7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290 pos = centerprint_start;
291 for (i=0; i<centerprint_num; i = i + 1)
293 ts = centerprint_messages[i];
294 drawfontscale = sz * '1 1 0';
295 drawfont = hud_bigfont;
296 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
299 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300 pos_y = pos_y + centerprint_fontsize_y;
303 // half height for empty lines looks better
304 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305 drawfontscale = '1 1 0';
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 position_x -= 2 / 3 * strlen(text) * scale_x;
313 drawstring(position, text, scale, rgb, alpha, flag);
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319 drawstring(position, text, scale, rgb, alpha, flag);
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
331 return strcat(ftos(pos), "th");
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
343 if(histime == 0) // goal hit
347 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
357 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363 lapstr = strcat(" (-", ftos(lapdelta), "L)");
366 else if(lapdelta < 0)
368 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
372 else if(histime > 0) // anticipation
374 if(mytime >= histime)
375 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
384 cpname = "Start line";
386 cpname = "Finish line";
388 cpname = strcat("Intermediate ", ftos(cp));
390 cpname = "Finish line";
393 return strcat(col, cpname);
394 else if(hisname == "")
395 return strcat(col, cpname, " (", timestr, ")");
397 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
403 for (i=RANKINGS_CNT-1;i>=0;--i)
404 if(grecordholder[i] == net_name)
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
422 void HUD_Panel_ExportCfg(string cfgname)
425 string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
426 fh = fopen(filename, FILE_WRITE);
429 HUD_Write_Cvar_q("hud_skin");
430 HUD_Write_Cvar_q("hud_panel_bg");
431 HUD_Write_Cvar_q("hud_panel_bg_color");
432 HUD_Write_Cvar_q("hud_panel_bg_color_team");
433 HUD_Write_Cvar_q("hud_panel_bg_alpha");
434 HUD_Write_Cvar_q("hud_panel_bg_border");
435 HUD_Write_Cvar_q("hud_panel_bg_padding");
436 HUD_Write_Cvar_q("hud_panel_fg_alpha");
439 HUD_Write_Cvar_q("hud_dock");
440 HUD_Write_Cvar_q("hud_dock_color");
441 HUD_Write_Cvar_q("hud_dock_color_team");
442 HUD_Write_Cvar_q("hud_dock_alpha");
445 HUD_Write_Cvar_q("hud_progressbar_alpha");
446 HUD_Write_Cvar_q("hud_progressbar_strength_color");
447 HUD_Write_Cvar_q("hud_progressbar_shield_color");
448 HUD_Write_Cvar_q("hud_progressbar_health_color");
449 HUD_Write_Cvar_q("hud_progressbar_armor_color");
450 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
451 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
454 HUD_Write_Cvar_q("_hud_panelorder");
457 HUD_Write_Cvar_q("hud_configure_grid");
458 HUD_Write_Cvar_q("hud_configure_grid_xsize");
459 HUD_Write_Cvar_q("hud_configure_grid_ysize");
462 HUD_Write_Cvar_q("scr_centerpos");
465 // common cvars for all panels
467 for (i = 0; i < HUD_PANEL_NUM; ++i)
469 HUD_Panel_GetName(i);
471 HUD_Write_PanelCvar_n("");
472 HUD_Write_PanelCvar_q("_pos");
473 HUD_Write_PanelCvar_q("_size");
474 HUD_Write_PanelCvar_q("_bg");
475 HUD_Write_PanelCvar_q("_bg_color");
476 HUD_Write_PanelCvar_q("_bg_color_team");
477 HUD_Write_PanelCvar_q("_bg_alpha");
478 HUD_Write_PanelCvar_q("_bg_border");
479 HUD_Write_PanelCvar_q("_bg_padding");
481 case HUD_PANEL_WEAPONS:
482 HUD_Write_PanelCvar_q("_complainbubble");
483 HUD_Write_PanelCvar_q("_complainbubble_padding");
484 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
485 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
486 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
487 HUD_Write_PanelCvar_q("_ammo_color");
488 HUD_Write_PanelCvar_q("_ammo_alpha");
489 HUD_Write_PanelCvar_q("_aspect");
492 HUD_Write_PanelCvar_q("_onlycurrent");
493 HUD_Write_PanelCvar_q("_iconalign");
495 case HUD_PANEL_POWERUPS:
496 HUD_Write_PanelCvar_q("_flip");
497 HUD_Write_PanelCvar_q("_iconalign");
498 HUD_Write_PanelCvar_q("_baralign");
499 HUD_Write_PanelCvar_q("_progressbar");
500 HUD_Write_PanelCvar_q("_progressbar_strength");
501 HUD_Write_PanelCvar_q("_progressbar_shield");
503 case HUD_PANEL_HEALTHARMOR:
504 HUD_Write_PanelCvar_q("_flip");
505 HUD_Write_PanelCvar_q("_iconalign");
506 HUD_Write_PanelCvar_q("_baralign");
507 HUD_Write_PanelCvar_q("_progressbar");
508 HUD_Write_PanelCvar_q("_progressbar_health");
509 HUD_Write_PanelCvar_q("_progressbar_armor");
510 HUD_Write_PanelCvar_q("_text");
512 case HUD_PANEL_NOTIFY:
513 HUD_Write_PanelCvar_q("_flip");
514 HUD_Write_PanelCvar_q("_print");
516 case HUD_PANEL_RADAR:
517 HUD_Write_PanelCvar_q("_foreground_alpha");
520 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
522 case HUD_PANEL_PRESSEDKEYS:
523 HUD_Write_PanelCvar_q("_aspect");
525 case HUD_PANEL_INFOMESSAGES:
526 HUD_Write_PanelCvar_q("_flip");
531 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
533 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
537 print("^1Couldn't write to ", filename, "\n");
540 const float hlBorderSize = 4;
541 const string hlBorder = "gfx/hud/default/border_highlighted";
542 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
543 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
545 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
546 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
547 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
548 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
549 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
552 // draw the background/borders
553 #define HUD_Panel_DrawBg(alpha)\
555 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
556 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
558 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
559 } ENDS_WITH_CURLY_BRACE
561 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
569 pic = strcat(hud_skin_path, "/", pic, "_vertical");
570 if(precache_pic(pic) == "") {
571 pic = "gfx/hud/default/statusbar_vertical";
575 drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
577 drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
579 pic = strcat(hud_skin_path, "/", pic);
580 if(precache_pic(pic) == "") {
581 pic = "gfx/hud/default/statusbar";
585 drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
587 drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
590 drawpic(pos, pic, mySize, color, alpha, drawflag);
594 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
600 pic = strcat(hud_skin_path, "/num_leading");
601 if(precache_pic(pic) == "") {
602 pic = "gfx/hud/default/num_leading";
605 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
606 if(mySize_x/mySize_y > 2)
607 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
608 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
611 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
612 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
621 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
622 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
624 for (i = 0; i < HUD_PANEL_NUM; ++i) {
625 if(i == highlightedPanel || !panel_enabled)
628 HUD_Panel_UpdatePosSizeForId(i);
630 panel_pos -= '1 1 0' * panel_bg_border;
631 panel_size += '2 2 0' * panel_bg_border;
633 if(myPos_y + mySize_y < panel_pos_y)
635 if(myPos_y > panel_pos_y + panel_size_y)
638 if(myPos_x + mySize_x < panel_pos_x)
640 if(myPos_x > panel_pos_x + panel_size_x)
643 // OK, there IS a collision.
645 myCenter_x = myPos_x + 0.5 * mySize_x;
646 myCenter_y = myPos_y + 0.5 * mySize_y;
648 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
649 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
651 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
653 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
654 myTarget_x = panel_pos_x - mySize_x;
655 else // push it upwards
656 myTarget_y = panel_pos_y - mySize_y;
658 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
660 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
661 myTarget_x = panel_pos_x + panel_size_x;
662 else // push it upwards
663 myTarget_y = panel_pos_y - mySize_y;
665 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
667 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
668 myTarget_x = panel_pos_x - mySize_x;
669 else // push it downwards
670 myTarget_y = panel_pos_y + panel_size_y;
672 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
674 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
675 myTarget_x = panel_pos_x + panel_size_x;
676 else // push it downwards
677 myTarget_y = panel_pos_y + panel_size_y;
679 //if(cvar("hud_configure_checkcollisions_debug"))
680 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
686 void HUD_Panel_SetPos(vector pos)
688 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
692 //if(cvar("hud_configure_checkcollisions_debug"))
693 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
695 if(autocvar_hud_configure_grid)
697 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
698 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
701 if(hud_configure_checkcollisions)
702 pos = HUD_Panel_CheckMove(pos, mySize);
704 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
705 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
708 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
710 HUD_Panel_GetName(highlightedPanel);
711 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
714 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
715 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
720 float dist_x, dist_y;
722 ratio = mySize_x/mySize_y;
724 for (i = 0; i < HUD_PANEL_NUM; ++i) {
725 if(i == highlightedPanel || !panel_enabled)
728 HUD_Panel_UpdatePosSizeForId(i);
730 panel_pos -= '1 1 0' * panel_bg_border;
731 panel_size += '2 2 0' * panel_bg_border;
733 targEndPos = panel_pos + panel_size;
735 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
736 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
739 if (resizeCorner == 1)
741 // check if this panel is on our way
742 if (resizeorigin_x <= panel_pos_x)
744 if (resizeorigin_y <= panel_pos_y)
746 if (targEndPos_x <= resizeorigin_x - mySize_x)
748 if (targEndPos_y <= resizeorigin_y - mySize_y)
751 // there is a collision:
752 // detect which side of the panel we are facing is actually limiting the resizing
753 // (which side the resize direction finds for first) and reduce the size up to there
755 // dist is the distance between resizeorigin and the "analogous" point of the panel
756 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
757 dist_x = resizeorigin_x - targEndPos_x;
758 dist_y = resizeorigin_y - targEndPos_y;
759 if (dist_y <= 0 || dist_x / dist_y > ratio)
760 mySize_x = min(mySize_x, dist_x);
762 mySize_y = min(mySize_y, dist_y);
764 else if (resizeCorner == 2)
766 if (resizeorigin_x >= targEndPos_x)
768 if (resizeorigin_y <= panel_pos_y)
770 if (panel_pos_x >= resizeorigin_x + mySize_x)
772 if (targEndPos_y <= resizeorigin_y - mySize_y)
775 dist_x = panel_pos_x - resizeorigin_x;
776 dist_y = resizeorigin_y - targEndPos_y;
777 if (dist_y <= 0 || dist_x / dist_y > ratio)
778 mySize_x = min(mySize_x, dist_x);
780 mySize_y = min(mySize_y, dist_y);
782 else if (resizeCorner == 3)
784 if (resizeorigin_x <= panel_pos_x)
786 if (resizeorigin_y >= targEndPos_y)
788 if (targEndPos_x <= resizeorigin_x - mySize_x)
790 if (panel_pos_y >= resizeorigin_y + mySize_y)
793 dist_x = resizeorigin_x - targEndPos_x;
794 dist_y = panel_pos_y - resizeorigin_y;
795 if (dist_y <= 0 || dist_x / dist_y > ratio)
796 mySize_x = min(mySize_x, dist_x);
798 mySize_y = min(mySize_y, dist_y);
800 else if (resizeCorner == 4)
802 if (resizeorigin_x >= targEndPos_x)
804 if (resizeorigin_y >= targEndPos_y)
806 if (panel_pos_x >= resizeorigin_x + mySize_x)
808 if (panel_pos_y >= resizeorigin_y + mySize_y)
811 dist_x = panel_pos_x - resizeorigin_x;
812 dist_y = panel_pos_y - resizeorigin_y;
813 if (dist_y <= 0 || dist_x / dist_y > ratio)
814 mySize_x = min(mySize_x, dist_x);
816 mySize_y = min(mySize_y, dist_y);
818 //if(cvar("hud_configure_checkcollisions_debug"))
819 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
825 void HUD_Panel_SetPosSize(vector mySize)
827 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
829 resizeorigin = panel_click_resizeorigin;
832 // minimum panel size cap
833 mySize_x = max(0.025 * vid_conwidth, mySize_x);
834 mySize_y = max(0.025 * vid_conheight, mySize_y);
836 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
838 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
839 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
842 // collision testing|
843 // -----------------+
845 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
846 if(resizeCorner == 1) {
847 myPos_x = resizeorigin_x - mySize_x;
848 myPos_y = resizeorigin_y - mySize_y;
849 } else if(resizeCorner == 2) {
850 myPos_x = resizeorigin_x;
851 myPos_y = resizeorigin_y - mySize_y;
852 } else if(resizeCorner == 3) {
853 myPos_x = resizeorigin_x - mySize_x;
854 myPos_y = resizeorigin_y;
855 } else { // resizeCorner == 4
856 myPos_x = resizeorigin_x;
857 myPos_y = resizeorigin_y;
860 // left/top screen edges
862 mySize_x = mySize_x + myPos_x;
864 mySize_y = mySize_y + myPos_y;
866 // bottom/right screen edges
867 if(myPos_x + mySize_x > vid_conwidth)
868 mySize_x = vid_conwidth - myPos_x;
869 if(myPos_y + mySize_y > vid_conheight)
870 mySize_y = vid_conheight - myPos_y;
872 //if(cvar("hud_configure_checkcollisions_debug"))
873 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
875 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
876 if(autocvar_hud_configure_grid)
878 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
879 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
882 if(hud_configure_checkcollisions)
883 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
885 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
886 mySize_x = max(0.025 * vid_conwidth, mySize_x);
887 mySize_y = max(0.025 * vid_conheight, mySize_y);
889 // do another pos check, as size might have changed by now
890 if(resizeCorner == 1) {
891 myPos_x = resizeorigin_x - mySize_x;
892 myPos_y = resizeorigin_y - mySize_y;
893 } else if(resizeCorner == 2) {
894 myPos_x = resizeorigin_x;
895 myPos_y = resizeorigin_y - mySize_y;
896 } else if(resizeCorner == 3) {
897 myPos_x = resizeorigin_x - mySize_x;
898 myPos_y = resizeorigin_y;
899 } else { // resizeCorner == 4
900 myPos_x = resizeorigin_x;
901 myPos_y = resizeorigin_y;
904 //if(cvar("hud_configure_checkcollisions_debug"))
905 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
907 HUD_Panel_GetName(highlightedPanel);
909 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
910 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
912 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
913 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
917 float prevMouseClicked; // previous state
918 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
919 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
921 float pressed_key_time;
922 void HUD_Panel_Arrow_Action(float nPrimary)
924 if (highlightedPanel_prev == -1 || mouseClicked)
927 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
930 if(autocvar_hud_configure_grid)
932 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
934 if (hudShiftState & S_SHIFT)
935 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
937 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
941 if (hudShiftState & S_SHIFT)
942 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
944 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
949 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
950 step = vid_conheight;
953 if (hudShiftState & S_SHIFT)
954 step = (step / 256); // more precision
956 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
959 highlightedPanel = highlightedPanel_prev;
961 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
963 vector prev_pos, prev_size;
964 prev_pos = panel_pos;
965 prev_size = panel_size;
967 if (hudShiftState & S_ALT) // resize
969 highlightedAction = 1;
970 if(nPrimary == K_UPARROW)
972 else if(nPrimary == K_RIGHTARROW)
974 else if(nPrimary == K_LEFTARROW)
976 else // if(nPrimary == K_DOWNARROW)
979 // ctrl+arrow reduces the size, instead of increasing it
980 // Note that ctrl disables collisions check too, but it's fine
981 // since we don't collide with anything reducing the size
982 if (hudShiftState & S_CTRL) {
984 resizeCorner = 5 - resizeCorner;
989 panel_click_resizeorigin = panel_pos;
990 if(resizeCorner == 1) {
991 panel_click_resizeorigin += mySize;
993 } else if(resizeCorner == 2) {
994 panel_click_resizeorigin_y += mySize_y;
996 } else if(resizeCorner == 3) {
997 panel_click_resizeorigin_x += mySize_x;
999 } else { // resizeCorner == 4
1002 HUD_Panel_SetPosSize(mySize);
1006 highlightedAction = 2;
1009 if(nPrimary == K_UPARROW)
1011 else if(nPrimary == K_DOWNARROW)
1013 else if(nPrimary == K_LEFTARROW)
1015 else // if(nPrimary == K_RIGHTARROW)
1018 HUD_Panel_SetPos(pos);
1021 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1023 if (prev_pos != panel_pos || prev_size != panel_size)
1026 panel_pos_backup = prev_pos;
1027 panel_size_backup = prev_size;
1028 highlightedPanel_backup = highlightedPanel;
1032 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1036 if(!autocvar__hud_configure)
1039 // allow console bind to work
1042 con_keys = findkeysforcommand("toggleconsole");
1043 keys = tokenize(con_keys);
1045 float hit_con_bind, i;
1046 for (i = 0; i < keys; ++i)
1048 if(nPrimary == stof(argv(i)))
1052 if(bInputType == 0) {
1053 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1054 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1055 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1057 else if(bInputType == 1) {
1058 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1059 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1060 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1063 if(nPrimary == K_MOUSE1)
1065 if(bInputType == 0) { // key pressed
1069 else if(bInputType == 1) {// key released
1074 else if(nPrimary == K_ESCAPE)
1076 if (bInputType == 1)
1079 menu_enabled_time = time;
1080 localcmd("menu_showhudexit\n");
1082 else if(hudShiftState & S_CTRL)
1087 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1089 if (bInputType == 1)
1092 if (highlightedPanel_prev != -1)
1093 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1095 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1097 if(nPrimary == 'c') // copy highlighted panel size
1099 if (bInputType == 1)
1102 if (highlightedPanel_prev != -1)
1104 panel_size_copied = panel_size;
1105 highlightedPanel_copied = highlightedPanel_prev;
1108 else if(nPrimary == 'v') // past copied size on the highlighted panel
1110 if (bInputType == 1)
1113 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1116 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1118 // reduce size if it'd go beyond screen boundaries
1119 vector tmp_size = panel_size_copied;
1120 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1121 tmp_size_x = vid_conwidth - panel_pos_x;
1122 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1123 tmp_size_y = vid_conheight - panel_pos_y;
1125 if (panel_size == tmp_size)
1129 panel_pos_backup = panel_pos;
1130 panel_size_backup = panel_size;
1131 highlightedPanel_backup = highlightedPanel_prev;
1133 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1134 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1136 else if(nPrimary == 'z') // undo last action
1138 if (bInputType == 1)
1140 //restore previous values
1141 if (highlightedPanel_backup != -1)
1143 HUD_Panel_GetName(highlightedPanel_backup);
1144 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1145 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1146 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1147 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1148 highlightedPanel_backup = -1;
1152 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1154 if (bInputType == 1)
1156 pressed_key_time = 0;
1159 else if (pressed_key_time == 0)
1160 pressed_key_time = time;
1162 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1164 else if(hit_con_bind)
1167 return true; // Suppress ALL other input
1170 float HUD_Panel_HighlightCheck()
1176 while(j <= HUD_PANEL_NUM)
1181 HUD_Panel_UpdatePosSizeForId(i);
1183 panelPos = panel_pos;
1184 panelSize = panel_size;
1185 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1188 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1192 // resize from topleft border
1193 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1197 // resize from topright border
1198 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1202 // resize from bottomleft border
1203 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1207 // resize from bottomright border
1208 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1216 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1217 void HUD_Panel_FirstInDrawQ(float id)
1220 var float place = -1;
1221 // find out where in the array our current id is, save into place
1222 for(i = 0; i < HUD_PANEL_NUM; ++i)
1224 if(panel_order[i] == id)
1230 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1232 place = HUD_PANEL_NUM - 1;
1234 // move all ids up by one step in the array until "place"
1235 for(i = place; i > 0; --i)
1237 panel_order[i] = panel_order[i-1];
1239 // now save the new top id
1240 panel_order[0] = id;
1242 // let's save them into the cvar by some strcat trickery
1244 for(i = 0; i < HUD_PANEL_NUM; ++i)
1246 s = strcat(s, ftos(panel_order[i]), " ");
1248 cvar_set("_hud_panelorder", s);
1249 if(hud_panelorder_prev)
1250 strunzone(hud_panelorder_prev);
1251 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1254 void HUD_Panel_Highlight()
1260 while(j <= HUD_PANEL_NUM)
1265 HUD_Panel_UpdatePosSizeForId(i);
1267 panelPos = panel_pos;
1268 panelSize = panel_size;
1269 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1272 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1274 highlightedPanel = i;
1275 HUD_Panel_FirstInDrawQ(i);
1276 highlightedAction = 1;
1277 panel_click_distance = mousepos - panelPos;
1280 // resize from topleft border
1281 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1283 highlightedPanel = i;
1284 HUD_Panel_FirstInDrawQ(i);
1285 highlightedAction = 2;
1287 panel_click_distance = mousepos - panelPos;
1288 panel_click_resizeorigin = panelPos + panelSize;
1291 // resize from topright border
1292 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1294 highlightedPanel = i;
1295 HUD_Panel_FirstInDrawQ(i);
1296 highlightedAction = 2;
1298 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1299 panel_click_distance_y = mousepos_y - panelPos_y;
1300 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1303 // resize from bottomleft border
1304 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1306 highlightedPanel = i;
1307 HUD_Panel_FirstInDrawQ(i);
1308 highlightedAction = 2;
1310 panel_click_distance_x = mousepos_x - panelPos_x;
1311 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1312 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1315 // resize from bottomright border
1316 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1318 highlightedPanel = i;
1319 HUD_Panel_FirstInDrawQ(i);
1320 highlightedAction = 2;
1322 panel_click_distance = panelSize - mousepos + panelPos;
1323 panel_click_resizeorigin = panelPos;
1328 highlightedPanel_prev = -1;
1333 float highlightcheck;
1334 vector prev_pos, prev_size;
1335 void HUD_Panel_Mouse()
1337 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1338 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1342 print("menu_enabled: ", ftos(menu_enabled), "\n");
1343 print("Highlighted: ", ftos(highlightedPanel), "\n");
1344 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1347 // instantly hide the editor cursor if we open the HUDExit dialog
1348 // as hud_fade_alpha doesn't decrease to 0 in this case
1349 // TODO: find a way to fade the cursor out even in this case
1350 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1353 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1354 highlightedPanel = -1;
1355 highlightedAction = 0;
1357 if(highlightedPanel != -1)
1358 highlightedPanel_prev = highlightedPanel;
1360 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1362 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1363 mousepos_y = bound(0, mousepos_y, vid_conheight);
1367 if(prevMouseClicked == 0)
1369 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1370 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1371 prev_pos = panel_pos;
1372 prev_size = panel_size;
1375 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1377 if (prev_pos != panel_pos || prev_size != panel_size)
1379 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1381 panel_pos_backup = prev_pos;
1382 panel_size_backup = prev_size;
1383 highlightedPanel_backup = highlightedPanel;
1386 // in case the clicked panel is inside another panel and we aren't
1387 // moving it, avoid the immediate "fix" of its position/size
1388 // (often unwanted and hateful) by disabling collisions check
1389 hud_configure_checkcollisions = false;
1391 if(highlightedAction == 1)
1392 HUD_Panel_SetPos(mousepos - panel_click_distance);
1393 else if(highlightedAction == 2)
1396 if(resizeCorner == 1) {
1397 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1398 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1399 } else if(resizeCorner == 2) {
1400 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1401 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1402 } else if(resizeCorner == 3) {
1403 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1404 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1405 } else { // resizeCorner == 4
1406 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1407 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1409 HUD_Panel_SetPosSize(mySize);
1412 // doubleclick check
1413 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1415 mouseClicked = 0; // to prevent spam, I guess.
1417 menu_enabled_time = time;
1418 HUD_Panel_GetName(highlightedPanel);
1419 localcmd("menu_showhudoptions ", panel_name, "\n");
1422 if(prevMouseClicked == 0)
1424 prevMouseClickedTime = time;
1425 prevMouseClickedPos = mousepos;
1430 highlightcheck = HUD_Panel_HighlightCheck();
1432 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1434 cursorsize = '32 32 0';
1436 if(highlightcheck == 0)
1437 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1438 else if(highlightcheck == 1)
1439 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1440 else if(highlightcheck == 2)
1441 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1443 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1445 prevMouseClicked = mouseClicked;
1448 // Weapon icons (#0)
1450 float weaponspace[10];
1451 #define HUD_Weapons_Clear()\
1453 for(idx = 0; idx < 10; ++idx)\
1454 weaponspace[idx] = 0
1456 entity weaponorder[WEP_MAXCOUNT];
1457 void weaponorder_swap(float i, float j, entity pass)
1461 weaponorder[i] = weaponorder[j];
1465 string weaponorder_cmp_str;
1466 float weaponorder_cmp(float i, float j, entity pass)
1469 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1470 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1471 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1474 float GetAmmoStat(float i)
1478 case 0: return STAT_SHELLS;
1479 case 1: return STAT_NAILS;
1480 case 2: return STAT_ROCKETS;
1481 case 3: return STAT_CELLS;
1482 case 4: return STAT_FUEL;
1487 float GetAmmoTypeForWep(float i)
1491 case WEP_SHOTGUN: return 0;
1492 case WEP_UZI: return 1;
1493 case WEP_GRENADE_LAUNCHER: return 2;
1494 case WEP_MINE_LAYER: return 2;
1495 case WEP_ELECTRO: return 3;
1496 case WEP_CRYLINK: return 3;
1497 case WEP_HLAC: return 3;
1498 case WEP_MINSTANEX: return 3;
1499 case WEP_NEX: return 3;
1500 case WEP_CAMPINGRIFLE: return 1;
1501 case WEP_HAGAR: return 2;
1502 case WEP_ROCKET_LAUNCHER: return 2;
1503 case WEP_SEEKER: return 2;
1504 case WEP_FIREBALL: return 4;
1505 case WEP_HOOK: return 3;
1510 void HUD_Weapons(void)
1513 float center_x, center_y;
1515 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1518 float timeout = cvar("hud_panel_weapons_timeout");
1519 float timeout_effect_length, timein_effect_length;
1520 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1522 timeout_effect_length = 0;
1523 timein_effect_length = 0;
1527 timeout_effect_length = 0.75;
1528 timein_effect_length = 0.375;
1531 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1533 weaponprevtime = time;
1537 active_panel = HUD_PANEL_WEAPONS;
1538 HUD_Panel_UpdateCvars(weapons);
1540 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1542 f = (time - (weapontime + timeout)) / timeout_effect_length;
1543 if (cvar("hud_panel_weapons_timeout_effect"))
1545 panel_bg_alpha *= (1 - f);
1546 panel_fg_alpha *= (1 - f);
1548 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1550 f *= f; // for a cooler movement
1551 center_x = panel_pos_x + panel_size_x/2;
1552 center_y = panel_pos_y + panel_size_y/2;
1553 screen_ar = vid_conwidth/vid_conheight;
1554 if (center_x/center_y < screen_ar) //bottom left
1556 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1557 panel_pos_y += f * (vid_conheight - panel_pos_y);
1559 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1563 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1564 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1566 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1569 weaponprevtime = time - (1 - f) * timein_effect_length;
1571 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1573 f = (time - weaponprevtime) / timein_effect_length;
1574 if (cvar("hud_panel_weapons_timeout_effect"))
1576 panel_bg_alpha *= (f);
1577 panel_fg_alpha *= (f);
1579 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1581 f *= f; // for a cooler movement
1583 center_x = panel_pos_x + panel_size_x/2;
1584 center_y = panel_pos_y + panel_size_y/2;
1585 screen_ar = vid_conwidth/vid_conheight;
1586 if (center_x/center_y < screen_ar) //bottom left
1588 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1589 panel_pos_y += f * (vid_conheight - panel_pos_y);
1591 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1595 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1596 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1598 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1603 float i, weapid, wpnalpha, weapon_cnt;
1605 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1607 self = get_weaponinfo(i);
1608 if(self.impulse >= 0)
1612 // TODO make this configurable
1613 if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1615 if(weaponorder_bypriority)
1616 strunzone(weaponorder_bypriority);
1617 if(weaponorder_byimpulse)
1618 strunzone(weaponorder_byimpulse);
1620 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1621 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1622 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1625 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1627 self = get_weaponinfo(i);
1628 if(self.impulse >= 0)
1630 weaponorder[weapon_cnt] = self;
1634 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1636 weaponorder_cmp_str = string_null;
1639 HUD_Panel_DrawBg(1);
1640 if(panel_bg_padding)
1642 panel_pos += '1 1 0' * panel_bg_padding;
1643 panel_size -= '2 2 0' * panel_bg_padding;
1646 if(cvar_or("hud_panel_weapons_fade", 1))
1648 wpnalpha = 3.2 - 2 * (time - weapontime);
1649 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1652 wpnalpha = panel_fg_alpha;
1654 HUD_Weapons_Clear();
1656 float rows, columns;
1657 float aspect = cvar("hud_panel_weapons_aspect");
1658 rows = panel_size_y/panel_size_x;
1659 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1661 columns = ceil(WEP_COUNT/rows);
1664 float a, type, fullammo;
1666 when = cvar("hud_panel_weapons_complainbubble_time");
1668 fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1674 float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1677 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1678 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1679 float show_ammo = cvar("hud_panel_weapons_ammo");
1682 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1683 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1684 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1685 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1686 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1687 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1688 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1691 if(wpnsize_x/wpnsize_y > aspect)
1693 barsize_x = aspect * wpnsize_y;
1694 barsize_y = wpnsize_y;
1695 baroffset_x = (wpnsize_x - barsize_x) / 2;
1699 barsize_y = 1/aspect * wpnsize_x;
1700 barsize_x = wpnsize_x;
1701 baroffset_y = (wpnsize_y - barsize_y) / 2;
1705 float show_accuracy;
1707 if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1709 show_accuracy = true;
1710 if (acc_col_x[0] == -1)
1711 for (i = 0; i < acc_levels; ++i)
1712 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1715 float weapons_st = getstati(STAT_WEAPONS);
1716 float label = cvar("hud_panel_weapons_label");
1718 for(i = 0; i < weapon_cnt; ++i)
1720 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1722 self = weaponorder[i];
1723 weapid = self.impulse;
1725 // draw background behind currently selected weapon
1726 if(self.weapon == activeweapon)
1727 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1729 // draw the weapon accuracy
1732 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1733 if(weapon_stats >= 0)
1735 // find the max level lower than weapon_stats
1738 while ( j && weapon_stats < acc_lev[j] )
1741 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1743 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1745 color = color + factor * (acc_col[j+1] - color);
1747 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1751 // draw the weapon icon
1752 if((weapid >= 0) && (weapons_st & self.weapons))
1754 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1756 if(label == 1) // weapon number
1757 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1758 else if(label == 2) // bind
1759 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1761 // draw ammo status bar
1762 if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1765 type = GetAmmoTypeForWep(weapid);
1767 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1772 case 0: fullammo = fullammo_shells; break;
1773 case 1: fullammo = fullammo_nails; break;
1774 case 2: fullammo = fullammo_rockets; break;
1775 case 3: fullammo = fullammo_cells; break;
1776 case 4: fullammo = fullammo_fuel; break;
1777 default: fullammo = 60;
1781 wpnpos_x + baroffset_x,
1782 wpnpos_y + baroffset_y,
1783 barsize_x * bound(0, a/fullammo, 1),
1785 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1786 drawresetcliparea();
1791 // draw a "ghost weapon icon" if you don't have the weapon
1794 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1797 // draw the complain message
1798 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1802 if(complain_weapon_time + when > time)
1805 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1809 if(complain_weapon_time + when > time)
1816 if(complain_weapon_type == 0) {
1818 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1820 else if(complain_weapon_type == 1) {
1822 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1826 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1828 float padding = cvar("hud_panel_weapons_complainbubble_padding");
1829 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1830 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1846 float GetAmmoItemCode(float i)
1850 case 0: return IT_SHELLS;
1851 case 1: return IT_NAILS;
1852 case 2: return IT_ROCKETS;
1853 case 3: return IT_CELLS;
1854 case 4: return IT_FUEL;
1859 string GetAmmoPicture(float i)
1863 case 0: return "ammo_shells";
1864 case 1: return "ammo_bullets";
1865 case 2: return "ammo_rockets";
1866 case 3: return "ammo_cells";
1867 case 4: return "ammo_fuel";
1872 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1875 if(autocvar__hud_configure)
1877 currently_selected = (itemcode == 2); //rockets always selected
1881 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1890 if(currently_selected)
1895 vector picpos, numpos;
1896 if(autocvar_hud_panel_ammo_iconalign)
1899 picpos = myPos + eX * 2 * mySize_y;
1903 numpos = myPos + eX * mySize_y;
1907 if (currently_selected)
1908 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1911 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1912 else // "ghost" ammo count
1913 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1915 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1916 else // "ghost" ammo icon
1917 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1922 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1925 active_panel = HUD_PANEL_AMMO;
1926 HUD_Panel_UpdateCvars(ammo);
1929 mySize = panel_size;
1931 HUD_Panel_DrawBg(1);
1932 if(panel_bg_padding)
1934 pos += '1 1 0' * panel_bg_padding;
1935 mySize -= '2 2 0' * panel_bg_padding;
1938 float rows, columns, row, column;
1940 if (autocvar_hud_panel_ammo_onlycurrent)
1944 rows = mySize_y/mySize_x;
1945 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1946 // ^^^ ammo item aspect goes here
1948 columns = ceil(AMMO_COUNT/rows);
1950 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1955 if(ammo_size_x/ammo_size_y > 3)
1957 newSize = 3 * ammo_size_y;
1958 offset_x = ammo_size_x - newSize;
1959 pos_x += offset_x/2;
1960 ammo_size_x = newSize;
1964 newSize = 1/3 * ammo_size_x;
1965 offset_y = ammo_size_y - newSize;
1966 pos_y += offset_y/2;
1967 ammo_size_y = newSize;
1970 drawfont = hud_bigfont;
1971 float i, stat_items, currently_selected;
1972 if (autocvar_hud_panel_ammo_onlycurrent)
1974 if(autocvar__hud_configure)
1976 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1979 stat_items = getstati(STAT_ITEMS);
1980 for (i = 0; i < AMMO_COUNT; ++i) {
1981 currently_selected = stat_items & GetAmmoItemCode(i);
1982 if (currently_selected)
1984 DrawAmmoItem(pos, ammo_size, i, true);
1988 return; // nothing to display
1991 stat_items = getstati(STAT_ITEMS);
1992 for (i = 0; i < AMMO_COUNT; ++i) {
1993 currently_selected = stat_items & GetAmmoItemCode(i);
1994 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1999 column = column + 1;
2002 drawfont = hud_font;
2005 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2008 float newSize_x, newSize_y;
2009 if(mySize_x/mySize_y > 3)
2011 newSize_x = 3 * mySize_y;
2012 newSize_y = mySize_y;
2014 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2019 newSize_y = 1/3 * mySize_x;
2020 newSize_x = mySize_x;
2022 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2026 vector picpos, numpos;
2029 if(iconalign == 1 || iconalign == 3) // right align
2032 picpos = newPos + eX * 2 * newSize_y;
2036 numpos = newPos + eX * newSize_y;
2042 if(iconalign == 0 || iconalign == 3) // left align
2044 numpos = newPos + eX * newSize_y;
2050 picpos = newPos + eX * 2 * newSize_y;
2054 drawfont = hud_bigfont;
2055 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2056 drawfont = hud_font;
2057 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2060 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2063 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2065 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2070 void HUD_Powerups(void) {
2071 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2074 if(!autocvar__hud_configure)
2076 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2079 if (getstati(STAT_HEALTH) <= 0)
2083 active_panel = HUD_PANEL_POWERUPS;
2084 HUD_Panel_UpdateCvars(powerups);
2087 mySize = panel_size;
2089 float strength_time, shield_time;
2090 if(autocvar__hud_configure)
2097 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2098 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2101 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2102 if(panel_bg_padding)
2104 pos += '1 1 0' * panel_bg_padding;
2105 mySize -= '2 2 0' * panel_bg_padding;
2108 vector barpos, barsize;
2112 string leftname, rightname;
2113 string leftprogressname, rightprogressname;
2114 float leftcnt, rightcnt;
2115 float leftexact, rightexact;
2116 float flip = cvar("hud_panel_powerups_flip");
2118 leftname = "strength";
2119 leftprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
2120 leftcnt = ceil(strength_time);
2121 leftexact = strength_time;
2123 rightname = "shield";
2124 rightprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
2125 rightcnt = ceil(shield_time);
2126 rightexact = shield_time;
2128 leftname = "shield";
2129 leftprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
2130 leftcnt = ceil(shield_time);
2131 leftexact = shield_time;
2133 rightname = "strength";
2134 rightprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
2135 rightcnt = ceil(strength_time);
2136 rightexact = strength_time;
2139 drawfont = hud_bigfont;
2140 float baralign = cvar("hud_panel_powerups_baralign");
2142 float iconalign = cvar("hud_panel_powerups_iconalign");
2143 float progressbar = cvar("hud_panel_powerups_progressbar");
2144 if (mySize_x/mySize_y > 4)
2146 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2149 if(baralign == 1 || baralign == 3) { // right align
2150 barpos = pos + eX * 0.5 * mySize_x;
2152 } else { // left align
2159 HUD_Panel_GetProgressBarColorForString(leftname);
2160 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2163 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2165 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2170 if(baralign == 0 || baralign == 3) { // left align
2173 } else { // right align
2174 barpos = pos + eX * 0.5 * mySize_x;
2180 HUD_Panel_GetProgressBarColorForString(rightname);
2181 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2184 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2186 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2189 else if (mySize_x/mySize_y > 1.5)
2191 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2195 if(baralign == 1 || baralign == 3) { // right/down align
2197 } else { // left/up align
2203 HUD_Panel_GetProgressBarColorForString(leftname);
2204 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2207 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2209 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2214 barpos = pos + eY * 0.5 * mySize_y;
2215 if(baralign == 0 || baralign == 3) { // left align
2217 } else { // right align
2223 HUD_Panel_GetProgressBarColorForString(rightname);
2224 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2227 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2229 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2234 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2238 if(baralign == 1 || baralign == 3) { // down align
2240 } else { // up align
2244 if(iconalign == 1 || iconalign == 3) { // down align
2245 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2246 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2247 } else { // up align
2248 picpos = pos + eX * 0.05 * mySize_x;
2249 numpos = pos + eY * 0.4 * mySize_x;
2254 HUD_Panel_GetProgressBarColorForString(leftname);
2255 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2258 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2260 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2261 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2266 barpos = pos + eX * 0.5 * mySize_x;
2267 if(baralign == 0 || baralign == 3) { // down align
2269 } else { // up align
2273 if(iconalign == 0 || iconalign == 3) { // up align
2274 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2275 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2276 } else { // down align
2277 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2278 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2283 HUD_Panel_GetProgressBarColorForString(rightname);
2284 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2287 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2289 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2290 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2293 drawfont = hud_font;
2296 // Health/armor (#3)
2298 void HUD_HealthArmor(void)
2300 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2303 active_panel = HUD_PANEL_HEALTHARMOR;
2304 HUD_Panel_UpdateCvars(healtharmor);
2307 mySize = panel_size;
2309 HUD_Panel_DrawBg(1);
2310 if(panel_bg_padding)
2312 pos += '1 1 0' * panel_bg_padding;
2313 mySize -= '2 2 0' * panel_bg_padding;
2316 float armor, health, fuel;
2317 armor = getstati(STAT_ARMOR);
2318 health = getstati(STAT_HEALTH);
2319 fuel = getstati(STAT_FUEL);
2321 if(autocvar__hud_configure)
2331 vector barpos, barsize;
2335 drawfont = hud_bigfont;
2336 float baralign = cvar("hud_panel_healtharmor_baralign");
2337 float iconalign = cvar("hud_panel_healtharmor_iconalign");
2338 float progressbar = cvar("hud_panel_healtharmor_progressbar");
2340 float maxhealth = cvar("hud_panel_healtharmor_maxhealth");
2341 float maxarmor = cvar("hud_panel_healtharmor_maxarmor");
2342 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2345 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2350 float maxtotal = maxhealth + maxarmor;
2356 if(v_z) // NOT fully armored
2358 biggercount = "health";
2361 HUD_Panel_GetProgressBarColor(health);
2362 HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_health"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2365 if(cvar("hud_panel_healtharmor_text"))
2366 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2370 biggercount = "armor";
2373 HUD_Panel_GetProgressBarColor(armor);
2374 HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_armor"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2377 if(cvar("hud_panel_healtharmor_text"))
2378 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2380 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2386 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2387 HUD_Panel_GetProgressBarColor(fuel);
2388 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2393 string leftname, rightname;
2394 string leftprogressname, rightprogressname;
2395 float leftcnt, rightcnt;
2396 float leftmax, rightmax;
2397 float leftactive, rightactive;
2398 float leftalpha, rightalpha;
2399 float flip = cvar("hud_panel_healtharmor_flip");
2401 if (flip) { // old style layout with armor left/top of health
2403 leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
2407 leftalpha = min((armor+10)/55, 1);
2410 rightname = "health";
2411 rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
2415 rightmax = maxhealth;
2417 leftname = "health";
2418 leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
2422 leftmax = maxhealth;
2424 rightname = "armor";
2425 rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
2429 rightalpha = min((armor+10)/55, 1);
2430 rightmax = maxarmor;
2433 if (mySize_x/mySize_y > 4)
2435 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2439 if(baralign == 1 || baralign == 3) { // right align
2441 } else { // left align
2447 HUD_Panel_GetProgressBarColorForString(leftname);
2448 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2450 if(cvar("hud_panel_healtharmor_text"))
2451 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2456 barpos = pos + eX * 0.5 * mySize_x;
2457 if(baralign == 0 || baralign == 3) { // left align
2459 } else { // right align
2465 HUD_Panel_GetProgressBarColorForString(rightname);
2466 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2468 if(cvar("hud_panel_healtharmor_text"))
2469 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2475 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2476 HUD_Panel_GetProgressBarColor(fuel);
2477 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2480 else if (mySize_x/mySize_y > 1.5)
2482 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2486 if(baralign == 1 || baralign == 3) { // right align
2488 } else { // left align
2494 HUD_Panel_GetProgressBarColorForString(leftname);
2495 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2497 if(cvar("hud_panel_healtharmor_text"))
2498 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2503 barpos = pos + eY * 0.5 * mySize_y;
2504 if(baralign == 0 || baralign == 3) { // left align
2506 } else { // right align
2512 HUD_Panel_GetProgressBarColorForString(rightname);
2513 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2515 if(cvar("hud_panel_healtharmor_text"))
2516 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2522 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2523 HUD_Panel_GetProgressBarColor(fuel);
2524 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2529 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2533 if(baralign == 1 || baralign == 3) { // right align
2535 } else { // left align
2539 if(iconalign == 1 || iconalign == 3) { // down align
2540 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2541 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2542 } else { // up align
2543 picpos = pos + eX * 0.05 * mySize_x;
2544 numpos = pos + eY * 0.4 * mySize_x;
2549 HUD_Panel_GetProgressBarColorForString(leftname);
2550 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2552 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2553 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2558 barpos = pos + eX * 0.5 * mySize_x;
2559 if(baralign == 0 || baralign == 3) { // left align
2561 } else { // right align
2565 if(iconalign == 0 || iconalign == 3) { // up align
2566 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2567 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2568 } else { // down align
2569 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2570 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2575 HUD_Panel_GetProgressBarColorForString(rightname);
2576 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2578 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2579 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2585 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2586 HUD_Panel_GetProgressBarColor(fuel);
2587 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2591 drawfont = hud_font;
2594 // Notification area (#4)
2597 string Weapon_SuicideMessage(float deathtype)
2599 w_deathtype = deathtype;
2600 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2601 return w_deathtypestring;
2604 string Weapon_KillMessage(float deathtype)
2606 w_deathtype = deathtype;
2607 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2608 return w_deathtypestring;
2611 #define KN_MAX_ENTRIES 10
2613 float killnotify_times[KN_MAX_ENTRIES];
2614 float killnotify_deathtype[KN_MAX_ENTRIES];
2615 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2616 string killnotify_attackers[KN_MAX_ENTRIES];
2617 string killnotify_victims[KN_MAX_ENTRIES];
2618 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2622 kn_index = KN_MAX_ENTRIES-1;
2623 killnotify_times[kn_index] = time;
2624 killnotify_deathtype[kn_index] = wpn;
2625 killnotify_actiontype[kn_index] = actiontype;
2626 if(killnotify_attackers[kn_index])
2627 strunzone(killnotify_attackers[kn_index]);
2628 killnotify_attackers[kn_index] = strzone(attacker);
2629 if(killnotify_victims[kn_index])
2630 strunzone(killnotify_victims[kn_index]);
2631 killnotify_victims[kn_index] = strzone(victim);
2634 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2637 float alsoprint, gentle;
2638 alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2639 gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2641 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2644 if(msg == MSG_SUICIDE) {
2645 w = DEATH_WEAPONOF(type);
2647 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2649 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2650 } else if (type == DEATH_KILL) {
2651 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2653 print ("^1",s1, "^1 couldn't take it anymore\n");
2654 } else if (type == DEATH_ROT) {
2655 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2657 print ("^1",s1, "^1 died\n");
2658 } else if (type == DEATH_NOAMMO) {
2659 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2661 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2662 } else if (type == DEATH_CAMP) {
2663 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2665 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2666 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2667 HUD_KillNotify_Push(s1, "", 0, type);
2669 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2670 } else if (type == DEATH_CHEAT) {
2671 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2673 print ("^1",s1, "^1 unfairly eliminated themself\n");
2674 } else if (type == DEATH_FIRE) {
2675 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2677 print ("^1",s1, "^1 burned to death\n");
2678 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2679 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2681 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2684 if (stof(s2) > 2) // killcount > 2
2685 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2686 } else if(msg == MSG_KILL) {
2687 w = DEATH_WEAPONOF(type);
2689 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2690 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2692 HUD_KillNotify_Push(s1, s2, 1, type);
2695 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2697 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2698 HUD_KillNotify_Push(s1, s2, 1, type);
2702 print ("^1", s1, "^1 took action against a team mate\n");
2704 print ("^1", s1, "^1 mows down a team mate\n");
2707 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2709 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2711 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2713 else if (stof(s2) > 2) {
2715 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2717 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2720 else if(type == KILL_FIRST_BLOOD)
2721 print("^1",s1, "^1 drew first blood", "\n");
2722 else if (type == DEATH_TELEFRAG) {
2723 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2725 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2727 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2729 else if (type == DEATH_DROWN) {
2730 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2732 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2734 else if (type == DEATH_SLIME) {
2735 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2737 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2739 else if (type == DEATH_LAVA) {
2740 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2742 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2744 else if (type == DEATH_FALL) {
2745 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2747 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2749 else if (type == DEATH_SHOOTING_STAR) {
2750 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2752 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2754 else if (type == DEATH_SWAMP) {
2755 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2757 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2759 else if (type == DEATH_HURTTRIGGER)
2761 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2763 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2764 } else if(type == DEATH_SBCRUSH) {
2765 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2767 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2768 } else if(type == DEATH_SBMINIGUN) {
2769 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2771 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2772 } else if(type == DEATH_SBROCKET) {
2773 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2775 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2776 } else if(type == DEATH_SBBLOWUP) {
2777 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2779 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2780 } else if(type == DEATH_WAKIGUN) {
2781 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2783 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2784 } else if(type == DEATH_WAKIROCKET) {
2785 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2787 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2788 } else if(type == DEATH_WAKIBLOWUP) {
2789 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2791 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2792 } else if(type == DEATH_TURRET) {
2793 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2795 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2796 } else if(type == DEATH_TOUCHEXPLODE) {
2797 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2799 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2800 } else if(type == DEATH_CHEAT) {
2801 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2803 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2804 } else if (type == DEATH_FIRE) {
2805 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2807 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2808 } else if (type == DEATH_CUSTOM) {
2809 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2811 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2812 } else if (type == DEATH_HURTTRIGGER) {
2813 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2815 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2817 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2819 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2821 } else if(msg == MSG_SPREE) {
2822 if(type == KILL_END_SPREE) {
2824 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2826 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2827 } else if(type == KILL_SPREE) {
2829 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2831 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2832 } else if(type == KILL_SPREE_3) {
2834 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2836 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2837 } else if(type == KILL_SPREE_5) {
2839 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2841 print (s1,"^7 unleashes ^1RAGE\n");
2842 } else if(type == KILL_SPREE_10) {
2844 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2846 print (s1,"^7 starts the ^1MASSACRE!\n");
2847 } else if(type == KILL_SPREE_15) {
2849 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2851 print (s1,"^7 executes ^1MAYHEM!\n");
2852 } else if(type == KILL_SPREE_20) {
2854 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2856 print (s1,"^7 is a ^1BERSERKER!\n");
2857 } else if(type == KILL_SPREE_25) {
2859 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2861 print (s1,"^7 inflicts ^1CARNAGE!\n");
2862 } else if(type == KILL_SPREE_30) {
2864 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2866 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2868 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2869 if (type == DEATH_DROWN) {
2870 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2874 print ("^1",s1, "^1 was in the water for too long\n");
2876 print ("^1",s1, "^1 drowned\n");
2878 } else if (type == DEATH_SLIME) {
2879 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2881 print ("^1",s1, "^1 was slimed\n");
2882 } else if (type == DEATH_LAVA) {
2883 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2887 print ("^1",s1, "^1 found a hot place\n");
2889 print ("^1",s1, "^1 turned into hot slag\n");
2891 } else if (type == DEATH_FALL) {
2892 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2896 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2898 print ("^1",s1, "^1 hit the ground with a crunch\n");
2900 } else if (type == DEATH_SHOOTING_STAR) {
2901 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2903 print ("^1",s1, "^1 became a shooting star\n");
2904 } else if (type == DEATH_SWAMP) {
2905 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2909 print ("^1",s1, "^1 discovered a swamp\n");
2911 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2913 } else if(type == DEATH_TURRET) {
2914 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2916 print ("^1",s1, "^1 was mowed down by a turret \n");
2917 } else if (type == DEATH_CUSTOM) {
2918 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2920 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2921 } else if (type == DEATH_HURTTRIGGER) {
2922 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2924 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2925 } else if(type == DEATH_TOUCHEXPLODE) {
2926 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2928 print ("^1",s1, "^1 died in an accident\n");
2929 } else if(type == DEATH_CHEAT) {
2930 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2932 print ("^1",s1, "^1 was unfairly eliminated\n");
2933 } else if(type == DEATH_FIRE) {
2934 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2938 print ("^1",s1, "^1 felt a little hot\n");
2940 print ("^1",s1, "^1 burnt to death\n");
2943 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2947 print ("^1",s1, "^1 needs a restart\n");
2949 print ("^1",s1, "^1 died\n");
2952 } else if(msg == MSG_KILL_ACTION_SPREE) {
2954 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2956 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2957 } else if(msg == MSG_INFO) {
2958 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2959 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2960 print(s1, "^7 got the ", s2, "\n");
2961 } else if(type == INFO_LOSTFLAG) {
2962 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2963 print(s1, "^7 lost the ", s2, "\n");
2964 } else if(type == INFO_PICKUPFLAG) {
2965 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2966 print(s1, "^7 picked up the ", s2, "\n");
2967 } else if(type == INFO_RETURNFLAG) {
2968 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2969 print(s1, "^7 returned the ", s2, "\n");
2970 } else if(type == INFO_CAPTUREFLAG) {
2971 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2972 print(s1, "^7 captured the ", s2, s3, "\n");
2974 } else if(msg == MSG_RACE) {
2975 if(type == RACE_SERVER_RECORD) {
2976 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2978 else if(type == RACE_NEW_RANK) {
2979 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2981 else if(type == RACE_NEW_TIME) {
2982 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2984 else if(type == RACE_FAIL) {
2985 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2990 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2992 void HUD_Centerprint(string s1, string s2, float type, float msg)
2995 gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2996 if(msg == MSG_SUICIDE) {
2997 if (type == DEATH_TEAMCHANGE) {
2998 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2999 } else if (type == DEATH_AUTOTEAMCHANGE) {
3000 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3001 } else if (type == DEATH_CAMP) {
3003 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3005 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3006 } else if (type == DEATH_NOAMMO) {
3008 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3010 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3011 } else if (type == DEATH_ROT) {
3013 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3015 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3016 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3018 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3020 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3021 } else if (type == DEATH_QUIET) {
3023 } else { // generic message
3025 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3027 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3029 } else if(msg == MSG_KILL) {
3030 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3032 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3034 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3036 } else if (type == KILL_FIRST_BLOOD) {
3038 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3040 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3042 } else if (type == KILL_FIRST_VICTIM) {
3044 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3046 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3048 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3050 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3052 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3054 } else if (type == KILL_TYPEFRAGGED) {
3056 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3058 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3060 } else if (type == KILL_FRAG) {
3062 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3064 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3066 } else { // generic message
3068 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3070 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3073 } else if(msg == MSG_KILL_ACTION) {
3074 // TODO: invent more centerprints here?
3075 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3079 void HUD_Notify (void)
3081 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3084 active_panel = HUD_PANEL_NOTIFY;
3085 HUD_Panel_UpdateCvars(notify);
3088 mySize = panel_size;
3090 HUD_Panel_DrawBg(1);
3091 if(panel_bg_padding)
3093 pos += '1 1 0' * panel_bg_padding;
3094 mySize -= '2 2 0' * panel_bg_padding;
3097 float entries, height;
3098 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3099 height = mySize_y/entries;
3102 fontsize = '0.5 0.5 0' * height;
3106 when = cvar("hud_panel_notify_time");
3108 fadetime = cvar("hud_panel_notify_fadetime");
3112 vector pos_attacker, pos_victim;
3114 float width_attacker;
3115 string attacker, victim;
3117 float i, j, w, step, limit;
3118 if(cvar("hud_panel_notify_flip")) //order items from the top down
3124 else //order items from the bottom up
3131 for(j = kn_index; i != limit; i += step, ++j)
3133 if(autocvar__hud_configure)
3137 else // inverse order
3138 a = entries - 1 - i;
3139 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3140 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3141 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3142 a = bound(0, (when - a) / 4, 1);
3143 goto hud_config_notifyprint;
3146 if (j == KN_MAX_ENTRIES)
3149 if(killnotify_times[j] + when > time)
3153 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3167 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3169 // TODO: maybe print in team colors?
3172 if(killnotify_actiontype[j] == 0)
3174 if(killnotify_deathtype[j] == DEATH_GENERIC)
3178 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3180 s = "notify_outofammo";
3182 else if(killnotify_deathtype[j] == DEATH_KILL)
3184 s = "notify_selfkill";
3186 else if(killnotify_deathtype[j] == DEATH_CAMP)
3188 s = "notify_camping";
3190 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3192 s = "notify_teamkill_red";
3194 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3196 s = "notify_teamkill_blue";
3198 else if(killnotify_deathtype[j] == DEATH_DROWN)
3202 else if(killnotify_deathtype[j] == DEATH_SLIME)
3206 else if(killnotify_deathtype[j] == DEATH_LAVA)
3210 else if(killnotify_deathtype[j] == DEATH_FALL)
3214 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3216 s = "notify_shootingstar";
3218 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3222 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3224 if(killnotify_victims[j] == "^1RED^7 flag")
3226 s = "notify_red_taken";
3230 s = "notify_blue_taken";
3233 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3235 if(killnotify_victims[j] == "^1RED^7 flag")
3237 s = "notify_red_returned";
3241 s = "notify_blue_returned";
3244 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3246 if(killnotify_victims[j] == "^1RED^7 flag")
3248 s = "notify_red_lost";
3252 s = "notify_blue_lost";
3255 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3257 if(killnotify_victims[j] == "^1RED^7 flag")
3259 s = "notify_red_captured";
3263 s = "notify_blue_captured";
3266 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3267 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3268 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3272 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3273 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3276 // X [did action to] Y
3279 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3281 s = "notify_melee_laser";
3283 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3285 s = "notify_melee_shotgun";
3287 else if(WEP_VALID(w))
3289 self = get_weaponinfo(w);
3290 s = strcat("weapon", self.netname);
3292 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3294 s = "notify_teamkill_red";
3296 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3298 s = "notify_teamkill_red";
3300 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3302 s = "notify_telefrag";
3304 else if(killnotify_deathtype[j] == DEATH_DROWN)
3308 else if(killnotify_deathtype[j] == DEATH_SLIME)
3312 else if(killnotify_deathtype[j] == DEATH_LAVA)
3316 else if(killnotify_deathtype[j] == DEATH_FALL)
3320 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3322 s = "notify_shootingstar";
3324 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3328 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3330 s = "notify_headshot";
3332 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3334 s = "race_newrecordserver";
3336 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3338 s = "race_newrankyellow";
3340 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3344 else if(killnotify_deathtype[j] == RACE_FAIL)
3349 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3350 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3351 :hud_config_notifyprint
3352 width_attacker = stringwidth(attacker, TRUE, fontsize);
3353 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3354 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3355 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3359 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3360 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3361 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3370 string seconds_tostring(float sec)
3373 minutes = floor(sec / 60);
3375 sec -= minutes * 60;
3378 s = ftos(100 + sec);
3380 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3383 void HUD_Timer(void)
3385 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3388 active_panel = HUD_PANEL_TIMER;
3389 HUD_Panel_UpdateCvars(timer);
3392 mySize = panel_size;
3394 HUD_Panel_DrawBg(1);
3395 if(panel_bg_padding)
3397 pos += '1 1 0' * panel_bg_padding;
3398 mySize -= '2 2 0' * panel_bg_padding;
3402 float timelimit, elapsedTime, timeleft, minutesLeft;
3404 timelimit = getstatf(STAT_TIMELIMIT);
3406 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3407 timeleft = ceil(timeleft);
3409 minutesLeft = floor(timeleft / 60);
3412 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3413 timer_color = '1 1 1'; //white
3414 else if(minutesLeft >= 1)
3415 timer_color = '1 1 0'; //yellow
3417 timer_color = '1 0 0'; //red
3419 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3420 if (time < getstatf(STAT_GAMESTARTTIME)) {
3421 //while restart is still active, show 00:00
3422 timer = seconds_tostring(0);
3424 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3425 timer = seconds_tostring(elapsedTime);
3428 timer = seconds_tostring(timeleft);
3431 drawfont = hud_bigfont;
3432 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3433 drawfont = hud_font;
3438 void HUD_Radar(void)
3440 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3443 active_panel = HUD_PANEL_RADAR;
3444 HUD_Panel_UpdateCvars(radar);
3447 mySize = panel_size;
3449 HUD_Panel_DrawBg(1);
3450 if(panel_bg_padding)
3452 pos += '1 1 0' * panel_bg_padding;
3453 mySize -= '2 2 0' * panel_bg_padding;
3456 local float color1, color2; // color already declared as a global in hud.qc
3459 float scale2d, normalsize, bigsize;
3462 teamradar_origin2d = pos + 0.5 * mySize;
3463 teamradar_size2d = mySize;
3465 if(minimapname == "")
3468 teamradar_loadcvars();
3470 switch(hud_panel_radar_zoommode)
3474 f = current_zoomfraction;
3477 f = 1 - current_zoomfraction;
3487 switch(hud_panel_radar_rotation)
3490 teamradar_angle = view_angles_y - 90;
3493 teamradar_angle = 90 * hud_panel_radar_rotation;
3497 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3498 teamradar_size2d = mySize;
3500 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3502 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3503 if(hud_panel_radar_rotation == 0)
3505 // max-min distance must fit the radar in any rotation
3506 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3510 vector c0, c1, c2, c3, span;
3511 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3512 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3513 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3514 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3516 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3517 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3519 // max-min distance must fit the radar in x=x, y=y
3521 teamradar_size2d_x * scale2d / (1.05 * span_x),
3522 teamradar_size2d_y * scale2d / (1.05 * span_y)
3526 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3527 if(bigsize > normalsize)
3528 normalsize = bigsize;
3532 + (1 - f) * normalsize;
3533 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3534 f * (mi_min + mi_max) * 0.5
3535 + (1 - f) * view_origin);
3537 color1 = GetPlayerColor(player_localentnum-1);
3538 rgb = GetTeamRGB(color1);
3547 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3549 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3550 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3551 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3552 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3553 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3555 color2 = GetPlayerColor(tm.sv_entnum);
3556 //if(color == COLOR_SPECTATOR || color == color2)
3557 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3559 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3561 drawresetcliparea();
3566 void HUD_Score(void)
3568 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3571 active_panel = HUD_PANEL_SCORE;
3572 HUD_Panel_UpdateCvars(score);
3575 mySize = panel_size;
3577 HUD_Panel_DrawBg(1);
3578 if(panel_bg_padding)
3580 pos += '1 1 0' * panel_bg_padding;
3581 mySize -= '2 2 0' * panel_bg_padding;
3584 float score, distribution, leader;
3586 vector distribution_color;
3588 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3590 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3591 string timer, distrtimer;
3593 pl = players.sort_next;
3596 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3597 if(pl.scores[ps_primary] == 0)
3600 score = me.(scores[ps_primary]);
3601 timer = TIME_ENCODED_TOSTRING(score);
3603 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3604 // distribution display
3605 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3607 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3609 if (distribution <= 0) {
3610 distribution_color = '0 1 0';
3614 distribution_color = '1 0 0';
3617 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3619 // race record display
3620 if (distribution <= 0)
3621 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622 drawfont = hud_bigfont;
3623 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624 drawfont = hud_font;
3625 } else if (!teamplay) { // non-teamgames
3626 // me vector := [team/connected frags id]
3627 pl = players.sort_next;
3631 if(autocvar__hud_configure)
3634 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3638 score = me.(scores[ps_primary]);
3639 if(autocvar__hud_configure)
3642 if(distribution >= 5) {
3643 distribution_color = eY;
3645 } else if(distribution >= 0) {
3646 distribution_color = '1 1 1';
3648 } else if(distribution >= -5)
3649 distribution_color = '1 1 0';
3651 distribution_color = eX;
3653 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3655 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3656 drawfont = hud_bigfont;
3657 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3658 drawfont = hud_font;
3659 } else { // teamgames
3660 float max_fragcount;
3661 max_fragcount = -99;
3664 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3665 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3667 score = tm.(teamscores[ts_primary]);
3668 if(autocvar__hud_configure)
3672 if (score > max_fragcount)
3673 max_fragcount = score;
3675 if(tm.team == myteam) {
3676 if (max_fragcount == score)
3679 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3680 drawfont = hud_bigfont;
3681 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3682 drawfont = hud_font;
3684 if (max_fragcount == score)
3687 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3688 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3697 void HUD_RaceTimer (void) {
3698 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3701 active_panel = HUD_PANEL_RACETIMER;
3702 HUD_Panel_UpdateCvars(racetimer);
3705 mySize = panel_size;
3707 HUD_Panel_DrawBg(1);
3708 if(panel_bg_padding)
3710 pos += '1 1 0' * panel_bg_padding;
3711 mySize -= '2 2 0' * panel_bg_padding;
3714 // always force 4:1 aspect
3716 if(mySize_x/mySize_y > 4)
3718 newSize_x = 4 * mySize_y;
3719 newSize_y = mySize_y;
3721 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3725 newSize_y = 1/4 * mySize_x;
3726 newSize_x = mySize_x;
3728 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3732 drawfont = hud_bigfont;
3734 string s, forcetime;
3736 if(autocvar__hud_configure)
3739 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3740 s = "^1Intermediate 1 (+15.42)";
3741 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3742 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3743 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3745 else if(race_checkpointtime)
3747 a = bound(0, 2 - (time - race_checkpointtime), 1);
3750 if(a > 0) // just hit a checkpoint?
3752 if(race_checkpoint != 254)
3754 if(race_time && race_previousbesttime)
3755 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3757 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3759 forcetime = TIME_ENCODED_TOSTRING(race_time);
3764 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3766 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3767 if(a > 0) // next one?
3769 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3774 if(s != "" && a > 0)
3776 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3779 if(race_penaltytime)
3781 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3784 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3785 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3791 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3792 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3797 if(race_laptime && race_checkpoint != 255)
3799 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3800 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3805 if(race_mycheckpointtime)
3807 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3808 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3809 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3811 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3813 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3814 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3815 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3818 if(race_penaltytime && !race_penaltyaccumulator)
3820 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3821 a = bound(0, (1 + t - time), 1);
3825 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3827 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3828 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3833 drawfont = hud_font;
3838 float vote_yescount;
3841 float vote_highlighted; // currently selected vote
3843 float vote_active; // is there an active vote?
3844 float vote_prev; // previous state of vote_active to check for a change
3846 float vote_change; // "time" when vote_active changed
3848 void HUD_VoteWindow(void)
3850 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3853 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
3856 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3859 if(!autocvar__hud_configure)
3861 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3862 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3864 if(panel_bg_alpha_str == "") {
3865 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3867 panel_bg_alpha = stof(panel_bg_alpha_str);
3872 if(vote_active != vote_prev) {
3874 vote_prev = vote_active;
3877 if(vote_active || autocvar__hud_configure)
3878 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3880 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3882 if(autocvar__hud_configure)
3892 active_panel = HUD_PANEL_VOTE;
3893 HUD_Panel_UpdateCvars(vote);
3896 mySize = panel_size;
3898 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3900 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3901 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3904 a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3905 HUD_Panel_DrawBg(a);
3906 a = panel_fg_alpha * a;
3908 if(panel_bg_padding)
3910 pos += '1 1 0' * panel_bg_padding;
3911 mySize -= '2 2 0' * panel_bg_padding;
3914 // always force 3:1 aspect
3916 if(mySize_x/mySize_y > 3)
3918 newSize_x = 3 * mySize_y;
3919 newSize_y = mySize_y;
3921 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3925 newSize_y = 1/3 * mySize_x;
3926 newSize_x = mySize_x;
3928 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3932 s = "A vote has been called for:";
3933 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3934 s = "Allow servers to store and display your name?";
3935 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3936 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3937 if(autocvar__hud_configure)
3938 s = "^1Configure the HUD";
3939 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3941 // print the yes/no counts
3942 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3943 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3944 s = strcat("Yes: (press y)");
3945 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3946 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3947 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3948 s = strcat("No: (press n)");
3949 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3951 // draw the progress bar backgrounds
3952 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3954 // draw the highlights
3955 if(vote_highlighted == 1) {
3956 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3957 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3959 else if(vote_highlighted == 2) {
3960 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3961 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3964 // draw the progress bars
3965 if(vote_yescount && vote_needed)
3967 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3968 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3971 if(vote_nocount && vote_needed)
3973 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3974 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3977 drawresetcliparea();
3980 vote_highlighted = 0;
3984 // Mod icons panel (#10)
3987 float mod_active; // is there any active mod icon?
3989 // Clan Arena HUD modicons
3990 void HUD_Mod_CA(vector pos, vector mySize)
3992 mod_active = 1; // CA should never hide the mod icons panel
3993 float redalive, bluealive;
3994 redalive = getstati(STAT_REDALIVE);
3995 bluealive = getstati(STAT_BLUEALIVE);
3997 drawfont = hud_bigfont;
3998 vector redpos, bluepos;
3999 if(mySize_x > mySize_y)
4002 bluepos = pos + eY * 0.5 * mySize_y;
4003 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4004 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4005 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4006 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4011 bluepos = pos + eY * 0.5 * mySize_y;
4012 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4013 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4014 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4015 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4017 drawfont = hud_font;
4020 // CTF HUD modicon section
4021 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4022 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4023 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4025 void HUD_Mod_CTF_Reset(void)
4027 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4030 void HUD_Mod_CTF(vector pos, vector mySize)
4032 vector redflag_pos, blueflag_pos;
4034 float f; // every function should have that
4036 float redflag, blueflag; // current status
4037 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4040 stat_items = getstati(STAT_ITEMS);
4041 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4042 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4044 if(redflag || blueflag)
4049 if(autocvar__hud_configure)
4055 // when status CHANGES, set old status into prevstatus and current status into status
4056 if (redflag != redflag_prevframe)
4058 redflag_statuschange_time = time;
4059 redflag_prevstatus = redflag_prevframe;
4060 redflag_prevframe = redflag;
4063 if (blueflag != blueflag_prevframe)
4065 blueflag_statuschange_time = time;
4066 blueflag_prevstatus = blueflag_prevframe;
4067 blueflag_prevframe = blueflag;
4070 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4071 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4073 float BLINK_FACTOR = 0.15;
4074 float BLINK_BASE = 0.85;
4076 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4078 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4080 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4082 string red_icon, red_icon_prevstatus;
4083 float red_alpha, red_alpha_prevstatus;
4084 red_alpha = red_alpha_prevstatus = 1;
4086 case 1: red_icon = "flag_red_taken"; break;
4087 case 2: red_icon = "flag_red_lost"; break;
4088 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4090 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4091 red_icon = "flag_red_shielded";
4093 red_icon = string_null;
4096 switch(redflag_prevstatus) {
4097 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4098 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4099 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4102 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4103 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4104 red_icon_prevstatus = "flag_red_shielded";
4106 red_icon_prevstatus = string_null;
4110 string blue_icon, blue_icon_prevstatus;
4111 float blue_alpha, blue_alpha_prevstatus;
4112 blue_alpha = blue_alpha_prevstatus = 1;
4114 case 1: blue_icon = "flag_blue_taken"; break;
4115 case 2: blue_icon = "flag_blue_lost"; break;
4116 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4118 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4119 blue_icon = "flag_blue_shielded";
4121 blue_icon = string_null;
4124 switch(blueflag_prevstatus) {
4125 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4126 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4127 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4130 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4131 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4132 blue_icon_prevstatus = "flag_blue_shielded";
4134 blue_icon_prevstatus = string_null;
4138 if(mySize_x > mySize_y) {
4139 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4141 blueflag_pos = pos + eX * 0.5 * mySize_x;
4144 redflag_pos = pos + eX * 0.5 * mySize_x;
4146 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4148 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4150 blueflag_pos = pos + eY * 0.5 * mySize_y;
4153 redflag_pos = pos + eY * 0.5 * mySize_y;
4155 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4158 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4159 if(red_icon_prevstatus && f < 1)
4160 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4162 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4164 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4165 if(blue_icon_prevstatus && f < 1)
4166 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4168 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4171 // Keyhunt HUD modicon section
4172 float kh_runheretime;
4174 void HUD_Mod_KH_Reset(void)
4179 void HUD_Mod_KH(vector pos, vector mySize)
4181 mod_active = 1; // keyhunt should never hide the mod icons panel
4185 vector p, pa, kh_size, kh_asize;
4187 kh_keys = getstati(STAT_KH_KEYS);
4190 if(mySize_x > mySize_y)
4192 p_y = pos_y + 0.25 * mySize_y;
4193 pa = p - eY * 0.25 * mySize_y;
4195 kh_size_x = mySize_x * 0.25;
4196 kh_size_y = 0.75 * mySize_y;
4197 kh_asize_x = mySize_x * 0.25;
4198 kh_asize_y = mySize_y * 0.25;
4202 p_y = pos_y + 0.125 * mySize_y;
4203 pa = p - eY * 0.125 * mySize_y;
4205 kh_size_x = mySize_x * 0.5;
4206 kh_size_y = 0.375 * mySize_y;
4207 kh_asize_x = mySize_x * 0.5;
4208 kh_asize_y = mySize_y * 0.125;
4215 for(i = 0; i < 4; ++i)
4217 key = floor(kh_keys / pow(32, i)) & 31;
4219 if(keyteam == 30 && keycount <= 4)
4221 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4225 // this yields 8 exactly if "RUN HERE" shows
4230 kh_runheretime = time;
4231 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4236 for(i = 0; i < 4; ++i)
4238 key = floor(kh_keys / pow(32, i)) & 31;
4251 default: // owned or dropped
4256 a = a * panel_fg_alpha;
4257 aa = aa * panel_fg_alpha;
4263 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4266 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4269 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4272 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4277 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4280 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4283 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4286 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4289 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4293 if(mySize_x > mySize_y)
4295 p_x += 0.25 * mySize_x;
4296 pa_x += 0.25 * mySize_x;
4302 p_y = pos_y + 0.625 * mySize_y;
4303 pa_y = pos_y + 0.5 * mySize_y;
4309 p_x += 0.5 * mySize_x;
4310 pa_x += 0.5 * mySize_x;
4316 // Nexball HUD mod icon
4317 void HUD_Mod_NexBall(vector pos, vector mySize)
4319 float stat_items, nb_pb_starttime, dt, p;
4321 stat_items = getstati(STAT_ITEMS);
4322 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4324 if (stat_items & IT_KEY1)
4329 //Manage the progress bar if any
4330 if (nb_pb_starttime > 0)
4332 dt = mod(time - nb_pb_starttime, nb_pb_period);
4333 // one period of positive triangle
4334 p = 2 * dt / nb_pb_period;
4340 if(mySize_x > mySize_y)
4348 HUD_Panel_GetProgressBarColor(nexball);
4349 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4352 if (stat_items & IT_KEY1)
4353 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4356 // Race/CTS HUD mod icons
4357 float crecordtime_prev; // last remembered crecordtime
4358 float crecordtime_change_time; // time when crecordtime last changed
4359 float srecordtime_prev; // last remembered srecordtime
4360 float srecordtime_change_time; // time when srecordtime last changed
4362 float race_status_time;
4363 float race_status_prev;
4364 string race_status_name_prev;
4365 void HUD_Mod_Race(vector pos, vector mySize)
4367 mod_active = 1; // race should never hide the mod icons panel
4369 me = playerslots[player_localentnum - 1];
4371 float f; // yet another function has this
4372 score = me.(scores[ps_primary]);
4374 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4375 return; // no records in the actual race
4377 drawfont = hud_bigfont;
4379 // clientside personal record
4381 if(gametype == GAME_CTS)
4385 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4387 if(score && (score < t || !t)) {
4388 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4389 if(cvar("cl_autodemo_delete_keeprecords"))
4391 f = cvar("cl_autodemo_delete");
4393 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4397 if(t != crecordtime_prev) {
4398 crecordtime_prev = t;
4399 crecordtime_change_time = time;
4402 vector textPos, medalPos;
4404 if(mySize_x > mySize_y) {
4405 // text on left side
4406 squareSize = min(mySize_y, mySize_x/2);
4407 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4408 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4411 squareSize = min(mySize_x, mySize_y/2);
4412 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4413 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4416 f = time - crecordtime_change_time;
4419 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4420 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4422 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4423 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4424 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4425 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4429 t = race_server_record;
4430 if(t != srecordtime_prev) {
4431 srecordtime_prev = t;
4432 srecordtime_change_time = time;
4434 f = time - srecordtime_change_time;
4437 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4438 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4440 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4441 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4442 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4443 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4446 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4447 race_status_time = time + 5;
4448 race_status_prev = race_status;
4449 if (race_status_name_prev)
4450 strunzone(race_status_name_prev);
4451 race_status_name_prev = strzone(race_status_name);
4456 a = bound(0, race_status_time - time, 1);
4459 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4463 rank = race_CheckName(race_status_name);
4465 rankname = race_PlaceName(rank);
4468 namepos = medalPos + '0 0.8 0' * squareSize;
4470 rankpos = medalPos + '0 0.15 0' * squareSize;
4472 if(race_status == 0)
4473 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4474 else if(race_status == 1) {
4475 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4476 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4477 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4478 } else if(race_status == 2) {
4479 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4480 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4482 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4483 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4484 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4485 } else if(race_status == 3) {
4486 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4487 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4488 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4491 if (race_status_time - time <= 0) {
4492 race_status_prev = -1;
4494 if(race_status_name)
4495 strunzone(race_status_name);
4496 race_status_name = string_null;
4497 if(race_status_name_prev)
4498 strunzone(race_status_name_prev);
4499 race_status_name_prev = string_null;
4501 drawfont = hud_font;
4504 float mod_prev; // previous state of mod_active to check for a change
4506 float mod_change; // "time" when mod_active changed
4508 void HUD_ModIcons(void)
4510 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4513 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4516 active_panel = HUD_PANEL_MODICONS;
4517 HUD_Panel_UpdateCvars(modicons);
4520 mySize = panel_size;
4522 if(mod_active != mod_prev) {
4524 mod_prev = mod_active;
4527 if(mod_active || autocvar__hud_configure)
4528 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4530 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4533 HUD_Panel_DrawBg(mod_alpha);
4535 if(panel_bg_padding)
4537 pos += '1 1 0' * panel_bg_padding;
4538 mySize -= '2 2 0' * panel_bg_padding;
4541 // these MUST be ran in order to update mod_active
4542 if(gametype == GAME_KEYHUNT)
4543 HUD_Mod_KH(pos, mySize);
4544 else if(gametype == GAME_CTF || autocvar__hud_configure)
4545 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4546 else if(gametype == GAME_NEXBALL)
4547 HUD_Mod_NexBall(pos, mySize);
4548 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4549 HUD_Mod_Race(pos, mySize);
4550 else if(gametype == GAME_CA)
4551 HUD_Mod_CA(pos, mySize);
4554 // Draw pressed keys (#11)
4556 void HUD_DrawPressedKeys(void)
4558 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4561 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4564 active_panel = HUD_PANEL_PRESSEDKEYS;
4565 HUD_Panel_UpdateCvars(pressedkeys);
4568 mySize = panel_size;
4570 HUD_Panel_DrawBg(1);
4571 if(panel_bg_padding)
4573 pos += '1 1 0' * panel_bg_padding;
4574 mySize -= '2 2 0' * panel_bg_padding;
4577 // force custom aspect
4578 float aspect = cvar("hud_panel_pressedkeys_aspect");
4582 if(mySize_x/mySize_y > aspect)
4584 newSize_x = aspect * mySize_y;
4585 newSize_y = mySize_y;
4587 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4591 newSize_y = 1/aspect * mySize_x;
4592 newSize_x = mySize_x;
4594 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4600 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4603 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4604 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4605 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4606 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4607 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4608 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4609 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4612 // Handle chat as a panel (#12)
4616 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4618 cvar_set("con_chatrect", "0");
4622 active_panel = HUD_PANEL_CHAT;
4623 HUD_Panel_UpdateCvars(chat);
4625 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4627 panel_pos_y = panel_bg_border;
4628 panel_size_y = vid_conheight - panel_bg_border * 2;
4629 if(panel_bg == "0") // force a border when maximized
4631 if(precache_pic(panel_bg) == "") {
4632 panel_bg = strcat(hud_skin_path, "/border_default");
4633 if(precache_pic(panel_bg) == "") {
4634 panel_bg = "gfx/hud/default/border_default";
4638 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4643 mySize = panel_size;
4645 HUD_Panel_DrawBg(1);
4647 if(panel_bg_padding)
4649 pos += '1 1 0' * panel_bg_padding;
4650 mySize -= '2 2 0' * panel_bg_padding;
4653 cvar_set("con_chatrect", "1");
4655 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4656 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4658 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4659 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4661 if(autocvar__hud_configure)
4664 chatsize = cvar("con_chatsize");
4665 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4667 for(i = 0; i < cvar("con_chat"); ++i)
4669 if(i == cvar("con_chat") - 1)
4672 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4673 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4678 // Engine info panel (#13)
4685 float frametimeavg1; // 1 frame ago
4686 float frametimeavg2; // 2 frames ago
4687 void HUD_EngineInfo(void)
4689 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4692 active_panel = HUD_PANEL_ENGINEINFO;
4693 HUD_Panel_UpdateCvars(engineinfo);
4696 mySize = panel_size;
4698 HUD_Panel_DrawBg(1);
4699 if(panel_bg_padding)
4701 pos += '1 1 0' * panel_bg_padding;
4702 mySize -= '2 2 0' * panel_bg_padding;
4705 float currentTime = gettime(GETTIME_REALTIME);
4706 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4708 float currentframetime = currentTime - prevfps_time;
4709 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4710 frametimeavg2 = frametimeavg1;
4711 frametimeavg1 = frametimeavg;
4714 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4715 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4717 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4718 prevfps = (1/currentframetime);
4719 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4721 prevfps_time = currentTime;
4726 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4728 prevfps = framecounter/(currentTime - prevfps_time);
4730 prevfps_time = currentTime;
4735 color = HUD_Get_Num_Color (prevfps, 100);
4736 drawfont = hud_bigfont;
4737 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4738 drawfont = hud_font;
4741 // Info messages panel (#14)
4743 #define drawInfoMessage(s)\
4744 if(autocvar_hud_panel_infomessages_flip)\
4745 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4746 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4748 void HUD_InfoMessages(void)
4750 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4753 active_panel = HUD_PANEL_INFOMESSAGES;
4754 HUD_Panel_UpdateCvars(infomessages);
4757 mySize = panel_size;
4759 HUD_Panel_DrawBg(1);
4760 if(panel_bg_padding)
4762 pos += '1 1 0' * panel_bg_padding;
4763 mySize -= '2 2 0' * panel_bg_padding;
4766 // always force 5:1 aspect
4768 if(mySize_x/mySize_y > 5)
4770 newSize_x = 5 * mySize_y;
4771 newSize_y = mySize_y;
4773 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4777 newSize_y = 1/5 * mySize_x;
4778 newSize_x = mySize_x;
4780 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4789 fontsize = '0.20 0.20 0' * mySize_y;
4792 if(spectatee_status != 0)
4798 if(!autocvar__hud_configure)
4800 if(spectatee_status && !intermission)
4802 if(spectatee_status == -1)
4805 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4808 if(spectatee_status == -1)
4809 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4811 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4814 if(spectatee_status == -1)
4815 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4817 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4820 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4823 if(gametype == GAME_ARENA)
4824 s = "^1Wait for your turn to join";
4825 else if(gametype == GAME_LMS)
4828 sk = playerslots[player_localentnum - 1];
4829 if(sk.(scores[ps_primary]) >= 666)
4830 s = "^1Match has already begun";
4831 else if(sk.(scores[ps_primary]) > 0)
4832 s = "^1You have no more lives left";
4834 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4837 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4840 //show restart countdown:
4841 if (time < getstatf(STAT_GAMESTARTTIME)) {
4843 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4844 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4845 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4846 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4850 if(warmup_stage && !intermission)
4852 s = "^2Currently in ^1warmup^2 stage!";
4857 if(mod(time, 1) >= 0.5)
4862 if(ready_waiting && !intermission && !spectatee_status)
4864 if(ready_waiting_for_me)
4867 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4869 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4874 s = strcat("^2Waiting for others to ready up to end warmup...");
4876 s = strcat("^2Waiting for others to ready up...");
4880 else if(warmup_stage && !intermission && !spectatee_status)
4882 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4886 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4888 float ts_min, ts_max;
4889 tm = teams.sort_next;
4892 for(; tm.sort_next; tm = tm.sort_next)
4894 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4896 if(!ts_min) ts_min = tm.team_size;
4897 else ts_min = min(ts_min, tm.team_size);
4898 if(!ts_max) ts_max = tm.team_size;
4899 else ts_max = max(ts_max, tm.team_size);
4901 if ((ts_max - ts_min) > 1)
4903 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4904 tm = GetTeam(myteam, false);
4906 if (tm.team != COLOR_SPECTATOR)
4907 if (tm.team_size == ts_max)
4908 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4916 s = "^7Press ^3ESC ^7to show HUD options.";
4918 s = "^3Doubleclick ^7a panel for panel-specific options.";
4920 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4922 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4933 void HUD_ShowSpeed(void)
4936 float pos, conversion_factor;
4937 string speed, zspeed, unit;
4939 switch(cvar("cl_showspeed_unit"))
4944 conversion_factor = 1.0;
4948 conversion_factor = 1.0;
4952 conversion_factor = 0.0254;
4956 conversion_factor = 0.0254 * 3.6;
4960 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4964 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4968 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4970 numsize_x = numsize_y = cvar("cl_showspeed_size");
4971 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4973 drawfont = hud_bigfont;
4974 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4976 if (cvar("cl_showspeed_z") == 1) {
4977 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4978 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4981 drawfont = hud_font;
4984 vector acc_prevspeed;
4988 void HUD_ShowAcceleration(void)
4990 float acceleration, sz, scale, alpha, f;
4991 vector pos, top, rgb;
4992 top_x = vid_conwidth/2;
4995 f = time - acc_prevtime;
4996 if(cvar("cl_showacceleration_z"))
4997 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4999 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5000 acc_prevspeed = pmove_vel;
5001 acc_prevtime = time;
5003 f = bound(0, f * 10, 1);
5004 acc_avg = acc_avg * (1 - f) + acceleration * f;
5005 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5006 if (acceleration == 0)
5009 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
5011 sz = cvar("cl_showacceleration_size");
5012 scale = cvar("cl_showacceleration_scale");
5013 alpha = cvar("cl_showacceleration_alpha");
5014 if (cvar("cl_showacceleration_color_custom"))
5015 rgb = stov(cvar_string("cl_showacceleration_color"));
5017 if (acceleration < 0)
5018 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5020 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5023 if (acceleration > 0)
5024 HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5026 HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5029 void HUD_Reset (void)
5031 // reset gametype specific icons
5032 if(gametype == GAME_KEYHUNT)
5034 else if(gametype == GAME_CTF)
5035 HUD_Mod_CTF_Reset();
5038 #define HUD_DrawPanel(id)\
5040 case (HUD_PANEL_RADAR):\
5041 HUD_Radar(); break;\
5042 case (HUD_PANEL_WEAPONS):\
5043 HUD_Weapons(); break;\
5044 case (HUD_PANEL_AMMO):\
5046 case (HUD_PANEL_POWERUPS):\
5047 HUD_Powerups(); break;\
5048 case (HUD_PANEL_HEALTHARMOR):\
5049 HUD_HealthArmor(); break;\
5050 case (HUD_PANEL_NOTIFY):\
5051 HUD_Notify(); break;\
5052 case (HUD_PANEL_TIMER):\
5053 HUD_Timer(); break;\
5054 case (HUD_PANEL_SCORE):\
5055 HUD_Score(); break;\
5056 case (HUD_PANEL_RACETIMER):\
5057 HUD_RaceTimer(); break;\
5058 case (HUD_PANEL_VOTE):\
5059 HUD_VoteWindow(); break;\
5060 case (HUD_PANEL_MODICONS):\
5061 HUD_ModIcons(); break;\
5062 case (HUD_PANEL_PRESSEDKEYS):\
5063 HUD_DrawPressedKeys(); break;\
5064 case (HUD_PANEL_CHAT):\
5066 case (HUD_PANEL_ENGINEINFO):\
5067 HUD_EngineInfo(); break;\
5068 case (HUD_PANEL_INFOMESSAGES):\
5069 HUD_InfoMessages(); break;\
5070 } ENDS_WITH_CURLY_BRACE
5072 void HUD_Main (void)
5075 // global hud alpha fade
5076 if(menu_enabled == 1)
5079 hud_fade_alpha = (1 - autocvar__menu_alpha);
5081 if(scoreboard_fade_alpha)
5082 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5084 if(intermission == 2) // no hud during mapvote
5086 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5089 hud_fontsize = HUD_GetFontsize("hud_fontsize");
5091 if(!autocvar__hud_configure && !hud_fade_alpha)
5095 if (hud_skin_path != cvar_string("hud_skin"))
5098 strunzone(hud_skin_path);
5099 hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
5102 // HUD configure visible grid
5103 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5106 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5108 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5111 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5113 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5118 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5122 float hud_dock_color_team = cvar("hud_dock_color_team");
5123 if((teamplay) && hud_dock_color_team) {
5124 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5125 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5127 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5128 color = '1 0 0' * hud_dock_color_team;
5132 string hud_dock_color = cvar_string("hud_dock_color");
5133 if(hud_dock_color == "shirt") {
5134 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5135 color = colormapPaletteColor(floor(f / 16), 0);
5137 else if(hud_dock_color == "pants") {
5138 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5139 color = colormapPaletteColor(mod(f, 16), 1);
5142 color = stov(hud_dock_color);
5146 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5147 if(precache_pic(pic) == "") {
5148 pic = strcat(hud_skin_path, "/dock_medium");
5149 if(precache_pic(pic) == "") {
5150 pic = "gfx/hud/default/dock_medium";
5153 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5156 // cache the panel order into the panel_order array
5157 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5158 if(hud_panelorder_prev)
5159 strunzone(hud_panelorder_prev);
5160 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5161 tokenize_console(autocvar__hud_panelorder);
5162 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5163 panel_order[i] = stof(argv(i));
5166 // draw panels in order specified by panel_order array
5167 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5168 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5169 HUD_DrawPanel(panel_order[i]);
5172 // draw chat panel on top if it is maximized
5173 if(autocvar__con_chat_maximized)
5174 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5176 // TODO hud_'ify these
5177 if (cvar("cl_showspeed"))
5179 if (cvar("cl_showacceleration"))
5180 HUD_ShowAcceleration();
5182 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5183 localcmd("cmd selectteam auto; cmd join\n");
5185 hud_configure_prev = autocvar__hud_configure;
5187 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again