7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290 pos = centerprint_start;
291 for (i=0; i<centerprint_num; i = i + 1)
293 ts = centerprint_messages[i];
294 drawfontscale = sz * '1 1 0';
295 drawfont = hud_bigfont;
296 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
299 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300 pos_y = pos_y + centerprint_fontsize_y;
303 // half height for empty lines looks better
304 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305 drawfontscale = '1 1 0';
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 position_x -= 2 / 3 * strlen(text) * scale_x;
313 drawstring(position, text, scale, rgb, alpha, flag);
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319 drawstring(position, text, scale, rgb, alpha, flag);
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
331 return strcat(ftos(pos), "th");
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
343 if(histime == 0) // goal hit
347 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
357 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363 lapstr = strcat(" (-", ftos(lapdelta), "L)");
366 else if(lapdelta < 0)
368 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
372 else if(histime > 0) // anticipation
374 if(mytime >= histime)
375 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
384 cpname = "Start line";
386 cpname = "Finish line";
388 cpname = strcat("Intermediate ", ftos(cp));
390 cpname = "Finish line";
393 return strcat(col, cpname);
394 else if(hisname == "")
395 return strcat(col, cpname, " (", timestr, ")");
397 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
403 for (i=RANKINGS_CNT-1;i>=0;--i)
404 if(grecordholder[i] == net_name)
416 void HUD_Panel_ExportCfg(string cfgname)
419 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
422 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
423 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
432 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
438 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
447 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
450 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
451 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
452 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
455 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
458 // common cvars for all panels
460 for (i = 0; i < HUD_PANEL_NUM; ++i)
464 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
465 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
471 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
472 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
474 case HUD_PANEL_WEAPONS:
475 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
480 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
481 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
482 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
485 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
486 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
488 case HUD_PANEL_POWERUPS:
489 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
490 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
491 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
492 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
494 case HUD_PANEL_HEALTHARMOR:
495 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
496 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
497 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
500 case HUD_PANEL_NOTIFY:
501 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
502 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
504 case HUD_PANEL_RADAR:
505 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
508 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
510 case HUD_PANEL_PRESSEDKEYS:
511 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
513 case HUD_PANEL_INFOMESSAGES:
514 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
519 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
521 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
526 const float hlBorderSize = 4;
527 const string hlBorder = "gfx/hud/default/border_highlighted";
528 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
529 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
531 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
532 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
533 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
538 // draw the background/borders
539 #define HUD_Panel_DrawBg(alpha)\
541 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
542 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
543 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
545 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
552 pic = strcat(hud_skin_path, "/statusbar_vertical");
553 if(precache_pic(pic) == "") {
554 pic = "gfx/hud/default/statusbar_vertical";
556 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
557 if(mySize_y/mySize_x > 2)
558 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
559 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
561 pic = strcat(hud_skin_path, "/statusbar");
562 if(precache_pic(pic) == "") {
563 pic = "gfx/hud/default/statusbar";
565 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
566 if(mySize_x/mySize_y > 2)
567 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
568 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
572 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
578 pic = strcat(hud_skin_path, "/num_leading");
579 if(precache_pic(pic) == "") {
580 pic = "gfx/hud/default/num_leading";
583 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
584 if(mySize_x/mySize_y > 2)
585 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
586 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
589 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
590 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
601 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
602 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
604 for (i = 0; i < HUD_PANEL_NUM; ++i) {
605 if(i == highlightedPanel || !panel_enabled)
608 HUD_Panel_UpdatePosSizeForId(i)
610 panel_pos -= '1 1 0' * panel_bg_border;
611 panel_size += '2 2 0' * panel_bg_border;
613 if(myPos_y + mySize_y < panel_pos_y)
615 if(myPos_y > panel_pos_y + panel_size_y)
618 if(myPos_x + mySize_x < panel_pos_x)
620 if(myPos_x > panel_pos_x + panel_size_x)
623 // OK, there IS a collision.
625 myCenter_x = myPos_x + 0.5 * mySize_x;
626 myCenter_y = myPos_y + 0.5 * mySize_y;
628 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
629 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
631 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
633 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
634 myTarget_x = panel_pos_x - mySize_x;
635 else // push it upwards
636 myTarget_y = panel_pos_y - mySize_y;
638 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
640 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
641 myTarget_x = panel_pos_x + panel_size_x;
642 else // push it upwards
643 myTarget_y = panel_pos_y - mySize_y;
645 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
647 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
648 myTarget_x = panel_pos_x - mySize_x;
649 else // push it downwards
650 myTarget_y = panel_pos_y + panel_size_y;
652 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
654 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
655 myTarget_x = panel_pos_x + panel_size_x;
656 else // push it downwards
657 myTarget_y = panel_pos_y + panel_size_y;
659 if(cvar("hud_configure_checkcollisions_debug"))
660 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
666 void HUD_Panel_SetPos(vector pos)
668 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
672 if(cvar("hud_configure_checkcollisions_debug"))
673 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
675 if(autocvar_hud_configure_grid)
677 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
678 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
681 if(hud_configure_checkcollisions)
682 pos = HUD_Panel_CheckMove(pos, mySize);
684 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
685 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
688 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
690 HUD_Panel_GetName(highlightedPanel);
691 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
694 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
695 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
705 ratio = mySize_x/mySize_y;
707 for (i = 0; i < HUD_PANEL_NUM; ++i) {
708 if(i == highlightedPanel || !panel_enabled)
711 HUD_Panel_UpdatePosSizeForId(i)
713 panel_pos -= '1 1 0' * panel_bg_border;
714 panel_size += '2 2 0' * panel_bg_border;
716 targEndPos = panel_pos + panel_size;
718 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
719 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
722 if (resizeCorner == 1)
724 // check if this panel is on our way
725 if (resizeorigin_x <= panel_pos_x)
727 if (resizeorigin_y <= panel_pos_y)
729 if (targEndPos_x <= resizeorigin_x - mySize_x)
731 if (targEndPos_y <= resizeorigin_y - mySize_y)
734 // there is a collision:
735 // detect which side of the panel we are facing is actually limiting the resizing
736 // (which side the resize direction finds for first) and reduce the size up to there
738 // dist is the distance between resizeorigin and the "analogous" point of the panel
739 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
740 dist_x = resizeorigin_x - targEndPos_x;
741 dist_y = resizeorigin_y - targEndPos_y;
742 if (dist_y <= 0 || dist_x / dist_y > ratio)
743 mySize_x = min(mySize_x, dist_x);
745 mySize_y = min(mySize_y, dist_y);
747 else if (resizeCorner == 2)
749 if (resizeorigin_x >= targEndPos_x)
751 if (resizeorigin_y <= panel_pos_y)
753 if (panel_pos_x >= resizeorigin_x + mySize_x)
755 if (targEndPos_y <= resizeorigin_y - mySize_y)
758 dist_x = panel_pos_x - resizeorigin_x;
759 dist_y = resizeorigin_y - targEndPos_y;
760 if (dist_y <= 0 || dist_x / dist_y > ratio)
761 mySize_x = min(mySize_x, dist_x);
763 mySize_y = min(mySize_y, dist_y);
765 else if (resizeCorner == 3)
767 if (resizeorigin_x <= panel_pos_x)
769 if (resizeorigin_y >= targEndPos_y)
771 if (targEndPos_x <= resizeorigin_x - mySize_x)
773 if (panel_pos_y >= resizeorigin_y + mySize_y)
776 dist_x = resizeorigin_x - targEndPos_x;
777 dist_y = panel_pos_y - resizeorigin_y;
778 if (dist_y <= 0 || dist_x / dist_y > ratio)
779 mySize_x = min(mySize_x, dist_x);
781 mySize_y = min(mySize_y, dist_y);
783 else if (resizeCorner == 4)
785 if (resizeorigin_x >= targEndPos_x)
787 if (resizeorigin_y >= targEndPos_y)
789 if (panel_pos_x >= resizeorigin_x + mySize_x)
791 if (panel_pos_y >= resizeorigin_y + mySize_y)
794 dist_x = panel_pos_x - resizeorigin_x;
795 dist_y = panel_pos_y - resizeorigin_y;
796 if (dist_y <= 0 || dist_x / dist_y > ratio)
797 mySize_x = min(mySize_x, dist_x);
799 mySize_y = min(mySize_y, dist_y);
801 if(cvar("hud_configure_checkcollisions_debug"))
802 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
808 void HUD_Panel_SetPosSize(vector mySize)
810 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
812 resizeorigin = panel_click_resizeorigin;
815 // minimum panel size cap
816 mySize_x = max(0.025 * vid_conwidth, mySize_x);
817 mySize_y = max(0.025 * vid_conheight, mySize_y);
819 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
821 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
822 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
825 // collision testing|
826 // -----------------+
828 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
829 if(resizeCorner == 1) {
830 myPos_x = resizeorigin_x - mySize_x;
831 myPos_y = resizeorigin_y - mySize_y;
832 } else if(resizeCorner == 2) {
833 myPos_x = resizeorigin_x;
834 myPos_y = resizeorigin_y - mySize_y;
835 } else if(resizeCorner == 3) {
836 myPos_x = resizeorigin_x - mySize_x;
837 myPos_y = resizeorigin_y;
838 } else { // resizeCorner == 4
839 myPos_x = resizeorigin_x;
840 myPos_y = resizeorigin_y;
843 // left/top screen edges
845 mySize_x = mySize_x + myPos_x;
847 mySize_y = mySize_y + myPos_y;
849 // bottom/right screen edges
850 if(myPos_x + mySize_x > vid_conwidth)
851 mySize_x = vid_conwidth - myPos_x;
852 if(myPos_y + mySize_y > vid_conheight)
853 mySize_y = vid_conheight - myPos_y;
855 if(cvar("hud_configure_checkcollisions_debug"))
856 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
858 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
859 if(autocvar_hud_configure_grid)
861 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
862 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
865 if(hud_configure_checkcollisions)
866 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
868 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
869 mySize_x = max(0.025 * vid_conwidth, mySize_x);
870 mySize_y = max(0.025 * vid_conheight, mySize_y);
872 // do another pos check, as size might have changed by now
873 if(resizeCorner == 1) {
874 myPos_x = resizeorigin_x - mySize_x;
875 myPos_y = resizeorigin_y - mySize_y;
876 } else if(resizeCorner == 2) {
877 myPos_x = resizeorigin_x;
878 myPos_y = resizeorigin_y - mySize_y;
879 } else if(resizeCorner == 3) {
880 myPos_x = resizeorigin_x - mySize_x;
881 myPos_y = resizeorigin_y;
882 } else { // resizeCorner == 4
883 myPos_x = resizeorigin_x;
884 myPos_y = resizeorigin_y;
887 if(cvar("hud_configure_checkcollisions_debug"))
888 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
890 HUD_Panel_GetName(highlightedPanel);
892 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
893 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
895 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
896 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
900 float prevMouseClicked; // previous state
901 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
902 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
904 float pressed_key_time;
905 void HUD_Panel_Arrow_Action(float nPrimary)
907 if (highlightedPanel_prev == -1 || mouseClicked)
910 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
913 if(autocvar_hud_configure_grid)
915 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
917 if (hudShiftState & S_SHIFT)
918 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
920 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
924 if (hudShiftState & S_SHIFT)
925 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
927 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
932 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
933 step = vid_conheight;
936 if (hudShiftState & S_SHIFT)
937 step = (step / 256); // more precision
939 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
942 highlightedPanel = highlightedPanel_prev;
944 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
946 vector prev_pos, prev_size;
947 prev_pos = panel_pos;
948 prev_size = panel_size;
950 if (hudShiftState & S_ALT) // resize
952 highlightedAction = 1;
953 if(nPrimary == K_UPARROW)
955 else if(nPrimary == K_RIGHTARROW)
957 else if(nPrimary == K_LEFTARROW)
959 else // if(nPrimary == K_DOWNARROW)
962 // ctrl+arrow reduces the size, instead of increasing it
963 // Note that ctrl disables collisions check too, but it's fine
964 // since we don't collide with anything reducing the size
965 if (hudShiftState & S_CTRL) {
967 resizeCorner = 5 - resizeCorner;
972 panel_click_resizeorigin = panel_pos;
973 if(resizeCorner == 1) {
974 panel_click_resizeorigin += mySize;
976 } else if(resizeCorner == 2) {
977 panel_click_resizeorigin_y += mySize_y;
979 } else if(resizeCorner == 3) {
980 panel_click_resizeorigin_x += mySize_x;
982 } else { // resizeCorner == 4
985 HUD_Panel_SetPosSize(mySize);
989 highlightedAction = 2;
992 if(nPrimary == K_UPARROW)
994 else if(nPrimary == K_DOWNARROW)
996 else if(nPrimary == K_LEFTARROW)
998 else // if(nPrimary == K_RIGHTARROW)
1001 HUD_Panel_SetPos(pos);
1004 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1006 if (prev_pos != panel_pos || prev_size != panel_size)
1009 panel_pos_backup = prev_pos;
1010 panel_size_backup = prev_size;
1011 highlightedPanel_backup = highlightedPanel;
1015 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1017 if(!autocvar__hud_configure)
1020 // allow console bind to work
1023 con_keys = findkeysforcommand("toggleconsole");
1024 keys = tokenize(con_keys);
1026 float hit_con_bind, i;
1027 for (i = 0; i < keys; ++i)
1029 if(nPrimary == stof(argv(i)))
1033 if(bInputType == 0) {
1034 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1035 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1036 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1038 else if(bInputType == 1) {
1039 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1040 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1041 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1044 if(nPrimary == K_MOUSE1)
1046 if(bInputType == 0) { // key pressed
1050 else if(bInputType == 1) {// key released
1055 else if(nPrimary == K_ESCAPE)
1057 if (bInputType == 1)
1060 menu_enabled_time = time;
1061 localcmd("menu_showhudexit\n");
1063 else if(hudShiftState & S_CTRL)
1068 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1070 if (bInputType == 1)
1073 if (highlightedPanel_prev != -1)
1074 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1076 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1078 if(nPrimary == 'c') // copy highlighted panel size
1080 if (bInputType == 1)
1083 if (highlightedPanel_prev != -1)
1085 panel_size_copied = panel_size;
1086 highlightedPanel_copied = highlightedPanel_prev;
1089 else if(nPrimary == 'v') // past copied size on the highlighted panel
1091 if (bInputType == 1)
1094 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1097 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1099 // reduce size if it'd go beyond screen boundaries
1100 vector tmp_size = panel_size_copied;
1101 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1102 tmp_size_x = vid_conwidth - panel_pos_x;
1103 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1104 tmp_size_y = vid_conheight - panel_pos_y;
1106 if (panel_size == tmp_size)
1110 panel_pos_backup = panel_pos;
1111 panel_size_backup = panel_size;
1112 highlightedPanel_backup = highlightedPanel_prev;
1115 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1116 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1118 else if(nPrimary == 'z') // undo last action
1120 if (bInputType == 1)
1122 //restore previous values
1123 if (highlightedPanel_backup != -1)
1125 HUD_Panel_GetName(highlightedPanel_backup)
1127 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1128 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1129 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1130 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1131 highlightedPanel_backup = -1;
1135 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1137 if (bInputType == 1)
1139 pressed_key_time = 0;
1142 else if (pressed_key_time == 0)
1143 pressed_key_time = time;
1145 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1147 else if(hit_con_bind)
1150 return true; // Suppress ALL other input
1153 float HUD_Panel_HighlightCheck()
1159 while(j <= HUD_PANEL_NUM)
1164 HUD_Panel_UpdatePosSizeForId(i)
1166 panelPos = panel_pos;
1167 panelSize = panel_size;
1168 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1171 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1175 // resize from topleft border
1176 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1180 // resize from topright border
1181 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1185 // resize from bottomleft border
1186 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1190 // resize from bottomright border
1191 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1199 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1200 void HUD_Panel_FirstInDrawQ(float id)
1203 var float place = -1;
1204 // find out where in the array our current id is, save into place
1205 for(i = 0; i < HUD_PANEL_NUM; ++i)
1207 if(panel_order[i] == id)
1213 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1215 place = HUD_PANEL_NUM - 1;
1217 // move all ids up by one step in the array until "place"
1218 for(i = place; i > 0; --i)
1220 panel_order[i] = panel_order[i-1];
1222 // now save the new top id
1223 panel_order[0] = id;
1225 // let's save them into the cvar by some strcat trickery
1227 for(i = 0; i < HUD_PANEL_NUM; ++i)
1229 s = strcat(s, ftos(panel_order[i]), " ");
1231 cvar_set("_hud_panelorder", s);
1232 if(hud_panelorder_prev)
1233 strunzone(hud_panelorder_prev);
1234 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1237 void HUD_Panel_Highlight()
1243 while(j <= HUD_PANEL_NUM)
1248 HUD_Panel_UpdatePosSizeForId(i)
1250 panelPos = panel_pos;
1251 panelSize = panel_size;
1252 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1255 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1257 highlightedPanel = i;
1258 HUD_Panel_FirstInDrawQ(i);
1259 highlightedAction = 1;
1260 panel_click_distance = mousepos - panelPos;
1263 // resize from topleft border
1264 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1266 highlightedPanel = i;
1267 HUD_Panel_FirstInDrawQ(i);
1268 highlightedAction = 2;
1270 panel_click_distance = mousepos - panelPos;
1271 panel_click_resizeorigin = panelPos + panelSize;
1274 // resize from topright border
1275 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1277 highlightedPanel = i;
1278 HUD_Panel_FirstInDrawQ(i);
1279 highlightedAction = 2;
1281 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1282 panel_click_distance_y = mousepos_y - panelPos_y;
1283 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1286 // resize from bottomleft border
1287 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1289 highlightedPanel = i;
1290 HUD_Panel_FirstInDrawQ(i);
1291 highlightedAction = 2;
1293 panel_click_distance_x = mousepos_x - panelPos_x;
1294 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1295 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1298 // resize from bottomright border
1299 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1301 highlightedPanel = i;
1302 HUD_Panel_FirstInDrawQ(i);
1303 highlightedAction = 2;
1305 panel_click_distance = panelSize - mousepos + panelPos;
1306 panel_click_resizeorigin = panelPos;
1311 highlightedPanel_prev = -1;
1316 float highlightcheck;
1317 vector prev_pos, prev_size;
1318 void HUD_Panel_Mouse()
1320 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1321 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1325 print("menu_enabled: ", ftos(menu_enabled), "\n");
1326 print("Highlighted: ", ftos(highlightedPanel), "\n");
1327 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1330 // instantly hide the editor cursor if we open the HUDExit dialog
1331 // as hud_fade_alpha doesn't decrease to 0 in this case
1332 // TODO: find a way to fade the cursor out even in this case
1333 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1336 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1337 highlightedPanel = -1;
1338 highlightedAction = 0;
1340 if(highlightedPanel != -1)
1341 highlightedPanel_prev = highlightedPanel;
1343 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1345 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1346 mousepos_y = bound(0, mousepos_y, vid_conheight);
1350 if(prevMouseClicked == 0)
1352 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1353 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1354 prev_pos = panel_pos;
1355 prev_size = panel_size;
1358 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1360 if (prev_pos != panel_pos || prev_size != panel_size)
1362 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1364 panel_pos_backup = prev_pos;
1365 panel_size_backup = prev_size;
1366 highlightedPanel_backup = highlightedPanel;
1369 // in case the clicked panel is inside another panel and we aren't
1370 // moving it, avoid the immediate "fix" of its position/size
1371 // (often unwanted and hateful) by disabling collisions check
1372 hud_configure_checkcollisions = false;
1374 if(highlightedAction == 1)
1375 HUD_Panel_SetPos(mousepos - panel_click_distance);
1376 else if(highlightedAction == 2)
1379 if(resizeCorner == 1) {
1380 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1381 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1382 } else if(resizeCorner == 2) {
1383 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1384 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1385 } else if(resizeCorner == 3) {
1386 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1387 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1388 } else { // resizeCorner == 4
1389 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1390 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1392 HUD_Panel_SetPosSize(mySize);
1395 // doubleclick check
1396 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1398 mouseClicked = 0; // to prevent spam, I guess.
1400 menu_enabled_time = time;
1401 HUD_Panel_GetName(highlightedPanel)
1402 localcmd("menu_showhudoptions ", panel_name, "\n");
1405 if(prevMouseClicked == 0)
1407 prevMouseClickedTime = time;
1408 prevMouseClickedPos = mousepos;
1413 highlightcheck = HUD_Panel_HighlightCheck();
1415 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1418 cursorsize = '32 32 0';
1420 if(highlightcheck == 0)
1421 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1422 else if(highlightcheck == 1)
1423 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1424 else if(highlightcheck == 2)
1425 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1427 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1429 prevMouseClicked = mouseClicked;
1432 // Weapon icons (#0)
1434 float weaponspace[10];
1435 #define HUD_Weapons_Clear()\
1437 for(idx = 0; idx < 10; ++idx)\
1438 weaponspace[idx] = 0;
1440 entity weaponorder[WEP_MAXCOUNT];
1441 void weaponorder_swap(float i, float j, entity pass)
1445 weaponorder[i] = weaponorder[j];
1449 string weaponorder_cmp_str_save;
1450 string weaponorder_cmp_str;
1451 float weaponorder_cmp(float i, float j, entity pass)
1454 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1455 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1456 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1459 float GetAmmoStat(float i)
1463 case 0: return STAT_SHELLS;
1464 case 1: return STAT_NAILS;
1465 case 2: return STAT_ROCKETS;
1466 case 3: return STAT_CELLS;
1467 case 4: return STAT_FUEL;
1472 float GetAmmoTypeForWep(float i)
1476 case WEP_SHOTGUN: return 0;
1477 case WEP_UZI: return 1;
1478 case WEP_CAMPINGRIFLE: return 1;
1479 case WEP_GRENADE_LAUNCHER: return 2;
1480 case WEP_MINE_LAYER: return 2;
1481 case WEP_ELECTRO: return 3;
1482 case WEP_CRYLINK: return 3;
1483 case WEP_HLAC: return 3;
1484 case WEP_MINSTANEX: return 3;
1485 case WEP_NEX: return 3;
1486 case WEP_HAGAR: return 2;
1487 case WEP_ROCKET_LAUNCHER: return 2;
1488 case WEP_SEEKER: return 2;
1489 case WEP_FIREBALL: return 4;
1490 case WEP_HOOK: return 3;
1495 void HUD_Weapons(void)
1497 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1500 float timeout = cvar("hud_panel_weapons_timeout");
1501 float timeout_effect_length, timein_effect_length;
1502 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1504 timeout_effect_length = 0;
1505 timein_effect_length = 0;
1509 timeout_effect_length = 0.75;
1510 timein_effect_length = 0.375;
1513 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1515 weaponprevtime = time;
1519 active_panel = HUD_PANEL_WEAPONS;
1520 HUD_Panel_UpdateCvars(weapons);
1522 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1524 float f = (time - (weapontime + timeout)) / timeout_effect_length;
1525 if (cvar("hud_panel_weapons_timeout_effect"))
1527 panel_bg_alpha *= (1 - f);
1528 panel_fg_alpha *= (1 - f);
1530 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1532 f *= f; // for a cooler movement
1534 center_x = panel_pos_x + panel_size_x/2;
1535 center_y = panel_pos_y + panel_size_y/2;
1536 float screen_ar = vid_conwidth/vid_conheight;
1537 if (center_x/center_y < screen_ar) //bottom left
1539 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1540 panel_pos_y += f * (vid_conheight - panel_pos_y);
1542 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1546 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1547 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1549 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1552 weaponprevtime = time - (1 - f) * timein_effect_length;
1554 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1556 float f = (time - weaponprevtime) / timein_effect_length;
1557 if (cvar("hud_panel_weapons_timeout_effect"))
1559 panel_bg_alpha *= (f);
1560 panel_fg_alpha *= (f);
1562 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1564 f *= f; // for a cooler movement
1567 center_x = panel_pos_x + panel_size_x/2;
1568 center_y = panel_pos_y + panel_size_y/2;
1569 float screen_ar = vid_conwidth/vid_conheight;
1570 if (center_x/center_y < screen_ar) //bottom left
1572 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1573 panel_pos_y += f * (vid_conheight - panel_pos_y);
1575 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1579 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1580 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1582 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1587 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1589 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1591 self = get_weaponinfo(i);
1592 if(self.impulse >= 0)
1596 // TODO make this configurable
1597 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1599 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1601 if(weaponorder_cmp_str_save)
1602 strunzone(weaponorder_cmp_str_save);
1603 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1605 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1607 self = get_weaponinfo(i);
1608 if(self.impulse >= 0)
1610 weaponorder[weapon_cnt] = self;
1614 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1617 HUD_Panel_DrawBg(1);
1618 if(panel_bg_padding)
1620 panel_pos += '1 1 0' * panel_bg_padding;
1621 panel_size -= '2 2 0' * panel_bg_padding;
1625 weapon_stats = getstati(STAT_DAMAGE_HITS);
1626 weapon_number = weapon_stats & 63;
1627 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1629 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1630 weapon_number = weapon_stats & 63;
1631 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1633 if(cvar_or("hud_panel_weapons_fade", 1))
1635 fade = 3.2 - 2 * (time - weapontime);
1636 fade = bound(0.7, fade, 1);
1641 HUD_Weapons_Clear();
1643 float rows, columns;
1644 rows = panel_size_y/panel_size_x;
1645 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1647 columns = ceil(WEP_COUNT/rows);
1650 float a, type, fullammo;
1652 when = autocvar_hud_panel_weapons_complainbubble_time;
1654 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1660 float show_accuracy;
1661 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1662 show_accuracy = true;
1664 for(i = 0; i < weapon_cnt; ++i)
1666 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1667 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1669 self = weaponorder[i];
1670 weapid = self.impulse;
1672 // draw background behind currently selected weapon
1673 if(self.weapon == activeweapon)
1674 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1676 // draw the weapon accuracy
1679 float weapon_hit, weapon_damage;
1680 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1683 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1684 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1687 // find the max level lower than weapon_stats
1690 while ( j && weapon_stats < acc_lev[j] )
1693 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1695 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1696 color = acc_color(j);
1697 color = color + factor * (acc_color(j+1) - color);
1700 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1703 // draw the weapon icon
1704 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1706 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1708 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1709 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1710 else if(autocvar_hud_panel_weapons_label == 2) // bind
1711 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1713 // draw ammo status bar
1714 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1717 type = GetAmmoTypeForWep(weapid);
1719 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1724 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1725 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1726 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1727 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1728 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1729 default: fullammo = 60;
1734 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1736 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1737 barsize_y = wpnsize_y;
1739 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1740 barpos_y = wpnpos_y;
1744 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1745 barsize_x = wpnsize_x;
1747 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1748 barpos_x = wpnpos_x;
1754 barsize_x * bound(0, a/fullammo, 1),
1756 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1757 drawresetcliparea();
1762 // draw a "ghost weapon icon" if you don't have the weapon
1765 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1768 // draw the complain message
1769 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1773 if(complain_weapon_time + when > time)
1776 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1780 if(complain_weapon_time + when > time)
1787 if(complain_weapon_type == 0) {
1789 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1791 else if(complain_weapon_type == 1) {
1793 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1797 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1799 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1800 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1816 float GetAmmoItemCode(float i)
1820 case 0: return IT_SHELLS;
1821 case 1: return IT_NAILS;
1822 case 2: return IT_ROCKETS;
1823 case 3: return IT_CELLS;
1824 case 4: return IT_FUEL;
1829 string GetAmmoPicture(float i)
1833 case 0: return "ammo_shells";
1834 case 1: return "ammo_bullets";
1835 case 2: return "ammo_rockets";
1836 case 3: return "ammo_cells";
1837 case 4: return "ammo_fuel";
1842 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1845 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1846 if(autocvar__hud_configure)
1856 if(currently_selected)
1861 vector newSize, newPos;
1862 if(mySize_x/mySize_y > 3)
1864 newSize_x = 3 * mySize_y;
1865 newSize_y = mySize_y;
1867 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1872 newSize_y = 1/3 * mySize_x;
1873 newSize_x = mySize_x;
1875 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1879 vector picpos, numpos;
1880 if(autocvar_hud_panel_ammo_iconalign)
1883 picpos = newPos + eX * 2 * newSize_y;
1887 numpos = newPos + eX * newSize_y;
1891 if (currently_selected)
1892 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1894 drawfont = hud_bigfont;
1896 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1897 else // "ghost" ammo count
1898 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1899 drawfont = hud_font;
1901 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1902 else // "ghost" ammo icon
1903 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1908 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1911 active_panel = HUD_PANEL_AMMO;
1912 HUD_Panel_UpdateCvars(ammo);
1913 float i, currently_selected;
1917 mySize = panel_size;
1919 HUD_Panel_DrawBg(1);
1920 if(panel_bg_padding)
1922 pos += '1 1 0' * panel_bg_padding;
1923 mySize -= '2 2 0' * panel_bg_padding;
1926 float rows, columns;
1927 rows = mySize_y/mySize_x;
1928 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1929 // ^^^ ammo item aspect goes here
1931 columns = ceil(AMMO_COUNT/rows);
1935 for (i = 0; i < AMMO_COUNT; ++i) {
1936 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1937 if(autocvar_hud_panel_ammo_onlycurrent) {
1938 if(autocvar__hud_configure)
1940 if (currently_selected || autocvar__hud_configure)
1942 DrawAmmoItem(pos, mySize, i, currently_selected);
1946 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1951 column = column + 1;
1957 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1959 vector newSize, newPos;
1960 if(mySize_x/mySize_y > 3)
1962 newSize_x = 3 * mySize_y;
1963 newSize_y = mySize_y;
1965 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1970 newSize_y = 1/3 * mySize_x;
1971 newSize_x = mySize_x;
1973 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1977 vector picpos, numpos;
1980 if(iconalign == 1 || iconalign == 3) // right align
1983 picpos = newPos + eX * 2 * newSize_y;
1987 numpos = newPos + eX * newSize_y;
1993 if(iconalign == 0 || iconalign == 3) // left align
1995 numpos = newPos + eX * newSize_y;
2001 picpos = newPos + eX * 2 * newSize_y;
2005 drawfont = hud_bigfont;
2006 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2007 drawfont = hud_font;
2008 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2011 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2014 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2016 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2021 void HUD_Powerups(void) {
2022 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2025 active_panel = HUD_PANEL_POWERUPS;
2026 HUD_Panel_UpdateCvars(powerups);
2028 stat_items = getstati(STAT_ITEMS);
2030 if(!autocvar__hud_configure)
2032 if not(stat_items & IT_STRENGTH)
2033 if not(stat_items & IT_INVINCIBLE)
2036 if (getstati(STAT_HEALTH) <= 0)
2042 mySize = panel_size;
2044 float strength_time, shield_time;
2045 if(autocvar__hud_configure)
2052 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2053 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2056 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2057 if(panel_bg_padding)
2059 pos += '1 1 0' * panel_bg_padding;
2060 mySize -= '2 2 0' * panel_bg_padding;
2063 vector barpos, barsize;
2067 string leftname, rightname;
2068 float leftcnt, rightcnt;
2069 float leftexact, rightexact;
2070 if (autocvar_hud_panel_powerups_flip) {
2071 leftname = "strength";
2072 leftcnt = ceil(strength_time);
2073 leftexact = strength_time;
2075 rightname = "shield";
2076 rightcnt = ceil(shield_time);
2077 rightexact = shield_time;
2079 leftname = "shield";
2080 leftcnt = ceil(shield_time);
2081 leftexact = shield_time;
2083 rightname = "strength";
2084 rightcnt = ceil(strength_time);
2085 rightexact = strength_time;
2088 drawfont = hud_bigfont;
2089 if (mySize_x/mySize_y > 4)
2093 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2094 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2095 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2096 } else { // left align
2098 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2101 if(autocvar_hud_panel_powerups_progressbar)
2103 HUD_Panel_GetProgressBarColor(leftname)
2104 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2107 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2109 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2114 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2115 barpos = pos + eX * 0.5 * mySize_x;
2116 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2117 } else { // right align
2118 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2119 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2122 if(autocvar_hud_panel_powerups_progressbar)
2124 HUD_Panel_GetProgressBarColor(rightname)
2125 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2128 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2130 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2133 else if (mySize_x/mySize_y > 1.5)
2137 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2138 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2139 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2140 } else { // left align
2142 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2145 if(autocvar_hud_panel_powerups_progressbar)
2147 HUD_Panel_GetProgressBarColor(leftname)
2148 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2151 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2153 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2158 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2159 barpos = pos + eY * 0.5 * mySize_y;
2160 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2161 } else { // right align
2162 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2163 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2166 if(autocvar_hud_panel_powerups_progressbar)
2168 HUD_Panel_GetProgressBarColor(rightname)
2169 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2172 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2174 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2181 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2182 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2183 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2184 } else { // up align
2186 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2189 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2190 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2191 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2192 } else { // up align
2193 picpos = pos + eX * 0.05 * mySize_x;
2194 numpos = pos + eY * 0.4 * mySize_x;
2197 if(autocvar_hud_panel_powerups_progressbar)
2199 HUD_Panel_GetProgressBarColor(leftname)
2200 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2203 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2205 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2206 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2211 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2212 barpos = pos + eX * 0.5 * mySize_x;
2213 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2214 } else { // down align
2215 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2216 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2219 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2220 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2221 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2222 } else { // down align
2223 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2224 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2227 if(autocvar_hud_panel_powerups_progressbar)
2229 HUD_Panel_GetProgressBarColor(rightname)
2230 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2233 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2235 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2236 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2239 drawfont = hud_font;
2242 // Health/armor (#3)
2244 void HUD_HealthArmor(void)
2246 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2249 active_panel = HUD_PANEL_HEALTHARMOR;
2250 HUD_Panel_UpdateCvars(healtharmor);
2253 mySize = panel_size;
2255 HUD_Panel_DrawBg(1);
2256 if(panel_bg_padding)
2258 pos += '1 1 0' * panel_bg_padding;
2259 mySize -= '2 2 0' * panel_bg_padding;
2262 float armor, health, fuel;
2263 armor = getstati(STAT_ARMOR);
2264 health = getstati(STAT_HEALTH);
2265 fuel = getstati(STAT_FUEL);
2267 if(autocvar__hud_configure)
2277 vector barpos, barsize;
2281 drawfont = hud_bigfont;
2282 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2285 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2290 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2291 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2292 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2293 } else { // left align
2295 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2299 if(v_z) // NOT fully armored
2301 biggercount = "health";
2302 if(autocvar_hud_panel_healtharmor_progressbar)
2304 HUD_Panel_GetProgressBarColor("health")
2305 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2308 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2312 biggercount = "armor";
2313 if(autocvar_hud_panel_healtharmor_progressbar)
2315 HUD_Panel_GetProgressBarColor("armor")
2316 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2319 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2321 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2326 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2327 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2328 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2331 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2333 HUD_Panel_GetProgressBarColor("fuel")
2334 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2339 string leftname, rightname;
2340 float leftcnt, rightcnt;
2341 float leftactive, rightactive;
2342 float leftalpha, rightalpha;
2343 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2348 leftalpha = min((armor+10)/55, 1);
2350 rightname = "health";
2355 leftname = "health";
2360 rightname = "armor";
2364 rightalpha = min((armor+10)/55, 1);
2367 if (mySize_x/mySize_y > 4)
2371 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2372 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2373 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2374 } else { // left align
2376 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2379 if(autocvar_hud_panel_healtharmor_progressbar)
2381 HUD_Panel_GetProgressBarColor(leftname)
2382 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2384 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2389 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2390 barpos = pos + eX * 0.5 * mySize_x;
2391 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2392 } else { // right align
2393 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2394 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2397 if(autocvar_hud_panel_healtharmor_progressbar)
2399 HUD_Panel_GetProgressBarColor(rightname)
2400 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2402 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2407 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2408 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2409 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2412 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2414 HUD_Panel_GetProgressBarColor("fuel")
2415 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2418 else if (mySize_x/mySize_y > 1.5)
2422 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2423 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2424 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2425 } else { // left align
2427 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2430 if(autocvar_hud_panel_healtharmor_progressbar)
2432 HUD_Panel_GetProgressBarColor(leftname)
2433 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2435 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2440 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2441 barpos = pos + eY * 0.5 * mySize_y;
2442 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2443 } else { // right align
2444 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2445 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2448 if(autocvar_hud_panel_healtharmor_progressbar)
2450 HUD_Panel_GetProgressBarColor(rightname)
2451 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2453 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2458 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2459 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2460 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2463 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2465 HUD_Panel_GetProgressBarColor("fuel")
2466 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2473 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2474 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2475 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2476 } else { // up align
2478 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2481 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2482 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2483 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2484 } else { // up align
2485 picpos = pos + eX * 0.05 * mySize_x;
2486 numpos = pos + eY * 0.4 * mySize_x;
2489 if(autocvar_hud_panel_healtharmor_progressbar)
2491 HUD_Panel_GetProgressBarColor(leftname)
2492 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2494 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2500 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2501 barpos = pos + eX * 0.5 * mySize_x;
2502 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2503 } else { // down align
2504 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2505 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2508 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2509 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2510 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2511 } else { // down align
2512 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2513 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2516 if(autocvar_hud_panel_healtharmor_progressbar)
2518 HUD_Panel_GetProgressBarColor(rightname)
2519 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2521 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2522 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2527 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2529 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2531 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2532 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2534 HUD_Panel_GetProgressBarColor("fuel")
2535 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2539 drawfont = hud_font;
2542 // Notification area (#4)
2545 string Weapon_SuicideMessage(float deathtype)
2547 w_deathtype = deathtype;
2548 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2549 return w_deathtypestring;
2552 string Weapon_KillMessage(float deathtype)
2554 w_deathtype = deathtype;
2555 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2556 return w_deathtypestring;
2559 float killnotify_times[10];
2560 float killnotify_deathtype[10];
2561 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2562 string killnotify_attackers[10];
2563 string killnotify_victims[10];
2564 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2567 for (i = 9; i > 0; --i) {
2568 killnotify_times[i] = killnotify_times[i-1];
2569 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2570 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2571 if(killnotify_attackers[i])
2572 strunzone(killnotify_attackers[i]);
2573 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2574 if(killnotify_victims[i])
2575 strunzone(killnotify_victims[i]);
2576 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2578 killnotify_times[0] = time;
2579 killnotify_deathtype[0] = wpn;
2580 killnotify_actiontype[0] = actiontype;
2581 if(killnotify_attackers[0])
2582 strunzone(killnotify_attackers[0]);
2583 killnotify_attackers[0] = strzone(attacker);
2584 if(killnotify_victims[0])
2585 strunzone(killnotify_victims[0]);
2586 killnotify_victims[0] = strzone(victim);
2589 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2592 float alsoprint, gentle;
2593 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2594 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2596 if(msg == MSG_SUICIDE) {
2597 w = DEATH_WEAPONOF(type);
2599 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2601 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2602 } else if (type == DEATH_KILL) {
2603 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2605 print ("^1",s1, "^1 couldn't take it anymore\n");
2606 } else if (type == DEATH_ROT) {
2607 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2609 print ("^1",s1, "^1 died\n");
2610 } else if (type == DEATH_NOAMMO) {
2611 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2613 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2614 } else if (type == DEATH_CAMP) {
2615 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2617 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2618 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2619 HUD_KillNotify_Push(s1, "", 0, type);
2621 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2622 } else if (type == DEATH_CHEAT) {
2623 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2625 print ("^1",s1, "^1 unfairly eliminated themself\n");
2626 } else if (type == DEATH_FIRE) {
2627 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2629 print ("^1",s1, "^1 burned to death\n");
2630 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2631 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2633 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2636 if (stof(s2) > 2) // killcount > 2
2637 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2638 } else if(msg == MSG_KILL) {
2639 w = DEATH_WEAPONOF(type);
2641 HUD_KillNotify_Push(s1, s2, 1, type);
2643 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2645 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2646 HUD_KillNotify_Push(s1, s2, 1, type);
2650 print ("^1", s1, "^1 took action against a team mate\n");
2652 print ("^1", s1, "^1 mows down a team mate\n");
2655 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2657 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2659 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2661 else if (stof(s2) > 2) {
2663 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2665 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2668 else if(type == KILL_FIRST_BLOOD)
2669 print("^1",s1, "^1 drew first blood", "\n");
2670 else if (type == DEATH_TELEFRAG) {
2671 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2673 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2675 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2677 else if (type == DEATH_DROWN) {
2678 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2680 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2682 else if (type == DEATH_SLIME) {
2683 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2685 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2687 else if (type == DEATH_LAVA) {
2688 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2690 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2692 else if (type == DEATH_FALL) {
2693 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2695 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2697 else if (type == DEATH_SHOOTING_STAR) {
2698 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2700 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2702 else if (type == DEATH_SWAMP) {
2703 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2705 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2707 else if (type == DEATH_HURTTRIGGER)
2709 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2711 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2712 } else if(type == DEATH_SBCRUSH) {
2713 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2715 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2716 } else if(type == DEATH_SBMINIGUN) {
2717 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2719 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2720 } else if(type == DEATH_SBROCKET) {
2721 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2723 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2724 } else if(type == DEATH_SBBLOWUP) {
2725 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2727 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2728 } else if(type == DEATH_WAKIGUN) {
2729 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2731 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2732 } else if(type == DEATH_WAKIROCKET) {
2733 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2735 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2736 } else if(type == DEATH_WAKIBLOWUP) {
2737 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2739 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2740 } else if(type == DEATH_TURRET) {
2741 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2743 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2744 } else if(type == DEATH_TOUCHEXPLODE) {
2745 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2747 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2748 } else if(type == DEATH_CHEAT) {
2749 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2751 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2752 } else if (type == DEATH_FIRE) {
2753 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2755 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2756 } else if (type == DEATH_CUSTOM) {
2757 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2759 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2760 } else if (type == DEATH_HURTTRIGGER) {
2761 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2763 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2765 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2767 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2769 } else if(msg == MSG_SPREE) {
2770 if(type == KILL_END_SPREE) {
2772 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2774 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2775 } else if(type == KILL_SPREE) {
2777 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2779 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2780 } else if(type == KILL_SPREE_3) {
2782 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2784 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2785 } else if(type == KILL_SPREE_5) {
2787 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2789 print (s1,"^7 unleashes ^1RAGE\n");
2790 } else if(type == KILL_SPREE_10) {
2792 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2794 print (s1,"^7 starts the ^1MASSACRE!\n");
2795 } else if(type == KILL_SPREE_15) {
2797 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2799 print (s1,"^7 executes ^1MAYHEM!\n");
2800 } else if(type == KILL_SPREE_20) {
2802 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2804 print (s1,"^7 is a ^1BERSERKER!\n");
2805 } else if(type == KILL_SPREE_25) {
2807 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2809 print (s1,"^7 inflicts ^1CARNAGE!\n");
2810 } else if(type == KILL_SPREE_30) {
2812 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2814 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2816 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2817 if (type == DEATH_DROWN) {
2818 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2822 print ("^1",s1, "^1 was in the water for too long\n");
2824 print ("^1",s1, "^1 drowned\n");
2826 } else if (type == DEATH_SLIME) {
2827 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2829 print ("^1",s1, "^1 was slimed\n");
2830 } else if (type == DEATH_LAVA) {
2831 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2835 print ("^1",s1, "^1 found a hot place\n");
2837 print ("^1",s1, "^1 turned into hot slag\n");
2839 } else if (type == DEATH_FALL) {
2840 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2844 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2846 print ("^1",s1, "^1 hit the ground with a crunch\n");
2848 } else if (type == DEATH_SHOOTING_STAR) {
2849 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2851 print ("^1",s1, "^1 became a shooting star\n");
2852 } else if (type == DEATH_SWAMP) {
2853 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2857 print ("^1",s1, "^1 discovered a swamp\n");
2859 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2861 } else if(type == DEATH_TURRET) {
2862 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2864 print ("^1",s1, "^1 was mowed down by a turret \n");
2865 } else if (type == DEATH_CUSTOM) {
2866 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2868 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2869 } else if (type == DEATH_HURTTRIGGER) {
2870 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2872 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2873 } else if(type == DEATH_TOUCHEXPLODE) {
2874 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2876 print ("^1",s1, "^1 died in an accident\n");
2877 } else if(type == DEATH_CHEAT) {
2878 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2880 print ("^1",s1, "^1 was unfairly eliminated\n");
2881 } else if(type == DEATH_FIRE) {
2882 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2886 print ("^1",s1, "^1 felt a little hot\n");
2888 print ("^1",s1, "^1 burnt to death\n");
2891 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2895 print ("^1",s1, "^1 needs a restart\n");
2897 print ("^1",s1, "^1 died\n");
2900 } else if(msg == MSG_KILL_ACTION_SPREE) {
2902 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2904 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2905 } else if(msg == MSG_INFO) {
2906 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2907 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2908 print(s1, "^7 got the ", s2, "\n");
2909 } else if(type == INFO_LOSTFLAG) {
2910 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2911 print(s1, "^7 lost the ", s2, "\n");
2912 } else if(type == INFO_PICKUPFLAG) {
2913 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2914 print(s1, "^7 picked up the ", s2, "\n");
2915 } else if(type == INFO_RETURNFLAG) {
2916 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2917 print(s1, "^7 returned the ", s2, "\n");
2918 } else if(type == INFO_CAPTUREFLAG) {
2919 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2920 print(s1, "^7 captured the ", s2, s3, "\n");
2925 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2927 void HUD_Centerprint(string s1, string s2, float type, float msg)
2930 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2931 if(msg == MSG_SUICIDE) {
2932 if (type == DEATH_TEAMCHANGE) {
2933 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2934 } else if (type == DEATH_AUTOTEAMCHANGE) {
2935 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2936 } else if (type == DEATH_CAMP) {
2938 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2940 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2941 } else if (type == DEATH_NOAMMO) {
2943 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2945 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2946 } else if (type == DEATH_ROT) {
2948 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2950 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2951 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2953 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2955 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2956 } else if (type == DEATH_QUIET) {
2958 } else { // generic message
2960 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2962 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2964 } else if(msg == MSG_KILL) {
2965 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2967 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2969 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2971 } else if (type == KILL_FIRST_BLOOD) {
2973 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2975 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2977 } else if (type == KILL_FIRST_VICTIM) {
2979 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2981 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2983 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2985 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2987 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2989 } else if (type == KILL_TYPEFRAGGED) {
2991 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2993 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2995 } else if (type == KILL_FRAG) {
2997 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2999 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3001 } else { // generic message
3003 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3005 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3008 } else if(msg == MSG_KILL_ACTION) {
3009 // TODO: invent more centerprints here?
3010 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3014 void HUD_Notify (void)
3016 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3019 active_panel = HUD_PANEL_NOTIFY;
3020 HUD_Panel_UpdateCvars(notify);
3023 mySize = panel_size;
3025 HUD_Panel_DrawBg(1);
3026 if(panel_bg_padding)
3028 pos += '1 1 0' * panel_bg_padding;
3029 mySize -= '2 2 0' * panel_bg_padding;
3032 float entries, height;
3033 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3034 height = mySize_y/entries;
3037 fontsize = '0.5 0.5 0' * height;
3041 when = autocvar_hud_panel_notify_time;
3043 fadetime = autocvar_hud_panel_notify_fadetime;
3047 vector pos_attacker, pos_victim;
3049 float width_attacker;
3050 string attacker, victim;
3053 for(j = 0; j < entries; ++j)
3056 if(autocvar_hud_panel_notify_flip)
3058 else // rather nasty hack for ordering items from the bottom up
3059 i = entries - j - 1;
3063 if(killnotify_times[j] + when > time)
3066 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3070 if(killnotify_times[j] + when > time)
3077 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3079 // TODO: maybe print in team colors?
3082 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
3084 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3085 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3086 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3088 if(killnotify_deathtype[j] == DEATH_GENERIC)
3092 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3094 s = "notify_outofammo";
3096 else if(killnotify_deathtype[j] == DEATH_KILL)
3098 s = "notify_selfkill";
3100 else if(killnotify_deathtype[j] == DEATH_CAMP)
3102 s = "notify_camping";
3104 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3106 s = "notify_teamkill_red";
3108 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3110 s = "notify_teamkill_blue";
3112 else if(killnotify_deathtype[j] == DEATH_DROWN)
3116 else if(killnotify_deathtype[j] == DEATH_SLIME)
3120 else if(killnotify_deathtype[j] == DEATH_LAVA)
3124 else if(killnotify_deathtype[j] == DEATH_FALL)
3128 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3130 s = "notify_shootingstar";
3132 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3136 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3138 if(killnotify_victims[j] == "^1RED^7 flag")
3140 s = "notify_red_taken";
3144 s = "notify_blue_taken";
3147 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3149 if(killnotify_victims[j] == "^1RED^7 flag")
3151 s = "notify_red_returned";
3155 s = "notify_blue_returned";
3158 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3160 if(killnotify_victims[j] == "^1RED^7 flag")
3162 s = "notify_red_lost";
3166 s = "notify_blue_lost";
3169 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3171 if(killnotify_victims[j] == "^1RED^7 flag")
3173 s = "notify_red_captured";
3177 s = "notify_blue_captured";
3182 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3183 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3186 // X [did action to] Y
3189 if(autocvar__hud_configure)
3191 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3192 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3193 a = bound(0, (when - j) / 4, 1);
3197 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3198 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3200 width_attacker = stringwidth(attacker, TRUE, fontsize);
3201 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3202 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3203 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3205 if(autocvar__hud_configure) // example actions for config mode
3207 s = "weaponelectro";
3209 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3211 s = "notify_melee_laser";
3213 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3215 s = "notify_melee_shotgun";
3217 else if(WEP_VALID(w))
3219 self = get_weaponinfo(w);
3220 s = strcat("weapon", self.netname);
3222 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3224 s = "notify_teamkill_red";
3226 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3228 s = "notify_teamkill_red";
3230 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3232 s = "notify_telefrag";
3234 else if(killnotify_deathtype[j] == DEATH_DROWN)
3238 else if(killnotify_deathtype[j] == DEATH_SLIME)
3242 else if(killnotify_deathtype[j] == DEATH_LAVA)
3246 else if(killnotify_deathtype[j] == DEATH_FALL)
3250 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3252 s = "notify_shootingstar";
3254 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3260 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3261 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3262 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3271 string seconds_tostring(float sec)
3274 minutes = floor(sec / 60);
3276 sec -= minutes * 60;
3279 s = ftos(100 + sec);
3281 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3284 void HUD_Timer(void)
3286 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3289 active_panel = HUD_PANEL_TIMER;
3290 HUD_Panel_UpdateCvars(timer);
3293 mySize = panel_size;
3295 HUD_Panel_DrawBg(1);
3296 if(panel_bg_padding)
3298 pos += '1 1 0' * panel_bg_padding;
3299 mySize -= '2 2 0' * panel_bg_padding;
3303 float timelimit, elapsedTime, timeleft, minutesLeft;
3305 timelimit = getstatf(STAT_TIMELIMIT);
3307 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3308 timeleft = ceil(timeleft);
3310 minutesLeft = floor(timeleft / 60);
3313 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3314 timer_color = '1 1 1'; //white
3315 else if(minutesLeft >= 1)
3316 timer_color = '1 1 0'; //yellow
3318 timer_color = '1 0 0'; //red
3320 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3321 if (time < getstatf(STAT_GAMESTARTTIME)) {
3322 //while restart is still active, show 00:00
3323 timer = seconds_tostring(0);
3325 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3326 timer = seconds_tostring(elapsedTime);
3329 timer = seconds_tostring(timeleft);
3332 drawfont = hud_bigfont;
3333 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3334 drawfont = hud_font;
3339 void HUD_Radar(void)
3341 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3344 active_panel = HUD_PANEL_RADAR;
3345 HUD_Panel_UpdateCvars(radar);
3348 mySize = panel_size;
3350 HUD_Panel_DrawBg(1);
3351 if(panel_bg_padding)
3353 pos += '1 1 0' * panel_bg_padding;
3354 mySize -= '2 2 0' * panel_bg_padding;
3357 local float color1, color2; // color already declared as a global in hud.qc
3360 float scale2d, normalsize, bigsize;
3363 teamradar_origin2d = pos + 0.5 * mySize;
3364 teamradar_size2d = mySize;
3366 if(minimapname == "")
3369 teamradar_loadcvars();
3371 switch(hud_panel_radar_zoommode)
3375 f = current_zoomfraction;
3378 f = 1 - current_zoomfraction;
3388 switch(hud_panel_radar_rotation)
3391 teamradar_angle = view_angles_y - 90;
3394 teamradar_angle = 90 * hud_panel_radar_rotation;
3398 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3399 teamradar_size2d = mySize;
3401 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3403 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3404 if(hud_panel_radar_rotation == 0)
3406 // max-min distance must fit the radar in any rotation
3407 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3411 vector c0, c1, c2, c3, span;
3412 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3413 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3414 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3415 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3417 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3418 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3420 // max-min distance must fit the radar in x=x, y=y
3422 teamradar_size2d_x * scale2d / (1.05 * span_x),
3423 teamradar_size2d_y * scale2d / (1.05 * span_y)
3427 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3428 if(bigsize > normalsize)
3429 normalsize = bigsize;
3433 + (1 - f) * normalsize;
3434 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3435 f * (mi_min + mi_max) * 0.5
3436 + (1 - f) * view_origin);
3438 color1 = GetPlayerColor(player_localentnum-1);
3439 rgb = GetTeamRGB(color1);
3448 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3450 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3451 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3452 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3453 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3454 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3456 color2 = GetPlayerColor(tm.sv_entnum);
3457 //if(color == COLOR_SPECTATOR || color == color2)
3458 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3460 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3462 drawresetcliparea();
3467 void HUD_Score(void)
3469 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3472 active_panel = HUD_PANEL_SCORE;
3473 HUD_Panel_UpdateCvars(score);
3476 mySize = panel_size;
3478 HUD_Panel_DrawBg(1);
3479 if(panel_bg_padding)
3481 pos += '1 1 0' * panel_bg_padding;
3482 mySize -= '2 2 0' * panel_bg_padding;
3485 float score, distribution, leader;
3486 vector distribution_color;
3488 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3490 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3491 string timer, distrtimer;
3493 pl = players.sort_next;
3496 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3497 if(pl.scores[ps_primary] == 0)
3500 score = me.(scores[ps_primary]);
3501 timer = TIME_ENCODED_TOSTRING(score);
3503 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3504 // distribution display
3505 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3507 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3509 if (distribution <= 0) {
3510 distribution_color = '0 1 0';
3513 distribution_color = '1 0 0';
3515 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3517 // race record display
3518 if (distribution <= 0)
3519 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3520 drawfont = hud_bigfont;
3521 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3522 drawfont = hud_font;
3523 } else if (!teamplay) { // non-teamgames
3524 // me vector := [team/connected frags id]
3525 pl = players.sort_next;
3529 if(autocvar__hud_configure)
3532 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3536 score = me.(scores[ps_primary]);
3537 if(autocvar__hud_configure)
3540 if(distribution >= 5) {
3541 distribution_color = eY;
3543 } else if(distribution >= 0) {
3544 distribution_color = '1 1 1';
3546 } else if(distribution >= -5)
3547 distribution_color = '1 1 0';
3549 distribution_color = eX;
3551 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3553 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3554 drawfont = hud_bigfont;
3555 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3556 drawfont = hud_font;
3557 } else { // teamgames
3558 float max_fragcount;
3559 max_fragcount = -99;
3562 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3563 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3565 score = tm.(teamscores[ts_primary]);
3566 if(autocvar__hud_configure)
3570 if (score > max_fragcount)
3571 max_fragcount = score;
3573 if(tm.team == myteam) {
3574 if (max_fragcount == score)
3577 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3578 drawfont = hud_bigfont;
3579 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3580 drawfont = hud_font;
3582 if (max_fragcount == score)
3585 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3586 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3595 void HUD_RaceTimer (void) {
3596 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3599 active_panel = HUD_PANEL_RACETIMER;
3600 HUD_Panel_UpdateCvars(racetimer);
3603 mySize = panel_size;
3605 HUD_Panel_DrawBg(1);
3606 if(panel_bg_padding)
3608 pos += '1 1 0' * panel_bg_padding;
3609 mySize -= '2 2 0' * panel_bg_padding;
3612 // always force 4:1 aspect
3614 if(mySize_x/mySize_y > 4)
3616 newSize_x = 4 * mySize_y;
3617 newSize_y = mySize_y;
3619 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3623 newSize_y = 1/4 * mySize_x;
3624 newSize_x = mySize_x;
3626 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3630 drawfont = hud_bigfont;
3632 string s, forcetime;
3634 if(autocvar__hud_configure)
3637 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3638 s = "^1Intermediate 1 (+15.42)";
3639 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3640 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3641 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3643 else if(race_checkpointtime)
3645 a = bound(0, 2 - (time - race_checkpointtime), 1);
3648 if(a > 0) // just hit a checkpoint?
3650 if(race_checkpoint != 254)
3652 if(race_time && race_previousbesttime)
3653 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3655 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3657 forcetime = TIME_ENCODED_TOSTRING(race_time);
3662 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3664 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3665 if(a > 0) // next one?
3667 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3672 if(s != "" && a > 0)
3674 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677 if(race_penaltytime)
3679 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3682 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3683 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3689 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3690 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3695 if(race_laptime && race_checkpoint != 255)
3697 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3698 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3703 if(race_mycheckpointtime)
3705 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3706 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3707 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3709 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3711 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3712 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3713 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3716 if(race_penaltytime && !race_penaltyaccumulator)
3718 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3719 a = bound(0, (1 + t - time), 1);
3723 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3725 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3726 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3731 drawfont = hud_font;
3736 float vote_yescount;
3739 float vote_highlighted; // currently selected vote
3741 float vote_active; // is there an active vote?
3742 float vote_prev; // previous state of vote_active to check for a change
3744 float vote_change; // "time" when vote_active changed
3746 void HUD_VoteWindow(void)
3748 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3751 active_panel = HUD_PANEL_VOTE;
3752 HUD_Panel_UpdateCvars(vote);
3755 mySize = panel_size;
3757 if(!autocvar__hud_configure)
3759 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3760 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3762 if(panel_bg_alpha_str == "") {
3763 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3765 panel_bg_alpha = stof(panel_bg_alpha_str);
3770 if(vote_active != vote_prev) {
3772 vote_prev = vote_active;
3775 if(vote_active || autocvar__hud_configure)
3776 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3778 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3780 if(autocvar__hud_configure)
3790 a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3791 HUD_Panel_DrawBg(a);
3792 a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3793 if(panel_bg_padding)
3795 pos += '1 1 0' * panel_bg_padding;
3796 mySize -= '2 2 0' * panel_bg_padding;
3799 // always force 3:1 aspect
3801 if(mySize_x/mySize_y > 3)
3803 newSize_x = 3 * mySize_y;
3804 newSize_y = mySize_y;
3806 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3810 newSize_y = 1/3 * mySize_x;
3811 newSize_x = mySize_x;
3813 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3817 s = "A vote has been called for:";
3818 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3819 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3820 if(autocvar__hud_configure)
3821 s = "^1Configure the HUD";
3822 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3824 // print the yes/no counts
3825 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3826 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3827 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3828 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3830 // draw the progress bar backgrounds
3831 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3833 // draw the highlights
3834 if(vote_highlighted == 1) {
3835 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3836 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3838 else if(vote_highlighted == 2) {
3839 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3840 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3843 // draw the progress bars
3844 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3845 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3847 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3848 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3850 drawresetcliparea();
3853 vote_highlighted = 0;
3857 // Mod icons panel (#10)
3860 float mod_active; // is there any active mod icon?
3862 // CTF HUD modicon section
3863 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3864 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3865 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3867 void HUD_Mod_CTF_Reset(void)
3869 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3872 void HUD_Mod_CTF(vector pos, vector mySize)
3874 vector redflag_pos, blueflag_pos;
3876 float f; // every function should have that
3878 float redflag, blueflag; // current status
3879 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3882 stat_items = getstati(STAT_ITEMS);
3883 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3884 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3886 if(redflag || blueflag)
3891 if(autocvar__hud_configure)
3897 // when status CHANGES, set old status into prevstatus and current status into status
3898 if (redflag != redflag_prevframe)
3900 redflag_statuschange_time = time;
3901 redflag_prevstatus = redflag_prevframe;
3902 redflag_prevframe = redflag;
3905 if (blueflag != blueflag_prevframe)
3907 blueflag_statuschange_time = time;
3908 blueflag_prevstatus = blueflag_prevframe;
3909 blueflag_prevframe = blueflag;
3912 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3913 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3915 float BLINK_FACTOR = 0.15;
3916 float BLINK_BASE = 0.85;
3918 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3920 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3922 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3924 string red_icon, red_icon_prevstatus;
3925 float red_alpha, red_alpha_prevstatus;
3926 red_alpha = red_alpha_prevstatus = 1;
3928 case 1: red_icon = "flag_red_taken"; break;
3929 case 2: red_icon = "flag_red_lost"; break;
3930 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3932 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3933 red_icon = "flag_red_shielded";
3935 red_icon = string_null;
3938 switch(redflag_prevstatus) {
3939 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3940 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3941 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3944 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3945 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3946 red_icon_prevstatus = "flag_red_shielded";
3948 red_icon_prevstatus = string_null;
3952 string blue_icon, blue_icon_prevstatus;
3953 float blue_alpha, blue_alpha_prevstatus;
3954 blue_alpha = blue_alpha_prevstatus = 1;
3956 case 1: blue_icon = "flag_blue_taken"; break;
3957 case 2: blue_icon = "flag_blue_lost"; break;
3958 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3960 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3961 blue_icon = "flag_blue_shielded";
3963 blue_icon = string_null;
3966 switch(blueflag_prevstatus) {
3967 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3968 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3969 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3972 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3973 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3974 blue_icon_prevstatus = "flag_blue_shielded";
3976 blue_icon_prevstatus = string_null;
3980 if(mySize_x > mySize_y) {
3981 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3983 blueflag_pos = pos + eX * 0.5 * mySize_x;
3986 redflag_pos = pos + eX * 0.5 * mySize_x;
3988 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3990 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3992 blueflag_pos = pos + eY * 0.5 * mySize_y;
3995 redflag_pos = pos + eY * 0.5 * mySize_y;
3997 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4000 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4001 if(red_icon_prevstatus && f < 1)
4002 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4004 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4006 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4007 if(blue_icon_prevstatus && f < 1)
4008 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4010 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4013 // Keyhunt HUD modicon section
4014 float kh_runheretime;
4016 void HUD_Mod_KH_Reset(void)
4021 void HUD_Mod_KH(vector pos, vector mySize)
4023 mod_active = 1; // keyhunt should never hide the mod icons panel
4027 vector p, pa, kh_size, kh_asize;
4029 kh_keys = getstati(STAT_KH_KEYS);
4032 if(mySize_x > mySize_y)
4034 p_y = pos_y + 0.25 * mySize_y;
4035 pa = p - eY * 0.25 * mySize_y;
4037 kh_size_x = mySize_x * 0.25;
4038 kh_size_y = 0.75 * mySize_y;
4039 kh_asize_x = mySize_x * 0.25;
4040 kh_asize_y = mySize_y * 0.25;
4044 p_y = pos_y + 0.125 * mySize_y;
4045 pa = p - eY * 0.125 * mySize_y;
4047 kh_size_x = mySize_x * 0.5;
4048 kh_size_y = 0.375 * mySize_y;
4049 kh_asize_x = mySize_x * 0.5;
4050 kh_asize_y = mySize_y * 0.125;
4057 for(i = 0; i < 4; ++i)
4059 key = floor(kh_keys / pow(32, i)) & 31;
4061 if(keyteam == 30 && keycount <= 4)
4063 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4067 // this yields 8 exactly if "RUN HERE" shows
4072 kh_runheretime = time;
4073 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4078 for(i = 0; i < 4; ++i)
4080 key = floor(kh_keys / pow(32, i)) & 31;
4093 default: // owned or dropped
4098 a = a * panel_fg_alpha;
4099 aa = aa * panel_fg_alpha;
4105 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4108 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4111 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4114 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4119 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4122 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4125 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4128 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4131 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4135 if(mySize_x > mySize_y)
4137 p_x += 0.25 * mySize_x;
4138 pa_x += 0.25 * mySize_x;
4144 p_y = pos_y + 0.625 * mySize_y;
4145 pa_y = pos_y + 0.5 * mySize_y;
4151 p_x += 0.5 * mySize_x;
4152 pa_x += 0.5 * mySize_x;
4158 // Nexball HUD mod icon
4159 void HUD_Mod_NexBall(vector pos, vector mySize)
4161 float stat_items, nb_pb_starttime, dt, p;
4163 stat_items = getstati(STAT_ITEMS);
4164 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4166 if (stat_items & IT_KEY1)
4171 //Manage the progress bar if any
4172 if (nb_pb_starttime > 0)
4174 dt = mod(time - nb_pb_starttime, nb_pb_period);
4175 // one period of positive triangle
4176 p = 2 * dt / nb_pb_period;
4183 if(mySize_x > mySize_y)
4185 barsize = eX * p * mySize_x + eY * mySize_y;
4190 barsize = eX * mySize_x + eY * p * mySize_y;
4193 HUD_Panel_GetProgressBarColor("nexball")
4194 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4197 if (stat_items & IT_KEY1)
4198 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4201 // Race/CTS HUD mod icons
4202 float crecordtime_prev; // last remembered crecordtime
4203 float crecordtime_change_time; // time when crecordtime last changed
4204 float srecordtime_prev; // last remembered srecordtime
4205 float srecordtime_change_time; // time when srecordtime last changed
4207 float race_status_time;
4208 float race_status_prev;
4209 string race_status_name_prev;
4210 void HUD_Mod_Race(vector pos, vector mySize)
4212 mod_active = 1; // race should never hide the mod icons panel
4214 me = playerslots[player_localentnum - 1];
4216 float f; // yet another function has this
4217 score = me.(scores[ps_primary]);
4219 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4220 return; // no records in the actual race
4222 drawfont = hud_bigfont;
4224 // clientside personal record
4226 if(gametype == GAME_CTS)
4230 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4232 if(score && (score < t || !t)) {
4233 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4234 if(cvar("cl_autodemo_delete_keeprecords"))
4236 f = cvar("cl_autodemo_delete");
4238 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4242 if(t != crecordtime_prev) {
4243 crecordtime_prev = t;
4244 crecordtime_change_time = time;
4247 vector textPos, medalPos;
4249 if(mySize_x > mySize_y) {
4250 // text on left side
4251 squareSize = min(mySize_y, mySize_x/2);
4252 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4253 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4256 squareSize = min(mySize_x, mySize_y/2);
4257 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);;
4258 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4261 f = time - crecordtime_change_time;
4264 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4265 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4267 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4268 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4269 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4270 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4274 t = race_server_record;
4275 if(t != srecordtime_prev) {
4276 srecordtime_prev = t;
4277 srecordtime_change_time = time;
4279 f = time - srecordtime_change_time;
4282 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4283 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4285 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4286 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4287 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4288 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4291 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4292 race_status_time = time + 5;
4293 race_status_prev = race_status;
4294 if (race_status_name_prev)
4295 strunzone(race_status_name_prev);
4296 race_status_name_prev = strzone(race_status_name);
4301 a = bound(0, race_status_time - time, 1);
4304 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4308 rank = race_CheckName(race_status_name);
4310 rankname = race_PlaceName(rank);
4313 namepos = medalPos + '0 0.8 0' * squareSize;
4315 rankpos = medalPos + '0 0.15 0' * squareSize;
4317 if(race_status == 0)
4318 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4319 else if(race_status == 1) {
4320 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4321 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4322 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4323 } else if(race_status == 2) {
4324 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4325 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4327 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4328 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4329 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4330 } else if(race_status == 3) {
4331 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4332 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4333 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4336 if (race_status_time - time <= 0) {
4337 race_status_prev = -1;
4339 if(race_status_name)
4340 strunzone(race_status_name);
4341 race_status_name = string_null;
4342 if(race_status_name_prev)
4343 strunzone(race_status_name_prev);
4344 race_status_name_prev = string_null;
4346 drawfont = hud_font;
4349 float mod_prev; // previous state of mod_active to check for a change
4351 float mod_change; // "time" when mod_active changed
4353 void HUD_ModIcons(void)
4355 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4358 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4361 active_panel = HUD_PANEL_MODICONS;
4362 HUD_Panel_UpdateCvars(modicons);
4365 mySize = panel_size;
4367 if(mod_active != mod_prev) {
4369 mod_prev = mod_active;
4372 if(mod_active || autocvar__hud_configure)
4373 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4375 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4378 HUD_Panel_DrawBg(mod_alpha);
4380 if(panel_bg_padding)
4382 pos += '1 1 0' * panel_bg_padding;
4383 mySize -= '2 2 0' * panel_bg_padding;
4386 // these MUST be ran in order to update mod_active
4387 if(gametype == GAME_KEYHUNT)
4388 HUD_Mod_KH(pos, mySize);
4389 else if(gametype == GAME_CTF || autocvar__hud_configure)
4390 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4391 else if(gametype == GAME_NEXBALL)
4392 HUD_Mod_NexBall(pos, mySize);
4393 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4394 HUD_Mod_Race(pos, mySize);
4397 // Draw pressed keys (#11)
4399 void HUD_DrawPressedKeys(void)
4401 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4404 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4407 active_panel = HUD_PANEL_PRESSEDKEYS;
4408 HUD_Panel_UpdateCvars(pressedkeys);
4411 mySize = panel_size;
4413 HUD_Panel_DrawBg(1);
4414 if(panel_bg_padding)
4416 pos += '1 1 0' * panel_bg_padding;
4417 mySize -= '2 2 0' * panel_bg_padding;
4420 // force custom aspect
4421 if(autocvar_hud_panel_pressedkeys_aspect)
4424 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4426 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4427 newSize_y = mySize_y;
4429 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4433 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4434 newSize_x = mySize_x;
4436 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4442 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4445 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4446 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4447 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4448 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4449 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4450 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4451 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4454 // Handle chat as a panel (#12)
4458 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4460 cvar_set("con_chatrect", "0");
4464 active_panel = HUD_PANEL_CHAT;
4465 HUD_Panel_UpdateCvars(chat);
4467 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4469 panel_pos_y = panel_bg_border;
4470 panel_size_y = vid_conheight - panel_bg_border * 2;
4471 if(panel_bg == "0") // force a border when maximized
4473 if(precache_pic(panel_bg) == "") {
4474 panel_bg = strcat(hud_skin_path, "/border_default");
4475 if(precache_pic(panel_bg) == "") {
4476 panel_bg = "gfx/hud/default/border_default";
4480 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4485 mySize = panel_size;
4487 HUD_Panel_DrawBg(1);
4489 if(panel_bg_padding)
4491 pos += '1 1 0' * panel_bg_padding;
4492 mySize -= '2 2 0' * panel_bg_padding;
4495 cvar_set("con_chatrect", "1");
4497 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4498 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4500 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4501 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4503 if(autocvar__hud_configure)
4506 chatsize = cvar("con_chatsize");
4507 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4509 for(i = 0; i < cvar("con_chat"); ++i)
4511 if(i == cvar("con_chat") - 1)
4514 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4515 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4520 // Engine info panel (#13)
4527 float frametimeavg1; // 1 frame ago
4528 float frametimeavg2; // 2 frames ago
4529 void HUD_EngineInfo(void)
4531 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4534 active_panel = HUD_PANEL_ENGINEINFO;
4535 HUD_Panel_UpdateCvars(engineinfo);
4538 mySize = panel_size;
4540 HUD_Panel_DrawBg(1);
4541 if(panel_bg_padding)
4543 pos += '1 1 0' * panel_bg_padding;
4544 mySize -= '2 2 0' * panel_bg_padding;
4547 float currentTime = gettime(GETTIME_REALTIME);
4548 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4550 float currentframetime = currentTime - prevfps_time;
4551 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4552 frametimeavg2 = frametimeavg1;
4553 frametimeavg1 = frametimeavg;
4556 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4557 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4559 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4560 prevfps = (1/currentframetime);
4561 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4563 prevfps_time = currentTime;
4568 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4570 prevfps = framecounter/(currentTime - prevfps_time);
4572 prevfps_time = currentTime;
4577 color = HUD_Get_Num_Color (prevfps, 100);
4578 drawfont = hud_bigfont;
4579 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4580 drawfont = hud_font;
4583 // Info messages panel (#14)
4585 #define drawInfoMessage(s)\
4586 if(autocvar_hud_panel_infomessages_flip)\
4587 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4588 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4590 void HUD_InfoMessages(void)
4592 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4595 active_panel = HUD_PANEL_INFOMESSAGES;
4596 HUD_Panel_UpdateCvars(infomessages);
4599 mySize = panel_size;
4601 HUD_Panel_DrawBg(1);
4602 if(panel_bg_padding)
4604 pos += '1 1 0' * panel_bg_padding;
4605 mySize -= '2 2 0' * panel_bg_padding;
4608 // always force 5:1 aspect
4610 if(mySize_x/mySize_y > 5)
4612 newSize_x = 5 * mySize_y;
4613 newSize_y = mySize_y;
4615 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4619 newSize_y = 1/5 * mySize_x;
4620 newSize_x = mySize_x;
4622 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4631 fontsize = '0.20 0.20 0' * mySize_y;
4634 if(spectatee_status != 0)
4640 if(!autocvar__hud_configure)
4642 if(spectatee_status && !intermission)
4644 if(spectatee_status == -1)
4647 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4650 if(spectatee_status == -1)
4651 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4653 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4656 if(spectatee_status == -1)
4657 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4659 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4662 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4665 if(gametype == GAME_ARENA)
4666 s = "^1Wait for your turn to join";
4667 else if(gametype == GAME_LMS)
4670 sk = playerslots[player_localentnum - 1];
4671 if(sk.(scores[ps_primary]) >= 666)
4672 s = "^1Match has already begun";
4673 else if(sk.(scores[ps_primary]) > 0)
4674 s = "^1You have no more lives left";
4676 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4679 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4682 //show restart countdown:
4683 if (time < getstatf(STAT_GAMESTARTTIME)) {
4685 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4686 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4687 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4688 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4692 if(warmup_stage && !intermission)
4694 s = "^2Currently in ^1warmup^2 stage!";
4699 if(mod(time, 1) >= 0.5)
4704 if(ready_waiting && !intermission && !spectatee_status)
4706 if(ready_waiting_for_me)
4709 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4711 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4716 s = strcat("^2Waiting for others to ready up to end warmup...");
4718 s = strcat("^2Waiting for others to ready up...");
4722 else if(warmup_stage && !intermission && !spectatee_status)
4724 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4728 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4730 float ts_min, ts_max;
4731 tm = teams.sort_next;
4734 for(; tm.sort_next; tm = tm.sort_next)
4736 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4738 if(!ts_min) ts_min = tm.team_size;
4739 else ts_min = min(ts_min, tm.team_size);
4740 if(!ts_max) ts_max = tm.team_size;
4741 else ts_max = max(ts_max, tm.team_size);
4743 if ((ts_max - ts_min) > 1)
4745 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4746 tm = GetTeam(myteam, false);
4748 if (tm.team != COLOR_SPECTATOR)
4749 if (tm.team_size == ts_max)
4750 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4758 s = "^7Press ^3ESC ^7to show HUD options.";
4760 s = "^3Doubleclick ^7a panel for panel-specific options.";
4762 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4764 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4775 void HUD_ShowSpeed(void)
4778 float pos, conversion_factor;
4779 string speed, zspeed, unit;
4781 switch(cvar("cl_showspeed_unit"))
4786 conversion_factor = 1.0;
4790 conversion_factor = 1.0;
4794 conversion_factor = 0.0254;
4798 conversion_factor = 0.0254 * 3.6;
4802 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4806 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4810 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4812 numsize_x = numsize_y = cvar("cl_showspeed_size");
4813 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4815 drawfont = hud_bigfont;
4816 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4818 if (cvar("cl_showspeed_z") == 1) {
4819 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4820 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4823 drawfont = hud_font;
4826 vector acc_prevspeed;
4830 void HUD_ShowAcceleration(void)
4832 float acceleration, sz, scale, alpha, f;
4833 vector pos, top, rgb;
4834 top_x = vid_conwidth/2;
4837 f = time - acc_prevtime;
4838 if(cvar("cl_showacceleration_z"))
4839 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4841 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4842 acc_prevspeed = pmove_vel;
4843 acc_prevtime = time;
4845 f = bound(0, f * 10, 1);
4846 acc_avg = acc_avg * (1 - f) + acceleration * f;
4847 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4848 if (acceleration == 0)
4851 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4853 sz = cvar("cl_showacceleration_size");
4854 scale = cvar("cl_showacceleration_scale");
4855 alpha = cvar("cl_showacceleration_alpha");
4856 if (cvar("cl_showacceleration_color_custom"))
4857 rgb = stov(cvar_string("cl_showacceleration_color"));
4859 if (acceleration < 0)
4860 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4862 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4865 if (acceleration > 0)
4866 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4868 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4871 void HUD_Reset (void)
4873 // reset gametype specific icons
4874 if(gametype == GAME_KEYHUNT)
4876 else if(gametype == GAME_CTF)
4877 HUD_Mod_CTF_Reset();
4880 #define HUD_DrawPanel(id)\
4882 case (HUD_PANEL_RADAR):\
4883 HUD_Radar(); break;\
4884 case (HUD_PANEL_WEAPONS):\
4885 HUD_Weapons(); break;\
4886 case (HUD_PANEL_AMMO):\
4888 case (HUD_PANEL_POWERUPS):\
4889 HUD_Powerups(); break;\
4890 case (HUD_PANEL_HEALTHARMOR):\
4891 HUD_HealthArmor(); break;\
4892 case (HUD_PANEL_NOTIFY):\
4893 HUD_Notify(); break;\
4894 case (HUD_PANEL_TIMER):\
4895 HUD_Timer(); break;\
4896 case (HUD_PANEL_SCORE):\
4897 HUD_Score(); break;\
4898 case (HUD_PANEL_RACETIMER):\
4899 HUD_RaceTimer(); break;\
4900 case (HUD_PANEL_VOTE):\
4901 HUD_VoteWindow(); break;\
4902 case (HUD_PANEL_MODICONS):\
4903 HUD_ModIcons(); break;\
4904 case (HUD_PANEL_PRESSEDKEYS):\
4905 HUD_DrawPressedKeys(); break;\
4906 case (HUD_PANEL_CHAT):\
4908 case (HUD_PANEL_ENGINEINFO):\
4909 HUD_EngineInfo(); break;\
4910 case (HUD_PANEL_INFOMESSAGES):\
4911 HUD_InfoMessages(); break;\
4914 void HUD_Main (void)
4916 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4918 // global hud alpha fade
4919 if(menu_enabled == 1)
4922 hud_fade_alpha = (1 - autocvar__menu_alpha);
4924 if(scoreboard_fade_alpha)
4925 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4927 if(intermission == 2) // no hud during mapvote
4929 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4932 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4934 if(!autocvar__hud_configure && !hud_fade_alpha)
4939 // HUD configure visible grid
4940 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4944 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4946 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4949 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4951 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4956 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4960 if((teamplay) && autocvar_hud_dock_color_team) {
4961 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4962 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4964 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4965 color = '1 0 0' * autocvar_hud_dock_color_team;
4967 else if(autocvar_hud_dock_color == "shirt") {
4968 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4969 color = colormapPaletteColor(floor(f / 16), 0);
4971 else if(autocvar_hud_dock_color == "pants") {
4972 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4973 color = colormapPaletteColor(mod(f, 16), 1);
4976 color = stov(autocvar_hud_dock_color);
4979 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4980 if(precache_pic(pic) == "") {
4981 pic = strcat(hud_skin_path, "/dock_medium");
4982 if(precache_pic(pic) == "") {
4983 pic = "gfx/hud/default/dock_medium";
4986 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4989 // cache the panel order into the panel_order array
4990 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4991 if(hud_panelorder_prev)
4992 strunzone(hud_panelorder_prev);
4993 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4994 tokenize_console(autocvar__hud_panelorder);
4995 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4996 panel_order[i] = stof(argv(i));
4999 // draw panels in order specified by panel_order array
5000 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5001 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5002 HUD_DrawPanel(panel_order[i]);
5005 // draw chat panel on top if it is maximized
5006 if(autocvar__con_chat_maximized)
5007 HUD_DrawPanel(HUD_PANEL_CHAT);
5009 // TODO hud_'ify these
5010 if (cvar("cl_showspeed"))
5012 if (cvar("cl_showacceleration"))
5013 HUD_ShowAcceleration();
5015 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5016 localcmd("cmd selectteam auto; cmd join\n");
5018 hud_configure_prev = autocvar__hud_configure;
5020 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again