = 13;
1155         }
1156
1157         HUD_Panel_UpdateCvars();
1158
1159         draw_beginBoldFont();
1160
1161         vector pos, mySize;
1162         pos = panel_pos;
1163         mySize = panel_size;
1164
1165         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1166         if(panel_bg_padding)
1167         {
1168                 pos += '1 1 0' * panel_bg_padding;
1169                 mySize -= '2 2 0' * panel_bg_padding;
1170         }
1171
1172         float panel_ar = mySize_x/mySize_y;
1173         float is_vertical = (panel_ar < 1);
1174         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1175
1176         float superweapons_is = -1;
1177
1178         if(superweapons_time)
1179         {
1180                 if(strength_time)
1181                 {
1182                         if(shield_time)
1183                                 superweapons_is = 0;
1184                         else
1185                                 superweapons_is = 2;
1186                 }
1187                 else
1188                 {
1189                         if(shield_time)
1190                                 superweapons_is = 1;
1191                         else
1192                                 superweapons_is = 2;
1193                 }
1194         }
1195
1196         // FIXME handle superweapons here
1197         if(superweapons_is == 0)
1198         {
1199                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1200                 {
1201                         mySize_x *= (1.0 / 3.0);
1202                         superweapons_offset_x = mySize_x;
1203                         if (autocvar_hud_panel_powerups_flip)
1204                                 shield_offset_x = 2*mySize_x;
1205                         else
1206                                 strength_offset_x = 2*mySize_x;
1207                 }
1208                 else
1209                 {
1210                         mySize_y *= (1.0 / 3.0);
1211                         superweapons_offset_y = mySize_y;
1212                         if (autocvar_hud_panel_powerups_flip)
1213                                 shield_offset_y = 2*mySize_y;
1214                         else
1215                                 strength_offset_y = 2*mySize_y;
1216                 }
1217         }
1218         else
1219         {
1220                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1221                 {
1222                         mySize_x *= 0.5;
1223                         if (autocvar_hud_panel_powerups_flip)
1224                                 shield_offset_x = mySize_x;
1225                         else
1226                                 strength_offset_x = mySize_x;
1227                 }
1228                 else
1229                 {
1230                         mySize_y *= 0.5;
1231                         if (autocvar_hud_panel_powerups_flip)
1232                                 shield_offset_y = mySize_y;
1233                         else
1234                                 strength_offset_y = mySize_y;
1235                 }
1236         }
1237
1238         float shield_baralign, strength_baralign, superweapons_baralign;
1239         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1240
1241         if (autocvar_hud_panel_powerups_flip)
1242         {
1243                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1244                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1245                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1246                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1247         }
1248         else
1249         {
1250                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1251                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1252                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1253                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1254         }
1255
1256         if(superweapons_is == 0)
1257         {
1258                 superweapons_iconalign = strength_iconalign;
1259                 superweapons_baralign = 2;
1260         }
1261         else if(superweapons_is == 1)
1262         {
1263                 superweapons_offset = strength_offset;
1264                 superweapons_iconalign = strength_iconalign;
1265                 superweapons_baralign = strength_baralign;
1266         }
1267         else // if(superweapons_is == 2)
1268         {
1269                 superweapons_offset = shield_offset;
1270                 superweapons_iconalign = shield_iconalign;
1271                 superweapons_baralign = shield_baralign;
1272         }
1273
1274         if(shield_time)
1275         {
1276                 const float maxshield = 30;
1277                 float shield = ceil(shield_time);
1278                 if(autocvar_hud_panel_powerups_progressbar)
1279                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1280                 if(autocvar_hud_panel_powerups_text)
1281                 {
1282                         if(shield > 1)
1283                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1284                         if(shield <= 5)
1285                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1286                 }
1287         }
1288
1289         if(strength_time)
1290         {
1291                 const float maxstrength = 30;
1292                 float strength = ceil(strength_time);
1293                 if(autocvar_hud_panel_powerups_progressbar)
1294                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1295                 if(autocvar_hud_panel_powerups_text)
1296                 {
1297                         if(strength > 1)
1298                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1299                         if(strength <= 5)
1300                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1301                 }
1302         }
1303
1304         if(superweapons_time)
1305         {
1306                 const float maxsuperweapons = 30;
1307                 float superweapons = ceil(superweapons_time);
1308                 if(autocvar_hud_panel_powerups_progressbar)
1309                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1310                 if(autocvar_hud_panel_powerups_text)
1311                 {
1312                         if(superweapons > 1)
1313                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1314                         if(superweapons <= 5)
1315                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1316                 }
1317         }
1318
1319         draw_endBoldFont();
1320 }
1321
1322 // Health/armor (#3)
1323 //
1324
1325 // prev_* vars contain the health/armor at the previous FRAME
1326 // set to -1 when player is dead or was not playing
1327 float prev_health, prev_armor;
1328 float health_damagetime, armor_damagetime;
1329 float health_beforedamage, armor_beforedamage;
1330 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1331 float old_p_health, old_p_armor;
1332 float old_p_healthtime, old_p_armortime;
1333 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1334 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1335 float prev_p_health, prev_p_armor;
1336
1337 void HUD_HealthArmor(void)
1338 {
1339         float armor, health, fuel;
1340         if(!autocvar__hud_configure)
1341         {
1342                 if(!autocvar_hud_panel_healtharmor) return;
1343                 if(hud != HUD_NORMAL) return;
1344                 if(spectatee_status == -1) return;
1345
1346                 health = getstati(STAT_HEALTH);
1347                 if(health <= 0)
1348                 {
1349                         prev_health = -1;
1350                         return;
1351                 }
1352                 armor = getstati(STAT_ARMOR);
1353
1354                 // code to check for spectatee_status changes is in Ent_ClientData()
1355                 // prev_p_health and prev_health can be set to -1 there
1356
1357                 if (prev_p_health == -1)
1358                 {
1359                         // no effect
1360                         health_beforedamage = 0;
1361                         armor_beforedamage = 0;
1362                         health_damagetime = 0;
1363                         armor_damagetime = 0;
1364                         prev_health = health;
1365                         prev_armor = armor;
1366                         old_p_health = health;
1367                         old_p_armor = armor;
1368                         prev_p_health = health;
1369                         prev_p_armor = armor;
1370                 }
1371                 else if (prev_health == -1)
1372                 {
1373                         //start the load effect
1374                         health_damagetime = 0;
1375                         armor_damagetime = 0;
1376                         prev_health = 0;
1377                         prev_armor = 0;
1378                 }
1379                 fuel = getstati(STAT_FUEL);
1380         }
1381         else
1382         {
1383                 health = 150;
1384                 armor = 75;
1385                 fuel = 20;
1386         }
1387
1388         HUD_Panel_UpdateCvars();
1389         vector pos, mySize;
1390         pos = panel_pos;
1391         mySize = panel_size;
1392
1393         HUD_Panel_DrawBg(1);
1394         if(panel_bg_padding)
1395         {
1396                 pos += '1 1 0' * panel_bg_padding;
1397                 mySize -= '2 2 0' * panel_bg_padding;
1398         }
1399
1400         float baralign = autocvar_hud_panel_healtharmor_baralign;
1401         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1402
1403     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1404     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1405         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1406         {
1407                 vector v;
1408                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1409
1410                 float x;
1411                 x = floor(v_x + 1);
1412
1413         float maxtotal = maxhealth + maxarmor;
1414                 string biggercount;
1415                 if(v_z) // NOT fully armored
1416                 {
1417                         biggercount = "health";
1418                         if(autocvar_hud_panel_healtharmor_progressbar)
1419                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1420                         if(armor)
1421             if(autocvar_hud_panel_healtharmor_text)
1422                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1423                 }
1424                 else
1425                 {
1426                         biggercount = "armor";
1427                         if(autocvar_hud_panel_healtharmor_progressbar)
1428                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1429                         if(health)
1430             if(autocvar_hud_panel_healtharmor_text)
1431                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1432                 }
1433         if(autocvar_hud_panel_healtharmor_text)
1434                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1435
1436                 if(fuel)
1437                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1438         }
1439         else
1440         {
1441                 float panel_ar = mySize_x/mySize_y;
1442                 float is_vertical = (panel_ar < 1);
1443                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1444                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1445                 {
1446                         mySize_x *= 0.5;
1447                         if (autocvar_hud_panel_healtharmor_flip)
1448                                 health_offset_x = mySize_x;
1449                         else
1450                                 armor_offset_x = mySize_x;
1451                 }
1452                 else
1453                 {
1454                         mySize_y *= 0.5;
1455                         if (autocvar_hud_panel_healtharmor_flip)
1456                                 health_offset_y = mySize_y;
1457                         else
1458                                 armor_offset_y = mySize_y;
1459                 }
1460
1461                 float health_baralign, armor_baralign, fuel_baralign;
1462                 float health_iconalign, armor_iconalign;
1463                 if (autocvar_hud_panel_healtharmor_flip)
1464                 {
1465                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1466                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1467                         fuel_baralign = health_baralign;
1468                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1469                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1470                 }
1471                 else
1472                 {
1473                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1474                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1475                         fuel_baralign = armor_baralign;
1476                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1477                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1478                 }
1479
1480                 //if(health)
1481                 {
1482                         if(autocvar_hud_panel_healtharmor_progressbar)
1483                         {
1484                                 float p_health, pain_health_alpha;
1485                                 p_health = health;
1486                                 pain_health_alpha = 1;
1487                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1488                                 {
1489                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1490                                         {
1491                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1492                                                 {
1493                                                         if (time - old_p_healthtime < 1)
1494                                                                 old_p_health = prev_p_health;
1495                                                         else
1496                                                                 old_p_health = prev_health;
1497                                                         old_p_healthtime = time;
1498                                                 }
1499                                                 if (time - old_p_healthtime < 1)
1500                                                 {
1501                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1502                                                         prev_p_health = p_health;
1503                                                 }
1504                                         }
1505                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1506                                         {
1507                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1508                                                 {
1509                                                         if (time - health_damagetime >= 1)
1510                                                                 health_beforedamage = prev_health;
1511                                                         health_damagetime = time;
1512                                                 }
1513                                                 if (time - health_damagetime < 1)
1514                                                 {
1515                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1516                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1517                                                 }
1518                                         }
1519                                         prev_health = health;
1520
1521                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1522                                         {
1523                                                 float BLINK_FACTOR = 0.15;
1524                                                 float BLINK_BASE = 0.85;
1525                                                 float BLINK_FREQ = 9; 
1526                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1527                                         }
1528                                 }
1529                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1530                         }
1531                         if(autocvar_hud_panel_healtharmor_text)
1532                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1533                 }
1534
1535                 if(armor)
1536                 {
1537                         if(autocvar_hud_panel_healtharmor_progressbar)
1538                         {
1539                                 float p_armor;
1540                                 p_armor = armor;
1541                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1542                                 {
1543                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1544                                         {
1545                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1546                                                 {
1547                                                         if (time - old_p_armortime < 1)
1548                                                                 old_p_armor = prev_p_armor;
1549                                                         else
1550                                                                 old_p_armor = prev_armor;
1551                                                         old_p_armortime = time;
1552                                                 }
1553                                                 if (time - old_p_armortime < 1)
1554                                                 {
1555                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1556                                                         prev_p_armor = p_armor;
1557                                                 }
1558                                         }
1559                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1560                                         {
1561                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1562                                                 {
1563                                                         if (time - armor_damagetime >= 1)
1564                                                                 armor_beforedamage = prev_armor;
1565                                                         armor_damagetime = time;
1566                                                 }
1567                                                 if (time - armor_damagetime < 1)
1568                                                 {
1569                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1570                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1571                                                 }
1572                                         }
1573                                         prev_armor = armor;
1574                                 }
1575                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1576                         }
1577                         if(autocvar_hud_panel_healtharmor_text)
1578                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1579                 }
1580
1581                 if(fuel)
1582                 {
1583                         if (is_vertical)
1584                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1585                         else
1586                                 mySize_y *= 0.2;
1587                         if (panel_ar >= 4)
1588                                 mySize_x *= 2; //restore full panel size
1589                         else if (panel_ar < 1/4)
1590                                 mySize_y *= 2; //restore full panel size
1591                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1592                 }
1593         }
1594 }
1595
1596 // Notification area (#4)
1597 //
1598
1599 void HUD_Notify_Push(string icon, string attacker, string victim)
1600 {
1601         if(icon != "")
1602         {
1603                 --kn_index;
1604                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1605                 notify_times[kn_index] = time;
1606
1607                 // icon
1608                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1609                 notify_icon[kn_index] = strzone(icon);
1610
1611                 // attacker
1612                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1613                 notify_attackers[kn_index] = strzone(attacker);
1614
1615                 // victim
1616                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1617                 notify_victims[kn_index] = strzone(victim);
1618         }
1619 }
1620
1621 void HUD_Notify(void)
1622 {
1623         if(!autocvar__hud_configure)
1624         {
1625                 if(!autocvar_hud_panel_notify) return;
1626         }
1627
1628         HUD_Panel_UpdateCvars();
1629         vector pos, mySize;
1630         pos = panel_pos;
1631         mySize = panel_size;
1632
1633         HUD_Panel_DrawBg(1);
1634         if(panel_bg_padding)
1635         {
1636                 pos += '1 1 0' * panel_bg_padding;
1637                 mySize -= '2 2 0' * panel_bg_padding;
1638         }
1639
1640         float entries, height;
1641         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1642         height = mySize_y/entries;
1643         
1644         vector fontsize;
1645         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1646         fontsize = '0.5 0.5 0' * fontheight;
1647
1648         float a;
1649         float when;
1650         when = autocvar_hud_panel_notify_time;
1651         float fadetime;
1652         fadetime = autocvar_hud_panel_notify_fadetime;
1653
1654         vector pos_attacker, pos_victim, pos_icon;
1655         float width_attacker;
1656         string attacker, victim, icon;
1657
1658         float i, j, step, limit;
1659         if(autocvar_hud_panel_notify_flip) //order items from the top down
1660         {
1661                 i = 0;
1662                 step = +1;
1663                 limit = entries;
1664         }
1665         else //order items from the bottom up
1666         {
1667                 i = entries - 1;
1668                 step = -1;
1669                 limit = -1;
1670         }
1671
1672         for(j = kn_index;  i != limit;  i += step, ++j)
1673         {
1674                 if(autocvar__hud_configure)
1675                 {
1676                         if (step == +1)
1677                                 a = i;
1678                         else // inverse order
1679                                 a = entries - 1 - i;
1680                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1681                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1682                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1683                         a = bound(0, (when - a) / 4, 1);
1684                         goto hud_config_notifyprint;
1685                 }
1686                 else
1687                 {
1688                         if (j == KN_MAX_ENTRIES)
1689                                 j = 0;
1690
1691                         if(notify_times[j] + when > time)
1692                                 a = 1;
1693                         else if(fadetime)
1694                         {
1695                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1696                                 if(!a)
1697                                 {
1698                                         break;
1699                                 }
1700                         }
1701                         else
1702                         {
1703                                 break;
1704                         }
1705                         
1706                         attacker = notify_attackers[j];
1707                         victim = notify_victims[j];
1708                         icon = notify_icon[j];
1709                 }
1710
1711                 //type = notify_deathtype[j];
1712                 //w = DEATH_WEAPONOF(type);
1713
1714                 if(icon != "")
1715                 {
1716                         if((attacker != "") && (victim == ""))
1717                         {
1718                                 // Y [used by] X
1719                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1720                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1721                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1722
1723                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1724                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1725                         }
1726                         else if((attacker != "") && (victim != ""))
1727                         {
1728                                 // X [did action to] Y
1729                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1730                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1731 :hud_config_notifyprint
1732                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1733                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1734                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1735                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1736
1737                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1738                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1739                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1740                         }
1741                 }
1742         }
1743 }
1744
1745 // Timer (#5)
1746 //
1747 // TODO: macro
1748 string seconds_tostring(float sec)
1749 {
1750         float minutes;
1751         minutes = floor(sec / 60);
1752
1753         sec -= minutes * 60;
1754         return sprintf("%d:%02d", minutes, sec);
1755 }
1756
1757 void HUD_Timer(void)
1758 {
1759         if(!autocvar__hud_configure)
1760         {
1761                 if(!autocvar_hud_panel_timer) return;
1762         }
1763
1764         HUD_Panel_UpdateCvars();
1765
1766         draw_beginBoldFont();
1767
1768         vector pos, mySize;
1769         pos = panel_pos;
1770         mySize = panel_size;
1771
1772         HUD_Panel_DrawBg(1);
1773         if(panel_bg_padding)
1774         {
1775                 pos += '1 1 0' * panel_bg_padding;
1776                 mySize -= '2 2 0' * panel_bg_padding;
1777         }
1778
1779         string timer;
1780         float timelimit, elapsedTime, timeleft, minutesLeft;
1781
1782         timelimit = getstatf(STAT_TIMELIMIT);
1783
1784         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1785         timeleft = ceil(timeleft);
1786
1787         minutesLeft = floor(timeleft / 60);
1788
1789         vector timer_color;
1790         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1791                 timer_color = '1 1 1'; //white
1792         else if(minutesLeft >= 1)
1793                 timer_color = '1 1 0'; //yellow
1794         else
1795                 timer_color = '1 0 0'; //red
1796
1797         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1798                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1799                         //while restart is still active, show 00:00
1800                         timer = seconds_tostring(0);
1801                 } else {
1802                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1803                         timer = seconds_tostring(elapsedTime);
1804                 }
1805         } else {
1806                 timer = seconds_tostring(timeleft);
1807         }
1808
1809         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1810
1811         draw_endBoldFont();
1812 }
1813
1814 // Radar (#6)
1815 //
1816 void HUD_Radar(void)
1817 {
1818         if (!autocvar__hud_configure)
1819         {
1820                 if (hud_panel_radar_maximized)
1821                 {
1822                         if (!hud_draw_maximized) return;
1823                 }
1824                 else
1825                 {
1826                         if (autocvar_hud_panel_radar == 0) return;
1827                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1828                 }
1829         }
1830
1831         HUD_Panel_UpdateCvars();
1832
1833         float f = 0;
1834
1835         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1836         {
1837                 panel_size = autocvar_hud_panel_radar_maximized_size;
1838                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1839                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1840                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1841                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1842
1843                 string panel_bg;
1844                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1845                 if(precache_pic(panel_bg) == "")
1846                         panel_bg = "gfx/hud/default/border_default"; // fallback
1847                 if(panel.current_panel_bg)
1848                         strunzone(panel.current_panel_bg);
1849                 panel.current_panel_bg = strzone(panel_bg);
1850
1851                 switch(hud_panel_radar_maximized_zoommode)
1852                 {
1853                         default:
1854                         case 0:
1855                                 f = current_zoomfraction;
1856                                 break;
1857                         case 1:
1858                                 f = 1 - current_zoomfraction;
1859                                 break;
1860                         case 2:
1861                                 f = 0;
1862                                 break;
1863                         case 3:
1864                                 f = 1;
1865                                 break;
1866                 }
1867                 
1868                 switch(hud_panel_radar_maximized_rotation)
1869                 {
1870                         case 0:
1871                                 teamradar_angle = view_angles_y - 90;
1872                                 break;
1873                         default:
1874                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1875                                 break;
1876                 }
1877         }
1878         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1879         {
1880                 switch(hud_panel_radar_zoommode)
1881                 {
1882                         default:
1883                         case 0:
1884                                 f = current_zoomfraction;
1885                                 break;
1886                         case 1:
1887                                 f = 1 - current_zoomfraction;
1888                                 break;
1889                         case 2:
1890                                 f = 0;
1891                                 break;
1892                         case 3:
1893                                 f = 1;
1894                                 break;
1895                 }
1896                 
1897                 switch(hud_panel_radar_rotation)
1898                 {
1899                         case 0:
1900                                 teamradar_angle = view_angles_y - 90;
1901                                 break;
1902                         default:
1903                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1904                                 break;
1905                 }
1906         }
1907
1908         vector pos, mySize;
1909         pos = panel_pos;
1910         mySize = panel_size;
1911
1912         HUD_Panel_DrawBg(1);
1913         if(panel_bg_padding)
1914         {
1915                 pos += '1 1 0' * panel_bg_padding;
1916                 mySize -= '2 2 0' * panel_bg_padding;
1917         }
1918
1919         float color2;
1920         entity tm;
1921         float scale2d, normalsize, bigsize;
1922
1923         teamradar_origin2d = pos + 0.5 * mySize;
1924         teamradar_size2d = mySize;
1925
1926         if(minimapname == "")
1927                 return;
1928
1929         teamradar_loadcvars();
1930
1931         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1932         teamradar_size2d = mySize;
1933
1934         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1935
1936         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1937         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1938         {
1939                 // max-min distance must fit the radar in any rotation
1940                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1941         }
1942         else
1943         {
1944                 vector c0, c1, c2, c3, span;
1945                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1946                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1947                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1948                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1949                 span = '0 0 0';
1950                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1951                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1952
1953                 // max-min distance must fit the radar in x=x, y=y
1954                 bigsize = min(
1955                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1956                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1957                 );
1958         }
1959
1960         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1961         if(bigsize > normalsize)
1962                 normalsize = bigsize;
1963
1964         teamradar_size =
1965                   f * bigsize
1966                 + (1 - f) * normalsize;
1967         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1968                   f * mi_center
1969                 + (1 - f) * view_origin);
1970
1971         drawsetcliparea(
1972                 pos_x,
1973                 pos_y,
1974                 mySize_x,
1975                 mySize_y
1976         );
1977
1978         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1979
1980         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1981                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1982         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1983                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1984         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1985         {
1986                 color2 = GetPlayerColor(tm.sv_entnum);
1987                 //if(color == NUM_SPECTATOR || color == color2)
1988                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1989         }
1990         draw_teamradar_player(view_origin, view_angles, '1 1 1');
1991
1992         drawresetcliparea();
1993 }
1994
1995 // Score (#7)
1996 //
1997 void HUD_UpdatePlayerTeams();
1998 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
1999 {
2000         float score;
2001         entity tm = world, pl;
2002 #define SCOREPANEL_MAX_ENTRIES 6
2003 #define SCOREPANEL_ASPECTRATIO 2
2004         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2005         vector fontsize = '1 1 0' * (mySize_y/entries);
2006
2007         vector rgb, score_color;
2008         rgb = '1 1 1';
2009         score_color = '1 1 1';
2010
2011         float name_size = mySize_x*0.75;
2012         float spacing_size = mySize_x*0.04;
2013         const float highlight_alpha = 0.2;
2014         float i = 0, me_printed = 0, first_pl = 0;
2015         string s;
2016         if (autocvar__hud_configure)
2017         {
2018                 float players_per_team = 0;
2019                 if (team_count)
2020                 {
2021                         // show team scores in the first line
2022                         float score_size = mySize_x / team_count;
2023                         players_per_team = max(2, ceil((entries - 1) / team_count));
2024                         for(i=0; i<team_count; ++i) {
2025                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2026                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2027                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2028                         }
2029                         first_pl = 1;
2030                         pos_y += fontsize_y;
2031                 }
2032                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2033                 for (i=first_pl; i<entries; ++i)
2034                 {
2035                         //simulate my score is lower than all displayed players,
2036                         //so that I don't appear at all showing pure rankings.
2037                         //This is to better show the difference between the 2 ranking views
2038                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2039                         {
2040                                 rgb = '1 1 0';
2041                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2042                                 s = GetPlayerName(player_localnum);
2043                                 score = 7;
2044                         }
2045                         else
2046                         {
2047                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2048                                 score -= 3;
2049                         }
2050
2051                         if (team_count)
2052                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2053                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2054                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2055                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2056                         pos_y += fontsize_y;
2057                 }
2058                 return;
2059         }
2060
2061         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2062                 HUD_UpdatePlayerTeams();
2063         if (team_count)
2064         {
2065                 // show team scores in the first line
2066                 float score_size = mySize_x / team_count;
2067                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2068                         if(tm.team == NUM_SPECTATOR)
2069                                 continue;
2070                         if (tm.team == myteam)
2071                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2072                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2073                         ++i;
2074                 }
2075                 first_pl = 1;
2076                 pos_y += fontsize_y;
2077                 tm = teams.sort_next;
2078         }
2079         i = first_pl;
2080
2081         do
2082         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2083         {
2084                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2085                         continue;
2086
2087                 if (i == entries-1 && !me_printed && pl != me)
2088                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2089                 {
2090                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2091                                 if (pl.team != NUM_SPECTATOR)
2092                                         break;
2093
2094                         if (pl)
2095                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2096                         else
2097                                 rgb = '1 0 0'; //last: red
2098                         pl = me;
2099                 }
2100
2101                 if (pl == me)
2102                 {
2103                         if (i == first_pl)
2104                                 rgb = '0 1 0'; //first: green
2105                         me_printed = 1;
2106                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2107                 }
2108                 if (team_count)
2109                         score_color = Team_ColorRGB(pl.team) * 0.8;
2110                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2111                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2112                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2113                 pos_y += fontsize_y;
2114                 ++i;
2115         }
2116         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2117 }
2118
2119 void HUD_Score(void)
2120 {
2121         if(!autocvar__hud_configure)
2122         {
2123                 if(!autocvar_hud_panel_score) return;
2124                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2125         }
2126
2127         HUD_Panel_UpdateCvars();
2128         vector pos, mySize;
2129         pos = panel_pos;
2130         mySize = panel_size;
2131
2132         HUD_Panel_DrawBg(1);
2133         if(panel_bg_padding)
2134         {
2135                 pos += '1 1 0' * panel_bg_padding;
2136                 mySize -= '2 2 0' * panel_bg_padding;
2137         }
2138
2139         float score, distribution = 0;
2140         string sign;
2141         vector distribution_color;
2142         entity tm, pl, me;
2143
2144 #ifdef COMPAT_XON050_ENGINE
2145         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2146 #else
2147         me = playerslots[player_localentnum - 1];
2148 #endif
2149
2150         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2151                 string timer, distrtimer;
2152
2153                 pl = players.sort_next;
2154                 if(pl == me)
2155                         pl = pl.sort_next;
2156                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2157                         if(pl.scores[ps_primary] == 0)
2158                                 pl = world;
2159
2160                 score = me.(scores[ps_primary]);
2161                 timer = TIME_ENCODED_TOSTRING(score);
2162
2163                 draw_beginBoldFont();
2164                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2165                         // distribution display
2166                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2167
2168                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2169
2170                         if (distribution <= 0) {
2171                                 distribution_color = '0 1 0';
2172                                 sign = "-";
2173                         }
2174                         else {
2175                                 distribution_color = '1 0 0';
2176                                 sign = "+";
2177                         }
2178                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2179                 }
2180                 // race record display
2181                 if (distribution <= 0)
2182                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2183                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2184                 draw_endBoldFont();
2185         } else if (!teamplay) { // non-teamgames
2186                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2187                 {
2188                         HUD_Score_Rankings(pos, mySize, me);
2189                         return;
2190                 }
2191                 // me vector := [team/connected frags id]
2192                 pl = players.sort_next;
2193                 if(pl == me)
2194                         pl = pl.sort_next;
2195
2196                 if(autocvar__hud_configure)
2197                         distribution = 42;
2198                 else if(pl)
2199                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2200                 else
2201                         distribution = 0;
2202
2203                 score = me.(scores[ps_primary]);
2204                 if(autocvar__hud_configure)
2205                         score = 123;
2206
2207                 if(distribution >= 5)
2208                         distribution_color = eY;
2209                 else if(distribution >= 0)
2210                         distribution_color = '1 1 1';
2211                 else if(distribution >= -5)
2212                         distribution_color = '1 1 0';
2213                 else
2214                         distribution_color = eX;
2215
2216                 string distribution_str;
2217                 distribution_str = ftos(distribution);
2218                 draw_beginBoldFont();
2219                 if (distribution >= 0)
2220                 {
2221                         if (distribution > 0)
2222                                 distribution_str = strcat("+", distribution_str);
2223                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2224                 }
2225                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2226                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2227                 draw_endBoldFont();
2228         } else { // teamgames
2229                 float row, column, rows = 0, columns = 0;
2230                 local noref vector offset = '0 0 0';
2231                 vector score_pos, score_size; //for scores other than myteam
2232                 if(autocvar_hud_panel_score_rankings)
2233                 {
2234                         HUD_Score_Rankings(pos, mySize, me);
2235                         return;
2236                 }
2237                 if(spectatee_status == -1)
2238                 {
2239                         rows = mySize_y/mySize_x;
2240                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2241                         //                               ^^^ ammo item aspect goes here
2242
2243                         columns = ceil(team_count/rows);
2244
2245                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2246
2247                         float newSize;
2248                         if(score_size_x/score_size_y > 3)
2249                         {
2250                                 newSize = 3 * score_size_y;
2251                                 offset_x = score_size_x - newSize;
2252                                 pos_x += offset_x/2;
2253                                 score_size_x = newSize;
2254                         }
2255                         else
2256                         {
2257                                 newSize = 1/3 * score_size_x;
2258                                 offset_y = score_size_y - newSize;
2259                                 pos_y += offset_y/2;
2260                                 score_size_y = newSize;
2261                         }
2262                 }
2263                 else
2264                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2265
2266                 float max_fragcount;
2267                 max_fragcount = -99;
2268                 draw_beginBoldFont();
2269                 row = column = 0;
2270                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2271                         if(tm.team == NUM_SPECTATOR)
2272                                 continue;
2273                         score = tm.(teamscores[ts_primary]);
2274                         if(autocvar__hud_configure)
2275                                 score = 123;
2276                         
2277                         if (score > max_fragcount)
2278                                 max_fragcount = score;
2279
2280                         if (spectatee_status == -1)
2281                         {
2282                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2283                                 if (max_fragcount == score)
2284                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2285                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2286                                 ++row;
2287                                 if(row >= rows)
2288                                 {
2289                                         row = 0;
2290                                         ++column;
2291                                 }
2292                         }
2293                         else if(tm.team == myteam) {
2294                                 if (max_fragcount == score)
2295                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2296                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2297                         } else {
2298                                 if (max_fragcount == score)
2299                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2300                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2301                                 ++rows;
2302                         }
2303                 }
2304                 draw_endBoldFont();
2305         }
2306 }
2307
2308 // Race timer (#8)
2309 //
2310 void HUD_RaceTimer (void)
2311 {
2312         if(!autocvar__hud_configure)
2313         {
2314                 if(!autocvar_hud_panel_racetimer) return;
2315                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2316                 if(spectatee_status == -1) return;
2317         }
2318
2319         HUD_Panel_UpdateCvars();
2320
2321         draw_beginBoldFont();
2322
2323         vector pos, mySize;
2324         pos = panel_pos;
2325         mySize = panel_size;
2326
2327         HUD_Panel_DrawBg(1);
2328         if(panel_bg_padding)
2329         {
2330                 pos += '1 1 0' * panel_bg_padding;
2331                 mySize -= '2 2 0' * panel_bg_padding;
2332         }
2333
2334         // always force 4:1 aspect
2335         vector newSize = '0 0 0';
2336         if(mySize_x/mySize_y > 4)
2337         {
2338                 newSize_x = 4 * mySize_y;
2339                 newSize_y = mySize_y;
2340
2341                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2342         }
2343         else
2344         {
2345                 newSize_y = 1/4 * mySize_x;
2346                 newSize_x = mySize_x;
2347
2348                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2349         }
2350         mySize = newSize;
2351
2352         float a, t;
2353         string s, forcetime;
2354
2355         if(autocvar__hud_configure)
2356         {
2357                 s = "0:13:37";
2358                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2359                 s = _("^1Intermediate 1 (+15.42)");
2360                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2361                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2362                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2363         }
2364         else if(race_checkpointtime)
2365         {
2366                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2367                 s = "";
2368                 forcetime = "";
2369                 if(a > 0) // just hit a checkpoint?
2370                 {
2371                         if(race_checkpoint != 254)
2372                         {
2373                                 if(race_time && race_previousbesttime)
2374                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2375                                 else
2376                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2377                                 if(race_time)
2378                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2379                         }
2380                 }
2381                 else
2382                 {
2383                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2384                         {
2385                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2386                                 if(a > 0) // next one?
2387                                 {
2388                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2389                                 }
2390                         }
2391                 }
2392
2393                 if(s != "" && a > 0)
2394                 {
2395                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2396                 }
2397
2398                 if(race_penaltytime)
2399                 {
2400                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2401                         if(a > 0)
2402                         {
2403                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2404                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2405                         }
2406                 }
2407
2408                 if(forcetime != "")
2409                 {
2410                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2411                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2412                 }
2413                 else
2414                         a = 1;
2415
2416                 if(race_laptime && race_checkpoint != 255)
2417                 {
2418                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2419                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2420                 }
2421         }
2422         else
2423         {
2424                 if(race_mycheckpointtime)
2425                 {
2426                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2427                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2428                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2429                 }
2430                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2431                 {
2432                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2433                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2434                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2435                 }
2436
2437                 if(race_penaltytime && !race_penaltyaccumulator)
2438                 {
2439                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2440                         a = bound(0, (1 + t - time), 1);
2441                         if(a > 0)
2442                         {
2443                                 if(time < t)
2444                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2445                                 else
2446                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2447                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2448                         }
2449                 }
2450         }
2451
2452         draw_endBoldFont();
2453 }
2454
2455 // Vote window (#9)
2456 //
2457 float vote_yescount;
2458 float vote_nocount;
2459 float vote_needed;
2460 float vote_highlighted; // currently selected vote
2461
2462 float vote_active; // is there an active vote?
2463 float vote_prev; // previous state of vote_active to check for a change
2464 float vote_alpha;
2465 float vote_change; // "time" when vote_active changed
2466
2467 void HUD_Vote(void)
2468 {
2469         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2470         {
2471                 vote_active = 1;
2472                 if (autocvar__hud_configure)
2473                 {
2474                         vote_yescount = 0;
2475                         vote_nocount = 0;
2476                         print(_("^1You must answer before entering hud configure mode\n"));
2477                         cvar_set("_hud_configure", "0");
2478                 }
2479                 if(vote_called_vote)
2480                         strunzone(vote_called_vote);
2481                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2482                 uid2name_dialog = 1;
2483         }
2484
2485         if(!autocvar__hud_configure)
2486         {
2487                 if(!autocvar_hud_panel_vote) return;
2488
2489                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2490                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2491
2492                 if(panel_bg_alpha_str == "") {
2493                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2494                 }
2495                 panel_bg_alpha = stof(panel_bg_alpha_str);
2496         }
2497         else
2498         {
2499                 vote_yescount = 3;
2500                 vote_nocount = 2;
2501                 vote_needed = 4;
2502         }
2503
2504         string s;
2505         float a;
2506         if(vote_active != vote_prev) {
2507                 vote_change = time;
2508                 vote_prev = vote_active;
2509         }
2510
2511         if(vote_active || autocvar__hud_configure)
2512                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2513         else
2514                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2515
2516         if(!vote_alpha)
2517                 return;
2518
2519         HUD_Panel_UpdateCvars();
2520
2521         if(uid2name_dialog)
2522         {
2523                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2524                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2525         }
2526
2527     // these must be below above block
2528         vector pos, mySize;
2529         pos = panel_pos;
2530         mySize = panel_size;
2531
2532         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2533         HUD_Panel_DrawBg(a);
2534         a = panel_fg_alpha * a;
2535
2536         if(panel_bg_padding)
2537         {
2538                 pos += '1 1 0' * panel_bg_padding;
2539                 mySize -= '2 2 0' * panel_bg_padding;
2540         }
2541
2542         // always force 3:1 aspect
2543         vector newSize = '0 0 0';
2544         if(mySize_x/mySize_y > 3)
2545         {
2546                 newSize_x = 3 * mySize_y;
2547                 newSize_y = mySize_y;
2548
2549                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2550         }
2551         else
2552         {
2553                 newSize_y = 1/3 * mySize_x;
2554                 newSize_x = mySize_x;
2555
2556                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2557         }
2558         mySize = newSize;
2559
2560         s = _("A vote has been called for:");
2561         if(uid2name_dialog)
2562                 s = _("Allow servers to store and display your name?");
2563         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2564         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2565         if(autocvar__hud_configure)
2566                 s = _("^1Configure the HUD");
2567         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2568
2569         // print the yes/no counts
2570     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2571         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2572     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2573         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2574
2575         // draw the progress bar backgrounds
2576         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2577
2578         // draw the highlights
2579         if(vote_highlighted == 1) {
2580                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2581                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2582         }
2583         else if(vote_highlighted == -1) {
2584                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2585                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2586         }
2587
2588         // draw the progress bars
2589         if(vote_yescount && vote_needed)
2590         {
2591                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2592                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2593         }
2594
2595         if(vote_nocount && vote_needed)
2596         {
2597                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2598                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2599         }
2600
2601         drawresetcliparea();
2602 }
2603
2604 // Mod icons panel (#10)
2605 //
2606
2607 float mod_active; // is there any active mod icon?
2608
2609 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2610 {
2611         float stat;
2612         string pic;
2613         vector color;
2614 #ifdef GMQCC
2615         stat = -1;
2616         pic = "";
2617         color = '0 0 0';
2618 #endif
2619         switch(i)
2620         {
2621                 case 0:
2622                         stat = getstati(STAT_REDALIVE);
2623                         pic = "player_red.tga";
2624                         color = '1 0 0';
2625                         break;
2626                 case 1:
2627                         stat = getstati(STAT_BLUEALIVE);
2628                         pic = "player_blue.tga";
2629                         color = '0 0 1';
2630                         break;
2631                 case 2:
2632                         stat = getstati(STAT_YELLOWALIVE);
2633                         pic = "player_yellow.tga";
2634                         color = '1 1 0';
2635                         break;
2636                 default:
2637                 case 3:
2638                         stat = getstati(STAT_PINKALIVE);
2639                         pic = "player_pink.tga";
2640                         color = '1 0 1';
2641                         break;
2642         }
2643
2644         if(mySize_x/mySize_y > aspect_ratio)
2645         {
2646                 i = aspect_ratio * mySize_y;
2647                 myPos_x = myPos_x + (mySize_x - i) / 2;
2648                 mySize_x = i;
2649         }
2650         else
2651         {
2652                 i = 1/aspect_ratio * mySize_x;
2653                 myPos_y = myPos_y + (mySize_y - i) / 2;
2654                 mySize_y = i;
2655         }
2656
2657         if(layout)
2658         {
2659                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2660                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2661         }
2662         else
2663                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2664 }
2665
2666 // Clan Arena and Freeze Tag HUD modicons
2667 void HUD_Mod_CA(vector myPos, vector mySize)
2668 {
2669         mod_active = 1; // required in each mod function that always shows something
2670
2671         float layout;
2672         if(gametype == MAPINFO_TYPE_CA)
2673                 layout = autocvar_hud_panel_modicons_ca_layout;
2674         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2675                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2676         float rows, columns, aspect_ratio;
2677         rows = mySize_y/mySize_x;
2678         aspect_ratio = (layout) ? 2 : 1;
2679         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2680         columns = ceil(team_count/rows);
2681
2682         int i;
2683         float row = 0, column = 0;
2684         vector pos, itemSize;
2685         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2686         for(i=0; i<team_count; ++i)
2687         {
2688                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2689
2690                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2691
2692                 ++row;
2693                 if(row >= rows)
2694                 {
2695                         row = 0;
2696                         ++column;
2697                 }
2698         }
2699 }
2700
2701 // CTF HUD modicon section
2702 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2703 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2704 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2705
2706 void HUD_Mod_CTF_Reset(void)
2707 {
2708         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2709 }
2710
2711 void HUD_Mod_CTF(vector pos, vector mySize)
2712 {
2713         vector redflag_pos, blueflag_pos;
2714         vector flag_size;
2715         float f; // every function should have that
2716
2717         float redflag, blueflag; // current status
2718         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2719         float stat_items;
2720
2721         stat_items = getstati(STAT_ITEMS, 0, 24);
2722         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2723         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2724         
2725         if(redflag || blueflag)
2726                 mod_active = 1;
2727         else
2728                 mod_active = 0;
2729
2730         if(autocvar__hud_configure)
2731         {
2732                 redflag = 1;
2733                 blueflag = 2;
2734         }
2735
2736         // when status CHANGES, set old status into prevstatus and current status into status
2737         if (redflag != redflag_prevframe)
2738         {
2739                 redflag_statuschange_time = time;
2740                 redflag_prevstatus = redflag_prevframe;
2741                 redflag_prevframe = redflag;
2742         }
2743
2744         if (blueflag != blueflag_prevframe)
2745         {
2746                 blueflag_statuschange_time = time;
2747                 blueflag_prevstatus = blueflag_prevframe;
2748                 blueflag_prevframe = blueflag;
2749         }
2750
2751         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2752         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2753
2754         float BLINK_FACTOR = 0.15;
2755         float BLINK_BASE = 0.85;
2756         // note:
2757         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2758         // thus
2759         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2760         // ensure RMS == 1
2761         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2762
2763         string red_icon, red_icon_prevstatus;
2764         float red_alpha, red_alpha_prevstatus;
2765         red_alpha = red_alpha_prevstatus = 1;
2766         switch(redflag) {
2767                 case 1: red_icon = "flag_red_taken"; break;
2768                 case 2: red_icon = "flag_red_lost"; break;
2769                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2770                 default:
2771                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2772                                 red_icon = "flag_red_shielded";
2773                         else
2774                                 red_icon = string_null;
2775                         break;
2776         }
2777         switch(redflag_prevstatus) {
2778                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2779                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2780                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2781                 default:
2782                         if(redflag == 3)
2783                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2784                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2785                                 red_icon_prevstatus = "flag_red_shielded";
2786                         else
2787                                 red_icon_prevstatus = string_null;
2788                         break;
2789         }
2790
2791         string blue_icon, blue_icon_prevstatus;
2792         float blue_alpha, blue_alpha_prevstatus;
2793         blue_alpha = blue_alpha_prevstatus = 1;
2794         switch(blueflag) {
2795                 case 1: blue_icon = "flag_blue_taken"; break;
2796                 case 2: blue_icon = "flag_blue_lost"; break;
2797                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2798                 default:
2799                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2800                                 blue_icon = "flag_blue_shielded";
2801                         else
2802                                 blue_icon = string_null;
2803                         break;
2804         }
2805         switch(blueflag_prevstatus) {
2806                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2807                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2808                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2809                 default:
2810                         if(blueflag == 3)
2811                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2812                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2813                                 blue_icon_prevstatus = "flag_blue_shielded";
2814                         else
2815                                 blue_icon_prevstatus = string_null;
2816                         break;
2817         }
2818
2819         if(mySize_x > mySize_y) {
2820                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2821                         redflag_pos = pos;
2822                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2823                 } else {
2824                         blueflag_pos = pos;
2825                         redflag_pos = pos + eX * 0.5 * mySize_x;
2826                 }
2827                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2828         } else {
2829                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2830                         redflag_pos = pos;
2831                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2832                 } else {
2833                         blueflag_pos = pos;
2834                         redflag_pos = pos + eY * 0.5 * mySize_y;
2835                 }
2836                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2837         }
2838
2839         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2840         if(red_icon_prevstatus && f < 1)
2841                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2842         if(red_icon)
2843                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2844
2845         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2846         if(blue_icon_prevstatus && f < 1)
2847                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2848         if(blue_icon)
2849                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2850 }
2851
2852 // Keyhunt HUD modicon section
2853 float kh_runheretime;
2854
2855 void HUD_Mod_KH_Reset(void)
2856 {
2857         kh_runheretime = 0;
2858 }
2859
2860 void HUD_Mod_KH(vector pos, vector mySize)
2861 {
2862         mod_active = 1; // keyhunt should never hide the mod icons panel
2863         float kh_keys;
2864         float keyteam;
2865         float a, aa;
2866         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2867
2868         kh_keys = getstati(STAT_KH_KEYS);
2869
2870         p_x = pos_x;
2871         if(mySize_x > mySize_y)
2872         {
2873                 p_y = pos_y + 0.25 * mySize_y;
2874                 pa = p - eY * 0.25 * mySize_y;
2875
2876                 kh_size_x = mySize_x * 0.25;
2877                 kh_size_y = 0.75 * mySize_y;
2878                 kh_asize_x = mySize_x * 0.25;
2879                 kh_asize_y = mySize_y * 0.25;
2880         }
2881         else
2882         {
2883                 p_y = pos_y + 0.125 * mySize_y;
2884                 pa = p - eY * 0.125 * mySize_y;
2885
2886                 kh_size_x = mySize_x * 0.5;
2887                 kh_size_y = 0.375 * mySize_y;
2888                 kh_asize_x = mySize_x * 0.5;
2889                 kh_asize_y = mySize_y * 0.125;
2890         }
2891
2892         float i, key;
2893
2894         float keycount;
2895         keycount = 0;
2896         for(i = 0; i < 4; ++i)
2897         {
2898                 key = floor(kh_keys / pow(32, i)) & 31;
2899                 keyteam = key - 1;
2900                 if(keyteam == 30 && keycount <= 4)
2901                         keycount += 4;
2902                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2903                         keycount += 1;
2904         }
2905
2906         // this yields 8 exactly if "RUN HERE" shows
2907
2908         if(keycount == 8)
2909         {
2910                 if(!kh_runheretime)
2911                         kh_runheretime = time;
2912                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2913         }
2914         else
2915                 kh_runheretime = 0;
2916
2917         for(i = 0; i < 4; ++i)
2918         {
2919                 key = floor(kh_keys / pow(32, i)) & 31;
2920                 keyteam = key - 1;
2921                 switch(keyteam)
2922                 {
2923                         case 30: // my key
2924                                 keyteam = myteam;
2925                                 a = 1;
2926                                 aa = 1;
2927                                 break;
2928                         case -1: // no key
2929                                 a = 0;
2930                                 aa = 0;
2931                                 break;
2932                         default: // owned or dropped
2933                                 a = 0.2;
2934                                 aa = 0.5;
2935                                 break;
2936                 }
2937                 a = a * panel_fg_alpha;
2938                 aa = aa * panel_fg_alpha;
2939                 if(a > 0)
2940                 {
2941                         switch(keyteam)
2942                         {
2943                                 case NUM_TEAM_1:
2944                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2945                                         break;
2946                                 case NUM_TEAM_2:
2947                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2948                                         break;
2949                                 case NUM_TEAM_3:
2950                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2951                                         break;
2952                                 case NUM_TEAM_4:
2953                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2954                                         break;
2955                                 default:
2956                                         break;
2957                         }
2958                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2959                         {
2960                                 case 0:
2961                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2962                                         break;
2963                                 case 1:
2964                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2965                                         break;
2966                                 case 2:
2967                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2968                                         break;
2969                                 case 3:
2970                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2971                                         break;
2972                         }
2973                 }
2974                 if(mySize_x > mySize_y)
2975                 {
2976                         p_x += 0.25 * mySize_x;
2977                         pa_x += 0.25 * mySize_x;
2978                 }
2979                 else
2980                 {
2981                         if(i == 1)
2982                         {
2983                                 p_y = pos_y + 0.625 * mySize_y;
2984                                 pa_y = pos_y + 0.5 * mySize_y;
2985                                 p_x = pos_x;
2986                                 pa_x = pos_x;
2987                         }
2988                         else
2989                         {
2990                                 p_x += 0.5 * mySize_x;
2991                                 pa_x += 0.5 * mySize_x;
2992                         }
2993                 }
2994         }
2995 }
2996
2997 // Keepaway HUD mod icon
2998 float kaball_prevstatus; // last remembered status
2999 float kaball_statuschange_time; // time when the status changed
3000
3001 // we don't need to reset for keepaway since it immediately 
3002 // autocorrects prevstatus as to if the player has the ball or not
3003
3004 void HUD_Mod_Keepaway(vector pos, vector mySize)
3005 {
3006         mod_active = 1; // keepaway should always show the mod HUD
3007         
3008         float BLINK_FACTOR = 0.15;
3009         float BLINK_BASE = 0.85;
3010         float BLINK_FREQ = 5; 
3011         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3012         
3013         float stat_items = getstati(STAT_ITEMS, 0, 24);
3014         float kaball = (stat_items/IT_KEY1) & 1;
3015         
3016         if(kaball != kaball_prevstatus)
3017         {
3018                 kaball_statuschange_time = time;
3019                 kaball_prevstatus = kaball;
3020         }
3021         
3022         vector kaball_pos, kaball_size;
3023         
3024         if(mySize_x > mySize_y) {
3025                 kaball_pos = pos + eX * 0.25 * mySize_x;
3026                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3027         } else {
3028                 kaball_pos = pos + eY * 0.25 * mySize_y;
3029                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3030         }
3031         
3032         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3033         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3034         
3035         if(kaball_prevstatus && f < 1)
3036                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3037         
3038         if(kaball)
3039                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3040 }
3041
3042
3043 // Nexball HUD mod icon
3044 void HUD_Mod_NexBall(vector pos, vector mySize)
3045 {
3046         float stat_items, nb_pb_starttime, dt, p;
3047
3048         stat_items = getstati(STAT_ITEMS, 0, 24);
3049         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3050
3051         if (stat_items & IT_KEY1)
3052                 mod_active = 1;
3053         else
3054                 mod_active = 0;
3055
3056         //Manage the progress bar if any
3057         if (nb_pb_starttime > 0)
3058         {
3059                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3060                 // one period of positive triangle
3061                 p = 2 * dt / nb_pb_period;
3062                 if (p > 1)
3063                         p = 2 - p;
3064
3065                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3066         }
3067
3068         if (stat_items & IT_KEY1)
3069                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3070 }
3071
3072 // Race/CTS HUD mod icons
3073 float crecordtime_prev; // last remembered crecordtime
3074 float crecordtime_change_time; // time when crecordtime last changed
3075 float srecordtime_prev; // last remembered srecordtime
3076 float srecordtime_change_time; // time when srecordtime last changed
3077
3078 float race_status_time;
3079 float race_status_prev;
3080 string race_status_name_prev;
3081 void HUD_Mod_Race(vector pos, vector mySize)
3082 {
3083         mod_active = 1; // race should never hide the mod icons panel
3084         entity me;
3085         me = playerslots[player_localnum];
3086         float t, score;
3087         float f; // yet another function has this
3088         score = me.(scores[ps_primary]);
3089
3090         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3091                 return; // no records in the actual race
3092
3093         // clientside personal record
3094         string rr;
3095         if(gametype == MAPINFO_TYPE_CTS)
3096                 rr = CTS_RECORD;
3097         else
3098                 rr = RACE_RECORD;
3099         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3100
3101         if(score && (score < t || !t)) {
3102                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3103                 if(autocvar_cl_autodemo_delete_keeprecords)
3104                 {
3105                         f = autocvar_cl_autodemo_delete;
3106                         f &~= 1;
3107                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3108                 }
3109         }
3110
3111         if(t != crecordtime_prev) {
3112                 crecordtime_prev = t;
3113                 crecordtime_change_time = time;
3114         }
3115
3116         vector textPos, medalPos;
3117         float squareSize;
3118         if(mySize_x > mySize_y) {
3119                 // text on left side
3120                 squareSize = min(mySize_y, mySize_x/2);
3121                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3122                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3123         } else {
3124                 // text on top
3125                 squareSize = min(mySize_x, mySize_y/2);
3126                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3127                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3128         }
3129
3130         f = time - crecordtime_change_time;
3131
3132         if (f > 1) {
3133                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3134                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3135         } else {
3136                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3137                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3138                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3139                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3140         }
3141
3142         // server record
3143         t = race_server_record;
3144         if(t != srecordtime_prev) {
3145                 srecordtime_prev = t;
3146                 srecordtime_change_time = time;
3147         }
3148         f = time - srecordtime_change_time;
3149
3150         if (f > 1) {
3151                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3152                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3153         } else {
3154                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3155                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3156                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3157                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3158         }
3159
3160         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3161                 race_status_time = time + 5;
3162                 race_status_prev = race_status;
3163                 if (race_status_name_prev)
3164                         strunzone(race_status_name_prev);
3165                 race_status_name_prev = strzone(race_status_name);
3166         }
3167
3168         // race "awards"
3169         float a;
3170         a = bound(0, race_status_time - time, 1);
3171
3172         string s;
3173         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3174
3175         float rank;
3176         if(race_status > 0)
3177                 rank = race_CheckName(race_status_name);
3178         else
3179                 rank = 0;
3180         string rankname;
3181         rankname = count_ordinal(rank);
3182
3183         vector namepos;
3184         namepos = medalPos + '0 0.8 0' * squareSize;
3185         vector rankpos;
3186         rankpos = medalPos + '0 0.15 0' * squareSize;
3187
3188         if(race_status == 0)
3189                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3190         else if(race_status == 1) {
3191                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3192                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3194         } else if(race_status == 2) {
3195                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3196                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3197                 else
3198                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3199                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3200                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3201         } else if(race_status == 3) {
3202                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3204                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3205         }
3206
3207         if (race_status_time - time <= 0) {
3208                 race_status_prev = -1;
3209                 race_status = -1;
3210                 if(race_status_name)
3211                         strunzone(race_status_name);
3212                 race_status_name = string_null;
3213                 if(race_status_name_prev)
3214                         strunzone(race_status_name_prev);
3215                 race_status_name_prev = string_null;
3216         }
3217 }
3218
3219 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3220 {
3221         float stat, pps_ratio;
3222         string pic;
3223         vector color;
3224 #ifdef GMQCC
3225         stat = -1;
3226         pic = "";
3227         color = '0 0 0';
3228 #endif
3229         switch(i)
3230         {
3231                 case 0:
3232                         stat = getstatf(STAT_DOM_PPS_RED);
3233                         pic = "dom_icon_red";
3234                         color = '1 0 0';
3235                         break;
3236                 case 1:
3237                         stat = getstatf(STAT_DOM_PPS_BLUE);
3238                         pic = "dom_icon_blue";
3239                         color = '0 0 1';
3240                         break;
3241                 case 2:
3242                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3243                         pic = "dom_icon_yellow";
3244                         color = '1 1 0';
3245                         break;
3246                 default:
3247                 case 3:
3248                         stat = getstatf(STAT_DOM_PPS_PINK);
3249                         pic = "dom_icon_pink";
3250                         color = '1 0 1';
3251                         break;
3252         }
3253         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3254
3255         if(mySize_x/mySize_y > aspect_ratio)
3256         {
3257                 i = aspect_ratio * mySize_y;
3258                 myPos_x = myPos_x + (mySize_x - i) / 2;
3259                 mySize_x = i;
3260         }
3261         else
3262         {
3263                 i = 1/aspect_ratio * mySize_x;
3264                 myPos_y = myPos_y + (mySize_y - i) / 2;
3265                 mySize_y = i;
3266         }
3267
3268         if (layout) // show text too
3269         {
3270                 //draw the text
3271                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3272                 if (layout == 2) // average pps
3273                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3274                 else // percentage of average pps
3275                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3276         }
3277
3278         //draw the icon
3279         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280         if (stat > 0)
3281         {
3282                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3283                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3284                 drawresetcliparea();
3285         }
3286 }
3287
3288 void HUD_Mod_Dom(vector myPos, vector mySize)
3289 {
3290         mod_active = 1; // required in each mod function that always shows something
3291
3292         float layout = autocvar_hud_panel_modicons_dom_layout;
3293         float rows, columns, aspect_ratio;
3294         rows = mySize_y/mySize_x;
3295         aspect_ratio = (layout) ? 3 : 1;
3296         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3297         columns = ceil(team_count/rows);
3298
3299         int i;
3300         float row = 0, column = 0;
3301         vector pos, itemSize;
3302         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3303         for(i=0; i<team_count; ++i)
3304         {
3305                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3306
3307                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3308
3309                 ++row;
3310                 if(row >= rows)
3311                 {
3312                         row = 0;
3313                         ++column;
3314                 }
3315         }
3316 }
3317
3318 void HUD_ModIcons_SetFunc()
3319 {
3320         switch(gametype)
3321         {
3322                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3323                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3324                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3325                 case MAPINFO_TYPE_CTS:
3326                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3327                 case MAPINFO_TYPE_CA:
3328                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3329                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3330                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3331         }
3332 }
3333
3334 float mod_prev; // previous state of mod_active to check for a change
3335 float mod_alpha;
3336 float mod_change; // "time" when mod_active changed
3337
3338 void HUD_ModIcons(void)
3339 {
3340         if(!autocvar__hud_configure)
3341         {
3342                 if(!autocvar_hud_panel_modicons) return;
3343                 if(!HUD_ModIcons_GameType) return;
3344         }
3345
3346         HUD_Panel_UpdateCvars();
3347
3348         draw_beginBoldFont();
3349
3350         if(mod_active != mod_prev) {
3351                 mod_change = time;
3352                 mod_prev = mod_active;
3353         }
3354
3355         if(mod_active || autocvar__hud_configure)
3356                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3357         else
3358                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3359
3360         if(mod_alpha)
3361                 HUD_Panel_DrawBg(mod_alpha);
3362
3363         if(panel_bg_padding)
3364         {
3365                 panel_pos += '1 1 0' * panel_bg_padding;
3366                 panel_size -= '2 2 0' * panel_bg_padding;
3367         }
3368
3369         if(autocvar__hud_configure)
3370                 HUD_Mod_CTF(panel_pos, panel_size);
3371         else
3372                 HUD_ModIcons_GameType(panel_pos, panel_size);
3373
3374         draw_endBoldFont();
3375 }
3376
3377 // Draw pressed keys (#11)
3378 //
3379 void HUD_PressedKeys(void)
3380 {
3381         if(!autocvar__hud_configure)
3382         {
3383                 if(!autocvar_hud_panel_pressedkeys) return;
3384                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3385         }
3386
3387         HUD_Panel_UpdateCvars();
3388         vector pos, mySize;
3389         pos = panel_pos;
3390         mySize = panel_size;
3391
3392         HUD_Panel_DrawBg(1);
3393         if(panel_bg_padding)
3394         {
3395                 pos += '1 1 0' * panel_bg_padding;
3396                 mySize -= '2 2 0' * panel_bg_padding;
3397         }
3398
3399         // force custom aspect
3400         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3401         if(aspect)
3402         {
3403                 vector newSize = '0 0 0';
3404                 if(mySize_x/mySize_y > aspect)
3405                 {
3406                         newSize_x = aspect * mySize_y;
3407                         newSize_y = mySize_y;
3408
3409                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3410                 }
3411                 else
3412                 {
3413                         newSize_y = 1/aspect * mySize_x;
3414                         newSize_x = mySize_x;
3415
3416                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3417                 }
3418                 mySize = newSize;
3419         }
3420
3421         vector keysize;
3422         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3423         float pressedkeys;
3424         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3425
3426         if(autocvar_hud_panel_pressedkeys_attack)
3427         {
3428                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3429                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3430                 pos_y += keysize_y;
3431         }
3432
3433         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3434         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3435         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3436         pos_y += keysize_y;
3437         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3439         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3440 }
3441
3442 // Handle chat as a panel (#12)
3443 //
3444 void HUD_Chat(void)
3445 {
3446         if(!autocvar__hud_configure)
3447         {
3448                 if (!autocvar_hud_panel_chat)
3449                 {
3450                         if (!autocvar_con_chatrect)
3451                                 cvar_set("con_chatrect", "0");
3452                         return;
3453                 }
3454                 if(autocvar__con_chat_maximized)
3455                         if(!hud_draw_maximized) return;
3456         }
3457
3458         HUD_Panel_UpdateCvars();
3459
3460         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3461         {
3462                 panel_pos_y = panel_bg_border;
3463                 panel_size_y = vid_conheight - panel_bg_border * 2;
3464                 if(panel.current_panel_bg == "0") // force a border when maximized
3465                 {
3466                         string panel_bg;
3467                         panel_bg = strcat(hud_skin_path, "/border_default");
3468                         if(precache_pic(panel_bg) == "")
3469                                 panel_bg = "gfx/hud/default/border_default";
3470                         if(panel.current_panel_bg)
3471                                 strunzone(panel.current_panel_bg);
3472                         panel.current_panel_bg = strzone(panel_bg);
3473                 }
3474                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3475         }
3476
3477         vector pos, mySize;
3478         pos = panel_pos;
3479         mySize = panel_size;
3480
3481         HUD_Panel_DrawBg(1);
3482
3483         if(panel_bg_padding)
3484         {
3485                 pos += '1 1 0' * panel_bg_padding;
3486                 mySize -= '2 2 0' * panel_bg_padding;
3487         }
3488
3489         if (!autocvar_con_chatrect)
3490                 cvar_set("con_chatrect", "1");
3491
3492         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3493         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3494
3495         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3496         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3497
3498         if(autocvar__hud_configure)
3499         {
3500                 vector chatsize;
3501                 chatsize = '1 1 0' * autocvar_con_chatsize;
3502                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3503                 float i, a;
3504                 for(i = 0; i < autocvar_con_chat; ++i)
3505                 {
3506                         if(i == autocvar_con_chat - 1)
3507                                 a = panel_fg_alpha;
3508                         else
3509                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3510                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3511                         pos_y += chatsize_y;
3512                 }
3513         }
3514 }
3515
3516 // Engine info panel (#13)
3517 //
3518 float prevfps;
3519 float prevfps_time;
3520 float framecounter;
3521
3522 float frametimeavg;
3523 float frametimeavg1; // 1 frame ago
3524 float frametimeavg2; // 2 frames ago
3525 void HUD_EngineInfo(void)
3526 {
3527         if(!autocvar__hud_configure)
3528         {
3529                 if(!autocvar_hud_panel_engineinfo) return;
3530         }
3531
3532         HUD_Panel_UpdateCvars();
3533         vector pos, mySize;
3534         pos = panel_pos;
3535         mySize = panel_size;
3536
3537         HUD_Panel_DrawBg(1);
3538         if(panel_bg_padding)
3539         {
3540                 pos += '1 1 0' * panel_bg_padding;
3541                 mySize -= '2 2 0' * panel_bg_padding;
3542         }
3543
3544         float currentTime = gettime(GETTIME_REALTIME);
3545         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3546         {
3547                 float currentframetime = currentTime - prevfps_time;
3548                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3549                 frametimeavg2 = frametimeavg1;
3550                 frametimeavg1 = frametimeavg;
3551                 
3552                 float weight;
3553                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3554                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3555                 {
3556                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3557                                 prevfps = (1/currentframetime);
3558                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3559                 }
3560                 prevfps_time = currentTime;
3561         }
3562         else
3563         {
3564                 framecounter += 1;
3565                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3566                 {
3567                         prevfps = framecounter/(currentTime - prevfps_time);
3568                         framecounter = 0;
3569                         prevfps_time = currentTime;
3570                 }
3571         }
3572
3573         vector color;
3574         color = HUD_Get_Num_Color (prevfps, 100);
3575         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3576 }
3577
3578 // Info messages panel (#14)
3579 //
3580 #define drawInfoMessage(s)\
3581         if(autocvar_hud_panel_infomessages_flip)\
3582                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3583         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3584         o_y += fontsize_y;
3585 void HUD_InfoMessages(void)
3586 {
3587         if(!autocvar__hud_configure)
3588         {
3589                 if(!autocvar_hud_panel_infomessages) return;
3590         }
3591
3592         HUD_Panel_UpdateCvars();
3593         vector pos, mySize;
3594         pos = panel_pos;
3595         mySize = panel_size;
3596
3597         HUD_Panel_DrawBg(1);
3598         if(panel_bg_padding)
3599         {
3600                 pos += '1 1 0' * panel_bg_padding;
3601                 mySize -= '2 2 0' * panel_bg_padding;
3602         }
3603
3604         // always force 5:1 aspect
3605         vector newSize = '0 0 0';
3606         if(mySize_x/mySize_y > 5)
3607         {
3608                 newSize_x = 5 * mySize_y;
3609                 newSize_y = mySize_y;
3610
3611                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3612         }
3613         else
3614         {
3615                 newSize_y = 1/5 * mySize_x;
3616                 newSize_x = mySize_x;
3617
3618                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3619         }
3620
3621         mySize = newSize;
3622         entity tm;
3623         vector o;
3624         o = pos;
3625
3626         vector fontsize;
3627         fontsize = '0.20 0.20 0' * mySize_y;
3628         
3629         float a;
3630         a = panel_fg_alpha;
3631
3632         string s;
3633         if(!autocvar__hud_configure)
3634         {
3635                 if(spectatee_status && !intermission)
3636                 {
3637                         a = 1;
3638                         if(spectatee_status == -1)
3639                                 s = _("^1Observing");
3640                         else
3641 #ifdef COMPAT_XON050_ENGINE
3642                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3643 #else
3644                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3645 #endif
3646                         drawInfoMessage(s)
3647
3648                         if(spectatee_status == -1)
3649                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3650                         else
3651                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3652                         drawInfoMessage(s)
3653
3654                         if(spectatee_status == -1)
3655                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3656                         else
3657                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3658                         drawInfoMessage(s)
3659
3660                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3661                         drawInfoMessage(s)
3662
3663                         if(gametype == MAPINFO_TYPE_ARENA)
3664                                 s = _("^1Wait for your turn to join");
3665                         else if(gametype == MAPINFO_TYPE_LMS)
3666                         {
3667                                 entity sk;
3668                                 sk = playerslots[player_localnum];
3669                                 if(sk.(scores[ps_primary]) >= 666)
3670                                         s = _("^1Match has already begun");
3671                                 else if(sk.(scores[ps_primary]) > 0)
3672                                         s = _("^1You have no more lives left");
3673                                 else
3674                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3675                         }
3676                         else
3677                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3678                         drawInfoMessage(s)
3679
3680                         //show restart countdown:
3681                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3682                                 float countdown;
3683                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3684                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3685                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3686                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3687                                 o_y += fontsize_y;
3688                         }
3689                 }
3690                 if(warmup_stage && !intermission)
3691                 {
3692                         s = _("^2Currently in ^1warmup^2 stage!");
3693                         drawInfoMessage(s)
3694                 }
3695
3696                 string blinkcolor;
3697                 if(mod(time, 1) >= 0.5)
3698                         blinkcolor = "^1";
3699                 else
3700                         blinkcolor = "^3";
3701
3702                 if(ready_waiting && !intermission && !spectatee_status)
3703                 {
3704                         if(ready_waiting_for_me)
3705                         {
3706                                 if(warmup_stage)
3707                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3708                                 else
3709                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3710                         }
3711                         else
3712                         {
3713                                 if(warmup_stage)
3714                                         s = _("^2Waiting for others to ready up to end warmup...");
3715                                 else
3716                                         s = _("^2Waiting for others to ready up...");
3717                         }
3718                         drawInfoMessage(s)
3719                 }
3720                 else if(warmup_stage && !intermission && !spectatee_status)
3721                 {
3722                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3723                         drawInfoMessage(s)
3724                 }
3725
3726                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3727                 {
3728                         float ts_min = 0, ts_max = 0;
3729                         tm = teams.sort_next;
3730                         if (tm)
3731                         {
3732                                 for(; tm.sort_next; tm = tm.sort_next)
3733                                 {
3734                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3735                                                 continue;
3736                                         if(!ts_min) ts_min = tm.team_size;
3737                                         else ts_min = min(ts_min, tm.team_size);
3738                                         if(!ts_max) ts_max = tm.team_size;
3739                                         else ts_max = max(ts_max, tm.team_size);
3740                                 }
3741                                 if ((ts_max - ts_min) > 1)
3742                                 {
3743                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3744                                         tm = GetTeam(myteam, false);
3745                                         if (tm)
3746                                         if (tm.team != NUM_SPECTATOR)
3747                                         if (tm.team_size == ts_max)
3748                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3749                                         drawInfoMessage(s)
3750                                 }
3751                         }
3752                 }
3753         }
3754         else 
3755         {
3756                 s = _("^7Press ^3ESC ^7to show HUD options.");
3757                 drawInfoMessage(s)
3758                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3759                 drawInfoMessage(s)
3760                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3761                 drawInfoMessage(s)
3762                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3763                 drawInfoMessage(s)
3764         }
3765 }
3766
3767 // Physics panel (#15)
3768 //
3769 vector acc_prevspeed;
3770 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3771 void HUD_Physics(void)
3772 {
3773         if(!autocvar__hud_configure)
3774         {
3775                 if(!autocvar_hud_panel_physics) return;
3776                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3777                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3778         }
3779
3780         HUD_Panel_UpdateCvars();
3781
3782         draw_beginBoldFont();
3783
3784         HUD_Panel_DrawBg(1);
3785         if(panel_bg_padding)
3786         {
3787                 panel_pos += '1 1 0' * panel_bg_padding;
3788                 panel_size -= '2 2 0' * panel_bg_padding;
3789         }
3790
3791         float acceleration_progressbar_scale = 0;
3792         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3793                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3794
3795         float text_scale;
3796         if (autocvar_hud_panel_physics_text_scale <= 0)
3797                 text_scale = 1;
3798         else
3799                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3800
3801         //compute speed
3802         float speed, conversion_factor;
3803         string unit;
3804
3805         switch(autocvar_hud_panel_physics_speed_unit)
3806         {
3807                 default:
3808                 case 1:
3809                         unit = _(" qu/s");
3810                         conversion_factor = 1.0;
3811                         break;
3812                 case 2:
3813                         unit = _(" m/s");
3814                         conversion_factor = 0.0254;
3815                         break;
3816                 case 3:
3817                         unit = _(" km/h");
3818                         conversion_factor = 0.0254 * 3.6;
3819                         break;
3820                 case 4:
3821                         unit = _(" mph");
3822                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3823                         break;
3824                 case 5:
3825                         unit = _(" knots");
3826                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3827                         break;
3828         }
3829         
3830         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3831
3832         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3833         if (autocvar__hud_configure)
3834                 speed = floor( max_speed * 0.65 + 0.5 );
3835         else if(autocvar_hud_panel_physics_speed_vertical)
3836                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3837         else
3838                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3839
3840         //compute acceleration
3841         float acceleration, f;
3842         if (autocvar__hud_configure)
3843                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3844         else
3845         {
3846                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3847                 f = time - acc_prevtime;
3848                 if(autocvar_hud_panel_physics_acceleration_vertical)
3849                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3850                 else
3851                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3852                 
3853                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3854                 
3855                 acc_prevspeed = vel;
3856                 acc_prevtime = time;
3857
3858                 f = bound(0, f * 10, 1);
3859                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3860         }
3861
3862         //compute layout
3863         float panel_ar = panel_size_x/panel_size_y;
3864         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3865         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3866         {
3867                 panel_size_x *= 0.5;
3868                 if (autocvar_hud_panel_physics_flip)
3869                         speed_offset_x = panel_size_x;
3870                 else
3871                         acceleration_offset_x = panel_size_x;
3872         }
3873         else
3874         {
3875                 panel_size_y *= 0.5;
3876                 if (autocvar_hud_panel_physics_flip)
3877                         speed_offset_y = panel_size_y;
3878                 else
3879                         acceleration_offset_y = panel_size_y;
3880         }
3881         float speed_baralign, acceleration_baralign;
3882         if (autocvar_hud_panel_physics_baralign == 1)
3883                 acceleration_baralign = speed_baralign = 1;
3884     else if(autocvar_hud_panel_physics_baralign == 4)
3885                 acceleration_baralign = speed_baralign = 2;
3886         else if (autocvar_hud_panel_physics_flip)
3887         {
3888                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3889                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3890         }
3891         else
3892         {
3893                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3894                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3895         }
3896         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3897                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3898
3899         //draw speed
3900         if(speed)
3901         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3902                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3903         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3904         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3905         {
3906                 tmp_size_x = panel_size_x * 0.75;
3907                 tmp_size_y = panel_size_y * text_scale;
3908                 if (speed_baralign)
3909                         tmp_offset_x = panel_size_x - tmp_size_x;
3910                 //else
3911                         //tmp_offset_x = 0;
3912                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3913                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3914
3915                 //draw speed unit
3916                 if (speed_baralign)
3917                         tmp_offset_x = 0;
3918                 else
3919                         tmp_offset_x = tmp_size_x;
3920                 if (autocvar_hud_panel_physics_speed_unit_show)
3921                 {
3922                         //tmp_offset_y = 0;
3923                         tmp_size_x = panel_size_x * (1 - 0.75);
3924                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3925                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3926                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3927                 }
3928         }
3929
3930         //compute and draw top speed
3931         if (autocvar_hud_panel_physics_topspeed)
3932         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3933         {
3934                 if (autocvar__hud_configure)
3935                 {
3936                         top_speed = floor( max_speed * 0.75 + 0.5 );
3937                         f = 1;
3938                 }
3939                 else
3940                 {
3941                         if (speed >= top_speed)
3942                         {
3943                                 top_speed = speed;
3944                                 top_speed_time = time;
3945                         }
3946                         if (top_speed != 0)
3947                         {
3948                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3949                                 // divide by f to make it start from 1
3950                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3951                         }
3952             else //hide top speed 0, it would be stupid
3953                                 f = 0;
3954                 }
3955                 if (f > 0)
3956                 {
3957                         //top speed progressbar peak
3958                         if(speed < top_speed)
3959                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3960                         {
3961                                 float peak_offset_x;
3962                                 vector peak_size = '0 0 0';
3963                                 if (speed_baralign == 0)
3964                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3965                 else if (speed_baralign == 1)
3966                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3967                 else // if (speed_baralign == 2)
3968                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3969                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3970                 peak_size_y = panel_size_y;
3971                 if (speed_baralign == 2) // draw two peaks, on both sides
3972                 {
3973                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3974                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3975                 }
3976                 else
3977                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3978                         }
3979
3980                         //top speed
3981                         tmp_offset_y = panel_size_y * 0.4;
3982                         tmp_size_x = panel_size_x * (1 - 0.75);
3983                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3984                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3985                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3986                 }
3987                 else
3988                         top_speed = 0;
3989         }
3990
3991         //draw acceleration
3992         if(acceleration)
3993         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3994         {
3995                 vector progressbar_color;
3996                 if(acceleration < 0)
3997                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
3998                 else
3999                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4000
4001                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4002                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4003                         f = sqrt(f);
4004
4005                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4006                 {
4007                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4008
4009                         if (acceleration_baralign == 1)
4010                                 tmp_offset_x = panel_size_x - tmp_size_x;
4011                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4012                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4013                         else
4014                                 tmp_offset_x = 0;
4015                         tmp_offset_y = 0;
4016                 }
4017                 else
4018                 {
4019                         tmp_size = panel_size;
4020                         tmp_offset = '0 0 0';
4021                 }
4022
4023                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4024         }
4025         tmp_size_x = panel_size_x;
4026         tmp_size_y = panel_size_y * text_scale;
4027         tmp_offset_x = 0;
4028         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4029         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4030                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4031
4032         draw_endBoldFont();
4033 }
4034
4035 // CenterPrint (#16)
4036 //
4037 #define CENTERPRINT_MAX_MSGS 10
4038 #define CENTERPRINT_MAX_ENTRIES 50
4039 #define CENTERPRINT_SPACING 0.7
4040 float cpm_index;
4041 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4042 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4043 float centerprint_time[CENTERPRINT_MAX_MSGS];
4044 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4045 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4046 float centerprint_showing;
4047
4048 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4049 {
4050         //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4051         float i, j;
4052
4053         if(strMessage == "" && new_id == 0)
4054                 return;
4055
4056         // strip trailing newlines
4057         j = strlen(strMessage) - 1;
4058         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4059                 --j;
4060         if (j < strlen(strMessage) - 1)
4061                 strMessage = substring(strMessage, 0, j + 1);
4062
4063         if(strMessage == "" && new_id == 0)
4064                 return;
4065
4066         // strip leading newlines
4067         j = 0;
4068         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4069                 ++j;
4070         if (j > 0)
4071                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4072
4073         if(strMessage == "" && new_id == 0)
4074                 return;
4075
4076         if (!centerprint_showing)
4077                 centerprint_showing = TRUE;
4078
4079         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4080         {
4081                 if (j == CENTERPRINT_MAX_MSGS)
4082                         j = 0;
4083                 if (new_id && new_id == centerprint_msgID[j])
4084                 {
4085                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4086                         {
4087                                 // fade out the current msg (duration and countdown_num are ignored)
4088                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4089                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4090                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4091                                 return;
4092                         }
4093                         break; // found a msg with the same id, at position j
4094                 }
4095         }
4096
4097         if (i == CENTERPRINT_MAX_MSGS)
4098         {
4099                 // a msg with the same id was not found, add the msg at the next position
4100                 --cpm_index;
4101                 if (cpm_index == -1)
4102                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4103                 j = cpm_index;
4104         }
4105         if(centerprint_messages[j])
4106                 strunzone(centerprint_messages[j]);
4107         centerprint_messages[j] = strzone(strMessage);
4108         centerprint_msgID[j] = new_id;
4109         if (duration < 0)
4110         {
4111                 centerprint_time[j] = -1;
4112                 centerprint_expire_time[j] = time;
4113         }
4114         else
4115         {
4116                 if(duration == 0)
4117                         duration = max(1, autocvar_hud_panel_centerprint_time);
4118                 centerprint_time[j] = duration;
4119                 centerprint_expire_time[j] = time + duration;
4120         }
4121         centerprint_countdown_num[j] = countdown_num;
4122 }
4123
4124 void centerprint_hud(string strMessage)
4125 {
4126         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4127 }
4128
4129 void reset_centerprint_messages(void)
4130 {
4131         float i;
4132         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4133         {
4134                 centerprint_expire_time[i] = 0;
4135                 centerprint_time[i] = 1;
4136                 centerprint_msgID[i] = 0;
4137                 if(centerprint_messages[i])
4138                         strunzone(centerprint_messages[i]);
4139                 centerprint_messages[i] = string_null;
4140         }
4141 }
4142 float hud_configure_cp_generation_time;
4143 void HUD_CenterPrint (void)
4144 {
4145         if(!autocvar__hud_configure)
4146         {
4147                 if(!autocvar_hud_panel_centerprint) return;
4148
4149                 if (hud_configure_prev && hud_configure_prev != -1)
4150                         reset_centerprint_messages();
4151         }
4152         else
4153         {
4154                 if (!hud_configure_prev)
4155                         reset_centerprint_messages();
4156                 if (time > hud_configure_cp_generation_time)
4157                 {
4158                         float r;
4159                         r = random();
4160                         if (r > 0.9)
4161                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4162                         else if (r > 0.8)
4163                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4164                         else
4165                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4166                         hud_configure_cp_generation_time = time + 1 + random()*4;
4167                 }
4168         }
4169
4170         // this panel fades only when the menu does
4171         float hud_fade_alpha_save = 0;
4172         if(scoreboard_fade_alpha)
4173         {
4174                 hud_fade_alpha_save = hud_fade_alpha;
4175                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4176         }
4177         HUD_Panel_UpdateCvars();
4178
4179         if(scoreboard_fade_alpha)
4180         {
4181                 hud_fade_alpha = hud_fade_alpha_save;
4182
4183                 // move the panel below the scoreboard
4184                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4185                         return;
4186                 vector target_pos;
4187                 
4188                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4189                 
4190                 if(target_pos_y > panel_pos_y)
4191                 {
4192                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4193                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4194                 }
4195         }
4196
4197         HUD_Panel_DrawBg(1);
4198
4199         if (!centerprint_showing)
4200                 return;
4201
4202         if(panel_bg_padding)
4203         {
4204                 panel_pos += '1 1 0' * panel_bg_padding;
4205                 panel_size -= '2 2 0' * panel_bg_padding;
4206         }
4207
4208         float entries, height;
4209         vector fontsize;
4210         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4211         // height = panel_size_y/entries;
4212         // fontsize = '1 1 0' * height;
4213         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4214         fontsize = '1 1 0' * height;
4215         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4216
4217         float i, j, k, n, g;
4218         float a, sz, align, current_msg_pos_y = 0, msg_size;
4219         vector pos;
4220         string ts;
4221
4222         n = -1; // if no msg will be displayed, n stays -1
4223
4224         pos = panel_pos;
4225         if (autocvar_hud_panel_centerprint_flip)
4226                 pos_y += panel_size_y;
4227         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4228         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4229         {
4230                 if (j == CENTERPRINT_MAX_MSGS)
4231                         j = 0;
4232                 if (centerprint_expire_time[j] <= time)
4233                 {
4234                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4235                         {
4236                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4237                                 if (centerprint_countdown_num[j] == 0)
4238                                         continue;
4239                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4240                         }
4241                         else if(centerprint_time[j] != -1)
4242                                 continue;
4243                 }
4244
4245
4246                 // fade the centerprint_hud in/out 
4247                 if(centerprint_time[j] < 0)
4248                         a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4249                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4250                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4251                 else if(centerprint_expire_time[j] > time)
4252                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4253                 else
4254                         a = 0;
4255                 
4256                 // set the size from fading in/out before subsequent fading
4257                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4258                 
4259                 // also fade it based on positioning
4260                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4261                 {
4262                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4263                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4264                 }
4265                 
4266                 // finally set the size based on the new theAlpha from subsequent fading
4267                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4268                 drawfontscale = sz * '1 1 0';
4269                 
4270                 if (centerprint_countdown_num[j])
4271                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4272                 else
4273                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4274
4275                 if (autocvar_hud_panel_centerprint_flip)
4276                 {
4277                         // check if the message can be entirely shown
4278                         for(k = 0; k < n; ++k)
4279                         {
4280                                 getWrappedLine_remaining = argv(k);
4281                                 while(getWrappedLine_remaining)
4282                                 {
4283                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4284                                         if (ts != "")
4285                                                 pos_y -= fontsize_y;
4286                                         else
4287                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4288                                 }
4289                         }
4290                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4291                 }
4292
4293                 msg_size = pos_y;
4294                 for(k = 0; k < n; ++k)
4295                 {
4296                         getWrappedLine_remaining = argv(k);
4297                         while(getWrappedLine_remaining)
4298                         {
4299                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4300                                 if (ts != "")
4301                                 {
4302                                         if (align)
4303                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4304                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4305                                         pos_y += fontsize_y;
4306                                 }
4307                                 else
4308                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4309                         }
4310                 }
4311
4312                 ++g; // move next position number up 
4313                 
4314                 msg_size = pos_y - msg_size;
4315                 if (autocvar_hud_panel_centerprint_flip)
4316                 {
4317                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4318                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4319                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4320                                 
4321                         if (pos_y < panel_pos_y) // check if the next message can be shown
4322                         {
4323                                 drawfontscale = '1 1 0';
4324                                 return;
4325                         }
4326                 }
4327                 else
4328                 {
4329                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4330                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4331                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4332                                 
4333                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4334                         {
4335                                 drawfontscale = '1 1 0';
4336                                 return;
4337                         }
4338                 }
4339         }
4340         drawfontscale = '1 1 0';
4341         if (n == -1)
4342         {
4343                 centerprint_showing = FALSE;
4344                 reset_centerprint_messages();
4345         }
4346 }
4347
4348 /*
4349 ==================
4350 Main HUD system
4351 ==================
4352 */
4353
4354 void HUD_Reset (void)
4355 {
4356         // reset gametype specific icons
4357         if(gametype == MAPINFO_TYPE_KEYHUNT)
4358                 HUD_Mod_KH_Reset();
4359         else if(gametype == MAPINFO_TYPE_CTF)
4360                 HUD_Mod_CTF_Reset();
4361 }
4362
4363 void HUD_Main (void)
4364 {
4365         float i;
4366         // global hud theAlpha fade
4367         if(menu_enabled == 1)
4368                 hud_fade_alpha = 1;
4369         else
4370                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4371
4372         if(scoreboard_fade_alpha)
4373                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4374
4375         HUD_Configure_Frame();
4376
4377         if(intermission == 2) // no hud during mapvote
4378                 hud_fade_alpha = 0;
4379
4380         // panels that we want to be active together with the scoreboard
4381         // they must fade only when the menu does
4382         if(scoreboard_fade_alpha == 1)
4383         {
4384                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4385                 return;
4386         }
4387
4388         if(!autocvar__hud_configure && !hud_fade_alpha)
4389                 return;
4390
4391         // Drawing stuff
4392         if (hud_skin_prev != autocvar_hud_skin)
4393         {
4394                 if (hud_skin_path)
4395                         strunzone(hud_skin_path);
4396                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4397                 if (hud_skin_prev)
4398                         strunzone(hud_skin_prev);
4399                 hud_skin_prev = strzone(autocvar_hud_skin);
4400         }
4401
4402 #ifdef COMPAT_XON050_ENGINE
4403     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4404 #else
4405     current_player = player_localentnum;
4406 #endif
4407
4408         // draw the dock
4409         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4410         {
4411                 float f;
4412                 vector color;
4413                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4414                 if((teamplay) && hud_dock_color_team) {
4415                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4416                                 color = '1 0 0' * hud_dock_color_team;
4417                         else
4418                                 color = myteamcolors * hud_dock_color_team;
4419                 }
4420                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4421                         color = '1 0 0' * hud_dock_color_team;
4422                 }
4423                 else
4424                 {
4425                         string hud_dock_color = autocvar_hud_dock_color;
4426                         if(hud_dock_color == "shirt") {
4427                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4428                                 color = colormapPaletteColor(floor(f / 16), 0);
4429                         }
4430                         else if(hud_dock_color == "pants") {
4431                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4432                                 color = colormapPaletteColor(mod(f, 16), 1);
4433                         }
4434                         else
4435                                 color = stov(hud_dock_color);
4436                 }
4437
4438                 string pic;
4439                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4440                 if(precache_pic(pic) == "") {
4441                         pic = strcat(hud_skin_path, "/dock_medium");
4442                         if(precache_pic(pic) == "") {
4443                                 pic = "gfx/hud/default/dock_medium";
4444                         }
4445                 }
4446                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4447         }
4448
4449         // cache the panel order into the panel_order array
4450         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4451                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4452                         panel_order[i] = -1;
4453                 string s = "";
4454                 float p_num, warning = false;
4455                 float argc = tokenize_console(autocvar__hud_panelorder);
4456                 if (argc > HUD_PANEL_NUM)
4457                         warning = true;
4458                 //first detect wrong/missing panel numbers
4459                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4460                         p_num = stof(argv(i));
4461                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4462                                 if (panel_order[p_num] == -1) //found for the first time?
4463                                         s = strcat(s, ftos(p_num), " ");
4464                                 panel_order[p_num] = 1; //mark as found
4465                         }
4466                         else
4467                                 warning = true;
4468                 }
4469                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4470                         if (panel_order[i] == -1) {
4471                                 warning = true;
4472                                 s = strcat(s, ftos(i), " "); //add missing panel number
4473                         }
4474                 }
4475                 if (warning)
4476                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4477
4478                 cvar_set("_hud_panelorder", s);
4479                 if(hud_panelorder_prev)
4480                         strunzone(hud_panelorder_prev);
4481                 hud_panelorder_prev = strzone(s);
4482
4483                 //now properly set panel_order
4484                 tokenize_console(s);
4485                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4486                         panel_order[i] = stof(argv(i));
4487                 }
4488         }
4489
4490         hud_draw_maximized = 0;
4491         // draw panels in order specified by panel_order array
4492         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4493                 (panel = hud_panel[panel_order[i]]).panel_draw();
4494
4495         hud_draw_maximized = 1; // panels that may be maximized must check this var
4496         // draw maximized panels on top
4497         if(hud_panel_radar_maximized)
4498                 (panel = HUD_PANEL(RADAR)).panel_draw();
4499         if(autocvar__con_chat_maximized)
4500                 (panel = HUD_PANEL(CHAT)).panel_draw();
4501
4502         HUD_Configure_PostDraw();
4503
4504         hud_configure_prev = autocvar__hud_configure;
4505 }