7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && HUD_WouldDrawScoreboard()) // 24 = height of Scoreboard text
289 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
291 pos = centerprint_start;
292 for (i=0; i<centerprint_num; i = i + 1)
294 ts = centerprint_messages[i];
295 drawfontscale = sz * '1 1 0';
296 drawfont = hud_bigfont;
297 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
300 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
301 pos_y = pos_y + centerprint_fontsize_y;
304 // half height for empty lines looks better
305 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
306 drawfontscale = '1 1 0';
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
313 position_x -= 2 / 3 * strlen(text) * scale_x;
314 drawstring(position, text, scale, rgb, alpha, flag);
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
319 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320 drawstring(position, text, scale, rgb, alpha, flag);
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
332 return strcat(ftos(pos), "th");
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
344 if(histime == 0) // goal hit
348 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
358 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
364 lapstr = strcat(" (-", ftos(lapdelta), "L)");
367 else if(lapdelta < 0)
369 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
373 else if(histime > 0) // anticipation
375 if(mytime >= histime)
376 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
378 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
385 cpname = "Start line";
387 cpname = "Finish line";
389 cpname = strcat("Intermediate ", ftos(cp));
391 cpname = "Finish line";
394 return strcat(col, cpname);
395 else if(hisname == "")
396 return strcat(col, cpname, " (", timestr, ")");
398 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
404 for (i=RANKINGS_CNT-1;i>=0;--i)
405 if(grecordholder[i] == net_name)
417 void HUD_Panel_ExportCfg(string cfgname)
420 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
423 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
430 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
448 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
451 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
456 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
459 // common cvars for all panels
461 for (i = 0; i < HUD_PANEL_NUM; ++i)
465 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
471 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
472 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
473 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
475 case HUD_PANEL_WEAPONS:
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
480 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
481 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
482 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
483 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
486 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
487 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
489 case HUD_PANEL_POWERUPS:
490 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
491 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
492 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
493 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
495 case HUD_PANEL_HEALTHARMOR:
496 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
497 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
499 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
501 case HUD_PANEL_NOTIFY:
502 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
503 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
505 case HUD_PANEL_RADAR:
506 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
509 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
511 case HUD_PANEL_PRESSEDKEYS:
512 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
514 case HUD_PANEL_INFOMESSAGES:
515 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
520 fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
522 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
527 const float hlBorderSize = 4;
528 const string hlBorder = "gfx/hud/default/border_highlighted";
529 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
530 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
532 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
533 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
536 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
539 // draw the background/borders
540 #define HUD_Panel_DrawBg(alpha)\
542 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
543 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
544 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
546 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
553 pic = strcat(hud_skin_path, "/statusbar_vertical");
554 if(precache_pic(pic) == "") {
555 pic = "gfx/hud/default/statusbar_vertical";
557 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
558 if(mySize_y/mySize_x > 2)
559 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
560 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
562 pic = strcat(hud_skin_path, "/statusbar");
563 if(precache_pic(pic) == "") {
564 pic = "gfx/hud/default/statusbar";
566 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
567 if(mySize_x/mySize_y > 2)
568 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
569 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
573 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
579 pic = strcat(hud_skin_path, "/num_leading");
580 if(precache_pic(pic) == "") {
581 pic = "gfx/hud/default/num_leading";
584 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
585 if(mySize_x/mySize_y > 2)
586 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
587 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
590 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
591 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
602 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
603 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
605 for (i = 0; i < HUD_PANEL_NUM; ++i) {
606 if(i == highlightedPanel || !panel_enabled)
609 HUD_Panel_UpdatePosSizeForId(i)
611 panel_pos -= '1 1 0' * panel_bg_border;
612 panel_size += '2 2 0' * panel_bg_border;
614 if(myPos_y + mySize_y < panel_pos_y)
616 if(myPos_y > panel_pos_y + panel_size_y)
619 if(myPos_x + mySize_x < panel_pos_x)
621 if(myPos_x > panel_pos_x + panel_size_x)
624 // OK, there IS a collision.
626 myCenter_x = myPos_x + 0.5 * mySize_x;
627 myCenter_y = myPos_y + 0.5 * mySize_y;
629 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
630 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
632 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
634 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
635 myTarget_x = panel_pos_x - mySize_x;
636 else // push it upwards
637 myTarget_y = panel_pos_y - mySize_y;
639 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
641 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
642 myTarget_x = panel_pos_x + panel_size_x;
643 else // push it upwards
644 myTarget_y = panel_pos_y - mySize_y;
646 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
648 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
649 myTarget_x = panel_pos_x - mySize_x;
650 else // push it downwards
651 myTarget_y = panel_pos_y + panel_size_y;
653 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
655 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
656 myTarget_x = panel_pos_x + panel_size_x;
657 else // push it downwards
658 myTarget_y = panel_pos_y + panel_size_y;
660 if(cvar("hud_configure_checkcollisions_debug"))
661 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
667 void HUD_Panel_SetPos(vector pos)
669 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
673 if(cvar("hud_configure_checkcollisions_debug"))
674 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
676 if(autocvar_hud_configure_grid)
678 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
679 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
682 if(hud_configure_checkcollisions)
683 pos = HUD_Panel_CheckMove(pos, mySize);
685 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
686 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
689 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
691 HUD_Panel_GetName(highlightedPanel);
692 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
695 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
696 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
706 ratio = mySize_x/mySize_y;
708 for (i = 0; i < HUD_PANEL_NUM; ++i) {
709 if(i == highlightedPanel || !panel_enabled)
712 HUD_Panel_UpdatePosSizeForId(i)
714 panel_pos -= '1 1 0' * panel_bg_border;
715 panel_size += '2 2 0' * panel_bg_border;
717 targEndPos = panel_pos + panel_size;
719 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
720 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
723 if (resizeCorner == 1)
725 // check if this panel is on our way
726 if (resizeorigin_x <= panel_pos_x)
728 if (resizeorigin_y <= panel_pos_y)
730 if (targEndPos_x <= resizeorigin_x - mySize_x)
732 if (targEndPos_y <= resizeorigin_y - mySize_y)
735 // there is a collision:
736 // detect which side of the panel we are facing is actually limiting the resizing
737 // (which side the resize direction finds for first) and reduce the size up to there
739 // dist is the distance between resizeorigin and the "analogous" point of the panel
740 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
741 dist_x = resizeorigin_x - targEndPos_x;
742 dist_y = resizeorigin_y - targEndPos_y;
743 if (dist_y <= 0 || dist_x / dist_y > ratio)
744 mySize_x = min(mySize_x, dist_x);
746 mySize_y = min(mySize_y, dist_y);
748 else if (resizeCorner == 2)
750 if (resizeorigin_x >= targEndPos_x)
752 if (resizeorigin_y <= panel_pos_y)
754 if (panel_pos_x >= resizeorigin_x + mySize_x)
756 if (targEndPos_y <= resizeorigin_y - mySize_y)
759 dist_x = panel_pos_x - resizeorigin_x;
760 dist_y = resizeorigin_y - targEndPos_y;
761 if (dist_y <= 0 || dist_x / dist_y > ratio)
762 mySize_x = min(mySize_x, dist_x);
764 mySize_y = min(mySize_y, dist_y);
766 else if (resizeCorner == 3)
768 if (resizeorigin_x <= panel_pos_x)
770 if (resizeorigin_y >= targEndPos_y)
772 if (targEndPos_x <= resizeorigin_x - mySize_x)
774 if (panel_pos_y >= resizeorigin_y + mySize_y)
777 dist_x = resizeorigin_x - targEndPos_x;
778 dist_y = panel_pos_y - resizeorigin_y;
779 if (dist_y <= 0 || dist_x / dist_y > ratio)
780 mySize_x = min(mySize_x, dist_x);
782 mySize_y = min(mySize_y, dist_y);
784 else if (resizeCorner == 4)
786 if (resizeorigin_x >= targEndPos_x)
788 if (resizeorigin_y >= targEndPos_y)
790 if (panel_pos_x >= resizeorigin_x + mySize_x)
792 if (panel_pos_y >= resizeorigin_y + mySize_y)
795 dist_x = panel_pos_x - resizeorigin_x;
796 dist_y = panel_pos_y - resizeorigin_y;
797 if (dist_y <= 0 || dist_x / dist_y > ratio)
798 mySize_x = min(mySize_x, dist_x);
800 mySize_y = min(mySize_y, dist_y);
802 if(cvar("hud_configure_checkcollisions_debug"))
803 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
809 void HUD_Panel_SetPosSize(vector mySize)
811 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
813 resizeorigin = panel_click_resizeorigin;
816 // minimum panel size cap
817 mySize_x = max(0.025 * vid_conwidth, mySize_x);
818 mySize_y = max(0.025 * vid_conheight, mySize_y);
820 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
822 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
823 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
826 // collision testing|
827 // -----------------+
829 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
830 if(resizeCorner == 1) {
831 myPos_x = resizeorigin_x - mySize_x;
832 myPos_y = resizeorigin_y - mySize_y;
833 } else if(resizeCorner == 2) {
834 myPos_x = resizeorigin_x;
835 myPos_y = resizeorigin_y - mySize_y;
836 } else if(resizeCorner == 3) {
837 myPos_x = resizeorigin_x - mySize_x;
838 myPos_y = resizeorigin_y;
839 } else { // resizeCorner == 4
840 myPos_x = resizeorigin_x;
841 myPos_y = resizeorigin_y;
844 // left/top screen edges
846 mySize_x = mySize_x + myPos_x;
848 mySize_y = mySize_y + myPos_y;
850 // bottom/right screen edges
851 if(myPos_x + mySize_x > vid_conwidth)
852 mySize_x = vid_conwidth - myPos_x;
853 if(myPos_y + mySize_y > vid_conheight)
854 mySize_y = vid_conheight - myPos_y;
856 if(cvar("hud_configure_checkcollisions_debug"))
857 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
859 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
860 if(autocvar_hud_configure_grid)
862 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
863 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
866 if(hud_configure_checkcollisions)
867 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
869 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
870 mySize_x = max(0.025 * vid_conwidth, mySize_x);
871 mySize_y = max(0.025 * vid_conheight, mySize_y);
873 // do another pos check, as size might have changed by now
874 if(resizeCorner == 1) {
875 myPos_x = resizeorigin_x - mySize_x;
876 myPos_y = resizeorigin_y - mySize_y;
877 } else if(resizeCorner == 2) {
878 myPos_x = resizeorigin_x;
879 myPos_y = resizeorigin_y - mySize_y;
880 } else if(resizeCorner == 3) {
881 myPos_x = resizeorigin_x - mySize_x;
882 myPos_y = resizeorigin_y;
883 } else { // resizeCorner == 4
884 myPos_x = resizeorigin_x;
885 myPos_y = resizeorigin_y;
888 if(cvar("hud_configure_checkcollisions_debug"))
889 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
891 HUD_Panel_GetName(highlightedPanel);
893 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
894 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
896 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
897 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
901 float prevMouseClicked; // previous state
902 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
903 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
906 float menu_enabled_time;
907 float pressed_key_time;
908 void HUD_Panel_Arrow_Action(float nPrimary)
910 if (highlightedPanel_prev == -1 || mouseClicked)
913 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
916 if(autocvar_hud_configure_grid)
918 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
920 if (hudShiftState & S_SHIFT)
921 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
923 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
927 if (hudShiftState & S_SHIFT)
928 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
930 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
935 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
936 step = vid_conheight;
939 if (hudShiftState & S_SHIFT)
940 step = (step / 256); // more precision
942 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
945 highlightedPanel = highlightedPanel_prev;
947 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
949 vector prev_pos, prev_size;
950 prev_pos = panel_pos;
951 prev_size = panel_size;
953 if (hudShiftState & S_ALT) // resize
955 highlightedAction = 1;
956 if(nPrimary == K_UPARROW)
958 else if(nPrimary == K_RIGHTARROW)
960 else if(nPrimary == K_LEFTARROW)
962 else // if(nPrimary == K_DOWNARROW)
965 // ctrl+arrow reduces the size, instead of increasing it
966 // Note that ctrl disables collisions check too, but it's fine
967 // since we don't collide with anything reducing the size
968 if (hudShiftState & S_CTRL) {
970 resizeCorner = 5 - resizeCorner;
975 panel_click_resizeorigin = panel_pos;
976 if(resizeCorner == 1) {
977 panel_click_resizeorigin += mySize;
979 } else if(resizeCorner == 2) {
980 panel_click_resizeorigin_y += mySize_y;
982 } else if(resizeCorner == 3) {
983 panel_click_resizeorigin_x += mySize_x;
985 } else { // resizeCorner == 4
988 HUD_Panel_SetPosSize(mySize);
992 highlightedAction = 2;
995 if(nPrimary == K_UPARROW)
997 else if(nPrimary == K_DOWNARROW)
999 else if(nPrimary == K_LEFTARROW)
1001 else // if(nPrimary == K_RIGHTARROW)
1004 HUD_Panel_SetPos(pos);
1007 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1009 if (prev_pos != panel_pos || prev_size != panel_size)
1012 panel_pos_backup = prev_pos;
1013 panel_size_backup = prev_size;
1014 highlightedPanel_backup = highlightedPanel;
1018 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1020 if(!autocvar__hud_configure)
1023 // allow console bind to work
1026 con_keys = findkeysforcommand("toggleconsole");
1027 keys = tokenize(con_keys);
1029 float hit_con_bind, i;
1030 for (i = 0; i < keys; ++i)
1032 if(nPrimary == stof(argv(i)))
1036 if(bInputType == 0) {
1037 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1038 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1039 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1041 else if(bInputType == 1) {
1042 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1043 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1044 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1047 if(nPrimary == K_MOUSE1)
1049 if(bInputType == 0) { // key pressed
1053 else if(bInputType == 1) {// key released
1058 else if(nPrimary == K_ESCAPE)
1060 if (bInputType == 1)
1062 disable_menu_alphacheck = 1;
1064 menu_enabled_time = time;
1065 localcmd("menu_showhudexit\n");
1067 else if(hudShiftState & S_CTRL)
1072 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1074 if (bInputType == 1)
1077 if (highlightedPanel_prev != -1)
1078 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1080 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1082 if(nPrimary == 'c') // copy highlighted panel size
1084 if (bInputType == 1)
1087 if (highlightedPanel_prev != -1)
1089 panel_size_copied = panel_size;
1090 highlightedPanel_copied = highlightedPanel_prev;
1093 else if(nPrimary == 'v') // past copied size on the highlighted panel
1095 if (bInputType == 1)
1098 if (highlightedPanel_copied != -1 && highlightedPanel_prev != -1)
1101 panel_pos_backup = panel_pos;
1102 panel_size_backup = panel_size;
1103 highlightedPanel_backup = highlightedPanel_prev;
1106 s = strcat(ftos(panel_size_copied_x/vid_conwidth), " ", ftos(panel_size_copied_y/vid_conheight));
1107 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1110 else if(nPrimary == 'z') // undo last action
1112 if (bInputType == 1)
1114 //restore previous values
1115 if (highlightedPanel_backup != -1)
1117 HUD_Panel_GetName(highlightedPanel_backup)
1119 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1120 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1121 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1122 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1123 highlightedPanel_backup = -1;
1127 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1129 if (bInputType == 1)
1131 pressed_key_time = 0;
1134 else if (pressed_key_time == 0)
1135 pressed_key_time = time;
1137 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1139 else if(hit_con_bind)
1142 return true; // Suppress ALL other input
1145 float HUD_Panel_HighlightCheck()
1151 while(j <= HUD_PANEL_NUM)
1156 HUD_Panel_UpdatePosSizeForId(i)
1158 panelPos = panel_pos;
1159 panelSize = panel_size;
1160 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1163 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1167 // resize from topleft border
1168 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1172 // resize from topright border
1173 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1177 // resize from bottomleft border
1178 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1182 // resize from bottomright border
1183 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1191 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1192 void HUD_Panel_FirstInDrawQ(float id)
1195 var float place = -1;
1196 // find out where in the array our current id is, save into place
1197 for(i = 0; i < HUD_PANEL_NUM; ++i)
1199 if(panel_order[i] == id)
1205 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1207 place = HUD_PANEL_NUM - 1;
1209 // move all ids up by one step in the array until "place"
1210 for(i = place; i > 0; --i)
1212 panel_order[i] = panel_order[i-1];
1214 // now save the new top id
1215 panel_order[0] = id;
1217 // let's save them into the cvar by some strcat trickery
1219 for(i = 0; i < HUD_PANEL_NUM; ++i)
1221 s = strcat(s, ftos(panel_order[i]), " ");
1223 cvar_set("_hud_panelorder", s);
1224 if(hud_panelorder_prev)
1225 strunzone(hud_panelorder_prev);
1226 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1229 void HUD_Panel_Highlight()
1235 while(j <= HUD_PANEL_NUM)
1240 HUD_Panel_UpdatePosSizeForId(i)
1242 panelPos = panel_pos;
1243 panelSize = panel_size;
1244 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1247 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1249 highlightedPanel = i;
1250 HUD_Panel_FirstInDrawQ(i);
1251 highlightedAction = 1;
1252 panel_click_distance = mousepos - panelPos;
1255 // resize from topleft border
1256 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1258 highlightedPanel = i;
1259 HUD_Panel_FirstInDrawQ(i);
1260 highlightedAction = 2;
1262 panel_click_distance = mousepos - panelPos;
1263 panel_click_resizeorigin = panelPos + panelSize;
1266 // resize from topright border
1267 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1269 highlightedPanel = i;
1270 HUD_Panel_FirstInDrawQ(i);
1271 highlightedAction = 2;
1273 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1274 panel_click_distance_y = mousepos_y - panelPos_y;
1275 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1278 // resize from bottomleft border
1279 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1281 highlightedPanel = i;
1282 HUD_Panel_FirstInDrawQ(i);
1283 highlightedAction = 2;
1285 panel_click_distance_x = mousepos_x - panelPos_x;
1286 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1287 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1290 // resize from bottomright border
1291 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1293 highlightedPanel = i;
1294 HUD_Panel_FirstInDrawQ(i);
1295 highlightedAction = 2;
1297 panel_click_distance = panelSize - mousepos + panelPos;
1298 panel_click_resizeorigin = panelPos;
1303 highlightedPanel_prev = -1;
1308 float highlightcheck;
1310 void HUD_Panel_Mouse()
1312 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1313 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1314 disable_menu_alphacheck = 0;
1315 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1319 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1320 print("Highlighted: ", ftos(highlightedPanel), "\n");
1321 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1324 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1325 highlightedPanel = -1;
1326 highlightedAction = 0;
1328 if(highlightedPanel != -1)
1329 highlightedPanel_prev = highlightedPanel;
1331 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1333 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1334 mousepos_y = bound(0, mousepos_y, vid_conheight);
1338 vector prev_pos, prev_size;
1339 if(prevMouseClicked == 0)
1341 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1342 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1343 would_backup = TRUE;
1345 else if (would_backup)
1347 // this is not the actual backup! Saving pos and size values
1348 // only to check later if they are different from new values
1349 prev_pos = panel_pos;
1350 prev_size = panel_size;
1353 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1355 if(highlightedAction == 1)
1356 HUD_Panel_SetPos(mousepos - panel_click_distance);
1357 else if(highlightedAction == 2)
1360 if(resizeCorner == 1) {
1361 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1362 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1363 } else if(resizeCorner == 2) {
1364 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1365 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1366 } else if(resizeCorner == 3) {
1367 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1368 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1369 } else { // resizeCorner == 4
1370 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1371 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1373 HUD_Panel_SetPosSize(mySize);
1376 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1377 if (prevMouseClicked)
1379 if (prev_pos != panel_pos || prev_size != panel_size)
1382 panel_pos_backup = prev_pos;
1383 panel_size_backup = prev_size;
1384 highlightedPanel_backup = highlightedPanel;
1385 would_backup = FALSE;
1388 // doubleclick check
1389 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1391 mouseClicked = 0; // to prevent spam, I guess.
1392 disable_menu_alphacheck = 2;
1394 menu_enabled_time = time;
1395 HUD_Panel_GetName(highlightedPanel)
1396 localcmd("menu_showhudoptions ", panel_name, "\n");
1399 if(prevMouseClicked == 0)
1401 prevMouseClickedTime = time;
1402 prevMouseClickedPos = mousepos;
1407 highlightcheck = HUD_Panel_HighlightCheck();
1409 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1412 cursorsize = '32 32 0';
1414 if(highlightcheck == 0)
1415 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1416 else if(highlightcheck == 1)
1417 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1418 else if(highlightcheck == 2)
1419 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1421 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1423 prevMouseClicked = mouseClicked;
1426 // Weapon icons (#0)
1428 float weaponspace[10];
1429 #define HUD_Weapons_Clear()\
1431 for(idx = 0; idx < 10; ++idx)\
1432 weaponspace[idx] = 0;
1434 entity weaponorder[WEP_MAXCOUNT];
1435 void weaponorder_swap(float i, float j, entity pass)
1439 weaponorder[i] = weaponorder[j];
1443 string weaponorder_cmp_str_save;
1444 string weaponorder_cmp_str;
1445 float weaponorder_cmp(float i, float j, entity pass)
1448 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1449 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1450 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1453 float GetAmmoStat(float i)
1457 case 0: return STAT_SHELLS;
1458 case 1: return STAT_NAILS;
1459 case 2: return STAT_ROCKETS;
1460 case 3: return STAT_CELLS;
1461 case 4: return STAT_FUEL;
1466 float GetAmmoTypeForWep(float i)
1470 case WEP_SHOTGUN: return 0;
1471 case WEP_UZI: return 1;
1472 case WEP_CAMPINGRIFLE: return 1;
1473 case WEP_GRENADE_LAUNCHER: return 2;
1474 case WEP_ELECTRO: return 3;
1475 case WEP_CRYLINK: return 3;
1476 case WEP_HLAC: return 3;
1477 case WEP_MINSTANEX: return 3;
1478 case WEP_NEX: return 3;
1479 case WEP_HAGAR: return 2;
1480 case WEP_ROCKET_LAUNCHER: return 2;
1481 case WEP_SEEKER: return 2;
1482 case WEP_FIREBALL: return 4;
1483 case WEP_HOOK: return 3;
1488 void HUD_Weapons(void)
1490 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1493 float timeout = cvar("hud_panel_weapons_timeout");
1494 float timeout_effect_lenght;
1495 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1496 timeout_effect_lenght = 0;
1498 timeout_effect_lenght = 0.75;
1500 if (timeout && time >= weapontime + timeout + timeout_effect_lenght && !autocvar__hud_configure)
1503 active_panel = HUD_PANEL_WEAPONS;
1504 HUD_Panel_UpdateCvars(weapons);
1506 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1508 float f = (time - (weapontime + timeout)) / timeout_effect_lenght;
1509 if (cvar("hud_panel_weapons_timeout_effect") == 2)
1511 panel_bg_alpha *= (1 - f);
1512 panel_fg_alpha *= (1 - f);
1516 f *= f; // for a cooler movement
1518 center_x = panel_pos_x + panel_size_x/2;
1519 center_y = panel_pos_y + panel_size_y/2;
1520 float screen_ar = vid_conwidth/vid_conheight;
1521 if (center_x/center_y < screen_ar) //bottom left
1523 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1524 panel_pos_y += f * (vid_conheight - panel_pos_y);
1526 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1530 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1531 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1533 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1538 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1540 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1542 self = get_weaponinfo(i);
1543 if(self.impulse >= 0)
1547 // TODO make this configurable
1548 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1550 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1552 if(weaponorder_cmp_str_save)
1553 strunzone(weaponorder_cmp_str_save);
1554 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1556 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1558 self = get_weaponinfo(i);
1559 if(self.impulse >= 0)
1561 weaponorder[weapon_cnt] = self;
1565 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1568 HUD_Panel_DrawBg(1);
1569 if(panel_bg_padding)
1571 panel_pos += '1 1 0' * panel_bg_padding;
1572 panel_size -= '2 2 0' * panel_bg_padding;
1576 weapon_stats = getstati(STAT_DAMAGE_HITS);
1577 weapon_number = weapon_stats & 63;
1578 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1580 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1581 weapon_number = weapon_stats & 63;
1582 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1584 if(cvar_or("hud_panel_weapons_fade", 1))
1586 fade = 3.2 - 2 * (time - weapontime);
1587 fade = bound(0.7, fade, 1);
1592 HUD_Weapons_Clear();
1594 float rows, columns;
1595 rows = panel_size_y/panel_size_x;
1596 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1598 columns = ceil(WEP_COUNT/rows);
1601 float a, type, fullammo;
1603 when = autocvar_hud_panel_weapons_complainbubble_time;
1605 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1611 for(i = 0; i < weapon_cnt; ++i)
1613 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1614 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1616 self = weaponorder[i];
1617 weapid = self.impulse;
1619 // draw background behind currently selected weapon
1620 if(self.weapon == activeweapon)
1621 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1623 // draw the weapon accuracy
1626 float weapon_hit, weapon_damage;
1627 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1630 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1631 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1634 // find the max level lower than weapon_stats
1637 while ( j && weapon_stats < acc_lev[j] )
1640 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1642 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1643 color = acc_color(j);
1644 color = color + factor * (acc_color(j+1) - color);
1647 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1650 // draw the weapon icon
1651 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1653 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1655 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1656 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1657 else if(autocvar_hud_panel_weapons_label == 2) // bind
1658 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1660 // draw ammo status bar
1661 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1664 type = GetAmmoTypeForWep(weapid);
1666 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1671 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1672 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1673 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1674 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1675 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1676 default: fullammo = 60;
1681 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1683 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1684 barsize_y = wpnsize_y;
1686 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1687 barpos_y = wpnpos_y;
1691 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1692 barsize_x = wpnsize_x;
1694 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1695 barpos_x = wpnpos_x;
1701 barsize_x * bound(0, a/fullammo, 1),
1703 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1704 drawresetcliparea();
1709 // draw a "ghost weapon icon" if you don't have the weapon
1712 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1715 // draw the complain message
1716 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1720 if(complain_weapon_time + when > time)
1723 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1727 if(complain_weapon_time + when > time)
1734 if(complain_weapon_type == 0) {
1736 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1738 else if(complain_weapon_type == 1) {
1740 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1744 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1746 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1747 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1763 float GetAmmoItemCode(float i)
1767 case 0: return IT_SHELLS;
1768 case 1: return IT_NAILS;
1769 case 2: return IT_ROCKETS;
1770 case 3: return IT_CELLS;
1771 case 4: return IT_FUEL;
1776 string GetAmmoPicture(float i)
1780 case 0: return "ammo_shells";
1781 case 1: return "ammo_bullets";
1782 case 2: return "ammo_rockets";
1783 case 3: return "ammo_cells";
1784 case 4: return "ammo_fuel";
1789 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1792 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1793 if(autocvar__hud_configure)
1803 if(currently_selected)
1808 vector newSize, newPos;
1809 if(mySize_x/mySize_y > 3)
1811 newSize_x = 3 * mySize_y;
1812 newSize_y = mySize_y;
1814 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1819 newSize_y = 1/3 * mySize_x;
1820 newSize_x = mySize_x;
1822 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1826 vector picpos, numpos;
1827 if(autocvar_hud_panel_ammo_iconalign)
1830 picpos = newPos + eX * 2 * newSize_y;
1834 numpos = newPos + eX * newSize_y;
1838 if (currently_selected)
1839 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1841 drawfont = hud_bigfont;
1843 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1844 else // "ghost" ammo count
1845 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1846 drawfont = hud_font;
1848 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1849 else // "ghost" ammo icon
1850 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1855 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1858 active_panel = HUD_PANEL_AMMO;
1859 HUD_Panel_UpdateCvars(ammo);
1860 float i, currently_selected;
1864 mySize = panel_size;
1866 HUD_Panel_DrawBg(1);
1867 if(panel_bg_padding)
1869 pos += '1 1 0' * panel_bg_padding;
1870 mySize -= '2 2 0' * panel_bg_padding;
1873 float rows, columns;
1874 rows = mySize_y/mySize_x;
1875 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1876 // ^^^ ammo item aspect goes here
1878 columns = ceil(AMMO_COUNT/rows);
1882 for (i = 0; i < AMMO_COUNT; ++i) {
1883 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1884 if(autocvar_hud_panel_ammo_onlycurrent) {
1885 if(autocvar__hud_configure)
1887 if (currently_selected || autocvar__hud_configure)
1889 DrawAmmoItem(pos, mySize, i, currently_selected);
1893 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1898 column = column + 1;
1904 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1906 vector newSize, newPos;
1907 if(mySize_x/mySize_y > 3)
1909 newSize_x = 3 * mySize_y;
1910 newSize_y = mySize_y;
1912 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1917 newSize_y = 1/3 * mySize_x;
1918 newSize_x = mySize_x;
1920 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1924 vector picpos, numpos;
1927 if(iconalign == 1 || iconalign == 3) // right align
1930 picpos = newPos + eX * 2 * newSize_y;
1934 numpos = newPos + eX * newSize_y;
1940 if(iconalign == 0 || iconalign == 3) // left align
1942 numpos = newPos + eX * newSize_y;
1948 picpos = newPos + eX * 2 * newSize_y;
1952 drawfont = hud_bigfont;
1953 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1954 drawfont = hud_font;
1955 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1958 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
1961 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1963 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
1968 void HUD_Powerups(void) {
1969 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
1972 active_panel = HUD_PANEL_POWERUPS;
1973 HUD_Panel_UpdateCvars(powerups);
1975 stat_items = getstati(STAT_ITEMS);
1977 if(!autocvar__hud_configure)
1979 if not(stat_items & IT_STRENGTH)
1980 if not(stat_items & IT_INVINCIBLE)
1983 if (getstati(STAT_HEALTH) <= 0)
1989 mySize = panel_size;
1991 float strength_time, shield_time;
1992 if(autocvar__hud_configure)
1999 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2000 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2003 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2004 if(panel_bg_padding)
2006 pos += '1 1 0' * panel_bg_padding;
2007 mySize -= '2 2 0' * panel_bg_padding;
2010 vector barpos, barsize;
2014 string leftname, rightname;
2015 float leftcnt, rightcnt;
2016 float leftexact, rightexact;
2017 if (autocvar_hud_panel_powerups_flip) {
2018 leftname = "strength";
2019 leftcnt = ceil(strength_time);
2020 leftexact = strength_time;
2022 rightname = "shield";
2023 rightcnt = ceil(shield_time);
2024 rightexact = shield_time;
2026 leftname = "shield";
2027 leftcnt = ceil(shield_time);
2028 leftexact = shield_time;
2030 rightname = "strength";
2031 rightcnt = ceil(strength_time);
2032 rightexact = strength_time;
2035 drawfont = hud_bigfont;
2036 if (mySize_x/mySize_y > 4)
2040 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2041 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2042 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2043 } else { // left align
2045 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2048 if(autocvar_hud_panel_powerups_progressbar)
2050 HUD_Panel_GetProgressBarColor(leftname)
2051 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2054 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2056 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2061 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2062 barpos = pos + eX * 0.5 * mySize_x;
2063 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2064 } else { // right align
2065 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2066 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2069 if(autocvar_hud_panel_powerups_progressbar)
2071 HUD_Panel_GetProgressBarColor(rightname)
2072 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2075 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2077 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2080 else if (mySize_x/mySize_y > 1.5)
2084 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2085 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2086 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2087 } else { // left align
2089 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2092 if(autocvar_hud_panel_powerups_progressbar)
2094 HUD_Panel_GetProgressBarColor(leftname)
2095 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2098 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2100 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2105 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2106 barpos = pos + eY * 0.5 * mySize_y;
2107 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2108 } else { // right align
2109 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2110 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2113 if(autocvar_hud_panel_powerups_progressbar)
2115 HUD_Panel_GetProgressBarColor(rightname)
2116 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2119 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2121 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2128 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2129 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2130 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2131 } else { // up align
2133 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2136 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2137 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2138 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2139 } else { // up align
2140 picpos = pos + eX * 0.05 * mySize_x;
2141 numpos = pos + eY * 0.4 * mySize_x;
2144 if(autocvar_hud_panel_powerups_progressbar)
2146 HUD_Panel_GetProgressBarColor(leftname)
2147 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2150 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2152 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2153 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2158 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2159 barpos = pos + eX * 0.5 * mySize_x;
2160 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2161 } else { // down align
2162 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2163 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2166 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2167 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2168 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2169 } else { // down align
2170 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2171 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2174 if(autocvar_hud_panel_powerups_progressbar)
2176 HUD_Panel_GetProgressBarColor(rightname)
2177 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2180 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2182 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2183 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2186 drawfont = hud_font;
2189 // Health/armor (#3)
2191 void HUD_HealthArmor(void)
2193 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2196 active_panel = HUD_PANEL_HEALTHARMOR;
2197 HUD_Panel_UpdateCvars(healtharmor);
2200 mySize = panel_size;
2202 HUD_Panel_DrawBg(1);
2203 if(panel_bg_padding)
2205 pos += '1 1 0' * panel_bg_padding;
2206 mySize -= '2 2 0' * panel_bg_padding;
2209 float armor, health;
2210 armor = getstati(STAT_ARMOR);
2211 health = getstati(STAT_HEALTH);
2214 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2216 if(autocvar__hud_configure)
2226 vector barpos, barsize;
2230 drawfont = hud_bigfont;
2231 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2234 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2239 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2240 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2241 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2242 } else { // left align
2244 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2248 if(v_z) // NOT fully armored
2250 biggercount = "health";
2251 if(autocvar_hud_panel_healtharmor_progressbar)
2253 HUD_Panel_GetProgressBarColor("health")
2254 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2257 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2261 biggercount = "armor";
2262 if(autocvar_hud_panel_healtharmor_progressbar)
2264 HUD_Panel_GetProgressBarColor("armor")
2265 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2268 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2270 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2275 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2276 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2277 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2280 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2282 HUD_Panel_GetProgressBarColor("fuel")
2283 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2288 string leftname, rightname;
2289 float leftcnt, rightcnt;
2290 float leftactive, rightactive;
2291 float leftalpha, rightalpha;
2292 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2297 leftalpha = min((armor+10)/55, 1);
2299 rightname = "health";
2304 leftname = "health";
2309 rightname = "armor";
2313 rightalpha = min((armor+10)/55, 1);
2316 if (mySize_x/mySize_y > 4)
2320 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2321 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2322 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2323 } else { // left align
2325 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2328 if(autocvar_hud_panel_healtharmor_progressbar)
2330 HUD_Panel_GetProgressBarColor(leftname)
2331 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2333 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2338 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2339 barpos = pos + eX * 0.5 * mySize_x;
2340 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2341 } else { // right align
2342 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2343 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2346 if(autocvar_hud_panel_healtharmor_progressbar)
2348 HUD_Panel_GetProgressBarColor(rightname)
2349 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2351 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2356 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2357 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2358 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2361 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2363 HUD_Panel_GetProgressBarColor("fuel")
2364 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2367 else if (mySize_x/mySize_y > 1.5)
2371 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2372 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2373 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2374 } else { // left align
2376 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2379 if(autocvar_hud_panel_healtharmor_progressbar)
2381 HUD_Panel_GetProgressBarColor(leftname)
2382 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2384 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2389 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2390 barpos = pos + eY * 0.5 * mySize_y;
2391 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2392 } else { // right align
2393 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2394 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2397 if(autocvar_hud_panel_healtharmor_progressbar)
2399 HUD_Panel_GetProgressBarColor(rightname)
2400 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2402 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2407 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2408 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2409 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2412 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2414 HUD_Panel_GetProgressBarColor("fuel")
2415 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2422 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2423 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2424 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2425 } else { // up align
2427 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2430 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2431 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2432 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2433 } else { // up align
2434 picpos = pos + eX * 0.05 * mySize_x;
2435 numpos = pos + eY * 0.4 * mySize_x;
2438 if(autocvar_hud_panel_healtharmor_progressbar)
2440 HUD_Panel_GetProgressBarColor(leftname)
2441 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2443 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2444 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2449 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2450 barpos = pos + eX * 0.5 * mySize_x;
2451 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2452 } else { // down align
2453 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2454 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2457 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2458 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2459 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2460 } else { // down align
2461 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2462 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2465 if(autocvar_hud_panel_healtharmor_progressbar)
2467 HUD_Panel_GetProgressBarColor(rightname)
2468 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2470 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2471 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2476 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2478 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2480 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2481 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2483 HUD_Panel_GetProgressBarColor("fuel")
2484 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2488 drawfont = hud_font;
2491 // Notification area (#4)
2494 string Weapon_SuicideMessage(float deathtype)
2496 w_deathtype = deathtype;
2497 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2498 return w_deathtypestring;
2501 string Weapon_KillMessage(float deathtype)
2503 w_deathtype = deathtype;
2504 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2505 return w_deathtypestring;
2508 float killnotify_times[10];
2509 float killnotify_deathtype[10];
2510 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2511 string killnotify_attackers[10];
2512 string killnotify_victims[10];
2513 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2516 for (i = 9; i > 0; --i) {
2517 killnotify_times[i] = killnotify_times[i-1];
2518 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2519 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2520 if(killnotify_attackers[i])
2521 strunzone(killnotify_attackers[i]);
2522 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2523 if(killnotify_victims[i])
2524 strunzone(killnotify_victims[i]);
2525 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2527 killnotify_times[0] = time;
2528 killnotify_deathtype[0] = wpn;
2529 killnotify_actiontype[0] = actiontype;
2530 if(killnotify_attackers[0])
2531 strunzone(killnotify_attackers[0]);
2532 killnotify_attackers[0] = strzone(attacker);
2533 if(killnotify_victims[0])
2534 strunzone(killnotify_victims[0]);
2535 killnotify_victims[0] = strzone(victim);
2538 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2541 float alsoprint, gentle;
2542 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2543 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2545 if(msg == MSG_SUICIDE) {
2546 w = DEATH_WEAPONOF(type);
2548 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2550 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2551 } else if (type == DEATH_KILL) {
2552 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2554 print ("^1",s1, "^1 couldn't take it anymore\n");
2555 } else if (type == DEATH_ROT) {
2556 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2558 print ("^1",s1, "^1 died\n");
2559 } else if (type == DEATH_NOAMMO) {
2560 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2562 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2563 } else if (type == DEATH_CAMP) {
2564 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2566 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2567 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2568 HUD_KillNotify_Push(s1, "", 0, type);
2570 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2571 } else if (type == DEATH_CHEAT) {
2572 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2574 print ("^1",s1, "^1 unfairly eliminated themself\n");
2575 } else if (type == DEATH_FIRE) {
2576 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2578 print ("^1",s1, "^1 burned to death\n");
2579 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2580 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2582 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2585 if (stof(s2) > 2) // killcount > 2
2586 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2587 } else if(msg == MSG_KILL) {
2588 w = DEATH_WEAPONOF(type);
2590 HUD_KillNotify_Push(s1, s2, 1, type);
2592 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2594 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2595 HUD_KillNotify_Push(s1, s2, 1, type);
2599 print ("^1", s1, "^1 took action against a team mate\n");
2601 print ("^1", s1, "^1 mows down a team mate\n");
2604 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2606 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2608 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2610 else if (stof(s2) > 2) {
2612 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2614 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2617 else if(type == KILL_FIRST_BLOOD)
2618 print("^1",s1, "^1 drew first blood", "\n");
2620 else if (type == DEATH_TELEFRAG) {
2621 HUD_KillNotify_Push(s2, s1, 1, DEATH_TELEFRAG);
2623 print ("^1",s1, "^1 tried to occupy ", s2, "^1's teleport destination space\n");
2625 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2627 else if (type == DEATH_DROWN) {
2628 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2630 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2632 else if (type == DEATH_SLIME) {
2633 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2635 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2637 else if (type == DEATH_LAVA) {
2638 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2640 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2642 else if (type == DEATH_FALL) {
2643 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2645 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2647 else if (type == DEATH_SHOOTING_STAR) {
2648 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2650 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2652 else if (type == DEATH_SWAMP) {
2653 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2655 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2657 else if (type == DEATH_HURTTRIGGER)
2659 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2661 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2662 } else if(type == DEATH_SBCRUSH) {
2663 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2665 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2666 } else if(type == DEATH_SBMINIGUN) {
2667 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2669 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2670 } else if(type == DEATH_SBROCKET) {
2671 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2673 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2674 } else if(type == DEATH_SBBLOWUP) {
2675 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2677 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2678 } else if(type == DEATH_WAKIGUN) {
2679 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2681 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2682 } else if(type == DEATH_WAKIROCKET) {
2683 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2685 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2686 } else if(type == DEATH_WAKIBLOWUP) {
2687 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2689 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2690 } else if(type == DEATH_TURRET) {
2691 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2693 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2694 } else if(type == DEATH_TOUCHEXPLODE) {
2695 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2697 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2698 } else if(type == DEATH_CHEAT) {
2699 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2701 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2702 } else if (type == DEATH_FIRE) {
2703 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2705 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2706 } else if (type == DEATH_CUSTOM) {
2707 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2709 print ("^1",s1, "^1 ", s2, "\n");
2711 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2713 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2715 } else if(msg == MSG_SPREE) {
2716 if(type == KILL_END_SPREE) {
2718 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2720 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2721 } else if(type == KILL_SPREE) {
2723 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2725 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2726 } else if(type == KILL_SPREE_3) {
2728 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2730 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2731 } else if(type == KILL_SPREE_5) {
2733 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2735 print (s1,"^7 unleashes ^1RAGE\n");
2736 } else if(type == KILL_SPREE_10) {
2738 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2740 print (s1,"^7 starts the ^1MASSACRE!\n");
2741 } else if(type == KILL_SPREE_15) {
2743 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2745 print (s1,"^7 executes ^1MAYHEM!\n");
2746 } else if(type == KILL_SPREE_20) {
2748 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2750 print (s1,"^7 is a ^1BERSERKER!\n");
2751 } else if(type == KILL_SPREE_25) {
2753 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2755 print (s1,"^7 inflicts ^1CARNAGE!\n");
2756 } else if(type == KILL_SPREE_30) {
2758 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2760 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2762 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2763 if (type == DEATH_DROWN) {
2764 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2768 print ("^1",s1, "^1 was in the water for too long\n");
2770 print ("^1",s1, "^1 drowned\n");
2772 } else if (type == DEATH_SLIME) {
2773 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2775 print ("^1",s1, "^1 was slimed\n");
2776 } else if (type == DEATH_LAVA) {
2777 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2781 print ("^1",s1, "^1 found a hot place\n");
2783 print ("^1",s1, "^1 turned into hot slag\n");
2785 } else if (type == DEATH_FALL) {
2786 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2790 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2792 print ("^1",s1, "^1 hit the ground with a crunch\n");
2794 } else if (type == DEATH_SHOOTING_STAR) {
2795 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2797 print ("^1",s1, "^1 became a shooting star\n");
2798 } else if (type == DEATH_SWAMP) {
2799 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2803 print ("^1",s1, "^1 discovered a swamp\n");
2805 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2807 } else if(type == DEATH_TURRET) {
2808 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2810 print ("^1",s1, "^1 was mowed down by a turret \n");
2811 } else if (type == DEATH_CUSTOM) {
2812 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2814 print ("^1",s1, "^1 ", s2, "\n");
2815 } else if (type == DEATH_HURTTRIGGER) {
2816 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2818 print ("^1",s1, "^1 was in the wrong place\n");
2819 } else if(type == DEATH_TOUCHEXPLODE) {
2820 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2822 print ("^1",s1, "^1 died in an accident\n");
2823 } else if(type == DEATH_CHEAT) {
2824 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2826 print ("^1",s1, "^1 was unfairly eliminated\n");
2827 } else if(type == DEATH_FIRE) {
2828 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2832 print ("^1",s1, "^1 felt a little hot\n");
2834 print ("^1",s1, "^1 burnt to death\n");
2837 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2841 print ("^1",s1, "^1 needs a restart\n");
2843 print ("^1",s1, "^1 died\n");
2846 } else if(msg == MSG_KILL_ACTION_SPREE) {
2848 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2850 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2851 } else if(msg == MSG_INFO) {
2852 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2853 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2854 print(s1, "^7 got the ", s2, "\n");
2855 } else if(type == INFO_LOSTFLAG) {
2856 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2857 print(s1, "^7 lost the ", s2, "\n");
2858 } else if(type == INFO_PICKUPFLAG) {
2859 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2860 print(s1, "^7 picked up the ", s2, "\n");
2861 } else if(type == INFO_RETURNFLAG) {
2862 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2863 print(s1, "^7 returned the ", s2, "\n");
2864 } else if(type == INFO_CAPTUREFLAG) {
2865 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2866 print(s1, "^7 captured the ", s2, s3, "\n");
2871 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2873 void HUD_Centerprint(string s1, string s2, float type, float msg)
2876 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2877 if(msg == MSG_SUICIDE) {
2878 if (type == DEATH_TEAMCHANGE) {
2879 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2880 } else if (type == DEATH_AUTOTEAMCHANGE) {
2881 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2882 } else if (type == DEATH_CAMP) {
2884 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2886 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2887 } else if (type == DEATH_NOAMMO) {
2889 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2891 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2892 } else if (type == DEATH_ROT) {
2894 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2896 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2897 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2899 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2901 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2902 } else if (type == DEATH_QUIET) {
2904 } else { // generic message
2906 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2908 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2910 } else if(msg == MSG_KILL) {
2911 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2913 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2915 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2917 } else if (type == KILL_FIRST_BLOOD) {
2919 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2921 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2923 } else if (type == KILL_FIRST_VICTIM) {
2925 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2927 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2929 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2931 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2933 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2935 } else if (type == KILL_TYPEFRAGGED) {
2937 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2939 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2941 } else if (type == KILL_FRAG) {
2943 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2945 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2947 } else { // generic message
2949 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2951 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2954 } else if(msg == MSG_KILL_ACTION) {
2955 // TODO: invent more centerprints here?
2956 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2960 void HUD_Notify (void)
2962 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
2965 active_panel = HUD_PANEL_NOTIFY;
2966 HUD_Panel_UpdateCvars(notify);
2969 mySize = panel_size;
2971 HUD_Panel_DrawBg(1);
2972 if(panel_bg_padding)
2974 pos += '1 1 0' * panel_bg_padding;
2975 mySize -= '2 2 0' * panel_bg_padding;
2978 float entries, height;
2979 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2980 height = mySize_y/entries;
2983 fontsize = '0.5 0.5 0' * height;
2987 when = autocvar_hud_panel_notify_time;
2989 fadetime = autocvar_hud_panel_notify_fadetime;
2993 vector pos_attacker, pos_victim;
2995 float width_attacker;
2996 string attacker, victim;
2999 for(j = 0; j < entries; ++j)
3002 if(autocvar_hud_panel_notify_flip)
3004 else // rather nasty hack for ordering items from the bottom up
3005 i = entries - j - 1;
3009 if(killnotify_times[j] + when > time)
3012 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3016 if(killnotify_times[j] + when > time)
3023 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3025 // TODO: maybe print in team colors?
3028 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
3030 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3031 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3032 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3034 if(killnotify_deathtype[j] == DEATH_GENERIC)
3038 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3040 s = "notify_outofammo";
3042 else if(killnotify_deathtype[j] == DEATH_KILL)
3044 s = "notify_selfkill";
3046 else if(killnotify_deathtype[j] == DEATH_CAMP)
3048 s = "notify_camping";
3050 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3052 s = "notify_teamkill_red";
3054 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3056 s = "notify_teamkill_blue";
3058 else if(killnotify_deathtype[j] == DEATH_DROWN)
3062 else if(killnotify_deathtype[j] == DEATH_SLIME)
3066 else if(killnotify_deathtype[j] == DEATH_LAVA)
3070 else if(killnotify_deathtype[j] == DEATH_FALL)
3074 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3076 s = "notify_shootingstar";
3078 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3082 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3084 if(killnotify_victims[j] == "^1RED^7 flag")
3086 s = "notify_red_taken";
3090 s = "notify_blue_taken";
3093 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3095 if(killnotify_victims[j] == "^1RED^7 flag")
3097 s = "notify_red_returned";
3101 s = "notify_blue_returned";
3104 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3106 if(killnotify_victims[j] == "^1RED^7 flag")
3108 s = "notify_red_lost";
3112 s = "notify_blue_lost";
3115 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3117 if(killnotify_victims[j] == "^1RED^7 flag")
3119 s = "notify_red_captured";
3123 s = "notify_blue_captured";
3128 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3129 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3132 // X [did action to] Y
3135 if(autocvar__hud_configure)
3137 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3138 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3139 a = bound(0, (when - j) / 4, 1);
3143 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3144 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3146 width_attacker = stringwidth(attacker, TRUE, fontsize);
3147 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3148 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3149 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3151 if(autocvar__hud_configure) // example actions for config mode
3153 s = "weaponelectro";
3155 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3157 s = "notify_melee_laser";
3159 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3161 s = "notify_melee_shotgun";
3163 else if(WEP_VALID(w))
3165 self = get_weaponinfo(w);
3166 s = strcat("weapon", self.netname);
3168 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3170 s = "notify_teamkill_red";
3172 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3174 s = "notify_teamkill_red";
3176 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3178 s = "notify_telefrag";
3180 else if(killnotify_deathtype[j] == DEATH_DROWN)
3184 else if(killnotify_deathtype[j] == DEATH_SLIME)
3188 else if(killnotify_deathtype[j] == DEATH_LAVA)
3192 else if(killnotify_deathtype[j] == DEATH_FALL)
3196 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3198 s = "notify_shootingstar";
3200 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3206 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3207 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3208 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3217 string seconds_tostring(float sec)
3220 minutes = floor(sec / 60);
3222 sec -= minutes * 60;
3225 s = ftos(100 + sec);
3227 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3230 void HUD_Timer(void)
3232 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3235 active_panel = HUD_PANEL_TIMER;
3236 HUD_Panel_UpdateCvars(timer);
3239 mySize = panel_size;
3241 HUD_Panel_DrawBg(1);
3242 if(panel_bg_padding)
3244 pos += '1 1 0' * panel_bg_padding;
3245 mySize -= '2 2 0' * panel_bg_padding;
3249 float timelimit, elapsedTime, timeleft, minutesLeft;
3251 timelimit = getstatf(STAT_TIMELIMIT);
3253 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3254 timeleft = ceil(timeleft);
3256 minutesLeft = floor(timeleft / 60);
3259 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3260 timer_color = '1 1 1'; //white
3261 else if(minutesLeft >= 1)
3262 timer_color = '1 1 0'; //yellow
3264 timer_color = '1 0 0'; //red
3266 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3267 if (time < getstatf(STAT_GAMESTARTTIME)) {
3268 //while restart is still active, show 00:00
3269 timer = seconds_tostring(0);
3271 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3272 timer = seconds_tostring(elapsedTime);
3275 timer = seconds_tostring(timeleft);
3278 drawfont = hud_bigfont;
3279 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3280 drawfont = hud_font;
3285 void HUD_Radar(void)
3287 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3290 active_panel = HUD_PANEL_RADAR;
3291 HUD_Panel_UpdateCvars(radar);
3294 mySize = panel_size;
3296 HUD_Panel_DrawBg(1);
3297 if(panel_bg_padding)
3299 pos += '1 1 0' * panel_bg_padding;
3300 mySize -= '2 2 0' * panel_bg_padding;
3303 local float color1, color2; // color already declared as a global in hud.qc
3306 float scale2d, normalsize, bigsize;
3309 teamradar_origin2d = pos + 0.5 * mySize;
3310 teamradar_size2d = mySize;
3312 if(minimapname == "")
3315 teamradar_loadcvars();
3317 switch(hud_panel_radar_zoommode)
3321 f = current_zoomfraction;
3324 f = 1 - current_zoomfraction;
3334 switch(hud_panel_radar_rotation)
3337 teamradar_angle = view_angles_y - 90;
3340 teamradar_angle = 90 * hud_panel_radar_rotation;
3344 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3345 teamradar_size2d = mySize;
3347 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3349 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3350 if(hud_panel_radar_rotation == 0)
3352 // max-min distance must fit the radar in any rotation
3353 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3357 vector c0, c1, c2, c3, span;
3358 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3359 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3360 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3361 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3363 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3364 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3366 // max-min distance must fit the radar in x=x, y=y
3368 teamradar_size2d_x * scale2d / (1.05 * span_x),
3369 teamradar_size2d_y * scale2d / (1.05 * span_y)
3373 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3374 if(bigsize > normalsize)
3375 normalsize = bigsize;
3379 + (1 - f) * normalsize;
3380 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3381 f * (mi_min + mi_max) * 0.5
3382 + (1 - f) * view_origin);
3384 color1 = GetPlayerColor(player_localentnum-1);
3385 rgb = GetTeamRGB(color1);
3394 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3396 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3397 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3398 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3399 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3400 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3402 color2 = GetPlayerColor(tm.sv_entnum);
3403 //if(color == COLOR_SPECTATOR || color == color2)
3404 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3406 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3408 drawresetcliparea();
3413 void HUD_Score(void)
3415 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3418 active_panel = HUD_PANEL_SCORE;
3419 HUD_Panel_UpdateCvars(score);
3422 mySize = panel_size;
3424 HUD_Panel_DrawBg(1);
3425 if(panel_bg_padding)
3427 pos += '1 1 0' * panel_bg_padding;
3428 mySize -= '2 2 0' * panel_bg_padding;
3431 float score, distribution, leader;
3432 vector distribution_color;
3434 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3436 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3437 string timer, distrtimer;
3439 pl = players.sort_next;
3442 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3443 if(pl.scores[ps_primary] == 0)
3446 score = me.(scores[ps_primary]);
3447 timer = TIME_ENCODED_TOSTRING(score);
3449 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3450 // distribution display
3451 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3453 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3455 if (distribution <= 0) {
3456 distribution_color = '0 1 0';
3459 distribution_color = '1 0 0';
3461 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3463 // race record display
3464 if (distribution <= 0)
3465 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3466 drawfont = hud_bigfont;
3467 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3468 drawfont = hud_font;
3469 } else if (!teamplay) { // non-teamgames
3470 // me vector := [team/connected frags id]
3471 pl = players.sort_next;
3475 if(autocvar__hud_configure)
3478 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3482 score = me.(scores[ps_primary]);
3483 if(autocvar__hud_configure)
3486 if(distribution >= 5) {
3487 distribution_color = eY;
3489 } else if(distribution >= 0) {
3490 distribution_color = '1 1 1';
3492 } else if(distribution >= -5)
3493 distribution_color = '1 1 0';
3495 distribution_color = eX;
3497 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3499 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3500 drawfont = hud_bigfont;
3501 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3502 drawfont = hud_font;
3503 } else { // teamgames
3504 float max_fragcount;
3505 max_fragcount = -99;
3508 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3509 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3511 score = tm.(teamscores[ts_primary]);
3512 if(autocvar__hud_configure)
3516 if (score > max_fragcount)
3517 max_fragcount = score;
3519 if(tm.team == myteam) {
3520 if (max_fragcount == score)
3523 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3524 drawfont = hud_bigfont;
3525 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3526 drawfont = hud_font;
3528 if (max_fragcount == score)
3531 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3541 void HUD_RaceTimer (void) {
3542 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3545 active_panel = HUD_PANEL_RACETIMER;
3546 HUD_Panel_UpdateCvars(racetimer);
3549 mySize = panel_size;
3551 HUD_Panel_DrawBg(1);
3552 if(panel_bg_padding)
3554 pos += '1 1 0' * panel_bg_padding;
3555 mySize -= '2 2 0' * panel_bg_padding;
3558 // always force 4:1 aspect
3560 if(mySize_x/mySize_y > 4)
3562 newSize_x = 4 * mySize_y;
3563 newSize_y = mySize_y;
3565 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3569 newSize_y = 1/4 * mySize_x;
3570 newSize_x = mySize_x;
3572 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3576 drawfont = hud_bigfont;
3578 string s, forcetime;
3580 if(autocvar__hud_configure)
3583 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3584 s = "^1Intermediate 1 (+15.42)";
3585 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3586 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3587 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3589 else if(race_checkpointtime)
3591 a = bound(0, 2 - (time - race_checkpointtime), 1);
3594 if(a > 0) // just hit a checkpoint?
3596 if(race_checkpoint != 254)
3598 if(race_time && race_previousbesttime)
3599 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3601 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3603 forcetime = TIME_ENCODED_TOSTRING(race_time);
3608 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3610 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3611 if(a > 0) // next one?
3613 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3618 if(s != "" && a > 0)
3620 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3623 if(race_penaltytime)
3625 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3628 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3629 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3635 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3636 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3641 if(race_laptime && race_checkpoint != 255)
3643 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3644 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3649 if(race_mycheckpointtime)
3651 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3652 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3653 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3655 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3657 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3658 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3659 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3662 if(race_penaltytime && !race_penaltyaccumulator)
3664 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3665 a = bound(0, (1 + t - time), 1);
3669 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3671 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3672 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677 drawfont = hud_font;
3682 float vote_yescount;
3685 float vote_highlighted; // currently selected vote
3687 float vote_active; // is there an active vote?
3688 float vote_prev; // previous state of vote_active to check for a change
3690 float vote_change; // "time" when vote_active changed
3692 void HUD_VoteWindow(void)
3694 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3697 active_panel = HUD_PANEL_VOTE;
3698 HUD_Panel_UpdateCvars(vote);
3701 mySize = panel_size;
3705 if(vote_active != vote_prev) {
3707 vote_prev = vote_active;
3710 if(vote_active || autocvar__hud_configure)
3711 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3713 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3715 if(autocvar__hud_configure)
3725 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3727 HUD_Panel_DrawBg(a);
3728 if(panel_bg_padding)
3730 pos += '1 1 0' * panel_bg_padding;
3731 mySize -= '2 2 0' * panel_bg_padding;
3734 // always force 3:1 aspect
3736 if(mySize_x/mySize_y > 3)
3738 newSize_x = 3 * mySize_y;
3739 newSize_y = mySize_y;
3741 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3745 newSize_y = 1/3 * mySize_x;
3746 newSize_x = mySize_x;
3748 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3752 s = "A vote has been called for:";
3753 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3754 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3755 if(autocvar__hud_configure)
3756 s = "^1Configure the HUD";
3757 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3759 // print the yes/no counts
3760 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3761 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3762 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3763 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3765 // draw the progress bar backgrounds
3766 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3768 // draw the highlights
3769 if(vote_highlighted == 1) {
3770 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3771 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3773 else if(vote_highlighted == 2) {
3774 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3775 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3778 // draw the progress bars
3779 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3780 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3782 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3783 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3785 drawresetcliparea();
3788 vote_highlighted = 0;
3792 // Mod icons panel (#10)
3795 float mod_active; // is there any active mod icon?
3797 // CTF HUD modicon section
3798 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3799 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3800 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3802 void HUD_Mod_CTF_Reset(void)
3804 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3807 void HUD_Mod_CTF(vector pos, vector mySize)
3809 vector redflag_pos, blueflag_pos;
3811 float f; // every function should have that
3813 float redflag, blueflag; // current status
3814 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3817 stat_items = getstati(STAT_ITEMS);
3818 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3819 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3821 if(redflag || blueflag)
3826 if(autocvar__hud_configure)
3832 // when status CHANGES, set old status into prevstatus and current status into status
3833 if (redflag != redflag_prevframe)
3835 redflag_statuschange_time = time;
3836 redflag_prevstatus = redflag_prevframe;
3837 redflag_prevframe = redflag;
3840 if (blueflag != blueflag_prevframe)
3842 blueflag_statuschange_time = time;
3843 blueflag_prevstatus = blueflag_prevframe;
3844 blueflag_prevframe = blueflag;
3847 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3848 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3850 float BLINK_FACTOR = 0.15;
3851 float BLINK_BASE = 0.85;
3853 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3855 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3857 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3859 string red_icon, red_icon_prevstatus;
3860 float red_alpha, red_alpha_prevstatus;
3861 red_alpha = red_alpha_prevstatus = 1;
3863 case 1: red_icon = "flag_red_taken"; break;
3864 case 2: red_icon = "flag_red_lost"; break;
3865 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3867 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3868 red_icon = "flag_red_shielded";
3870 red_icon = string_null;
3873 switch(redflag_prevstatus) {
3874 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3875 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3876 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3879 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3880 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3881 red_icon_prevstatus = "flag_red_shielded";
3883 red_icon_prevstatus = string_null;
3887 string blue_icon, blue_icon_prevstatus;
3888 float blue_alpha, blue_alpha_prevstatus;
3889 blue_alpha = blue_alpha_prevstatus = 1;
3891 case 1: blue_icon = "flag_blue_taken"; break;
3892 case 2: blue_icon = "flag_blue_lost"; break;
3893 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3895 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3896 blue_icon = "flag_blue_shielded";
3898 blue_icon = string_null;
3901 switch(blueflag_prevstatus) {
3902 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3903 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3904 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3907 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3908 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3909 blue_icon_prevstatus = "flag_blue_shielded";
3911 blue_icon_prevstatus = string_null;
3915 if(mySize_x > mySize_y) {
3916 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3918 blueflag_pos = pos + eX * 0.5 * mySize_x;
3921 redflag_pos = pos + eX * 0.5 * mySize_x;
3923 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3925 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3927 blueflag_pos = pos + eY * 0.5 * mySize_y;
3930 redflag_pos = pos + eY * 0.5 * mySize_y;
3932 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3935 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3936 if(red_icon_prevstatus && f < 1)
3937 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3939 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3941 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3942 if(blue_icon_prevstatus && f < 1)
3943 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3945 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3948 // Keyhunt HUD modicon section
3949 float kh_runheretime;
3951 void HUD_Mod_KH_Reset(void)
3956 void HUD_Mod_KH(vector pos, vector mySize)
3958 mod_active = 1; // keyhunt should never hide the mod icons panel
3962 vector p, pa, kh_size, kh_asize;
3964 kh_keys = getstati(STAT_KH_KEYS);
3967 if(mySize_x > mySize_y)
3969 p_y = pos_y + 0.25 * mySize_y;
3970 pa = p - eY * 0.25 * mySize_y;
3972 kh_size_x = mySize_x * 0.25;
3973 kh_size_y = 0.75 * mySize_y;
3974 kh_asize_x = mySize_x * 0.25;
3975 kh_asize_y = mySize_y * 0.25;
3979 p_y = pos_y + 0.125 * mySize_y;
3980 pa = p - eY * 0.125 * mySize_y;
3982 kh_size_x = mySize_x * 0.5;
3983 kh_size_y = 0.375 * mySize_y;
3984 kh_asize_x = mySize_x * 0.5;
3985 kh_asize_y = mySize_y * 0.125;
3992 for(i = 0; i < 4; ++i)
3994 key = floor(kh_keys / pow(32, i)) & 31;
3996 if(keyteam == 30 && keycount <= 4)
3998 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4002 // this yields 8 exactly if "RUN HERE" shows
4007 kh_runheretime = time;
4008 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4013 for(i = 0; i < 4; ++i)
4015 key = floor(kh_keys / pow(32, i)) & 31;
4028 default: // owned or dropped
4033 a = a * panel_fg_alpha;
4034 aa = aa * panel_fg_alpha;
4040 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4043 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4046 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4049 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4054 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4057 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4060 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4063 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4066 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4070 if(mySize_x > mySize_y)
4072 p_x += 0.25 * mySize_x;
4073 pa_x += 0.25 * mySize_x;
4079 p_y = pos_y + 0.625 * mySize_y;
4080 pa_y = pos_y + 0.5 * mySize_y;
4086 p_x += 0.5 * mySize_x;
4087 pa_x += 0.5 * mySize_x;
4093 // Nexball HUD mod icon
4094 void HUD_Mod_NexBall(vector pos, vector mySize)
4096 float stat_items, nb_pb_starttime, dt, p;
4098 stat_items = getstati(STAT_ITEMS);
4099 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4101 if (stat_items & IT_KEY1)
4106 //Manage the progress bar if any
4107 if (nb_pb_starttime > 0)
4109 dt = mod(time - nb_pb_starttime, nb_pb_period);
4110 // one period of positive triangle
4111 p = 2 * dt / nb_pb_period;
4118 if(mySize_x > mySize_y)
4120 barsize = eX * p * mySize_x + eY * mySize_y;
4125 barsize = eX * mySize_x + eY * p * mySize_y;
4128 HUD_Panel_GetProgressBarColor("nexball")
4129 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4132 if (stat_items & IT_KEY1)
4133 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4136 // Race/CTS HUD mod icons
4137 float crecordtime_prev; // last remembered crecordtime
4138 float crecordtime_change_time; // time when crecordtime last changed
4139 float srecordtime_prev; // last remembered srecordtime
4140 float srecordtime_change_time; // time when srecordtime last changed
4142 float race_status_time;
4143 float race_status_prev;
4144 string race_status_name_prev;
4145 void HUD_Mod_Race(vector pos, vector mySize)
4147 mod_active = 1; // race should never hide the mod icons panel
4149 me = playerslots[player_localentnum - 1];
4151 float f; // yet another function has this
4152 score = me.(scores[ps_primary]);
4154 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4155 return; // no records in the actual race
4157 drawfont = hud_bigfont;
4159 // clientside personal record
4161 if(gametype == GAME_CTS)
4165 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4167 if(score && (score < t || !t)) {
4168 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4169 if(cvar("cl_autodemo_delete_keeprecords"))
4171 f = cvar("cl_autodemo_delete");
4173 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4177 if(t != crecordtime_prev) {
4178 crecordtime_prev = t;
4179 crecordtime_change_time = time;
4181 f = time - crecordtime_change_time;
4184 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4185 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4187 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4188 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4189 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4190 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4194 t = race_server_record;
4195 if(t != srecordtime_prev) {
4196 srecordtime_prev = t;
4197 srecordtime_change_time = time;
4199 f = time - srecordtime_change_time;
4202 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4203 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4205 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4206 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4207 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4208 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4211 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4212 race_status_time = time + 5;
4213 race_status_prev = race_status;
4214 if (race_status_name_prev)
4215 strunzone(race_status_name_prev);
4216 race_status_name_prev = strzone(race_status_name);
4219 pos_x += mySize_x/2;
4222 a = bound(0, race_status_time - time, 1);
4225 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4229 rank = race_CheckName(race_status_name);
4231 rankname = race_PlaceName(rank);
4234 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4236 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4238 if(race_status == 0)
4239 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4240 else if(race_status == 1) {
4241 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4242 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4243 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4244 } else if(race_status == 2) {
4245 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4246 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4248 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4249 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4250 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4251 } else if(race_status == 3) {
4252 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4253 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4254 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4257 if (race_status_time - time <= 0) {
4258 race_status_prev = -1;
4260 if(race_status_name)
4261 strunzone(race_status_name);
4262 race_status_name = string_null;
4263 if(race_status_name_prev)
4264 strunzone(race_status_name_prev);
4265 race_status_name_prev = string_null;
4267 drawfont = hud_font;
4270 float mod_prev; // previous state of mod_active to check for a change
4272 float mod_change; // "time" when mod_active changed
4274 void HUD_ModIcons(void)
4276 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4279 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4282 active_panel = HUD_PANEL_MODICONS;
4283 HUD_Panel_UpdateCvars(modicons);
4286 mySize = panel_size;
4288 if(mod_active != mod_prev) {
4290 mod_prev = mod_active;
4293 if(mod_active || autocvar__hud_configure)
4294 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4296 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4299 HUD_Panel_DrawBg(mod_alpha);
4301 if(panel_bg_padding)
4303 pos += '1 1 0' * panel_bg_padding;
4304 mySize -= '2 2 0' * panel_bg_padding;
4307 // these MUST be ran in order to update mod_active
4308 if(gametype == GAME_KEYHUNT)
4309 HUD_Mod_KH(pos, mySize);
4310 else if(gametype == GAME_CTF || autocvar__hud_configure)
4311 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4312 else if(gametype == GAME_NEXBALL)
4313 HUD_Mod_NexBall(pos, mySize);
4314 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4315 HUD_Mod_Race(pos, mySize);
4318 // Draw pressed keys (#11)
4320 void HUD_DrawPressedKeys(void)
4322 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4325 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4328 active_panel = HUD_PANEL_PRESSEDKEYS;
4329 HUD_Panel_UpdateCvars(pressedkeys);
4332 mySize = panel_size;
4334 HUD_Panel_DrawBg(1);
4335 if(panel_bg_padding)
4337 pos += '1 1 0' * panel_bg_padding;
4338 mySize -= '2 2 0' * panel_bg_padding;
4341 // force custom aspect
4342 if(autocvar_hud_panel_pressedkeys_aspect)
4345 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4347 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4348 newSize_y = mySize_y;
4350 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4354 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4355 newSize_x = mySize_x;
4357 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4363 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4366 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4367 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4368 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4369 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4370 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4371 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4372 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4375 // Handle chat as a panel (#12)
4379 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4381 cvar_set("con_chatrect", "0");
4385 active_panel = HUD_PANEL_CHAT;
4386 HUD_Panel_UpdateCvars(chat);
4388 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4390 panel_pos_y = panel_bg_border;
4391 panel_size_y = vid_conheight - panel_bg_border * 2;
4393 panel_bg = "border"; // force a border when maximized
4394 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4399 mySize = panel_size;
4401 HUD_Panel_DrawBg(1);
4403 if(panel_bg_padding)
4405 pos += '1 1 0' * panel_bg_padding;
4406 mySize -= '2 2 0' * panel_bg_padding;
4409 cvar_set("con_chatrect", "1");
4411 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4412 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4414 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4415 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4417 if(autocvar__hud_configure)
4420 chatsize = cvar("con_chatsize");
4421 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4423 for(i = 0; i < cvar("con_chat"); ++i)
4425 if(i == cvar("con_chat") - 1)
4428 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4429 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4434 // Engine info panel (#13)
4441 float frametimeavg1; // 1 frame ago
4442 float frametimeavg2; // 2 frames ago
4443 void HUD_EngineInfo(void)
4445 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4448 active_panel = HUD_PANEL_ENGINEINFO;
4449 HUD_Panel_UpdateCvars(engineinfo);
4452 mySize = panel_size;
4454 HUD_Panel_DrawBg(1);
4455 if(panel_bg_padding)
4457 pos += '1 1 0' * panel_bg_padding;
4458 mySize -= '2 2 0' * panel_bg_padding;
4461 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4463 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4464 frametimeavg2 = frametimeavg1;
4465 frametimeavg1 = frametimeavg;
4468 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4469 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4471 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4472 prevfps = (1/frametime);
4473 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4479 if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4481 prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
4483 prevfps_time = time;
4488 color = HUD_Get_Num_Color (prevfps, 100);
4489 drawfont = hud_bigfont;
4490 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4491 drawfont = hud_font;
4494 // Info messages panel (#14)
4496 void HUD_InfoMessages(void)
4498 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4501 active_panel = HUD_PANEL_INFOMESSAGES;
4502 HUD_Panel_UpdateCvars(infomessages);
4505 mySize = panel_size;
4507 HUD_Panel_DrawBg(1);
4508 if(panel_bg_padding)
4510 pos += '1 1 0' * panel_bg_padding;
4511 mySize -= '2 2 0' * panel_bg_padding;
4514 // always force 5:1 aspect
4516 if(mySize_x/mySize_y > 5)
4518 newSize_x = 5 * mySize_y;
4519 newSize_y = mySize_y;
4521 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4525 newSize_y = 1/5 * mySize_x;
4526 newSize_x = mySize_x;
4528 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4537 fontsize = '0.20 0.20 0' * mySize_y;
4540 if(spectatee_status != 0)
4546 if(!autocvar__hud_configure)
4548 if(spectatee_status && !intermission)
4550 if(spectatee_status == -1)
4553 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4555 if(autocvar_hud_panel_infomessages_flip)
4556 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4557 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4558 o += eY * fontsize_y;
4560 if(spectatee_status == -1)
4561 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4563 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4564 if(autocvar_hud_panel_infomessages_flip)
4565 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4566 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4567 o += eY * fontsize_y;
4569 if(spectatee_status == -1)
4570 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4572 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4573 if(autocvar_hud_panel_infomessages_flip)
4574 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4575 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4576 o += eY * fontsize_y;
4578 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4579 if(autocvar_hud_panel_infomessages_flip)
4580 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4581 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4582 o += eY * fontsize_y;
4584 if(gametype == GAME_ARENA)
4585 s = "^1Wait for your turn to join";
4586 else if(gametype == GAME_LMS)
4589 sk = playerslots[player_localentnum - 1];
4590 if(sk.(scores[ps_primary]) >= 666)
4591 s = "^1Match has already begun";
4592 else if(sk.(scores[ps_primary]) > 0)
4593 s = "^1You have no more lives left";
4595 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4598 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4599 if(autocvar_hud_panel_infomessages_flip)
4600 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4601 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4602 o += eY * fontsize_y;
4604 //show restart countdown:
4605 if (time < getstatf(STAT_GAMESTARTTIME)) {
4607 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4608 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4609 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4610 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4611 o += eY * fontsize_y;
4614 if(warmup_stage && !intermission)
4616 s = "^2Currently in ^1warmup^2 stage!";
4617 if(autocvar_hud_panel_infomessages_flip)
4618 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4619 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4620 o += eY * fontsize_y;
4624 if(mod(time, 1) >= 0.5)
4629 if(ready_waiting && !intermission && !spectatee_status)
4631 if(ready_waiting_for_me)
4634 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4636 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4641 s = strcat("^2Waiting for others to ready up to end warmup...");
4643 s = strcat("^2Waiting for others to ready up...");
4645 if(autocvar_hud_panel_infomessages_flip)
4646 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4647 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4648 o += eY * fontsize_y;
4650 else if(warmup_stage && !intermission && !spectatee_status)
4652 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4653 if(autocvar_hud_panel_infomessages_flip)
4654 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4655 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4656 o += eY * fontsize_y;
4659 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4661 float ts_min, ts_max;
4662 tm = teams.sort_next;
4665 for(; tm.sort_next; tm = tm.sort_next)
4667 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4669 if(!ts_min) ts_min = tm.team_size;
4670 else ts_min = min(ts_min, tm.team_size);
4671 if(!ts_max) ts_max = tm.team_size;
4672 else ts_max = max(ts_max, tm.team_size);
4674 if ((ts_max - ts_min) > 1)
4676 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4677 tm = GetTeam(myteam, false);
4679 if (tm.team != COLOR_SPECTATOR)
4680 if (tm.team_size == ts_max)
4681 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4683 if(autocvar_hud_panel_infomessages_flip)
4684 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4685 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4686 o += eY * fontsize_y;
4693 s = "^7Press ^3ESC ^7to show HUD options.";
4694 if(autocvar_hud_panel_infomessages_flip)
4695 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4696 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4697 o += eY * fontsize_y;
4698 s = "^3Doubleclick ^7a panel for panel-specific options.";
4699 if(autocvar_hud_panel_infomessages_flip)
4700 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4701 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4702 o += eY * fontsize_y;
4703 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4704 if(autocvar_hud_panel_infomessages_flip)
4705 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4706 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4707 o += eY * fontsize_y;
4708 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4709 if(autocvar_hud_panel_infomessages_flip)
4710 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4711 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4712 o += eY * fontsize_y;
4722 void HUD_ShowSpeed(void)
4725 float pos, conversion_factor;
4726 string speed, zspeed, unit;
4728 switch(cvar("cl_showspeed_unit"))
4733 conversion_factor = 1.0;
4737 conversion_factor = 1.0;
4741 conversion_factor = 0.0254;
4745 conversion_factor = 0.0254 * 3.6;
4749 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4753 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4757 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4759 numsize_x = numsize_y = cvar("cl_showspeed_size");
4760 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4762 drawfont = hud_bigfont;
4763 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4765 if (cvar("cl_showspeed_z") == 1) {
4766 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4767 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4770 drawfont = hud_font;
4773 vector acc_prevspeed;
4777 void HUD_ShowAcceleration(void)
4779 float acceleration, sz, scale, alpha, f;
4780 vector pos, top, rgb;
4781 top_x = vid_conwidth/2;
4784 f = time - acc_prevtime;
4785 if(cvar("cl_showacceleration_z"))
4786 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4788 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4789 acc_prevspeed = pmove_vel;
4790 acc_prevtime = time;
4792 f = bound(0, f * 10, 1);
4793 acc_avg = acc_avg * (1 - f) + acceleration * f;
4794 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4796 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4798 sz = cvar("cl_showacceleration_size");
4799 scale = cvar("cl_showacceleration_scale");
4800 alpha = cvar("cl_showacceleration_alpha");
4801 if (cvar("cl_showacceleration_color_custom"))
4802 rgb = stov(cvar_string("cl_showacceleration_color"));
4805 if (acceleration < 0) {
4806 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4807 } else if (acceleration > 0) {
4808 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4812 if (acceleration > 0)
4813 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4814 else if (acceleration < 0)
4815 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4818 void HUD_Reset (void)
4820 // reset gametype specific icons
4821 if(gametype == GAME_KEYHUNT)
4823 else if(gametype == GAME_CTF)
4824 HUD_Mod_CTF_Reset();
4827 #define HUD_DrawPanel(id)\
4829 case (HUD_PANEL_RADAR):\
4830 HUD_Radar(); break;\
4831 case (HUD_PANEL_WEAPONS):\
4832 HUD_Weapons(); break;\
4833 case (HUD_PANEL_AMMO):\
4835 case (HUD_PANEL_POWERUPS):\
4836 HUD_Powerups(); break;\
4837 case (HUD_PANEL_HEALTHARMOR):\
4838 HUD_HealthArmor(); break;\
4839 case (HUD_PANEL_NOTIFY):\
4840 HUD_Notify(); break;\
4841 case (HUD_PANEL_TIMER):\
4842 HUD_Timer(); break;\
4843 case (HUD_PANEL_SCORE):\
4844 HUD_Score(); break;\
4845 case (HUD_PANEL_RACETIMER):\
4846 HUD_RaceTimer(); break;\
4847 case (HUD_PANEL_VOTE):\
4848 HUD_VoteWindow(); break;\
4849 case (HUD_PANEL_MODICONS):\
4850 HUD_ModIcons(); break;\
4851 case (HUD_PANEL_PRESSEDKEYS):\
4852 HUD_DrawPressedKeys(); break;\
4853 case (HUD_PANEL_CHAT):\
4855 case (HUD_PANEL_ENGINEINFO):\
4856 HUD_EngineInfo(); break;\
4857 case (HUD_PANEL_INFOMESSAGES):\
4858 HUD_InfoMessages(); break;\
4861 void HUD_Main (void)
4863 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4865 // global hud alpha fade
4866 if(disable_menu_alphacheck == 1)
4869 hud_fade_alpha = (1 - autocvar__menu_alpha);
4871 if(scoreboard_fade_alpha)
4872 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4874 if(intermission == 2) // no hud during mapvote
4876 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4879 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4880 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4882 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4883 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4887 // HUD configure visible grid
4888 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4892 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4894 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4897 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4899 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4905 if((teamplay) && autocvar_hud_dock_color_team) {
4906 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4907 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4909 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4910 color = '1 0 0' * autocvar_hud_dock_color_team;
4912 else if(autocvar_hud_dock_color == "shirt") {
4913 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4914 color = colormapPaletteColor(floor(f / 16), 0);
4916 else if(autocvar_hud_dock_color == "pants") {
4917 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4918 color = colormapPaletteColor(mod(f, 16), 1);
4921 color = stov(autocvar_hud_dock_color);
4924 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4927 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4928 if(precache_pic(pic) == "") {
4929 pic = "gfx/hud/default/dock";
4931 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4934 // cache the panel order into the panel_order array
4935 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4936 if(hud_panelorder_prev)
4937 strunzone(hud_panelorder_prev);
4938 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4939 tokenize_console(autocvar__hud_panelorder);
4940 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4941 panel_order[i] = stof(argv(i));
4944 // draw panels in order specified by panel_order array
4945 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4946 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4947 HUD_DrawPanel(panel_order[i]);
4950 // draw chat panel on top if it is maximized
4951 if(autocvar__con_chat_maximized)
4952 HUD_DrawPanel(HUD_PANEL_CHAT);
4954 // TODO hud_'ify these
4955 if (cvar("cl_showspeed"))
4957 if (cvar("cl_showacceleration"))
4958 HUD_ShowAcceleration();
4960 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4961 localcmd("cmd selectteam auto; cmd join\n");
4963 hud_configure_prev = autocvar__hud_configure;
4965 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4966 disable_menu_alphacheck = 0;