7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 vector centerprint_start;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i])
186 strunzone(centerprint_messages[i]);
187 centerprint_messages[i] = strzone(s);
188 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191 // half height for empty lines looks better
197 if(i >= CENTERPRINT_MAX_LINES)
203 h = centerprint_fontsize_y*hcount;
205 havail = vid_conheight;
206 if(cvar("con_chatpos") < 0)
207 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
208 if(havail > vid_conheight - 70)
209 havail = vid_conheight - 70; // avoid overlapping HUD
211 centerprint_start_x = 0;
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
263 centerprint_start_y =
266 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
274 centerprint_expire = time + cvar("scr_centertime");
277 void HUD_DrawCenterPrint (void)
284 //if(time > centerprint_expire)
287 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
288 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
289 //sz = 1.2 / (a + 0.2);
294 pos = centerprint_start;
295 for (i=0; i<centerprint_num; i = i + 1)
297 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
298 ts = centerprint_messages[i];
301 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
302 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
303 pos_y = pos_y + centerprint_fontsize_y;
306 // half height for empty lines looks better
307 pos_y = pos_y + centerprint_fontsize_y * 0.5;
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
313 position_x -= 2 / 3 * strlen(text) * scale_x;
314 drawstring(position, text, scale, rgb, alpha, flag);
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
319 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320 drawstring(position, text, scale, rgb, alpha, flag);
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
332 return strcat(ftos(pos), "th");
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
344 if(histime == 0) // goal hit
348 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
358 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
364 lapstr = strcat(" (-", ftos(lapdelta), "L)");
367 else if(lapdelta < 0)
369 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
373 else if(histime > 0) // anticipation
375 if(mytime >= histime)
376 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
378 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
385 cpname = "Start line";
387 cpname = "Finish line";
389 cpname = strcat("Intermediate ", ftos(cp));
391 cpname = "Finish line";
394 return strcat(col, cpname);
395 else if(hisname == "")
396 return strcat(col, cpname, " (", timestr, ")");
398 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
404 for (i=RANKINGS_CNT-1;i>=0;--i)
405 if(grecordholder[i] == net_name)
417 void HUD_Panel_ExportCfg(string cfgname)
420 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
423 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
430 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
448 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
451 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
456 // common cvars for all panels
458 for (i = 0; i < HUD_PANEL_NUM; ++i)
462 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
463 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
464 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
465 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
472 case HUD_PANEL_WEAPONS:
473 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
474 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
475 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
480 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
483 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
484 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
486 case HUD_PANEL_POWERUPS:
487 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
488 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
489 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
491 case HUD_PANEL_HEALTHARMOR:
492 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
493 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
494 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
496 case HUD_PANEL_NOTIFY:
497 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
500 case HUD_PANEL_RADAR:
501 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
504 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
506 case HUD_PANEL_PRESSEDKEYS:
507 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
512 fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
514 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
519 const float hlBorderSize = 4;
520 const string hlBorder = "gfx/hud/default/border_highlighted";
521 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
522 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
524 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
525 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
526 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
527 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
528 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
531 // draw the background/borders
532 #define HUD_Panel_DrawBg(alpha)\
534 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
535 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
536 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
538 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
545 pic = strcat(hud_skin_path, "/statusbar_vertical");
546 if(precache_pic(pic) == "") {
547 pic = "gfx/hud/default/statusbar_vertical";
549 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
550 if(mySize_y/mySize_x > 2)
551 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
552 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
554 pic = strcat(hud_skin_path, "/statusbar");
555 if(precache_pic(pic) == "") {
556 pic = "gfx/hud/default/statusbar";
558 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
559 if(mySize_x/mySize_y > 2)
560 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
561 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
565 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
571 pic = strcat(hud_skin_path, "/num_leading");
572 if(precache_pic(pic) == "") {
573 pic = "gfx/hud/default/num_leading";
576 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
577 if(mySize_x/mySize_y > 2)
578 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
579 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
582 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
583 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
594 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
595 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
597 for (i = 0; i < HUD_PANEL_NUM; ++i) {
598 if(i == highlightedPanel || !panel_enabled)
601 HUD_Panel_UpdatePosSizeForId(i)
603 panel_pos -= '1 1 0' * panel_bg_border;
604 panel_size += '2 2 0' * panel_bg_border;
606 if(myPos_y + mySize_y < panel_pos_y)
608 if(myPos_y > panel_pos_y + panel_size_y)
611 if(myPos_x + mySize_x < panel_pos_x)
613 if(myPos_x > panel_pos_x + panel_size_x)
616 // OK, there IS a collision.
618 myCenter_x = myPos_x + 0.5 * mySize_x;
619 myCenter_y = myPos_y + 0.5 * mySize_y;
621 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
622 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
624 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
626 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
627 myTarget_x = panel_pos_x - mySize_x;
628 else // push it upwards
629 myTarget_y = panel_pos_y - mySize_y;
631 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
633 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
634 myTarget_x = panel_pos_x + panel_size_x;
635 else // push it upwards
636 myTarget_y = panel_pos_y - mySize_y;
638 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
640 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
641 myTarget_x = panel_pos_x - mySize_x;
642 else // push it downwards
643 myTarget_y = panel_pos_y + panel_size_y;
645 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
647 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
648 myTarget_x = panel_pos_x + panel_size_x;
649 else // push it downwards
650 myTarget_y = panel_pos_y + panel_size_y;
652 if(cvar("hud_configure_checkcollisions_debug"))
653 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
659 void HUD_Panel_SetPos(vector pos)
661 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
665 if(cvar("hud_configure_checkcollisions_debug"))
666 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
668 if(autocvar_hud_configure_grid)
670 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
671 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
674 if(hud_configure_checkcollisions)
675 pos = HUD_Panel_CheckMove(pos, mySize);
677 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
678 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
681 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
683 HUD_Panel_GetName(highlightedPanel);
684 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
687 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
688 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
698 ratio = mySize_x/mySize_y;
700 for (i = 0; i < HUD_PANEL_NUM; ++i) {
701 if(i == highlightedPanel || !panel_enabled)
704 HUD_Panel_UpdatePosSizeForId(i)
706 panel_pos -= '1 1 0' * panel_bg_border;
707 panel_size += '2 2 0' * panel_bg_border;
709 targEndPos = panel_pos + panel_size;
711 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
712 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
715 if (resizeCorner == 1)
717 // check if this panel is on our way
718 if (resizeorigin_x <= panel_pos_x)
720 if (resizeorigin_y <= panel_pos_y)
722 if (targEndPos_x <= resizeorigin_x - mySize_x)
724 if (targEndPos_y <= resizeorigin_y - mySize_y)
727 // there is a collision:
728 // detect which side of the panel we are facing is actually limiting the resizing
729 // (which side the resize direction finds for first) and reduce the size up to there
731 // dist is the distance between resizeorigin and the "analogous" point of the panel
732 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
733 dist_x = resizeorigin_x - targEndPos_x;
734 dist_y = resizeorigin_y - targEndPos_y;
735 if (dist_y <= 0 || dist_x / dist_y > ratio)
736 mySize_x = min(mySize_x, dist_x);
738 mySize_y = min(mySize_y, dist_y);
740 else if (resizeCorner == 2)
742 if (resizeorigin_x >= targEndPos_x)
744 if (resizeorigin_y <= panel_pos_y)
746 if (panel_pos_x >= resizeorigin_x + mySize_x)
748 if (targEndPos_y <= resizeorigin_y - mySize_y)
751 dist_x = panel_pos_x - resizeorigin_x;
752 dist_y = resizeorigin_y - targEndPos_y;
753 if (dist_y <= 0 || dist_x / dist_y > ratio)
754 mySize_x = min(mySize_x, dist_x);
756 mySize_y = min(mySize_y, dist_y);
758 else if (resizeCorner == 3)
760 if (resizeorigin_x <= panel_pos_x)
762 if (resizeorigin_y >= targEndPos_y)
764 if (targEndPos_x <= resizeorigin_x - mySize_x)
766 if (panel_pos_y >= resizeorigin_y + mySize_y)
769 dist_x = resizeorigin_x - targEndPos_x;
770 dist_y = panel_pos_y - resizeorigin_y;
771 if (dist_y <= 0 || dist_x / dist_y > ratio)
772 mySize_x = min(mySize_x, dist_x);
774 mySize_y = min(mySize_y, dist_y);
776 else if (resizeCorner == 4)
778 if (resizeorigin_x >= targEndPos_x)
780 if (resizeorigin_y >= targEndPos_y)
782 if (panel_pos_x >= resizeorigin_x + mySize_x)
784 if (panel_pos_y >= resizeorigin_y + mySize_y)
787 dist_x = panel_pos_x - resizeorigin_x;
788 dist_y = panel_pos_y - resizeorigin_y;
789 if (dist_y <= 0 || dist_x / dist_y > ratio)
790 mySize_x = min(mySize_x, dist_x);
792 mySize_y = min(mySize_y, dist_y);
794 if(cvar("hud_configure_checkcollisions_debug"))
795 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
801 void HUD_Panel_SetPosSize(vector mySize)
803 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
805 resizeorigin = panel_click_resizeorigin;
808 // minimum panel size cap
809 mySize_x = max(0.025 * vid_conwidth, mySize_x);
810 mySize_y = max(0.025 * vid_conheight, mySize_y);
812 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
814 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
815 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
818 // collision testing|
819 // -----------------+
821 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
822 if(resizeCorner == 1) {
823 myPos_x = resizeorigin_x - mySize_x;
824 myPos_y = resizeorigin_y - mySize_y;
825 } else if(resizeCorner == 2) {
826 myPos_x = resizeorigin_x;
827 myPos_y = resizeorigin_y - mySize_y;
828 } else if(resizeCorner == 3) {
829 myPos_x = resizeorigin_x - mySize_x;
830 myPos_y = resizeorigin_y;
831 } else { // resizeCorner == 4
832 myPos_x = resizeorigin_x;
833 myPos_y = resizeorigin_y;
836 // left/top screen edges
838 mySize_x = mySize_x + myPos_x;
840 mySize_y = mySize_y + myPos_y;
842 // bottom/right screen edges
843 if(myPos_x + mySize_x > vid_conwidth)
844 mySize_x = vid_conwidth - myPos_x;
845 if(myPos_y + mySize_y > vid_conheight)
846 mySize_y = vid_conheight - myPos_y;
848 if(cvar("hud_configure_checkcollisions_debug"))
849 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
851 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
852 if(autocvar_hud_configure_grid)
854 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
855 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
858 if(hud_configure_checkcollisions)
859 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
861 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
862 mySize_x = max(0.025 * vid_conwidth, mySize_x);
863 mySize_y = max(0.025 * vid_conheight, mySize_y);
865 // do another pos check, as size might have changed by now
866 if(resizeCorner == 1) {
867 myPos_x = resizeorigin_x - mySize_x;
868 myPos_y = resizeorigin_y - mySize_y;
869 } else if(resizeCorner == 2) {
870 myPos_x = resizeorigin_x;
871 myPos_y = resizeorigin_y - mySize_y;
872 } else if(resizeCorner == 3) {
873 myPos_x = resizeorigin_x - mySize_x;
874 myPos_y = resizeorigin_y;
875 } else { // resizeCorner == 4
876 myPos_x = resizeorigin_x;
877 myPos_y = resizeorigin_y;
880 if(cvar("hud_configure_checkcollisions_debug"))
881 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
883 HUD_Panel_GetName(highlightedPanel);
885 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
886 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
888 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
889 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
893 float prevMouseClicked; // previous state
894 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
895 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
898 float menu_enabled_time;
899 float pressed_key_time;
900 void HUD_Panel_Arrow_Action(float nPrimary)
902 if (highlightedPanel_prev == -1 || mouseClicked)
905 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
908 if(autocvar_hud_configure_grid)
910 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
912 if (hudShiftState & S_SHIFT)
913 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
915 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
919 if (hudShiftState & S_SHIFT)
920 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
922 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
927 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
928 step = vid_conheight;
931 if (hudShiftState & S_SHIFT)
932 step = (step / 256); // more precision
934 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
937 highlightedPanel = highlightedPanel_prev;
939 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
941 if (hudShiftState & S_ALT) // resize
943 highlightedAction = 1;
944 if(nPrimary == K_UPARROW)
946 else if(nPrimary == K_RIGHTARROW)
948 else if(nPrimary == K_LEFTARROW)
950 else // if(nPrimary == K_DOWNARROW)
953 // ctrl+arrow reduces the size, instead of increasing it
954 // Note that ctrl disables collisions check too, but it's fine
955 // since we don't collide with anything reducing the size
956 if (hudShiftState & S_CTRL) {
958 resizeCorner = 5 - resizeCorner;
963 panel_click_resizeorigin = panel_pos;
964 if(resizeCorner == 1) {
965 panel_click_resizeorigin += mySize;
967 } else if(resizeCorner == 2) {
968 panel_click_resizeorigin_y += mySize_y;
970 } else if(resizeCorner == 3) {
971 panel_click_resizeorigin_x += mySize_x;
973 } else { // resizeCorner == 4
976 HUD_Panel_SetPosSize(mySize);
980 highlightedAction = 2;
983 if(nPrimary == K_UPARROW)
985 else if(nPrimary == K_DOWNARROW)
987 else if(nPrimary == K_LEFTARROW)
989 else // if(nPrimary == K_RIGHTARROW)
992 HUD_Panel_SetPos(pos);
996 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
998 if(!autocvar__hud_configure)
1001 // allow console bind to work
1004 con_keys = findkeysforcommand("toggleconsole");
1005 keys = tokenize(con_keys);
1007 float hit_con_bind, i;
1008 for (i = 0; i < keys; ++i)
1010 if(nPrimary == stof(argv(i)))
1014 if(bInputType == 0) {
1015 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1016 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1017 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1019 else if(bInputType == 1) {
1020 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1021 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1022 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1025 if(nPrimary == K_MOUSE1)
1027 if(bInputType == 0) { // key pressed
1031 else if(bInputType == 1) {// key released
1036 else if(nPrimary == K_ESCAPE)
1038 if (bInputType == 1)
1040 disable_menu_alphacheck = 1;
1042 menu_enabled_time = time;
1043 localcmd("menu_showhudexit\n");
1045 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1047 if (bInputType == 1)
1049 pressed_key_time = 0;
1052 else if (pressed_key_time == 0)
1053 pressed_key_time = time;
1055 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1057 else if(hit_con_bind)
1060 return true; // Suppress ALL other input
1063 float HUD_Panel_HighlightCheck()
1069 while(j <= HUD_PANEL_NUM)
1074 HUD_Panel_UpdatePosSizeForId(i)
1076 panelPos = panel_pos;
1077 panelSize = panel_size;
1078 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1081 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1085 // resize from topleft border
1086 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1090 // resize from topright border
1091 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1095 // resize from bottomleft border
1096 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1100 // resize from bottomright border
1101 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1109 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1110 void HUD_Panel_FirstInDrawQ(float id)
1113 var float place = -1;
1114 // find out where in the array our current id is, save into place
1115 for(i = 0; i < HUD_PANEL_NUM; ++i)
1117 if(panel_order[i] == id)
1123 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1125 place = HUD_PANEL_NUM - 1;
1127 // move all ids up by one step in the array until "place"
1128 for(i = place; i > 0; --i)
1130 panel_order[i] = panel_order[i-1];
1132 // now save the new top id
1133 panel_order[0] = id;
1135 // let's save them into the cvar by some strcat trickery
1137 for(i = 0; i < HUD_PANEL_NUM; ++i)
1139 s = strcat(s, ftos(panel_order[i]), " ");
1141 cvar_set("_hud_panelorder", s);
1142 if(hud_panelorder_prev)
1143 strunzone(hud_panelorder_prev);
1144 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1147 void HUD_Panel_Highlight()
1153 while(j <= HUD_PANEL_NUM)
1158 HUD_Panel_UpdatePosSizeForId(i)
1160 panelPos = panel_pos;
1161 panelSize = panel_size;
1162 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1165 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1167 highlightedPanel = i;
1168 HUD_Panel_FirstInDrawQ(i);
1169 highlightedAction = 1;
1170 panel_click_distance = mousepos - panelPos;
1173 // resize from topleft border
1174 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1176 highlightedPanel = i;
1177 HUD_Panel_FirstInDrawQ(i);
1178 highlightedAction = 2;
1180 panel_click_distance = mousepos - panelPos;
1181 panel_click_resizeorigin = panelPos + panelSize;
1184 // resize from topright border
1185 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1187 highlightedPanel = i;
1188 HUD_Panel_FirstInDrawQ(i);
1189 highlightedAction = 2;
1191 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1192 panel_click_distance_y = mousepos_y - panelPos_y;
1193 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1196 // resize from bottomleft border
1197 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1199 highlightedPanel = i;
1200 HUD_Panel_FirstInDrawQ(i);
1201 highlightedAction = 2;
1203 panel_click_distance_x = mousepos_x - panelPos_x;
1204 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1205 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1208 // resize from bottomright border
1209 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1211 highlightedPanel = i;
1212 HUD_Panel_FirstInDrawQ(i);
1213 highlightedAction = 2;
1215 panel_click_distance = panelSize - mousepos + panelPos;
1216 panel_click_resizeorigin = panelPos;
1221 highlightedPanel_prev = -1;
1226 float highlightcheck;
1227 void HUD_Panel_Mouse()
1229 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1230 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1231 disable_menu_alphacheck = 0;
1232 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1236 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1237 print("Highlighted: ", ftos(highlightedPanel), "\n");
1238 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1241 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1242 highlightedPanel = -1;
1243 highlightedAction = 0;
1245 if(highlightedPanel != -1)
1246 highlightedPanel_prev = highlightedPanel;
1248 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1250 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1251 mousepos_y = bound(0, mousepos_y, vid_conheight);
1255 if(prevMouseClicked == 0)
1256 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1258 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1260 if(highlightedAction == 1)
1261 HUD_Panel_SetPos(mousepos - panel_click_distance);
1262 else if(highlightedAction == 2)
1265 if(resizeCorner == 1) {
1266 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1267 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1268 } else if(resizeCorner == 2) {
1269 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1270 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1271 } else if(resizeCorner == 3) {
1272 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1273 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1274 } else { // resizeCorner == 4
1275 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1276 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1278 HUD_Panel_SetPosSize(mySize);
1281 // doubleclick check
1282 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1284 mouseClicked = 0; // to prevent spam, I guess.
1285 disable_menu_alphacheck = 2;
1287 menu_enabled_time = time;
1288 HUD_Panel_GetName(highlightedPanel)
1289 localcmd("menu_showhudoptions ", panel_name, "\n");
1292 if(prevMouseClicked == 0)
1294 prevMouseClickedTime = time;
1295 prevMouseClickedPos = mousepos;
1300 highlightcheck = HUD_Panel_HighlightCheck();
1302 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1305 cursorsize = '32 32 0';
1307 if(highlightcheck == 0)
1308 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1309 else if(highlightcheck == 1)
1310 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1311 else if(highlightcheck == 2)
1312 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1314 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1316 prevMouseClicked = mouseClicked;
1319 // Weapon icons (#0)
1321 float weaponspace[10];
1322 #define HUD_Weapons_Clear()\
1324 for(idx = 0; idx < 10; ++idx)\
1325 weaponspace[idx] = 0;
1327 entity weaponorder[WEP_MAXCOUNT];
1328 void weaponorder_swap(float i, float j, entity pass)
1332 weaponorder[i] = weaponorder[j];
1336 string weaponorder_cmp_str_save;
1337 string weaponorder_cmp_str;
1338 float weaponorder_cmp(float i, float j, entity pass)
1341 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1342 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1343 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1346 float GetAmmoStat(float i)
1350 case 0: return STAT_SHELLS;
1351 case 1: return STAT_NAILS;
1352 case 2: return STAT_ROCKETS;
1353 case 3: return STAT_CELLS;
1354 case 4: return STAT_FUEL;
1359 float GetAmmoTypeForWep(float i)
1363 case WEP_SHOTGUN: return 0;
1364 case WEP_UZI: return 1;
1365 case WEP_CAMPINGRIFLE: return 1;
1366 case WEP_GRENADE_LAUNCHER: return 2;
1367 case WEP_ELECTRO: return 3;
1368 case WEP_CRYLINK: return 3;
1369 case WEP_HLAC: return 3;
1370 case WEP_MINSTANEX: return 3;
1371 case WEP_NEX: return 3;
1372 case WEP_HAGAR: return 2;
1373 case WEP_ROCKET_LAUNCHER: return 2;
1374 case WEP_SEEKER: return 2;
1375 case WEP_FIREBALL: return 4;
1376 case WEP_HOOK: return 3;
1381 #define acc_color(i) stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))))
1382 #define MAX_ACCURACY_LEVELS 10
1383 float acc_lev[MAX_ACCURACY_LEVELS];
1385 void HUD_Weapons(void)
1387 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1390 active_panel = HUD_PANEL_WEAPONS;
1391 HUD_Panel_UpdateCvars(weapons);
1393 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1396 mySize = panel_size;
1399 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1401 self = get_weaponinfo(i);
1402 if(self.impulse >= 0)
1406 // TODO make this configurable
1407 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1409 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1411 if(weaponorder_cmp_str_save)
1412 strunzone(weaponorder_cmp_str_save);
1413 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1415 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1417 self = get_weaponinfo(i);
1418 if(self.impulse >= 0)
1420 weaponorder[weapon_cnt] = self;
1424 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1427 HUD_Panel_DrawBg(1);
1428 if(panel_bg_padding)
1430 pos += '1 1 0' * panel_bg_padding;
1431 mySize -= '2 2 0' * panel_bg_padding;
1435 weapon_stats = getstati(STAT_DAMAGE_HITS);
1436 weapon_number = weapon_stats & 63;
1437 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1439 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1440 weapon_number = weapon_stats & 63;
1441 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1443 if(cvar_or("hud_panel_weapons_fade", 1))
1445 fade = 3.2 - 2 * (time - weapontime);
1446 fade = bound(0.7, fade, 1);
1451 HUD_Weapons_Clear();
1453 float rows, columns;
1454 rows = mySize_y/mySize_x;
1455 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1457 columns = ceil(WEP_COUNT/rows);
1460 float a, type, fullammo;
1462 when = autocvar_hud_panel_weapons_complainbubble_time;
1464 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1471 if(autocvar_hud_panel_weapons_accuracy && !(gametype == GAME_RACE || gametype == GAME_CTS))
1473 acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
1474 if (acc_levels > MAX_ACCURACY_LEVELS)
1475 acc_levels = MAX_ACCURACY_LEVELS;
1477 for (i = 0; i < acc_levels; ++i)
1478 acc_lev[i] = stof(argv(i));
1481 for(i = 0; i < weapon_cnt; ++i)
1483 wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
1484 wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1486 self = weaponorder[i];
1487 weapid = self.impulse;
1489 // draw background behind currently selected weapon
1490 if(self.weapon == activeweapon)
1491 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1493 // draw the weapon accuracy
1496 float weapon_hit, weapon_damage;
1497 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1500 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1501 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1504 // find the max level lower than weapon_stats
1507 while ( j && weapon_stats < acc_lev[j] )
1510 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1512 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1513 color = acc_color(j);
1514 color = color + factor * (acc_color(j+1) - color);
1517 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1520 // draw the weapon icon
1521 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1523 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1525 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1526 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1527 else if(autocvar_hud_panel_weapons_label == 2) // bind
1528 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1530 // draw ammo status bar
1531 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1534 type = GetAmmoTypeForWep(weapid);
1536 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1541 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1542 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1543 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1544 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1545 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1546 default: fullammo = 60;
1551 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1553 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1554 barsize_y = wpnsize_y;
1556 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1557 barpos_y = wpnpos_y;
1561 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1562 barsize_x = wpnsize_x;
1564 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1565 barpos_x = wpnpos_x;
1571 barsize_x * bound(0, a/fullammo, 1),
1573 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1574 drawresetcliparea();
1579 // draw a "ghost weapon icon" if you don't have the weapon
1582 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1585 // draw the complain message
1586 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1590 if(complain_weapon_time + when > time)
1593 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1597 if(complain_weapon_time + when > time)
1604 if(complain_weapon_type == 0) {
1606 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1608 else if(complain_weapon_type == 1) {
1610 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1614 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1616 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1617 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1633 float GetAmmoItemCode(float i)
1637 case 0: return IT_SHELLS;
1638 case 1: return IT_NAILS;
1639 case 2: return IT_ROCKETS;
1640 case 3: return IT_CELLS;
1641 case 4: return IT_FUEL;
1646 string GetAmmoPicture(float i)
1650 case 0: return "ammo_shells";
1651 case 1: return "ammo_bullets";
1652 case 2: return "ammo_rockets";
1653 case 3: return "ammo_cells";
1654 case 4: return "ammo_fuel";
1659 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1662 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1663 if(autocvar__hud_configure)
1673 if(currently_selected)
1678 vector newSize, newPos;
1679 if(mySize_x/mySize_y > 3)
1681 newSize_x = 3 * mySize_y;
1682 newSize_y = mySize_y;
1684 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1689 newSize_y = 1/3 * mySize_x;
1690 newSize_x = mySize_x;
1692 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1696 vector picpos, numpos;
1697 if(autocvar_hud_panel_ammo_iconalign)
1700 picpos = newPos + eX * 2 * newSize_y;
1704 numpos = newPos + eX * newSize_y;
1708 if (currently_selected)
1709 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1711 drawfont = hud_bigfont;
1712 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1713 drawfont = hud_font;
1714 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1719 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1722 active_panel = HUD_PANEL_AMMO;
1723 HUD_Panel_UpdateCvars(ammo);
1724 float i, currently_selected;
1728 mySize = panel_size;
1730 HUD_Panel_DrawBg(1);
1731 if(panel_bg_padding)
1733 pos += '1 1 0' * panel_bg_padding;
1734 mySize -= '2 2 0' * panel_bg_padding;
1737 float rows, columns;
1738 rows = mySize_y/mySize_x;
1739 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1740 // ^^^ ammo item aspect goes here
1742 columns = ceil(AMMO_COUNT/rows);
1746 for (i = 0; i < AMMO_COUNT; ++i) {
1747 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1748 if(autocvar_hud_panel_ammo_onlycurrent) {
1749 if(autocvar__hud_configure)
1751 if (currently_selected || autocvar__hud_configure)
1753 DrawAmmoItem(pos, mySize, i, currently_selected);
1757 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1762 column = column + 1;
1768 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1770 vector newSize, newPos;
1771 if(mySize_x/mySize_y > 3)
1773 newSize_x = 3 * mySize_y;
1774 newSize_y = mySize_y;
1776 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1781 newSize_y = 1/3 * mySize_x;
1782 newSize_x = mySize_x;
1784 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1788 vector picpos, numpos;
1791 if(iconalign == 1 || iconalign == 3) // right align
1794 picpos = newPos + eX * 2 * newSize_y;
1798 numpos = newPos + eX * newSize_y;
1804 if(iconalign == 0 || iconalign == 3) // left align
1806 numpos = newPos + eX * newSize_y;
1812 picpos = newPos + eX * 2 * newSize_y;
1816 drawfont = hud_bigfont;
1817 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1818 drawfont = hud_font;
1819 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1822 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
1825 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1827 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
1832 void HUD_Powerups(void) {
1833 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
1836 active_panel = HUD_PANEL_POWERUPS;
1837 HUD_Panel_UpdateCvars(powerups);
1839 stat_items = getstati(STAT_ITEMS);
1841 if(!autocvar__hud_configure)
1843 if not(stat_items & IT_STRENGTH)
1844 if not(stat_items & IT_INVINCIBLE)
1847 if (getstati(STAT_HEALTH) <= 0)
1853 mySize = panel_size;
1855 float strength_time, shield_time;
1857 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1858 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1860 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1861 if(panel_bg_padding)
1863 pos += '1 1 0' * panel_bg_padding;
1864 mySize -= '2 2 0' * panel_bg_padding;
1867 if(autocvar__hud_configure)
1873 vector barpos, barsize;
1877 string leftname, rightname;
1878 float leftcnt, rightcnt;
1879 float leftexact, rightexact;
1880 if (autocvar_hud_panel_powerups_flip) {
1881 leftname = "strength";
1882 leftcnt = ceil(strength_time);
1883 leftexact = strength_time;
1885 rightname = "shield";
1886 rightcnt = ceil(shield_time);
1887 rightexact = shield_time;
1889 leftname = "shield";
1890 leftcnt = ceil(shield_time);
1891 leftexact = shield_time;
1893 rightname = "strength";
1894 rightcnt = ceil(strength_time);
1895 rightexact = strength_time;
1898 drawfont = hud_bigfont;
1899 if (mySize_x/mySize_y > 4)
1903 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1904 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1905 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1906 } else { // left align
1908 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1911 HUD_Panel_GetProgressBarColor(leftname)
1912 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1914 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1916 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1921 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1922 barpos = pos + eX * 0.5 * mySize_x;
1923 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1924 } else { // right align
1925 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1926 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1929 HUD_Panel_GetProgressBarColor(rightname)
1930 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1932 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1934 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1937 else if (mySize_x/mySize_y > 1.5)
1941 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1942 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1943 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1944 } else { // left align
1946 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1949 HUD_Panel_GetProgressBarColor(leftname)
1950 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1952 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1954 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1959 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1960 barpos = pos + eY * 0.5 * mySize_y;
1961 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1962 } else { // right align
1963 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1964 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1967 HUD_Panel_GetProgressBarColor(rightname)
1968 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1970 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1972 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1979 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
1980 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1981 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1982 } else { // up align
1984 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1987 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
1988 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1989 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1990 } else { // up align
1991 picpos = pos + eX * 0.05 * mySize_x;
1992 numpos = pos + eY * 0.4 * mySize_x;
1995 HUD_Panel_GetProgressBarColor(leftname)
1996 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1998 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2000 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2001 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2006 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2007 barpos = pos + eX * 0.5 * mySize_x;
2008 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2009 } else { // down align
2010 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2011 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2014 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2015 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2016 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2017 } else { // down align
2018 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2019 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2022 HUD_Panel_GetProgressBarColor(rightname)
2023 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2025 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2027 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2028 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2031 drawfont = hud_font;
2034 // Health/armor (#3)
2036 void HUD_HealthArmor(void)
2038 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2041 active_panel = HUD_PANEL_HEALTHARMOR;
2042 HUD_Panel_UpdateCvars(healtharmor);
2045 mySize = panel_size;
2047 HUD_Panel_DrawBg(1);
2048 if(panel_bg_padding)
2050 pos += '1 1 0' * panel_bg_padding;
2051 mySize -= '2 2 0' * panel_bg_padding;
2054 float armor, health;
2055 armor = getstati(STAT_ARMOR);
2056 health = getstati(STAT_HEALTH);
2059 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2061 if(autocvar__hud_configure)
2071 vector barpos, barsize;
2075 drawfont = hud_bigfont;
2076 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2079 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2084 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2085 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2086 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2087 } else { // left align
2089 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2093 if(v_z) // NOT fully armored
2095 biggercount = "health";
2096 HUD_Panel_GetProgressBarColor("health")
2097 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2099 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2103 biggercount = "armor";
2104 HUD_Panel_GetProgressBarColor("armor")
2105 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2107 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2109 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2114 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2115 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2116 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2119 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2121 HUD_Panel_GetProgressBarColor("fuel")
2122 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2127 string leftname, rightname;
2128 float leftcnt, rightcnt;
2129 float leftactive, rightactive;
2130 float leftalpha, rightalpha;
2131 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2136 leftalpha = min((armor+10)/55, 1);
2138 rightname = "health";
2143 leftname = "health";
2148 rightname = "armor";
2152 rightalpha = min((armor+10)/55, 1);
2155 if (mySize_x/mySize_y > 4)
2159 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2160 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2161 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2162 } else { // left align
2164 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2167 HUD_Panel_GetProgressBarColor(leftname)
2168 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2169 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2174 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2175 barpos = pos + eX * 0.5 * mySize_x;
2176 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2177 } else { // right align
2178 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2179 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2182 HUD_Panel_GetProgressBarColor(rightname)
2183 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2184 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2189 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2190 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2191 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2194 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2196 HUD_Panel_GetProgressBarColor("fuel")
2197 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2200 else if (mySize_x/mySize_y > 1.5)
2204 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2205 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2206 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2207 } else { // left align
2209 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2212 HUD_Panel_GetProgressBarColor(leftname)
2213 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2214 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2219 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2220 barpos = pos + eY * 0.5 * mySize_y;
2221 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2222 } else { // right align
2223 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2224 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2227 HUD_Panel_GetProgressBarColor(rightname)
2228 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2229 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2234 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2235 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2236 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2239 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2241 HUD_Panel_GetProgressBarColor("fuel")
2242 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2249 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2250 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2251 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2252 } else { // up align
2254 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2257 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2258 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2259 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2260 } else { // up align
2261 picpos = pos + eX * 0.05 * mySize_x;
2262 numpos = pos + eY * 0.4 * mySize_x;
2265 HUD_Panel_GetProgressBarColor(leftname)
2266 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2267 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2268 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2273 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2274 barpos = pos + eX * 0.5 * mySize_x;
2275 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2276 } else { // down align
2277 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2278 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2281 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2282 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2283 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2284 } else { // down align
2285 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2286 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2289 HUD_Panel_GetProgressBarColor(rightname)
2290 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2291 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2292 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2297 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2299 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2301 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2302 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2304 HUD_Panel_GetProgressBarColor("fuel")
2305 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2309 drawfont = hud_font;
2312 // Notification area (#4)
2315 string Weapon_SuicideMessage(float deathtype)
2317 w_deathtype = deathtype;
2318 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2319 return w_deathtypestring;
2322 string Weapon_KillMessage(float deathtype)
2324 w_deathtype = deathtype;
2325 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2326 return w_deathtypestring;
2329 float killnotify_times[10];
2330 float killnotify_deathtype[10];
2331 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2332 string killnotify_attackers[10];
2333 string killnotify_victims[10];
2334 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2337 for (i = 9; i > 0; --i) {
2338 killnotify_times[i] = killnotify_times[i-1];
2339 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2340 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2341 if(killnotify_attackers[i])
2342 strunzone(killnotify_attackers[i]);
2343 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2344 if(killnotify_victims[i])
2345 strunzone(killnotify_victims[i]);
2346 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2348 killnotify_times[0] = time;
2349 killnotify_deathtype[0] = wpn;
2350 killnotify_actiontype[0] = actiontype;
2351 if(killnotify_attackers[0])
2352 strunzone(killnotify_attackers[0]);
2353 killnotify_attackers[0] = strzone(attacker);
2354 if(killnotify_victims[0])
2355 strunzone(killnotify_victims[0]);
2356 killnotify_victims[0] = strzone(victim);
2359 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2362 float alsoprint, gentle;
2363 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2364 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2366 if(msg == MSG_SUICIDE) {
2367 w = DEATH_WEAPONOF(type);
2369 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2371 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2372 } else if (type == DEATH_KILL) {
2373 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2375 print ("^1",s1, "^1 couldn't take it anymore\n");
2376 } else if (type == DEATH_ROT) {
2377 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2379 print ("^1",s1, "^1 died\n");
2380 } else if (type == DEATH_NOAMMO) {
2381 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2383 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2384 } else if (type == DEATH_CAMP) {
2385 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2387 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2388 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2389 HUD_KillNotify_Push(s1, "", 0, type);
2391 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2392 } else if (type == DEATH_CHEAT) {
2393 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2395 print ("^1",s1, "^1 unfairly eliminated themself\n");
2396 } else if (type == DEATH_FIRE) {
2397 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2399 print ("^1",s1, "^1 burned to death\n");
2400 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2401 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2403 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2406 if (stof(s2) > 2) // killcount > 2
2407 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2408 } else if(msg == MSG_KILL) {
2409 w = DEATH_WEAPONOF(type);
2411 HUD_KillNotify_Push(s2, s1, 1, w);
2413 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2415 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2416 HUD_KillNotify_Push(s1, s2, 1, type);
2420 print ("^1", s1, "^1 took action against a team mate\n");
2422 print ("^1", s1, "^1 mows down a team mate\n");
2425 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2427 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2429 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2431 else if (stof(s2) > 2) {
2433 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2435 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2438 else if(type == KILL_FIRST_BLOOD)
2439 print("^1",s1, "^1 drew first blood", "\n");
2441 else if (type == DEATH_TELEFRAG)
2442 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2443 else if (type == DEATH_DROWN) {
2444 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2446 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2448 else if (type == DEATH_SLIME) {
2449 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2451 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2453 else if (type == DEATH_LAVA) {
2454 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2456 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2458 else if (type == DEATH_FALL) {
2459 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2461 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2463 else if (type == DEATH_SHOOTING_STAR) {
2464 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2466 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2468 else if (type == DEATH_SWAMP) {
2469 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2471 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2473 else if (type == DEATH_HURTTRIGGER)
2475 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2477 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2478 } else if(type == DEATH_SBCRUSH) {
2479 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2481 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2482 } else if(type == DEATH_SBMINIGUN) {
2483 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2485 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2486 } else if(type == DEATH_SBROCKET) {
2487 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2489 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2490 } else if(type == DEATH_SBBLOWUP) {
2491 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2493 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2494 } else if(type == DEATH_WAKIGUN) {
2495 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2497 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2498 } else if(type == DEATH_WAKIROCKET) {
2499 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2501 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2502 } else if(type == DEATH_WAKIBLOWUP) {
2503 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2505 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2506 } else if(type == DEATH_TURRET) {
2507 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2509 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2510 } else if(type == DEATH_TOUCHEXPLODE) {
2511 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2513 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2514 } else if(type == DEATH_CHEAT) {
2515 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2517 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2518 } else if (type == DEATH_FIRE) {
2519 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2521 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2522 } else if (type == DEATH_CUSTOM) {
2523 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2525 print ("^1",s1, "^1 ", s2, "\n");
2527 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2529 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2531 } else if(msg == MSG_SPREE) {
2532 if(type == KILL_END_SPREE) {
2534 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2536 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2537 } else if(type == KILL_SPREE) {
2539 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2541 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2542 } else if(type == KILL_SPREE_3) {
2544 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2546 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2547 } else if(type == KILL_SPREE_5) {
2549 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2551 print (s1,"^7 unleashes ^1RAGE\n");
2552 } else if(type == KILL_SPREE_10) {
2554 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2556 print (s1,"^7 starts the ^1MASSACRE!\n");
2557 } else if(type == KILL_SPREE_15) {
2559 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2561 print (s1,"^7 executes ^1MAYHEM!\n");
2562 } else if(type == KILL_SPREE_20) {
2564 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2566 print (s1,"^7 is a ^1BERSERKER!\n");
2567 } else if(type == KILL_SPREE_25) {
2569 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2571 print (s1,"^7 inflicts ^1CARNAGE!\n");
2572 } else if(type == KILL_SPREE_30) {
2574 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2576 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2578 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2579 if (type == DEATH_DROWN) {
2580 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2584 print ("^1",s1, "^1 was in the water for too long\n");
2586 print ("^1",s1, "^1 drowned\n");
2588 } else if (type == DEATH_SLIME) {
2589 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2591 print ("^1",s1, "^1 was slimed\n");
2592 } else if (type == DEATH_LAVA) {
2593 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2597 print ("^1",s1, "^1 found a hot place\n");
2599 print ("^1",s1, "^1 turned into hot slag\n");
2601 } else if (type == DEATH_FALL) {
2602 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2606 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2608 print ("^1",s1, "^1 hit the ground with a crunch\n");
2610 } else if (type == DEATH_SHOOTING_STAR) {
2611 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2613 print ("^1",s1, "^1 became a shooting star\n");
2614 } else if (type == DEATH_SWAMP) {
2615 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2619 print ("^1",s1, "^1 discovered a swamp\n");
2621 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2623 } else if(type == DEATH_TURRET) {
2624 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2626 print ("^1",s1, "^1 was mowed down by a turret \n");
2627 } else if (type == DEATH_CUSTOM) {
2628 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2630 print ("^1",s1, "^1 ", s2, "\n");
2631 } else if (type == DEATH_HURTTRIGGER) {
2632 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2634 print ("^1",s1, "^1 was in the wrong place\n");
2635 } else if(type == DEATH_TOUCHEXPLODE) {
2636 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2638 print ("^1",s1, "^1 died in an accident\n");
2639 } else if(type == DEATH_CHEAT) {
2640 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2642 print ("^1",s1, "^1 was unfairly eliminated\n");
2643 } else if(type == DEATH_FIRE) {
2644 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2648 print ("^1",s1, "^1 felt a little hot\n");
2650 print ("^1",s1, "^1 burnt to death\n");
2653 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2657 print ("^1",s1, "^1 needs a restart\n");
2659 print ("^1",s1, "^1 died\n");
2662 } else if(msg == MSG_KILL_ACTION_SPREE) {
2664 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2666 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2667 } else if(msg == MSG_INFO) {
2668 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2669 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2670 print(s1, "^7 got the ", s2, "\n");
2671 } else if(type == INFO_LOSTFLAG) {
2672 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2673 print(s1, "^7 lost the ", s2, "\n");
2674 } else if(type == INFO_PICKUPFLAG) {
2675 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2676 print(s1, "^7 picked up the ", s2, "\n");
2677 } else if(type == INFO_RETURNFLAG) {
2678 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2679 print(s1, "^7 returned the ", s2, "\n");
2680 } else if(type == INFO_CAPTUREFLAG) {
2681 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2682 print(s1, "^7 captured the ", s2, s3, "\n");
2687 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2689 void HUD_Centerprint(string s1, string s2, float type, float msg)
2692 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2693 if(msg == MSG_SUICIDE) {
2694 if (type == DEATH_TEAMCHANGE) {
2695 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2696 } else if (type == DEATH_AUTOTEAMCHANGE) {
2697 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2698 } else if (type == DEATH_CAMP) {
2700 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2702 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2703 } else if (type == DEATH_NOAMMO) {
2705 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2707 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2708 } else if (type == DEATH_ROT) {
2710 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2712 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2713 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2715 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2717 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2718 } else if (type == DEATH_QUIET) {
2720 } else if (type == DEATH_KILL) {
2722 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2724 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2726 } else if(msg == MSG_KILL) {
2727 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2729 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2731 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2733 } else if (type == KILL_FIRST_BLOOD) {
2735 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2737 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2739 } else if (type == KILL_FIRST_VICTIM) {
2741 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2743 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2745 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2747 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2749 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2751 } else if (type == KILL_TYPEFRAGGED) {
2753 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2755 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2757 } else if (type == KILL_FRAG) {
2759 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2761 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2763 } else if (type == KILL_FRAGGED) {
2765 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2767 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2770 } else if(msg == MSG_KILL_ACTION) {
2771 // TODO: invent more centerprints here?
2772 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2776 void HUD_Notify (void)
2778 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
2781 active_panel = HUD_PANEL_NOTIFY;
2782 HUD_Panel_UpdateCvars(notify);
2785 mySize = panel_size;
2787 HUD_Panel_DrawBg(1);
2788 if(panel_bg_padding)
2790 pos += '1 1 0' * panel_bg_padding;
2791 mySize -= '2 2 0' * panel_bg_padding;
2794 float entries, height;
2795 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2796 height = mySize_y/entries;
2799 fontsize = '0.5 0.5 0' * height;
2803 when = autocvar_hud_panel_notify_time;
2805 fadetime = autocvar_hud_panel_notify_fadetime;
2809 vector pos_attacker, pos_victim;
2811 float width_attacker;
2812 string attacker, victim;
2815 for(j = 0; j < entries; ++j)
2818 if(autocvar_hud_panel_notify_flip)
2820 else // rather nasty hack for ordering items from the bottom up
2821 i = entries - j - 1;
2825 if(killnotify_times[j] + when > time)
2828 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2832 if(killnotify_times[j] + when > time)
2838 // TODO: maybe print in team colors?
2841 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2843 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2844 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2845 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2847 if(killnotify_deathtype[j] == DEATH_GENERIC)
2851 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2853 s = "notify_outofammo";
2855 else if(killnotify_deathtype[j] == DEATH_KILL)
2857 s = "notify_selfkill";
2859 else if(killnotify_deathtype[j] == DEATH_CAMP)
2861 s = "notify_camping";
2863 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2865 s = "notify_teamkill_red";
2867 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2869 s = "notify_teamkill_blue";
2871 else if(killnotify_deathtype[j] == DEATH_DROWN)
2875 else if(killnotify_deathtype[j] == DEATH_SLIME)
2879 else if(killnotify_deathtype[j] == DEATH_LAVA)
2883 else if(killnotify_deathtype[j] == DEATH_FALL)
2887 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2889 s = "notify_shootingstar";
2891 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2895 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2897 if(killnotify_victims[j] == "^1RED^7 flag")
2899 s = "notify_red_taken";
2903 s = "notify_blue_taken";
2906 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2908 if(killnotify_victims[j] == "^1RED^7 flag")
2910 s = "notify_red_returned";
2914 s = "notify_blue_returned";
2917 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2919 if(killnotify_victims[j] == "^1RED^7 flag")
2921 s = "notify_red_lost";
2925 s = "notify_blue_lost";
2928 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2930 if(killnotify_victims[j] == "^1RED^7 flag")
2932 s = "notify_red_captured";
2936 s = "notify_blue_captured";
2941 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2942 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2945 // X [did action to] Y
2948 if(autocvar__hud_configure)
2950 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2951 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2952 a = bound(0, (when - j) / 4, 1);
2956 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2957 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2959 width_attacker = stringwidth(attacker, TRUE, fontsize);
2960 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2961 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2962 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2964 if(autocvar__hud_configure) // example actions for config mode
2966 s = "weaponelectro";
2968 else if(WEP_VALID(killnotify_deathtype[j]))
2970 self = get_weaponinfo(killnotify_deathtype[j]);
2971 s = strcat("weapon", self.netname);
2973 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2975 s = "notify_teamkill_red";
2977 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2979 s = "notify_teamkill_red";
2981 else if(killnotify_deathtype[j] == DEATH_DROWN)
2985 else if(killnotify_deathtype[j] == DEATH_SLIME)
2989 else if(killnotify_deathtype[j] == DEATH_LAVA)
2993 else if(killnotify_deathtype[j] == DEATH_FALL)
2997 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2999 s = "notify_shootingstar";
3001 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3007 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3008 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3009 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3018 string seconds_tostring(float sec)
3021 minutes = floor(sec / 60);
3023 sec -= minutes * 60;
3026 s = ftos(100 + sec);
3028 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3031 void HUD_Timer(void)
3033 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3036 active_panel = HUD_PANEL_TIMER;
3037 HUD_Panel_UpdateCvars(timer);
3040 mySize = panel_size;
3042 HUD_Panel_DrawBg(1);
3043 if(panel_bg_padding)
3045 pos += '1 1 0' * panel_bg_padding;
3046 mySize -= '2 2 0' * panel_bg_padding;
3050 float timelimit, elapsedTime, timeleft, minutesLeft;
3052 timelimit = getstatf(STAT_TIMELIMIT);
3054 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3055 timeleft = ceil(timeleft);
3057 minutesLeft = floor(timeleft / 60);
3060 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3061 timer_color = '1 1 1'; //white
3062 else if(minutesLeft >= 1)
3063 timer_color = '1 1 0'; //yellow
3065 timer_color = '1 0 0'; //red
3067 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3068 if (time < getstatf(STAT_GAMESTARTTIME)) {
3069 //while restart is still active, show 00:00
3070 timer = seconds_tostring(0);
3072 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3073 timer = seconds_tostring(elapsedTime);
3076 timer = seconds_tostring(timeleft);
3079 drawfont = hud_bigfont;
3080 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3081 drawfont = hud_font;
3086 void HUD_Radar(void)
3088 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3091 active_panel = HUD_PANEL_RADAR;
3092 HUD_Panel_UpdateCvars(radar);
3095 mySize = panel_size;
3097 HUD_Panel_DrawBg(1);
3098 if(panel_bg_padding)
3100 pos += '1 1 0' * panel_bg_padding;
3101 mySize -= '2 2 0' * panel_bg_padding;
3104 local float color1, color2; // color already declared as a global in hud.qc
3107 float scale2d, normalsize, bigsize;
3110 teamradar_origin2d = pos + 0.5 * mySize;
3111 teamradar_size2d = mySize;
3113 if(minimapname == "")
3116 teamradar_loadcvars();
3118 switch(hud_panel_radar_zoommode)
3122 f = current_zoomfraction;
3125 f = 1 - current_zoomfraction;
3135 switch(hud_panel_radar_rotation)
3138 teamradar_angle = view_angles_y - 90;
3141 teamradar_angle = 90 * hud_panel_radar_rotation;
3145 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3146 teamradar_size2d = mySize;
3148 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3150 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3151 if(hud_panel_radar_rotation == 0)
3153 // max-min distance must fit the radar in any rotation
3154 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3158 vector c0, c1, c2, c3, span;
3159 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3160 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3161 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3162 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3164 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3165 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3167 // max-min distance must fit the radar in x=x, y=y
3169 teamradar_size2d_x * scale2d / (1.05 * span_x),
3170 teamradar_size2d_y * scale2d / (1.05 * span_y)
3174 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3175 if(bigsize > normalsize)
3176 normalsize = bigsize;
3180 + (1 - f) * normalsize;
3181 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3182 f * (mi_min + mi_max) * 0.5
3183 + (1 - f) * view_origin);
3185 color1 = GetPlayerColor(player_localentnum-1);
3186 rgb = GetTeamRGB(color1);
3195 draw_teamradar_background(hud_panel_radar_background_alpha, hud_panel_radar_foreground_alpha);
3197 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3198 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3199 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3200 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3201 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3203 color2 = GetPlayerColor(tm.sv_entnum);
3204 //if(color == COLOR_SPECTATOR || color == color2)
3205 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3207 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3209 drawresetcliparea();
3214 void HUD_Score(void)
3216 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3219 active_panel = HUD_PANEL_SCORE;
3220 HUD_Panel_UpdateCvars(score);
3223 mySize = panel_size;
3225 HUD_Panel_DrawBg(1);
3226 if(panel_bg_padding)
3228 pos += '1 1 0' * panel_bg_padding;
3229 mySize -= '2 2 0' * panel_bg_padding;
3232 float score, distribution, leader;
3233 vector distribution_color;
3235 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3237 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3238 string timer, distrtimer;
3240 pl = players.sort_next;
3243 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3244 if(pl.scores[ps_primary] == 0)
3247 score = me.(scores[ps_primary]);
3248 timer = TIME_ENCODED_TOSTRING(score);
3250 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3251 // distribution display
3252 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3254 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3256 if (distribution <= 0) {
3257 distribution_color = '0 1 0';
3260 distribution_color = '1 0 0';
3262 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3264 // race record display
3265 if (distribution <= 0)
3266 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3267 drawfont = hud_bigfont;
3268 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3269 drawfont = hud_font;
3270 } else if (!teamplay) { // non-teamgames
3271 // me vector := [team/connected frags id]
3272 pl = players.sort_next;
3276 if(autocvar__hud_configure)
3279 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3283 score = me.(scores[ps_primary]);
3284 if(autocvar__hud_configure)
3287 if(distribution >= 5) {
3288 distribution_color = eY;
3290 } else if(distribution >= 0) {
3291 distribution_color = '1 1 1';
3293 } else if(distribution >= -5)
3294 distribution_color = '1 1 0';
3296 distribution_color = eX;
3298 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3300 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3301 drawfont = hud_bigfont;
3302 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3303 drawfont = hud_font;
3304 } else { // teamgames
3305 float max_fragcount;
3306 max_fragcount = -99;
3309 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3310 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3312 score = tm.(teamscores[ts_primary]);
3313 if(autocvar__hud_configure)
3317 if (score > max_fragcount)
3318 max_fragcount = score;
3320 if(tm.team == myteam) {
3321 if (max_fragcount == score)
3324 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325 drawfont = hud_bigfont;
3326 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3327 drawfont = hud_font;
3329 if (max_fragcount == score)
3332 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3333 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3342 void HUD_RaceTimer (void) {
3343 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3346 active_panel = HUD_PANEL_RACETIMER;
3347 HUD_Panel_UpdateCvars(racetimer);
3350 mySize = panel_size;
3352 HUD_Panel_DrawBg(1);
3353 if(panel_bg_padding)
3355 pos += '1 1 0' * panel_bg_padding;
3356 mySize -= '2 2 0' * panel_bg_padding;
3359 // always force 4:1 aspect
3361 if(mySize_x/mySize_y > 4)
3363 newSize_x = 4 * mySize_y;
3364 newSize_y = mySize_y;
3366 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3370 newSize_y = 1/4 * mySize_x;
3371 newSize_x = mySize_x;
3373 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3377 drawfont = hud_bigfont;
3379 string s, forcetime;
3381 if(autocvar__hud_configure)
3384 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3385 s = "^1Intermediate 1 (+15.42)";
3386 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3387 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3388 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3390 else if(race_checkpointtime)
3392 a = bound(0, 2 - (time - race_checkpointtime), 1);
3395 if(a > 0) // just hit a checkpoint?
3397 if(race_checkpoint != 254)
3399 if(race_time && race_previousbesttime)
3400 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3402 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3404 forcetime = TIME_ENCODED_TOSTRING(race_time);
3409 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3411 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3412 if(a > 0) // next one?
3414 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3419 if(s != "" && a > 0)
3421 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3424 if(race_penaltytime)
3426 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3429 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3430 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3436 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3437 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3442 if(race_laptime && race_checkpoint != 255)
3444 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3445 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3450 if(race_mycheckpointtime)
3452 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3453 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3454 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3458 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3459 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3460 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3463 if(race_penaltytime && !race_penaltyaccumulator)
3465 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3466 a = bound(0, (1 + t - time), 1);
3470 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3472 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3473 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3478 drawfont = hud_font;
3483 float vote_yescount;
3486 float vote_highlighted; // currently selected vote
3488 float vote_active; // is there an active vote?
3489 float vote_prev; // previous state of vote_active to check for a change
3491 float vote_change; // "time" when vote_active changed
3493 void HUD_VoteWindow(void)
3495 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3498 active_panel = HUD_PANEL_VOTE;
3499 HUD_Panel_UpdateCvars(vote);
3502 mySize = panel_size;
3506 if(vote_active != vote_prev) {
3508 vote_prev = vote_active;
3511 if(vote_active || autocvar__hud_configure)
3512 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3514 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3516 if(autocvar__hud_configure)
3526 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3528 HUD_Panel_DrawBg(a);
3529 if(panel_bg_padding)
3531 pos += '1 1 0' * panel_bg_padding;
3532 mySize -= '2 2 0' * panel_bg_padding;
3535 // always force 3:1 aspect
3537 if(mySize_x/mySize_y > 3)
3539 newSize_x = 3 * mySize_y;
3540 newSize_y = mySize_y;
3542 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3546 newSize_y = 1/3 * mySize_x;
3547 newSize_x = mySize_x;
3549 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3553 s = "A vote has been called for:";
3554 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3555 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3556 if(autocvar__hud_configure)
3557 s = "^1Configure the HUD";
3558 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3560 // print the yes/no counts
3561 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3562 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3563 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3564 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3566 // draw the progress bar backgrounds
3567 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3569 // draw the highlights
3570 if(vote_highlighted == 1) {
3571 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3572 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3574 else if(vote_highlighted == 2) {
3575 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3576 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3579 // draw the progress bars
3580 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3581 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3583 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3584 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3586 drawresetcliparea();
3589 vote_highlighted = 0;
3593 // Mod icons panel (#10)
3596 float mod_active; // is there any active mod icon?
3598 // CTF HUD modicon section
3599 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3600 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3601 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3603 void HUD_Mod_CTF_Reset(void)
3605 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3608 void HUD_Mod_CTF(vector pos, vector mySize)
3610 vector redflag_pos, blueflag_pos;
3612 float f; // every function should have that
3614 float redflag, blueflag; // current status
3615 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3618 stat_items = getstati(STAT_ITEMS);
3619 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3620 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3622 if(redflag || blueflag)
3627 if(autocvar__hud_configure)
3633 // when status CHANGES, set old status into prevstatus and current status into status
3634 if (redflag != redflag_prevframe)
3636 redflag_statuschange_time = time;
3637 redflag_prevstatus = redflag_prevframe;
3638 redflag_prevframe = redflag;
3641 if (blueflag != blueflag_prevframe)
3643 blueflag_statuschange_time = time;
3644 blueflag_prevstatus = blueflag_prevframe;
3645 blueflag_prevframe = blueflag;
3648 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3649 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3651 float BLINK_FACTOR = 0.15;
3652 float BLINK_BASE = 0.85;
3654 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3656 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3658 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3660 string red_icon, red_icon_prevstatus;
3661 float red_alpha, red_alpha_prevstatus;
3662 red_alpha = red_alpha_prevstatus = 1;
3664 case 1: red_icon = "flag_red_taken"; break;
3665 case 2: red_icon = "flag_red_lost"; break;
3666 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3668 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3669 red_icon = "flag_red_shielded";
3671 red_icon = string_null;
3674 switch(redflag_prevstatus) {
3675 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3676 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3677 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3680 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3681 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3682 red_icon_prevstatus = "flag_red_shielded";
3684 red_icon_prevstatus = string_null;
3688 string blue_icon, blue_icon_prevstatus;
3689 float blue_alpha, blue_alpha_prevstatus;
3690 blue_alpha = blue_alpha_prevstatus = 1;
3692 case 1: blue_icon = "flag_blue_taken"; break;
3693 case 2: blue_icon = "flag_blue_lost"; break;
3694 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3696 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3697 blue_icon = "flag_blue_shielded";
3699 blue_icon = string_null;
3702 switch(blueflag_prevstatus) {
3703 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3704 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3705 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3708 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3709 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3710 blue_icon_prevstatus = "flag_blue_shielded";
3712 blue_icon_prevstatus = string_null;
3716 if(mySize_x > mySize_y) {
3717 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3719 blueflag_pos = pos + eX * 0.5 * mySize_x;
3722 redflag_pos = pos + eX * 0.5 * mySize_x;
3724 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3726 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3728 blueflag_pos = pos + eY * 0.5 * mySize_y;
3731 redflag_pos = pos + eY * 0.5 * mySize_y;
3733 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3736 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3737 if(red_icon_prevstatus && f < 1)
3738 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3740 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3742 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3743 if(blue_icon_prevstatus && f < 1)
3744 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3746 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3749 // Keyhunt HUD modicon section
3750 float kh_runheretime;
3752 void HUD_Mod_KH_Reset(void)
3757 void HUD_Mod_KH(vector pos, vector mySize)
3759 mod_active = 1; // keyhunt should never hide the mod icons panel
3763 vector p, pa, kh_size, kh_asize;
3765 kh_keys = getstati(STAT_KH_KEYS);
3768 if(mySize_x > mySize_y)
3770 p_y = pos_y + 0.25 * mySize_y;
3771 pa = p - eY * 0.25 * mySize_y;
3773 kh_size_x = mySize_x * 0.25;
3774 kh_size_y = 0.75 * mySize_y;
3775 kh_asize_x = mySize_x * 0.25;
3776 kh_asize_y = mySize_y * 0.25;
3780 p_y = pos_y + 0.125 * mySize_y;
3781 pa = p - eY * 0.125 * mySize_y;
3783 kh_size_x = mySize_x * 0.5;
3784 kh_size_y = 0.375 * mySize_y;
3785 kh_asize_x = mySize_x * 0.5;
3786 kh_asize_y = mySize_y * 0.125;
3793 for(i = 0; i < 4; ++i)
3795 key = floor(kh_keys / pow(32, i)) & 31;
3797 if(keyteam == 30 && keycount <= 4)
3799 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3803 // this yields 8 exactly if "RUN HERE" shows
3808 kh_runheretime = time;
3809 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3814 for(i = 0; i < 4; ++i)
3816 key = floor(kh_keys / pow(32, i)) & 31;
3829 default: // owned or dropped
3834 a = a * panel_fg_alpha;
3835 aa = aa * panel_fg_alpha;
3841 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3844 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3847 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3850 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3855 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3858 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3861 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3864 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3867 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3871 if(mySize_x > mySize_y)
3873 p_x += 0.25 * mySize_x;
3874 pa_x += 0.25 * mySize_x;
3880 p_y = pos_y + 0.625 * mySize_y;
3881 pa_y = pos_y + 0.5 * mySize_y;
3887 p_x += 0.5 * mySize_x;
3888 pa_x += 0.5 * mySize_x;
3894 // Nexball HUD mod icon
3895 void HUD_Mod_NexBall(vector pos, vector mySize)
3897 float stat_items, nb_pb_starttime, dt, p;
3899 stat_items = getstati(STAT_ITEMS);
3900 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3902 if (stat_items & IT_KEY1)
3907 //Manage the progress bar if any
3908 if (nb_pb_starttime > 0)
3910 dt = mod(time - nb_pb_starttime, nb_pb_period);
3911 // one period of positive triangle
3912 p = 2 * dt / nb_pb_period;
3919 if(mySize_x > mySize_y)
3921 barsize = eX * p * mySize_x + eY * mySize_y;
3926 barsize = eX * mySize_x + eY * p * mySize_y;
3929 HUD_Panel_GetProgressBarColor("nexball")
3930 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3933 if (stat_items & IT_KEY1)
3934 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3937 // Race/CTS HUD mod icons
3938 float crecordtime_prev; // last remembered crecordtime
3939 float crecordtime_change_time; // time when crecordtime last changed
3940 float srecordtime_prev; // last remembered srecordtime
3941 float srecordtime_change_time; // time when srecordtime last changed
3943 float race_status_time;
3944 float race_status_prev;
3945 string race_status_name_prev;
3946 void HUD_Mod_Race(vector pos, vector mySize)
3948 mod_active = 1; // race should never hide the mod icons panel
3950 me = playerslots[player_localentnum - 1];
3952 float f; // yet another function has this
3953 score = me.(scores[ps_primary]);
3955 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3956 return; // no records in the actual race
3958 drawfont = hud_bigfont;
3960 // clientside personal record
3962 if(gametype == GAME_CTS)
3966 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3968 if(score && (score < t || !t)) {
3969 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3970 if(cvar("cl_autodemo_delete_keeprecords"))
3972 f = cvar("cl_autodemo_delete");
3974 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3978 if(t != crecordtime_prev) {
3979 crecordtime_prev = t;
3980 crecordtime_change_time = time;
3982 f = time - crecordtime_change_time;
3985 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3986 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3988 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3989 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3990 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3991 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3995 t = race_server_record;
3996 if(t != srecordtime_prev) {
3997 srecordtime_prev = t;
3998 srecordtime_change_time = time;
4000 f = time - srecordtime_change_time;
4003 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4004 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4006 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4007 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4008 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4009 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4012 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4013 race_status_time = time + 5;
4014 race_status_prev = race_status;
4015 if (race_status_name_prev)
4016 strunzone(race_status_name_prev);
4017 race_status_name_prev = strzone(race_status_name);
4020 pos_x += mySize_x/2;
4023 a = bound(0, race_status_time - time, 1);
4026 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4030 rank = race_CheckName(race_status_name);
4032 rankname = race_PlaceName(rank);
4035 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4037 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4039 if(race_status == 0)
4040 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4041 else if(race_status == 1) {
4042 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4043 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4044 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4045 } else if(race_status == 2) {
4046 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4047 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4049 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4050 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4051 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4052 } else if(race_status == 3) {
4053 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4054 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4055 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4058 if (race_status_time - time <= 0) {
4059 race_status_prev = -1;
4061 if(race_status_name)
4062 strunzone(race_status_name);
4063 race_status_name = string_null;
4064 if(race_status_name_prev)
4065 strunzone(race_status_name_prev);
4066 race_status_name_prev = string_null;
4068 drawfont = hud_font;
4071 float mod_prev; // previous state of mod_active to check for a change
4073 float mod_change; // "time" when mod_active changed
4075 void HUD_ModIcons(void)
4077 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4080 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4083 active_panel = HUD_PANEL_MODICONS;
4084 HUD_Panel_UpdateCvars(modicons);
4087 mySize = panel_size;
4089 if(mod_active != mod_prev) {
4091 mod_prev = mod_active;
4094 if(mod_active || autocvar__hud_configure)
4095 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4097 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4100 HUD_Panel_DrawBg(mod_alpha);
4102 if(panel_bg_padding)
4104 pos += '1 1 0' * panel_bg_padding;
4105 mySize -= '2 2 0' * panel_bg_padding;
4108 // these MUST be ran in order to update mod_active
4109 if(gametype == GAME_KEYHUNT)
4110 HUD_Mod_KH(pos, mySize);
4111 else if(gametype == GAME_CTF || autocvar__hud_configure)
4112 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4113 else if(gametype == GAME_NEXBALL)
4114 HUD_Mod_NexBall(pos, mySize);
4115 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4116 HUD_Mod_Race(pos, mySize);
4119 // Draw pressed keys (#11)
4121 void HUD_DrawPressedKeys(void)
4123 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4126 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4129 active_panel = HUD_PANEL_PRESSEDKEYS;
4130 HUD_Panel_UpdateCvars(pressedkeys);
4133 mySize = panel_size;
4135 HUD_Panel_DrawBg(1);
4136 if(panel_bg_padding)
4138 pos += '1 1 0' * panel_bg_padding;
4139 mySize -= '2 2 0' * panel_bg_padding;
4142 // force custom aspect
4143 if(autocvar_hud_panel_pressedkeys_aspect)
4146 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4148 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4149 newSize_y = mySize_y;
4151 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4155 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4156 newSize_x = mySize_x;
4158 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4164 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4167 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4168 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4169 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4170 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4171 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4172 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4173 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4176 // Handle chat as a panel (#12)
4180 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4182 cvar_set("con_chatrect", "0");
4186 active_panel = HUD_PANEL_CHAT;
4187 HUD_Panel_UpdateCvars(chat);
4190 mySize = panel_size;
4192 HUD_Panel_DrawBg(1);
4193 if(panel_bg_padding)
4195 pos += '1 1 0' * panel_bg_padding;
4196 mySize -= '2 2 0' * panel_bg_padding;
4199 cvar_set("con_chatrect", "1");
4201 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4202 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4204 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4205 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4207 if(autocvar__hud_configure)
4210 chatsize = cvar("con_chatsize");
4211 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4213 for(i = 0; i < cvar("con_chat"); ++i)
4215 if(i == cvar("con_chat") - 1)
4218 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4219 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4224 // Engine info panel (#13)
4231 float frametimeavg1; // 1 frame ago
4232 float frametimeavg2; // 2 frames ago
4233 void HUD_EngineInfo(void)
4235 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4238 active_panel = HUD_PANEL_ENGINEINFO;
4239 HUD_Panel_UpdateCvars(engineinfo);
4242 mySize = panel_size;
4244 HUD_Panel_DrawBg(1);
4245 if(panel_bg_padding)
4247 pos += '1 1 0' * panel_bg_padding;
4248 mySize -= '2 2 0' * panel_bg_padding;
4251 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4253 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4254 frametimeavg2 = frametimeavg1;
4255 frametimeavg1 = frametimeavg;
4258 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4259 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4261 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4262 prevfps = (1/frametime);
4263 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4269 if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4271 prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
4273 prevfps_time = time;
4278 color = HUD_Get_Num_Color (prevfps, 100);
4279 drawfont = hud_bigfont;
4280 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4281 drawfont = hud_font;
4284 // Info messages panel (#14)
4286 void HUD_InfoMessages(void)
4288 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4291 active_panel = HUD_PANEL_INFOMESSAGES;
4292 HUD_Panel_UpdateCvars(infomessages);
4295 mySize = panel_size;
4297 HUD_Panel_DrawBg(1);
4298 if(panel_bg_padding)
4300 pos += '1 1 0' * panel_bg_padding;
4301 mySize -= '2 2 0' * panel_bg_padding;
4304 // always force 6:1 aspect
4306 if(mySize_x/mySize_y > 6)
4308 newSize_x = 6 * mySize_y;
4309 newSize_y = mySize_y;
4311 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4315 newSize_y = 1/6 * mySize_x;
4316 newSize_x = mySize_x;
4318 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4327 fontsize = '0.25 0.25 0' * mySize_y;
4330 if(!autocvar__hud_configure)
4332 if(spectatee_status && !intermission)
4334 //drawfont = hud_bigfont;
4335 if(spectatee_status == -1)
4338 s = GetPlayerName(spectatee_status - 1);
4340 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
4341 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
4342 //drawfont = hud_font;
4344 // spectator text in the upper right corner
4345 if(spectatee_status == -1)
4346 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4348 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4349 if(autocvar_hud_panel_infomessages_flip)
4350 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4351 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4352 o += eY * fontsize_y;
4354 if(spectatee_status == -1)
4355 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4357 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4358 if(autocvar_hud_panel_infomessages_flip)
4359 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4360 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4361 o += eY * fontsize_y;
4363 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4364 if(autocvar_hud_panel_infomessages_flip)
4365 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4366 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4367 o += eY * fontsize_y;
4369 if(gametype == GAME_ARENA)
4370 s = "^1Wait for your turn to join";
4371 else if(gametype == GAME_LMS)
4374 sk = playerslots[player_localentnum - 1];
4375 if(sk.(scores[ps_primary]) >= 666)
4376 s = "^1Match has already begun";
4377 else if(sk.(scores[ps_primary]) > 0)
4378 s = "^1You have no more lives left";
4380 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4383 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4384 if(autocvar_hud_panel_infomessages_flip)
4385 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4386 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4387 o += eY * fontsize_y;
4389 //show restart countdown:
4390 if (time < getstatf(STAT_GAMESTARTTIME)) {
4392 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4393 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4394 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4395 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4396 o += eY * fontsize_y;
4399 if(warmup_stage && !intermission)
4401 s = "^2Currently in ^1warmup^2 stage!";
4402 if(autocvar_hud_panel_infomessages_flip)
4403 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4404 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4405 o += eY * fontsize_y;
4409 if(mod(time, 1) >= 0.5)
4414 if(ready_waiting && !intermission && !spectatee_status)
4416 if(ready_waiting_for_me)
4419 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4421 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4426 s = strcat("^2Waiting for others to ready up to end warmup...");
4428 s = strcat("^2Waiting for others to ready up...");
4430 if(autocvar_hud_panel_infomessages_flip)
4431 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4432 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4433 o += eY * fontsize_y;
4435 else if(warmup_stage && !intermission && !spectatee_status)
4437 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4438 if(autocvar_hud_panel_infomessages_flip)
4439 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4440 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4441 o += eY * fontsize_y;
4444 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4446 float ts_min, ts_max;
4447 tm = teams.sort_next;
4450 for(; tm.sort_next; tm = tm.sort_next)
4452 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4454 if(!ts_min) ts_min = tm.team_size;
4455 else ts_min = min(ts_min, tm.team_size);
4456 if(!ts_max) ts_max = tm.team_size;
4457 else ts_max = max(ts_max, tm.team_size);
4459 if ((ts_max - ts_min) > 1)
4461 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4462 tm = GetTeam(myteam, false);
4464 if (tm.team != COLOR_SPECTATOR)
4465 if (tm.team_size == ts_max)
4466 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4468 if(autocvar_hud_panel_infomessages_flip)
4469 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4470 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4471 o += eY * fontsize_y;
4478 s = "^7Press ^3ESC ^7to show HUD options.";
4479 if(autocvar_hud_panel_infomessages_flip)
4480 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4481 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4482 o += eY * fontsize_y;
4483 s = "^3Doubleclick ^7a panel for panel-specific options.";
4484 if(autocvar_hud_panel_infomessages_flip)
4485 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4486 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4487 o += eY * fontsize_y;
4488 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4489 if(autocvar_hud_panel_infomessages_flip)
4490 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4491 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4492 o += eY * fontsize_y;
4493 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4494 if(autocvar_hud_panel_infomessages_flip)
4495 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4496 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4497 o += eY * fontsize_y;
4507 void HUD_ShowSpeed(void)
4510 float pos, conversion_factor;
4511 string speed, zspeed, unit;
4513 switch(cvar("cl_showspeed_unit"))
4518 conversion_factor = 1.0;
4522 conversion_factor = 1.0;
4526 conversion_factor = 0.0254;
4530 conversion_factor = 0.0254 * 3.6;
4534 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4538 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4542 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4544 numsize_x = numsize_y = cvar("cl_showspeed_size");
4545 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4547 drawfont = hud_bigfont;
4548 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4550 if (cvar("cl_showspeed_z") == 1) {
4551 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4552 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4555 drawfont = hud_font;
4558 vector acc_prevspeed;
4562 void HUD_ShowAcceleration(void)
4564 float acceleration, sz, scale, alpha, f;
4565 vector pos, top, rgb;
4566 top_x = vid_conwidth/2;
4569 f = time - acc_prevtime;
4570 if(cvar("cl_showacceleration_z"))
4571 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4573 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4574 acc_prevspeed = pmove_vel;
4575 acc_prevtime = time;
4577 f = bound(0, f * 10, 1);
4578 acc_avg = acc_avg * (1 - f) + acceleration * f;
4579 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4581 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4583 sz = cvar("cl_showacceleration_size");
4584 scale = cvar("cl_showacceleration_scale");
4585 alpha = cvar("cl_showacceleration_alpha");
4586 if (cvar("cl_showacceleration_color_custom"))
4587 rgb = stov(cvar_string("cl_showacceleration_color"));
4590 if (acceleration < 0) {
4591 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4592 } else if (acceleration > 0) {
4593 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4597 if (acceleration > 0)
4598 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4599 else if (acceleration < 0)
4600 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4603 void HUD_Reset (void)
4605 // reset gametype specific icons
4606 if(gametype == GAME_KEYHUNT)
4608 else if(gametype == GAME_CTF)
4609 HUD_Mod_CTF_Reset();
4612 #define HUD_DrawPanel(id)\
4614 case (HUD_PANEL_RADAR):\
4615 HUD_Radar(); break;\
4616 case (HUD_PANEL_WEAPONS):\
4617 HUD_Weapons(); break;\
4618 case (HUD_PANEL_AMMO):\
4620 case (HUD_PANEL_POWERUPS):\
4621 HUD_Powerups(); break;\
4622 case (HUD_PANEL_HEALTHARMOR):\
4623 HUD_HealthArmor(); break;\
4624 case (HUD_PANEL_NOTIFY):\
4625 HUD_Notify(); break;\
4626 case (HUD_PANEL_TIMER):\
4627 HUD_Timer(); break;\
4628 case (HUD_PANEL_SCORE):\
4629 HUD_Score(); break;\
4630 case (HUD_PANEL_RACETIMER):\
4631 HUD_RaceTimer(); break;\
4632 case (HUD_PANEL_VOTE):\
4633 HUD_VoteWindow(); break;\
4634 case (HUD_PANEL_MODICONS):\
4635 HUD_ModIcons(); break;\
4636 case (HUD_PANEL_PRESSEDKEYS):\
4637 HUD_DrawPressedKeys(); break;\
4638 case (HUD_PANEL_CHAT):\
4640 case (HUD_PANEL_ENGINEINFO):\
4641 HUD_EngineInfo(); break;\
4642 case (HUD_PANEL_INFOMESSAGES):\
4643 HUD_InfoMessages(); break;\
4646 void HUD_Main (void)
4648 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4650 if(disable_menu_alphacheck == 1)
4651 menu_fade_alpha = 1;
4653 menu_fade_alpha = (1 - autocvar__menu_alpha);
4654 hud_fg_alpha = cvar("hud_fg_alpha");
4656 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4657 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4659 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4660 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4664 // HUD configure visible grid
4665 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4669 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4671 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4674 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4676 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4682 if((teamplay) && autocvar_hud_dock_color_team) {
4683 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4684 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4686 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4687 color = '1 0 0' * autocvar_hud_dock_color_team;
4689 else if(autocvar_hud_dock_color == "shirt") {
4690 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4691 color = colormapPaletteColor(floor(f / 16), 0);
4693 else if(autocvar_hud_dock_color == "pants") {
4694 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4695 color = colormapPaletteColor(mod(f, 16), 1);
4698 color = stov(autocvar_hud_dock_color);
4701 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4704 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4705 if(precache_pic(pic) == "") {
4706 pic = "gfx/hud/default/dock";
4708 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4711 // cache the panel order into the panel_order array
4712 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4713 if(hud_panelorder_prev)
4714 strunzone(hud_panelorder_prev);
4715 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4716 tokenize_console(autocvar__hud_panelorder);
4717 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4718 panel_order[i] = stof(argv(i));
4721 // draw panels in order specified by panel_order array
4722 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4723 HUD_DrawPanel(panel_order[i]);
4726 // TODO hud_'ify these
4727 if (cvar("cl_showspeed"))
4729 if (cvar("cl_showacceleration"))
4730 HUD_ShowAcceleration();
4732 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4733 localcmd("cmd selectteam auto; cmd join\n");
4735 hud_configure_prev = autocvar__hud_configure;
4737 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4738 disable_menu_alphacheck = 0;