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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492
493         draw_beginBoldFont();
494
495         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
497         {
498                 float weapon_cnt;
499                 if(weaponorder_bypriority)
500                         strunzone(weaponorder_bypriority);
501                 if(weaponorder_byimpulse)
502                         strunzone(weaponorder_byimpulse);
503
504                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
507
508                 weapon_cnt = 0;
509                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
510                 {
511                         self = get_weaponinfo(i);
512                         if(self.impulse >= 0)
513                         {
514                                 weaponorder[weapon_cnt] = self;
515                                 ++weapon_cnt;
516                         }
517                 }
518                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519                         weaponorder[i] = world;
520                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
521
522                 weaponorder_cmp_str = string_null;
523         }
524
525         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
526                 complain_weapon = 0;
527
528         // determine which weapons are going to be shown
529         if (autocvar_hud_panel_weapons_onlyowned)
530         {
531                 if(autocvar__hud_configure)
532                 {
533                         if (!weapons_stat)
534                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535                                         weapons_stat |= WepSet_FromWeapon(i);
536
537                         if(menu_enabled != 2)
538                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
539                 }
540
541                 // do we own this weapon?
542                 weapon_count = 0;
543                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
545                                 ++weapon_count;
546
547                 // add it anyway if weaponcomplain is shown
548                 if(complain_weapon)
549                         ++weapon_count;
550
551                 // might as well commit suicide now, no reason to live ;)
552                 if (weapon_count == 0)
553                 {
554                         draw_endBoldFont();
555                         return;
556                 }
557
558                 old_panel_size = panel_size;
559                 if(panel_bg_padding)
560                         old_panel_size -= '2 2 0' * panel_bg_padding;
561
562                 // first find values for the standard table (with all the weapons)
563                 rows = old_panel_size_y/old_panel_size_x;
564                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565                 columns = ceil(WEP_COUNT/rows);
566                 weapon_size_x = old_panel_size_x / columns;
567                 weapon_size_y = old_panel_size_y / rows;
568
569                 // change table values to include only the owned weapons
570                 float columns_save = columns;
571                 if(weapon_count <= rows)
572                 {
573                         rows = weapon_count;
574                         columns = 1;
575                 }
576                 else
577                         columns = ceil(weapon_count / rows);
578
579                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580                 if(columns < columns_save)
581                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
582
583                 // reduce size of the panel
584                 panel_size_x = columns * weapon_size_x;
585                 panel_size_y = rows * weapon_size_y;
586                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
588                 if(panel_bg_padding)
589                         panel_size += '2 2 0' * panel_bg_padding;
590         }
591         else
592                 weapon_count = WEP_COUNT;
593
594         // animation for fading in/out the panel respectively when not in use
595         if(!autocvar__hud_configure)
596         {
597                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
598                 {
599                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
600
601                         // fade the panel alpha
602                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
603                         {
604                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
606                         }
607                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
608                         {
609                                 panel_bg_alpha *= (1 - f);
610                                 panel_fg_alpha *= (1 - f);
611                         }
612
613                         // move the panel off the screen
614                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
615                         {
616                                 f *= f; // for a cooler movement
617                                 center_x = panel_pos_x + panel_size_x/2;
618                                 center_y = panel_pos_y + panel_size_y/2;
619                                 screen_ar = vid_conwidth/vid_conheight;
620                                 if (center_x/center_y < screen_ar) //bottom left
621                                 {
622                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
624                                         else //left
625                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
626                                 }
627                                 else //top right
628                                 {
629                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
631                                         else //top
632                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
633                                 }
634                                 if(f == 1)
635                                         center_x = -1; // mark the panel as off screen
636                         }
637                         weaponprevtime = time - (1 - f) * timein_effect_length;
638                 }
639                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
640                 {
641                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
642
643                         // fade the panel alpha
644                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
645                         {
646                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
648                         }
649                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
650                         {
651                                 panel_bg_alpha *= (f);
652                                 panel_fg_alpha *= (f);
653                         }
654
655                         // move the panel back on screen
656                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
657                         {
658                                 f *= f; // for a cooler movement
659                                 f = 1 - f;
660                                 center_x = panel_pos_x + panel_size_x/2;
661                                 center_y = panel_pos_y + panel_size_y/2;
662                                 screen_ar = vid_conwidth/vid_conheight;
663                                 if (center_x/center_y < screen_ar) //bottom left
664                                 {
665                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
667                                         else //left
668                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
669                                 }
670                                 else //top right
671                                 {
672                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
674                                         else //top
675                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
676                                 }
677                         }
678                 }
679         }
680
681         // draw the background, then change the virtual size of it to better fit other items inside
682         HUD_Panel_DrawBg(1);
683
684         if(center_x == -1)
685         {
686                 draw_endBoldFont();
687                 return;
688         }
689
690         if(panel_bg_padding)
691         {
692                 panel_pos += '1 1 0' * panel_bg_padding;
693                 panel_size -= '2 2 0' * panel_bg_padding;
694         }
695
696         // after the sizing and animations are done, update the other values
697
698         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
699         {
700                 rows = panel_size_y/panel_size_x;
701                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702                 columns = ceil(weapon_count/rows);
703                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
704         }
705
706         // calculate position/size for visual bar displaying ammount of ammo status
707         if (autocvar_hud_panel_weapons_ammo)
708         {
709                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
711
712                 if(weapon_size_x/weapon_size_y > aspect)
713                 {
714                         barsize_x = aspect * weapon_size_y;
715                         barsize_y = weapon_size_y;
716                         baroffset_x = (weapon_size_x - barsize_x) / 2;
717                 }
718                 else
719                 {
720                         barsize_y = 1/aspect * weapon_size_x;
721                         barsize_x = weapon_size_x;
722                         baroffset_y = (weapon_size_y - barsize_y) / 2;
723                 }
724         }
725         if(autocvar_hud_panel_weapons_accuracy)
726                 Accuracy_LoadColors();
727
728         row = column = 0;
729         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
730         {
731                 // retrieve information about the current weapon to be drawn
732                 self = weaponorder[i];
733                 weapon_id = self.impulse;
734
735                 // skip if this weapon doesn't exist
736                 if(!self || weapon_id < 0) { continue; }
737
738                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739                 if(autocvar_hud_panel_weapons_onlyowned)
740                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
741                         continue;
742
743                 // figure out the drawing position of weapon
744                 weapon_pos = (panel_pos
745                         + eX * column * weapon_size_x
746                         + eY * row * weapon_size_y);
747
748                 // draw background behind currently selected weapon
749                 if(self.weapon == switchweapon)
750                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751
752                 // draw the weapon accuracy
753                 if(autocvar_hud_panel_weapons_accuracy)
754                 {
755                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756                         if(panel_weapon_accuracy >= 0)
757                         {
758                                 color = Accuracy_GetColor(panel_weapon_accuracy);
759                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
760                         }
761                 }
762
763                 // drawing all the weapon items
764                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
765                 {
766                         // draw the weapon image
767                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
768
769                         // draw weapon label string
770                         switch(autocvar_hud_panel_weapons_label)
771                         {
772                                 case 1: // weapon number
773                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
774                                         break;
775
776                                 case 2: // bind
777                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778                                         break;
779
780                                 case 3: // weapon name
781                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
782                                         break;
783
784                                 default: // nothing
785                                         break;
786                         }
787
788                         // draw ammo status bar
789                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
790                         {
791                                 a = 0;
792                                 ammo_type = GetAmmoTypeForWep(self.weapon);
793                                 if(ammo_type != -1)
794                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
795
796                                 if(a > 0)
797                                 {
798                                         switch(ammo_type) {
799                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804                                                 default: ammo_full = 60;
805                                         }
806
807                                         drawsetcliparea(
808                                                 weapon_pos_x + baroffset_x,
809                                                 weapon_pos_y + baroffset_y,
810                                                 barsize_x * bound(0, a/ammo_full, 1),
811                                                 barsize_y);
812                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
813                                         drawresetcliparea();
814                                 }
815                         }
816                 }
817                 else // draw a "ghost weapon icon" if you don't have the weapon
818                 {
819                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
820                 }
821
822                 // draw the complain message
823                 if(self.weapon == complain_weapon)
824                 {
825                         if(fadetime)
826                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
827                         else
828                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
829
830                         string s;
831                         if(complain_weapon_type == 0) {
832                                 s = _("Out of ammo");
833                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
834                         }
835                         else if(complain_weapon_type == 1) {
836                                 s = _("Don't have");
837                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
838                         }
839                         else {
840                                 s = _("Unavailable");
841                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
842                         }
843                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
846                 }
847
848                 // continue with new position for the next weapon
849                 ++row;
850                 if(row >= rows)
851                 {
852                         row = 0;
853                         ++column;
854                 }
855         }
856
857         draw_endBoldFont();
858 }
859
860 // Ammo (#1)
861 //
862 // TODO: macro
863 float GetAmmoItemCode(float i)
864 {
865         switch(i)
866         {
867                 case 0: return IT_SHELLS;
868                 case 1: return IT_NAILS;
869                 case 2: return IT_ROCKETS;
870                 case 3: return IT_CELLS;
871                 case 4: return IT_FUEL;
872                 default: return -1;
873         }
874 }
875
876 string GetAmmoPicture(float i)
877 {
878         switch(i)
879         {
880                 case 0: return "ammo_shells";
881                 case 1: return "ammo_bullets";
882                 case 2: return "ammo_rockets";
883                 case 3: return "ammo_cells";
884                 case 4: return "ammo_fuel";
885                 default: return "";
886         }
887 }
888
889 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
890 {
891         float a;
892         if(autocvar__hud_configure)
893         {
894                 currently_selected = (itemcode == 2); //rockets always selected
895                 a = 31 + mod(itemcode*93, 128);
896         }
897         else
898                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
899
900         vector color;
901         if(infinite_ammo)
902                 color = '0 0.5 0.75';
903         else if(a < 10)
904                 color = '0.7 0 0';
905         else
906                 color = '1 1 1';
907
908         float theAlpha;
909         if(currently_selected)
910                 theAlpha = 1;
911         else
912                 theAlpha = 0.7;
913
914         vector picpos, numpos;
915         if(autocvar_hud_panel_ammo_iconalign)
916         {
917                 numpos = myPos;
918                 picpos = myPos + eX * 2 * mySize_y;
919         }
920         else
921         {
922                 numpos = myPos + eX * mySize_y;
923                 picpos = myPos;
924         }
925
926         if (currently_selected)
927                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
928
929     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
930         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
931
932     if(autocvar_hud_panel_ammo_text)
933     {
934         if(a > 0 || infinite_ammo)
935             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
936         else // "ghost" ammo count
937             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
938     }
939         if(a > 0 || infinite_ammo)
940                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
941         else // "ghost" ammo icon
942                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
943 }
944
945 void HUD_Ammo(void)
946 {
947         if(hud != HUD_NORMAL) return;
948         if(!autocvar__hud_configure)
949         {
950                 if(!autocvar_hud_panel_ammo) return;
951                 if(spectatee_status == -1) return;
952         }
953
954         HUD_Panel_UpdateCvars();
955
956         draw_beginBoldFont();
957
958         vector pos, mySize;
959         pos = panel_pos;
960         mySize = panel_size;
961
962         HUD_Panel_DrawBg(1);
963         if(panel_bg_padding)
964         {
965                 pos += '1 1 0' * panel_bg_padding;
966                 mySize -= '2 2 0' * panel_bg_padding;
967         }
968
969         const float AMMO_COUNT = 4;
970         float rows = 0, columns, row, column;
971         vector ammo_size;
972         if (autocvar_hud_panel_ammo_onlycurrent)
973                 ammo_size = mySize;
974         else
975         {
976                 rows = mySize_y/mySize_x;
977                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
978                 //                               ^^^ ammo item aspect goes here
979
980                 columns = ceil(AMMO_COUNT/rows);
981
982                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
983         }
984
985         local vector offset = '0 0 0'; // fteqcc sucks
986         float newSize;
987         if(ammo_size_x/ammo_size_y > 3)
988         {
989                 newSize = 3 * ammo_size_y;
990                 offset_x = ammo_size_x - newSize;
991                 pos_x += offset_x/2;
992                 ammo_size_x = newSize;
993         }
994         else
995         {
996                 newSize = 1/3 * ammo_size_x;
997                 offset_y = ammo_size_y - newSize;
998                 pos_y += offset_y/2;
999                 ammo_size_y = newSize;
1000         }
1001
1002         float i, stat_items, currently_selected, infinite_ammo;
1003         infinite_ammo = FALSE;
1004         if (autocvar_hud_panel_ammo_onlycurrent)
1005         {
1006                 if(autocvar__hud_configure)
1007                 {
1008                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1009                 }
1010                 else
1011                 {
1012                         stat_items = getstati(STAT_ITEMS, 0, 24);
1013                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1014                                 infinite_ammo = TRUE;
1015                         for (i = 0; i < AMMO_COUNT; ++i) {
1016                                 currently_selected = stat_items & GetAmmoItemCode(i);
1017                                 if (currently_selected)
1018                                 {
1019                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1020                                         break;
1021                                 }
1022                         }
1023                 }
1024         }
1025         else
1026         {
1027                 stat_items = getstati(STAT_ITEMS, 0, 24);
1028                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1029                         infinite_ammo = TRUE;
1030                 row = column = 0;
1031                 for (i = 0; i < AMMO_COUNT; ++i) {
1032                         currently_selected = stat_items & GetAmmoItemCode(i);
1033                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1034                         ++row;
1035                         if(row >= rows)
1036                         {
1037                                 row = 0;
1038                                 column = column + 1;
1039                         }
1040                 }
1041         }
1042
1043         draw_endBoldFont();
1044 }
1045
1046 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1047 {
1048         vector newPos = '0 0 0', newSize = '0 0 0';
1049         vector picpos, numpos;
1050
1051         if (vertical)
1052         {
1053                 if(mySize_y/mySize_x > 2)
1054                 {
1055                         newSize_y = 2 * mySize_x;
1056                         newSize_x = mySize_x;
1057
1058                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1059                         newPos_x = myPos_x;
1060                 }
1061                 else
1062                 {
1063                         newSize_x = 1/2 * mySize_y;
1064                         newSize_y = mySize_y;
1065
1066                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1067                         newPos_y = myPos_y;
1068                 }
1069
1070                 if(icon_right_align)
1071                 {
1072                         numpos = newPos;
1073                         picpos = newPos + eY * newSize_x;
1074                 }
1075                 else
1076                 {
1077                         picpos = newPos;
1078                         numpos = newPos + eY * newSize_x;
1079                 }
1080
1081                 newSize_y /= 2;
1082                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1083                 // make number smaller than icon, it looks better
1084                 // reduce only y to draw numbers with different number of digits with the same y size
1085                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1086                 newSize_y *= 0.7;
1087                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1088                 return;
1089         }
1090
1091         if(mySize_x/mySize_y > 3)
1092         {
1093                 newSize_x = 3 * mySize_y;
1094                 newSize_y = mySize_y;
1095
1096                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1097                 newPos_y = myPos_y;
1098         }
1099         else
1100         {
1101                 newSize_y = 1/3 * mySize_x;
1102                 newSize_x = mySize_x;
1103
1104                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1105                 newPos_x = myPos_x;
1106         }
1107
1108         if(icon_right_align) // right align
1109         {
1110                 numpos = newPos;
1111                 picpos = newPos + eX * 2 * newSize_y;
1112         }
1113         else // left align
1114         {
1115                 numpos = newPos + eX * newSize_y;
1116                 picpos = newPos;
1117         }
1118
1119         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1120         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1121         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1122         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1123 }
1124
1125 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1126 {
1127         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1128 }
1129
1130 // Powerups (#2)
1131 //
1132 void HUD_Powerups(void)
1133 {
1134         float strength_time, shield_time, superweapons_time;
1135         if(!autocvar__hud_configure)
1136         {
1137                 if(!autocvar_hud_panel_powerups) return;
1138                 if(spectatee_status == -1) return;
1139                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1140                 if (getstati(STAT_HEALTH) <= 0) return;
1141
1142                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1143                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1144                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1145
1146                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1147                         superweapons_time = 99; // force max
1148
1149                 // prevent stuff to show up on mismatch that will be fixed next frame
1150                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1151                         superweapons_time = 0;
1152         }
1153         else
1154         {
1155                 strength_time = 15;
1156                 shield_time = 27;
1157                 superweapons_time = 13;
1158         }
1159
1160         HUD_Panel_UpdateCvars();
1161
1162         draw_beginBoldFont();
1163
1164         vector pos, mySize;
1165         pos = panel_pos;
1166         mySize = panel_size;
1167
1168         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1169         if(panel_bg_padding)
1170         {
1171                 pos += '1 1 0' * panel_bg_padding;
1172                 mySize -= '2 2 0' * panel_bg_padding;
1173         }
1174
1175         float panel_ar = mySize_x/mySize_y;
1176         float is_vertical = (panel_ar < 1);
1177         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1178
1179         float superweapons_is = -1;
1180
1181         if(superweapons_time)
1182         {
1183                 if(strength_time)
1184                 {
1185                         if(shield_time)
1186                                 superweapons_is = 0;
1187                         else
1188                                 superweapons_is = 2;
1189                 }
1190                 else
1191                 {
1192                         if(shield_time)
1193                                 superweapons_is = 1;
1194                         else
1195                                 superweapons_is = 2;
1196                 }
1197         }
1198
1199         // FIXME handle superweapons here
1200         if(superweapons_is == 0)
1201         {
1202                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1203                 {
1204                         mySize_x *= (1.0 / 3.0);
1205                         superweapons_offset_x = mySize_x;
1206                         if (autocvar_hud_panel_powerups_flip)
1207                                 shield_offset_x = 2*mySize_x;
1208                         else
1209                                 strength_offset_x = 2*mySize_x;
1210                 }
1211                 else
1212                 {
1213                         mySize_y *= (1.0 / 3.0);
1214                         superweapons_offset_y = mySize_y;
1215                         if (autocvar_hud_panel_powerups_flip)
1216                                 shield_offset_y = 2*mySize_y;
1217                         else
1218                                 strength_offset_y = 2*mySize_y;
1219                 }
1220         }
1221         else
1222         {
1223                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1224                 {
1225                         mySize_x *= 0.5;
1226                         if (autocvar_hud_panel_powerups_flip)
1227                                 shield_offset_x = mySize_x;
1228                         else
1229                                 strength_offset_x = mySize_x;
1230                 }
1231                 else
1232                 {
1233                         mySize_y *= 0.5;
1234                         if (autocvar_hud_panel_powerups_flip)
1235                                 shield_offset_y = mySize_y;
1236                         else
1237                                 strength_offset_y = mySize_y;
1238                 }
1239         }
1240
1241         float shield_baralign, strength_baralign, superweapons_baralign;
1242         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1243
1244         if (autocvar_hud_panel_powerups_flip)
1245         {
1246                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1247                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1248                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1249                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1250         }
1251         else
1252         {
1253                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1254                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1255                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1256                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1257         }
1258
1259         if(superweapons_is == 0)
1260         {
1261                 superweapons_iconalign = strength_iconalign;
1262                 superweapons_baralign = 2;
1263         }
1264         else if(superweapons_is == 1)
1265         {
1266                 superweapons_offset = strength_offset;
1267                 superweapons_iconalign = strength_iconalign;
1268                 superweapons_baralign = strength_baralign;
1269         }
1270         else // if(superweapons_is == 2)
1271         {
1272                 superweapons_offset = shield_offset;
1273                 superweapons_iconalign = shield_iconalign;
1274                 superweapons_baralign = shield_baralign;
1275         }
1276
1277         if(shield_time)
1278         {
1279                 const float maxshield = 30;
1280                 float shield = ceil(shield_time);
1281                 if(autocvar_hud_panel_powerups_progressbar)
1282                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283                 if(autocvar_hud_panel_powerups_text)
1284                 {
1285                         if(shield > 1)
1286                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1287                         if(shield <= 5)
1288                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1289                 }
1290         }
1291
1292         if(strength_time)
1293         {
1294                 const float maxstrength = 30;
1295                 float strength = ceil(strength_time);
1296                 if(autocvar_hud_panel_powerups_progressbar)
1297                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298                 if(autocvar_hud_panel_powerups_text)
1299                 {
1300                         if(strength > 1)
1301                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302                         if(strength <= 5)
1303                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304                 }
1305         }
1306
1307         if(superweapons_time)
1308         {
1309                 const float maxsuperweapons = 30;
1310                 float superweapons = ceil(superweapons_time);
1311                 if(autocvar_hud_panel_powerups_progressbar)
1312                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1313                 if(autocvar_hud_panel_powerups_text)
1314                 {
1315                         if(superweapons > 1)
1316                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1317                         if(superweapons <= 5)
1318                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1319                 }
1320         }
1321
1322         draw_endBoldFont();
1323 }
1324
1325 // Health/armor (#3)
1326 //
1327
1328 // prev_* vars contain the health/armor at the previous FRAME
1329 // set to -1 when player is dead or was not playing
1330 float prev_health, prev_armor;
1331 float health_damagetime, armor_damagetime;
1332 float health_beforedamage, armor_beforedamage;
1333 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1334 float old_p_health, old_p_armor;
1335 float old_p_healthtime, old_p_armortime;
1336 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1337 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1338 float prev_p_health, prev_p_armor;
1339
1340 void HUD_HealthArmor(void)
1341 {
1342         float armor, health, fuel;
1343         if(!autocvar__hud_configure)
1344         {
1345                 if(!autocvar_hud_panel_healtharmor) return;
1346                 if(hud != HUD_NORMAL) return;
1347                 if(spectatee_status == -1) return;
1348
1349                 health = getstati(STAT_HEALTH);
1350                 if(health <= 0)
1351                 {
1352                         prev_health = -1;
1353                         return;
1354                 }
1355                 armor = getstati(STAT_ARMOR);
1356
1357                 // code to check for spectatee_status changes is in Ent_ClientData()
1358                 // prev_p_health and prev_health can be set to -1 there
1359
1360                 if (prev_p_health == -1)
1361                 {
1362                         // no effect
1363                         health_beforedamage = 0;
1364                         armor_beforedamage = 0;
1365                         health_damagetime = 0;
1366                         armor_damagetime = 0;
1367                         prev_health = health;
1368                         prev_armor = armor;
1369                         old_p_health = health;
1370                         old_p_armor = armor;
1371                         prev_p_health = health;
1372                         prev_p_armor = armor;
1373                 }
1374                 else if (prev_health == -1)
1375                 {
1376                         //start the load effect
1377                         health_damagetime = 0;
1378                         armor_damagetime = 0;
1379                         prev_health = 0;
1380                         prev_armor = 0;
1381                 }
1382                 fuel = getstati(STAT_FUEL);
1383         }
1384         else
1385         {
1386                 health = 150;
1387                 armor = 75;
1388                 fuel = 20;
1389         }
1390
1391         HUD_Panel_UpdateCvars();
1392         vector pos, mySize;
1393         pos = panel_pos;
1394         mySize = panel_size;
1395
1396         HUD_Panel_DrawBg(1);
1397         if(panel_bg_padding)
1398         {
1399                 pos += '1 1 0' * panel_bg_padding;
1400                 mySize -= '2 2 0' * panel_bg_padding;
1401         }
1402
1403         float baralign = autocvar_hud_panel_healtharmor_baralign;
1404         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1405
1406     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1407     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1408         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1409         {
1410                 vector v;
1411                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1412
1413                 float x;
1414                 x = floor(v_x + 1);
1415
1416         float maxtotal = maxhealth + maxarmor;
1417                 string biggercount;
1418                 if(v_z) // NOT fully armored
1419                 {
1420                         biggercount = "health";
1421                         if(autocvar_hud_panel_healtharmor_progressbar)
1422                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1423                         if(armor)
1424             if(autocvar_hud_panel_healtharmor_text)
1425                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426                 }
1427                 else
1428                 {
1429                         biggercount = "armor";
1430                         if(autocvar_hud_panel_healtharmor_progressbar)
1431                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1432                         if(health)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1435                 }
1436         if(autocvar_hud_panel_healtharmor_text)
1437                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1438
1439                 if(fuel)
1440                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1441         }
1442         else
1443         {
1444                 float panel_ar = mySize_x/mySize_y;
1445                 float is_vertical = (panel_ar < 1);
1446                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1447                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1448                 {
1449                         mySize_x *= 0.5;
1450                         if (autocvar_hud_panel_healtharmor_flip)
1451                                 health_offset_x = mySize_x;
1452                         else
1453                                 armor_offset_x = mySize_x;
1454                 }
1455                 else
1456                 {
1457                         mySize_y *= 0.5;
1458                         if (autocvar_hud_panel_healtharmor_flip)
1459                                 health_offset_y = mySize_y;
1460                         else
1461                                 armor_offset_y = mySize_y;
1462                 }
1463
1464                 float health_baralign, armor_baralign, fuel_baralign;
1465                 float health_iconalign, armor_iconalign;
1466                 if (autocvar_hud_panel_healtharmor_flip)
1467                 {
1468                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470                         fuel_baralign = health_baralign;
1471                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473                 }
1474                 else
1475                 {
1476                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478                         fuel_baralign = armor_baralign;
1479                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1481                 }
1482
1483                 //if(health)
1484                 {
1485                         if(autocvar_hud_panel_healtharmor_progressbar)
1486                         {
1487                                 float p_health, pain_health_alpha;
1488                                 p_health = health;
1489                                 pain_health_alpha = 1;
1490                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1491                                 {
1492                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1493                                         {
1494                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1495                                                 {
1496                                                         if (time - old_p_healthtime < 1)
1497                                                                 old_p_health = prev_p_health;
1498                                                         else
1499                                                                 old_p_health = prev_health;
1500                                                         old_p_healthtime = time;
1501                                                 }
1502                                                 if (time - old_p_healthtime < 1)
1503                                                 {
1504                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505                                                         prev_p_health = p_health;
1506                                                 }
1507                                         }
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1509                                         {
1510                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1511                                                 {
1512                                                         if (time - health_damagetime >= 1)
1513                                                                 health_beforedamage = prev_health;
1514                                                         health_damagetime = time;
1515                                                 }
1516                                                 if (time - health_damagetime < 1)
1517                                                 {
1518                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1520                                                 }
1521                                         }
1522                                         prev_health = health;
1523
1524                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1525                                         {
1526                                                 float BLINK_FACTOR = 0.15;
1527                                                 float BLINK_BASE = 0.85;
1528                                                 float BLINK_FREQ = 9;
1529                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1530                                         }
1531                                 }
1532                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1533                         }
1534                         if(autocvar_hud_panel_healtharmor_text)
1535                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1536                 }
1537
1538                 if(armor)
1539                 {
1540                         if(autocvar_hud_panel_healtharmor_progressbar)
1541                         {
1542                                 float p_armor;
1543                                 p_armor = armor;
1544                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1545                                 {
1546                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1547                                         {
1548                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1549                                                 {
1550                                                         if (time - old_p_armortime < 1)
1551                                                                 old_p_armor = prev_p_armor;
1552                                                         else
1553                                                                 old_p_armor = prev_armor;
1554                                                         old_p_armortime = time;
1555                                                 }
1556                                                 if (time - old_p_armortime < 1)
1557                                                 {
1558                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1559                                                         prev_p_armor = p_armor;
1560                                                 }
1561                                         }
1562                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1563                                         {
1564                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1565                                                 {
1566                                                         if (time - armor_damagetime >= 1)
1567                                                                 armor_beforedamage = prev_armor;
1568                                                         armor_damagetime = time;
1569                                                 }
1570                                                 if (time - armor_damagetime < 1)
1571                                                 {
1572                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1573                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1574                                                 }
1575                                         }
1576                                         prev_armor = armor;
1577                                 }
1578                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1579                         }
1580                         if(autocvar_hud_panel_healtharmor_text)
1581                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1582                 }
1583
1584                 if(fuel)
1585                 {
1586                         if (is_vertical)
1587                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1588                         else
1589                                 mySize_y *= 0.2;
1590                         if (panel_ar >= 4)
1591                                 mySize_x *= 2; //restore full panel size
1592                         else if (panel_ar < 1/4)
1593                                 mySize_y *= 2; //restore full panel size
1594                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1595                 }
1596         }
1597 }
1598
1599 // Notification area (#4)
1600 //
1601
1602 void HUD_Notify_Push(string icon, string attacker, string victim)
1603 {
1604         if(icon != "")
1605         {
1606                 --kn_index;
1607                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1608                 notify_times[kn_index] = time;
1609
1610                 // icon
1611                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1612                 notify_icon[kn_index] = strzone(icon);
1613
1614                 // attacker
1615                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1616                 notify_attackers[kn_index] = strzone(attacker);
1617
1618                 // victim
1619                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1620                 notify_victims[kn_index] = strzone(victim);
1621         }
1622 }
1623
1624 void HUD_Notify(void)
1625 {
1626         if(!autocvar__hud_configure)
1627         {
1628                 if(!autocvar_hud_panel_notify) return;
1629         }
1630
1631         HUD_Panel_UpdateCvars();
1632         vector pos, mySize;
1633         pos = panel_pos;
1634         mySize = panel_size;
1635
1636         HUD_Panel_DrawBg(1);
1637         if(panel_bg_padding)
1638         {
1639                 pos += '1 1 0' * panel_bg_padding;
1640                 mySize -= '2 2 0' * panel_bg_padding;
1641         }
1642
1643         float entries, height;
1644         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1645         height = mySize_y/entries;
1646
1647         vector fontsize;
1648         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1649         fontsize = '0.5 0.5 0' * fontheight;
1650
1651         float a;
1652         float when;
1653         when = autocvar_hud_panel_notify_time;
1654         float fadetime;
1655         fadetime = autocvar_hud_panel_notify_fadetime;
1656
1657         vector pos_attacker, pos_victim, pos_icon;
1658         float width_attacker;
1659         string attacker, victim, icon;
1660
1661         float i, j, step, limit;
1662         if(autocvar_hud_panel_notify_flip) //order items from the top down
1663         {
1664                 i = 0;
1665                 step = +1;
1666                 limit = entries;
1667         }
1668         else //order items from the bottom up
1669         {
1670                 i = entries - 1;
1671                 step = -1;
1672                 limit = -1;
1673         }
1674
1675         for(j = kn_index;  i != limit;  i += step, ++j)
1676         {
1677                 if(autocvar__hud_configure)
1678                 {
1679                         if (step == +1)
1680                                 a = i;
1681                         else // inverse order
1682                                 a = entries - 1 - i;
1683                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1684                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1685                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1686                         a = bound(0, (when - a) / 4, 1);
1687                         goto hud_config_notifyprint;
1688                 }
1689                 else
1690                 {
1691                         if (j == KN_MAX_ENTRIES)
1692                                 j = 0;
1693
1694                         if(notify_times[j] + when > time)
1695                                 a = 1;
1696                         else if(fadetime)
1697                         {
1698                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1699                                 if(!a)
1700                                 {
1701                                         break;
1702                                 }
1703                         }
1704                         else
1705                         {
1706                                 break;
1707                         }
1708
1709                         attacker = notify_attackers[j];
1710                         victim = notify_victims[j];
1711                         icon = notify_icon[j];
1712                 }
1713
1714                 //type = notify_deathtype[j];
1715                 //w = DEATH_WEAPONOF(type);
1716
1717                 if(icon != "")
1718                 {
1719                         if((attacker != "") && (victim == ""))
1720                         {
1721                                 // Y [used by] X
1722                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1723                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1724                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1725
1726                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1727                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1728                         }
1729                         else if((attacker != "") && (victim != ""))
1730                         {
1731                                 // X [did action to] Y
1732                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1733                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1734 :hud_config_notifyprint
1735                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1736                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1737                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1738                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1739
1740                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1741                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1742                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1743                         }
1744                 }
1745         }
1746 }
1747
1748 // Timer (#5)
1749 //
1750 // TODO: macro
1751 string seconds_tostring(float sec)
1752 {
1753         float minutes;
1754         minutes = floor(sec / 60);
1755
1756         sec -= minutes * 60;
1757         return sprintf("%d:%02d", minutes, sec);
1758 }
1759
1760 void HUD_Timer(void)
1761 {
1762         if(!autocvar__hud_configure)
1763         {
1764                 if(!autocvar_hud_panel_timer) return;
1765         }
1766
1767         HUD_Panel_UpdateCvars();
1768
1769         draw_beginBoldFont();
1770
1771         vector pos, mySize;
1772         pos = panel_pos;
1773         mySize = panel_size;
1774
1775         HUD_Panel_DrawBg(1);
1776         if(panel_bg_padding)
1777         {
1778                 pos += '1 1 0' * panel_bg_padding;
1779                 mySize -= '2 2 0' * panel_bg_padding;
1780         }
1781
1782         string timer;
1783         float timelimit, elapsedTime, timeleft, minutesLeft;
1784
1785         timelimit = getstatf(STAT_TIMELIMIT);
1786
1787         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1788         timeleft = ceil(timeleft);
1789
1790         minutesLeft = floor(timeleft / 60);
1791
1792         vector timer_color;
1793         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1794                 timer_color = '1 1 1'; //white
1795         else if(minutesLeft >= 1)
1796                 timer_color = '1 1 0'; //yellow
1797         else
1798                 timer_color = '1 0 0'; //red
1799
1800         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1801                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1802                         //while restart is still active, show 00:00
1803                         timer = seconds_tostring(0);
1804                 } else {
1805                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1806                         timer = seconds_tostring(elapsedTime);
1807                 }
1808         } else {
1809                 timer = seconds_tostring(timeleft);
1810         }
1811
1812         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1813
1814         draw_endBoldFont();
1815 }
1816
1817 // Radar (#6)
1818 //
1819 void HUD_Radar(void)
1820 {
1821         if (!autocvar__hud_configure)
1822         {
1823                 if (hud_panel_radar_maximized)
1824                 {
1825                         if (!hud_draw_maximized) return;
1826                 }
1827                 else
1828                 {
1829                         if (autocvar_hud_panel_radar == 0) return;
1830                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1831                         if(radar_panel_modified)
1832                         {
1833                                 panel.update_time = time; // forces reload of panel attributes
1834                                 radar_panel_modified = false;
1835                         }
1836                 }
1837         }
1838
1839         HUD_Panel_UpdateCvars();
1840
1841         float f = 0;
1842
1843         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1844         {
1845                 panel_size = autocvar_hud_panel_radar_maximized_size;
1846                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1847                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1848                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1849                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1850
1851                 string panel_bg;
1852                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1853                 if(precache_pic(panel_bg) == "")
1854                         panel_bg = "gfx/hud/default/border_default"; // fallback
1855                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1856                         radar_panel_modified = true;
1857                 if(panel.current_panel_bg)
1858                         strunzone(panel.current_panel_bg);
1859                 panel.current_panel_bg = strzone(panel_bg);
1860
1861                 switch(hud_panel_radar_maximized_zoommode)
1862                 {
1863                         default:
1864                         case 0:
1865                                 f = current_zoomfraction;
1866                                 break;
1867                         case 1:
1868                                 f = 1 - current_zoomfraction;
1869                                 break;
1870                         case 2:
1871                                 f = 0;
1872                                 break;
1873                         case 3:
1874                                 f = 1;
1875                                 break;
1876                 }
1877
1878                 switch(hud_panel_radar_maximized_rotation)
1879                 {
1880                         case 0:
1881                                 teamradar_angle = view_angles_y - 90;
1882                                 break;
1883                         default:
1884                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1885                                 break;
1886                 }
1887         }
1888         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1889         {
1890                 switch(hud_panel_radar_zoommode)
1891                 {
1892                         default:
1893                         case 0:
1894                                 f = current_zoomfraction;
1895                                 break;
1896                         case 1:
1897                                 f = 1 - current_zoomfraction;
1898                                 break;
1899                         case 2:
1900                                 f = 0;
1901                                 break;
1902                         case 3:
1903                                 f = 1;
1904                                 break;
1905                 }
1906
1907                 switch(hud_panel_radar_rotation)
1908                 {
1909                         case 0:
1910                                 teamradar_angle = view_angles_y - 90;
1911                                 break;
1912                         default:
1913                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1914                                 break;
1915                 }
1916         }
1917
1918         vector pos, mySize;
1919         pos = panel_pos;
1920         mySize = panel_size;
1921
1922         HUD_Panel_DrawBg(1);
1923         if(panel_bg_padding)
1924         {
1925                 pos += '1 1 0' * panel_bg_padding;
1926                 mySize -= '2 2 0' * panel_bg_padding;
1927         }
1928
1929         float color2;
1930         entity tm;
1931         float scale2d, normalsize, bigsize;
1932
1933         teamradar_origin2d = pos + 0.5 * mySize;
1934         teamradar_size2d = mySize;
1935
1936         if(minimapname == "")
1937                 return;
1938
1939         teamradar_loadcvars();
1940
1941         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1942         teamradar_size2d = mySize;
1943
1944         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1945
1946         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1947         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1948         {
1949                 // max-min distance must fit the radar in any rotation
1950                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1951         }
1952         else
1953         {
1954                 vector c0, c1, c2, c3, span;
1955                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1956                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1957                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1958                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1959                 span = '0 0 0';
1960                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1961                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1962
1963                 // max-min distance must fit the radar in x=x, y=y
1964                 bigsize = min(
1965                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1966                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1967                 );
1968         }
1969
1970         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1971         if(bigsize > normalsize)
1972                 normalsize = bigsize;
1973
1974         teamradar_size =
1975                   f * bigsize
1976                 + (1 - f) * normalsize;
1977         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1978                   f * mi_center
1979                 + (1 - f) * view_origin);
1980
1981         drawsetcliparea(
1982                 pos_x,
1983                 pos_y,
1984                 mySize_x,
1985                 mySize_y
1986         );
1987
1988         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1989
1990         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1991                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1992         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1993                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1994         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1995         {
1996                 color2 = GetPlayerColor(tm.sv_entnum);
1997                 //if(color == NUM_SPECTATOR || color == color2)
1998                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1999         }
2000         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2001
2002         drawresetcliparea();
2003 }
2004
2005 // Score (#7)
2006 //
2007 void HUD_UpdatePlayerTeams();
2008 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2009 {
2010         float score;
2011         entity tm = world, pl;
2012 #define SCOREPANEL_MAX_ENTRIES 6
2013 #define SCOREPANEL_ASPECTRATIO 2
2014         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2015         vector fontsize = '1 1 0' * (mySize_y/entries);
2016
2017         vector rgb, score_color;
2018         rgb = '1 1 1';
2019         score_color = '1 1 1';
2020
2021         float name_size = mySize_x*0.75;
2022         float spacing_size = mySize_x*0.04;
2023         const float highlight_alpha = 0.2;
2024         float i = 0, me_printed = 0, first_pl = 0;
2025         string s;
2026         if (autocvar__hud_configure)
2027         {
2028                 float players_per_team = 0;
2029                 if (team_count)
2030                 {
2031                         // show team scores in the first line
2032                         float score_size = mySize_x / team_count;
2033                         players_per_team = max(2, ceil((entries - 1) / team_count));
2034                         for(i=0; i<team_count; ++i) {
2035                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2036                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2037                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2038                         }
2039                         first_pl = 1;
2040                         pos_y += fontsize_y;
2041                 }
2042                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2043                 for (i=first_pl; i<entries; ++i)
2044                 {
2045                         //simulate my score is lower than all displayed players,
2046                         //so that I don't appear at all showing pure rankings.
2047                         //This is to better show the difference between the 2 ranking views
2048                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2049                         {
2050                                 rgb = '1 1 0';
2051                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2052                                 s = GetPlayerName(player_localnum);
2053                                 score = 7;
2054                         }
2055                         else
2056                         {
2057                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2058                                 score -= 3;
2059                         }
2060
2061                         if (team_count)
2062                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2063                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2064                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2065                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2066                         pos_y += fontsize_y;
2067                 }
2068                 return;
2069         }
2070
2071         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2072                 HUD_UpdatePlayerTeams();
2073         if (team_count)
2074         {
2075                 // show team scores in the first line
2076                 float score_size = mySize_x / team_count;
2077                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2078                         if(tm.team == NUM_SPECTATOR)
2079                                 continue;
2080                         if (tm.team == myteam)
2081                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2082                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2083                         ++i;
2084                 }
2085                 first_pl = 1;
2086                 pos_y += fontsize_y;
2087                 tm = teams.sort_next;
2088         }
2089         i = first_pl;
2090
2091         do
2092         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2093         {
2094                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2095                         continue;
2096
2097                 if (i == entries-1 && !me_printed && pl != me)
2098                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2099                 {
2100                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2101                                 if (pl.team != NUM_SPECTATOR)
2102                                         break;
2103
2104                         if (pl)
2105                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2106                         else
2107                                 rgb = '1 0 0'; //last: red
2108                         pl = me;
2109                 }
2110
2111                 if (pl == me)
2112                 {
2113                         if (i == first_pl)
2114                                 rgb = '0 1 0'; //first: green
2115                         me_printed = 1;
2116                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2117                 }
2118                 if (team_count)
2119                         score_color = Team_ColorRGB(pl.team) * 0.8;
2120                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2121                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2122                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2123                 pos_y += fontsize_y;
2124                 ++i;
2125         }
2126         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2127 }
2128
2129 void HUD_Score(void)
2130 {
2131         if(!autocvar__hud_configure)
2132         {
2133                 if(!autocvar_hud_panel_score) return;
2134                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2135         }
2136
2137         HUD_Panel_UpdateCvars();
2138         vector pos, mySize;
2139         pos = panel_pos;
2140         mySize = panel_size;
2141
2142         HUD_Panel_DrawBg(1);
2143         if(panel_bg_padding)
2144         {
2145                 pos += '1 1 0' * panel_bg_padding;
2146                 mySize -= '2 2 0' * panel_bg_padding;
2147         }
2148
2149         float score, distribution = 0;
2150         string sign;
2151         vector distribution_color;
2152         entity tm, pl, me;
2153
2154 #ifdef COMPAT_XON050_ENGINE
2155         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2156 #else
2157         me = playerslots[player_localentnum - 1];
2158 #endif
2159
2160         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2161                 string timer, distrtimer;
2162
2163                 pl = players.sort_next;
2164                 if(pl == me)
2165                         pl = pl.sort_next;
2166                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2167                         if(pl.scores[ps_primary] == 0)
2168                                 pl = world;
2169
2170                 score = me.(scores[ps_primary]);
2171                 timer = TIME_ENCODED_TOSTRING(score);
2172
2173                 draw_beginBoldFont();
2174                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2175                         // distribution display
2176                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2177
2178                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2179
2180                         if (distribution <= 0) {
2181                                 distribution_color = '0 1 0';
2182                                 sign = "-";
2183                         }
2184                         else {
2185                                 distribution_color = '1 0 0';
2186                                 sign = "+";
2187                         }
2188                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2189                 }
2190                 // race record display
2191                 if (distribution <= 0)
2192                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2193                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2194                 draw_endBoldFont();
2195         } else if (!teamplay) { // non-teamgames
2196                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2197                 {
2198                         HUD_Score_Rankings(pos, mySize, me);
2199                         return;
2200                 }
2201                 // me vector := [team/connected frags id]
2202                 pl = players.sort_next;
2203                 if(pl == me)
2204                         pl = pl.sort_next;
2205
2206                 if(autocvar__hud_configure)
2207                         distribution = 42;
2208                 else if(pl)
2209                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2210                 else
2211                         distribution = 0;
2212
2213                 score = me.(scores[ps_primary]);
2214                 if(autocvar__hud_configure)
2215                         score = 123;
2216
2217                 if(distribution >= 5)
2218                         distribution_color = eY;
2219                 else if(distribution >= 0)
2220                         distribution_color = '1 1 1';
2221                 else if(distribution >= -5)
2222                         distribution_color = '1 1 0';
2223                 else
2224                         distribution_color = eX;
2225
2226                 string distribution_str;
2227                 distribution_str = ftos(distribution);
2228                 draw_beginBoldFont();
2229                 if (distribution >= 0)
2230                 {
2231                         if (distribution > 0)
2232                                 distribution_str = strcat("+", distribution_str);
2233                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2234                 }
2235                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2236                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2237                 draw_endBoldFont();
2238         } else { // teamgames
2239                 float row, column, rows = 0, columns = 0;
2240                 local noref vector offset = '0 0 0';
2241                 vector score_pos, score_size; //for scores other than myteam
2242                 if(autocvar_hud_panel_score_rankings)
2243                 {
2244                         HUD_Score_Rankings(pos, mySize, me);
2245                         return;
2246                 }
2247                 if(spectatee_status == -1)
2248                 {
2249                         rows = mySize_y/mySize_x;
2250                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2251                         //                               ^^^ ammo item aspect goes here
2252
2253                         columns = ceil(team_count/rows);
2254
2255                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2256
2257                         float newSize;
2258                         if(score_size_x/score_size_y > 3)
2259                         {
2260                                 newSize = 3 * score_size_y;
2261                                 offset_x = score_size_x - newSize;
2262                                 pos_x += offset_x/2;
2263                                 score_size_x = newSize;
2264                         }
2265                         else
2266                         {
2267                                 newSize = 1/3 * score_size_x;
2268                                 offset_y = score_size_y - newSize;
2269                                 pos_y += offset_y/2;
2270                                 score_size_y = newSize;
2271                         }
2272                 }
2273                 else
2274                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2275
2276                 float max_fragcount;
2277                 max_fragcount = -99;
2278                 draw_beginBoldFont();
2279                 row = column = 0;
2280                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2281                         if(tm.team == NUM_SPECTATOR)
2282                                 continue;
2283                         score = tm.(teamscores[ts_primary]);
2284                         if(autocvar__hud_configure)
2285                                 score = 123;
2286
2287                         if (score > max_fragcount)
2288                                 max_fragcount = score;
2289
2290                         if (spectatee_status == -1)
2291                         {
2292                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2293                                 if (max_fragcount == score)
2294                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2295                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2296                                 ++row;
2297                                 if(row >= rows)
2298                                 {
2299                                         row = 0;
2300                                         ++column;
2301                                 }
2302                         }
2303                         else if(tm.team == myteam) {
2304                                 if (max_fragcount == score)
2305                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2306                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2307                         } else {
2308                                 if (max_fragcount == score)
2309                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2310                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2311                                 ++rows;
2312                         }
2313                 }
2314                 draw_endBoldFont();
2315         }
2316 }
2317
2318 // Race timer (#8)
2319 //
2320 void HUD_RaceTimer (void)
2321 {
2322         if(!autocvar__hud_configure)
2323         {
2324                 if(!autocvar_hud_panel_racetimer) return;
2325                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2326                 if(spectatee_status == -1) return;
2327         }
2328
2329         HUD_Panel_UpdateCvars();
2330
2331         draw_beginBoldFont();
2332
2333         vector pos, mySize;
2334         pos = panel_pos;
2335         mySize = panel_size;
2336
2337         HUD_Panel_DrawBg(1);
2338         if(panel_bg_padding)
2339         {
2340                 pos += '1 1 0' * panel_bg_padding;
2341                 mySize -= '2 2 0' * panel_bg_padding;
2342         }
2343
2344         // always force 4:1 aspect
2345         vector newSize = '0 0 0';
2346         if(mySize_x/mySize_y > 4)
2347         {
2348                 newSize_x = 4 * mySize_y;
2349                 newSize_y = mySize_y;
2350
2351                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2352         }
2353         else
2354         {
2355                 newSize_y = 1/4 * mySize_x;
2356                 newSize_x = mySize_x;
2357
2358                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2359         }
2360         mySize = newSize;
2361
2362         float a, t;
2363         string s, forcetime;
2364
2365         if(autocvar__hud_configure)
2366         {
2367                 s = "0:13:37";
2368                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2369                 s = _("^1Intermediate 1 (+15.42)");
2370                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2371                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2372                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2373         }
2374         else if(race_checkpointtime)
2375         {
2376                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2377                 s = "";
2378                 forcetime = "";
2379                 if(a > 0) // just hit a checkpoint?
2380                 {
2381                         if(race_checkpoint != 254)
2382                         {
2383                                 if(race_time && race_previousbesttime)
2384                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2385                                 else
2386                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2387                                 if(race_time)
2388                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2389                         }
2390                 }
2391                 else
2392                 {
2393                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2394                         {
2395                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2396                                 if(a > 0) // next one?
2397                                 {
2398                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2399                                 }
2400                         }
2401                 }
2402
2403                 if(s != "" && a > 0)
2404                 {
2405                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2406                 }
2407
2408                 if(race_penaltytime)
2409                 {
2410                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2411                         if(a > 0)
2412                         {
2413                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2414                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2415                         }
2416                 }
2417
2418                 if(forcetime != "")
2419                 {
2420                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2421                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2422                 }
2423                 else
2424                         a = 1;
2425
2426                 if(race_laptime && race_checkpoint != 255)
2427                 {
2428                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2429                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2430                 }
2431         }
2432         else
2433         {
2434                 if(race_mycheckpointtime)
2435                 {
2436                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2437                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2438                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2439                 }
2440                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2441                 {
2442                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2443                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2444                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2445                 }
2446
2447                 if(race_penaltytime && !race_penaltyaccumulator)
2448                 {
2449                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2450                         a = bound(0, (1 + t - time), 1);
2451                         if(a > 0)
2452                         {
2453                                 if(time < t)
2454                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2455                                 else
2456                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2457                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2458                         }
2459                 }
2460         }
2461
2462         draw_endBoldFont();
2463 }
2464
2465 // Vote window (#9)
2466 //
2467 float vote_yescount;
2468 float vote_nocount;
2469 float vote_needed;
2470 float vote_highlighted; // currently selected vote
2471
2472 float vote_active; // is there an active vote?
2473 float vote_prev; // previous state of vote_active to check for a change
2474 float vote_alpha;
2475 float vote_change; // "time" when vote_active changed
2476
2477 void HUD_Vote(void)
2478 {
2479         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2480         {
2481                 vote_active = 1;
2482                 if (autocvar__hud_configure)
2483                 {
2484                         vote_yescount = 0;
2485                         vote_nocount = 0;
2486                         print(_("^1You must answer before entering hud configure mode\n"));
2487                         cvar_set("_hud_configure", "0");
2488                 }
2489                 if(vote_called_vote)
2490                         strunzone(vote_called_vote);
2491                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2492                 uid2name_dialog = 1;
2493         }
2494
2495         if(!autocvar__hud_configure)
2496         {
2497                 if(!autocvar_hud_panel_vote) return;
2498
2499                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2500                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2501
2502                 if(panel_bg_alpha_str == "") {
2503                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2504                 }
2505                 panel_bg_alpha = stof(panel_bg_alpha_str);
2506         }
2507         else
2508         {
2509                 vote_yescount = 3;
2510                 vote_nocount = 2;
2511                 vote_needed = 4;
2512         }
2513
2514         string s;
2515         float a;
2516         if(vote_active != vote_prev) {
2517                 vote_change = time;
2518                 vote_prev = vote_active;
2519         }
2520
2521         if(vote_active || autocvar__hud_configure)
2522                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2523         else
2524                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2525
2526         if(!vote_alpha)
2527                 return;
2528
2529         HUD_Panel_UpdateCvars();
2530
2531         if(uid2name_dialog)
2532         {
2533                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2534                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2535         }
2536
2537     // these must be below above block
2538         vector pos, mySize;
2539         pos = panel_pos;
2540         mySize = panel_size;
2541
2542         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2543         HUD_Panel_DrawBg(a);
2544         a = panel_fg_alpha * a;
2545
2546         if(panel_bg_padding)
2547         {
2548                 pos += '1 1 0' * panel_bg_padding;
2549                 mySize -= '2 2 0' * panel_bg_padding;
2550         }
2551
2552         // always force 3:1 aspect
2553         vector newSize = '0 0 0';
2554         if(mySize_x/mySize_y > 3)
2555         {
2556                 newSize_x = 3 * mySize_y;
2557                 newSize_y = mySize_y;
2558
2559                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2560         }
2561         else
2562         {
2563                 newSize_y = 1/3 * mySize_x;
2564                 newSize_x = mySize_x;
2565
2566                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2567         }
2568         mySize = newSize;
2569
2570         s = _("A vote has been called for:");
2571         if(uid2name_dialog)
2572                 s = _("Allow servers to store and display your name?");
2573         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2574         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2575         if(autocvar__hud_configure)
2576                 s = _("^1Configure the HUD");
2577         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2578
2579         // print the yes/no counts
2580     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2581         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2582     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2583         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2584
2585         // draw the progress bar backgrounds
2586         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2587
2588         // draw the highlights
2589         if(vote_highlighted == 1) {
2590                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2591                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2592         }
2593         else if(vote_highlighted == -1) {
2594                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2595                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2596         }
2597
2598         // draw the progress bars
2599         if(vote_yescount && vote_needed)
2600         {
2601                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2602                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2603         }
2604
2605         if(vote_nocount && vote_needed)
2606         {
2607                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2608                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2609         }
2610
2611         drawresetcliparea();
2612 }
2613
2614 // Mod icons panel (#10)
2615 //
2616
2617 float mod_active; // is there any active mod icon?
2618
2619 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2620 {
2621         float stat;
2622         string pic;
2623         vector color;
2624 #ifdef GMQCC
2625         stat = -1;
2626         pic = "";
2627         color = '0 0 0';
2628 #endif
2629         switch(i)
2630         {
2631                 case 0:
2632                         stat = getstati(STAT_REDALIVE);
2633                         pic = "player_red.tga";
2634                         color = '1 0 0';
2635                         break;
2636                 case 1:
2637                         stat = getstati(STAT_BLUEALIVE);
2638                         pic = "player_blue.tga";
2639                         color = '0 0 1';
2640                         break;
2641                 case 2:
2642                         stat = getstati(STAT_YELLOWALIVE);
2643                         pic = "player_yellow.tga";
2644                         color = '1 1 0';
2645                         break;
2646                 default:
2647                 case 3:
2648                         stat = getstati(STAT_PINKALIVE);
2649                         pic = "player_pink.tga";
2650                         color = '1 0 1';
2651                         break;
2652         }
2653
2654         if(mySize_x/mySize_y > aspect_ratio)
2655         {
2656                 i = aspect_ratio * mySize_y;
2657                 myPos_x = myPos_x + (mySize_x - i) / 2;
2658                 mySize_x = i;
2659         }
2660         else
2661         {
2662                 i = 1/aspect_ratio * mySize_x;
2663                 myPos_y = myPos_y + (mySize_y - i) / 2;
2664                 mySize_y = i;
2665         }
2666
2667         if(layout)
2668         {
2669                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2670                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2671         }
2672         else
2673                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2674 }
2675
2676 // Clan Arena and Freeze Tag HUD modicons
2677 void HUD_Mod_CA(vector myPos, vector mySize)
2678 {
2679         mod_active = 1; // required in each mod function that always shows something
2680
2681         float layout;
2682         if(gametype == MAPINFO_TYPE_CA)
2683                 layout = autocvar_hud_panel_modicons_ca_layout;
2684         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2685                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2686         float rows, columns, aspect_ratio;
2687         rows = mySize_y/mySize_x;
2688         aspect_ratio = (layout) ? 2 : 1;
2689         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2690         columns = ceil(team_count/rows);
2691
2692         int i;
2693         float row = 0, column = 0;
2694         vector pos, itemSize;
2695         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2696         for(i=0; i<team_count; ++i)
2697         {
2698                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2699
2700                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2701
2702                 ++row;
2703                 if(row >= rows)
2704                 {
2705                         row = 0;
2706                         ++column;
2707                 }
2708         }
2709 }
2710
2711 // CTF HUD modicon section
2712 float redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe; // status during previous frame
2713 float redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus; // last remembered status
2714 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time; // time when the status changed
2715
2716 void HUD_Mod_CTF_Reset(void)
2717 {
2718         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = 0;
2719         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = 0;
2720         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = 0;
2721 }
2722
2723 void HUD_Mod_CTF(vector pos, vector mySize)
2724 {
2725         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos;
2726         vector flag_size;
2727         float f; // every function should have that
2728
2729         float redflag, blueflag, yellowflag, pinkflag; // current status
2730         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime; // time since the status changed
2731         float stat_items;
2732         float teams_count = 0;
2733         float fs, fs2, fs3, size1, size2;
2734         vector e1, e2;
2735         entity tm;
2736
2737         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2738         if(tm.team != NUM_SPECTATOR)
2739                 ++teams_count;
2740
2741         stat_items = getstati(STAT_ITEMS, 0, 24);
2742         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2743         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2744         yellowflag = (stat_items/IT_YELLOW_FLAG_TAKEN) & 3;
2745         pinkflag = (stat_items/IT_PINK_FLAG_TAKEN) & 3;
2746
2747         if(redflag || blueflag || yellowflag || pinkflag)
2748                 mod_active = 1;
2749         else
2750                 mod_active = 0;
2751
2752         if(autocvar__hud_configure)
2753         {
2754                 redflag = 1;
2755                 blueflag = 2;
2756                 if(teams_count >= 3)
2757                         yellowflag = 2;
2758                 if(teams_count >= 4)
2759                         pinkflag = 3;
2760         }
2761
2762         // when status CHANGES, set old status into prevstatus and current status into status
2763         if (redflag != redflag_prevframe)
2764         {
2765                 redflag_statuschange_time = time;
2766                 redflag_prevstatus = redflag_prevframe;
2767                 redflag_prevframe = redflag;
2768         }
2769
2770         if (blueflag != blueflag_prevframe)
2771         {
2772                 blueflag_statuschange_time = time;
2773                 blueflag_prevstatus = blueflag_prevframe;
2774                 blueflag_prevframe = blueflag;
2775         }
2776
2777         if (yellowflag != yellowflag_prevframe)
2778         {
2779                 yellowflag_statuschange_time = time;
2780                 yellowflag_prevstatus = yellowflag_prevframe;
2781                 yellowflag_prevframe = yellowflag;
2782         }
2783
2784         if (pinkflag != pinkflag_prevframe)
2785         {
2786                 pinkflag_statuschange_time = time;
2787                 pinkflag_prevstatus = pinkflag_prevframe;
2788                 pinkflag_prevframe = pinkflag;
2789         }
2790
2791         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2792         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2793         yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
2794         pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
2795
2796         float BLINK_FACTOR = 0.15;
2797         float BLINK_BASE = 0.85;
2798         // note:
2799         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2800         // thus
2801         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2802         // ensure RMS == 1
2803         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2804
2805         string red_icon, red_icon_prevstatus;
2806         float red_alpha, red_alpha_prevstatus;
2807         red_alpha = red_alpha_prevstatus = 1;
2808         switch(redflag) {
2809                 case 1: red_icon = "flag_red_taken"; break;
2810                 case 2: red_icon = "flag_red_lost"; break;
2811                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2812                 default:
2813                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2814                                 red_icon = "flag_red_shielded";
2815                         else
2816                                 red_icon = string_null;
2817                         break;
2818         }
2819         switch(redflag_prevstatus) {
2820                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2821                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2822                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2823                 default:
2824                         if(redflag == 3)
2825                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2826                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2827                                 red_icon_prevstatus = "flag_red_shielded";
2828                         else
2829                                 red_icon_prevstatus = string_null;
2830                         break;
2831         }
2832
2833         string blue_icon, blue_icon_prevstatus;
2834         float blue_alpha, blue_alpha_prevstatus;
2835         blue_alpha = blue_alpha_prevstatus = 1;
2836         switch(blueflag) {
2837                 case 1: blue_icon = "flag_blue_taken"; break;
2838                 case 2: blue_icon = "flag_blue_lost"; break;
2839                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2840                 default:
2841                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2842                                 blue_icon = "flag_blue_shielded";
2843                         else
2844                                 blue_icon = string_null;
2845                         break;
2846         }
2847         switch(blueflag_prevstatus) {
2848                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2849                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2850                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2851                 default:
2852                         if(blueflag == 3)
2853                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2854                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2855                                 blue_icon_prevstatus = "flag_blue_shielded";
2856                         else
2857                                 blue_icon_prevstatus = string_null;
2858                         break;
2859         }
2860
2861         string yellow_icon, yellow_icon_prevstatus;
2862         float yellow_alpha, yellow_alpha_prevstatus;
2863         yellow_alpha = yellow_alpha_prevstatus = 1;
2864         switch(yellowflag) {
2865                 case 1: yellow_icon = "flag_yellow_taken"; break;
2866                 case 2: yellow_icon = "flag_yellow_lost"; break;
2867                 case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2868                 default:
2869                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2870                                 yellow_icon = "flag_yellow_shielded";
2871                         else
2872                                 yellow_icon = string_null;
2873                         break;
2874         }
2875         switch(yellowflag_prevstatus) {
2876                 case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
2877                 case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
2878                 case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2879                 default:
2880                         if(yellowflag == 3)
2881                                 yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
2882                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2883                                 yellow_icon_prevstatus = "flag_yellow_shielded";
2884                         else
2885                                 yellow_icon_prevstatus = string_null;
2886                         break;
2887         }
2888
2889         string pink_icon, pink_icon_prevstatus;
2890         float pink_alpha, pink_alpha_prevstatus;
2891         pink_alpha = pink_alpha_prevstatus = 1;
2892         switch(pinkflag) {
2893                 case 1: pink_icon = "flag_pink_taken"; break;
2894                 case 2: pink_icon = "flag_pink_lost"; break;
2895                 case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2896                 default:
2897                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_4))
2898                                 pink_icon = "flag_pink_shielded";
2899                         else
2900                                 pink_icon = string_null;
2901                         break;
2902         }
2903         switch(pinkflag_prevstatus) {
2904                 case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
2905                 case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
2906                 case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2907                 default:
2908                         if(pinkflag == 3)
2909                                 pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
2910                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_4))
2911                                 pink_icon_prevstatus = "flag_pink_shielded";
2912                         else
2913                                 pink_icon_prevstatus = string_null;
2914                         break;
2915         }
2916
2917         switch(teams_count)
2918         {
2919                 default:
2920                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
2921                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
2922                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
2923         }
2924
2925         if(mySize_x > mySize_y)
2926         {
2927                 size1 = mySize_x;
2928                 size2 = mySize_y;
2929                 e1 = eX;
2930                 e2 = eY;
2931         }
2932         else
2933         {
2934                 size1 = mySize_y;
2935                 size2 = mySize_x;
2936                 e1 = eY;
2937                 e2 = eX;
2938         }
2939
2940         switch(myteam)
2941         {
2942                 default:
2943                 case NUM_TEAM_1:
2944                 {
2945                         redflag_pos = pos;
2946                         blueflag_pos = pos + eX * fs2 * size1;
2947                         yellowflag_pos = pos - eX * fs2 * size1;
2948                         pinkflag_pos = pos + eX * fs3 * size1;
2949                         break;
2950                 }
2951                 case NUM_TEAM_2:
2952                 {
2953                         redflag_pos = pos + eX * fs2 * size1;
2954                         blueflag_pos = pos;
2955                         yellowflag_pos = pos - eX * fs2 * size1;
2956                         pinkflag_pos = pos + eX * fs3 * size1;
2957                         break;
2958                 }
2959                 case NUM_TEAM_3:
2960                 {
2961                         redflag_pos = pos + eX * fs3 * size1;
2962                         blueflag_pos = pos - eX * fs2 * size1;
2963                         yellowflag_pos = pos;
2964                         pinkflag_pos = pos + eX * fs2 * size1;
2965                         break;
2966                 }
2967                 case NUM_TEAM_4:
2968                 {
2969                         redflag_pos = pos - eX * fs2 * size1;
2970                         blueflag_pos = pos + eX * fs3 * size1;
2971                         yellowflag_pos = pos + eX * fs2 * size1;
2972                         pinkflag_pos = pos;
2973                         break;
2974                 }
2975         }
2976         flag_size = e1 * fs * size1 + e2 * size2;
2977
2978         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2979         if(red_icon_prevstatus && f < 1)
2980                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2981         if(red_icon)
2982                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2983
2984         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2985         if(blue_icon_prevstatus && f < 1)
2986                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2987         if(blue_icon)
2988                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2989
2990         f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
2991         if(yellow_icon_prevstatus && f < 1)
2992                 drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2993         if(yellow_icon)
2994                 drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
2995
2996         f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
2997         if(pink_icon_prevstatus && f < 1)
2998                 drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2999         if(pink_icon)
3000                 drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
3001 }
3002
3003 // Keyhunt HUD modicon section
3004 float kh_runheretime;
3005
3006 void HUD_Mod_KH_Reset(void)
3007 {
3008         kh_runheretime = 0;
3009 }
3010
3011 void HUD_Mod_KH(vector pos, vector mySize)
3012 {
3013         mod_active = 1; // keyhunt should never hide the mod icons panel
3014         float kh_keys;
3015         float keyteam;
3016         float a, aa;
3017         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3018
3019         kh_keys = getstati(STAT_KH_KEYS);
3020
3021         p_x = pos_x;
3022         if(mySize_x > mySize_y)
3023         {
3024                 p_y = pos_y + 0.25 * mySize_y;
3025                 pa = p - eY * 0.25 * mySize_y;
3026
3027                 kh_size_x = mySize_x * 0.25;
3028                 kh_size_y = 0.75 * mySize_y;
3029                 kh_asize_x = mySize_x * 0.25;
3030                 kh_asize_y = mySize_y * 0.25;
3031         }
3032         else
3033         {
3034                 p_y = pos_y + 0.125 * mySize_y;
3035                 pa = p - eY * 0.125 * mySize_y;
3036
3037                 kh_size_x = mySize_x * 0.5;
3038                 kh_size_y = 0.375 * mySize_y;
3039                 kh_asize_x = mySize_x * 0.5;
3040                 kh_asize_y = mySize_y * 0.125;
3041         }
3042
3043         float i, key;
3044
3045         float keycount;
3046         keycount = 0;
3047         for(i = 0; i < 4; ++i)
3048         {
3049                 key = floor(kh_keys / pow(32, i)) & 31;
3050                 keyteam = key - 1;
3051                 if(keyteam == 30 && keycount <= 4)
3052                         keycount += 4;
3053                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3054                         keycount += 1;
3055         }
3056
3057         // this yields 8 exactly if "RUN HERE" shows
3058
3059         if(keycount == 8)
3060         {
3061                 if(!kh_runheretime)
3062                         kh_runheretime = time;
3063                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3064         }
3065         else
3066                 kh_runheretime = 0;
3067
3068         for(i = 0; i < 4; ++i)
3069         {
3070                 key = floor(kh_keys / pow(32, i)) & 31;
3071                 keyteam = key - 1;
3072                 switch(keyteam)
3073                 {
3074                         case 30: // my key
3075                                 keyteam = myteam;
3076                                 a = 1;
3077                                 aa = 1;
3078                                 break;
3079                         case -1: // no key
3080                                 a = 0;
3081                                 aa = 0;
3082                                 break;
3083                         default: // owned or dropped
3084                                 a = 0.2;
3085                                 aa = 0.5;
3086                                 break;
3087                 }
3088                 a = a * panel_fg_alpha;
3089                 aa = aa * panel_fg_alpha;
3090                 if(a > 0)
3091                 {
3092                         switch(keyteam)
3093                         {
3094                                 case NUM_TEAM_1:
3095                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3096                                         break;
3097                                 case NUM_TEAM_2:
3098                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3099                                         break;
3100                                 case NUM_TEAM_3:
3101                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3102                                         break;
3103                                 case NUM_TEAM_4:
3104                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3105                                         break;
3106                                 default:
3107                                         break;
3108                         }
3109                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3110                         {
3111                                 case 0:
3112                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3113                                         break;
3114                                 case 1:
3115                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3116                                         break;
3117                                 case 2:
3118                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3119                                         break;
3120                                 case 3:
3121                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3122                                         break;
3123                         }
3124                 }
3125                 if(mySize_x > mySize_y)
3126                 {
3127                         p_x += 0.25 * mySize_x;
3128                         pa_x += 0.25 * mySize_x;
3129                 }
3130                 else
3131                 {
3132                         if(i == 1)
3133                         {
3134                                 p_y = pos_y + 0.625 * mySize_y;
3135                                 pa_y = pos_y + 0.5 * mySize_y;
3136                                 p_x = pos_x;
3137                                 pa_x = pos_x;
3138                         }
3139                         else
3140                         {
3141                                 p_x += 0.5 * mySize_x;
3142                                 pa_x += 0.5 * mySize_x;
3143                         }
3144                 }
3145         }
3146 }
3147
3148 // Keepaway HUD mod icon
3149 float kaball_prevstatus; // last remembered status
3150 float kaball_statuschange_time; // time when the status changed
3151
3152 // we don't need to reset for keepaway since it immediately
3153 // autocorrects prevstatus as to if the player has the ball or not
3154
3155 void HUD_Mod_Keepaway(vector pos, vector mySize)
3156 {
3157         mod_active = 1; // keepaway should always show the mod HUD
3158
3159         float BLINK_FACTOR = 0.15;
3160         float BLINK_BASE = 0.85;
3161         float BLINK_FREQ = 5;
3162         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3163
3164         float stat_items = getstati(STAT_ITEMS, 0, 24);
3165         float kaball = (stat_items/IT_KEY1) & 1;
3166
3167         if(kaball != kaball_prevstatus)
3168         {
3169                 kaball_statuschange_time = time;
3170                 kaball_prevstatus = kaball;
3171         }
3172
3173         vector kaball_pos, kaball_size;
3174
3175         if(mySize_x > mySize_y) {
3176                 kaball_pos = pos + eX * 0.25 * mySize_x;
3177                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3178         } else {
3179                 kaball_pos = pos + eY * 0.25 * mySize_y;
3180                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3181         }
3182
3183         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3184         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3185
3186         if(kaball_prevstatus && f < 1)
3187                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3188
3189         if(kaball)
3190                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3191 }
3192
3193
3194 // Nexball HUD mod icon
3195 void HUD_Mod_NexBall(vector pos, vector mySize)
3196 {
3197         float stat_items, nb_pb_starttime, dt, p;
3198
3199         stat_items = getstati(STAT_ITEMS, 0, 24);
3200         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3201
3202         if (stat_items & IT_KEY1)
3203                 mod_active = 1;
3204         else
3205                 mod_active = 0;
3206
3207         //Manage the progress bar if any
3208         if (nb_pb_starttime > 0)
3209         {
3210                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3211                 // one period of positive triangle
3212                 p = 2 * dt / nb_pb_period;
3213                 if (p > 1)
3214                         p = 2 - p;
3215
3216                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3217         }
3218
3219         if (stat_items & IT_KEY1)
3220                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3221 }
3222
3223 // Race/CTS HUD mod icons
3224 float crecordtime_prev; // last remembered crecordtime
3225 float crecordtime_change_time; // time when crecordtime last changed
3226 float srecordtime_prev; // last remembered srecordtime
3227 float srecordtime_change_time; // time when srecordtime last changed
3228
3229 float race_status_time;
3230 float race_status_prev;
3231 string race_status_name_prev;
3232 void HUD_Mod_Race(vector pos, vector mySize)
3233 {
3234         mod_active = 1; // race should never hide the mod icons panel
3235         entity me;
3236         me = playerslots[player_localnum];
3237         float t, score;
3238         float f; // yet another function has this
3239         score = me.(scores[ps_primary]);
3240
3241         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3242                 return; // no records in the actual race
3243
3244         // clientside personal record
3245         string rr;
3246         if(gametype == MAPINFO_TYPE_CTS)
3247                 rr = CTS_RECORD;
3248         else
3249                 rr = RACE_RECORD;
3250         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3251
3252         if(score && (score < t || !t)) {
3253                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3254                 if(autocvar_cl_autodemo_delete_keeprecords)
3255                 {
3256                         f = autocvar_cl_autodemo_delete;
3257                         f &= ~1;
3258                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3259                 }
3260         }
3261
3262         if(t != crecordtime_prev) {
3263                 crecordtime_prev = t;
3264                 crecordtime_change_time = time;
3265         }
3266
3267         vector textPos, medalPos;
3268         float squareSize;
3269         if(mySize_x > mySize_y) {
3270                 // text on left side
3271                 squareSize = min(mySize_y, mySize_x/2);
3272                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3273                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3274         } else {
3275                 // text on top
3276                 squareSize = min(mySize_x, mySize_y/2);
3277                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3278                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3279         }
3280
3281         f = time - crecordtime_change_time;
3282
3283         if (f > 1) {
3284                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3285                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3286         } else {
3287                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3288                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3289                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3290                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3291         }
3292
3293         // server record
3294         t = race_server_record;
3295         if(t != srecordtime_prev) {
3296                 srecordtime_prev = t;
3297                 srecordtime_change_time = time;
3298         }
3299         f = time - srecordtime_change_time;
3300
3301         if (f > 1) {
3302                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3303                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3304         } else {
3305                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3306                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3307                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3308                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3309         }
3310
3311         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3312                 race_status_time = time + 5;
3313                 race_status_prev = race_status;
3314                 if (race_status_name_prev)
3315                         strunzone(race_status_name_prev);
3316                 race_status_name_prev = strzone(race_status_name);
3317         }
3318
3319         // race "awards"
3320         float a;
3321         a = bound(0, race_status_time - time, 1);
3322
3323         string s;
3324         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3325
3326         float rank;
3327         if(race_status > 0)
3328                 rank = race_CheckName(race_status_name);
3329         else
3330                 rank = 0;
3331         string rankname;
3332         rankname = count_ordinal(rank);
3333
3334         vector namepos;
3335         namepos = medalPos + '0 0.8 0' * squareSize;
3336         vector rankpos;
3337         rankpos = medalPos + '0 0.15 0' * squareSize;
3338
3339         if(race_status == 0)
3340                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3341         else if(race_status == 1) {
3342                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3343                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3344                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3345         } else if(race_status == 2) {
3346                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3347                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3348                 else
3349                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3350                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3351                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3352         } else if(race_status == 3) {
3353                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3354                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3355                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3356         }
3357
3358         if (race_status_time - time <= 0) {
3359                 race_status_prev = -1;
3360                 race_status = -1;
3361                 if(race_status_name)
3362                         strunzone(race_status_name);
3363                 race_status_name = string_null;
3364                 if(race_status_name_prev)
3365                         strunzone(race_status_name_prev);
3366                 race_status_name_prev = string_null;
3367         }
3368 }
3369
3370 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3371 {
3372         float stat, pps_ratio;
3373         string pic;
3374         vector color;
3375 #ifdef GMQCC
3376         stat = -1;
3377         pic = "";
3378         color = '0 0 0';
3379 #endif
3380         switch(i)
3381         {
3382                 case 0:
3383                         stat = getstatf(STAT_DOM_PPS_RED);
3384                         pic = "dom_icon_red";
3385                         color = '1 0 0';
3386                         break;
3387                 case 1:
3388                         stat = getstatf(STAT_DOM_PPS_BLUE);
3389                         pic = "dom_icon_blue";
3390                         color = '0 0 1';
3391                         break;
3392                 case 2:
3393                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3394                         pic = "dom_icon_yellow";
3395                         color = '1 1 0';
3396                         break;
3397                 default:
3398                 case 3:
3399                         stat = getstatf(STAT_DOM_PPS_PINK);
3400                         pic = "dom_icon_pink";
3401                         color = '1 0 1';
3402                         break;
3403         }
3404         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3405
3406         if(mySize_x/mySize_y > aspect_ratio)
3407         {
3408                 i = aspect_ratio * mySize_y;
3409                 myPos_x = myPos_x + (mySize_x - i) / 2;
3410                 mySize_x = i;
3411         }
3412         else
3413         {
3414                 i = 1/aspect_ratio * mySize_x;
3415                 myPos_y = myPos_y + (mySize_y - i) / 2;
3416                 mySize_y = i;
3417         }
3418
3419         if (layout) // show text too
3420         {
3421                 //draw the text
3422                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3423                 if (layout == 2) // average pps
3424                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3425                 else // percentage of average pps
3426                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3427         }
3428
3429         //draw the icon
3430         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3431         if (stat > 0)
3432         {
3433                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3434                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3435                 drawresetcliparea();
3436         }
3437 }
3438
3439 void HUD_Mod_Dom(vector myPos, vector mySize)
3440 {
3441         mod_active = 1; // required in each mod function that always shows something
3442
3443         float layout = autocvar_hud_panel_modicons_dom_layout;
3444         float rows, columns, aspect_ratio;
3445         rows = mySize_y/mySize_x;
3446         aspect_ratio = (layout) ? 3 : 1;
3447         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3448         columns = ceil(team_count/rows);
3449
3450         int i;
3451         float row = 0, column = 0;
3452         vector pos, itemSize;
3453         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3454         for(i=0; i<team_count; ++i)
3455         {
3456                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3457
3458                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3459
3460                 ++row;
3461                 if(row >= rows)
3462                 {
3463                         row = 0;
3464                         ++column;
3465                 }
3466         }
3467 }
3468
3469 void HUD_ModIcons_SetFunc()
3470 {
3471         switch(gametype)
3472         {
3473                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3474                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3475                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3476                 case MAPINFO_TYPE_CTS:
3477                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3478                 case MAPINFO_TYPE_CA:
3479                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3480                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3481                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3482         }
3483 }
3484
3485 float mod_prev; // previous state of mod_active to check for a change
3486 float mod_alpha;
3487 float mod_change; // "time" when mod_active changed
3488
3489 void HUD_ModIcons(void)
3490 {
3491         if(!autocvar__hud_configure)
3492         {
3493                 if(!autocvar_hud_panel_modicons) return;
3494                 if(!HUD_ModIcons_GameType) return;
3495         }
3496
3497         HUD_Panel_UpdateCvars();
3498
3499         draw_beginBoldFont();
3500
3501         if(mod_active != mod_prev) {
3502                 mod_change = time;
3503                 mod_prev = mod_active;
3504         }
3505
3506         if(mod_active || autocvar__hud_configure)
3507                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3508         else
3509                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3510
3511         if(mod_alpha)
3512                 HUD_Panel_DrawBg(mod_alpha);
3513
3514         if(panel_bg_padding)
3515         {
3516                 panel_pos += '1 1 0' * panel_bg_padding;
3517                 panel_size -= '2 2 0' * panel_bg_padding;
3518         }
3519
3520         if(autocvar__hud_configure)
3521                 HUD_Mod_CTF(panel_pos, panel_size);
3522         else
3523                 HUD_ModIcons_GameType(panel_pos, panel_size);
3524
3525         draw_endBoldFont();
3526 }
3527
3528 // Draw pressed keys (#11)
3529 //
3530 void HUD_PressedKeys(void)
3531 {
3532         if(!autocvar__hud_configure)
3533         {
3534                 if(!autocvar_hud_panel_pressedkeys) return;
3535                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3536         }
3537
3538         HUD_Panel_UpdateCvars();
3539         vector pos, mySize;
3540         pos = panel_pos;
3541         mySize = panel_size;
3542
3543         HUD_Panel_DrawBg(1);
3544         if(panel_bg_padding)
3545         {
3546                 pos += '1 1 0' * panel_bg_padding;
3547                 mySize -= '2 2 0' * panel_bg_padding;
3548         }
3549
3550         // force custom aspect
3551         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3552         if(aspect)
3553         {
3554                 vector newSize = '0 0 0';
3555                 if(mySize_x/mySize_y > aspect)
3556                 {
3557                         newSize_x = aspect * mySize_y;
3558                         newSize_y = mySize_y;
3559
3560                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3561                 }
3562                 else
3563                 {
3564                         newSize_y = 1/aspect * mySize_x;
3565                         newSize_x = mySize_x;
3566
3567                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3568                 }
3569                 mySize = newSize;
3570         }
3571
3572         vector keysize;
3573         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3574         float pressedkeys;
3575         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3576
3577         if(autocvar_hud_panel_pressedkeys_attack)
3578         {
3579                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3581                 pos_y += keysize_y;
3582         }
3583
3584         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3585         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3586         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3587         pos_y += keysize_y;
3588         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3589         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3590         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3591 }
3592
3593 // Handle chat as a panel (#12)
3594 //
3595 void HUD_Chat(void)
3596 {
3597         if(!autocvar__hud_configure)
3598         {
3599                 if (!autocvar_hud_panel_chat)
3600                 {
3601                         if (!autocvar_con_chatrect)
3602                                 cvar_set("con_chatrect", "0");
3603                         return;
3604                 }
3605                 if(autocvar__con_chat_maximized)
3606                 {
3607                         if(!hud_draw_maximized) return;
3608                 }
3609                 else if(chat_panel_modified)
3610                 {
3611                         panel.update_time = time; // forces reload of panel attributes
3612                         chat_panel_modified = false;
3613                 }
3614         }
3615
3616         HUD_Panel_UpdateCvars();
3617
3618         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3619         {
3620                 panel_pos_y = panel_bg_border;
3621                 panel_size_y = vid_conheight - panel_bg_border * 2;
3622                 if(panel.current_panel_bg == "0") // force a border when maximized
3623                 {
3624                         string panel_bg;
3625                         panel_bg = strcat(hud_skin_path, "/border_default");
3626                         if(precache_pic(panel_bg) == "")
3627                                 panel_bg = "gfx/hud/default/border_default";
3628                         if(panel.current_panel_bg)
3629                                 strunzone(panel.current_panel_bg);
3630                         panel.current_panel_bg = strzone(panel_bg);
3631                         chat_panel_modified = true;
3632                 }
3633                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3634         }
3635
3636         vector pos, mySize;
3637         pos = panel_pos;
3638         mySize = panel_size;
3639
3640         HUD_Panel_DrawBg(1);
3641
3642         if(panel_bg_padding)
3643         {
3644                 pos += '1 1 0' * panel_bg_padding;
3645                 mySize -= '2 2 0' * panel_bg_padding;
3646         }
3647
3648         if (!autocvar_con_chatrect)
3649                 cvar_set("con_chatrect", "1");
3650
3651         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3652         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3653
3654         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3655         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3656
3657         if(autocvar__hud_configure)
3658         {
3659                 vector chatsize;
3660                 chatsize = '1 1 0' * autocvar_con_chatsize;
3661                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3662                 float i, a;
3663                 for(i = 0; i < autocvar_con_chat; ++i)
3664                 {
3665                         if(i == autocvar_con_chat - 1)
3666                                 a = panel_fg_alpha;
3667                         else
3668                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3669                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3670                         pos_y += chatsize_y;
3671                 }
3672         }
3673 }
3674
3675 // Engine info panel (#13)
3676 //
3677 float prevfps;
3678 float prevfps_time;
3679 float framecounter;
3680
3681 float frametimeavg;
3682 float frametimeavg1; // 1 frame ago
3683 float frametimeavg2; // 2 frames ago
3684 void HUD_EngineInfo(void)
3685 {
3686         if(!autocvar__hud_configure)
3687         {
3688                 if(!autocvar_hud_panel_engineinfo) return;
3689         }
3690
3691         HUD_Panel_UpdateCvars();
3692         vector pos, mySize;
3693         pos = panel_pos;
3694         mySize = panel_size;
3695
3696         HUD_Panel_DrawBg(1);
3697         if(panel_bg_padding)
3698         {
3699                 pos += '1 1 0' * panel_bg_padding;
3700                 mySize -= '2 2 0' * panel_bg_padding;
3701         }
3702
3703         float currentTime = gettime(GETTIME_REALTIME);
3704         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3705         {
3706                 float currentframetime = currentTime - prevfps_time;
3707                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3708                 frametimeavg2 = frametimeavg1;
3709                 frametimeavg1 = frametimeavg;
3710
3711                 float weight;
3712                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3713                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3714                 {
3715                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3716                                 prevfps = (1/currentframetime);
3717                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3718                 }
3719                 prevfps_time = currentTime;
3720         }
3721         else
3722         {
3723                 framecounter += 1;
3724                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3725                 {
3726                         prevfps = framecounter/(currentTime - prevfps_time);
3727                         framecounter = 0;
3728                         prevfps_time = currentTime;
3729                 }
3730         }
3731
3732         vector color;
3733         color = HUD_Get_Num_Color (prevfps, 100);
3734         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3735 }
3736
3737 // Info messages panel (#14)
3738 //
3739 #define drawInfoMessage(s)\
3740         if(autocvar_hud_panel_infomessages_flip)\
3741                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3742         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3743         o_y += fontsize_y;
3744 void HUD_InfoMessages(void)
3745 {
3746         if(!autocvar__hud_configure)
3747         {
3748                 if(!autocvar_hud_panel_infomessages) return;
3749         }
3750
3751         HUD_Panel_UpdateCvars();
3752         vector pos, mySize;
3753         pos = panel_pos;
3754         mySize = panel_size;
3755
3756         HUD_Panel_DrawBg(1);
3757         if(panel_bg_padding)
3758         {
3759                 pos += '1 1 0' * panel_bg_padding;
3760                 mySize -= '2 2 0' * panel_bg_padding;
3761         }
3762
3763         // always force 5:1 aspect
3764         vector newSize = '0 0 0';
3765         if(mySize_x/mySize_y > 5)
3766         {
3767                 newSize_x = 5 * mySize_y;
3768                 newSize_y = mySize_y;
3769
3770                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3771         }
3772         else
3773         {
3774                 newSize_y = 1/5 * mySize_x;
3775                 newSize_x = mySize_x;
3776
3777                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3778         }
3779
3780         mySize = newSize;
3781         entity tm;
3782         vector o;
3783         o = pos;
3784
3785         vector fontsize;
3786         fontsize = '0.20 0.20 0' * mySize_y;
3787
3788         float a;
3789         a = panel_fg_alpha;
3790
3791         string s;
3792         if(!autocvar__hud_configure)
3793         {
3794                 if(spectatee_status && !intermission)
3795                 {
3796                         a = 1;
3797                         if(spectatee_status == -1)
3798                                 s = _("^1Observing");
3799                         else
3800 #ifdef COMPAT_XON050_ENGINE
3801                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3802 #else
3803                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3804 #endif
3805                         drawInfoMessage(s)
3806
3807                         if(spectatee_status == -1)
3808                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3809                         else
3810                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3811                         drawInfoMessage(s)
3812
3813                         if(spectatee_status == -1)
3814                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3815                         else
3816                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3817                         drawInfoMessage(s)
3818
3819                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3820                         drawInfoMessage(s)
3821
3822                         if(gametype == MAPINFO_TYPE_LMS)
3823                         {
3824                                 entity sk;
3825                                 sk = playerslots[player_localnum];
3826                                 if(sk.(scores[ps_primary]) >= 666)
3827                                         s = _("^1Match has already begun");
3828                                 else if(sk.(scores[ps_primary]) > 0)
3829                                         s = _("^1You have no more lives left");
3830                                 else
3831                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3832                         }
3833                         else
3834                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3835                         drawInfoMessage(s)
3836
3837                         //show restart countdown:
3838                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3839                                 float countdown;
3840                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3841                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3842                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3843                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3844                                 o_y += fontsize_y;
3845                         }
3846                 }
3847                 if(warmup_stage && !intermission)
3848                 {
3849                         s = _("^2Currently in ^1warmup^2 stage!");
3850                         drawInfoMessage(s)
3851                 }
3852
3853                 string blinkcolor;
3854                 if(mod(time, 1) >= 0.5)
3855                         blinkcolor = "^1";
3856                 else
3857                         blinkcolor = "^3";
3858
3859                 if(ready_waiting && !intermission && !spectatee_status)
3860                 {
3861                         if(ready_waiting_for_me)
3862                         {
3863                                 if(warmup_stage)
3864                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3865                                 else
3866                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3867                         }
3868                         else
3869                         {
3870                                 if(warmup_stage)
3871                                         s = _("^2Waiting for others to ready up to end warmup...");
3872                                 else
3873                                         s = _("^2Waiting for others to ready up...");
3874                         }
3875                         drawInfoMessage(s)
3876                 }
3877                 else if(warmup_stage && !intermission && !spectatee_status)
3878                 {
3879                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3880                         drawInfoMessage(s)
3881                 }
3882
3883                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3884                 {
3885                         float ts_min = 0, ts_max = 0;
3886                         tm = teams.sort_next;
3887                         if (tm)
3888                         {
3889                                 for(; tm.sort_next; tm = tm.sort_next)
3890                                 {
3891                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3892                                                 continue;
3893                                         if(!ts_min) ts_min = tm.team_size;
3894                                         else ts_min = min(ts_min, tm.team_size);
3895                                         if(!ts_max) ts_max = tm.team_size;
3896                                         else ts_max = max(ts_max, tm.team_size);
3897                                 }
3898                                 if ((ts_max - ts_min) > 1)
3899                                 {
3900                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3901                                         tm = GetTeam(myteam, false);
3902                                         if (tm)
3903                                         if (tm.team != NUM_SPECTATOR)
3904                                         if (tm.team_size == ts_max)
3905                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3906                                         drawInfoMessage(s)
3907                                 }
3908                         }
3909                 }
3910         }
3911         else
3912         {
3913                 s = _("^7Press ^3ESC ^7to show HUD options.");
3914                 drawInfoMessage(s)
3915                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3916                 drawInfoMessage(s)
3917                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3918                 drawInfoMessage(s)
3919                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3920                 drawInfoMessage(s)
3921         }
3922 }
3923
3924 // Physics panel (#15)
3925 //
3926 vector acc_prevspeed;
3927 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3928 void HUD_Physics(void)
3929 {
3930         if(!autocvar__hud_configure)
3931         {
3932                 if(!autocvar_hud_panel_physics) return;
3933                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3934                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3935         }
3936
3937         HUD_Panel_UpdateCvars();
3938
3939         draw_beginBoldFont();
3940
3941         HUD_Panel_DrawBg(1);
3942         if(panel_bg_padding)
3943         {
3944                 panel_pos += '1 1 0' * panel_bg_padding;
3945                 panel_size -= '2 2 0' * panel_bg_padding;
3946         }
3947
3948         float acceleration_progressbar_scale = 0;
3949         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3950                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3951
3952         float text_scale;
3953         if (autocvar_hud_panel_physics_text_scale <= 0)
3954                 text_scale = 1;
3955         else
3956                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3957
3958         //compute speed
3959         float speed, conversion_factor;
3960         string unit;
3961
3962         switch(autocvar_hud_panel_physics_speed_unit)
3963         {
3964                 default:
3965                 case 1:
3966                         unit = _(" qu/s");
3967                         conversion_factor = 1.0;
3968                         break;
3969                 case 2:
3970                         unit = _(" m/s");
3971                         conversion_factor = 0.0254;
3972                         break;
3973                 case 3:
3974                         unit = _(" km/h");
3975                         conversion_factor = 0.0254 * 3.6;
3976                         break;
3977                 case 4:
3978                         unit = _(" mph");
3979                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3980                         break;
3981                 case 5:
3982                         unit = _(" knots");
3983                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3984                         break;
3985         }
3986
3987         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3988
3989         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3990         if (autocvar__hud_configure)
3991                 speed = floor( max_speed * 0.65 + 0.5 );
3992         else if(autocvar_hud_panel_physics_speed_vertical)
3993                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3994         else
3995                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3996
3997         //compute acceleration
3998         float acceleration, f;
3999         if (autocvar__hud_configure)
4000                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4001         else
4002         {
4003                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4004                 f = time - acc_prevtime;
4005                 if(autocvar_hud_panel_physics_acceleration_vertical)
4006                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4007                 else
4008                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4009
4010                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4011
4012                 acc_prevspeed = vel;
4013                 acc_prevtime = time;
4014
4015                 f = bound(0, f * 10, 1);
4016                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4017         }
4018
4019         //compute layout
4020         float panel_ar = panel_size_x/panel_size_y;
4021         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4022         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4023         {
4024                 panel_size_x *= 0.5;
4025                 if (autocvar_hud_panel_physics_flip)
4026                         speed_offset_x = panel_size_x;
4027                 else
4028                         acceleration_offset_x = panel_size_x;
4029         }
4030         else
4031         {
4032                 panel_size_y *= 0.5;
4033                 if (autocvar_hud_panel_physics_flip)
4034                         speed_offset_y = panel_size_y;
4035                 else
4036                         acceleration_offset_y = panel_size_y;
4037         }
4038         float speed_baralign, acceleration_baralign;
4039         if (autocvar_hud_panel_physics_baralign == 1)
4040                 acceleration_baralign = speed_baralign = 1;
4041     else if(autocvar_hud_panel_physics_baralign == 4)
4042                 acceleration_baralign = speed_baralign = 2;
4043         else if (autocvar_hud_panel_physics_flip)
4044         {
4045                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4046                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4047         }
4048         else
4049         {
4050                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4051                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4052         }
4053         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4054                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4055
4056         //draw speed
4057         if(speed)
4058         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4059                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4060         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4061         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4062         {
4063                 tmp_size_x = panel_size_x * 0.75;
4064                 tmp_size_y = panel_size_y * text_scale;
4065                 if (speed_baralign)
4066                         tmp_offset_x = panel_size_x - tmp_size_x;
4067                 //else
4068                         //tmp_offset_x = 0;
4069                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4070                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4071
4072                 //draw speed unit
4073                 if (speed_baralign)
4074                         tmp_offset_x = 0;
4075                 else
4076                         tmp_offset_x = tmp_size_x;
4077                 if (autocvar_hud_panel_physics_speed_unit_show)
4078                 {
4079                         //tmp_offset_y = 0;
4080                         tmp_size_x = panel_size_x * (1 - 0.75);
4081                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4082                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4083                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4084                 }
4085         }
4086
4087         //compute and draw top speed
4088         if (autocvar_hud_panel_physics_topspeed)
4089         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4090         {
4091                 if (autocvar__hud_configure)
4092                 {
4093                         top_speed = floor( max_speed * 0.75 + 0.5 );
4094                         f = 1;
4095                 }
4096                 else
4097                 {
4098                         if (speed >= top_speed)
4099                         {
4100                                 top_speed = speed;
4101                                 top_speed_time = time;
4102                         }
4103                         if (top_speed != 0)
4104                         {
4105                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4106                                 // divide by f to make it start from 1
4107                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4108                         }
4109             else //hide top speed 0, it would be stupid
4110                                 f = 0;
4111                 }
4112                 if (f > 0)
4113                 {
4114                         //top speed progressbar peak
4115                         if(speed < top_speed)
4116                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4117                         {
4118                                 float peak_offset_x;
4119                                 vector peak_size = '0 0 0';
4120                                 if (speed_baralign == 0)
4121                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4122                 else if (speed_baralign == 1)
4123                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4124                 else // if (speed_baralign == 2)
4125                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4126                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4127                 peak_size_y = panel_size_y;
4128                 if (speed_baralign == 2) // draw two peaks, on both sides
4129                 {
4130                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4131                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4132                 }
4133                 else
4134                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4135                         }
4136
4137                         //top speed
4138                         tmp_offset_y = panel_size_y * 0.4;
4139                         tmp_size_x = panel_size_x * (1 - 0.75);
4140                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4141                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4142                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4143                 }
4144                 else
4145                         top_speed = 0;
4146         }
4147
4148         //draw acceleration
4149         if(acceleration)
4150         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4151         {
4152                 vector progressbar_color;
4153                 if(acceleration < 0)
4154                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4155                 else
4156                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4157
4158                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4159                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4160                         f = sqrt(f);
4161
4162                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4163                 {
4164                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4165
4166                         if (acceleration_baralign == 1)
4167                                 tmp_offset_x = panel_size_x - tmp_size_x;
4168                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4169                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4170                         else
4171                                 tmp_offset_x = 0;
4172                         tmp_offset_y = 0;
4173                 }
4174                 else
4175                 {
4176                         tmp_size = panel_size;
4177                         tmp_offset = '0 0 0';
4178                 }
4179
4180                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4181         }
4182         tmp_size_x = panel_size_x;
4183         tmp_size_y = panel_size_y * text_scale;
4184         tmp_offset_x = 0;
4185         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4186         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4187                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4188
4189         draw_endBoldFont();
4190 }
4191
4192 // CenterPrint (#16)
4193 //
4194 #define CENTERPRINT_MAX_MSGS 10
4195 #define CENTERPRINT_MAX_ENTRIES 50
4196 #define CENTERPRINT_SPACING 0.7
4197 float cpm_index;
4198 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4199 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4200 float centerprint_time[CENTERPRINT_MAX_MSGS];
4201 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4202 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4203 float centerprint_showing;
4204
4205 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4206 {
4207         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4208         float i, j;
4209
4210         if(strMessage == "" && new_id == 0)
4211                 return;
4212
4213         // strip trailing newlines
4214         j = strlen(strMessage) - 1;
4215         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4216                 --j;
4217         if (j < strlen(strMessage) - 1)
4218                 strMessage = substring(strMessage, 0, j + 1);
4219
4220         if(strMessage == "" && new_id == 0)
4221                 return;
4222
4223         // strip leading newlines
4224         j = 0;
4225         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4226                 ++j;
4227         if (j > 0)
4228                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4229
4230         if(strMessage == "" && new_id == 0)
4231                 return;
4232
4233         if (!centerprint_showing)
4234                 centerprint_showing = TRUE;
4235
4236         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4237         {
4238                 if (j == CENTERPRINT_MAX_MSGS)
4239                         j = 0;
4240                 if (new_id && new_id == centerprint_msgID[j])
4241                 {
4242                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4243                         {
4244                                 // fade out the current msg (duration and countdown_num are ignored)
4245                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4246                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4247                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4248                                 return;
4249                         }
4250                         break; // found a msg with the same id, at position j
4251                 }
4252         }
4253
4254         if (i == CENTERPRINT_MAX_MSGS)
4255         {
4256                 // a msg with the same id was not found, add the msg at the next position
4257                 --cpm_index;
4258                 if (cpm_index == -1)
4259                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4260                 j = cpm_index;
4261         }
4262         if(centerprint_messages[j])
4263                 strunzone(centerprint_messages[j]);
4264         centerprint_messages[j] = strzone(strMessage);
4265         centerprint_msgID[j] = new_id;
4266         if (duration < 0)
4267         {
4268                 centerprint_time[j] = -1;
4269                 centerprint_expire_time[j] = time;
4270         }
4271         else
4272         {
4273                 if(duration == 0)
4274                         duration = max(1, autocvar_hud_panel_centerprint_time);
4275                 centerprint_time[j] = duration;
4276                 centerprint_expire_time[j] = time + duration;
4277         }
4278         centerprint_countdown_num[j] = countdown_num;
4279 }
4280
4281 void centerprint_hud(string strMessage)
4282 {
4283         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4284 }
4285
4286 void reset_centerprint_messages(void)
4287 {
4288         float i;
4289         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4290         {
4291                 centerprint_expire_time[i] = 0;
4292                 centerprint_time[i] = 1;
4293                 centerprint_msgID[i] = 0;
4294                 if(centerprint_messages[i])
4295                         strunzone(centerprint_messages[i]);
4296                 centerprint_messages[i] = string_null;
4297         }
4298 }
4299 float hud_configure_cp_generation_time;
4300 void HUD_CenterPrint (void)
4301 {
4302         if(!autocvar__hud_configure)
4303         {
4304                 if(!autocvar_hud_panel_centerprint) return;
4305
4306                 if (hud_configure_prev && hud_configure_prev != -1)
4307                         reset_centerprint_messages();
4308         }
4309         else
4310         {
4311                 if (!hud_configure_prev)
4312                         reset_centerprint_messages();
4313                 if (time > hud_configure_cp_generation_time)
4314                 {
4315                         float r;
4316                         r = random();
4317                         if (r > 0.9)
4318                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4319                         else if (r > 0.8)
4320                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4321                         else
4322                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4323                         hud_configure_cp_generation_time = time + 1 + random()*4;
4324                 }
4325         }
4326
4327         // this panel fades only when the menu does
4328         float hud_fade_alpha_save = 0;
4329         if(scoreboard_fade_alpha)
4330         {
4331                 hud_fade_alpha_save = hud_fade_alpha;
4332                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4333         }
4334         HUD_Panel_UpdateCvars();
4335
4336         if(scoreboard_fade_alpha)
4337         {
4338                 hud_fade_alpha = hud_fade_alpha_save;
4339
4340                 // move the panel below the scoreboard
4341                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4342                         return;
4343                 vector target_pos;
4344
4345                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4346
4347                 if(target_pos_y > panel_pos_y)
4348                 {
4349                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4350                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4351                 }
4352         }
4353
4354         HUD_Panel_DrawBg(1);
4355
4356         if (!centerprint_showing)
4357                 return;
4358
4359         if(panel_bg_padding)
4360         {
4361                 panel_pos += '1 1 0' * panel_bg_padding;
4362                 panel_size -= '2 2 0' * panel_bg_padding;
4363         }
4364
4365         float entries, height;
4366         vector fontsize;
4367         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4368         // height = panel_size_y/entries;
4369         // fontsize = '1 1 0' * height;
4370         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4371         fontsize = '1 1 0' * height;
4372         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4373
4374         float i, j, k, n, g;
4375         float a, sz, align, current_msg_pos_y = 0, msg_size;
4376         vector pos;
4377         string ts;
4378         float all_messages_expired = TRUE;
4379
4380         pos = panel_pos;
4381         if (autocvar_hud_panel_centerprint_flip)
4382                 pos_y += panel_size_y;
4383         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4384         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4385         {
4386                 if (j == CENTERPRINT_MAX_MSGS)
4387                         j = 0;
4388                 if (centerprint_expire_time[j] <= time)
4389                 {
4390                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4391                         {
4392                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4393                                 if (centerprint_countdown_num[j] == 0)
4394                                         continue;
4395                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4396                         }
4397                         else if(centerprint_time[j] != -1)
4398                                 continue;
4399                 }
4400
4401                 all_messages_expired = FALSE;
4402
4403                 // fade the centerprint_hud in/out
4404                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4405                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4406                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4407                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4408                 else // Expiring soon, so fade it out.
4409                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4410
4411                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4412                         continue;
4413                 if (a > 1)
4414                         a = 1;
4415
4416                 // set the size from fading in/out before subsequent fading
4417                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4418
4419                 // also fade it based on positioning
4420                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4421                 {
4422                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4423                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4424                 }
4425                 a *= panel_fg_alpha;
4426
4427                 // finally set the size based on the new theAlpha from subsequent fading
4428                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4429                 drawfontscale = sz * '1 1 0';
4430
4431                 if (centerprint_countdown_num[j])
4432                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4433                 else
4434                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4435
4436                 if (autocvar_hud_panel_centerprint_flip)
4437                 {
4438                         // check if the message can be entirely shown
4439                         for(k = 0; k < n; ++k)
4440                         {
4441                                 getWrappedLine_remaining = argv(k);
4442                                 while(getWrappedLine_remaining)
4443                                 {
4444                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4445                                         if (ts != "")
4446                                                 pos_y -= fontsize_y;
4447                                         else
4448                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4449                                 }
4450                         }
4451                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4452                 }
4453
4454                 msg_size = pos_y;
4455                 for(k = 0; k < n; ++k)
4456                 {
4457                         getWrappedLine_remaining = argv(k);
4458                         while(getWrappedLine_remaining)
4459                         {
4460                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4461                                 if (ts != "")
4462                                 {
4463                                         if (align)
4464                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4465                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4466                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4467                                         pos_y += fontsize_y;
4468                                 }
4469                                 else
4470                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4471                         }
4472                 }
4473
4474                 ++g; // move next position number up
4475
4476                 msg_size = pos_y - msg_size;
4477                 if (autocvar_hud_panel_centerprint_flip)
4478                 {
4479                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4480                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4481                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4482
4483                         if (pos_y < panel_pos_y) // check if the next message can be shown
4484                         {
4485                                 drawfontscale = '1 1 0';
4486                                 return;
4487                         }
4488                 }
4489                 else
4490                 {
4491                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4492                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4493                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4494
4495                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4496                         {
4497                                 drawfontscale = '1 1 0';
4498                                 return;
4499                         }
4500                 }
4501         }
4502         drawfontscale = '1 1 0';
4503         if (all_messages_expired)
4504         {
4505                 centerprint_showing = FALSE;
4506                 reset_centerprint_messages();
4507         }
4508 }
4509
4510 /*
4511 ==================
4512 Main HUD system
4513 ==================
4514 */
4515
4516 void HUD_Reset (void)
4517 {
4518         // reset gametype specific icons
4519         if(gametype == MAPINFO_TYPE_KEYHUNT)
4520                 HUD_Mod_KH_Reset();
4521         else if(gametype == MAPINFO_TYPE_CTF)
4522                 HUD_Mod_CTF_Reset();
4523 }
4524
4525 void HUD_Main (void)
4526 {
4527         float i;
4528         // global hud theAlpha fade
4529         if(menu_enabled == 1)
4530                 hud_fade_alpha = 1;
4531         else
4532                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4533
4534         if(scoreboard_fade_alpha)
4535                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4536
4537         HUD_Configure_Frame();
4538
4539         if(intermission == 2) // no hud during mapvote
4540                 hud_fade_alpha = 0;
4541
4542         // panels that we want to be active together with the scoreboard
4543         // they must fade only when the menu does
4544         if(scoreboard_fade_alpha == 1)
4545         {
4546                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4547                 return;
4548         }
4549
4550         if(!autocvar__hud_configure && !hud_fade_alpha)
4551                 return;
4552
4553         // Drawing stuff
4554         if (hud_skin_prev != autocvar_hud_skin)
4555         {
4556                 if (hud_skin_path)
4557                         strunzone(hud_skin_path);
4558                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4559                 if (hud_skin_prev)
4560                         strunzone(hud_skin_prev);
4561                 hud_skin_prev = strzone(autocvar_hud_skin);
4562         }
4563
4564 #ifdef COMPAT_XON050_ENGINE
4565     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4566 #else
4567     current_player = player_localentnum;
4568 #endif
4569
4570         // draw the dock
4571         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4572         {
4573                 float f;
4574                 vector color;
4575                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4576                 if((teamplay) && hud_dock_color_team) {
4577                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4578                                 color = '1 0 0' * hud_dock_color_team;
4579                         else
4580                                 color = myteamcolors * hud_dock_color_team;
4581                 }
4582                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4583                         color = '1 0 0' * hud_dock_color_team;
4584                 }
4585                 else
4586                 {
4587                         string hud_dock_color = autocvar_hud_dock_color;
4588                         if(hud_dock_color == "shirt") {
4589                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4590                                 color = colormapPaletteColor(floor(f / 16), 0);
4591                         }
4592                         else if(hud_dock_color == "pants") {
4593                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4594                                 color = colormapPaletteColor(mod(f, 16), 1);
4595                         }
4596                         else
4597                                 color = stov(hud_dock_color);
4598                 }
4599
4600                 string pic;
4601                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4602                 if(precache_pic(pic) == "") {
4603                         pic = strcat(hud_skin_path, "/dock_medium");
4604                         if(precache_pic(pic) == "") {
4605                                 pic = "gfx/hud/default/dock_medium";
4606                         }
4607                 }
4608                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4609         }
4610
4611         // cache the panel order into the panel_order array
4612         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4613                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4614                         panel_order[i] = -1;
4615                 string s = "";
4616                 float p_num, warning = false;
4617                 float argc = tokenize_console(autocvar__hud_panelorder);
4618                 if (argc > HUD_PANEL_NUM)
4619                         warning = true;
4620                 //first detect wrong/missing panel numbers
4621                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4622                         p_num = stof(argv(i));
4623                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4624                                 if (panel_order[p_num] == -1) //found for the first time?
4625                                         s = strcat(s, ftos(p_num), " ");
4626                                 panel_order[p_num] = 1; //mark as found
4627                         }
4628                         else
4629                                 warning = true;
4630                 }
4631                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4632                         if (panel_order[i] == -1) {
4633                                 warning = true;
4634                                 s = strcat(s, ftos(i), " "); //add missing panel number
4635                         }
4636                 }
4637                 if (warning)
4638                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4639
4640                 cvar_set("_hud_panelorder", s);
4641                 if(hud_panelorder_prev)
4642                         strunzone(hud_panelorder_prev);
4643                 hud_panelorder_prev = strzone(s);
4644
4645                 //now properly set panel_order
4646                 tokenize_console(s);
4647                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4648                         panel_order[i] = stof(argv(i));
4649                 }
4650         }
4651
4652         hud_draw_maximized = 0;
4653         // draw panels in order specified by panel_order array
4654         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4655                 (panel = hud_panel[panel_order[i]]).panel_draw();
4656
4657         hud_draw_maximized = 1; // panels that may be maximized must check this var
4658         // draw maximized panels on top
4659         if(hud_panel_radar_maximized)
4660                 (panel = HUD_PANEL(RADAR)).panel_draw();
4661         if(autocvar__con_chat_maximized)
4662                 (panel = HUD_PANEL(CHAT)).panel_draw();
4663
4664         HUD_Configure_PostDraw();
4665
4666         hud_configure_prev = autocvar__hud_configure;
4667 }