7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WepSet weapons_stat = WepSet_GetFromStat();
452 float screen_ar, center_x = 0, center_y;
453 float weapon_count, weapon_id;
454 float row, column, rows = 0, columns;
455 float aspect = autocvar_hud_panel_weapons_aspect;
457 float panel_weapon_accuracy;
459 float timeout = autocvar_hud_panel_weapons_timeout;
460 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463 float ammo_type, ammo_full;
464 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465 vector ammo_color = '1 0 1';
466 float ammo_alpha = 1;
468 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471 vector weapon_pos, weapon_size = '0 0 0';
472 local noref vector old_panel_size; // fteqcc sucks
475 // check to see if we want to continue
476 if(hud != HUD_NORMAL) { return; }
478 if(!autocvar__hud_configure)
480 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485 weaponprevtime = time;
490 // update generic hud functions
491 HUD_Panel_UpdateCvars();
493 draw_beginBoldFont();
495 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
499 if(weaponorder_bypriority)
500 strunzone(weaponorder_bypriority);
501 if(weaponorder_byimpulse)
502 strunzone(weaponorder_byimpulse);
504 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
509 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511 self = get_weaponinfo(i);
512 if(self.impulse >= 0)
514 weaponorder[weapon_cnt] = self;
518 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519 weaponorder[i] = world;
520 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522 weaponorder_cmp_str = string_null;
525 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
528 // determine which weapons are going to be shown
529 if (autocvar_hud_panel_weapons_onlyowned)
531 if(autocvar__hud_configure)
534 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535 weapons_stat |= WepSet_FromWeapon(i);
537 if(menu_enabled != 2)
538 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
541 // do we own this weapon?
543 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
547 // add it anyway if weaponcomplain is shown
551 // might as well commit suicide now, no reason to live ;)
552 if (weapon_count == 0)
558 old_panel_size = panel_size;
560 old_panel_size -= '2 2 0' * panel_bg_padding;
562 // first find values for the standard table (with all the weapons)
563 rows = old_panel_size_y/old_panel_size_x;
564 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565 columns = ceil(WEP_COUNT/rows);
566 weapon_size_x = old_panel_size_x / columns;
567 weapon_size_y = old_panel_size_y / rows;
569 // change table values to include only the owned weapons
570 // weapon_size won't be changed
571 if(weapon_count <= rows)
577 columns = ceil(weapon_count / rows);
579 // reduce size of the panel
580 panel_size_x = columns * weapon_size_x;
581 panel_size_y = rows * weapon_size_y;
582 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
583 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
585 panel_size += '2 2 0' * panel_bg_padding;
588 weapon_count = WEP_COUNT;
590 // animation for fading in/out the panel respectively when not in use
591 if(!autocvar__hud_configure)
593 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
595 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
597 // fade the panel alpha
598 if(autocvar_hud_panel_weapons_timeout_effect == 1)
600 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
601 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
603 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
605 panel_bg_alpha *= (1 - f);
606 panel_fg_alpha *= (1 - f);
609 // move the panel off the screen
610 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
612 f *= f; // for a cooler movement
613 center_x = panel_pos_x + panel_size_x/2;
614 center_y = panel_pos_y + panel_size_y/2;
615 screen_ar = vid_conwidth/vid_conheight;
616 if (center_x/center_y < screen_ar) //bottom left
618 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
619 panel_pos_y += f * (vid_conheight - panel_pos_y);
621 panel_pos_x -= f * (panel_pos_x + panel_size_x);
625 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
626 panel_pos_x += f * (vid_conwidth - panel_pos_x);
628 panel_pos_y -= f * (panel_pos_y + panel_size_y);
631 center_x = -1; // mark the panel as off screen
633 weaponprevtime = time - (1 - f) * timein_effect_length;
635 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
637 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
639 // fade the panel alpha
640 if(autocvar_hud_panel_weapons_timeout_effect == 1)
642 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
643 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
645 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
647 panel_bg_alpha *= (f);
648 panel_fg_alpha *= (f);
651 // move the panel back on screen
652 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
654 f *= f; // for a cooler movement
656 center_x = panel_pos_x + panel_size_x/2;
657 center_y = panel_pos_y + panel_size_y/2;
658 screen_ar = vid_conwidth/vid_conheight;
659 if (center_x/center_y < screen_ar) //bottom left
661 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
662 panel_pos_y += f * (vid_conheight - panel_pos_y);
664 panel_pos_x -= f * (panel_pos_x + panel_size_x);
668 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
669 panel_pos_x += f * (vid_conwidth - panel_pos_x);
671 panel_pos_y -= f * (panel_pos_y + panel_size_y);
677 // draw the background, then change the virtual size of it to better fit other items inside
688 panel_pos += '1 1 0' * panel_bg_padding;
689 panel_size -= '2 2 0' * panel_bg_padding;
692 // after the sizing and animations are done, update the other values
694 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
696 rows = panel_size_y/panel_size_x;
697 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
698 columns = ceil(weapon_count/rows);
699 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
702 // calculate position/size for visual bar displaying ammount of ammo status
703 if (autocvar_hud_panel_weapons_ammo)
705 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
706 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
708 if(weapon_size_x/weapon_size_y > aspect)
710 barsize_x = aspect * weapon_size_y;
711 barsize_y = weapon_size_y;
712 baroffset_x = (weapon_size_x - barsize_x) / 2;
716 barsize_y = 1/aspect * weapon_size_x;
717 barsize_x = weapon_size_x;
718 baroffset_y = (weapon_size_y - barsize_y) / 2;
721 if(autocvar_hud_panel_weapons_accuracy)
722 Accuracy_LoadColors();
725 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
727 // retrieve information about the current weapon to be drawn
728 self = weaponorder[i];
729 weapon_id = self.impulse;
731 // skip if this weapon doesn't exist
732 if(!self || weapon_id < 0) { continue; }
734 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
735 if(autocvar_hud_panel_weapons_onlyowned)
736 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
739 // figure out the drawing position of weapon
740 weapon_pos = (panel_pos
741 + eX * column * weapon_size_x
742 + eY * row * weapon_size_y);
744 // draw background behind currently selected weapon
745 if(self.weapon == switchweapon)
746 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
748 // draw the weapon accuracy
749 if(autocvar_hud_panel_weapons_accuracy)
751 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
752 if(panel_weapon_accuracy >= 0)
754 color = Accuracy_GetColor(panel_weapon_accuracy);
755 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
759 // drawing all the weapon items
760 if(weapons_stat & WepSet_FromWeapon(self.weapon))
762 // draw the weapon image
763 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
765 // draw weapon label string
766 switch(autocvar_hud_panel_weapons_label)
768 case 1: // weapon number
769 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
773 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
776 case 3: // weapon name
777 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
784 // draw ammo status bar
785 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
788 ammo_type = GetAmmoTypeForWep(self.weapon);
790 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
795 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
796 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
797 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
798 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
799 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
800 default: ammo_full = 60;
804 weapon_pos_x + baroffset_x,
805 weapon_pos_y + baroffset_y,
806 barsize_x * bound(0, a/ammo_full, 1),
808 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
813 else // draw a "ghost weapon icon" if you don't have the weapon
815 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
818 // draw the complain message
819 if(self.weapon == complain_weapon)
822 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
824 a = ((complain_weapon_time + when > time) ? 1 : 0);
827 if(complain_weapon_type == 0) {
828 s = _("Out of ammo");
829 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
831 else if(complain_weapon_type == 1) {
833 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
836 s = _("Unavailable");
837 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
839 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
840 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
841 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
844 // continue with new position for the next weapon
859 float GetAmmoItemCode(float i)
863 case 0: return IT_SHELLS;
864 case 1: return IT_NAILS;
865 case 2: return IT_ROCKETS;
866 case 3: return IT_CELLS;
867 case 4: return IT_FUEL;
872 string GetAmmoPicture(float i)
876 case 0: return "ammo_shells";
877 case 1: return "ammo_bullets";
878 case 2: return "ammo_rockets";
879 case 3: return "ammo_cells";
880 case 4: return "ammo_fuel";
885 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
888 if(autocvar__hud_configure)
890 currently_selected = (itemcode == 2); //rockets always selected
891 a = 31 + mod(itemcode*93, 128);
894 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
898 color = '0 0.5 0.75';
905 if(currently_selected)
910 vector picpos, numpos;
911 if(autocvar_hud_panel_ammo_iconalign)
914 picpos = myPos + eX * 2 * mySize_y;
918 numpos = myPos + eX * mySize_y;
922 if (currently_selected)
923 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
925 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
926 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
928 if(autocvar_hud_panel_ammo_text)
930 if(a > 0 || infinite_ammo)
931 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
932 else // "ghost" ammo count
933 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
935 if(a > 0 || infinite_ammo)
936 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
937 else // "ghost" ammo icon
938 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
943 if(hud != HUD_NORMAL) return;
944 if(!autocvar__hud_configure)
946 if(!autocvar_hud_panel_ammo) return;
947 if(spectatee_status == -1) return;
950 HUD_Panel_UpdateCvars();
952 draw_beginBoldFont();
961 pos += '1 1 0' * panel_bg_padding;
962 mySize -= '2 2 0' * panel_bg_padding;
965 const float AMMO_COUNT = 4;
966 float rows = 0, columns, row, column;
968 if (autocvar_hud_panel_ammo_onlycurrent)
972 rows = mySize_y/mySize_x;
973 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
974 // ^^^ ammo item aspect goes here
976 columns = ceil(AMMO_COUNT/rows);
978 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
981 local vector offset = '0 0 0'; // fteqcc sucks
983 if(ammo_size_x/ammo_size_y > 3)
985 newSize = 3 * ammo_size_y;
986 offset_x = ammo_size_x - newSize;
988 ammo_size_x = newSize;
992 newSize = 1/3 * ammo_size_x;
993 offset_y = ammo_size_y - newSize;
995 ammo_size_y = newSize;
998 float i, stat_items, currently_selected, infinite_ammo;
999 infinite_ammo = FALSE;
1000 if (autocvar_hud_panel_ammo_onlycurrent)
1002 if(autocvar__hud_configure)
1004 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1008 stat_items = getstati(STAT_ITEMS, 0, 24);
1009 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1010 infinite_ammo = TRUE;
1011 for (i = 0; i < AMMO_COUNT; ++i) {
1012 currently_selected = stat_items & GetAmmoItemCode(i);
1013 if (currently_selected)
1015 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1023 stat_items = getstati(STAT_ITEMS, 0, 24);
1024 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1025 infinite_ammo = TRUE;
1027 for (i = 0; i < AMMO_COUNT; ++i) {
1028 currently_selected = stat_items & GetAmmoItemCode(i);
1029 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1034 column = column + 1;
1042 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1044 vector newPos = '0 0 0', newSize = '0 0 0';
1045 vector picpos, numpos;
1049 if(mySize_y/mySize_x > 2)
1051 newSize_y = 2 * mySize_x;
1052 newSize_x = mySize_x;
1054 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1059 newSize_x = 1/2 * mySize_y;
1060 newSize_y = mySize_y;
1062 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1066 if(icon_right_align)
1069 picpos = newPos + eY * newSize_x;
1074 numpos = newPos + eY * newSize_x;
1078 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1079 // make number smaller than icon, it looks better
1080 // reduce only y to draw numbers with different number of digits with the same y size
1081 numpos_y += newSize_y * ((1 - 0.7) / 2);
1083 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1087 if(mySize_x/mySize_y > 3)
1089 newSize_x = 3 * mySize_y;
1090 newSize_y = mySize_y;
1092 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1097 newSize_y = 1/3 * mySize_x;
1098 newSize_x = mySize_x;
1100 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1104 if(icon_right_align) // right align
1107 picpos = newPos + eX * 2 * newSize_y;
1111 numpos = newPos + eX * newSize_y;
1115 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1116 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1117 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1118 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1121 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1123 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1128 void HUD_Powerups(void)
1130 float strength_time, shield_time, superweapons_time;
1131 if(!autocvar__hud_configure)
1133 if(!autocvar_hud_panel_powerups) return;
1134 if(spectatee_status == -1) return;
1135 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1136 if (getstati(STAT_HEALTH) <= 0) return;
1138 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1139 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1140 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1142 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1143 superweapons_time = 99; // force max
1145 // prevent stuff to show up on mismatch that will be fixed next frame
1146 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1147 superweapons_time = 0;
1153 superweapons_time = 13;
1156 HUD_Panel_UpdateCvars();
1158 draw_beginBoldFont();
1162 mySize = panel_size;
1164 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1165 if(panel_bg_padding)
1167 pos += '1 1 0' * panel_bg_padding;
1168 mySize -= '2 2 0' * panel_bg_padding;
1171 float panel_ar = mySize_x/mySize_y;
1172 float is_vertical = (panel_ar < 1);
1173 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1175 float superweapons_is = -1;
1177 if(superweapons_time)
1182 superweapons_is = 0;
1184 superweapons_is = 2;
1189 superweapons_is = 1;
1191 superweapons_is = 2;
1195 // FIXME handle superweapons here
1196 if(superweapons_is == 0)
1198 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1200 mySize_x *= (1.0 / 3.0);
1201 superweapons_offset_x = mySize_x;
1202 if (autocvar_hud_panel_powerups_flip)
1203 shield_offset_x = 2*mySize_x;
1205 strength_offset_x = 2*mySize_x;
1209 mySize_y *= (1.0 / 3.0);
1210 superweapons_offset_y = mySize_y;
1211 if (autocvar_hud_panel_powerups_flip)
1212 shield_offset_y = 2*mySize_y;
1214 strength_offset_y = 2*mySize_y;
1219 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1222 if (autocvar_hud_panel_powerups_flip)
1223 shield_offset_x = mySize_x;
1225 strength_offset_x = mySize_x;
1230 if (autocvar_hud_panel_powerups_flip)
1231 shield_offset_y = mySize_y;
1233 strength_offset_y = mySize_y;
1237 float shield_baralign, strength_baralign, superweapons_baralign;
1238 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1240 if (autocvar_hud_panel_powerups_flip)
1242 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1243 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1244 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1245 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1249 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1250 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1251 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1252 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1255 if(superweapons_is == 0)
1257 superweapons_iconalign = strength_iconalign;
1258 superweapons_baralign = 2;
1260 else if(superweapons_is == 1)
1262 superweapons_offset = strength_offset;
1263 superweapons_iconalign = strength_iconalign;
1264 superweapons_baralign = strength_baralign;
1266 else // if(superweapons_is == 2)
1268 superweapons_offset = shield_offset;
1269 superweapons_iconalign = shield_iconalign;
1270 superweapons_baralign = shield_baralign;
1275 const float maxshield = 30;
1276 float shield = ceil(shield_time);
1277 if(autocvar_hud_panel_powerups_progressbar)
1278 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1279 if(autocvar_hud_panel_powerups_text)
1282 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1284 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1290 const float maxstrength = 30;
1291 float strength = ceil(strength_time);
1292 if(autocvar_hud_panel_powerups_progressbar)
1293 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1294 if(autocvar_hud_panel_powerups_text)
1297 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1299 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1303 if(superweapons_time)
1305 const float maxsuperweapons = 30;
1306 float superweapons = ceil(superweapons_time);
1307 if(autocvar_hud_panel_powerups_progressbar)
1308 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1309 if(autocvar_hud_panel_powerups_text)
1311 if(superweapons > 1)
1312 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1313 if(superweapons <= 5)
1314 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1321 // Health/armor (#3)
1324 // prev_* vars contain the health/armor at the previous FRAME
1325 // set to -1 when player is dead or was not playing
1326 float prev_health, prev_armor;
1327 float health_damagetime, armor_damagetime;
1328 float health_beforedamage, armor_beforedamage;
1329 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1330 float old_p_health, old_p_armor;
1331 float old_p_healthtime, old_p_armortime;
1332 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1333 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1334 float prev_p_health, prev_p_armor;
1336 void HUD_HealthArmor(void)
1338 float armor, health, fuel;
1339 if(!autocvar__hud_configure)
1341 if(!autocvar_hud_panel_healtharmor) return;
1342 if(hud != HUD_NORMAL) return;
1343 if(spectatee_status == -1) return;
1345 health = getstati(STAT_HEALTH);
1351 armor = getstati(STAT_ARMOR);
1353 // code to check for spectatee_status changes is in Ent_ClientData()
1354 // prev_p_health and prev_health can be set to -1 there
1356 if (prev_p_health == -1)
1359 health_beforedamage = 0;
1360 armor_beforedamage = 0;
1361 health_damagetime = 0;
1362 armor_damagetime = 0;
1363 prev_health = health;
1365 old_p_health = health;
1366 old_p_armor = armor;
1367 prev_p_health = health;
1368 prev_p_armor = armor;
1370 else if (prev_health == -1)
1372 //start the load effect
1373 health_damagetime = 0;
1374 armor_damagetime = 0;
1378 fuel = getstati(STAT_FUEL);
1387 HUD_Panel_UpdateCvars();
1390 mySize = panel_size;
1392 HUD_Panel_DrawBg(1);
1393 if(panel_bg_padding)
1395 pos += '1 1 0' * panel_bg_padding;
1396 mySize -= '2 2 0' * panel_bg_padding;
1399 float baralign = autocvar_hud_panel_healtharmor_baralign;
1400 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1402 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1403 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1404 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1407 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1412 float maxtotal = maxhealth + maxarmor;
1414 if(v_z) // NOT fully armored
1416 biggercount = "health";
1417 if(autocvar_hud_panel_healtharmor_progressbar)
1418 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1420 if(autocvar_hud_panel_healtharmor_text)
1421 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1425 biggercount = "armor";
1426 if(autocvar_hud_panel_healtharmor_progressbar)
1427 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1429 if(autocvar_hud_panel_healtharmor_text)
1430 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1432 if(autocvar_hud_panel_healtharmor_text)
1433 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1436 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1440 float panel_ar = mySize_x/mySize_y;
1441 float is_vertical = (panel_ar < 1);
1442 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1443 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1446 if (autocvar_hud_panel_healtharmor_flip)
1447 health_offset_x = mySize_x;
1449 armor_offset_x = mySize_x;
1454 if (autocvar_hud_panel_healtharmor_flip)
1455 health_offset_y = mySize_y;
1457 armor_offset_y = mySize_y;
1460 float health_baralign, armor_baralign, fuel_baralign;
1461 float health_iconalign, armor_iconalign;
1462 if (autocvar_hud_panel_healtharmor_flip)
1464 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1465 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1466 fuel_baralign = health_baralign;
1467 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1468 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1473 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1474 fuel_baralign = armor_baralign;
1475 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1476 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1481 if(autocvar_hud_panel_healtharmor_progressbar)
1483 float p_health, pain_health_alpha;
1485 pain_health_alpha = 1;
1486 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1488 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1490 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1492 if (time - old_p_healthtime < 1)
1493 old_p_health = prev_p_health;
1495 old_p_health = prev_health;
1496 old_p_healthtime = time;
1498 if (time - old_p_healthtime < 1)
1500 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1501 prev_p_health = p_health;
1504 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1506 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1508 if (time - health_damagetime >= 1)
1509 health_beforedamage = prev_health;
1510 health_damagetime = time;
1512 if (time - health_damagetime < 1)
1514 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1515 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1518 prev_health = health;
1520 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1522 float BLINK_FACTOR = 0.15;
1523 float BLINK_BASE = 0.85;
1524 float BLINK_FREQ = 9;
1525 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1528 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1530 if(autocvar_hud_panel_healtharmor_text)
1531 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1536 if(autocvar_hud_panel_healtharmor_progressbar)
1540 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1542 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1544 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1546 if (time - old_p_armortime < 1)
1547 old_p_armor = prev_p_armor;
1549 old_p_armor = prev_armor;
1550 old_p_armortime = time;
1552 if (time - old_p_armortime < 1)
1554 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1555 prev_p_armor = p_armor;
1558 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1560 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1562 if (time - armor_damagetime >= 1)
1563 armor_beforedamage = prev_armor;
1564 armor_damagetime = time;
1566 if (time - armor_damagetime < 1)
1568 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1569 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1574 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1576 if(autocvar_hud_panel_healtharmor_text)
1577 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1583 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1587 mySize_x *= 2; //restore full panel size
1588 else if (panel_ar < 1/4)
1589 mySize_y *= 2; //restore full panel size
1590 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1595 // Notification area (#4)
1598 void HUD_Notify_Push(string icon, string attacker, string victim)
1603 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1604 notify_times[kn_index] = time;
1607 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1608 notify_icon[kn_index] = strzone(icon);
1611 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1612 notify_attackers[kn_index] = strzone(attacker);
1615 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1616 notify_victims[kn_index] = strzone(victim);
1620 void HUD_Notify(void)
1622 if(!autocvar__hud_configure)
1624 if(!autocvar_hud_panel_notify) return;
1627 HUD_Panel_UpdateCvars();
1630 mySize = panel_size;
1632 HUD_Panel_DrawBg(1);
1633 if(panel_bg_padding)
1635 pos += '1 1 0' * panel_bg_padding;
1636 mySize -= '2 2 0' * panel_bg_padding;
1639 float entries, height;
1640 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1641 height = mySize_y/entries;
1644 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1645 fontsize = '0.5 0.5 0' * fontheight;
1649 when = autocvar_hud_panel_notify_time;
1651 fadetime = autocvar_hud_panel_notify_fadetime;
1653 vector pos_attacker, pos_victim, pos_icon;
1654 float width_attacker;
1655 string attacker, victim, icon;
1657 float i, j, step, limit;
1658 if(autocvar_hud_panel_notify_flip) //order items from the top down
1664 else //order items from the bottom up
1671 for(j = kn_index; i != limit; i += step, ++j)
1673 if(autocvar__hud_configure)
1677 else // inverse order
1678 a = entries - 1 - i;
1679 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1680 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1681 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1682 a = bound(0, (when - a) / 4, 1);
1683 goto hud_config_notifyprint;
1687 if (j == KN_MAX_ENTRIES)
1690 if(notify_times[j] + when > time)
1694 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1705 attacker = notify_attackers[j];
1706 victim = notify_victims[j];
1707 icon = notify_icon[j];
1710 //type = notify_deathtype[j];
1711 //w = DEATH_WEAPONOF(type);
1715 if((attacker != "") && (victim == ""))
1718 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1719 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1720 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1722 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1723 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1725 else if((attacker != "") && (victim != ""))
1727 // X [did action to] Y
1728 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1729 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1730 :hud_config_notifyprint
1731 width_attacker = stringwidth(attacker, TRUE, fontsize);
1732 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1733 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1734 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1736 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1737 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1738 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1747 string seconds_tostring(float sec)
1750 minutes = floor(sec / 60);
1752 sec -= minutes * 60;
1753 return sprintf("%d:%02d", minutes, sec);
1756 void HUD_Timer(void)
1758 if(!autocvar__hud_configure)
1760 if(!autocvar_hud_panel_timer) return;
1763 HUD_Panel_UpdateCvars();
1765 draw_beginBoldFont();
1769 mySize = panel_size;
1771 HUD_Panel_DrawBg(1);
1772 if(panel_bg_padding)
1774 pos += '1 1 0' * panel_bg_padding;
1775 mySize -= '2 2 0' * panel_bg_padding;
1779 float timelimit, elapsedTime, timeleft, minutesLeft;
1781 timelimit = getstatf(STAT_TIMELIMIT);
1783 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1784 timeleft = ceil(timeleft);
1786 minutesLeft = floor(timeleft / 60);
1789 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1790 timer_color = '1 1 1'; //white
1791 else if(minutesLeft >= 1)
1792 timer_color = '1 1 0'; //yellow
1794 timer_color = '1 0 0'; //red
1796 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1797 if (time < getstatf(STAT_GAMESTARTTIME)) {
1798 //while restart is still active, show 00:00
1799 timer = seconds_tostring(0);
1801 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1802 timer = seconds_tostring(elapsedTime);
1805 timer = seconds_tostring(timeleft);
1808 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1815 void HUD_Radar(void)
1817 if (!autocvar__hud_configure)
1819 if (hud_panel_radar_maximized)
1821 if (!hud_draw_maximized) return;
1825 if (autocvar_hud_panel_radar == 0) return;
1826 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1830 HUD_Panel_UpdateCvars();
1834 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1836 panel_size = autocvar_hud_panel_radar_maximized_size;
1837 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1838 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1839 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1840 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1843 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1844 if(precache_pic(panel_bg) == "")
1845 panel_bg = "gfx/hud/default/border_default"; // fallback
1846 if(panel.current_panel_bg)
1847 strunzone(panel.current_panel_bg);
1848 panel.current_panel_bg = strzone(panel_bg);
1850 switch(hud_panel_radar_maximized_zoommode)
1854 f = current_zoomfraction;
1857 f = 1 - current_zoomfraction;
1867 switch(hud_panel_radar_maximized_rotation)
1870 teamradar_angle = view_angles_y - 90;
1873 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1877 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1879 switch(hud_panel_radar_zoommode)
1883 f = current_zoomfraction;
1886 f = 1 - current_zoomfraction;
1896 switch(hud_panel_radar_rotation)
1899 teamradar_angle = view_angles_y - 90;
1902 teamradar_angle = 90 * hud_panel_radar_rotation;
1909 mySize = panel_size;
1911 HUD_Panel_DrawBg(1);
1912 if(panel_bg_padding)
1914 pos += '1 1 0' * panel_bg_padding;
1915 mySize -= '2 2 0' * panel_bg_padding;
1920 float scale2d, normalsize, bigsize;
1922 teamradar_origin2d = pos + 0.5 * mySize;
1923 teamradar_size2d = mySize;
1925 if(minimapname == "")
1928 teamradar_loadcvars();
1930 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1931 teamradar_size2d = mySize;
1933 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1935 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1936 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1938 // max-min distance must fit the radar in any rotation
1939 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1943 vector c0, c1, c2, c3, span;
1944 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1945 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1946 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1947 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1949 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1950 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1952 // max-min distance must fit the radar in x=x, y=y
1954 teamradar_size2d_x * scale2d / (1.05 * span_x),
1955 teamradar_size2d_y * scale2d / (1.05 * span_y)
1959 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1960 if(bigsize > normalsize)
1961 normalsize = bigsize;
1965 + (1 - f) * normalsize;
1966 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1968 + (1 - f) * view_origin);
1977 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1979 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1980 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1981 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1982 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1983 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1985 color2 = GetPlayerColor(tm.sv_entnum);
1986 //if(color == NUM_SPECTATOR || color == color2)
1987 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1989 draw_teamradar_player(view_origin, view_angles, '1 1 1');
1991 drawresetcliparea();
1996 void HUD_UpdatePlayerTeams();
1997 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2000 entity tm = world, pl;
2001 #define SCOREPANEL_MAX_ENTRIES 6
2002 #define SCOREPANEL_ASPECTRATIO 2
2003 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2004 vector fontsize = '1 1 0' * (mySize_y/entries);
2006 vector rgb, score_color;
2008 score_color = '1 1 1';
2010 float name_size = mySize_x*0.75;
2011 float spacing_size = mySize_x*0.04;
2012 const float highlight_alpha = 0.2;
2013 float i = 0, me_printed = 0, first_pl = 0;
2015 if (autocvar__hud_configure)
2017 float players_per_team = 0;
2020 // show team scores in the first line
2021 float score_size = mySize_x / team_count;
2022 players_per_team = max(2, ceil((entries - 1) / team_count));
2023 for(i=0; i<team_count; ++i) {
2024 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2025 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2026 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2029 pos_y += fontsize_y;
2031 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2032 for (i=first_pl; i<entries; ++i)
2034 //simulate my score is lower than all displayed players,
2035 //so that I don't appear at all showing pure rankings.
2036 //This is to better show the difference between the 2 ranking views
2037 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2040 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2041 s = GetPlayerName(player_localnum);
2046 s = sprintf(_("Player %d"), i + 1 - first_pl);
2051 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2052 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2053 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2054 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2055 pos_y += fontsize_y;
2060 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2061 HUD_UpdatePlayerTeams();
2064 // show team scores in the first line
2065 float score_size = mySize_x / team_count;
2066 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2067 if(tm.team == NUM_SPECTATOR)
2069 if (tm.team == myteam)
2070 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2071 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2075 pos_y += fontsize_y;
2076 tm = teams.sort_next;
2081 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2083 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2086 if (i == entries-1 && !me_printed && pl != me)
2087 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2089 for (pl = me.sort_next; pl; pl = pl.sort_next)
2090 if (pl.team != NUM_SPECTATOR)
2094 rgb = '1 1 0'; //not last but not among the leading players: yellow
2096 rgb = '1 0 0'; //last: red
2103 rgb = '0 1 0'; //first: green
2105 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2108 score_color = Team_ColorRGB(pl.team) * 0.8;
2109 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2110 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2111 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2112 pos_y += fontsize_y;
2115 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2118 void HUD_Score(void)
2120 if(!autocvar__hud_configure)
2122 if(!autocvar_hud_panel_score) return;
2123 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2126 HUD_Panel_UpdateCvars();
2129 mySize = panel_size;
2131 HUD_Panel_DrawBg(1);
2132 if(panel_bg_padding)
2134 pos += '1 1 0' * panel_bg_padding;
2135 mySize -= '2 2 0' * panel_bg_padding;
2138 float score, distribution = 0;
2140 vector distribution_color;
2143 #ifdef COMPAT_XON050_ENGINE
2144 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2146 me = playerslots[player_localentnum - 1];
2149 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2150 string timer, distrtimer;
2152 pl = players.sort_next;
2155 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2156 if(pl.scores[ps_primary] == 0)
2159 score = me.(scores[ps_primary]);
2160 timer = TIME_ENCODED_TOSTRING(score);
2162 draw_beginBoldFont();
2163 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2164 // distribution display
2165 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2167 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2169 if (distribution <= 0) {
2170 distribution_color = '0 1 0';
2174 distribution_color = '1 0 0';
2177 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2179 // race record display
2180 if (distribution <= 0)
2181 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2182 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2184 } else if (!teamplay) { // non-teamgames
2185 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2187 HUD_Score_Rankings(pos, mySize, me);
2190 // me vector := [team/connected frags id]
2191 pl = players.sort_next;
2195 if(autocvar__hud_configure)
2198 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2202 score = me.(scores[ps_primary]);
2203 if(autocvar__hud_configure)
2206 if(distribution >= 5)
2207 distribution_color = eY;
2208 else if(distribution >= 0)
2209 distribution_color = '1 1 1';
2210 else if(distribution >= -5)
2211 distribution_color = '1 1 0';
2213 distribution_color = eX;
2215 string distribution_str;
2216 distribution_str = ftos(distribution);
2217 draw_beginBoldFont();
2218 if (distribution >= 0)
2220 if (distribution > 0)
2221 distribution_str = strcat("+", distribution_str);
2222 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2224 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2225 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2227 } else { // teamgames
2228 float row, column, rows = 0, columns = 0;
2229 local noref vector offset = '0 0 0';
2230 vector score_pos, score_size; //for scores other than myteam
2231 if(autocvar_hud_panel_score_rankings)
2233 HUD_Score_Rankings(pos, mySize, me);
2236 if(spectatee_status == -1)
2238 rows = mySize_y/mySize_x;
2239 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2240 // ^^^ ammo item aspect goes here
2242 columns = ceil(team_count/rows);
2244 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2247 if(score_size_x/score_size_y > 3)
2249 newSize = 3 * score_size_y;
2250 offset_x = score_size_x - newSize;
2251 pos_x += offset_x/2;
2252 score_size_x = newSize;
2256 newSize = 1/3 * score_size_x;
2257 offset_y = score_size_y - newSize;
2258 pos_y += offset_y/2;
2259 score_size_y = newSize;
2263 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2265 float max_fragcount;
2266 max_fragcount = -99;
2267 draw_beginBoldFont();
2269 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2270 if(tm.team == NUM_SPECTATOR)
2272 score = tm.(teamscores[ts_primary]);
2273 if(autocvar__hud_configure)
2276 if (score > max_fragcount)
2277 max_fragcount = score;
2279 if (spectatee_status == -1)
2281 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2282 if (max_fragcount == score)
2283 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2284 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2292 else if(tm.team == myteam) {
2293 if (max_fragcount == score)
2294 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2295 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2297 if (max_fragcount == score)
2298 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2299 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2309 void HUD_RaceTimer (void)
2311 if(!autocvar__hud_configure)
2313 if(!autocvar_hud_panel_racetimer) return;
2314 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2315 if(spectatee_status == -1) return;
2318 HUD_Panel_UpdateCvars();
2320 draw_beginBoldFont();
2324 mySize = panel_size;
2326 HUD_Panel_DrawBg(1);
2327 if(panel_bg_padding)
2329 pos += '1 1 0' * panel_bg_padding;
2330 mySize -= '2 2 0' * panel_bg_padding;
2333 // always force 4:1 aspect
2334 vector newSize = '0 0 0';
2335 if(mySize_x/mySize_y > 4)
2337 newSize_x = 4 * mySize_y;
2338 newSize_y = mySize_y;
2340 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2344 newSize_y = 1/4 * mySize_x;
2345 newSize_x = mySize_x;
2347 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2352 string s, forcetime;
2354 if(autocvar__hud_configure)
2357 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2358 s = _("^1Intermediate 1 (+15.42)");
2359 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2360 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2361 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2363 else if(race_checkpointtime)
2365 a = bound(0, 2 - (time - race_checkpointtime), 1);
2368 if(a > 0) // just hit a checkpoint?
2370 if(race_checkpoint != 254)
2372 if(race_time && race_previousbesttime)
2373 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2375 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2377 forcetime = TIME_ENCODED_TOSTRING(race_time);
2382 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2384 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2385 if(a > 0) // next one?
2387 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2392 if(s != "" && a > 0)
2394 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2397 if(race_penaltytime)
2399 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2402 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2403 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2409 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2410 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2415 if(race_laptime && race_checkpoint != 255)
2417 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2418 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2423 if(race_mycheckpointtime)
2425 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2426 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2427 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2429 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2431 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2432 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2433 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2436 if(race_penaltytime && !race_penaltyaccumulator)
2438 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2439 a = bound(0, (1 + t - time), 1);
2443 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2445 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2446 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2456 float vote_yescount;
2459 float vote_highlighted; // currently selected vote
2461 float vote_active; // is there an active vote?
2462 float vote_prev; // previous state of vote_active to check for a change
2464 float vote_change; // "time" when vote_active changed
2468 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2471 if (autocvar__hud_configure)
2475 print(_("^1You must answer before entering hud configure mode\n"));
2476 cvar_set("_hud_configure", "0");
2478 if(vote_called_vote)
2479 strunzone(vote_called_vote);
2480 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2481 uid2name_dialog = 1;
2484 if(!autocvar__hud_configure)
2486 if(!autocvar_hud_panel_vote) return;
2488 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2489 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2491 if(panel_bg_alpha_str == "") {
2492 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2494 panel_bg_alpha = stof(panel_bg_alpha_str);
2505 if(vote_active != vote_prev) {
2507 vote_prev = vote_active;
2510 if(vote_active || autocvar__hud_configure)
2511 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2513 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2518 HUD_Panel_UpdateCvars();
2522 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2523 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2526 // these must be below above block
2529 mySize = panel_size;
2531 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2532 HUD_Panel_DrawBg(a);
2533 a = panel_fg_alpha * a;
2535 if(panel_bg_padding)
2537 pos += '1 1 0' * panel_bg_padding;
2538 mySize -= '2 2 0' * panel_bg_padding;
2541 // always force 3:1 aspect
2542 vector newSize = '0 0 0';
2543 if(mySize_x/mySize_y > 3)
2545 newSize_x = 3 * mySize_y;
2546 newSize_y = mySize_y;
2548 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2552 newSize_y = 1/3 * mySize_x;
2553 newSize_x = mySize_x;
2555 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2559 s = _("A vote has been called for:");
2561 s = _("Allow servers to store and display your name?");
2562 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2563 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2564 if(autocvar__hud_configure)
2565 s = _("^1Configure the HUD");
2566 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2568 // print the yes/no counts
2569 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2570 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2571 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2572 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2574 // draw the progress bar backgrounds
2575 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2577 // draw the highlights
2578 if(vote_highlighted == 1) {
2579 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2580 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2582 else if(vote_highlighted == -1) {
2583 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2584 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2587 // draw the progress bars
2588 if(vote_yescount && vote_needed)
2590 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2591 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2594 if(vote_nocount && vote_needed)
2596 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2597 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2600 drawresetcliparea();
2603 // Mod icons panel (#10)
2606 float mod_active; // is there any active mod icon?
2608 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2621 stat = getstati(STAT_REDALIVE);
2622 pic = "player_red.tga";
2626 stat = getstati(STAT_BLUEALIVE);
2627 pic = "player_blue.tga";
2631 stat = getstati(STAT_YELLOWALIVE);
2632 pic = "player_yellow.tga";
2637 stat = getstati(STAT_PINKALIVE);
2638 pic = "player_pink.tga";
2643 if(mySize_x/mySize_y > aspect_ratio)
2645 i = aspect_ratio * mySize_y;
2646 myPos_x = myPos_x + (mySize_x - i) / 2;
2651 i = 1/aspect_ratio * mySize_x;
2652 myPos_y = myPos_y + (mySize_y - i) / 2;
2658 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2659 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2662 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2665 // Clan Arena and Freeze Tag HUD modicons
2666 void HUD_Mod_CA(vector myPos, vector mySize)
2668 mod_active = 1; // required in each mod function that always shows something
2671 if(gametype == MAPINFO_TYPE_CA)
2672 layout = autocvar_hud_panel_modicons_ca_layout;
2673 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2674 layout = autocvar_hud_panel_modicons_freezetag_layout;
2675 float rows, columns, aspect_ratio;
2676 rows = mySize_y/mySize_x;
2677 aspect_ratio = (layout) ? 2 : 1;
2678 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2679 columns = ceil(team_count/rows);
2682 float row = 0, column = 0;
2683 vector pos, itemSize;
2684 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2685 for(i=0; i<team_count; ++i)
2687 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2689 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2700 // CTF HUD modicon section
2701 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2702 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2703 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2705 void HUD_Mod_CTF_Reset(void)
2707 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2710 void HUD_Mod_CTF(vector pos, vector mySize)
2712 vector redflag_pos, blueflag_pos;
2714 float f; // every function should have that
2716 float redflag, blueflag; // current status
2717 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2720 stat_items = getstati(STAT_ITEMS, 0, 24);
2721 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2722 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2724 if(redflag || blueflag)
2729 if(autocvar__hud_configure)
2735 // when status CHANGES, set old status into prevstatus and current status into status
2736 if (redflag != redflag_prevframe)
2738 redflag_statuschange_time = time;
2739 redflag_prevstatus = redflag_prevframe;
2740 redflag_prevframe = redflag;
2743 if (blueflag != blueflag_prevframe)
2745 blueflag_statuschange_time = time;
2746 blueflag_prevstatus = blueflag_prevframe;
2747 blueflag_prevframe = blueflag;
2750 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2751 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2753 float BLINK_FACTOR = 0.15;
2754 float BLINK_BASE = 0.85;
2756 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2758 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2760 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2762 string red_icon, red_icon_prevstatus;
2763 float red_alpha, red_alpha_prevstatus;
2764 red_alpha = red_alpha_prevstatus = 1;
2766 case 1: red_icon = "flag_red_taken"; break;
2767 case 2: red_icon = "flag_red_lost"; break;
2768 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2770 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2771 red_icon = "flag_red_shielded";
2773 red_icon = string_null;
2776 switch(redflag_prevstatus) {
2777 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2778 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2779 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2782 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2783 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2784 red_icon_prevstatus = "flag_red_shielded";
2786 red_icon_prevstatus = string_null;
2790 string blue_icon, blue_icon_prevstatus;
2791 float blue_alpha, blue_alpha_prevstatus;
2792 blue_alpha = blue_alpha_prevstatus = 1;
2794 case 1: blue_icon = "flag_blue_taken"; break;
2795 case 2: blue_icon = "flag_blue_lost"; break;
2796 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2798 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2799 blue_icon = "flag_blue_shielded";
2801 blue_icon = string_null;
2804 switch(blueflag_prevstatus) {
2805 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2806 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2807 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2810 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2811 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2812 blue_icon_prevstatus = "flag_blue_shielded";
2814 blue_icon_prevstatus = string_null;
2818 if(mySize_x > mySize_y) {
2819 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2821 blueflag_pos = pos + eX * 0.5 * mySize_x;
2824 redflag_pos = pos + eX * 0.5 * mySize_x;
2826 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2828 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2830 blueflag_pos = pos + eY * 0.5 * mySize_y;
2833 redflag_pos = pos + eY * 0.5 * mySize_y;
2835 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2838 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2839 if(red_icon_prevstatus && f < 1)
2840 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2842 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2844 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2845 if(blue_icon_prevstatus && f < 1)
2846 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2848 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2851 // Keyhunt HUD modicon section
2852 float kh_runheretime;
2854 void HUD_Mod_KH_Reset(void)
2859 void HUD_Mod_KH(vector pos, vector mySize)
2861 mod_active = 1; // keyhunt should never hide the mod icons panel
2865 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2867 kh_keys = getstati(STAT_KH_KEYS);
2870 if(mySize_x > mySize_y)
2872 p_y = pos_y + 0.25 * mySize_y;
2873 pa = p - eY * 0.25 * mySize_y;
2875 kh_size_x = mySize_x * 0.25;
2876 kh_size_y = 0.75 * mySize_y;
2877 kh_asize_x = mySize_x * 0.25;
2878 kh_asize_y = mySize_y * 0.25;
2882 p_y = pos_y + 0.125 * mySize_y;
2883 pa = p - eY * 0.125 * mySize_y;
2885 kh_size_x = mySize_x * 0.5;
2886 kh_size_y = 0.375 * mySize_y;
2887 kh_asize_x = mySize_x * 0.5;
2888 kh_asize_y = mySize_y * 0.125;
2895 for(i = 0; i < 4; ++i)
2897 key = floor(kh_keys / pow(32, i)) & 31;
2899 if(keyteam == 30 && keycount <= 4)
2901 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2905 // this yields 8 exactly if "RUN HERE" shows
2910 kh_runheretime = time;
2911 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2916 for(i = 0; i < 4; ++i)
2918 key = floor(kh_keys / pow(32, i)) & 31;
2931 default: // owned or dropped
2936 a = a * panel_fg_alpha;
2937 aa = aa * panel_fg_alpha;
2943 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2946 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2949 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2952 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2957 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2960 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2963 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2966 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2969 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2973 if(mySize_x > mySize_y)
2975 p_x += 0.25 * mySize_x;
2976 pa_x += 0.25 * mySize_x;
2982 p_y = pos_y + 0.625 * mySize_y;
2983 pa_y = pos_y + 0.5 * mySize_y;
2989 p_x += 0.5 * mySize_x;
2990 pa_x += 0.5 * mySize_x;
2996 // Keepaway HUD mod icon
2997 float kaball_prevstatus; // last remembered status
2998 float kaball_statuschange_time; // time when the status changed
3000 // we don't need to reset for keepaway since it immediately
3001 // autocorrects prevstatus as to if the player has the ball or not
3003 void HUD_Mod_Keepaway(vector pos, vector mySize)
3005 mod_active = 1; // keepaway should always show the mod HUD
3007 float BLINK_FACTOR = 0.15;
3008 float BLINK_BASE = 0.85;
3009 float BLINK_FREQ = 5;
3010 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3012 float stat_items = getstati(STAT_ITEMS, 0, 24);
3013 float kaball = (stat_items/IT_KEY1) & 1;
3015 if(kaball != kaball_prevstatus)
3017 kaball_statuschange_time = time;
3018 kaball_prevstatus = kaball;
3021 vector kaball_pos, kaball_size;
3023 if(mySize_x > mySize_y) {
3024 kaball_pos = pos + eX * 0.25 * mySize_x;
3025 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3027 kaball_pos = pos + eY * 0.25 * mySize_y;
3028 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3031 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3032 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3034 if(kaball_prevstatus && f < 1)
3035 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3038 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3042 // Nexball HUD mod icon
3043 void HUD_Mod_NexBall(vector pos, vector mySize)
3045 float stat_items, nb_pb_starttime, dt, p;
3047 stat_items = getstati(STAT_ITEMS, 0, 24);
3048 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3050 if (stat_items & IT_KEY1)
3055 //Manage the progress bar if any
3056 if (nb_pb_starttime > 0)
3058 dt = mod(time - nb_pb_starttime, nb_pb_period);
3059 // one period of positive triangle
3060 p = 2 * dt / nb_pb_period;
3064 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3067 if (stat_items & IT_KEY1)
3068 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3071 // Race/CTS HUD mod icons
3072 float crecordtime_prev; // last remembered crecordtime
3073 float crecordtime_change_time; // time when crecordtime last changed
3074 float srecordtime_prev; // last remembered srecordtime
3075 float srecordtime_change_time; // time when srecordtime last changed
3077 float race_status_time;
3078 float race_status_prev;
3079 string race_status_name_prev;
3080 void HUD_Mod_Race(vector pos, vector mySize)
3082 mod_active = 1; // race should never hide the mod icons panel
3084 me = playerslots[player_localnum];
3086 float f; // yet another function has this
3087 score = me.(scores[ps_primary]);
3089 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3090 return; // no records in the actual race
3092 // clientside personal record
3094 if(gametype == MAPINFO_TYPE_CTS)
3098 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3100 if(score && (score < t || !t)) {
3101 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3102 if(autocvar_cl_autodemo_delete_keeprecords)
3104 f = autocvar_cl_autodemo_delete;
3106 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3110 if(t != crecordtime_prev) {
3111 crecordtime_prev = t;
3112 crecordtime_change_time = time;
3115 vector textPos, medalPos;
3117 if(mySize_x > mySize_y) {
3118 // text on left side
3119 squareSize = min(mySize_y, mySize_x/2);
3120 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3121 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3124 squareSize = min(mySize_x, mySize_y/2);
3125 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3126 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3129 f = time - crecordtime_change_time;
3132 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3135 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3136 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3137 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3138 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3142 t = race_server_record;
3143 if(t != srecordtime_prev) {
3144 srecordtime_prev = t;
3145 srecordtime_change_time = time;
3147 f = time - srecordtime_change_time;
3150 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3151 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3153 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3154 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3155 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3156 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3159 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3160 race_status_time = time + 5;
3161 race_status_prev = race_status;
3162 if (race_status_name_prev)
3163 strunzone(race_status_name_prev);
3164 race_status_name_prev = strzone(race_status_name);
3169 a = bound(0, race_status_time - time, 1);
3172 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3176 rank = race_CheckName(race_status_name);
3180 rankname = count_ordinal(rank);
3183 namepos = medalPos + '0 0.8 0' * squareSize;
3185 rankpos = medalPos + '0 0.15 0' * squareSize;
3187 if(race_status == 0)
3188 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3189 else if(race_status == 1) {
3190 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3191 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3192 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193 } else if(race_status == 2) {
3194 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3195 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3197 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3198 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3199 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3200 } else if(race_status == 3) {
3201 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3202 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3206 if (race_status_time - time <= 0) {
3207 race_status_prev = -1;
3209 if(race_status_name)
3210 strunzone(race_status_name);
3211 race_status_name = string_null;
3212 if(race_status_name_prev)
3213 strunzone(race_status_name_prev);
3214 race_status_name_prev = string_null;
3218 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3220 float stat, pps_ratio;
3231 stat = getstatf(STAT_DOM_PPS_RED);
3232 pic = "dom_icon_red";
3236 stat = getstatf(STAT_DOM_PPS_BLUE);
3237 pic = "dom_icon_blue";
3241 stat = getstatf(STAT_DOM_PPS_YELLOW);
3242 pic = "dom_icon_yellow";
3247 stat = getstatf(STAT_DOM_PPS_PINK);
3248 pic = "dom_icon_pink";
3252 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3254 if(mySize_x/mySize_y > aspect_ratio)
3256 i = aspect_ratio * mySize_y;
3257 myPos_x = myPos_x + (mySize_x - i) / 2;
3262 i = 1/aspect_ratio * mySize_x;
3263 myPos_y = myPos_y + (mySize_y - i) / 2;
3267 if (layout) // show text too
3270 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3271 if (layout == 2) // average pps
3272 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3273 else // percentage of average pps
3274 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3278 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3281 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3282 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3283 drawresetcliparea();
3287 void HUD_Mod_Dom(vector myPos, vector mySize)
3289 mod_active = 1; // required in each mod function that always shows something
3291 float layout = autocvar_hud_panel_modicons_dom_layout;
3292 float rows, columns, aspect_ratio;
3293 rows = mySize_y/mySize_x;
3294 aspect_ratio = (layout) ? 3 : 1;
3295 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3296 columns = ceil(team_count/rows);
3299 float row = 0, column = 0;
3300 vector pos, itemSize;
3301 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3302 for(i=0; i<team_count; ++i)
3304 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3306 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3317 void HUD_ModIcons_SetFunc()
3321 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3322 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3323 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3324 case MAPINFO_TYPE_CTS:
3325 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3326 case MAPINFO_TYPE_CA:
3327 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3328 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3329 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3333 float mod_prev; // previous state of mod_active to check for a change
3335 float mod_change; // "time" when mod_active changed
3337 void HUD_ModIcons(void)
3339 if(!autocvar__hud_configure)
3341 if(!autocvar_hud_panel_modicons) return;
3342 if(!HUD_ModIcons_GameType) return;
3345 HUD_Panel_UpdateCvars();
3347 draw_beginBoldFont();
3349 if(mod_active != mod_prev) {
3351 mod_prev = mod_active;
3354 if(mod_active || autocvar__hud_configure)
3355 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3357 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3360 HUD_Panel_DrawBg(mod_alpha);
3362 if(panel_bg_padding)
3364 panel_pos += '1 1 0' * panel_bg_padding;
3365 panel_size -= '2 2 0' * panel_bg_padding;
3368 if(autocvar__hud_configure)
3369 HUD_Mod_CTF(panel_pos, panel_size);
3371 HUD_ModIcons_GameType(panel_pos, panel_size);
3376 // Draw pressed keys (#11)
3378 void HUD_PressedKeys(void)
3380 if(!autocvar__hud_configure)
3382 if(!autocvar_hud_panel_pressedkeys) return;
3383 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3386 HUD_Panel_UpdateCvars();
3389 mySize = panel_size;
3391 HUD_Panel_DrawBg(1);
3392 if(panel_bg_padding)
3394 pos += '1 1 0' * panel_bg_padding;
3395 mySize -= '2 2 0' * panel_bg_padding;
3398 // force custom aspect
3399 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3402 vector newSize = '0 0 0';
3403 if(mySize_x/mySize_y > aspect)
3405 newSize_x = aspect * mySize_y;
3406 newSize_y = mySize_y;
3408 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3412 newSize_y = 1/aspect * mySize_x;
3413 newSize_x = mySize_x;
3415 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3421 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3423 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3425 if(autocvar_hud_panel_pressedkeys_attack)
3427 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3428 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3432 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3433 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3434 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3436 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3437 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3441 // Handle chat as a panel (#12)
3445 if(!autocvar__hud_configure)
3447 if (!autocvar_hud_panel_chat)
3449 if (!autocvar_con_chatrect)
3450 cvar_set("con_chatrect", "0");
3453 if(autocvar__con_chat_maximized)
3454 if(!hud_draw_maximized) return;
3457 HUD_Panel_UpdateCvars();
3459 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3461 panel_pos_y = panel_bg_border;
3462 panel_size_y = vid_conheight - panel_bg_border * 2;
3463 if(panel.current_panel_bg == "0") // force a border when maximized
3466 panel_bg = strcat(hud_skin_path, "/border_default");
3467 if(precache_pic(panel_bg) == "")
3468 panel_bg = "gfx/hud/default/border_default";
3469 if(panel.current_panel_bg)
3470 strunzone(panel.current_panel_bg);
3471 panel.current_panel_bg = strzone(panel_bg);
3473 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3478 mySize = panel_size;
3480 HUD_Panel_DrawBg(1);
3482 if(panel_bg_padding)
3484 pos += '1 1 0' * panel_bg_padding;
3485 mySize -= '2 2 0' * panel_bg_padding;
3488 if (!autocvar_con_chatrect)
3489 cvar_set("con_chatrect", "1");
3491 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3492 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3494 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3495 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3497 if(autocvar__hud_configure)
3500 chatsize = '1 1 0' * autocvar_con_chatsize;
3501 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3503 for(i = 0; i < autocvar_con_chat; ++i)
3505 if(i == autocvar_con_chat - 1)
3508 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3509 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3510 pos_y += chatsize_y;
3515 // Engine info panel (#13)
3522 float frametimeavg1; // 1 frame ago
3523 float frametimeavg2; // 2 frames ago
3524 void HUD_EngineInfo(void)
3526 if(!autocvar__hud_configure)
3528 if(!autocvar_hud_panel_engineinfo) return;
3531 HUD_Panel_UpdateCvars();
3534 mySize = panel_size;
3536 HUD_Panel_DrawBg(1);
3537 if(panel_bg_padding)
3539 pos += '1 1 0' * panel_bg_padding;
3540 mySize -= '2 2 0' * panel_bg_padding;
3543 float currentTime = gettime(GETTIME_REALTIME);
3544 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3546 float currentframetime = currentTime - prevfps_time;
3547 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3548 frametimeavg2 = frametimeavg1;
3549 frametimeavg1 = frametimeavg;
3552 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3553 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3555 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3556 prevfps = (1/currentframetime);
3557 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3559 prevfps_time = currentTime;
3564 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3566 prevfps = framecounter/(currentTime - prevfps_time);
3568 prevfps_time = currentTime;
3573 color = HUD_Get_Num_Color (prevfps, 100);
3574 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3577 // Info messages panel (#14)
3579 #define drawInfoMessage(s)\
3580 if(autocvar_hud_panel_infomessages_flip)\
3581 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3582 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3584 void HUD_InfoMessages(void)
3586 if(!autocvar__hud_configure)
3588 if(!autocvar_hud_panel_infomessages) return;
3591 HUD_Panel_UpdateCvars();
3594 mySize = panel_size;
3596 HUD_Panel_DrawBg(1);
3597 if(panel_bg_padding)
3599 pos += '1 1 0' * panel_bg_padding;
3600 mySize -= '2 2 0' * panel_bg_padding;
3603 // always force 5:1 aspect
3604 vector newSize = '0 0 0';
3605 if(mySize_x/mySize_y > 5)
3607 newSize_x = 5 * mySize_y;
3608 newSize_y = mySize_y;
3610 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3614 newSize_y = 1/5 * mySize_x;
3615 newSize_x = mySize_x;
3617 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3626 fontsize = '0.20 0.20 0' * mySize_y;
3632 if(!autocvar__hud_configure)
3634 if(spectatee_status && !intermission)
3637 if(spectatee_status == -1)
3638 s = _("^1Observing");
3640 #ifdef COMPAT_XON050_ENGINE
3641 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3643 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3647 if(spectatee_status == -1)
3648 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3650 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3653 if(spectatee_status == -1)
3654 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3656 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3659 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3662 if(gametype == MAPINFO_TYPE_LMS)
3665 sk = playerslots[player_localnum];
3666 if(sk.(scores[ps_primary]) >= 666)
3667 s = _("^1Match has already begun");
3668 else if(sk.(scores[ps_primary]) > 0)
3669 s = _("^1You have no more lives left");
3671 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3674 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3677 //show restart countdown:
3678 if (time < getstatf(STAT_GAMESTARTTIME)) {
3680 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3681 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3682 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3683 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3687 if(warmup_stage && !intermission)
3689 s = _("^2Currently in ^1warmup^2 stage!");
3694 if(mod(time, 1) >= 0.5)
3699 if(ready_waiting && !intermission && !spectatee_status)
3701 if(ready_waiting_for_me)
3704 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3706 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3711 s = _("^2Waiting for others to ready up to end warmup...");
3713 s = _("^2Waiting for others to ready up...");
3717 else if(warmup_stage && !intermission && !spectatee_status)
3719 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3723 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3725 float ts_min = 0, ts_max = 0;
3726 tm = teams.sort_next;
3729 for(; tm.sort_next; tm = tm.sort_next)
3731 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3733 if(!ts_min) ts_min = tm.team_size;
3734 else ts_min = min(ts_min, tm.team_size);
3735 if(!ts_max) ts_max = tm.team_size;
3736 else ts_max = max(ts_max, tm.team_size);
3738 if ((ts_max - ts_min) > 1)
3740 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3741 tm = GetTeam(myteam, false);
3743 if (tm.team != NUM_SPECTATOR)
3744 if (tm.team_size == ts_max)
3745 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3753 s = _("^7Press ^3ESC ^7to show HUD options.");
3755 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3757 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3759 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3764 // Physics panel (#15)
3766 vector acc_prevspeed;
3767 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3768 void HUD_Physics(void)
3770 if(!autocvar__hud_configure)
3772 if(!autocvar_hud_panel_physics) return;
3773 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3774 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3777 HUD_Panel_UpdateCvars();
3779 draw_beginBoldFont();
3781 HUD_Panel_DrawBg(1);
3782 if(panel_bg_padding)
3784 panel_pos += '1 1 0' * panel_bg_padding;
3785 panel_size -= '2 2 0' * panel_bg_padding;
3788 float acceleration_progressbar_scale = 0;
3789 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3790 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3793 if (autocvar_hud_panel_physics_text_scale <= 0)
3796 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3799 float speed, conversion_factor;
3802 switch(autocvar_hud_panel_physics_speed_unit)
3807 conversion_factor = 1.0;
3811 conversion_factor = 0.0254;
3815 conversion_factor = 0.0254 * 3.6;
3819 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3823 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3827 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3829 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3830 if (autocvar__hud_configure)
3831 speed = floor( max_speed * 0.65 + 0.5 );
3832 else if(autocvar_hud_panel_physics_speed_vertical)
3833 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3835 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3837 //compute acceleration
3838 float acceleration, f;
3839 if (autocvar__hud_configure)
3840 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3843 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3844 f = time - acc_prevtime;
3845 if(autocvar_hud_panel_physics_acceleration_vertical)
3846 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3848 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3850 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3852 acc_prevspeed = vel;
3853 acc_prevtime = time;
3855 f = bound(0, f * 10, 1);
3856 acc_avg = acc_avg * (1 - f) + acceleration * f;
3860 float panel_ar = panel_size_x/panel_size_y;
3861 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3862 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3864 panel_size_x *= 0.5;
3865 if (autocvar_hud_panel_physics_flip)
3866 speed_offset_x = panel_size_x;
3868 acceleration_offset_x = panel_size_x;
3872 panel_size_y *= 0.5;
3873 if (autocvar_hud_panel_physics_flip)
3874 speed_offset_y = panel_size_y;
3876 acceleration_offset_y = panel_size_y;
3878 float speed_baralign, acceleration_baralign;
3879 if (autocvar_hud_panel_physics_baralign == 1)
3880 acceleration_baralign = speed_baralign = 1;
3881 else if(autocvar_hud_panel_physics_baralign == 4)
3882 acceleration_baralign = speed_baralign = 2;
3883 else if (autocvar_hud_panel_physics_flip)
3885 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3886 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3890 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3891 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3893 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3894 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3898 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3899 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3900 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3901 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3903 tmp_size_x = panel_size_x * 0.75;
3904 tmp_size_y = panel_size_y * text_scale;
3906 tmp_offset_x = panel_size_x - tmp_size_x;
3909 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3910 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3916 tmp_offset_x = tmp_size_x;
3917 if (autocvar_hud_panel_physics_speed_unit_show)
3920 tmp_size_x = panel_size_x * (1 - 0.75);
3921 tmp_size_y = panel_size_y * 0.4 * text_scale;
3922 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3923 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3927 //compute and draw top speed
3928 if (autocvar_hud_panel_physics_topspeed)
3929 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3931 if (autocvar__hud_configure)
3933 top_speed = floor( max_speed * 0.75 + 0.5 );
3938 if (speed >= top_speed)
3941 top_speed_time = time;
3945 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3946 // divide by f to make it start from 1
3947 f = cos( ((time - top_speed_time) / f) * PI/2 );
3949 else //hide top speed 0, it would be stupid
3954 //top speed progressbar peak
3955 if(speed < top_speed)
3956 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3958 float peak_offset_x;
3959 vector peak_size = '0 0 0';
3960 if (speed_baralign == 0)
3961 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3962 else if (speed_baralign == 1)
3963 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3964 else // if (speed_baralign == 2)
3965 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3966 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3967 peak_size_y = panel_size_y;
3968 if (speed_baralign == 2) // draw two peaks, on both sides
3970 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3971 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3974 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3978 tmp_offset_y = panel_size_y * 0.4;
3979 tmp_size_x = panel_size_x * (1 - 0.75);
3980 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3981 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3982 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3990 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3992 vector progressbar_color;
3993 if(acceleration < 0)
3994 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
3996 progressbar_color = autocvar_hud_progressbar_acceleration_color;
3998 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
3999 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4002 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4004 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4006 if (acceleration_baralign == 1)
4007 tmp_offset_x = panel_size_x - tmp_size_x;
4008 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4009 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4016 tmp_size = panel_size;
4017 tmp_offset = '0 0 0';
4020 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4022 tmp_size_x = panel_size_x;
4023 tmp_size_y = panel_size_y * text_scale;
4025 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4026 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4027 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4032 // CenterPrint (#16)
4034 #define CENTERPRINT_MAX_MSGS 10
4035 #define CENTERPRINT_MAX_ENTRIES 50
4036 #define CENTERPRINT_SPACING 0.7
4038 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4039 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4040 float centerprint_time[CENTERPRINT_MAX_MSGS];
4041 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4042 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4043 float centerprint_showing;
4045 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4047 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4050 if(strMessage == "" && new_id == 0)
4053 // strip trailing newlines
4054 j = strlen(strMessage) - 1;
4055 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4057 if (j < strlen(strMessage) - 1)
4058 strMessage = substring(strMessage, 0, j + 1);
4060 if(strMessage == "" && new_id == 0)
4063 // strip leading newlines
4065 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4068 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4070 if(strMessage == "" && new_id == 0)
4073 if (!centerprint_showing)
4074 centerprint_showing = TRUE;
4076 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4078 if (j == CENTERPRINT_MAX_MSGS)
4080 if (new_id && new_id == centerprint_msgID[j])
4082 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4084 // fade out the current msg (duration and countdown_num are ignored)
4085 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4086 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4087 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4090 break; // found a msg with the same id, at position j
4094 if (i == CENTERPRINT_MAX_MSGS)
4096 // a msg with the same id was not found, add the msg at the next position
4098 if (cpm_index == -1)
4099 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4102 if(centerprint_messages[j])
4103 strunzone(centerprint_messages[j]);
4104 centerprint_messages[j] = strzone(strMessage);
4105 centerprint_msgID[j] = new_id;
4108 centerprint_time[j] = -1;
4109 centerprint_expire_time[j] = time;
4114 duration = max(1, autocvar_hud_panel_centerprint_time);
4115 centerprint_time[j] = duration;
4116 centerprint_expire_time[j] = time + duration;
4118 centerprint_countdown_num[j] = countdown_num;
4121 void centerprint_hud(string strMessage)
4123 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4126 void reset_centerprint_messages(void)
4129 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4131 centerprint_expire_time[i] = 0;
4132 centerprint_time[i] = 1;
4133 centerprint_msgID[i] = 0;
4134 if(centerprint_messages[i])
4135 strunzone(centerprint_messages[i]);
4136 centerprint_messages[i] = string_null;
4139 float hud_configure_cp_generation_time;
4140 void HUD_CenterPrint (void)
4142 if(!autocvar__hud_configure)
4144 if(!autocvar_hud_panel_centerprint) return;
4146 if (hud_configure_prev && hud_configure_prev != -1)
4147 reset_centerprint_messages();
4151 if (!hud_configure_prev)
4152 reset_centerprint_messages();
4153 if (time > hud_configure_cp_generation_time)
4158 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4160 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4162 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4163 hud_configure_cp_generation_time = time + 1 + random()*4;
4167 // this panel fades only when the menu does
4168 float hud_fade_alpha_save = 0;
4169 if(scoreboard_fade_alpha)
4171 hud_fade_alpha_save = hud_fade_alpha;
4172 hud_fade_alpha = 1 - autocvar__menu_alpha;
4174 HUD_Panel_UpdateCvars();
4176 if(scoreboard_fade_alpha)
4178 hud_fade_alpha = hud_fade_alpha_save;
4180 // move the panel below the scoreboard
4181 if (scoreboard_bottom >= 0.96 * vid_conheight)
4185 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4187 if(target_pos_y > panel_pos_y)
4189 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4190 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4194 HUD_Panel_DrawBg(1);
4196 if (!centerprint_showing)
4199 if(panel_bg_padding)
4201 panel_pos += '1 1 0' * panel_bg_padding;
4202 panel_size -= '2 2 0' * panel_bg_padding;
4205 float entries, height;
4207 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4208 // height = panel_size_y/entries;
4209 // fontsize = '1 1 0' * height;
4210 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4211 fontsize = '1 1 0' * height;
4212 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4214 float i, j, k, n, g;
4215 float a, sz, align, current_msg_pos_y = 0, msg_size;
4218 float all_messages_expired = TRUE;
4221 if (autocvar_hud_panel_centerprint_flip)
4222 pos_y += panel_size_y;
4223 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4224 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4226 if (j == CENTERPRINT_MAX_MSGS)
4228 if (centerprint_expire_time[j] <= time)
4230 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4232 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4233 if (centerprint_countdown_num[j] == 0)
4235 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4237 else if(centerprint_time[j] != -1)
4241 all_messages_expired = FALSE;
4243 // fade the centerprint_hud in/out
4244 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4245 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4246 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4247 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4248 else // Expiring soon, so fade it out.
4249 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4251 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4256 // set the size from fading in/out before subsequent fading
4257 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4259 // also fade it based on positioning
4260 if(autocvar_hud_panel_centerprint_fade_subsequent)
4262 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4263 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4265 a *= panel_fg_alpha;
4267 // finally set the size based on the new theAlpha from subsequent fading
4268 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4269 drawfontscale = sz * '1 1 0';
4271 if (centerprint_countdown_num[j])
4272 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4274 n = tokenizebyseparator(centerprint_messages[j], "\n");
4276 if (autocvar_hud_panel_centerprint_flip)
4278 // check if the message can be entirely shown
4279 for(k = 0; k < n; ++k)
4281 getWrappedLine_remaining = argv(k);
4282 while(getWrappedLine_remaining)
4284 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4286 pos_y -= fontsize_y;
4288 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4291 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4295 for(k = 0; k < n; ++k)
4297 getWrappedLine_remaining = argv(k);
4298 while(getWrappedLine_remaining)
4300 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4304 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4305 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4306 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4307 pos_y += fontsize_y;
4310 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4314 ++g; // move next position number up
4316 msg_size = pos_y - msg_size;
4317 if (autocvar_hud_panel_centerprint_flip)
4319 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4320 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4321 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4323 if (pos_y < panel_pos_y) // check if the next message can be shown
4325 drawfontscale = '1 1 0';
4331 pos_y += CENTERPRINT_SPACING * fontsize_y;
4332 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4333 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4335 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4337 drawfontscale = '1 1 0';
4342 drawfontscale = '1 1 0';
4343 if (all_messages_expired)
4345 centerprint_showing = FALSE;
4346 reset_centerprint_messages();
4356 void HUD_Reset (void)
4358 // reset gametype specific icons
4359 if(gametype == MAPINFO_TYPE_KEYHUNT)
4361 else if(gametype == MAPINFO_TYPE_CTF)
4362 HUD_Mod_CTF_Reset();
4365 void HUD_Main (void)
4368 // global hud theAlpha fade
4369 if(menu_enabled == 1)
4372 hud_fade_alpha = (1 - autocvar__menu_alpha);
4374 if(scoreboard_fade_alpha)
4375 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4377 HUD_Configure_Frame();
4379 if(intermission == 2) // no hud during mapvote
4382 // panels that we want to be active together with the scoreboard
4383 // they must fade only when the menu does
4384 if(scoreboard_fade_alpha == 1)
4386 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4390 if(!autocvar__hud_configure && !hud_fade_alpha)
4394 if (hud_skin_prev != autocvar_hud_skin)
4397 strunzone(hud_skin_path);
4398 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4400 strunzone(hud_skin_prev);
4401 hud_skin_prev = strzone(autocvar_hud_skin);
4404 #ifdef COMPAT_XON050_ENGINE
4405 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4407 current_player = player_localentnum;
4411 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4415 float hud_dock_color_team = autocvar_hud_dock_color_team;
4416 if((teamplay) && hud_dock_color_team) {
4417 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4418 color = '1 0 0' * hud_dock_color_team;
4420 color = myteamcolors * hud_dock_color_team;
4422 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4423 color = '1 0 0' * hud_dock_color_team;
4427 string hud_dock_color = autocvar_hud_dock_color;
4428 if(hud_dock_color == "shirt") {
4429 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4430 color = colormapPaletteColor(floor(f / 16), 0);
4432 else if(hud_dock_color == "pants") {
4433 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4434 color = colormapPaletteColor(mod(f, 16), 1);
4437 color = stov(hud_dock_color);
4441 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4442 if(precache_pic(pic) == "") {
4443 pic = strcat(hud_skin_path, "/dock_medium");
4444 if(precache_pic(pic) == "") {
4445 pic = "gfx/hud/default/dock_medium";
4448 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4451 // cache the panel order into the panel_order array
4452 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4453 for(i = 0; i < HUD_PANEL_NUM; ++i)
4454 panel_order[i] = -1;
4456 float p_num, warning = false;
4457 float argc = tokenize_console(autocvar__hud_panelorder);
4458 if (argc > HUD_PANEL_NUM)
4460 //first detect wrong/missing panel numbers
4461 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4462 p_num = stof(argv(i));
4463 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4464 if (panel_order[p_num] == -1) //found for the first time?
4465 s = strcat(s, ftos(p_num), " ");
4466 panel_order[p_num] = 1; //mark as found
4471 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4472 if (panel_order[i] == -1) {
4474 s = strcat(s, ftos(i), " "); //add missing panel number
4478 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4480 cvar_set("_hud_panelorder", s);
4481 if(hud_panelorder_prev)
4482 strunzone(hud_panelorder_prev);
4483 hud_panelorder_prev = strzone(s);
4485 //now properly set panel_order
4486 tokenize_console(s);
4487 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4488 panel_order[i] = stof(argv(i));
4492 hud_draw_maximized = 0;
4493 // draw panels in order specified by panel_order array
4494 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4495 (panel = hud_panel[panel_order[i]]).panel_draw();
4497 hud_draw_maximized = 1; // panels that may be maximized must check this var
4498 // draw maximized panels on top
4499 if(hud_panel_radar_maximized)
4500 (panel = HUD_PANEL(RADAR)).panel_draw();
4501 if(autocvar__con_chat_maximized)
4502 (panel = HUD_PANEL(CHAT)).panel_draw();
4504 HUD_Configure_PostDraw();
4506 hud_configure_prev = autocvar__hud_configure;