7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
222 cpname = _("Start line");
224 cpname = _("Finish line");
226 cpname = sprintf(_("Intermediate %d"), cp);
228 cpname = _("Finish line");
231 return strcat(col, cpname);
232 else if(hisname == "")
233 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
235 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
241 for (i=RANKINGS_CNT-1;i>=0;--i)
242 if(grecordholder[i] == net_name)
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
256 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 if(!length_ratio || !theAlpha)
267 if(length_ratio < -1)
270 else if(length_ratio < 0)
274 vector width, height;
276 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277 if(precache_pic(pic) == "") {
278 pic = "gfx/hud/default/progressbar_vertical";
281 if (baralign == 1) // bottom align
282 theOrigin_y += (1 - length_ratio) * theSize_y;
283 else if (baralign == 2) // center align
284 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285 else if (baralign == 3) // center align, positive values down, negative up
288 if (length_ratio > 0)
289 theOrigin_y += theSize_y;
292 theOrigin_y += (1 + length_ratio) * theSize_y;
293 length_ratio = -length_ratio;
296 theSize_y *= length_ratio;
299 width = eX * theSize_x;
300 height = eY * theSize_y;
301 if(theSize_y <= theSize_x * 2)
303 // button not high enough
304 // draw just upper and lower part then
305 square = eY * theSize_y * 0.5;
306 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
312 square = eY * theSize_x;
313 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
314 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
318 pic = strcat(hud_skin_path, "/", pic);
319 if(precache_pic(pic) == "") {
320 pic = "gfx/hud/default/progressbar";
323 if (baralign == 1) // right align
324 theOrigin_x += (1 - length_ratio) * theSize_x;
325 else if (baralign == 2) // center align
326 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327 else if (baralign == 3) // center align, positive values on the right, negative on the left
330 if (length_ratio > 0)
331 theOrigin_x += theSize_x;
334 theOrigin_x += (1 + length_ratio) * theSize_x;
335 length_ratio = -length_ratio;
338 theSize_x *= length_ratio;
341 width = eX * theSize_x;
342 height = eY * theSize_y;
343 if(theSize_x <= theSize_y * 2)
345 // button not wide enough
346 // draw just left and right part then
347 square = eX * theSize_x * 0.5;
348 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
354 square = eX * theSize_y;
355 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
368 pic = strcat(hud_skin_path, "/num_leading");
369 if(precache_pic(pic) == "") {
370 pic = "gfx/hud/default/num_leading";
373 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 if(mySize_x/mySize_y > 2)
375 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
386 weaponorder[i] = weaponorder[j];
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
394 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
399 float GetAmmoStat(float i)
403 case 0: return STAT_SHELLS;
404 case 1: return STAT_NAILS;
405 case 2: return STAT_ROCKETS;
406 case 3: return STAT_CELLS;
407 case 4: return STAT_FUEL;
412 float GetAmmoTypeForWep(float i)
416 case WEP_SHOTGUN: return 0;
417 case WEP_UZI: return 1;
418 case WEP_GRENADE_LAUNCHER: return 2;
419 case WEP_MINE_LAYER: return 2;
420 case WEP_ELECTRO: return 3;
421 case WEP_CRYLINK: return 3;
422 case WEP_HLAC: return 3;
423 case WEP_MINSTANEX: return 3;
424 case WEP_NEX: return 3;
425 case WEP_RIFLE: return 1;
426 case WEP_HAGAR: return 2;
427 case WEP_ROCKET_LAUNCHER: return 2;
428 case WEP_SEEKER: return 2;
429 case WEP_FIREBALL: return 4;
430 case WEP_HOOK: return 3;
435 void HUD_Weapons(void)
438 WEPSET_DECLARE_A(weapons_stat);
439 WEPSET_COPY_AS(weapons_stat);
441 float screen_ar, center_x = 0, center_y;
442 float weapon_count, weapon_id;
443 float row, column, rows = 0, columns;
444 float aspect = autocvar_hud_panel_weapons_aspect;
446 float panel_weapon_accuracy;
448 float timeout = autocvar_hud_panel_weapons_timeout;
449 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
452 float ammo_type, ammo_full;
453 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454 vector ammo_color = '1 0 1';
455 float ammo_alpha = 1;
457 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
458 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
460 vector weapon_pos, weapon_size = '0 0 0';
461 local noref vector old_panel_size; // fteqcc sucks
464 // check to see if we want to continue
465 if(hud != HUD_NORMAL) { return; }
467 if(!autocvar__hud_configure)
469 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
471 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
474 weaponprevtime = time;
479 hud_configure_active_panel = HUD_PANEL_WEAPONS;
481 // update generic hud functions
482 HUD_Panel_UpdateCvars(weapons);
483 HUD_Panel_ApplyFadeAlpha();
485 draw_beginBoldFont();
487 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
491 if(weaponorder_bypriority)
492 strunzone(weaponorder_bypriority);
493 if(weaponorder_byimpulse)
494 strunzone(weaponorder_byimpulse);
496 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
501 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
503 self = get_weaponinfo(i);
504 if(self.impulse >= 0)
506 weaponorder[weapon_cnt] = self;
510 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511 weaponorder[i] = world;
512 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
514 weaponorder_cmp_str = string_null;
517 if(autocvar_hud_panel_weapons_complainbubble)
518 if(autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
521 // determine which weapons are going to be shown
522 if (autocvar_hud_panel_weapons_onlyowned)
524 if(autocvar__hud_configure)
526 if (WEPSET_EMPTY_A(weapons_stat))
527 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
528 WEPSET_OR_AW(weapons_stat, i);
530 if(menu_enabled != 2)
531 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
534 // do we own this weapon?
536 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
537 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
540 // add it anyway if weaponcomplain is shown
544 // might as well commit suicide now, no reason to live ;)
545 if (weapon_count == 0)
551 old_panel_size = panel_size;
553 old_panel_size -= '2 2 0' * panel_bg_padding;
555 // first find values for the standard table (with all the weapons)
556 rows = old_panel_size_y/old_panel_size_x;
557 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
558 columns = ceil(WEP_COUNT/rows);
559 weapon_size_x = old_panel_size_x / columns;
560 weapon_size_y = old_panel_size_y / rows;
562 // change table values to include only the owned weapons
563 // weapon_size won't be changed
564 if(weapon_count <= rows)
570 columns = ceil(weapon_count / rows);
572 // reduce size of the panel
573 panel_size_x = columns * weapon_size_x;
574 panel_size_y = rows * weapon_size_y;
575 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
576 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
578 panel_size += '2 2 0' * panel_bg_padding;
581 weapon_count = WEP_COUNT;
583 // animation for fading in/out the panel respectively when not in use
584 if(!autocvar__hud_configure)
586 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
588 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
590 // fade the panel alpha
591 if(autocvar_hud_panel_weapons_timeout_effect == 1)
593 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
594 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
596 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
598 panel_bg_alpha *= (1 - f);
599 panel_fg_alpha *= (1 - f);
602 // move the panel off the screen
603 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
605 f *= f; // for a cooler movement
606 center_x = panel_pos_x + panel_size_x/2;
607 center_y = panel_pos_y + panel_size_y/2;
608 screen_ar = vid_conwidth/vid_conheight;
609 if (center_x/center_y < screen_ar) //bottom left
611 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
612 panel_pos_y += f * (vid_conheight - panel_pos_y);
614 panel_pos_x -= f * (panel_pos_x + panel_size_x);
618 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
619 panel_pos_x += f * (vid_conwidth - panel_pos_x);
621 panel_pos_y -= f * (panel_pos_y + panel_size_y);
624 center_x = -1; // mark the panel as off screen
626 weaponprevtime = time - (1 - f) * timein_effect_length;
628 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
630 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
632 // fade the panel alpha
633 if(autocvar_hud_panel_weapons_timeout_effect == 1)
635 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
636 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
638 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
640 panel_bg_alpha *= (f);
641 panel_fg_alpha *= (f);
644 // move the panel back on screen
645 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
647 f *= f; // for a cooler movement
649 center_x = panel_pos_x + panel_size_x/2;
650 center_y = panel_pos_y + panel_size_y/2;
651 screen_ar = vid_conwidth/vid_conheight;
652 if (center_x/center_y < screen_ar) //bottom left
654 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
655 panel_pos_y += f * (vid_conheight - panel_pos_y);
657 panel_pos_x -= f * (panel_pos_x + panel_size_x);
661 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
662 panel_pos_x += f * (vid_conwidth - panel_pos_x);
664 panel_pos_y -= f * (panel_pos_y + panel_size_y);
670 // draw the background, then change the virtual size of it to better fit other items inside
681 panel_pos += '1 1 0' * panel_bg_padding;
682 panel_size -= '2 2 0' * panel_bg_padding;
685 // after the sizing and animations are done, update the other values
687 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
689 rows = panel_size_y/panel_size_x;
690 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
691 columns = ceil(weapon_count/rows);
692 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
695 // calculate position/size for visual bar displaying ammount of ammo status
696 if (autocvar_hud_panel_weapons_ammo)
698 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
699 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
701 if(weapon_size_x/weapon_size_y > aspect)
703 barsize_x = aspect * weapon_size_y;
704 barsize_y = weapon_size_y;
705 baroffset_x = (weapon_size_x - barsize_x) / 2;
709 barsize_y = 1/aspect * weapon_size_x;
710 barsize_x = weapon_size_x;
711 baroffset_y = (weapon_size_y - barsize_y) / 2;
714 if(autocvar_hud_panel_weapons_accuracy)
715 Accuracy_LoadColors();
718 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
720 // retrieve information about the current weapon to be drawn
721 self = weaponorder[i];
722 weapon_id = self.impulse;
724 // skip if this weapon doesn't exist
725 if (!self || self.impulse < 0) { continue; }
727 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
728 if(autocvar_hud_panel_weapons_onlyowned)
729 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
732 // figure out the drawing position of weapon
733 weapon_pos = (panel_pos
734 + eX * column * weapon_size_x
735 + eY * row * weapon_size_y);
737 // draw background behind currently selected weapon
738 if(self.weapon == switchweapon)
739 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 // draw the weapon accuracy
742 if(autocvar_hud_panel_weapons_accuracy)
744 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
745 if(panel_weapon_accuracy >= 0)
747 color = Accuracy_GetColor(panel_weapon_accuracy);
748 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
752 // drawing all the weapon items
753 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
755 // draw the weapon image
756 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
758 // draw weapon label string
759 switch(autocvar_hud_panel_weapons_label)
761 case 1: // weapon number
762 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
766 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
769 case 3: // weapon name
770 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
777 // draw ammo status bar
778 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
781 ammo_type = GetAmmoTypeForWep(self.weapon);
783 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
788 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
789 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
790 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
791 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
792 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
793 default: ammo_full = 60;
797 weapon_pos_x + baroffset_x,
798 weapon_pos_y + baroffset_y,
799 barsize_x * bound(0, a/ammo_full, 1),
801 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
806 else // draw a "ghost weapon icon" if you don't have the weapon
808 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
811 // draw the complain message
812 if(self.weapon == complain_weapon)
815 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
817 a = ((complain_weapon_time + when > time) ? 1 : 0);
820 if(complain_weapon_type == 0) {
821 s = _("Out of ammo");
822 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
824 else if(complain_weapon_type == 1) {
826 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
829 s = _("Unavailable");
830 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
832 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
833 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
834 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
837 // continue with new position for the next weapon
852 float GetAmmoItemCode(float i)
856 case 0: return IT_SHELLS;
857 case 1: return IT_NAILS;
858 case 2: return IT_ROCKETS;
859 case 3: return IT_CELLS;
860 case 4: return IT_FUEL;
865 string GetAmmoPicture(float i)
869 case 0: return "ammo_shells";
870 case 1: return "ammo_bullets";
871 case 2: return "ammo_rockets";
872 case 3: return "ammo_cells";
873 case 4: return "ammo_fuel";
878 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
881 if(autocvar__hud_configure)
883 currently_selected = (itemcode == 2); //rockets always selected
884 a = 31 + mod(itemcode*93, 128);
887 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
891 color = '0 0.5 0.75';
898 if(currently_selected)
903 vector picpos, numpos;
904 if(autocvar_hud_panel_ammo_iconalign)
907 picpos = myPos + eX * 2 * mySize_y;
911 numpos = myPos + eX * mySize_y;
915 if (currently_selected)
916 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
918 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
919 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
921 if(autocvar_hud_panel_ammo_text)
923 if(a > 0 || infinite_ammo)
924 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
925 else // "ghost" ammo count
926 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
928 if(a > 0 || infinite_ammo)
929 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930 else // "ghost" ammo icon
931 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
936 if(hud != HUD_NORMAL) return;
937 if(!autocvar__hud_configure)
939 if(!autocvar_hud_panel_ammo) return;
940 if(spectatee_status == -1) return;
943 hud_configure_active_panel = HUD_PANEL_AMMO;
945 HUD_Panel_UpdateCvars(ammo);
946 HUD_Panel_ApplyFadeAlpha();
948 draw_beginBoldFont();
957 pos += '1 1 0' * panel_bg_padding;
958 mySize -= '2 2 0' * panel_bg_padding;
961 float rows = 0, columns, row, column;
963 if (autocvar_hud_panel_ammo_onlycurrent)
967 rows = mySize_y/mySize_x;
968 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
969 // ^^^ ammo item aspect goes here
971 columns = ceil(AMMO_COUNT/rows);
973 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
976 local vector offset = '0 0 0'; // fteqcc sucks
978 if(ammo_size_x/ammo_size_y > 3)
980 newSize = 3 * ammo_size_y;
981 offset_x = ammo_size_x - newSize;
983 ammo_size_x = newSize;
987 newSize = 1/3 * ammo_size_x;
988 offset_y = ammo_size_y - newSize;
990 ammo_size_y = newSize;
993 float i, stat_items, currently_selected, infinite_ammo;
994 infinite_ammo = FALSE;
995 if (autocvar_hud_panel_ammo_onlycurrent)
997 if(autocvar__hud_configure)
999 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1003 stat_items = getstati(STAT_ITEMS, 0, 24);
1004 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1005 infinite_ammo = TRUE;
1006 for (i = 0; i < AMMO_COUNT; ++i) {
1007 currently_selected = stat_items & GetAmmoItemCode(i);
1008 if (currently_selected)
1010 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1018 stat_items = getstati(STAT_ITEMS, 0, 24);
1019 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1020 infinite_ammo = TRUE;
1022 for (i = 0; i < AMMO_COUNT; ++i) {
1023 currently_selected = stat_items & GetAmmoItemCode(i);
1024 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1029 column = column + 1;
1037 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1039 vector newPos = '0 0 0', newSize = '0 0 0';
1040 vector picpos, numpos;
1044 if(mySize_y/mySize_x > 2)
1046 newSize_y = 2 * mySize_x;
1047 newSize_x = mySize_x;
1049 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1054 newSize_x = 1/2 * mySize_y;
1055 newSize_y = mySize_y;
1057 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1061 if(icon_right_align)
1064 picpos = newPos + eY * newSize_x;
1069 numpos = newPos + eY * newSize_x;
1073 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1074 // make number smaller than icon, it looks better
1075 // reduce only y to draw numbers with different number of digits with the same y size
1076 numpos_y += newSize_y * ((1 - 0.7) / 2);
1078 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1082 if(mySize_x/mySize_y > 3)
1084 newSize_x = 3 * mySize_y;
1085 newSize_y = mySize_y;
1087 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1092 newSize_y = 1/3 * mySize_x;
1093 newSize_x = mySize_x;
1095 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1099 if(icon_right_align) // right align
1102 picpos = newPos + eX * 2 * newSize_y;
1106 numpos = newPos + eX * newSize_y;
1110 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1111 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1112 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1113 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1116 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1118 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1123 void HUD_Powerups(void)
1125 float strength_time, shield_time, superweapons_time;
1126 if(!autocvar__hud_configure)
1128 if(!autocvar_hud_panel_powerups) return;
1129 if(spectatee_status == -1) return;
1130 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1131 if (getstati(STAT_HEALTH) <= 0) return;
1133 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1134 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1135 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1137 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1138 superweapons_time = 99; // force max
1140 // prevent stuff to show up on mismatch that will be fixed next frame
1141 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1142 superweapons_time = 0;
1146 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1150 superweapons_time = 13;
1153 HUD_Panel_UpdateCvars(powerups);
1154 HUD_Panel_ApplyFadeAlpha();
1156 draw_beginBoldFont();
1160 mySize = panel_size;
1162 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1163 if(panel_bg_padding)
1165 pos += '1 1 0' * panel_bg_padding;
1166 mySize -= '2 2 0' * panel_bg_padding;
1169 float panel_ar = mySize_x/mySize_y;
1170 float is_vertical = (panel_ar < 1);
1171 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1173 float superweapons_is = -1;
1175 if(superweapons_time)
1180 superweapons_is = 0;
1182 superweapons_is = 2;
1187 superweapons_is = 1;
1189 superweapons_is = 2;
1193 // FIXME handle superweapons here
1194 if(superweapons_is == 0)
1196 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1198 mySize_x *= (1.0 / 3.0);
1199 superweapons_offset_x = mySize_x;
1200 if (autocvar_hud_panel_powerups_flip)
1201 shield_offset_x = 2*mySize_x;
1203 strength_offset_x = 2*mySize_x;
1207 mySize_y *= (1.0 / 3.0);
1208 superweapons_offset_y = mySize_y;
1209 if (autocvar_hud_panel_powerups_flip)
1210 shield_offset_y = 2*mySize_y;
1212 strength_offset_y = 2*mySize_y;
1217 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1220 if (autocvar_hud_panel_powerups_flip)
1221 shield_offset_x = mySize_x;
1223 strength_offset_x = mySize_x;
1228 if (autocvar_hud_panel_powerups_flip)
1229 shield_offset_y = mySize_y;
1231 strength_offset_y = mySize_y;
1235 float shield_baralign, strength_baralign, superweapons_baralign;
1236 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1238 if (autocvar_hud_panel_powerups_flip)
1240 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1241 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1242 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1243 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1247 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1248 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1249 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1250 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1253 if(superweapons_is == 0)
1255 superweapons_iconalign = strength_iconalign;
1256 superweapons_baralign = 2;
1258 else if(superweapons_is == 1)
1260 superweapons_offset = strength_offset;
1261 superweapons_iconalign = strength_iconalign;
1262 superweapons_baralign = strength_baralign;
1264 else // if(superweapons_is == 2)
1266 superweapons_offset = shield_offset;
1267 superweapons_iconalign = shield_iconalign;
1268 superweapons_baralign = shield_baralign;
1273 const float maxshield = 30;
1274 float shield = ceil(shield_time);
1275 if(autocvar_hud_panel_powerups_progressbar)
1277 HUD_Panel_GetProgressBarColor(shield);
1278 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1280 if(autocvar_hud_panel_powerups_text)
1283 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1285 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1291 const float maxstrength = 30;
1292 float strength = ceil(strength_time);
1293 if(autocvar_hud_panel_powerups_progressbar)
1295 HUD_Panel_GetProgressBarColor(strength);
1296 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298 if(autocvar_hud_panel_powerups_text)
1301 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1303 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1307 if(superweapons_time)
1309 const float maxsuperweapons = 30;
1310 float superweapons = ceil(superweapons_time);
1311 if(autocvar_hud_panel_powerups_progressbar)
1313 HUD_Panel_GetProgressBarColor(superweapons);
1314 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1316 if(autocvar_hud_panel_powerups_text)
1318 if(superweapons > 1)
1319 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1320 if(superweapons <= 5)
1321 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1328 // Health/armor (#3)
1331 // prev_* vars contain the health/armor at the previous FRAME
1332 // set to -1 when player is dead or was not playing
1333 float prev_health, prev_armor;
1334 float health_damagetime, armor_damagetime;
1335 float health_beforedamage, armor_beforedamage;
1336 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1337 float old_p_health, old_p_armor;
1338 float old_p_healthtime, old_p_armortime;
1339 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1340 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1341 float prev_p_health, prev_p_armor;
1343 void HUD_HealthArmor(void)
1345 float armor, health, fuel;
1346 if(!autocvar__hud_configure)
1348 if(!autocvar_hud_panel_healtharmor) return;
1349 if(hud != HUD_NORMAL) return;
1350 if(spectatee_status == -1) return;
1352 health = getstati(STAT_HEALTH);
1358 armor = getstati(STAT_ARMOR);
1360 // code to check for spectatee_status changes is in Ent_ClientData()
1361 // prev_p_health and prev_health can be set to -1 there
1363 if (prev_p_health == -1)
1366 health_beforedamage = 0;
1367 armor_beforedamage = 0;
1368 health_damagetime = 0;
1369 armor_damagetime = 0;
1370 prev_health = health;
1372 old_p_health = health;
1373 old_p_armor = armor;
1374 prev_p_health = health;
1375 prev_p_armor = armor;
1377 else if (prev_health == -1)
1379 //start the load effect
1380 health_damagetime = 0;
1381 armor_damagetime = 0;
1385 fuel = getstati(STAT_FUEL);
1389 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1396 HUD_Panel_UpdateCvars(healtharmor);
1397 HUD_Panel_ApplyFadeAlpha();
1400 mySize = panel_size;
1402 HUD_Panel_DrawBg(1);
1403 if(panel_bg_padding)
1405 pos += '1 1 0' * panel_bg_padding;
1406 mySize -= '2 2 0' * panel_bg_padding;
1409 float baralign = autocvar_hud_panel_healtharmor_baralign;
1410 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1412 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1413 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1414 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1417 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1422 float maxtotal = maxhealth + maxarmor;
1424 if(v_z) // NOT fully armored
1426 biggercount = "health";
1427 if(autocvar_hud_panel_healtharmor_progressbar)
1429 HUD_Panel_GetProgressBarColor(health);
1430 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433 if(autocvar_hud_panel_healtharmor_text)
1434 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1438 biggercount = "armor";
1439 if(autocvar_hud_panel_healtharmor_progressbar)
1441 HUD_Panel_GetProgressBarColor(armor);
1442 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1445 if(autocvar_hud_panel_healtharmor_text)
1446 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1448 if(autocvar_hud_panel_healtharmor_text)
1449 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1453 HUD_Panel_GetProgressBarColor(fuel);
1454 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1459 float panel_ar = mySize_x/mySize_y;
1460 float is_vertical = (panel_ar < 1);
1461 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1462 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1465 if (autocvar_hud_panel_healtharmor_flip)
1466 health_offset_x = mySize_x;
1468 armor_offset_x = mySize_x;
1473 if (autocvar_hud_panel_healtharmor_flip)
1474 health_offset_y = mySize_y;
1476 armor_offset_y = mySize_y;
1479 float health_baralign, armor_baralign, fuel_baralign;
1480 float health_iconalign, armor_iconalign;
1481 if (autocvar_hud_panel_healtharmor_flip)
1483 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1484 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1485 fuel_baralign = health_baralign;
1486 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1491 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1492 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1493 fuel_baralign = armor_baralign;
1494 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1495 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1500 if(autocvar_hud_panel_healtharmor_progressbar)
1502 HUD_Panel_GetProgressBarColor(health);
1503 float p_health, pain_health_alpha;
1505 pain_health_alpha = 1;
1506 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1508 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1510 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1512 if (time - old_p_healthtime < 1)
1513 old_p_health = prev_p_health;
1515 old_p_health = prev_health;
1516 old_p_healthtime = time;
1518 if (time - old_p_healthtime < 1)
1520 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1521 prev_p_health = p_health;
1524 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1526 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1528 if (time - health_damagetime >= 1)
1529 health_beforedamage = prev_health;
1530 health_damagetime = time;
1532 if (time - health_damagetime < 1)
1534 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1535 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1538 prev_health = health;
1540 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1542 float BLINK_FACTOR = 0.15;
1543 float BLINK_BASE = 0.85;
1544 float BLINK_FREQ = 9;
1545 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1548 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1550 if(autocvar_hud_panel_healtharmor_text)
1551 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1556 if(autocvar_hud_panel_healtharmor_progressbar)
1558 HUD_Panel_GetProgressBarColor(armor);
1561 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1563 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1565 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1567 if (time - old_p_armortime < 1)
1568 old_p_armor = prev_p_armor;
1570 old_p_armor = prev_armor;
1571 old_p_armortime = time;
1573 if (time - old_p_armortime < 1)
1575 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1576 prev_p_armor = p_armor;
1579 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1581 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1583 if (time - armor_damagetime >= 1)
1584 armor_beforedamage = prev_armor;
1585 armor_damagetime = time;
1587 if (time - armor_damagetime < 1)
1589 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1590 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1595 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1597 if(autocvar_hud_panel_healtharmor_text)
1598 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1604 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1608 mySize_x *= 2; //restore full panel size
1609 else if (panel_ar < 1/4)
1610 mySize_y *= 2; //restore full panel size
1611 HUD_Panel_GetProgressBarColor(fuel);
1612 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1617 // Notification area (#4)
1620 string Weapon_SuicideMessage(float deathtype)
1622 w_deathtype = deathtype;
1623 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1624 return w_deathtypestring;
1627 string Weapon_KillMessage(float deathtype)
1629 w_deathtype = deathtype;
1630 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1631 return w_deathtypestring;
1634 #define KN_MAX_ENTRIES 10
1636 float killnotify_times[KN_MAX_ENTRIES];
1637 float killnotify_deathtype[KN_MAX_ENTRIES];
1638 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1639 string killnotify_attackers[KN_MAX_ENTRIES];
1640 string killnotify_victims[KN_MAX_ENTRIES];
1641 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1645 kn_index = KN_MAX_ENTRIES-1;
1646 killnotify_times[kn_index] = time;
1647 killnotify_deathtype[kn_index] = wpn;
1648 killnotify_actiontype[kn_index] = actiontype;
1649 if(killnotify_attackers[kn_index])
1650 strunzone(killnotify_attackers[kn_index]);
1651 killnotify_attackers[kn_index] = strzone(attacker);
1652 if(killnotify_victims[kn_index])
1653 strunzone(killnotify_victims[kn_index]);
1654 killnotify_victims[kn_index] = strzone(victim);
1657 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1660 float alsoprint, gentle;
1661 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1662 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1664 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1667 if(msg == MSG_SUICIDE) {
1668 w = DEATH_WEAPONOF(type);
1670 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1672 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1673 } else if (type == DEATH_KILL) {
1674 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1676 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1677 } else if (type == DEATH_ROT) {
1678 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1680 print (sprintf(_("^1%s^1 died\n"), s1));
1681 } else if (type == DEATH_NOAMMO) {
1682 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1684 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1685 } else if (type == DEATH_CAMP) {
1686 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1688 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1689 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1690 HUD_KillNotify_Push(s1, "", 0, type);
1692 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1693 } else if (type == DEATH_CHEAT) {
1694 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1696 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1697 } else if (type == DEATH_FIRE) {
1698 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1700 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1701 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1702 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1704 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1707 if (stof(s2) > 2) // killcount > 2
1708 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1709 } else if(msg == MSG_KILL) {
1710 w = DEATH_WEAPONOF(type);
1712 HUD_KillNotify_Push(s1, s2, 1, type);
1714 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1716 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1717 HUD_KillNotify_Push(s1, s2, 1, type);
1721 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1723 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1726 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1728 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1730 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1732 else if (stof(s2) > 2) {
1734 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1736 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1739 else if(type == KILL_FIRST_BLOOD)
1740 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1741 else if (type == DEATH_TELEFRAG) {
1742 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1744 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1746 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1748 else if (type == DEATH_DROWN) {
1749 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1751 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1753 else if (type == DEATH_SLIME) {
1754 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1756 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1758 else if (type == DEATH_LAVA) {
1759 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1761 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1763 else if (type == DEATH_FALL) {
1764 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1766 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1768 else if (type == DEATH_SHOOTING_STAR) {
1769 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1771 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1773 else if (type == DEATH_SWAMP) {
1774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1778 else if (type == DEATH_HURTTRIGGER)
1780 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1782 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1783 } else if(type == DEATH_VHCRUSH) {
1784 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1786 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1787 } else if(type == DEATH_SBMINIGUN) {
1788 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1790 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1791 } else if(type == DEATH_SBROCKET) {
1792 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1794 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1795 } else if(type == DEATH_SBBLOWUP) {
1796 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1798 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1799 } else if(type == DEATH_WAKIGUN) {
1800 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1802 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1803 } else if(type == DEATH_BUMB_GUN) {
1804 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1806 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1807 } else if(type == DEATH_WAKIROCKET) {
1808 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1810 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1811 } else if(type == DEATH_WAKIBLOWUP) {
1812 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1814 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1815 } else if(type == DEATH_RAPTOR_CANNON) {
1816 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1818 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1819 } else if(type == DEATH_RAPTOR_BOMB) {
1820 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1822 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1823 } else if(type == DEATH_RAPTOR_DEATH) {
1824 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1826 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1827 } else if(type == DEATH_TURRET) {
1828 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1830 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1831 } else if(type == DEATH_TOUCHEXPLODE) {
1832 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1834 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1835 } else if(type == DEATH_CHEAT) {
1836 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1838 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1839 } else if (type == DEATH_FIRE) {
1840 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1842 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1843 } else if (type == DEATH_CUSTOM) {
1844 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1846 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1847 } else if (type == DEATH_HURTTRIGGER) {
1848 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1850 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1852 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1854 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1856 } else if(msg == MSG_SPREE) {
1857 if(type == KILL_END_SPREE) {
1859 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1861 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1862 } else if(type == KILL_SPREE) {
1864 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1866 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1867 } else if(type == KILL_SPREE_3) {
1869 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1871 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1872 } else if(type == KILL_SPREE_5) {
1874 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1876 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1877 } else if(type == KILL_SPREE_10) {
1879 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1881 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1882 } else if(type == KILL_SPREE_15) {
1884 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1886 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1887 } else if(type == KILL_SPREE_20) {
1889 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1891 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1892 } else if(type == KILL_SPREE_25) {
1894 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1896 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1897 } else if(type == KILL_SPREE_30) {
1899 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1901 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1903 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1904 if (type == DEATH_DROWN) {
1905 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1909 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1911 print (sprintf(_("^1%s^1 drowned\n"), s1));
1913 } else if (type == DEATH_SLIME) {
1914 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1916 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1917 } else if (type == DEATH_LAVA) {
1918 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1922 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1924 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1926 } else if (type == DEATH_FALL) {
1927 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1931 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1933 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1935 } else if (type == DEATH_SHOOTING_STAR) {
1936 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1938 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1939 } else if (type == DEATH_SWAMP) {
1940 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1944 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1946 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1948 } else if(DEATH_ISTURRET(type)) {
1949 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1953 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1958 case DEATH_TURRET_EWHEEL:
1959 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1961 case DEATH_TURRET_FLAC:
1962 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1964 case DEATH_TURRET_MACHINEGUN:
1965 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1967 case DEATH_TURRET_WALKER_GUN:
1968 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1970 case DEATH_TURRET_WALKER_MEELE:
1971 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1973 case DEATH_TURRET_WALKER_ROCKET:
1974 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1976 case DEATH_TURRET_HELLION:
1977 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1979 case DEATH_TURRET_HK:
1980 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1982 case DEATH_TURRET_MLRS:
1983 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1985 case DEATH_TURRET_PLASMA:
1986 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1988 case DEATH_TURRET_PHASER:
1989 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1991 case DEATH_TURRET_TESLA:
1992 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1997 } else if(DEATH_ISMONSTER(type)) {
1998 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2002 print (sprintf(_("^1%s^1 hit a monster, and the monster hit back\n"), s1));
2007 case DEATH_MONSTER_DEMON_MELEE:
2008 print (sprintf(_("^1%s^1 was eviscerated by a Fiend \n"), s1));
2010 case DEATH_MONSTER_DEMON_JUMP:
2011 print (sprintf(_("^1%s^1 didn't see the Fiend pouncing at them \n"), s1));
2013 case DEATH_MONSTER_SHAMBLER_MELEE:
2014 print (sprintf(_("^1%s^1 was smashed by a Shambler \n"), s1));
2016 case DEATH_MONSTER_SHAMBLER_CLAW:
2017 print (sprintf(_("^1%s^1's insides were ripped out by a Shambler \n"), s1));
2019 case DEATH_MONSTER_SHAMBLER_LIGHTNING:
2020 print (sprintf(_("^1%s^1 was zapped to death by a Shambler \n"), s1));
2022 case DEATH_MONSTER_SOLDIER_NAIL:
2023 print (sprintf(_("^1%s^1 was riddled full of holes by a Soldier \n"), s1));
2025 case DEATH_MONSTER_ENFORCER_NAIL:
2026 print (sprintf(_("^1%s^1 was riddled full of holes by an Enforcer \n"), s1));
2028 case DEATH_MONSTER_DOG_BITE:
2029 print (sprintf(_("^1%s^1 was mauled by a Rottweiler \n"), s1));
2031 case DEATH_MONSTER_DOG_JUMP:
2032 print (sprintf(_("^1%s^1 didn't see the pouncing Rottweiler \n"), s1));
2034 case DEATH_MONSTER_TARBABY_BLOWUP:
2035 print (sprintf(_("^1%s^1 was slimed by a Spawn \n"), s1));
2037 case DEATH_MONSTER_FISH_BITE:
2038 print (sprintf(_("^1%s^1 was fed to the Rotfish \n"), s1));
2040 case DEATH_MONSTER_HELLFISH_BITE:
2041 print (sprintf(_("^1%s^1 was eaten alive by a Hellfish \n"), s1));
2043 case DEATH_MONSTER_SHALRATH_MELEE:
2044 print (sprintf(_("^1%s^1 was exploded by a Vore \n"), s1));
2046 case DEATH_MONSTER_OGRE_CHAINSAW:
2047 print (sprintf(_("^1%s^1 was destroyed by an Ogre \n"), s1));
2049 case DEATH_MONSTER_OGRE_NAIL:
2050 print (sprintf(_("^1%s^1 was riddled full of holes by an Ogre \n"), s1));
2052 case DEATH_MONSTER_ZOMBIE:
2053 print (sprintf(_("^1%s^1's brains were eaten by a Zombie \n"), s1));
2055 case DEATH_MONSTER_HELLKNIGHT_FIREBALL:
2056 print (sprintf(_("^1%s^1 was exploded by a Hell-Knight's fireball \n"), s1));
2057 case DEATH_MONSTER_MELEE:
2058 print (sprintf(_("^1%s^1 was killed by a monster \n"), s1));
2064 else if (type == DEATH_CUSTOM) {
2065 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2067 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2068 } else if (type == DEATH_HURTTRIGGER) {
2069 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2071 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2072 } else if(type == DEATH_TOUCHEXPLODE) {
2073 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2075 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2076 } else if(type == DEATH_CHEAT) {
2077 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2079 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2080 } else if(type == DEATH_FIRE) {
2081 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2085 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2087 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2090 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2094 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2096 print (sprintf(_("^1%s^1 died\n"), s1));
2099 } else if(msg == MSG_KILL_ACTION_SPREE) {
2101 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2103 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2104 } else if(msg == MSG_INFO) {
2105 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2106 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2107 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2108 } else if(type == INFO_LOSTFLAG) {
2109 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2110 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2111 } else if(type == INFO_PICKUPFLAG) {
2112 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2113 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2114 } else if(type == INFO_RETURNFLAG) {
2115 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2116 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2117 } else if(type == INFO_CAPTUREFLAG) {
2118 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2119 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2121 } else if(msg == MSG_RACE) {
2122 if(type == RACE_SERVER_RECORD) {
2123 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2125 else if(type == RACE_NEW_RANK) {
2126 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2128 else if(type == RACE_NEW_TIME) {
2129 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2131 else if(type == RACE_FAIL) {
2132 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2134 } else if(msg == MSG_KA) {
2135 if(type == KA_PICKUPBALL) {
2136 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2138 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2140 else if(type == KA_DROPBALL) {
2141 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2143 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2148 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2151 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2152 if(msg == MSG_SUICIDE) {
2153 if (type == DEATH_TEAMCHANGE) {
2154 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2155 } else if (type == DEATH_AUTOTEAMCHANGE) {
2156 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2157 } else if (type == DEATH_CAMP) {
2159 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2161 centerprint_hud(_("^1Die camper!"));
2162 } else if (type == DEATH_NOAMMO) {
2164 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2166 centerprint_hud(_("^1You were killed for running out of ammo..."));
2167 } else if (type == DEATH_ROT) {
2169 centerprint_hud(_("^1You need to preserve your health"));
2171 centerprint_hud(_("^1You grew too old without taking your medicine"));
2172 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2174 centerprint_hud(_("^1Don't go against team mates!"));
2176 centerprint_hud(_("^1Don't shoot your team mates!"));
2177 } else if (type == DEATH_QUIET) {
2179 } else { // generic message
2181 centerprint_hud(_("^1You need to be more careful!"));
2183 centerprint_hud(_("^1You killed your own dumb self!"));
2185 } else if(msg == MSG_KILL) {
2186 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2188 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2190 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2192 } else if (type == KILL_FIRST_BLOOD) {
2194 centerprint_hud(_("^1First score"));
2196 centerprint_hud(_("^1First blood"));
2198 } else if (type == KILL_FIRST_VICTIM) {
2200 centerprint_hud(_("^1First casualty"));
2202 centerprint_hud(_("^1First victim"));
2204 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2206 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2208 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2210 } else if (type == KILL_TYPEFRAGGED) {
2212 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2214 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2216 } else if (type == KILL_FRAG) {
2218 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2220 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2222 } else { // generic message
2224 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2226 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2229 } else if(msg == MSG_KILL_ACTION) {
2230 // TODO: invent more centerprints here?
2231 centerprint_hud(_("^1Watch your step!"));
2235 void HUD_Notify (void)
2237 if(!autocvar__hud_configure)
2239 if(!autocvar_hud_panel_notify) return;
2242 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2244 HUD_Panel_UpdateCvars(notify);
2245 HUD_Panel_ApplyFadeAlpha();
2248 mySize = panel_size;
2250 HUD_Panel_DrawBg(1);
2251 if(panel_bg_padding)
2253 pos += '1 1 0' * panel_bg_padding;
2254 mySize -= '2 2 0' * panel_bg_padding;
2257 float entries, height;
2258 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2259 height = mySize_y/entries;
2262 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2263 fontsize = '0.5 0.5 0' * fontheight;
2267 when = autocvar_hud_panel_notify_time;
2269 fadetime = autocvar_hud_panel_notify_fadetime;
2273 vector pos_attacker, pos_victim;
2275 float width_attacker;
2276 string attacker, victim;
2278 float i, j, w, type, step, limit;
2279 if(autocvar_hud_panel_notify_flip) //order items from the top down
2285 else //order items from the bottom up
2292 for(j = kn_index; i != limit; i += step, ++j)
2294 if(autocvar__hud_configure)
2298 else // inverse order
2299 a = entries - 1 - i;
2300 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2301 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2302 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2303 a = bound(0, (when - a) / 4, 1);
2304 goto hud_config_notifyprint;
2307 if (j == KN_MAX_ENTRIES)
2310 if(killnotify_times[j] + when > time)
2314 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2327 type = killnotify_deathtype[j];
2328 w = DEATH_WEAPONOF(type);
2330 // TODO: maybe print in team colors?
2333 if(killnotify_actiontype[j] == 0)
2335 if(type == DEATH_GENERIC)
2339 else if(type == DEATH_NOAMMO)
2341 s = "notify_outofammo";
2343 else if(type == DEATH_KILL)
2345 s = "notify_selfkill";
2347 else if(type == DEATH_CAMP)
2349 s = "notify_camping";
2351 else if(type == KILL_TEAM_RED)
2353 s = "notify_teamkill_red";
2355 else if(type == KILL_TEAM_BLUE)
2357 s = "notify_teamkill_blue";
2359 else if(type == DEATH_DROWN)
2363 else if(type == DEATH_SLIME)
2367 else if(type == DEATH_LAVA)
2371 else if(type == DEATH_FALL)
2375 else if(type == DEATH_SHOOTING_STAR)
2377 s = "notify_shootingstar";
2379 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2383 else if(type == INFO_GOTFLAG)
2385 if(killnotify_victims[j] == "^1RED^7 flag")
2387 s = "notify_red_taken";
2391 s = "notify_blue_taken";
2394 else if(type == INFO_RETURNFLAG)
2396 if(killnotify_victims[j] == "^1RED^7 flag")
2398 s = "notify_red_returned";
2402 s = "notify_blue_returned";
2405 else if(type == INFO_LOSTFLAG)
2407 if(killnotify_victims[j] == "^1RED^7 flag")
2409 s = "notify_red_lost";
2413 s = "notify_blue_lost";
2416 else if(type == INFO_CAPTUREFLAG)
2418 if(killnotify_victims[j] == "^1RED^7 flag")
2420 s = "notify_red_captured";
2424 s = "notify_blue_captured";
2427 else if(type == KA_DROPBALL)
2429 s = "notify_balldropped";
2431 else if(type == KA_PICKUPBALL)
2433 s = "notify_ballpickedup";
2436 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2437 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2438 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2442 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2443 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2446 // X [did action to] Y
2449 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2451 s = "notify_melee_laser";
2453 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2455 s = "notify_melee_shotgun";
2457 else if(WEP_VALID(w))
2459 self = get_weaponinfo(w);
2460 s = strcat("weapon", self.netname);
2462 else if(type == KILL_TEAM_RED)
2464 s = "notify_teamkill_red";
2466 else if(type == KILL_TEAM_BLUE)
2468 s = "notify_teamkill_red";
2470 else if(type == DEATH_TELEFRAG)
2472 s = "notify_telefrag";
2474 else if(type == DEATH_DROWN)
2478 else if(type == DEATH_SLIME)
2482 else if(type == DEATH_LAVA)
2486 else if(type == DEATH_FALL)
2490 else if(type == DEATH_SHOOTING_STAR)
2492 s = "notify_shootingstar";
2494 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2498 else if(type == RACE_SERVER_RECORD)
2500 s = "race_newrecordserver";
2502 else if(type == RACE_NEW_RANK)
2504 s = "race_newrankyellow";
2506 else if(type == RACE_NEW_TIME)
2510 else if(type == RACE_FAIL)
2515 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2516 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2517 :hud_config_notifyprint
2518 width_attacker = stringwidth(attacker, TRUE, fontsize);
2519 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2520 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2521 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2525 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2526 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2527 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2536 string seconds_tostring(float sec)
2539 minutes = floor(sec / 60);
2541 sec -= minutes * 60;
2542 return sprintf("%d:%02d", minutes, sec);
2545 void HUD_Timer(void)
2547 if(!autocvar__hud_configure)
2549 if(!autocvar_hud_panel_timer) return;
2552 hud_configure_active_panel = HUD_PANEL_TIMER;
2554 HUD_Panel_UpdateCvars(timer);
2555 HUD_Panel_ApplyFadeAlpha();
2557 draw_beginBoldFont();
2561 mySize = panel_size;
2563 HUD_Panel_DrawBg(1);
2564 if(panel_bg_padding)
2566 pos += '1 1 0' * panel_bg_padding;
2567 mySize -= '2 2 0' * panel_bg_padding;
2571 float timelimit, elapsedTime, timeleft, minutesLeft;
2573 timelimit = getstatf(STAT_TIMELIMIT);
2575 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2576 timeleft = ceil(timeleft);
2578 minutesLeft = floor(timeleft / 60);
2581 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2582 timer_color = '1 1 1'; //white
2583 else if(minutesLeft >= 1)
2584 timer_color = '1 1 0'; //yellow
2586 timer_color = '1 0 0'; //red
2588 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2589 if (time < getstatf(STAT_GAMESTARTTIME)) {
2590 //while restart is still active, show 00:00
2591 timer = seconds_tostring(0);
2593 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2594 timer = seconds_tostring(elapsedTime);
2597 timer = seconds_tostring(timeleft);
2600 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2607 void HUD_Radar(void)
2609 if (!autocvar__hud_configure)
2611 if (hud_panel_radar_maximized)
2613 if (!hud_draw_maximized) return;
2617 if (autocvar_hud_panel_radar == 0) return;
2618 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2622 hud_configure_active_panel = HUD_PANEL_RADAR;
2624 HUD_Panel_UpdateCvars(radar);
2625 HUD_Panel_ApplyFadeAlpha();
2629 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2631 panel_size = autocvar_hud_panel_radar_maximized_size;
2632 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2633 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2634 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2635 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2637 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2638 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2640 switch(hud_panel_radar_maximized_zoommode)
2644 f = current_zoomfraction;
2647 f = 1 - current_zoomfraction;
2657 switch(hud_panel_radar_maximized_rotation)
2660 teamradar_angle = view_angles_y - 90;
2663 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2667 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2669 switch(hud_panel_radar_zoommode)
2673 f = current_zoomfraction;
2676 f = 1 - current_zoomfraction;
2686 switch(hud_panel_radar_rotation)
2689 teamradar_angle = view_angles_y - 90;
2692 teamradar_angle = 90 * hud_panel_radar_rotation;
2699 mySize = panel_size;
2701 HUD_Panel_DrawBg(1);
2702 if(panel_bg_padding)
2704 pos += '1 1 0' * panel_bg_padding;
2705 mySize -= '2 2 0' * panel_bg_padding;
2710 float scale2d, normalsize, bigsize;
2712 teamradar_origin2d = pos + 0.5 * mySize;
2713 teamradar_size2d = mySize;
2715 if(minimapname == "")
2718 teamradar_loadcvars();
2720 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2721 teamradar_size2d = mySize;
2723 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2725 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2726 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2728 // max-min distance must fit the radar in any rotation
2729 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2733 vector c0, c1, c2, c3, span;
2734 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2735 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2736 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2737 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2739 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2740 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2742 // max-min distance must fit the radar in x=x, y=y
2744 teamradar_size2d_x * scale2d / (1.05 * span_x),
2745 teamradar_size2d_y * scale2d / (1.05 * span_y)
2749 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2750 if(bigsize > normalsize)
2751 normalsize = bigsize;
2755 + (1 - f) * normalsize;
2756 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2758 + (1 - f) * view_origin);
2767 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2769 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2770 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2771 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2772 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2773 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2775 color2 = GetPlayerColor(tm.sv_entnum);
2776 //if(color == COLOR_SPECTATOR || color == color2)
2777 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2779 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2781 drawresetcliparea();
2786 void HUD_UpdatePlayerTeams();
2787 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2790 entity tm = world, pl;
2791 #define SCOREPANEL_MAX_ENTRIES 6
2792 #define SCOREPANEL_ASPECTRATIO 2
2793 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2794 vector fontsize = '1 1 0' * (mySize_y/entries);
2796 vector rgb, score_color;
2798 score_color = '1 1 1';
2800 float name_size = mySize_x*0.75;
2801 float spacing_size = mySize_x*0.04;
2802 const float highlight_alpha = 0.2;
2803 float i = 0, me_printed = 0, first_pl = 0;
2805 if (autocvar__hud_configure)
2807 float players_per_team = 0;
2810 // show team scores in the first line
2811 float score_size = mySize_x / team_count;
2812 players_per_team = max(2, ceil((entries - 1) / team_count));
2813 for(i=0; i<team_count; ++i) {
2814 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2815 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2816 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2819 pos_y += fontsize_y;
2821 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2822 for (i=first_pl; i<entries; ++i)
2824 //simulate my score is lower than all displayed players,
2825 //so that I don't appear at all showing pure rankings.
2826 //This is to better show the difference between the 2 ranking views
2827 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2830 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2831 s = GetPlayerName(player_localnum);
2836 s = sprintf(_("Player %d"), i + 1 - first_pl);
2841 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2842 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2843 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2844 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2845 pos_y += fontsize_y;
2850 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2851 HUD_UpdatePlayerTeams();
2854 // show team scores in the first line
2855 float score_size = mySize_x / team_count;
2856 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2857 if(tm.team == COLOR_SPECTATOR)
2859 if (tm.team == myteam)
2860 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2861 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2865 pos_y += fontsize_y;
2866 tm = teams.sort_next;
2871 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2873 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2876 if (i == entries-1 && !me_printed && pl != me)
2877 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2879 for (pl = me.sort_next; pl; pl = pl.sort_next)
2880 if (pl.team != COLOR_SPECTATOR)
2884 rgb = '1 1 0'; //not last but not among the leading players: yellow
2886 rgb = '1 0 0'; //last: red
2893 rgb = '0 1 0'; //first: green
2895 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2898 score_color = GetTeamRGB(pl.team) * 0.8;
2899 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2900 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2901 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2902 pos_y += fontsize_y;
2905 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2908 void HUD_Score(void)
2910 if(!autocvar__hud_configure)
2912 if(!autocvar_hud_panel_score) return;
2913 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2916 hud_configure_active_panel = HUD_PANEL_SCORE;
2918 HUD_Panel_UpdateCvars(score);
2919 HUD_Panel_ApplyFadeAlpha();
2922 mySize = panel_size;
2924 HUD_Panel_DrawBg(1);
2925 if(panel_bg_padding)
2927 pos += '1 1 0' * panel_bg_padding;
2928 mySize -= '2 2 0' * panel_bg_padding;
2931 float score, distribution = 0;
2933 vector distribution_color;
2936 #ifdef COMPAT_XON050_ENGINE
2937 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2939 me = playerslots[player_localentnum - 1];
2942 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2943 string timer, distrtimer;
2945 pl = players.sort_next;
2948 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2949 if(pl.scores[ps_primary] == 0)
2952 score = me.(scores[ps_primary]);
2953 timer = TIME_ENCODED_TOSTRING(score);
2955 draw_beginBoldFont();
2956 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2957 // distribution display
2958 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2960 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2962 if (distribution <= 0) {
2963 distribution_color = '0 1 0';
2967 distribution_color = '1 0 0';
2970 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2972 // race record display
2973 if (distribution <= 0)
2974 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2975 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2977 } else if (!teamplay) { // non-teamgames
2978 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2980 HUD_Score_Rankings(pos, mySize, me, 0);
2983 // me vector := [team/connected frags id]
2984 pl = players.sort_next;
2988 if(autocvar__hud_configure)
2991 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2995 score = me.(scores[ps_primary]);
2996 if(autocvar__hud_configure)
2999 if(distribution >= 5)
3000 distribution_color = eY;
3001 else if(distribution >= 0)
3002 distribution_color = '1 1 1';
3003 else if(distribution >= -5)
3004 distribution_color = '1 1 0';
3006 distribution_color = eX;
3008 string distribution_str;
3009 distribution_str = ftos(distribution);
3010 draw_beginBoldFont();
3011 if (distribution >= 0)
3013 if (distribution > 0)
3014 distribution_str = strcat("+", distribution_str);
3015 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3017 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3018 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3020 } else { // teamgames
3021 float scores_count = 0, row, column, rows = 0, columns = 0;
3022 local noref vector offset = '0 0 0';
3023 vector score_pos, score_size; //for scores other than myteam
3024 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
3026 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
3028 if (autocvar_hud_panel_score_rankings)
3030 HUD_Score_Rankings(pos, mySize, me, scores_count);
3033 rows = mySize_y/mySize_x;
3034 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
3035 // ^^^ ammo item aspect goes here
3037 columns = ceil(scores_count/rows);
3039 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3042 if(score_size_x/score_size_y > 3)
3044 newSize = 3 * score_size_y;
3045 offset_x = score_size_x - newSize;
3046 pos_x += offset_x/2;
3047 score_size_x = newSize;
3051 newSize = 1/3 * score_size_x;
3052 offset_y = score_size_y - newSize;
3053 pos_y += offset_y/2;
3054 score_size_y = newSize;
3058 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3060 float max_fragcount;
3061 max_fragcount = -99;
3062 draw_beginBoldFont();
3064 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3065 if(tm.team == COLOR_SPECTATOR)
3067 score = tm.(teamscores[ts_primary]);
3068 if(autocvar__hud_configure)
3071 if (score > max_fragcount)
3072 max_fragcount = score;
3074 if (spectatee_status == -1)
3076 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3077 if (max_fragcount == score)
3078 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3079 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3087 else if(tm.team == myteam) {
3088 if (max_fragcount == score)
3089 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3090 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3092 if (max_fragcount == score)
3093 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3094 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3104 void HUD_RaceTimer (void)
3106 if(!autocvar__hud_configure)
3108 if(!autocvar_hud_panel_racetimer) return;
3109 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3110 if(spectatee_status == -1) return;
3113 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3115 HUD_Panel_UpdateCvars(racetimer);
3116 HUD_Panel_ApplyFadeAlpha();
3118 draw_beginBoldFont();
3122 mySize = panel_size;
3124 HUD_Panel_DrawBg(1);
3125 if(panel_bg_padding)
3127 pos += '1 1 0' * panel_bg_padding;
3128 mySize -= '2 2 0' * panel_bg_padding;
3131 // always force 4:1 aspect
3132 vector newSize = '0 0 0';
3133 if(mySize_x/mySize_y > 4)
3135 newSize_x = 4 * mySize_y;
3136 newSize_y = mySize_y;
3138 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3142 newSize_y = 1/4 * mySize_x;
3143 newSize_x = mySize_x;
3145 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3150 string s, forcetime;
3152 if(autocvar__hud_configure)
3155 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3156 s = _("^1Intermediate 1 (+15.42)");
3157 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3158 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3159 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3161 else if(race_checkpointtime)
3163 a = bound(0, 2 - (time - race_checkpointtime), 1);
3166 if(a > 0) // just hit a checkpoint?
3168 if(race_checkpoint != 254)
3170 if(race_time && race_previousbesttime)
3171 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3173 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3175 forcetime = TIME_ENCODED_TOSTRING(race_time);
3180 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3182 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3183 if(a > 0) // next one?
3185 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3190 if(s != "" && a > 0)
3192 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3195 if(race_penaltytime)
3197 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3200 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3201 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3207 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3208 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3213 if(race_laptime && race_checkpoint != 255)
3215 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3216 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3221 if(race_mycheckpointtime)
3223 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3224 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3225 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3227 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3229 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3230 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3231 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3234 if(race_penaltytime && !race_penaltyaccumulator)
3236 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3237 a = bound(0, (1 + t - time), 1);
3241 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3243 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3244 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3254 float vote_yescount;
3257 float vote_highlighted; // currently selected vote
3259 float vote_active; // is there an active vote?
3260 float vote_prev; // previous state of vote_active to check for a change
3262 float vote_change; // "time" when vote_active changed
3264 void HUD_VoteWindow(void)
3266 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3269 if (autocvar__hud_configure)
3273 print(_("^1You must answer before entering hud configure mode\n"));
3274 cvar_set("_hud_configure", "0");
3276 if(vote_called_vote)
3277 strunzone(vote_called_vote);
3278 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3279 uid2name_dialog = 1;
3282 if(!autocvar__hud_configure)
3284 if(!autocvar_hud_panel_vote) return;
3286 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3287 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3289 if(panel_bg_alpha_str == "") {
3290 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3292 panel_bg_alpha = stof(panel_bg_alpha_str);
3296 hud_configure_active_panel = HUD_PANEL_VOTE;
3305 if(vote_active != vote_prev) {
3307 vote_prev = vote_active;
3310 if(vote_active || autocvar__hud_configure)
3311 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3313 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3318 HUD_Panel_UpdateCvars(vote);
3319 HUD_Panel_ApplyFadeAlpha();
3323 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3324 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3327 // these must be below above block
3330 mySize = panel_size;
3332 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3333 HUD_Panel_DrawBg(a);
3334 a = panel_fg_alpha * a;
3336 if(panel_bg_padding)
3338 pos += '1 1 0' * panel_bg_padding;
3339 mySize -= '2 2 0' * panel_bg_padding;
3342 // always force 3:1 aspect
3343 vector newSize = '0 0 0';
3344 if(mySize_x/mySize_y > 3)
3346 newSize_x = 3 * mySize_y;
3347 newSize_y = mySize_y;
3349 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3353 newSize_y = 1/3 * mySize_x;
3354 newSize_x = mySize_x;
3356 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3360 s = _("A vote has been called for:");
3362 s = _("Allow servers to store and display your name?");
3363 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3364 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3365 if(autocvar__hud_configure)
3366 s = _("^1Configure the HUD");
3367 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3369 // print the yes/no counts
3370 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3371 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3372 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3373 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3375 // draw the progress bar backgrounds
3376 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3378 // draw the highlights
3379 if(vote_highlighted == 1) {
3380 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3381 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3383 else if(vote_highlighted == -1) {
3384 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3385 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3388 // draw the progress bars
3389 if(vote_yescount && vote_needed)
3391 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3392 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3395 if(vote_nocount && vote_needed)
3397 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3398 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3401 drawresetcliparea();
3404 // Mod icons panel (#10)
3407 float mod_active; // is there any active mod icon?
3409 // Clan Arena HUD modicons
3410 void HUD_Mod_CA(vector pos, vector mySize)
3412 mod_active = 1; // CA should never hide the mod icons panel
3413 float redalive, bluealive;
3414 redalive = getstati(STAT_REDALIVE);
3415 bluealive = getstati(STAT_BLUEALIVE);
3417 vector redpos, bluepos;
3418 if(mySize_x > mySize_y)
3421 bluepos = pos + eY * 0.5 * mySize_y;
3422 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3423 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3424 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3425 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3430 bluepos = pos + eY * 0.5 * mySize_y;
3431 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3432 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3433 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3434 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438 // CTF HUD modicon section
3439 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3440 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3441 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3443 void HUD_Mod_CTF_Reset(void)
3445 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3448 void HUD_Mod_CTF(vector pos, vector mySize)
3450 vector redflag_pos, blueflag_pos;
3452 float f; // every function should have that
3454 float redflag, blueflag; // current status
3455 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3458 stat_items = getstati(STAT_ITEMS, 0, 24);
3459 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3460 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3462 if(redflag || blueflag)
3467 if(autocvar__hud_configure)
3473 // when status CHANGES, set old status into prevstatus and current status into status
3474 if (redflag != redflag_prevframe)
3476 redflag_statuschange_time = time;
3477 redflag_prevstatus = redflag_prevframe;
3478 redflag_prevframe = redflag;
3481 if (blueflag != blueflag_prevframe)
3483 blueflag_statuschange_time = time;
3484 blueflag_prevstatus = blueflag_prevframe;
3485 blueflag_prevframe = blueflag;
3488 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3489 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3491 float BLINK_FACTOR = 0.15;
3492 float BLINK_BASE = 0.85;
3494 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3496 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3498 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3500 string red_icon, red_icon_prevstatus;
3501 float red_alpha, red_alpha_prevstatus;
3502 red_alpha = red_alpha_prevstatus = 1;
3504 case 1: red_icon = "flag_red_taken"; break;
3505 case 2: red_icon = "flag_red_lost"; break;
3506 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3508 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3509 red_icon = "flag_red_shielded";
3511 red_icon = string_null;
3514 switch(redflag_prevstatus) {
3515 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3516 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3517 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3520 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3521 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3522 red_icon_prevstatus = "flag_red_shielded";
3524 red_icon_prevstatus = string_null;
3528 string blue_icon, blue_icon_prevstatus;
3529 float blue_alpha, blue_alpha_prevstatus;
3530 blue_alpha = blue_alpha_prevstatus = 1;
3532 case 1: blue_icon = "flag_blue_taken"; break;
3533 case 2: blue_icon = "flag_blue_lost"; break;
3534 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3536 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3537 blue_icon = "flag_blue_shielded";
3539 blue_icon = string_null;
3542 switch(blueflag_prevstatus) {
3543 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3544 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3545 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3548 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3549 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3550 blue_icon_prevstatus = "flag_blue_shielded";
3552 blue_icon_prevstatus = string_null;
3556 if(mySize_x > mySize_y) {
3557 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3559 blueflag_pos = pos + eX * 0.5 * mySize_x;
3562 redflag_pos = pos + eX * 0.5 * mySize_x;
3564 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3566 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3568 blueflag_pos = pos + eY * 0.5 * mySize_y;
3571 redflag_pos = pos + eY * 0.5 * mySize_y;
3573 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3576 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3577 if(red_icon_prevstatus && f < 1)
3578 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3580 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3582 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3583 if(blue_icon_prevstatus && f < 1)
3584 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3586 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3589 // Keyhunt HUD modicon section
3590 float kh_runheretime;
3592 void HUD_Mod_KH_Reset(void)
3597 void HUD_Mod_KH(vector pos, vector mySize)
3599 mod_active = 1; // keyhunt should never hide the mod icons panel
3603 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3605 kh_keys = getstati(STAT_KH_KEYS);
3608 if(mySize_x > mySize_y)
3610 p_y = pos_y + 0.25 * mySize_y;
3611 pa = p - eY * 0.25 * mySize_y;
3613 kh_size_x = mySize_x * 0.25;
3614 kh_size_y = 0.75 * mySize_y;
3615 kh_asize_x = mySize_x * 0.25;
3616 kh_asize_y = mySize_y * 0.25;
3620 p_y = pos_y + 0.125 * mySize_y;
3621 pa = p - eY * 0.125 * mySize_y;
3623 kh_size_x = mySize_x * 0.5;
3624 kh_size_y = 0.375 * mySize_y;
3625 kh_asize_x = mySize_x * 0.5;
3626 kh_asize_y = mySize_y * 0.125;
3633 for(i = 0; i < 4; ++i)
3635 key = floor(kh_keys / pow(32, i)) & 31;
3637 if(keyteam == 30 && keycount <= 4)
3639 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3643 // this yields 8 exactly if "RUN HERE" shows
3648 kh_runheretime = time;
3649 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3654 for(i = 0; i < 4; ++i)
3656 key = floor(kh_keys / pow(32, i)) & 31;
3669 default: // owned or dropped
3674 a = a * panel_fg_alpha;
3675 aa = aa * panel_fg_alpha;
3681 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3684 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3687 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3690 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3695 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3698 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3701 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3704 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3707 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3711 if(mySize_x > mySize_y)
3713 p_x += 0.25 * mySize_x;
3714 pa_x += 0.25 * mySize_x;
3720 p_y = pos_y + 0.625 * mySize_y;
3721 pa_y = pos_y + 0.5 * mySize_y;
3727 p_x += 0.5 * mySize_x;
3728 pa_x += 0.5 * mySize_x;
3734 // Keepaway HUD mod icon
3735 float kaball_prevstatus; // last remembered status
3736 float kaball_statuschange_time; // time when the status changed
3738 // we don't need to reset for keepaway since it immediately
3739 // autocorrects prevstatus as to if the player has the ball or not
3741 void HUD_Mod_Keepaway(vector pos, vector mySize)
3743 mod_active = 1; // keepaway should always show the mod HUD
3745 float BLINK_FACTOR = 0.15;
3746 float BLINK_BASE = 0.85;
3747 float BLINK_FREQ = 5;
3748 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3750 float stat_items = getstati(STAT_ITEMS, 0, 24);
3751 float kaball = (stat_items/IT_KEY1) & 1;
3753 if(kaball != kaball_prevstatus)
3755 kaball_statuschange_time = time;
3756 kaball_prevstatus = kaball;
3759 vector kaball_pos, kaball_size;
3761 if(mySize_x > mySize_y) {
3762 kaball_pos = pos + eX * 0.25 * mySize_x;
3763 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3765 kaball_pos = pos + eY * 0.25 * mySize_y;
3766 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3769 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3770 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3772 if(kaball_prevstatus && f < 1)
3773 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3776 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3780 // Nexball HUD mod icon
3781 void HUD_Mod_NexBall(vector pos, vector mySize)
3783 float stat_items, nb_pb_starttime, dt, p;
3785 stat_items = getstati(STAT_ITEMS, 0, 24);
3786 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3788 if (stat_items & IT_KEY1)
3793 //Manage the progress bar if any
3794 if (nb_pb_starttime > 0)
3796 dt = mod(time - nb_pb_starttime, nb_pb_period);
3797 // one period of positive triangle
3798 p = 2 * dt / nb_pb_period;
3803 HUD_Panel_GetProgressBarColor(nexball);
3804 if(mySize_x > mySize_y)
3805 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3807 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3810 if (stat_items & IT_KEY1)
3811 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3814 // Race/CTS HUD mod icons
3815 float crecordtime_prev; // last remembered crecordtime
3816 float crecordtime_change_time; // time when crecordtime last changed
3817 float srecordtime_prev; // last remembered srecordtime
3818 float srecordtime_change_time; // time when srecordtime last changed
3820 float race_status_time;
3821 float race_status_prev;
3822 string race_status_name_prev;
3823 void HUD_Mod_Race(vector pos, vector mySize)
3825 mod_active = 1; // race should never hide the mod icons panel
3827 me = playerslots[player_localnum];
3829 float f; // yet another function has this
3830 score = me.(scores[ps_primary]);
3832 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3833 return; // no records in the actual race
3835 // clientside personal record
3837 if(gametype == MAPINFO_TYPE_CTS)
3841 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3843 if(score && (score < t || !t)) {
3844 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3845 if(autocvar_cl_autodemo_delete_keeprecords)
3847 f = autocvar_cl_autodemo_delete;
3849 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3853 if(t != crecordtime_prev) {
3854 crecordtime_prev = t;
3855 crecordtime_change_time = time;
3858 vector textPos, medalPos;
3860 if(mySize_x > mySize_y) {
3861 // text on left side
3862 squareSize = min(mySize_y, mySize_x/2);
3863 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3864 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3867 squareSize = min(mySize_x, mySize_y/2);
3868 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3869 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3872 f = time - crecordtime_change_time;
3875 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3876 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3878 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3879 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3880 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3881 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3885 t = race_server_record;
3886 if(t != srecordtime_prev) {
3887 srecordtime_prev = t;
3888 srecordtime_change_time = time;
3890 f = time - srecordtime_change_time;
3893 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3894 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3896 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3897 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3898 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3899 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3902 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3903 race_status_time = time + 5;
3904 race_status_prev = race_status;
3905 if (race_status_name_prev)
3906 strunzone(race_status_name_prev);
3907 race_status_name_prev = strzone(race_status_name);
3912 a = bound(0, race_status_time - time, 1);
3915 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3919 rank = race_CheckName(race_status_name);
3923 rankname = race_PlaceName(rank);
3926 namepos = medalPos + '0 0.8 0' * squareSize;
3928 rankpos = medalPos + '0 0.15 0' * squareSize;
3930 if(race_status == 0)
3931 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3932 else if(race_status == 1) {
3933 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3934 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3935 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3936 } else if(race_status == 2) {
3937 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3938 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3940 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3941 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3942 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3943 } else if(race_status == 3) {
3944 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3945 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3946 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3949 if (race_status_time - time <= 0) {
3950 race_status_prev = -1;
3952 if(race_status_name)
3953 strunzone(race_status_name);
3954 race_status_name = string_null;
3955 if(race_status_name_prev)
3956 strunzone(race_status_name_prev);
3957 race_status_name_prev = string_null;
3961 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3963 float stat, pps_ratio;
3974 stat = getstatf(STAT_DOM_PPS_RED);
3975 pic = "dom_icon_red";
3979 stat = getstatf(STAT_DOM_PPS_BLUE);
3980 pic = "dom_icon_blue";
3984 stat = getstatf(STAT_DOM_PPS_YELLOW);
3985 pic = "dom_icon_yellow";
3990 stat = getstatf(STAT_DOM_PPS_PINK);
3991 pic = "dom_icon_pink";
3995 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3997 if(mySize_x/mySize_y > aspect_ratio)
3999 i = aspect_ratio * mySize_y;
4000 myPos_x = myPos_x + (mySize_x - i) / 2;
4005 i = 1/aspect_ratio * mySize_x;
4006 myPos_y = myPos_y + (mySize_y - i) / 2;
4010 if (layout) // show text too
4013 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
4014 if (layout == 2) // average pps
4015 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4016 else // percentage of average pps
4017 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4021 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4024 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
4025 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4026 drawresetcliparea();
4030 void HUD_Mod_Dom(vector myPos, vector mySize)
4032 mod_active = 1; // required in each mod function that always shows something
4034 float teams_count = 0;
4035 for(tm = teams.sort_next; tm; tm = tm.sort_next)
4036 if(tm.team != COLOR_SPECTATOR)
4039 float layout = autocvar_hud_panel_modicons_dom_layout;
4040 float rows, columns, aspect_ratio;
4041 rows = mySize_y/mySize_x;
4042 aspect_ratio = (layout) ? 3 : 1;
4043 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
4044 columns = ceil(teams_count/rows);
4047 float row = 0, column = 0;
4048 for(i=0; i<teams_count; ++i)
4050 vector pos, itemSize;
4051 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
4052 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
4054 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4065 float mod_prev; // previous state of mod_active to check for a change
4067 float mod_change; // "time" when mod_active changed
4069 void HUD_ModIcons(void)
4071 if(!autocvar__hud_configure)
4073 if(!autocvar_hud_panel_modicons) return;
4074 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
4077 hud_configure_active_panel = HUD_PANEL_MODICONS;
4079 HUD_Panel_UpdateCvars(modicons);
4080 HUD_Panel_ApplyFadeAlpha();
4082 draw_beginBoldFont();
4086 mySize = panel_size;
4088 if(mod_active != mod_prev) {
4090 mod_prev = mod_active;
4093 if(mod_active || autocvar__hud_configure)
4094 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4096 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4099 HUD_Panel_DrawBg(mod_alpha);
4101 if(panel_bg_padding)
4103 pos += '1 1 0' * panel_bg_padding;
4104 mySize -= '2 2 0' * panel_bg_padding;
4107 // these MUST be ran in order to update mod_active
4108 if(gametype == MAPINFO_TYPE_KEYHUNT)
4109 HUD_Mod_KH(pos, mySize);
4110 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4111 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4112 else if(gametype == MAPINFO_TYPE_NEXBALL)
4113 HUD_Mod_NexBall(pos, mySize);
4114 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4115 HUD_Mod_Race(pos, mySize);
4116 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4117 HUD_Mod_CA(pos, mySize);
4118 else if(gametype == MAPINFO_TYPE_DOMINATION)
4119 HUD_Mod_Dom(pos, mySize);
4120 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4121 HUD_Mod_Keepaway(pos, mySize);
4126 // Draw pressed keys (#11)
4128 void HUD_DrawPressedKeys(void)
4130 if(!autocvar__hud_configure)
4132 if(!autocvar_hud_panel_pressedkeys) return;
4133 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4136 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4139 HUD_Panel_UpdateCvars(pressedkeys);
4140 HUD_Panel_ApplyFadeAlpha();
4143 mySize = panel_size;
4145 HUD_Panel_DrawBg(1);
4146 if(panel_bg_padding)
4148 pos += '1 1 0' * panel_bg_padding;
4149 mySize -= '2 2 0' * panel_bg_padding;
4152 // force custom aspect
4153 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4156 vector newSize = '0 0 0';
4157 if(mySize_x/mySize_y > aspect)
4159 newSize_x = aspect * mySize_y;
4160 newSize_y = mySize_y;
4162 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4166 newSize_y = 1/aspect * mySize_x;
4167 newSize_x = mySize_x;
4169 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4175 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4177 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4179 if(autocvar_hud_panel_pressedkeys_attack)
4181 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4182 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4186 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4187 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4188 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4190 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4191 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4192 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4195 // Handle chat as a panel (#12)
4199 if(!autocvar__hud_configure)
4201 if (!autocvar_hud_panel_chat)
4203 if (!autocvar_con_chatrect)
4204 cvar_set("con_chatrect", "0");
4207 if(autocvar__con_chat_maximized)
4208 if(!hud_draw_maximized) return;
4211 hud_configure_active_panel = HUD_PANEL_CHAT;
4213 HUD_Panel_UpdateCvars(chat);
4214 HUD_Panel_ApplyFadeAlpha();
4216 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4218 panel_pos_y = panel_bg_border;
4219 panel_size_y = vid_conheight - panel_bg_border * 2;
4220 if(panel_bg == "0") // force a border when maximized
4222 if(precache_pic(panel_bg) == "") {
4223 panel_bg = strcat(hud_skin_path, "/border_default");
4224 if(precache_pic(panel_bg) == "") {
4225 panel_bg = "gfx/hud/default/border_default";
4229 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4234 mySize = panel_size;
4236 HUD_Panel_DrawBg(1);
4238 if(panel_bg_padding)
4240 pos += '1 1 0' * panel_bg_padding;
4241 mySize -= '2 2 0' * panel_bg_padding;
4244 if (!autocvar_con_chatrect)
4245 cvar_set("con_chatrect", "1");
4247 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4248 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4250 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4251 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4253 if(autocvar__hud_configure)
4256 chatsize = '1 1 0' * autocvar_con_chatsize;
4257 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4259 for(i = 0; i < autocvar_con_chat; ++i)
4261 if(i == autocvar_con_chat - 1)
4264 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4265 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4266 pos_y += chatsize_y;
4271 // Engine info panel (#13)
4278 float frametimeavg1; // 1 frame ago
4279 float frametimeavg2; // 2 frames ago
4280 void HUD_EngineInfo(void)
4282 if(!autocvar__hud_configure)
4284 if(!autocvar_hud_panel_engineinfo) return;
4287 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4289 HUD_Panel_UpdateCvars(engineinfo);
4290 HUD_Panel_ApplyFadeAlpha();
4293 mySize = panel_size;
4295 HUD_Panel_DrawBg(1);
4296 if(panel_bg_padding)
4298 pos += '1 1 0' * panel_bg_padding;
4299 mySize -= '2 2 0' * panel_bg_padding;
4302 float currentTime = gettime(GETTIME_REALTIME);
4303 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4305 float currentframetime = currentTime - prevfps_time;
4306 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4307 frametimeavg2 = frametimeavg1;
4308 frametimeavg1 = frametimeavg;
4311 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4312 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4314 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4315 prevfps = (1/currentframetime);
4316 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4318 prevfps_time = currentTime;
4323 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4325 prevfps = framecounter/(currentTime - prevfps_time);
4327 prevfps_time = currentTime;
4332 color = HUD_Get_Num_Color (prevfps, 100);
4333 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4336 // Info messages panel (#14)
4338 #define drawInfoMessage(s)\
4339 if(autocvar_hud_panel_infomessages_flip)\
4340 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4341 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4343 void HUD_InfoMessages(void)
4345 if(!autocvar__hud_configure)
4347 if(!autocvar_hud_panel_infomessages) return;
4350 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4352 HUD_Panel_UpdateCvars(infomessages);
4353 HUD_Panel_ApplyFadeAlpha();
4356 mySize = panel_size;
4358 HUD_Panel_DrawBg(1);
4359 if(panel_bg_padding)
4361 pos += '1 1 0' * panel_bg_padding;
4362 mySize -= '2 2 0' * panel_bg_padding;
4365 // always force 5:1 aspect
4366 vector newSize = '0 0 0';
4367 if(mySize_x/mySize_y > 5)
4369 newSize_x = 5 * mySize_y;
4370 newSize_y = mySize_y;
4372 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4376 newSize_y = 1/5 * mySize_x;
4377 newSize_x = mySize_x;
4379 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4388 fontsize = '0.20 0.20 0' * mySize_y;
4394 if(!autocvar__hud_configure)
4396 if(spectatee_status && !intermission)
4399 if(spectatee_status == -1)
4400 s = _("^1Observing");
4402 #ifdef COMPAT_XON050_ENGINE
4403 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4405 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4409 if(spectatee_status == -1)
4410 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4412 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4415 if(spectatee_status == -1)
4416 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4418 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4421 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4424 if(gametype == MAPINFO_TYPE_ARENA)
4425 s = _("^1Wait for your turn to join");
4426 else if(gametype == MAPINFO_TYPE_LMS)
4429 sk = playerslots[player_localnum];
4430 if(sk.(scores[ps_primary]) >= 666)
4431 s = _("^1Match has already begun");
4432 else if(sk.(scores[ps_primary]) > 0)
4433 s = _("^1You have no more lives left");
4435 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4438 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4441 //show restart countdown:
4442 if (time < getstatf(STAT_GAMESTARTTIME)) {
4444 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4445 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4446 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4447 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4451 if(warmup_stage && !intermission)
4453 s = _("^2Currently in ^1warmup^2 stage!");
4458 if(mod(time, 1) >= 0.5)
4463 if(ready_waiting && !intermission && !spectatee_status)
4465 if(ready_waiting_for_me)
4468 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4470 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4475 s = _("^2Waiting for others to ready up to end warmup...");
4477 s = _("^2Waiting for others to ready up...");
4481 else if(warmup_stage && !intermission && !spectatee_status)
4483 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4487 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4489 float ts_min = 0, ts_max = 0;
4490 tm = teams.sort_next;
4493 for(; tm.sort_next; tm = tm.sort_next)
4495 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4497 if(!ts_min) ts_min = tm.team_size;
4498 else ts_min = min(ts_min, tm.team_size);
4499 if(!ts_max) ts_max = tm.team_size;
4500 else ts_max = max(ts_max, tm.team_size);
4502 if ((ts_max - ts_min) > 1)
4504 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4505 tm = GetTeam(myteam, false);
4507 if (tm.team != COLOR_SPECTATOR)
4508 if (tm.team_size == ts_max)
4509 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4517 s = _("^7Press ^3ESC ^7to show HUD options.");
4519 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4521 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4523 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4528 // Physics panel (#15)
4530 vector acc_prevspeed;
4531 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4532 void HUD_Physics(void)
4534 if(!autocvar__hud_configure)
4536 if(!autocvar_hud_panel_physics) return;
4537 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4538 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4541 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4543 HUD_Panel_UpdateCvars(physics);
4544 HUD_Panel_ApplyFadeAlpha();
4546 draw_beginBoldFont();
4548 HUD_Panel_DrawBg(1);
4549 if(panel_bg_padding)
4551 panel_pos += '1 1 0' * panel_bg_padding;
4552 panel_size -= '2 2 0' * panel_bg_padding;
4555 float acceleration_progressbar_scale = 0;
4556 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4557 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4560 if (autocvar_hud_panel_physics_text_scale <= 0)
4563 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4566 float speed, conversion_factor;
4569 switch(autocvar_hud_panel_physics_speed_unit)
4574 conversion_factor = 1.0;
4578 conversion_factor = 0.0254;
4582 conversion_factor = 0.0254 * 3.6;
4586 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4590 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4594 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4596 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4597 if (autocvar__hud_configure)
4598 speed = floor( max_speed * 0.65 + 0.5 );
4599 else if(autocvar_hud_panel_physics_speed_vertical)
4600 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4602 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4604 //compute acceleration
4605 float acceleration, f;
4606 if (autocvar__hud_configure)
4607 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4610 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4611 f = time - acc_prevtime;
4612 if(autocvar_hud_panel_physics_acceleration_vertical)
4613 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4615 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4617 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4619 acc_prevspeed = vel;
4620 acc_prevtime = time;
4622 f = bound(0, f * 10, 1);
4623 acc_avg = acc_avg * (1 - f) + acceleration * f;
4627 float panel_ar = panel_size_x/panel_size_y;
4628 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4629 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4631 panel_size_x *= 0.5;
4632 if (autocvar_hud_panel_physics_flip)
4633 speed_offset_x = panel_size_x;
4635 acceleration_offset_x = panel_size_x;
4639 panel_size_y *= 0.5;
4640 if (autocvar_hud_panel_physics_flip)
4641 speed_offset_y = panel_size_y;
4643 acceleration_offset_y = panel_size_y;
4645 float speed_baralign, acceleration_baralign;
4646 if (autocvar_hud_panel_physics_baralign == 1)
4647 acceleration_baralign = speed_baralign = 1;
4648 else if(autocvar_hud_panel_physics_baralign == 4)
4649 acceleration_baralign = speed_baralign = 2;
4650 else if (autocvar_hud_panel_physics_flip)
4652 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4653 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4657 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4658 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4660 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4661 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4665 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4667 HUD_Panel_GetProgressBarColor(speed);
4668 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4670 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4671 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4673 tmp_size_x = panel_size_x * 0.75;
4674 tmp_size_y = panel_size_y * text_scale;
4676 tmp_offset_x = panel_size_x - tmp_size_x;
4679 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4680 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4686 tmp_offset_x = tmp_size_x;
4687 if (autocvar_hud_panel_physics_speed_unit_show)
4690 tmp_size_x = panel_size_x * (1 - 0.75);
4691 tmp_size_y = panel_size_y * 0.4 * text_scale;
4692 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4693 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4697 //compute and draw top speed
4698 if (autocvar_hud_panel_physics_topspeed)
4699 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4701 if (autocvar__hud_configure)
4703 top_speed = floor( max_speed * 0.75 + 0.5 );
4708 if (speed >= top_speed)
4711 top_speed_time = time;
4715 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4716 // divide by f to make it start from 1
4717 f = cos( ((time - top_speed_time) / f) * PI/2 );
4719 else //hide top speed 0, it would be stupid
4724 //top speed progressbar peak
4725 if(speed < top_speed)
4726 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4728 float peak_offset_x;
4729 vector peak_size = '0 0 0';
4730 if (speed_baralign == 0)
4731 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4732 else if (speed_baralign == 1)
4733 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4734 else // if (speed_baralign == 2)
4735 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4736 //if speed is not 0 the speed progressbar already fetched the color
4738 HUD_Panel_GetProgressBarColor(speed);
4739 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4740 peak_size_y = panel_size_y;
4741 if (speed_baralign == 2) // draw two peaks, on both sides
4743 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4744 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4747 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4751 tmp_offset_y = panel_size_y * 0.4;
4752 tmp_size_x = panel_size_x * (1 - 0.75);
4753 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4754 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4755 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4763 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4765 if (acceleration < 0)
4766 HUD_Panel_GetProgressBarColor(acceleration_neg);
4768 HUD_Panel_GetProgressBarColor(acceleration);
4770 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4771 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4774 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4776 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4778 if (acceleration_baralign == 1)
4779 tmp_offset_x = panel_size_x - tmp_size_x;
4780 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4781 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4788 tmp_size = panel_size;
4789 tmp_offset = '0 0 0';
4792 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4794 tmp_size_x = panel_size_x;
4795 tmp_size_y = panel_size_y * text_scale;
4797 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4798 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4799 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4804 // CenterPrint (#16)
4806 #define CENTERPRINT_MAX_MSGS 10
4807 #define CENTERPRINT_MAX_ENTRIES 50
4808 #define CENTERPRINT_SPACING 0.7
4810 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4811 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4812 float centerprint_time[CENTERPRINT_MAX_MSGS];
4813 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4814 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4815 float centerprint_showing;
4817 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4821 if(strMessage == "" && new_id == 0)
4824 // strip trailing newlines
4825 j = strlen(strMessage) - 1;
4826 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4828 if (j < strlen(strMessage) - 1)
4829 strMessage = substring(strMessage, 0, j + 1);
4831 if(strMessage == "" && new_id == 0)
4834 // strip leading newlines
4836 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4839 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4841 if(strMessage == "" && new_id == 0)
4844 if (!centerprint_showing)
4845 centerprint_showing = TRUE;
4847 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4849 if (j == CENTERPRINT_MAX_MSGS)
4851 if (new_id && new_id == centerprint_msgID[j])
4853 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4855 // fade out the current msg (duration and countdown_num are ignored)
4856 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4857 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4858 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4861 break; // found a msg with the same id, at position j
4865 if (i == CENTERPRINT_MAX_MSGS)
4867 // a msg with the same id was not found, add the msg at the next position
4869 if (cpm_index == -1)
4870 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4873 if(centerprint_messages[j])
4874 strunzone(centerprint_messages[j]);
4875 centerprint_messages[j] = strzone(strMessage);
4876 centerprint_msgID[j] = new_id;
4878 centerprint_time[j] = -1;
4882 duration = max(1, autocvar_hud_panel_centerprint_time);
4883 centerprint_time[j] = duration;
4884 centerprint_expire_time[j] = time + duration;
4886 centerprint_countdown_num[j] = countdown_num;
4889 void centerprint_hud(string strMessage)
4891 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4894 void reset_centerprint_messages(void)
4897 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4899 centerprint_expire_time[i] = 0;
4900 centerprint_time[i] = 1;
4901 centerprint_msgID[i] = 0;
4902 if(centerprint_messages[i])
4903 strunzone(centerprint_messages[i]);
4904 centerprint_messages[i] = string_null;
4907 float hud_configure_cp_generation_time;
4908 void HUD_CenterPrint (void)
4910 if(!autocvar__hud_configure)
4912 if(!autocvar_hud_panel_centerprint) return;
4914 if (hud_configure_prev && hud_configure_prev != -1)
4915 reset_centerprint_messages();
4919 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4921 if (!hud_configure_prev)
4922 reset_centerprint_messages();
4923 if (time > hud_configure_cp_generation_time)
4928 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4930 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4932 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4933 hud_configure_cp_generation_time = time + 1 + random()*4;
4937 HUD_Panel_UpdateCvars(centerprint);
4939 // this panel doesn't fade when showing the scoreboard
4940 if(autocvar__menu_alpha)
4941 HUD_Panel_ApplyFadeAlpha();
4943 if(scoreboard_fade_alpha)
4945 // move the panel below the scoreboard
4946 if (scoreboard_bottom >= 0.96 * vid_conheight)
4950 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4952 if(target_pos_y > panel_pos_y)
4954 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4955 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4959 HUD_Panel_DrawBg(1);
4961 if (!centerprint_showing)
4964 if(panel_bg_padding)
4966 panel_pos += '1 1 0' * panel_bg_padding;
4967 panel_size -= '2 2 0' * panel_bg_padding;
4970 float entries, height;
4972 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4973 // height = panel_size_y/entries;
4974 // fontsize = '1 1 0' * height;
4975 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4976 fontsize = '1 1 0' * height;
4977 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4980 float a, sz, align, current_msg_pos_y = 0, msg_size;
4984 n = -1; // if no msg will be displayed, n stays -1
4987 if (autocvar_hud_panel_centerprint_flip)
4988 pos_y += panel_size_y;
4989 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4990 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4992 if (j == CENTERPRINT_MAX_MSGS)
4994 if (centerprint_expire_time[j] <= time)
4996 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4998 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4999 if (centerprint_countdown_num[j] == 0)
5001 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
5007 // fade the centerprint_hud in/out
5008 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
5009 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
5010 else if (centerprint_expire_time[j] > time)
5011 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
5015 // set the size from fading in/out before subsequent fading
5016 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
5018 // also fade it based on positioning
5019 if(autocvar_hud_panel_centerprint_fade_subsequent)
5021 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
5022 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
5025 // finally set the size based on the new theAlpha from subsequent fading
5026 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
5027 drawfontscale = sz * '1 1 0';
5029 if (centerprint_countdown_num[j])
5030 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
5032 n = tokenizebyseparator(centerprint_messages[j], "\n");
5034 if (autocvar_hud_panel_centerprint_flip)
5036 // check if the message can be entirely shown
5037 for(k = 0; k < n; ++k)
5039 getWrappedLine_remaining = argv(k);
5040 while(getWrappedLine_remaining)
5042 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5044 pos_y -= fontsize_y;
5046 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
5049 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
5053 for(k = 0; k < n; ++k)
5055 getWrappedLine_remaining = argv(k);
5056 while(getWrappedLine_remaining)
5058 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5062 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
5063 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
5064 pos_y += fontsize_y;
5067 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
5070 msg_size = pos_y - msg_size;
5071 if (autocvar_hud_panel_centerprint_flip)
5073 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
5074 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5075 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5077 if (pos_y < panel_pos_y) // check if the next message can be shown
5079 drawfontscale = '1 1 0';
5085 pos_y += CENTERPRINT_SPACING * fontsize_y;
5086 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5087 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5089 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
5091 drawfontscale = '1 1 0';
5096 drawfontscale = '1 1 0';
5099 centerprint_showing = FALSE;
5100 reset_centerprint_messages();
5110 void HUD_Reset (void)
5112 // reset gametype specific icons
5113 if(gametype == MAPINFO_TYPE_KEYHUNT)
5115 else if(gametype == MAPINFO_TYPE_CTF)
5116 HUD_Mod_CTF_Reset();
5119 #define HUD_DrawPanel(id)\
5121 case (HUD_PANEL_RADAR):\
5122 HUD_Radar(); break;\
5123 case (HUD_PANEL_WEAPONS):\
5124 HUD_Weapons(); break;\
5125 case (HUD_PANEL_AMMO):\
5127 case (HUD_PANEL_POWERUPS):\
5128 HUD_Powerups(); break;\
5129 case (HUD_PANEL_HEALTHARMOR):\
5130 HUD_HealthArmor(); break;\
5131 case (HUD_PANEL_NOTIFY):\
5132 HUD_Notify(); break;\
5133 case (HUD_PANEL_TIMER):\
5134 HUD_Timer(); break;\
5135 case (HUD_PANEL_SCORE):\
5136 HUD_Score(); break;\
5137 case (HUD_PANEL_RACETIMER):\
5138 HUD_RaceTimer(); break;\
5139 case (HUD_PANEL_VOTE):\
5140 HUD_VoteWindow(); break;\
5141 case (HUD_PANEL_MODICONS):\
5142 HUD_ModIcons(); break;\
5143 case (HUD_PANEL_PRESSEDKEYS):\
5144 HUD_DrawPressedKeys(); break;\
5145 case (HUD_PANEL_CHAT):\
5147 case (HUD_PANEL_ENGINEINFO):\
5148 HUD_EngineInfo(); break;\
5149 case (HUD_PANEL_INFOMESSAGES):\
5150 HUD_InfoMessages(); break;\
5151 case (HUD_PANEL_PHYSICS):\
5152 HUD_Physics(); break;\
5153 case (HUD_PANEL_CENTERPRINT):\
5154 HUD_CenterPrint(); break;\
5155 } ENDS_WITH_CURLY_BRACE
5157 void HUD_Main (void)
5160 // global hud theAlpha fade
5161 if(menu_enabled == 1)
5164 hud_fade_alpha = (1 - autocvar__menu_alpha);
5166 if(scoreboard_fade_alpha)
5167 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5169 if(autocvar__hud_configure)
5171 HUD_Configure_Exit_Force();
5173 if(intermission == 2) // no hud during mapvote
5175 if (autocvar__hud_configure)
5176 HUD_Configure_Exit_Force();
5179 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5182 // panels that we want to be active together with the scoreboard
5183 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5184 if(scoreboard_fade_alpha == 1)
5190 if(!autocvar__hud_configure && !hud_fade_alpha)
5194 if (hud_skin_prev != autocvar_hud_skin)
5197 strunzone(hud_skin_path);
5198 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5200 strunzone(hud_skin_prev);
5201 hud_skin_prev = strzone(autocvar_hud_skin);
5204 // HUD configure visible grid
5205 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5207 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5208 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5209 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5210 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5213 s = eX + eY * vid_conheight;
5214 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5215 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5217 s = eY + eX * vid_conwidth;
5218 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5219 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5222 #ifdef COMPAT_XON050_ENGINE
5223 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5225 current_player = player_localentnum;
5229 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5233 float hud_dock_color_team = autocvar_hud_dock_color_team;
5234 if((teamplay) && hud_dock_color_team) {
5235 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5236 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5238 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5239 color = '1 0 0' * hud_dock_color_team;
5243 string hud_dock_color = autocvar_hud_dock_color;
5244 if(hud_dock_color == "shirt") {
5245 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5246 color = colormapPaletteColor(floor(f / 16), 0);
5248 else if(hud_dock_color == "pants") {
5249 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5250 color = colormapPaletteColor(mod(f, 16), 1);
5253 color = stov(hud_dock_color);
5257 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5258 if(precache_pic(pic) == "") {
5259 pic = strcat(hud_skin_path, "/dock_medium");
5260 if(precache_pic(pic) == "") {
5261 pic = "gfx/hud/default/dock_medium";
5264 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5267 // cache the panel order into the panel_order array
5268 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5269 for(i = 0; i < HUD_PANEL_NUM; ++i)
5270 panel_order[i] = -1;
5272 float p_num, warning = false;
5273 float argc = tokenize_console(autocvar__hud_panelorder);
5274 if (argc > HUD_PANEL_NUM)
5276 //first detect wrong/missing panel numbers
5277 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5278 p_num = stof(argv(i));
5279 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5280 if (panel_order[p_num] == -1) //found for the first time?
5281 s = strcat(s, ftos(p_num), " ");
5282 panel_order[p_num] = 1; //mark as found
5287 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5288 if (panel_order[i] == -1) {
5290 s = strcat(s, ftos(i), " "); //add missing panel number
5294 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5296 cvar_set("_hud_panelorder", s);
5297 if(hud_panelorder_prev)
5298 strunzone(hud_panelorder_prev);
5299 hud_panelorder_prev = strzone(s);
5301 //now properly set panel_order
5302 tokenize_console(s);
5303 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5304 panel_order[i] = stof(argv(i));
5308 hud_draw_maximized = 0;
5309 // draw panels in order specified by panel_order array
5310 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5311 HUD_DrawPanel(panel_order[i]);
5313 hud_draw_maximized = 1; // panels that may be maximized must check this var
5314 // draw maximized panels on top
5315 if(hud_panel_radar_maximized)
5317 if(autocvar__con_chat_maximized)
5320 if(autocvar__hud_configure)
5324 HUD_Panel_UpdatePosSizeForId(tab_panel)
5325 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5327 if(highlightedPanel != -1)
5329 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5330 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5332 if(!hud_configure_prev || hud_configure_prev == -1)
5334 if(autocvar_hud_cursormode) { setcursormode(1); }
5338 else if (hud_configure_prev && autocvar_hud_cursormode)
5341 hud_configure_prev = autocvar__hud_configure;
5343 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again