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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && HUD_WouldDrawScoreboard()) // 24 = height of Scoreboard text
288         {
289                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290         }
291         pos = centerprint_start;
292         for (i=0; i<centerprint_num; i = i + 1)
293         {
294                 ts = centerprint_messages[i];
295                 drawfontscale = sz * '1 1 0';
296                 drawfont = hud_bigfont;
297                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
298                 if (ts != "")
299                 {
300                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
301                         pos_y = pos_y + centerprint_fontsize_y;
302                 }
303                 else
304                         // half height for empty lines looks better
305                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
306                 drawfontscale = '1 1 0';
307                 drawfont = hud_font;
308         }
309 }
310
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 {
313         position_x -= 2 / 3 * strlen(text) * scale_x;
314         drawstring(position, text, scale, rgb, alpha, flag);
315 }
316
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 {
319         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320         drawstring(position, text, scale, rgb, alpha, flag);
321 }
322
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
325         if(pos == 1)
326                 return "1st";
327         else if(pos == 2)
328                 return "2nd";
329         else if(pos == 3)
330                 return "3rd";
331         else
332                 return strcat(ftos(pos), "th");
333 }
334
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
337 {
338         string col;
339         string timestr;
340         string cpname;
341         string lapstr;
342         lapstr = "";
343
344         if(histime == 0) // goal hit
345         {
346                 if(mytime > 0)
347                 {
348                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
349                         col = "^1";
350                 }
351                 else if(mytime == 0)
352                 {
353                         timestr = "+0.0";
354                         col = "^3";
355                 }
356                 else
357                 {
358                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
359                         col = "^2";
360                 }
361
362                 if(lapdelta > 0)
363                 {
364                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
365                         col = "^2";
366                 }
367                 else if(lapdelta < 0)
368                 {
369                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
370                         col = "^1";
371                 }
372         }
373         else if(histime > 0) // anticipation
374         {
375                 if(mytime >= histime)
376                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377                 else
378                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
379                 col = "^3";
380         }
381         else
382                 col = "^7";
383
384         if(cp == 254)
385                 cpname = "Start line";
386         else if(cp == 255)
387                 cpname = "Finish line";
388         else if(cp)
389                 cpname = strcat("Intermediate ", ftos(cp));
390         else
391                 cpname = "Finish line";
392
393         if(histime < 0)
394                 return strcat(col, cpname);
395         else if(hisname == "")
396                 return strcat(col, cpname, " (", timestr, ")");
397         else
398                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
399 }
400
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
403         float i;
404         for (i=RANKINGS_CNT-1;i>=0;--i)
405                 if(grecordholder[i] == net_name)
406                         return i+1;
407         return 0;
408 }
409
410 /*
411 ==================
412 HUD panels
413 ==================
414 */
415
416 // Save the config
417 void HUD_Panel_ExportCfg(string cfgname)
418 {
419         float fh;
420         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
421         if(fh >= 0)
422         {
423                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424                 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
425                 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
426                 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
427                 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
428                 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
429                 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
430                 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
431                 fputs(fh, "\n");
432
433                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
437                 fputs(fh, "\n");
438
439                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
446                 fputs(fh, "\n");
447
448                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
449                 fputs(fh, "\n");
450
451                 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452                 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453                 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
454                 fputs(fh, "\n");
455
456                 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
457                 fputs(fh, "\n");
458
459                 // common cvars for all panels
460                 float i;
461                 for (i = 0; i < HUD_PANEL_NUM; ++i)
462                 {
463                         HUD_Panel_GetName(i)
464
465                         fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
466                         fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
467                         fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
468                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
469                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
470                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
471                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
472                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
473                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
474                         switch(i) {
475                                 case HUD_PANEL_WEAPONS:
476                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
477                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
478                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
479                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
480                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
481                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
482                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
483                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
484                                         break;
485                                 case HUD_PANEL_AMMO:
486                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
487                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
488                                         break;
489                                 case HUD_PANEL_POWERUPS:
490                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
491                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
492                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
493                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
494                                         break;
495                                 case HUD_PANEL_HEALTHARMOR:
496                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
497                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
498                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
499                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
500                                         break;
501                                 case HUD_PANEL_NOTIFY:
502                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
503                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
504                                         break;
505                                 case HUD_PANEL_RADAR:
506                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
507                                         break;
508                                 case HUD_PANEL_VOTE:
509                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
510                                         break;
511                                 case HUD_PANEL_PRESSEDKEYS:
512                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
513                                         break;
514                                 case HUD_PANEL_INFOMESSAGES:
515                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
516                                         break;
517                         }
518                         fputs(fh, "\n");
519                 }
520                 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
521
522                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
523         }
524         fclose(fh);
525 }
526
527 const float hlBorderSize = 4;
528 const string hlBorder = "gfx/hud/default/border_highlighted";
529 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
530 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
531 {
532         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
533         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
536         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
537 }
538
539 // draw the background/borders
540 #define HUD_Panel_DrawBg(alpha)\
541 if(panel_bg != "0")\
542         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
543 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
544         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
545
546 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
547 {
548         if(!alpha)
549                 return;
550
551         string pic;
552         if(vertical) {
553                 pic = strcat(hud_skin_path, "/statusbar_vertical");
554                 if(precache_pic(pic) == "") {
555                         pic = "gfx/hud/default/statusbar_vertical";
556                 }
557                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
558                 if(mySize_y/mySize_x > 2)
559                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
560                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
561         } else {
562                 pic = strcat(hud_skin_path, "/statusbar");
563                 if(precache_pic(pic) == "") {
564                         pic = "gfx/hud/default/statusbar";
565                 }
566                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
567                 if(mySize_x/mySize_y > 2)
568                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
569                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
570         }
571 }
572
573 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
574 {
575         if(!alpha)
576                 return;
577
578         string pic;
579         pic = strcat(hud_skin_path, "/num_leading");
580         if(precache_pic(pic) == "") {
581                 pic = "gfx/hud/default/num_leading";
582         }
583
584         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
585         if(mySize_x/mySize_y > 2)
586                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
587         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
588 }
589
590 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
591 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
592 {
593         float i;
594
595         vector myTarget;
596         myTarget = myPos;
597
598         vector targPos;
599         vector targSize;
600         vector myCenter;
601         vector targCenter;
602         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
603         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
604
605         for (i = 0; i < HUD_PANEL_NUM; ++i) {
606                 if(i == highlightedPanel || !panel_enabled)
607                         continue;
608
609                 HUD_Panel_UpdatePosSizeForId(i)
610
611                 panel_pos -= '1 1 0' * panel_bg_border;
612                 panel_size += '2 2 0' * panel_bg_border;
613
614                 if(myPos_y + mySize_y < panel_pos_y)
615                         continue;
616                 if(myPos_y > panel_pos_y + panel_size_y)
617                         continue;
618
619                 if(myPos_x + mySize_x < panel_pos_x)
620                         continue;
621                 if(myPos_x > panel_pos_x + panel_size_x)
622                         continue;
623
624                 // OK, there IS a collision.
625
626                 myCenter_x = myPos_x + 0.5 * mySize_x;
627                 myCenter_y = myPos_y + 0.5 * mySize_y;
628
629                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
630                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
631
632                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
633                 {
634                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
635                                 myTarget_x = panel_pos_x - mySize_x;
636                         else // push it upwards
637                                 myTarget_y = panel_pos_y - mySize_y;
638                 }
639                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
640                 {
641                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
642                                 myTarget_x = panel_pos_x + panel_size_x;
643                         else // push it upwards
644                                 myTarget_y = panel_pos_y - mySize_y;
645                 }
646                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
647                 {
648                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
649                                 myTarget_x = panel_pos_x - mySize_x;
650                         else // push it downwards
651                                 myTarget_y = panel_pos_y + panel_size_y;
652                 }
653                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
654                 {
655                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
656                                 myTarget_x = panel_pos_x + panel_size_x;
657                         else // push it downwards
658                                 myTarget_y = panel_pos_y + panel_size_y;
659                 }
660                 if(cvar("hud_configure_checkcollisions_debug"))
661                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
662         }
663
664         return myTarget;
665 }
666
667 void HUD_Panel_SetPos(vector pos)
668 {
669         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
670         vector mySize;
671         mySize = panel_size;
672
673         if(cvar("hud_configure_checkcollisions_debug"))
674                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
675
676         if(autocvar_hud_configure_grid)
677         {
678                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
679                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
680         }
681
682         if(hud_configure_checkcollisions)
683                 pos = HUD_Panel_CheckMove(pos, mySize);
684
685         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
686         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
687
688         string s;
689         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
690
691         HUD_Panel_GetName(highlightedPanel);
692         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
693 }
694
695 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
696 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
697         float i;
698
699         float targBorder;
700         vector targPos;
701         vector targSize;
702         vector targEndPos;
703
704         vector dist;
705         float ratio;
706         ratio = mySize_x/mySize_y;
707
708         for (i = 0; i < HUD_PANEL_NUM; ++i) {
709                 if(i == highlightedPanel || !panel_enabled)
710                         continue;
711
712                 HUD_Panel_UpdatePosSizeForId(i)
713
714                 panel_pos -= '1 1 0' * panel_bg_border;
715                 panel_size += '2 2 0' * panel_bg_border;
716
717                 targEndPos = panel_pos + panel_size;
718
719                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
720                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
721                         continue;
722
723                 if (resizeCorner == 1)
724                 {
725                         // check if this panel is on our way
726                         if (resizeorigin_x <= panel_pos_x)
727                                 continue;
728                         if (resizeorigin_y <= panel_pos_y)
729                                 continue;
730                         if (targEndPos_x <= resizeorigin_x - mySize_x)
731                                 continue;
732                         if (targEndPos_y <= resizeorigin_y - mySize_y)
733                                 continue;
734
735                         // there is a collision:
736                         // detect which side of the panel we are facing is actually limiting the resizing
737                         // (which side the resize direction finds for first) and reduce the size up to there
738                         //
739                         // dist is the distance between resizeorigin and the "analogous" point of the panel
740                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
741                         dist_x = resizeorigin_x - targEndPos_x;
742                         dist_y = resizeorigin_y - targEndPos_y;
743                         if (dist_y <= 0 || dist_x / dist_y > ratio)
744                                 mySize_x = min(mySize_x, dist_x);
745                         else
746                                 mySize_y = min(mySize_y, dist_y);
747                 }
748                 else if (resizeCorner == 2)
749                 {
750                         if (resizeorigin_x >= targEndPos_x)
751                                 continue;
752                         if (resizeorigin_y <= panel_pos_y)
753                                 continue;
754                         if (panel_pos_x >= resizeorigin_x + mySize_x)
755                                 continue;
756                         if (targEndPos_y <= resizeorigin_y - mySize_y)
757                                 continue;
758
759                         dist_x = panel_pos_x - resizeorigin_x;
760                         dist_y = resizeorigin_y - targEndPos_y;
761                         if (dist_y <= 0 || dist_x / dist_y > ratio)
762                                 mySize_x = min(mySize_x, dist_x);
763                         else
764                                 mySize_y = min(mySize_y, dist_y);
765                 }
766                 else if (resizeCorner == 3)
767                 {
768                         if (resizeorigin_x <= panel_pos_x)
769                                 continue;
770                         if (resizeorigin_y >= targEndPos_y)
771                                 continue;
772                         if (targEndPos_x <= resizeorigin_x - mySize_x)
773                                 continue;
774                         if (panel_pos_y >= resizeorigin_y + mySize_y)
775                                 continue;
776
777                         dist_x = resizeorigin_x - targEndPos_x;
778                         dist_y = panel_pos_y - resizeorigin_y;
779                         if (dist_y <= 0 || dist_x / dist_y > ratio)
780                                 mySize_x = min(mySize_x, dist_x);
781                         else
782                                 mySize_y = min(mySize_y, dist_y);
783                 }
784                 else if (resizeCorner == 4)
785                 {
786                         if (resizeorigin_x >= targEndPos_x)
787                                 continue;
788                         if (resizeorigin_y >= targEndPos_y)
789                                 continue;
790                         if (panel_pos_x >= resizeorigin_x + mySize_x)
791                                 continue;
792                         if (panel_pos_y >= resizeorigin_y + mySize_y)
793                                 continue;
794
795                         dist_x = panel_pos_x - resizeorigin_x;
796                         dist_y = panel_pos_y - resizeorigin_y;
797                         if (dist_y <= 0 || dist_x / dist_y > ratio)
798                                 mySize_x = min(mySize_x, dist_x);
799                         else
800                                 mySize_y = min(mySize_y, dist_y);
801                 }
802                 if(cvar("hud_configure_checkcollisions_debug"))
803                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
804         }
805
806         return mySize;
807 }
808
809 void HUD_Panel_SetPosSize(vector mySize)
810 {
811         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
812         vector resizeorigin;
813         resizeorigin = panel_click_resizeorigin;
814         vector myPos;
815
816         // minimum panel size cap
817         mySize_x = max(0.025 * vid_conwidth, mySize_x);
818         mySize_y = max(0.025 * vid_conheight, mySize_y);
819
820         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
821         {
822                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
823                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
824         }
825
826         // collision testing|
827         // -----------------+
828
829         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
830         if(resizeCorner == 1) {
831                 myPos_x = resizeorigin_x - mySize_x;
832                 myPos_y = resizeorigin_y - mySize_y;
833         } else if(resizeCorner == 2) {
834                 myPos_x = resizeorigin_x;
835                 myPos_y = resizeorigin_y - mySize_y;
836         } else if(resizeCorner == 3) {
837                 myPos_x = resizeorigin_x - mySize_x;
838                 myPos_y = resizeorigin_y;
839         } else { // resizeCorner == 4
840                 myPos_x = resizeorigin_x;
841                 myPos_y = resizeorigin_y;
842         }
843
844         // left/top screen edges
845         if(myPos_x < 0)
846                 mySize_x = mySize_x + myPos_x;
847         if(myPos_y < 0)
848                 mySize_y = mySize_y + myPos_y;
849
850         // bottom/right screen edges
851         if(myPos_x + mySize_x > vid_conwidth)
852                 mySize_x = vid_conwidth - myPos_x;
853         if(myPos_y + mySize_y > vid_conheight)
854                 mySize_y = vid_conheight - myPos_y;
855
856         if(cvar("hud_configure_checkcollisions_debug"))
857                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
858
859         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
860         if(autocvar_hud_configure_grid)
861         {
862                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
863                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
864         }
865
866         if(hud_configure_checkcollisions)
867                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
868
869         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
870         mySize_x = max(0.025 * vid_conwidth, mySize_x);
871         mySize_y = max(0.025 * vid_conheight, mySize_y);
872
873         // do another pos check, as size might have changed by now
874         if(resizeCorner == 1) {
875                 myPos_x = resizeorigin_x - mySize_x;
876                 myPos_y = resizeorigin_y - mySize_y;
877         } else if(resizeCorner == 2) {
878                 myPos_x = resizeorigin_x;
879                 myPos_y = resizeorigin_y - mySize_y;
880         } else if(resizeCorner == 3) {
881                 myPos_x = resizeorigin_x - mySize_x;
882                 myPos_y = resizeorigin_y;
883         } else { // resizeCorner == 4
884                 myPos_x = resizeorigin_x;
885                 myPos_y = resizeorigin_y;
886         }
887
888         if(cvar("hud_configure_checkcollisions_debug"))
889                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
890
891         HUD_Panel_GetName(highlightedPanel);
892         string s;
893         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
894         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
895
896         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
897         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
898 }
899
900 float mouseClicked;
901 float prevMouseClicked; // previous state
902 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
903 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
904
905 float menu_enabled;
906 float menu_enabled_time;
907 float pressed_key_time;
908 void HUD_Panel_Arrow_Action(float nPrimary)
909 {
910         if (highlightedPanel_prev == -1 || mouseClicked)
911                 return;
912
913         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
914
915         float step;
916         if(autocvar_hud_configure_grid)
917         {
918                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
919                 {
920                         if (hudShiftState & S_SHIFT)
921                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
922                         else
923                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
924                 }
925                 else
926                 {
927                         if (hudShiftState & S_SHIFT)
928                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
929                         else
930                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
931                 }
932         }
933         else
934         {
935                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
936                         step = vid_conheight;
937                 else
938                         step = vid_conwidth;
939                 if (hudShiftState & S_SHIFT)
940                         step = (step / 256); // more precision
941                 else
942                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
943         }
944
945         highlightedPanel = highlightedPanel_prev;
946
947         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
948
949         vector prev_pos, prev_size;
950         prev_pos = panel_pos;
951         prev_size = panel_size;
952
953         if (hudShiftState & S_ALT) // resize
954         {
955                 highlightedAction = 1;
956                 if(nPrimary == K_UPARROW)
957                         resizeCorner = 1;
958                 else if(nPrimary == K_RIGHTARROW)
959                         resizeCorner = 2;
960                 else if(nPrimary == K_LEFTARROW)
961                         resizeCorner = 3;
962                 else // if(nPrimary == K_DOWNARROW)
963                         resizeCorner = 4;
964
965                 // ctrl+arrow reduces the size, instead of increasing it
966                 // Note that ctrl disables collisions check too, but it's fine
967                 // since we don't collide with anything reducing the size
968                 if (hudShiftState & S_CTRL) {
969                         step = -step;
970                         resizeCorner = 5 - resizeCorner;
971                 }
972
973                 vector mySize;
974                 mySize = panel_size;
975                 panel_click_resizeorigin = panel_pos;
976                 if(resizeCorner == 1) {
977                         panel_click_resizeorigin += mySize;
978                         mySize_y += step;
979                 } else if(resizeCorner == 2) {
980                         panel_click_resizeorigin_y += mySize_y;
981                         mySize_x += step;
982                 } else if(resizeCorner == 3) {
983                         panel_click_resizeorigin_x += mySize_x;
984                         mySize_x += step;
985                 } else { // resizeCorner == 4
986                         mySize_y += step;
987                 }
988                 HUD_Panel_SetPosSize(mySize);
989         }
990         else // move
991         {
992                 highlightedAction = 2;
993                 vector pos;
994                 pos = panel_pos;
995                 if(nPrimary == K_UPARROW)
996                         pos_y -= step;
997                 else if(nPrimary == K_DOWNARROW)
998                         pos_y += step;
999                 else if(nPrimary == K_LEFTARROW)
1000                         pos_x -= step;
1001                 else // if(nPrimary == K_RIGHTARROW)
1002                         pos_x += step;
1003
1004                 HUD_Panel_SetPos(pos);
1005         }
1006
1007         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1008
1009         if (prev_pos != panel_pos || prev_size != panel_size)
1010         {
1011                 // backup!
1012                 panel_pos_backup = prev_pos;
1013                 panel_size_backup = prev_size;
1014                 highlightedPanel_backup = highlightedPanel;
1015         }
1016 }
1017
1018 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1019 {
1020         if(!autocvar__hud_configure)
1021                 return false;
1022
1023         // allow console bind to work
1024         string con_keys;
1025         float keys;
1026         con_keys = findkeysforcommand("toggleconsole");
1027         keys = tokenize(con_keys);
1028
1029         float hit_con_bind, i;
1030         for (i = 0; i < keys; ++i)
1031         {
1032                 if(nPrimary == stof(argv(i)))
1033                         hit_con_bind = 1;
1034         }
1035
1036         if(bInputType == 0) {
1037                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1038                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1039                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1040         }
1041         else if(bInputType == 1) {
1042                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1043                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1044                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1045         }
1046
1047         if(nPrimary == K_MOUSE1)
1048         {
1049                 if(bInputType == 0) { // key pressed
1050                         mouseClicked = 1;
1051                         return true;
1052                 }
1053                 else if(bInputType == 1) {// key released
1054                         mouseClicked = 0;
1055                         return true;
1056                 }
1057         }
1058         else if(nPrimary == K_ESCAPE)
1059         {
1060                 if (bInputType == 1)
1061                         return true;
1062                 disable_menu_alphacheck = 1;
1063                 menu_enabled = 1;
1064                 menu_enabled_time = time;
1065                 localcmd("menu_showhudexit\n");
1066         }
1067         else if(hudShiftState & S_CTRL)
1068         {
1069                 if (mouseClicked)
1070                         return true;
1071
1072                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1073                 {
1074                         if (bInputType == 1)
1075                                 return true;
1076
1077                         if (highlightedPanel_prev != -1)
1078                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1079                         else
1080                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1081                 }
1082                 if(nPrimary == 'c') // copy highlighted panel size
1083                 {
1084                         if (bInputType == 1)
1085                                 return true;
1086
1087                         if (highlightedPanel_prev != -1)
1088                         {
1089                                 panel_size_copied = panel_size;
1090                                 highlightedPanel_copied = highlightedPanel_prev;
1091                         }
1092                 }
1093                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1094                 {
1095                         if (bInputType == 1)
1096                                 return true;
1097
1098                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1099                                 return true;
1100
1101                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1102
1103                         // reduce size if it'd go beyond screen boundaries
1104                         vector tmp_size = panel_size_copied;
1105                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1106                                 tmp_size_x = vid_conwidth - panel_pos_x;
1107                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1108                                 tmp_size_y = vid_conheight - panel_pos_y;
1109
1110                         if (panel_size == tmp_size)
1111                                 return true;
1112
1113                         // backup first!
1114                         panel_pos_backup = panel_pos;
1115                         panel_size_backup = panel_size;
1116                         highlightedPanel_backup = highlightedPanel_prev;
1117
1118                         string s;
1119                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1120                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1121                 }
1122                 else if(nPrimary == 'z') // undo last action
1123                 {
1124                         if (bInputType == 1)
1125                                 return true;
1126                         //restore previous values
1127                         if (highlightedPanel_backup != -1)
1128                         {
1129                                 HUD_Panel_GetName(highlightedPanel_backup)
1130                                 string s;
1131                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1132                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1133                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1134                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1135                                 highlightedPanel_backup = -1;
1136                         }
1137                 }
1138         }
1139         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1140         {
1141                 if (bInputType == 1)
1142                 {
1143                         pressed_key_time = 0;
1144                         return true;
1145                 }
1146                 else if (pressed_key_time == 0)
1147                         pressed_key_time = time;
1148
1149                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1150         }
1151         else if(hit_con_bind)
1152                 return false;
1153
1154         return true; // Suppress ALL other input
1155 }
1156
1157 float HUD_Panel_HighlightCheck()
1158 {
1159         float i, j, border;
1160         vector panelPos;
1161         vector panelSize;
1162
1163         while(j <= HUD_PANEL_NUM)
1164         {
1165                 i = panel_order[j];
1166                 j += 1;
1167
1168                 HUD_Panel_UpdatePosSizeForId(i)
1169
1170                 panelPos = panel_pos;
1171                 panelSize = panel_size;
1172                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1173
1174                 // move
1175                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1176                 {
1177                         return 1;
1178                 }
1179                 // resize from topleft border
1180                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1181                 {
1182                         return 2;
1183                 }
1184                 // resize from topright border
1185                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1186                 {
1187                         return 3;
1188                 }
1189                 // resize from bottomleft border
1190                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1191                 {
1192                         return 3;
1193                 }
1194                 // resize from bottomright border
1195                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1196                 {
1197                         return 2;
1198                 }
1199         }
1200         return 0;
1201 }
1202
1203 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1204 void HUD_Panel_FirstInDrawQ(float id)
1205 {
1206         float i;
1207         var float place = -1;
1208         // find out where in the array our current id is, save into place
1209         for(i = 0; i < HUD_PANEL_NUM; ++i)
1210         {
1211                 if(panel_order[i] == id)
1212                 {
1213                         place = i;
1214                         break;
1215                 }
1216         }
1217         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1218         if(place == -1)
1219                 place = HUD_PANEL_NUM - 1;
1220
1221         // move all ids up by one step in the array until "place"
1222         for(i = place; i > 0; --i)
1223         {
1224                 panel_order[i] = panel_order[i-1];
1225         }
1226         // now save the new top id
1227         panel_order[0] = id;
1228         
1229         // let's save them into the cvar by some strcat trickery
1230         string s;
1231         for(i = 0; i < HUD_PANEL_NUM; ++i)
1232         {
1233                 s = strcat(s, ftos(panel_order[i]), " ");
1234         }
1235         cvar_set("_hud_panelorder", s);
1236         if(hud_panelorder_prev)
1237                 strunzone(hud_panelorder_prev);
1238         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1239 }
1240
1241 void HUD_Panel_Highlight()
1242 {
1243         float i, j, border;
1244         vector panelPos;
1245         vector panelSize;
1246
1247         while(j <= HUD_PANEL_NUM)
1248         {
1249                 i = panel_order[j];
1250                 j += 1;
1251
1252                 HUD_Panel_UpdatePosSizeForId(i)
1253
1254                 panelPos = panel_pos;
1255                 panelSize = panel_size;
1256                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1257
1258                 // move
1259                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1260                 {
1261                         highlightedPanel = i;
1262                         HUD_Panel_FirstInDrawQ(i);
1263                         highlightedAction = 1;
1264                         panel_click_distance = mousepos - panelPos;
1265                         return;
1266                 }
1267                 // resize from topleft border
1268                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1269                 {
1270                         highlightedPanel = i;
1271                         HUD_Panel_FirstInDrawQ(i);
1272                         highlightedAction = 2;
1273                         resizeCorner = 1;
1274                         panel_click_distance = mousepos - panelPos;
1275                         panel_click_resizeorigin = panelPos + panelSize;
1276                         return;
1277                 }
1278                 // resize from topright border
1279                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1280                 {
1281                         highlightedPanel = i;
1282                         HUD_Panel_FirstInDrawQ(i);
1283                         highlightedAction = 2;
1284                         resizeCorner = 2;
1285                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1286                         panel_click_distance_y = mousepos_y - panelPos_y;
1287                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1288                         return;
1289                 }
1290                 // resize from bottomleft border
1291                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1292                 {
1293                         highlightedPanel = i;
1294                         HUD_Panel_FirstInDrawQ(i);
1295                         highlightedAction = 2;
1296                         resizeCorner = 3;
1297                         panel_click_distance_x = mousepos_x - panelPos_x;
1298                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1299                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1300                         return;
1301                 }
1302                 // resize from bottomright border
1303                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1304                 {
1305                         highlightedPanel = i;
1306                         HUD_Panel_FirstInDrawQ(i);
1307                         highlightedAction = 2;
1308                         resizeCorner = 4;
1309                         panel_click_distance = panelSize - mousepos + panelPos;
1310                         panel_click_resizeorigin = panelPos;
1311                         return;
1312                 }
1313                 else
1314                 {
1315                         highlightedPanel_prev = -1;
1316                 }
1317         }
1318 }
1319
1320 float highlightcheck;
1321 vector prev_pos, prev_size;
1322 void HUD_Panel_Mouse()
1323 {
1324         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1325         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1326                 disable_menu_alphacheck = 0;
1327         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1328                 menu_enabled = 0;
1329
1330         /*
1331         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1332         print("Highlighted: ", ftos(highlightedPanel), "\n");
1333         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1334         */
1335
1336         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1337                 highlightedPanel = -1;
1338                 highlightedAction = 0;
1339         }
1340         if(highlightedPanel != -1)
1341                 highlightedPanel_prev = highlightedPanel;
1342
1343         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1344
1345         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1346         mousepos_y = bound(0, mousepos_y, vid_conheight);
1347
1348         if(mouseClicked)
1349         {
1350                 if(prevMouseClicked == 0)
1351                 {
1352                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1353                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1354                         prev_pos = panel_pos;
1355                         prev_size = panel_size;
1356                 }
1357                 else
1358                         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1359
1360                 if (prev_pos != panel_pos || prev_size != panel_size)
1361                 {
1362                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1363                         // backup!
1364                         panel_pos_backup = prev_pos;
1365                         panel_size_backup = prev_size;
1366                         highlightedPanel_backup = highlightedPanel;
1367                 }
1368                 else
1369                         // in case the clicked panel is inside another panel and we aren't
1370                         // moving it, avoid the immediate "fix" of its position/size
1371                         // (often unwanted and hateful) by disabling collisions check
1372                         hud_configure_checkcollisions = false;
1373
1374                 if(highlightedAction == 1)
1375                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1376                 else if(highlightedAction == 2)
1377                 {
1378                         vector mySize;
1379                         if(resizeCorner == 1) {
1380                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1381                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1382                         } else if(resizeCorner == 2) {
1383                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1384                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1385                         } else if(resizeCorner == 3) {
1386                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1387                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1388                         } else { // resizeCorner == 4
1389                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1390                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1391                         }
1392                         HUD_Panel_SetPosSize(mySize);
1393                 }
1394
1395                 // doubleclick check
1396                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1397                 {
1398                         mouseClicked = 0; // to prevent spam, I guess.
1399                         disable_menu_alphacheck = 2;
1400                         menu_enabled = 1;
1401                         menu_enabled_time = time;
1402                         HUD_Panel_GetName(highlightedPanel)
1403                         localcmd("menu_showhudoptions ", panel_name, "\n");
1404                         return;
1405                 }
1406                 if(prevMouseClicked == 0)
1407                 {
1408                         prevMouseClickedTime = time;
1409                         prevMouseClickedPos = mousepos;
1410                 }
1411         }
1412         else
1413         {
1414                 highlightcheck = HUD_Panel_HighlightCheck();
1415         }
1416         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1417         string cursor;
1418         vector cursorsize;
1419         cursorsize = '32 32 0';
1420
1421         if(highlightcheck == 0)
1422                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1423         else if(highlightcheck == 1)
1424                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1425         else if(highlightcheck == 2)
1426                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1427         else
1428                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1429
1430         prevMouseClicked = mouseClicked;
1431 }
1432
1433 // Weapon icons (#0)
1434 //
1435 float weaponspace[10];
1436 #define HUD_Weapons_Clear()\
1437         float idx;\
1438         for(idx = 0; idx < 10; ++idx)\
1439                 weaponspace[idx] = 0;
1440
1441 entity weaponorder[WEP_MAXCOUNT];
1442 void weaponorder_swap(float i, float j, entity pass)
1443 {
1444         entity h;
1445         h = weaponorder[i];
1446         weaponorder[i] = weaponorder[j];
1447         weaponorder[j] = h;
1448 }
1449
1450 string weaponorder_cmp_str_save;
1451 string weaponorder_cmp_str;
1452 float weaponorder_cmp(float i, float j, entity pass)
1453 {
1454         float ai, aj;
1455         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1456         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1457         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1458 }
1459
1460 float GetAmmoStat(float i)
1461 {
1462         switch(i)
1463         {
1464                 case 0: return STAT_SHELLS;
1465                 case 1: return STAT_NAILS;
1466                 case 2: return STAT_ROCKETS;
1467                 case 3: return STAT_CELLS;
1468                 case 4: return STAT_FUEL;
1469                 default: return -1;
1470         }
1471 }
1472
1473 float GetAmmoTypeForWep(float i)
1474 {
1475         switch(i)
1476         {
1477                 case WEP_SHOTGUN: return 0;
1478                 case WEP_UZI: return 1;
1479                 case WEP_CAMPINGRIFLE: return 1;
1480                 case WEP_GRENADE_LAUNCHER: return 2;
1481                 case WEP_MINE_LAYER: return 2;
1482                 case WEP_ELECTRO: return 3;
1483                 case WEP_CRYLINK: return 3;
1484                 case WEP_HLAC: return 3;
1485                 case WEP_MINSTANEX: return 3;
1486                 case WEP_NEX: return 3;
1487                 case WEP_HAGAR: return 2;
1488                 case WEP_ROCKET_LAUNCHER: return 2;
1489                 case WEP_SEEKER: return 2;
1490                 case WEP_FIREBALL: return 4;
1491                 case WEP_HOOK: return 3;
1492                 default: return -1;
1493         }
1494 }
1495
1496 void HUD_Weapons(void)
1497 {
1498         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1499                 return;
1500
1501         float timeout = cvar("hud_panel_weapons_timeout");
1502         float timeout_effect_length, timein_effect_length;
1503         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1504         {
1505                 timeout_effect_length = 0;
1506                 timein_effect_length = 0;
1507         }
1508         else
1509         {
1510                 timeout_effect_length = 0.75;
1511                 timein_effect_length = 0.375;
1512         }
1513
1514         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1515         {
1516                 weaponprevtime = time;
1517                 return;
1518         }
1519
1520         active_panel = HUD_PANEL_WEAPONS;
1521         HUD_Panel_UpdateCvars(weapons);
1522
1523         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1524         {
1525                 float f = (time - (weapontime + timeout)) / timeout_effect_length;
1526                 if (cvar("hud_panel_weapons_timeout_effect"))
1527                 {
1528                         panel_bg_alpha *= (1 - f);
1529                         panel_fg_alpha *= (1 - f);
1530                 }
1531                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1532                 {
1533                         f *= f; // for a cooler movement
1534                         vector center;
1535                         center_x = panel_pos_x + panel_size_x/2;
1536                         center_y = panel_pos_y + panel_size_y/2;
1537                         float screen_ar = vid_conwidth/vid_conheight;
1538                         if (center_x/center_y < screen_ar) //bottom left
1539                         {
1540                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1541                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1542                                 else //left
1543                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1544                         }
1545                         else //top right
1546                         {
1547                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1548                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1549                                 else //top
1550                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1551                         }
1552                 }
1553                 weaponprevtime = time - (1 - f) * timein_effect_length;
1554         }
1555         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1556         {
1557                 float f = (time - weaponprevtime) / timein_effect_length;
1558                 if (cvar("hud_panel_weapons_timeout_effect"))
1559                 {
1560                         panel_bg_alpha *= (f);
1561                         panel_fg_alpha *= (f);
1562                 }
1563                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1564                 {
1565                         f *= f; // for a cooler movement
1566                         f = 1 - f;
1567                         vector center;
1568                         center_x = panel_pos_x + panel_size_x/2;
1569                         center_y = panel_pos_y + panel_size_y/2;
1570                         float screen_ar = vid_conwidth/vid_conheight;
1571                         if (center_x/center_y < screen_ar) //bottom left
1572                         {
1573                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1574                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1575                                 else //left
1576                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1577                         }
1578                         else //top right
1579                         {
1580                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1581                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1582                                 else //top
1583                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1584                         }
1585                 }
1586         }
1587
1588         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1589         weapon_cnt = 0;
1590         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1591         {
1592                 self = get_weaponinfo(i);
1593                 if(self.impulse >= 0)
1594                         ++weapon_cnt;
1595         }
1596
1597         // TODO make this configurable
1598         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1599
1600         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1601         {
1602                 if(weaponorder_cmp_str_save)
1603                         strunzone(weaponorder_cmp_str_save);
1604                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1605                 weapon_cnt = 0;
1606                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1607                 {
1608                         self = get_weaponinfo(i);
1609                         if(self.impulse >= 0)
1610                         {
1611                                 weaponorder[weapon_cnt] = self;
1612                                 ++weapon_cnt;
1613                         }
1614                 }
1615                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1616         }
1617
1618         HUD_Panel_DrawBg(1);
1619         if(panel_bg_padding)
1620         {
1621                 panel_pos += '1 1 0' * panel_bg_padding;
1622                 panel_size -= '2 2 0' * panel_bg_padding;
1623         }
1624
1625         // hits
1626         weapon_stats = getstati(STAT_DAMAGE_HITS);
1627         weapon_number = weapon_stats & 63;
1628         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1629         // fired
1630         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1631         weapon_number = weapon_stats & 63;
1632         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1633
1634         if(cvar_or("hud_panel_weapons_fade", 1))
1635         {
1636                 fade = 3.2 - 2 * (time - weapontime);
1637                 fade = bound(0.7, fade, 1);
1638         }
1639         else
1640                 fade = 1;
1641
1642         HUD_Weapons_Clear();
1643
1644         float rows, columns;
1645         rows = panel_size_y/panel_size_x;
1646         rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1647
1648         columns = ceil(WEP_COUNT/rows);
1649         float row, column;
1650
1651         float a, type, fullammo;
1652         float when;
1653         when = autocvar_hud_panel_weapons_complainbubble_time;
1654         float fadetime;
1655         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1656
1657         vector color;
1658         vector wpnpos;
1659         vector wpnsize;
1660
1661         for(i = 0; i < weapon_cnt; ++i)
1662         {
1663                 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1664                 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1665
1666                 self = weaponorder[i];
1667                 weapid = self.impulse;
1668
1669                 // draw background behind currently selected weapon
1670                 if(self.weapon == activeweapon)
1671                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1672
1673                 // draw the weapon accuracy
1674                 if(acc_levels)
1675                 {
1676                         float weapon_hit, weapon_damage;
1677                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1678                         if(weapon_damage)
1679                         {
1680                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1681                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1682                         }
1683
1684                         // find the max level lower than weapon_stats
1685                         float j;
1686                         j = acc_levels-1;
1687                         while ( j && weapon_stats < acc_lev[j] )
1688                                 --j;
1689
1690                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1691                         float factor;
1692                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1693                         color = acc_color(j);
1694                         color = color + factor * (acc_color(j+1) - color);
1695
1696                         if(weapon_damage)
1697                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1698                 }
1699
1700                 // draw the weapon icon
1701                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1702                 {
1703                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1704
1705                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
1706                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1707                         else if(autocvar_hud_panel_weapons_label == 2) // bind
1708                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1709
1710                         // draw ammo status bar
1711                         if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1712                         {
1713                                 a = 0;
1714                                 type = GetAmmoTypeForWep(weapid);
1715                                 if(type != -1)
1716                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1717
1718                                 if(a > 0)
1719                                 {
1720                                         switch(type) {
1721                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1722                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1723                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1724                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1725                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1726                                                 default: fullammo = 60;
1727                                         }
1728
1729                                         vector barsize;
1730                                         vector barpos;
1731                                         if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1732                                         {
1733                                                 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1734                                                 barsize_y = wpnsize_y;
1735
1736                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1737                                                 barpos_y = wpnpos_y;
1738                                         }
1739                                         else
1740                                         {
1741                                                 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1742                                                 barsize_x = wpnsize_x;
1743
1744                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1745                                                 barpos_x = wpnpos_x;
1746                                         }
1747
1748                                         drawsetcliparea(
1749                                                 barpos_x,
1750                                                 barpos_y,
1751                                                 barsize_x * bound(0, a/fullammo, 1),
1752                                                 barsize_y);
1753                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1754                                         drawresetcliparea();
1755                                 }
1756                         }
1757                 }
1758
1759                 // draw a "ghost weapon icon" if you don't have the weapon
1760                 else
1761                 {
1762                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1763                 }
1764
1765                 // draw the complain message
1766                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1767                 {
1768                         if(fadetime)
1769                         {
1770                                 if(complain_weapon_time + when > time)
1771                                         a = 1;
1772                                 else
1773                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1774                         }
1775                         else
1776                         {
1777                                 if(complain_weapon_time + when > time)
1778                                         a = 1;
1779                                 else
1780                                         a = 0;
1781                         }
1782
1783                         string s;
1784                         if(complain_weapon_type == 0) {
1785                                 s = "Out of ammo";
1786                                 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1787                         }
1788                         else if(complain_weapon_type == 1) {
1789                                 s = "Don't have";
1790                                 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1791                         }
1792                         else {
1793                                 s = "Unavailable";
1794                                 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1795                         }
1796                         drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1797                         drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1798                 }
1799
1800                 ++row;
1801                 if(row >= rows)
1802                 {
1803                         row = 0;
1804                         ++column;
1805                 }
1806         }
1807
1808 }
1809
1810 // Ammo (#1)
1811 //
1812 // TODO: macro
1813 float GetAmmoItemCode(float i)
1814 {
1815         switch(i)
1816         {
1817                 case 0: return IT_SHELLS;
1818                 case 1: return IT_NAILS;
1819                 case 2: return IT_ROCKETS;
1820                 case 3: return IT_CELLS;
1821                 case 4: return IT_FUEL;
1822                 default: return -1;
1823         }
1824 }
1825
1826 string GetAmmoPicture(float i)
1827 {
1828         switch(i)
1829         {
1830                 case 0: return "ammo_shells";
1831                 case 1: return "ammo_bullets";
1832                 case 2: return "ammo_rockets";
1833                 case 3: return "ammo_cells";
1834                 case 4: return "ammo_fuel";
1835                 default: return "";
1836         }
1837 }
1838
1839 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1840 {
1841         float a;
1842         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1843         if(autocvar__hud_configure)
1844                 a = 100;
1845
1846         vector color;
1847         if(a < 10)
1848                 color = '0.7 0 0';
1849         else
1850                 color = '1 1 1';
1851
1852         float alpha;
1853         if(currently_selected)
1854                 alpha = 1;
1855         else
1856                 alpha = 0.7;
1857
1858         vector newSize, newPos;
1859         if(mySize_x/mySize_y > 3)
1860         {
1861                 newSize_x = 3 * mySize_y;
1862                 newSize_y = mySize_y;
1863
1864                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1865                 newPos_y = myPos_y;
1866         }
1867         else
1868         {
1869                 newSize_y = 1/3 * mySize_x;
1870                 newSize_x = mySize_x;
1871
1872                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1873                 newPos_x = myPos_x;
1874         }
1875
1876         vector picpos, numpos;
1877         if(autocvar_hud_panel_ammo_iconalign)
1878         {
1879                 numpos = newPos;
1880                 picpos = newPos + eX * 2 * newSize_y;
1881         }
1882         else
1883         {
1884                 numpos = newPos + eX * newSize_y;
1885                 picpos = newPos;
1886         }
1887
1888         if (currently_selected)
1889                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1890
1891         drawfont = hud_bigfont;
1892         if(a > 0)
1893                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1894         else // "ghost" ammo count
1895                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1896         drawfont = hud_font;
1897         if(a > 0)
1898                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1899         else // "ghost" ammo icon
1900                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1901 }
1902
1903 void HUD_Ammo(void)
1904 {
1905         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1906                 return;
1907
1908         active_panel = HUD_PANEL_AMMO;
1909         HUD_Panel_UpdateCvars(ammo);
1910         float i, currently_selected;
1911
1912         vector pos, mySize;
1913         pos = panel_pos;
1914         mySize = panel_size;
1915
1916         HUD_Panel_DrawBg(1);
1917         if(panel_bg_padding)
1918         {
1919                 pos += '1 1 0' * panel_bg_padding;
1920                 mySize -= '2 2 0' * panel_bg_padding;
1921         }
1922
1923         float rows, columns;
1924         rows = mySize_y/mySize_x;
1925         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1926         //                               ^^^ ammo item aspect goes here
1927
1928         columns = ceil(AMMO_COUNT/rows);
1929
1930         float row, column;
1931         // ammo
1932         for (i = 0; i < AMMO_COUNT; ++i) {
1933                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1934                 if(autocvar_hud_panel_ammo_onlycurrent) {
1935                         if(autocvar__hud_configure)
1936                                 i = 2;
1937                         if (currently_selected || autocvar__hud_configure)
1938                         {
1939                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1940                                 break;
1941                         }
1942                 } else {
1943                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1944                         ++row;
1945                         if(row >= rows)
1946                         {
1947                                 row = 0;
1948                                 column = column + 1;
1949                         }
1950                 }
1951         }
1952 }
1953
1954 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1955 {
1956         vector newSize, newPos;
1957         if(mySize_x/mySize_y > 3)
1958         {
1959                 newSize_x = 3 * mySize_y;
1960                 newSize_y = mySize_y;
1961
1962                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1963                 newPos_y = myPos_y;
1964         }
1965         else
1966         {
1967                 newSize_y = 1/3 * mySize_x;
1968                 newSize_x = mySize_x;
1969
1970                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1971                 newPos_x = myPos_x;
1972         }
1973
1974         vector picpos, numpos;
1975         if(left)
1976         {
1977                 if(iconalign == 1 || iconalign == 3) // right align
1978                 {
1979                         numpos = newPos;
1980                         picpos = newPos + eX * 2 * newSize_y;
1981                 }
1982                 else // left align
1983                 {
1984                         numpos = newPos + eX * newSize_y;
1985                         picpos = newPos;
1986                 }
1987         }
1988         else
1989         {
1990                 if(iconalign == 0 || iconalign == 3) // left align
1991                 {
1992                         numpos = newPos + eX * newSize_y;
1993                         picpos = newPos;
1994                 } 
1995                 else // right align
1996                 {
1997                         numpos = newPos;
1998                         picpos = newPos + eX * 2 * newSize_y;
1999                 }
2000         }
2001
2002         drawfont = hud_bigfont;
2003         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2004         drawfont = hud_font;
2005         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2006 }
2007
2008 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2009 {
2010         float sz;
2011         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2012
2013         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2014 }
2015
2016 // Powerups (#2)
2017 //
2018 void HUD_Powerups(void) {
2019         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2020                 return;
2021
2022         active_panel = HUD_PANEL_POWERUPS;
2023         HUD_Panel_UpdateCvars(powerups);
2024         float stat_items;
2025         stat_items = getstati(STAT_ITEMS);
2026
2027         if(!autocvar__hud_configure)
2028         {
2029                 if not(stat_items & IT_STRENGTH)
2030                         if not(stat_items & IT_INVINCIBLE)
2031                                 return;
2032
2033                 if (getstati(STAT_HEALTH) <= 0)
2034                         return;
2035         }
2036
2037         vector pos, mySize;
2038         pos = panel_pos;
2039         mySize = panel_size;
2040
2041         float strength_time, shield_time;
2042         if(autocvar__hud_configure)
2043         {
2044                 strength_time = 15;
2045                 shield_time = 27;
2046         }
2047         else
2048         {
2049                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2050                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2051         }
2052
2053         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2054         if(panel_bg_padding)
2055         {
2056                 pos += '1 1 0' * panel_bg_padding;
2057                 mySize -= '2 2 0' * panel_bg_padding;
2058         }
2059
2060         vector barpos, barsize;
2061         vector picpos;
2062         vector numpos;
2063
2064         string leftname, rightname;
2065         float leftcnt, rightcnt;
2066         float leftexact, rightexact;
2067         if (autocvar_hud_panel_powerups_flip) {
2068                 leftname = "strength";
2069                 leftcnt = ceil(strength_time);
2070                 leftexact = strength_time;
2071
2072                 rightname = "shield";
2073                 rightcnt = ceil(shield_time);
2074                 rightexact = shield_time;
2075         } else {
2076                 leftname = "shield";
2077                 leftcnt = ceil(shield_time);
2078                 leftexact = shield_time;
2079
2080                 rightname = "strength";
2081                 rightcnt = ceil(strength_time);
2082                 rightexact = strength_time;
2083         }
2084
2085         drawfont = hud_bigfont;
2086         if (mySize_x/mySize_y > 4)
2087         {
2088                 if(leftcnt)
2089                 {
2090                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2091                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2092                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2093                         } else { // left align
2094                                 barpos = pos;
2095                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2096                         }
2097
2098                         if(autocvar_hud_panel_powerups_progressbar)
2099                         {
2100                                 HUD_Panel_GetProgressBarColor(leftname)
2101                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2102                         }
2103                         if(leftcnt > 1)
2104                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2105                         if(leftcnt <= 5)
2106                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2107                 }
2108
2109                 if(rightcnt)
2110                 {
2111                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2112                                 barpos = pos + eX * 0.5 * mySize_x;
2113                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2114                         } else { // right align
2115                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2116                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2117                         }
2118
2119                         if(autocvar_hud_panel_powerups_progressbar)
2120                         {
2121                                 HUD_Panel_GetProgressBarColor(rightname)
2122                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2123                         }
2124                         if(rightcnt > 1)
2125                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2126                         if(rightcnt <= 5)
2127                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2128                 }
2129         }
2130         else if (mySize_x/mySize_y > 1.5)
2131         {
2132                 if(leftcnt)
2133                 {
2134                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2135                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2136                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2137                         } else { // left align
2138                                 barpos = pos;
2139                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2140                         }
2141
2142                         if(autocvar_hud_panel_powerups_progressbar)
2143                         {
2144                                 HUD_Panel_GetProgressBarColor(leftname)
2145                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2146                         }
2147                         if(leftcnt > 1)
2148                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2149                         if(leftcnt <= 5)
2150                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2151                 }
2152
2153                 if(rightcnt)
2154                 {
2155                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2156                                 barpos = pos + eY * 0.5 * mySize_y;
2157                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2158                         } else { // right align
2159                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2160                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2161                         }
2162
2163                         if(autocvar_hud_panel_powerups_progressbar)
2164                         {
2165                                 HUD_Panel_GetProgressBarColor(rightname)
2166                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2167                         }
2168                         if(rightcnt > 1)
2169                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2170                         if(rightcnt <= 5)
2171                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2172                 }
2173         }
2174         else
2175         {
2176                 if(leftcnt)
2177                 {
2178                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2179                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2180                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2181                         } else { // up align
2182                                 barpos = pos;
2183                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2184                         }
2185
2186                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2187                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2188                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2189                         } else { // up align
2190                                 picpos = pos + eX * 0.05 * mySize_x;
2191                                 numpos = pos + eY * 0.4 * mySize_x;
2192                         }
2193
2194                         if(autocvar_hud_panel_powerups_progressbar)
2195                         {
2196                                 HUD_Panel_GetProgressBarColor(leftname)
2197                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2198                         }
2199                         if(leftcnt <= 5)
2200                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2201                         if(leftcnt > 1)
2202                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2203                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2204                 }
2205
2206                 if(rightcnt)
2207                 {
2208                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2209                                 barpos = pos + eX * 0.5 * mySize_x;
2210                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2211                         } else { // down align
2212                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2213                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2214                         }
2215
2216                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2217                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2218                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2219                         } else { // down align
2220                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2221                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2222                         }
2223
2224                         if(autocvar_hud_panel_powerups_progressbar)
2225                         {
2226                                 HUD_Panel_GetProgressBarColor(rightname)
2227                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2228                         }
2229                         if(rightcnt <= 5)
2230                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2231                         if(rightcnt > 1)
2232                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2233                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2234                 }
2235         }
2236         drawfont = hud_font;
2237 }
2238
2239 // Health/armor (#3)
2240 //
2241 void HUD_HealthArmor(void)
2242 {
2243         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2244                 return;
2245
2246         active_panel = HUD_PANEL_HEALTHARMOR;
2247         HUD_Panel_UpdateCvars(healtharmor);
2248         vector pos, mySize;
2249         pos = panel_pos;
2250         mySize = panel_size;
2251
2252         HUD_Panel_DrawBg(1);
2253         if(panel_bg_padding)
2254         {
2255                 pos += '1 1 0' * panel_bg_padding;
2256                 mySize -= '2 2 0' * panel_bg_padding;
2257         }
2258
2259         float armor, health, fuel;
2260         armor = getstati(STAT_ARMOR);
2261         health = getstati(STAT_HEALTH);
2262         fuel = getstati(STAT_FUEL);
2263
2264         if(autocvar__hud_configure)
2265         {
2266                 armor = 150;
2267                 health = 100;
2268                 fuel = 70;
2269         }
2270
2271         if(health <= 0)
2272                 return;
2273
2274         vector barpos, barsize;
2275         vector picpos;
2276         vector numpos;
2277
2278         drawfont = hud_bigfont;
2279         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2280         {
2281                 vector v;
2282                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2283
2284                 float x;
2285                 x = floor(v_x + 1);
2286
2287                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2288                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2289                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2290                 } else { // left align
2291                         barpos = pos;
2292                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2293                 }
2294
2295                 string biggercount;
2296                 if(v_z) // NOT fully armored
2297                 {
2298                         biggercount = "health";
2299                         if(autocvar_hud_panel_healtharmor_progressbar)
2300                         {
2301                                 HUD_Panel_GetProgressBarColor("health")
2302                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2303                         }
2304                         if(armor)
2305                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2306                 }
2307                 else
2308                 {
2309                         biggercount = "armor";
2310                         if(autocvar_hud_panel_healtharmor_progressbar)
2311                         {
2312                                 HUD_Panel_GetProgressBarColor("armor")
2313                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2314                         }
2315                         if(health)
2316                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2317                 }
2318                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2319
2320                 // fuel
2321                 if(fuel)
2322                 {
2323                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2324                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2325                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2326                         } else {
2327                                 barpos = pos;
2328                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2329                         }
2330                         HUD_Panel_GetProgressBarColor("fuel")
2331                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2332                 }
2333         }
2334         else
2335         {
2336                 string leftname, rightname;
2337                 float leftcnt, rightcnt;
2338                 float leftactive, rightactive;
2339                 float leftalpha, rightalpha;
2340                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2341                         leftname = "armor";
2342                         leftcnt = armor;
2343                         if(leftcnt)
2344                                 leftactive = 1;
2345                         leftalpha = min((armor+10)/55, 1);
2346
2347                         rightname = "health";
2348                         rightcnt = health;
2349                         rightactive = 1;
2350                         rightalpha = 1;
2351                 } else {
2352                         leftname = "health";
2353                         leftcnt = health;
2354                         leftactive = 1;
2355                         leftalpha = 1;
2356
2357                         rightname = "armor";
2358                         rightcnt = armor;
2359                         if(rightcnt)
2360                                 rightactive = 1;
2361                         rightalpha = min((armor+10)/55, 1);
2362                 }
2363
2364                 if (mySize_x/mySize_y > 4)
2365                 {
2366                         if(leftactive)
2367                         {
2368                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2369                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2370                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2371                                 } else { // left align
2372                                         barpos = pos;
2373                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2374                                 }
2375
2376                                 if(autocvar_hud_panel_healtharmor_progressbar)
2377                                 {
2378                                         HUD_Panel_GetProgressBarColor(leftname)
2379                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2380                                 }
2381                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2382                         }
2383
2384                         if(rightactive)
2385                         {
2386                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2387                                         barpos = pos + eX * 0.5 * mySize_x;
2388                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2389                                 } else { // right align
2390                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2391                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2392                                 }
2393
2394                                 if(autocvar_hud_panel_healtharmor_progressbar)
2395                                 {
2396                                         HUD_Panel_GetProgressBarColor(rightname)
2397                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2398                                 }
2399                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2400                         }
2401
2402                         if(fuel)
2403                         {
2404                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2405                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2406                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2407                                 } else {
2408                                         barpos = pos;
2409                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2410                                 }
2411                                 HUD_Panel_GetProgressBarColor("fuel")
2412                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2413                         }
2414                 }
2415                 else if (mySize_x/mySize_y > 1.5)
2416                 {
2417                         if(leftactive)
2418                         {
2419                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2420                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2421                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2422                                 } else { // left align
2423                                         barpos = pos;
2424                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2425                                 }
2426
2427                                 if(autocvar_hud_panel_healtharmor_progressbar)
2428                                 {
2429                                         HUD_Panel_GetProgressBarColor(leftname)
2430                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2431                                 }
2432                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2433                         }
2434
2435                         if(rightactive)
2436                         {
2437                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2438                                         barpos = pos + eY * 0.5 * mySize_y;
2439                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2440                                 } else { // right align
2441                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2442                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2443                                 }
2444
2445                                 if(autocvar_hud_panel_healtharmor_progressbar)
2446                                 {
2447                                         HUD_Panel_GetProgressBarColor(rightname)
2448                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2449                                 }
2450                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2451                         }
2452
2453                         if(fuel)
2454                         {
2455                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2456                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2457                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2458                                 } else {
2459                                         barpos = pos;
2460                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2461                                 }
2462                                 HUD_Panel_GetProgressBarColor("fuel")
2463                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2464                         }
2465                 }
2466                 else
2467                 {
2468                         if(leftactive)
2469                         {
2470                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2471                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2472                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2473                                 } else { // up align
2474                                         barpos = pos;
2475                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2476                                 }
2477
2478                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2479                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2480                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2481                                 } else { // up align
2482                                         picpos = pos + eX * 0.05 * mySize_x;
2483                                         numpos = pos + eY * 0.4 * mySize_x;
2484                                 }
2485
2486                                 if(autocvar_hud_panel_healtharmor_progressbar)
2487                                 {
2488                                         HUD_Panel_GetProgressBarColor(leftname)
2489                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2490                                 }
2491                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2492                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2493                         }
2494
2495                         if(rightactive)
2496                         {
2497                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2498                                         barpos = pos + eX * 0.5 * mySize_x;
2499                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2500                                 } else { // down align
2501                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2502                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2503                                 }
2504
2505                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2506                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2507                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2508                                 } else { // down align
2509                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2510                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2511                                 }
2512
2513                                 if(autocvar_hud_panel_healtharmor_progressbar)
2514                                 {
2515                                         HUD_Panel_GetProgressBarColor(rightname)
2516                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2517                                 }
2518                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2519                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2520                         }
2521
2522                         if(fuel)
2523                         {
2524                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2525                                         barpos = pos;
2526                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2527                                 } else {
2528                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2529                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2530                                 }
2531                                 HUD_Panel_GetProgressBarColor("fuel")
2532                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2533                         }
2534                 }
2535         }
2536         drawfont = hud_font;
2537 }
2538
2539 // Notification area (#4)
2540 //
2541
2542 string Weapon_SuicideMessage(float deathtype)
2543 {
2544         w_deathtype = deathtype;
2545         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2546         return w_deathtypestring;
2547 }
2548
2549 string Weapon_KillMessage(float deathtype)
2550 {
2551         w_deathtype = deathtype;
2552         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2553         return w_deathtypestring;
2554 }
2555
2556 float killnotify_times[10];
2557 float killnotify_deathtype[10];
2558 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2559 string killnotify_attackers[10];
2560 string killnotify_victims[10];
2561 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2562 {
2563         float i;
2564         for (i = 9; i > 0; --i) {
2565                 killnotify_times[i] = killnotify_times[i-1];
2566                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2567                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2568                 if(killnotify_attackers[i])
2569                         strunzone(killnotify_attackers[i]);
2570                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2571                 if(killnotify_victims[i])
2572                         strunzone(killnotify_victims[i]);
2573                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2574         }
2575         killnotify_times[0] = time;
2576         killnotify_deathtype[0] = wpn;
2577         killnotify_actiontype[0] = actiontype;
2578         if(killnotify_attackers[0])
2579                 strunzone(killnotify_attackers[0]);
2580         killnotify_attackers[0] = strzone(attacker);
2581         if(killnotify_victims[0])
2582                 strunzone(killnotify_victims[0]);
2583         killnotify_victims[0] = strzone(victim);
2584 }
2585
2586 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2587 {
2588         float w;
2589         float alsoprint, gentle;
2590         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2591         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2592         
2593         if(msg == MSG_SUICIDE) {
2594                 w = DEATH_WEAPONOF(type);
2595                 if(WEP_VALID(w)) {
2596                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2597                         if (alsoprint)
2598                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2599                 } else if (type == DEATH_KILL) {
2600                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2601                         if (alsoprint)
2602                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2603                 } else if (type == DEATH_ROT) {
2604                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2605                         if (alsoprint)
2606                                 print ("^1",s1, "^1 died\n");
2607                 } else if (type == DEATH_NOAMMO) {
2608                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2609                         if (alsoprint)
2610                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2611                 } else if (type == DEATH_CAMP) {
2612                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2613                         if (alsoprint)
2614                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2615                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2616                         HUD_KillNotify_Push(s1, "", 0, type);
2617                         if (alsoprint)
2618                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2619                 } else if (type == DEATH_CHEAT) {
2620                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2621                         if (alsoprint)
2622                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2623                 } else if (type == DEATH_FIRE) {
2624                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2625                         if (alsoprint)
2626                                 print ("^1",s1, "^1 burned to death\n");
2627                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2628                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2629                         if (alsoprint)
2630                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2631                 } 
2632                 
2633                 if (stof(s2) > 2) // killcount > 2
2634                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2635         } else if(msg == MSG_KILL) {
2636                 w = DEATH_WEAPONOF(type);
2637                 if(WEP_VALID(w)) {
2638                         HUD_KillNotify_Push(s1, s2, 1, type);
2639                         if (alsoprint)
2640                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2641                 }
2642                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2643                         HUD_KillNotify_Push(s1, s2, 1, type);
2644                         if(alsoprint)
2645                         {
2646                                 if(gentle) {
2647                                         print ("^1", s1, "^1 took action against a team mate\n");
2648                                 } else {
2649                                         print ("^1", s1, "^1 mows down a team mate\n");
2650                                 }
2651                         }
2652                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2653                                 if(gentle)
2654                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2655                                 else
2656                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2657                         }
2658                         else if (stof(s2) > 2) {
2659                                 if(gentle)
2660                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2661                                 else
2662                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2663                         }
2664                 }
2665                 else if(type == KILL_FIRST_BLOOD)
2666                         print("^1",s1, "^1 drew first blood", "\n");
2667                 else if (type == DEATH_TELEFRAG) {
2668                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2669                         if(gentle)
2670                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2671                         else
2672                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2673                 }
2674                 else if (type == DEATH_DROWN) {
2675                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2676                         if(alsoprint)
2677                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2678                 }
2679                 else if (type == DEATH_SLIME) {
2680                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2681                         if(alsoprint)
2682                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2683                 }
2684                 else if (type == DEATH_LAVA) {
2685                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2686                         if(alsoprint)
2687                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2688                 }
2689                 else if (type == DEATH_FALL) {
2690                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2691                         if(alsoprint)
2692                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2693                 }
2694                 else if (type == DEATH_SHOOTING_STAR) {
2695                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2696                         if(alsoprint)
2697                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2698                 }
2699                 else if (type == DEATH_SWAMP) {
2700                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2701                         if(alsoprint)
2702                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2703                 }
2704                 else if (type == DEATH_HURTTRIGGER)
2705                 {
2706                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2707                         if(alsoprint)
2708                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2709                 } else if(type == DEATH_SBCRUSH) {
2710                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2711                         if(alsoprint)
2712                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2713                 } else if(type == DEATH_SBMINIGUN) {
2714                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2715                         if(alsoprint)
2716                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2717                 } else if(type == DEATH_SBROCKET) {
2718                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2719                         if(alsoprint)
2720                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2721                 } else if(type == DEATH_SBBLOWUP) {
2722                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2723                         if(alsoprint)
2724                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2725                 } else if(type == DEATH_WAKIGUN) {
2726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2727                         if(alsoprint)
2728                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2729                 } else if(type == DEATH_WAKIROCKET) {
2730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2731                         if(alsoprint)
2732                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2733                 } else if(type == DEATH_WAKIBLOWUP) {
2734                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2735                         if(alsoprint)
2736                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2737                 } else if(type == DEATH_TURRET) {
2738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2739                         if(alsoprint)
2740                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2741                 } else if(type == DEATH_TOUCHEXPLODE) {
2742                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2743                         if(alsoprint)
2744                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2745                 } else if(type == DEATH_CHEAT) {
2746                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2747                         if(alsoprint)
2748                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2749                 } else if (type == DEATH_FIRE) {
2750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2751                         if(alsoprint)
2752                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2753                 } else if (type == DEATH_CUSTOM) {
2754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2755                         if(alsoprint)
2756                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2757                 } else if (type == DEATH_HURTTRIGGER) {
2758                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2759                         if(alsoprint)
2760                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2761                 } else {
2762                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2763                         if(alsoprint)
2764                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2765                 }
2766         } else if(msg == MSG_SPREE) {
2767                 if(type == KILL_END_SPREE) {
2768                         if(gentle)
2769                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2770                         else
2771                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2772                 } else if(type == KILL_SPREE) {
2773                         if(gentle)
2774                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2775                         else
2776                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2777                 } else if(type == KILL_SPREE_3) {
2778                         if(gentle)
2779                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2780                         else
2781                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2782                 } else if(type == KILL_SPREE_5) {
2783                         if(gentle)
2784                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2785                         else
2786                                 print (s1,"^7 unleashes ^1RAGE\n");
2787                 } else if(type == KILL_SPREE_10) {
2788                         if(gentle)
2789                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2790                         else
2791                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2792                 } else if(type == KILL_SPREE_15) {
2793                         if(gentle)
2794                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2795                         else
2796                                 print (s1,"^7 executes ^1MAYHEM!\n");
2797                 } else if(type == KILL_SPREE_20) {
2798                         if(gentle)
2799                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2800                         else
2801                                 print (s1,"^7 is a ^1BERSERKER!\n");
2802                 } else if(type == KILL_SPREE_25) {
2803                         if(gentle)
2804                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2805                         else
2806                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2807                 } else if(type == KILL_SPREE_30) {
2808                         if(gentle)
2809                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2810                         else
2811                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2812                 }
2813         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2814                 if (type == DEATH_DROWN) {
2815                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2816                         if(alsoprint)
2817                         {
2818                                 if(gentle)
2819                                         print ("^1",s1, "^1 was in the water for too long\n");
2820                                 else
2821                                         print ("^1",s1, "^1 drowned\n");
2822                         }
2823                 } else if (type == DEATH_SLIME) {
2824                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2825                         if(alsoprint)
2826                                 print ("^1",s1, "^1 was slimed\n");
2827                 } else if (type == DEATH_LAVA) {
2828                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2829                         if(alsoprint)
2830                         {
2831                                 if(gentle)
2832                                         print ("^1",s1, "^1 found a hot place\n");
2833                                 else
2834                                         print ("^1",s1, "^1 turned into hot slag\n");
2835                         }
2836                 } else if (type == DEATH_FALL) {
2837                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2838                         if(alsoprint)
2839                         {
2840                                 if(gentle)
2841                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2842                                 else
2843                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2844                         }
2845                 } else if (type == DEATH_SHOOTING_STAR) {
2846                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2847                         if(alsoprint)
2848                                 print ("^1",s1, "^1 became a shooting star\n");
2849                 } else if (type == DEATH_SWAMP) {
2850                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2851                         if(alsoprint)
2852                         {
2853                                 if(gentle)
2854                                         print ("^1",s1, "^1 discovered a swamp\n");
2855                                 else
2856                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2857                         }
2858                 } else if(type == DEATH_TURRET) {
2859                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2860                         if(alsoprint)
2861                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2862                 } else if (type == DEATH_CUSTOM) {
2863                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2864                         if(alsoprint)
2865                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2866                 } else if (type == DEATH_HURTTRIGGER) {
2867                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2868                         if(alsoprint)
2869                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2870                 } else if(type == DEATH_TOUCHEXPLODE) {
2871                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2872                         if(alsoprint)
2873                                 print ("^1",s1, "^1 died in an accident\n");
2874                 } else if(type == DEATH_CHEAT) {
2875                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2876                         if(alsoprint)
2877                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2878                 } else if(type == DEATH_FIRE) {
2879                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2880                         if(alsoprint)
2881                         {
2882                                 if(gentle)
2883                                         print ("^1",s1, "^1 felt a little hot\n");
2884                                 else
2885                                         print ("^1",s1, "^1 burnt to death\n");
2886                                 }
2887                 } else {
2888                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2889                         if(alsoprint)
2890                         {
2891                                 if(gentle)
2892                                         print ("^1",s1, "^1 needs a restart\n");
2893                                 else
2894                                         print ("^1",s1, "^1 died\n");
2895                         }
2896                 }
2897         } else if(msg == MSG_KILL_ACTION_SPREE) {
2898                 if(gentle)
2899                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2900                 else
2901                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2902         } else if(msg == MSG_INFO) {
2903                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2904                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2905                         print(s1, "^7 got the ", s2, "\n");
2906                 } else if(type == INFO_LOSTFLAG) {
2907                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2908                         print(s1, "^7 lost the ", s2, "\n");
2909                 } else if(type == INFO_PICKUPFLAG) {
2910                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2911                         print(s1, "^7 picked up the ", s2, "\n");
2912                 } else if(type == INFO_RETURNFLAG) {
2913                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2914                         print(s1, "^7 returned the ", s2, "\n");
2915                 } else if(type == INFO_CAPTUREFLAG) {
2916                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2917                         print(s1, "^7 captured the ", s2, s3, "\n");
2918                 }
2919         }
2920 }
2921
2922 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2923
2924 void HUD_Centerprint(string s1, string s2, float type, float msg)
2925 {
2926         float gentle;
2927         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2928         if(msg == MSG_SUICIDE) {
2929                 if (type == DEATH_TEAMCHANGE) {
2930                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2931                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2932                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2933                 } else if (type == DEATH_CAMP) {
2934                         if(gentle)
2935                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2936                         else
2937                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2938                 } else if (type == DEATH_NOAMMO) {
2939                         if(gentle)
2940                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2941                         else
2942                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2943                 } else if (type == DEATH_ROT) {
2944                         if(gentle)
2945                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2946                         else
2947                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2948                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2949                         if(gentle)
2950                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2951                         else
2952                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2953                 } else if (type == DEATH_QUIET) {
2954                         // do nothing
2955                 } else { // generic message
2956                         if(gentle)
2957                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2958                         else
2959                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2960                 }
2961         } else if(msg == MSG_KILL) {
2962                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2963                         if(gentle) {
2964                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2965                         } else {
2966                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2967                         }
2968                 } else if (type == KILL_FIRST_BLOOD) {
2969                         if(gentle) {
2970                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2971                         } else {
2972                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2973                         }
2974                 } else if (type == KILL_FIRST_VICTIM) {
2975                         if(gentle) {
2976                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2977                         } else {
2978                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2979                         }
2980                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2981                         if(gentle) {
2982                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2983                         } else {
2984                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2985                         }
2986                 } else if (type == KILL_TYPEFRAGGED) {
2987                         if(gentle) {
2988                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2989                         } else {
2990                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2991                         }
2992                 } else if (type == KILL_FRAG) {
2993                         if(gentle) {
2994                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2995                         } else {
2996                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2997                         }
2998                 } else { // generic message
2999                         if(gentle) {
3000                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3001                         } else {
3002                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3003                         }
3004                 }
3005         } else if(msg == MSG_KILL_ACTION) {
3006                 // TODO: invent more centerprints here?
3007                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3008         }
3009 }
3010
3011 void HUD_Notify (void)
3012 {
3013         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3014                 return;
3015
3016         active_panel = HUD_PANEL_NOTIFY;
3017         HUD_Panel_UpdateCvars(notify);
3018         vector pos, mySize;
3019         pos = panel_pos;
3020         mySize = panel_size;
3021
3022         HUD_Panel_DrawBg(1);
3023         if(panel_bg_padding)
3024         {
3025                 pos += '1 1 0' * panel_bg_padding;
3026                 mySize -= '2 2 0' * panel_bg_padding;
3027         }
3028
3029         float entries, height;
3030         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3031         height = mySize_y/entries;
3032         
3033         vector fontsize;
3034         fontsize = '0.5 0.5 0' * height;
3035
3036         float a;
3037         float when;
3038         when = autocvar_hud_panel_notify_time;
3039         float fadetime;
3040         fadetime = autocvar_hud_panel_notify_fadetime;
3041
3042         string s;
3043
3044         vector pos_attacker, pos_victim;
3045         vector weap_pos;
3046         float width_attacker;
3047         string attacker, victim;
3048
3049         float i, j, w;
3050         for(j = 0; j < entries; ++j)
3051         {
3052                 s = "";
3053                 if(autocvar_hud_panel_notify_flip)
3054                         i = j;
3055                 else // rather nasty hack for ordering items from the bottom up
3056                         i = entries - j - 1;
3057
3058                 if(fadetime)
3059                 {
3060                         if(killnotify_times[j] + when > time)
3061                                 a = 1;
3062                         else
3063                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3064                 }
3065                 else
3066                 {
3067                         if(killnotify_times[j] + when > time)
3068                                 a = 1;
3069                         else
3070                                 a = 0;
3071                 }
3072
3073                 w = -1;
3074                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3075
3076                 // TODO: maybe print in team colors?
3077                 //
3078                 // Y [used by] X
3079                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
3080                 {
3081                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3082                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3083                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3084
3085                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3086                         {
3087                                 s = "notify_death";
3088                         }
3089                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3090                         {
3091                                 s = "notify_outofammo";
3092                         }
3093                         else if(killnotify_deathtype[j] == DEATH_KILL)
3094                         {
3095                                 s = "notify_selfkill";
3096                         }
3097                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3098                         {
3099                                 s = "notify_camping";
3100                         }
3101                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3102                         {
3103                                 s = "notify_teamkill_red";
3104                         }
3105                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3106                         {
3107                                 s = "notify_teamkill_blue";
3108                         }
3109                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3110                         {
3111                                 s = "notify_water";
3112                         }
3113                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3114                         {
3115                                 s = "notify_slime";
3116                         }
3117                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3118                         {
3119                                 s = "notify_lava";
3120                         }
3121                         else if(killnotify_deathtype[j] == DEATH_FALL)
3122                         {
3123                                 s = "notify_fall";
3124                         }
3125                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3126                         {
3127                                 s = "notify_shootingstar";
3128                         }
3129                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3130                         {
3131                                 s = "notify_death";
3132                         }
3133                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3134                         {
3135                                 if(killnotify_victims[j] == "^1RED^7 flag")
3136                                 {
3137                                         s = "notify_red_taken";
3138                                 }
3139                                 else
3140                                 {
3141                                         s = "notify_blue_taken";
3142                                 }
3143                         }
3144                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3145                         {
3146                                 if(killnotify_victims[j] == "^1RED^7 flag")
3147                                 {
3148                                         s = "notify_red_returned";
3149                                 }
3150                                 else
3151                                 {
3152                                         s = "notify_blue_returned";
3153                                 }
3154                         }
3155                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3156                         {
3157                                 if(killnotify_victims[j] == "^1RED^7 flag")
3158                                 {
3159                                         s = "notify_red_lost";
3160                                 }
3161                                 else
3162                                 {
3163                                         s = "notify_blue_lost";
3164                                 }
3165                         }
3166                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3167                         {
3168                                 if(killnotify_victims[j] == "^1RED^7 flag")
3169                                 {
3170                                         s = "notify_red_captured";
3171                                 }
3172                                 else
3173                                 {
3174                                         s = "notify_blue_captured";
3175                                 }
3176                         }
3177                         if(s != "" && a)
3178                         {
3179                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3180                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3181                         }
3182                 }
3183                 // X [did action to] Y
3184                 else
3185                 {
3186                         if(autocvar__hud_configure)
3187                         {
3188                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3189                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3190                                 a = bound(0, (when - j) / 4, 1);
3191                         }
3192                         else
3193                         {
3194                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3195                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3196                         }
3197                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3198                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3199                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3200                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3201
3202                         if(autocvar__hud_configure) // example actions for config mode
3203                         {
3204                                 s = "weaponelectro";
3205                         }
3206                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3207                         {
3208                                 s = "notify_melee_laser";
3209                         }
3210                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3211                         {
3212                                 s = "notify_melee_shotgun";
3213                         }
3214                         else if(WEP_VALID(w))
3215                         {
3216                                 self = get_weaponinfo(w);
3217                                 s = strcat("weapon", self.netname);
3218                         }
3219                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3220                         {
3221                                 s = "notify_teamkill_red";
3222                         }
3223                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3224                         {
3225                                 s = "notify_teamkill_red";
3226                         }
3227                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3228                         {
3229                                 s = "notify_telefrag";
3230                         }
3231                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3232                         {
3233                                 s = "notify_water";
3234                         }
3235                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3236                         {
3237                                 s = "notify_slime";
3238                         }
3239                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3240                         {
3241                                 s = "notify_lava";
3242                         }
3243                         else if(killnotify_deathtype[j] == DEATH_FALL)
3244                         {
3245                                 s = "notify_fall";
3246                         }
3247                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3248                         {
3249                                 s = "notify_shootingstar";
3250                         }
3251                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3252                         {
3253                                 s = "notify_void";
3254                         }
3255                         if(s != "" && a)
3256                         {
3257                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3258                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3259                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3260                         }
3261                 }
3262         }
3263 }
3264
3265 // Timer (#5)
3266 //
3267 // TODO: macro
3268 string seconds_tostring(float sec)
3269 {
3270         float minutes;
3271         minutes = floor(sec / 60);
3272
3273         sec -= minutes * 60;
3274
3275         string s;
3276         s = ftos(100 + sec);
3277
3278         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3279 }
3280
3281 void HUD_Timer(void)
3282 {
3283         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3284                 return;
3285
3286         active_panel = HUD_PANEL_TIMER;
3287         HUD_Panel_UpdateCvars(timer);
3288         vector pos, mySize;
3289         pos = panel_pos;
3290         mySize = panel_size;
3291
3292         HUD_Panel_DrawBg(1);
3293         if(panel_bg_padding)
3294         {
3295                 pos += '1 1 0' * panel_bg_padding;
3296                 mySize -= '2 2 0' * panel_bg_padding;
3297         }
3298
3299         string timer;
3300         float timelimit, elapsedTime, timeleft, minutesLeft;
3301
3302         timelimit = getstatf(STAT_TIMELIMIT);
3303
3304         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3305         timeleft = ceil(timeleft);
3306
3307         minutesLeft = floor(timeleft / 60);
3308
3309         vector timer_color;
3310         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3311                 timer_color = '1 1 1'; //white
3312         else if(minutesLeft >= 1)
3313                 timer_color = '1 1 0'; //yellow
3314         else
3315                 timer_color = '1 0 0'; //red
3316
3317         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3318                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3319                         //while restart is still active, show 00:00
3320                         timer = seconds_tostring(0);
3321                 } else {
3322                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3323                         timer = seconds_tostring(elapsedTime);
3324                 }
3325         } else {
3326                 timer = seconds_tostring(timeleft);
3327         }
3328
3329         drawfont = hud_bigfont;
3330         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3331         drawfont = hud_font;
3332 }
3333
3334 // Radar (#6)
3335 //
3336 void HUD_Radar(void)
3337 {
3338         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3339                 return;
3340
3341         active_panel = HUD_PANEL_RADAR;
3342         HUD_Panel_UpdateCvars(radar);
3343         vector pos, mySize;
3344         pos = panel_pos;
3345         mySize = panel_size;
3346
3347         HUD_Panel_DrawBg(1);
3348         if(panel_bg_padding)
3349         {
3350                 pos += '1 1 0' * panel_bg_padding;
3351                 mySize -= '2 2 0' * panel_bg_padding;
3352         }
3353
3354         local float color1, color2; // color already declared as a global in hud.qc
3355         local vector rgb;
3356         local entity tm;
3357         float scale2d, normalsize, bigsize;
3358         float f;
3359
3360         teamradar_origin2d = pos + 0.5 * mySize;
3361         teamradar_size2d = mySize;
3362
3363         if(minimapname == "")
3364                 return;
3365
3366         teamradar_loadcvars();
3367
3368         switch(hud_panel_radar_zoommode)
3369         {
3370                 default:
3371                 case 0:
3372                         f = current_zoomfraction;
3373                         break;
3374                 case 1:
3375                         f = 1 - current_zoomfraction;
3376                         break;
3377                 case 2:
3378                         f = 0;
3379                         break;
3380                 case 3:
3381                         f = 1;
3382                         break;
3383         }
3384
3385         switch(hud_panel_radar_rotation)
3386         {
3387                 case 0:
3388                         teamradar_angle = view_angles_y - 90;
3389                         break;
3390                 default:
3391                         teamradar_angle = 90 * hud_panel_radar_rotation;
3392                         break;
3393         }
3394
3395         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3396         teamradar_size2d = mySize;
3397
3398         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3399
3400         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3401         if(hud_panel_radar_rotation == 0)
3402         {
3403                 // max-min distance must fit the radar in any rotation
3404                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3405         }
3406         else
3407         {
3408                 vector c0, c1, c2, c3, span;
3409                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3410                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3411                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3412                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3413                 span = '0 0 0';
3414                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3415                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3416
3417                 // max-min distance must fit the radar in x=x, y=y
3418                 bigsize = min(
3419                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3420                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3421                 );
3422         }
3423
3424         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3425         if(bigsize > normalsize)
3426                 normalsize = bigsize;
3427
3428         teamradar_size =
3429                   f * bigsize
3430                 + (1 - f) * normalsize;
3431         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3432                   f * (mi_min + mi_max) * 0.5
3433                 + (1 - f) * view_origin);
3434
3435         color1 = GetPlayerColor(player_localentnum-1);
3436         rgb = GetTeamRGB(color1);
3437
3438         drawsetcliparea(
3439                 pos_x,
3440                 pos_y,
3441                 mySize_x,
3442                 mySize_y
3443         );
3444
3445         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3446
3447         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3448                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3449         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3450                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3451         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3452         {
3453                 color2 = GetPlayerColor(tm.sv_entnum);
3454                 //if(color == COLOR_SPECTATOR || color == color2)
3455                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3456         }
3457         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3458
3459         drawresetcliparea();
3460 };
3461
3462 // Score (#7)
3463 //
3464 void HUD_Score(void)
3465 {
3466         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3467                 return;
3468
3469         active_panel = HUD_PANEL_SCORE;
3470         HUD_Panel_UpdateCvars(score);
3471         vector pos, mySize;
3472         pos = panel_pos;
3473         mySize = panel_size;
3474
3475         HUD_Panel_DrawBg(1);
3476         if(panel_bg_padding)
3477         {
3478                 pos += '1 1 0' * panel_bg_padding;
3479                 mySize -= '2 2 0' * panel_bg_padding;
3480         }
3481
3482         float score, distribution, leader;
3483         vector distribution_color;
3484         entity tm, pl, me;
3485         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3486
3487         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3488                 string timer, distrtimer;
3489
3490                 pl = players.sort_next;
3491                 if(pl == me)
3492                         pl = pl.sort_next;
3493                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3494                         if(pl.scores[ps_primary] == 0)
3495                                 pl = world;
3496
3497                 score = me.(scores[ps_primary]);
3498                 timer = TIME_ENCODED_TOSTRING(score);
3499
3500                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3501                         // distribution display
3502                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3503
3504                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3505
3506                         if (distribution <= 0) {
3507                                 distribution_color = '0 1 0';
3508                         }
3509                         else {
3510                                 distribution_color = '1 0 0';
3511                         }
3512                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3513                 }
3514                 // race record display
3515                 if (distribution <= 0)
3516                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3517                 drawfont = hud_bigfont;
3518                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3519                 drawfont = hud_font;
3520         } else if (!teamplay) { // non-teamgames
3521                 // me vector := [team/connected frags id]
3522                 pl = players.sort_next;
3523                 if(pl == me)
3524                         pl = pl.sort_next;
3525
3526                 if(autocvar__hud_configure)
3527                         distribution = 42;
3528                 else if(pl)
3529                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3530                 else
3531                         distribution = 0;
3532
3533                 score = me.(scores[ps_primary]);
3534                 if(autocvar__hud_configure)
3535                         score = 123;
3536
3537                 if(distribution >= 5) {
3538                         distribution_color = eY;
3539                         leader = 1;
3540                 } else if(distribution >= 0) {
3541                         distribution_color = '1 1 1';
3542                         leader = 1;
3543                 } else if(distribution >= -5)
3544                         distribution_color = '1 1 0';
3545                 else
3546                         distribution_color = eX;
3547
3548                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3549                 if (leader)
3550                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3551                 drawfont = hud_bigfont;
3552                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3553                 drawfont = hud_font;
3554         } else { // teamgames
3555                 float max_fragcount;
3556                 max_fragcount = -99;
3557
3558                 float teamnum;
3559                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3560                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3561                                 continue;
3562                         score = tm.(teamscores[ts_primary]);
3563                         if(autocvar__hud_configure)
3564                                 score = 123;
3565                         leader = 0;
3566                         
3567                         if (score > max_fragcount)
3568                                 max_fragcount = score;
3569
3570                         if(tm.team == myteam) {
3571                                 if (max_fragcount == score)
3572                                         leader = 1;
3573                                 if (leader)
3574                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575                                 drawfont = hud_bigfont;
3576                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3577                                 drawfont = hud_font;
3578                         } else {
3579                                 if (max_fragcount == score)
3580                                         leader = 1;
3581                                 if (leader)
3582                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3583                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3584                                 teamnum += 1;
3585                         }
3586                 }
3587         }
3588 }
3589
3590 // Race timer (#8)
3591 //
3592 void HUD_RaceTimer (void) {
3593         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3594                 return;
3595
3596         active_panel = HUD_PANEL_RACETIMER;
3597         HUD_Panel_UpdateCvars(racetimer);
3598         vector pos, mySize;
3599         pos = panel_pos;
3600         mySize = panel_size;
3601
3602         HUD_Panel_DrawBg(1);
3603         if(panel_bg_padding)
3604         {
3605                 pos += '1 1 0' * panel_bg_padding;
3606                 mySize -= '2 2 0' * panel_bg_padding;
3607         }
3608
3609         // always force 4:1 aspect
3610         vector newSize;
3611         if(mySize_x/mySize_y > 4)
3612         {
3613                 newSize_x = 4 * mySize_y;
3614                 newSize_y = mySize_y;
3615
3616                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3617         }
3618         else
3619         {
3620                 newSize_y = 1/4 * mySize_x;
3621                 newSize_x = mySize_x;
3622
3623                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3624         }
3625         mySize = newSize;
3626
3627         drawfont = hud_bigfont;
3628         float a, t;
3629         string s, forcetime;
3630
3631         if(autocvar__hud_configure)
3632         {
3633                 s = "0:13:37";
3634                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3635                 s = "^1Intermediate 1 (+15.42)";
3636                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3637                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3638                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3639         }
3640         else if(race_checkpointtime)
3641         {
3642                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3643                 s = "";
3644                 forcetime = "";
3645                 if(a > 0) // just hit a checkpoint?
3646                 {
3647                         if(race_checkpoint != 254)
3648                         {
3649                                 if(race_time && race_previousbesttime)
3650                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3651                                 else
3652                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3653                                 if(race_time)
3654                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3655                         }
3656                 }
3657                 else
3658                 {
3659                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3660                         {
3661                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3662                                 if(a > 0) // next one?
3663                                 {
3664                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3665                                 }
3666                         }
3667                 }
3668
3669                 if(s != "" && a > 0)
3670                 {
3671                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3672                 }
3673
3674                 if(race_penaltytime)
3675                 {
3676                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3677                         if(a > 0)
3678                         {
3679                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3680                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3681                         }
3682                 }
3683
3684                 if(forcetime != "")
3685                 {
3686                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3687                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3688                 }
3689                 else
3690                         a = 1;
3691
3692                 if(race_laptime && race_checkpoint != 255)
3693                 {
3694                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3695                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3696                 }
3697         }
3698         else
3699         {
3700                 if(race_mycheckpointtime)
3701                 {
3702                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3703                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3704                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3705                 }
3706                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3707                 {
3708                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3709                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3710                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3711                 }
3712
3713                 if(race_penaltytime && !race_penaltyaccumulator)
3714                 {
3715                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3716                         a = bound(0, (1 + t - time), 1);
3717                         if(a > 0)
3718                         {
3719                                 if(time < t)
3720                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3721                                 else
3722                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3723                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3724                         }
3725                 }
3726         }
3727
3728         drawfont = hud_font;
3729 }
3730
3731 // Vote window (#9)
3732 //
3733 float vote_yescount;
3734 float vote_nocount;
3735 float vote_needed;
3736 float vote_highlighted; // currently selected vote
3737
3738 float vote_active; // is there an active vote?
3739 float vote_prev; // previous state of vote_active to check for a change
3740 float vote_alpha;
3741 float vote_change; // "time" when vote_active changed
3742
3743 void HUD_VoteWindow(void) 
3744 {
3745         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3746                 return;
3747
3748         active_panel = HUD_PANEL_VOTE;
3749         HUD_Panel_UpdateCvars(vote);
3750         vector pos, mySize;
3751         pos = panel_pos;
3752         mySize = panel_size;
3753
3754         if(!autocvar__hud_configure)
3755         {
3756                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3757                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3758
3759                 if(panel_bg_alpha_str == "") {
3760                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3761                 }
3762                 panel_bg_alpha = stof(panel_bg_alpha_str);
3763         }
3764
3765         string s;
3766         float a;
3767         if(vote_active != vote_prev) {
3768                 vote_change = time;
3769                 vote_prev = vote_active;
3770         }
3771
3772         if(vote_active || autocvar__hud_configure)
3773                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3774         else
3775                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3776
3777         if(autocvar__hud_configure)
3778         {
3779                 vote_yescount = 3;
3780                 vote_nocount = 2;
3781                 vote_needed = 4;
3782         }
3783
3784         if(!vote_alpha)
3785                 return;
3786
3787         a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3788         HUD_Panel_DrawBg(a);
3789         a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3790         if(panel_bg_padding)
3791         {
3792                 pos += '1 1 0' * panel_bg_padding;
3793                 mySize -= '2 2 0' * panel_bg_padding;
3794         }
3795
3796         // always force 3:1 aspect
3797         vector newSize;
3798         if(mySize_x/mySize_y > 3)
3799         {
3800                 newSize_x = 3 * mySize_y;
3801                 newSize_y = mySize_y;
3802
3803                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3804         }
3805         else
3806         {
3807                 newSize_y = 1/3 * mySize_x;
3808                 newSize_x = mySize_x;
3809
3810                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3811         }
3812         mySize = newSize;
3813
3814         s = "A vote has been called for:";
3815         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3816         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3817         if(autocvar__hud_configure)
3818                 s = "^1Configure the HUD";
3819         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3820
3821         // print the yes/no counts
3822         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3823         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3824         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3825         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3826
3827         // draw the progress bar backgrounds
3828         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3829
3830         // draw the highlights
3831         if(vote_highlighted == 1) {
3832                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3833                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3834         }
3835         else if(vote_highlighted == 2) {
3836                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3837                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3838         }
3839
3840         // draw the progress bars
3841         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3842         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3843
3844         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3845         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3846
3847         drawresetcliparea();
3848
3849         if(!vote_active) {
3850                 vote_highlighted = 0;
3851         }
3852 }
3853
3854 // Mod icons panel (#10)
3855 //
3856
3857 float mod_active; // is there any active mod icon?
3858
3859 // CTF HUD modicon section
3860 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3861 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3862 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3863
3864 void HUD_Mod_CTF_Reset(void)
3865 {
3866         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3867 }
3868
3869 void HUD_Mod_CTF(vector pos, vector mySize)
3870 {
3871         vector redflag_pos, blueflag_pos;
3872         vector flag_size;
3873         float f; // every function should have that
3874
3875         float redflag, blueflag; // current status
3876         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3877         float stat_items;
3878
3879         stat_items = getstati(STAT_ITEMS);
3880         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3881         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3882         
3883         if(redflag || blueflag)
3884                 mod_active = 1;
3885         else
3886                 mod_active = 0;
3887
3888         if(autocvar__hud_configure)
3889         {
3890                 redflag = 1;
3891                 blueflag = 2;
3892         }
3893
3894         // when status CHANGES, set old status into prevstatus and current status into status
3895         if (redflag != redflag_prevframe)
3896         {
3897                 redflag_statuschange_time = time;
3898                 redflag_prevstatus = redflag_prevframe;
3899                 redflag_prevframe = redflag;
3900         }
3901
3902         if (blueflag != blueflag_prevframe)
3903         {
3904                 blueflag_statuschange_time = time;
3905                 blueflag_prevstatus = blueflag_prevframe;
3906                 blueflag_prevframe = blueflag;
3907         }
3908
3909         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3910         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3911
3912         float BLINK_FACTOR = 0.15;
3913         float BLINK_BASE = 0.85;
3914         // note:
3915         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3916         // thus
3917         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3918         // ensure RMS == 1
3919         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3920
3921         string red_icon, red_icon_prevstatus;
3922         float red_alpha, red_alpha_prevstatus;
3923         red_alpha = red_alpha_prevstatus = 1;
3924         switch(redflag) {
3925                 case 1: red_icon = "flag_red_taken"; break;
3926                 case 2: red_icon = "flag_red_lost"; break;
3927                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3928                 default:
3929                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3930                                 red_icon = "flag_red_shielded";
3931                         else
3932                                 red_icon = string_null;
3933                         break;
3934         }
3935         switch(redflag_prevstatus) {
3936                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3937                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3938                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3939                 default:
3940                         if(redflag == 3)
3941                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3942                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3943                                 red_icon_prevstatus = "flag_red_shielded";
3944                         else
3945                                 red_icon_prevstatus = string_null;
3946                         break;
3947         }
3948
3949         string blue_icon, blue_icon_prevstatus;
3950         float blue_alpha, blue_alpha_prevstatus;
3951         blue_alpha = blue_alpha_prevstatus = 1;
3952         switch(blueflag) {
3953                 case 1: blue_icon = "flag_blue_taken"; break;
3954                 case 2: blue_icon = "flag_blue_lost"; break;
3955                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3956                 default:
3957                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3958                                 blue_icon = "flag_blue_shielded";
3959                         else
3960                                 blue_icon = string_null;
3961                         break;
3962         }
3963         switch(blueflag_prevstatus) {
3964                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3965                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3966                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3967                 default:
3968                         if(blueflag == 3)
3969                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3970                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3971                                 blue_icon_prevstatus = "flag_blue_shielded";
3972                         else
3973                                 blue_icon_prevstatus = string_null;
3974                         break;
3975         }
3976
3977         if(mySize_x > mySize_y) {
3978                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3979                         redflag_pos = pos;
3980                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3981                 } else {
3982                         blueflag_pos = pos;
3983                         redflag_pos = pos + eX * 0.5 * mySize_x;
3984                 }
3985                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3986         } else {
3987                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3988                         redflag_pos = pos;
3989                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3990                 } else {
3991                         blueflag_pos = pos;
3992                         redflag_pos = pos + eY * 0.5 * mySize_y;
3993                 }
3994                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3995         }
3996
3997         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3998         if(red_icon_prevstatus && f < 1)
3999                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4000         if(red_icon)
4001                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4002
4003         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4004         if(blue_icon_prevstatus && f < 1)
4005                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4006         if(blue_icon)
4007                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4008 }
4009
4010 // Keyhunt HUD modicon section
4011 float kh_runheretime;
4012
4013 void HUD_Mod_KH_Reset(void)
4014 {
4015         kh_runheretime = 0;
4016 }
4017
4018 void HUD_Mod_KH(vector pos, vector mySize)
4019 {
4020         mod_active = 1; // keyhunt should never hide the mod icons panel
4021         float kh_keys;
4022         float keyteam;
4023         float a, aa;
4024         vector p, pa, kh_size, kh_asize;
4025
4026         kh_keys = getstati(STAT_KH_KEYS);
4027
4028         p_x = pos_x;
4029         if(mySize_x > mySize_y)
4030         {
4031                 p_y = pos_y + 0.25 * mySize_y;
4032                 pa = p - eY * 0.25 * mySize_y;
4033
4034                 kh_size_x = mySize_x * 0.25;
4035                 kh_size_y = 0.75 * mySize_y;
4036                 kh_asize_x = mySize_x * 0.25;
4037                 kh_asize_y = mySize_y * 0.25;
4038         }
4039         else
4040         {
4041                 p_y = pos_y + 0.125 * mySize_y;
4042                 pa = p - eY * 0.125 * mySize_y;
4043
4044                 kh_size_x = mySize_x * 0.5;
4045                 kh_size_y = 0.375 * mySize_y;
4046                 kh_asize_x = mySize_x * 0.5;
4047                 kh_asize_y = mySize_y * 0.125;
4048         }
4049
4050         float i, key;
4051
4052         float keycount;
4053         keycount = 0;
4054         for(i = 0; i < 4; ++i)
4055         {
4056                 key = floor(kh_keys / pow(32, i)) & 31;
4057                 keyteam = key - 1;
4058                 if(keyteam == 30 && keycount <= 4)
4059                         keycount += 4;
4060                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4061                         keycount += 1;
4062         }
4063
4064         // this yields 8 exactly if "RUN HERE" shows
4065
4066         if(keycount == 8)
4067         {
4068                 if(!kh_runheretime)
4069                         kh_runheretime = time;
4070                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4071         }
4072         else
4073                 kh_runheretime = 0;
4074
4075         for(i = 0; i < 4; ++i)
4076         {
4077                 key = floor(kh_keys / pow(32, i)) & 31;
4078                 keyteam = key - 1;
4079                 switch(keyteam)
4080                 {
4081                         case 30: // my key
4082                                 keyteam = myteam;
4083                                 a = 1;
4084                                 aa = 1;
4085                                 break;
4086                         case -1: // no key
4087                                 a = 0;
4088                                 aa = 0;
4089                                 break;
4090                         default: // owned or dropped
4091                                 a = 0.2;
4092                                 aa = 0.5;
4093                                 break;
4094                 }
4095                 a = a * panel_fg_alpha;
4096                 aa = aa * panel_fg_alpha;
4097                 if(a > 0)
4098                 {
4099                         switch(keyteam)
4100                         {
4101                                 case COLOR_TEAM1:
4102                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4103                                         break;
4104                                 case COLOR_TEAM2:
4105                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4106                                         break;
4107                                 case COLOR_TEAM3:
4108                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4109                                         break;
4110                                 case COLOR_TEAM4:
4111                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4112                                         break;
4113                                 default:
4114                                         break;
4115                         }
4116                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4117                         {
4118                                 case 0:
4119                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4120                                         break;
4121                                 case 1:
4122                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4123                                         break;
4124                                 case 2:
4125                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4126                                         break;
4127                                 case 3:
4128                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4129                                         break;
4130                         }
4131                 }
4132                 if(mySize_x > mySize_y)
4133                 {
4134                         p_x += 0.25 * mySize_x;
4135                         pa_x += 0.25 * mySize_x;
4136                 }
4137                 else
4138                 {
4139                         if(i == 1)
4140                         {
4141                                 p_y = pos_y + 0.625 * mySize_y;
4142                                 pa_y = pos_y + 0.5 * mySize_y;
4143                                 p_x = pos_x;
4144                                 pa_x = pos_x;
4145                         }
4146                         else
4147                         {
4148                                 p_x += 0.5 * mySize_x;
4149                                 pa_x += 0.5 * mySize_x;
4150                         }
4151                 }
4152         }
4153 }
4154
4155 // Nexball HUD mod icon
4156 void HUD_Mod_NexBall(vector pos, vector mySize)
4157 {
4158         float stat_items, nb_pb_starttime, dt, p;
4159
4160         stat_items = getstati(STAT_ITEMS);
4161         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4162
4163         if (stat_items & IT_KEY1)
4164                 mod_active = 1;
4165         else
4166                 mod_active = 0;
4167
4168         //Manage the progress bar if any
4169         if (nb_pb_starttime > 0)
4170         {
4171                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4172                 // one period of positive triangle
4173                 p = 2 * dt / nb_pb_period;
4174                 if (p > 1)
4175                         p = 2 - p;
4176
4177                 //Draw the filling
4178                 vector barsize;
4179                 float vertical;
4180                 if(mySize_x > mySize_y)
4181                 {
4182                         barsize = eX * p * mySize_x + eY * mySize_y;
4183                         vertical = 0;
4184                 }
4185                 else
4186                 {
4187                         barsize = eX * mySize_x + eY * p * mySize_y;
4188                         vertical = 1;
4189                 }
4190                 HUD_Panel_GetProgressBarColor("nexball")
4191                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4192         }
4193
4194         if (stat_items & IT_KEY1)
4195                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4196 }
4197
4198 // Race/CTS HUD mod icons
4199 float crecordtime_prev; // last remembered crecordtime
4200 float crecordtime_change_time; // time when crecordtime last changed
4201 float srecordtime_prev; // last remembered srecordtime
4202 float srecordtime_change_time; // time when srecordtime last changed
4203
4204 float race_status_time;
4205 float race_status_prev;
4206 string race_status_name_prev;
4207 void HUD_Mod_Race(vector pos, vector mySize)
4208 {
4209         mod_active = 1; // race should never hide the mod icons panel
4210         entity me;
4211         me = playerslots[player_localentnum - 1];
4212         float t, score;
4213         float f; // yet another function has this
4214         score = me.(scores[ps_primary]);
4215
4216         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4217                 return; // no records in the actual race
4218
4219         drawfont = hud_bigfont;
4220
4221         // clientside personal record
4222         string rr;
4223         if(gametype == GAME_CTS)
4224                 rr = CTS_RECORD;
4225         else
4226                 rr = RACE_RECORD;
4227         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4228
4229         if(score && (score < t || !t)) {
4230                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4231                 if(cvar("cl_autodemo_delete_keeprecords"))
4232                 {
4233                         f = cvar("cl_autodemo_delete");
4234                         f &~= 1;
4235                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4236                 }
4237         }
4238
4239         if(t != crecordtime_prev) {
4240                 crecordtime_prev = t;
4241                 crecordtime_change_time = time;
4242         }
4243         f = time - crecordtime_change_time;
4244
4245         if (f > 1) {
4246                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4247                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4248         } else {
4249                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4250                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4251                 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4252                 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4253         }
4254
4255         // server record
4256         t = race_server_record;
4257         if(t != srecordtime_prev) {
4258                 srecordtime_prev = t;
4259                 srecordtime_change_time = time;
4260         }
4261         f = time - srecordtime_change_time;
4262
4263         if (f > 1) {
4264                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4265                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4266         } else {
4267                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4268                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4269                 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4270                 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4271         }
4272
4273         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4274                 race_status_time = time + 5;
4275                 race_status_prev = race_status;
4276                 if (race_status_name_prev)
4277                         strunzone(race_status_name_prev);
4278                 race_status_name_prev = strzone(race_status_name);
4279         }
4280
4281         pos_x += mySize_x/2;
4282         // race "awards"
4283         float a;
4284         a = bound(0, race_status_time - time, 1);
4285
4286         string s;
4287         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4288
4289         float rank;
4290         if(race_status > 0)
4291                 rank = race_CheckName(race_status_name);
4292         string rankname;
4293         rankname = race_PlaceName(rank);
4294
4295         vector namepos;
4296         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4297         vector rankpos;
4298         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4299
4300         if(race_status == 0)
4301                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4302         else if(race_status == 1) {
4303                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4304                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4305                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4306         } else if(race_status == 2) {
4307                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4308                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4309                 else
4310                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4311                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4312                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4313         } else if(race_status == 3) {
4314                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4315                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4316                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4317         }
4318
4319         if (race_status_time - time <= 0) {
4320                 race_status_prev = -1;
4321                 race_status = -1;
4322                 if(race_status_name)
4323                         strunzone(race_status_name);
4324                 race_status_name = string_null;
4325                 if(race_status_name_prev)
4326                         strunzone(race_status_name_prev);
4327                 race_status_name_prev = string_null;
4328         }
4329         drawfont = hud_font;
4330 }
4331
4332 float mod_prev; // previous state of mod_active to check for a change
4333 float mod_alpha;
4334 float mod_change; // "time" when mod_active changed
4335
4336 void HUD_ModIcons(void)
4337 {
4338         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4339                 return;
4340
4341         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4342                 return;
4343
4344         active_panel = HUD_PANEL_MODICONS;
4345         HUD_Panel_UpdateCvars(modicons);
4346         vector pos, mySize;
4347         pos = panel_pos;
4348         mySize = panel_size;
4349
4350         if(mod_active != mod_prev) {
4351                 mod_change = time;
4352                 mod_prev = mod_active;
4353         }
4354
4355         if(mod_active || autocvar__hud_configure)
4356                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4357         else
4358                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4359
4360         if(mod_alpha)
4361                 HUD_Panel_DrawBg(mod_alpha);
4362
4363         if(panel_bg_padding)
4364         {
4365                 pos += '1 1 0' * panel_bg_padding;
4366                 mySize -= '2 2 0' * panel_bg_padding;
4367         }
4368
4369         // these MUST be ran in order to update mod_active
4370         if(gametype == GAME_KEYHUNT)
4371                 HUD_Mod_KH(pos, mySize);
4372         else if(gametype == GAME_CTF || autocvar__hud_configure)
4373                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4374         else if(gametype == GAME_NEXBALL)
4375                 HUD_Mod_NexBall(pos, mySize);
4376         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4377                 HUD_Mod_Race(pos, mySize);
4378 }
4379
4380 // Draw pressed keys (#11)
4381 //
4382 void HUD_DrawPressedKeys(void)
4383 {
4384         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4385                 return;
4386
4387         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4388                 return;
4389
4390         active_panel = HUD_PANEL_PRESSEDKEYS;
4391         HUD_Panel_UpdateCvars(pressedkeys);
4392         vector pos, mySize;
4393         pos = panel_pos;
4394         mySize = panel_size;
4395
4396         HUD_Panel_DrawBg(1);
4397         if(panel_bg_padding)
4398         {
4399                 pos += '1 1 0' * panel_bg_padding;
4400                 mySize -= '2 2 0' * panel_bg_padding;
4401         }
4402
4403         // force custom aspect
4404         if(autocvar_hud_panel_pressedkeys_aspect)
4405         {
4406                 vector newSize;
4407                 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4408                 {
4409                         newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4410                         newSize_y = mySize_y;
4411
4412                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4413                 }
4414                 else
4415                 {
4416                         newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4417                         newSize_x = mySize_x;
4418
4419                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4420                 }
4421                 mySize = newSize;
4422         }
4423
4424         vector keysize;
4425         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4426         float pressedkeys;
4427
4428         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4429         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4430         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4431         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4432         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4433         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4434         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4435 }
4436
4437 // Handle chat as a panel (#12)
4438 //
4439 void HUD_Chat(void)
4440 {
4441         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4442         {
4443                 cvar_set("con_chatrect", "0");
4444                 return;
4445         }
4446
4447         active_panel = HUD_PANEL_CHAT;
4448         HUD_Panel_UpdateCvars(chat);
4449
4450         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4451         {
4452                 panel_pos_y = panel_bg_border;
4453                 panel_size_y = vid_conheight - panel_bg_border * 2;
4454                 if(panel_bg == "0") // force a border when maximized
4455                 {
4456                         if(precache_pic(panel_bg) == "") {
4457                                 panel_bg = strcat(hud_skin_path, "/border_default");
4458                                 if(precache_pic(panel_bg) == "") {
4459                                         panel_bg = "gfx/hud/default/border_default";
4460                                 }
4461                         }
4462                 }
4463                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4464         }
4465
4466         vector pos, mySize;
4467         pos = panel_pos;
4468         mySize = panel_size;
4469
4470         HUD_Panel_DrawBg(1);
4471
4472         if(panel_bg_padding)
4473         {
4474                 pos += '1 1 0' * panel_bg_padding;
4475                 mySize -= '2 2 0' * panel_bg_padding;
4476         }
4477
4478         cvar_set("con_chatrect", "1");
4479
4480         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4481         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4482
4483         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4484         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4485
4486         if(autocvar__hud_configure)
4487         {
4488                 float chatsize;
4489                 chatsize = cvar("con_chatsize");
4490                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4491                 float i, a;
4492                 for(i = 0; i < cvar("con_chat"); ++i)
4493                 {
4494                         if(i == cvar("con_chat") - 1)
4495                                 a = panel_fg_alpha;
4496                         else
4497                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4498                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4499                 }
4500         }
4501 }
4502
4503 // Engine info panel (#13)
4504 //
4505 float prevfps;
4506 float prevfps_time;
4507 float framecounter;
4508
4509 float frametimeavg;
4510 float frametimeavg1; // 1 frame ago
4511 float frametimeavg2; // 2 frames ago
4512 void HUD_EngineInfo(void)
4513 {
4514         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4515                 return;
4516
4517         active_panel = HUD_PANEL_ENGINEINFO;
4518         HUD_Panel_UpdateCvars(engineinfo);
4519         vector pos, mySize;
4520         pos = panel_pos;
4521         mySize = panel_size;
4522
4523         HUD_Panel_DrawBg(1);
4524         if(panel_bg_padding)
4525         {
4526                 pos += '1 1 0' * panel_bg_padding;
4527                 mySize -= '2 2 0' * panel_bg_padding;
4528         }
4529
4530         float currentTime = gettime(GETTIME_REALTIME);
4531         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4532         {
4533                 float currentframetime = currentTime - prevfps_time;
4534                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4535                 frametimeavg2 = frametimeavg1;
4536                 frametimeavg1 = frametimeavg;
4537                 
4538                 float weight;
4539                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4540                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4541                 {
4542                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4543                                 prevfps = (1/currentframetime);
4544                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4545                 }
4546                 prevfps_time = currentTime;
4547         }
4548         else
4549         {
4550                 framecounter += 1;
4551                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4552                 {
4553                         prevfps = framecounter/(currentTime - prevfps_time);
4554                         framecounter = 0;
4555                         prevfps_time = currentTime;
4556                 }
4557         }
4558
4559         vector color;
4560         color = HUD_Get_Num_Color (prevfps, 100);
4561         drawfont = hud_bigfont;
4562         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4563         drawfont = hud_font;
4564 }
4565
4566 // Info messages panel (#14)
4567 //
4568 #define drawInfoMessage(s)\
4569         if(autocvar_hud_panel_infomessages_flip)\
4570                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4571         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4572         o_y += fontsize_y;
4573 void HUD_InfoMessages(void)
4574 {
4575         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4576                 return;
4577
4578         active_panel = HUD_PANEL_INFOMESSAGES;
4579         HUD_Panel_UpdateCvars(infomessages);
4580         vector pos, mySize;
4581         pos = panel_pos;
4582         mySize = panel_size;
4583
4584         HUD_Panel_DrawBg(1);
4585         if(panel_bg_padding)
4586         {
4587                 pos += '1 1 0' * panel_bg_padding;
4588                 mySize -= '2 2 0' * panel_bg_padding;
4589         }
4590
4591         // always force 5:1 aspect
4592         vector newSize;
4593         if(mySize_x/mySize_y > 5)
4594         {
4595                 newSize_x = 5 * mySize_y;
4596                 newSize_y = mySize_y;
4597
4598                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4599         }
4600         else
4601         {
4602                 newSize_y = 1/5 * mySize_x;
4603                 newSize_x = mySize_x;
4604
4605                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4606         }
4607
4608         mySize = newSize;
4609         entity tm;
4610         vector o;
4611         o = pos;
4612
4613         vector fontsize;
4614         fontsize = '0.20 0.20 0' * mySize_y;
4615         
4616         float a;
4617         if(spectatee_status != 0)
4618                 a = 1;
4619         else
4620                 a = panel_fg_alpha;
4621
4622         string s;
4623         if(!autocvar__hud_configure)
4624         {
4625                 if(spectatee_status && !intermission)
4626                 {
4627                         if(spectatee_status == -1)
4628                                 s = "^1Observing";
4629                         else
4630                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4631                         drawInfoMessage(s)
4632
4633                         if(spectatee_status == -1)
4634                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4635                         else
4636                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4637                         drawInfoMessage(s)
4638
4639                         if(spectatee_status == -1)
4640                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4641                         else
4642                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4643                         drawInfoMessage(s)
4644
4645                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4646                         drawInfoMessage(s)
4647
4648                         if(gametype == GAME_ARENA)
4649                                 s = "^1Wait for your turn to join";
4650                         else if(gametype == GAME_LMS)
4651                         {
4652                                 entity sk;
4653                                 sk = playerslots[player_localentnum - 1];
4654                                 if(sk.(scores[ps_primary]) >= 666)
4655                                         s = "^1Match has already begun";
4656                                 else if(sk.(scores[ps_primary]) > 0)
4657                                         s = "^1You have no more lives left";
4658                                 else
4659                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4660                         }
4661                         else
4662                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4663                         drawInfoMessage(s)
4664
4665                         //show restart countdown:
4666                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4667                                 float countdown;
4668                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4669                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4670                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4671                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4672                                 o_y += fontsize_y;
4673                         }
4674                 }
4675                 if(warmup_stage && !intermission)
4676                 {
4677                         s = "^2Currently in ^1warmup^2 stage!";
4678                         drawInfoMessage(s)
4679                 }
4680
4681                 string blinkcolor;
4682                 if(mod(time, 1) >= 0.5)
4683                         blinkcolor = "^1";
4684                 else
4685                         blinkcolor = "^3";
4686
4687                 if(ready_waiting && !intermission && !spectatee_status)
4688                 {
4689                         if(ready_waiting_for_me)
4690                         {
4691                                 if(warmup_stage)
4692                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4693                                 else
4694                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4695                         }
4696                         else
4697                         {
4698                                 if(warmup_stage)
4699                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4700                                 else
4701                                         s = strcat("^2Waiting for others to ready up...");
4702                         }
4703                         drawInfoMessage(s)
4704                 }
4705                 else if(warmup_stage && !intermission && !spectatee_status)
4706                 {
4707                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4708                         drawInfoMessage(s)
4709                 }
4710
4711                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4712                 {
4713                         float ts_min, ts_max;
4714                         tm = teams.sort_next;
4715                         if (tm)
4716                         {
4717                                 for(; tm.sort_next; tm = tm.sort_next)
4718                                 {
4719                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4720                                                 continue;
4721                                         if(!ts_min) ts_min = tm.team_size;
4722                                         else ts_min = min(ts_min, tm.team_size);
4723                                         if(!ts_max) ts_max = tm.team_size;
4724                                         else ts_max = max(ts_max, tm.team_size);
4725                                 }
4726                                 if ((ts_max - ts_min) > 1)
4727                                 {
4728                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4729                                         tm = GetTeam(myteam, false);
4730                                         if (tm)
4731                                         if (tm.team != COLOR_SPECTATOR)
4732                                         if (tm.team_size == ts_max)
4733                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4734                                         drawInfoMessage(s)
4735                                 }
4736                         }
4737                 }
4738         }
4739         else 
4740         {
4741                 s = "^7Press ^3ESC ^7to show HUD options.";
4742                 drawInfoMessage(s)
4743                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4744                 drawInfoMessage(s)
4745                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4746                 drawInfoMessage(s)
4747                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4748                 drawInfoMessage(s)
4749         }
4750 }
4751
4752 /*
4753 ==================
4754 Main HUD system
4755 ==================
4756 */
4757
4758 void HUD_ShowSpeed(void)
4759 {
4760         vector numsize;
4761         float pos, conversion_factor;
4762         string speed, zspeed, unit;
4763
4764         switch(cvar("cl_showspeed_unit"))
4765         {
4766                 default:
4767                 case 0:
4768                         unit = "";
4769                         conversion_factor = 1.0;
4770                         break;
4771                 case 1:
4772                         unit = " qu/s";
4773                         conversion_factor = 1.0;
4774                         break;
4775                 case 2:
4776                         unit = " m/s";
4777                         conversion_factor = 0.0254;
4778                         break;
4779                 case 3:
4780                         unit = " km/h";
4781                         conversion_factor = 0.0254 * 3.6;
4782                         break;
4783                 case 4:
4784                         unit = " mph";
4785                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4786                         break;
4787                 case 5:
4788                         unit = " knots";
4789                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4790                         break;
4791         }
4792
4793         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4794
4795         numsize_x = numsize_y = cvar("cl_showspeed_size");
4796         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4797
4798         drawfont = hud_bigfont;
4799         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4800
4801         if (cvar("cl_showspeed_z") == 1) {
4802                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4803                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4804         }
4805
4806         drawfont = hud_font;
4807 }
4808
4809 vector acc_prevspeed;
4810 float acc_prevtime;
4811 float acc_avg;
4812
4813 void HUD_ShowAcceleration(void)
4814 {
4815         float acceleration, sz, scale, alpha, f;
4816         vector pos, top, rgb;
4817         top_x = vid_conwidth/2;
4818         top_y = 0;
4819
4820         f = time - acc_prevtime;
4821         if(cvar("cl_showacceleration_z"))
4822                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4823         else
4824                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4825         acc_prevspeed = pmove_vel;
4826         acc_prevtime = time;
4827
4828         f = bound(0, f * 10, 1);
4829         acc_avg = acc_avg * (1 - f) + acceleration * f;
4830         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4831
4832         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4833
4834         sz = cvar("cl_showacceleration_size");
4835         scale = cvar("cl_showacceleration_scale");
4836         alpha = cvar("cl_showacceleration_alpha");
4837         if (cvar("cl_showacceleration_color_custom"))
4838                 rgb = stov(cvar_string("cl_showacceleration_color"));
4839         else {
4840                 rgb = '1 1 1';
4841                 if (acceleration < 0) {
4842                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4843                 } else if (acceleration > 0) {
4844                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4845                 }
4846         }
4847
4848         if (acceleration > 0)
4849                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4850         else if (acceleration < 0)
4851                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4852 }
4853
4854 void HUD_Reset (void)
4855 {
4856         // reset gametype specific icons
4857         if(gametype == GAME_KEYHUNT)
4858                 HUD_Mod_KH_Reset();
4859         else if(gametype == GAME_CTF)
4860                 HUD_Mod_CTF_Reset();
4861 }
4862
4863 #define HUD_DrawPanel(id)\
4864 switch (id) {\
4865         case (HUD_PANEL_RADAR):\
4866                 HUD_Radar(); break;\
4867         case (HUD_PANEL_WEAPONS):\
4868                 HUD_Weapons(); break;\
4869         case (HUD_PANEL_AMMO):\
4870                 HUD_Ammo(); break;\
4871         case (HUD_PANEL_POWERUPS):\
4872                 HUD_Powerups(); break;\
4873         case (HUD_PANEL_HEALTHARMOR):\
4874                 HUD_HealthArmor(); break;\
4875         case (HUD_PANEL_NOTIFY):\
4876                 HUD_Notify(); break;\
4877         case (HUD_PANEL_TIMER):\
4878                 HUD_Timer(); break;\
4879         case (HUD_PANEL_SCORE):\
4880                 HUD_Score(); break;\
4881         case (HUD_PANEL_RACETIMER):\
4882                 HUD_RaceTimer(); break;\
4883         case (HUD_PANEL_VOTE):\
4884                 HUD_VoteWindow(); break;\
4885         case (HUD_PANEL_MODICONS):\
4886                 HUD_ModIcons(); break;\
4887         case (HUD_PANEL_PRESSEDKEYS):\
4888                 HUD_DrawPressedKeys(); break;\
4889         case (HUD_PANEL_CHAT):\
4890                 HUD_Chat(); break;\
4891         case (HUD_PANEL_ENGINEINFO):\
4892                 HUD_EngineInfo(); break;\
4893         case (HUD_PANEL_INFOMESSAGES):\
4894                  HUD_InfoMessages(); break;\
4895 }
4896
4897 void HUD_Main (void)
4898 {
4899         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4900
4901         // global hud alpha fade
4902         if(disable_menu_alphacheck == 1)
4903                 hud_fade_alpha = 1;
4904         else
4905                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4906
4907         if(scoreboard_fade_alpha)
4908                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4909
4910         if(intermission == 2) // no hud during mapvote
4911                 hud_fade_alpha = 0;
4912         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4913                 hud_fade_alpha = 1;
4914
4915         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4916         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4917
4918         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4919         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4920
4921         // Drawing stuff
4922
4923         // HUD configure visible grid
4924         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4925         {
4926                 float i;
4927                 // x-axis
4928                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4929                 {
4930                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4931                 }
4932                 // y-axis
4933                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4934                 {
4935                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4936                 }
4937         }
4938
4939         float f;
4940         vector color;
4941         if((teamplay) && autocvar_hud_dock_color_team) {
4942                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4943                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4944         }
4945         else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4946                 color = '1 0 0' * autocvar_hud_dock_color_team;
4947         }
4948         else if(autocvar_hud_dock_color == "shirt") {
4949                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4950                 color = colormapPaletteColor(floor(f / 16), 0);
4951         }
4952         else if(autocvar_hud_dock_color == "pants") {
4953                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4954                 color = colormapPaletteColor(mod(f, 16), 1);
4955         }
4956         else
4957                 color = stov(autocvar_hud_dock_color);
4958
4959         // draw the dock
4960         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4961         {
4962                 string pic;
4963                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4964                 if(precache_pic(pic) == "") {
4965                         pic = strcat(hud_skin_path, "/dock_medium");
4966                         if(precache_pic(pic) == "") {
4967                                 pic = "gfx/hud/default/dock_medium";
4968                         }
4969                 }
4970                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4971         }
4972
4973         // cache the panel order into the panel_order array
4974         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4975                 if(hud_panelorder_prev)
4976                         strunzone(hud_panelorder_prev);
4977                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4978                 tokenize_console(autocvar__hud_panelorder);
4979                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4980                         panel_order[i] = stof(argv(i));
4981                 }
4982         }
4983         // draw panels in order specified by panel_order array
4984         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4985                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4986                         HUD_DrawPanel(panel_order[i]);
4987         }
4988
4989         // draw chat panel on top if it is maximized
4990         if(autocvar__con_chat_maximized)
4991                 HUD_DrawPanel(HUD_PANEL_CHAT);
4992
4993         // TODO hud_'ify these
4994         if (cvar("cl_showspeed"))
4995                 HUD_ShowSpeed();
4996         if (cvar("cl_showacceleration"))
4997                 HUD_ShowAcceleration();
4998
4999         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5000                 localcmd("cmd selectteam auto; cmd join\n");
5001
5002         hud_configure_prev = autocvar__hud_configure;
5003
5004         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5005                 disable_menu_alphacheck = 0;
5006 }