3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
16 #include "../server/mutators/gamemode_ctf.qh"
25 vector HUD_Get_Num_Color (float x, float maxvalue)
30 color.x = sin(2*M_PI*time);
32 color.z = sin(2*M_PI*time);
34 else if(x > maxvalue * 0.75) {
35 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
36 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
39 else if(x > maxvalue * 0.5) {
40 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
41 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
42 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
44 else if(x > maxvalue * 0.25) {
47 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
49 else if(x > maxvalue * 0.1) {
51 color.y = (x-20)*90/27/100; // green value between 0 -> 1
52 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
60 blinkingamt = (1 - x/maxvalue/0.25);
63 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
64 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
65 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
70 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
72 float aspect = size_y / size_x;
73 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
76 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
79 float ratio, best_ratio = 0;
80 float best_columns = 1, best_rows = 1;
81 bool vertical = (psize.x / psize.y >= item_aspect);
84 psize = eX * psize.y + eY * psize.x;
85 item_aspect = 1 / item_aspect;
88 rows = ceil(sqrt(item_count));
89 columns = ceil(item_count/rows);
92 ratio = (psize.x/columns) / (psize.y/rows);
93 if(ratio > item_aspect)
94 ratio = item_aspect * item_aspect / ratio;
96 if(ratio <= best_ratio)
97 break; // ratio starts decreasing by now, skip next configurations
99 best_columns = columns;
107 rows = ceil(item_count/columns);
111 return eX * best_rows + eY * best_columns;
113 return eX * best_columns + eY * best_rows;
116 // return the string of the onscreen race timer
117 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
125 if(theirtime == 0) // goal hit
129 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
139 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
145 lapstr = sprintf(_(" (-%dL)"), lapdelta);
148 else if(lapdelta < 0)
150 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
154 else if(theirtime > 0) // anticipation
156 if(mytime >= theirtime)
157 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
159 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
169 cpname = _("Start line");
171 cpname = _("Finish line");
173 cpname = sprintf(_("Intermediate %d"), cp);
175 cpname = _("Finish line");
178 return strcat(col, cpname);
179 else if(theirname == "")
180 return strcat(col, sprintf("%s (%s)", cpname, timestr));
182 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
185 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
186 int race_CheckName(string net_name)
189 for (i=RANKINGS_CNT-1;i>=0;--i)
190 if(grecordholder[i] == net_name)
201 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
202 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
204 if(!length_ratio || !theAlpha)
210 if(length_ratio < -1)
213 else if(length_ratio < 0)
217 vector width, height;
219 pic = strcat(hud_skin_path, "/", pic, "_vertical");
220 if(precache_pic(pic) == "") {
221 pic = "gfx/hud/default/progressbar_vertical";
224 if (baralign == 1) // bottom align
225 theOrigin.y += (1 - length_ratio) * theSize.y;
226 else if (baralign == 2) // center align
227 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
228 else if (baralign == 3) // center align, positive values down, negative up
231 if (length_ratio > 0)
232 theOrigin.y += theSize.y;
235 theOrigin.y += (1 + length_ratio) * theSize.y;
236 length_ratio = -length_ratio;
239 theSize.y *= length_ratio;
242 width = eX * theSize.x;
243 height = eY * theSize.y;
244 if(theSize.y <= theSize.x * 2)
246 // button not high enough
247 // draw just upper and lower part then
248 square = eY * theSize.y * 0.5;
249 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
250 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
251 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
255 square = eY * theSize.x;
256 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
257 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
258 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
261 pic = strcat(hud_skin_path, "/", pic);
262 if(precache_pic(pic) == "") {
263 pic = "gfx/hud/default/progressbar";
266 if (baralign == 1) // right align
267 theOrigin.x += (1 - length_ratio) * theSize.x;
268 else if (baralign == 2) // center align
269 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
270 else if (baralign == 3) // center align, positive values on the right, negative on the left
273 if (length_ratio > 0)
274 theOrigin.x += theSize.x;
277 theOrigin.x += (1 + length_ratio) * theSize.x;
278 length_ratio = -length_ratio;
281 theSize.x *= length_ratio;
284 width = eX * theSize.x;
285 height = eY * theSize.y;
286 if(theSize.x <= theSize.y * 2)
288 // button not wide enough
289 // draw just left and right part then
290 square = eX * theSize.x * 0.5;
291 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
292 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
293 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
297 square = eX * theSize.y;
298 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
299 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
300 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
305 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
311 pic = strcat(hud_skin_path, "/num_leading");
312 if(precache_pic(pic) == "") {
313 pic = "gfx/hud/default/num_leading";
316 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
317 if(mySize.x/mySize.y > 2)
318 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
319 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
324 entity weaponorder[Weapons_MAX];
325 void weaponorder_swap(int i, int j, entity pass)
327 entity h = weaponorder[i];
328 weaponorder[i] = weaponorder[j];
332 string weaponorder_cmp_str;
333 int weaponorder_cmp(int i, int j, entity pass)
336 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
337 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
338 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
341 void HUD_Weapons(void)
344 WepSet weapons_stat = WepSet_GetFromStat();
348 vector center = '0 0 0';
349 int weapon_count, weapon_id;
350 int row, column, rows = 0, columns = 0;
351 bool vertical_order = true;
352 float aspect = autocvar_hud_panel_weapons_aspect;
354 float timeout = autocvar_hud_panel_weapons_timeout;
355 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
356 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
358 vector barsize = '0 0 0', baroffset = '0 0 0';
359 vector ammo_color = '1 0 1';
360 float ammo_alpha = 1;
362 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
363 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
365 vector weapon_pos, weapon_size = '0 0 0';
368 // check to see if we want to continue
369 if(hud != HUD_NORMAL) return;
371 if(!autocvar__hud_configure)
373 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
375 if(timeout && time >= weapontime + timeout + timeout_effect_length)
376 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
378 weaponprevtime = time;
383 // update generic hud functions
384 HUD_Panel_UpdateCvars();
386 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
387 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
390 if(weaponorder_bypriority)
391 strunzone(weaponorder_bypriority);
392 if(weaponorder_byimpulse)
393 strunzone(weaponorder_byimpulse);
395 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
396 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
397 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
400 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
402 setself(get_weaponinfo(i));
403 if(self.impulse >= 0)
405 weaponorder[weapon_cnt] = self;
409 for(i = weapon_cnt; i < Weapons_MAX; ++i)
410 weaponorder[i] = world;
411 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
413 weaponorder_cmp_str = string_null;
416 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
419 if(autocvar__hud_configure)
422 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
423 weapons_stat |= WepSet_FromWeapon(i);
429 weapons_stat = '0 0 0';
430 float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
431 for(i = WEP_FIRST; i <= countw; ++i)
432 weapons_stat |= WepSet_FromWeapon(i);
437 // determine which weapons are going to be shown
438 if (autocvar_hud_panel_weapons_onlyowned)
440 if(autocvar__hud_configure)
442 if(menu_enabled != 2)
443 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
446 // do we own this weapon?
448 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
449 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
453 // might as well commit suicide now, no reason to live ;)
454 if (weapon_count == 0)
457 vector old_panel_size = panel_size;
458 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
460 // get the all-weapons layout
462 WepSet weapons_stat = WepSet_GetFromStat();
463 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
464 WepSet weapons_wep = WepSet_FromWeapon(i);
465 if (weapons_stat & weapons_wep) continue;
466 Weapon w = get_weaponinfo(i);
467 if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
469 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
470 columns = table_size.x;
472 weapon_size.x = padded_panel_size.x / columns;
473 weapon_size.y = padded_panel_size.y / rows;
475 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
476 // we enlarge them a bit when possible to better match the desired aspect ratio
477 if(padded_panel_size.x / padded_panel_size.y < aspect)
479 // maximum number of rows that allows to display items with the desired aspect ratio
480 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
481 columns = min(columns, ceil(weapon_count / max_rows));
482 rows = ceil(weapon_count / columns);
483 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
484 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
485 vertical_order = false;
489 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
490 rows = min(rows, ceil(weapon_count / max_columns));
491 columns = ceil(weapon_count / rows);
492 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
493 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
494 vertical_order = true;
497 // reduce size of the panel
498 panel_size.x = columns * weapon_size.x;
499 panel_size.y = rows * weapon_size.y;
500 panel_size += '2 2 0' * panel_bg_padding;
502 // center the resized panel, or snap it to the screen edge when close enough
503 if(panel_pos.x > vid_conwidth * 0.001)
505 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
506 panel_pos.x += old_panel_size.x - panel_size.x;
508 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
510 else if(old_panel_size.x > vid_conwidth * 0.999)
511 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
513 if(panel_pos.y > vid_conheight * 0.001)
515 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
516 panel_pos.y += old_panel_size.y - panel_size.y;
518 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
520 else if(old_panel_size.y > vid_conheight * 0.999)
521 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
524 weapon_count = (Weapons_COUNT - 1);
526 // animation for fading in/out the panel respectively when not in use
527 if(!autocvar__hud_configure)
529 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
531 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
533 // fade the panel alpha
534 if(autocvar_hud_panel_weapons_timeout_effect == 1)
536 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
537 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
539 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
541 panel_bg_alpha *= (1 - f);
542 panel_fg_alpha *= (1 - f);
545 // move the panel off the screen
546 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
548 f *= f; // for a cooler movement
549 center.x = panel_pos.x + panel_size.x/2;
550 center.y = panel_pos.y + panel_size.y/2;
551 screen_ar = vid_conwidth/vid_conheight;
552 if (center.x/center.y < screen_ar) //bottom left
554 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
555 panel_pos.y += f * (vid_conheight - panel_pos.y);
557 panel_pos.x -= f * (panel_pos.x + panel_size.x);
561 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
562 panel_pos.x += f * (vid_conwidth - panel_pos.x);
564 panel_pos.y -= f * (panel_pos.y + panel_size.y);
567 center.x = -1; // mark the panel as off screen
569 weaponprevtime = time - (1 - f) * timein_effect_length;
571 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
573 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
575 // fade the panel alpha
576 if(autocvar_hud_panel_weapons_timeout_effect == 1)
578 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
579 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
581 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
583 panel_bg_alpha *= (f);
584 panel_fg_alpha *= (f);
587 // move the panel back on screen
588 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
590 f *= f; // for a cooler movement
592 center.x = panel_pos.x + panel_size.x/2;
593 center.y = panel_pos.y + panel_size.y/2;
594 screen_ar = vid_conwidth/vid_conheight;
595 if (center.x/center.y < screen_ar) //bottom left
597 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
598 panel_pos.y += f * (vid_conheight - panel_pos.y);
600 panel_pos.x -= f * (panel_pos.x + panel_size.x);
604 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
605 panel_pos.x += f * (vid_conwidth - panel_pos.x);
607 panel_pos.y -= f * (panel_pos.y + panel_size.y);
613 // draw the background, then change the virtual size of it to better fit other items inside
621 panel_pos += '1 1 0' * panel_bg_padding;
622 panel_size -= '2 2 0' * panel_bg_padding;
625 // after the sizing and animations are done, update the other values
627 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
629 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
630 columns = table_size.x;
632 weapon_size.x = panel_size.x / columns;
633 weapon_size.y = panel_size.y / rows;
634 vertical_order = (panel_size.x / panel_size.y >= aspect);
637 // calculate position/size for visual bar displaying ammount of ammo status
638 if (autocvar_hud_panel_weapons_ammo)
640 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
641 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
643 if(weapon_size.x/weapon_size.y > aspect)
645 barsize.x = aspect * weapon_size.y;
646 barsize.y = weapon_size.y;
647 baroffset.x = (weapon_size.x - barsize.x) / 2;
651 barsize.y = 1/aspect * weapon_size.x;
652 barsize.x = weapon_size.x;
653 baroffset.y = (weapon_size.y - barsize.y) / 2;
656 if(autocvar_hud_panel_weapons_accuracy)
657 Accuracy_LoadColors();
661 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
662 vector noncurrent_pos = '0 0 0';
663 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
664 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
667 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
669 // retrieve information about the current weapon to be drawn
670 setself(weaponorder[i]);
671 weapon_id = self.impulse;
672 isCurrent = (self.weapon == switchweapon);
674 // skip if this weapon doesn't exist
675 if(!self || weapon_id < 0) { continue; }
677 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
678 if(autocvar_hud_panel_weapons_onlyowned)
679 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
682 // figure out the drawing position of weapon
683 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
684 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
685 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
687 // draw background behind currently selected weapon
689 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
691 // draw the weapon accuracy
692 if(autocvar_hud_panel_weapons_accuracy)
694 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
695 if(panel_weapon_accuracy >= 0)
697 color = Accuracy_GetColor(panel_weapon_accuracy);
698 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
702 // drawing all the weapon items
703 if(weapons_stat & WepSet_FromWeapon(self.weapon))
705 // draw the weapon image
707 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
709 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
711 // draw weapon label string
712 switch(autocvar_hud_panel_weapons_label)
714 case 1: // weapon number
715 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
719 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
722 case 3: // weapon name
723 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
730 // draw ammo status bar
731 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
734 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
738 switch(self.ammo_field)
740 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
741 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
742 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
743 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
744 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
745 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
746 default: ammo_full = 60;
750 weapon_pos.x + baroffset.x,
751 weapon_pos.y + baroffset.y,
752 barsize.x * bound(0, a/ammo_full, 1),
769 else // draw a "ghost weapon icon" if you don't have the weapon
771 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
774 // draw the complain message
775 if(self.weapon == complain_weapon)
778 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
780 a = ((complain_weapon_time + when > time) ? 1 : 0);
783 if(complain_weapon_type == 0) {
784 s = _("Out of ammo");
785 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
787 else if(complain_weapon_type == 1) {
789 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792 s = _("Unavailable");
793 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
795 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
796 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
797 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
802 if(!autocvar_hud_panel_weapons_onlyowned)
804 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
805 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
809 // continue with new position for the next weapon
813 if(column >= columns)
832 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
834 HUD_Panel_DrawProgressBar(
835 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
836 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
837 autocvar_hud_panel_ammo_progressbar_name,
838 progress, 0, 0, color,
839 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
842 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
844 float bonusNades = getstatf(STAT_NADE_BONUS);
845 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
846 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
847 vector nadeColor = Nades[bonusType].m_color;
848 string nadeIcon = Nades[bonusType].m_icon;
850 vector iconPos, textPos;
852 if(autocvar_hud_panel_ammo_iconalign)
854 iconPos = myPos + eX * 2 * mySize.y;
860 textPos = myPos + eX * mySize.y;
863 if(bonusNades > 0 || bonusProgress > 0)
865 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
867 if(autocvar_hud_panel_ammo_text)
868 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
871 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
873 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
877 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
879 if(ammoType == ammo_none)
882 // Initialize variables
885 if(autocvar__hud_configure)
887 isCurrent = (ammoType == ammo_rockets); // Rockets always current
891 ammo = getstati(GetAmmoStat(ammoType));
895 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
896 myPos = myPos + (mySize - mySize * scale) * 0.5;
897 mySize = mySize * scale;
900 vector iconPos, textPos;
901 if(autocvar_hud_panel_ammo_iconalign)
903 iconPos = myPos + eX * 2 * mySize.y;
909 textPos = myPos + eX * mySize.y;
912 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
914 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
917 textColor = '0.2 0.95 0';
921 textColor = '0.8 0.04 0';
927 alpha = panel_fg_alpha;
929 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
931 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
933 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
938 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
940 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
941 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
943 if(autocvar_hud_panel_ammo_text)
944 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
946 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
951 float nade_statuschange_time;
954 if(hud != HUD_NORMAL) return;
955 if(!autocvar__hud_configure)
957 if(!autocvar_hud_panel_ammo) return;
958 if(spectatee_status == -1) return;
961 HUD_Panel_UpdateCvars();
963 draw_beginBoldFont();
972 pos += '1 1 0' * panel_bg_padding;
973 mySize -= '2 2 0' * panel_bg_padding;
976 int rows = 0, columns, row, column;
977 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
978 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
979 float nade_statuschange_elapsedtime;
980 int total_ammo_count;
983 if (autocvar_hud_panel_ammo_onlycurrent)
984 total_ammo_count = 1;
986 total_ammo_count = AMMO_COUNT;
991 if (nade_cnt != nade_prevframe)
993 nade_statuschange_time = time;
994 nade_prevstatus = nade_prevframe;
995 nade_prevframe = nade_cnt;
999 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1001 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1002 columns = ceil((total_ammo_count)/rows);
1003 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1005 vector offset = '0 0 0'; // fteqcc sucks
1007 if(ammo_size.x/ammo_size.y > 3)
1009 newSize = 3 * ammo_size.y;
1010 offset.x = ammo_size.x - newSize;
1011 pos.x += offset.x/2;
1012 ammo_size.x = newSize;
1016 newSize = 1/3 * ammo_size.x;
1017 offset.y = ammo_size.y - newSize;
1018 pos.y += offset.y/2;
1019 ammo_size.y = newSize;
1023 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1025 if(autocvar_hud_panel_ammo_onlycurrent)
1027 if(autocvar__hud_configure)
1029 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1036 (get_weaponinfo(switchweapon)).ammo_field,
1046 column = column + 1;
1053 for(i = 0; i < AMMO_COUNT; ++i)
1055 ammotype = GetAmmoFieldFromNum(i);
1057 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1060 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1068 column = column + 1;
1075 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1077 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1079 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1085 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1087 vector newPos = '0 0 0', newSize = '0 0 0';
1088 vector picpos, numpos;
1092 if(mySize.y/mySize.x > 2)
1094 newSize.y = 2 * mySize.x;
1095 newSize.x = mySize.x;
1097 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1102 newSize.x = 1/2 * mySize.y;
1103 newSize.y = mySize.y;
1105 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1109 if(icon_right_align)
1112 picpos = newPos + eY * newSize.x;
1117 numpos = newPos + eY * newSize.x;
1121 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1122 // make number smaller than icon, it looks better
1123 // reduce only y to draw numbers with different number of digits with the same y size
1124 numpos.y += newSize.y * ((1 - 0.7) / 2);
1126 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1130 if(mySize.x/mySize.y > 3)
1132 newSize.x = 3 * mySize.y;
1133 newSize.y = mySize.y;
1135 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1140 newSize.y = 1/3 * mySize.x;
1141 newSize.x = mySize.x;
1143 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1147 if(icon_right_align) // right align
1150 picpos = newPos + eX * 2 * newSize.y;
1154 numpos = newPos + eX * newSize.y;
1158 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1159 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1160 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1161 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1164 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1166 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1172 // Powerup item fields (reusing existing fields)
1173 .string message; // Human readable name
1174 .string netname; // Icon name
1175 .vector colormod; // Color
1176 .float count; // Time left
1177 .float lifetime; // Maximum time
1179 entity powerupItems;
1180 int powerupItemsCount;
1182 void resetPowerupItems()
1185 for(item = powerupItems; item; item = item.chain)
1188 powerupItemsCount = 0;
1191 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1194 powerupItems = spawn();
1197 for(item = powerupItems; item.count; item = item.chain)
1199 item.chain = spawn();
1201 item.message = name;
1202 item.netname = icon;
1203 item.colormod = color;
1204 item.count = currentTime;
1205 item.lifetime = lifeTime;
1207 ++powerupItemsCount;
1210 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1215 bool isTop = isVertical && rows > 1 && row == 0;
1216 bool isBottom = isVertical && rows > 1 && row == rows-1;
1217 bool isLeft = !isVertical && columns > 1 && column == 0;
1218 bool isRight = !isVertical && columns > 1 && column == columns-1;
1220 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1221 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1228 int allItems = getstati(STAT_ITEMS, 0, 24);
1229 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1230 int strengthTime, shieldTime, superTime;
1233 if(!autocvar__hud_configure)
1235 if(!autocvar_hud_panel_powerups) return;
1236 if(spectatee_status == -1) return;
1237 if(getstati(STAT_HEALTH) <= 0) return;
1238 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1240 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1241 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1242 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1244 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1247 // Prevent stuff to show up on mismatch that will be fixed next frame
1248 if(!(allItems & IT_SUPERWEAPON))
1259 // Add items to linked list
1260 resetPowerupItems();
1263 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1265 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1267 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1269 FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1270 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1273 if(!powerupItemsCount)
1276 // Draw panel background
1277 HUD_Panel_UpdateCvars();
1278 HUD_Panel_DrawBg(1);
1281 vector pos = panel_pos;
1282 vector size = panel_size;
1283 bool isVertical = size.y > size.x;
1285 if(panel_bg_padding)
1287 pos += '1 1 0' * panel_bg_padding;
1288 size -= '2 2 0' * panel_bg_padding;
1291 // Find best partitioning of the drawing area
1292 const float DESIRED_ASPECT = 6;
1293 float aspect = 0, a;
1300 c = floor(powerupItemsCount / i);
1301 r = ceil(powerupItemsCount / c);
1302 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1304 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1311 while(++i <= powerupItemsCount);
1313 // Prevent single items from getting too wide
1314 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1319 pos.y += size.y * 0.5;
1324 pos.x += size.x * 0.5;
1328 // Draw items from linked list
1329 vector itemPos = pos;
1330 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1331 vector textColor = '1 1 1';
1333 int fullSeconds = 0;
1338 draw_beginBoldFont();
1339 for(entity item = powerupItems; item.count; item = item.chain)
1341 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1344 if(autocvar_hud_panel_powerups_progressbar)
1346 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1347 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1350 // Draw icon and text
1351 if(autocvar_hud_panel_powerups_text)
1353 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1354 fullSeconds = ceil(item.count);
1355 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1358 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1360 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1363 // Determine next section
1366 if(++column >= columns)
1384 // Health/armor (#3)
1388 void HUD_HealthArmor(void)
1390 int armor, health, fuel;
1391 if(!autocvar__hud_configure)
1393 if(!autocvar_hud_panel_healtharmor) return;
1394 if(hud != HUD_NORMAL) return;
1395 if(spectatee_status == -1) return;
1397 health = getstati(STAT_HEALTH);
1403 armor = getstati(STAT_ARMOR);
1405 // code to check for spectatee_status changes is in Ent_ClientData()
1406 // prev_p_health and prev_health can be set to -1 there
1408 if (prev_p_health == -1)
1411 health_beforedamage = 0;
1412 armor_beforedamage = 0;
1413 health_damagetime = 0;
1414 armor_damagetime = 0;
1415 prev_health = health;
1417 old_p_health = health;
1418 old_p_armor = armor;
1419 prev_p_health = health;
1420 prev_p_armor = armor;
1422 else if (prev_health == -1)
1424 //start the load effect
1425 health_damagetime = 0;
1426 armor_damagetime = 0;
1430 fuel = getstati(STAT_FUEL);
1439 HUD_Panel_UpdateCvars();
1441 draw_beginBoldFont();
1445 mySize = panel_size;
1447 HUD_Panel_DrawBg(1);
1448 if(panel_bg_padding)
1450 pos += '1 1 0' * panel_bg_padding;
1451 mySize -= '2 2 0' * panel_bg_padding;
1454 int baralign = autocvar_hud_panel_healtharmor_baralign;
1455 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1457 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1458 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1459 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1462 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1467 float maxtotal = maxhealth + maxarmor;
1469 if(v.z) // NOT fully armored
1471 biggercount = "health";
1472 if(autocvar_hud_panel_healtharmor_progressbar)
1473 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1475 if(autocvar_hud_panel_healtharmor_text)
1476 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1480 biggercount = "armor";
1481 if(autocvar_hud_panel_healtharmor_progressbar)
1482 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1484 if(autocvar_hud_panel_healtharmor_text)
1485 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1487 if(autocvar_hud_panel_healtharmor_text)
1488 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1491 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1495 float panel_ar = mySize.x/mySize.y;
1496 bool is_vertical = (panel_ar < 1);
1497 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1498 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1501 if (autocvar_hud_panel_healtharmor_flip)
1502 health_offset.x = mySize.x;
1504 armor_offset.x = mySize.x;
1509 if (autocvar_hud_panel_healtharmor_flip)
1510 health_offset.y = mySize.y;
1512 armor_offset.y = mySize.y;
1515 bool health_baralign, armor_baralign, fuel_baralign;
1516 bool health_iconalign, armor_iconalign;
1517 if (autocvar_hud_panel_healtharmor_flip)
1519 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1520 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1521 fuel_baralign = health_baralign;
1522 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1523 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1527 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1528 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1529 fuel_baralign = armor_baralign;
1530 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1531 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1536 if(autocvar_hud_panel_healtharmor_progressbar)
1538 float p_health, pain_health_alpha;
1540 pain_health_alpha = 1;
1541 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1543 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1545 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1547 if (time - old_p_healthtime < 1)
1548 old_p_health = prev_p_health;
1550 old_p_health = prev_health;
1551 old_p_healthtime = time;
1553 if (time - old_p_healthtime < 1)
1555 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1556 prev_p_health = p_health;
1559 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1561 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1563 if (time - health_damagetime >= 1)
1564 health_beforedamage = prev_health;
1565 health_damagetime = time;
1567 if (time - health_damagetime < 1)
1569 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1570 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1573 prev_health = health;
1575 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1577 float BLINK_FACTOR = 0.15;
1578 float BLINK_BASE = 0.85;
1579 float BLINK_FREQ = 9;
1580 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1583 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1585 if(autocvar_hud_panel_healtharmor_text)
1586 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1591 if(autocvar_hud_panel_healtharmor_progressbar)
1595 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1597 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1599 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1601 if (time - old_p_armortime < 1)
1602 old_p_armor = prev_p_armor;
1604 old_p_armor = prev_armor;
1605 old_p_armortime = time;
1607 if (time - old_p_armortime < 1)
1609 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1610 prev_p_armor = p_armor;
1613 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1615 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1617 if (time - armor_damagetime >= 1)
1618 armor_beforedamage = prev_armor;
1619 armor_damagetime = time;
1621 if (time - armor_damagetime < 1)
1623 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1624 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1629 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1631 if(autocvar_hud_panel_healtharmor_text)
1632 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1638 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1642 mySize.x *= 2; //restore full panel size
1643 else if (panel_ar < 1/4)
1644 mySize.y *= 2; //restore full panel size
1645 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1652 // Notification area (#4)
1655 void HUD_Notify_Push(string icon, string attacker, string victim)
1663 if (notify_index == -1)
1664 notify_index = NOTIFY_MAX_ENTRIES-1;
1667 if (notify_attackers[notify_index])
1668 strunzone(notify_attackers[notify_index]);
1670 if (notify_victims[notify_index])
1671 strunzone(notify_victims[notify_index]);
1673 if (notify_icons[notify_index])
1674 strunzone(notify_icons[notify_index]);
1676 // Allocate new strings
1679 notify_attackers[notify_index] = strzone(attacker);
1680 notify_victims[notify_index] = strzone(victim);
1684 // In case of a notification without a victim, the attacker
1685 // is displayed on the victim's side. Instead of special
1686 // treatment later on, we can simply switch them here.
1687 notify_attackers[notify_index] = string_null;
1688 notify_victims[notify_index] = strzone(attacker);
1691 notify_icons[notify_index] = strzone(icon);
1692 notify_times[notify_index] = time;
1695 void HUD_Notify(void)
1697 if (!autocvar__hud_configure)
1698 if (!autocvar_hud_panel_notify)
1701 HUD_Panel_UpdateCvars();
1702 HUD_Panel_DrawBg(1);
1704 if (!autocvar__hud_configure)
1705 if (notify_count == 0)
1712 if (panel_bg_padding)
1714 pos += '1 1 0' * panel_bg_padding;
1715 size -= '2 2 0' * panel_bg_padding;
1718 float fade_start = max(0, autocvar_hud_panel_notify_time);
1719 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1720 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1722 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1723 float entry_height = size.y / entry_count;
1725 float panel_width_half = size.x * 0.5;
1726 float icon_width_half = entry_height * icon_aspect / 2;
1727 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1729 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1730 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1731 vector icon_left = eX * (panel_width_half - icon_width_half);
1732 vector attacker_right = eX * name_maxwidth;
1733 vector victim_left = eX * (size.x - name_maxwidth);
1735 vector attacker_pos, victim_pos, icon_pos;
1736 string attacker, victim, icon;
1737 int i, j, count, step, limit;
1740 if (autocvar_hud_panel_notify_flip)
1742 // Order items from the top down
1745 limit = entry_count;
1749 // Order items from the bottom up
1750 i = entry_count - 1;
1755 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1757 if(autocvar__hud_configure)
1759 attacker = sprintf(_("Player %d"), count + 1);
1760 victim = sprintf(_("Player %d"), count + 2);
1761 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1762 alpha = bound(0, 1.2 - count / entry_count, 1);
1766 if (j == NOTIFY_MAX_ENTRIES)
1769 if (notify_times[j] + fade_start > time)
1771 else if (fade_time != 0)
1773 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1780 attacker = notify_attackers[j];
1781 victim = notify_victims[j];
1782 icon = notify_icons[j];
1785 if (icon != "" && victim != "")
1787 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1789 icon_pos = pos + icon_left + eY * i * entry_height;
1790 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1792 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1793 victim_pos = pos + victim_left + name_top;
1794 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1798 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1799 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1800 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1805 notify_count = count;
1808 void HUD_Timer(void)
1810 if(!autocvar__hud_configure)
1812 if(!autocvar_hud_panel_timer) return;
1815 HUD_Panel_UpdateCvars();
1817 draw_beginBoldFont();
1821 mySize = panel_size;
1823 HUD_Panel_DrawBg(1);
1824 if(panel_bg_padding)
1826 pos += '1 1 0' * panel_bg_padding;
1827 mySize -= '2 2 0' * panel_bg_padding;
1831 float timelimit, elapsedTime, timeleft, minutesLeft;
1833 timelimit = getstatf(STAT_TIMELIMIT);
1835 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1836 timeleft = ceil(timeleft);
1838 minutesLeft = floor(timeleft / 60);
1841 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1842 timer_color = '1 1 1'; //white
1843 else if(minutesLeft >= 1)
1844 timer_color = '1 1 0'; //yellow
1846 timer_color = '1 0 0'; //red
1848 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1849 if (time < getstatf(STAT_GAMESTARTTIME)) {
1850 //while restart is still active, show 00:00
1851 timer = seconds_tostring(0);
1853 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1854 timer = seconds_tostring(elapsedTime);
1857 timer = seconds_tostring(timeleft);
1860 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1868 float HUD_Radar_Clickable()
1870 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1873 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1875 hud_panel_radar_maximized = doshow;
1876 hud_panel_radar_temp_hidden = 0;
1882 if(autocvar_hud_cursormode)
1884 hud_panel_radar_mouse = 1;
1887 else if ( hud_panel_radar_mouse )
1889 hud_panel_radar_mouse = 0;
1891 if(autocvar_hud_cursormode)
1896 void HUD_Radar_Hide_Maximized()
1898 HUD_Radar_Show_Maximized(false,false);
1902 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1904 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1905 autocvar__hud_configure || mv_active)
1910 mousepos_x = nPrimary;
1911 mousepos_y = nSecondary;
1915 if(nPrimary == K_MOUSE1)
1917 if(bInputType == 0) // key pressed
1918 mouseClicked |= S_MOUSE1;
1919 else if(bInputType == 1) // key released
1920 mouseClicked -= (mouseClicked & S_MOUSE1);
1922 else if(nPrimary == K_MOUSE2)
1924 if(bInputType == 0) // key pressed
1925 mouseClicked |= S_MOUSE2;
1926 else if(bInputType == 1) // key released
1927 mouseClicked -= (mouseClicked & S_MOUSE2);
1929 else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1931 HUD_Radar_Hide_Maximized();
1935 // allow console/use binds to work without hiding the map
1939 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1940 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1941 for (i = 0; i < keys; ++i)
1943 if(nPrimary == stof(argv(i)))
1947 if ( getstati(STAT_HEALTH) <= 0 )
1950 if ( bInputType < 2 )
1952 con_keys = findkeysforcommand("+showscores", 0);
1953 keys = tokenize(con_keys);
1954 for (i = 0; i < keys; ++i)
1956 if ( nPrimary == stof(argv(i)) )
1958 hud_panel_radar_temp_hidden = bInputType == 0;
1964 else if ( bInputType == 0 )
1965 HUD_Radar_Hide_Maximized();
1973 void HUD_Radar_Mouse()
1975 if ( !hud_panel_radar_mouse ) return;
1976 if(mv_active) return;
1980 HUD_Radar_Hide_Maximized();
1984 if(mouseClicked & S_MOUSE2)
1986 HUD_Radar_Hide_Maximized();
1990 if(!autocvar_hud_cursormode)
1992 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1994 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1995 mousepos_y = bound(0, mousepos_y, vid_conheight);
1998 HUD_Panel_UpdateCvars();
2001 panel_size = autocvar_hud_panel_radar_maximized_size;
2002 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2003 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2004 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2005 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2007 if(mouseClicked & S_MOUSE1)
2010 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2011 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2013 HUD_Radar_Hide_Maximized();
2016 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2017 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2019 HUD_Radar_Hide_Maximized();
2024 const vector cursor_size = '32 32 0';
2025 drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2028 void HUD_Radar(void)
2030 if (!autocvar__hud_configure)
2032 if (hud_panel_radar_maximized)
2034 if (!hud_draw_maximized) return;
2038 if (autocvar_hud_panel_radar == 0) return;
2039 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2040 if(radar_panel_modified)
2042 panel.update_time = time; // forces reload of panel attributes
2043 radar_panel_modified = false;
2048 if ( hud_panel_radar_temp_hidden )
2051 HUD_Panel_UpdateCvars();
2055 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2057 panel_size = autocvar_hud_panel_radar_maximized_size;
2058 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2059 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2060 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2061 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2064 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2065 if(precache_pic(panel_bg) == "")
2066 panel_bg = "gfx/hud/default/border_default"; // fallback
2067 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2068 radar_panel_modified = true;
2069 if(panel.current_panel_bg)
2070 strunzone(panel.current_panel_bg);
2071 panel.current_panel_bg = strzone(panel_bg);
2073 switch(hud_panel_radar_maximized_zoommode)
2077 f = current_zoomfraction;
2080 f = 1 - current_zoomfraction;
2090 switch(hud_panel_radar_maximized_rotation)
2093 teamradar_angle = view_angles.y - 90;
2096 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2100 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2102 switch(hud_panel_radar_zoommode)
2106 f = current_zoomfraction;
2109 f = 1 - current_zoomfraction;
2119 switch(hud_panel_radar_rotation)
2122 teamradar_angle = view_angles.y - 90;
2125 teamradar_angle = 90 * hud_panel_radar_rotation;
2132 mySize = panel_size;
2134 HUD_Panel_DrawBg(1);
2135 if(panel_bg_padding)
2137 pos += '1 1 0' * panel_bg_padding;
2138 mySize -= '2 2 0' * panel_bg_padding;
2143 float scale2d, normalsize, bigsize;
2145 teamradar_origin2d = pos + 0.5 * mySize;
2146 teamradar_size2d = mySize;
2148 if(minimapname == "")
2151 teamradar_loadcvars();
2153 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2154 teamradar_size2d = mySize;
2156 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2158 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2159 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2161 // max-min distance must fit the radar in any rotation
2162 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2166 vector c0, c1, c2, c3, span;
2167 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2168 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2169 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2170 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2172 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2173 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2175 // max-min distance must fit the radar in x=x, y=y
2177 teamradar_size2d.x * scale2d / (1.05 * span.x),
2178 teamradar_size2d.y * scale2d / (1.05 * span.y)
2182 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2183 if(bigsize > normalsize)
2184 normalsize = bigsize;
2188 + (1 - f) * normalsize;
2189 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2191 + (1 - f) * view_origin);
2200 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2202 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2203 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2207 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2209 if ( hud_panel_radar_mouse )
2210 if ( tm.health > 0 )
2211 if ( tm.team == myteam+1 )
2213 coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2214 if ( vlen(mousepos-coord) < 8 )
2216 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2217 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2218 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2219 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2222 entity icon = RadarIcons[tm.teamradar_icon];
2223 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2225 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2227 color2 = GetPlayerColor(tm.sv_entnum);
2228 //if(color == NUM_SPECTATOR || color == color2)
2229 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2231 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2233 drawresetcliparea();
2235 if ( hud_panel_radar_mouse )
2237 string message = "Click to select teleport destination";
2239 if ( getstati(STAT_HEALTH) <= 0 )
2241 message = "Click to select spawn location";
2244 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2245 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2247 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2253 void HUD_UpdatePlayerTeams();
2254 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2257 entity tm = world, pl;
2258 int SCOREPANEL_MAX_ENTRIES = 6;
2259 float SCOREPANEL_ASPECTRATIO = 2;
2260 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2261 vector fontsize = '1 1 0' * (mySize.y/entries);
2263 vector rgb, score_color;
2265 score_color = '1 1 1';
2267 float name_size = mySize.x*0.75;
2268 float spacing_size = mySize.x*0.04;
2269 const float highlight_alpha = 0.2;
2270 int i = 0, first_pl = 0;
2271 bool me_printed = false;
2273 if (autocvar__hud_configure)
2275 float players_per_team = 0;
2278 // show team scores in the first line
2279 float score_size = mySize.x / team_count;
2280 players_per_team = max(2, ceil((entries - 1) / team_count));
2281 for(i=0; i<team_count; ++i) {
2282 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2283 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2284 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2287 pos.y += fontsize.y;
2289 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2290 for (i=first_pl; i<entries; ++i)
2292 //simulate my score is lower than all displayed players,
2293 //so that I don't appear at all showing pure rankings.
2294 //This is to better show the difference between the 2 ranking views
2295 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2298 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2299 s = GetPlayerName(player_localnum);
2304 s = sprintf(_("Player %d"), i + 1 - first_pl);
2309 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2310 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2311 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2312 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2313 pos.y += fontsize.y;
2318 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2319 HUD_UpdatePlayerTeams();
2322 // show team scores in the first line
2323 float score_size = mySize.x / team_count;
2324 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2325 if(tm.team == NUM_SPECTATOR)
2327 if (tm.team == myteam)
2328 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2329 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2333 pos.y += fontsize.y;
2334 tm = teams.sort_next;
2339 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2341 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2344 if (i == entries-1 && !me_printed && pl != me)
2345 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2347 for (pl = me.sort_next; pl; pl = pl.sort_next)
2348 if (pl.team != NUM_SPECTATOR)
2352 rgb = '1 1 0'; //not last but not among the leading players: yellow
2354 rgb = '1 0 0'; //last: red
2361 rgb = '0 1 0'; //first: green
2363 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2366 score_color = Team_ColorRGB(pl.team) * 0.8;
2367 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2368 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2369 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2370 pos.y += fontsize.y;
2373 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2376 void HUD_Score(void)
2378 if(!autocvar__hud_configure)
2380 if(!autocvar_hud_panel_score) return;
2381 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2384 HUD_Panel_UpdateCvars();
2387 mySize = panel_size;
2389 HUD_Panel_DrawBg(1);
2390 if(panel_bg_padding)
2392 pos += '1 1 0' * panel_bg_padding;
2393 mySize -= '2 2 0' * panel_bg_padding;
2396 float score, distribution = 0;
2398 vector distribution_color;
2401 me = playerslots[current_player];
2403 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2404 string timer, distrtimer;
2406 pl = players.sort_next;
2409 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2410 if(pl.scores[ps_primary] == 0)
2413 score = me.(scores[ps_primary]);
2414 timer = TIME_ENCODED_TOSTRING(score);
2416 draw_beginBoldFont();
2417 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2418 // distribution display
2419 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2421 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2423 if (distribution <= 0) {
2424 distribution_color = '0 1 0';
2428 distribution_color = '1 0 0';
2431 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2433 // race record display
2434 if (distribution <= 0)
2435 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2436 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2438 } else if (!teamplay) { // non-teamgames
2439 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2441 HUD_Score_Rankings(pos, mySize, me);
2444 // me vector := [team/connected frags id]
2445 pl = players.sort_next;
2449 if(autocvar__hud_configure)
2452 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2456 score = me.(scores[ps_primary]);
2457 if(autocvar__hud_configure)
2460 if(distribution >= 5)
2461 distribution_color = eY;
2462 else if(distribution >= 0)
2463 distribution_color = '1 1 1';
2464 else if(distribution >= -5)
2465 distribution_color = '1 1 0';
2467 distribution_color = eX;
2469 string distribution_str;
2470 distribution_str = ftos(distribution);
2471 draw_beginBoldFont();
2472 if (distribution >= 0)
2474 if (distribution > 0)
2475 distribution_str = strcat("+", distribution_str);
2476 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2478 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2479 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2481 } else { // teamgames
2482 float row, column, rows = 0, columns = 0;
2483 vector offset = '0 0 0';
2484 vector score_pos, score_size; //for scores other than myteam
2485 if(autocvar_hud_panel_score_rankings)
2487 HUD_Score_Rankings(pos, mySize, me);
2490 if(spectatee_status == -1)
2492 rows = HUD_GetRowCount(team_count, mySize, 3);
2493 columns = ceil(team_count/rows);
2494 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2497 if(score_size.x/score_size.y > 3)
2499 newSize = 3 * score_size.y;
2500 offset.x = score_size.x - newSize;
2501 pos.x += offset.x/2;
2502 score_size.x = newSize;
2506 newSize = 1/3 * score_size.x;
2507 offset.y = score_size.y - newSize;
2508 pos.y += offset.y/2;
2509 score_size.y = newSize;
2513 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2515 float max_fragcount;
2516 max_fragcount = -99;
2517 draw_beginBoldFont();
2519 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2520 if(tm.team == NUM_SPECTATOR)
2522 score = tm.(teamscores[ts_primary]);
2523 if(autocvar__hud_configure)
2526 if (score > max_fragcount)
2527 max_fragcount = score;
2529 if (spectatee_status == -1)
2531 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2532 if (max_fragcount == score)
2533 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2534 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2542 else if(tm.team == myteam) {
2543 if (max_fragcount == score)
2544 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2545 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2547 if (max_fragcount == score)
2548 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2549 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2559 void HUD_RaceTimer (void)
2561 if(!autocvar__hud_configure)
2563 if(!autocvar_hud_panel_racetimer) return;
2564 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2565 if(spectatee_status == -1) return;
2568 HUD_Panel_UpdateCvars();
2572 mySize = panel_size;
2574 HUD_Panel_DrawBg(1);
2575 if(panel_bg_padding)
2577 pos += '1 1 0' * panel_bg_padding;
2578 mySize -= '2 2 0' * panel_bg_padding;
2581 // always force 4:1 aspect
2582 vector newSize = '0 0 0';
2583 if(mySize.x/mySize.y > 4)
2585 newSize.x = 4 * mySize.y;
2586 newSize.y = mySize.y;
2588 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2592 newSize.y = 1/4 * mySize.x;
2593 newSize.x = mySize.x;
2595 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2600 string s, forcetime;
2602 if(autocvar__hud_configure)
2605 draw_beginBoldFont();
2606 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2608 s = _("^1Intermediate 1 (+15.42)");
2609 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2610 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2611 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2613 else if(race_checkpointtime)
2615 a = bound(0, 2 - (time - race_checkpointtime), 1);
2618 if(a > 0) // just hit a checkpoint?
2620 if(race_checkpoint != 254)
2622 if(race_time && race_previousbesttime)
2623 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2625 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2627 forcetime = TIME_ENCODED_TOSTRING(race_time);
2632 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2634 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2635 if(a > 0) // next one?
2637 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2642 if(s != "" && a > 0)
2644 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2647 if(race_penaltytime)
2649 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2652 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2653 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2657 draw_beginBoldFont();
2661 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2662 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2667 if(race_laptime && race_checkpoint != 255)
2669 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2670 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2677 if(race_mycheckpointtime)
2679 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2680 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2681 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2683 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2685 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2686 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2687 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2690 if(race_penaltytime && !race_penaltyaccumulator)
2692 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2693 a = bound(0, (1 + t - time), 1);
2697 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2699 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2700 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2711 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2714 if (autocvar__hud_configure)
2718 LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2719 cvar_set("_hud_configure", "0");
2721 if(vote_called_vote)
2722 strunzone(vote_called_vote);
2723 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2724 uid2name_dialog = 1;
2727 if(!autocvar__hud_configure)
2729 if(!autocvar_hud_panel_vote) return;
2731 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2732 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2734 if(panel_bg_alpha_str == "") {
2735 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2737 panel_bg_alpha = stof(panel_bg_alpha_str);
2748 if(vote_active != vote_prev) {
2750 vote_prev = vote_active;
2753 if(vote_active || autocvar__hud_configure)
2754 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2756 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2761 HUD_Panel_UpdateCvars();
2765 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2766 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2769 // these must be below above block
2772 mySize = panel_size;
2774 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2775 HUD_Panel_DrawBg(a);
2776 a = panel_fg_alpha * a;
2778 if(panel_bg_padding)
2780 pos += '1 1 0' * panel_bg_padding;
2781 mySize -= '2 2 0' * panel_bg_padding;
2784 // always force 3:1 aspect
2785 vector newSize = '0 0 0';
2786 if(mySize.x/mySize.y > 3)
2788 newSize.x = 3 * mySize.y;
2789 newSize.y = mySize.y;
2791 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2795 newSize.y = 1/3 * mySize.x;
2796 newSize.x = mySize.x;
2798 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2802 s = _("A vote has been called for:");
2804 s = _("Allow servers to store and display your name?");
2805 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2806 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2807 if(autocvar__hud_configure)
2808 s = _("^1Configure the HUD");
2809 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2811 // print the yes/no counts
2812 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2813 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2814 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2815 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2817 // draw the progress bar backgrounds
2818 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2820 // draw the highlights
2821 if(vote_highlighted == 1) {
2822 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2823 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2825 else if(vote_highlighted == -1) {
2826 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2827 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2830 // draw the progress bars
2831 if(vote_yescount && vote_needed)
2833 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2834 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2837 if(vote_nocount && vote_needed)
2839 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2840 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2843 drawresetcliparea();
2846 // Mod icons panel (#10)
2849 bool mod_active; // is there any active mod icon?
2851 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2855 vector color = '0 0 0';
2859 stat = getstati(STAT_REDALIVE);
2860 pic = "player_red.tga";
2864 stat = getstati(STAT_BLUEALIVE);
2865 pic = "player_blue.tga";
2869 stat = getstati(STAT_YELLOWALIVE);
2870 pic = "player_yellow.tga";
2875 stat = getstati(STAT_PINKALIVE);
2876 pic = "player_pink.tga";
2881 if(mySize.x/mySize.y > aspect_ratio)
2883 i = aspect_ratio * mySize.y;
2884 myPos.x = myPos.x + (mySize.x - i) / 2;
2889 i = 1/aspect_ratio * mySize.x;
2890 myPos.y = myPos.y + (mySize.y - i) / 2;
2896 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2897 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2900 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2903 // Clan Arena and Freeze Tag HUD modicons
2904 void HUD_Mod_CA(vector myPos, vector mySize)
2906 mod_active = 1; // required in each mod function that always shows something
2909 if(gametype == MAPINFO_TYPE_CA)
2910 layout = autocvar_hud_panel_modicons_ca_layout;
2911 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2912 layout = autocvar_hud_panel_modicons_freezetag_layout;
2915 aspect_ratio = (layout) ? 2 : 1;
2916 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2917 columns = ceil(team_count/rows);
2920 float row = 0, column = 0;
2921 vector pos, itemSize;
2922 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2923 for(i=0; i<team_count; ++i)
2925 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2927 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2938 // CTF HUD modicon section
2939 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2940 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2941 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2943 void HUD_Mod_CTF_Reset(void)
2945 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2946 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2947 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2950 void HUD_Mod_CTF(vector pos, vector mySize)
2952 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2954 float f; // every function should have that
2956 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2957 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2958 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2959 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2960 float fs, fs2, fs3, size1, size2;
2963 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2964 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2965 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2966 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2967 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2969 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2971 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2973 if (autocvar__hud_configure) {
2976 if (team_count >= 3)
2978 if (team_count >= 4)
2980 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2983 // when status CHANGES, set old status into prevstatus and current status into status
2984 #define X(team) do { \
2985 if (team##flag != team##flag_prevframe) { \
2986 team##flag_statuschange_time = time; \
2987 team##flag_prevstatus = team##flag_prevframe; \
2988 team##flag_prevframe = team##flag; \
2990 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
2999 const float BLINK_FACTOR = 0.15;
3000 const float BLINK_BASE = 0.85;
3002 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3004 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3006 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3008 #define X(team, cond) \
3009 string team##_icon, team##_icon_prevstatus; \
3010 int team##_alpha, team##_alpha_prevstatus; \
3011 team##_alpha = team##_alpha_prevstatus = 1; \
3013 switch (team##flag) { \
3014 case 1: team##_icon = "flag_" #team "_taken"; break; \
3015 case 2: team##_icon = "flag_" #team "_lost"; break; \
3016 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3018 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3019 team##_icon = "flag_" #team "_shielded"; \
3021 team##_icon = string_null; \
3025 switch (team##flag_prevstatus) { \
3026 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3027 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3028 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3030 if (team##flag == 3) { \
3031 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3032 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3033 team##_icon_prevstatus = "flag_" #team "_shielded"; \
3035 team##_icon_prevstatus = string_null; \
3040 X(red, myteam != NUM_TEAM_1);
3041 X(blue, myteam != NUM_TEAM_2);
3042 X(yellow, myteam != NUM_TEAM_3);
3043 X(pink, myteam != NUM_TEAM_4);
3048 // hacky, but these aren't needed
3049 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3051 } else switch (team_count) {
3053 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3054 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3055 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3058 if (mySize_x > mySize_y) {
3074 blueflag_pos = pos + eX * fs2 * size1;
3075 yellowflag_pos = pos - eX * fs2 * size1;
3076 pinkflag_pos = pos + eX * fs3 * size1;
3080 redflag_pos = pos + eX * fs2 * size1;
3082 yellowflag_pos = pos - eX * fs2 * size1;
3083 pinkflag_pos = pos + eX * fs3 * size1;
3087 redflag_pos = pos + eX * fs3 * size1;
3088 blueflag_pos = pos - eX * fs2 * size1;
3089 yellowflag_pos = pos;
3090 pinkflag_pos = pos + eX * fs2 * size1;
3094 redflag_pos = pos - eX * fs2 * size1;
3095 blueflag_pos = pos + eX * fs3 * size1;
3096 yellowflag_pos = pos + eX * fs2 * size1;
3101 neutralflag_pos = pos;
3102 flag_size = e1 * fs * size1 + e2 * size2;
3104 #define X(team) do { \
3105 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3106 if (team##_icon_prevstatus && f < 1) \
3107 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3109 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3119 // Keyhunt HUD modicon section
3122 void HUD_Mod_KH(vector pos, vector mySize)
3124 mod_active = 1; // keyhunt should never hide the mod icons panel
3126 // Read current state
3128 int state = getstati(STAT_KH_KEYS);
3130 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3131 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3133 for(i = 0; i < 4; ++i)
3135 key_state = (bitshift(state, i * -5) & 31) - 1;
3148 case NUM_TEAM_1: ++team1_keys; break;
3149 case NUM_TEAM_2: ++team2_keys; break;
3150 case NUM_TEAM_3: ++team3_keys; break;
3151 case NUM_TEAM_4: ++team4_keys; break;
3152 case 29: ++dropped_keys; break;
3158 // Calculate slot measurements
3162 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3164 // Quadratic arrangement
3165 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3167 KH_SLOTS[1] = pos + eX * slot_size.x;
3168 KH_SLOTS[2] = pos + eY * slot_size.y;
3169 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3173 if(mySize.x > mySize.y)
3175 // Horizontal arrangement
3176 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3177 for(i = 0; i < all_keys; ++i)
3178 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3182 // Vertical arrangement
3183 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3184 for(i = 0; i < all_keys; ++i)
3185 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3189 // Make icons blink in case of RUN HERE
3191 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3198 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3199 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3200 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3201 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3209 if(myteam == NUM_TEAM_1 && carrying_keys)
3211 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3215 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3218 if(myteam == NUM_TEAM_2 && carrying_keys)
3220 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3224 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3227 if(myteam == NUM_TEAM_3 && carrying_keys)
3229 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3233 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3236 if(myteam == NUM_TEAM_4 && carrying_keys)
3238 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3242 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3244 while(dropped_keys--)
3245 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3248 // Keepaway HUD mod icon
3249 int kaball_prevstatus; // last remembered status
3250 float kaball_statuschange_time; // time when the status changed
3252 // we don't need to reset for keepaway since it immediately
3253 // autocorrects prevstatus as to if the player has the ball or not
3255 void HUD_Mod_Keepaway(vector pos, vector mySize)
3257 mod_active = 1; // keepaway should always show the mod HUD
3259 float BLINK_FACTOR = 0.15;
3260 float BLINK_BASE = 0.85;
3261 float BLINK_FREQ = 5;
3262 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3264 int stat_items = getstati(STAT_ITEMS, 0, 24);
3265 int kaball = (stat_items/IT_KEY1) & 1;
3267 if(kaball != kaball_prevstatus)
3269 kaball_statuschange_time = time;
3270 kaball_prevstatus = kaball;
3273 vector kaball_pos, kaball_size;
3275 if(mySize.x > mySize.y) {
3276 kaball_pos = pos + eX * 0.25 * mySize.x;
3277 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3279 kaball_pos = pos + eY * 0.25 * mySize.y;
3280 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3283 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3284 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3286 if(kaball_prevstatus && f < 1)
3287 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3290 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3294 // Nexball HUD mod icon
3295 void HUD_Mod_NexBall(vector pos, vector mySize)
3297 float nb_pb_starttime, dt, p;
3300 stat_items = getstati(STAT_ITEMS, 0, 24);
3301 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3303 if (stat_items & IT_KEY1)
3308 //Manage the progress bar if any
3309 if (nb_pb_starttime > 0)
3311 dt = (time - nb_pb_starttime) % nb_pb_period;
3312 // one period of positive triangle
3313 p = 2 * dt / nb_pb_period;
3317 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3320 if (stat_items & IT_KEY1)
3321 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324 // Race/CTS HUD mod icons
3325 float crecordtime_prev; // last remembered crecordtime
3326 float crecordtime_change_time; // time when crecordtime last changed
3327 float srecordtime_prev; // last remembered srecordtime
3328 float srecordtime_change_time; // time when srecordtime last changed
3330 float race_status_time;
3331 int race_status_prev;
3332 string race_status_name_prev;
3333 void HUD_Mod_Race(vector pos, vector mySize)
3335 mod_active = 1; // race should never hide the mod icons panel
3337 me = playerslots[player_localnum];
3339 float f; // yet another function has this
3340 score = me.(scores[ps_primary]);
3342 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3343 return; // no records in the actual race
3345 // clientside personal record
3347 if(gametype == MAPINFO_TYPE_CTS)
3351 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3353 if(score && (score < t || !t)) {
3354 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3355 if(autocvar_cl_autodemo_delete_keeprecords)
3357 f = autocvar_cl_autodemo_delete;
3359 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3363 if(t != crecordtime_prev) {
3364 crecordtime_prev = t;
3365 crecordtime_change_time = time;
3368 vector textPos, medalPos;
3370 if(mySize.x > mySize.y) {
3371 // text on left side
3372 squareSize = min(mySize.y, mySize.x/2);
3373 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3374 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3377 squareSize = min(mySize.x, mySize.y/2);
3378 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3379 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3382 f = time - crecordtime_change_time;
3385 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3386 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3388 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3389 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3391 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3395 t = race_server_record;
3396 if(t != srecordtime_prev) {
3397 srecordtime_prev = t;
3398 srecordtime_change_time = time;
3400 f = time - srecordtime_change_time;
3403 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3404 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3406 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3407 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3408 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3409 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3412 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3413 race_status_time = time + 5;
3414 race_status_prev = race_status;
3415 if (race_status_name_prev)
3416 strunzone(race_status_name_prev);
3417 race_status_name_prev = strzone(race_status_name);
3422 a = bound(0, race_status_time - time, 1);
3425 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3429 rank = race_CheckName(race_status_name);
3433 rankname = count_ordinal(rank);
3436 namepos = medalPos + '0 0.8 0' * squareSize;
3438 rankpos = medalPos + '0 0.15 0' * squareSize;
3440 if(race_status == 0)
3441 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3442 else if(race_status == 1) {
3443 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3444 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3445 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3446 } else if(race_status == 2) {
3447 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3448 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3450 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3451 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3452 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453 } else if(race_status == 3) {
3454 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3455 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3459 if (race_status_time - time <= 0) {
3460 race_status_prev = -1;
3462 if(race_status_name)
3463 strunzone(race_status_name);
3464 race_status_name = string_null;
3465 if(race_status_name_prev)
3466 strunzone(race_status_name_prev);
3467 race_status_name_prev = string_null;
3471 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3475 vector color = '0 0 0';
3479 stat = getstatf(STAT_DOM_PPS_RED);
3480 pic = "dom_icon_red";
3484 stat = getstatf(STAT_DOM_PPS_BLUE);
3485 pic = "dom_icon_blue";
3489 stat = getstatf(STAT_DOM_PPS_YELLOW);
3490 pic = "dom_icon_yellow";
3495 stat = getstatf(STAT_DOM_PPS_PINK);
3496 pic = "dom_icon_pink";
3500 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3502 if(mySize.x/mySize.y > aspect_ratio)
3504 i = aspect_ratio * mySize.y;
3505 myPos.x = myPos.x + (mySize.x - i) / 2;
3510 i = 1/aspect_ratio * mySize.x;
3511 myPos.y = myPos.y + (mySize.y - i) / 2;
3515 if (layout) // show text too
3518 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3519 if (layout == 2) // average pps
3520 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3521 else // percentage of average pps
3522 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3526 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3529 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3530 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3531 drawresetcliparea();
3535 void HUD_Mod_Dom(vector myPos, vector mySize)
3537 mod_active = 1; // required in each mod function that always shows something
3539 int layout = autocvar_hud_panel_modicons_dom_layout;
3542 aspect_ratio = (layout) ? 3 : 1;
3543 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3544 columns = ceil(team_count/rows);
3547 float row = 0, column = 0;
3548 vector pos, itemSize;
3549 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3550 for(i=0; i<team_count; ++i)
3552 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3554 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3565 void HUD_ModIcons_SetFunc()
3569 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3570 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3571 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3572 case MAPINFO_TYPE_CTS:
3573 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3574 case MAPINFO_TYPE_CA:
3575 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3576 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3577 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3581 int mod_prev; // previous state of mod_active to check for a change
3583 float mod_change; // "time" when mod_active changed
3585 void HUD_ModIcons(void)
3587 if(!autocvar__hud_configure)
3589 if(!autocvar_hud_panel_modicons) return;
3590 if(!HUD_ModIcons_GameType) return;
3593 HUD_Panel_UpdateCvars();
3595 draw_beginBoldFont();
3597 if(mod_active != mod_prev) {
3599 mod_prev = mod_active;
3602 if(mod_active || autocvar__hud_configure)
3603 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3605 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3608 HUD_Panel_DrawBg(mod_alpha);
3610 if(panel_bg_padding)
3612 panel_pos += '1 1 0' * panel_bg_padding;
3613 panel_size -= '2 2 0' * panel_bg_padding;
3616 if(autocvar__hud_configure)
3617 HUD_Mod_CTF(panel_pos, panel_size);
3619 HUD_ModIcons_GameType(panel_pos, panel_size);
3624 // Draw pressed keys (#11)
3626 void HUD_PressedKeys(void)
3628 if(!autocvar__hud_configure)
3630 if(!autocvar_hud_panel_pressedkeys) return;
3631 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3634 HUD_Panel_UpdateCvars();
3637 mySize = panel_size;
3639 HUD_Panel_DrawBg(1);
3640 if(panel_bg_padding)
3642 pos += '1 1 0' * panel_bg_padding;
3643 mySize -= '2 2 0' * panel_bg_padding;
3646 // force custom aspect
3647 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3650 vector newSize = '0 0 0';
3651 if(mySize.x/mySize.y > aspect)
3653 newSize.x = aspect * mySize.y;
3654 newSize.y = mySize.y;
3656 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3660 newSize.y = 1/aspect * mySize.x;
3661 newSize.x = mySize.x;
3663 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3669 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3671 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3673 if(autocvar_hud_panel_pressedkeys_attack)
3675 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3676 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3680 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3681 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3682 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3685 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3686 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3689 // Handle chat as a panel (#12)
3693 if(!autocvar__hud_configure)
3695 if (!autocvar_hud_panel_chat)
3697 if (!autocvar_con_chatrect)
3698 cvar_set("con_chatrect", "0");
3701 if(autocvar__con_chat_maximized)
3703 if(!hud_draw_maximized) return;
3705 else if(chat_panel_modified)
3707 panel.update_time = time; // forces reload of panel attributes
3708 chat_panel_modified = false;
3712 HUD_Panel_UpdateCvars();
3714 if(intermission == 2)
3716 // reserve some more space to the mapvote panel
3717 // by resizing and moving chat panel to the bottom
3718 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3719 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3720 chat_posy = panel_pos.y;
3721 chat_sizey = panel_size.y;
3723 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3725 panel_pos.y = panel_bg_border;
3726 panel_size.y = vid_conheight - panel_bg_border * 2;
3727 if(panel.current_panel_bg == "0") // force a border when maximized
3730 panel_bg = strcat(hud_skin_path, "/border_default");
3731 if(precache_pic(panel_bg) == "")
3732 panel_bg = "gfx/hud/default/border_default";
3733 if(panel.current_panel_bg)
3734 strunzone(panel.current_panel_bg);
3735 panel.current_panel_bg = strzone(panel_bg);
3736 chat_panel_modified = true;
3738 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3743 mySize = panel_size;
3745 HUD_Panel_DrawBg(1);
3747 if(panel_bg_padding)
3749 pos += '1 1 0' * panel_bg_padding;
3750 mySize -= '2 2 0' * panel_bg_padding;
3753 if (!autocvar_con_chatrect)
3754 cvar_set("con_chatrect", "1");
3756 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3757 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3759 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3760 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3762 if(autocvar__hud_configure)
3765 chatsize = '1 1 0' * autocvar_con_chatsize;
3766 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3768 for(i = 0; i < autocvar_con_chat; ++i)
3770 if(i == autocvar_con_chat - 1)
3773 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3774 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3775 pos.y += chatsize.y;
3780 // Engine info panel (#13)
3787 float frametimeavg1; // 1 frame ago
3788 float frametimeavg2; // 2 frames ago
3789 void HUD_EngineInfo(void)
3791 if(!autocvar__hud_configure)
3793 if(!autocvar_hud_panel_engineinfo) return;
3796 HUD_Panel_UpdateCvars();
3799 mySize = panel_size;
3801 HUD_Panel_DrawBg(1);
3802 if(panel_bg_padding)
3804 pos += '1 1 0' * panel_bg_padding;
3805 mySize -= '2 2 0' * panel_bg_padding;
3808 float currentTime = gettime(GETTIME_REALTIME);
3809 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3811 float currentframetime = currentTime - prevfps_time;
3812 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3813 frametimeavg2 = frametimeavg1;
3814 frametimeavg1 = frametimeavg;
3817 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3818 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3820 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3821 prevfps = (1/currentframetime);
3822 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3824 prevfps_time = currentTime;
3829 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3831 prevfps = framecounter/(currentTime - prevfps_time);
3833 prevfps_time = currentTime;
3838 color = HUD_Get_Num_Color (prevfps, 100);
3839 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3842 // Info messages panel (#14)
3844 #define drawInfoMessage(s) do { \
3845 if(autocvar_hud_panel_infomessages_flip) \
3846 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3847 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3848 o.y += fontsize.y; \
3850 void HUD_InfoMessages(void)
3852 if(!autocvar__hud_configure)
3854 if(!autocvar_hud_panel_infomessages) return;
3857 HUD_Panel_UpdateCvars();
3860 mySize = panel_size;
3862 HUD_Panel_DrawBg(1);
3863 if(panel_bg_padding)
3865 pos += '1 1 0' * panel_bg_padding;
3866 mySize -= '2 2 0' * panel_bg_padding;
3869 // always force 5:1 aspect
3870 vector newSize = '0 0 0';
3871 if(mySize.x/mySize.y > 5)
3873 newSize.x = 5 * mySize.y;
3874 newSize.y = mySize.y;
3876 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3880 newSize.y = 1/5 * mySize.x;
3881 newSize.x = mySize.x;
3883 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3892 fontsize = '0.20 0.20 0' * mySize.y;
3898 if(!autocvar__hud_configure)
3900 if(spectatee_status && !intermission)
3903 if(spectatee_status == -1)
3904 s = _("^1Observing");
3906 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3909 if(spectatee_status == -1)
3910 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3912 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3915 if(spectatee_status == -1)
3916 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3918 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3921 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3924 if(gametype == MAPINFO_TYPE_LMS)
3927 sk = playerslots[player_localnum];
3928 if(sk.(scores[ps_primary]) >= 666)
3929 s = _("^1Match has already begun");
3930 else if(sk.(scores[ps_primary]) > 0)
3931 s = _("^1You have no more lives left");
3933 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3936 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3939 //show restart countdown:
3940 if (time < getstatf(STAT_GAMESTARTTIME)) {
3942 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3943 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3944 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3945 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3949 if(warmup_stage && !intermission)
3951 s = _("^2Currently in ^1warmup^2 stage!");
3961 if(ready_waiting && !intermission && !spectatee_status)
3963 if(ready_waiting_for_me)
3966 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3968 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3973 s = _("^2Waiting for others to ready up to end warmup...");
3975 s = _("^2Waiting for others to ready up...");
3979 else if(warmup_stage && !intermission && !spectatee_status)
3981 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3985 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3987 float ts_min = 0, ts_max = 0;
3988 tm = teams.sort_next;
3991 for (; tm.sort_next; tm = tm.sort_next)
3993 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3995 if(!ts_min) ts_min = tm.team_size;
3996 else ts_min = min(ts_min, tm.team_size);
3997 if(!ts_max) ts_max = tm.team_size;
3998 else ts_max = max(ts_max, tm.team_size);
4000 if ((ts_max - ts_min) > 1)
4002 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4003 tm = GetTeam(myteam, false);
4005 if (tm.team != NUM_SPECTATOR)
4006 if (tm.team_size == ts_max)
4007 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4015 s = _("^7Press ^3ESC ^7to show HUD options.");
4017 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4019 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4021 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4026 // Physics panel (#15)
4028 vector acc_prevspeed;
4029 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4030 float physics_update_time, discrete_speed, discrete_acceleration;
4031 void HUD_Physics(void)
4033 if(!autocvar__hud_configure)
4035 if(!autocvar_hud_panel_physics) return;
4036 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4037 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4040 HUD_Panel_UpdateCvars();
4042 draw_beginBoldFont();
4044 HUD_Panel_DrawBg(1);
4045 if(panel_bg_padding)
4047 panel_pos += '1 1 0' * panel_bg_padding;
4048 panel_size -= '2 2 0' * panel_bg_padding;
4051 float acceleration_progressbar_scale = 0;
4052 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4053 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4056 if (autocvar_hud_panel_physics_text_scale <= 0)
4059 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4062 float speed, conversion_factor;
4065 switch(autocvar_hud_panel_physics_speed_unit)
4070 conversion_factor = 1.0;
4074 conversion_factor = 0.0254;
4078 conversion_factor = 0.0254 * 3.6;
4082 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4086 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4090 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4092 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4093 if (autocvar__hud_configure)
4094 speed = floor( max_speed * 0.65 + 0.5 );
4095 else if(autocvar_hud_panel_physics_speed_vertical)
4096 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4098 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4100 //compute acceleration
4101 float acceleration, f;
4102 if (autocvar__hud_configure)
4103 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4106 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4107 f = time - acc_prevtime;
4108 if(autocvar_hud_panel_physics_acceleration_vertical)
4109 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4111 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4113 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4115 acc_prevspeed = vel;
4116 acc_prevtime = time;
4118 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4120 f = bound(0, f * 10, 1);
4121 acc_avg = acc_avg * (1 - f) + acceleration * f;
4122 acceleration = acc_avg;
4126 int acc_decimals = 2;
4127 if(time > physics_update_time)
4129 // workaround for ftos_decimals returning a negative 0
4130 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4131 discrete_acceleration = 0;
4132 discrete_acceleration = acceleration;
4133 discrete_speed = speed;
4134 physics_update_time += autocvar_hud_panel_physics_update_interval;
4138 float panel_ar = panel_size.x/panel_size.y;
4139 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4140 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4142 panel_size.x *= 0.5;
4143 if (autocvar_hud_panel_physics_flip)
4144 speed_offset.x = panel_size.x;
4146 acceleration_offset.x = panel_size.x;
4150 panel_size.y *= 0.5;
4151 if (autocvar_hud_panel_physics_flip)
4152 speed_offset.y = panel_size.y;
4154 acceleration_offset.y = panel_size.y;
4156 int speed_baralign, acceleration_baralign;
4157 if (autocvar_hud_panel_physics_baralign == 1)
4158 acceleration_baralign = speed_baralign = 1;
4159 else if(autocvar_hud_panel_physics_baralign == 4)
4160 acceleration_baralign = speed_baralign = 2;
4161 else if (autocvar_hud_panel_physics_flip)
4163 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4164 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4168 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4169 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4171 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4172 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4176 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4177 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4178 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4179 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4181 tmp_size.x = panel_size.x * 0.75;
4182 tmp_size.y = panel_size.y * text_scale;
4184 tmp_offset.x = panel_size.x - tmp_size.x;
4187 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4188 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4194 tmp_offset.x = tmp_size.x;
4195 if (autocvar_hud_panel_physics_speed_unit_show)
4198 tmp_size.x = panel_size.x * (1 - 0.75);
4199 tmp_size.y = panel_size.y * 0.4 * text_scale;
4200 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4201 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4205 //compute and draw top speed
4206 if (autocvar_hud_panel_physics_topspeed)
4207 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4209 if (autocvar__hud_configure)
4211 top_speed = floor( max_speed * 0.75 + 0.5 );
4216 if (speed >= top_speed)
4219 top_speed_time = time;
4223 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4224 // divide by f to make it start from 1
4225 f = cos( ((time - top_speed_time) / f) * PI/2 );
4227 else //hide top speed 0, it would be stupid
4232 //top speed progressbar peak
4233 if(speed < top_speed)
4234 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4237 vector peak_size = '0 0 0';
4238 if (speed_baralign == 0)
4239 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4240 else if (speed_baralign == 1)
4241 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4242 else // if (speed_baralign == 2)
4243 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4244 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4245 peak_size.y = panel_size.y;
4246 if (speed_baralign == 2) // draw two peaks, on both sides
4248 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4249 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4252 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4256 tmp_offset.y = panel_size.y * 0.4;
4257 tmp_size.x = panel_size.x * (1 - 0.75);
4258 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4259 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4260 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4268 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4270 vector progressbar_color;
4271 if(acceleration < 0)
4272 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4274 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4276 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4277 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4278 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4280 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4282 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4284 if (acceleration_baralign == 1)
4285 tmp_offset.x = panel_size.x - tmp_size.x;
4286 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4287 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4294 tmp_size = panel_size;
4295 tmp_offset = '0 0 0';
4298 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4301 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4303 tmp_size.x = panel_size.x;
4304 tmp_size.y = panel_size.y * text_scale;
4306 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4308 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4314 // CenterPrint (#16)
4316 const int CENTERPRINT_MAX_MSGS = 10;
4317 const int CENTERPRINT_MAX_ENTRIES = 50;
4318 const float CENTERPRINT_SPACING = 0.7;
4320 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4321 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4322 float centerprint_time[CENTERPRINT_MAX_MSGS];
4323 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4324 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4325 bool centerprint_showing;
4327 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4329 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4332 if(strMessage == "" && new_id == 0)
4335 // strip trailing newlines
4336 j = strlen(strMessage) - 1;
4337 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4339 if (j < strlen(strMessage) - 1)
4340 strMessage = substring(strMessage, 0, j + 1);
4342 if(strMessage == "" && new_id == 0)
4345 // strip leading newlines
4347 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4350 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4352 if(strMessage == "" && new_id == 0)
4355 if (!centerprint_showing)
4356 centerprint_showing = true;
4358 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4360 if (j == CENTERPRINT_MAX_MSGS)
4362 if (new_id && new_id == centerprint_msgID[j])
4364 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4366 // fade out the current msg (duration and countdown_num are ignored)
4367 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4368 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4369 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4372 break; // found a msg with the same id, at position j
4376 if (i == CENTERPRINT_MAX_MSGS)
4378 // a msg with the same id was not found, add the msg at the next position
4380 if (cpm_index == -1)
4381 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4384 if(centerprint_messages[j])
4385 strunzone(centerprint_messages[j]);
4386 centerprint_messages[j] = strzone(strMessage);
4387 centerprint_msgID[j] = new_id;
4390 centerprint_time[j] = -1;
4391 centerprint_expire_time[j] = time;
4396 duration = max(1, autocvar_hud_panel_centerprint_time);
4397 centerprint_time[j] = duration;
4398 centerprint_expire_time[j] = time + duration;
4400 centerprint_countdown_num[j] = countdown_num;
4403 void centerprint_hud(string strMessage)
4405 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4408 void reset_centerprint_messages(void)
4411 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4413 centerprint_expire_time[i] = 0;
4414 centerprint_time[i] = 1;
4415 centerprint_msgID[i] = 0;
4416 if(centerprint_messages[i])
4417 strunzone(centerprint_messages[i]);
4418 centerprint_messages[i] = string_null;
4421 float hud_configure_cp_generation_time;
4422 void HUD_CenterPrint (void)
4424 if(!autocvar__hud_configure)
4426 if(!autocvar_hud_panel_centerprint) return;
4428 if(hud_configure_prev)
4429 reset_centerprint_messages();
4433 if(!hud_configure_prev)
4434 reset_centerprint_messages();
4435 if (time > hud_configure_cp_generation_time)
4437 if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4442 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4444 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4446 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4447 hud_configure_cp_generation_time = time + 1 + random()*4;
4451 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4452 hud_configure_cp_generation_time = time + 10 - random()*3;
4457 // this panel fades only when the menu does
4458 float hud_fade_alpha_save = 0;
4459 if(scoreboard_fade_alpha)
4461 hud_fade_alpha_save = hud_fade_alpha;
4462 hud_fade_alpha = 1 - autocvar__menu_alpha;
4464 HUD_Panel_UpdateCvars();
4466 if ( HUD_Radar_Clickable() )
4468 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4471 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4472 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4474 else if(scoreboard_fade_alpha)
4476 hud_fade_alpha = hud_fade_alpha_save;
4478 // move the panel below the scoreboard
4479 if (scoreboard_bottom >= 0.96 * vid_conheight)
4483 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4485 if(target_pos.y > panel_pos.y)
4487 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4488 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4492 HUD_Panel_DrawBg(1);
4494 if (!centerprint_showing)
4497 if(panel_bg_padding)
4499 panel_pos += '1 1 0' * panel_bg_padding;
4500 panel_size -= '2 2 0' * panel_bg_padding;
4506 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4507 // height = panel_size_y/entries;
4508 // fontsize = '1 1 0' * height;
4509 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4510 fontsize = '1 1 0' * height;
4511 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4514 float a, sz, align, current_msg_posY = 0, msg_size;
4517 bool all_messages_expired = true;
4520 if (autocvar_hud_panel_centerprint_flip)
4521 pos.y += panel_size.y;
4522 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4523 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4525 if (j == CENTERPRINT_MAX_MSGS)
4527 if (centerprint_expire_time[j] <= time)
4529 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4531 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4532 if (centerprint_countdown_num[j] == 0)
4534 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4536 else if(centerprint_time[j] != -1)
4540 all_messages_expired = false;
4542 // fade the centerprint_hud in/out
4543 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4544 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4545 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4546 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4547 else // Expiring soon, so fade it out.
4548 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4550 // while counting down show it anyway in order to hold the current message position
4551 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4556 // set the size from fading in/out before subsequent fading
4557 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4559 // also fade it based on positioning
4560 if(autocvar_hud_panel_centerprint_fade_subsequent)
4562 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4563 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4565 a *= panel_fg_alpha;
4567 // finally set the size based on the new theAlpha from subsequent fading
4568 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4569 drawfontscale = sz * '1 1 0';
4571 if (centerprint_countdown_num[j])
4572 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4574 n = tokenizebyseparator(centerprint_messages[j], "\n");
4576 if (autocvar_hud_panel_centerprint_flip)
4578 // check if the message can be entirely shown
4579 for(k = 0; k < n; ++k)
4581 getWrappedLine_remaining = argv(k);
4582 while(getWrappedLine_remaining)
4584 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4586 pos.y -= fontsize.y;
4588 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4591 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4595 for(k = 0; k < n; ++k)
4597 getWrappedLine_remaining = argv(k);
4598 while(getWrappedLine_remaining)
4600 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4604 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4605 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4606 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4607 pos.y += fontsize.y;
4610 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4614 ++g; // move next position number up
4616 msg_size = pos.y - msg_size;
4617 if (autocvar_hud_panel_centerprint_flip)
4619 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4620 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4621 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4623 if (pos.y < panel_pos.y) // check if the next message can be shown
4625 drawfontscale = '1 1 0';
4631 pos.y += CENTERPRINT_SPACING * fontsize.y;
4632 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4633 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4635 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4637 drawfontscale = '1 1 0';
4642 drawfontscale = '1 1 0';
4643 if (all_messages_expired)
4645 centerprint_showing = false;
4646 reset_centerprint_messages();
4653 #include "../common/minigames/cl_minigames_hud.qc"
4658 #include "quickmenu.qc"
4669 if(autocvar__hud_configure) return;
4670 if(intermission == 2) return;
4672 if(hud == HUD_BUMBLEBEE_GUN)
4673 CSQC_BUMBLE_GUN_HUD();
4675 Vehicle info = get_vehicleinfo(hud);
4680 bool HUD_Panel_CheckFlags(int showflags)
4682 if ( HUD_Minigame_Showpanels() )
4683 return showflags & PANEL_SHOW_MINIGAME;
4684 if(intermission == 2)
4685 return showflags & PANEL_SHOW_MAPVOTE;
4686 return showflags & PANEL_SHOW_MAINGAME;
4689 void HUD_Panel_Draw(entity panent)
4692 if(autocvar__hud_configure)
4694 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
4697 else if(HUD_Panel_CheckFlags(panel.panel_showflags))
4701 void HUD_Reset(void)
4703 // reset gametype specific icons
4704 if(gametype == MAPINFO_TYPE_CTF)
4705 HUD_Mod_CTF_Reset();
4711 // global hud theAlpha fade
4712 if(menu_enabled == 1)
4715 hud_fade_alpha = (1 - autocvar__menu_alpha);
4717 if(scoreboard_fade_alpha)
4718 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4720 HUD_Configure_Frame();
4722 // panels that we want to be active together with the scoreboard
4723 // they must fade only when the menu does
4724 if(scoreboard_fade_alpha == 1)
4726 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4730 if(!autocvar__hud_configure && !hud_fade_alpha)
4733 HUD_Panel_Draw(HUD_PANEL(VOTE));
4739 if (hud_skin_prev != autocvar_hud_skin)
4742 strunzone(hud_skin_path);
4743 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4745 strunzone(hud_skin_prev);
4746 hud_skin_prev = strzone(autocvar_hud_skin);
4750 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4754 float hud_dock_color_team = autocvar_hud_dock_color_team;
4755 if((teamplay) && hud_dock_color_team) {
4756 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4757 color = '1 0 0' * hud_dock_color_team;
4759 color = myteamcolors * hud_dock_color_team;
4761 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4762 color = '1 0 0' * hud_dock_color_team;
4766 string hud_dock_color = autocvar_hud_dock_color;
4767 if(hud_dock_color == "shirt") {
4768 f = stof(getplayerkeyvalue(current_player, "colors"));
4769 color = colormapPaletteColor(floor(f / 16), 0);
4771 else if(hud_dock_color == "pants") {
4772 f = stof(getplayerkeyvalue(current_player, "colors"));
4773 color = colormapPaletteColor(f % 16, 1);
4776 color = stov(hud_dock_color);
4780 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4781 if(precache_pic(pic) == "") {
4782 pic = strcat(hud_skin_path, "/dock_medium");
4783 if(precache_pic(pic) == "") {
4784 pic = "gfx/hud/default/dock_medium";
4787 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4790 // cache the panel order into the panel_order array
4791 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4792 for(i = 0; i < hud_panels_COUNT; ++i)
4793 panel_order[i] = -1;
4796 bool warning = false;
4797 int argc = tokenize_console(autocvar__hud_panelorder);
4798 if (argc > hud_panels_COUNT)
4800 //first detect wrong/missing panel numbers
4801 for(i = 0; i < hud_panels_COUNT; ++i) {
4802 p_num = stoi(argv(i));
4803 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4804 if (panel_order[p_num] == -1) //found for the first time?
4805 s = strcat(s, ftos(p_num), " ");
4806 panel_order[p_num] = 1; //mark as found
4811 for(i = 0; i < hud_panels_COUNT; ++i) {
4812 if (panel_order[i] == -1) {
4814 s = strcat(s, ftos(i), " "); //add missing panel number
4818 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4820 cvar_set("_hud_panelorder", s);
4821 if(hud_panelorder_prev)
4822 strunzone(hud_panelorder_prev);
4823 hud_panelorder_prev = strzone(s);
4825 //now properly set panel_order
4826 tokenize_console(s);
4827 for(i = 0; i < hud_panels_COUNT; ++i) {
4828 panel_order[i] = stof(argv(i));
4832 hud_draw_maximized = 0;
4833 // draw panels in the order specified by panel_order array
4834 for(i = hud_panels_COUNT - 1; i >= 0; --i)
4835 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4839 hud_draw_maximized = 1; // panels that may be maximized must check this var
4840 // draw maximized panels on top
4841 if(hud_panel_radar_maximized)
4842 HUD_Panel_Draw(HUD_PANEL(RADAR));
4843 if(autocvar__con_chat_maximized)
4844 HUD_Panel_Draw(HUD_PANEL(CHAT));
4845 if(hud_panel_quickmenu)
4846 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4848 if (scoreboard_active || intermission == 2)
4851 HUD_Configure_PostDraw();
4853 hud_configure_prev = autocvar__hud_configure;