7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
427 void HUD_Panel_ExportCfg(string cfgname)
430 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431 fh = fopen(filename, FILE_WRITE);
434 HUD_Write_Cvar_q("hud_skin");
435 HUD_Write_Cvar_q("hud_panel_bg");
436 HUD_Write_Cvar_q("hud_panel_bg_color");
437 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439 HUD_Write_Cvar_q("hud_panel_bg_border");
440 HUD_Write_Cvar_q("hud_panel_bg_padding");
441 HUD_Write_Cvar_q("hud_panel_fg_alpha");
444 HUD_Write_Cvar_q("hud_dock");
445 HUD_Write_Cvar_q("hud_dock_color");
446 HUD_Write_Cvar_q("hud_dock_color_team");
447 HUD_Write_Cvar_q("hud_dock_alpha");
450 HUD_Write_Cvar_q("hud_progressbar_alpha");
451 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453 HUD_Write_Cvar_q("hud_progressbar_health_color");
454 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
459 HUD_Write_Cvar_q("_hud_panelorder");
462 HUD_Write_Cvar_q("hud_configure_grid");
463 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464 HUD_Write_Cvar_q("hud_configure_grid_ysize");
467 HUD_Write_Cvar_q("scr_centerpos");
470 // common cvars for all panels
472 for (i = 0; i < HUD_PANEL_NUM; ++i)
474 HUD_Panel_GetName(i);
476 HUD_Write_PanelCvar_n("");
477 HUD_Write_PanelCvar_q("_pos");
478 HUD_Write_PanelCvar_q("_size");
479 HUD_Write_PanelCvar_q("_bg");
480 HUD_Write_PanelCvar_q("_bg_color");
481 HUD_Write_PanelCvar_q("_bg_color_team");
482 HUD_Write_PanelCvar_q("_bg_alpha");
483 HUD_Write_PanelCvar_q("_bg_border");
484 HUD_Write_PanelCvar_q("_bg_padding");
486 case HUD_PANEL_WEAPONS:
487 HUD_Write_PanelCvar_q("_complainbubble");
488 HUD_Write_PanelCvar_q("_complainbubble_padding");
489 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492 HUD_Write_PanelCvar_q("_ammo_color");
493 HUD_Write_PanelCvar_q("_ammo_alpha");
494 HUD_Write_PanelCvar_q("_aspect");
497 HUD_Write_PanelCvar_q("_onlycurrent");
498 HUD_Write_PanelCvar_q("_iconalign");
499 HUD_Write_PanelCvar_q("_progressbar");
500 HUD_Write_PanelCvar_q("_progressbar_name");
501 HUD_Write_PanelCvar_q("_text");
503 case HUD_PANEL_POWERUPS:
504 HUD_Write_PanelCvar_q("_flip");
505 HUD_Write_PanelCvar_q("_iconalign");
506 HUD_Write_PanelCvar_q("_baralign");
507 HUD_Write_PanelCvar_q("_progressbar");
508 HUD_Write_PanelCvar_q("_progressbar_strength");
509 HUD_Write_PanelCvar_q("_progressbar_shield");
511 case HUD_PANEL_HEALTHARMOR:
512 HUD_Write_PanelCvar_q("_flip");
513 HUD_Write_PanelCvar_q("_iconalign");
514 HUD_Write_PanelCvar_q("_baralign");
515 HUD_Write_PanelCvar_q("_progressbar");
516 HUD_Write_PanelCvar_q("_progressbar_health");
517 HUD_Write_PanelCvar_q("_progressbar_armor");
518 HUD_Write_PanelCvar_q("_text");
520 case HUD_PANEL_NOTIFY:
521 HUD_Write_PanelCvar_q("_flip");
522 HUD_Write_PanelCvar_q("_print");
524 case HUD_PANEL_RADAR:
525 HUD_Write_PanelCvar_q("_foreground_alpha");
528 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
530 case HUD_PANEL_PRESSEDKEYS:
531 HUD_Write_PanelCvar_q("_aspect");
533 case HUD_PANEL_INFOMESSAGES:
534 HUD_Write_PanelCvar_q("_flip");
539 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
541 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
545 print("^1Couldn't write to ", filename, "\n");
548 const float hlBorderSize = 4;
549 const string hlBorder = "gfx/hud/default/border_highlighted";
550 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
551 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
553 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
554 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
555 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
556 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
557 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
560 // draw the background/borders
561 #define HUD_Panel_DrawBg(alpha)\
563 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
564 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
566 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
567 } ENDS_WITH_CURLY_BRACE
569 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
577 pic = strcat(hud_skin_path, "/", pic, "_vertical");
578 if(precache_pic(pic) == "") {
579 pic = "gfx/hud/default/statusbar_vertical";
583 drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
585 drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
587 pic = strcat(hud_skin_path, "/", pic);
588 if(precache_pic(pic) == "") {
589 pic = "gfx/hud/default/statusbar";
593 drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
595 drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
598 drawpic(pos, pic, mySize, color, alpha, drawflag);
602 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
608 pic = strcat(hud_skin_path, "/num_leading");
609 if(precache_pic(pic) == "") {
610 pic = "gfx/hud/default/num_leading";
613 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
614 if(mySize_x/mySize_y > 2)
615 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
616 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
619 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
620 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
629 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
630 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
632 for (i = 0; i < HUD_PANEL_NUM; ++i) {
633 if(i == highlightedPanel || !panel_enabled)
636 HUD_Panel_UpdatePosSizeForId(i);
638 panel_pos -= '1 1 0' * panel_bg_border;
639 panel_size += '2 2 0' * panel_bg_border;
641 if(myPos_y + mySize_y < panel_pos_y)
643 if(myPos_y > panel_pos_y + panel_size_y)
646 if(myPos_x + mySize_x < panel_pos_x)
648 if(myPos_x > panel_pos_x + panel_size_x)
651 // OK, there IS a collision.
653 myCenter_x = myPos_x + 0.5 * mySize_x;
654 myCenter_y = myPos_y + 0.5 * mySize_y;
656 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
657 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
659 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
661 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
662 myTarget_x = panel_pos_x - mySize_x;
663 else // push it upwards
664 myTarget_y = panel_pos_y - mySize_y;
666 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
668 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
669 myTarget_x = panel_pos_x + panel_size_x;
670 else // push it upwards
671 myTarget_y = panel_pos_y - mySize_y;
673 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
675 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
676 myTarget_x = panel_pos_x - mySize_x;
677 else // push it downwards
678 myTarget_y = panel_pos_y + panel_size_y;
680 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
682 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
683 myTarget_x = panel_pos_x + panel_size_x;
684 else // push it downwards
685 myTarget_y = panel_pos_y + panel_size_y;
687 //if(cvar("hud_configure_checkcollisions_debug"))
688 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
694 void HUD_Panel_SetPos(vector pos)
696 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
700 //if(cvar("hud_configure_checkcollisions_debug"))
701 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
703 if(autocvar_hud_configure_grid)
705 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
706 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
709 if(hud_configure_checkcollisions)
710 pos = HUD_Panel_CheckMove(pos, mySize);
712 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
713 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
716 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
718 HUD_Panel_GetName(highlightedPanel);
719 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
722 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
723 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
728 float dist_x, dist_y;
730 ratio = mySize_x/mySize_y;
732 for (i = 0; i < HUD_PANEL_NUM; ++i) {
733 if(i == highlightedPanel || !panel_enabled)
736 HUD_Panel_UpdatePosSizeForId(i);
738 panel_pos -= '1 1 0' * panel_bg_border;
739 panel_size += '2 2 0' * panel_bg_border;
741 targEndPos = panel_pos + panel_size;
743 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
744 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
747 if (resizeCorner == 1)
749 // check if this panel is on our way
750 if (resizeorigin_x <= panel_pos_x)
752 if (resizeorigin_y <= panel_pos_y)
754 if (targEndPos_x <= resizeorigin_x - mySize_x)
756 if (targEndPos_y <= resizeorigin_y - mySize_y)
759 // there is a collision:
760 // detect which side of the panel we are facing is actually limiting the resizing
761 // (which side the resize direction finds for first) and reduce the size up to there
763 // dist is the distance between resizeorigin and the "analogous" point of the panel
764 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
765 dist_x = resizeorigin_x - targEndPos_x;
766 dist_y = resizeorigin_y - targEndPos_y;
767 if (dist_y <= 0 || dist_x / dist_y > ratio)
768 mySize_x = min(mySize_x, dist_x);
770 mySize_y = min(mySize_y, dist_y);
772 else if (resizeCorner == 2)
774 if (resizeorigin_x >= targEndPos_x)
776 if (resizeorigin_y <= panel_pos_y)
778 if (panel_pos_x >= resizeorigin_x + mySize_x)
780 if (targEndPos_y <= resizeorigin_y - mySize_y)
783 dist_x = panel_pos_x - resizeorigin_x;
784 dist_y = resizeorigin_y - targEndPos_y;
785 if (dist_y <= 0 || dist_x / dist_y > ratio)
786 mySize_x = min(mySize_x, dist_x);
788 mySize_y = min(mySize_y, dist_y);
790 else if (resizeCorner == 3)
792 if (resizeorigin_x <= panel_pos_x)
794 if (resizeorigin_y >= targEndPos_y)
796 if (targEndPos_x <= resizeorigin_x - mySize_x)
798 if (panel_pos_y >= resizeorigin_y + mySize_y)
801 dist_x = resizeorigin_x - targEndPos_x;
802 dist_y = panel_pos_y - resizeorigin_y;
803 if (dist_y <= 0 || dist_x / dist_y > ratio)
804 mySize_x = min(mySize_x, dist_x);
806 mySize_y = min(mySize_y, dist_y);
808 else if (resizeCorner == 4)
810 if (resizeorigin_x >= targEndPos_x)
812 if (resizeorigin_y >= targEndPos_y)
814 if (panel_pos_x >= resizeorigin_x + mySize_x)
816 if (panel_pos_y >= resizeorigin_y + mySize_y)
819 dist_x = panel_pos_x - resizeorigin_x;
820 dist_y = panel_pos_y - resizeorigin_y;
821 if (dist_y <= 0 || dist_x / dist_y > ratio)
822 mySize_x = min(mySize_x, dist_x);
824 mySize_y = min(mySize_y, dist_y);
826 //if(cvar("hud_configure_checkcollisions_debug"))
827 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
833 void HUD_Panel_SetPosSize(vector mySize)
835 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
837 resizeorigin = panel_click_resizeorigin;
840 // minimum panel size cap
841 mySize_x = max(0.025 * vid_conwidth, mySize_x);
842 mySize_y = max(0.025 * vid_conheight, mySize_y);
844 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
846 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
847 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
850 // collision testing|
851 // -----------------+
853 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
854 if(resizeCorner == 1) {
855 myPos_x = resizeorigin_x - mySize_x;
856 myPos_y = resizeorigin_y - mySize_y;
857 } else if(resizeCorner == 2) {
858 myPos_x = resizeorigin_x;
859 myPos_y = resizeorigin_y - mySize_y;
860 } else if(resizeCorner == 3) {
861 myPos_x = resizeorigin_x - mySize_x;
862 myPos_y = resizeorigin_y;
863 } else { // resizeCorner == 4
864 myPos_x = resizeorigin_x;
865 myPos_y = resizeorigin_y;
868 // left/top screen edges
870 mySize_x = mySize_x + myPos_x;
872 mySize_y = mySize_y + myPos_y;
874 // bottom/right screen edges
875 if(myPos_x + mySize_x > vid_conwidth)
876 mySize_x = vid_conwidth - myPos_x;
877 if(myPos_y + mySize_y > vid_conheight)
878 mySize_y = vid_conheight - myPos_y;
880 //if(cvar("hud_configure_checkcollisions_debug"))
881 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
883 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
884 if(autocvar_hud_configure_grid)
886 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
887 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
890 if(hud_configure_checkcollisions)
891 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
893 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
894 mySize_x = max(0.025 * vid_conwidth, mySize_x);
895 mySize_y = max(0.025 * vid_conheight, mySize_y);
897 // do another pos check, as size might have changed by now
898 if(resizeCorner == 1) {
899 myPos_x = resizeorigin_x - mySize_x;
900 myPos_y = resizeorigin_y - mySize_y;
901 } else if(resizeCorner == 2) {
902 myPos_x = resizeorigin_x;
903 myPos_y = resizeorigin_y - mySize_y;
904 } else if(resizeCorner == 3) {
905 myPos_x = resizeorigin_x - mySize_x;
906 myPos_y = resizeorigin_y;
907 } else { // resizeCorner == 4
908 myPos_x = resizeorigin_x;
909 myPos_y = resizeorigin_y;
912 //if(cvar("hud_configure_checkcollisions_debug"))
913 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
915 HUD_Panel_GetName(highlightedPanel);
917 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
918 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
920 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
921 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
925 float prevMouseClicked; // previous state
926 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
927 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
929 float pressed_key_time;
930 void HUD_Panel_Arrow_Action(float nPrimary)
932 if (highlightedPanel_prev == -1 || mouseClicked)
935 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
938 if(autocvar_hud_configure_grid)
940 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
942 if (hudShiftState & S_SHIFT)
943 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
945 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
949 if (hudShiftState & S_SHIFT)
950 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
952 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
957 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
958 step = vid_conheight;
961 if (hudShiftState & S_SHIFT)
962 step = (step / 256); // more precision
964 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
967 highlightedPanel = highlightedPanel_prev;
969 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
971 vector prev_pos, prev_size;
972 prev_pos = panel_pos;
973 prev_size = panel_size;
975 if (hudShiftState & S_ALT) // resize
977 highlightedAction = 1;
978 if(nPrimary == K_UPARROW)
980 else if(nPrimary == K_RIGHTARROW)
982 else if(nPrimary == K_LEFTARROW)
984 else // if(nPrimary == K_DOWNARROW)
987 // ctrl+arrow reduces the size, instead of increasing it
988 // Note that ctrl disables collisions check too, but it's fine
989 // since we don't collide with anything reducing the size
990 if (hudShiftState & S_CTRL) {
992 resizeCorner = 5 - resizeCorner;
997 panel_click_resizeorigin = panel_pos;
998 if(resizeCorner == 1) {
999 panel_click_resizeorigin += mySize;
1001 } else if(resizeCorner == 2) {
1002 panel_click_resizeorigin_y += mySize_y;
1004 } else if(resizeCorner == 3) {
1005 panel_click_resizeorigin_x += mySize_x;
1007 } else { // resizeCorner == 4
1010 HUD_Panel_SetPosSize(mySize);
1014 highlightedAction = 2;
1017 if(nPrimary == K_UPARROW)
1019 else if(nPrimary == K_DOWNARROW)
1021 else if(nPrimary == K_LEFTARROW)
1023 else // if(nPrimary == K_RIGHTARROW)
1026 HUD_Panel_SetPos(pos);
1029 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1031 if (prev_pos != panel_pos || prev_size != panel_size)
1034 panel_pos_backup = prev_pos;
1035 panel_size_backup = prev_size;
1036 highlightedPanel_backup = highlightedPanel;
1040 void HUD_Panel_EnableMenu();
1041 float tab_panels[HUD_PANEL_NUM];
1042 float tab_panel, tab_backward;
1043 vector tab_panel_pos, tab_panel_size;
1044 void HUD_Panel_FirstInDrawQ(float id);
1045 void reset_tab_panels()
1048 for(i = 0; i < HUD_PANEL_NUM; ++i)
1051 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1055 if(!autocvar__hud_configure)
1058 // allow console bind to work
1061 con_keys = findkeysforcommand("toggleconsole");
1062 keys = tokenize(con_keys);
1064 float hit_con_bind, i;
1065 for (i = 0; i < keys; ++i)
1067 if(nPrimary == stof(argv(i)))
1071 if(bInputType == 0) {
1072 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1073 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1074 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1076 else if(bInputType == 1) {
1077 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1078 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1079 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1082 if(nPrimary == K_CTRL)
1084 if (bInputType == 1)
1086 if (tab_panel != -1)
1088 //switch to selected panel when ctrl has been released
1089 highlightedPanel_prev = tab_panel;
1090 HUD_Panel_FirstInDrawQ(highlightedPanel_prev);
1093 //reset on press AND on release
1098 if(nPrimary == K_MOUSE1)
1100 if(bInputType == 0) { // key pressed
1104 else if(bInputType == 1) {// key released
1109 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) //TODO: move this case down
1111 if (bInputType == 1)
1114 float starting_panel;
1115 if (tab_panel == -1) //first press of TAB
1117 if (highlightedPanel_prev != -1)
1118 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1120 panel_pos = '0 0 0';
1121 starting_panel = highlightedPanel_prev; //can be -1, it means no starting panel
1122 tab_panel_pos = panel_pos; //to compute level
1126 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
1128 starting_panel = tab_panel;
1130 tab_backward = (hudShiftState & S_SHIFT);
1132 const float LEVELS_NUM = 4;
1133 float k, j, level, min_pos_x, max_pos_x;
1134 vector candidate_pos;
1135 float level_height = vid_conheight * 1/LEVELS_NUM;
1136 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
1139 min_pos_x = tab_panel_pos_x;
1140 candidate_pos_x = vid_conwidth;
1144 max_pos_x = tab_panel_pos_x;
1145 candidate_pos_x = 0;
1148 for (k=1; k != LEVELS_NUM + 1; ++k)
1150 for(i = 0; i < HUD_PANEL_NUM; ++i)
1152 if (i == tab_panels[i] || i == starting_panel)
1154 HUD_Panel_UpdatePosSizeForId(i)
1155 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
1156 if ( ( !tab_backward && panel_pos_x >= min_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
1157 || ( tab_backward && panel_pos_x <= max_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
1160 tab_panel_pos = panel_pos;
1161 tab_panel_size = panel_size;
1162 candidate_pos = tab_panel_pos;
1165 if (tab_panel != -1)
1169 level = mod(level + level_height, vid_conheight);
1171 candidate_pos_x = vid_conwidth;
1175 level = mod(level - level_height, vid_conheight);
1176 max_pos_x = vid_conwidth;
1177 candidate_pos_x = 0;
1181 if (tab_panel == -1) //this happens if we ctrl-TABed every other panel
1185 HUD_Panel_UpdatePosSizeForId(tab_panel)
1186 //this check avoids infinite cycling of panels in the same level and
1187 //with the same pos_x if one of these panels is highlighted
1188 //although the highlighted panel gets tabbed more than once (FIXME)
1189 if (tab_panel != highlightedPanel_prev)
1190 tab_panels[tab_panel] = tab_panel;
1193 else if(nPrimary == K_ESCAPE)
1195 if (bInputType == 1)
1198 menu_enabled_time = time;
1199 localcmd("menu_showhudexit\n");
1201 else if(hudShiftState & S_CTRL)
1206 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1208 if (bInputType == 1)
1211 if (highlightedPanel_prev != -1)
1212 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1214 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1216 if(nPrimary == 'c') // copy highlighted panel size
1218 if (bInputType == 1)
1221 if (highlightedPanel_prev != -1)
1223 panel_size_copied = panel_size;
1224 highlightedPanel_copied = highlightedPanel_prev;
1227 else if(nPrimary == 'v') // past copied size on the highlighted panel
1229 if (bInputType == 1)
1232 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1235 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1237 // reduce size if it'd go beyond screen boundaries
1238 vector tmp_size = panel_size_copied;
1239 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1240 tmp_size_x = vid_conwidth - panel_pos_x;
1241 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1242 tmp_size_y = vid_conheight - panel_pos_y;
1244 if (panel_size == tmp_size)
1248 panel_pos_backup = panel_pos;
1249 panel_size_backup = panel_size;
1250 highlightedPanel_backup = highlightedPanel_prev;
1252 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1253 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1255 else if(nPrimary == 'z') // undo last action
1257 if (bInputType == 1)
1259 //restore previous values
1260 if (highlightedPanel_backup != -1)
1262 HUD_Panel_GetName(highlightedPanel_backup);
1263 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1264 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1265 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1266 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1267 highlightedPanel_backup = -1;
1271 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1273 if (bInputType == 1)
1275 pressed_key_time = 0;
1278 else if (pressed_key_time == 0)
1279 pressed_key_time = time;
1281 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1283 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
1285 if (bInputType == 1)
1287 if (highlightedPanel_prev != -1)
1289 highlightedPanel = highlightedPanel_prev;
1290 HUD_Panel_EnableMenu();
1293 else if(hit_con_bind)
1299 float HUD_Panel_HighlightCheck()
1305 while(j <= HUD_PANEL_NUM)
1310 HUD_Panel_UpdatePosSizeForId(i);
1312 panelPos = panel_pos;
1313 panelSize = panel_size;
1314 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1317 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1321 // resize from topleft border
1322 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1326 // resize from topright border
1327 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1331 // resize from bottomleft border
1332 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1336 // resize from bottomright border
1337 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1345 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1346 void HUD_Panel_FirstInDrawQ(float id)
1349 var float place = -1;
1350 // find out where in the array our current id is, save into place
1351 for(i = 0; i < HUD_PANEL_NUM; ++i)
1353 if(panel_order[i] == id)
1359 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1361 place = HUD_PANEL_NUM - 1;
1363 // move all ids up by one step in the array until "place"
1364 for(i = place; i > 0; --i)
1366 panel_order[i] = panel_order[i-1];
1368 // now save the new top id
1369 panel_order[0] = id;
1371 // let's save them into the cvar by some strcat trickery
1373 for(i = 0; i < HUD_PANEL_NUM; ++i)
1375 s = strcat(s, ftos(panel_order[i]), " ");
1377 cvar_set("_hud_panelorder", s);
1378 if(hud_panelorder_prev)
1379 strunzone(hud_panelorder_prev);
1380 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1383 void HUD_Panel_Highlight()
1389 while(j <= HUD_PANEL_NUM)
1394 HUD_Panel_UpdatePosSizeForId(i);
1396 panelPos = panel_pos;
1397 panelSize = panel_size;
1398 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1401 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1403 highlightedPanel = i;
1404 HUD_Panel_FirstInDrawQ(i);
1405 highlightedAction = 1;
1406 panel_click_distance = mousepos - panelPos;
1409 // resize from topleft border
1410 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1412 highlightedPanel = i;
1413 HUD_Panel_FirstInDrawQ(i);
1414 highlightedAction = 2;
1416 panel_click_distance = mousepos - panelPos;
1417 panel_click_resizeorigin = panelPos + panelSize;
1420 // resize from topright border
1421 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1423 highlightedPanel = i;
1424 HUD_Panel_FirstInDrawQ(i);
1425 highlightedAction = 2;
1427 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1428 panel_click_distance_y = mousepos_y - panelPos_y;
1429 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1432 // resize from bottomleft border
1433 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1435 highlightedPanel = i;
1436 HUD_Panel_FirstInDrawQ(i);
1437 highlightedAction = 2;
1439 panel_click_distance_x = mousepos_x - panelPos_x;
1440 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1441 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1444 // resize from bottomright border
1445 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1447 highlightedPanel = i;
1448 HUD_Panel_FirstInDrawQ(i);
1449 highlightedAction = 2;
1451 panel_click_distance = panelSize - mousepos + panelPos;
1452 panel_click_resizeorigin = panelPos;
1457 highlightedPanel_prev = -1;
1462 void HUD_Panel_EnableMenu()
1465 menu_enabled_time = time;
1466 HUD_Panel_GetName(highlightedPanel);
1467 localcmd("menu_showhudoptions ", panel_name, "\n");
1469 float highlightcheck;
1470 vector prev_pos, prev_size;
1471 void HUD_Panel_Mouse()
1473 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1474 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1478 print("menu_enabled: ", ftos(menu_enabled), "\n");
1479 print("Highlighted: ", ftos(highlightedPanel), "\n");
1480 print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1483 // instantly hide the editor cursor if we open the HUDExit dialog
1484 // as hud_fade_alpha doesn't decrease to 0 in this case
1485 // TODO: find a way to fade the cursor out even in this case
1486 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1489 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1490 highlightedPanel = -1;
1491 highlightedAction = 0;
1493 if(highlightedPanel != -1)
1494 highlightedPanel_prev = highlightedPanel;
1496 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1498 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1499 mousepos_y = bound(0, mousepos_y, vid_conheight);
1503 if(prevMouseClicked == 0)
1505 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1506 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1507 prev_pos = panel_pos;
1508 prev_size = panel_size;
1511 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1513 if (prev_pos != panel_pos || prev_size != panel_size)
1515 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1517 panel_pos_backup = prev_pos;
1518 panel_size_backup = prev_size;
1519 highlightedPanel_backup = highlightedPanel;
1522 // in case the clicked panel is inside another panel and we aren't
1523 // moving it, avoid the immediate "fix" of its position/size
1524 // (often unwanted and hateful) by disabling collisions check
1525 hud_configure_checkcollisions = false;
1527 if(highlightedAction == 1)
1528 HUD_Panel_SetPos(mousepos - panel_click_distance);
1529 else if(highlightedAction == 2)
1532 if(resizeCorner == 1) {
1533 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1534 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1535 } else if(resizeCorner == 2) {
1536 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1537 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1538 } else if(resizeCorner == 3) {
1539 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1540 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1541 } else { // resizeCorner == 4
1542 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1543 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1545 HUD_Panel_SetPosSize(mySize);
1548 // doubleclick check
1549 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1551 mouseClicked = 0; // to prevent spam, I guess.
1552 HUD_Panel_EnableMenu();
1555 if(prevMouseClicked == 0)
1557 prevMouseClickedTime = time;
1558 prevMouseClickedPos = mousepos;
1563 highlightcheck = HUD_Panel_HighlightCheck();
1565 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1567 cursorsize = '32 32 0';
1569 if(highlightcheck == 0)
1570 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1571 else if(highlightcheck == 1)
1572 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1573 else if(highlightcheck == 2)
1574 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1576 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1578 prevMouseClicked = mouseClicked;
1581 // Weapon icons (#0)
1583 float weaponspace[10];
1584 #define HUD_Weapons_Clear()\
1586 for(idx = 0; idx < 10; ++idx)\
1587 weaponspace[idx] = 0
1589 entity weaponorder[WEP_MAXCOUNT];
1590 void weaponorder_swap(float i, float j, entity pass)
1594 weaponorder[i] = weaponorder[j];
1598 string weaponorder_cmp_str;
1599 float weaponorder_cmp(float i, float j, entity pass)
1602 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1603 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1604 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1607 float GetAmmoStat(float i)
1611 case 0: return STAT_SHELLS;
1612 case 1: return STAT_NAILS;
1613 case 2: return STAT_ROCKETS;
1614 case 3: return STAT_CELLS;
1615 case 4: return STAT_FUEL;
1620 float GetAmmoTypeForWep(float i)
1624 case WEP_SHOTGUN: return 0;
1625 case WEP_UZI: return 1;
1626 case WEP_GRENADE_LAUNCHER: return 2;
1627 case WEP_MINE_LAYER: return 2;
1628 case WEP_ELECTRO: return 3;
1629 case WEP_CRYLINK: return 3;
1630 case WEP_HLAC: return 3;
1631 case WEP_MINSTANEX: return 3;
1632 case WEP_NEX: return 3;
1633 case WEP_CAMPINGRIFLE: return 1;
1634 case WEP_HAGAR: return 2;
1635 case WEP_ROCKET_LAUNCHER: return 2;
1636 case WEP_SEEKER: return 2;
1637 case WEP_FIREBALL: return 4;
1638 case WEP_HOOK: return 3;
1643 void HUD_Weapons(void)
1646 float center_x, center_y;
1648 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1651 float timeout = autocvar_hud_panel_weapons_timeout;
1652 float timeout_effect_length, timein_effect_length;
1653 if (autocvar_hud_panel_weapons_timeout_effect == 0)
1655 timeout_effect_length = 0;
1656 timein_effect_length = 0;
1660 timeout_effect_length = 0.75;
1661 timein_effect_length = 0.375;
1664 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1666 weaponprevtime = time;
1670 active_panel = HUD_PANEL_WEAPONS;
1671 HUD_Panel_UpdateCvars(weapons);
1673 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1675 f = (time - (weapontime + timeout)) / timeout_effect_length;
1676 if (autocvar_hud_panel_weapons_timeout_effect)
1678 panel_bg_alpha *= (1 - f);
1679 panel_fg_alpha *= (1 - f);
1681 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1683 f *= f; // for a cooler movement
1684 center_x = panel_pos_x + panel_size_x/2;
1685 center_y = panel_pos_y + panel_size_y/2;
1686 screen_ar = vid_conwidth/vid_conheight;
1687 if (center_x/center_y < screen_ar) //bottom left
1689 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1690 panel_pos_y += f * (vid_conheight - panel_pos_y);
1692 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1696 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1697 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1699 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1702 weaponprevtime = time - (1 - f) * timein_effect_length;
1704 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1706 f = (time - weaponprevtime) / timein_effect_length;
1707 if (autocvar_hud_panel_weapons_timeout_effect)
1709 panel_bg_alpha *= (f);
1710 panel_fg_alpha *= (f);
1712 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1714 f *= f; // for a cooler movement
1716 center_x = panel_pos_x + panel_size_x/2;
1717 center_y = panel_pos_y + panel_size_y/2;
1718 screen_ar = vid_conwidth/vid_conheight;
1719 if (center_x/center_y < screen_ar) //bottom left
1721 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1722 panel_pos_y += f * (vid_conheight - panel_pos_y);
1724 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1728 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1729 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1731 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1736 float i, weapid, wpnalpha, weapon_cnt;
1738 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1740 self = get_weaponinfo(i);
1741 if(self.impulse >= 0)
1745 // TODO make this configurable
1746 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1748 if(weaponorder_bypriority)
1749 strunzone(weaponorder_bypriority);
1750 if(weaponorder_byimpulse)
1751 strunzone(weaponorder_byimpulse);
1753 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1754 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1755 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1758 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1760 self = get_weaponinfo(i);
1761 if(self.impulse >= 0)
1763 weaponorder[weapon_cnt] = self;
1767 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1769 weaponorder_cmp_str = string_null;
1772 HUD_Panel_DrawBg(1);
1773 if(panel_bg_padding)
1775 panel_pos += '1 1 0' * panel_bg_padding;
1776 panel_size -= '2 2 0' * panel_bg_padding;
1779 if(autocvar_hud_panel_weapons_fade)
1781 wpnalpha = 3.2 - 2 * (time - weapontime);
1782 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1785 wpnalpha = panel_fg_alpha;
1787 HUD_Weapons_Clear();
1789 float rows, columns;
1790 float aspect = autocvar_hud_panel_weapons_aspect;
1791 rows = panel_size_y/panel_size_x;
1792 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1794 columns = ceil(WEP_COUNT/rows);
1797 float a, type, fullammo;
1799 when = autocvar_hud_panel_weapons_complainbubble_time;
1801 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1807 float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1810 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1811 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1812 float show_ammo = autocvar_hud_panel_weapons_ammo;
1815 fullammo_shells = autocvar_hud_panel_weapons_ammo_full_shells;
1816 fullammo_nails = autocvar_hud_panel_weapons_ammo_full_nails;
1817 fullammo_rockets = autocvar_hud_panel_weapons_ammo_full_rockets;
1818 fullammo_cells = autocvar_hud_panel_weapons_ammo_full_cells;
1819 fullammo_fuel = autocvar_hud_panel_weapons_ammo_full_fuel;
1820 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1821 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1824 if(wpnsize_x/wpnsize_y > aspect)
1826 barsize_x = aspect * wpnsize_y;
1827 barsize_y = wpnsize_y;
1828 baroffset_x = (wpnsize_x - barsize_x) / 2;
1832 barsize_y = 1/aspect * wpnsize_x;
1833 barsize_x = wpnsize_x;
1834 baroffset_y = (wpnsize_y - barsize_y) / 2;
1838 float show_accuracy;
1840 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1842 show_accuracy = true;
1843 if (acc_col_x[0] == -1)
1844 for (i = 0; i < acc_levels; ++i)
1845 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1848 float weapons_st = getstati(STAT_WEAPONS);
1849 float label = autocvar_hud_panel_weapons_label;
1851 for(i = 0; i < weapon_cnt; ++i)
1853 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1855 self = weaponorder[i];
1856 weapid = self.impulse;
1858 // draw background behind currently selected weapon
1859 if(self.weapon == activeweapon)
1860 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1862 // draw the weapon accuracy
1865 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1866 if(weapon_stats >= 0)
1868 // find the max level lower than weapon_stats
1871 while ( j && weapon_stats < acc_lev[j] )
1874 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1876 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1878 color = color + factor * (acc_col[j+1] - color);
1880 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1884 // draw the weapon icon
1885 if((weapid >= 0) && (weapons_st & self.weapons))
1887 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1889 if(label == 1) // weapon number
1890 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1891 else if(label == 2) // bind
1892 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1894 // draw ammo status bar
1895 if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1898 type = GetAmmoTypeForWep(weapid);
1900 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1905 case 0: fullammo = fullammo_shells; break;
1906 case 1: fullammo = fullammo_nails; break;
1907 case 2: fullammo = fullammo_rockets; break;
1908 case 3: fullammo = fullammo_cells; break;
1909 case 4: fullammo = fullammo_fuel; break;
1910 default: fullammo = 60;
1914 wpnpos_x + baroffset_x,
1915 wpnpos_y + baroffset_y,
1916 barsize_x * bound(0, a/fullammo, 1),
1918 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1919 drawresetcliparea();
1924 // draw a "ghost weapon icon" if you don't have the weapon
1927 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1930 // draw the complain message
1931 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1935 if(complain_weapon_time + when > time)
1938 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1942 if(complain_weapon_time + when > time)
1949 if(complain_weapon_type == 0) {
1951 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1953 else if(complain_weapon_type == 1) {
1955 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1959 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1961 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1962 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1963 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1979 float GetAmmoItemCode(float i)
1983 case 0: return IT_SHELLS;
1984 case 1: return IT_NAILS;
1985 case 2: return IT_ROCKETS;
1986 case 3: return IT_CELLS;
1987 case 4: return IT_FUEL;
1992 string GetAmmoPicture(float i)
1996 case 0: return "ammo_shells";
1997 case 1: return "ammo_bullets";
1998 case 2: return "ammo_rockets";
1999 case 3: return "ammo_cells";
2000 case 4: return "ammo_fuel";
2005 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
2008 if(autocvar__hud_configure)
2010 currently_selected = (itemcode == 2); //rockets always selected
2014 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
2023 if(currently_selected)
2028 vector picpos, numpos;
2029 if(autocvar_hud_panel_ammo_iconalign)
2032 picpos = myPos + eX * 2 * mySize_y;
2036 numpos = myPos + eX * mySize_y;
2040 if (currently_selected)
2041 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2043 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
2044 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, min(1, a/autocvar_hud_panel_ammo_maxammo), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2046 if(autocvar_hud_panel_ammo_text)
2049 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2050 else // "ghost" ammo count
2051 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2054 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2055 else // "ghost" ammo icon
2056 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2061 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
2064 active_panel = HUD_PANEL_AMMO;
2065 HUD_Panel_UpdateCvars(ammo);
2068 mySize = panel_size;
2070 HUD_Panel_DrawBg(1);
2071 if(panel_bg_padding)
2073 pos += '1 1 0' * panel_bg_padding;
2074 mySize -= '2 2 0' * panel_bg_padding;
2077 float rows, columns, row, column;
2079 if (autocvar_hud_panel_ammo_onlycurrent)
2083 rows = mySize_y/mySize_x;
2084 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
2085 // ^^^ ammo item aspect goes here
2087 columns = ceil(AMMO_COUNT/rows);
2089 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2094 if(ammo_size_x/ammo_size_y > 3)
2096 newSize = 3 * ammo_size_y;
2097 offset_x = ammo_size_x - newSize;
2098 pos_x += offset_x/2;
2099 ammo_size_x = newSize;
2103 newSize = 1/3 * ammo_size_x;
2104 offset_y = ammo_size_y - newSize;
2105 pos_y += offset_y/2;
2106 ammo_size_y = newSize;
2109 drawfont = hud_bigfont;
2110 float i, stat_items, currently_selected;
2111 if (autocvar_hud_panel_ammo_onlycurrent)
2113 if(autocvar__hud_configure)
2115 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
2118 stat_items = getstati(STAT_ITEMS);
2119 for (i = 0; i < AMMO_COUNT; ++i) {
2120 currently_selected = stat_items & GetAmmoItemCode(i);
2121 if (currently_selected)
2123 DrawAmmoItem(pos, ammo_size, i, true);
2127 return; // nothing to display
2130 stat_items = getstati(STAT_ITEMS);
2131 for (i = 0; i < AMMO_COUNT; ++i) {
2132 currently_selected = stat_items & GetAmmoItemCode(i);
2133 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2138 column = column + 1;
2141 drawfont = hud_font;
2144 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2147 float newSize_x, newSize_y;
2148 if(mySize_x/mySize_y > 3)
2150 newSize_x = 3 * mySize_y;
2151 newSize_y = mySize_y;
2153 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2158 newSize_y = 1/3 * mySize_x;
2159 newSize_x = mySize_x;
2161 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2165 vector picpos, numpos;
2168 if(iconalign == 1 || iconalign == 3) // right align
2171 picpos = newPos + eX * 2 * newSize_y;
2175 numpos = newPos + eX * newSize_y;
2181 if(iconalign == 0 || iconalign == 3) // left align
2183 numpos = newPos + eX * newSize_y;
2189 picpos = newPos + eX * 2 * newSize_y;
2193 drawfont = hud_bigfont;
2194 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2195 drawfont = hud_font;
2196 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2199 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2202 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2204 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2209 void HUD_Powerups(void) {
2210 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2213 if(!autocvar__hud_configure)
2215 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2218 if (getstati(STAT_HEALTH) <= 0)
2222 active_panel = HUD_PANEL_POWERUPS;
2223 HUD_Panel_UpdateCvars(powerups);
2226 mySize = panel_size;
2228 float strength_time, shield_time;
2229 if(autocvar__hud_configure)
2236 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2237 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2240 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2241 if(panel_bg_padding)
2243 pos += '1 1 0' * panel_bg_padding;
2244 mySize -= '2 2 0' * panel_bg_padding;
2247 vector barpos, barsize;
2251 string leftname, rightname;
2252 string leftprogressname, rightprogressname;
2253 float leftcnt, rightcnt;
2254 float leftexact, rightexact;
2255 float flip = autocvar_hud_panel_powerups_flip;
2257 leftname = "strength";
2258 leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2259 leftcnt = ceil(strength_time);
2260 leftexact = strength_time;
2262 rightname = "shield";
2263 rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2264 rightcnt = ceil(shield_time);
2265 rightexact = shield_time;
2267 leftname = "shield";
2268 leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2269 leftcnt = ceil(shield_time);
2270 leftexact = shield_time;
2272 rightname = "strength";
2273 rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2274 rightcnt = ceil(strength_time);
2275 rightexact = strength_time;
2278 drawfont = hud_bigfont;
2279 float baralign = autocvar_hud_panel_powerups_baralign;
2281 float iconalign = autocvar_hud_panel_powerups_iconalign;
2282 float progressbar = autocvar_hud_panel_powerups_progressbar;
2283 if (mySize_x/mySize_y > 4)
2285 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2288 if(baralign == 1 || baralign == 3) { // right align
2289 barpos = pos + eX * 0.5 * mySize_x;
2291 } else { // left align
2298 HUD_Panel_GetProgressBarColorForString(leftname);
2299 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2301 if(autocvar_hud_panel_powerups_text)
2304 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2306 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2312 if(baralign == 0 || baralign == 3) { // left align
2315 } else { // right align
2316 barpos = pos + eX * 0.5 * mySize_x;
2322 HUD_Panel_GetProgressBarColorForString(rightname);
2323 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2325 if(autocvar_hud_panel_powerups_text)
2328 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2330 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2334 else if (mySize_x/mySize_y > 1.5)
2336 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2340 if(baralign == 1 || baralign == 3) { // right/down align
2342 } else { // left/up align
2348 HUD_Panel_GetProgressBarColorForString(leftname);
2349 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2351 if(autocvar_hud_panel_powerups_text)
2354 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2356 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2362 barpos = pos + eY * 0.5 * mySize_y;
2363 if(baralign == 0 || baralign == 3) { // left align
2365 } else { // right align
2371 HUD_Panel_GetProgressBarColorForString(rightname);
2372 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2374 if(autocvar_hud_panel_powerups_text)
2377 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2379 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2385 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2389 if(baralign == 1 || baralign == 3) { // down align
2391 } else { // up align
2395 if(iconalign == 1 || iconalign == 3) { // down align
2396 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2397 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2398 } else { // up align
2399 picpos = pos + eX * 0.05 * mySize_x;
2400 numpos = pos + eY * 0.4 * mySize_x;
2405 HUD_Panel_GetProgressBarColorForString(leftname);
2406 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2408 if(autocvar_hud_panel_powerups_text)
2411 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2413 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2414 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2420 barpos = pos + eX * 0.5 * mySize_x;
2421 if(baralign == 0 || baralign == 3) { // down align
2423 } else { // up align
2427 if(iconalign == 0 || iconalign == 3) { // up align
2428 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2429 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2430 } else { // down align
2431 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2432 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2437 HUD_Panel_GetProgressBarColorForString(rightname);
2438 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2440 if(autocvar_hud_panel_powerups_text)
2443 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2445 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2446 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2450 drawfont = hud_font;
2453 // Health/armor (#3)
2455 void HUD_HealthArmor(void)
2457 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2460 active_panel = HUD_PANEL_HEALTHARMOR;
2461 HUD_Panel_UpdateCvars(healtharmor);
2464 mySize = panel_size;
2466 HUD_Panel_DrawBg(1);
2467 if(panel_bg_padding)
2469 pos += '1 1 0' * panel_bg_padding;
2470 mySize -= '2 2 0' * panel_bg_padding;
2473 float armor, health, fuel;
2474 armor = getstati(STAT_ARMOR);
2475 health = getstati(STAT_HEALTH);
2476 fuel = getstati(STAT_FUEL);
2478 if(autocvar__hud_configure)
2488 vector barpos, barsize;
2492 drawfont = hud_bigfont;
2493 float baralign = autocvar_hud_panel_healtharmor_baralign;
2494 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2495 float progressbar = autocvar_hud_panel_healtharmor_progressbar;
2497 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2498 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2499 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2502 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2507 float maxtotal = maxhealth + maxarmor;
2513 if(v_z) // NOT fully armored
2515 biggercount = "health";
2518 HUD_Panel_GetProgressBarColor(health);
2519 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_health, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2522 if(autocvar_hud_panel_healtharmor_text)
2523 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2527 biggercount = "armor";
2530 HUD_Panel_GetProgressBarColor(armor);
2531 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_armor, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2534 if(autocvar_hud_panel_healtharmor_text)
2535 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2537 if(autocvar_hud_panel_healtharmor_text)
2538 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2544 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2545 HUD_Panel_GetProgressBarColor(fuel);
2546 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2551 string leftname, rightname;
2552 string leftprogressname, rightprogressname;
2553 float leftcnt, rightcnt;
2554 float leftmax, rightmax;
2555 float leftactive, rightactive;
2556 float leftalpha, rightalpha;
2557 float flip = autocvar_hud_panel_healtharmor_flip;
2559 if (flip) { // old style layout with armor left/top of health
2561 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2565 leftalpha = min((armor+10)/55, 1);
2568 rightname = "health";
2569 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2573 rightmax = maxhealth;
2575 leftname = "health";
2576 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2580 leftmax = maxhealth;
2582 rightname = "armor";
2583 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2587 rightalpha = min((armor+10)/55, 1);
2588 rightmax = maxarmor;
2591 if (mySize_x/mySize_y > 4)
2593 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2597 if(baralign == 1 || baralign == 3) { // right align
2599 } else { // left align
2605 HUD_Panel_GetProgressBarColorForString(leftname);
2606 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2608 if(autocvar_hud_panel_healtharmor_text)
2609 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2614 barpos = pos + eX * 0.5 * mySize_x;
2615 if(baralign == 0 || baralign == 3) { // left align
2617 } else { // right align
2623 HUD_Panel_GetProgressBarColorForString(rightname);
2624 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2626 if(autocvar_hud_panel_healtharmor_text)
2627 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2633 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2634 HUD_Panel_GetProgressBarColor(fuel);
2635 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2638 else if (mySize_x/mySize_y > 1.5)
2640 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2644 if(baralign == 1 || baralign == 3) { // right align
2646 } else { // left align
2652 HUD_Panel_GetProgressBarColorForString(leftname);
2653 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2655 if(autocvar_hud_panel_healtharmor_text)
2656 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2661 barpos = pos + eY * 0.5 * mySize_y;
2662 if(baralign == 0 || baralign == 3) { // left align
2664 } else { // right align
2670 HUD_Panel_GetProgressBarColorForString(rightname);
2671 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2673 if(autocvar_hud_panel_healtharmor_text)
2674 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2680 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2681 HUD_Panel_GetProgressBarColor(fuel);
2682 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2687 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2691 if(baralign == 1 || baralign == 3) { // right align
2693 } else { // left align
2697 if(iconalign == 1 || iconalign == 3) { // down align
2698 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2699 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2700 } else { // up align
2701 picpos = pos + eX * 0.05 * mySize_x;
2702 numpos = pos + eY * 0.4 * mySize_x;
2707 HUD_Panel_GetProgressBarColorForString(leftname);
2708 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2710 if(autocvar_hud_panel_healtharmor_text)
2712 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2713 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2719 barpos = pos + eX * 0.5 * mySize_x;
2720 if(baralign == 0 || baralign == 3) { // left align
2722 } else { // right align
2726 if(iconalign == 0 || iconalign == 3) { // up align
2727 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2728 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2729 } else { // down align
2730 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2731 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2736 HUD_Panel_GetProgressBarColorForString(rightname);
2737 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2739 if(autocvar_hud_panel_healtharmor_text)
2741 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2742 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2749 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2750 HUD_Panel_GetProgressBarColor(fuel);
2751 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2755 drawfont = hud_font;
2758 // Notification area (#4)
2761 string Weapon_SuicideMessage(float deathtype)
2763 w_deathtype = deathtype;
2764 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2765 return w_deathtypestring;
2768 string Weapon_KillMessage(float deathtype)
2770 w_deathtype = deathtype;
2771 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2772 return w_deathtypestring;
2775 #define KN_MAX_ENTRIES 10
2777 float killnotify_times[KN_MAX_ENTRIES];
2778 float killnotify_deathtype[KN_MAX_ENTRIES];
2779 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2780 string killnotify_attackers[KN_MAX_ENTRIES];
2781 string killnotify_victims[KN_MAX_ENTRIES];
2782 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2786 kn_index = KN_MAX_ENTRIES-1;
2787 killnotify_times[kn_index] = time;
2788 killnotify_deathtype[kn_index] = wpn;
2789 killnotify_actiontype[kn_index] = actiontype;
2790 if(killnotify_attackers[kn_index])
2791 strunzone(killnotify_attackers[kn_index]);
2792 killnotify_attackers[kn_index] = strzone(attacker);
2793 if(killnotify_victims[kn_index])
2794 strunzone(killnotify_victims[kn_index]);
2795 killnotify_victims[kn_index] = strzone(victim);
2798 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2801 float alsoprint, gentle;
2802 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2803 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2805 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2808 if(msg == MSG_SUICIDE) {
2809 w = DEATH_WEAPONOF(type);
2811 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2813 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2814 } else if (type == DEATH_KILL) {
2815 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2817 print ("^1",s1, "^1 couldn't take it anymore\n");
2818 } else if (type == DEATH_ROT) {
2819 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2821 print ("^1",s1, "^1 died\n");
2822 } else if (type == DEATH_NOAMMO) {
2823 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2825 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2826 } else if (type == DEATH_CAMP) {
2827 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2829 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2830 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2831 HUD_KillNotify_Push(s1, "", 0, type);
2833 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2834 } else if (type == DEATH_CHEAT) {
2835 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2837 print ("^1",s1, "^1 unfairly eliminated themself\n");
2838 } else if (type == DEATH_FIRE) {
2839 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2841 print ("^1",s1, "^1 burned to death\n");
2842 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2843 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2845 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2848 if (stof(s2) > 2) // killcount > 2
2849 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2850 } else if(msg == MSG_KILL) {
2851 w = DEATH_WEAPONOF(type);
2853 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2854 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2856 HUD_KillNotify_Push(s1, s2, 1, type);
2859 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2861 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2862 HUD_KillNotify_Push(s1, s2, 1, type);
2866 print ("^1", s1, "^1 took action against a team mate\n");
2868 print ("^1", s1, "^1 mows down a team mate\n");
2871 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2873 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2875 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2877 else if (stof(s2) > 2) {
2879 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2881 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2884 else if(type == KILL_FIRST_BLOOD)
2885 print("^1",s1, "^1 drew first blood", "\n");
2886 else if (type == DEATH_TELEFRAG) {
2887 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2889 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2891 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2893 else if (type == DEATH_DROWN) {
2894 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2896 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2898 else if (type == DEATH_SLIME) {
2899 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2901 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2903 else if (type == DEATH_LAVA) {
2904 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2906 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2908 else if (type == DEATH_FALL) {
2909 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2911 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2913 else if (type == DEATH_SHOOTING_STAR) {
2914 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2916 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2918 else if (type == DEATH_SWAMP) {
2919 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2921 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2923 else if (type == DEATH_HURTTRIGGER)
2925 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2927 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2928 } else if(type == DEATH_SBCRUSH) {
2929 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2931 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2932 } else if(type == DEATH_SBMINIGUN) {
2933 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2935 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2936 } else if(type == DEATH_SBROCKET) {
2937 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2939 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2940 } else if(type == DEATH_SBBLOWUP) {
2941 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2943 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2944 } else if(type == DEATH_WAKIGUN) {
2945 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2947 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2948 } else if(type == DEATH_WAKIROCKET) {
2949 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2951 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2952 } else if(type == DEATH_WAKIBLOWUP) {
2953 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2955 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2956 } else if(type == DEATH_TURRET) {
2957 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2959 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2960 } else if(type == DEATH_TOUCHEXPLODE) {
2961 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2963 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2964 } else if(type == DEATH_CHEAT) {
2965 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2967 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2968 } else if (type == DEATH_FIRE) {
2969 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2971 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2972 } else if (type == DEATH_CUSTOM) {
2973 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2975 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2976 } else if (type == DEATH_HURTTRIGGER) {
2977 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2979 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2981 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2983 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2985 } else if(msg == MSG_SPREE) {
2986 if(type == KILL_END_SPREE) {
2988 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2990 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2991 } else if(type == KILL_SPREE) {
2993 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2995 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2996 } else if(type == KILL_SPREE_3) {
2998 print (s1,"^7 made a ^1TRIPLE SCORE\n");
3000 print (s1,"^7 made a ^1TRIPLE FRAG\n");
3001 } else if(type == KILL_SPREE_5) {
3003 print (s1,"^7 unleashes ^1SCORING RAGE\n");
3005 print (s1,"^7 unleashes ^1RAGE\n");
3006 } else if(type == KILL_SPREE_10) {
3008 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
3010 print (s1,"^7 starts the ^1MASSACRE!\n");
3011 } else if(type == KILL_SPREE_15) {
3013 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
3015 print (s1,"^7 executes ^1MAYHEM!\n");
3016 } else if(type == KILL_SPREE_20) {
3018 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
3020 print (s1,"^7 is a ^1BERSERKER!\n");
3021 } else if(type == KILL_SPREE_25) {
3023 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
3025 print (s1,"^7 inflicts ^1CARNAGE!\n");
3026 } else if(type == KILL_SPREE_30) {
3028 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
3030 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
3032 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
3033 if (type == DEATH_DROWN) {
3034 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
3038 print ("^1",s1, "^1 was in the water for too long\n");
3040 print ("^1",s1, "^1 drowned\n");
3042 } else if (type == DEATH_SLIME) {
3043 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
3045 print ("^1",s1, "^1 was slimed\n");
3046 } else if (type == DEATH_LAVA) {
3047 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
3051 print ("^1",s1, "^1 found a hot place\n");
3053 print ("^1",s1, "^1 turned into hot slag\n");
3055 } else if (type == DEATH_FALL) {
3056 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3060 print ("^1",s1, "^1 tested gravity (and it worked)\n");
3062 print ("^1",s1, "^1 hit the ground with a crunch\n");
3064 } else if (type == DEATH_SHOOTING_STAR) {
3065 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
3067 print ("^1",s1, "^1 became a shooting star\n");
3068 } else if (type == DEATH_SWAMP) {
3069 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3073 print ("^1",s1, "^1 discovered a swamp\n");
3075 print ("^1",s1, "^1 is now conserved for centuries to come\n");
3077 } else if(type == DEATH_TURRET) {
3078 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3080 print ("^1",s1, "^1 was mowed down by a turret \n");
3081 } else if (type == DEATH_CUSTOM) {
3082 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
3084 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
3085 } else if (type == DEATH_HURTTRIGGER) {
3086 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
3088 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
3089 } else if(type == DEATH_TOUCHEXPLODE) {
3090 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3092 print ("^1",s1, "^1 died in an accident\n");
3093 } else if(type == DEATH_CHEAT) {
3094 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3096 print ("^1",s1, "^1 was unfairly eliminated\n");
3097 } else if(type == DEATH_FIRE) {
3098 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3102 print ("^1",s1, "^1 felt a little hot\n");
3104 print ("^1",s1, "^1 burnt to death\n");
3107 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3111 print ("^1",s1, "^1 needs a restart\n");
3113 print ("^1",s1, "^1 died\n");
3116 } else if(msg == MSG_KILL_ACTION_SPREE) {
3118 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
3120 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
3121 } else if(msg == MSG_INFO) {
3122 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
3123 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
3124 print(s1, "^7 got the ", s2, "\n");
3125 } else if(type == INFO_LOSTFLAG) {
3126 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
3127 print(s1, "^7 lost the ", s2, "\n");
3128 } else if(type == INFO_PICKUPFLAG) {
3129 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
3130 print(s1, "^7 picked up the ", s2, "\n");
3131 } else if(type == INFO_RETURNFLAG) {
3132 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
3133 print(s1, "^7 returned the ", s2, "\n");
3134 } else if(type == INFO_CAPTUREFLAG) {
3135 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
3136 print(s1, "^7 captured the ", s2, s3, "\n");
3138 } else if(msg == MSG_RACE) {
3139 if(type == RACE_SERVER_RECORD) {
3140 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
3142 else if(type == RACE_NEW_RANK) {
3143 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
3145 else if(type == RACE_NEW_TIME) {
3146 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
3148 else if(type == RACE_FAIL) {
3149 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3151 } else if(msg == MSG_KA) {
3152 if(type == KA_PICKUPBALL) {
3153 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3155 print (s1, "^7 has picked up the ball!\n");
3157 else if(type == KA_DROPBALL) {
3158 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3160 print(s1, "^7 has dropped the ball!\n");
3165 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3167 void HUD_Centerprint(string s1, string s2, float type, float msg)
3170 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3171 if(msg == MSG_SUICIDE) {
3172 if (type == DEATH_TEAMCHANGE) {
3173 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3174 } else if (type == DEATH_AUTOTEAMCHANGE) {
3175 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3176 } else if (type == DEATH_CAMP) {
3178 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3180 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3181 } else if (type == DEATH_NOAMMO) {
3183 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3185 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3186 } else if (type == DEATH_ROT) {
3188 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3190 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3191 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3193 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3195 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3196 } else if (type == DEATH_QUIET) {
3198 } else { // generic message
3200 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3202 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3204 } else if(msg == MSG_KILL) {
3205 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3207 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3209 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3211 } else if (type == KILL_FIRST_BLOOD) {
3213 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3215 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3217 } else if (type == KILL_FIRST_VICTIM) {
3219 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3221 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3223 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3225 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3227 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3229 } else if (type == KILL_TYPEFRAGGED) {
3231 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3233 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3235 } else if (type == KILL_FRAG) {
3237 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3239 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3241 } else { // generic message
3243 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3245 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3248 } else if(msg == MSG_KILL_ACTION) {
3249 // TODO: invent more centerprints here?
3250 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3254 void HUD_Notify (void)
3256 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3259 active_panel = HUD_PANEL_NOTIFY;
3260 HUD_Panel_UpdateCvars(notify);
3263 mySize = panel_size;
3265 HUD_Panel_DrawBg(1);
3266 if(panel_bg_padding)
3268 pos += '1 1 0' * panel_bg_padding;
3269 mySize -= '2 2 0' * panel_bg_padding;
3272 float entries, height;
3273 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3274 height = mySize_y/entries;
3277 fontsize = '0.5 0.5 0' * height;
3281 when = autocvar_hud_panel_notify_time;
3283 fadetime = autocvar_hud_panel_notify_fadetime;
3287 vector pos_attacker, pos_victim;
3289 float width_attacker;
3290 string attacker, victim;
3292 float i, j, w, step, limit;
3293 if(autocvar_hud_panel_notify_flip) //order items from the top down
3299 else //order items from the bottom up
3306 for(j = kn_index; i != limit; i += step, ++j)
3308 if(autocvar__hud_configure)
3312 else // inverse order
3313 a = entries - 1 - i;
3314 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3315 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3316 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3317 a = bound(0, (when - a) / 4, 1);
3318 goto hud_config_notifyprint;
3321 if (j == KN_MAX_ENTRIES)
3324 if(killnotify_times[j] + when > time)
3328 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3342 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3344 // TODO: maybe print in team colors?
3347 if(killnotify_actiontype[j] == 0)
3349 if(killnotify_deathtype[j] == DEATH_GENERIC)
3353 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3355 s = "notify_outofammo";
3357 else if(killnotify_deathtype[j] == DEATH_KILL)
3359 s = "notify_selfkill";
3361 else if(killnotify_deathtype[j] == DEATH_CAMP)
3363 s = "notify_camping";
3365 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3367 s = "notify_teamkill_red";
3369 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3371 s = "notify_teamkill_blue";
3373 else if(killnotify_deathtype[j] == DEATH_DROWN)
3377 else if(killnotify_deathtype[j] == DEATH_SLIME)
3381 else if(killnotify_deathtype[j] == DEATH_LAVA)
3385 else if(killnotify_deathtype[j] == DEATH_FALL)
3389 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3391 s = "notify_shootingstar";
3393 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3397 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3399 if(killnotify_victims[j] == "^1RED^7 flag")
3401 s = "notify_red_taken";
3405 s = "notify_blue_taken";
3408 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3410 if(killnotify_victims[j] == "^1RED^7 flag")
3412 s = "notify_red_returned";
3416 s = "notify_blue_returned";
3419 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3421 if(killnotify_victims[j] == "^1RED^7 flag")
3423 s = "notify_red_lost";
3427 s = "notify_blue_lost";
3430 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3432 if(killnotify_victims[j] == "^1RED^7 flag")
3434 s = "notify_red_captured";
3438 s = "notify_blue_captured";
3441 else if(killnotify_deathtype[j] == KA_DROPBALL)
3443 s = "notify_balldropped";
3445 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3447 s = "notify_ballpickedup";
3450 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3451 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3452 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3456 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3460 // X [did action to] Y
3463 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3465 s = "notify_melee_laser";
3467 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3469 s = "notify_melee_shotgun";
3471 else if(WEP_VALID(w))
3473 self = get_weaponinfo(w);
3474 s = strcat("weapon", self.netname);
3476 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3478 s = "notify_teamkill_red";
3480 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3482 s = "notify_teamkill_red";
3484 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3486 s = "notify_telefrag";
3488 else if(killnotify_deathtype[j] == DEATH_DROWN)
3492 else if(killnotify_deathtype[j] == DEATH_SLIME)
3496 else if(killnotify_deathtype[j] == DEATH_LAVA)
3500 else if(killnotify_deathtype[j] == DEATH_FALL)
3504 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3506 s = "notify_shootingstar";
3508 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3512 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3514 s = "notify_headshot";
3516 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3518 s = "race_newrecordserver";
3520 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3522 s = "race_newrankyellow";
3524 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3528 else if(killnotify_deathtype[j] == RACE_FAIL)
3533 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3534 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3535 :hud_config_notifyprint
3536 width_attacker = stringwidth(attacker, TRUE, fontsize);
3537 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3538 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3539 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3543 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3544 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3545 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3554 string seconds_tostring(float sec)
3557 minutes = floor(sec / 60);
3559 sec -= minutes * 60;
3562 s = ftos(100 + sec);
3564 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3567 void HUD_Timer(void)
3569 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3572 active_panel = HUD_PANEL_TIMER;
3573 HUD_Panel_UpdateCvars(timer);
3576 mySize = panel_size;
3578 HUD_Panel_DrawBg(1);
3579 if(panel_bg_padding)
3581 pos += '1 1 0' * panel_bg_padding;
3582 mySize -= '2 2 0' * panel_bg_padding;
3586 float timelimit, elapsedTime, timeleft, minutesLeft;
3588 timelimit = getstatf(STAT_TIMELIMIT);
3590 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3591 timeleft = ceil(timeleft);
3593 minutesLeft = floor(timeleft / 60);
3596 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3597 timer_color = '1 1 1'; //white
3598 else if(minutesLeft >= 1)
3599 timer_color = '1 1 0'; //yellow
3601 timer_color = '1 0 0'; //red
3603 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3604 if (time < getstatf(STAT_GAMESTARTTIME)) {
3605 //while restart is still active, show 00:00
3606 timer = seconds_tostring(0);
3608 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3609 timer = seconds_tostring(elapsedTime);
3612 timer = seconds_tostring(timeleft);
3615 drawfont = hud_bigfont;
3616 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3617 drawfont = hud_font;
3622 void HUD_Radar(void)
3624 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3627 active_panel = HUD_PANEL_RADAR;
3628 HUD_Panel_UpdateCvars(radar);
3631 mySize = panel_size;
3633 HUD_Panel_DrawBg(1);
3634 if(panel_bg_padding)
3636 pos += '1 1 0' * panel_bg_padding;
3637 mySize -= '2 2 0' * panel_bg_padding;
3640 local float color1, color2; // color already declared as a global in hud.qc
3643 float scale2d, normalsize, bigsize;
3646 teamradar_origin2d = pos + 0.5 * mySize;
3647 teamradar_size2d = mySize;
3649 if(minimapname == "")
3652 teamradar_loadcvars();
3654 switch(hud_panel_radar_zoommode)
3658 f = current_zoomfraction;
3661 f = 1 - current_zoomfraction;
3671 switch(hud_panel_radar_rotation)
3674 teamradar_angle = view_angles_y - 90;
3677 teamradar_angle = 90 * hud_panel_radar_rotation;
3681 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3682 teamradar_size2d = mySize;
3684 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3686 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3687 if(hud_panel_radar_rotation == 0)
3689 // max-min distance must fit the radar in any rotation
3690 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3694 vector c0, c1, c2, c3, span;
3695 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3696 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3697 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3698 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3700 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3701 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3703 // max-min distance must fit the radar in x=x, y=y
3705 teamradar_size2d_x * scale2d / (1.05 * span_x),
3706 teamradar_size2d_y * scale2d / (1.05 * span_y)
3710 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3711 if(bigsize > normalsize)
3712 normalsize = bigsize;
3716 + (1 - f) * normalsize;
3717 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3718 f * (mi_min + mi_max) * 0.5
3719 + (1 - f) * view_origin);
3721 color1 = GetPlayerColor(player_localentnum-1);
3722 rgb = GetTeamRGB(color1);
3731 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3733 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3734 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3735 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3736 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3737 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3739 color2 = GetPlayerColor(tm.sv_entnum);
3740 //if(color == COLOR_SPECTATOR || color == color2)
3741 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3743 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3745 drawresetcliparea();
3750 void HUD_Score(void)
3752 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3755 active_panel = HUD_PANEL_SCORE;
3756 HUD_Panel_UpdateCvars(score);
3759 mySize = panel_size;
3761 HUD_Panel_DrawBg(1);
3762 if(panel_bg_padding)
3764 pos += '1 1 0' * panel_bg_padding;
3765 mySize -= '2 2 0' * panel_bg_padding;
3768 float score, distribution, leader;
3770 vector distribution_color;
3772 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3774 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3775 string timer, distrtimer;
3777 pl = players.sort_next;
3780 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3781 if(pl.scores[ps_primary] == 0)
3784 score = me.(scores[ps_primary]);
3785 timer = TIME_ENCODED_TOSTRING(score);
3787 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3788 // distribution display
3789 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3791 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3793 if (distribution <= 0) {
3794 distribution_color = '0 1 0';
3798 distribution_color = '1 0 0';
3801 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3803 // race record display
3804 if (distribution <= 0)
3805 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3806 drawfont = hud_bigfont;
3807 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3808 drawfont = hud_font;
3809 } else if (!teamplay) { // non-teamgames
3810 // me vector := [team/connected frags id]
3811 pl = players.sort_next;
3815 if(autocvar__hud_configure)
3818 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3822 score = me.(scores[ps_primary]);
3823 if(autocvar__hud_configure)
3826 if(distribution >= 5) {
3827 distribution_color = eY;
3829 } else if(distribution >= 0) {
3830 distribution_color = '1 1 1';
3832 } else if(distribution >= -5)
3833 distribution_color = '1 1 0';
3835 distribution_color = eX;
3837 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3839 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3840 drawfont = hud_bigfont;
3841 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3842 drawfont = hud_font;
3843 } else { // teamgames
3844 float max_fragcount;
3845 max_fragcount = -99;
3848 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3849 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3851 score = tm.(teamscores[ts_primary]);
3852 if(autocvar__hud_configure)
3856 if (score > max_fragcount)
3857 max_fragcount = score;
3859 if(tm.team == myteam) {
3860 if (max_fragcount == score)
3863 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3864 drawfont = hud_bigfont;
3865 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3866 drawfont = hud_font;
3868 if (max_fragcount == score)
3871 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3872 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3881 void HUD_RaceTimer (void) {
3882 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3885 active_panel = HUD_PANEL_RACETIMER;
3886 HUD_Panel_UpdateCvars(racetimer);
3889 mySize = panel_size;
3891 HUD_Panel_DrawBg(1);
3892 if(panel_bg_padding)
3894 pos += '1 1 0' * panel_bg_padding;
3895 mySize -= '2 2 0' * panel_bg_padding;
3898 // always force 4:1 aspect
3900 if(mySize_x/mySize_y > 4)
3902 newSize_x = 4 * mySize_y;
3903 newSize_y = mySize_y;
3905 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3909 newSize_y = 1/4 * mySize_x;
3910 newSize_x = mySize_x;
3912 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3916 drawfont = hud_bigfont;
3918 string s, forcetime;
3920 if(autocvar__hud_configure)
3923 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3924 s = "^1Intermediate 1 (+15.42)";
3925 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3926 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3927 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3929 else if(race_checkpointtime)
3931 a = bound(0, 2 - (time - race_checkpointtime), 1);
3934 if(a > 0) // just hit a checkpoint?
3936 if(race_checkpoint != 254)
3938 if(race_time && race_previousbesttime)
3939 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3941 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3943 forcetime = TIME_ENCODED_TOSTRING(race_time);
3948 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3950 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3951 if(a > 0) // next one?
3953 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3958 if(s != "" && a > 0)
3960 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3963 if(race_penaltytime)
3965 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3968 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3969 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3975 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3976 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3981 if(race_laptime && race_checkpoint != 255)
3983 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3984 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3989 if(race_mycheckpointtime)
3991 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3992 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3993 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3995 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3997 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3998 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3999 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4002 if(race_penaltytime && !race_penaltyaccumulator)
4004 t = race_penaltytime * 0.1 + race_penaltyeventtime;
4005 a = bound(0, (1 + t - time), 1);
4009 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
4011 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
4012 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4017 drawfont = hud_font;
4022 float vote_yescount;
4025 float vote_highlighted; // currently selected vote
4027 float vote_active; // is there an active vote?
4028 float vote_prev; // previous state of vote_active to check for a change
4030 float vote_change; // "time" when vote_active changed
4032 void HUD_VoteWindow(void)
4034 uid2name_dialog = 0;
4035 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4038 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
4039 uid2name_dialog = 1;
4042 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
4045 if(!autocvar__hud_configure)
4047 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
4048 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
4050 if(panel_bg_alpha_str == "") {
4051 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
4053 panel_bg_alpha = stof(panel_bg_alpha_str);
4058 if(vote_active != vote_prev) {
4060 vote_prev = vote_active;
4063 if(vote_active || autocvar__hud_configure)
4064 vote_alpha = bound(0, (time - vote_change) * 2, 1);
4066 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
4068 if(autocvar__hud_configure)
4078 active_panel = HUD_PANEL_VOTE;
4079 HUD_Panel_UpdateCvars(vote);
4083 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
4084 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
4087 // these must be below above block
4090 mySize = panel_size;
4092 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
4093 HUD_Panel_DrawBg(a);
4094 a = panel_fg_alpha * a;
4096 if(panel_bg_padding)
4098 pos += '1 1 0' * panel_bg_padding;
4099 mySize -= '2 2 0' * panel_bg_padding;
4102 // always force 3:1 aspect
4104 if(mySize_x/mySize_y > 3)
4106 newSize_x = 3 * mySize_y;
4107 newSize_y = mySize_y;
4109 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4113 newSize_y = 1/3 * mySize_x;
4114 newSize_x = mySize_x;
4116 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4120 s = "A vote has been called for:";
4122 s = "Allow servers to store and display your name?";
4123 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4124 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4125 if(autocvar__hud_configure)
4126 s = "^1Configure the HUD";
4127 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4129 // print the yes/no counts
4130 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4131 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4132 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4133 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4135 // draw the progress bar backgrounds
4136 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4138 // draw the highlights
4139 if(vote_highlighted == 1) {
4140 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4141 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4143 else if(vote_highlighted == 2) {
4144 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4145 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4148 // draw the progress bars
4149 if(vote_yescount && vote_needed)
4151 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4152 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4155 if(vote_nocount && vote_needed)
4157 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4158 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4161 drawresetcliparea();
4164 vote_highlighted = 0;
4168 // Mod icons panel (#10)
4171 float mod_active; // is there any active mod icon?
4173 // Clan Arena HUD modicons
4174 void HUD_Mod_CA(vector pos, vector mySize)
4176 mod_active = 1; // CA should never hide the mod icons panel
4177 float redalive, bluealive;
4178 redalive = getstati(STAT_REDALIVE);
4179 bluealive = getstati(STAT_BLUEALIVE);
4181 drawfont = hud_bigfont;
4182 vector redpos, bluepos;
4183 if(mySize_x > mySize_y)
4186 bluepos = pos + eY * 0.5 * mySize_y;
4187 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4188 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4189 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4190 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4195 bluepos = pos + eY * 0.5 * mySize_y;
4196 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4197 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4198 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4199 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4201 drawfont = hud_font;
4204 // CTF HUD modicon section
4205 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4206 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4207 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4209 void HUD_Mod_CTF_Reset(void)
4211 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4214 void HUD_Mod_CTF(vector pos, vector mySize)
4216 vector redflag_pos, blueflag_pos;
4218 float f; // every function should have that
4220 float redflag, blueflag; // current status
4221 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4224 stat_items = getstati(STAT_ITEMS);
4225 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4226 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4228 if(redflag || blueflag)
4233 if(autocvar__hud_configure)
4239 // when status CHANGES, set old status into prevstatus and current status into status
4240 if (redflag != redflag_prevframe)
4242 redflag_statuschange_time = time;
4243 redflag_prevstatus = redflag_prevframe;
4244 redflag_prevframe = redflag;
4247 if (blueflag != blueflag_prevframe)
4249 blueflag_statuschange_time = time;
4250 blueflag_prevstatus = blueflag_prevframe;
4251 blueflag_prevframe = blueflag;
4254 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4255 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4257 float BLINK_FACTOR = 0.15;
4258 float BLINK_BASE = 0.85;
4260 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4262 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4264 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4266 string red_icon, red_icon_prevstatus;
4267 float red_alpha, red_alpha_prevstatus;
4268 red_alpha = red_alpha_prevstatus = 1;
4270 case 1: red_icon = "flag_red_taken"; break;
4271 case 2: red_icon = "flag_red_lost"; break;
4272 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4274 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4275 red_icon = "flag_red_shielded";
4277 red_icon = string_null;
4280 switch(redflag_prevstatus) {
4281 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4282 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4283 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4286 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4287 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4288 red_icon_prevstatus = "flag_red_shielded";
4290 red_icon_prevstatus = string_null;
4294 string blue_icon, blue_icon_prevstatus;
4295 float blue_alpha, blue_alpha_prevstatus;
4296 blue_alpha = blue_alpha_prevstatus = 1;
4298 case 1: blue_icon = "flag_blue_taken"; break;
4299 case 2: blue_icon = "flag_blue_lost"; break;
4300 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4302 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4303 blue_icon = "flag_blue_shielded";
4305 blue_icon = string_null;
4308 switch(blueflag_prevstatus) {
4309 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4310 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4311 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4314 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4315 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4316 blue_icon_prevstatus = "flag_blue_shielded";
4318 blue_icon_prevstatus = string_null;
4322 if(mySize_x > mySize_y) {
4323 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4325 blueflag_pos = pos + eX * 0.5 * mySize_x;
4328 redflag_pos = pos + eX * 0.5 * mySize_x;
4330 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4332 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4334 blueflag_pos = pos + eY * 0.5 * mySize_y;
4337 redflag_pos = pos + eY * 0.5 * mySize_y;
4339 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4342 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4343 if(red_icon_prevstatus && f < 1)
4344 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4346 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4348 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4349 if(blue_icon_prevstatus && f < 1)
4350 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4352 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4355 // Keyhunt HUD modicon section
4356 float kh_runheretime;
4358 void HUD_Mod_KH_Reset(void)
4363 void HUD_Mod_KH(vector pos, vector mySize)
4365 mod_active = 1; // keyhunt should never hide the mod icons panel
4369 vector p, pa, kh_size, kh_asize;
4371 kh_keys = getstati(STAT_KH_KEYS);
4374 if(mySize_x > mySize_y)
4376 p_y = pos_y + 0.25 * mySize_y;
4377 pa = p - eY * 0.25 * mySize_y;
4379 kh_size_x = mySize_x * 0.25;
4380 kh_size_y = 0.75 * mySize_y;
4381 kh_asize_x = mySize_x * 0.25;
4382 kh_asize_y = mySize_y * 0.25;
4386 p_y = pos_y + 0.125 * mySize_y;
4387 pa = p - eY * 0.125 * mySize_y;
4389 kh_size_x = mySize_x * 0.5;
4390 kh_size_y = 0.375 * mySize_y;
4391 kh_asize_x = mySize_x * 0.5;
4392 kh_asize_y = mySize_y * 0.125;
4399 for(i = 0; i < 4; ++i)
4401 key = floor(kh_keys / pow(32, i)) & 31;
4403 if(keyteam == 30 && keycount <= 4)
4405 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4409 // this yields 8 exactly if "RUN HERE" shows
4414 kh_runheretime = time;
4415 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4420 for(i = 0; i < 4; ++i)
4422 key = floor(kh_keys / pow(32, i)) & 31;
4435 default: // owned or dropped
4440 a = a * panel_fg_alpha;
4441 aa = aa * panel_fg_alpha;
4447 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4450 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4453 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4456 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4461 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4464 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4467 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4470 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4473 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4477 if(mySize_x > mySize_y)
4479 p_x += 0.25 * mySize_x;
4480 pa_x += 0.25 * mySize_x;
4486 p_y = pos_y + 0.625 * mySize_y;
4487 pa_y = pos_y + 0.5 * mySize_y;
4493 p_x += 0.5 * mySize_x;
4494 pa_x += 0.5 * mySize_x;
4500 // Keepaway HUD mod icon
4501 float kaball_prevstatus; // last remembered status
4502 float kaball_statuschange_time; // time when the status changed
4504 // we don't need to reset for keepaway since it immediately
4505 // autocorrects prevstatus as to if the player has the ball or not
4507 void HUD_Mod_Keepaway(vector pos, vector mySize)
4509 mod_active = 1; // keepaway should always show the mod HUD
4511 float BLINK_FACTOR = 0.15;
4512 float BLINK_BASE = 0.85;
4513 float BLINK_FREQ = 5;
4514 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4516 float stat_items = getstati(STAT_ITEMS);
4517 float kaball = (stat_items/IT_KEY1) & 1;
4519 if(kaball != kaball_prevstatus)
4521 kaball_statuschange_time = time;
4522 kaball_prevstatus = kaball;
4525 // todo: Fix the sizing with the expanding image
4527 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4528 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4530 if(kaball_prevstatus && f < 1)
4531 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4534 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4538 // Nexball HUD mod icon
4539 void HUD_Mod_NexBall(vector pos, vector mySize)
4541 float stat_items, nb_pb_starttime, dt, p;
4543 stat_items = getstati(STAT_ITEMS);
4544 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4546 if (stat_items & IT_KEY1)
4551 //Manage the progress bar if any
4552 if (nb_pb_starttime > 0)
4554 dt = mod(time - nb_pb_starttime, nb_pb_period);
4555 // one period of positive triangle
4556 p = 2 * dt / nb_pb_period;
4562 if(mySize_x > mySize_y)
4570 HUD_Panel_GetProgressBarColor(nexball);
4571 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4574 if (stat_items & IT_KEY1)
4575 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4578 // Race/CTS HUD mod icons
4579 float crecordtime_prev; // last remembered crecordtime
4580 float crecordtime_change_time; // time when crecordtime last changed
4581 float srecordtime_prev; // last remembered srecordtime
4582 float srecordtime_change_time; // time when srecordtime last changed
4584 float race_status_time;
4585 float race_status_prev;
4586 string race_status_name_prev;
4587 void HUD_Mod_Race(vector pos, vector mySize)
4589 mod_active = 1; // race should never hide the mod icons panel
4591 me = playerslots[player_localentnum - 1];
4593 float f; // yet another function has this
4594 score = me.(scores[ps_primary]);
4596 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4597 return; // no records in the actual race
4599 drawfont = hud_bigfont;
4601 // clientside personal record
4603 if(gametype == GAME_CTS)
4607 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4609 if(score && (score < t || !t)) {
4610 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4611 if(autocvar_cl_autodemo_delete_keeprecords)
4613 f = autocvar_cl_autodemo_delete;
4615 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4619 if(t != crecordtime_prev) {
4620 crecordtime_prev = t;
4621 crecordtime_change_time = time;
4624 vector textPos, medalPos;
4626 if(mySize_x > mySize_y) {
4627 // text on left side
4628 squareSize = min(mySize_y, mySize_x/2);
4629 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4630 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4633 squareSize = min(mySize_x, mySize_y/2);
4634 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4635 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4638 f = time - crecordtime_change_time;
4641 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4642 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4644 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4645 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4646 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4647 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4651 t = race_server_record;
4652 if(t != srecordtime_prev) {
4653 srecordtime_prev = t;
4654 srecordtime_change_time = time;
4656 f = time - srecordtime_change_time;
4659 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4660 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4662 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4663 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4664 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4665 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4668 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4669 race_status_time = time + 5;
4670 race_status_prev = race_status;
4671 if (race_status_name_prev)
4672 strunzone(race_status_name_prev);
4673 race_status_name_prev = strzone(race_status_name);
4678 a = bound(0, race_status_time - time, 1);
4681 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4685 rank = race_CheckName(race_status_name);
4687 rankname = race_PlaceName(rank);
4690 namepos = medalPos + '0 0.8 0' * squareSize;
4692 rankpos = medalPos + '0 0.15 0' * squareSize;
4694 if(race_status == 0)
4695 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4696 else if(race_status == 1) {
4697 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4698 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4699 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4700 } else if(race_status == 2) {
4701 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4702 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4704 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4705 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4706 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4707 } else if(race_status == 3) {
4708 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4709 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4710 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4713 if (race_status_time - time <= 0) {
4714 race_status_prev = -1;
4716 if(race_status_name)
4717 strunzone(race_status_name);
4718 race_status_name = string_null;
4719 if(race_status_name_prev)
4720 strunzone(race_status_name_prev);
4721 race_status_name_prev = string_null;
4723 drawfont = hud_font;
4726 float mod_prev; // previous state of mod_active to check for a change
4728 float mod_change; // "time" when mod_active changed
4730 void HUD_ModIcons(void)
4732 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4735 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
4738 active_panel = HUD_PANEL_MODICONS;
4739 HUD_Panel_UpdateCvars(modicons);
4742 mySize = panel_size;
4744 if(mod_active != mod_prev) {
4746 mod_prev = mod_active;
4749 if(mod_active || autocvar__hud_configure)
4750 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4752 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4755 HUD_Panel_DrawBg(mod_alpha);
4757 if(panel_bg_padding)
4759 pos += '1 1 0' * panel_bg_padding;
4760 mySize -= '2 2 0' * panel_bg_padding;
4763 // these MUST be ran in order to update mod_active
4764 if(gametype == GAME_KEYHUNT)
4765 HUD_Mod_KH(pos, mySize);
4766 else if(gametype == GAME_CTF || autocvar__hud_configure)
4767 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4768 else if(gametype == GAME_NEXBALL)
4769 HUD_Mod_NexBall(pos, mySize);
4770 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4771 HUD_Mod_Race(pos, mySize);
4772 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4773 HUD_Mod_CA(pos, mySize);
4774 else if(gametype == GAME_KEEPAWAY)
4775 HUD_Mod_Keepaway(pos, mySize);
4778 // Draw pressed keys (#11)
4780 void HUD_DrawPressedKeys(void)
4782 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4785 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4788 active_panel = HUD_PANEL_PRESSEDKEYS;
4789 HUD_Panel_UpdateCvars(pressedkeys);
4792 mySize = panel_size;
4794 HUD_Panel_DrawBg(1);
4795 if(panel_bg_padding)
4797 pos += '1 1 0' * panel_bg_padding;
4798 mySize -= '2 2 0' * panel_bg_padding;
4801 // force custom aspect
4802 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4806 if(mySize_x/mySize_y > aspect)
4808 newSize_x = aspect * mySize_y;
4809 newSize_y = mySize_y;
4811 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4815 newSize_y = 1/aspect * mySize_x;
4816 newSize_x = mySize_x;
4818 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4824 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4827 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4828 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4829 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4830 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4831 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4832 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4833 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4836 // Handle chat as a panel (#12)
4840 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4842 cvar_set("con_chatrect", "0");
4846 active_panel = HUD_PANEL_CHAT;
4847 HUD_Panel_UpdateCvars(chat);
4849 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4851 panel_pos_y = panel_bg_border;
4852 panel_size_y = vid_conheight - panel_bg_border * 2;
4853 if(panel_bg == "0") // force a border when maximized
4855 if(precache_pic(panel_bg) == "") {
4856 panel_bg = strcat(hud_skin_path, "/border_default");
4857 if(precache_pic(panel_bg) == "") {
4858 panel_bg = "gfx/hud/default/border_default";
4862 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4867 mySize = panel_size;
4869 HUD_Panel_DrawBg(1);
4871 if(panel_bg_padding)
4873 pos += '1 1 0' * panel_bg_padding;
4874 mySize -= '2 2 0' * panel_bg_padding;
4877 cvar_set("con_chatrect", "1");
4879 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4880 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4882 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4883 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4885 if(autocvar__hud_configure)
4888 chatsize = autocvar_con_chatsize;
4889 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4891 for(i = 0; i < autocvar_con_chat; ++i)
4893 if(i == autocvar_con_chat - 1)
4896 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4897 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4902 // Engine info panel (#13)
4909 float frametimeavg1; // 1 frame ago
4910 float frametimeavg2; // 2 frames ago
4911 void HUD_EngineInfo(void)
4913 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4916 active_panel = HUD_PANEL_ENGINEINFO;
4917 HUD_Panel_UpdateCvars(engineinfo);
4920 mySize = panel_size;
4922 HUD_Panel_DrawBg(1);
4923 if(panel_bg_padding)
4925 pos += '1 1 0' * panel_bg_padding;
4926 mySize -= '2 2 0' * panel_bg_padding;
4929 float currentTime = gettime(GETTIME_REALTIME);
4930 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4932 float currentframetime = currentTime - prevfps_time;
4933 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4934 frametimeavg2 = frametimeavg1;
4935 frametimeavg1 = frametimeavg;
4938 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4939 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4941 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4942 prevfps = (1/currentframetime);
4943 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4945 prevfps_time = currentTime;
4950 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4952 prevfps = framecounter/(currentTime - prevfps_time);
4954 prevfps_time = currentTime;
4959 color = HUD_Get_Num_Color (prevfps, 100);
4960 drawfont = hud_bigfont;
4961 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4962 drawfont = hud_font;
4965 // Info messages panel (#14)
4967 #define drawInfoMessage(s)\
4968 if(autocvar_hud_panel_infomessages_flip)\
4969 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4970 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4972 void HUD_InfoMessages(void)
4974 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4977 active_panel = HUD_PANEL_INFOMESSAGES;
4978 HUD_Panel_UpdateCvars(infomessages);
4981 mySize = panel_size;
4983 HUD_Panel_DrawBg(1);
4984 if(panel_bg_padding)
4986 pos += '1 1 0' * panel_bg_padding;
4987 mySize -= '2 2 0' * panel_bg_padding;
4990 // always force 5:1 aspect
4992 if(mySize_x/mySize_y > 5)
4994 newSize_x = 5 * mySize_y;
4995 newSize_y = mySize_y;
4997 pos_x = pos_x + (mySize_x - newSize_x) / 2;
5001 newSize_y = 1/5 * mySize_x;
5002 newSize_x = mySize_x;
5004 pos_y = pos_y + (mySize_y - newSize_y) / 2;
5013 fontsize = '0.20 0.20 0' * mySize_y;
5016 if(spectatee_status != 0)
5022 if(!autocvar__hud_configure)
5024 if(spectatee_status && !intermission)
5026 if(spectatee_status == -1)
5029 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
5032 if(spectatee_status == -1)
5033 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
5035 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
5038 if(spectatee_status == -1)
5039 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
5041 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
5044 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
5047 if(gametype == GAME_ARENA)
5048 s = "^1Wait for your turn to join";
5049 else if(gametype == GAME_LMS)
5052 sk = playerslots[player_localentnum - 1];
5053 if(sk.(scores[ps_primary]) >= 666)
5054 s = "^1Match has already begun";
5055 else if(sk.(scores[ps_primary]) > 0)
5056 s = "^1You have no more lives left";
5058 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5061 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5064 //show restart countdown:
5065 if (time < getstatf(STAT_GAMESTARTTIME)) {
5067 //we need to ceil, otherwise the countdown would be off by .5 when using round()
5068 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
5069 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
5070 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
5074 if(warmup_stage && !intermission)
5076 s = "^2Currently in ^1warmup^2 stage!";
5081 if(mod(time, 1) >= 0.5)
5086 if(ready_waiting && !intermission && !spectatee_status)
5088 if(ready_waiting_for_me)
5091 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
5093 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
5098 s = strcat("^2Waiting for others to ready up to end warmup...");
5100 s = strcat("^2Waiting for others to ready up...");
5104 else if(warmup_stage && !intermission && !spectatee_status)
5106 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
5110 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
5112 float ts_min, ts_max;
5113 tm = teams.sort_next;
5116 for(; tm.sort_next; tm = tm.sort_next)
5118 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
5120 if(!ts_min) ts_min = tm.team_size;
5121 else ts_min = min(ts_min, tm.team_size);
5122 if(!ts_max) ts_max = tm.team_size;
5123 else ts_max = max(ts_max, tm.team_size);
5125 if ((ts_max - ts_min) > 1)
5127 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5128 tm = GetTeam(myteam, false);
5130 if (tm.team != COLOR_SPECTATOR)
5131 if (tm.team_size == ts_max)
5132 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5140 s = "^7Press ^3ESC ^7to show HUD options.";
5142 s = "^3Doubleclick ^7a panel for panel-specific options.";
5144 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5146 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5157 void HUD_ShowSpeed(void)
5160 float pos, conversion_factor;
5161 string speed, zspeed, unit;
5163 switch(autocvar_cl_showspeed_unit)
5168 conversion_factor = 1.0;
5172 conversion_factor = 1.0;
5176 conversion_factor = 0.0254;
5180 conversion_factor = 0.0254 * 3.6;
5184 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5188 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5192 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
5194 numsize_x = numsize_y = autocvar_cl_showspeed_size;
5195 pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
5197 drawfont = hud_bigfont;
5198 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5200 if (autocvar_cl_showspeed_z == 1) {
5201 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
5202 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5205 drawfont = hud_font;
5208 vector acc_prevspeed;
5212 void HUD_ShowAcceleration(void)
5214 float acceleration, sz, scale, alpha, f;
5215 vector pos, top, rgb;
5216 top_x = vid_conwidth/2;
5219 f = time - acc_prevtime;
5220 if(autocvar_cl_showacceleration_z)
5221 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5223 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5224 acc_prevspeed = pmove_vel;
5225 acc_prevtime = time;
5227 f = bound(0, f * 10, 1);
5228 acc_avg = acc_avg * (1 - f) + acceleration * f;
5229 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5230 if (acceleration == 0)
5233 pos = top - sz/2 * eY + (autocvar_cl_showacceleration_position * vid_conheight) * eY;
5235 sz = autocvar_cl_showacceleration_size;
5236 scale = autocvar_cl_showacceleration_scale;
5237 alpha = autocvar_cl_showacceleration_alpha;
5238 if (autocvar_cl_showacceleration_color_custom)
5239 rgb = stov(autocvar_cl_showacceleration_color);
5241 if (acceleration < 0)
5242 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5244 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5247 if (acceleration > 0)
5248 HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5250 HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5253 void HUD_Reset (void)
5255 // reset gametype specific icons
5256 if(gametype == GAME_KEYHUNT)
5258 else if(gametype == GAME_CTF)
5259 HUD_Mod_CTF_Reset();
5262 #define HUD_DrawPanel(id)\
5264 case (HUD_PANEL_RADAR):\
5265 HUD_Radar(); break;\
5266 case (HUD_PANEL_WEAPONS):\
5267 HUD_Weapons(); break;\
5268 case (HUD_PANEL_AMMO):\
5270 case (HUD_PANEL_POWERUPS):\
5271 HUD_Powerups(); break;\
5272 case (HUD_PANEL_HEALTHARMOR):\
5273 HUD_HealthArmor(); break;\
5274 case (HUD_PANEL_NOTIFY):\
5275 HUD_Notify(); break;\
5276 case (HUD_PANEL_TIMER):\
5277 HUD_Timer(); break;\
5278 case (HUD_PANEL_SCORE):\
5279 HUD_Score(); break;\
5280 case (HUD_PANEL_RACETIMER):\
5281 HUD_RaceTimer(); break;\
5282 case (HUD_PANEL_VOTE):\
5283 HUD_VoteWindow(); break;\
5284 case (HUD_PANEL_MODICONS):\
5285 HUD_ModIcons(); break;\
5286 case (HUD_PANEL_PRESSEDKEYS):\
5287 HUD_DrawPressedKeys(); break;\
5288 case (HUD_PANEL_CHAT):\
5290 case (HUD_PANEL_ENGINEINFO):\
5291 HUD_EngineInfo(); break;\
5292 case (HUD_PANEL_INFOMESSAGES):\
5293 HUD_InfoMessages(); break;\
5294 } ENDS_WITH_CURLY_BRACE
5296 void HUD_Main (void)
5299 // global hud alpha fade
5300 if(menu_enabled == 1)
5303 hud_fade_alpha = (1 - autocvar__menu_alpha);
5305 if(scoreboard_fade_alpha)
5306 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5308 if(intermission == 2) // no hud during mapvote
5310 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5313 hud_fontsize = HUD_GetFontsize("hud_fontsize");
5315 if(!autocvar__hud_configure && !hud_fade_alpha)
5318 if(autocvar__hud_configure && tab_panel != -1)
5319 drawfill(tab_panel_pos, tab_panel_size, '1 1 1', .3, DRAWFLAG_NORMAL);
5322 if (hud_skin_path != autocvar_hud_skin)
5325 strunzone(hud_skin_path);
5326 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5329 // HUD configure visible grid
5330 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5333 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5335 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5338 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5340 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5345 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5349 float hud_dock_color_team = autocvar_hud_dock_color_team;
5350 if((teamplay) && hud_dock_color_team) {
5351 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5352 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5354 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5355 color = '1 0 0' * hud_dock_color_team;
5359 string hud_dock_color = autocvar_hud_dock_color;
5360 if(hud_dock_color == "shirt") {
5361 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5362 color = colormapPaletteColor(floor(f / 16), 0);
5364 else if(hud_dock_color == "pants") {
5365 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5366 color = colormapPaletteColor(mod(f, 16), 1);
5369 color = stov(hud_dock_color);
5373 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5374 if(precache_pic(pic) == "") {
5375 pic = strcat(hud_skin_path, "/dock_medium");
5376 if(precache_pic(pic) == "") {
5377 pic = "gfx/hud/default/dock_medium";
5380 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5383 // cache the panel order into the panel_order array
5384 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5385 if(hud_panelorder_prev)
5386 strunzone(hud_panelorder_prev);
5387 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5388 tokenize_console(autocvar__hud_panelorder);
5389 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5390 panel_order[i] = stof(argv(i));
5393 // draw panels in order specified by panel_order array
5394 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5395 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5396 HUD_DrawPanel(panel_order[i]);
5399 // draw chat panel on top if it is maximized
5400 if(autocvar__con_chat_maximized)
5401 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5403 // TODO hud_'ify these
5404 if (autocvar_cl_showspeed)
5406 if (autocvar_cl_showacceleration)
5407 HUD_ShowAcceleration();
5409 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5410 localcmd("cmd selectteam auto; cmd join\n");
5412 hud_configure_prev = autocvar__hud_configure;
5414 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again