]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Client-selectable physics configs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492
493         draw_beginBoldFont();
494
495         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
497         {
498                 float weapon_cnt;
499                 if(weaponorder_bypriority)
500                         strunzone(weaponorder_bypriority);
501                 if(weaponorder_byimpulse)
502                         strunzone(weaponorder_byimpulse);
503
504                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
507
508                 weapon_cnt = 0;
509                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
510                 {
511                         self = get_weaponinfo(i);
512                         if(self.impulse >= 0)
513                         {
514                                 weaponorder[weapon_cnt] = self;
515                                 ++weapon_cnt;
516                         }
517                 }
518                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519                         weaponorder[i] = world;
520                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
521
522                 weaponorder_cmp_str = string_null;
523         }
524
525         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
526                 complain_weapon = 0;
527
528         // determine which weapons are going to be shown
529         if (autocvar_hud_panel_weapons_onlyowned)
530         {
531                 if(autocvar__hud_configure)
532                 {
533                         if (!weapons_stat)
534                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535                                         weapons_stat |= WepSet_FromWeapon(i);
536
537                         if(menu_enabled != 2)
538                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
539                 }
540
541                 // do we own this weapon?
542                 weapon_count = 0;
543                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
545                                 ++weapon_count;
546
547                 // add it anyway if weaponcomplain is shown
548                 if(complain_weapon)
549                         ++weapon_count;
550
551                 // might as well commit suicide now, no reason to live ;)
552                 if (weapon_count == 0)
553                 {
554                         draw_endBoldFont();
555                         return;
556                 }
557
558                 old_panel_size = panel_size;
559                 if(panel_bg_padding)
560                         old_panel_size -= '2 2 0' * panel_bg_padding;
561
562                 // first find values for the standard table (with all the weapons)
563                 rows = old_panel_size_y/old_panel_size_x;
564                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565                 columns = ceil(WEP_COUNT/rows);
566                 weapon_size_x = old_panel_size_x / columns;
567                 weapon_size_y = old_panel_size_y / rows;
568
569                 // change table values to include only the owned weapons
570                 float columns_save = columns;
571                 if(weapon_count <= rows)
572                 {
573                         rows = weapon_count;
574                         columns = 1;
575                 }
576                 else
577                         columns = ceil(weapon_count / rows);
578
579                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580                 if(columns < columns_save)
581                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
582
583                 // reduce size of the panel
584                 panel_size_x = columns * weapon_size_x;
585                 panel_size_y = rows * weapon_size_y;
586                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
588                 if(panel_bg_padding)
589                         panel_size += '2 2 0' * panel_bg_padding;
590         }
591         else
592                 weapon_count = WEP_COUNT;
593
594         // animation for fading in/out the panel respectively when not in use
595         if(!autocvar__hud_configure)
596         {
597                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
598                 {
599                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
600
601                         // fade the panel alpha
602                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
603                         {
604                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
606                         }
607                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
608                         {
609                                 panel_bg_alpha *= (1 - f);
610                                 panel_fg_alpha *= (1 - f);
611                         }
612
613                         // move the panel off the screen
614                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
615                         {
616                                 f *= f; // for a cooler movement
617                                 center_x = panel_pos_x + panel_size_x/2;
618                                 center_y = panel_pos_y + panel_size_y/2;
619                                 screen_ar = vid_conwidth/vid_conheight;
620                                 if (center_x/center_y < screen_ar) //bottom left
621                                 {
622                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
624                                         else //left
625                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
626                                 }
627                                 else //top right
628                                 {
629                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
631                                         else //top
632                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
633                                 }
634                                 if(f == 1)
635                                         center_x = -1; // mark the panel as off screen
636                         }
637                         weaponprevtime = time - (1 - f) * timein_effect_length;
638                 }
639                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
640                 {
641                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
642
643                         // fade the panel alpha
644                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
645                         {
646                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
648                         }
649                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
650                         {
651                                 panel_bg_alpha *= (f);
652                                 panel_fg_alpha *= (f);
653                         }
654
655                         // move the panel back on screen
656                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
657                         {
658                                 f *= f; // for a cooler movement
659                                 f = 1 - f;
660                                 center_x = panel_pos_x + panel_size_x/2;
661                                 center_y = panel_pos_y + panel_size_y/2;
662                                 screen_ar = vid_conwidth/vid_conheight;
663                                 if (center_x/center_y < screen_ar) //bottom left
664                                 {
665                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
667                                         else //left
668                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
669                                 }
670                                 else //top right
671                                 {
672                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
674                                         else //top
675                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
676                                 }
677                         }
678                 }
679         }
680
681         // draw the background, then change the virtual size of it to better fit other items inside
682         HUD_Panel_DrawBg(1);
683
684         if(center_x == -1)
685         {
686                 draw_endBoldFont();
687                 return;
688         }
689
690         if(panel_bg_padding)
691         {
692                 panel_pos += '1 1 0' * panel_bg_padding;
693                 panel_size -= '2 2 0' * panel_bg_padding;
694         }
695
696         // after the sizing and animations are done, update the other values
697
698         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
699         {
700                 rows = panel_size_y/panel_size_x;
701                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702                 columns = ceil(weapon_count/rows);
703                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
704         }
705
706         // calculate position/size for visual bar displaying ammount of ammo status
707         if (autocvar_hud_panel_weapons_ammo)
708         {
709                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
711
712                 if(weapon_size_x/weapon_size_y > aspect)
713                 {
714                         barsize_x = aspect * weapon_size_y;
715                         barsize_y = weapon_size_y;
716                         baroffset_x = (weapon_size_x - barsize_x) / 2;
717                 }
718                 else
719                 {
720                         barsize_y = 1/aspect * weapon_size_x;
721                         barsize_x = weapon_size_x;
722                         baroffset_y = (weapon_size_y - barsize_y) / 2;
723                 }
724         }
725         if(autocvar_hud_panel_weapons_accuracy)
726                 Accuracy_LoadColors();
727
728         row = column = 0;
729         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
730         {
731                 // retrieve information about the current weapon to be drawn
732                 self = weaponorder[i];
733                 weapon_id = self.impulse;
734
735                 // skip if this weapon doesn't exist
736                 if(!self || weapon_id < 0) { continue; }
737
738                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739                 if(autocvar_hud_panel_weapons_onlyowned)
740                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
741                         continue;
742
743                 // figure out the drawing position of weapon
744                 weapon_pos = (panel_pos
745                         + eX * column * weapon_size_x
746                         + eY * row * weapon_size_y);
747
748                 // draw background behind currently selected weapon
749                 if(self.weapon == switchweapon)
750                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751
752                 // draw the weapon accuracy
753                 if(autocvar_hud_panel_weapons_accuracy)
754                 {
755                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756                         if(panel_weapon_accuracy >= 0)
757                         {
758                                 color = Accuracy_GetColor(panel_weapon_accuracy);
759                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
760                         }
761                 }
762
763                 // drawing all the weapon items
764                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
765                 {
766                         // draw the weapon image
767                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
768
769                         // draw weapon label string
770                         switch(autocvar_hud_panel_weapons_label)
771                         {
772                                 case 1: // weapon number
773                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
774                                         break;
775
776                                 case 2: // bind
777                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778                                         break;
779
780                                 case 3: // weapon name
781                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
782                                         break;
783
784                                 default: // nothing
785                                         break;
786                         }
787
788                         // draw ammo status bar
789                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
790                         {
791                                 a = 0;
792                                 ammo_type = GetAmmoTypeForWep(self.weapon);
793                                 if(ammo_type != -1)
794                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
795
796                                 if(a > 0)
797                                 {
798                                         switch(ammo_type) {
799                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804                                                 default: ammo_full = 60;
805                                         }
806
807                                         drawsetcliparea(
808                                                 weapon_pos_x + baroffset_x,
809                                                 weapon_pos_y + baroffset_y,
810                                                 barsize_x * bound(0, a/ammo_full, 1),
811                                                 barsize_y);
812                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
813                                         drawresetcliparea();
814                                 }
815                         }
816                 }
817                 else // draw a "ghost weapon icon" if you don't have the weapon
818                 {
819                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
820                 }
821
822                 // draw the complain message
823                 if(self.weapon == complain_weapon)
824                 {
825                         if(fadetime)
826                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
827                         else
828                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
829
830                         string s;
831                         if(complain_weapon_type == 0) {
832                                 s = _("Out of ammo");
833                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
834                         }
835                         else if(complain_weapon_type == 1) {
836                                 s = _("Don't have");
837                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
838                         }
839                         else {
840                                 s = _("Unavailable");
841                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
842                         }
843                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
846                 }
847
848                 // continue with new position for the next weapon
849                 ++row;
850                 if(row >= rows)
851                 {
852                         row = 0;
853                         ++column;
854                 }
855         }
856
857         draw_endBoldFont();
858 }
859
860 // Ammo (#1)
861 //
862 // TODO: macro
863 float GetAmmoItemCode(float i)
864 {
865         switch(i)
866         {
867                 case 0: return IT_SHELLS;
868                 case 1: return IT_NAILS;
869                 case 2: return IT_ROCKETS;
870                 case 3: return IT_CELLS;
871                 case 4: return IT_FUEL;
872                 default: return -1;
873         }
874 }
875
876 string GetAmmoPicture(float i)
877 {
878         switch(i)
879         {
880                 case 0: return "ammo_shells";
881                 case 1: return "ammo_bullets";
882                 case 2: return "ammo_rockets";
883                 case 3: return "ammo_cells";
884                 case 4: return "ammo_fuel";
885                 default: return "";
886         }
887 }
888
889 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
890 {
891         float a;
892         if(autocvar__hud_configure)
893         {
894                 currently_selected = (itemcode == 2); //rockets always selected
895                 a = 31 + mod(itemcode*93, 128);
896         }
897         else
898                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
899
900         vector color;
901         if(infinite_ammo)
902                 color = '0 0.5 0.75';
903         else if(a < 10)
904                 color = '0.7 0 0';
905         else
906                 color = '1 1 1';
907
908         float theAlpha;
909         if(currently_selected)
910                 theAlpha = 1;
911         else
912                 theAlpha = 0.7;
913
914         vector picpos, numpos;
915         if(autocvar_hud_panel_ammo_iconalign)
916         {
917                 numpos = myPos;
918                 picpos = myPos + eX * 2 * mySize_y;
919         }
920         else
921         {
922                 numpos = myPos + eX * mySize_y;
923                 picpos = myPos;
924         }
925
926         if (currently_selected)
927                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
928
929     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
930         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
931
932     if(autocvar_hud_panel_ammo_text)
933     {
934         if(a > 0 || infinite_ammo)
935             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
936         else // "ghost" ammo count
937             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
938     }
939         if(a > 0 || infinite_ammo)
940                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
941         else // "ghost" ammo icon
942                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
943 }
944
945 void HUD_Ammo(void)
946 {
947         if(hud != HUD_NORMAL) return;
948         if(!autocvar__hud_configure)
949         {
950                 if(!autocvar_hud_panel_ammo) return;
951                 if(spectatee_status == -1) return;
952         }
953
954         HUD_Panel_UpdateCvars();
955
956         draw_beginBoldFont();
957
958         vector pos, mySize;
959         pos = panel_pos;
960         mySize = panel_size;
961
962         HUD_Panel_DrawBg(1);
963         if(panel_bg_padding)
964         {
965                 pos += '1 1 0' * panel_bg_padding;
966                 mySize -= '2 2 0' * panel_bg_padding;
967         }
968
969         const float AMMO_COUNT = 4;
970         float rows = 0, columns, row, column;
971         vector ammo_size;
972         if (autocvar_hud_panel_ammo_onlycurrent)
973                 ammo_size = mySize;
974         else
975         {
976                 rows = mySize_y/mySize_x;
977                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
978                 //                               ^^^ ammo item aspect goes here
979
980                 columns = ceil(AMMO_COUNT/rows);
981
982                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
983         }
984
985         local vector offset = '0 0 0'; // fteqcc sucks
986         float newSize;
987         if(ammo_size_x/ammo_size_y > 3)
988         {
989                 newSize = 3 * ammo_size_y;
990                 offset_x = ammo_size_x - newSize;
991                 pos_x += offset_x/2;
992                 ammo_size_x = newSize;
993         }
994         else
995         {
996                 newSize = 1/3 * ammo_size_x;
997                 offset_y = ammo_size_y - newSize;
998                 pos_y += offset_y/2;
999                 ammo_size_y = newSize;
1000         }
1001
1002         float i, stat_items, currently_selected, infinite_ammo;
1003         infinite_ammo = FALSE;
1004         if (autocvar_hud_panel_ammo_onlycurrent)
1005         {
1006                 if(autocvar__hud_configure)
1007                 {
1008                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1009                 }
1010                 else
1011                 {
1012                         stat_items = getstati(STAT_ITEMS, 0, 24);
1013                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1014                                 infinite_ammo = TRUE;
1015                         for (i = 0; i < AMMO_COUNT; ++i) {
1016                                 currently_selected = stat_items & GetAmmoItemCode(i);
1017                                 if (currently_selected)
1018                                 {
1019                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1020                                         break;
1021                                 }
1022                         }
1023                 }
1024         }
1025         else
1026         {
1027                 stat_items = getstati(STAT_ITEMS, 0, 24);
1028                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1029                         infinite_ammo = TRUE;
1030                 row = column = 0;
1031                 for (i = 0; i < AMMO_COUNT; ++i) {
1032                         currently_selected = stat_items & GetAmmoItemCode(i);
1033                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1034                         ++row;
1035                         if(row >= rows)
1036                         {
1037                                 row = 0;
1038                                 column = column + 1;
1039                         }
1040                 }
1041         }
1042
1043         draw_endBoldFont();
1044 }
1045
1046 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1047 {
1048         vector newPos = '0 0 0', newSize = '0 0 0';
1049         vector picpos, numpos;
1050
1051         if (vertical)
1052         {
1053                 if(mySize_y/mySize_x > 2)
1054                 {
1055                         newSize_y = 2 * mySize_x;
1056                         newSize_x = mySize_x;
1057
1058                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1059                         newPos_x = myPos_x;
1060                 }
1061                 else
1062                 {
1063                         newSize_x = 1/2 * mySize_y;
1064                         newSize_y = mySize_y;
1065
1066                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1067                         newPos_y = myPos_y;
1068                 }
1069
1070                 if(icon_right_align)
1071                 {
1072                         numpos = newPos;
1073                         picpos = newPos + eY * newSize_x;
1074                 }
1075                 else
1076                 {
1077                         picpos = newPos;
1078                         numpos = newPos + eY * newSize_x;
1079                 }
1080
1081                 newSize_y /= 2;
1082                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1083                 // make number smaller than icon, it looks better
1084                 // reduce only y to draw numbers with different number of digits with the same y size
1085                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1086                 newSize_y *= 0.7;
1087                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1088                 return;
1089         }
1090
1091         if(mySize_x/mySize_y > 3)
1092         {
1093                 newSize_x = 3 * mySize_y;
1094                 newSize_y = mySize_y;
1095
1096                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1097                 newPos_y = myPos_y;
1098         }
1099         else
1100         {
1101                 newSize_y = 1/3 * mySize_x;
1102                 newSize_x = mySize_x;
1103
1104                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1105                 newPos_x = myPos_x;
1106         }
1107
1108         if(icon_right_align) // right align
1109         {
1110                 numpos = newPos;
1111                 picpos = newPos + eX * 2 * newSize_y;
1112         }
1113         else // left align
1114         {
1115                 numpos = newPos + eX * newSize_y;
1116                 picpos = newPos;
1117         }
1118
1119         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1120         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1121         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1122         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1123 }
1124
1125 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1126 {
1127         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1128 }
1129
1130 // Powerups (#2)
1131 //
1132 void HUD_Powerups(void)
1133 {
1134         float strength_time, shield_time, superweapons_time;
1135         if(!autocvar__hud_configure)
1136         {
1137                 if(!autocvar_hud_panel_powerups) return;
1138                 if(spectatee_status == -1) return;
1139                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1140                 if (getstati(STAT_HEALTH) <= 0) return;
1141
1142                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1143                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1144                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1145
1146                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1147                         superweapons_time = 99; // force max
1148
1149                 // prevent stuff to show up on mismatch that will be fixed next frame
1150                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1151                         superweapons_time = 0;
1152         }
1153         else
1154         {
1155                 strength_time = 15;
1156                 shield_time = 27;
1157                 superweapons_time = 13;
1158         }
1159
1160         HUD_Panel_UpdateCvars();
1161
1162         draw_beginBoldFont();
1163
1164         vector pos, mySize;
1165         pos = panel_pos;
1166         mySize = panel_size;
1167
1168         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1169         if(panel_bg_padding)
1170         {
1171                 pos += '1 1 0' * panel_bg_padding;
1172                 mySize -= '2 2 0' * panel_bg_padding;
1173         }
1174
1175         float panel_ar = mySize_x/mySize_y;
1176         float is_vertical = (panel_ar < 1);
1177         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1178
1179         float superweapons_is = -1;
1180
1181         if(superweapons_time)
1182         {
1183                 if(strength_time)
1184                 {
1185                         if(shield_time)
1186                                 superweapons_is = 0;
1187                         else
1188                                 superweapons_is = 2;
1189                 }
1190                 else
1191                 {
1192                         if(shield_time)
1193                                 superweapons_is = 1;
1194                         else
1195                                 superweapons_is = 2;
1196                 }
1197         }
1198
1199         // FIXME handle superweapons here
1200         if(superweapons_is == 0)
1201         {
1202                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1203                 {
1204                         mySize_x *= (1.0 / 3.0);
1205                         superweapons_offset_x = mySize_x;
1206                         if (autocvar_hud_panel_powerups_flip)
1207                                 shield_offset_x = 2*mySize_x;
1208                         else
1209                                 strength_offset_x = 2*mySize_x;
1210                 }
1211                 else
1212                 {
1213                         mySize_y *= (1.0 / 3.0);
1214                         superweapons_offset_y = mySize_y;
1215                         if (autocvar_hud_panel_powerups_flip)
1216                                 shield_offset_y = 2*mySize_y;
1217                         else
1218                                 strength_offset_y = 2*mySize_y;
1219                 }
1220         }
1221         else
1222         {
1223                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1224                 {
1225                         mySize_x *= 0.5;
1226                         if (autocvar_hud_panel_powerups_flip)
1227                                 shield_offset_x = mySize_x;
1228                         else
1229                                 strength_offset_x = mySize_x;
1230                 }
1231                 else
1232                 {
1233                         mySize_y *= 0.5;
1234                         if (autocvar_hud_panel_powerups_flip)
1235                                 shield_offset_y = mySize_y;
1236                         else
1237                                 strength_offset_y = mySize_y;
1238                 }
1239         }
1240
1241         float shield_baralign, strength_baralign, superweapons_baralign;
1242         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1243
1244         if (autocvar_hud_panel_powerups_flip)
1245         {
1246                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1247                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1248                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1249                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1250         }
1251         else
1252         {
1253                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1254                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1255                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1256                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1257         }
1258
1259         if(superweapons_is == 0)
1260         {
1261                 superweapons_iconalign = strength_iconalign;
1262                 superweapons_baralign = 2;
1263         }
1264         else if(superweapons_is == 1)
1265         {
1266                 superweapons_offset = strength_offset;
1267                 superweapons_iconalign = strength_iconalign;
1268                 superweapons_baralign = strength_baralign;
1269         }
1270         else // if(superweapons_is == 2)
1271         {
1272                 superweapons_offset = shield_offset;
1273                 superweapons_iconalign = shield_iconalign;
1274                 superweapons_baralign = shield_baralign;
1275         }
1276
1277         if(shield_time)
1278         {
1279                 const float maxshield = 30;
1280                 float shield = ceil(shield_time);
1281                 if(autocvar_hud_panel_powerups_progressbar)
1282                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283                 if(autocvar_hud_panel_powerups_text)
1284                 {
1285                         if(shield > 1)
1286                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1287                         if(shield <= 5)
1288                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1289                 }
1290         }
1291
1292         if(strength_time)
1293         {
1294                 const float maxstrength = 30;
1295                 float strength = ceil(strength_time);
1296                 if(autocvar_hud_panel_powerups_progressbar)
1297                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298                 if(autocvar_hud_panel_powerups_text)
1299                 {
1300                         if(strength > 1)
1301                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302                         if(strength <= 5)
1303                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304                 }
1305         }
1306
1307         if(superweapons_time)
1308         {
1309                 const float maxsuperweapons = 30;
1310                 float superweapons = ceil(superweapons_time);
1311                 if(autocvar_hud_panel_powerups_progressbar)
1312                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1313                 if(autocvar_hud_panel_powerups_text)
1314                 {
1315                         if(superweapons > 1)
1316                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1317                         if(superweapons <= 5)
1318                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1319                 }
1320         }
1321
1322         draw_endBoldFont();
1323 }
1324
1325 // Health/armor (#3)
1326 //
1327
1328 // prev_* vars contain the health/armor at the previous FRAME
1329 // set to -1 when player is dead or was not playing
1330 float prev_health, prev_armor;
1331 float health_damagetime, armor_damagetime;
1332 float health_beforedamage, armor_beforedamage;
1333 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1334 float old_p_health, old_p_armor;
1335 float old_p_healthtime, old_p_armortime;
1336 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1337 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1338 float prev_p_health, prev_p_armor;
1339
1340 void HUD_HealthArmor(void)
1341 {
1342         float armor, health, fuel;
1343         if(!autocvar__hud_configure)
1344         {
1345                 if(!autocvar_hud_panel_healtharmor) return;
1346                 if(hud != HUD_NORMAL) return;
1347                 if(spectatee_status == -1) return;
1348
1349                 health = getstati(STAT_HEALTH);
1350                 if(health <= 0)
1351                 {
1352                         prev_health = -1;
1353                         return;
1354                 }
1355                 armor = getstati(STAT_ARMOR);
1356
1357                 // code to check for spectatee_status changes is in Ent_ClientData()
1358                 // prev_p_health and prev_health can be set to -1 there
1359
1360                 if (prev_p_health == -1)
1361                 {
1362                         // no effect
1363                         health_beforedamage = 0;
1364                         armor_beforedamage = 0;
1365                         health_damagetime = 0;
1366                         armor_damagetime = 0;
1367                         prev_health = health;
1368                         prev_armor = armor;
1369                         old_p_health = health;
1370                         old_p_armor = armor;
1371                         prev_p_health = health;
1372                         prev_p_armor = armor;
1373                 }
1374                 else if (prev_health == -1)
1375                 {
1376                         //start the load effect
1377                         health_damagetime = 0;
1378                         armor_damagetime = 0;
1379                         prev_health = 0;
1380                         prev_armor = 0;
1381                 }
1382                 fuel = getstati(STAT_FUEL);
1383         }
1384         else
1385         {
1386                 health = 150;
1387                 armor = 75;
1388                 fuel = 20;
1389         }
1390
1391         HUD_Panel_UpdateCvars();
1392         vector pos, mySize;
1393         pos = panel_pos;
1394         mySize = panel_size;
1395
1396         HUD_Panel_DrawBg(1);
1397         if(panel_bg_padding)
1398         {
1399                 pos += '1 1 0' * panel_bg_padding;
1400                 mySize -= '2 2 0' * panel_bg_padding;
1401         }
1402
1403         float baralign = autocvar_hud_panel_healtharmor_baralign;
1404         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1405
1406     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1407     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1408         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1409         {
1410                 vector v;
1411                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1412
1413                 float x;
1414                 x = floor(v_x + 1);
1415
1416         float maxtotal = maxhealth + maxarmor;
1417                 string biggercount;
1418                 if(v_z) // NOT fully armored
1419                 {
1420                         biggercount = "health";
1421                         if(autocvar_hud_panel_healtharmor_progressbar)
1422                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1423                         if(armor)
1424             if(autocvar_hud_panel_healtharmor_text)
1425                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426                 }
1427                 else
1428                 {
1429                         biggercount = "armor";
1430                         if(autocvar_hud_panel_healtharmor_progressbar)
1431                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1432                         if(health)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1435                 }
1436         if(autocvar_hud_panel_healtharmor_text)
1437                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1438
1439                 if(fuel)
1440                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1441         }
1442         else
1443         {
1444                 float panel_ar = mySize_x/mySize_y;
1445                 float is_vertical = (panel_ar < 1);
1446                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1447                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1448                 {
1449                         mySize_x *= 0.5;
1450                         if (autocvar_hud_panel_healtharmor_flip)
1451                                 health_offset_x = mySize_x;
1452                         else
1453                                 armor_offset_x = mySize_x;
1454                 }
1455                 else
1456                 {
1457                         mySize_y *= 0.5;
1458                         if (autocvar_hud_panel_healtharmor_flip)
1459                                 health_offset_y = mySize_y;
1460                         else
1461                                 armor_offset_y = mySize_y;
1462                 }
1463
1464                 float health_baralign, armor_baralign, fuel_baralign;
1465                 float health_iconalign, armor_iconalign;
1466                 if (autocvar_hud_panel_healtharmor_flip)
1467                 {
1468                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470                         fuel_baralign = health_baralign;
1471                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473                 }
1474                 else
1475                 {
1476                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478                         fuel_baralign = armor_baralign;
1479                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1481                 }
1482
1483                 //if(health)
1484                 {
1485                         if(autocvar_hud_panel_healtharmor_progressbar)
1486                         {
1487                                 float p_health, pain_health_alpha;
1488                                 p_health = health;
1489                                 pain_health_alpha = 1;
1490                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1491                                 {
1492                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1493                                         {
1494                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1495                                                 {
1496                                                         if (time - old_p_healthtime < 1)
1497                                                                 old_p_health = prev_p_health;
1498                                                         else
1499                                                                 old_p_health = prev_health;
1500                                                         old_p_healthtime = time;
1501                                                 }
1502                                                 if (time - old_p_healthtime < 1)
1503                                                 {
1504                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505                                                         prev_p_health = p_health;
1506                                                 }
1507                                         }
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1509                                         {
1510                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1511                                                 {
1512                                                         if (time - health_damagetime >= 1)
1513                                                                 health_beforedamage = prev_health;
1514                                                         health_damagetime = time;
1515                                                 }
1516                                                 if (time - health_damagetime < 1)
1517                                                 {
1518                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1520                                                 }
1521                                         }
1522                                         prev_health = health;
1523
1524                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1525                                         {
1526                                                 float BLINK_FACTOR = 0.15;
1527                                                 float BLINK_BASE = 0.85;
1528                                                 float BLINK_FREQ = 9;
1529                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1530                                         }
1531                                 }
1532                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1533                         }
1534                         if(autocvar_hud_panel_healtharmor_text)
1535                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1536                 }
1537
1538                 if(armor)
1539                 {
1540                         if(autocvar_hud_panel_healtharmor_progressbar)
1541                         {
1542                                 float p_armor;
1543                                 p_armor = armor;
1544                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1545                                 {
1546                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1547                                         {
1548                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1549                                                 {
1550                                                         if (time - old_p_armortime < 1)
1551                                                                 old_p_armor = prev_p_armor;
1552                                                         else
1553                                                                 old_p_armor = prev_armor;
1554                                                         old_p_armortime = time;
1555                                                 }
1556                                                 if (time - old_p_armortime < 1)
1557                                                 {
1558                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1559                                                         prev_p_armor = p_armor;
1560                                                 }
1561                                         }
1562                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1563                                         {
1564                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1565                                                 {
1566                                                         if (time - armor_damagetime >= 1)
1567                                                                 armor_beforedamage = prev_armor;
1568                                                         armor_damagetime = time;
1569                                                 }
1570                                                 if (time - armor_damagetime < 1)
1571                                                 {
1572                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1573                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1574                                                 }
1575                                         }
1576                                         prev_armor = armor;
1577                                 }
1578                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1579                         }
1580                         if(autocvar_hud_panel_healtharmor_text)
1581                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1582                 }
1583
1584                 if(fuel)
1585                 {
1586                         if (is_vertical)
1587                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1588                         else
1589                                 mySize_y *= 0.2;
1590                         if (panel_ar >= 4)
1591                                 mySize_x *= 2; //restore full panel size
1592                         else if (panel_ar < 1/4)
1593                                 mySize_y *= 2; //restore full panel size
1594                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1595                 }
1596         }
1597 }
1598
1599 // Notification area (#4)
1600 //
1601
1602 void HUD_Notify_Push(string icon, string attacker, string victim)
1603 {
1604         if(icon != "")
1605         {
1606                 --kn_index;
1607                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1608                 notify_times[kn_index] = time;
1609
1610                 // icon
1611                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1612                 notify_icon[kn_index] = strzone(icon);
1613
1614                 // attacker
1615                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1616                 notify_attackers[kn_index] = strzone(attacker);
1617
1618                 // victim
1619                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1620                 notify_victims[kn_index] = strzone(victim);
1621         }
1622 }
1623
1624 void HUD_Notify(void)
1625 {
1626         if(!autocvar__hud_configure)
1627         {
1628                 if(!autocvar_hud_panel_notify) return;
1629         }
1630
1631         HUD_Panel_UpdateCvars();
1632         vector pos, mySize;
1633         pos = panel_pos;
1634         mySize = panel_size;
1635
1636         HUD_Panel_DrawBg(1);
1637         if(panel_bg_padding)
1638         {
1639                 pos += '1 1 0' * panel_bg_padding;
1640                 mySize -= '2 2 0' * panel_bg_padding;
1641         }
1642
1643         float entries, height;
1644         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1645         height = mySize_y/entries;
1646
1647         vector fontsize;
1648         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1649         fontsize = '0.5 0.5 0' * fontheight;
1650
1651         float a;
1652         float when;
1653         when = autocvar_hud_panel_notify_time;
1654         float fadetime;
1655         fadetime = autocvar_hud_panel_notify_fadetime;
1656
1657         vector pos_attacker, pos_victim, pos_icon;
1658         float width_attacker;
1659         string attacker, victim, icon;
1660
1661         float i, j, step, limit;
1662         if(autocvar_hud_panel_notify_flip) //order items from the top down
1663         {
1664                 i = 0;
1665                 step = +1;
1666                 limit = entries;
1667         }
1668         else //order items from the bottom up
1669         {
1670                 i = entries - 1;
1671                 step = -1;
1672                 limit = -1;
1673         }
1674
1675         for(j = kn_index;  i != limit;  i += step, ++j)
1676         {
1677                 if(autocvar__hud_configure)
1678                 {
1679                         if (step == +1)
1680                                 a = i;
1681                         else // inverse order
1682                                 a = entries - 1 - i;
1683                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1684                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1685                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1686                         a = bound(0, (when - a) / 4, 1);
1687                         goto hud_config_notifyprint;
1688                 }
1689                 else
1690                 {
1691                         if (j == KN_MAX_ENTRIES)
1692                                 j = 0;
1693
1694                         if(notify_times[j] + when > time)
1695                                 a = 1;
1696                         else if(fadetime)
1697                         {
1698                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1699                                 if(!a)
1700                                 {
1701                                         break;
1702                                 }
1703                         }
1704                         else
1705                         {
1706                                 break;
1707                         }
1708
1709                         attacker = notify_attackers[j];
1710                         victim = notify_victims[j];
1711                         icon = notify_icon[j];
1712                 }
1713
1714                 //type = notify_deathtype[j];
1715                 //w = DEATH_WEAPONOF(type);
1716
1717                 if(icon != "")
1718                 {
1719                         if((attacker != "") && (victim == ""))
1720                         {
1721                                 // Y [used by] X
1722                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1723                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1724                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1725
1726                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1727                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1728                         }
1729                         else if((attacker != "") && (victim != ""))
1730                         {
1731                                 // X [did action to] Y
1732                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1733                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1734 :hud_config_notifyprint
1735                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1736                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1737                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1738                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1739
1740                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1741                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1742                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1743                         }
1744                 }
1745         }
1746 }
1747
1748 // Timer (#5)
1749 //
1750 // TODO: macro
1751 string seconds_tostring(float sec)
1752 {
1753         float minutes;
1754         minutes = floor(sec / 60);
1755
1756         sec -= minutes * 60;
1757         return sprintf("%d:%02d", minutes, sec);
1758 }
1759
1760 void HUD_Timer(void)
1761 {
1762         if(!autocvar__hud_configure)
1763         {
1764                 if(!autocvar_hud_panel_timer) return;
1765         }
1766
1767         HUD_Panel_UpdateCvars();
1768
1769         draw_beginBoldFont();
1770
1771         vector pos, mySize;
1772         pos = panel_pos;
1773         mySize = panel_size;
1774
1775         HUD_Panel_DrawBg(1);
1776         if(panel_bg_padding)
1777         {
1778                 pos += '1 1 0' * panel_bg_padding;
1779                 mySize -= '2 2 0' * panel_bg_padding;
1780         }
1781
1782         string timer;
1783         float timelimit, elapsedTime, timeleft, minutesLeft;
1784
1785         timelimit = getstatf(STAT_TIMELIMIT);
1786
1787         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1788         timeleft = ceil(timeleft);
1789
1790         minutesLeft = floor(timeleft / 60);
1791
1792         vector timer_color;
1793         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1794                 timer_color = '1 1 1'; //white
1795         else if(minutesLeft >= 1)
1796                 timer_color = '1 1 0'; //yellow
1797         else
1798                 timer_color = '1 0 0'; //red
1799
1800         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1801                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1802                         //while restart is still active, show 00:00
1803                         timer = seconds_tostring(0);
1804                 } else {
1805                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1806                         timer = seconds_tostring(elapsedTime);
1807                 }
1808         } else {
1809                 timer = seconds_tostring(timeleft);
1810         }
1811
1812         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1813
1814         draw_endBoldFont();
1815 }
1816
1817 // Radar (#6)
1818 //
1819 void HUD_Radar(void)
1820 {
1821         if (!autocvar__hud_configure)
1822         {
1823                 if (hud_panel_radar_maximized)
1824                 {
1825                         if (!hud_draw_maximized) return;
1826                 }
1827                 else
1828                 {
1829                         if (autocvar_hud_panel_radar == 0) return;
1830                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1831                         if(radar_panel_modified)
1832                         {
1833                                 panel.update_time = time; // forces reload of panel attributes
1834                                 radar_panel_modified = false;
1835                         }
1836                 }
1837         }
1838
1839         HUD_Panel_UpdateCvars();
1840
1841         float f = 0;
1842
1843         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1844         {
1845                 panel_size = autocvar_hud_panel_radar_maximized_size;
1846                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1847                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1848                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1849                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1850
1851                 string panel_bg;
1852                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1853                 if(precache_pic(panel_bg) == "")
1854                         panel_bg = "gfx/hud/default/border_default"; // fallback
1855                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1856                         radar_panel_modified = true;
1857                 if(panel.current_panel_bg)
1858                         strunzone(panel.current_panel_bg);
1859                 panel.current_panel_bg = strzone(panel_bg);
1860
1861                 switch(hud_panel_radar_maximized_zoommode)
1862                 {
1863                         default:
1864                         case 0:
1865                                 f = current_zoomfraction;
1866                                 break;
1867                         case 1:
1868                                 f = 1 - current_zoomfraction;
1869                                 break;
1870                         case 2:
1871                                 f = 0;
1872                                 break;
1873                         case 3:
1874                                 f = 1;
1875                                 break;
1876                 }
1877
1878                 switch(hud_panel_radar_maximized_rotation)
1879                 {
1880                         case 0:
1881                                 teamradar_angle = view_angles_y - 90;
1882                                 break;
1883                         default:
1884                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1885                                 break;
1886                 }
1887         }
1888         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1889         {
1890                 switch(hud_panel_radar_zoommode)
1891                 {
1892                         default:
1893                         case 0:
1894                                 f = current_zoomfraction;
1895                                 break;
1896                         case 1:
1897                                 f = 1 - current_zoomfraction;
1898                                 break;
1899                         case 2:
1900                                 f = 0;
1901                                 break;
1902                         case 3:
1903                                 f = 1;
1904                                 break;
1905                 }
1906
1907                 switch(hud_panel_radar_rotation)
1908                 {
1909                         case 0:
1910                                 teamradar_angle = view_angles_y - 90;
1911                                 break;
1912                         default:
1913                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1914                                 break;
1915                 }
1916         }
1917
1918         vector pos, mySize;
1919         pos = panel_pos;
1920         mySize = panel_size;
1921
1922         HUD_Panel_DrawBg(1);
1923         if(panel_bg_padding)
1924         {
1925                 pos += '1 1 0' * panel_bg_padding;
1926                 mySize -= '2 2 0' * panel_bg_padding;
1927         }
1928
1929         float color2;
1930         entity tm;
1931         float scale2d, normalsize, bigsize;
1932
1933         teamradar_origin2d = pos + 0.5 * mySize;
1934         teamradar_size2d = mySize;
1935
1936         if(minimapname == "")
1937                 return;
1938
1939         teamradar_loadcvars();
1940
1941         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1942         teamradar_size2d = mySize;
1943
1944         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1945
1946         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1947         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1948         {
1949                 // max-min distance must fit the radar in any rotation
1950                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1951         }
1952         else
1953         {
1954                 vector c0, c1, c2, c3, span;
1955                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1956                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1957                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1958                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1959                 span = '0 0 0';
1960                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1961                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1962
1963                 // max-min distance must fit the radar in x=x, y=y
1964                 bigsize = min(
1965                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1966                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1967                 );
1968         }
1969
1970         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1971         if(bigsize > normalsize)
1972                 normalsize = bigsize;
1973
1974         teamradar_size =
1975                   f * bigsize
1976                 + (1 - f) * normalsize;
1977         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1978                   f * mi_center
1979                 + (1 - f) * view_origin);
1980
1981         drawsetcliparea(
1982                 pos_x,
1983                 pos_y,
1984                 mySize_x,
1985                 mySize_y
1986         );
1987
1988         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1989
1990         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1991                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1992         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1993                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1994         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1995         {
1996                 color2 = GetPlayerColor(tm.sv_entnum);
1997                 //if(color == NUM_SPECTATOR || color == color2)
1998                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1999         }
2000         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2001
2002         drawresetcliparea();
2003 }
2004
2005 // Score (#7)
2006 //
2007 void HUD_UpdatePlayerTeams();
2008 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2009 {
2010         float score;
2011         entity tm = world, pl;
2012 #define SCOREPANEL_MAX_ENTRIES 6
2013 #define SCOREPANEL_ASPECTRATIO 2
2014         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2015         vector fontsize = '1 1 0' * (mySize_y/entries);
2016
2017         vector rgb, score_color;
2018         rgb = '1 1 1';
2019         score_color = '1 1 1';
2020
2021         float name_size = mySize_x*0.75;
2022         float spacing_size = mySize_x*0.04;
2023         const float highlight_alpha = 0.2;
2024         float i = 0, me_printed = 0, first_pl = 0;
2025         string s;
2026         if (autocvar__hud_configure)
2027         {
2028                 float players_per_team = 0;
2029                 if (team_count)
2030                 {
2031                         // show team scores in the first line
2032                         float score_size = mySize_x / team_count;
2033                         players_per_team = max(2, ceil((entries - 1) / team_count));
2034                         for(i=0; i<team_count; ++i) {
2035                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2036                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2037                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2038                         }
2039                         first_pl = 1;
2040                         pos_y += fontsize_y;
2041                 }
2042                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2043                 for (i=first_pl; i<entries; ++i)
2044                 {
2045                         //simulate my score is lower than all displayed players,
2046                         //so that I don't appear at all showing pure rankings.
2047                         //This is to better show the difference between the 2 ranking views
2048                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2049                         {
2050                                 rgb = '1 1 0';
2051                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2052                                 s = GetPlayerName(player_localnum);
2053                                 score = 7;
2054                         }
2055                         else
2056                         {
2057                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2058                                 score -= 3;
2059                         }
2060
2061                         if (team_count)
2062                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2063                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2064                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2065                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2066                         pos_y += fontsize_y;
2067                 }
2068                 return;
2069         }
2070
2071         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2072                 HUD_UpdatePlayerTeams();
2073         if (team_count)
2074         {
2075                 // show team scores in the first line
2076                 float score_size = mySize_x / team_count;
2077                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2078                         if(tm.team == NUM_SPECTATOR)
2079                                 continue;
2080                         if (tm.team == myteam)
2081                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2082                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2083                         ++i;
2084                 }
2085                 first_pl = 1;
2086                 pos_y += fontsize_y;
2087                 tm = teams.sort_next;
2088         }
2089         i = first_pl;
2090
2091         do
2092         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2093         {
2094                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2095                         continue;
2096
2097                 if (i == entries-1 && !me_printed && pl != me)
2098                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2099                 {
2100                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2101                                 if (pl.team != NUM_SPECTATOR)
2102                                         break;
2103
2104                         if (pl)
2105                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2106                         else
2107                                 rgb = '1 0 0'; //last: red
2108                         pl = me;
2109                 }
2110
2111                 if (pl == me)
2112                 {
2113                         if (i == first_pl)
2114                                 rgb = '0 1 0'; //first: green
2115                         me_printed = 1;
2116                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2117                 }
2118                 if (team_count)
2119                         score_color = Team_ColorRGB(pl.team) * 0.8;
2120                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2121                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2122                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2123                 pos_y += fontsize_y;
2124                 ++i;
2125         }
2126         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2127 }
2128
2129 void HUD_Score(void)
2130 {
2131         if(!autocvar__hud_configure)
2132         {
2133                 if(!autocvar_hud_panel_score) return;
2134                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2135         }
2136
2137         HUD_Panel_UpdateCvars();
2138         vector pos, mySize;
2139         pos = panel_pos;
2140         mySize = panel_size;
2141
2142         HUD_Panel_DrawBg(1);
2143         if(panel_bg_padding)
2144         {
2145                 pos += '1 1 0' * panel_bg_padding;
2146                 mySize -= '2 2 0' * panel_bg_padding;
2147         }
2148
2149         float score, distribution = 0;
2150         string sign;
2151         vector distribution_color;
2152         entity tm, pl, me;
2153
2154 #ifdef COMPAT_XON050_ENGINE
2155         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2156 #else
2157         me = playerslots[player_localentnum - 1];
2158 #endif
2159
2160         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2161                 string timer, distrtimer;
2162
2163                 pl = players.sort_next;
2164                 if(pl == me)
2165                         pl = pl.sort_next;
2166                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2167                         if(pl.scores[ps_primary] == 0)
2168                                 pl = world;
2169
2170                 score = me.(scores[ps_primary]);
2171                 timer = TIME_ENCODED_TOSTRING(score);
2172
2173                 draw_beginBoldFont();
2174                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2175                         // distribution display
2176                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2177
2178                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2179
2180                         if (distribution <= 0) {
2181                                 distribution_color = '0 1 0';
2182                                 sign = "-";
2183                         }
2184                         else {
2185                                 distribution_color = '1 0 0';
2186                                 sign = "+";
2187                         }
2188                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2189                 }
2190                 // race record display
2191                 if (distribution <= 0)
2192                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2193                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2194                 draw_endBoldFont();
2195         } else if (!teamplay) { // non-teamgames
2196                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2197                 {
2198                         HUD_Score_Rankings(pos, mySize, me);
2199                         return;
2200                 }
2201                 // me vector := [team/connected frags id]
2202                 pl = players.sort_next;
2203                 if(pl == me)
2204                         pl = pl.sort_next;
2205
2206                 if(autocvar__hud_configure)
2207                         distribution = 42;
2208                 else if(pl)
2209                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2210                 else
2211                         distribution = 0;
2212
2213                 score = me.(scores[ps_primary]);
2214                 if(autocvar__hud_configure)
2215                         score = 123;
2216
2217                 if(distribution >= 5)
2218                         distribution_color = eY;
2219                 else if(distribution >= 0)
2220                         distribution_color = '1 1 1';
2221                 else if(distribution >= -5)
2222                         distribution_color = '1 1 0';
2223                 else
2224                         distribution_color = eX;
2225
2226                 string distribution_str;
2227                 distribution_str = ftos(distribution);
2228                 draw_beginBoldFont();
2229                 if (distribution >= 0)
2230                 {
2231                         if (distribution > 0)
2232                                 distribution_str = strcat("+", distribution_str);
2233                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2234                 }
2235                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2236                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2237                 draw_endBoldFont();
2238         } else { // teamgames
2239                 float row, column, rows = 0, columns = 0;
2240                 local noref vector offset = '0 0 0';
2241                 vector score_pos, score_size; //for scores other than myteam
2242                 if(autocvar_hud_panel_score_rankings)
2243                 {
2244                         HUD_Score_Rankings(pos, mySize, me);
2245                         return;
2246                 }
2247                 if(spectatee_status == -1)
2248                 {
2249                         rows = mySize_y/mySize_x;
2250                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2251                         //                               ^^^ ammo item aspect goes here
2252
2253                         columns = ceil(team_count/rows);
2254
2255                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2256
2257                         float newSize;
2258                         if(score_size_x/score_size_y > 3)
2259                         {
2260                                 newSize = 3 * score_size_y;
2261                                 offset_x = score_size_x - newSize;
2262                                 pos_x += offset_x/2;
2263                                 score_size_x = newSize;
2264                         }
2265                         else
2266                         {
2267                                 newSize = 1/3 * score_size_x;
2268                                 offset_y = score_size_y - newSize;
2269                                 pos_y += offset_y/2;
2270                                 score_size_y = newSize;
2271                         }
2272                 }
2273                 else
2274                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2275
2276                 float max_fragcount;
2277                 max_fragcount = -99;
2278                 draw_beginBoldFont();
2279                 row = column = 0;
2280                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2281                         if(tm.team == NUM_SPECTATOR)
2282                                 continue;
2283                         score = tm.(teamscores[ts_primary]);
2284                         if(autocvar__hud_configure)
2285                                 score = 123;
2286
2287                         if (score > max_fragcount)
2288                                 max_fragcount = score;
2289
2290                         if (spectatee_status == -1)
2291                         {
2292                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2293                                 if (max_fragcount == score)
2294                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2295                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2296                                 ++row;
2297                                 if(row >= rows)
2298                                 {
2299                                         row = 0;
2300                                         ++column;
2301                                 }
2302                         }
2303                         else if(tm.team == myteam) {
2304                                 if (max_fragcount == score)
2305                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2306                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2307                         } else {
2308                                 if (max_fragcount == score)
2309                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2310                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2311                                 ++rows;
2312                         }
2313                 }
2314                 draw_endBoldFont();
2315         }
2316 }
2317
2318 // Race timer (#8)
2319 //
2320 void HUD_RaceTimer (void)
2321 {
2322         if(!autocvar__hud_configure)
2323         {
2324                 if(!autocvar_hud_panel_racetimer) return;
2325                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2326                 if(spectatee_status == -1) return;
2327         }
2328
2329         HUD_Panel_UpdateCvars();
2330
2331         draw_beginBoldFont();
2332
2333         vector pos, mySize;
2334         pos = panel_pos;
2335         mySize = panel_size;
2336
2337         HUD_Panel_DrawBg(1);
2338         if(panel_bg_padding)
2339         {
2340                 pos += '1 1 0' * panel_bg_padding;
2341                 mySize -= '2 2 0' * panel_bg_padding;
2342         }
2343
2344         // always force 4:1 aspect
2345         vector newSize = '0 0 0';
2346         if(mySize_x/mySize_y > 4)
2347         {
2348                 newSize_x = 4 * mySize_y;
2349                 newSize_y = mySize_y;
2350
2351                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2352         }
2353         else
2354         {
2355                 newSize_y = 1/4 * mySize_x;
2356                 newSize_x = mySize_x;
2357
2358                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2359         }
2360         mySize = newSize;
2361
2362         float a, t;
2363         string s, forcetime;
2364
2365         if(autocvar__hud_configure)
2366         {
2367                 s = "0:13:37";
2368                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2369                 s = _("^1Intermediate 1 (+15.42)");
2370                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2371                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2372                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2373         }
2374         else if(race_checkpointtime)
2375         {
2376                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2377                 s = "";
2378                 forcetime = "";
2379                 if(a > 0) // just hit a checkpoint?
2380                 {
2381                         if(race_checkpoint != 254)
2382                         {
2383                                 if(race_time && race_previousbesttime)
2384                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2385                                 else
2386                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2387                                 if(race_time)
2388                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2389                         }
2390                 }
2391                 else
2392                 {
2393                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2394                         {
2395                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2396                                 if(a > 0) // next one?
2397                                 {
2398                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2399                                 }
2400                         }
2401                 }
2402
2403                 if(s != "" && a > 0)
2404                 {
2405                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2406                 }
2407
2408                 if(race_penaltytime)
2409                 {
2410                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2411                         if(a > 0)
2412                         {
2413                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2414                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2415                         }
2416                 }
2417
2418                 if(forcetime != "")
2419                 {
2420                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2421                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2422                 }
2423                 else
2424                         a = 1;
2425
2426                 if(race_laptime && race_checkpoint != 255)
2427                 {
2428                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2429                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2430                 }
2431         }
2432         else
2433         {
2434                 if(race_mycheckpointtime)
2435                 {
2436                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2437                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2438                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2439                 }
2440                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2441                 {
2442                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2443                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2444                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2445                 }
2446
2447                 if(race_penaltytime && !race_penaltyaccumulator)
2448                 {
2449                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2450                         a = bound(0, (1 + t - time), 1);
2451                         if(a > 0)
2452                         {
2453                                 if(time < t)
2454                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2455                                 else
2456                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2457                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2458                         }
2459                 }
2460         }
2461
2462         draw_endBoldFont();
2463 }
2464
2465 // Vote window (#9)
2466 //
2467 float vote_yescount;
2468 float vote_nocount;
2469 float vote_needed;
2470 float vote_highlighted; // currently selected vote
2471
2472 float vote_active; // is there an active vote?
2473 float vote_prev; // previous state of vote_active to check for a change
2474 float vote_alpha;
2475 float vote_change; // "time" when vote_active changed
2476
2477 void HUD_Vote(void)
2478 {
2479         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2480         {
2481                 vote_active = 1;
2482                 if (autocvar__hud_configure)
2483                 {
2484                         vote_yescount = 0;
2485                         vote_nocount = 0;
2486                         print(_("^1You must answer before entering hud configure mode\n"));
2487                         cvar_set("_hud_configure", "0");
2488                 }
2489                 if(vote_called_vote)
2490                         strunzone(vote_called_vote);
2491                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2492                 uid2name_dialog = 1;
2493         }
2494
2495         if(!autocvar__hud_configure)
2496         {
2497                 if(!autocvar_hud_panel_vote) return;
2498
2499                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2500                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2501
2502                 if(panel_bg_alpha_str == "") {
2503                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2504                 }
2505                 panel_bg_alpha = stof(panel_bg_alpha_str);
2506         }
2507         else
2508         {
2509                 vote_yescount = 3;
2510                 vote_nocount = 2;
2511                 vote_needed = 4;
2512         }
2513
2514         string s;
2515         float a;
2516         if(vote_active != vote_prev) {
2517                 vote_change = time;
2518                 vote_prev = vote_active;
2519         }
2520
2521         if(vote_active || autocvar__hud_configure)
2522                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2523         else
2524                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2525
2526         if(!vote_alpha)
2527                 return;
2528
2529         HUD_Panel_UpdateCvars();
2530
2531         if(uid2name_dialog)
2532         {
2533                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2534                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2535         }
2536
2537     // these must be below above block
2538         vector pos, mySize;
2539         pos = panel_pos;
2540         mySize = panel_size;
2541
2542         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2543         HUD_Panel_DrawBg(a);
2544         a = panel_fg_alpha * a;
2545
2546         if(panel_bg_padding)
2547         {
2548                 pos += '1 1 0' * panel_bg_padding;
2549                 mySize -= '2 2 0' * panel_bg_padding;
2550         }
2551
2552         // always force 3:1 aspect
2553         vector newSize = '0 0 0';
2554         if(mySize_x/mySize_y > 3)
2555         {
2556                 newSize_x = 3 * mySize_y;
2557                 newSize_y = mySize_y;
2558
2559                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2560         }
2561         else
2562         {
2563                 newSize_y = 1/3 * mySize_x;
2564                 newSize_x = mySize_x;
2565
2566                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2567         }
2568         mySize = newSize;
2569
2570         s = _("A vote has been called for:");
2571         if(uid2name_dialog)
2572                 s = _("Allow servers to store and display your name?");
2573         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2574         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2575         if(autocvar__hud_configure)
2576                 s = _("^1Configure the HUD");
2577         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2578
2579         // print the yes/no counts
2580     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2581         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2582     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2583         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2584
2585         // draw the progress bar backgrounds
2586         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2587
2588         // draw the highlights
2589         if(vote_highlighted == 1) {
2590                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2591                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2592         }
2593         else if(vote_highlighted == -1) {
2594                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2595                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2596         }
2597
2598         // draw the progress bars
2599         if(vote_yescount && vote_needed)
2600         {
2601                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2602                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2603         }
2604
2605         if(vote_nocount && vote_needed)
2606         {
2607                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2608                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2609         }
2610
2611         drawresetcliparea();
2612 }
2613
2614 // Mod icons panel (#10)
2615 //
2616
2617 float mod_active; // is there any active mod icon?
2618
2619 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2620 {
2621         float stat;
2622         string pic;
2623         vector color;
2624 #ifdef GMQCC
2625         stat = -1;
2626         pic = "";
2627         color = '0 0 0';
2628 #endif
2629         switch(i)
2630         {
2631                 case 0:
2632                         stat = getstati(STAT_REDALIVE);
2633                         pic = "player_red.tga";
2634                         color = '1 0 0';
2635                         break;
2636                 case 1:
2637                         stat = getstati(STAT_BLUEALIVE);
2638                         pic = "player_blue.tga";
2639                         color = '0 0 1';
2640                         break;
2641                 case 2:
2642                         stat = getstati(STAT_YELLOWALIVE);
2643                         pic = "player_yellow.tga";
2644                         color = '1 1 0';
2645                         break;
2646                 default:
2647                 case 3:
2648                         stat = getstati(STAT_PINKALIVE);
2649                         pic = "player_pink.tga";
2650                         color = '1 0 1';
2651                         break;
2652         }
2653
2654         if(mySize_x/mySize_y > aspect_ratio)
2655         {
2656                 i = aspect_ratio * mySize_y;
2657                 myPos_x = myPos_x + (mySize_x - i) / 2;
2658                 mySize_x = i;
2659         }
2660         else
2661         {
2662                 i = 1/aspect_ratio * mySize_x;
2663                 myPos_y = myPos_y + (mySize_y - i) / 2;
2664                 mySize_y = i;
2665         }
2666
2667         if(layout)
2668         {
2669                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2670                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2671         }
2672         else
2673                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2674 }
2675
2676 // Clan Arena and Freeze Tag HUD modicons
2677 void HUD_Mod_CA(vector myPos, vector mySize)
2678 {
2679         mod_active = 1; // required in each mod function that always shows something
2680
2681         float layout;
2682         if(gametype == MAPINFO_TYPE_CA)
2683                 layout = autocvar_hud_panel_modicons_ca_layout;
2684         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2685                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2686         float rows, columns, aspect_ratio;
2687         rows = mySize_y/mySize_x;
2688         aspect_ratio = (layout) ? 2 : 1;
2689         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2690         columns = ceil(team_count/rows);
2691
2692         int i;
2693         float row = 0, column = 0;
2694         vector pos, itemSize;
2695         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2696         for(i=0; i<team_count; ++i)
2697         {
2698                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2699
2700                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2701
2702                 ++row;
2703                 if(row >= rows)
2704                 {
2705                         row = 0;
2706                         ++column;
2707                 }
2708         }
2709 }
2710
2711 // CTF HUD modicon section
2712 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2713 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2714 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2715
2716 void HUD_Mod_CTF_Reset(void)
2717 {
2718         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2719 }
2720
2721 void HUD_Mod_CTF(vector pos, vector mySize)
2722 {
2723         vector redflag_pos, blueflag_pos;
2724         vector flag_size;
2725         float f; // every function should have that
2726
2727         float redflag, blueflag; // current status
2728         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2729         float stat_items;
2730
2731         stat_items = getstati(STAT_ITEMS, 0, 24);
2732         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2733         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2734
2735         if(redflag || blueflag)
2736                 mod_active = 1;
2737         else
2738                 mod_active = 0;
2739
2740         if(autocvar__hud_configure)
2741         {
2742                 redflag = 1;
2743                 blueflag = 2;
2744         }
2745
2746         // when status CHANGES, set old status into prevstatus and current status into status
2747         if (redflag != redflag_prevframe)
2748         {
2749                 redflag_statuschange_time = time;
2750                 redflag_prevstatus = redflag_prevframe;
2751                 redflag_prevframe = redflag;
2752         }
2753
2754         if (blueflag != blueflag_prevframe)
2755         {
2756                 blueflag_statuschange_time = time;
2757                 blueflag_prevstatus = blueflag_prevframe;
2758                 blueflag_prevframe = blueflag;
2759         }
2760
2761         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2762         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2763
2764         float BLINK_FACTOR = 0.15;
2765         float BLINK_BASE = 0.85;
2766         // note:
2767         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2768         // thus
2769         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2770         // ensure RMS == 1
2771         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2772
2773         string red_icon, red_icon_prevstatus;
2774         float red_alpha, red_alpha_prevstatus;
2775         red_alpha = red_alpha_prevstatus = 1;
2776         switch(redflag) {
2777                 case 1: red_icon = "flag_red_taken"; break;
2778                 case 2: red_icon = "flag_red_lost"; break;
2779                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2780                 default:
2781                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2782                                 red_icon = "flag_red_shielded";
2783                         else
2784                                 red_icon = string_null;
2785                         break;
2786         }
2787         switch(redflag_prevstatus) {
2788                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2789                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2790                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2791                 default:
2792                         if(redflag == 3)
2793                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2794                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2795                                 red_icon_prevstatus = "flag_red_shielded";
2796                         else
2797                                 red_icon_prevstatus = string_null;
2798                         break;
2799         }
2800
2801         string blue_icon, blue_icon_prevstatus;
2802         float blue_alpha, blue_alpha_prevstatus;
2803         blue_alpha = blue_alpha_prevstatus = 1;
2804         switch(blueflag) {
2805                 case 1: blue_icon = "flag_blue_taken"; break;
2806                 case 2: blue_icon = "flag_blue_lost"; break;
2807                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2808                 default:
2809                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2810                                 blue_icon = "flag_blue_shielded";
2811                         else
2812                                 blue_icon = string_null;
2813                         break;
2814         }
2815         switch(blueflag_prevstatus) {
2816                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2817                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2818                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2819                 default:
2820                         if(blueflag == 3)
2821                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2822                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2823                                 blue_icon_prevstatus = "flag_blue_shielded";
2824                         else
2825                                 blue_icon_prevstatus = string_null;
2826                         break;
2827         }
2828
2829         if(mySize_x > mySize_y) {
2830                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2831                         redflag_pos = pos;
2832                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2833                 } else {
2834                         blueflag_pos = pos;
2835                         redflag_pos = pos + eX * 0.5 * mySize_x;
2836                 }
2837                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2838         } else {
2839                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2840                         redflag_pos = pos;
2841                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2842                 } else {
2843                         blueflag_pos = pos;
2844                         redflag_pos = pos + eY * 0.5 * mySize_y;
2845                 }
2846                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2847         }
2848
2849         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2850         if(red_icon_prevstatus && f < 1)
2851                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2852         if(red_icon)
2853                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2854
2855         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2856         if(blue_icon_prevstatus && f < 1)
2857                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2858         if(blue_icon)
2859                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2860 }
2861
2862 // Keyhunt HUD modicon section
2863 float kh_runheretime;
2864
2865 void HUD_Mod_KH_Reset(void)
2866 {
2867         kh_runheretime = 0;
2868 }
2869
2870 void HUD_Mod_KH(vector pos, vector mySize)
2871 {
2872         mod_active = 1; // keyhunt should never hide the mod icons panel
2873         float kh_keys;
2874         float keyteam;
2875         float a, aa;
2876         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2877
2878         kh_keys = getstati(STAT_KH_KEYS);
2879
2880         p_x = pos_x;
2881         if(mySize_x > mySize_y)
2882         {
2883                 p_y = pos_y + 0.25 * mySize_y;
2884                 pa = p - eY * 0.25 * mySize_y;
2885
2886                 kh_size_x = mySize_x * 0.25;
2887                 kh_size_y = 0.75 * mySize_y;
2888                 kh_asize_x = mySize_x * 0.25;
2889                 kh_asize_y = mySize_y * 0.25;
2890         }
2891         else
2892         {
2893                 p_y = pos_y + 0.125 * mySize_y;
2894                 pa = p - eY * 0.125 * mySize_y;
2895
2896                 kh_size_x = mySize_x * 0.5;
2897                 kh_size_y = 0.375 * mySize_y;
2898                 kh_asize_x = mySize_x * 0.5;
2899                 kh_asize_y = mySize_y * 0.125;
2900         }
2901
2902         float i, key;
2903
2904         float keycount;
2905         keycount = 0;
2906         for(i = 0; i < 4; ++i)
2907         {
2908                 key = floor(kh_keys / pow(32, i)) & 31;
2909                 keyteam = key - 1;
2910                 if(keyteam == 30 && keycount <= 4)
2911                         keycount += 4;
2912                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2913                         keycount += 1;
2914         }
2915
2916         // this yields 8 exactly if "RUN HERE" shows
2917
2918         if(keycount == 8)
2919         {
2920                 if(!kh_runheretime)
2921                         kh_runheretime = time;
2922                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2923         }
2924         else
2925                 kh_runheretime = 0;
2926
2927         for(i = 0; i < 4; ++i)
2928         {
2929                 key = floor(kh_keys / pow(32, i)) & 31;
2930                 keyteam = key - 1;
2931                 switch(keyteam)
2932                 {
2933                         case 30: // my key
2934                                 keyteam = myteam;
2935                                 a = 1;
2936                                 aa = 1;
2937                                 break;
2938                         case -1: // no key
2939                                 a = 0;
2940                                 aa = 0;
2941                                 break;
2942                         default: // owned or dropped
2943                                 a = 0.2;
2944                                 aa = 0.5;
2945                                 break;
2946                 }
2947                 a = a * panel_fg_alpha;
2948                 aa = aa * panel_fg_alpha;
2949                 if(a > 0)
2950                 {
2951                         switch(keyteam)
2952                         {
2953                                 case NUM_TEAM_1:
2954                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2955                                         break;
2956                                 case NUM_TEAM_2:
2957                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2958                                         break;
2959                                 case NUM_TEAM_3:
2960                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2961                                         break;
2962                                 case NUM_TEAM_4:
2963                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2964                                         break;
2965                                 default:
2966                                         break;
2967                         }
2968                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2969                         {
2970                                 case 0:
2971                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2972                                         break;
2973                                 case 1:
2974                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2975                                         break;
2976                                 case 2:
2977                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2978                                         break;
2979                                 case 3:
2980                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2981                                         break;
2982                         }
2983                 }
2984                 if(mySize_x > mySize_y)
2985                 {
2986                         p_x += 0.25 * mySize_x;
2987                         pa_x += 0.25 * mySize_x;
2988                 }
2989                 else
2990                 {
2991                         if(i == 1)
2992                         {
2993                                 p_y = pos_y + 0.625 * mySize_y;
2994                                 pa_y = pos_y + 0.5 * mySize_y;
2995                                 p_x = pos_x;
2996                                 pa_x = pos_x;
2997                         }
2998                         else
2999                         {
3000                                 p_x += 0.5 * mySize_x;
3001                                 pa_x += 0.5 * mySize_x;
3002                         }
3003                 }
3004         }
3005 }
3006
3007 // Keepaway HUD mod icon
3008 float kaball_prevstatus; // last remembered status
3009 float kaball_statuschange_time; // time when the status changed
3010
3011 // we don't need to reset for keepaway since it immediately
3012 // autocorrects prevstatus as to if the player has the ball or not
3013
3014 void HUD_Mod_Keepaway(vector pos, vector mySize)
3015 {
3016         mod_active = 1; // keepaway should always show the mod HUD
3017
3018         float BLINK_FACTOR = 0.15;
3019         float BLINK_BASE = 0.85;
3020         float BLINK_FREQ = 5;
3021         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3022
3023         float stat_items = getstati(STAT_ITEMS, 0, 24);
3024         float kaball = (stat_items/IT_KEY1) & 1;
3025
3026         if(kaball != kaball_prevstatus)
3027         {
3028                 kaball_statuschange_time = time;
3029                 kaball_prevstatus = kaball;
3030         }
3031
3032         vector kaball_pos, kaball_size;
3033
3034         if(mySize_x > mySize_y) {
3035                 kaball_pos = pos + eX * 0.25 * mySize_x;
3036                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3037         } else {
3038                 kaball_pos = pos + eY * 0.25 * mySize_y;
3039                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3040         }
3041
3042         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3043         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3044
3045         if(kaball_prevstatus && f < 1)
3046                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3047
3048         if(kaball)
3049                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3050 }
3051
3052
3053 // Nexball HUD mod icon
3054 void HUD_Mod_NexBall(vector pos, vector mySize)
3055 {
3056         float stat_items, nb_pb_starttime, dt, p;
3057
3058         stat_items = getstati(STAT_ITEMS, 0, 24);
3059         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3060
3061         if (stat_items & IT_KEY1)
3062                 mod_active = 1;
3063         else
3064                 mod_active = 0;
3065
3066         //Manage the progress bar if any
3067         if (nb_pb_starttime > 0)
3068         {
3069                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3070                 // one period of positive triangle
3071                 p = 2 * dt / nb_pb_period;
3072                 if (p > 1)
3073                         p = 2 - p;
3074
3075                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3076         }
3077
3078         if (stat_items & IT_KEY1)
3079                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3080 }
3081
3082 // Race/CTS HUD mod icons
3083 float crecordtime_prev; // last remembered crecordtime
3084 float crecordtime_change_time; // time when crecordtime last changed
3085 float srecordtime_prev; // last remembered srecordtime
3086 float srecordtime_change_time; // time when srecordtime last changed
3087
3088 float race_status_time;
3089 float race_status_prev;
3090 string race_status_name_prev;
3091 void HUD_Mod_Race(vector pos, vector mySize)
3092 {
3093         mod_active = 1; // race should never hide the mod icons panel
3094         entity me;
3095         me = playerslots[player_localnum];
3096         float t, score;
3097         float f; // yet another function has this
3098         score = me.(scores[ps_primary]);
3099
3100         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3101                 return; // no records in the actual race
3102
3103         // clientside personal record
3104         string rr;
3105         if(gametype == MAPINFO_TYPE_CTS)
3106                 rr = CTS_RECORD;
3107         else
3108                 rr = RACE_RECORD;
3109         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3110
3111         if(score && (score < t || !t)) {
3112                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3113                 if(autocvar_cl_autodemo_delete_keeprecords)
3114                 {
3115                         f = autocvar_cl_autodemo_delete;
3116                         f &= ~1;
3117                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3118                 }
3119         }
3120
3121         if(t != crecordtime_prev) {
3122                 crecordtime_prev = t;
3123                 crecordtime_change_time = time;
3124         }
3125
3126         vector textPos, medalPos;
3127         float squareSize;
3128         if(mySize_x > mySize_y) {
3129                 // text on left side
3130                 squareSize = min(mySize_y, mySize_x/2);
3131                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3132                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3133         } else {
3134                 // text on top
3135                 squareSize = min(mySize_x, mySize_y/2);
3136                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3137                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3138         }
3139
3140         f = time - crecordtime_change_time;
3141
3142         if (f > 1) {
3143                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3144                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3145         } else {
3146                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3147                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3148                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3149                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3150         }
3151
3152         // server record
3153         t = race_server_record;
3154         if(t != srecordtime_prev) {
3155                 srecordtime_prev = t;
3156                 srecordtime_change_time = time;
3157         }
3158         f = time - srecordtime_change_time;
3159
3160         if (f > 1) {
3161                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3162                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3163         } else {
3164                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3165                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3166                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3167                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3168         }
3169
3170         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3171                 race_status_time = time + 5;
3172                 race_status_prev = race_status;
3173                 if (race_status_name_prev)
3174                         strunzone(race_status_name_prev);
3175                 race_status_name_prev = strzone(race_status_name);
3176         }
3177
3178         // race "awards"
3179         float a;
3180         a = bound(0, race_status_time - time, 1);
3181
3182         string s;
3183         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3184
3185         float rank;
3186         if(race_status > 0)
3187                 rank = race_CheckName(race_status_name);
3188         else
3189                 rank = 0;
3190         string rankname;
3191         rankname = count_ordinal(rank);
3192
3193         vector namepos;
3194         namepos = medalPos + '0 0.8 0' * squareSize;
3195         vector rankpos;
3196         rankpos = medalPos + '0 0.15 0' * squareSize;
3197
3198         if(race_status == 0)
3199                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3200         else if(race_status == 1) {
3201                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3202                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3204         } else if(race_status == 2) {
3205                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3206                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3207                 else
3208                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3209                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3210                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3211         } else if(race_status == 3) {
3212                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3213                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3214                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3215         }
3216
3217         if (race_status_time - time <= 0) {
3218                 race_status_prev = -1;
3219                 race_status = -1;
3220                 if(race_status_name)
3221                         strunzone(race_status_name);
3222                 race_status_name = string_null;
3223                 if(race_status_name_prev)
3224                         strunzone(race_status_name_prev);
3225                 race_status_name_prev = string_null;
3226         }
3227 }
3228
3229 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3230 {
3231         float stat, pps_ratio;
3232         string pic;
3233         vector color;
3234 #ifdef GMQCC
3235         stat = -1;
3236         pic = "";
3237         color = '0 0 0';
3238 #endif
3239         switch(i)
3240         {
3241                 case 0:
3242                         stat = getstatf(STAT_DOM_PPS_RED);
3243                         pic = "dom_icon_red";
3244                         color = '1 0 0';
3245                         break;
3246                 case 1:
3247                         stat = getstatf(STAT_DOM_PPS_BLUE);
3248                         pic = "dom_icon_blue";
3249                         color = '0 0 1';
3250                         break;
3251                 case 2:
3252                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3253                         pic = "dom_icon_yellow";
3254                         color = '1 1 0';
3255                         break;
3256                 default:
3257                 case 3:
3258                         stat = getstatf(STAT_DOM_PPS_PINK);
3259                         pic = "dom_icon_pink";
3260                         color = '1 0 1';
3261                         break;
3262         }
3263         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3264
3265         if(mySize_x/mySize_y > aspect_ratio)
3266         {
3267                 i = aspect_ratio * mySize_y;
3268                 myPos_x = myPos_x + (mySize_x - i) / 2;
3269                 mySize_x = i;
3270         }
3271         else
3272         {
3273                 i = 1/aspect_ratio * mySize_x;
3274                 myPos_y = myPos_y + (mySize_y - i) / 2;
3275                 mySize_y = i;
3276         }
3277
3278         if (layout) // show text too
3279         {
3280                 //draw the text
3281                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3282                 if (layout == 2) // average pps
3283                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3284                 else // percentage of average pps
3285                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3286         }
3287
3288         //draw the icon
3289         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3290         if (stat > 0)
3291         {
3292                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3293                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3294                 drawresetcliparea();
3295         }
3296 }
3297
3298 void HUD_Mod_Dom(vector myPos, vector mySize)
3299 {
3300         mod_active = 1; // required in each mod function that always shows something
3301
3302         float layout = autocvar_hud_panel_modicons_dom_layout;
3303         float rows, columns, aspect_ratio;
3304         rows = mySize_y/mySize_x;
3305         aspect_ratio = (layout) ? 3 : 1;
3306         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3307         columns = ceil(team_count/rows);
3308
3309         int i;
3310         float row = 0, column = 0;
3311         vector pos, itemSize;
3312         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3313         for(i=0; i<team_count; ++i)
3314         {
3315                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3316
3317                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3318
3319                 ++row;
3320                 if(row >= rows)
3321                 {
3322                         row = 0;
3323                         ++column;
3324                 }
3325         }
3326 }
3327
3328 void HUD_ModIcons_SetFunc()
3329 {
3330         switch(gametype)
3331         {
3332                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3333                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3334                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3335                 case MAPINFO_TYPE_CTS:
3336                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3337                 case MAPINFO_TYPE_CA:
3338                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3339                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3340                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3341         }
3342 }
3343
3344 float mod_prev; // previous state of mod_active to check for a change
3345 float mod_alpha;
3346 float mod_change; // "time" when mod_active changed
3347
3348 void HUD_ModIcons(void)
3349 {
3350         if(!autocvar__hud_configure)
3351         {
3352                 if(!autocvar_hud_panel_modicons) return;
3353                 if(!HUD_ModIcons_GameType) return;
3354         }
3355
3356         HUD_Panel_UpdateCvars();
3357
3358         draw_beginBoldFont();
3359
3360         if(mod_active != mod_prev) {
3361                 mod_change = time;
3362                 mod_prev = mod_active;
3363         }
3364
3365         if(mod_active || autocvar__hud_configure)
3366                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3367         else
3368                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3369
3370         if(mod_alpha)
3371                 HUD_Panel_DrawBg(mod_alpha);
3372
3373         if(panel_bg_padding)
3374         {
3375                 panel_pos += '1 1 0' * panel_bg_padding;
3376                 panel_size -= '2 2 0' * panel_bg_padding;
3377         }
3378
3379         if(autocvar__hud_configure)
3380                 HUD_Mod_CTF(panel_pos, panel_size);
3381         else
3382                 HUD_ModIcons_GameType(panel_pos, panel_size);
3383
3384         draw_endBoldFont();
3385 }
3386
3387 // Draw pressed keys (#11)
3388 //
3389 void HUD_PressedKeys(void)
3390 {
3391         if(!autocvar__hud_configure)
3392         {
3393                 if(!autocvar_hud_panel_pressedkeys) return;
3394                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3395         }
3396
3397         HUD_Panel_UpdateCvars();
3398         vector pos, mySize;
3399         pos = panel_pos;
3400         mySize = panel_size;
3401
3402         HUD_Panel_DrawBg(1);
3403         if(panel_bg_padding)
3404         {
3405                 pos += '1 1 0' * panel_bg_padding;
3406                 mySize -= '2 2 0' * panel_bg_padding;
3407         }
3408
3409         // force custom aspect
3410         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3411         if(aspect)
3412         {
3413                 vector newSize = '0 0 0';
3414                 if(mySize_x/mySize_y > aspect)
3415                 {
3416                         newSize_x = aspect * mySize_y;
3417                         newSize_y = mySize_y;
3418
3419                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3420                 }
3421                 else
3422                 {
3423                         newSize_y = 1/aspect * mySize_x;
3424                         newSize_x = mySize_x;
3425
3426                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3427                 }
3428                 mySize = newSize;
3429         }
3430
3431         vector keysize;
3432         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3433         float pressedkeys;
3434         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3435
3436         if(autocvar_hud_panel_pressedkeys_attack)
3437         {
3438                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3439                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3440                 pos_y += keysize_y;
3441         }
3442
3443         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3444         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3445         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3446         pos_y += keysize_y;
3447         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3448         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3449         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3450 }
3451
3452 // Handle chat as a panel (#12)
3453 //
3454 void HUD_Chat(void)
3455 {
3456         if(!autocvar__hud_configure)
3457         {
3458                 if (!autocvar_hud_panel_chat)
3459                 {
3460                         if (!autocvar_con_chatrect)
3461                                 cvar_set("con_chatrect", "0");
3462                         return;
3463                 }
3464                 if(autocvar__con_chat_maximized)
3465                 {
3466                         if(!hud_draw_maximized) return;
3467                 }
3468                 else if(chat_panel_modified)
3469                 {
3470                         panel.update_time = time; // forces reload of panel attributes
3471                         chat_panel_modified = false;
3472                 }
3473         }
3474
3475         HUD_Panel_UpdateCvars();
3476
3477         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3478         {
3479                 panel_pos_y = panel_bg_border;
3480                 panel_size_y = vid_conheight - panel_bg_border * 2;
3481                 if(panel.current_panel_bg == "0") // force a border when maximized
3482                 {
3483                         string panel_bg;
3484                         panel_bg = strcat(hud_skin_path, "/border_default");
3485                         if(precache_pic(panel_bg) == "")
3486                                 panel_bg = "gfx/hud/default/border_default";
3487                         if(panel.current_panel_bg)
3488                                 strunzone(panel.current_panel_bg);
3489                         panel.current_panel_bg = strzone(panel_bg);
3490                         chat_panel_modified = true;
3491                 }
3492                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3493         }
3494
3495         vector pos, mySize;
3496         pos = panel_pos;
3497         mySize = panel_size;
3498
3499         HUD_Panel_DrawBg(1);
3500
3501         if(panel_bg_padding)
3502         {
3503                 pos += '1 1 0' * panel_bg_padding;
3504                 mySize -= '2 2 0' * panel_bg_padding;
3505         }
3506
3507         if (!autocvar_con_chatrect)
3508                 cvar_set("con_chatrect", "1");
3509
3510         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3511         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3512
3513         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3514         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3515
3516         if(autocvar__hud_configure)
3517         {
3518                 vector chatsize;
3519                 chatsize = '1 1 0' * autocvar_con_chatsize;
3520                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3521                 float i, a;
3522                 for(i = 0; i < autocvar_con_chat; ++i)
3523                 {
3524                         if(i == autocvar_con_chat - 1)
3525                                 a = panel_fg_alpha;
3526                         else
3527                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3528                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3529                         pos_y += chatsize_y;
3530                 }
3531         }
3532 }
3533
3534 // Engine info panel (#13)
3535 //
3536 float prevfps;
3537 float prevfps_time;
3538 float framecounter;
3539
3540 float frametimeavg;
3541 float frametimeavg1; // 1 frame ago
3542 float frametimeavg2; // 2 frames ago
3543 void HUD_EngineInfo(void)
3544 {
3545         if(!autocvar__hud_configure)
3546         {
3547                 if(!autocvar_hud_panel_engineinfo) return;
3548         }
3549
3550         HUD_Panel_UpdateCvars();
3551         vector pos, mySize;
3552         pos = panel_pos;
3553         mySize = panel_size;
3554
3555         HUD_Panel_DrawBg(1);
3556         if(panel_bg_padding)
3557         {
3558                 pos += '1 1 0' * panel_bg_padding;
3559                 mySize -= '2 2 0' * panel_bg_padding;
3560         }
3561
3562         float currentTime = gettime(GETTIME_REALTIME);
3563         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3564         {
3565                 float currentframetime = currentTime - prevfps_time;
3566                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3567                 frametimeavg2 = frametimeavg1;
3568                 frametimeavg1 = frametimeavg;
3569
3570                 float weight;
3571                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3572                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3573                 {
3574                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3575                                 prevfps = (1/currentframetime);
3576                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3577                 }
3578                 prevfps_time = currentTime;
3579         }
3580         else
3581         {
3582                 framecounter += 1;
3583                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3584                 {
3585                         prevfps = framecounter/(currentTime - prevfps_time);
3586                         framecounter = 0;
3587                         prevfps_time = currentTime;
3588                 }
3589         }
3590
3591         vector color;
3592         color = HUD_Get_Num_Color (prevfps, 100);
3593         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3594 }
3595
3596 // Info messages panel (#14)
3597 //
3598 #define drawInfoMessage(s)\
3599         if(autocvar_hud_panel_infomessages_flip)\
3600                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3601         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3602         o_y += fontsize_y;
3603 void HUD_InfoMessages(void)
3604 {
3605         if(!autocvar__hud_configure)
3606         {
3607                 if(!autocvar_hud_panel_infomessages) return;
3608         }
3609
3610         HUD_Panel_UpdateCvars();
3611         vector pos, mySize;
3612         pos = panel_pos;
3613         mySize = panel_size;
3614
3615         HUD_Panel_DrawBg(1);
3616         if(panel_bg_padding)
3617         {
3618                 pos += '1 1 0' * panel_bg_padding;
3619                 mySize -= '2 2 0' * panel_bg_padding;
3620         }
3621
3622         // always force 5:1 aspect
3623         vector newSize = '0 0 0';
3624         if(mySize_x/mySize_y > 5)
3625         {
3626                 newSize_x = 5 * mySize_y;
3627                 newSize_y = mySize_y;
3628
3629                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3630         }
3631         else
3632         {
3633                 newSize_y = 1/5 * mySize_x;
3634                 newSize_x = mySize_x;
3635
3636                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3637         }
3638
3639         mySize = newSize;
3640         entity tm;
3641         vector o;
3642         o = pos;
3643
3644         vector fontsize;
3645         fontsize = '0.20 0.20 0' * mySize_y;
3646
3647         float a;
3648         a = panel_fg_alpha;
3649
3650         string s;
3651         if(!autocvar__hud_configure)
3652         {
3653                 if(spectatee_status && !intermission)
3654                 {
3655                         a = 1;
3656                         if(spectatee_status == -1)
3657                                 s = _("^1Observing");
3658                         else
3659 #ifdef COMPAT_XON050_ENGINE
3660                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3661 #else
3662                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3663 #endif
3664                         drawInfoMessage(s)
3665
3666                         if(spectatee_status == -1)
3667                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3668                         else
3669                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3670                         drawInfoMessage(s)
3671
3672                         if(spectatee_status == -1)
3673                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3674                         else
3675                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3676                         drawInfoMessage(s)
3677
3678                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3679                         drawInfoMessage(s)
3680
3681                         if(gametype == MAPINFO_TYPE_LMS)
3682                         {
3683                                 entity sk;
3684                                 sk = playerslots[player_localnum];
3685                                 if(sk.(scores[ps_primary]) >= 666)
3686                                         s = _("^1Match has already begun");
3687                                 else if(sk.(scores[ps_primary]) > 0)
3688                                         s = _("^1You have no more lives left");
3689                                 else
3690                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3691                         }
3692                         else
3693                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3694                         drawInfoMessage(s)
3695
3696                         //show restart countdown:
3697                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3698                                 float countdown;
3699                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3700                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3701                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3702                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3703                                 o_y += fontsize_y;
3704                         }
3705                 }
3706                 if(warmup_stage && !intermission)
3707                 {
3708                         s = _("^2Currently in ^1warmup^2 stage!");
3709                         drawInfoMessage(s)
3710                 }
3711
3712                 string blinkcolor;
3713                 if(mod(time, 1) >= 0.5)
3714                         blinkcolor = "^1";
3715                 else
3716                         blinkcolor = "^3";
3717
3718                 if(ready_waiting && !intermission && !spectatee_status)
3719                 {
3720                         if(ready_waiting_for_me)
3721                         {
3722                                 if(warmup_stage)
3723                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3724                                 else
3725                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3726                         }
3727                         else
3728                         {
3729                                 if(warmup_stage)
3730                                         s = _("^2Waiting for others to ready up to end warmup...");
3731                                 else
3732                                         s = _("^2Waiting for others to ready up...");
3733                         }
3734                         drawInfoMessage(s)
3735                 }
3736                 else if(warmup_stage && !intermission && !spectatee_status)
3737                 {
3738                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3739                         drawInfoMessage(s)
3740                 }
3741
3742                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3743                 {
3744                         float ts_min = 0, ts_max = 0;
3745                         tm = teams.sort_next;
3746                         if (tm)
3747                         {
3748                                 for(; tm.sort_next; tm = tm.sort_next)
3749                                 {
3750                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3751                                                 continue;
3752                                         if(!ts_min) ts_min = tm.team_size;
3753                                         else ts_min = min(ts_min, tm.team_size);
3754                                         if(!ts_max) ts_max = tm.team_size;
3755                                         else ts_max = max(ts_max, tm.team_size);
3756                                 }
3757                                 if ((ts_max - ts_min) > 1)
3758                                 {
3759                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3760                                         tm = GetTeam(myteam, false);
3761                                         if (tm)
3762                                         if (tm.team != NUM_SPECTATOR)
3763                                         if (tm.team_size == ts_max)
3764                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3765                                         drawInfoMessage(s)
3766                                 }
3767                         }
3768                 }
3769         }
3770         else
3771         {
3772                 s = _("^7Press ^3ESC ^7to show HUD options.");
3773                 drawInfoMessage(s)
3774                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3775                 drawInfoMessage(s)
3776                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3777                 drawInfoMessage(s)
3778                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3779                 drawInfoMessage(s)
3780         }
3781 }
3782
3783 // Physics panel (#15)
3784 //
3785 vector acc_prevspeed;
3786 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3787 void HUD_Physics(void)
3788 {
3789         if(!autocvar__hud_configure)
3790         {
3791                 if(!autocvar_hud_panel_physics) return;
3792                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3793                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3794         }
3795
3796         HUD_Panel_UpdateCvars();
3797
3798         draw_beginBoldFont();
3799
3800         HUD_Panel_DrawBg(1);
3801         if(panel_bg_padding)
3802         {
3803                 panel_pos += '1 1 0' * panel_bg_padding;
3804                 panel_size -= '2 2 0' * panel_bg_padding;
3805         }
3806
3807         float acceleration_progressbar_scale = 0;
3808         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3809                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3810
3811         float text_scale;
3812         if (autocvar_hud_panel_physics_text_scale <= 0)
3813                 text_scale = 1;
3814         else
3815                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3816
3817         //compute speed
3818         float speed, conversion_factor;
3819         string unit;
3820
3821         switch(autocvar_hud_panel_physics_speed_unit)
3822         {
3823                 default:
3824                 case 1:
3825                         unit = _(" qu/s");
3826                         conversion_factor = 1.0;
3827                         break;
3828                 case 2:
3829                         unit = _(" m/s");
3830                         conversion_factor = 0.0254;
3831                         break;
3832                 case 3:
3833                         unit = _(" km/h");
3834                         conversion_factor = 0.0254 * 3.6;
3835                         break;
3836                 case 4:
3837                         unit = _(" mph");
3838                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3839                         break;
3840                 case 5:
3841                         unit = _(" knots");
3842                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3843                         break;
3844         }
3845
3846         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3847
3848         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3849         if (autocvar__hud_configure)
3850                 speed = floor( max_speed * 0.65 + 0.5 );
3851         else if(autocvar_hud_panel_physics_speed_vertical)
3852                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3853         else
3854                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3855
3856         //compute acceleration
3857         float acceleration, f;
3858         if (autocvar__hud_configure)
3859                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3860         else
3861         {
3862                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3863                 f = time - acc_prevtime;
3864                 if(autocvar_hud_panel_physics_acceleration_vertical)
3865                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3866                 else
3867                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3868
3869                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3870
3871                 acc_prevspeed = vel;
3872                 acc_prevtime = time;
3873
3874                 f = bound(0, f * 10, 1);
3875                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3876         }
3877
3878         //compute layout
3879         float panel_ar = panel_size_x/panel_size_y;
3880         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3881         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3882         {
3883                 panel_size_x *= 0.5;
3884                 if (autocvar_hud_panel_physics_flip)
3885                         speed_offset_x = panel_size_x;
3886                 else
3887                         acceleration_offset_x = panel_size_x;
3888         }
3889         else
3890         {
3891                 panel_size_y *= 0.5;
3892                 if (autocvar_hud_panel_physics_flip)
3893                         speed_offset_y = panel_size_y;
3894                 else
3895                         acceleration_offset_y = panel_size_y;
3896         }
3897         float speed_baralign, acceleration_baralign;
3898         if (autocvar_hud_panel_physics_baralign == 1)
3899                 acceleration_baralign = speed_baralign = 1;
3900     else if(autocvar_hud_panel_physics_baralign == 4)
3901                 acceleration_baralign = speed_baralign = 2;
3902         else if (autocvar_hud_panel_physics_flip)
3903         {
3904                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3905                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3906         }
3907         else
3908         {
3909                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3910                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3911         }
3912         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3913                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3914
3915         //draw speed
3916         if(speed)
3917         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3918                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3919         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3920         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3921         {
3922                 tmp_size_x = panel_size_x * 0.75;
3923                 tmp_size_y = panel_size_y * text_scale;
3924                 if (speed_baralign)
3925                         tmp_offset_x = panel_size_x - tmp_size_x;
3926                 //else
3927                         //tmp_offset_x = 0;
3928                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3929                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3930
3931                 //draw speed unit
3932                 if (speed_baralign)
3933                         tmp_offset_x = 0;
3934                 else
3935                         tmp_offset_x = tmp_size_x;
3936                 if (autocvar_hud_panel_physics_speed_unit_show)
3937                 {
3938                         //tmp_offset_y = 0;
3939                         tmp_size_x = panel_size_x * (1 - 0.75);
3940                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3941                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3942                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3943                 }
3944         }
3945
3946         //compute and draw top speed
3947         if (autocvar_hud_panel_physics_topspeed)
3948         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3949         {
3950                 if (autocvar__hud_configure)
3951                 {
3952                         top_speed = floor( max_speed * 0.75 + 0.5 );
3953                         f = 1;
3954                 }
3955                 else
3956                 {
3957                         if (speed >= top_speed)
3958                         {
3959                                 top_speed = speed;
3960                                 top_speed_time = time;
3961                         }
3962                         if (top_speed != 0)
3963                         {
3964                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3965                                 // divide by f to make it start from 1
3966                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3967                         }
3968             else //hide top speed 0, it would be stupid
3969                                 f = 0;
3970                 }
3971                 if (f > 0)
3972                 {
3973                         //top speed progressbar peak
3974                         if(speed < top_speed)
3975                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3976                         {
3977                                 float peak_offset_x;
3978                                 vector peak_size = '0 0 0';
3979                                 if (speed_baralign == 0)
3980                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3981                 else if (speed_baralign == 1)
3982                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3983                 else // if (speed_baralign == 2)
3984                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3985                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3986                 peak_size_y = panel_size_y;
3987                 if (speed_baralign == 2) // draw two peaks, on both sides
3988                 {
3989                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3990                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3991                 }
3992                 else
3993                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3994                         }
3995
3996                         //top speed
3997                         tmp_offset_y = panel_size_y * 0.4;
3998                         tmp_size_x = panel_size_x * (1 - 0.75);
3999                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4000                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4001                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4002                 }
4003                 else
4004                         top_speed = 0;
4005         }
4006
4007         //draw acceleration
4008         if(acceleration)
4009         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4010         {
4011                 vector progressbar_color;
4012                 if(acceleration < 0)
4013                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4014                 else
4015                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4016
4017                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4018                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4019                         f = sqrt(f);
4020
4021                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4022                 {
4023                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4024
4025                         if (acceleration_baralign == 1)
4026                                 tmp_offset_x = panel_size_x - tmp_size_x;
4027                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4028                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4029                         else
4030                                 tmp_offset_x = 0;
4031                         tmp_offset_y = 0;
4032                 }
4033                 else
4034                 {
4035                         tmp_size = panel_size;
4036                         tmp_offset = '0 0 0';
4037                 }
4038
4039                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4040         }
4041         tmp_size_x = panel_size_x;
4042         tmp_size_y = panel_size_y * text_scale;
4043         tmp_offset_x = 0;
4044         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4045         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4046                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4047
4048         draw_endBoldFont();
4049 }
4050
4051 // CenterPrint (#16)
4052 //
4053 #define CENTERPRINT_MAX_MSGS 10
4054 #define CENTERPRINT_MAX_ENTRIES 50
4055 #define CENTERPRINT_SPACING 0.7
4056 float cpm_index;
4057 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4058 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4059 float centerprint_time[CENTERPRINT_MAX_MSGS];
4060 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4061 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4062 float centerprint_showing;
4063
4064 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4065 {
4066         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4067         float i, j;
4068
4069         if(strMessage == "" && new_id == 0)
4070                 return;
4071
4072         // strip trailing newlines
4073         j = strlen(strMessage) - 1;
4074         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4075                 --j;
4076         if (j < strlen(strMessage) - 1)
4077                 strMessage = substring(strMessage, 0, j + 1);
4078
4079         if(strMessage == "" && new_id == 0)
4080                 return;
4081
4082         // strip leading newlines
4083         j = 0;
4084         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4085                 ++j;
4086         if (j > 0)
4087                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4088
4089         if(strMessage == "" && new_id == 0)
4090                 return;
4091
4092         if (!centerprint_showing)
4093                 centerprint_showing = TRUE;
4094
4095         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4096         {
4097                 if (j == CENTERPRINT_MAX_MSGS)
4098                         j = 0;
4099                 if (new_id && new_id == centerprint_msgID[j])
4100                 {
4101                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4102                         {
4103                                 // fade out the current msg (duration and countdown_num are ignored)
4104                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4105                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4106                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4107                                 return;
4108                         }
4109                         break; // found a msg with the same id, at position j
4110                 }
4111         }
4112
4113         if (i == CENTERPRINT_MAX_MSGS)
4114         {
4115                 // a msg with the same id was not found, add the msg at the next position
4116                 --cpm_index;
4117                 if (cpm_index == -1)
4118                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4119                 j = cpm_index;
4120         }
4121         if(centerprint_messages[j])
4122                 strunzone(centerprint_messages[j]);
4123         centerprint_messages[j] = strzone(strMessage);
4124         centerprint_msgID[j] = new_id;
4125         if (duration < 0)
4126         {
4127                 centerprint_time[j] = -1;
4128                 centerprint_expire_time[j] = time;
4129         }
4130         else
4131         {
4132                 if(duration == 0)
4133                         duration = max(1, autocvar_hud_panel_centerprint_time);
4134                 centerprint_time[j] = duration;
4135                 centerprint_expire_time[j] = time + duration;
4136         }
4137         centerprint_countdown_num[j] = countdown_num;
4138 }
4139
4140 void centerprint_hud(string strMessage)
4141 {
4142         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4143 }
4144
4145 void reset_centerprint_messages(void)
4146 {
4147         float i;
4148         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4149         {
4150                 centerprint_expire_time[i] = 0;
4151                 centerprint_time[i] = 1;
4152                 centerprint_msgID[i] = 0;
4153                 if(centerprint_messages[i])
4154                         strunzone(centerprint_messages[i]);
4155                 centerprint_messages[i] = string_null;
4156         }
4157 }
4158 float hud_configure_cp_generation_time;
4159 void HUD_CenterPrint (void)
4160 {
4161         if(!autocvar__hud_configure)
4162         {
4163                 if(!autocvar_hud_panel_centerprint) return;
4164
4165                 if (hud_configure_prev && hud_configure_prev != -1)
4166                         reset_centerprint_messages();
4167         }
4168         else
4169         {
4170                 if (!hud_configure_prev)
4171                         reset_centerprint_messages();
4172                 if (time > hud_configure_cp_generation_time)
4173                 {
4174                         float r;
4175                         r = random();
4176                         if (r > 0.9)
4177                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4178                         else if (r > 0.8)
4179                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4180                         else
4181                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4182                         hud_configure_cp_generation_time = time + 1 + random()*4;
4183                 }
4184         }
4185
4186         // this panel fades only when the menu does
4187         float hud_fade_alpha_save = 0;
4188         if(scoreboard_fade_alpha)
4189         {
4190                 hud_fade_alpha_save = hud_fade_alpha;
4191                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4192         }
4193         HUD_Panel_UpdateCvars();
4194
4195         if(scoreboard_fade_alpha)
4196         {
4197                 hud_fade_alpha = hud_fade_alpha_save;
4198
4199                 // move the panel below the scoreboard
4200                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4201                         return;
4202                 vector target_pos;
4203
4204                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4205
4206                 if(target_pos_y > panel_pos_y)
4207                 {
4208                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4209                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4210                 }
4211         }
4212
4213         HUD_Panel_DrawBg(1);
4214
4215         if (!centerprint_showing)
4216                 return;
4217
4218         if(panel_bg_padding)
4219         {
4220                 panel_pos += '1 1 0' * panel_bg_padding;
4221                 panel_size -= '2 2 0' * panel_bg_padding;
4222         }
4223
4224         float entries, height;
4225         vector fontsize;
4226         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4227         // height = panel_size_y/entries;
4228         // fontsize = '1 1 0' * height;
4229         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4230         fontsize = '1 1 0' * height;
4231         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4232
4233         float i, j, k, n, g;
4234         float a, sz, align, current_msg_pos_y = 0, msg_size;
4235         vector pos;
4236         string ts;
4237         float all_messages_expired = TRUE;
4238
4239         pos = panel_pos;
4240         if (autocvar_hud_panel_centerprint_flip)
4241                 pos_y += panel_size_y;
4242         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4243         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4244         {
4245                 if (j == CENTERPRINT_MAX_MSGS)
4246                         j = 0;
4247                 if (centerprint_expire_time[j] <= time)
4248                 {
4249                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4250                         {
4251                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4252                                 if (centerprint_countdown_num[j] == 0)
4253                                         continue;
4254                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4255                         }
4256                         else if(centerprint_time[j] != -1)
4257                                 continue;
4258                 }
4259
4260                 all_messages_expired = FALSE;
4261
4262                 // fade the centerprint_hud in/out
4263                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4264                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4265                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4266                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4267                 else // Expiring soon, so fade it out.
4268                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4269
4270                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4271                         continue;
4272                 if (a > 1)
4273                         a = 1;
4274
4275                 // set the size from fading in/out before subsequent fading
4276                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4277
4278                 // also fade it based on positioning
4279                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4280                 {
4281                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4282                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4283                 }
4284                 a *= panel_fg_alpha;
4285
4286                 // finally set the size based on the new theAlpha from subsequent fading
4287                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4288                 drawfontscale = sz * '1 1 0';
4289
4290                 if (centerprint_countdown_num[j])
4291                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4292                 else
4293                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4294
4295                 if (autocvar_hud_panel_centerprint_flip)
4296                 {
4297                         // check if the message can be entirely shown
4298                         for(k = 0; k < n; ++k)
4299                         {
4300                                 getWrappedLine_remaining = argv(k);
4301                                 while(getWrappedLine_remaining)
4302                                 {
4303                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4304                                         if (ts != "")
4305                                                 pos_y -= fontsize_y;
4306                                         else
4307                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4308                                 }
4309                         }
4310                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4311                 }
4312
4313                 msg_size = pos_y;
4314                 for(k = 0; k < n; ++k)
4315                 {
4316                         getWrappedLine_remaining = argv(k);
4317                         while(getWrappedLine_remaining)
4318                         {
4319                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4320                                 if (ts != "")
4321                                 {
4322                                         if (align)
4323                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4324                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4325                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4326                                         pos_y += fontsize_y;
4327                                 }
4328                                 else
4329                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4330                         }
4331                 }
4332
4333                 ++g; // move next position number up
4334
4335                 msg_size = pos_y - msg_size;
4336                 if (autocvar_hud_panel_centerprint_flip)
4337                 {
4338                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4339                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4340                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4341
4342                         if (pos_y < panel_pos_y) // check if the next message can be shown
4343                         {
4344                                 drawfontscale = '1 1 0';
4345                                 return;
4346                         }
4347                 }
4348                 else
4349                 {
4350                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4351                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4352                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4353
4354                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4355                         {
4356                                 drawfontscale = '1 1 0';
4357                                 return;
4358                         }
4359                 }
4360         }
4361         drawfontscale = '1 1 0';
4362         if (all_messages_expired)
4363         {
4364                 centerprint_showing = FALSE;
4365                 reset_centerprint_messages();
4366         }
4367 }
4368
4369 /*
4370 ==================
4371 Main HUD system
4372 ==================
4373 */
4374
4375 void HUD_Reset (void)
4376 {
4377         // reset gametype specific icons
4378         if(gametype == MAPINFO_TYPE_KEYHUNT)
4379                 HUD_Mod_KH_Reset();
4380         else if(gametype == MAPINFO_TYPE_CTF)
4381                 HUD_Mod_CTF_Reset();
4382 }
4383
4384 void HUD_Main (void)
4385 {
4386         float i;
4387         // global hud theAlpha fade
4388         if(menu_enabled == 1)
4389                 hud_fade_alpha = 1;
4390         else
4391                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4392
4393         if(scoreboard_fade_alpha)
4394                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4395
4396         HUD_Configure_Frame();
4397
4398         if(intermission == 2) // no hud during mapvote
4399                 hud_fade_alpha = 0;
4400
4401         // panels that we want to be active together with the scoreboard
4402         // they must fade only when the menu does
4403         if(scoreboard_fade_alpha == 1)
4404         {
4405                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4406                 return;
4407         }
4408
4409         if(!autocvar__hud_configure && !hud_fade_alpha)
4410                 return;
4411
4412         // Drawing stuff
4413         if (hud_skin_prev != autocvar_hud_skin)
4414         {
4415                 if (hud_skin_path)
4416                         strunzone(hud_skin_path);
4417                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4418                 if (hud_skin_prev)
4419                         strunzone(hud_skin_prev);
4420                 hud_skin_prev = strzone(autocvar_hud_skin);
4421         }
4422
4423 #ifdef COMPAT_XON050_ENGINE
4424     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4425 #else
4426     current_player = player_localentnum;
4427 #endif
4428
4429         // draw the dock
4430         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4431         {
4432                 float f;
4433                 vector color;
4434                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4435                 if((teamplay) && hud_dock_color_team) {
4436                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4437                                 color = '1 0 0' * hud_dock_color_team;
4438                         else
4439                                 color = myteamcolors * hud_dock_color_team;
4440                 }
4441                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4442                         color = '1 0 0' * hud_dock_color_team;
4443                 }
4444                 else
4445                 {
4446                         string hud_dock_color = autocvar_hud_dock_color;
4447                         if(hud_dock_color == "shirt") {
4448                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4449                                 color = colormapPaletteColor(floor(f / 16), 0);
4450                         }
4451                         else if(hud_dock_color == "pants") {
4452                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4453                                 color = colormapPaletteColor(mod(f, 16), 1);
4454                         }
4455                         else
4456                                 color = stov(hud_dock_color);
4457                 }
4458
4459                 string pic;
4460                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4461                 if(precache_pic(pic) == "") {
4462                         pic = strcat(hud_skin_path, "/dock_medium");
4463                         if(precache_pic(pic) == "") {
4464                                 pic = "gfx/hud/default/dock_medium";
4465                         }
4466                 }
4467                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4468         }
4469
4470         // cache the panel order into the panel_order array
4471         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4472                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4473                         panel_order[i] = -1;
4474                 string s = "";
4475                 float p_num, warning = false;
4476                 float argc = tokenize_console(autocvar__hud_panelorder);
4477                 if (argc > HUD_PANEL_NUM)
4478                         warning = true;
4479                 //first detect wrong/missing panel numbers
4480                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4481                         p_num = stof(argv(i));
4482                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4483                                 if (panel_order[p_num] == -1) //found for the first time?
4484                                         s = strcat(s, ftos(p_num), " ");
4485                                 panel_order[p_num] = 1; //mark as found
4486                         }
4487                         else
4488                                 warning = true;
4489                 }
4490                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4491                         if (panel_order[i] == -1) {
4492                                 warning = true;
4493                                 s = strcat(s, ftos(i), " "); //add missing panel number
4494                         }
4495                 }
4496                 if (warning)
4497                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4498
4499                 cvar_set("_hud_panelorder", s);
4500                 if(hud_panelorder_prev)
4501                         strunzone(hud_panelorder_prev);
4502                 hud_panelorder_prev = strzone(s);
4503
4504                 //now properly set panel_order
4505                 tokenize_console(s);
4506                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4507                         panel_order[i] = stof(argv(i));
4508                 }
4509         }
4510
4511         hud_draw_maximized = 0;
4512         // draw panels in order specified by panel_order array
4513         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4514                 (panel = hud_panel[panel_order[i]]).panel_draw();
4515
4516         hud_draw_maximized = 1; // panels that may be maximized must check this var
4517         // draw maximized panels on top
4518         if(hud_panel_radar_maximized)
4519                 (panel = HUD_PANEL(RADAR)).panel_draw();
4520         if(autocvar__con_chat_maximized)
4521                 (panel = HUD_PANEL(CHAT)).panel_draw();
4522
4523         HUD_Configure_PostDraw();
4524
4525         hud_configure_prev = autocvar__hud_configure;
4526 }