7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && HUD_WouldDrawScoreboard()) // 24 = height of Scoreboard text
289 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
291 pos = centerprint_start;
292 for (i=0; i<centerprint_num; i = i + 1)
294 ts = centerprint_messages[i];
295 drawfontscale = sz * '1 1 0';
296 drawfont = hud_bigfont;
297 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
300 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
301 pos_y = pos_y + centerprint_fontsize_y;
304 // half height for empty lines looks better
305 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
306 drawfontscale = '1 1 0';
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
313 position_x -= 2 / 3 * strlen(text) * scale_x;
314 drawstring(position, text, scale, rgb, alpha, flag);
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
319 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320 drawstring(position, text, scale, rgb, alpha, flag);
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
332 return strcat(ftos(pos), "th");
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
344 if(histime == 0) // goal hit
348 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
358 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
364 lapstr = strcat(" (-", ftos(lapdelta), "L)");
367 else if(lapdelta < 0)
369 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
373 else if(histime > 0) // anticipation
375 if(mytime >= histime)
376 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
378 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
385 cpname = "Start line";
387 cpname = "Finish line";
389 cpname = strcat("Intermediate ", ftos(cp));
391 cpname = "Finish line";
394 return strcat(col, cpname);
395 else if(hisname == "")
396 return strcat(col, cpname, " (", timestr, ")");
398 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
404 for (i=RANKINGS_CNT-1;i>=0;--i)
405 if(grecordholder[i] == net_name)
417 void HUD_Panel_ExportCfg(string cfgname)
420 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
423 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
430 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
448 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
451 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
456 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
459 // common cvars for all panels
461 for (i = 0; i < HUD_PANEL_NUM; ++i)
465 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
471 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
472 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
473 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
475 case HUD_PANEL_WEAPONS:
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
480 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
481 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
482 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
483 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
486 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
487 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
489 case HUD_PANEL_POWERUPS:
490 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
491 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
492 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
493 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
495 case HUD_PANEL_HEALTHARMOR:
496 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
497 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
499 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
501 case HUD_PANEL_NOTIFY:
502 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
503 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
505 case HUD_PANEL_RADAR:
506 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
509 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
511 case HUD_PANEL_PRESSEDKEYS:
512 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
514 case HUD_PANEL_INFOMESSAGES:
515 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
520 fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
522 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
527 const float hlBorderSize = 4;
528 const string hlBorder = "gfx/hud/default/border_highlighted";
529 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
530 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
532 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
533 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
536 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
539 // draw the background/borders
540 #define HUD_Panel_DrawBg(alpha)\
542 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
543 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
544 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
546 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
553 pic = strcat(hud_skin_path, "/statusbar_vertical");
554 if(precache_pic(pic) == "") {
555 pic = "gfx/hud/default/statusbar_vertical";
557 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
558 if(mySize_y/mySize_x > 2)
559 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
560 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
562 pic = strcat(hud_skin_path, "/statusbar");
563 if(precache_pic(pic) == "") {
564 pic = "gfx/hud/default/statusbar";
566 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
567 if(mySize_x/mySize_y > 2)
568 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
569 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
573 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
579 pic = strcat(hud_skin_path, "/num_leading");
580 if(precache_pic(pic) == "") {
581 pic = "gfx/hud/default/num_leading";
584 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
585 if(mySize_x/mySize_y > 2)
586 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
587 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
590 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
591 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
602 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
603 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
605 for (i = 0; i < HUD_PANEL_NUM; ++i) {
606 if(i == highlightedPanel || !panel_enabled)
609 HUD_Panel_UpdatePosSizeForId(i)
611 panel_pos -= '1 1 0' * panel_bg_border;
612 panel_size += '2 2 0' * panel_bg_border;
614 if(myPos_y + mySize_y < panel_pos_y)
616 if(myPos_y > panel_pos_y + panel_size_y)
619 if(myPos_x + mySize_x < panel_pos_x)
621 if(myPos_x > panel_pos_x + panel_size_x)
624 // OK, there IS a collision.
626 myCenter_x = myPos_x + 0.5 * mySize_x;
627 myCenter_y = myPos_y + 0.5 * mySize_y;
629 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
630 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
632 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
634 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
635 myTarget_x = panel_pos_x - mySize_x;
636 else // push it upwards
637 myTarget_y = panel_pos_y - mySize_y;
639 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
641 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
642 myTarget_x = panel_pos_x + panel_size_x;
643 else // push it upwards
644 myTarget_y = panel_pos_y - mySize_y;
646 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
648 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
649 myTarget_x = panel_pos_x - mySize_x;
650 else // push it downwards
651 myTarget_y = panel_pos_y + panel_size_y;
653 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
655 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
656 myTarget_x = panel_pos_x + panel_size_x;
657 else // push it downwards
658 myTarget_y = panel_pos_y + panel_size_y;
660 if(cvar("hud_configure_checkcollisions_debug"))
661 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
667 void HUD_Panel_SetPos(vector pos)
669 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
673 if(cvar("hud_configure_checkcollisions_debug"))
674 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
676 if(autocvar_hud_configure_grid)
678 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
679 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
682 if(hud_configure_checkcollisions)
683 pos = HUD_Panel_CheckMove(pos, mySize);
685 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
686 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
689 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
691 HUD_Panel_GetName(highlightedPanel);
692 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
695 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
696 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
706 ratio = mySize_x/mySize_y;
708 for (i = 0; i < HUD_PANEL_NUM; ++i) {
709 if(i == highlightedPanel || !panel_enabled)
712 HUD_Panel_UpdatePosSizeForId(i)
714 panel_pos -= '1 1 0' * panel_bg_border;
715 panel_size += '2 2 0' * panel_bg_border;
717 targEndPos = panel_pos + panel_size;
719 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
720 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
723 if (resizeCorner == 1)
725 // check if this panel is on our way
726 if (resizeorigin_x <= panel_pos_x)
728 if (resizeorigin_y <= panel_pos_y)
730 if (targEndPos_x <= resizeorigin_x - mySize_x)
732 if (targEndPos_y <= resizeorigin_y - mySize_y)
735 // there is a collision:
736 // detect which side of the panel we are facing is actually limiting the resizing
737 // (which side the resize direction finds for first) and reduce the size up to there
739 // dist is the distance between resizeorigin and the "analogous" point of the panel
740 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
741 dist_x = resizeorigin_x - targEndPos_x;
742 dist_y = resizeorigin_y - targEndPos_y;
743 if (dist_y <= 0 || dist_x / dist_y > ratio)
744 mySize_x = min(mySize_x, dist_x);
746 mySize_y = min(mySize_y, dist_y);
748 else if (resizeCorner == 2)
750 if (resizeorigin_x >= targEndPos_x)
752 if (resizeorigin_y <= panel_pos_y)
754 if (panel_pos_x >= resizeorigin_x + mySize_x)
756 if (targEndPos_y <= resizeorigin_y - mySize_y)
759 dist_x = panel_pos_x - resizeorigin_x;
760 dist_y = resizeorigin_y - targEndPos_y;
761 if (dist_y <= 0 || dist_x / dist_y > ratio)
762 mySize_x = min(mySize_x, dist_x);
764 mySize_y = min(mySize_y, dist_y);
766 else if (resizeCorner == 3)
768 if (resizeorigin_x <= panel_pos_x)
770 if (resizeorigin_y >= targEndPos_y)
772 if (targEndPos_x <= resizeorigin_x - mySize_x)
774 if (panel_pos_y >= resizeorigin_y + mySize_y)
777 dist_x = resizeorigin_x - targEndPos_x;
778 dist_y = panel_pos_y - resizeorigin_y;
779 if (dist_y <= 0 || dist_x / dist_y > ratio)
780 mySize_x = min(mySize_x, dist_x);
782 mySize_y = min(mySize_y, dist_y);
784 else if (resizeCorner == 4)
786 if (resizeorigin_x >= targEndPos_x)
788 if (resizeorigin_y >= targEndPos_y)
790 if (panel_pos_x >= resizeorigin_x + mySize_x)
792 if (panel_pos_y >= resizeorigin_y + mySize_y)
795 dist_x = panel_pos_x - resizeorigin_x;
796 dist_y = panel_pos_y - resizeorigin_y;
797 if (dist_y <= 0 || dist_x / dist_y > ratio)
798 mySize_x = min(mySize_x, dist_x);
800 mySize_y = min(mySize_y, dist_y);
802 if(cvar("hud_configure_checkcollisions_debug"))
803 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
809 void HUD_Panel_SetPosSize(vector mySize)
811 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
813 resizeorigin = panel_click_resizeorigin;
816 // minimum panel size cap
817 mySize_x = max(0.025 * vid_conwidth, mySize_x);
818 mySize_y = max(0.025 * vid_conheight, mySize_y);
820 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
822 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
823 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
826 // collision testing|
827 // -----------------+
829 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
830 if(resizeCorner == 1) {
831 myPos_x = resizeorigin_x - mySize_x;
832 myPos_y = resizeorigin_y - mySize_y;
833 } else if(resizeCorner == 2) {
834 myPos_x = resizeorigin_x;
835 myPos_y = resizeorigin_y - mySize_y;
836 } else if(resizeCorner == 3) {
837 myPos_x = resizeorigin_x - mySize_x;
838 myPos_y = resizeorigin_y;
839 } else { // resizeCorner == 4
840 myPos_x = resizeorigin_x;
841 myPos_y = resizeorigin_y;
844 // left/top screen edges
846 mySize_x = mySize_x + myPos_x;
848 mySize_y = mySize_y + myPos_y;
850 // bottom/right screen edges
851 if(myPos_x + mySize_x > vid_conwidth)
852 mySize_x = vid_conwidth - myPos_x;
853 if(myPos_y + mySize_y > vid_conheight)
854 mySize_y = vid_conheight - myPos_y;
856 if(cvar("hud_configure_checkcollisions_debug"))
857 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
859 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
860 if(autocvar_hud_configure_grid)
862 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
863 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
866 if(hud_configure_checkcollisions)
867 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
869 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
870 mySize_x = max(0.025 * vid_conwidth, mySize_x);
871 mySize_y = max(0.025 * vid_conheight, mySize_y);
873 // do another pos check, as size might have changed by now
874 if(resizeCorner == 1) {
875 myPos_x = resizeorigin_x - mySize_x;
876 myPos_y = resizeorigin_y - mySize_y;
877 } else if(resizeCorner == 2) {
878 myPos_x = resizeorigin_x;
879 myPos_y = resizeorigin_y - mySize_y;
880 } else if(resizeCorner == 3) {
881 myPos_x = resizeorigin_x - mySize_x;
882 myPos_y = resizeorigin_y;
883 } else { // resizeCorner == 4
884 myPos_x = resizeorigin_x;
885 myPos_y = resizeorigin_y;
888 if(cvar("hud_configure_checkcollisions_debug"))
889 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
891 HUD_Panel_GetName(highlightedPanel);
893 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
894 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
896 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
897 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
901 float prevMouseClicked; // previous state
902 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
903 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
906 float menu_enabled_time;
907 float pressed_key_time;
908 void HUD_Panel_Arrow_Action(float nPrimary)
910 if (highlightedPanel_prev == -1 || mouseClicked)
913 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
916 if(autocvar_hud_configure_grid)
918 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
920 if (hudShiftState & S_SHIFT)
921 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
923 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
927 if (hudShiftState & S_SHIFT)
928 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
930 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
935 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
936 step = vid_conheight;
939 if (hudShiftState & S_SHIFT)
940 step = (step / 256); // more precision
942 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
945 highlightedPanel = highlightedPanel_prev;
947 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
949 vector prev_pos, prev_size;
950 prev_pos = panel_pos;
951 prev_size = panel_size;
953 if (hudShiftState & S_ALT) // resize
955 highlightedAction = 1;
956 if(nPrimary == K_UPARROW)
958 else if(nPrimary == K_RIGHTARROW)
960 else if(nPrimary == K_LEFTARROW)
962 else // if(nPrimary == K_DOWNARROW)
965 // ctrl+arrow reduces the size, instead of increasing it
966 // Note that ctrl disables collisions check too, but it's fine
967 // since we don't collide with anything reducing the size
968 if (hudShiftState & S_CTRL) {
970 resizeCorner = 5 - resizeCorner;
975 panel_click_resizeorigin = panel_pos;
976 if(resizeCorner == 1) {
977 panel_click_resizeorigin += mySize;
979 } else if(resizeCorner == 2) {
980 panel_click_resizeorigin_y += mySize_y;
982 } else if(resizeCorner == 3) {
983 panel_click_resizeorigin_x += mySize_x;
985 } else { // resizeCorner == 4
988 HUD_Panel_SetPosSize(mySize);
992 highlightedAction = 2;
995 if(nPrimary == K_UPARROW)
997 else if(nPrimary == K_DOWNARROW)
999 else if(nPrimary == K_LEFTARROW)
1001 else // if(nPrimary == K_RIGHTARROW)
1004 HUD_Panel_SetPos(pos);
1007 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1009 if (prev_pos != panel_pos || prev_size != panel_size)
1012 panel_pos_backup = prev_pos;
1013 panel_size_backup = prev_size;
1014 highlightedPanel_backup = highlightedPanel;
1018 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1020 if(!autocvar__hud_configure)
1023 // allow console bind to work
1026 con_keys = findkeysforcommand("toggleconsole");
1027 keys = tokenize(con_keys);
1029 float hit_con_bind, i;
1030 for (i = 0; i < keys; ++i)
1032 if(nPrimary == stof(argv(i)))
1036 if(bInputType == 0) {
1037 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1038 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1039 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1041 else if(bInputType == 1) {
1042 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1043 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1044 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1047 if(nPrimary == K_MOUSE1)
1049 if(bInputType == 0) { // key pressed
1053 else if(bInputType == 1) {// key released
1058 else if(nPrimary == K_ESCAPE)
1060 if (bInputType == 1)
1062 disable_menu_alphacheck = 1;
1064 menu_enabled_time = time;
1065 localcmd("menu_showhudexit\n");
1067 else if(hudShiftState & S_CTRL)
1072 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1074 if (bInputType == 1)
1077 if (highlightedPanel_prev != -1)
1078 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1080 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1082 if(nPrimary == 'c') // copy highlighted panel size
1084 if (bInputType == 1)
1087 if (highlightedPanel_prev != -1)
1089 panel_size_copied = panel_size;
1090 highlightedPanel_copied = highlightedPanel_prev;
1093 else if(nPrimary == 'v') // past copied size on the highlighted panel
1095 if (bInputType == 1)
1098 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1101 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1103 // reduce size if it'd go beyond screen boundaries
1104 vector tmp_size = panel_size_copied;
1105 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1106 tmp_size_x = vid_conwidth - panel_pos_x;
1107 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1108 tmp_size_y = vid_conheight - panel_pos_y;
1110 if (panel_size == tmp_size)
1114 panel_pos_backup = panel_pos;
1115 panel_size_backup = panel_size;
1116 highlightedPanel_backup = highlightedPanel_prev;
1119 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1120 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1122 else if(nPrimary == 'z') // undo last action
1124 if (bInputType == 1)
1126 //restore previous values
1127 if (highlightedPanel_backup != -1)
1129 HUD_Panel_GetName(highlightedPanel_backup)
1131 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1132 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1133 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1134 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1135 highlightedPanel_backup = -1;
1139 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1141 if (bInputType == 1)
1143 pressed_key_time = 0;
1146 else if (pressed_key_time == 0)
1147 pressed_key_time = time;
1149 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1151 else if(hit_con_bind)
1154 return true; // Suppress ALL other input
1157 float HUD_Panel_HighlightCheck()
1163 while(j <= HUD_PANEL_NUM)
1168 HUD_Panel_UpdatePosSizeForId(i)
1170 panelPos = panel_pos;
1171 panelSize = panel_size;
1172 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1175 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1179 // resize from topleft border
1180 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1184 // resize from topright border
1185 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1189 // resize from bottomleft border
1190 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1194 // resize from bottomright border
1195 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1203 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1204 void HUD_Panel_FirstInDrawQ(float id)
1207 var float place = -1;
1208 // find out where in the array our current id is, save into place
1209 for(i = 0; i < HUD_PANEL_NUM; ++i)
1211 if(panel_order[i] == id)
1217 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1219 place = HUD_PANEL_NUM - 1;
1221 // move all ids up by one step in the array until "place"
1222 for(i = place; i > 0; --i)
1224 panel_order[i] = panel_order[i-1];
1226 // now save the new top id
1227 panel_order[0] = id;
1229 // let's save them into the cvar by some strcat trickery
1231 for(i = 0; i < HUD_PANEL_NUM; ++i)
1233 s = strcat(s, ftos(panel_order[i]), " ");
1235 cvar_set("_hud_panelorder", s);
1236 if(hud_panelorder_prev)
1237 strunzone(hud_panelorder_prev);
1238 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1241 void HUD_Panel_Highlight()
1247 while(j <= HUD_PANEL_NUM)
1252 HUD_Panel_UpdatePosSizeForId(i)
1254 panelPos = panel_pos;
1255 panelSize = panel_size;
1256 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1259 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1261 highlightedPanel = i;
1262 HUD_Panel_FirstInDrawQ(i);
1263 highlightedAction = 1;
1264 panel_click_distance = mousepos - panelPos;
1267 // resize from topleft border
1268 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1270 highlightedPanel = i;
1271 HUD_Panel_FirstInDrawQ(i);
1272 highlightedAction = 2;
1274 panel_click_distance = mousepos - panelPos;
1275 panel_click_resizeorigin = panelPos + panelSize;
1278 // resize from topright border
1279 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1281 highlightedPanel = i;
1282 HUD_Panel_FirstInDrawQ(i);
1283 highlightedAction = 2;
1285 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1286 panel_click_distance_y = mousepos_y - panelPos_y;
1287 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1290 // resize from bottomleft border
1291 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1293 highlightedPanel = i;
1294 HUD_Panel_FirstInDrawQ(i);
1295 highlightedAction = 2;
1297 panel_click_distance_x = mousepos_x - panelPos_x;
1298 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1299 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1302 // resize from bottomright border
1303 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1305 highlightedPanel = i;
1306 HUD_Panel_FirstInDrawQ(i);
1307 highlightedAction = 2;
1309 panel_click_distance = panelSize - mousepos + panelPos;
1310 panel_click_resizeorigin = panelPos;
1315 highlightedPanel_prev = -1;
1320 float highlightcheck;
1321 vector prev_pos, prev_size;
1322 void HUD_Panel_Mouse()
1324 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1325 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1326 disable_menu_alphacheck = 0;
1327 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1331 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1332 print("Highlighted: ", ftos(highlightedPanel), "\n");
1333 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1336 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1337 highlightedPanel = -1;
1338 highlightedAction = 0;
1340 if(highlightedPanel != -1)
1341 highlightedPanel_prev = highlightedPanel;
1343 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1345 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1346 mousepos_y = bound(0, mousepos_y, vid_conheight);
1350 if(prevMouseClicked == 0)
1352 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1353 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1354 prev_pos = panel_pos;
1355 prev_size = panel_size;
1358 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1360 if (prev_pos != panel_pos || prev_size != panel_size)
1362 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1364 panel_pos_backup = prev_pos;
1365 panel_size_backup = prev_size;
1366 highlightedPanel_backup = highlightedPanel;
1369 // in case the clicked panel is inside another panel and we aren't
1370 // moving it, avoid the immediate "fix" of its position/size
1371 // (often unwanted and hateful) by disabling collisions check
1372 hud_configure_checkcollisions = false;
1374 if(highlightedAction == 1)
1375 HUD_Panel_SetPos(mousepos - panel_click_distance);
1376 else if(highlightedAction == 2)
1379 if(resizeCorner == 1) {
1380 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1381 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1382 } else if(resizeCorner == 2) {
1383 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1384 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1385 } else if(resizeCorner == 3) {
1386 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1387 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1388 } else { // resizeCorner == 4
1389 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1390 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1392 HUD_Panel_SetPosSize(mySize);
1395 // doubleclick check
1396 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1398 mouseClicked = 0; // to prevent spam, I guess.
1399 disable_menu_alphacheck = 2;
1401 menu_enabled_time = time;
1402 HUD_Panel_GetName(highlightedPanel)
1403 localcmd("menu_showhudoptions ", panel_name, "\n");
1406 if(prevMouseClicked == 0)
1408 prevMouseClickedTime = time;
1409 prevMouseClickedPos = mousepos;
1414 highlightcheck = HUD_Panel_HighlightCheck();
1416 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1419 cursorsize = '32 32 0';
1421 if(highlightcheck == 0)
1422 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1423 else if(highlightcheck == 1)
1424 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1425 else if(highlightcheck == 2)
1426 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1428 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1430 prevMouseClicked = mouseClicked;
1433 // Weapon icons (#0)
1435 float weaponspace[10];
1436 #define HUD_Weapons_Clear()\
1438 for(idx = 0; idx < 10; ++idx)\
1439 weaponspace[idx] = 0;
1441 entity weaponorder[WEP_MAXCOUNT];
1442 void weaponorder_swap(float i, float j, entity pass)
1446 weaponorder[i] = weaponorder[j];
1450 string weaponorder_cmp_str_save;
1451 string weaponorder_cmp_str;
1452 float weaponorder_cmp(float i, float j, entity pass)
1455 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1456 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1457 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1460 float GetAmmoStat(float i)
1464 case 0: return STAT_SHELLS;
1465 case 1: return STAT_NAILS;
1466 case 2: return STAT_ROCKETS;
1467 case 3: return STAT_CELLS;
1468 case 4: return STAT_FUEL;
1473 float GetAmmoTypeForWep(float i)
1477 case WEP_SHOTGUN: return 0;
1478 case WEP_UZI: return 1;
1479 case WEP_CAMPINGRIFLE: return 1;
1480 case WEP_GRENADE_LAUNCHER: return 2;
1481 case WEP_ELECTRO: return 3;
1482 case WEP_CRYLINK: return 3;
1483 case WEP_HLAC: return 3;
1484 case WEP_MINSTANEX: return 3;
1485 case WEP_NEX: return 3;
1486 case WEP_HAGAR: return 2;
1487 case WEP_ROCKET_LAUNCHER: return 2;
1488 case WEP_SEEKER: return 2;
1489 case WEP_FIREBALL: return 4;
1490 case WEP_HOOK: return 3;
1495 void HUD_Weapons(void)
1497 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1500 float timeout = cvar("hud_panel_weapons_timeout");
1501 float timeout_effect_length, timein_effect_length;
1502 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1504 timeout_effect_length = 0;
1505 timein_effect_length = 0;
1509 timeout_effect_length = 0.75;
1510 timein_effect_length = 0.375;
1513 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1515 weaponprevtime = time;
1519 active_panel = HUD_PANEL_WEAPONS;
1520 HUD_Panel_UpdateCvars(weapons);
1522 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1524 float f = (time - (weapontime + timeout)) / timeout_effect_length;
1525 if (cvar("hud_panel_weapons_timeout_effect"))
1527 panel_bg_alpha *= (1 - f);
1528 panel_fg_alpha *= (1 - f);
1530 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1532 f *= f; // for a cooler movement
1534 center_x = panel_pos_x + panel_size_x/2;
1535 center_y = panel_pos_y + panel_size_y/2;
1536 float screen_ar = vid_conwidth/vid_conheight;
1537 if (center_x/center_y < screen_ar) //bottom left
1539 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1540 panel_pos_y += f * (vid_conheight - panel_pos_y);
1542 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1546 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1547 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1549 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1552 weaponprevtime = time - (1 - f) * timein_effect_length;
1554 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1556 float f = (time - weaponprevtime) / timein_effect_length;
1557 if (cvar("hud_panel_weapons_timeout_effect"))
1559 panel_bg_alpha *= (f);
1560 panel_fg_alpha *= (f);
1562 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1564 f *= f; // for a cooler movement
1567 center_x = panel_pos_x + panel_size_x/2;
1568 center_y = panel_pos_y + panel_size_y/2;
1569 float screen_ar = vid_conwidth/vid_conheight;
1570 if (center_x/center_y < screen_ar) //bottom left
1572 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1573 panel_pos_y += f * (vid_conheight - panel_pos_y);
1575 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1579 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1580 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1582 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1587 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1589 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1591 self = get_weaponinfo(i);
1592 if(self.impulse >= 0)
1596 // TODO make this configurable
1597 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1599 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1601 if(weaponorder_cmp_str_save)
1602 strunzone(weaponorder_cmp_str_save);
1603 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1605 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1607 self = get_weaponinfo(i);
1608 if(self.impulse >= 0)
1610 weaponorder[weapon_cnt] = self;
1614 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1617 HUD_Panel_DrawBg(1);
1618 if(panel_bg_padding)
1620 panel_pos += '1 1 0' * panel_bg_padding;
1621 panel_size -= '2 2 0' * panel_bg_padding;
1625 weapon_stats = getstati(STAT_DAMAGE_HITS);
1626 weapon_number = weapon_stats & 63;
1627 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1629 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1630 weapon_number = weapon_stats & 63;
1631 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1633 if(cvar_or("hud_panel_weapons_fade", 1))
1635 fade = 3.2 - 2 * (time - weapontime);
1636 fade = bound(0.7, fade, 1);
1641 HUD_Weapons_Clear();
1643 float rows, columns;
1644 rows = panel_size_y/panel_size_x;
1645 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1647 columns = ceil(WEP_COUNT/rows);
1650 float a, type, fullammo;
1652 when = autocvar_hud_panel_weapons_complainbubble_time;
1654 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1660 for(i = 0; i < weapon_cnt; ++i)
1662 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1663 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1665 self = weaponorder[i];
1666 weapid = self.impulse;
1668 // draw background behind currently selected weapon
1669 if(self.weapon == activeweapon)
1670 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1672 // draw the weapon accuracy
1675 float weapon_hit, weapon_damage;
1676 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1679 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1680 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1683 // find the max level lower than weapon_stats
1686 while ( j && weapon_stats < acc_lev[j] )
1689 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1691 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1692 color = acc_color(j);
1693 color = color + factor * (acc_color(j+1) - color);
1696 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1699 // draw the weapon icon
1700 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1702 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1704 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1705 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1706 else if(autocvar_hud_panel_weapons_label == 2) // bind
1707 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1709 // draw ammo status bar
1710 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1713 type = GetAmmoTypeForWep(weapid);
1715 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1720 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1721 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1722 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1723 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1724 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1725 default: fullammo = 60;
1730 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1732 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1733 barsize_y = wpnsize_y;
1735 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1736 barpos_y = wpnpos_y;
1740 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1741 barsize_x = wpnsize_x;
1743 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1744 barpos_x = wpnpos_x;
1750 barsize_x * bound(0, a/fullammo, 1),
1752 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1753 drawresetcliparea();
1758 // draw a "ghost weapon icon" if you don't have the weapon
1761 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1764 // draw the complain message
1765 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1769 if(complain_weapon_time + when > time)
1772 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1776 if(complain_weapon_time + when > time)
1783 if(complain_weapon_type == 0) {
1785 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1787 else if(complain_weapon_type == 1) {
1789 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1793 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1795 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1796 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1812 float GetAmmoItemCode(float i)
1816 case 0: return IT_SHELLS;
1817 case 1: return IT_NAILS;
1818 case 2: return IT_ROCKETS;
1819 case 3: return IT_CELLS;
1820 case 4: return IT_FUEL;
1825 string GetAmmoPicture(float i)
1829 case 0: return "ammo_shells";
1830 case 1: return "ammo_bullets";
1831 case 2: return "ammo_rockets";
1832 case 3: return "ammo_cells";
1833 case 4: return "ammo_fuel";
1838 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1841 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1842 if(autocvar__hud_configure)
1852 if(currently_selected)
1857 vector newSize, newPos;
1858 if(mySize_x/mySize_y > 3)
1860 newSize_x = 3 * mySize_y;
1861 newSize_y = mySize_y;
1863 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1868 newSize_y = 1/3 * mySize_x;
1869 newSize_x = mySize_x;
1871 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1875 vector picpos, numpos;
1876 if(autocvar_hud_panel_ammo_iconalign)
1879 picpos = newPos + eX * 2 * newSize_y;
1883 numpos = newPos + eX * newSize_y;
1887 if (currently_selected)
1888 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1890 drawfont = hud_bigfont;
1892 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1893 else // "ghost" ammo count
1894 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1895 drawfont = hud_font;
1897 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1898 else // "ghost" ammo icon
1899 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1904 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1907 active_panel = HUD_PANEL_AMMO;
1908 HUD_Panel_UpdateCvars(ammo);
1909 float i, currently_selected;
1913 mySize = panel_size;
1915 HUD_Panel_DrawBg(1);
1916 if(panel_bg_padding)
1918 pos += '1 1 0' * panel_bg_padding;
1919 mySize -= '2 2 0' * panel_bg_padding;
1922 float rows, columns;
1923 rows = mySize_y/mySize_x;
1924 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1925 // ^^^ ammo item aspect goes here
1927 columns = ceil(AMMO_COUNT/rows);
1931 for (i = 0; i < AMMO_COUNT; ++i) {
1932 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1933 if(autocvar_hud_panel_ammo_onlycurrent) {
1934 if(autocvar__hud_configure)
1936 if (currently_selected || autocvar__hud_configure)
1938 DrawAmmoItem(pos, mySize, i, currently_selected);
1942 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1947 column = column + 1;
1953 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1955 vector newSize, newPos;
1956 if(mySize_x/mySize_y > 3)
1958 newSize_x = 3 * mySize_y;
1959 newSize_y = mySize_y;
1961 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1966 newSize_y = 1/3 * mySize_x;
1967 newSize_x = mySize_x;
1969 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1973 vector picpos, numpos;
1976 if(iconalign == 1 || iconalign == 3) // right align
1979 picpos = newPos + eX * 2 * newSize_y;
1983 numpos = newPos + eX * newSize_y;
1989 if(iconalign == 0 || iconalign == 3) // left align
1991 numpos = newPos + eX * newSize_y;
1997 picpos = newPos + eX * 2 * newSize_y;
2001 drawfont = hud_bigfont;
2002 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2003 drawfont = hud_font;
2004 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2007 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2010 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2012 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2017 void HUD_Powerups(void) {
2018 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2021 active_panel = HUD_PANEL_POWERUPS;
2022 HUD_Panel_UpdateCvars(powerups);
2024 stat_items = getstati(STAT_ITEMS);
2026 if(!autocvar__hud_configure)
2028 if not(stat_items & IT_STRENGTH)
2029 if not(stat_items & IT_INVINCIBLE)
2032 if (getstati(STAT_HEALTH) <= 0)
2038 mySize = panel_size;
2040 float strength_time, shield_time;
2041 if(autocvar__hud_configure)
2048 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2049 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2052 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2053 if(panel_bg_padding)
2055 pos += '1 1 0' * panel_bg_padding;
2056 mySize -= '2 2 0' * panel_bg_padding;
2059 vector barpos, barsize;
2063 string leftname, rightname;
2064 float leftcnt, rightcnt;
2065 float leftexact, rightexact;
2066 if (autocvar_hud_panel_powerups_flip) {
2067 leftname = "strength";
2068 leftcnt = ceil(strength_time);
2069 leftexact = strength_time;
2071 rightname = "shield";
2072 rightcnt = ceil(shield_time);
2073 rightexact = shield_time;
2075 leftname = "shield";
2076 leftcnt = ceil(shield_time);
2077 leftexact = shield_time;
2079 rightname = "strength";
2080 rightcnt = ceil(strength_time);
2081 rightexact = strength_time;
2084 drawfont = hud_bigfont;
2085 if (mySize_x/mySize_y > 4)
2089 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2090 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2091 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2092 } else { // left align
2094 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2097 if(autocvar_hud_panel_powerups_progressbar)
2099 HUD_Panel_GetProgressBarColor(leftname)
2100 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2103 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2105 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2110 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2111 barpos = pos + eX * 0.5 * mySize_x;
2112 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2113 } else { // right align
2114 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2115 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2118 if(autocvar_hud_panel_powerups_progressbar)
2120 HUD_Panel_GetProgressBarColor(rightname)
2121 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2124 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2126 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2129 else if (mySize_x/mySize_y > 1.5)
2133 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2134 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2135 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2136 } else { // left align
2138 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2141 if(autocvar_hud_panel_powerups_progressbar)
2143 HUD_Panel_GetProgressBarColor(leftname)
2144 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2147 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2149 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2154 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2155 barpos = pos + eY * 0.5 * mySize_y;
2156 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2157 } else { // right align
2158 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2159 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2162 if(autocvar_hud_panel_powerups_progressbar)
2164 HUD_Panel_GetProgressBarColor(rightname)
2165 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2168 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2170 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2177 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2178 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2179 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2180 } else { // up align
2182 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2185 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2186 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2187 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2188 } else { // up align
2189 picpos = pos + eX * 0.05 * mySize_x;
2190 numpos = pos + eY * 0.4 * mySize_x;
2193 if(autocvar_hud_panel_powerups_progressbar)
2195 HUD_Panel_GetProgressBarColor(leftname)
2196 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2199 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2201 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2202 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2207 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2208 barpos = pos + eX * 0.5 * mySize_x;
2209 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2210 } else { // down align
2211 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2212 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2215 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2216 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2217 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2218 } else { // down align
2219 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2220 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2223 if(autocvar_hud_panel_powerups_progressbar)
2225 HUD_Panel_GetProgressBarColor(rightname)
2226 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2229 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2231 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2232 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2235 drawfont = hud_font;
2238 // Health/armor (#3)
2240 void HUD_HealthArmor(void)
2242 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2245 active_panel = HUD_PANEL_HEALTHARMOR;
2246 HUD_Panel_UpdateCvars(healtharmor);
2249 mySize = panel_size;
2251 HUD_Panel_DrawBg(1);
2252 if(panel_bg_padding)
2254 pos += '1 1 0' * panel_bg_padding;
2255 mySize -= '2 2 0' * panel_bg_padding;
2258 float armor, health;
2259 armor = getstati(STAT_ARMOR);
2260 health = getstati(STAT_HEALTH);
2263 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2265 if(autocvar__hud_configure)
2275 vector barpos, barsize;
2279 drawfont = hud_bigfont;
2280 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2283 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2288 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2289 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2290 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2291 } else { // left align
2293 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2297 if(v_z) // NOT fully armored
2299 biggercount = "health";
2300 if(autocvar_hud_panel_healtharmor_progressbar)
2302 HUD_Panel_GetProgressBarColor("health")
2303 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2306 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2310 biggercount = "armor";
2311 if(autocvar_hud_panel_healtharmor_progressbar)
2313 HUD_Panel_GetProgressBarColor("armor")
2314 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2317 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2319 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2324 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2325 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2326 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2329 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2331 HUD_Panel_GetProgressBarColor("fuel")
2332 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2337 string leftname, rightname;
2338 float leftcnt, rightcnt;
2339 float leftactive, rightactive;
2340 float leftalpha, rightalpha;
2341 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2346 leftalpha = min((armor+10)/55, 1);
2348 rightname = "health";
2353 leftname = "health";
2358 rightname = "armor";
2362 rightalpha = min((armor+10)/55, 1);
2365 if (mySize_x/mySize_y > 4)
2369 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2370 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2371 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2372 } else { // left align
2374 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2377 if(autocvar_hud_panel_healtharmor_progressbar)
2379 HUD_Panel_GetProgressBarColor(leftname)
2380 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2382 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2387 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2388 barpos = pos + eX * 0.5 * mySize_x;
2389 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2390 } else { // right align
2391 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2392 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2395 if(autocvar_hud_panel_healtharmor_progressbar)
2397 HUD_Panel_GetProgressBarColor(rightname)
2398 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2400 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2405 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2406 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2407 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2410 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2412 HUD_Panel_GetProgressBarColor("fuel")
2413 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2416 else if (mySize_x/mySize_y > 1.5)
2420 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2421 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2422 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2423 } else { // left align
2425 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2428 if(autocvar_hud_panel_healtharmor_progressbar)
2430 HUD_Panel_GetProgressBarColor(leftname)
2431 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2433 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2438 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2439 barpos = pos + eY * 0.5 * mySize_y;
2440 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2441 } else { // right align
2442 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2443 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2446 if(autocvar_hud_panel_healtharmor_progressbar)
2448 HUD_Panel_GetProgressBarColor(rightname)
2449 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2451 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2456 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2457 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2458 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2461 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2463 HUD_Panel_GetProgressBarColor("fuel")
2464 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2471 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2472 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2473 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2474 } else { // up align
2476 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2479 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2480 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2481 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2482 } else { // up align
2483 picpos = pos + eX * 0.05 * mySize_x;
2484 numpos = pos + eY * 0.4 * mySize_x;
2487 if(autocvar_hud_panel_healtharmor_progressbar)
2489 HUD_Panel_GetProgressBarColor(leftname)
2490 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2492 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2493 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2498 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2499 barpos = pos + eX * 0.5 * mySize_x;
2500 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2501 } else { // down align
2502 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2503 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2506 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2507 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2508 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2509 } else { // down align
2510 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2511 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2514 if(autocvar_hud_panel_healtharmor_progressbar)
2516 HUD_Panel_GetProgressBarColor(rightname)
2517 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2519 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2520 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2525 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2527 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2529 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2530 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2532 HUD_Panel_GetProgressBarColor("fuel")
2533 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2537 drawfont = hud_font;
2540 // Notification area (#4)
2543 string Weapon_SuicideMessage(float deathtype)
2545 w_deathtype = deathtype;
2546 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2547 return w_deathtypestring;
2550 string Weapon_KillMessage(float deathtype)
2552 w_deathtype = deathtype;
2553 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2554 return w_deathtypestring;
2557 float killnotify_times[10];
2558 float killnotify_deathtype[10];
2559 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2560 string killnotify_attackers[10];
2561 string killnotify_victims[10];
2562 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2565 for (i = 9; i > 0; --i) {
2566 killnotify_times[i] = killnotify_times[i-1];
2567 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2568 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2569 if(killnotify_attackers[i])
2570 strunzone(killnotify_attackers[i]);
2571 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2572 if(killnotify_victims[i])
2573 strunzone(killnotify_victims[i]);
2574 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2576 killnotify_times[0] = time;
2577 killnotify_deathtype[0] = wpn;
2578 killnotify_actiontype[0] = actiontype;
2579 if(killnotify_attackers[0])
2580 strunzone(killnotify_attackers[0]);
2581 killnotify_attackers[0] = strzone(attacker);
2582 if(killnotify_victims[0])
2583 strunzone(killnotify_victims[0]);
2584 killnotify_victims[0] = strzone(victim);
2587 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2590 float alsoprint, gentle;
2591 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2592 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2594 if(msg == MSG_SUICIDE) {
2595 w = DEATH_WEAPONOF(type);
2597 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2599 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2600 } else if (type == DEATH_KILL) {
2601 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2603 print ("^1",s1, "^1 couldn't take it anymore\n");
2604 } else if (type == DEATH_ROT) {
2605 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2607 print ("^1",s1, "^1 died\n");
2608 } else if (type == DEATH_NOAMMO) {
2609 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2611 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2612 } else if (type == DEATH_CAMP) {
2613 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2615 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2616 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2617 HUD_KillNotify_Push(s1, "", 0, type);
2619 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2620 } else if (type == DEATH_CHEAT) {
2621 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2623 print ("^1",s1, "^1 unfairly eliminated themself\n");
2624 } else if (type == DEATH_FIRE) {
2625 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2627 print ("^1",s1, "^1 burned to death\n");
2628 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2629 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2631 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2634 if (stof(s2) > 2) // killcount > 2
2635 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2636 } else if(msg == MSG_KILL) {
2637 w = DEATH_WEAPONOF(type);
2639 HUD_KillNotify_Push(s1, s2, 1, type);
2641 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2643 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2644 HUD_KillNotify_Push(s1, s2, 1, type);
2648 print ("^1", s1, "^1 took action against a team mate\n");
2650 print ("^1", s1, "^1 mows down a team mate\n");
2653 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2655 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2657 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2659 else if (stof(s2) > 2) {
2661 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2663 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2666 else if(type == KILL_FIRST_BLOOD)
2667 print("^1",s1, "^1 drew first blood", "\n");
2669 else if (type == DEATH_TELEFRAG) {
2670 HUD_KillNotify_Push(s2, s1, 1, DEATH_TELEFRAG);
2672 print ("^1",s1, "^1 tried to occupy ", s2, "^1's teleport destination space\n");
2674 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2676 else if (type == DEATH_DROWN) {
2677 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2679 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2681 else if (type == DEATH_SLIME) {
2682 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2684 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2686 else if (type == DEATH_LAVA) {
2687 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2689 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2691 else if (type == DEATH_FALL) {
2692 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2694 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2696 else if (type == DEATH_SHOOTING_STAR) {
2697 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2699 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2701 else if (type == DEATH_SWAMP) {
2702 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2704 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2706 else if (type == DEATH_HURTTRIGGER)
2708 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2710 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2711 } else if(type == DEATH_SBCRUSH) {
2712 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2714 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2715 } else if(type == DEATH_SBMINIGUN) {
2716 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2718 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2719 } else if(type == DEATH_SBROCKET) {
2720 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2722 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2723 } else if(type == DEATH_SBBLOWUP) {
2724 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2726 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2727 } else if(type == DEATH_WAKIGUN) {
2728 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2730 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2731 } else if(type == DEATH_WAKIROCKET) {
2732 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2734 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2735 } else if(type == DEATH_WAKIBLOWUP) {
2736 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2738 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2739 } else if(type == DEATH_TURRET) {
2740 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2742 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2743 } else if(type == DEATH_TOUCHEXPLODE) {
2744 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2746 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2747 } else if(type == DEATH_CHEAT) {
2748 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2750 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2751 } else if (type == DEATH_FIRE) {
2752 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2754 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2755 } else if (type == DEATH_CUSTOM) {
2756 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2758 print ("^1",s1, "^1 ", s2, "\n");
2760 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2762 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2764 } else if(msg == MSG_SPREE) {
2765 if(type == KILL_END_SPREE) {
2767 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2769 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2770 } else if(type == KILL_SPREE) {
2772 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2774 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2775 } else if(type == KILL_SPREE_3) {
2777 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2779 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2780 } else if(type == KILL_SPREE_5) {
2782 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2784 print (s1,"^7 unleashes ^1RAGE\n");
2785 } else if(type == KILL_SPREE_10) {
2787 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2789 print (s1,"^7 starts the ^1MASSACRE!\n");
2790 } else if(type == KILL_SPREE_15) {
2792 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2794 print (s1,"^7 executes ^1MAYHEM!\n");
2795 } else if(type == KILL_SPREE_20) {
2797 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2799 print (s1,"^7 is a ^1BERSERKER!\n");
2800 } else if(type == KILL_SPREE_25) {
2802 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2804 print (s1,"^7 inflicts ^1CARNAGE!\n");
2805 } else if(type == KILL_SPREE_30) {
2807 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2809 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2811 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2812 if (type == DEATH_DROWN) {
2813 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2817 print ("^1",s1, "^1 was in the water for too long\n");
2819 print ("^1",s1, "^1 drowned\n");
2821 } else if (type == DEATH_SLIME) {
2822 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2824 print ("^1",s1, "^1 was slimed\n");
2825 } else if (type == DEATH_LAVA) {
2826 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2830 print ("^1",s1, "^1 found a hot place\n");
2832 print ("^1",s1, "^1 turned into hot slag\n");
2834 } else if (type == DEATH_FALL) {
2835 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2839 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2841 print ("^1",s1, "^1 hit the ground with a crunch\n");
2843 } else if (type == DEATH_SHOOTING_STAR) {
2844 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2846 print ("^1",s1, "^1 became a shooting star\n");
2847 } else if (type == DEATH_SWAMP) {
2848 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2852 print ("^1",s1, "^1 discovered a swamp\n");
2854 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2856 } else if(type == DEATH_TURRET) {
2857 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2859 print ("^1",s1, "^1 was mowed down by a turret \n");
2860 } else if (type == DEATH_CUSTOM) {
2861 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2863 print ("^1",s1, "^1 ", s2, "\n");
2864 } else if (type == DEATH_HURTTRIGGER) {
2865 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2867 print ("^1",s1, "^1 was in the wrong place\n");
2868 } else if(type == DEATH_TOUCHEXPLODE) {
2869 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2871 print ("^1",s1, "^1 died in an accident\n");
2872 } else if(type == DEATH_CHEAT) {
2873 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2875 print ("^1",s1, "^1 was unfairly eliminated\n");
2876 } else if(type == DEATH_FIRE) {
2877 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2881 print ("^1",s1, "^1 felt a little hot\n");
2883 print ("^1",s1, "^1 burnt to death\n");
2886 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2890 print ("^1",s1, "^1 needs a restart\n");
2892 print ("^1",s1, "^1 died\n");
2895 } else if(msg == MSG_KILL_ACTION_SPREE) {
2897 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2899 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2900 } else if(msg == MSG_INFO) {
2901 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2902 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2903 print(s1, "^7 got the ", s2, "\n");
2904 } else if(type == INFO_LOSTFLAG) {
2905 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2906 print(s1, "^7 lost the ", s2, "\n");
2907 } else if(type == INFO_PICKUPFLAG) {
2908 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2909 print(s1, "^7 picked up the ", s2, "\n");
2910 } else if(type == INFO_RETURNFLAG) {
2911 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2912 print(s1, "^7 returned the ", s2, "\n");
2913 } else if(type == INFO_CAPTUREFLAG) {
2914 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2915 print(s1, "^7 captured the ", s2, s3, "\n");
2920 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2922 void HUD_Centerprint(string s1, string s2, float type, float msg)
2925 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2926 if(msg == MSG_SUICIDE) {
2927 if (type == DEATH_TEAMCHANGE) {
2928 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2929 } else if (type == DEATH_AUTOTEAMCHANGE) {
2930 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2931 } else if (type == DEATH_CAMP) {
2933 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2935 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2936 } else if (type == DEATH_NOAMMO) {
2938 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2940 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2941 } else if (type == DEATH_ROT) {
2943 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2945 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2946 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2948 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2950 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2951 } else if (type == DEATH_QUIET) {
2953 } else { // generic message
2955 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2957 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2959 } else if(msg == MSG_KILL) {
2960 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2962 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2964 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2966 } else if (type == KILL_FIRST_BLOOD) {
2968 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2970 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2972 } else if (type == KILL_FIRST_VICTIM) {
2974 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2976 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2978 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2980 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2982 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2984 } else if (type == KILL_TYPEFRAGGED) {
2986 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2988 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2990 } else if (type == KILL_FRAG) {
2992 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2994 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2996 } else { // generic message
2998 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3000 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3003 } else if(msg == MSG_KILL_ACTION) {
3004 // TODO: invent more centerprints here?
3005 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3009 void HUD_Notify (void)
3011 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3014 active_panel = HUD_PANEL_NOTIFY;
3015 HUD_Panel_UpdateCvars(notify);
3018 mySize = panel_size;
3020 HUD_Panel_DrawBg(1);
3021 if(panel_bg_padding)
3023 pos += '1 1 0' * panel_bg_padding;
3024 mySize -= '2 2 0' * panel_bg_padding;
3027 float entries, height;
3028 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3029 height = mySize_y/entries;
3032 fontsize = '0.5 0.5 0' * height;
3036 when = autocvar_hud_panel_notify_time;
3038 fadetime = autocvar_hud_panel_notify_fadetime;
3042 vector pos_attacker, pos_victim;
3044 float width_attacker;
3045 string attacker, victim;
3048 for(j = 0; j < entries; ++j)
3051 if(autocvar_hud_panel_notify_flip)
3053 else // rather nasty hack for ordering items from the bottom up
3054 i = entries - j - 1;
3058 if(killnotify_times[j] + when > time)
3061 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3065 if(killnotify_times[j] + when > time)
3072 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3074 // TODO: maybe print in team colors?
3077 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
3079 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3080 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3081 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3083 if(killnotify_deathtype[j] == DEATH_GENERIC)
3087 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3089 s = "notify_outofammo";
3091 else if(killnotify_deathtype[j] == DEATH_KILL)
3093 s = "notify_selfkill";
3095 else if(killnotify_deathtype[j] == DEATH_CAMP)
3097 s = "notify_camping";
3099 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3101 s = "notify_teamkill_red";
3103 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3105 s = "notify_teamkill_blue";
3107 else if(killnotify_deathtype[j] == DEATH_DROWN)
3111 else if(killnotify_deathtype[j] == DEATH_SLIME)
3115 else if(killnotify_deathtype[j] == DEATH_LAVA)
3119 else if(killnotify_deathtype[j] == DEATH_FALL)
3123 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3125 s = "notify_shootingstar";
3127 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3131 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3133 if(killnotify_victims[j] == "^1RED^7 flag")
3135 s = "notify_red_taken";
3139 s = "notify_blue_taken";
3142 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3144 if(killnotify_victims[j] == "^1RED^7 flag")
3146 s = "notify_red_returned";
3150 s = "notify_blue_returned";
3153 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3155 if(killnotify_victims[j] == "^1RED^7 flag")
3157 s = "notify_red_lost";
3161 s = "notify_blue_lost";
3164 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3166 if(killnotify_victims[j] == "^1RED^7 flag")
3168 s = "notify_red_captured";
3172 s = "notify_blue_captured";
3177 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3178 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3181 // X [did action to] Y
3184 if(autocvar__hud_configure)
3186 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3187 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3188 a = bound(0, (when - j) / 4, 1);
3192 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3193 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3195 width_attacker = stringwidth(attacker, TRUE, fontsize);
3196 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3197 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3198 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3200 if(autocvar__hud_configure) // example actions for config mode
3202 s = "weaponelectro";
3204 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3206 s = "notify_melee_laser";
3208 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3210 s = "notify_melee_shotgun";
3212 else if(WEP_VALID(w))
3214 self = get_weaponinfo(w);
3215 s = strcat("weapon", self.netname);
3217 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3219 s = "notify_teamkill_red";
3221 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3223 s = "notify_teamkill_red";
3225 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3227 s = "notify_telefrag";
3229 else if(killnotify_deathtype[j] == DEATH_DROWN)
3233 else if(killnotify_deathtype[j] == DEATH_SLIME)
3237 else if(killnotify_deathtype[j] == DEATH_LAVA)
3241 else if(killnotify_deathtype[j] == DEATH_FALL)
3245 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3247 s = "notify_shootingstar";
3249 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3255 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3256 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3257 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3266 string seconds_tostring(float sec)
3269 minutes = floor(sec / 60);
3271 sec -= minutes * 60;
3274 s = ftos(100 + sec);
3276 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3279 void HUD_Timer(void)
3281 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3284 active_panel = HUD_PANEL_TIMER;
3285 HUD_Panel_UpdateCvars(timer);
3288 mySize = panel_size;
3290 HUD_Panel_DrawBg(1);
3291 if(panel_bg_padding)
3293 pos += '1 1 0' * panel_bg_padding;
3294 mySize -= '2 2 0' * panel_bg_padding;
3298 float timelimit, elapsedTime, timeleft, minutesLeft;
3300 timelimit = getstatf(STAT_TIMELIMIT);
3302 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3303 timeleft = ceil(timeleft);
3305 minutesLeft = floor(timeleft / 60);
3308 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3309 timer_color = '1 1 1'; //white
3310 else if(minutesLeft >= 1)
3311 timer_color = '1 1 0'; //yellow
3313 timer_color = '1 0 0'; //red
3315 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3316 if (time < getstatf(STAT_GAMESTARTTIME)) {
3317 //while restart is still active, show 00:00
3318 timer = seconds_tostring(0);
3320 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3321 timer = seconds_tostring(elapsedTime);
3324 timer = seconds_tostring(timeleft);
3327 drawfont = hud_bigfont;
3328 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3329 drawfont = hud_font;
3334 void HUD_Radar(void)
3336 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3339 active_panel = HUD_PANEL_RADAR;
3340 HUD_Panel_UpdateCvars(radar);
3343 mySize = panel_size;
3345 HUD_Panel_DrawBg(1);
3346 if(panel_bg_padding)
3348 pos += '1 1 0' * panel_bg_padding;
3349 mySize -= '2 2 0' * panel_bg_padding;
3352 local float color1, color2; // color already declared as a global in hud.qc
3355 float scale2d, normalsize, bigsize;
3358 teamradar_origin2d = pos + 0.5 * mySize;
3359 teamradar_size2d = mySize;
3361 if(minimapname == "")
3364 teamradar_loadcvars();
3366 switch(hud_panel_radar_zoommode)
3370 f = current_zoomfraction;
3373 f = 1 - current_zoomfraction;
3383 switch(hud_panel_radar_rotation)
3386 teamradar_angle = view_angles_y - 90;
3389 teamradar_angle = 90 * hud_panel_radar_rotation;
3393 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3394 teamradar_size2d = mySize;
3396 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3398 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3399 if(hud_panel_radar_rotation == 0)
3401 // max-min distance must fit the radar in any rotation
3402 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3406 vector c0, c1, c2, c3, span;
3407 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3408 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3409 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3410 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3412 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3413 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3415 // max-min distance must fit the radar in x=x, y=y
3417 teamradar_size2d_x * scale2d / (1.05 * span_x),
3418 teamradar_size2d_y * scale2d / (1.05 * span_y)
3422 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3423 if(bigsize > normalsize)
3424 normalsize = bigsize;
3428 + (1 - f) * normalsize;
3429 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3430 f * (mi_min + mi_max) * 0.5
3431 + (1 - f) * view_origin);
3433 color1 = GetPlayerColor(player_localentnum-1);
3434 rgb = GetTeamRGB(color1);
3443 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3445 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3446 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3447 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3448 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3449 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3451 color2 = GetPlayerColor(tm.sv_entnum);
3452 //if(color == COLOR_SPECTATOR || color == color2)
3453 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3455 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3457 drawresetcliparea();
3462 void HUD_Score(void)
3464 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3467 active_panel = HUD_PANEL_SCORE;
3468 HUD_Panel_UpdateCvars(score);
3471 mySize = panel_size;
3473 HUD_Panel_DrawBg(1);
3474 if(panel_bg_padding)
3476 pos += '1 1 0' * panel_bg_padding;
3477 mySize -= '2 2 0' * panel_bg_padding;
3480 float score, distribution, leader;
3481 vector distribution_color;
3483 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3485 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3486 string timer, distrtimer;
3488 pl = players.sort_next;
3491 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3492 if(pl.scores[ps_primary] == 0)
3495 score = me.(scores[ps_primary]);
3496 timer = TIME_ENCODED_TOSTRING(score);
3498 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3499 // distribution display
3500 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3502 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3504 if (distribution <= 0) {
3505 distribution_color = '0 1 0';
3508 distribution_color = '1 0 0';
3510 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3512 // race record display
3513 if (distribution <= 0)
3514 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3515 drawfont = hud_bigfont;
3516 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3517 drawfont = hud_font;
3518 } else if (!teamplay) { // non-teamgames
3519 // me vector := [team/connected frags id]
3520 pl = players.sort_next;
3524 if(autocvar__hud_configure)
3527 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3531 score = me.(scores[ps_primary]);
3532 if(autocvar__hud_configure)
3535 if(distribution >= 5) {
3536 distribution_color = eY;
3538 } else if(distribution >= 0) {
3539 distribution_color = '1 1 1';
3541 } else if(distribution >= -5)
3542 distribution_color = '1 1 0';
3544 distribution_color = eX;
3546 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3548 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3549 drawfont = hud_bigfont;
3550 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3551 drawfont = hud_font;
3552 } else { // teamgames
3553 float max_fragcount;
3554 max_fragcount = -99;
3557 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3558 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3560 score = tm.(teamscores[ts_primary]);
3561 if(autocvar__hud_configure)
3565 if (score > max_fragcount)
3566 max_fragcount = score;
3568 if(tm.team == myteam) {
3569 if (max_fragcount == score)
3572 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573 drawfont = hud_bigfont;
3574 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3575 drawfont = hud_font;
3577 if (max_fragcount == score)
3580 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3581 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3590 void HUD_RaceTimer (void) {
3591 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3594 active_panel = HUD_PANEL_RACETIMER;
3595 HUD_Panel_UpdateCvars(racetimer);
3598 mySize = panel_size;
3600 HUD_Panel_DrawBg(1);
3601 if(panel_bg_padding)
3603 pos += '1 1 0' * panel_bg_padding;
3604 mySize -= '2 2 0' * panel_bg_padding;
3607 // always force 4:1 aspect
3609 if(mySize_x/mySize_y > 4)
3611 newSize_x = 4 * mySize_y;
3612 newSize_y = mySize_y;
3614 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3618 newSize_y = 1/4 * mySize_x;
3619 newSize_x = mySize_x;
3621 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3625 drawfont = hud_bigfont;
3627 string s, forcetime;
3629 if(autocvar__hud_configure)
3632 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3633 s = "^1Intermediate 1 (+15.42)";
3634 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3635 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3636 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3638 else if(race_checkpointtime)
3640 a = bound(0, 2 - (time - race_checkpointtime), 1);
3643 if(a > 0) // just hit a checkpoint?
3645 if(race_checkpoint != 254)
3647 if(race_time && race_previousbesttime)
3648 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3650 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3652 forcetime = TIME_ENCODED_TOSTRING(race_time);
3657 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3659 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3660 if(a > 0) // next one?
3662 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3667 if(s != "" && a > 0)
3669 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3672 if(race_penaltytime)
3674 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3677 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3678 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3684 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3685 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3690 if(race_laptime && race_checkpoint != 255)
3692 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3693 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3698 if(race_mycheckpointtime)
3700 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3701 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3702 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3704 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3706 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3707 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3708 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3711 if(race_penaltytime && !race_penaltyaccumulator)
3713 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3714 a = bound(0, (1 + t - time), 1);
3718 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3720 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3721 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3726 drawfont = hud_font;
3731 float vote_yescount;
3734 float vote_highlighted; // currently selected vote
3736 float vote_active; // is there an active vote?
3737 float vote_prev; // previous state of vote_active to check for a change
3739 float vote_change; // "time" when vote_active changed
3741 void HUD_VoteWindow(void)
3743 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3746 active_panel = HUD_PANEL_VOTE;
3747 HUD_Panel_UpdateCvars(vote);
3750 mySize = panel_size;
3752 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3753 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3755 if(panel_bg_alpha_str == "") {
3756 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3758 panel_bg_alpha = stof(panel_bg_alpha_str);
3759 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {
3760 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;
3761 } else if(autocvar__hud_configure) {
3762 panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);
3763 } if(autocvar__hud_configure && !panel_enabled) {
3764 panel_bg_alpha = 0.25;
3769 if(vote_active != vote_prev) {
3771 vote_prev = vote_active;
3774 if(vote_active || autocvar__hud_configure)
3775 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3777 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3779 if(autocvar__hud_configure)
3789 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3791 HUD_Panel_DrawBg(a);
3792 if(panel_bg_padding)
3794 pos += '1 1 0' * panel_bg_padding;
3795 mySize -= '2 2 0' * panel_bg_padding;
3798 // always force 3:1 aspect
3800 if(mySize_x/mySize_y > 3)
3802 newSize_x = 3 * mySize_y;
3803 newSize_y = mySize_y;
3805 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3809 newSize_y = 1/3 * mySize_x;
3810 newSize_x = mySize_x;
3812 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3816 s = "A vote has been called for:";
3817 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3818 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3819 if(autocvar__hud_configure)
3820 s = "^1Configure the HUD";
3821 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3823 // print the yes/no counts
3824 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3825 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3826 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3827 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3829 // draw the progress bar backgrounds
3830 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3832 // draw the highlights
3833 if(vote_highlighted == 1) {
3834 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3835 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3837 else if(vote_highlighted == 2) {
3838 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3839 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3842 // draw the progress bars
3843 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3844 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3846 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3847 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3849 drawresetcliparea();
3852 vote_highlighted = 0;
3856 // Mod icons panel (#10)
3859 float mod_active; // is there any active mod icon?
3861 // CTF HUD modicon section
3862 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3863 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3864 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3866 void HUD_Mod_CTF_Reset(void)
3868 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3871 void HUD_Mod_CTF(vector pos, vector mySize)
3873 vector redflag_pos, blueflag_pos;
3875 float f; // every function should have that
3877 float redflag, blueflag; // current status
3878 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3881 stat_items = getstati(STAT_ITEMS);
3882 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3883 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3885 if(redflag || blueflag)
3890 if(autocvar__hud_configure)
3896 // when status CHANGES, set old status into prevstatus and current status into status
3897 if (redflag != redflag_prevframe)
3899 redflag_statuschange_time = time;
3900 redflag_prevstatus = redflag_prevframe;
3901 redflag_prevframe = redflag;
3904 if (blueflag != blueflag_prevframe)
3906 blueflag_statuschange_time = time;
3907 blueflag_prevstatus = blueflag_prevframe;
3908 blueflag_prevframe = blueflag;
3911 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3912 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3914 float BLINK_FACTOR = 0.15;
3915 float BLINK_BASE = 0.85;
3917 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3919 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3921 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3923 string red_icon, red_icon_prevstatus;
3924 float red_alpha, red_alpha_prevstatus;
3925 red_alpha = red_alpha_prevstatus = 1;
3927 case 1: red_icon = "flag_red_taken"; break;
3928 case 2: red_icon = "flag_red_lost"; break;
3929 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3931 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3932 red_icon = "flag_red_shielded";
3934 red_icon = string_null;
3937 switch(redflag_prevstatus) {
3938 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3939 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3940 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3943 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3944 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3945 red_icon_prevstatus = "flag_red_shielded";
3947 red_icon_prevstatus = string_null;
3951 string blue_icon, blue_icon_prevstatus;
3952 float blue_alpha, blue_alpha_prevstatus;
3953 blue_alpha = blue_alpha_prevstatus = 1;
3955 case 1: blue_icon = "flag_blue_taken"; break;
3956 case 2: blue_icon = "flag_blue_lost"; break;
3957 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3959 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3960 blue_icon = "flag_blue_shielded";
3962 blue_icon = string_null;
3965 switch(blueflag_prevstatus) {
3966 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3967 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3968 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3971 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3972 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3973 blue_icon_prevstatus = "flag_blue_shielded";
3975 blue_icon_prevstatus = string_null;
3979 if(mySize_x > mySize_y) {
3980 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3982 blueflag_pos = pos + eX * 0.5 * mySize_x;
3985 redflag_pos = pos + eX * 0.5 * mySize_x;
3987 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3989 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3991 blueflag_pos = pos + eY * 0.5 * mySize_y;
3994 redflag_pos = pos + eY * 0.5 * mySize_y;
3996 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3999 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4000 if(red_icon_prevstatus && f < 1)
4001 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4003 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4005 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4006 if(blue_icon_prevstatus && f < 1)
4007 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4009 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4012 // Keyhunt HUD modicon section
4013 float kh_runheretime;
4015 void HUD_Mod_KH_Reset(void)
4020 void HUD_Mod_KH(vector pos, vector mySize)
4022 mod_active = 1; // keyhunt should never hide the mod icons panel
4026 vector p, pa, kh_size, kh_asize;
4028 kh_keys = getstati(STAT_KH_KEYS);
4031 if(mySize_x > mySize_y)
4033 p_y = pos_y + 0.25 * mySize_y;
4034 pa = p - eY * 0.25 * mySize_y;
4036 kh_size_x = mySize_x * 0.25;
4037 kh_size_y = 0.75 * mySize_y;
4038 kh_asize_x = mySize_x * 0.25;
4039 kh_asize_y = mySize_y * 0.25;
4043 p_y = pos_y + 0.125 * mySize_y;
4044 pa = p - eY * 0.125 * mySize_y;
4046 kh_size_x = mySize_x * 0.5;
4047 kh_size_y = 0.375 * mySize_y;
4048 kh_asize_x = mySize_x * 0.5;
4049 kh_asize_y = mySize_y * 0.125;
4056 for(i = 0; i < 4; ++i)
4058 key = floor(kh_keys / pow(32, i)) & 31;
4060 if(keyteam == 30 && keycount <= 4)
4062 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4066 // this yields 8 exactly if "RUN HERE" shows
4071 kh_runheretime = time;
4072 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4077 for(i = 0; i < 4; ++i)
4079 key = floor(kh_keys / pow(32, i)) & 31;
4092 default: // owned or dropped
4097 a = a * panel_fg_alpha;
4098 aa = aa * panel_fg_alpha;
4104 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4107 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4110 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4113 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4118 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4121 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4124 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4127 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4130 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4134 if(mySize_x > mySize_y)
4136 p_x += 0.25 * mySize_x;
4137 pa_x += 0.25 * mySize_x;
4143 p_y = pos_y + 0.625 * mySize_y;
4144 pa_y = pos_y + 0.5 * mySize_y;
4150 p_x += 0.5 * mySize_x;
4151 pa_x += 0.5 * mySize_x;
4157 // Nexball HUD mod icon
4158 void HUD_Mod_NexBall(vector pos, vector mySize)
4160 float stat_items, nb_pb_starttime, dt, p;
4162 stat_items = getstati(STAT_ITEMS);
4163 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4165 if (stat_items & IT_KEY1)
4170 //Manage the progress bar if any
4171 if (nb_pb_starttime > 0)
4173 dt = mod(time - nb_pb_starttime, nb_pb_period);
4174 // one period of positive triangle
4175 p = 2 * dt / nb_pb_period;
4182 if(mySize_x > mySize_y)
4184 barsize = eX * p * mySize_x + eY * mySize_y;
4189 barsize = eX * mySize_x + eY * p * mySize_y;
4192 HUD_Panel_GetProgressBarColor("nexball")
4193 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4196 if (stat_items & IT_KEY1)
4197 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4200 // Race/CTS HUD mod icons
4201 float crecordtime_prev; // last remembered crecordtime
4202 float crecordtime_change_time; // time when crecordtime last changed
4203 float srecordtime_prev; // last remembered srecordtime
4204 float srecordtime_change_time; // time when srecordtime last changed
4206 float race_status_time;
4207 float race_status_prev;
4208 string race_status_name_prev;
4209 void HUD_Mod_Race(vector pos, vector mySize)
4211 mod_active = 1; // race should never hide the mod icons panel
4213 me = playerslots[player_localentnum - 1];
4215 float f; // yet another function has this
4216 score = me.(scores[ps_primary]);
4218 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4219 return; // no records in the actual race
4221 drawfont = hud_bigfont;
4223 // clientside personal record
4225 if(gametype == GAME_CTS)
4229 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4231 if(score && (score < t || !t)) {
4232 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4233 if(cvar("cl_autodemo_delete_keeprecords"))
4235 f = cvar("cl_autodemo_delete");
4237 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4241 if(t != crecordtime_prev) {
4242 crecordtime_prev = t;
4243 crecordtime_change_time = time;
4245 f = time - crecordtime_change_time;
4248 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4249 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4251 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4252 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4253 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4254 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4258 t = race_server_record;
4259 if(t != srecordtime_prev) {
4260 srecordtime_prev = t;
4261 srecordtime_change_time = time;
4263 f = time - srecordtime_change_time;
4266 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4267 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4269 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4270 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4271 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4272 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4275 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4276 race_status_time = time + 5;
4277 race_status_prev = race_status;
4278 if (race_status_name_prev)
4279 strunzone(race_status_name_prev);
4280 race_status_name_prev = strzone(race_status_name);
4283 pos_x += mySize_x/2;
4286 a = bound(0, race_status_time - time, 1);
4289 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4293 rank = race_CheckName(race_status_name);
4295 rankname = race_PlaceName(rank);
4298 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4300 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4302 if(race_status == 0)
4303 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4304 else if(race_status == 1) {
4305 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4306 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4307 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4308 } else if(race_status == 2) {
4309 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4310 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4312 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4313 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4314 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4315 } else if(race_status == 3) {
4316 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4317 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4318 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4321 if (race_status_time - time <= 0) {
4322 race_status_prev = -1;
4324 if(race_status_name)
4325 strunzone(race_status_name);
4326 race_status_name = string_null;
4327 if(race_status_name_prev)
4328 strunzone(race_status_name_prev);
4329 race_status_name_prev = string_null;
4331 drawfont = hud_font;
4334 float mod_prev; // previous state of mod_active to check for a change
4336 float mod_change; // "time" when mod_active changed
4338 void HUD_ModIcons(void)
4340 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4343 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4346 active_panel = HUD_PANEL_MODICONS;
4347 HUD_Panel_UpdateCvars(modicons);
4350 mySize = panel_size;
4352 if(mod_active != mod_prev) {
4354 mod_prev = mod_active;
4357 if(mod_active || autocvar__hud_configure)
4358 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4360 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4363 HUD_Panel_DrawBg(mod_alpha);
4365 if(panel_bg_padding)
4367 pos += '1 1 0' * panel_bg_padding;
4368 mySize -= '2 2 0' * panel_bg_padding;
4371 // these MUST be ran in order to update mod_active
4372 if(gametype == GAME_KEYHUNT)
4373 HUD_Mod_KH(pos, mySize);
4374 else if(gametype == GAME_CTF || autocvar__hud_configure)
4375 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4376 else if(gametype == GAME_NEXBALL)
4377 HUD_Mod_NexBall(pos, mySize);
4378 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4379 HUD_Mod_Race(pos, mySize);
4382 // Draw pressed keys (#11)
4384 void HUD_DrawPressedKeys(void)
4386 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4389 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4392 active_panel = HUD_PANEL_PRESSEDKEYS;
4393 HUD_Panel_UpdateCvars(pressedkeys);
4396 mySize = panel_size;
4398 HUD_Panel_DrawBg(1);
4399 if(panel_bg_padding)
4401 pos += '1 1 0' * panel_bg_padding;
4402 mySize -= '2 2 0' * panel_bg_padding;
4405 // force custom aspect
4406 if(autocvar_hud_panel_pressedkeys_aspect)
4409 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4411 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4412 newSize_y = mySize_y;
4414 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4418 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4419 newSize_x = mySize_x;
4421 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4427 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4430 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4431 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4432 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4433 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4434 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4435 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4436 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4439 // Handle chat as a panel (#12)
4443 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4445 cvar_set("con_chatrect", "0");
4449 active_panel = HUD_PANEL_CHAT;
4450 HUD_Panel_UpdateCvars(chat);
4452 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4454 panel_pos_y = panel_bg_border;
4455 panel_size_y = vid_conheight - panel_bg_border * 2;
4456 if(panel_bg == "0") // force a border when maximized
4458 if(precache_pic(panel_bg) == "") {
4459 panel_bg = strcat(hud_skin_path, "/border_default");
4460 if(precache_pic(panel_bg) == "") {
4461 panel_bg = "gfx/hud/default/border_default";
4465 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4470 mySize = panel_size;
4472 HUD_Panel_DrawBg(1);
4474 if(panel_bg_padding)
4476 pos += '1 1 0' * panel_bg_padding;
4477 mySize -= '2 2 0' * panel_bg_padding;
4480 cvar_set("con_chatrect", "1");
4482 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4483 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4485 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4486 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4488 if(autocvar__hud_configure)
4491 chatsize = cvar("con_chatsize");
4492 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4494 for(i = 0; i < cvar("con_chat"); ++i)
4496 if(i == cvar("con_chat") - 1)
4499 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4500 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4505 // Engine info panel (#13)
4512 float frametimeavg1; // 1 frame ago
4513 float frametimeavg2; // 2 frames ago
4514 void HUD_EngineInfo(void)
4516 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4519 active_panel = HUD_PANEL_ENGINEINFO;
4520 HUD_Panel_UpdateCvars(engineinfo);
4523 mySize = panel_size;
4525 HUD_Panel_DrawBg(1);
4526 if(panel_bg_padding)
4528 pos += '1 1 0' * panel_bg_padding;
4529 mySize -= '2 2 0' * panel_bg_padding;
4532 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4534 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4535 frametimeavg2 = frametimeavg1;
4536 frametimeavg1 = frametimeavg;
4539 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4540 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4542 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4543 prevfps = (1/frametime);
4544 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4550 if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4552 prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
4554 prevfps_time = time;
4559 color = HUD_Get_Num_Color (prevfps, 100);
4560 drawfont = hud_bigfont;
4561 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4562 drawfont = hud_font;
4565 // Info messages panel (#14)
4567 #define drawInfoMessage(s)\
4568 if(autocvar_hud_panel_infomessages_flip)\
4569 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4570 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4572 void HUD_InfoMessages(void)
4574 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4577 active_panel = HUD_PANEL_INFOMESSAGES;
4578 HUD_Panel_UpdateCvars(infomessages);
4581 mySize = panel_size;
4583 HUD_Panel_DrawBg(1);
4584 if(panel_bg_padding)
4586 pos += '1 1 0' * panel_bg_padding;
4587 mySize -= '2 2 0' * panel_bg_padding;
4590 // always force 5:1 aspect
4592 if(mySize_x/mySize_y > 5)
4594 newSize_x = 5 * mySize_y;
4595 newSize_y = mySize_y;
4597 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4601 newSize_y = 1/5 * mySize_x;
4602 newSize_x = mySize_x;
4604 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4613 fontsize = '0.20 0.20 0' * mySize_y;
4616 if(spectatee_status != 0)
4622 if(!autocvar__hud_configure)
4624 if(spectatee_status && !intermission)
4626 if(spectatee_status == -1)
4629 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4632 if(spectatee_status == -1)
4633 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4635 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4638 if(spectatee_status == -1)
4639 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4641 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4644 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4647 if(gametype == GAME_ARENA)
4648 s = "^1Wait for your turn to join";
4649 else if(gametype == GAME_LMS)
4652 sk = playerslots[player_localentnum - 1];
4653 if(sk.(scores[ps_primary]) >= 666)
4654 s = "^1Match has already begun";
4655 else if(sk.(scores[ps_primary]) > 0)
4656 s = "^1You have no more lives left";
4658 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4661 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4664 //show restart countdown:
4665 if (time < getstatf(STAT_GAMESTARTTIME)) {
4667 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4668 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4669 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4670 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4674 if(warmup_stage && !intermission)
4676 s = "^2Currently in ^1warmup^2 stage!";
4681 if(mod(time, 1) >= 0.5)
4686 if(ready_waiting && !intermission && !spectatee_status)
4688 if(ready_waiting_for_me)
4691 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4693 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4698 s = strcat("^2Waiting for others to ready up to end warmup...");
4700 s = strcat("^2Waiting for others to ready up...");
4704 else if(warmup_stage && !intermission && !spectatee_status)
4706 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4710 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4712 float ts_min, ts_max;
4713 tm = teams.sort_next;
4716 for(; tm.sort_next; tm = tm.sort_next)
4718 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4720 if(!ts_min) ts_min = tm.team_size;
4721 else ts_min = min(ts_min, tm.team_size);
4722 if(!ts_max) ts_max = tm.team_size;
4723 else ts_max = max(ts_max, tm.team_size);
4725 if ((ts_max - ts_min) > 1)
4727 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4728 tm = GetTeam(myteam, false);
4730 if (tm.team != COLOR_SPECTATOR)
4731 if (tm.team_size == ts_max)
4732 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4740 s = "^7Press ^3ESC ^7to show HUD options.";
4742 s = "^3Doubleclick ^7a panel for panel-specific options.";
4744 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4746 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4757 void HUD_ShowSpeed(void)
4760 float pos, conversion_factor;
4761 string speed, zspeed, unit;
4763 switch(cvar("cl_showspeed_unit"))
4768 conversion_factor = 1.0;
4772 conversion_factor = 1.0;
4776 conversion_factor = 0.0254;
4780 conversion_factor = 0.0254 * 3.6;
4784 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4788 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4792 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4794 numsize_x = numsize_y = cvar("cl_showspeed_size");
4795 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4797 drawfont = hud_bigfont;
4798 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4800 if (cvar("cl_showspeed_z") == 1) {
4801 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4802 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4805 drawfont = hud_font;
4808 vector acc_prevspeed;
4812 void HUD_ShowAcceleration(void)
4814 float acceleration, sz, scale, alpha, f;
4815 vector pos, top, rgb;
4816 top_x = vid_conwidth/2;
4819 f = time - acc_prevtime;
4820 if(cvar("cl_showacceleration_z"))
4821 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4823 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4824 acc_prevspeed = pmove_vel;
4825 acc_prevtime = time;
4827 f = bound(0, f * 10, 1);
4828 acc_avg = acc_avg * (1 - f) + acceleration * f;
4829 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4831 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4833 sz = cvar("cl_showacceleration_size");
4834 scale = cvar("cl_showacceleration_scale");
4835 alpha = cvar("cl_showacceleration_alpha");
4836 if (cvar("cl_showacceleration_color_custom"))
4837 rgb = stov(cvar_string("cl_showacceleration_color"));
4840 if (acceleration < 0) {
4841 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4842 } else if (acceleration > 0) {
4843 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4847 if (acceleration > 0)
4848 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4849 else if (acceleration < 0)
4850 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4853 void HUD_Reset (void)
4855 // reset gametype specific icons
4856 if(gametype == GAME_KEYHUNT)
4858 else if(gametype == GAME_CTF)
4859 HUD_Mod_CTF_Reset();
4862 #define HUD_DrawPanel(id)\
4864 case (HUD_PANEL_RADAR):\
4865 HUD_Radar(); break;\
4866 case (HUD_PANEL_WEAPONS):\
4867 HUD_Weapons(); break;\
4868 case (HUD_PANEL_AMMO):\
4870 case (HUD_PANEL_POWERUPS):\
4871 HUD_Powerups(); break;\
4872 case (HUD_PANEL_HEALTHARMOR):\
4873 HUD_HealthArmor(); break;\
4874 case (HUD_PANEL_NOTIFY):\
4875 HUD_Notify(); break;\
4876 case (HUD_PANEL_TIMER):\
4877 HUD_Timer(); break;\
4878 case (HUD_PANEL_SCORE):\
4879 HUD_Score(); break;\
4880 case (HUD_PANEL_RACETIMER):\
4881 HUD_RaceTimer(); break;\
4882 case (HUD_PANEL_VOTE):\
4883 HUD_VoteWindow(); break;\
4884 case (HUD_PANEL_MODICONS):\
4885 HUD_ModIcons(); break;\
4886 case (HUD_PANEL_PRESSEDKEYS):\
4887 HUD_DrawPressedKeys(); break;\
4888 case (HUD_PANEL_CHAT):\
4890 case (HUD_PANEL_ENGINEINFO):\
4891 HUD_EngineInfo(); break;\
4892 case (HUD_PANEL_INFOMESSAGES):\
4893 HUD_InfoMessages(); break;\
4896 void HUD_Main (void)
4898 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4900 // global hud alpha fade
4901 if(disable_menu_alphacheck == 1)
4904 hud_fade_alpha = (1 - autocvar__menu_alpha);
4906 if(scoreboard_fade_alpha)
4907 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4909 if(intermission == 2) // no hud during mapvote
4911 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4914 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4915 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4917 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4918 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4922 // HUD configure visible grid
4923 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4927 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4929 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4932 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4934 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4940 if((teamplay) && autocvar_hud_dock_color_team) {
4941 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4942 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4944 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4945 color = '1 0 0' * autocvar_hud_dock_color_team;
4947 else if(autocvar_hud_dock_color == "shirt") {
4948 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4949 color = colormapPaletteColor(floor(f / 16), 0);
4951 else if(autocvar_hud_dock_color == "pants") {
4952 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4953 color = colormapPaletteColor(mod(f, 16), 1);
4956 color = stov(autocvar_hud_dock_color);
4959 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4962 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4963 if(precache_pic(pic) == "") {
4964 pic = strcat(hud_skin_path, "/dock_medium");
4965 if(precache_pic(pic) == "") {
4966 pic = "gfx/hud/default/dock_medium";
4969 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4972 // cache the panel order into the panel_order array
4973 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4974 if(hud_panelorder_prev)
4975 strunzone(hud_panelorder_prev);
4976 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4977 tokenize_console(autocvar__hud_panelorder);
4978 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4979 panel_order[i] = stof(argv(i));
4982 // draw panels in order specified by panel_order array
4983 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4984 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4985 HUD_DrawPanel(panel_order[i]);
4988 // draw chat panel on top if it is maximized
4989 if(autocvar__con_chat_maximized)
4990 HUD_DrawPanel(HUD_PANEL_CHAT);
4992 // TODO hud_'ify these
4993 if (cvar("cl_showspeed"))
4995 if (cvar("cl_showacceleration"))
4996 HUD_ShowAcceleration();
4998 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4999 localcmd("cmd selectteam auto; cmd join\n");
5001 hud_configure_prev = autocvar__hud_configure;
5003 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5004 disable_menu_alphacheck = 0;