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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0" && panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WEPSET_DECLARE_A(weapons_stat);
451         WEPSET_COPY_AS(weapons_stat);
452         float i, f, a;
453         float screen_ar, center_x = 0, center_y;
454         float weapon_count, weapon_id;
455         float row, column, rows = 0, columns;
456         float aspect = autocvar_hud_panel_weapons_aspect;
457
458         float panel_weapon_accuracy;
459
460         float timeout = autocvar_hud_panel_weapons_timeout;
461         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463
464         float ammo_type, ammo_full;
465         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466         vector ammo_color = '1 0 1';
467         float ammo_alpha = 1;
468
469         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471
472         vector weapon_pos, weapon_size = '0 0 0';
473         local noref vector old_panel_size; // fteqcc sucks
474         vector color;
475
476         // check to see if we want to continue
477         if(hud != HUD_NORMAL) { return; }
478
479         if(!autocvar__hud_configure)
480         {
481                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482                         return;
483                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485                 {
486                         weaponprevtime = time;
487                         return;
488                 }
489         }
490
491         // update generic hud functions
492         HUD_Panel_UpdateCvars();
493         HUD_Panel_ApplyFadeAlpha();
494
495         draw_beginBoldFont();
496
497         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
498         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
499         {
500                 float weapon_cnt;
501                 if(weaponorder_bypriority)
502                         strunzone(weaponorder_bypriority);
503                 if(weaponorder_byimpulse)
504                         strunzone(weaponorder_byimpulse);
505
506                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
507                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
508                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
509
510                 weapon_cnt = 0;
511                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
512                 {
513                         self = get_weaponinfo(i);
514                         if(self.impulse >= 0)
515                         {
516                                 weaponorder[weapon_cnt] = self;
517                                 ++weapon_cnt;
518                         }
519                 }
520                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
521                         weaponorder[i] = world;
522                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
523
524                 weaponorder_cmp_str = string_null;
525         }
526
527         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
528                 complain_weapon = 0;
529
530         // determine which weapons are going to be shown
531         if (autocvar_hud_panel_weapons_onlyowned)
532         {
533                 if(autocvar__hud_configure)
534                 {
535                         if (WEPSET_EMPTY_A(weapons_stat))
536                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
537                                         WEPSET_OR_AW(weapons_stat, i);
538
539                         if(menu_enabled != 2)
540                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
541                 }
542
543                 // do we own this weapon?
544                 weapon_count = 0;
545                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
546                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
547                                 ++weapon_count;
548
549                 // add it anyway if weaponcomplain is shown
550                 if(complain_weapon)
551                         ++weapon_count;
552
553                 // might as well commit suicide now, no reason to live ;)
554                 if (weapon_count == 0)
555                 {
556                         draw_endBoldFont();
557                         return;
558                 }
559
560                 old_panel_size = panel_size;
561                 if(panel_bg_padding)
562                         old_panel_size -= '2 2 0' * panel_bg_padding;
563
564                 // first find values for the standard table (with all the weapons)
565                 rows = old_panel_size_y/old_panel_size_x;
566                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
567                 columns = ceil(WEP_COUNT/rows);
568                 weapon_size_x = old_panel_size_x / columns;
569                 weapon_size_y = old_panel_size_y / rows;
570
571                 // change table values to include only the owned weapons
572                 // weapon_size won't be changed
573                 if(weapon_count <= rows)
574                 {
575                         rows = weapon_count;
576                         columns = 1;
577                 }
578                 else
579                         columns = ceil(weapon_count / rows);
580
581                 // reduce size of the panel
582                 panel_size_x = columns * weapon_size_x;
583                 panel_size_y = rows * weapon_size_y;
584                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
585                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
586                 if(panel_bg_padding)
587                         panel_size += '2 2 0' * panel_bg_padding;
588         }
589         else
590                 weapon_count = WEP_COUNT;
591
592         // animation for fading in/out the panel respectively when not in use
593         if(!autocvar__hud_configure)
594         {
595                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
596                 {
597                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
598
599                         // fade the panel alpha
600                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
601                         {
602                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
603                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
604                         }
605                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
606                         {
607                                 panel_bg_alpha *= (1 - f);
608                                 panel_fg_alpha *= (1 - f);
609                         }
610
611                         // move the panel off the screen
612                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
613                         {
614                                 f *= f; // for a cooler movement
615                                 center_x = panel_pos_x + panel_size_x/2;
616                                 center_y = panel_pos_y + panel_size_y/2;
617                                 screen_ar = vid_conwidth/vid_conheight;
618                                 if (center_x/center_y < screen_ar) //bottom left
619                                 {
620                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
621                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
622                                         else //left
623                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
624                                 }
625                                 else //top right
626                                 {
627                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
628                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
629                                         else //top
630                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
631                                 }
632                                 if(f == 1)
633                                         center_x = -1; // mark the panel as off screen
634                         }
635                         weaponprevtime = time - (1 - f) * timein_effect_length;
636                 }
637                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
638                 {
639                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
640
641                         // fade the panel alpha
642                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
643                         {
644                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
645                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
646                         }
647                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
648                         {
649                                 panel_bg_alpha *= (f);
650                                 panel_fg_alpha *= (f);
651                         }
652
653                         // move the panel back on screen
654                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
655                         {
656                                 f *= f; // for a cooler movement
657                                 f = 1 - f;
658                                 center_x = panel_pos_x + panel_size_x/2;
659                                 center_y = panel_pos_y + panel_size_y/2;
660                                 screen_ar = vid_conwidth/vid_conheight;
661                                 if (center_x/center_y < screen_ar) //bottom left
662                                 {
663                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
665                                         else //left
666                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
667                                 }
668                                 else //top right
669                                 {
670                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
672                                         else //top
673                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
674                                 }
675                         }
676                 }
677         }
678
679         // draw the background, then change the virtual size of it to better fit other items inside
680         HUD_Panel_DrawBg(1);
681
682         if(center_x == -1)
683         {
684                 draw_endBoldFont();
685                 return;
686         }
687
688         if(panel_bg_padding)
689         {
690                 panel_pos += '1 1 0' * panel_bg_padding;
691                 panel_size -= '2 2 0' * panel_bg_padding;
692         }
693
694         // after the sizing and animations are done, update the other values
695
696         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
697         {
698                 rows = panel_size_y/panel_size_x;
699                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
700                 columns = ceil(weapon_count/rows);
701                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
702         }
703
704         // calculate position/size for visual bar displaying ammount of ammo status
705         if (autocvar_hud_panel_weapons_ammo)
706         {
707                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
708                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
709
710                 if(weapon_size_x/weapon_size_y > aspect)
711                 {
712                         barsize_x = aspect * weapon_size_y;
713                         barsize_y = weapon_size_y;
714                         baroffset_x = (weapon_size_x - barsize_x) / 2;
715                 }
716                 else
717                 {
718                         barsize_y = 1/aspect * weapon_size_x;
719                         barsize_x = weapon_size_x;
720                         baroffset_y = (weapon_size_y - barsize_y) / 2;
721                 }
722         }
723         if(autocvar_hud_panel_weapons_accuracy)
724                 Accuracy_LoadColors();
725
726         row = column = 0;
727         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
728         {
729                 // retrieve information about the current weapon to be drawn
730                 self = weaponorder[i];
731                 weapon_id = self.impulse;
732
733                 // skip if this weapon doesn't exist
734                 if(!self || weapon_id < 0) { continue; }
735
736                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
737                 if(autocvar_hud_panel_weapons_onlyowned)
738                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
739                         continue;
740
741                 // figure out the drawing position of weapon
742                 weapon_pos = (panel_pos 
743                         + eX * column * weapon_size_x 
744                         + eY * row * weapon_size_y);
745
746                 // draw background behind currently selected weapon
747                 if(self.weapon == switchweapon)
748                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
749
750                 // draw the weapon accuracy
751                 if(autocvar_hud_panel_weapons_accuracy)
752                 {
753                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
754                         if(panel_weapon_accuracy >= 0)
755                         {
756                                 color = Accuracy_GetColor(panel_weapon_accuracy);
757                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
758                         }
759                 }
760
761                 // drawing all the weapon items
762                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
763                 {
764                         // draw the weapon image
765                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
766
767                         // draw weapon label string
768                         switch(autocvar_hud_panel_weapons_label)
769                         {
770                                 case 1: // weapon number
771                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
772                                         break;
773
774                                 case 2: // bind
775                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
776                                         break;
777
778                                 case 3: // weapon name
779                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
780                                         break;
781
782                                 default: // nothing
783                                         break;
784                         }
785
786                         // draw ammo status bar
787                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
788                         {
789                                 a = 0;
790                                 ammo_type = GetAmmoTypeForWep(self.weapon);
791                                 if(ammo_type != -1)
792                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
793
794                                 if(a > 0)
795                                 {
796                                         switch(ammo_type) {
797                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
798                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
799                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
800                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
801                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
802                                                 default: ammo_full = 60;
803                                         }
804
805                                         drawsetcliparea(
806                                                 weapon_pos_x + baroffset_x,
807                                                 weapon_pos_y + baroffset_y,
808                                                 barsize_x * bound(0, a/ammo_full, 1),
809                                                 barsize_y);
810                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
811                                         drawresetcliparea();
812                                 }
813                         }
814                 }
815                 else // draw a "ghost weapon icon" if you don't have the weapon
816                 {
817                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
818                 }
819
820                 // draw the complain message
821                 if(self.weapon == complain_weapon)
822                 {
823                         if(fadetime)
824                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
825                         else
826                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
827
828                         string s;
829                         if(complain_weapon_type == 0) {
830                                 s = _("Out of ammo");
831                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
832                         }
833                         else if(complain_weapon_type == 1) {
834                                 s = _("Don't have");
835                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
836                         }
837                         else {
838                                 s = _("Unavailable");
839                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
840                         }
841                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
842                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
843                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
844                 }
845
846                 // continue with new position for the next weapon
847                 ++row;
848                 if(row >= rows)
849                 {
850                         row = 0;
851                         ++column;
852                 }
853         }
854
855         draw_endBoldFont();
856 }
857
858 // Ammo (#1)
859 //
860 // TODO: macro
861 float GetAmmoItemCode(float i)
862 {
863         switch(i)
864         {
865                 case 0: return IT_SHELLS;
866                 case 1: return IT_NAILS;
867                 case 2: return IT_ROCKETS;
868                 case 3: return IT_CELLS;
869                 case 4: return IT_FUEL;
870                 default: return -1;
871         }
872 }
873
874 string GetAmmoPicture(float i)
875 {
876         switch(i)
877         {
878                 case 0: return "ammo_shells";
879                 case 1: return "ammo_bullets";
880                 case 2: return "ammo_rockets";
881                 case 3: return "ammo_cells";
882                 case 4: return "ammo_fuel";
883                 default: return "";
884         }
885 }
886
887 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
888 {
889         float a;
890         if(autocvar__hud_configure)
891         {
892                 currently_selected = (itemcode == 2); //rockets always selected
893                 a = 31 + mod(itemcode*93, 128);
894         }
895         else
896                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
897
898         vector color;
899         if(infinite_ammo)
900                 color = '0 0.5 0.75';
901         else if(a < 10)
902                 color = '0.7 0 0';
903         else
904                 color = '1 1 1';
905
906         float theAlpha;
907         if(currently_selected)
908                 theAlpha = 1;
909         else
910                 theAlpha = 0.7;
911
912         vector picpos, numpos;
913         if(autocvar_hud_panel_ammo_iconalign)
914         {
915                 numpos = myPos;
916                 picpos = myPos + eX * 2 * mySize_y;
917         }
918         else
919         {
920                 numpos = myPos + eX * mySize_y;
921                 picpos = myPos;
922         }
923
924         if (currently_selected)
925                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
926
927     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
928         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
929
930     if(autocvar_hud_panel_ammo_text)
931     {
932         if(a > 0 || infinite_ammo)
933             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
934         else // "ghost" ammo count
935             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
936     }
937         if(a > 0 || infinite_ammo)
938                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
939         else // "ghost" ammo icon
940                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
941 }
942
943 void HUD_Ammo(void)
944 {
945     if(hud != HUD_NORMAL) return;
946         if(!autocvar__hud_configure)
947         {
948                 if(!autocvar_hud_panel_ammo) return;
949                 if(spectatee_status == -1) return;
950         }
951
952         HUD_Panel_UpdateCvars();
953         HUD_Panel_ApplyFadeAlpha();
954
955         draw_beginBoldFont();
956
957         vector pos, mySize;
958         pos = panel_pos;
959         mySize = panel_size;
960
961         HUD_Panel_DrawBg(1);
962         if(panel_bg_padding)
963         {
964                 pos += '1 1 0' * panel_bg_padding;
965                 mySize -= '2 2 0' * panel_bg_padding;
966         }
967
968         float rows = 0, columns, row, column;
969         vector ammo_size;
970         if (autocvar_hud_panel_ammo_onlycurrent)
971                 ammo_size = mySize;
972         else
973         {
974                 rows = mySize_y/mySize_x;
975                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
976                 //                               ^^^ ammo item aspect goes here
977
978                 columns = ceil(AMMO_COUNT/rows);
979
980                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
981         }
982
983         local vector offset = '0 0 0'; // fteqcc sucks
984         float newSize;
985         if(ammo_size_x/ammo_size_y > 3)
986         {
987                 newSize = 3 * ammo_size_y;
988                 offset_x = ammo_size_x - newSize;
989                 pos_x += offset_x/2;
990                 ammo_size_x = newSize;
991         }
992         else
993         {
994                 newSize = 1/3 * ammo_size_x;
995                 offset_y = ammo_size_y - newSize;
996                 pos_y += offset_y/2;
997                 ammo_size_y = newSize;
998         }
999
1000         float i, stat_items, currently_selected, infinite_ammo;
1001         infinite_ammo = FALSE;
1002         if (autocvar_hud_panel_ammo_onlycurrent)
1003         {
1004                 if(autocvar__hud_configure)
1005                 {
1006                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1007                 }
1008                 else
1009                 {
1010                         stat_items = getstati(STAT_ITEMS, 0, 24);
1011                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1012                                 infinite_ammo = TRUE;
1013                         for (i = 0; i < AMMO_COUNT; ++i) {
1014                                 currently_selected = stat_items & GetAmmoItemCode(i);
1015                                 if (currently_selected)
1016                                 {
1017                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1018                                         break;
1019                                 }
1020                         }
1021                 }
1022         }
1023         else
1024         {
1025                 stat_items = getstati(STAT_ITEMS, 0, 24);
1026                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1027                         infinite_ammo = TRUE;
1028                 row = column = 0;
1029                 for (i = 0; i < AMMO_COUNT; ++i) {
1030                         currently_selected = stat_items & GetAmmoItemCode(i);
1031                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1032                         ++row;
1033                         if(row >= rows)
1034                         {
1035                                 row = 0;
1036                                 column = column + 1;
1037                         }
1038                 }
1039         }
1040
1041         draw_endBoldFont();
1042 }
1043
1044 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1045 {
1046         vector newPos = '0 0 0', newSize = '0 0 0';
1047         vector picpos, numpos;
1048
1049         if (vertical)
1050         {
1051                 if(mySize_y/mySize_x > 2)
1052                 {
1053                         newSize_y = 2 * mySize_x;
1054                         newSize_x = mySize_x;
1055
1056                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1057                         newPos_x = myPos_x;
1058                 }
1059                 else
1060                 {
1061                         newSize_x = 1/2 * mySize_y;
1062                         newSize_y = mySize_y;
1063
1064                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1065                         newPos_y = myPos_y;
1066                 }
1067
1068                 if(icon_right_align)
1069                 {
1070                         numpos = newPos;
1071                         picpos = newPos + eY * newSize_x;
1072                 }
1073                 else
1074                 {
1075                         picpos = newPos;
1076                         numpos = newPos + eY * newSize_x;
1077                 }
1078
1079                 newSize_y /= 2;
1080                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1081                 // make number smaller than icon, it looks better
1082                 // reduce only y to draw numbers with different number of digits with the same y size
1083                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1084                 newSize_y *= 0.7;
1085                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1086                 return;
1087         }
1088
1089         if(mySize_x/mySize_y > 3)
1090         {
1091                 newSize_x = 3 * mySize_y;
1092                 newSize_y = mySize_y;
1093
1094                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1095                 newPos_y = myPos_y;
1096         }
1097         else
1098         {
1099                 newSize_y = 1/3 * mySize_x;
1100                 newSize_x = mySize_x;
1101
1102                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1103                 newPos_x = myPos_x;
1104         }
1105
1106         if(icon_right_align) // right align
1107         {
1108                 numpos = newPos;
1109                 picpos = newPos + eX * 2 * newSize_y;
1110         }
1111         else // left align
1112         {
1113                 numpos = newPos + eX * newSize_y;
1114                 picpos = newPos;
1115         }
1116
1117         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1118         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1119         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1120         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1121 }
1122
1123 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1124 {
1125         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1126 }
1127
1128 // Powerups (#2)
1129 //
1130 void HUD_Powerups(void)
1131 {
1132         float strength_time, shield_time, superweapons_time;
1133         if(!autocvar__hud_configure)
1134         {
1135                 if(!autocvar_hud_panel_powerups) return;
1136                 if(spectatee_status == -1) return;
1137                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1138                 if (getstati(STAT_HEALTH) <= 0) return;
1139
1140                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1141                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1142                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1143
1144                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1145                         superweapons_time = 99; // force max
1146
1147                 // prevent stuff to show up on mismatch that will be fixed next frame
1148                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1149                         superweapons_time = 0;
1150         }
1151         else
1152         {
1153                 strength_time = 15;
1154                 shield_time = 27;
1155                 superweapons_time = 13;
1156         }
1157
1158         HUD_Panel_UpdateCvars();
1159         HUD_Panel_ApplyFadeAlpha();
1160
1161         draw_beginBoldFont();
1162
1163         vector pos, mySize;
1164         pos = panel_pos;
1165         mySize = panel_size;
1166
1167         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1168         if(panel_bg_padding)
1169         {
1170                 pos += '1 1 0' * panel_bg_padding;
1171                 mySize -= '2 2 0' * panel_bg_padding;
1172         }
1173
1174         float panel_ar = mySize_x/mySize_y;
1175         float is_vertical = (panel_ar < 1);
1176         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1177
1178         float superweapons_is = -1;
1179
1180         if(superweapons_time)
1181         {
1182                 if(strength_time)
1183                 {
1184                         if(shield_time)
1185                                 superweapons_is = 0;
1186                         else
1187                                 superweapons_is = 2;
1188                 }
1189                 else
1190                 {
1191                         if(shield_time)
1192                                 superweapons_is = 1;
1193                         else
1194                                 superweapons_is = 2;
1195                 }
1196         }
1197
1198         // FIXME handle superweapons here
1199         if(superweapons_is == 0)
1200         {
1201                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1202                 {
1203                         mySize_x *= (1.0 / 3.0);
1204                         superweapons_offset_x = mySize_x;
1205                         if (autocvar_hud_panel_powerups_flip)
1206                                 shield_offset_x = 2*mySize_x;
1207                         else
1208                                 strength_offset_x = 2*mySize_x;
1209                 }
1210                 else
1211                 {
1212                         mySize_y *= (1.0 / 3.0);
1213                         superweapons_offset_y = mySize_y;
1214                         if (autocvar_hud_panel_powerups_flip)
1215                                 shield_offset_y = 2*mySize_y;
1216                         else
1217                                 strength_offset_y = 2*mySize_y;
1218                 }
1219         }
1220         else
1221         {
1222                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1223                 {
1224                         mySize_x *= 0.5;
1225                         if (autocvar_hud_panel_powerups_flip)
1226                                 shield_offset_x = mySize_x;
1227                         else
1228                                 strength_offset_x = mySize_x;
1229                 }
1230                 else
1231                 {
1232                         mySize_y *= 0.5;
1233                         if (autocvar_hud_panel_powerups_flip)
1234                                 shield_offset_y = mySize_y;
1235                         else
1236                                 strength_offset_y = mySize_y;
1237                 }
1238         }
1239
1240         float shield_baralign, strength_baralign, superweapons_baralign;
1241         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1242
1243         if (autocvar_hud_panel_powerups_flip)
1244         {
1245                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1246                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1247                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1248                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1249         }
1250         else
1251         {
1252                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1253                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1254                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1255                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1256         }
1257
1258         if(superweapons_is == 0)
1259         {
1260                 superweapons_iconalign = strength_iconalign;
1261                 superweapons_baralign = 2;
1262         }
1263         else if(superweapons_is == 1)
1264         {
1265                 superweapons_offset = strength_offset;
1266                 superweapons_iconalign = strength_iconalign;
1267                 superweapons_baralign = strength_baralign;
1268         }
1269         else // if(superweapons_is == 2)
1270         {
1271                 superweapons_offset = shield_offset;
1272                 superweapons_iconalign = shield_iconalign;
1273                 superweapons_baralign = shield_baralign;
1274         }
1275
1276         if(shield_time)
1277         {
1278                 const float maxshield = 30;
1279                 float shield = ceil(shield_time);
1280                 if(autocvar_hud_panel_powerups_progressbar)
1281                 {
1282                         HUD_Panel_GetProgressBarColor(shield);
1283                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1284                 }
1285                 if(autocvar_hud_panel_powerups_text)
1286                 {
1287                         if(shield > 1)
1288                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1289                         if(shield <= 5)
1290                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1291                 }
1292         }
1293
1294         if(strength_time)
1295         {
1296                 const float maxstrength = 30;
1297                 float strength = ceil(strength_time);
1298                 if(autocvar_hud_panel_powerups_progressbar)
1299                 {
1300                         HUD_Panel_GetProgressBarColor(strength);
1301                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1302                 }
1303                 if(autocvar_hud_panel_powerups_text)
1304                 {
1305                         if(strength > 1)
1306                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1307                         if(strength <= 5)
1308                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1309                 }
1310         }
1311
1312         if(superweapons_time)
1313         {
1314                 const float maxsuperweapons = 30;
1315                 float superweapons = ceil(superweapons_time);
1316                 if(autocvar_hud_panel_powerups_progressbar)
1317                 {
1318                         HUD_Panel_GetProgressBarColor(superweapons);
1319                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1320                 }
1321                 if(autocvar_hud_panel_powerups_text)
1322                 {
1323                         if(superweapons > 1)
1324                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1325                         if(superweapons <= 5)
1326                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1327                 }
1328         }
1329
1330         draw_endBoldFont();
1331 }
1332
1333 // Health/armor (#3)
1334 //
1335
1336 // prev_* vars contain the health/armor at the previous FRAME
1337 // set to -1 when player is dead or was not playing
1338 float prev_health, prev_armor;
1339 float health_damagetime, armor_damagetime;
1340 float health_beforedamage, armor_beforedamage;
1341 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1342 float old_p_health, old_p_armor;
1343 float old_p_healthtime, old_p_armortime;
1344 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1345 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1346 float prev_p_health, prev_p_armor;
1347
1348 void HUD_HealthArmor(void)
1349 {
1350         float armor, health, fuel;
1351         if(!autocvar__hud_configure)
1352         {
1353                 if(!autocvar_hud_panel_healtharmor) return;
1354                 if(hud != HUD_NORMAL) return;
1355                 if(spectatee_status == -1) return;
1356
1357                 health = getstati(STAT_HEALTH);
1358                 if(health <= 0)
1359                 {
1360                         prev_health = -1;
1361                         return;
1362                 }
1363                 armor = getstati(STAT_ARMOR);
1364
1365                 // code to check for spectatee_status changes is in Ent_ClientData()
1366                 // prev_p_health and prev_health can be set to -1 there
1367
1368                 if (prev_p_health == -1)
1369                 {
1370                         // no effect
1371                         health_beforedamage = 0;
1372                         armor_beforedamage = 0;
1373                         health_damagetime = 0;
1374                         armor_damagetime = 0;
1375                         prev_health = health;
1376                         prev_armor = armor;
1377                         old_p_health = health;
1378                         old_p_armor = armor;
1379                         prev_p_health = health;
1380                         prev_p_armor = armor;
1381                 }
1382                 else if (prev_health == -1)
1383                 {
1384                         //start the load effect
1385                         health_damagetime = 0;
1386                         armor_damagetime = 0;
1387                         prev_health = 0;
1388                         prev_armor = 0;
1389                 }
1390                 fuel = getstati(STAT_FUEL);
1391         }
1392         else
1393         {
1394                 health = 150;
1395                 armor = 75;
1396                 fuel = 20;
1397         }
1398
1399         HUD_Panel_UpdateCvars();
1400         HUD_Panel_ApplyFadeAlpha();
1401         vector pos, mySize;
1402         pos = panel_pos;
1403         mySize = panel_size;
1404
1405         HUD_Panel_DrawBg(1);
1406         if(panel_bg_padding)
1407         {
1408                 pos += '1 1 0' * panel_bg_padding;
1409                 mySize -= '2 2 0' * panel_bg_padding;
1410         }
1411
1412         float baralign = autocvar_hud_panel_healtharmor_baralign;
1413         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1414
1415     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1416     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1417         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1418         {
1419                 vector v;
1420                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1421
1422                 float x;
1423                 x = floor(v_x + 1);
1424
1425         float maxtotal = maxhealth + maxarmor;
1426                 string biggercount;
1427                 if(v_z) // NOT fully armored
1428                 {
1429                         biggercount = "health";
1430                         if(autocvar_hud_panel_healtharmor_progressbar)
1431                         {
1432                                 HUD_Panel_GetProgressBarColor(health);
1433                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1434                         }
1435                         if(armor)
1436             if(autocvar_hud_panel_healtharmor_text)
1437                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1438                 }
1439                 else
1440                 {
1441                         biggercount = "armor";
1442                         if(autocvar_hud_panel_healtharmor_progressbar)
1443                         {
1444                                 HUD_Panel_GetProgressBarColor(armor);
1445                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1446                         }
1447                         if(health)
1448             if(autocvar_hud_panel_healtharmor_text)
1449                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1450                 }
1451         if(autocvar_hud_panel_healtharmor_text)
1452                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1453
1454                 if(fuel)
1455                 {
1456                         HUD_Panel_GetProgressBarColor(fuel);
1457                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1458                 }
1459         }
1460         else
1461         {
1462                 float panel_ar = mySize_x/mySize_y;
1463                 float is_vertical = (panel_ar < 1);
1464                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1465                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1466                 {
1467                         mySize_x *= 0.5;
1468                         if (autocvar_hud_panel_healtharmor_flip)
1469                                 health_offset_x = mySize_x;
1470                         else
1471                                 armor_offset_x = mySize_x;
1472                 }
1473                 else
1474                 {
1475                         mySize_y *= 0.5;
1476                         if (autocvar_hud_panel_healtharmor_flip)
1477                                 health_offset_y = mySize_y;
1478                         else
1479                                 armor_offset_y = mySize_y;
1480                 }
1481
1482                 float health_baralign, armor_baralign, fuel_baralign;
1483                 float health_iconalign, armor_iconalign;
1484                 if (autocvar_hud_panel_healtharmor_flip)
1485                 {
1486                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1487                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1488                         fuel_baralign = health_baralign;
1489                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1490                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1491                 }
1492                 else
1493                 {
1494                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1495                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1496                         fuel_baralign = armor_baralign;
1497                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1498                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1499                 }
1500
1501                 //if(health)
1502                 {
1503                         if(autocvar_hud_panel_healtharmor_progressbar)
1504                         {
1505                                 HUD_Panel_GetProgressBarColor(health);
1506                                 float p_health, pain_health_alpha;
1507                                 p_health = health;
1508                                 pain_health_alpha = 1;
1509                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1510                                 {
1511                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1512                                         {
1513                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1514                                                 {
1515                                                         if (time - old_p_healthtime < 1)
1516                                                                 old_p_health = prev_p_health;
1517                                                         else
1518                                                                 old_p_health = prev_health;
1519                                                         old_p_healthtime = time;
1520                                                 }
1521                                                 if (time - old_p_healthtime < 1)
1522                                                 {
1523                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1524                                                         prev_p_health = p_health;
1525                                                 }
1526                                         }
1527                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1528                                         {
1529                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1530                                                 {
1531                                                         if (time - health_damagetime >= 1)
1532                                                                 health_beforedamage = prev_health;
1533                                                         health_damagetime = time;
1534                                                 }
1535                                                 if (time - health_damagetime < 1)
1536                                                 {
1537                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1538                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1539                                                 }
1540                                         }
1541                                         prev_health = health;
1542
1543                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1544                                         {
1545                                                 float BLINK_FACTOR = 0.15;
1546                                                 float BLINK_BASE = 0.85;
1547                                                 float BLINK_FREQ = 9; 
1548                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1549                                         }
1550                                 }
1551                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1552                         }
1553                         if(autocvar_hud_panel_healtharmor_text)
1554                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1555                 }
1556
1557                 if(armor)
1558                 {
1559                         if(autocvar_hud_panel_healtharmor_progressbar)
1560                         {
1561                                 HUD_Panel_GetProgressBarColor(armor);
1562                                 float p_armor;
1563                                 p_armor = armor;
1564                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1565                                 {
1566                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1567                                         {
1568                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1569                                                 {
1570                                                         if (time - old_p_armortime < 1)
1571                                                                 old_p_armor = prev_p_armor;
1572                                                         else
1573                                                                 old_p_armor = prev_armor;
1574                                                         old_p_armortime = time;
1575                                                 }
1576                                                 if (time - old_p_armortime < 1)
1577                                                 {
1578                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1579                                                         prev_p_armor = p_armor;
1580                                                 }
1581                                         }
1582                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1583                                         {
1584                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1585                                                 {
1586                                                         if (time - armor_damagetime >= 1)
1587                                                                 armor_beforedamage = prev_armor;
1588                                                         armor_damagetime = time;
1589                                                 }
1590                                                 if (time - armor_damagetime < 1)
1591                                                 {
1592                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1593                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1594                                                 }
1595                                         }
1596                                         prev_armor = armor;
1597                                 }
1598                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1599                         }
1600                         if(autocvar_hud_panel_healtharmor_text)
1601                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1602                 }
1603
1604                 if(fuel)
1605                 {
1606                         if (is_vertical)
1607                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1608                         else
1609                                 mySize_y *= 0.2;
1610                         if (panel_ar >= 4)
1611                                 mySize_x *= 2; //restore full panel size
1612                         else if (panel_ar < 1/4)
1613                                 mySize_y *= 2; //restore full panel size
1614                         HUD_Panel_GetProgressBarColor(fuel);
1615                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1616                 }
1617         }
1618 }
1619
1620 // Notification area (#4)
1621 //
1622
1623 void HUD_Notify_Push(string icon, string attacker, string victim)
1624 {
1625         if(icon != "")
1626         {
1627                 --kn_index;
1628                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1629                 notify_times[kn_index] = time;
1630
1631                 // icon
1632                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1633                 notify_icon[kn_index] = strzone(icon);
1634
1635                 // attacker
1636                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1637                 notify_attackers[kn_index] = strzone(attacker);
1638
1639                 // victim
1640                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1641                 notify_victims[kn_index] = strzone(victim);
1642         }
1643 }
1644
1645 void HUD_Notify(void)
1646 {
1647         if(!autocvar__hud_configure)
1648         {
1649                 if(!autocvar_hud_panel_notify) return;
1650         }
1651
1652         HUD_Panel_UpdateCvars();
1653         HUD_Panel_ApplyFadeAlpha();
1654         vector pos, mySize;
1655         pos = panel_pos;
1656         mySize = panel_size;
1657
1658         HUD_Panel_DrawBg(1);
1659         if(panel_bg_padding)
1660         {
1661                 pos += '1 1 0' * panel_bg_padding;
1662                 mySize -= '2 2 0' * panel_bg_padding;
1663         }
1664
1665         float entries, height;
1666         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1667         height = mySize_y/entries;
1668         
1669         vector fontsize;
1670         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1671         fontsize = '0.5 0.5 0' * fontheight;
1672
1673         float a;
1674         float when;
1675         when = autocvar_hud_panel_notify_time;
1676         float fadetime;
1677         fadetime = autocvar_hud_panel_notify_fadetime;
1678
1679         vector pos_attacker, pos_victim, pos_icon;
1680         float width_attacker;
1681         string attacker, victim, icon;
1682
1683         float i, j, step, limit;
1684         if(autocvar_hud_panel_notify_flip) //order items from the top down
1685         {
1686                 i = 0;
1687                 step = +1;
1688                 limit = entries;
1689         }
1690         else //order items from the bottom up
1691         {
1692                 i = entries - 1;
1693                 step = -1;
1694                 limit = -1;
1695         }
1696
1697         for(j = kn_index;  i != limit;  i += step, ++j)
1698         {
1699                 if(autocvar__hud_configure)
1700                 {
1701                         if (step == +1)
1702                                 a = i;
1703                         else // inverse order
1704                                 a = entries - 1 - i;
1705                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1706                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1707                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1708                         a = bound(0, (when - a) / 4, 1);
1709                         goto hud_config_notifyprint;
1710                 }
1711                 else
1712                 {
1713                         if (j == KN_MAX_ENTRIES)
1714                                 j = 0;
1715
1716                         if(notify_times[j] + when > time)
1717                                 a = 1;
1718                         else if(fadetime)
1719                         {
1720                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1721                                 if(!a)
1722                                 {
1723                                         break;
1724                                 }
1725                         }
1726                         else
1727                         {
1728                                 break;
1729                         }
1730                         
1731                         attacker = notify_attackers[j];
1732                         victim = notify_victims[j];
1733                         icon = notify_icon[j];
1734                 }
1735
1736                 //type = notify_deathtype[j];
1737                 //w = DEATH_WEAPONOF(type);
1738
1739                 if(icon != "")
1740                 {
1741                         if((attacker != "") && (victim == ""))
1742                         {
1743                                 // Y [used by] X
1744                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1745                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1746                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1747
1748                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1749                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1750                         }
1751                         else if((attacker != "") && (victim != ""))
1752                         {
1753                                 // X [did action to] Y
1754                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1755                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1756 :hud_config_notifyprint
1757                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1758                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1759                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1760                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1761
1762                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1763                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1764                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1765                         }
1766                 }
1767         }
1768 }
1769
1770 // Timer (#5)
1771 //
1772 // TODO: macro
1773 string seconds_tostring(float sec)
1774 {
1775         float minutes;
1776         minutes = floor(sec / 60);
1777
1778         sec -= minutes * 60;
1779         return sprintf("%d:%02d", minutes, sec);
1780 }
1781
1782 void HUD_Timer(void)
1783 {
1784         if(!autocvar__hud_configure)
1785         {
1786                 if(!autocvar_hud_panel_timer) return;
1787         }
1788
1789         HUD_Panel_UpdateCvars();
1790         HUD_Panel_ApplyFadeAlpha();
1791
1792         draw_beginBoldFont();
1793
1794         vector pos, mySize;
1795         pos = panel_pos;
1796         mySize = panel_size;
1797
1798         HUD_Panel_DrawBg(1);
1799         if(panel_bg_padding)
1800         {
1801                 pos += '1 1 0' * panel_bg_padding;
1802                 mySize -= '2 2 0' * panel_bg_padding;
1803         }
1804
1805         string timer;
1806         float timelimit, elapsedTime, timeleft, minutesLeft;
1807
1808         timelimit = getstatf(STAT_TIMELIMIT);
1809
1810         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1811         timeleft = ceil(timeleft);
1812
1813         minutesLeft = floor(timeleft / 60);
1814
1815         vector timer_color;
1816         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1817                 timer_color = '1 1 1'; //white
1818         else if(minutesLeft >= 1)
1819                 timer_color = '1 1 0'; //yellow
1820         else
1821                 timer_color = '1 0 0'; //red
1822
1823         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1824                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1825                         //while restart is still active, show 00:00
1826                         timer = seconds_tostring(0);
1827                 } else {
1828                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1829                         timer = seconds_tostring(elapsedTime);
1830                 }
1831         } else {
1832                 timer = seconds_tostring(timeleft);
1833         }
1834
1835         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1836
1837         draw_endBoldFont();
1838 }
1839
1840 // Radar (#6)
1841 //
1842 void HUD_Radar(void)
1843 {
1844         if (!autocvar__hud_configure)
1845         {
1846                 if (hud_panel_radar_maximized)
1847                 {
1848                         if (!hud_draw_maximized) return;
1849                 }
1850                 else
1851                 {
1852                         if (autocvar_hud_panel_radar == 0) return;
1853                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1854                 }
1855         }
1856
1857         HUD_Panel_UpdateCvars();
1858         HUD_Panel_ApplyFadeAlpha();
1859
1860         float f = 0;
1861
1862         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1863         {
1864                 panel_size = autocvar_hud_panel_radar_maximized_size;
1865                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1866                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1867                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1868                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1869                 
1870                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1871                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1872                 
1873                 switch(hud_panel_radar_maximized_zoommode)
1874                 {
1875                         default:
1876                         case 0:
1877                                 f = current_zoomfraction;
1878                                 break;
1879                         case 1:
1880                                 f = 1 - current_zoomfraction;
1881                                 break;
1882                         case 2:
1883                                 f = 0;
1884                                 break;
1885                         case 3:
1886                                 f = 1;
1887                                 break;
1888                 }
1889                 
1890                 switch(hud_panel_radar_maximized_rotation)
1891                 {
1892                         case 0:
1893                                 teamradar_angle = view_angles_y - 90;
1894                                 break;
1895                         default:
1896                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1897                                 break;
1898                 }
1899         }
1900         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1901         {
1902                 switch(hud_panel_radar_zoommode)
1903                 {
1904                         default:
1905                         case 0:
1906                                 f = current_zoomfraction;
1907                                 break;
1908                         case 1:
1909                                 f = 1 - current_zoomfraction;
1910                                 break;
1911                         case 2:
1912                                 f = 0;
1913                                 break;
1914                         case 3:
1915                                 f = 1;
1916                                 break;
1917                 }
1918                 
1919                 switch(hud_panel_radar_rotation)
1920                 {
1921                         case 0:
1922                                 teamradar_angle = view_angles_y - 90;
1923                                 break;
1924                         default:
1925                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1926                                 break;
1927                 }
1928         }
1929
1930         vector pos, mySize;
1931         pos = panel_pos;
1932         mySize = panel_size;
1933
1934         HUD_Panel_DrawBg(1);
1935         if(panel_bg_padding)
1936         {
1937                 pos += '1 1 0' * panel_bg_padding;
1938                 mySize -= '2 2 0' * panel_bg_padding;
1939         }
1940
1941         float color2;
1942         entity tm;
1943         float scale2d, normalsize, bigsize;
1944
1945         teamradar_origin2d = pos + 0.5 * mySize;
1946         teamradar_size2d = mySize;
1947
1948         if(minimapname == "")
1949                 return;
1950
1951         teamradar_loadcvars();
1952
1953         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1954         teamradar_size2d = mySize;
1955
1956         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1957
1958         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1959         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1960         {
1961                 // max-min distance must fit the radar in any rotation
1962                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1963         }
1964         else
1965         {
1966                 vector c0, c1, c2, c3, span;
1967                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1968                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1969                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1970                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1971                 span = '0 0 0';
1972                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1973                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1974
1975                 // max-min distance must fit the radar in x=x, y=y
1976                 bigsize = min(
1977                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1978                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1979                 );
1980         }
1981
1982         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1983         if(bigsize > normalsize)
1984                 normalsize = bigsize;
1985
1986         teamradar_size =
1987                   f * bigsize
1988                 + (1 - f) * normalsize;
1989         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1990                   f * mi_center
1991                 + (1 - f) * view_origin);
1992
1993         drawsetcliparea(
1994                 pos_x,
1995                 pos_y,
1996                 mySize_x,
1997                 mySize_y
1998         );
1999
2000         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2001
2002         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2003                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2004         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2005                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2006         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2007         {
2008                 color2 = GetPlayerColor(tm.sv_entnum);
2009                 //if(color == NUM_SPECTATOR || color == color2)
2010                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2011         }
2012         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2013
2014         drawresetcliparea();
2015 }
2016
2017 // Score (#7)
2018 //
2019 void HUD_UpdatePlayerTeams();
2020 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2021 {
2022         float score;
2023         entity tm = world, pl;
2024 #define SCOREPANEL_MAX_ENTRIES 6
2025 #define SCOREPANEL_ASPECTRATIO 2
2026         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2027         vector fontsize = '1 1 0' * (mySize_y/entries);
2028
2029         vector rgb, score_color;
2030         rgb = '1 1 1';
2031         score_color = '1 1 1';
2032
2033         float name_size = mySize_x*0.75;
2034         float spacing_size = mySize_x*0.04;
2035         const float highlight_alpha = 0.2;
2036         float i = 0, me_printed = 0, first_pl = 0;
2037         string s;
2038         if (autocvar__hud_configure)
2039         {
2040                 float players_per_team = 0;
2041                 if (team_count)
2042                 {
2043                         // show team scores in the first line
2044                         float score_size = mySize_x / team_count;
2045                         players_per_team = max(2, ceil((entries - 1) / team_count));
2046                         for(i=0; i<team_count; ++i) {
2047                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2048                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2049                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2050                         }
2051                         first_pl = 1;
2052                         pos_y += fontsize_y;
2053                 }
2054                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2055                 for (i=first_pl; i<entries; ++i)
2056                 {
2057                         //simulate my score is lower than all displayed players,
2058                         //so that I don't appear at all showing pure rankings.
2059                         //This is to better show the difference between the 2 ranking views
2060                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2061                         {
2062                                 rgb = '1 1 0';
2063                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2064                                 s = GetPlayerName(player_localnum);
2065                                 score = 7;
2066                         }
2067                         else
2068                         {
2069                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2070                                 score -= 3;
2071                         }
2072
2073                         if (team_count)
2074                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2075                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2076                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2077                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2078                         pos_y += fontsize_y;
2079                 }
2080                 return;
2081         }
2082
2083         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2084                 HUD_UpdatePlayerTeams();
2085         if (team_count)
2086         {
2087                 // show team scores in the first line
2088                 float score_size = mySize_x / team_count;
2089                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2090                         if(tm.team == NUM_SPECTATOR)
2091                                 continue;
2092                         if (tm.team == myteam)
2093                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2094                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2095                         ++i;
2096                 }
2097                 first_pl = 1;
2098                 pos_y += fontsize_y;
2099                 tm = teams.sort_next;
2100         }
2101         i = first_pl;
2102
2103         do
2104         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2105         {
2106                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2107                         continue;
2108
2109                 if (i == entries-1 && !me_printed && pl != me)
2110                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2111                 {
2112                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2113                                 if (pl.team != NUM_SPECTATOR)
2114                                         break;
2115
2116                         if (pl)
2117                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2118                         else
2119                                 rgb = '1 0 0'; //last: red
2120                         pl = me;
2121                 }
2122
2123                 if (pl == me)
2124                 {
2125                         if (i == first_pl)
2126                                 rgb = '0 1 0'; //first: green
2127                         me_printed = 1;
2128                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2129                 }
2130                 if (team_count)
2131                         score_color = Team_ColorRGB(pl.team) * 0.8;
2132                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2133                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2134                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2135                 pos_y += fontsize_y;
2136                 ++i;
2137         }
2138         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2139 }
2140
2141 void HUD_Score(void)
2142 {
2143         if(!autocvar__hud_configure)
2144         {
2145                 if(!autocvar_hud_panel_score) return;
2146                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2147         }
2148
2149         HUD_Panel_UpdateCvars();
2150         HUD_Panel_ApplyFadeAlpha();
2151         vector pos, mySize;
2152         pos = panel_pos;
2153         mySize = panel_size;
2154
2155         HUD_Panel_DrawBg(1);
2156         if(panel_bg_padding)
2157         {
2158                 pos += '1 1 0' * panel_bg_padding;
2159                 mySize -= '2 2 0' * panel_bg_padding;
2160         }
2161
2162         float score, distribution = 0;
2163         string sign;
2164         vector distribution_color;
2165         entity tm, pl, me;
2166
2167 #ifdef COMPAT_XON050_ENGINE
2168         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2169 #else
2170         me = playerslots[player_localentnum - 1];
2171 #endif
2172
2173         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2174                 string timer, distrtimer;
2175
2176                 pl = players.sort_next;
2177                 if(pl == me)
2178                         pl = pl.sort_next;
2179                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2180                         if(pl.scores[ps_primary] == 0)
2181                                 pl = world;
2182
2183                 score = me.(scores[ps_primary]);
2184                 timer = TIME_ENCODED_TOSTRING(score);
2185
2186                 draw_beginBoldFont();
2187                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2188                         // distribution display
2189                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2190
2191                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2192
2193                         if (distribution <= 0) {
2194                                 distribution_color = '0 1 0';
2195                                 sign = "-";
2196                         }
2197                         else {
2198                                 distribution_color = '1 0 0';
2199                                 sign = "+";
2200                         }
2201                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2202                 }
2203                 // race record display
2204                 if (distribution <= 0)
2205                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2206                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2207                 draw_endBoldFont();
2208         } else if (!teamplay) { // non-teamgames
2209                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2210                 {
2211                         HUD_Score_Rankings(pos, mySize, me, 0);
2212                         return;
2213                 }
2214                 // me vector := [team/connected frags id]
2215                 pl = players.sort_next;
2216                 if(pl == me)
2217                         pl = pl.sort_next;
2218
2219                 if(autocvar__hud_configure)
2220                         distribution = 42;
2221                 else if(pl)
2222                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2223                 else
2224                         distribution = 0;
2225
2226                 score = me.(scores[ps_primary]);
2227                 if(autocvar__hud_configure)
2228                         score = 123;
2229
2230                 if(distribution >= 5)
2231                         distribution_color = eY;
2232                 else if(distribution >= 0)
2233                         distribution_color = '1 1 1';
2234                 else if(distribution >= -5)
2235                         distribution_color = '1 1 0';
2236                 else
2237                         distribution_color = eX;
2238
2239                 string distribution_str;
2240                 distribution_str = ftos(distribution);
2241                 draw_beginBoldFont();
2242                 if (distribution >= 0)
2243                 {
2244                         if (distribution > 0)
2245                                 distribution_str = strcat("+", distribution_str);
2246                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2247                 }
2248                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2249                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2250                 draw_endBoldFont();
2251         } else { // teamgames
2252                 float scores_count = 0, row, column, rows = 0, columns = 0;
2253                 local noref vector offset = '0 0 0';
2254                 vector score_pos, score_size; //for scores other than myteam
2255                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2256                 {
2257                         for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2258                                 ++scores_count;
2259                         if (autocvar_hud_panel_score_rankings)
2260                         {
2261                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2262                                 return;
2263                         }
2264                         rows = mySize_y/mySize_x;
2265                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2266                         //                               ^^^ ammo item aspect goes here
2267
2268                         columns = ceil(scores_count/rows);
2269
2270                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2271
2272                         float newSize;
2273                         if(score_size_x/score_size_y > 3)
2274                         {
2275                                 newSize = 3 * score_size_y;
2276                                 offset_x = score_size_x - newSize;
2277                                 pos_x += offset_x/2;
2278                                 score_size_x = newSize;
2279                         }
2280                         else
2281                         {
2282                                 newSize = 1/3 * score_size_x;
2283                                 offset_y = score_size_y - newSize;
2284                                 pos_y += offset_y/2;
2285                                 score_size_y = newSize;
2286                         }
2287                 }
2288                 else
2289                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2290
2291                 float max_fragcount;
2292                 max_fragcount = -99;
2293                 draw_beginBoldFont();
2294                 row = column = 0;
2295                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2296                         if(tm.team == NUM_SPECTATOR)
2297                                 continue;
2298                         score = tm.(teamscores[ts_primary]);
2299                         if(autocvar__hud_configure)
2300                                 score = 123;
2301                         
2302                         if (score > max_fragcount)
2303                                 max_fragcount = score;
2304
2305                         if (spectatee_status == -1)
2306                         {
2307                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2308                                 if (max_fragcount == score)
2309                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2310                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2311                                 ++row;
2312                                 if(row >= rows)
2313                                 {
2314                                         row = 0;
2315                                         ++column;
2316                                 }
2317                         }
2318                         else if(tm.team == myteam) {
2319                                 if (max_fragcount == score)
2320                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2321                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2322                         } else {
2323                                 if (max_fragcount == score)
2324                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2325                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2326                                 ++rows;
2327                         }
2328                 }
2329                 draw_endBoldFont();
2330         }
2331 }
2332
2333 // Race timer (#8)
2334 //
2335 void HUD_RaceTimer (void)
2336 {
2337         if(!autocvar__hud_configure)
2338         {
2339                 if(!autocvar_hud_panel_racetimer) return;
2340                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2341                 if(spectatee_status == -1) return;
2342         }
2343
2344         HUD_Panel_UpdateCvars();
2345         HUD_Panel_ApplyFadeAlpha();
2346
2347         draw_beginBoldFont();
2348
2349         vector pos, mySize;
2350         pos = panel_pos;
2351         mySize = panel_size;
2352
2353         HUD_Panel_DrawBg(1);
2354         if(panel_bg_padding)
2355         {
2356                 pos += '1 1 0' * panel_bg_padding;
2357                 mySize -= '2 2 0' * panel_bg_padding;
2358         }
2359
2360         // always force 4:1 aspect
2361         vector newSize = '0 0 0';
2362         if(mySize_x/mySize_y > 4)
2363         {
2364                 newSize_x = 4 * mySize_y;
2365                 newSize_y = mySize_y;
2366
2367                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2368         }
2369         else
2370         {
2371                 newSize_y = 1/4 * mySize_x;
2372                 newSize_x = mySize_x;
2373
2374                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2375         }
2376         mySize = newSize;
2377
2378         float a, t;
2379         string s, forcetime;
2380
2381         if(autocvar__hud_configure)
2382         {
2383                 s = "0:13:37";
2384                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2385                 s = _("^1Intermediate 1 (+15.42)");
2386                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2387                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2388                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2389         }
2390         else if(race_checkpointtime)
2391         {
2392                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2393                 s = "";
2394                 forcetime = "";
2395                 if(a > 0) // just hit a checkpoint?
2396                 {
2397                         if(race_checkpoint != 254)
2398                         {
2399                                 if(race_time && race_previousbesttime)
2400                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2401                                 else
2402                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2403                                 if(race_time)
2404                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2405                         }
2406                 }
2407                 else
2408                 {
2409                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2410                         {
2411                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2412                                 if(a > 0) // next one?
2413                                 {
2414                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2415                                 }
2416                         }
2417                 }
2418
2419                 if(s != "" && a > 0)
2420                 {
2421                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2422                 }
2423
2424                 if(race_penaltytime)
2425                 {
2426                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2427                         if(a > 0)
2428                         {
2429                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2430                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2431                         }
2432                 }
2433
2434                 if(forcetime != "")
2435                 {
2436                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2437                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2438                 }
2439                 else
2440                         a = 1;
2441
2442                 if(race_laptime && race_checkpoint != 255)
2443                 {
2444                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2445                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2446                 }
2447         }
2448         else
2449         {
2450                 if(race_mycheckpointtime)
2451                 {
2452                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2453                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2454                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2455                 }
2456                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2457                 {
2458                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2459                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2460                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2461                 }
2462
2463                 if(race_penaltytime && !race_penaltyaccumulator)
2464                 {
2465                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2466                         a = bound(0, (1 + t - time), 1);
2467                         if(a > 0)
2468                         {
2469                                 if(time < t)
2470                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2471                                 else
2472                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2473                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2474                         }
2475                 }
2476         }
2477
2478         draw_endBoldFont();
2479 }
2480
2481 // Vote window (#9)
2482 //
2483 float vote_yescount;
2484 float vote_nocount;
2485 float vote_needed;
2486 float vote_highlighted; // currently selected vote
2487
2488 float vote_active; // is there an active vote?
2489 float vote_prev; // previous state of vote_active to check for a change
2490 float vote_alpha;
2491 float vote_change; // "time" when vote_active changed
2492
2493 void HUD_Vote(void)
2494 {
2495         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2496         {
2497                 vote_active = 1;
2498                 if (autocvar__hud_configure)
2499                 {
2500                         vote_yescount = 0;
2501                         vote_nocount = 0;
2502                         print(_("^1You must answer before entering hud configure mode\n"));
2503                         cvar_set("_hud_configure", "0");
2504                 }
2505                 if(vote_called_vote)
2506                         strunzone(vote_called_vote);
2507                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2508                 uid2name_dialog = 1;
2509         }
2510
2511         if(!autocvar__hud_configure)
2512         {
2513                 if(!autocvar_hud_panel_vote) return;
2514
2515                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2516                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2517
2518                 if(panel_bg_alpha_str == "") {
2519                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2520                 }
2521                 panel_bg_alpha = stof(panel_bg_alpha_str);
2522         }
2523         else
2524         {
2525                 vote_yescount = 3;
2526                 vote_nocount = 2;
2527                 vote_needed = 4;
2528         }
2529
2530         string s;
2531         float a;
2532         if(vote_active != vote_prev) {
2533                 vote_change = time;
2534                 vote_prev = vote_active;
2535         }
2536
2537         if(vote_active || autocvar__hud_configure)
2538                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2539         else
2540                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2541
2542         if(!vote_alpha)
2543                 return;
2544
2545         HUD_Panel_UpdateCvars();
2546         HUD_Panel_ApplyFadeAlpha();
2547
2548         if(uid2name_dialog)
2549         {
2550                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2551                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2552         }
2553
2554     // these must be below above block
2555         vector pos, mySize;
2556         pos = panel_pos;
2557         mySize = panel_size;
2558
2559         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2560         HUD_Panel_DrawBg(a);
2561         a = panel_fg_alpha * a;
2562
2563         if(panel_bg_padding)
2564         {
2565                 pos += '1 1 0' * panel_bg_padding;
2566                 mySize -= '2 2 0' * panel_bg_padding;
2567         }
2568
2569         // always force 3:1 aspect
2570         vector newSize = '0 0 0';
2571         if(mySize_x/mySize_y > 3)
2572         {
2573                 newSize_x = 3 * mySize_y;
2574                 newSize_y = mySize_y;
2575
2576                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2577         }
2578         else
2579         {
2580                 newSize_y = 1/3 * mySize_x;
2581                 newSize_x = mySize_x;
2582
2583                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2584         }
2585         mySize = newSize;
2586
2587         s = _("A vote has been called for:");
2588         if(uid2name_dialog)
2589                 s = _("Allow servers to store and display your name?");
2590         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2591         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2592         if(autocvar__hud_configure)
2593                 s = _("^1Configure the HUD");
2594         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2595
2596         // print the yes/no counts
2597     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2598         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2599     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2600         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2601
2602         // draw the progress bar backgrounds
2603         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2604
2605         // draw the highlights
2606         if(vote_highlighted == 1) {
2607                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2608                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2609         }
2610         else if(vote_highlighted == -1) {
2611                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2612                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2613         }
2614
2615         // draw the progress bars
2616         if(vote_yescount && vote_needed)
2617         {
2618                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2619                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2620         }
2621
2622         if(vote_nocount && vote_needed)
2623         {
2624                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2625                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2626         }
2627
2628         drawresetcliparea();
2629 }
2630
2631 // Mod icons panel (#10)
2632 //
2633
2634 float mod_active; // is there any active mod icon?
2635
2636 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2637 {
2638         float stat;
2639         string pic;
2640         vector color;
2641 #ifdef GMQCC
2642         stat = -1;
2643         pic = "";
2644         color = '0 0 0';
2645 #endif
2646         switch(i)
2647         {
2648                 case 0:
2649                         stat = getstati(STAT_REDALIVE);
2650                         pic = "player_red.tga";
2651                         color = '1 0 0';
2652                         break;
2653                 case 1:
2654                         stat = getstati(STAT_BLUEALIVE);
2655                         pic = "player_blue.tga";
2656                         color = '0 0 1';
2657                         break;
2658                 case 2:
2659                         stat = getstati(STAT_YELLOWALIVE);
2660                         pic = "player_yellow.tga";
2661                         color = '1 1 0';
2662                         break;
2663                 default:
2664                 case 3:
2665                         stat = getstati(STAT_PINKALIVE);
2666                         pic = "player_pink.tga";
2667                         color = '1 0 1';
2668                         break;
2669         }
2670
2671         if(mySize_x/mySize_y > aspect_ratio)
2672         {
2673                 i = aspect_ratio * mySize_y;
2674                 myPos_x = myPos_x + (mySize_x - i) / 2;
2675                 mySize_x = i;
2676         }
2677         else
2678         {
2679                 i = 1/aspect_ratio * mySize_x;
2680                 myPos_y = myPos_y + (mySize_y - i) / 2;
2681                 mySize_y = i;
2682         }
2683
2684         if(layout)
2685         {
2686                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2687                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2688         }
2689         else
2690                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2691 }
2692
2693 // Clan Arena and Freeze Tag HUD modicons
2694 void HUD_Mod_CA(vector myPos, vector mySize)
2695 {
2696         mod_active = 1; // required in each mod function that always shows something
2697         entity tm;
2698         float teams_count = 0;
2699         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2700                 if(tm.team != NUM_SPECTATOR)
2701                         ++teams_count;
2702
2703         float layout;
2704         if(gametype == MAPINFO_TYPE_CA)
2705                 layout = autocvar_hud_panel_modicons_ca_layout;
2706         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2707                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2708         float rows, columns, aspect_ratio;
2709         rows = mySize_y/mySize_x;
2710         aspect_ratio = (layout) ? 2 : 1;
2711         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
2712         columns = ceil(teams_count/rows);
2713
2714         int i;
2715         float row = 0, column = 0;
2716         vector pos, itemSize;
2717         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2718         for(i=0; i<teams_count; ++i)
2719         {
2720                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2721
2722                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2723
2724                 ++row;
2725                 if(row >= rows)
2726                 {
2727                         row = 0;
2728                         ++column;
2729                 }
2730         }
2731 }
2732
2733 // CTF HUD modicon section
2734 float redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe; // status during previous frame
2735 float redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus; // last remembered status
2736 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time; // time when the status changed
2737
2738 void HUD_Mod_CTF_Reset(void)
2739 {
2740         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = 0;
2741         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = 0;
2742         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = 0;
2743 }
2744
2745 void HUD_Mod_CTF(vector pos, vector mySize)
2746 {
2747         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos;
2748         vector flag_size;
2749         float f; // every function should have that
2750
2751         float redflag, blueflag, yellowflag, pinkflag; // current status
2752         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime; // time since the status changed
2753         float stat_items;
2754         float teams_count = 0;
2755         float fs, fs2, fs3, size1, size2;
2756         vector e1, e2;
2757         entity tm;
2758         
2759         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2760         if(tm.team != NUM_SPECTATOR)
2761                 ++teams_count;
2762
2763         stat_items = getstati(STAT_ITEMS, 0, 24);
2764         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2765         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2766         yellowflag = (stat_items/IT_YELLOW_FLAG_TAKEN) & 3;
2767         pinkflag = (stat_items/IT_PINK_FLAG_TAKEN) & 3;
2768         
2769         if(redflag || blueflag || yellowflag || pinkflag)
2770                 mod_active = 1;
2771         else
2772                 mod_active = 0;
2773
2774         if(autocvar__hud_configure)
2775         {
2776                 redflag = 1;
2777                 blueflag = 2;
2778                 if(teams_count >= 3)
2779                         yellowflag = 2;
2780                 if(teams_count >= 4)
2781                         pinkflag = 3;
2782         }
2783
2784         // when status CHANGES, set old status into prevstatus and current status into status
2785         if (redflag != redflag_prevframe)
2786         {
2787                 redflag_statuschange_time = time;
2788                 redflag_prevstatus = redflag_prevframe;
2789                 redflag_prevframe = redflag;
2790         }
2791
2792         if (blueflag != blueflag_prevframe)
2793         {
2794                 blueflag_statuschange_time = time;
2795                 blueflag_prevstatus = blueflag_prevframe;
2796                 blueflag_prevframe = blueflag;
2797         }
2798         
2799         if (yellowflag != yellowflag_prevframe)
2800         {
2801                 yellowflag_statuschange_time = time;
2802                 yellowflag_prevstatus = yellowflag_prevframe;
2803                 yellowflag_prevframe = yellowflag;
2804         }
2805
2806         if (pinkflag != pinkflag_prevframe)
2807         {
2808                 pinkflag_statuschange_time = time;
2809                 pinkflag_prevstatus = pinkflag_prevframe;
2810                 pinkflag_prevframe = pinkflag;
2811         }
2812
2813         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2814         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2815         yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
2816         pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
2817
2818         float BLINK_FACTOR = 0.15;
2819         float BLINK_BASE = 0.85;
2820         // note:
2821         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2822         // thus
2823         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2824         // ensure RMS == 1
2825         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2826
2827         string red_icon, red_icon_prevstatus;
2828         float red_alpha, red_alpha_prevstatus;
2829         red_alpha = red_alpha_prevstatus = 1;
2830         switch(redflag) {
2831                 case 1: red_icon = "flag_red_taken"; break;
2832                 case 2: red_icon = "flag_red_lost"; break;
2833                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2834                 default:
2835                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2836                                 red_icon = "flag_red_shielded";
2837                         else
2838                                 red_icon = string_null;
2839                         break;
2840         }
2841         switch(redflag_prevstatus) {
2842                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2843                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2844                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2845                 default:
2846                         if(redflag == 3)
2847                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2848                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2849                                 red_icon_prevstatus = "flag_red_shielded";
2850                         else
2851                                 red_icon_prevstatus = string_null;
2852                         break;
2853         }
2854
2855         string blue_icon, blue_icon_prevstatus;
2856         float blue_alpha, blue_alpha_prevstatus;
2857         blue_alpha = blue_alpha_prevstatus = 1;
2858         switch(blueflag) {
2859                 case 1: blue_icon = "flag_blue_taken"; break;
2860                 case 2: blue_icon = "flag_blue_lost"; break;
2861                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2862                 default:
2863                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2864                                 blue_icon = "flag_blue_shielded";
2865                         else
2866                                 blue_icon = string_null;
2867                         break;
2868         }
2869         switch(blueflag_prevstatus) {
2870                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2871                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2872                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2873                 default:
2874                         if(blueflag == 3)
2875                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2876                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2877                                 blue_icon_prevstatus = "flag_blue_shielded";
2878                         else
2879                                 blue_icon_prevstatus = string_null;
2880                         break;
2881         }
2882         
2883         string yellow_icon, yellow_icon_prevstatus;
2884         float yellow_alpha, yellow_alpha_prevstatus;
2885         yellow_alpha = yellow_alpha_prevstatus = 1;
2886         switch(yellowflag) {
2887                 case 1: yellow_icon = "flag_yellow_taken"; break;
2888                 case 2: yellow_icon = "flag_yellow_lost"; break;
2889                 case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2890                 default:
2891                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2892                                 yellow_icon = "flag_yellow_shielded";
2893                         else
2894                                 yellow_icon = string_null;
2895                         break;
2896         }
2897         switch(yellowflag_prevstatus) {
2898                 case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
2899                 case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
2900                 case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2901                 default:
2902                         if(yellowflag == 3)
2903                                 yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
2904                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2905                                 yellow_icon_prevstatus = "flag_yellow_shielded";
2906                         else
2907                                 yellow_icon_prevstatus = string_null;
2908                         break;
2909         }
2910         
2911         string pink_icon, pink_icon_prevstatus;
2912         float pink_alpha, pink_alpha_prevstatus;
2913         pink_alpha = pink_alpha_prevstatus = 1;
2914         switch(pinkflag) {
2915                 case 1: pink_icon = "flag_pink_taken"; break;
2916                 case 2: pink_icon = "flag_pink_lost"; break;
2917                 case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2918                 default:
2919                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_4))
2920                                 pink_icon = "flag_pink_shielded";
2921                         else
2922                                 pink_icon = string_null;
2923                         break;
2924         }
2925         switch(pinkflag_prevstatus) {
2926                 case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
2927                 case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
2928                 case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2929                 default:
2930                         if(pinkflag == 3)
2931                                 pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
2932                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_4))
2933                                 pink_icon_prevstatus = "flag_pink_shielded";
2934                         else
2935                                 pink_icon_prevstatus = string_null;
2936                         break;
2937         }
2938         
2939         switch(teams_count)
2940         {
2941                 default:
2942                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
2943                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
2944                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
2945         }
2946         
2947         if(mySize_x > mySize_y)
2948         {
2949                 size1 = mySize_x;
2950                 size2 = mySize_y;
2951                 e1 = eX;
2952                 e2 = eY;
2953         }
2954         else
2955         {
2956                 size1 = mySize_y;
2957                 size2 = mySize_x;
2958                 e1 = eY;
2959                 e2 = eX;
2960         }
2961         
2962         switch(myteam)
2963         {
2964                 default:
2965                 case NUM_TEAM_1:
2966                 {
2967                         redflag_pos = pos;
2968                         blueflag_pos = pos + eX * fs2 * size1;
2969                         yellowflag_pos = pos - eX * fs2 * size1;
2970                         pinkflag_pos = pos + eX * fs3 * size1;
2971                         break;
2972                 }
2973                 case NUM_TEAM_2:
2974                 {
2975                         redflag_pos = pos + eX * fs2 * size1;
2976                         blueflag_pos = pos;
2977                         yellowflag_pos = pos - eX * fs2 * size1;
2978                         pinkflag_pos = pos + eX * fs3 * size1;
2979                         break;
2980                 }
2981                 case NUM_TEAM_3:
2982                 {
2983                         redflag_pos = pos + eX * fs3 * size1;
2984                         blueflag_pos = pos - eX * fs2 * size1;
2985                         yellowflag_pos = pos;
2986                         pinkflag_pos = pos + eX * fs2 * size1;
2987                         break;
2988                 }
2989                 case NUM_TEAM_4:
2990                 {
2991                         redflag_pos = pos - eX * fs2 * size1;
2992                         blueflag_pos = pos + eX * fs3 * size1;
2993                         yellowflag_pos = pos + eX * fs2 * size1;
2994                         pinkflag_pos = pos;
2995                         break;
2996                 }
2997         }
2998         flag_size = e1 * fs * size1 + e2 * size2;
2999
3000         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3001         if(red_icon_prevstatus && f < 1)
3002                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3003         if(red_icon)
3004                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3005
3006         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3007         if(blue_icon_prevstatus && f < 1)
3008                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3009         if(blue_icon)
3010                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3011                 
3012         f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
3013         if(yellow_icon_prevstatus && f < 1)
3014                 drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3015         if(yellow_icon)
3016                 drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
3017                 
3018         f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
3019         if(pink_icon_prevstatus && f < 1)
3020                 drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3021         if(pink_icon)
3022                 drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
3023 }
3024
3025 // Keyhunt HUD modicon section
3026 float kh_runheretime;
3027
3028 void HUD_Mod_KH_Reset(void)
3029 {
3030         kh_runheretime = 0;
3031 }
3032
3033 void HUD_Mod_KH(vector pos, vector mySize)
3034 {
3035         mod_active = 1; // keyhunt should never hide the mod icons panel
3036         float kh_keys;
3037         float keyteam;
3038         float a, aa;
3039         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3040
3041         kh_keys = getstati(STAT_KH_KEYS);
3042
3043         p_x = pos_x;
3044         if(mySize_x > mySize_y)
3045         {
3046                 p_y = pos_y + 0.25 * mySize_y;
3047                 pa = p - eY * 0.25 * mySize_y;
3048
3049                 kh_size_x = mySize_x * 0.25;
3050                 kh_size_y = 0.75 * mySize_y;
3051                 kh_asize_x = mySize_x * 0.25;
3052                 kh_asize_y = mySize_y * 0.25;
3053         }
3054         else
3055         {
3056                 p_y = pos_y + 0.125 * mySize_y;
3057                 pa = p - eY * 0.125 * mySize_y;
3058
3059                 kh_size_x = mySize_x * 0.5;
3060                 kh_size_y = 0.375 * mySize_y;
3061                 kh_asize_x = mySize_x * 0.5;
3062                 kh_asize_y = mySize_y * 0.125;
3063         }
3064
3065         float i, key;
3066
3067         float keycount;
3068         keycount = 0;
3069         for(i = 0; i < 4; ++i)
3070         {
3071                 key = floor(kh_keys / pow(32, i)) & 31;
3072                 keyteam = key - 1;
3073                 if(keyteam == 30 && keycount <= 4)
3074                         keycount += 4;
3075                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3076                         keycount += 1;
3077         }
3078
3079         // this yields 8 exactly if "RUN HERE" shows
3080
3081         if(keycount == 8)
3082         {
3083                 if(!kh_runheretime)
3084                         kh_runheretime = time;
3085                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3086         }
3087         else
3088                 kh_runheretime = 0;
3089
3090         for(i = 0; i < 4; ++i)
3091         {
3092                 key = floor(kh_keys / pow(32, i)) & 31;
3093                 keyteam = key - 1;
3094                 switch(keyteam)
3095                 {
3096                         case 30: // my key
3097                                 keyteam = myteam;
3098                                 a = 1;
3099                                 aa = 1;
3100                                 break;
3101                         case -1: // no key
3102                                 a = 0;
3103                                 aa = 0;
3104                                 break;
3105                         default: // owned or dropped
3106                                 a = 0.2;
3107                                 aa = 0.5;
3108                                 break;
3109                 }
3110                 a = a * panel_fg_alpha;
3111                 aa = aa * panel_fg_alpha;
3112                 if(a > 0)
3113                 {
3114                         switch(keyteam)
3115                         {
3116                                 case NUM_TEAM_1:
3117                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3118                                         break;
3119                                 case NUM_TEAM_2:
3120                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3121                                         break;
3122                                 case NUM_TEAM_3:
3123                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3124                                         break;
3125                                 case NUM_TEAM_4:
3126                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3127                                         break;
3128                                 default:
3129                                         break;
3130                         }
3131                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3132                         {
3133                                 case 0:
3134                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3135                                         break;
3136                                 case 1:
3137                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3138                                         break;
3139                                 case 2:
3140                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3141                                         break;
3142                                 case 3:
3143                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3144                                         break;
3145                         }
3146                 }
3147                 if(mySize_x > mySize_y)
3148                 {
3149                         p_x += 0.25 * mySize_x;
3150                         pa_x += 0.25 * mySize_x;
3151                 }
3152                 else
3153                 {
3154                         if(i == 1)
3155                         {
3156                                 p_y = pos_y + 0.625 * mySize_y;
3157                                 pa_y = pos_y + 0.5 * mySize_y;
3158                                 p_x = pos_x;
3159                                 pa_x = pos_x;
3160                         }
3161                         else
3162                         {
3163                                 p_x += 0.5 * mySize_x;
3164                                 pa_x += 0.5 * mySize_x;
3165                         }
3166                 }
3167         }
3168 }
3169
3170 // Keepaway HUD mod icon
3171 float kaball_prevstatus; // last remembered status
3172 float kaball_statuschange_time; // time when the status changed
3173
3174 // we don't need to reset for keepaway since it immediately 
3175 // autocorrects prevstatus as to if the player has the ball or not
3176
3177 void HUD_Mod_Keepaway(vector pos, vector mySize)
3178 {
3179         mod_active = 1; // keepaway should always show the mod HUD
3180         
3181         float BLINK_FACTOR = 0.15;
3182         float BLINK_BASE = 0.85;
3183         float BLINK_FREQ = 5; 
3184         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3185         
3186         float stat_items = getstati(STAT_ITEMS, 0, 24);
3187         float kaball = (stat_items/IT_KEY1) & 1;
3188         
3189         if(kaball != kaball_prevstatus)
3190         {
3191                 kaball_statuschange_time = time;
3192                 kaball_prevstatus = kaball;
3193         }
3194         
3195         vector kaball_pos, kaball_size;
3196         
3197         if(mySize_x > mySize_y) {
3198                 kaball_pos = pos + eX * 0.25 * mySize_x;
3199                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3200         } else {
3201                 kaball_pos = pos + eY * 0.25 * mySize_y;
3202                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3203         }
3204         
3205         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3206         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3207         
3208         if(kaball_prevstatus && f < 1)
3209                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3210         
3211         if(kaball)
3212                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3213 }
3214
3215
3216 // Nexball HUD mod icon
3217 void HUD_Mod_NexBall(vector pos, vector mySize)
3218 {
3219         float stat_items, nb_pb_starttime, dt, p;
3220
3221         stat_items = getstati(STAT_ITEMS, 0, 24);
3222         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3223
3224         if (stat_items & IT_KEY1)
3225                 mod_active = 1;
3226         else
3227                 mod_active = 0;
3228
3229         //Manage the progress bar if any
3230         if (nb_pb_starttime > 0)
3231         {
3232                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3233                 // one period of positive triangle
3234                 p = 2 * dt / nb_pb_period;
3235                 if (p > 1)
3236                         p = 2 - p;
3237
3238                 //Draw the filling
3239                 HUD_Panel_GetProgressBarColor(nexball);
3240                 if(mySize_x > mySize_y)
3241                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3242                 else
3243                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3244         }
3245
3246         if (stat_items & IT_KEY1)
3247                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3248 }
3249
3250 // Race/CTS HUD mod icons
3251 float crecordtime_prev; // last remembered crecordtime
3252 float crecordtime_change_time; // time when crecordtime last changed
3253 float srecordtime_prev; // last remembered srecordtime
3254 float srecordtime_change_time; // time when srecordtime last changed
3255
3256 float race_status_time;
3257 float race_status_prev;
3258 string race_status_name_prev;
3259 void HUD_Mod_Race(vector pos, vector mySize)
3260 {
3261         mod_active = 1; // race should never hide the mod icons panel
3262         entity me;
3263         me = playerslots[player_localnum];
3264         float t, score;
3265         float f; // yet another function has this
3266         score = me.(scores[ps_primary]);
3267
3268         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3269                 return; // no records in the actual race
3270
3271         // clientside personal record
3272         string rr;
3273         if(gametype == MAPINFO_TYPE_CTS)
3274                 rr = CTS_RECORD;
3275         else
3276                 rr = RACE_RECORD;
3277         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3278
3279         if(score && (score < t || !t)) {
3280                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3281                 if(autocvar_cl_autodemo_delete_keeprecords)
3282                 {
3283                         f = autocvar_cl_autodemo_delete;
3284                         f &~= 1;
3285                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3286                 }
3287         }
3288
3289         if(t != crecordtime_prev) {
3290                 crecordtime_prev = t;
3291                 crecordtime_change_time = time;
3292         }
3293
3294         vector textPos, medalPos;
3295         float squareSize;
3296         if(mySize_x > mySize_y) {
3297                 // text on left side
3298                 squareSize = min(mySize_y, mySize_x/2);
3299                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3300                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3301         } else {
3302                 // text on top
3303                 squareSize = min(mySize_x, mySize_y/2);
3304                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3305                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3306         }
3307
3308         f = time - crecordtime_change_time;
3309
3310         if (f > 1) {
3311                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3312                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3313         } else {
3314                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3315                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3316                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3317                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3318         }
3319
3320         // server record
3321         t = race_server_record;
3322         if(t != srecordtime_prev) {
3323                 srecordtime_prev = t;
3324                 srecordtime_change_time = time;
3325         }
3326         f = time - srecordtime_change_time;
3327
3328         if (f > 1) {
3329                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3331         } else {
3332                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3333                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3334                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3335                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3336         }
3337
3338         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3339                 race_status_time = time + 5;
3340                 race_status_prev = race_status;
3341                 if (race_status_name_prev)
3342                         strunzone(race_status_name_prev);
3343                 race_status_name_prev = strzone(race_status_name);
3344         }
3345
3346         // race "awards"
3347         float a;
3348         a = bound(0, race_status_time - time, 1);
3349
3350         string s;
3351         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3352
3353         float rank;
3354         if(race_status > 0)
3355                 rank = race_CheckName(race_status_name);
3356         else
3357                 rank = 0;
3358         string rankname;
3359         rankname = count_ordinal(rank);
3360
3361         vector namepos;
3362         namepos = medalPos + '0 0.8 0' * squareSize;
3363         vector rankpos;
3364         rankpos = medalPos + '0 0.15 0' * squareSize;
3365
3366         if(race_status == 0)
3367                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3368         else if(race_status == 1) {
3369                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3370                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3371                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3372         } else if(race_status == 2) {
3373                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3374                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3375                 else
3376                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3377                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3378                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3379         } else if(race_status == 3) {
3380                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3381                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3382                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3383         }
3384
3385         if (race_status_time - time <= 0) {
3386                 race_status_prev = -1;
3387                 race_status = -1;
3388                 if(race_status_name)
3389                         strunzone(race_status_name);
3390                 race_status_name = string_null;
3391                 if(race_status_name_prev)
3392                         strunzone(race_status_name_prev);
3393                 race_status_name_prev = string_null;
3394         }
3395 }
3396
3397 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3398 {
3399         float stat, pps_ratio;
3400         string pic;
3401         vector color;
3402 #ifdef GMQCC
3403         stat = -1;
3404         pic = "";
3405         color = '0 0 0';
3406 #endif
3407         switch(i)
3408         {
3409                 case 0:
3410                         stat = getstatf(STAT_DOM_PPS_RED);
3411                         pic = "dom_icon_red";
3412                         color = '1 0 0';
3413                         break;
3414                 case 1:
3415                         stat = getstatf(STAT_DOM_PPS_BLUE);
3416                         pic = "dom_icon_blue";
3417                         color = '0 0 1';
3418                         break;
3419                 case 2:
3420                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3421                         pic = "dom_icon_yellow";
3422                         color = '1 1 0';
3423                         break;
3424                 default:
3425                 case 3:
3426                         stat = getstatf(STAT_DOM_PPS_PINK);
3427                         pic = "dom_icon_pink";
3428                         color = '1 0 1';
3429                         break;
3430         }
3431         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3432
3433         if(mySize_x/mySize_y > aspect_ratio)
3434         {
3435                 i = aspect_ratio * mySize_y;
3436                 myPos_x = myPos_x + (mySize_x - i) / 2;
3437                 mySize_x = i;
3438         }
3439         else
3440         {
3441                 i = 1/aspect_ratio * mySize_x;
3442                 myPos_y = myPos_y + (mySize_y - i) / 2;
3443                 mySize_y = i;
3444         }
3445
3446         if (layout) // show text too
3447         {
3448                 //draw the text
3449                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3450                 if (layout == 2) // average pps
3451                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3452                 else // percentage of average pps
3453                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3454         }
3455
3456         //draw the icon
3457         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3458         if (stat > 0)
3459         {
3460                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3461                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3462                 drawresetcliparea();
3463         }
3464 }
3465
3466 void HUD_Mod_Dom(vector myPos, vector mySize)
3467 {
3468         mod_active = 1; // required in each mod function that always shows something
3469         entity tm;
3470         float teams_count = 0;
3471         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3472                 if(tm.team != NUM_SPECTATOR)
3473                         ++teams_count;
3474
3475         float layout = autocvar_hud_panel_modicons_dom_layout;
3476         float rows, columns, aspect_ratio;
3477         rows = mySize_y/mySize_x;
3478         aspect_ratio = (layout) ? 3 : 1;
3479         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3480         columns = ceil(teams_count/rows);
3481
3482         int i;
3483         float row = 0, column = 0;
3484         vector pos, itemSize;
3485         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3486         for(i=0; i<teams_count; ++i)
3487         {
3488                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3489
3490                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3491
3492                 ++row;
3493                 if(row >= rows)
3494                 {
3495                         row = 0;
3496                         ++column;
3497                 }
3498         }
3499 }
3500
3501 float mod_prev; // previous state of mod_active to check for a change
3502 float mod_alpha;
3503 float mod_change; // "time" when mod_active changed
3504
3505 void HUD_ModIcons(void)
3506 {
3507         if(!autocvar__hud_configure)
3508         {
3509                 if(!autocvar_hud_panel_modicons) return;
3510                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3511         }
3512
3513         HUD_Panel_UpdateCvars();
3514         HUD_Panel_ApplyFadeAlpha();
3515
3516         draw_beginBoldFont();
3517
3518         vector pos, mySize;
3519         pos = panel_pos;
3520         mySize = panel_size;
3521
3522         if(mod_active != mod_prev) {
3523                 mod_change = time;
3524                 mod_prev = mod_active;
3525         }
3526
3527         if(mod_active || autocvar__hud_configure)
3528                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3529         else
3530                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3531
3532         if(mod_alpha)
3533                 HUD_Panel_DrawBg(mod_alpha);
3534
3535         if(panel_bg_padding)
3536         {
3537                 pos += '1 1 0' * panel_bg_padding;
3538                 mySize -= '2 2 0' * panel_bg_padding;
3539         }
3540
3541         // these MUST be ran in order to update mod_active
3542         if(gametype == MAPINFO_TYPE_KEYHUNT)
3543                 HUD_Mod_KH(pos, mySize);
3544         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3545                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3546         else if(gametype == MAPINFO_TYPE_NEXBALL)
3547                 HUD_Mod_NexBall(pos, mySize);
3548         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3549                 HUD_Mod_Race(pos, mySize);
3550         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3551                 HUD_Mod_CA(pos, mySize);
3552         else if(gametype == MAPINFO_TYPE_DOMINATION)
3553                 HUD_Mod_Dom(pos, mySize);
3554         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3555                 HUD_Mod_Keepaway(pos, mySize);
3556
3557         draw_endBoldFont();
3558 }
3559
3560 // Draw pressed keys (#11)
3561 //
3562 void HUD_PressedKeys(void)
3563 {
3564         if(!autocvar__hud_configure)
3565         {
3566                 if(!autocvar_hud_panel_pressedkeys) return;
3567                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3568         }
3569
3570         HUD_Panel_UpdateCvars();
3571         HUD_Panel_ApplyFadeAlpha();
3572         vector pos, mySize;
3573         pos = panel_pos;
3574         mySize = panel_size;
3575
3576         HUD_Panel_DrawBg(1);
3577         if(panel_bg_padding)
3578         {
3579                 pos += '1 1 0' * panel_bg_padding;
3580                 mySize -= '2 2 0' * panel_bg_padding;
3581         }
3582
3583         // force custom aspect
3584         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3585         if(aspect)
3586         {
3587                 vector newSize = '0 0 0';
3588                 if(mySize_x/mySize_y > aspect)
3589                 {
3590                         newSize_x = aspect * mySize_y;
3591                         newSize_y = mySize_y;
3592
3593                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3594                 }
3595                 else
3596                 {
3597                         newSize_y = 1/aspect * mySize_x;
3598                         newSize_x = mySize_x;
3599
3600                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3601                 }
3602                 mySize = newSize;
3603         }
3604
3605         vector keysize;
3606         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3607         float pressedkeys;
3608         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3609
3610         if(autocvar_hud_panel_pressedkeys_attack)
3611         {
3612                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3613                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3614                 pos_y += keysize_y;
3615         }
3616
3617         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3618         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3619         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3620         pos_y += keysize_y;
3621         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624 }
3625
3626 // Handle chat as a panel (#12)
3627 //
3628 void HUD_Chat(void)
3629 {
3630         if(!autocvar__hud_configure)
3631         {
3632                 if (!autocvar_hud_panel_chat)
3633                 {
3634                         if (!autocvar_con_chatrect)
3635                                 cvar_set("con_chatrect", "0");
3636                         return;
3637                 }
3638                 if(autocvar__con_chat_maximized)
3639                         if(!hud_draw_maximized) return;
3640         }
3641
3642         HUD_Panel_UpdateCvars();
3643         HUD_Panel_ApplyFadeAlpha();
3644
3645         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3646         {
3647                 panel_pos_y = panel_bg_border;
3648                 panel_size_y = vid_conheight - panel_bg_border * 2;
3649                 if(panel_bg == "0") // force a border when maximized
3650                 {
3651                         if(precache_pic(panel_bg) == "") {
3652                                 panel_bg = strcat(hud_skin_path, "/border_default");
3653                                 if(precache_pic(panel_bg) == "") {
3654                                         panel_bg = "gfx/hud/default/border_default";
3655                                 }
3656                         }
3657                 }
3658                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3659         }
3660
3661         vector pos, mySize;
3662         pos = panel_pos;
3663         mySize = panel_size;
3664
3665         HUD_Panel_DrawBg(1);
3666
3667         if(panel_bg_padding)
3668         {
3669                 pos += '1 1 0' * panel_bg_padding;
3670                 mySize -= '2 2 0' * panel_bg_padding;
3671         }
3672
3673         if (!autocvar_con_chatrect)
3674                 cvar_set("con_chatrect", "1");
3675
3676         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3677         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3678
3679         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3680         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3681
3682         if(autocvar__hud_configure)
3683         {
3684                 vector chatsize;
3685                 chatsize = '1 1 0' * autocvar_con_chatsize;
3686                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3687                 float i, a;
3688                 for(i = 0; i < autocvar_con_chat; ++i)
3689                 {
3690                         if(i == autocvar_con_chat - 1)
3691                                 a = panel_fg_alpha;
3692                         else
3693                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3694                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3695                         pos_y += chatsize_y;
3696                 }
3697         }
3698 }
3699
3700 // Engine info panel (#13)
3701 //
3702 float prevfps;
3703 float prevfps_time;
3704 float framecounter;
3705
3706 float frametimeavg;
3707 float frametimeavg1; // 1 frame ago
3708 float frametimeavg2; // 2 frames ago
3709 void HUD_EngineInfo(void)
3710 {
3711         if(!autocvar__hud_configure)
3712         {
3713                 if(!autocvar_hud_panel_engineinfo) return;
3714         }
3715
3716         HUD_Panel_UpdateCvars();
3717         HUD_Panel_ApplyFadeAlpha();
3718         vector pos, mySize;
3719         pos = panel_pos;
3720         mySize = panel_size;
3721
3722         HUD_Panel_DrawBg(1);
3723         if(panel_bg_padding)
3724         {
3725                 pos += '1 1 0' * panel_bg_padding;
3726                 mySize -= '2 2 0' * panel_bg_padding;
3727         }
3728
3729         float currentTime = gettime(GETTIME_REALTIME);
3730         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3731         {
3732                 float currentframetime = currentTime - prevfps_time;
3733                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3734                 frametimeavg2 = frametimeavg1;
3735                 frametimeavg1 = frametimeavg;
3736                 
3737                 float weight;
3738                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3739                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3740                 {
3741                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3742                                 prevfps = (1/currentframetime);
3743                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3744                 }
3745                 prevfps_time = currentTime;
3746         }
3747         else
3748         {
3749                 framecounter += 1;
3750                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3751                 {
3752                         prevfps = framecounter/(currentTime - prevfps_time);
3753                         framecounter = 0;
3754                         prevfps_time = currentTime;
3755                 }
3756         }
3757
3758         vector color;
3759         color = HUD_Get_Num_Color (prevfps, 100);
3760         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3761 }
3762
3763 // Info messages panel (#14)
3764 //
3765 #define drawInfoMessage(s)\
3766         if(autocvar_hud_panel_infomessages_flip)\
3767                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3768         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3769         o_y += fontsize_y;
3770 void HUD_InfoMessages(void)
3771 {
3772         if(!autocvar__hud_configure)
3773         {
3774                 if(!autocvar_hud_panel_infomessages) return;
3775         }
3776
3777         HUD_Panel_UpdateCvars();
3778         HUD_Panel_ApplyFadeAlpha();
3779         vector pos, mySize;
3780         pos = panel_pos;
3781         mySize = panel_size;
3782
3783         HUD_Panel_DrawBg(1);
3784         if(panel_bg_padding)
3785         {
3786                 pos += '1 1 0' * panel_bg_padding;
3787                 mySize -= '2 2 0' * panel_bg_padding;
3788         }
3789
3790         // always force 5:1 aspect
3791         vector newSize = '0 0 0';
3792         if(mySize_x/mySize_y > 5)
3793         {
3794                 newSize_x = 5 * mySize_y;
3795                 newSize_y = mySize_y;
3796
3797                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3798         }
3799         else
3800         {
3801                 newSize_y = 1/5 * mySize_x;
3802                 newSize_x = mySize_x;
3803
3804                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3805         }
3806
3807         mySize = newSize;
3808         entity tm;
3809         vector o;
3810         o = pos;
3811
3812         vector fontsize;
3813         fontsize = '0.20 0.20 0' * mySize_y;
3814         
3815         float a;
3816         a = panel_fg_alpha;
3817
3818         string s;
3819         if(!autocvar__hud_configure)
3820         {
3821                 if(spectatee_status && !intermission)
3822                 {
3823                         a = 1;
3824                         if(spectatee_status == -1)
3825                                 s = _("^1Observing");
3826                         else
3827 #ifdef COMPAT_XON050_ENGINE
3828                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3829 #else
3830                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3831 #endif
3832                         drawInfoMessage(s)
3833
3834                         if(spectatee_status == -1)
3835                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3836                         else
3837                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3838                         drawInfoMessage(s)
3839
3840                         if(spectatee_status == -1)
3841                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3842                         else
3843                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3844                         drawInfoMessage(s)
3845
3846                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3847                         drawInfoMessage(s)
3848
3849                         if(gametype == MAPINFO_TYPE_ARENA)
3850                                 s = _("^1Wait for your turn to join");
3851                         else if(gametype == MAPINFO_TYPE_LMS)
3852                         {
3853                                 entity sk;
3854                                 sk = playerslots[player_localnum];
3855                                 if(sk.(scores[ps_primary]) >= 666)
3856                                         s = _("^1Match has already begun");
3857                                 else if(sk.(scores[ps_primary]) > 0)
3858                                         s = _("^1You have no more lives left");
3859                                 else
3860                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3861                         }
3862                         else
3863                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3864                         drawInfoMessage(s)
3865
3866                         //show restart countdown:
3867                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3868                                 float countdown;
3869                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3870                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3871                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3872                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3873                                 o_y += fontsize_y;
3874                         }
3875                 }
3876                 if(warmup_stage && !intermission)
3877                 {
3878                         s = _("^2Currently in ^1warmup^2 stage!");
3879                         drawInfoMessage(s)
3880                 }
3881
3882                 string blinkcolor;
3883                 if(mod(time, 1) >= 0.5)
3884                         blinkcolor = "^1";
3885                 else
3886                         blinkcolor = "^3";
3887
3888                 if(ready_waiting && !intermission && !spectatee_status)
3889                 {
3890                         if(ready_waiting_for_me)
3891                         {
3892                                 if(warmup_stage)
3893                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3894                                 else
3895                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3896                         }
3897                         else
3898                         {
3899                                 if(warmup_stage)
3900                                         s = _("^2Waiting for others to ready up to end warmup...");
3901                                 else
3902                                         s = _("^2Waiting for others to ready up...");
3903                         }
3904                         drawInfoMessage(s)
3905                 }
3906                 else if(warmup_stage && !intermission && !spectatee_status)
3907                 {
3908                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3909                         drawInfoMessage(s)
3910                 }
3911
3912                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3913                 {
3914                         float ts_min = 0, ts_max = 0;
3915                         tm = teams.sort_next;
3916                         if (tm)
3917                         {
3918                                 for(; tm.sort_next; tm = tm.sort_next)
3919                                 {
3920                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3921                                                 continue;
3922                                         if(!ts_min) ts_min = tm.team_size;
3923                                         else ts_min = min(ts_min, tm.team_size);
3924                                         if(!ts_max) ts_max = tm.team_size;
3925                                         else ts_max = max(ts_max, tm.team_size);
3926                                 }
3927                                 if ((ts_max - ts_min) > 1)
3928                                 {
3929                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3930                                         tm = GetTeam(myteam, false);
3931                                         if (tm)
3932                                         if (tm.team != NUM_SPECTATOR)
3933                                         if (tm.team_size == ts_max)
3934                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3935                                         drawInfoMessage(s)
3936                                 }
3937                         }
3938                 }
3939         }
3940         else 
3941         {
3942                 s = _("^7Press ^3ESC ^7to show HUD options.");
3943                 drawInfoMessage(s)
3944                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3945                 drawInfoMessage(s)
3946                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3947                 drawInfoMessage(s)
3948                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3949                 drawInfoMessage(s)
3950         }
3951 }
3952
3953 // Physics panel (#15)
3954 //
3955 vector acc_prevspeed;
3956 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3957 void HUD_Physics(void)
3958 {
3959         if(!autocvar__hud_configure)
3960         {
3961                 if(!autocvar_hud_panel_physics) return;
3962                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3963                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3964         }
3965
3966         HUD_Panel_UpdateCvars();
3967         HUD_Panel_ApplyFadeAlpha();
3968
3969         draw_beginBoldFont();
3970
3971         HUD_Panel_DrawBg(1);
3972         if(panel_bg_padding)
3973         {
3974                 panel_pos += '1 1 0' * panel_bg_padding;
3975                 panel_size -= '2 2 0' * panel_bg_padding;
3976         }
3977
3978         float acceleration_progressbar_scale = 0;
3979         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3980                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3981
3982         float text_scale;
3983         if (autocvar_hud_panel_physics_text_scale <= 0)
3984                 text_scale = 1;
3985         else
3986                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3987
3988         //compute speed
3989         float speed, conversion_factor;
3990         string unit;
3991
3992         switch(autocvar_hud_panel_physics_speed_unit)
3993         {
3994                 default:
3995                 case 1:
3996                         unit = _(" qu/s");
3997                         conversion_factor = 1.0;
3998                         break;
3999                 case 2:
4000                         unit = _(" m/s");
4001                         conversion_factor = 0.0254;
4002                         break;
4003                 case 3:
4004                         unit = _(" km/h");
4005                         conversion_factor = 0.0254 * 3.6;
4006                         break;
4007                 case 4:
4008                         unit = _(" mph");
4009                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4010                         break;
4011                 case 5:
4012                         unit = _(" knots");
4013                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4014                         break;
4015         }
4016         
4017         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4018
4019         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4020         if (autocvar__hud_configure)
4021                 speed = floor( max_speed * 0.65 + 0.5 );
4022         else if(autocvar_hud_panel_physics_speed_vertical)
4023                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4024         else
4025                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4026
4027         //compute acceleration
4028         float acceleration, f;
4029         if (autocvar__hud_configure)
4030                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4031         else
4032         {
4033                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4034                 f = time - acc_prevtime;
4035                 if(autocvar_hud_panel_physics_acceleration_vertical)
4036                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4037                 else
4038                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4039                 
4040                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4041                 
4042                 acc_prevspeed = vel;
4043                 acc_prevtime = time;
4044
4045                 f = bound(0, f * 10, 1);
4046                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4047         }
4048
4049         //compute layout
4050         float panel_ar = panel_size_x/panel_size_y;
4051         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4052         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4053         {
4054                 panel_size_x *= 0.5;
4055                 if (autocvar_hud_panel_physics_flip)
4056                         speed_offset_x = panel_size_x;
4057                 else
4058                         acceleration_offset_x = panel_size_x;
4059         }
4060         else
4061         {
4062                 panel_size_y *= 0.5;
4063                 if (autocvar_hud_panel_physics_flip)
4064                         speed_offset_y = panel_size_y;
4065                 else
4066                         acceleration_offset_y = panel_size_y;
4067         }
4068         float speed_baralign, acceleration_baralign;
4069         if (autocvar_hud_panel_physics_baralign == 1)
4070                 acceleration_baralign = speed_baralign = 1;
4071     else if(autocvar_hud_panel_physics_baralign == 4)
4072                 acceleration_baralign = speed_baralign = 2;
4073         else if (autocvar_hud_panel_physics_flip)
4074         {
4075                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4076                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4077         }
4078         else
4079         {
4080                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4081                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4082         }
4083         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4084                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4085
4086         //draw speed
4087         if(speed)
4088         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4089         {
4090                 HUD_Panel_GetProgressBarColor(speed);
4091                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4092         }
4093         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4094         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4095         {
4096                 tmp_size_x = panel_size_x * 0.75;
4097                 tmp_size_y = panel_size_y * text_scale;
4098                 if (speed_baralign)
4099                         tmp_offset_x = panel_size_x - tmp_size_x;
4100                 //else
4101                         //tmp_offset_x = 0;
4102                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4103                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4104
4105                 //draw speed unit
4106                 if (speed_baralign)
4107                         tmp_offset_x = 0;
4108                 else
4109                         tmp_offset_x = tmp_size_x;
4110                 if (autocvar_hud_panel_physics_speed_unit_show)
4111                 {
4112                         //tmp_offset_y = 0;
4113                         tmp_size_x = panel_size_x * (1 - 0.75);
4114                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4115                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4116                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4117                 }
4118         }
4119
4120         //compute and draw top speed
4121         if (autocvar_hud_panel_physics_topspeed)
4122         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4123         {
4124                 if (autocvar__hud_configure)
4125                 {
4126                         top_speed = floor( max_speed * 0.75 + 0.5 );
4127                         f = 1;
4128                 }
4129                 else
4130                 {
4131                         if (speed >= top_speed)
4132                         {
4133                                 top_speed = speed;
4134                                 top_speed_time = time;
4135                         }
4136                         if (top_speed != 0)
4137                         {
4138                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4139                                 // divide by f to make it start from 1
4140                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4141                         }
4142             else //hide top speed 0, it would be stupid
4143                                 f = 0;
4144                 }
4145                 if (f > 0)
4146                 {
4147                         //top speed progressbar peak
4148                         if(speed < top_speed)
4149                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4150                         {
4151                                 float peak_offset_x;
4152                                 vector peak_size = '0 0 0';
4153                                 if (speed_baralign == 0)
4154                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4155                 else if (speed_baralign == 1)
4156                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4157                 else // if (speed_baralign == 2)
4158                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4159                                 //if speed is not 0 the speed progressbar already fetched the color
4160                                 if (speed == 0)
4161                                         HUD_Panel_GetProgressBarColor(speed);
4162                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4163                 peak_size_y = panel_size_y;
4164                 if (speed_baralign == 2) // draw two peaks, on both sides
4165                 {
4166                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4167                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4168                 }
4169                 else
4170                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4171                         }
4172
4173                         //top speed
4174                         tmp_offset_y = panel_size_y * 0.4;
4175                         tmp_size_x = panel_size_x * (1 - 0.75);
4176                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4177                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4178                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4179                 }
4180                 else
4181                         top_speed = 0;
4182         }
4183
4184         //draw acceleration
4185         if(acceleration)
4186         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4187         {
4188                 if (acceleration < 0)
4189                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4190                 else
4191                         HUD_Panel_GetProgressBarColor(acceleration);
4192
4193                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4194                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4195                         f = sqrt(f);
4196
4197                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4198                 {
4199                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4200
4201                         if (acceleration_baralign == 1)
4202                                 tmp_offset_x = panel_size_x - tmp_size_x;
4203                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4204                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4205                         else
4206                                 tmp_offset_x = 0;
4207                         tmp_offset_y = 0;
4208                 }
4209                 else
4210                 {
4211                         tmp_size = panel_size;
4212                         tmp_offset = '0 0 0';
4213                 }
4214
4215                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4216         }
4217         tmp_size_x = panel_size_x;
4218         tmp_size_y = panel_size_y * text_scale;
4219         tmp_offset_x = 0;
4220         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4221         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4222                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4223
4224         draw_endBoldFont();
4225 }
4226
4227 // CenterPrint (#16)
4228 //
4229 #define CENTERPRINT_MAX_MSGS 10
4230 #define CENTERPRINT_MAX_ENTRIES 50
4231 #define CENTERPRINT_SPACING 0.7
4232 float cpm_index;
4233 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4234 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4235 float centerprint_time[CENTERPRINT_MAX_MSGS];
4236 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4237 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4238 float centerprint_showing;
4239
4240 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4241 {
4242         //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4243         float i, j;
4244
4245         if(strMessage == "" && new_id == 0)
4246                 return;
4247
4248         // strip trailing newlines
4249         j = strlen(strMessage) - 1;
4250         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4251                 --j;
4252         if (j < strlen(strMessage) - 1)
4253                 strMessage = substring(strMessage, 0, j + 1);
4254
4255         if(strMessage == "" && new_id == 0)
4256                 return;
4257
4258         // strip leading newlines
4259         j = 0;
4260         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4261                 ++j;
4262         if (j > 0)
4263                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4264
4265         if(strMessage == "" && new_id == 0)
4266                 return;
4267
4268         if (!centerprint_showing)
4269                 centerprint_showing = TRUE;
4270
4271         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4272         {
4273                 if (j == CENTERPRINT_MAX_MSGS)
4274                         j = 0;
4275                 if (new_id && new_id == centerprint_msgID[j])
4276                 {
4277                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4278                         {
4279                                 // fade out the current msg (duration and countdown_num are ignored)
4280                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4281                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4282                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4283                                 return;
4284                         }
4285                         break; // found a msg with the same id, at position j
4286                 }
4287         }
4288
4289         if (i == CENTERPRINT_MAX_MSGS)
4290         {
4291                 // a msg with the same id was not found, add the msg at the next position
4292                 --cpm_index;
4293                 if (cpm_index == -1)
4294                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4295                 j = cpm_index;
4296         }
4297         if(centerprint_messages[j])
4298                 strunzone(centerprint_messages[j]);
4299         centerprint_messages[j] = strzone(strMessage);
4300         centerprint_msgID[j] = new_id;
4301         if (duration < 0)
4302         {
4303                 centerprint_time[j] = -1;
4304                 centerprint_expire_time[j] = time;
4305         }
4306         else
4307         {
4308                 if(duration == 0)
4309                         duration = max(1, autocvar_hud_panel_centerprint_time);
4310                 centerprint_time[j] = duration;
4311                 centerprint_expire_time[j] = time + duration;
4312         }
4313         centerprint_countdown_num[j] = countdown_num;
4314 }
4315
4316 void centerprint_hud(string strMessage)
4317 {
4318         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4319 }
4320
4321 void reset_centerprint_messages(void)
4322 {
4323         float i;
4324         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4325         {
4326                 centerprint_expire_time[i] = 0;
4327                 centerprint_time[i] = 1;
4328                 centerprint_msgID[i] = 0;
4329                 if(centerprint_messages[i])
4330                         strunzone(centerprint_messages[i]);
4331                 centerprint_messages[i] = string_null;
4332         }
4333 }
4334 float hud_configure_cp_generation_time;
4335 void HUD_CenterPrint (void)
4336 {
4337         if(!autocvar__hud_configure)
4338         {
4339                 if(!autocvar_hud_panel_centerprint) return;
4340
4341                 if (hud_configure_prev && hud_configure_prev != -1)
4342                         reset_centerprint_messages();
4343         }
4344         else
4345         {
4346                 if (!hud_configure_prev)
4347                         reset_centerprint_messages();
4348                 if (time > hud_configure_cp_generation_time)
4349                 {
4350                         float r;
4351                         r = random();
4352                         if (r > 0.9)
4353                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4354                         else if (r > 0.8)
4355                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4356                         else
4357                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4358                         hud_configure_cp_generation_time = time + 1 + random()*4;
4359                 }
4360         }
4361
4362         HUD_Panel_UpdateCvars();
4363
4364         // this panel doesn't fade when showing the scoreboard
4365         if(autocvar__menu_alpha)
4366                 HUD_Panel_ApplyFadeAlpha();
4367
4368         if(scoreboard_fade_alpha)
4369         {
4370                 // move the panel below the scoreboard
4371                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4372                         return;
4373                 vector target_pos;
4374                 
4375                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4376                 
4377                 if(target_pos_y > panel_pos_y)
4378                 {
4379                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4380                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4381                 }
4382         }
4383
4384         HUD_Panel_DrawBg(1);
4385
4386         if (!centerprint_showing)
4387                 return;
4388
4389         if(panel_bg_padding)
4390         {
4391                 panel_pos += '1 1 0' * panel_bg_padding;
4392                 panel_size -= '2 2 0' * panel_bg_padding;
4393         }
4394
4395         float entries, height;
4396         vector fontsize;
4397         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4398         // height = panel_size_y/entries;
4399         // fontsize = '1 1 0' * height;
4400         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4401         fontsize = '1 1 0' * height;
4402         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4403
4404         float i, j, k, n, g;
4405         float a, sz, align, current_msg_pos_y = 0, msg_size;
4406         vector pos;
4407         string ts;
4408
4409         n = -1; // if no msg will be displayed, n stays -1
4410
4411         pos = panel_pos;
4412         if (autocvar_hud_panel_centerprint_flip)
4413                 pos_y += panel_size_y;
4414         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4415         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4416         {
4417                 if (j == CENTERPRINT_MAX_MSGS)
4418                         j = 0;
4419                 if (centerprint_expire_time[j] <= time)
4420                 {
4421                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4422                         {
4423                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4424                                 if (centerprint_countdown_num[j] == 0)
4425                                         continue;
4426                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4427                         }
4428                         else if(centerprint_time[j] != -1)
4429                                 continue;
4430                 }
4431
4432
4433                 // fade the centerprint_hud in/out 
4434                 if(centerprint_time[j] < 0)
4435                         a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4436                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4437                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4438                 else if(centerprint_expire_time[j] > time)
4439                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4440                 else
4441                         a = 0;
4442                 
4443                 // set the size from fading in/out before subsequent fading
4444                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4445                 
4446                 // also fade it based on positioning
4447                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4448                 {
4449                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4450                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4451                 }
4452                 
4453                 // finally set the size based on the new theAlpha from subsequent fading
4454                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4455                 drawfontscale = sz * '1 1 0';
4456                 
4457                 if (centerprint_countdown_num[j])
4458                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4459                 else
4460                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4461
4462                 if (autocvar_hud_panel_centerprint_flip)
4463                 {
4464                         // check if the message can be entirely shown
4465                         for(k = 0; k < n; ++k)
4466                         {
4467                                 getWrappedLine_remaining = argv(k);
4468                                 while(getWrappedLine_remaining)
4469                                 {
4470                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4471                                         if (ts != "")
4472                                                 pos_y -= fontsize_y;
4473                                         else
4474                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4475                                 }
4476                         }
4477                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4478                 }
4479
4480                 msg_size = pos_y;
4481                 for(k = 0; k < n; ++k)
4482                 {
4483                         getWrappedLine_remaining = argv(k);
4484                         while(getWrappedLine_remaining)
4485                         {
4486                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4487                                 if (ts != "")
4488                                 {
4489                                         if (align)
4490                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4491                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4492                                         pos_y += fontsize_y;
4493                                 }
4494                                 else
4495                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4496                         }
4497                 }
4498
4499                 ++g; // move next position number up 
4500                 
4501                 msg_size = pos_y - msg_size;
4502                 if (autocvar_hud_panel_centerprint_flip)
4503                 {
4504                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4505                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4506                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4507                                 
4508                         if (pos_y < panel_pos_y) // check if the next message can be shown
4509                         {
4510                                 drawfontscale = '1 1 0';
4511                                 return;
4512                         }
4513                 }
4514                 else
4515                 {
4516                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4517                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4518                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4519                                 
4520                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4521                         {
4522                                 drawfontscale = '1 1 0';
4523                                 return;
4524                         }
4525                 }
4526         }
4527         drawfontscale = '1 1 0';
4528         if (n == -1)
4529         {
4530                 centerprint_showing = FALSE;
4531                 reset_centerprint_messages();
4532         }
4533 }
4534
4535 /*
4536 ==================
4537 Main HUD system
4538 ==================
4539 */
4540
4541 void HUD_Reset (void)
4542 {
4543         // reset gametype specific icons
4544         if(gametype == MAPINFO_TYPE_KEYHUNT)
4545                 HUD_Mod_KH_Reset();
4546         else if(gametype == MAPINFO_TYPE_CTF)
4547                 HUD_Mod_CTF_Reset();
4548 }
4549
4550 void HUD_Main (void)
4551 {
4552         float i;
4553         // global hud theAlpha fade
4554         if(menu_enabled == 1)
4555                 hud_fade_alpha = 1;
4556         else
4557                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4558
4559         if(scoreboard_fade_alpha)
4560                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4561
4562         if(autocvar__hud_configure)
4563                 if(isdemo())
4564                         HUD_Configure_Exit_Force();
4565
4566         if(intermission == 2) // no hud during mapvote
4567         {
4568                 if (autocvar__hud_configure)
4569                         HUD_Configure_Exit_Force();
4570                 hud_fade_alpha = 0;
4571         }
4572         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4573                 hud_fade_alpha = 1;
4574
4575         // panels that we want to be active together with the scoreboard
4576         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4577         if(scoreboard_fade_alpha == 1)
4578         {
4579                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4580                 return;
4581         }
4582
4583         if(!autocvar__hud_configure && !hud_fade_alpha)
4584                 return;
4585
4586         // Drawing stuff
4587         if (hud_skin_prev != autocvar_hud_skin)
4588         {
4589                 if (hud_skin_path)
4590                         strunzone(hud_skin_path);
4591                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4592                 if (hud_skin_prev)
4593                         strunzone(hud_skin_prev);
4594                 hud_skin_prev = strzone(autocvar_hud_skin);
4595         }
4596
4597         // HUD configure visible grid
4598         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4599         {
4600                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4601                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4602                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4603                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4604                 vector s;
4605                 // x-axis
4606                 s = eX + eY * vid_conheight;
4607                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4608                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4609                 // y-axis
4610                 s = eY + eX * vid_conwidth;
4611                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4612                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4613         }
4614
4615 #ifdef COMPAT_XON050_ENGINE
4616     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4617 #else
4618     current_player = player_localentnum;
4619 #endif
4620
4621         // draw the dock
4622         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4623         {
4624                 float f;
4625                 vector color;
4626                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4627                 if((teamplay) && hud_dock_color_team) {
4628                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4629                                 color = '1 0 0' * hud_dock_color_team;
4630                         else
4631                                 color = myteamcolors * hud_dock_color_team;
4632                 }
4633                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4634                         color = '1 0 0' * hud_dock_color_team;
4635                 }
4636                 else
4637                 {
4638                         string hud_dock_color = autocvar_hud_dock_color;
4639                         if(hud_dock_color == "shirt") {
4640                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4641                                 color = colormapPaletteColor(floor(f / 16), 0);
4642                         }
4643                         else if(hud_dock_color == "pants") {
4644                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4645                                 color = colormapPaletteColor(mod(f, 16), 1);
4646                         }
4647                         else
4648                                 color = stov(hud_dock_color);
4649                 }
4650
4651                 string pic;
4652                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4653                 if(precache_pic(pic) == "") {
4654                         pic = strcat(hud_skin_path, "/dock_medium");
4655                         if(precache_pic(pic) == "") {
4656                                 pic = "gfx/hud/default/dock_medium";
4657                         }
4658                 }
4659                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4660         }
4661
4662         // cache the panel order into the panel_order array
4663         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4664                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4665                         panel_order[i] = -1;
4666                 string s = "";
4667                 float p_num, warning = false;
4668                 float argc = tokenize_console(autocvar__hud_panelorder);
4669                 if (argc > HUD_PANEL_NUM)
4670                         warning = true;
4671                 //first detect wrong/missing panel numbers
4672                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4673                         p_num = stof(argv(i));
4674                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4675                                 if (panel_order[p_num] == -1) //found for the first time?
4676                                         s = strcat(s, ftos(p_num), " ");
4677                                 panel_order[p_num] = 1; //mark as found
4678                         }
4679                         else
4680                                 warning = true;
4681                 }
4682                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4683                         if (panel_order[i] == -1) {
4684                                 warning = true;
4685                                 s = strcat(s, ftos(i), " "); //add missing panel number
4686                         }
4687                 }
4688                 if (warning)
4689                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4690
4691                 cvar_set("_hud_panelorder", s);
4692                 if(hud_panelorder_prev)
4693                         strunzone(hud_panelorder_prev);
4694                 hud_panelorder_prev = strzone(s);
4695
4696                 //now properly set panel_order
4697                 tokenize_console(s);
4698                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4699                         panel_order[i] = stof(argv(i));
4700                 }
4701         }
4702
4703         hud_draw_maximized = 0;
4704         // draw panels in order specified by panel_order array
4705         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4706                 (panel = hud_panel[panel_order[i]]).panel_draw();
4707
4708         hud_draw_maximized = 1; // panels that may be maximized must check this var
4709         // draw maximized panels on top
4710         if(hud_panel_radar_maximized)
4711                 (panel = HUD_PANEL(RADAR)).panel_draw();
4712         if(autocvar__con_chat_maximized)
4713                 (panel = HUD_PANEL(CHAT)).panel_draw();
4714
4715         if(autocvar__hud_configure)
4716         {
4717                 if(tab_panel)
4718                 {
4719                         panel = tab_panel;
4720                         HUD_Panel_UpdatePosSize()
4721                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4722                 }
4723                 if(highlightedPanel)
4724                 {
4725                         panel = highlightedPanel;
4726                         HUD_Panel_UpdatePosSize()
4727                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4728                 }
4729                 if(!hud_configure_prev || hud_configure_prev == -1)
4730                 {
4731                         if(autocvar_hud_cursormode) { setcursormode(1); }
4732                         hudShiftState = 0;
4733                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4734                                 hud_panel[panel_order[i]].update_time = time;
4735                 }
4736         }
4737         else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
4738                 setcursormode(0);
4739
4740         hud_configure_prev = autocvar__hud_configure;
4741
4742         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4743                 if (menu_enabled)
4744                         menu_enabled = 0;
4745 }