7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && HUD_WouldDrawScoreboard()) // 24 = height of Scoreboard text
289 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
291 pos = centerprint_start;
292 for (i=0; i<centerprint_num; i = i + 1)
294 ts = centerprint_messages[i];
295 drawfontscale = sz * '1 1 0';
296 drawfont = hud_bigfont;
297 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
300 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
301 pos_y = pos_y + centerprint_fontsize_y;
304 // half height for empty lines looks better
305 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
306 drawfontscale = '1 1 0';
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
313 position_x -= 2 / 3 * strlen(text) * scale_x;
314 drawstring(position, text, scale, rgb, alpha, flag);
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
319 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320 drawstring(position, text, scale, rgb, alpha, flag);
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
332 return strcat(ftos(pos), "th");
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
344 if(histime == 0) // goal hit
348 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
358 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
364 lapstr = strcat(" (-", ftos(lapdelta), "L)");
367 else if(lapdelta < 0)
369 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
373 else if(histime > 0) // anticipation
375 if(mytime >= histime)
376 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
378 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
385 cpname = "Start line";
387 cpname = "Finish line";
389 cpname = strcat("Intermediate ", ftos(cp));
391 cpname = "Finish line";
394 return strcat(col, cpname);
395 else if(hisname == "")
396 return strcat(col, cpname, " (", timestr, ")");
398 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
404 for (i=RANKINGS_CNT-1;i>=0;--i)
405 if(grecordholder[i] == net_name)
417 void HUD_Panel_ExportCfg(string cfgname)
420 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
423 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
430 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
448 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
451 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
456 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
459 // common cvars for all panels
461 for (i = 0; i < HUD_PANEL_NUM; ++i)
465 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
471 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
472 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
473 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
475 case HUD_PANEL_WEAPONS:
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
480 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
481 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
482 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
483 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
486 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
487 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
489 case HUD_PANEL_POWERUPS:
490 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
491 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
492 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
493 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
495 case HUD_PANEL_HEALTHARMOR:
496 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
497 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
499 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
501 case HUD_PANEL_NOTIFY:
502 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
503 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
505 case HUD_PANEL_RADAR:
506 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
509 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
511 case HUD_PANEL_PRESSEDKEYS:
512 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
514 case HUD_PANEL_INFOMESSAGES:
515 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
520 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
522 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
527 const float hlBorderSize = 4;
528 const string hlBorder = "gfx/hud/default/border_highlighted";
529 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
530 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
532 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
533 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
536 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
539 // draw the background/borders
540 #define HUD_Panel_DrawBg(alpha)\
542 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
543 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
544 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
546 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
553 pic = strcat(hud_skin_path, "/statusbar_vertical");
554 if(precache_pic(pic) == "") {
555 pic = "gfx/hud/default/statusbar_vertical";
557 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
558 if(mySize_y/mySize_x > 2)
559 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
560 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
562 pic = strcat(hud_skin_path, "/statusbar");
563 if(precache_pic(pic) == "") {
564 pic = "gfx/hud/default/statusbar";
566 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
567 if(mySize_x/mySize_y > 2)
568 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
569 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
573 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
579 pic = strcat(hud_skin_path, "/num_leading");
580 if(precache_pic(pic) == "") {
581 pic = "gfx/hud/default/num_leading";
584 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
585 if(mySize_x/mySize_y > 2)
586 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
587 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
590 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
591 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
602 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
603 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
605 for (i = 0; i < HUD_PANEL_NUM; ++i) {
606 if(i == highlightedPanel || !panel_enabled)
609 HUD_Panel_UpdatePosSizeForId(i)
611 panel_pos -= '1 1 0' * panel_bg_border;
612 panel_size += '2 2 0' * panel_bg_border;
614 if(myPos_y + mySize_y < panel_pos_y)
616 if(myPos_y > panel_pos_y + panel_size_y)
619 if(myPos_x + mySize_x < panel_pos_x)
621 if(myPos_x > panel_pos_x + panel_size_x)
624 // OK, there IS a collision.
626 myCenter_x = myPos_x + 0.5 * mySize_x;
627 myCenter_y = myPos_y + 0.5 * mySize_y;
629 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
630 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
632 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
634 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
635 myTarget_x = panel_pos_x - mySize_x;
636 else // push it upwards
637 myTarget_y = panel_pos_y - mySize_y;
639 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
641 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
642 myTarget_x = panel_pos_x + panel_size_x;
643 else // push it upwards
644 myTarget_y = panel_pos_y - mySize_y;
646 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
648 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
649 myTarget_x = panel_pos_x - mySize_x;
650 else // push it downwards
651 myTarget_y = panel_pos_y + panel_size_y;
653 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
655 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
656 myTarget_x = panel_pos_x + panel_size_x;
657 else // push it downwards
658 myTarget_y = panel_pos_y + panel_size_y;
660 if(cvar("hud_configure_checkcollisions_debug"))
661 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
667 void HUD_Panel_SetPos(vector pos)
669 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
673 if(cvar("hud_configure_checkcollisions_debug"))
674 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
676 if(autocvar_hud_configure_grid)
678 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
679 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
682 if(hud_configure_checkcollisions)
683 pos = HUD_Panel_CheckMove(pos, mySize);
685 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
686 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
689 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
691 HUD_Panel_GetName(highlightedPanel);
692 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
695 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
696 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
706 ratio = mySize_x/mySize_y;
708 for (i = 0; i < HUD_PANEL_NUM; ++i) {
709 if(i == highlightedPanel || !panel_enabled)
712 HUD_Panel_UpdatePosSizeForId(i)
714 panel_pos -= '1 1 0' * panel_bg_border;
715 panel_size += '2 2 0' * panel_bg_border;
717 targEndPos = panel_pos + panel_size;
719 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
720 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
723 if (resizeCorner == 1)
725 // check if this panel is on our way
726 if (resizeorigin_x <= panel_pos_x)
728 if (resizeorigin_y <= panel_pos_y)
730 if (targEndPos_x <= resizeorigin_x - mySize_x)
732 if (targEndPos_y <= resizeorigin_y - mySize_y)
735 // there is a collision:
736 // detect which side of the panel we are facing is actually limiting the resizing
737 // (which side the resize direction finds for first) and reduce the size up to there
739 // dist is the distance between resizeorigin and the "analogous" point of the panel
740 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
741 dist_x = resizeorigin_x - targEndPos_x;
742 dist_y = resizeorigin_y - targEndPos_y;
743 if (dist_y <= 0 || dist_x / dist_y > ratio)
744 mySize_x = min(mySize_x, dist_x);
746 mySize_y = min(mySize_y, dist_y);
748 else if (resizeCorner == 2)
750 if (resizeorigin_x >= targEndPos_x)
752 if (resizeorigin_y <= panel_pos_y)
754 if (panel_pos_x >= resizeorigin_x + mySize_x)
756 if (targEndPos_y <= resizeorigin_y - mySize_y)
759 dist_x = panel_pos_x - resizeorigin_x;
760 dist_y = resizeorigin_y - targEndPos_y;
761 if (dist_y <= 0 || dist_x / dist_y > ratio)
762 mySize_x = min(mySize_x, dist_x);
764 mySize_y = min(mySize_y, dist_y);
766 else if (resizeCorner == 3)
768 if (resizeorigin_x <= panel_pos_x)
770 if (resizeorigin_y >= targEndPos_y)
772 if (targEndPos_x <= resizeorigin_x - mySize_x)
774 if (panel_pos_y >= resizeorigin_y + mySize_y)
777 dist_x = resizeorigin_x - targEndPos_x;
778 dist_y = panel_pos_y - resizeorigin_y;
779 if (dist_y <= 0 || dist_x / dist_y > ratio)
780 mySize_x = min(mySize_x, dist_x);
782 mySize_y = min(mySize_y, dist_y);
784 else if (resizeCorner == 4)
786 if (resizeorigin_x >= targEndPos_x)
788 if (resizeorigin_y >= targEndPos_y)
790 if (panel_pos_x >= resizeorigin_x + mySize_x)
792 if (panel_pos_y >= resizeorigin_y + mySize_y)
795 dist_x = panel_pos_x - resizeorigin_x;
796 dist_y = panel_pos_y - resizeorigin_y;
797 if (dist_y <= 0 || dist_x / dist_y > ratio)
798 mySize_x = min(mySize_x, dist_x);
800 mySize_y = min(mySize_y, dist_y);
802 if(cvar("hud_configure_checkcollisions_debug"))
803 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
809 void HUD_Panel_SetPosSize(vector mySize)
811 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
813 resizeorigin = panel_click_resizeorigin;
816 // minimum panel size cap
817 mySize_x = max(0.025 * vid_conwidth, mySize_x);
818 mySize_y = max(0.025 * vid_conheight, mySize_y);
820 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
822 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
823 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
826 // collision testing|
827 // -----------------+
829 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
830 if(resizeCorner == 1) {
831 myPos_x = resizeorigin_x - mySize_x;
832 myPos_y = resizeorigin_y - mySize_y;
833 } else if(resizeCorner == 2) {
834 myPos_x = resizeorigin_x;
835 myPos_y = resizeorigin_y - mySize_y;
836 } else if(resizeCorner == 3) {
837 myPos_x = resizeorigin_x - mySize_x;
838 myPos_y = resizeorigin_y;
839 } else { // resizeCorner == 4
840 myPos_x = resizeorigin_x;
841 myPos_y = resizeorigin_y;
844 // left/top screen edges
846 mySize_x = mySize_x + myPos_x;
848 mySize_y = mySize_y + myPos_y;
850 // bottom/right screen edges
851 if(myPos_x + mySize_x > vid_conwidth)
852 mySize_x = vid_conwidth - myPos_x;
853 if(myPos_y + mySize_y > vid_conheight)
854 mySize_y = vid_conheight - myPos_y;
856 if(cvar("hud_configure_checkcollisions_debug"))
857 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
859 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
860 if(autocvar_hud_configure_grid)
862 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
863 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
866 if(hud_configure_checkcollisions)
867 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
869 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
870 mySize_x = max(0.025 * vid_conwidth, mySize_x);
871 mySize_y = max(0.025 * vid_conheight, mySize_y);
873 // do another pos check, as size might have changed by now
874 if(resizeCorner == 1) {
875 myPos_x = resizeorigin_x - mySize_x;
876 myPos_y = resizeorigin_y - mySize_y;
877 } else if(resizeCorner == 2) {
878 myPos_x = resizeorigin_x;
879 myPos_y = resizeorigin_y - mySize_y;
880 } else if(resizeCorner == 3) {
881 myPos_x = resizeorigin_x - mySize_x;
882 myPos_y = resizeorigin_y;
883 } else { // resizeCorner == 4
884 myPos_x = resizeorigin_x;
885 myPos_y = resizeorigin_y;
888 if(cvar("hud_configure_checkcollisions_debug"))
889 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
891 HUD_Panel_GetName(highlightedPanel);
893 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
894 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
896 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
897 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
901 float prevMouseClicked; // previous state
902 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
903 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
906 float menu_enabled_time;
907 float pressed_key_time;
908 void HUD_Panel_Arrow_Action(float nPrimary)
910 if (highlightedPanel_prev == -1 || mouseClicked)
913 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
916 if(autocvar_hud_configure_grid)
918 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
920 if (hudShiftState & S_SHIFT)
921 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
923 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
927 if (hudShiftState & S_SHIFT)
928 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
930 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
935 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
936 step = vid_conheight;
939 if (hudShiftState & S_SHIFT)
940 step = (step / 256); // more precision
942 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
945 highlightedPanel = highlightedPanel_prev;
947 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
949 vector prev_pos, prev_size;
950 prev_pos = panel_pos;
951 prev_size = panel_size;
953 if (hudShiftState & S_ALT) // resize
955 highlightedAction = 1;
956 if(nPrimary == K_UPARROW)
958 else if(nPrimary == K_RIGHTARROW)
960 else if(nPrimary == K_LEFTARROW)
962 else // if(nPrimary == K_DOWNARROW)
965 // ctrl+arrow reduces the size, instead of increasing it
966 // Note that ctrl disables collisions check too, but it's fine
967 // since we don't collide with anything reducing the size
968 if (hudShiftState & S_CTRL) {
970 resizeCorner = 5 - resizeCorner;
975 panel_click_resizeorigin = panel_pos;
976 if(resizeCorner == 1) {
977 panel_click_resizeorigin += mySize;
979 } else if(resizeCorner == 2) {
980 panel_click_resizeorigin_y += mySize_y;
982 } else if(resizeCorner == 3) {
983 panel_click_resizeorigin_x += mySize_x;
985 } else { // resizeCorner == 4
988 HUD_Panel_SetPosSize(mySize);
992 highlightedAction = 2;
995 if(nPrimary == K_UPARROW)
997 else if(nPrimary == K_DOWNARROW)
999 else if(nPrimary == K_LEFTARROW)
1001 else // if(nPrimary == K_RIGHTARROW)
1004 HUD_Panel_SetPos(pos);
1007 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1009 if (prev_pos != panel_pos || prev_size != panel_size)
1012 panel_pos_backup = prev_pos;
1013 panel_size_backup = prev_size;
1014 highlightedPanel_backup = highlightedPanel;
1018 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1020 if(!autocvar__hud_configure)
1023 // allow console bind to work
1026 con_keys = findkeysforcommand("toggleconsole");
1027 keys = tokenize(con_keys);
1029 float hit_con_bind, i;
1030 for (i = 0; i < keys; ++i)
1032 if(nPrimary == stof(argv(i)))
1036 if(bInputType == 0) {
1037 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1038 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1039 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1041 else if(bInputType == 1) {
1042 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1043 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1044 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1047 if(nPrimary == K_MOUSE1)
1049 if(bInputType == 0) { // key pressed
1053 else if(bInputType == 1) {// key released
1058 else if(nPrimary == K_ESCAPE)
1060 if (bInputType == 1)
1062 disable_menu_alphacheck = 1;
1064 menu_enabled_time = time;
1065 localcmd("menu_showhudexit\n");
1067 else if(hudShiftState & S_CTRL)
1072 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1074 if (bInputType == 1)
1077 if (highlightedPanel_prev != -1)
1078 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1080 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1082 if(nPrimary == 'c') // copy highlighted panel size
1084 if (bInputType == 1)
1087 if (highlightedPanel_prev != -1)
1089 panel_size_copied = panel_size;
1090 highlightedPanel_copied = highlightedPanel_prev;
1093 else if(nPrimary == 'v') // past copied size on the highlighted panel
1095 if (bInputType == 1)
1098 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1101 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1103 // reduce size if it'd go beyond screen boundaries
1104 vector tmp_size = panel_size_copied;
1105 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1106 tmp_size_x = vid_conwidth - panel_pos_x;
1107 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1108 tmp_size_y = vid_conheight - panel_pos_y;
1110 if (panel_size == tmp_size)
1114 panel_pos_backup = panel_pos;
1115 panel_size_backup = panel_size;
1116 highlightedPanel_backup = highlightedPanel_prev;
1119 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1120 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1122 else if(nPrimary == 'z') // undo last action
1124 if (bInputType == 1)
1126 //restore previous values
1127 if (highlightedPanel_backup != -1)
1129 HUD_Panel_GetName(highlightedPanel_backup)
1131 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1132 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1133 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1134 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1135 highlightedPanel_backup = -1;
1139 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1141 if (bInputType == 1)
1143 pressed_key_time = 0;
1146 else if (pressed_key_time == 0)
1147 pressed_key_time = time;
1149 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1151 else if(hit_con_bind)
1154 return true; // Suppress ALL other input
1157 float HUD_Panel_HighlightCheck()
1163 while(j <= HUD_PANEL_NUM)
1168 HUD_Panel_UpdatePosSizeForId(i)
1170 panelPos = panel_pos;
1171 panelSize = panel_size;
1172 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1175 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1179 // resize from topleft border
1180 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1184 // resize from topright border
1185 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1189 // resize from bottomleft border
1190 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1194 // resize from bottomright border
1195 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1203 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1204 void HUD_Panel_FirstInDrawQ(float id)
1207 var float place = -1;
1208 // find out where in the array our current id is, save into place
1209 for(i = 0; i < HUD_PANEL_NUM; ++i)
1211 if(panel_order[i] == id)
1217 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1219 place = HUD_PANEL_NUM - 1;
1221 // move all ids up by one step in the array until "place"
1222 for(i = place; i > 0; --i)
1224 panel_order[i] = panel_order[i-1];
1226 // now save the new top id
1227 panel_order[0] = id;
1229 // let's save them into the cvar by some strcat trickery
1231 for(i = 0; i < HUD_PANEL_NUM; ++i)
1233 s = strcat(s, ftos(panel_order[i]), " ");
1235 cvar_set("_hud_panelorder", s);
1236 if(hud_panelorder_prev)
1237 strunzone(hud_panelorder_prev);
1238 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1241 void HUD_Panel_Highlight()
1247 while(j <= HUD_PANEL_NUM)
1252 HUD_Panel_UpdatePosSizeForId(i)
1254 panelPos = panel_pos;
1255 panelSize = panel_size;
1256 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1259 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1261 highlightedPanel = i;
1262 HUD_Panel_FirstInDrawQ(i);
1263 highlightedAction = 1;
1264 panel_click_distance = mousepos - panelPos;
1267 // resize from topleft border
1268 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1270 highlightedPanel = i;
1271 HUD_Panel_FirstInDrawQ(i);
1272 highlightedAction = 2;
1274 panel_click_distance = mousepos - panelPos;
1275 panel_click_resizeorigin = panelPos + panelSize;
1278 // resize from topright border
1279 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1281 highlightedPanel = i;
1282 HUD_Panel_FirstInDrawQ(i);
1283 highlightedAction = 2;
1285 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1286 panel_click_distance_y = mousepos_y - panelPos_y;
1287 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1290 // resize from bottomleft border
1291 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1293 highlightedPanel = i;
1294 HUD_Panel_FirstInDrawQ(i);
1295 highlightedAction = 2;
1297 panel_click_distance_x = mousepos_x - panelPos_x;
1298 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1299 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1302 // resize from bottomright border
1303 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1305 highlightedPanel = i;
1306 HUD_Panel_FirstInDrawQ(i);
1307 highlightedAction = 2;
1309 panel_click_distance = panelSize - mousepos + panelPos;
1310 panel_click_resizeorigin = panelPos;
1315 highlightedPanel_prev = -1;
1320 float highlightcheck;
1321 vector prev_pos, prev_size;
1322 void HUD_Panel_Mouse()
1324 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1325 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1326 disable_menu_alphacheck = 0;
1327 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1331 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1332 print("Highlighted: ", ftos(highlightedPanel), "\n");
1333 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1336 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1337 highlightedPanel = -1;
1338 highlightedAction = 0;
1340 if(highlightedPanel != -1)
1341 highlightedPanel_prev = highlightedPanel;
1343 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1345 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1346 mousepos_y = bound(0, mousepos_y, vid_conheight);
1350 if(prevMouseClicked == 0)
1352 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1353 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1354 prev_pos = panel_pos;
1355 prev_size = panel_size;
1358 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1360 if (prev_pos != panel_pos || prev_size != panel_size)
1362 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1364 panel_pos_backup = prev_pos;
1365 panel_size_backup = prev_size;
1366 highlightedPanel_backup = highlightedPanel;
1369 // in case the clicked panel is inside another panel and we aren't
1370 // moving it, avoid the immediate "fix" of its position/size
1371 // (often unwanted and hateful) by disabling collisions check
1372 hud_configure_checkcollisions = false;
1374 if(highlightedAction == 1)
1375 HUD_Panel_SetPos(mousepos - panel_click_distance);
1376 else if(highlightedAction == 2)
1379 if(resizeCorner == 1) {
1380 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1381 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1382 } else if(resizeCorner == 2) {
1383 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1384 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1385 } else if(resizeCorner == 3) {
1386 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1387 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1388 } else { // resizeCorner == 4
1389 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1390 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1392 HUD_Panel_SetPosSize(mySize);
1395 // doubleclick check
1396 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1398 mouseClicked = 0; // to prevent spam, I guess.
1399 disable_menu_alphacheck = 2;
1401 menu_enabled_time = time;
1402 HUD_Panel_GetName(highlightedPanel)
1403 localcmd("menu_showhudoptions ", panel_name, "\n");
1406 if(prevMouseClicked == 0)
1408 prevMouseClickedTime = time;
1409 prevMouseClickedPos = mousepos;
1414 highlightcheck = HUD_Panel_HighlightCheck();
1416 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1419 cursorsize = '32 32 0';
1421 if(highlightcheck == 0)
1422 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1423 else if(highlightcheck == 1)
1424 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1425 else if(highlightcheck == 2)
1426 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1428 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1430 prevMouseClicked = mouseClicked;
1433 // Weapon icons (#0)
1435 float weaponspace[10];
1436 #define HUD_Weapons_Clear()\
1438 for(idx = 0; idx < 10; ++idx)\
1439 weaponspace[idx] = 0;
1441 entity weaponorder[WEP_MAXCOUNT];
1442 void weaponorder_swap(float i, float j, entity pass)
1446 weaponorder[i] = weaponorder[j];
1450 string weaponorder_cmp_str_save;
1451 string weaponorder_cmp_str;
1452 float weaponorder_cmp(float i, float j, entity pass)
1455 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1456 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1457 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1460 float GetAmmoStat(float i)
1464 case 0: return STAT_SHELLS;
1465 case 1: return STAT_NAILS;
1466 case 2: return STAT_ROCKETS;
1467 case 3: return STAT_CELLS;
1468 case 4: return STAT_FUEL;
1473 float GetAmmoTypeForWep(float i)
1477 case WEP_SHOTGUN: return 0;
1478 case WEP_UZI: return 1;
1479 case WEP_CAMPINGRIFLE: return 1;
1480 case WEP_GRENADE_LAUNCHER: return 2;
1481 case WEP_MINE_LAYER: return 2;
1482 case WEP_ELECTRO: return 3;
1483 case WEP_CRYLINK: return 3;
1484 case WEP_HLAC: return 3;
1485 case WEP_MINSTANEX: return 3;
1486 case WEP_NEX: return 3;
1487 case WEP_HAGAR: return 2;
1488 case WEP_ROCKET_LAUNCHER: return 2;
1489 case WEP_SEEKER: return 2;
1490 case WEP_FIREBALL: return 4;
1491 case WEP_HOOK: return 3;
1496 void HUD_Weapons(void)
1498 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1501 float timeout = cvar("hud_panel_weapons_timeout");
1502 float timeout_effect_length, timein_effect_length;
1503 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1505 timeout_effect_length = 0;
1506 timein_effect_length = 0;
1510 timeout_effect_length = 0.75;
1511 timein_effect_length = 0.375;
1514 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1516 weaponprevtime = time;
1520 active_panel = HUD_PANEL_WEAPONS;
1521 HUD_Panel_UpdateCvars(weapons);
1523 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1525 float f = (time - (weapontime + timeout)) / timeout_effect_length;
1526 if (cvar("hud_panel_weapons_timeout_effect"))
1528 panel_bg_alpha *= (1 - f);
1529 panel_fg_alpha *= (1 - f);
1531 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1533 f *= f; // for a cooler movement
1535 center_x = panel_pos_x + panel_size_x/2;
1536 center_y = panel_pos_y + panel_size_y/2;
1537 float screen_ar = vid_conwidth/vid_conheight;
1538 if (center_x/center_y < screen_ar) //bottom left
1540 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1541 panel_pos_y += f * (vid_conheight - panel_pos_y);
1543 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1547 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1548 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1550 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1553 weaponprevtime = time - (1 - f) * timein_effect_length;
1555 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1557 float f = (time - weaponprevtime) / timein_effect_length;
1558 if (cvar("hud_panel_weapons_timeout_effect"))
1560 panel_bg_alpha *= (f);
1561 panel_fg_alpha *= (f);
1563 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1565 f *= f; // for a cooler movement
1568 center_x = panel_pos_x + panel_size_x/2;
1569 center_y = panel_pos_y + panel_size_y/2;
1570 float screen_ar = vid_conwidth/vid_conheight;
1571 if (center_x/center_y < screen_ar) //bottom left
1573 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1574 panel_pos_y += f * (vid_conheight - panel_pos_y);
1576 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1580 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1581 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1583 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1588 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1590 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1592 self = get_weaponinfo(i);
1593 if(self.impulse >= 0)
1597 // TODO make this configurable
1598 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1600 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1602 if(weaponorder_cmp_str_save)
1603 strunzone(weaponorder_cmp_str_save);
1604 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1606 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1608 self = get_weaponinfo(i);
1609 if(self.impulse >= 0)
1611 weaponorder[weapon_cnt] = self;
1615 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1618 HUD_Panel_DrawBg(1);
1619 if(panel_bg_padding)
1621 panel_pos += '1 1 0' * panel_bg_padding;
1622 panel_size -= '2 2 0' * panel_bg_padding;
1626 weapon_stats = getstati(STAT_DAMAGE_HITS);
1627 weapon_number = weapon_stats & 63;
1628 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1630 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1631 weapon_number = weapon_stats & 63;
1632 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1634 if(cvar_or("hud_panel_weapons_fade", 1))
1636 fade = 3.2 - 2 * (time - weapontime);
1637 fade = bound(0.7, fade, 1);
1642 HUD_Weapons_Clear();
1644 float rows, columns;
1645 rows = panel_size_y/panel_size_x;
1646 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1648 columns = ceil(WEP_COUNT/rows);
1651 float a, type, fullammo;
1653 when = autocvar_hud_panel_weapons_complainbubble_time;
1655 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1661 for(i = 0; i < weapon_cnt; ++i)
1663 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1664 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1666 self = weaponorder[i];
1667 weapid = self.impulse;
1669 // draw background behind currently selected weapon
1670 if(self.weapon == activeweapon)
1671 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1673 // draw the weapon accuracy
1676 float weapon_hit, weapon_damage;
1677 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1680 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1681 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1684 // find the max level lower than weapon_stats
1687 while ( j && weapon_stats < acc_lev[j] )
1690 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1692 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1693 color = acc_color(j);
1694 color = color + factor * (acc_color(j+1) - color);
1697 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1700 // draw the weapon icon
1701 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1703 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1705 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1706 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1707 else if(autocvar_hud_panel_weapons_label == 2) // bind
1708 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1710 // draw ammo status bar
1711 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1714 type = GetAmmoTypeForWep(weapid);
1716 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1721 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1722 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1723 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1724 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1725 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1726 default: fullammo = 60;
1731 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1733 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1734 barsize_y = wpnsize_y;
1736 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1737 barpos_y = wpnpos_y;
1741 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1742 barsize_x = wpnsize_x;
1744 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1745 barpos_x = wpnpos_x;
1751 barsize_x * bound(0, a/fullammo, 1),
1753 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1754 drawresetcliparea();
1759 // draw a "ghost weapon icon" if you don't have the weapon
1762 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1765 // draw the complain message
1766 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1770 if(complain_weapon_time + when > time)
1773 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1777 if(complain_weapon_time + when > time)
1784 if(complain_weapon_type == 0) {
1786 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1788 else if(complain_weapon_type == 1) {
1790 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1794 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1796 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1797 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1813 float GetAmmoItemCode(float i)
1817 case 0: return IT_SHELLS;
1818 case 1: return IT_NAILS;
1819 case 2: return IT_ROCKETS;
1820 case 3: return IT_CELLS;
1821 case 4: return IT_FUEL;
1826 string GetAmmoPicture(float i)
1830 case 0: return "ammo_shells";
1831 case 1: return "ammo_bullets";
1832 case 2: return "ammo_rockets";
1833 case 3: return "ammo_cells";
1834 case 4: return "ammo_fuel";
1839 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1842 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1843 if(autocvar__hud_configure)
1853 if(currently_selected)
1858 vector newSize, newPos;
1859 if(mySize_x/mySize_y > 3)
1861 newSize_x = 3 * mySize_y;
1862 newSize_y = mySize_y;
1864 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1869 newSize_y = 1/3 * mySize_x;
1870 newSize_x = mySize_x;
1872 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1876 vector picpos, numpos;
1877 if(autocvar_hud_panel_ammo_iconalign)
1880 picpos = newPos + eX * 2 * newSize_y;
1884 numpos = newPos + eX * newSize_y;
1888 if (currently_selected)
1889 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1891 drawfont = hud_bigfont;
1893 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1894 else // "ghost" ammo count
1895 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1896 drawfont = hud_font;
1898 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1899 else // "ghost" ammo icon
1900 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1905 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1908 active_panel = HUD_PANEL_AMMO;
1909 HUD_Panel_UpdateCvars(ammo);
1910 float i, currently_selected;
1914 mySize = panel_size;
1916 HUD_Panel_DrawBg(1);
1917 if(panel_bg_padding)
1919 pos += '1 1 0' * panel_bg_padding;
1920 mySize -= '2 2 0' * panel_bg_padding;
1923 float rows, columns;
1924 rows = mySize_y/mySize_x;
1925 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1926 // ^^^ ammo item aspect goes here
1928 columns = ceil(AMMO_COUNT/rows);
1932 for (i = 0; i < AMMO_COUNT; ++i) {
1933 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1934 if(autocvar_hud_panel_ammo_onlycurrent) {
1935 if(autocvar__hud_configure)
1937 if (currently_selected || autocvar__hud_configure)
1939 DrawAmmoItem(pos, mySize, i, currently_selected);
1943 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1948 column = column + 1;
1954 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1956 vector newSize, newPos;
1957 if(mySize_x/mySize_y > 3)
1959 newSize_x = 3 * mySize_y;
1960 newSize_y = mySize_y;
1962 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1967 newSize_y = 1/3 * mySize_x;
1968 newSize_x = mySize_x;
1970 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1974 vector picpos, numpos;
1977 if(iconalign == 1 || iconalign == 3) // right align
1980 picpos = newPos + eX * 2 * newSize_y;
1984 numpos = newPos + eX * newSize_y;
1990 if(iconalign == 0 || iconalign == 3) // left align
1992 numpos = newPos + eX * newSize_y;
1998 picpos = newPos + eX * 2 * newSize_y;
2002 drawfont = hud_bigfont;
2003 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2004 drawfont = hud_font;
2005 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2008 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2011 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2013 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2018 void HUD_Powerups(void) {
2019 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2022 active_panel = HUD_PANEL_POWERUPS;
2023 HUD_Panel_UpdateCvars(powerups);
2025 stat_items = getstati(STAT_ITEMS);
2027 if(!autocvar__hud_configure)
2029 if not(stat_items & IT_STRENGTH)
2030 if not(stat_items & IT_INVINCIBLE)
2033 if (getstati(STAT_HEALTH) <= 0)
2039 mySize = panel_size;
2041 float strength_time, shield_time;
2042 if(autocvar__hud_configure)
2049 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2050 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2053 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2054 if(panel_bg_padding)
2056 pos += '1 1 0' * panel_bg_padding;
2057 mySize -= '2 2 0' * panel_bg_padding;
2060 vector barpos, barsize;
2064 string leftname, rightname;
2065 float leftcnt, rightcnt;
2066 float leftexact, rightexact;
2067 if (autocvar_hud_panel_powerups_flip) {
2068 leftname = "strength";
2069 leftcnt = ceil(strength_time);
2070 leftexact = strength_time;
2072 rightname = "shield";
2073 rightcnt = ceil(shield_time);
2074 rightexact = shield_time;
2076 leftname = "shield";
2077 leftcnt = ceil(shield_time);
2078 leftexact = shield_time;
2080 rightname = "strength";
2081 rightcnt = ceil(strength_time);
2082 rightexact = strength_time;
2085 drawfont = hud_bigfont;
2086 if (mySize_x/mySize_y > 4)
2090 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2091 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2092 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2093 } else { // left align
2095 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2098 if(autocvar_hud_panel_powerups_progressbar)
2100 HUD_Panel_GetProgressBarColor(leftname)
2101 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2104 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2106 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2111 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2112 barpos = pos + eX * 0.5 * mySize_x;
2113 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2114 } else { // right align
2115 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2116 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2119 if(autocvar_hud_panel_powerups_progressbar)
2121 HUD_Panel_GetProgressBarColor(rightname)
2122 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2125 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2127 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2130 else if (mySize_x/mySize_y > 1.5)
2134 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2135 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2136 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2137 } else { // left align
2139 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2142 if(autocvar_hud_panel_powerups_progressbar)
2144 HUD_Panel_GetProgressBarColor(leftname)
2145 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2148 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2150 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2155 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2156 barpos = pos + eY * 0.5 * mySize_y;
2157 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2158 } else { // right align
2159 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2160 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2163 if(autocvar_hud_panel_powerups_progressbar)
2165 HUD_Panel_GetProgressBarColor(rightname)
2166 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2169 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2171 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2178 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2179 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2180 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2181 } else { // up align
2183 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2186 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2187 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2188 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2189 } else { // up align
2190 picpos = pos + eX * 0.05 * mySize_x;
2191 numpos = pos + eY * 0.4 * mySize_x;
2194 if(autocvar_hud_panel_powerups_progressbar)
2196 HUD_Panel_GetProgressBarColor(leftname)
2197 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2200 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2202 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2203 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2208 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2209 barpos = pos + eX * 0.5 * mySize_x;
2210 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2211 } else { // down align
2212 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2213 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2216 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2217 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2218 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2219 } else { // down align
2220 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2221 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2224 if(autocvar_hud_panel_powerups_progressbar)
2226 HUD_Panel_GetProgressBarColor(rightname)
2227 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2230 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2232 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2233 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2236 drawfont = hud_font;
2239 // Health/armor (#3)
2241 void HUD_HealthArmor(void)
2243 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2246 active_panel = HUD_PANEL_HEALTHARMOR;
2247 HUD_Panel_UpdateCvars(healtharmor);
2250 mySize = panel_size;
2252 HUD_Panel_DrawBg(1);
2253 if(panel_bg_padding)
2255 pos += '1 1 0' * panel_bg_padding;
2256 mySize -= '2 2 0' * panel_bg_padding;
2259 float armor, health, fuel;
2260 armor = getstati(STAT_ARMOR);
2261 health = getstati(STAT_HEALTH);
2262 fuel = getstati(STAT_FUEL);
2264 if(autocvar__hud_configure)
2274 vector barpos, barsize;
2278 drawfont = hud_bigfont;
2279 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2282 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2287 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2288 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2289 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2290 } else { // left align
2292 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2296 if(v_z) // NOT fully armored
2298 biggercount = "health";
2299 if(autocvar_hud_panel_healtharmor_progressbar)
2301 HUD_Panel_GetProgressBarColor("health")
2302 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2305 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2309 biggercount = "armor";
2310 if(autocvar_hud_panel_healtharmor_progressbar)
2312 HUD_Panel_GetProgressBarColor("armor")
2313 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2316 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2318 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2323 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2324 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2325 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2328 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2330 HUD_Panel_GetProgressBarColor("fuel")
2331 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2336 string leftname, rightname;
2337 float leftcnt, rightcnt;
2338 float leftactive, rightactive;
2339 float leftalpha, rightalpha;
2340 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2345 leftalpha = min((armor+10)/55, 1);
2347 rightname = "health";
2352 leftname = "health";
2357 rightname = "armor";
2361 rightalpha = min((armor+10)/55, 1);
2364 if (mySize_x/mySize_y > 4)
2368 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2369 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2370 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2371 } else { // left align
2373 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2376 if(autocvar_hud_panel_healtharmor_progressbar)
2378 HUD_Panel_GetProgressBarColor(leftname)
2379 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2381 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2386 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2387 barpos = pos + eX * 0.5 * mySize_x;
2388 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2389 } else { // right align
2390 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2391 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2394 if(autocvar_hud_panel_healtharmor_progressbar)
2396 HUD_Panel_GetProgressBarColor(rightname)
2397 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2399 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2404 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2405 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2406 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2409 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2411 HUD_Panel_GetProgressBarColor("fuel")
2412 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2415 else if (mySize_x/mySize_y > 1.5)
2419 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2420 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2421 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2422 } else { // left align
2424 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2427 if(autocvar_hud_panel_healtharmor_progressbar)
2429 HUD_Panel_GetProgressBarColor(leftname)
2430 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2432 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2437 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2438 barpos = pos + eY * 0.5 * mySize_y;
2439 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2440 } else { // right align
2441 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2442 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2445 if(autocvar_hud_panel_healtharmor_progressbar)
2447 HUD_Panel_GetProgressBarColor(rightname)
2448 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2450 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2455 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2456 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2457 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2460 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2462 HUD_Panel_GetProgressBarColor("fuel")
2463 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2470 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2471 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2472 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2473 } else { // up align
2475 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2478 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2479 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2480 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2481 } else { // up align
2482 picpos = pos + eX * 0.05 * mySize_x;
2483 numpos = pos + eY * 0.4 * mySize_x;
2486 if(autocvar_hud_panel_healtharmor_progressbar)
2488 HUD_Panel_GetProgressBarColor(leftname)
2489 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2491 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2492 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2497 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2498 barpos = pos + eX * 0.5 * mySize_x;
2499 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2500 } else { // down align
2501 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2502 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2505 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2506 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2507 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2508 } else { // down align
2509 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2510 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2513 if(autocvar_hud_panel_healtharmor_progressbar)
2515 HUD_Panel_GetProgressBarColor(rightname)
2516 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2518 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2519 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2524 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2526 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2528 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2529 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2531 HUD_Panel_GetProgressBarColor("fuel")
2532 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2536 drawfont = hud_font;
2539 // Notification area (#4)
2542 string Weapon_SuicideMessage(float deathtype)
2544 w_deathtype = deathtype;
2545 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2546 return w_deathtypestring;
2549 string Weapon_KillMessage(float deathtype)
2551 w_deathtype = deathtype;
2552 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2553 return w_deathtypestring;
2556 float killnotify_times[10];
2557 float killnotify_deathtype[10];
2558 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2559 string killnotify_attackers[10];
2560 string killnotify_victims[10];
2561 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2564 for (i = 9; i > 0; --i) {
2565 killnotify_times[i] = killnotify_times[i-1];
2566 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2567 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2568 if(killnotify_attackers[i])
2569 strunzone(killnotify_attackers[i]);
2570 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2571 if(killnotify_victims[i])
2572 strunzone(killnotify_victims[i]);
2573 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2575 killnotify_times[0] = time;
2576 killnotify_deathtype[0] = wpn;
2577 killnotify_actiontype[0] = actiontype;
2578 if(killnotify_attackers[0])
2579 strunzone(killnotify_attackers[0]);
2580 killnotify_attackers[0] = strzone(attacker);
2581 if(killnotify_victims[0])
2582 strunzone(killnotify_victims[0]);
2583 killnotify_victims[0] = strzone(victim);
2586 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2589 float alsoprint, gentle;
2590 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2591 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2593 if(msg == MSG_SUICIDE) {
2594 w = DEATH_WEAPONOF(type);
2596 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2598 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2599 } else if (type == DEATH_KILL) {
2600 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2602 print ("^1",s1, "^1 couldn't take it anymore\n");
2603 } else if (type == DEATH_ROT) {
2604 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2606 print ("^1",s1, "^1 died\n");
2607 } else if (type == DEATH_NOAMMO) {
2608 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2610 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2611 } else if (type == DEATH_CAMP) {
2612 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2614 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2615 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2616 HUD_KillNotify_Push(s1, "", 0, type);
2618 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2619 } else if (type == DEATH_CHEAT) {
2620 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2622 print ("^1",s1, "^1 unfairly eliminated themself\n");
2623 } else if (type == DEATH_FIRE) {
2624 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2626 print ("^1",s1, "^1 burned to death\n");
2627 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2628 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2630 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2633 if (stof(s2) > 2) // killcount > 2
2634 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2635 } else if(msg == MSG_KILL) {
2636 w = DEATH_WEAPONOF(type);
2638 HUD_KillNotify_Push(s1, s2, 1, type);
2640 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2642 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2643 HUD_KillNotify_Push(s1, s2, 1, type);
2647 print ("^1", s1, "^1 took action against a team mate\n");
2649 print ("^1", s1, "^1 mows down a team mate\n");
2652 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2654 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2656 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2658 else if (stof(s2) > 2) {
2660 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2662 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2665 else if(type == KILL_FIRST_BLOOD)
2666 print("^1",s1, "^1 drew first blood", "\n");
2667 else if (type == DEATH_TELEFRAG) {
2668 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2670 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2672 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2674 else if (type == DEATH_DROWN) {
2675 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2677 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2679 else if (type == DEATH_SLIME) {
2680 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2682 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2684 else if (type == DEATH_LAVA) {
2685 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2687 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2689 else if (type == DEATH_FALL) {
2690 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2692 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2694 else if (type == DEATH_SHOOTING_STAR) {
2695 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2697 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2699 else if (type == DEATH_SWAMP) {
2700 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2702 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2704 else if (type == DEATH_HURTTRIGGER)
2706 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2708 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2709 } else if(type == DEATH_SBCRUSH) {
2710 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2712 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2713 } else if(type == DEATH_SBMINIGUN) {
2714 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2716 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2717 } else if(type == DEATH_SBROCKET) {
2718 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2720 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2721 } else if(type == DEATH_SBBLOWUP) {
2722 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2724 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2725 } else if(type == DEATH_WAKIGUN) {
2726 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2728 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2729 } else if(type == DEATH_WAKIROCKET) {
2730 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2732 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2733 } else if(type == DEATH_WAKIBLOWUP) {
2734 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2736 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2737 } else if(type == DEATH_TURRET) {
2738 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2740 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2741 } else if(type == DEATH_TOUCHEXPLODE) {
2742 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2744 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2745 } else if(type == DEATH_CHEAT) {
2746 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2748 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2749 } else if (type == DEATH_FIRE) {
2750 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2752 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2753 } else if (type == DEATH_CUSTOM) {
2754 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2756 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2757 } else if (type == DEATH_HURTTRIGGER) {
2758 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2760 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2762 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2764 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2766 } else if(msg == MSG_SPREE) {
2767 if(type == KILL_END_SPREE) {
2769 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2771 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2772 } else if(type == KILL_SPREE) {
2774 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2776 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2777 } else if(type == KILL_SPREE_3) {
2779 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2781 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2782 } else if(type == KILL_SPREE_5) {
2784 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2786 print (s1,"^7 unleashes ^1RAGE\n");
2787 } else if(type == KILL_SPREE_10) {
2789 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2791 print (s1,"^7 starts the ^1MASSACRE!\n");
2792 } else if(type == KILL_SPREE_15) {
2794 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2796 print (s1,"^7 executes ^1MAYHEM!\n");
2797 } else if(type == KILL_SPREE_20) {
2799 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2801 print (s1,"^7 is a ^1BERSERKER!\n");
2802 } else if(type == KILL_SPREE_25) {
2804 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2806 print (s1,"^7 inflicts ^1CARNAGE!\n");
2807 } else if(type == KILL_SPREE_30) {
2809 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2811 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2813 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2814 if (type == DEATH_DROWN) {
2815 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2819 print ("^1",s1, "^1 was in the water for too long\n");
2821 print ("^1",s1, "^1 drowned\n");
2823 } else if (type == DEATH_SLIME) {
2824 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2826 print ("^1",s1, "^1 was slimed\n");
2827 } else if (type == DEATH_LAVA) {
2828 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2832 print ("^1",s1, "^1 found a hot place\n");
2834 print ("^1",s1, "^1 turned into hot slag\n");
2836 } else if (type == DEATH_FALL) {
2837 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2841 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2843 print ("^1",s1, "^1 hit the ground with a crunch\n");
2845 } else if (type == DEATH_SHOOTING_STAR) {
2846 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2848 print ("^1",s1, "^1 became a shooting star\n");
2849 } else if (type == DEATH_SWAMP) {
2850 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2854 print ("^1",s1, "^1 discovered a swamp\n");
2856 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2858 } else if(type == DEATH_TURRET) {
2859 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2861 print ("^1",s1, "^1 was mowed down by a turret \n");
2862 } else if (type == DEATH_CUSTOM) {
2863 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2865 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2866 } else if (type == DEATH_HURTTRIGGER) {
2867 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2869 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2870 } else if(type == DEATH_TOUCHEXPLODE) {
2871 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2873 print ("^1",s1, "^1 died in an accident\n");
2874 } else if(type == DEATH_CHEAT) {
2875 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2877 print ("^1",s1, "^1 was unfairly eliminated\n");
2878 } else if(type == DEATH_FIRE) {
2879 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2883 print ("^1",s1, "^1 felt a little hot\n");
2885 print ("^1",s1, "^1 burnt to death\n");
2888 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2892 print ("^1",s1, "^1 needs a restart\n");
2894 print ("^1",s1, "^1 died\n");
2897 } else if(msg == MSG_KILL_ACTION_SPREE) {
2899 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2901 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2902 } else if(msg == MSG_INFO) {
2903 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2904 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2905 print(s1, "^7 got the ", s2, "\n");
2906 } else if(type == INFO_LOSTFLAG) {
2907 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2908 print(s1, "^7 lost the ", s2, "\n");
2909 } else if(type == INFO_PICKUPFLAG) {
2910 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2911 print(s1, "^7 picked up the ", s2, "\n");
2912 } else if(type == INFO_RETURNFLAG) {
2913 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2914 print(s1, "^7 returned the ", s2, "\n");
2915 } else if(type == INFO_CAPTUREFLAG) {
2916 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2917 print(s1, "^7 captured the ", s2, s3, "\n");
2922 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2924 void HUD_Centerprint(string s1, string s2, float type, float msg)
2927 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2928 if(msg == MSG_SUICIDE) {
2929 if (type == DEATH_TEAMCHANGE) {
2930 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2931 } else if (type == DEATH_AUTOTEAMCHANGE) {
2932 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2933 } else if (type == DEATH_CAMP) {
2935 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2937 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2938 } else if (type == DEATH_NOAMMO) {
2940 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2942 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2943 } else if (type == DEATH_ROT) {
2945 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2947 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2948 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2950 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2952 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2953 } else if (type == DEATH_QUIET) {
2955 } else { // generic message
2957 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2959 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2961 } else if(msg == MSG_KILL) {
2962 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2964 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2966 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2968 } else if (type == KILL_FIRST_BLOOD) {
2970 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2972 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2974 } else if (type == KILL_FIRST_VICTIM) {
2976 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2978 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2980 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2982 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2984 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2986 } else if (type == KILL_TYPEFRAGGED) {
2988 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2990 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2992 } else if (type == KILL_FRAG) {
2994 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2996 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2998 } else { // generic message
3000 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3002 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3005 } else if(msg == MSG_KILL_ACTION) {
3006 // TODO: invent more centerprints here?
3007 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3011 void HUD_Notify (void)
3013 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3016 active_panel = HUD_PANEL_NOTIFY;
3017 HUD_Panel_UpdateCvars(notify);
3020 mySize = panel_size;
3022 HUD_Panel_DrawBg(1);
3023 if(panel_bg_padding)
3025 pos += '1 1 0' * panel_bg_padding;
3026 mySize -= '2 2 0' * panel_bg_padding;
3029 float entries, height;
3030 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3031 height = mySize_y/entries;
3034 fontsize = '0.5 0.5 0' * height;
3038 when = autocvar_hud_panel_notify_time;
3040 fadetime = autocvar_hud_panel_notify_fadetime;
3044 vector pos_attacker, pos_victim;
3046 float width_attacker;
3047 string attacker, victim;
3050 for(j = 0; j < entries; ++j)
3053 if(autocvar_hud_panel_notify_flip)
3055 else // rather nasty hack for ordering items from the bottom up
3056 i = entries - j - 1;
3060 if(killnotify_times[j] + when > time)
3063 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3067 if(killnotify_times[j] + when > time)
3074 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3076 // TODO: maybe print in team colors?
3079 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
3081 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3082 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3083 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3085 if(killnotify_deathtype[j] == DEATH_GENERIC)
3089 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3091 s = "notify_outofammo";
3093 else if(killnotify_deathtype[j] == DEATH_KILL)
3095 s = "notify_selfkill";
3097 else if(killnotify_deathtype[j] == DEATH_CAMP)
3099 s = "notify_camping";
3101 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3103 s = "notify_teamkill_red";
3105 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3107 s = "notify_teamkill_blue";
3109 else if(killnotify_deathtype[j] == DEATH_DROWN)
3113 else if(killnotify_deathtype[j] == DEATH_SLIME)
3117 else if(killnotify_deathtype[j] == DEATH_LAVA)
3121 else if(killnotify_deathtype[j] == DEATH_FALL)
3125 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3127 s = "notify_shootingstar";
3129 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3133 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3135 if(killnotify_victims[j] == "^1RED^7 flag")
3137 s = "notify_red_taken";
3141 s = "notify_blue_taken";
3144 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3146 if(killnotify_victims[j] == "^1RED^7 flag")
3148 s = "notify_red_returned";
3152 s = "notify_blue_returned";
3155 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3157 if(killnotify_victims[j] == "^1RED^7 flag")
3159 s = "notify_red_lost";
3163 s = "notify_blue_lost";
3166 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3168 if(killnotify_victims[j] == "^1RED^7 flag")
3170 s = "notify_red_captured";
3174 s = "notify_blue_captured";
3179 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3180 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3183 // X [did action to] Y
3186 if(autocvar__hud_configure)
3188 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3189 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3190 a = bound(0, (when - j) / 4, 1);
3194 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3195 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3197 width_attacker = stringwidth(attacker, TRUE, fontsize);
3198 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3199 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3200 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3202 if(autocvar__hud_configure) // example actions for config mode
3204 s = "weaponelectro";
3206 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3208 s = "notify_melee_laser";
3210 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3212 s = "notify_melee_shotgun";
3214 else if(WEP_VALID(w))
3216 self = get_weaponinfo(w);
3217 s = strcat("weapon", self.netname);
3219 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3221 s = "notify_teamkill_red";
3223 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3225 s = "notify_teamkill_red";
3227 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3229 s = "notify_telefrag";
3231 else if(killnotify_deathtype[j] == DEATH_DROWN)
3235 else if(killnotify_deathtype[j] == DEATH_SLIME)
3239 else if(killnotify_deathtype[j] == DEATH_LAVA)
3243 else if(killnotify_deathtype[j] == DEATH_FALL)
3247 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3249 s = "notify_shootingstar";
3251 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3257 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3258 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3259 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3268 string seconds_tostring(float sec)
3271 minutes = floor(sec / 60);
3273 sec -= minutes * 60;
3276 s = ftos(100 + sec);
3278 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3281 void HUD_Timer(void)
3283 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3286 active_panel = HUD_PANEL_TIMER;
3287 HUD_Panel_UpdateCvars(timer);
3290 mySize = panel_size;
3292 HUD_Panel_DrawBg(1);
3293 if(panel_bg_padding)
3295 pos += '1 1 0' * panel_bg_padding;
3296 mySize -= '2 2 0' * panel_bg_padding;
3300 float timelimit, elapsedTime, timeleft, minutesLeft;
3302 timelimit = getstatf(STAT_TIMELIMIT);
3304 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3305 timeleft = ceil(timeleft);
3307 minutesLeft = floor(timeleft / 60);
3310 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3311 timer_color = '1 1 1'; //white
3312 else if(minutesLeft >= 1)
3313 timer_color = '1 1 0'; //yellow
3315 timer_color = '1 0 0'; //red
3317 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3318 if (time < getstatf(STAT_GAMESTARTTIME)) {
3319 //while restart is still active, show 00:00
3320 timer = seconds_tostring(0);
3322 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3323 timer = seconds_tostring(elapsedTime);
3326 timer = seconds_tostring(timeleft);
3329 drawfont = hud_bigfont;
3330 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3331 drawfont = hud_font;
3336 void HUD_Radar(void)
3338 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3341 active_panel = HUD_PANEL_RADAR;
3342 HUD_Panel_UpdateCvars(radar);
3345 mySize = panel_size;
3347 HUD_Panel_DrawBg(1);
3348 if(panel_bg_padding)
3350 pos += '1 1 0' * panel_bg_padding;
3351 mySize -= '2 2 0' * panel_bg_padding;
3354 local float color1, color2; // color already declared as a global in hud.qc
3357 float scale2d, normalsize, bigsize;
3360 teamradar_origin2d = pos + 0.5 * mySize;
3361 teamradar_size2d = mySize;
3363 if(minimapname == "")
3366 teamradar_loadcvars();
3368 switch(hud_panel_radar_zoommode)
3372 f = current_zoomfraction;
3375 f = 1 - current_zoomfraction;
3385 switch(hud_panel_radar_rotation)
3388 teamradar_angle = view_angles_y - 90;
3391 teamradar_angle = 90 * hud_panel_radar_rotation;
3395 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3396 teamradar_size2d = mySize;
3398 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3400 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3401 if(hud_panel_radar_rotation == 0)
3403 // max-min distance must fit the radar in any rotation
3404 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3408 vector c0, c1, c2, c3, span;
3409 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3410 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3411 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3412 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3414 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3415 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3417 // max-min distance must fit the radar in x=x, y=y
3419 teamradar_size2d_x * scale2d / (1.05 * span_x),
3420 teamradar_size2d_y * scale2d / (1.05 * span_y)
3424 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3425 if(bigsize > normalsize)
3426 normalsize = bigsize;
3430 + (1 - f) * normalsize;
3431 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3432 f * (mi_min + mi_max) * 0.5
3433 + (1 - f) * view_origin);
3435 color1 = GetPlayerColor(player_localentnum-1);
3436 rgb = GetTeamRGB(color1);
3445 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3447 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3448 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3449 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3450 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3451 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3453 color2 = GetPlayerColor(tm.sv_entnum);
3454 //if(color == COLOR_SPECTATOR || color == color2)
3455 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3457 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3459 drawresetcliparea();
3464 void HUD_Score(void)
3466 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3469 active_panel = HUD_PANEL_SCORE;
3470 HUD_Panel_UpdateCvars(score);
3473 mySize = panel_size;
3475 HUD_Panel_DrawBg(1);
3476 if(panel_bg_padding)
3478 pos += '1 1 0' * panel_bg_padding;
3479 mySize -= '2 2 0' * panel_bg_padding;
3482 float score, distribution, leader;
3483 vector distribution_color;
3485 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3487 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3488 string timer, distrtimer;
3490 pl = players.sort_next;
3493 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3494 if(pl.scores[ps_primary] == 0)
3497 score = me.(scores[ps_primary]);
3498 timer = TIME_ENCODED_TOSTRING(score);
3500 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3501 // distribution display
3502 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3504 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3506 if (distribution <= 0) {
3507 distribution_color = '0 1 0';
3510 distribution_color = '1 0 0';
3512 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3514 // race record display
3515 if (distribution <= 0)
3516 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3517 drawfont = hud_bigfont;
3518 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3519 drawfont = hud_font;
3520 } else if (!teamplay) { // non-teamgames
3521 // me vector := [team/connected frags id]
3522 pl = players.sort_next;
3526 if(autocvar__hud_configure)
3529 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3533 score = me.(scores[ps_primary]);
3534 if(autocvar__hud_configure)
3537 if(distribution >= 5) {
3538 distribution_color = eY;
3540 } else if(distribution >= 0) {
3541 distribution_color = '1 1 1';
3543 } else if(distribution >= -5)
3544 distribution_color = '1 1 0';
3546 distribution_color = eX;
3548 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3550 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3551 drawfont = hud_bigfont;
3552 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3553 drawfont = hud_font;
3554 } else { // teamgames
3555 float max_fragcount;
3556 max_fragcount = -99;
3559 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3560 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3562 score = tm.(teamscores[ts_primary]);
3563 if(autocvar__hud_configure)
3567 if (score > max_fragcount)
3568 max_fragcount = score;
3570 if(tm.team == myteam) {
3571 if (max_fragcount == score)
3574 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575 drawfont = hud_bigfont;
3576 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3577 drawfont = hud_font;
3579 if (max_fragcount == score)
3582 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3583 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3592 void HUD_RaceTimer (void) {
3593 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3596 active_panel = HUD_PANEL_RACETIMER;
3597 HUD_Panel_UpdateCvars(racetimer);
3600 mySize = panel_size;
3602 HUD_Panel_DrawBg(1);
3603 if(panel_bg_padding)
3605 pos += '1 1 0' * panel_bg_padding;
3606 mySize -= '2 2 0' * panel_bg_padding;
3609 // always force 4:1 aspect
3611 if(mySize_x/mySize_y > 4)
3613 newSize_x = 4 * mySize_y;
3614 newSize_y = mySize_y;
3616 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3620 newSize_y = 1/4 * mySize_x;
3621 newSize_x = mySize_x;
3623 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3627 drawfont = hud_bigfont;
3629 string s, forcetime;
3631 if(autocvar__hud_configure)
3634 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3635 s = "^1Intermediate 1 (+15.42)";
3636 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3637 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3638 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3640 else if(race_checkpointtime)
3642 a = bound(0, 2 - (time - race_checkpointtime), 1);
3645 if(a > 0) // just hit a checkpoint?
3647 if(race_checkpoint != 254)
3649 if(race_time && race_previousbesttime)
3650 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3652 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3654 forcetime = TIME_ENCODED_TOSTRING(race_time);
3659 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3661 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3662 if(a > 0) // next one?
3664 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3669 if(s != "" && a > 0)
3671 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3674 if(race_penaltytime)
3676 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3679 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3680 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3686 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3687 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3692 if(race_laptime && race_checkpoint != 255)
3694 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3695 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3700 if(race_mycheckpointtime)
3702 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3703 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3704 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3706 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3708 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3709 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3710 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3713 if(race_penaltytime && !race_penaltyaccumulator)
3715 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3716 a = bound(0, (1 + t - time), 1);
3720 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3722 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3723 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3728 drawfont = hud_font;
3733 float vote_yescount;
3736 float vote_highlighted; // currently selected vote
3738 float vote_active; // is there an active vote?
3739 float vote_prev; // previous state of vote_active to check for a change
3741 float vote_change; // "time" when vote_active changed
3743 void HUD_VoteWindow(void)
3745 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3748 active_panel = HUD_PANEL_VOTE;
3749 HUD_Panel_UpdateCvars(vote);
3752 mySize = panel_size;
3754 if(!autocvar__hud_configure)
3756 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3757 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3759 if(panel_bg_alpha_str == "") {
3760 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3762 panel_bg_alpha = stof(panel_bg_alpha_str);
3767 if(vote_active != vote_prev) {
3769 vote_prev = vote_active;
3772 if(vote_active || autocvar__hud_configure)
3773 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3775 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3777 if(autocvar__hud_configure)
3787 a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3788 HUD_Panel_DrawBg(a);
3789 a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3790 if(panel_bg_padding)
3792 pos += '1 1 0' * panel_bg_padding;
3793 mySize -= '2 2 0' * panel_bg_padding;
3796 // always force 3:1 aspect
3798 if(mySize_x/mySize_y > 3)
3800 newSize_x = 3 * mySize_y;
3801 newSize_y = mySize_y;
3803 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3807 newSize_y = 1/3 * mySize_x;
3808 newSize_x = mySize_x;
3810 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3814 s = "A vote has been called for:";
3815 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3816 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3817 if(autocvar__hud_configure)
3818 s = "^1Configure the HUD";
3819 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3821 // print the yes/no counts
3822 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3823 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3824 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3825 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3827 // draw the progress bar backgrounds
3828 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3830 // draw the highlights
3831 if(vote_highlighted == 1) {
3832 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3833 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3835 else if(vote_highlighted == 2) {
3836 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3837 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3840 // draw the progress bars
3841 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3842 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3844 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3845 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3847 drawresetcliparea();
3850 vote_highlighted = 0;
3854 // Mod icons panel (#10)
3857 float mod_active; // is there any active mod icon?
3859 // CTF HUD modicon section
3860 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3861 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3862 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3864 void HUD_Mod_CTF_Reset(void)
3866 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3869 void HUD_Mod_CTF(vector pos, vector mySize)
3871 vector redflag_pos, blueflag_pos;
3873 float f; // every function should have that
3875 float redflag, blueflag; // current status
3876 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3879 stat_items = getstati(STAT_ITEMS);
3880 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3881 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3883 if(redflag || blueflag)
3888 if(autocvar__hud_configure)
3894 // when status CHANGES, set old status into prevstatus and current status into status
3895 if (redflag != redflag_prevframe)
3897 redflag_statuschange_time = time;
3898 redflag_prevstatus = redflag_prevframe;
3899 redflag_prevframe = redflag;
3902 if (blueflag != blueflag_prevframe)
3904 blueflag_statuschange_time = time;
3905 blueflag_prevstatus = blueflag_prevframe;
3906 blueflag_prevframe = blueflag;
3909 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3910 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3912 float BLINK_FACTOR = 0.15;
3913 float BLINK_BASE = 0.85;
3915 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3917 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3919 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3921 string red_icon, red_icon_prevstatus;
3922 float red_alpha, red_alpha_prevstatus;
3923 red_alpha = red_alpha_prevstatus = 1;
3925 case 1: red_icon = "flag_red_taken"; break;
3926 case 2: red_icon = "flag_red_lost"; break;
3927 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3929 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3930 red_icon = "flag_red_shielded";
3932 red_icon = string_null;
3935 switch(redflag_prevstatus) {
3936 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3937 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3938 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3941 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3942 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3943 red_icon_prevstatus = "flag_red_shielded";
3945 red_icon_prevstatus = string_null;
3949 string blue_icon, blue_icon_prevstatus;
3950 float blue_alpha, blue_alpha_prevstatus;
3951 blue_alpha = blue_alpha_prevstatus = 1;
3953 case 1: blue_icon = "flag_blue_taken"; break;
3954 case 2: blue_icon = "flag_blue_lost"; break;
3955 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3957 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3958 blue_icon = "flag_blue_shielded";
3960 blue_icon = string_null;
3963 switch(blueflag_prevstatus) {
3964 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3965 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3966 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3969 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3970 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3971 blue_icon_prevstatus = "flag_blue_shielded";
3973 blue_icon_prevstatus = string_null;
3977 if(mySize_x > mySize_y) {
3978 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3980 blueflag_pos = pos + eX * 0.5 * mySize_x;
3983 redflag_pos = pos + eX * 0.5 * mySize_x;
3985 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3987 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3989 blueflag_pos = pos + eY * 0.5 * mySize_y;
3992 redflag_pos = pos + eY * 0.5 * mySize_y;
3994 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3997 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3998 if(red_icon_prevstatus && f < 1)
3999 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4001 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4003 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4004 if(blue_icon_prevstatus && f < 1)
4005 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4007 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4010 // Keyhunt HUD modicon section
4011 float kh_runheretime;
4013 void HUD_Mod_KH_Reset(void)
4018 void HUD_Mod_KH(vector pos, vector mySize)
4020 mod_active = 1; // keyhunt should never hide the mod icons panel
4024 vector p, pa, kh_size, kh_asize;
4026 kh_keys = getstati(STAT_KH_KEYS);
4029 if(mySize_x > mySize_y)
4031 p_y = pos_y + 0.25 * mySize_y;
4032 pa = p - eY * 0.25 * mySize_y;
4034 kh_size_x = mySize_x * 0.25;
4035 kh_size_y = 0.75 * mySize_y;
4036 kh_asize_x = mySize_x * 0.25;
4037 kh_asize_y = mySize_y * 0.25;
4041 p_y = pos_y + 0.125 * mySize_y;
4042 pa = p - eY * 0.125 * mySize_y;
4044 kh_size_x = mySize_x * 0.5;
4045 kh_size_y = 0.375 * mySize_y;
4046 kh_asize_x = mySize_x * 0.5;
4047 kh_asize_y = mySize_y * 0.125;
4054 for(i = 0; i < 4; ++i)
4056 key = floor(kh_keys / pow(32, i)) & 31;
4058 if(keyteam == 30 && keycount <= 4)
4060 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4064 // this yields 8 exactly if "RUN HERE" shows
4069 kh_runheretime = time;
4070 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4075 for(i = 0; i < 4; ++i)
4077 key = floor(kh_keys / pow(32, i)) & 31;
4090 default: // owned or dropped
4095 a = a * panel_fg_alpha;
4096 aa = aa * panel_fg_alpha;
4102 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4105 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4108 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4111 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4116 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4119 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4122 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4125 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4128 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4132 if(mySize_x > mySize_y)
4134 p_x += 0.25 * mySize_x;
4135 pa_x += 0.25 * mySize_x;
4141 p_y = pos_y + 0.625 * mySize_y;
4142 pa_y = pos_y + 0.5 * mySize_y;
4148 p_x += 0.5 * mySize_x;
4149 pa_x += 0.5 * mySize_x;
4155 // Nexball HUD mod icon
4156 void HUD_Mod_NexBall(vector pos, vector mySize)
4158 float stat_items, nb_pb_starttime, dt, p;
4160 stat_items = getstati(STAT_ITEMS);
4161 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4163 if (stat_items & IT_KEY1)
4168 //Manage the progress bar if any
4169 if (nb_pb_starttime > 0)
4171 dt = mod(time - nb_pb_starttime, nb_pb_period);
4172 // one period of positive triangle
4173 p = 2 * dt / nb_pb_period;
4180 if(mySize_x > mySize_y)
4182 barsize = eX * p * mySize_x + eY * mySize_y;
4187 barsize = eX * mySize_x + eY * p * mySize_y;
4190 HUD_Panel_GetProgressBarColor("nexball")
4191 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4194 if (stat_items & IT_KEY1)
4195 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4198 // Race/CTS HUD mod icons
4199 float crecordtime_prev; // last remembered crecordtime
4200 float crecordtime_change_time; // time when crecordtime last changed
4201 float srecordtime_prev; // last remembered srecordtime
4202 float srecordtime_change_time; // time when srecordtime last changed
4204 float race_status_time;
4205 float race_status_prev;
4206 string race_status_name_prev;
4207 void HUD_Mod_Race(vector pos, vector mySize)
4209 mod_active = 1; // race should never hide the mod icons panel
4211 me = playerslots[player_localentnum - 1];
4213 float f; // yet another function has this
4214 score = me.(scores[ps_primary]);
4216 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4217 return; // no records in the actual race
4219 drawfont = hud_bigfont;
4221 // clientside personal record
4223 if(gametype == GAME_CTS)
4227 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4229 if(score && (score < t || !t)) {
4230 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4231 if(cvar("cl_autodemo_delete_keeprecords"))
4233 f = cvar("cl_autodemo_delete");
4235 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4239 if(t != crecordtime_prev) {
4240 crecordtime_prev = t;
4241 crecordtime_change_time = time;
4243 f = time - crecordtime_change_time;
4246 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4247 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4249 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4250 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4251 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4252 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4256 t = race_server_record;
4257 if(t != srecordtime_prev) {
4258 srecordtime_prev = t;
4259 srecordtime_change_time = time;
4261 f = time - srecordtime_change_time;
4264 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4265 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4267 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4268 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4269 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4270 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4273 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4274 race_status_time = time + 5;
4275 race_status_prev = race_status;
4276 if (race_status_name_prev)
4277 strunzone(race_status_name_prev);
4278 race_status_name_prev = strzone(race_status_name);
4281 pos_x += mySize_x/2;
4284 a = bound(0, race_status_time - time, 1);
4287 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4291 rank = race_CheckName(race_status_name);
4293 rankname = race_PlaceName(rank);
4296 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4298 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4300 if(race_status == 0)
4301 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4302 else if(race_status == 1) {
4303 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4304 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4305 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4306 } else if(race_status == 2) {
4307 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4308 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4310 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4311 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4312 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4313 } else if(race_status == 3) {
4314 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4315 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4316 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4319 if (race_status_time - time <= 0) {
4320 race_status_prev = -1;
4322 if(race_status_name)
4323 strunzone(race_status_name);
4324 race_status_name = string_null;
4325 if(race_status_name_prev)
4326 strunzone(race_status_name_prev);
4327 race_status_name_prev = string_null;
4329 drawfont = hud_font;
4332 float mod_prev; // previous state of mod_active to check for a change
4334 float mod_change; // "time" when mod_active changed
4336 void HUD_ModIcons(void)
4338 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4341 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4344 active_panel = HUD_PANEL_MODICONS;
4345 HUD_Panel_UpdateCvars(modicons);
4348 mySize = panel_size;
4350 if(mod_active != mod_prev) {
4352 mod_prev = mod_active;
4355 if(mod_active || autocvar__hud_configure)
4356 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4358 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4361 HUD_Panel_DrawBg(mod_alpha);
4363 if(panel_bg_padding)
4365 pos += '1 1 0' * panel_bg_padding;
4366 mySize -= '2 2 0' * panel_bg_padding;
4369 // these MUST be ran in order to update mod_active
4370 if(gametype == GAME_KEYHUNT)
4371 HUD_Mod_KH(pos, mySize);
4372 else if(gametype == GAME_CTF || autocvar__hud_configure)
4373 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4374 else if(gametype == GAME_NEXBALL)
4375 HUD_Mod_NexBall(pos, mySize);
4376 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4377 HUD_Mod_Race(pos, mySize);
4380 // Draw pressed keys (#11)
4382 void HUD_DrawPressedKeys(void)
4384 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4387 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4390 active_panel = HUD_PANEL_PRESSEDKEYS;
4391 HUD_Panel_UpdateCvars(pressedkeys);
4394 mySize = panel_size;
4396 HUD_Panel_DrawBg(1);
4397 if(panel_bg_padding)
4399 pos += '1 1 0' * panel_bg_padding;
4400 mySize -= '2 2 0' * panel_bg_padding;
4403 // force custom aspect
4404 if(autocvar_hud_panel_pressedkeys_aspect)
4407 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4409 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4410 newSize_y = mySize_y;
4412 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4416 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4417 newSize_x = mySize_x;
4419 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4425 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4428 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4429 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4430 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4431 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4432 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4433 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4434 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4437 // Handle chat as a panel (#12)
4441 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4443 cvar_set("con_chatrect", "0");
4447 active_panel = HUD_PANEL_CHAT;
4448 HUD_Panel_UpdateCvars(chat);
4450 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4452 panel_pos_y = panel_bg_border;
4453 panel_size_y = vid_conheight - panel_bg_border * 2;
4454 if(panel_bg == "0") // force a border when maximized
4456 if(precache_pic(panel_bg) == "") {
4457 panel_bg = strcat(hud_skin_path, "/border_default");
4458 if(precache_pic(panel_bg) == "") {
4459 panel_bg = "gfx/hud/default/border_default";
4463 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4468 mySize = panel_size;
4470 HUD_Panel_DrawBg(1);
4472 if(panel_bg_padding)
4474 pos += '1 1 0' * panel_bg_padding;
4475 mySize -= '2 2 0' * panel_bg_padding;
4478 cvar_set("con_chatrect", "1");
4480 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4481 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4483 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4484 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4486 if(autocvar__hud_configure)
4489 chatsize = cvar("con_chatsize");
4490 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4492 for(i = 0; i < cvar("con_chat"); ++i)
4494 if(i == cvar("con_chat") - 1)
4497 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4498 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4503 // Engine info panel (#13)
4510 float frametimeavg1; // 1 frame ago
4511 float frametimeavg2; // 2 frames ago
4512 void HUD_EngineInfo(void)
4514 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4517 active_panel = HUD_PANEL_ENGINEINFO;
4518 HUD_Panel_UpdateCvars(engineinfo);
4521 mySize = panel_size;
4523 HUD_Panel_DrawBg(1);
4524 if(panel_bg_padding)
4526 pos += '1 1 0' * panel_bg_padding;
4527 mySize -= '2 2 0' * panel_bg_padding;
4530 float currentTime = gettime(GETTIME_REALTIME);
4531 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4533 float currentframetime = currentTime - prevfps_time;
4534 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4535 frametimeavg2 = frametimeavg1;
4536 frametimeavg1 = frametimeavg;
4539 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4540 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4542 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4543 prevfps = (1/currentframetime);
4544 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4546 prevfps_time = currentTime;
4551 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4553 prevfps = framecounter/(currentTime - prevfps_time);
4555 prevfps_time = currentTime;
4560 color = HUD_Get_Num_Color (prevfps, 100);
4561 drawfont = hud_bigfont;
4562 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4563 drawfont = hud_font;
4566 // Info messages panel (#14)
4568 #define drawInfoMessage(s)\
4569 if(autocvar_hud_panel_infomessages_flip)\
4570 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4571 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4573 void HUD_InfoMessages(void)
4575 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4578 active_panel = HUD_PANEL_INFOMESSAGES;
4579 HUD_Panel_UpdateCvars(infomessages);
4582 mySize = panel_size;
4584 HUD_Panel_DrawBg(1);
4585 if(panel_bg_padding)
4587 pos += '1 1 0' * panel_bg_padding;
4588 mySize -= '2 2 0' * panel_bg_padding;
4591 // always force 5:1 aspect
4593 if(mySize_x/mySize_y > 5)
4595 newSize_x = 5 * mySize_y;
4596 newSize_y = mySize_y;
4598 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4602 newSize_y = 1/5 * mySize_x;
4603 newSize_x = mySize_x;
4605 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4614 fontsize = '0.20 0.20 0' * mySize_y;
4617 if(spectatee_status != 0)
4623 if(!autocvar__hud_configure)
4625 if(spectatee_status && !intermission)
4627 if(spectatee_status == -1)
4630 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4633 if(spectatee_status == -1)
4634 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4636 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4639 if(spectatee_status == -1)
4640 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4642 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4645 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4648 if(gametype == GAME_ARENA)
4649 s = "^1Wait for your turn to join";
4650 else if(gametype == GAME_LMS)
4653 sk = playerslots[player_localentnum - 1];
4654 if(sk.(scores[ps_primary]) >= 666)
4655 s = "^1Match has already begun";
4656 else if(sk.(scores[ps_primary]) > 0)
4657 s = "^1You have no more lives left";
4659 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4662 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4665 //show restart countdown:
4666 if (time < getstatf(STAT_GAMESTARTTIME)) {
4668 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4669 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4670 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4671 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4675 if(warmup_stage && !intermission)
4677 s = "^2Currently in ^1warmup^2 stage!";
4682 if(mod(time, 1) >= 0.5)
4687 if(ready_waiting && !intermission && !spectatee_status)
4689 if(ready_waiting_for_me)
4692 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4694 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4699 s = strcat("^2Waiting for others to ready up to end warmup...");
4701 s = strcat("^2Waiting for others to ready up...");
4705 else if(warmup_stage && !intermission && !spectatee_status)
4707 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4711 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4713 float ts_min, ts_max;
4714 tm = teams.sort_next;
4717 for(; tm.sort_next; tm = tm.sort_next)
4719 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4721 if(!ts_min) ts_min = tm.team_size;
4722 else ts_min = min(ts_min, tm.team_size);
4723 if(!ts_max) ts_max = tm.team_size;
4724 else ts_max = max(ts_max, tm.team_size);
4726 if ((ts_max - ts_min) > 1)
4728 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4729 tm = GetTeam(myteam, false);
4731 if (tm.team != COLOR_SPECTATOR)
4732 if (tm.team_size == ts_max)
4733 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4741 s = "^7Press ^3ESC ^7to show HUD options.";
4743 s = "^3Doubleclick ^7a panel for panel-specific options.";
4745 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4747 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4758 void HUD_ShowSpeed(void)
4761 float pos, conversion_factor;
4762 string speed, zspeed, unit;
4764 switch(cvar("cl_showspeed_unit"))
4769 conversion_factor = 1.0;
4773 conversion_factor = 1.0;
4777 conversion_factor = 0.0254;
4781 conversion_factor = 0.0254 * 3.6;
4785 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4789 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4793 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4795 numsize_x = numsize_y = cvar("cl_showspeed_size");
4796 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4798 drawfont = hud_bigfont;
4799 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4801 if (cvar("cl_showspeed_z") == 1) {
4802 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4803 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4806 drawfont = hud_font;
4809 vector acc_prevspeed;
4813 void HUD_ShowAcceleration(void)
4815 float acceleration, sz, scale, alpha, f;
4816 vector pos, top, rgb;
4817 top_x = vid_conwidth/2;
4820 f = time - acc_prevtime;
4821 if(cvar("cl_showacceleration_z"))
4822 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4824 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4825 acc_prevspeed = pmove_vel;
4826 acc_prevtime = time;
4828 f = bound(0, f * 10, 1);
4829 acc_avg = acc_avg * (1 - f) + acceleration * f;
4830 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4832 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4834 sz = cvar("cl_showacceleration_size");
4835 scale = cvar("cl_showacceleration_scale");
4836 alpha = cvar("cl_showacceleration_alpha");
4837 if (cvar("cl_showacceleration_color_custom"))
4838 rgb = stov(cvar_string("cl_showacceleration_color"));
4841 if (acceleration < 0) {
4842 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4843 } else if (acceleration > 0) {
4844 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4848 if (acceleration > 0)
4849 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4850 else if (acceleration < 0)
4851 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4854 void HUD_Reset (void)
4856 // reset gametype specific icons
4857 if(gametype == GAME_KEYHUNT)
4859 else if(gametype == GAME_CTF)
4860 HUD_Mod_CTF_Reset();
4863 #define HUD_DrawPanel(id)\
4865 case (HUD_PANEL_RADAR):\
4866 HUD_Radar(); break;\
4867 case (HUD_PANEL_WEAPONS):\
4868 HUD_Weapons(); break;\
4869 case (HUD_PANEL_AMMO):\
4871 case (HUD_PANEL_POWERUPS):\
4872 HUD_Powerups(); break;\
4873 case (HUD_PANEL_HEALTHARMOR):\
4874 HUD_HealthArmor(); break;\
4875 case (HUD_PANEL_NOTIFY):\
4876 HUD_Notify(); break;\
4877 case (HUD_PANEL_TIMER):\
4878 HUD_Timer(); break;\
4879 case (HUD_PANEL_SCORE):\
4880 HUD_Score(); break;\
4881 case (HUD_PANEL_RACETIMER):\
4882 HUD_RaceTimer(); break;\
4883 case (HUD_PANEL_VOTE):\
4884 HUD_VoteWindow(); break;\
4885 case (HUD_PANEL_MODICONS):\
4886 HUD_ModIcons(); break;\
4887 case (HUD_PANEL_PRESSEDKEYS):\
4888 HUD_DrawPressedKeys(); break;\
4889 case (HUD_PANEL_CHAT):\
4891 case (HUD_PANEL_ENGINEINFO):\
4892 HUD_EngineInfo(); break;\
4893 case (HUD_PANEL_INFOMESSAGES):\
4894 HUD_InfoMessages(); break;\
4897 void HUD_Main (void)
4899 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4901 // global hud alpha fade
4902 if(disable_menu_alphacheck == 1)
4905 hud_fade_alpha = (1 - autocvar__menu_alpha);
4907 if(scoreboard_fade_alpha)
4908 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4910 if(intermission == 2) // no hud during mapvote
4912 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4915 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4916 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4918 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4919 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4923 // HUD configure visible grid
4924 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4928 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4930 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4933 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4935 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4941 if((teamplay) && autocvar_hud_dock_color_team) {
4942 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4943 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4945 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4946 color = '1 0 0' * autocvar_hud_dock_color_team;
4948 else if(autocvar_hud_dock_color == "shirt") {
4949 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4950 color = colormapPaletteColor(floor(f / 16), 0);
4952 else if(autocvar_hud_dock_color == "pants") {
4953 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4954 color = colormapPaletteColor(mod(f, 16), 1);
4957 color = stov(autocvar_hud_dock_color);
4960 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4963 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4964 if(precache_pic(pic) == "") {
4965 pic = strcat(hud_skin_path, "/dock_medium");
4966 if(precache_pic(pic) == "") {
4967 pic = "gfx/hud/default/dock_medium";
4970 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4973 // cache the panel order into the panel_order array
4974 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4975 if(hud_panelorder_prev)
4976 strunzone(hud_panelorder_prev);
4977 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4978 tokenize_console(autocvar__hud_panelorder);
4979 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4980 panel_order[i] = stof(argv(i));
4983 // draw panels in order specified by panel_order array
4984 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4985 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4986 HUD_DrawPanel(panel_order[i]);
4989 // draw chat panel on top if it is maximized
4990 if(autocvar__con_chat_maximized)
4991 HUD_DrawPanel(HUD_PANEL_CHAT);
4993 // TODO hud_'ify these
4994 if (cvar("cl_showspeed"))
4996 if (cvar("cl_showacceleration"))
4997 HUD_ShowAcceleration();
4999 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5000 localcmd("cmd selectteam auto; cmd join\n");
5002 hud_configure_prev = autocvar__hud_configure;
5004 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5005 disable_menu_alphacheck = 0;