7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
427 void HUD_Panel_ExportCfg(string cfgname)
430 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431 fh = fopen(filename, FILE_WRITE);
434 HUD_Write_Cvar_q("hud_skin");
435 HUD_Write_Cvar_q("hud_panel_bg");
436 HUD_Write_Cvar_q("hud_panel_bg_color");
437 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439 HUD_Write_Cvar_q("hud_panel_bg_border");
440 HUD_Write_Cvar_q("hud_panel_bg_padding");
441 HUD_Write_Cvar_q("hud_panel_fg_alpha");
444 HUD_Write_Cvar_q("hud_dock");
445 HUD_Write_Cvar_q("hud_dock_color");
446 HUD_Write_Cvar_q("hud_dock_color_team");
447 HUD_Write_Cvar_q("hud_dock_alpha");
450 HUD_Write_Cvar_q("hud_progressbar_alpha");
451 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453 HUD_Write_Cvar_q("hud_progressbar_health_color");
454 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
459 HUD_Write_Cvar_q("_hud_panelorder");
462 HUD_Write_Cvar_q("hud_configure_grid");
463 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464 HUD_Write_Cvar_q("hud_configure_grid_ysize");
467 HUD_Write_Cvar_q("scr_centerpos");
470 // common cvars for all panels
472 for (i = 0; i < HUD_PANEL_NUM; ++i)
474 HUD_Panel_GetName(i);
476 HUD_Write_PanelCvar_n("");
477 HUD_Write_PanelCvar_q("_pos");
478 HUD_Write_PanelCvar_q("_size");
479 HUD_Write_PanelCvar_q("_bg");
480 HUD_Write_PanelCvar_q("_bg_color");
481 HUD_Write_PanelCvar_q("_bg_color_team");
482 HUD_Write_PanelCvar_q("_bg_alpha");
483 HUD_Write_PanelCvar_q("_bg_border");
484 HUD_Write_PanelCvar_q("_bg_padding");
486 case HUD_PANEL_WEAPONS:
487 HUD_Write_PanelCvar_q("_complainbubble");
488 HUD_Write_PanelCvar_q("_complainbubble_padding");
489 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492 HUD_Write_PanelCvar_q("_ammo_color");
493 HUD_Write_PanelCvar_q("_ammo_alpha");
494 HUD_Write_PanelCvar_q("_aspect");
497 HUD_Write_PanelCvar_q("_onlycurrent");
498 HUD_Write_PanelCvar_q("_iconalign");
499 HUD_Write_PanelCvar_q("_progressbar");
500 HUD_Write_PanelCvar_q("_progressbar_name");
501 HUD_Write_PanelCvar_q("_text");
503 case HUD_PANEL_POWERUPS:
504 HUD_Write_PanelCvar_q("_flip");
505 HUD_Write_PanelCvar_q("_iconalign");
506 HUD_Write_PanelCvar_q("_baralign");
507 HUD_Write_PanelCvar_q("_progressbar");
508 HUD_Write_PanelCvar_q("_progressbar_strength");
509 HUD_Write_PanelCvar_q("_progressbar_shield");
511 case HUD_PANEL_HEALTHARMOR:
512 HUD_Write_PanelCvar_q("_flip");
513 HUD_Write_PanelCvar_q("_iconalign");
514 HUD_Write_PanelCvar_q("_baralign");
515 HUD_Write_PanelCvar_q("_progressbar");
516 HUD_Write_PanelCvar_q("_progressbar_health");
517 HUD_Write_PanelCvar_q("_progressbar_armor");
518 HUD_Write_PanelCvar_q("_text");
520 case HUD_PANEL_NOTIFY:
521 HUD_Write_PanelCvar_q("_flip");
522 HUD_Write_PanelCvar_q("_print");
524 case HUD_PANEL_RADAR:
525 HUD_Write_PanelCvar_q("_foreground_alpha");
528 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
530 case HUD_PANEL_PRESSEDKEYS:
531 HUD_Write_PanelCvar_q("_aspect");
533 case HUD_PANEL_INFOMESSAGES:
534 HUD_Write_PanelCvar_q("_flip");
539 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
541 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
545 print("^1Couldn't write to ", filename, "\n");
548 const float hlBorderSize = 4;
549 const string hlBorder = "gfx/hud/default/border_highlighted";
550 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
551 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
553 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
554 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
555 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
556 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
557 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
560 // draw the background/borders
561 #define HUD_Panel_DrawBg(alpha)\
563 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
564 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
566 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
567 } ENDS_WITH_CURLY_BRACE
569 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
570 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float lenght_ratio, float vertical, float right_align, vector theColor, float theAlpha, float drawflag)
572 if(lenght_ratio <= 0 || !theAlpha)
578 vector width, height;
580 pic = strcat(hud_skin_path, "/", pic, "_vertical");
581 if(precache_pic(pic) == "") {
582 pic = "gfx/hud/default/statusbar_vertical";
586 theOrigin_y += (1 - lenght_ratio) * theSize_y;
587 theSize_y *= lenght_ratio;
590 width = eX * theSize_x;
591 height = eY * theSize_y;
592 if(theSize_y <= theSize_x * 2)
594 // button not high enough
595 // draw just upper and lower part then
596 square = eY * theSize_y * 0.5;
597 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
598 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
599 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
603 square = eY * theSize_x;
604 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
605 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
606 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
609 pic = strcat(hud_skin_path, "/", pic);
610 if(precache_pic(pic) == "") {
611 pic = "gfx/hud/default/statusbar";
615 theOrigin_x += (1 - lenght_ratio) * theSize_x;
616 theSize_x *= lenght_ratio;
619 width = eX * theSize_x;
620 height = eY * theSize_y;
621 if(theSize_x <= theSize_y * 2)
623 // button not wide enough
624 // draw just left and right part then
625 square = eX * theSize_x * 0.5;
626 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
627 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
628 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
632 square = eX * theSize_y;
633 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
634 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
635 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
640 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
646 pic = strcat(hud_skin_path, "/num_leading");
647 if(precache_pic(pic) == "") {
648 pic = "gfx/hud/default/num_leading";
651 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
652 if(mySize_x/mySize_y > 2)
653 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
654 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
657 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
658 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
667 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
668 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
670 for (i = 0; i < HUD_PANEL_NUM; ++i) {
671 if(i == highlightedPanel || !panel_enabled)
674 HUD_Panel_UpdatePosSizeForId(i);
676 panel_pos -= '1 1 0' * panel_bg_border;
677 panel_size += '2 2 0' * panel_bg_border;
679 if(myPos_y + mySize_y < panel_pos_y)
681 if(myPos_y > panel_pos_y + panel_size_y)
684 if(myPos_x + mySize_x < panel_pos_x)
686 if(myPos_x > panel_pos_x + panel_size_x)
689 // OK, there IS a collision.
691 myCenter_x = myPos_x + 0.5 * mySize_x;
692 myCenter_y = myPos_y + 0.5 * mySize_y;
694 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
695 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
697 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
699 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
700 myTarget_x = panel_pos_x - mySize_x;
701 else // push it upwards
702 myTarget_y = panel_pos_y - mySize_y;
704 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
706 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
707 myTarget_x = panel_pos_x + panel_size_x;
708 else // push it upwards
709 myTarget_y = panel_pos_y - mySize_y;
711 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
713 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
714 myTarget_x = panel_pos_x - mySize_x;
715 else // push it downwards
716 myTarget_y = panel_pos_y + panel_size_y;
718 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
720 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
721 myTarget_x = panel_pos_x + panel_size_x;
722 else // push it downwards
723 myTarget_y = panel_pos_y + panel_size_y;
725 //if(cvar("hud_configure_checkcollisions_debug"))
726 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
732 void HUD_Panel_SetPos(vector pos)
734 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
738 //if(cvar("hud_configure_checkcollisions_debug"))
739 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
741 if(cvar("hud_configure_grid"))
743 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
744 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
747 if(hud_configure_checkcollisions)
748 pos = HUD_Panel_CheckMove(pos, mySize);
750 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
751 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
754 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
756 HUD_Panel_GetName(highlightedPanel);
757 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
760 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
761 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
766 float dist_x, dist_y;
768 ratio = mySize_x/mySize_y;
770 for (i = 0; i < HUD_PANEL_NUM; ++i) {
771 if(i == highlightedPanel || !panel_enabled)
774 HUD_Panel_UpdatePosSizeForId(i);
776 panel_pos -= '1 1 0' * panel_bg_border;
777 panel_size += '2 2 0' * panel_bg_border;
779 targEndPos = panel_pos + panel_size;
781 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
782 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
785 if (resizeCorner == 1)
787 // check if this panel is on our way
788 if (resizeorigin_x <= panel_pos_x)
790 if (resizeorigin_y <= panel_pos_y)
792 if (targEndPos_x <= resizeorigin_x - mySize_x)
794 if (targEndPos_y <= resizeorigin_y - mySize_y)
797 // there is a collision:
798 // detect which side of the panel we are facing is actually limiting the resizing
799 // (which side the resize direction finds for first) and reduce the size up to there
801 // dist is the distance between resizeorigin and the "analogous" point of the panel
802 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
803 dist_x = resizeorigin_x - targEndPos_x;
804 dist_y = resizeorigin_y - targEndPos_y;
805 if (dist_y <= 0 || dist_x / dist_y > ratio)
806 mySize_x = min(mySize_x, dist_x);
808 mySize_y = min(mySize_y, dist_y);
810 else if (resizeCorner == 2)
812 if (resizeorigin_x >= targEndPos_x)
814 if (resizeorigin_y <= panel_pos_y)
816 if (panel_pos_x >= resizeorigin_x + mySize_x)
818 if (targEndPos_y <= resizeorigin_y - mySize_y)
821 dist_x = panel_pos_x - resizeorigin_x;
822 dist_y = resizeorigin_y - targEndPos_y;
823 if (dist_y <= 0 || dist_x / dist_y > ratio)
824 mySize_x = min(mySize_x, dist_x);
826 mySize_y = min(mySize_y, dist_y);
828 else if (resizeCorner == 3)
830 if (resizeorigin_x <= panel_pos_x)
832 if (resizeorigin_y >= targEndPos_y)
834 if (targEndPos_x <= resizeorigin_x - mySize_x)
836 if (panel_pos_y >= resizeorigin_y + mySize_y)
839 dist_x = resizeorigin_x - targEndPos_x;
840 dist_y = panel_pos_y - resizeorigin_y;
841 if (dist_y <= 0 || dist_x / dist_y > ratio)
842 mySize_x = min(mySize_x, dist_x);
844 mySize_y = min(mySize_y, dist_y);
846 else if (resizeCorner == 4)
848 if (resizeorigin_x >= targEndPos_x)
850 if (resizeorigin_y >= targEndPos_y)
852 if (panel_pos_x >= resizeorigin_x + mySize_x)
854 if (panel_pos_y >= resizeorigin_y + mySize_y)
857 dist_x = panel_pos_x - resizeorigin_x;
858 dist_y = panel_pos_y - resizeorigin_y;
859 if (dist_y <= 0 || dist_x / dist_y > ratio)
860 mySize_x = min(mySize_x, dist_x);
862 mySize_y = min(mySize_y, dist_y);
864 //if(cvar("hud_configure_checkcollisions_debug"))
865 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
871 void HUD_Panel_SetPosSize(vector mySize)
873 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
875 resizeorigin = panel_click_resizeorigin;
878 // minimum panel size cap
879 mySize_x = max(0.025 * vid_conwidth, mySize_x);
880 mySize_y = max(0.025 * vid_conheight, mySize_y);
882 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
884 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
885 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
888 // collision testing|
889 // -----------------+
891 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
892 if(resizeCorner == 1) {
893 myPos_x = resizeorigin_x - mySize_x;
894 myPos_y = resizeorigin_y - mySize_y;
895 } else if(resizeCorner == 2) {
896 myPos_x = resizeorigin_x;
897 myPos_y = resizeorigin_y - mySize_y;
898 } else if(resizeCorner == 3) {
899 myPos_x = resizeorigin_x - mySize_x;
900 myPos_y = resizeorigin_y;
901 } else { // resizeCorner == 4
902 myPos_x = resizeorigin_x;
903 myPos_y = resizeorigin_y;
906 // left/top screen edges
908 mySize_x = mySize_x + myPos_x;
910 mySize_y = mySize_y + myPos_y;
912 // bottom/right screen edges
913 if(myPos_x + mySize_x > vid_conwidth)
914 mySize_x = vid_conwidth - myPos_x;
915 if(myPos_y + mySize_y > vid_conheight)
916 mySize_y = vid_conheight - myPos_y;
918 //if(cvar("hud_configure_checkcollisions_debug"))
919 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
921 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
922 if(cvar("hud_configure_grid"))
924 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
925 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
928 if(hud_configure_checkcollisions)
929 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
931 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
932 mySize_x = max(0.025 * vid_conwidth, mySize_x);
933 mySize_y = max(0.025 * vid_conheight, mySize_y);
935 // do another pos check, as size might have changed by now
936 if(resizeCorner == 1) {
937 myPos_x = resizeorigin_x - mySize_x;
938 myPos_y = resizeorigin_y - mySize_y;
939 } else if(resizeCorner == 2) {
940 myPos_x = resizeorigin_x;
941 myPos_y = resizeorigin_y - mySize_y;
942 } else if(resizeCorner == 3) {
943 myPos_x = resizeorigin_x - mySize_x;
944 myPos_y = resizeorigin_y;
945 } else { // resizeCorner == 4
946 myPos_x = resizeorigin_x;
947 myPos_y = resizeorigin_y;
950 //if(cvar("hud_configure_checkcollisions_debug"))
951 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
953 HUD_Panel_GetName(highlightedPanel);
955 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
956 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
958 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
959 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
963 float prevMouseClicked; // previous state
964 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
965 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
967 float pressed_key_time;
968 void HUD_Panel_Arrow_Action(float nPrimary)
970 if (highlightedPanel_prev == -1 || mouseClicked)
973 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
976 if(cvar("hud_configure_grid"))
978 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
980 if (hudShiftState & S_SHIFT)
981 step = hud_configure_realGridSize_y;
983 step = 2 * hud_configure_realGridSize_y;
987 if (hudShiftState & S_SHIFT)
988 step = hud_configure_realGridSize_x;
990 step = 2 * hud_configure_realGridSize_x;
995 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
996 step = vid_conheight;
999 if (hudShiftState & S_SHIFT)
1000 step = (step / 256); // more precision
1002 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1005 highlightedPanel = highlightedPanel_prev;
1007 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1009 vector prev_pos, prev_size;
1010 prev_pos = panel_pos;
1011 prev_size = panel_size;
1013 if (hudShiftState & S_ALT) // resize
1015 highlightedAction = 1;
1016 if(nPrimary == K_UPARROW)
1018 else if(nPrimary == K_RIGHTARROW)
1020 else if(nPrimary == K_LEFTARROW)
1022 else // if(nPrimary == K_DOWNARROW)
1025 // ctrl+arrow reduces the size, instead of increasing it
1026 // Note that ctrl disables collisions check too, but it's fine
1027 // since we don't collide with anything reducing the size
1028 if (hudShiftState & S_CTRL) {
1030 resizeCorner = 5 - resizeCorner;
1034 mySize = panel_size;
1035 panel_click_resizeorigin = panel_pos;
1036 if(resizeCorner == 1) {
1037 panel_click_resizeorigin += mySize;
1039 } else if(resizeCorner == 2) {
1040 panel_click_resizeorigin_y += mySize_y;
1042 } else if(resizeCorner == 3) {
1043 panel_click_resizeorigin_x += mySize_x;
1045 } else { // resizeCorner == 4
1048 HUD_Panel_SetPosSize(mySize);
1052 highlightedAction = 2;
1055 if(nPrimary == K_UPARROW)
1057 else if(nPrimary == K_DOWNARROW)
1059 else if(nPrimary == K_LEFTARROW)
1061 else // if(nPrimary == K_RIGHTARROW)
1064 HUD_Panel_SetPos(pos);
1067 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1069 if (prev_pos != panel_pos || prev_size != panel_size)
1072 panel_pos_backup = prev_pos;
1073 panel_size_backup = prev_size;
1074 highlightedPanel_backup = highlightedPanel;
1078 void HUD_Panel_EnableMenu();
1079 float tab_panels[HUD_PANEL_NUM];
1080 float tab_panel, tab_backward;
1081 vector tab_panel_pos;
1082 void HUD_Panel_FirstInDrawQ(float id);
1083 void reset_tab_panels()
1086 for(i = 0; i < HUD_PANEL_NUM; ++i)
1089 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1093 if(!autocvar__hud_configure)
1096 // allow console bind to work
1099 con_keys = findkeysforcommand("toggleconsole");
1100 keys = tokenize(con_keys);
1102 float hit_con_bind, i;
1103 for (i = 0; i < keys; ++i)
1105 if(nPrimary == stof(argv(i)))
1109 if(bInputType == 0) {
1110 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1111 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1112 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1114 else if(bInputType == 1) {
1115 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1116 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1117 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1120 if(nPrimary == K_CTRL)
1122 if (bInputType == 1)
1124 if (tab_panel != -1)
1126 //switch to selected panel when ctrl has been released
1127 highlightedPanel_prev = tab_panel;
1128 HUD_Panel_FirstInDrawQ(highlightedPanel_prev);
1131 //reset on press AND on release
1136 if(nPrimary == K_MOUSE1)
1138 if(bInputType == 0) { // key pressed
1142 else if(bInputType == 1) {// key released
1147 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) //TODO: move this case down
1149 if (bInputType == 1)
1152 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
1153 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
1154 //(it should only after every other panel of the hud)
1155 //It's a minor bug anyway, we can live with it
1157 float starting_panel;
1158 float old_tab_panel = tab_panel;
1159 if (tab_panel == -1) //first press of TAB
1161 if (highlightedPanel_prev != -1)
1162 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1164 panel_pos = '0 0 0';
1165 starting_panel = highlightedPanel_prev; //can be -1, it means no starting panel
1166 tab_panel_pos = panel_pos; //to compute level
1170 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
1172 starting_panel = tab_panel;
1174 tab_backward = (hudShiftState & S_SHIFT);
1176 const float LEVELS_NUM = 4;
1177 float k, j, level, min_pos_x, max_pos_x;
1178 vector candidate_pos;
1179 float level_height = vid_conheight * 1/LEVELS_NUM;
1181 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
1184 min_pos_x = tab_panel_pos_x;
1185 candidate_pos_x = vid_conwidth;
1189 max_pos_x = tab_panel_pos_x;
1190 candidate_pos_x = 0;
1196 for(i = 0; i < HUD_PANEL_NUM; ++i)
1198 if (i == tab_panels[i] || i == starting_panel)
1200 HUD_Panel_UpdatePosSizeForId(i)
1201 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
1202 if ( ( !tab_backward && panel_pos_x >= min_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
1203 || ( tab_backward && panel_pos_x <= max_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
1206 tab_panel_pos = panel_pos;
1207 candidate_pos = tab_panel_pos;
1210 if (tab_panel != -1)
1212 if (k == LEVELS_NUM) //tab_panel not found
1215 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
1220 starting_panel = old_tab_panel;
1222 goto find_tab_panel; //u must find tab_panel!
1226 level = mod(level + level_height, vid_conheight);
1228 candidate_pos_x = vid_conwidth;
1232 level = mod(level - level_height, vid_conheight);
1233 max_pos_x = vid_conwidth;
1234 candidate_pos_x = 0;
1238 tab_panels[tab_panel] = tab_panel;
1240 else if(nPrimary == K_ESCAPE)
1242 if (bInputType == 1)
1245 menu_enabled_time = time;
1246 localcmd("menu_showhudexit\n");
1248 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
1250 if (bInputType == 1 || mouseClicked)
1253 if (highlightedPanel_prev != -1)
1254 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1256 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1258 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
1260 if (bInputType == 1 || mouseClicked)
1263 if (highlightedPanel_prev != -1)
1265 panel_size_copied = panel_size;
1266 highlightedPanel_copied = highlightedPanel_prev;
1269 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
1271 if (bInputType == 1 || mouseClicked)
1274 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1277 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1279 // reduce size if it'd go beyond screen boundaries
1280 vector tmp_size = panel_size_copied;
1281 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1282 tmp_size_x = vid_conwidth - panel_pos_x;
1283 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1284 tmp_size_y = vid_conheight - panel_pos_y;
1286 if (panel_size == tmp_size)
1290 panel_pos_backup = panel_pos;
1291 panel_size_backup = panel_size;
1292 highlightedPanel_backup = highlightedPanel_prev;
1294 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1295 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1297 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
1299 if (bInputType == 1 || mouseClicked)
1301 //restore previous values
1302 if (highlightedPanel_backup != -1)
1304 HUD_Panel_GetName(highlightedPanel_backup);
1305 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1306 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1307 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1308 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1309 highlightedPanel_backup = -1;
1312 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1314 if (bInputType == 1)
1316 pressed_key_time = 0;
1319 else if (pressed_key_time == 0)
1320 pressed_key_time = time;
1322 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1324 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
1326 if (bInputType == 1)
1328 if (highlightedPanel_prev != -1)
1330 highlightedPanel = highlightedPanel_prev;
1331 HUD_Panel_EnableMenu();
1334 else if(hit_con_bind)
1340 float HUD_Panel_HighlightCheck()
1344 while(j < HUD_PANEL_NUM)
1349 HUD_Panel_UpdatePosSizeForId(i);
1351 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1354 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1358 // resize from topleft border
1359 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1363 // resize from topright border
1364 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1368 // resize from bottomleft border
1369 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1373 // resize from bottomright border
1374 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1382 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1383 void HUD_Panel_FirstInDrawQ(float id)
1386 var float place = -1;
1387 // find out where in the array our current id is, save into place
1388 for(i = 0; i < HUD_PANEL_NUM; ++i)
1390 if(panel_order[i] == id)
1396 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1398 place = HUD_PANEL_NUM - 1;
1400 // move all ids up by one step in the array until "place"
1401 for(i = place; i > 0; --i)
1403 panel_order[i] = panel_order[i-1];
1405 // now save the new top id
1406 panel_order[0] = id;
1408 // let's save them into the cvar by some strcat trickery
1410 for(i = 0; i < HUD_PANEL_NUM; ++i)
1412 s = strcat(s, ftos(panel_order[i]), " ");
1414 cvar_set("_hud_panelorder", s);
1415 if(hud_panelorder_prev)
1416 strunzone(hud_panelorder_prev);
1417 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1420 void HUD_Panel_Highlight()
1424 while(j < HUD_PANEL_NUM)
1429 HUD_Panel_UpdatePosSizeForId(i);
1431 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1434 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1436 highlightedPanel = i;
1437 HUD_Panel_FirstInDrawQ(i);
1438 highlightedAction = 1;
1439 panel_click_distance = mousepos - panel_pos;
1442 // resize from topleft border
1443 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1445 highlightedPanel = i;
1446 HUD_Panel_FirstInDrawQ(i);
1447 highlightedAction = 2;
1449 panel_click_distance = mousepos - panel_pos;
1450 panel_click_resizeorigin = panel_pos + panel_size;
1453 // resize from topright border
1454 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1456 highlightedPanel = i;
1457 HUD_Panel_FirstInDrawQ(i);
1458 highlightedAction = 2;
1460 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1461 panel_click_distance_y = mousepos_y - panel_pos_y;
1462 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1465 // resize from bottomleft border
1466 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1468 highlightedPanel = i;
1469 HUD_Panel_FirstInDrawQ(i);
1470 highlightedAction = 2;
1472 panel_click_distance_x = mousepos_x - panel_pos_x;
1473 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1474 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1477 // resize from bottomright border
1478 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1480 highlightedPanel = i;
1481 HUD_Panel_FirstInDrawQ(i);
1482 highlightedAction = 2;
1484 panel_click_distance = panel_size - mousepos + panel_pos;
1485 panel_click_resizeorigin = panel_pos;
1490 highlightedPanel_prev = -1;
1495 void HUD_Panel_EnableMenu()
1498 menu_enabled_time = time;
1499 HUD_Panel_GetName(highlightedPanel);
1500 localcmd("menu_showhudoptions ", panel_name, "\n");
1502 float highlightcheck;
1503 vector prev_pos, prev_size;
1504 void HUD_Panel_Mouse()
1506 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1507 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1511 print("menu_enabled: ", ftos(menu_enabled), "\n");
1512 print("Highlighted: ", ftos(highlightedPanel), "\n");
1513 print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1516 // instantly hide the editor cursor if we open the HUDExit dialog
1517 // as hud_fade_alpha doesn't decrease to 0 in this case
1518 // TODO: find a way to fade the cursor out even in this case
1519 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1522 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1523 highlightedPanel = -1;
1524 highlightedAction = 0;
1526 if(highlightedPanel != -1)
1527 highlightedPanel_prev = highlightedPanel;
1529 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1531 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1532 mousepos_y = bound(0, mousepos_y, vid_conheight);
1536 if(prevMouseClicked == 0)
1538 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1539 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1540 prev_pos = panel_pos;
1541 prev_size = panel_size;
1544 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1546 if (prev_pos != panel_pos || prev_size != panel_size)
1548 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1550 panel_pos_backup = prev_pos;
1551 panel_size_backup = prev_size;
1552 highlightedPanel_backup = highlightedPanel;
1555 // in case the clicked panel is inside another panel and we aren't
1556 // moving it, avoid the immediate "fix" of its position/size
1557 // (often unwanted and hateful) by disabling collisions check
1558 hud_configure_checkcollisions = false;
1560 if(highlightedAction == 1)
1561 HUD_Panel_SetPos(mousepos - panel_click_distance);
1562 else if(highlightedAction == 2)
1565 if(resizeCorner == 1) {
1566 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1567 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1568 } else if(resizeCorner == 2) {
1569 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1570 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1571 } else if(resizeCorner == 3) {
1572 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1573 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1574 } else { // resizeCorner == 4
1575 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1576 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1578 HUD_Panel_SetPosSize(mySize);
1581 // doubleclick check
1582 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1584 mouseClicked = 0; // to prevent spam, I guess.
1585 HUD_Panel_EnableMenu();
1588 if(prevMouseClicked == 0)
1590 prevMouseClickedTime = time;
1591 prevMouseClickedPos = mousepos;
1596 highlightcheck = HUD_Panel_HighlightCheck();
1598 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1600 cursorsize = '32 32 0';
1602 if(highlightcheck == 0)
1603 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1604 else if(highlightcheck == 1)
1605 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1606 else if(highlightcheck == 2)
1607 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1609 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1611 prevMouseClicked = mouseClicked;
1614 // Weapon icons (#0)
1616 float weaponspace[10];
1617 #define HUD_Weapons_Clear()\
1619 for(idx = 0; idx < 10; ++idx)\
1620 weaponspace[idx] = 0
1622 entity weaponorder[WEP_MAXCOUNT];
1623 void weaponorder_swap(float i, float j, entity pass)
1627 weaponorder[i] = weaponorder[j];
1631 string weaponorder_cmp_str;
1632 float weaponorder_cmp(float i, float j, entity pass)
1635 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1636 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1637 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1640 float GetAmmoStat(float i)
1644 case 0: return STAT_SHELLS;
1645 case 1: return STAT_NAILS;
1646 case 2: return STAT_ROCKETS;
1647 case 3: return STAT_CELLS;
1648 case 4: return STAT_FUEL;
1653 float GetAmmoTypeForWep(float i)
1657 case WEP_SHOTGUN: return 0;
1658 case WEP_UZI: return 1;
1659 case WEP_GRENADE_LAUNCHER: return 2;
1660 case WEP_MINE_LAYER: return 2;
1661 case WEP_ELECTRO: return 3;
1662 case WEP_CRYLINK: return 3;
1663 case WEP_HLAC: return 3;
1664 case WEP_MINSTANEX: return 3;
1665 case WEP_NEX: return 3;
1666 case WEP_CAMPINGRIFLE: return 1;
1667 case WEP_HAGAR: return 2;
1668 case WEP_ROCKET_LAUNCHER: return 2;
1669 case WEP_SEEKER: return 2;
1670 case WEP_FIREBALL: return 4;
1671 case WEP_HOOK: return 3;
1676 void HUD_Weapons(void)
1679 float center_x, center_y;
1681 if(!autocvar__hud_configure)
1683 if(!autocvar_hud_panel_weapons) return;
1684 if(spectatee_status == -1) return;
1687 float timeout = autocvar_hud_panel_weapons_timeout;
1688 float timeout_effect_length, timein_effect_length;
1689 if (autocvar_hud_panel_weapons_timeout_effect == 0)
1691 timeout_effect_length = 0;
1692 timein_effect_length = 0;
1696 timeout_effect_length = 0.75;
1697 timein_effect_length = 0.375;
1700 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1702 weaponprevtime = time;
1706 active_panel = HUD_PANEL_WEAPONS;
1707 HUD_Panel_UpdateCvars(weapons);
1709 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1711 f = (time - (weapontime + timeout)) / timeout_effect_length;
1712 if (autocvar_hud_panel_weapons_timeout_effect)
1714 panel_bg_alpha *= (1 - f);
1715 panel_fg_alpha *= (1 - f);
1717 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1719 f *= f; // for a cooler movement
1720 center_x = panel_pos_x + panel_size_x/2;
1721 center_y = panel_pos_y + panel_size_y/2;
1722 screen_ar = vid_conwidth/vid_conheight;
1723 if (center_x/center_y < screen_ar) //bottom left
1725 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1726 panel_pos_y += f * (vid_conheight - panel_pos_y);
1728 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1732 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1733 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1735 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1738 weaponprevtime = time - (1 - f) * timein_effect_length;
1740 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1742 f = (time - weaponprevtime) / timein_effect_length;
1743 if (autocvar_hud_panel_weapons_timeout_effect)
1745 panel_bg_alpha *= (f);
1746 panel_fg_alpha *= (f);
1748 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1750 f *= f; // for a cooler movement
1752 center_x = panel_pos_x + panel_size_x/2;
1753 center_y = panel_pos_y + panel_size_y/2;
1754 screen_ar = vid_conwidth/vid_conheight;
1755 if (center_x/center_y < screen_ar) //bottom left
1757 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1758 panel_pos_y += f * (vid_conheight - panel_pos_y);
1760 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1764 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1765 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1767 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1772 float i, weapid, wpnalpha, weapon_cnt;
1774 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1776 self = get_weaponinfo(i);
1777 if(self.impulse >= 0)
1781 // TODO make this configurable
1782 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1784 if(weaponorder_bypriority)
1785 strunzone(weaponorder_bypriority);
1786 if(weaponorder_byimpulse)
1787 strunzone(weaponorder_byimpulse);
1789 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1790 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1791 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1794 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1796 self = get_weaponinfo(i);
1797 if(self.impulse >= 0)
1799 weaponorder[weapon_cnt] = self;
1803 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1805 weaponorder_cmp_str = string_null;
1808 HUD_Panel_DrawBg(1);
1809 if(panel_bg_padding)
1811 panel_pos += '1 1 0' * panel_bg_padding;
1812 panel_size -= '2 2 0' * panel_bg_padding;
1815 if(autocvar_hud_panel_weapons_fade)
1817 wpnalpha = 3.2 - 2 * (time - weapontime);
1818 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1821 wpnalpha = panel_fg_alpha;
1823 HUD_Weapons_Clear();
1825 float rows, columns;
1826 float aspect = autocvar_hud_panel_weapons_aspect;
1827 rows = panel_size_y/panel_size_x;
1828 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1830 columns = ceil(WEP_COUNT/rows);
1833 float a, type, fullammo;
1835 when = autocvar_hud_panel_weapons_complainbubble_time;
1837 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1845 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1846 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1847 if (autocvar_hud_panel_weapons_ammo)
1849 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1850 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1853 if(wpnsize_x/wpnsize_y > aspect)
1855 barsize_x = aspect * wpnsize_y;
1856 barsize_y = wpnsize_y;
1857 baroffset_x = (wpnsize_x - barsize_x) / 2;
1861 barsize_y = 1/aspect * wpnsize_x;
1862 barsize_x = wpnsize_x;
1863 baroffset_y = (wpnsize_y - barsize_y) / 2;
1867 float show_accuracy;
1869 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1871 show_accuracy = true;
1872 if (acc_col_x[0] == -1)
1873 for (i = 0; i < acc_levels; ++i)
1874 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1877 float weapons_st = getstati(STAT_WEAPONS);
1878 float label = autocvar_hud_panel_weapons_label;
1880 for(i = 0; i < weapon_cnt; ++i)
1882 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1884 self = weaponorder[i];
1885 weapid = self.impulse;
1887 // draw background behind currently selected weapon
1888 if(self.weapon == activeweapon)
1889 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1891 // draw the weapon accuracy
1894 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1895 if(weapon_stats >= 0)
1897 // find the max level lower than weapon_stats
1900 while ( j && weapon_stats < acc_lev[j] )
1903 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1905 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1907 color = color + factor * (acc_col[j+1] - color);
1909 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1913 // draw the weapon icon
1914 if((weapid >= 0) && (weapons_st & self.weapons))
1916 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1918 if(label == 1) // weapon number
1919 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1920 else if(label == 2) // bind
1921 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1923 // draw ammo status bar
1924 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1927 type = GetAmmoTypeForWep(weapid);
1929 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1934 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1935 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1936 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1937 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1938 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1939 default: fullammo = 60;
1943 wpnpos_x + baroffset_x,
1944 wpnpos_y + baroffset_y,
1945 barsize_x * bound(0, a/fullammo, 1),
1947 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1948 drawresetcliparea();
1953 // draw a "ghost weapon icon" if you don't have the weapon
1956 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1959 // draw the complain message
1960 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1964 if(complain_weapon_time + when > time)
1967 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1971 if(complain_weapon_time + when > time)
1978 if(complain_weapon_type == 0) {
1980 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1982 else if(complain_weapon_type == 1) {
1984 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1988 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1990 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1991 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1992 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2008 float GetAmmoItemCode(float i)
2012 case 0: return IT_SHELLS;
2013 case 1: return IT_NAILS;
2014 case 2: return IT_ROCKETS;
2015 case 3: return IT_CELLS;
2016 case 4: return IT_FUEL;
2021 string GetAmmoPicture(float i)
2025 case 0: return "ammo_shells";
2026 case 1: return "ammo_bullets";
2027 case 2: return "ammo_rockets";
2028 case 3: return "ammo_cells";
2029 case 4: return "ammo_fuel";
2034 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
2037 if(autocvar__hud_configure)
2039 currently_selected = (itemcode == 2); //rockets always selected
2040 a = 31 + mod(itemcode*93, 128);
2043 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
2052 if(currently_selected)
2057 vector picpos, numpos;
2058 if(autocvar_hud_panel_ammo_iconalign)
2061 picpos = myPos + eX * 2 * mySize_y;
2065 numpos = myPos + eX * mySize_y;
2069 if (currently_selected)
2070 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2072 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
2073 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, a/autocvar_hud_panel_ammo_maxammo, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2075 if(autocvar_hud_panel_ammo_text)
2078 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2079 else // "ghost" ammo count
2080 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2083 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2084 else // "ghost" ammo icon
2085 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2090 if(!autocvar__hud_configure)
2092 if(!autocvar_hud_panel_ammo) return;
2093 if(spectatee_status == -1) return;
2096 active_panel = HUD_PANEL_AMMO;
2097 HUD_Panel_UpdateCvars(ammo);
2100 mySize = panel_size;
2102 HUD_Panel_DrawBg(1);
2103 if(panel_bg_padding)
2105 pos += '1 1 0' * panel_bg_padding;
2106 mySize -= '2 2 0' * panel_bg_padding;
2109 float rows, columns, row, column;
2111 if (autocvar_hud_panel_ammo_onlycurrent)
2115 rows = mySize_y/mySize_x;
2116 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
2117 // ^^^ ammo item aspect goes here
2119 columns = ceil(AMMO_COUNT/rows);
2121 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2126 if(ammo_size_x/ammo_size_y > 3)
2128 newSize = 3 * ammo_size_y;
2129 offset_x = ammo_size_x - newSize;
2130 pos_x += offset_x/2;
2131 ammo_size_x = newSize;
2135 newSize = 1/3 * ammo_size_x;
2136 offset_y = ammo_size_y - newSize;
2137 pos_y += offset_y/2;
2138 ammo_size_y = newSize;
2141 drawfont = hud_bigfont;
2142 float i, stat_items, currently_selected;
2143 if (autocvar_hud_panel_ammo_onlycurrent)
2145 if(autocvar__hud_configure)
2147 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
2150 stat_items = getstati(STAT_ITEMS);
2151 for (i = 0; i < AMMO_COUNT; ++i) {
2152 currently_selected = stat_items & GetAmmoItemCode(i);
2153 if (currently_selected)
2155 DrawAmmoItem(pos, ammo_size, i, true);
2159 return; // nothing to display
2162 stat_items = getstati(STAT_ITEMS);
2163 for (i = 0; i < AMMO_COUNT; ++i) {
2164 currently_selected = stat_items & GetAmmoItemCode(i);
2165 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2170 column = column + 1;
2173 drawfont = hud_font;
2176 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
2178 vector newPos, newSize;
2179 vector picpos, numpos;
2183 if(mySize_y/mySize_x > 2)
2185 newSize_y = 2 * mySize_x;
2186 newSize_x = mySize_x;
2188 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2193 newSize_x = 1/2 * mySize_y;
2194 newSize_y = mySize_y;
2196 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2200 if(icon_right_align)
2203 picpos = newPos + eY * newSize_x;
2208 numpos = newPos + eY * newSize_x;
2212 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2213 // make number smaller than icon, it looks better
2214 // reduce only y to draw numbers with different number of digits with the same y size
2215 numpos_y += newSize_y * ((1 - 0.7) / 2);
2217 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2221 if(mySize_x/mySize_y > 3)
2223 newSize_x = 3 * mySize_y;
2224 newSize_y = mySize_y;
2226 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2231 newSize_y = 1/3 * mySize_x;
2232 newSize_x = mySize_x;
2234 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2238 if(icon_right_align) // right align
2241 picpos = newPos + eX * 2 * newSize_y;
2245 numpos = newPos + eX * newSize_y;
2249 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2250 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2253 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
2256 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2258 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
2263 void HUD_Powerups(void) {
2264 if(!autocvar__hud_configure)
2266 if(!autocvar_hud_panel_powerups) return;
2267 if(spectatee_status == -1) return;
2268 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
2269 if (getstati(STAT_HEALTH) <= 0) return;
2272 active_panel = HUD_PANEL_POWERUPS;
2273 HUD_Panel_UpdateCvars(powerups);
2276 mySize = panel_size;
2278 float strength_time, shield_time;
2279 if(autocvar__hud_configure)
2286 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2287 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2290 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2291 if(panel_bg_padding)
2293 pos += '1 1 0' * panel_bg_padding;
2294 mySize -= '2 2 0' * panel_bg_padding;
2301 string leftname, rightname;
2302 string leftprogressname, rightprogressname;
2303 float leftcnt, rightcnt;
2304 float leftexact, rightexact;
2305 if (autocvar_hud_panel_powerups_flip) {
2306 leftname = "strength";
2307 leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2308 leftcnt = ceil(strength_time);
2309 leftexact = strength_time;
2311 rightname = "shield";
2312 rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2313 rightcnt = ceil(shield_time);
2314 rightexact = shield_time;
2316 leftname = "shield";
2317 leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2318 leftcnt = ceil(shield_time);
2319 leftexact = shield_time;
2321 rightname = "strength";
2322 rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2323 rightcnt = ceil(strength_time);
2324 rightexact = strength_time;
2327 drawfont = hud_bigfont;
2328 float baralign = autocvar_hud_panel_powerups_baralign;
2329 float iconalign = autocvar_hud_panel_powerups_iconalign;
2331 float panel_ar = mySize_x/mySize_y;
2332 float is_vertical = (panel_ar < 1);
2333 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2335 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2338 if(autocvar_hud_panel_powerups_progressbar)
2340 HUD_Panel_GetProgressBarColorForString(leftname);
2341 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2343 if(autocvar_hud_panel_powerups_text)
2346 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2348 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2355 if(autocvar_hud_panel_powerups_progressbar)
2357 HUD_Panel_GetProgressBarColorForString(rightname);
2358 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2360 if(autocvar_hud_panel_powerups_text)
2363 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2365 DrawNumIcon_expanding(pos, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2371 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2374 if(autocvar_hud_panel_powerups_progressbar)
2376 HUD_Panel_GetProgressBarColorForString(leftname);
2377 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2379 if(autocvar_hud_panel_powerups_text)
2382 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2384 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2391 if(autocvar_hud_panel_powerups_progressbar)
2393 HUD_Panel_GetProgressBarColorForString(rightname);
2394 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2396 if(autocvar_hud_panel_powerups_text)
2399 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2401 DrawNumIcon_expanding(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2405 drawfont = hud_font;
2408 // Health/armor (#3)
2410 void HUD_HealthArmor(void)
2412 if(!autocvar__hud_configure)
2414 if(!autocvar_hud_panel_healtharmor) return;
2415 if(spectatee_status == -1) return;
2418 active_panel = HUD_PANEL_HEALTHARMOR;
2419 HUD_Panel_UpdateCvars(healtharmor);
2422 mySize = panel_size;
2424 HUD_Panel_DrawBg(1);
2425 if(panel_bg_padding)
2427 pos += '1 1 0' * panel_bg_padding;
2428 mySize -= '2 2 0' * panel_bg_padding;
2431 float armor, health, fuel;
2432 armor = getstati(STAT_ARMOR);
2433 health = getstati(STAT_HEALTH);
2434 fuel = getstati(STAT_FUEL);
2436 if(autocvar__hud_configure)
2447 vector picpos, numpos;
2449 drawfont = hud_bigfont;
2450 float baralign = autocvar_hud_panel_healtharmor_baralign;
2451 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2453 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2454 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2455 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2458 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2463 float maxtotal = maxhealth + maxarmor;
2465 if(v_z) // NOT fully armored
2467 biggercount = "health";
2468 if(autocvar_hud_panel_healtharmor_progressbar)
2470 HUD_Panel_GetProgressBarColor(health);
2471 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2474 if(autocvar_hud_panel_healtharmor_text)
2475 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2479 biggercount = "armor";
2480 if(autocvar_hud_panel_healtharmor_progressbar)
2482 HUD_Panel_GetProgressBarColor(armor);
2483 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2486 if(autocvar_hud_panel_healtharmor_text)
2487 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2489 if(autocvar_hud_panel_healtharmor_text)
2490 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
2494 HUD_Panel_GetProgressBarColor(fuel);
2495 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2500 string leftname, rightname;
2501 string leftprogressname, rightprogressname;
2502 float leftcnt, rightcnt;
2503 float leftmax, rightmax;
2504 float leftactive, rightactive;
2505 float leftalpha, rightalpha;
2506 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2508 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2512 leftalpha = min((armor+10)/55, 1);
2515 rightname = "health";
2516 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2520 rightmax = maxhealth;
2522 leftname = "health";
2523 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2527 leftmax = maxhealth;
2529 rightname = "armor";
2530 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2534 rightalpha = min((armor+10)/55, 1);
2535 rightmax = maxarmor;
2538 float panel_ar = mySize_x/mySize_y;
2539 float is_vertical = (panel_ar < 1);
2540 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2542 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2545 if(autocvar_hud_panel_healtharmor_progressbar)
2547 HUD_Panel_GetProgressBarColorForString(leftname);
2548 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2550 if(autocvar_hud_panel_healtharmor_text)
2551 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2556 if(autocvar_hud_panel_healtharmor_progressbar)
2558 HUD_Panel_GetProgressBarColorForString(rightname);
2559 HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize_x, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2561 if(autocvar_hud_panel_healtharmor_text)
2562 DrawNumIcon(pos + eX * 0.5 * mySize_x, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2567 HUD_Panel_GetProgressBarColor(fuel);
2568 if (is_vertical) //if vertical always halve x to not cover too much numbers with 3 digits
2569 mySize_x *= 0.2 * 0.5 / 2;
2572 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2577 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2580 if(autocvar_hud_panel_healtharmor_progressbar)
2582 HUD_Panel_GetProgressBarColorForString(leftname);
2583 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2585 if(autocvar_hud_panel_healtharmor_text)
2586 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2591 if(autocvar_hud_panel_healtharmor_progressbar)
2593 HUD_Panel_GetProgressBarColorForString(rightname);
2594 HUD_Panel_DrawProgressBar(pos + eY * 0.5 * mySize_y, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2596 if(autocvar_hud_panel_healtharmor_text)
2597 DrawNumIcon(pos + eY * 0.5 * mySize_y, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2602 HUD_Panel_GetProgressBarColor(fuel);
2603 if (is_vertical) //if vertical always halve x to not cover numbers with 3 digits
2604 mySize_x *= 0.2 / 2;
2606 mySize_y *= 0.2 * 0.5;
2607 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2611 drawfont = hud_font;
2614 // Notification area (#4)
2617 string Weapon_SuicideMessage(float deathtype)
2619 w_deathtype = deathtype;
2620 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2621 return w_deathtypestring;
2624 string Weapon_KillMessage(float deathtype)
2626 w_deathtype = deathtype;
2627 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2628 return w_deathtypestring;
2631 #define KN_MAX_ENTRIES 10
2633 float killnotify_times[KN_MAX_ENTRIES];
2634 float killnotify_deathtype[KN_MAX_ENTRIES];
2635 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2636 string killnotify_attackers[KN_MAX_ENTRIES];
2637 string killnotify_victims[KN_MAX_ENTRIES];
2638 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2642 kn_index = KN_MAX_ENTRIES-1;
2643 killnotify_times[kn_index] = time;
2644 killnotify_deathtype[kn_index] = wpn;
2645 killnotify_actiontype[kn_index] = actiontype;
2646 if(killnotify_attackers[kn_index])
2647 strunzone(killnotify_attackers[kn_index]);
2648 killnotify_attackers[kn_index] = strzone(attacker);
2649 if(killnotify_victims[kn_index])
2650 strunzone(killnotify_victims[kn_index]);
2651 killnotify_victims[kn_index] = strzone(victim);
2654 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2657 float alsoprint, gentle;
2658 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2659 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2661 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2664 if(msg == MSG_SUICIDE) {
2665 w = DEATH_WEAPONOF(type);
2667 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2669 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2670 } else if (type == DEATH_KILL) {
2671 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2673 print ("^1",s1, "^1 couldn't take it anymore\n");
2674 } else if (type == DEATH_ROT) {
2675 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2677 print ("^1",s1, "^1 died\n");
2678 } else if (type == DEATH_NOAMMO) {
2679 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2681 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2682 } else if (type == DEATH_CAMP) {
2683 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2685 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2686 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2687 HUD_KillNotify_Push(s1, "", 0, type);
2689 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2690 } else if (type == DEATH_CHEAT) {
2691 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2693 print ("^1",s1, "^1 unfairly eliminated themself\n");
2694 } else if (type == DEATH_FIRE) {
2695 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2697 print ("^1",s1, "^1 burned to death\n");
2698 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2699 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2701 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2704 if (stof(s2) > 2) // killcount > 2
2705 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2706 } else if(msg == MSG_KILL) {
2707 w = DEATH_WEAPONOF(type);
2709 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2710 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2712 HUD_KillNotify_Push(s1, s2, 1, type);
2715 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2717 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2718 HUD_KillNotify_Push(s1, s2, 1, type);
2722 print ("^1", s1, "^1 took action against a team mate\n");
2724 print ("^1", s1, "^1 mows down a team mate\n");
2727 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2729 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2731 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2733 else if (stof(s2) > 2) {
2735 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2737 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2740 else if(type == KILL_FIRST_BLOOD)
2741 print("^1",s1, "^1 drew first blood", "\n");
2742 else if (type == DEATH_TELEFRAG) {
2743 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2745 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2747 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2749 else if (type == DEATH_DROWN) {
2750 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2752 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2754 else if (type == DEATH_SLIME) {
2755 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2757 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2759 else if (type == DEATH_LAVA) {
2760 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2762 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2764 else if (type == DEATH_FALL) {
2765 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2767 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2769 else if (type == DEATH_SHOOTING_STAR) {
2770 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2772 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2774 else if (type == DEATH_SWAMP) {
2775 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2777 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2779 else if (type == DEATH_HURTTRIGGER)
2781 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2783 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2784 } else if(type == DEATH_SBCRUSH) {
2785 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2787 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2788 } else if(type == DEATH_SBMINIGUN) {
2789 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2791 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2792 } else if(type == DEATH_SBROCKET) {
2793 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2795 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2796 } else if(type == DEATH_SBBLOWUP) {
2797 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2799 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2800 } else if(type == DEATH_WAKIGUN) {
2801 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2803 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2804 } else if(type == DEATH_WAKIROCKET) {
2805 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2807 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2808 } else if(type == DEATH_WAKIBLOWUP) {
2809 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2811 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2812 } else if(type == DEATH_TURRET) {
2813 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2815 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2816 } else if(type == DEATH_TOUCHEXPLODE) {
2817 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2819 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2820 } else if(type == DEATH_CHEAT) {
2821 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2823 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2824 } else if (type == DEATH_FIRE) {
2825 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2827 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2828 } else if (type == DEATH_CUSTOM) {
2829 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2831 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2832 } else if (type == DEATH_HURTTRIGGER) {
2833 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2835 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2837 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2839 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2841 } else if(msg == MSG_SPREE) {
2842 if(type == KILL_END_SPREE) {
2844 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2846 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2847 } else if(type == KILL_SPREE) {
2849 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2851 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2852 } else if(type == KILL_SPREE_3) {
2854 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2856 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2857 } else if(type == KILL_SPREE_5) {
2859 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2861 print (s1,"^7 unleashes ^1RAGE\n");
2862 } else if(type == KILL_SPREE_10) {
2864 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2866 print (s1,"^7 starts the ^1MASSACRE!\n");
2867 } else if(type == KILL_SPREE_15) {
2869 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2871 print (s1,"^7 executes ^1MAYHEM!\n");
2872 } else if(type == KILL_SPREE_20) {
2874 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2876 print (s1,"^7 is a ^1BERSERKER!\n");
2877 } else if(type == KILL_SPREE_25) {
2879 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2881 print (s1,"^7 inflicts ^1CARNAGE!\n");
2882 } else if(type == KILL_SPREE_30) {
2884 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2886 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2888 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2889 if (type == DEATH_DROWN) {
2890 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2894 print ("^1",s1, "^1 was in the water for too long\n");
2896 print ("^1",s1, "^1 drowned\n");
2898 } else if (type == DEATH_SLIME) {
2899 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2901 print ("^1",s1, "^1 was slimed\n");
2902 } else if (type == DEATH_LAVA) {
2903 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2907 print ("^1",s1, "^1 found a hot place\n");
2909 print ("^1",s1, "^1 turned into hot slag\n");
2911 } else if (type == DEATH_FALL) {
2912 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2916 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2918 print ("^1",s1, "^1 hit the ground with a crunch\n");
2920 } else if (type == DEATH_SHOOTING_STAR) {
2921 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2923 print ("^1",s1, "^1 became a shooting star\n");
2924 } else if (type == DEATH_SWAMP) {
2925 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2929 print ("^1",s1, "^1 discovered a swamp\n");
2931 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2933 } else if(type == DEATH_TURRET) {
2934 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2936 print ("^1",s1, "^1 was mowed down by a turret \n");
2937 } else if (type == DEATH_CUSTOM) {
2938 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2940 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2941 } else if (type == DEATH_HURTTRIGGER) {
2942 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2944 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2945 } else if(type == DEATH_TOUCHEXPLODE) {
2946 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2948 print ("^1",s1, "^1 died in an accident\n");
2949 } else if(type == DEATH_CHEAT) {
2950 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2952 print ("^1",s1, "^1 was unfairly eliminated\n");
2953 } else if(type == DEATH_FIRE) {
2954 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2958 print ("^1",s1, "^1 felt a little hot\n");
2960 print ("^1",s1, "^1 burnt to death\n");
2963 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2967 print ("^1",s1, "^1 needs a restart\n");
2969 print ("^1",s1, "^1 died\n");
2972 } else if(msg == MSG_KILL_ACTION_SPREE) {
2974 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2976 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2977 } else if(msg == MSG_INFO) {
2978 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2979 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2980 print(s1, "^7 got the ", s2, "\n");
2981 } else if(type == INFO_LOSTFLAG) {
2982 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2983 print(s1, "^7 lost the ", s2, "\n");
2984 } else if(type == INFO_PICKUPFLAG) {
2985 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2986 print(s1, "^7 picked up the ", s2, "\n");
2987 } else if(type == INFO_RETURNFLAG) {
2988 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2989 print(s1, "^7 returned the ", s2, "\n");
2990 } else if(type == INFO_CAPTUREFLAG) {
2991 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2992 print(s1, "^7 captured the ", s2, s3, "\n");
2994 } else if(msg == MSG_RACE) {
2995 if(type == RACE_SERVER_RECORD) {
2996 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2998 else if(type == RACE_NEW_RANK) {
2999 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
3001 else if(type == RACE_NEW_TIME) {
3002 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
3004 else if(type == RACE_FAIL) {
3005 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3007 } else if(msg == MSG_KA) {
3008 if(type == KA_PICKUPBALL) {
3009 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3011 print (s1, "^7 has picked up the ball!\n");
3013 else if(type == KA_DROPBALL) {
3014 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3016 print(s1, "^7 has dropped the ball!\n");
3021 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3023 void HUD_Centerprint(string s1, string s2, float type, float msg)
3026 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3027 if(msg == MSG_SUICIDE) {
3028 if (type == DEATH_TEAMCHANGE) {
3029 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3030 } else if (type == DEATH_AUTOTEAMCHANGE) {
3031 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3032 } else if (type == DEATH_CAMP) {
3034 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3036 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3037 } else if (type == DEATH_NOAMMO) {
3039 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3041 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3042 } else if (type == DEATH_ROT) {
3044 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3046 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3047 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3049 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3052 } else if (type == DEATH_QUIET) {
3054 } else { // generic message
3056 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3058 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3060 } else if(msg == MSG_KILL) {
3061 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3063 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3065 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3067 } else if (type == KILL_FIRST_BLOOD) {
3069 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3071 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3073 } else if (type == KILL_FIRST_VICTIM) {
3075 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3077 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3079 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3081 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3083 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3085 } else if (type == KILL_TYPEFRAGGED) {
3087 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3089 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3091 } else if (type == KILL_FRAG) {
3093 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3095 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3097 } else { // generic message
3099 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3101 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3104 } else if(msg == MSG_KILL_ACTION) {
3105 // TODO: invent more centerprints here?
3106 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3110 void HUD_Notify (void)
3112 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3115 active_panel = HUD_PANEL_NOTIFY;
3116 HUD_Panel_UpdateCvars(notify);
3119 mySize = panel_size;
3121 HUD_Panel_DrawBg(1);
3122 if(panel_bg_padding)
3124 pos += '1 1 0' * panel_bg_padding;
3125 mySize -= '2 2 0' * panel_bg_padding;
3128 float entries, height;
3129 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3130 height = mySize_y/entries;
3133 fontsize = '0.5 0.5 0' * height;
3137 when = autocvar_hud_panel_notify_time;
3139 fadetime = autocvar_hud_panel_notify_fadetime;
3143 vector pos_attacker, pos_victim;
3145 float width_attacker;
3146 string attacker, victim;
3148 float i, j, w, step, limit;
3149 if(autocvar_hud_panel_notify_flip) //order items from the top down
3155 else //order items from the bottom up
3162 for(j = kn_index; i != limit; i += step, ++j)
3164 if(autocvar__hud_configure)
3168 else // inverse order
3169 a = entries - 1 - i;
3170 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3171 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3172 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3173 a = bound(0, (when - a) / 4, 1);
3174 goto hud_config_notifyprint;
3177 if (j == KN_MAX_ENTRIES)
3180 if(killnotify_times[j] + when > time)
3184 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3198 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3200 // TODO: maybe print in team colors?
3203 if(killnotify_actiontype[j] == 0)
3205 if(killnotify_deathtype[j] == DEATH_GENERIC)
3209 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3211 s = "notify_outofammo";
3213 else if(killnotify_deathtype[j] == DEATH_KILL)
3215 s = "notify_selfkill";
3217 else if(killnotify_deathtype[j] == DEATH_CAMP)
3219 s = "notify_camping";
3221 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3223 s = "notify_teamkill_red";
3225 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3227 s = "notify_teamkill_blue";
3229 else if(killnotify_deathtype[j] == DEATH_DROWN)
3233 else if(killnotify_deathtype[j] == DEATH_SLIME)
3237 else if(killnotify_deathtype[j] == DEATH_LAVA)
3241 else if(killnotify_deathtype[j] == DEATH_FALL)
3245 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3247 s = "notify_shootingstar";
3249 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3253 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3255 if(killnotify_victims[j] == "^1RED^7 flag")
3257 s = "notify_red_taken";
3261 s = "notify_blue_taken";
3264 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3266 if(killnotify_victims[j] == "^1RED^7 flag")
3268 s = "notify_red_returned";
3272 s = "notify_blue_returned";
3275 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3277 if(killnotify_victims[j] == "^1RED^7 flag")
3279 s = "notify_red_lost";
3283 s = "notify_blue_lost";
3286 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3288 if(killnotify_victims[j] == "^1RED^7 flag")
3290 s = "notify_red_captured";
3294 s = "notify_blue_captured";
3297 else if(killnotify_deathtype[j] == KA_DROPBALL)
3299 s = "notify_balldropped";
3301 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3303 s = "notify_ballpickedup";
3306 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3307 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3308 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3312 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3313 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3316 // X [did action to] Y
3319 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3321 s = "notify_melee_laser";
3323 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3325 s = "notify_melee_shotgun";
3327 else if(WEP_VALID(w))
3329 self = get_weaponinfo(w);
3330 s = strcat("weapon", self.netname);
3332 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3334 s = "notify_teamkill_red";
3336 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3338 s = "notify_teamkill_red";
3340 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3342 s = "notify_telefrag";
3344 else if(killnotify_deathtype[j] == DEATH_DROWN)
3348 else if(killnotify_deathtype[j] == DEATH_SLIME)
3352 else if(killnotify_deathtype[j] == DEATH_LAVA)
3356 else if(killnotify_deathtype[j] == DEATH_FALL)
3360 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3362 s = "notify_shootingstar";
3364 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3368 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3370 s = "notify_headshot";
3372 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3374 s = "race_newrecordserver";
3376 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3378 s = "race_newrankyellow";
3380 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3384 else if(killnotify_deathtype[j] == RACE_FAIL)
3389 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3390 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3391 :hud_config_notifyprint
3392 width_attacker = stringwidth(attacker, TRUE, fontsize);
3393 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3394 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3395 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3399 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3400 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3401 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3410 string seconds_tostring(float sec)
3413 minutes = floor(sec / 60);
3415 sec -= minutes * 60;
3418 s = ftos(100 + sec);
3420 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3423 void HUD_Timer(void)
3425 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3428 active_panel = HUD_PANEL_TIMER;
3429 HUD_Panel_UpdateCvars(timer);
3432 mySize = panel_size;
3434 HUD_Panel_DrawBg(1);
3435 if(panel_bg_padding)
3437 pos += '1 1 0' * panel_bg_padding;
3438 mySize -= '2 2 0' * panel_bg_padding;
3442 float timelimit, elapsedTime, timeleft, minutesLeft;
3444 timelimit = getstatf(STAT_TIMELIMIT);
3446 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3447 timeleft = ceil(timeleft);
3449 minutesLeft = floor(timeleft / 60);
3452 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3453 timer_color = '1 1 1'; //white
3454 else if(minutesLeft >= 1)
3455 timer_color = '1 1 0'; //yellow
3457 timer_color = '1 0 0'; //red
3459 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3460 if (time < getstatf(STAT_GAMESTARTTIME)) {
3461 //while restart is still active, show 00:00
3462 timer = seconds_tostring(0);
3464 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3465 timer = seconds_tostring(elapsedTime);
3468 timer = seconds_tostring(timeleft);
3471 drawfont = hud_bigfont;
3472 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3473 drawfont = hud_font;
3478 void HUD_Radar(void)
3480 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3483 active_panel = HUD_PANEL_RADAR;
3484 HUD_Panel_UpdateCvars(radar);
3487 mySize = panel_size;
3489 HUD_Panel_DrawBg(1);
3490 if(panel_bg_padding)
3492 pos += '1 1 0' * panel_bg_padding;
3493 mySize -= '2 2 0' * panel_bg_padding;
3498 float scale2d, normalsize, bigsize;
3501 teamradar_origin2d = pos + 0.5 * mySize;
3502 teamradar_size2d = mySize;
3504 if(minimapname == "")
3507 teamradar_loadcvars();
3509 switch(hud_panel_radar_zoommode)
3513 f = current_zoomfraction;
3516 f = 1 - current_zoomfraction;
3526 switch(hud_panel_radar_rotation)
3529 teamradar_angle = view_angles_y - 90;
3532 teamradar_angle = 90 * hud_panel_radar_rotation;
3536 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3537 teamradar_size2d = mySize;
3539 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3541 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3542 if(hud_panel_radar_rotation == 0)
3544 // max-min distance must fit the radar in any rotation
3545 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3549 vector c0, c1, c2, c3, span;
3550 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3551 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3552 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3553 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3555 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3556 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3558 // max-min distance must fit the radar in x=x, y=y
3560 teamradar_size2d_x * scale2d / (1.05 * span_x),
3561 teamradar_size2d_y * scale2d / (1.05 * span_y)
3565 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3566 if(bigsize > normalsize)
3567 normalsize = bigsize;
3571 + (1 - f) * normalsize;
3572 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3573 f * (mi_min + mi_max) * 0.5
3574 + (1 - f) * view_origin);
3583 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3585 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3586 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3587 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3588 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3589 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3591 color2 = GetPlayerColor(tm.sv_entnum);
3592 //if(color == COLOR_SPECTATOR || color == color2)
3593 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3595 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3597 drawresetcliparea();
3602 void HUD_UpdatePlayerTeams();
3603 void HUD_Score(void)
3605 if(!autocvar__hud_configure && !autocvar_hud_panel_score)
3608 active_panel = HUD_PANEL_SCORE;
3609 HUD_Panel_UpdateCvars(score);
3612 mySize = panel_size;
3614 HUD_Panel_DrawBg(1);
3615 if(panel_bg_padding)
3617 pos += '1 1 0' * panel_bg_padding;
3618 mySize -= '2 2 0' * panel_bg_padding;
3621 float score, distribution;
3623 vector distribution_color;
3625 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3627 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3628 string timer, distrtimer;
3630 pl = players.sort_next;
3633 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3634 if(pl.scores[ps_primary] == 0)
3637 score = me.(scores[ps_primary]);
3638 timer = TIME_ENCODED_TOSTRING(score);
3640 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3641 // distribution display
3642 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3644 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3646 if (distribution <= 0) {
3647 distribution_color = '0 1 0';
3651 distribution_color = '1 0 0';
3654 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3656 // race record display
3657 if (distribution <= 0)
3658 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3659 drawfont = hud_bigfont;
3660 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3661 drawfont = hud_font;
3662 } else if (!teamplay) { // non-teamgames
3663 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
3665 #define SCOREPANEL_MAX_ENTRIES 6
3666 #define SCOREPANEL_ASPECTRATIO 2
3667 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
3668 float height = mySize_y/entries;
3669 vector fontsize = '0.9 0.9 0' * height;
3670 pos_y += height * (1 - 0.9) / 2;
3675 float name_size = mySize_x*0.75;
3676 float i, me_printed;
3678 if (autocvar__hud_configure)
3680 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
3681 for (i=0; i<entries; ++i)
3683 //simulate my score is lower than all displayed players,
3684 //so that I don't appear at all showing pure rankings.
3685 //This is to better show the difference between the 2 ranking views
3686 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
3689 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, 0.3 * panel_fg_alpha, DRAWFLAG_NORMAL);
3690 s = GetPlayerName(pl.sv_entnum);
3695 s = strcat("Player", ftos(i+1));
3699 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
3700 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3701 drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3707 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
3708 HUD_UpdatePlayerTeams();
3710 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
3712 if (pl.team == COLOR_SPECTATOR)
3715 if (i == entries-1 && !me_printed && pl != me)
3716 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
3718 for (pl = me.sort_next; pl; pl = pl.sort_next)
3719 if (pl.team != COLOR_SPECTATOR)
3723 rgb = '1 1 0'; //not last but not among the leading players: yellow
3725 rgb = '1 0 0'; //last: red
3732 rgb = '0 1 0'; //first: green
3734 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, 0.3 * panel_fg_alpha, DRAWFLAG_NORMAL);
3736 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
3737 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3738 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3743 // me vector := [team/connected frags id]
3744 pl = players.sort_next;
3748 if(autocvar__hud_configure)
3751 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3755 score = me.(scores[ps_primary]);
3756 if(autocvar__hud_configure)
3759 if(distribution >= 5)
3760 distribution_color = eY;
3761 else if(distribution >= 0)
3762 distribution_color = '1 1 1';
3763 else if(distribution >= -5)
3764 distribution_color = '1 1 0';
3766 distribution_color = eX;
3768 string distribution_str;
3769 distribution_str = ftos(distribution);
3770 if (distribution >= 0)
3772 if (distribution > 0)
3773 distribution_str = strcat("+", distribution_str);
3774 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3776 drawfont = hud_bigfont;
3777 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3778 drawfont = hud_font;
3779 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3780 } else { // teamgames
3781 float max_fragcount;
3782 max_fragcount = -99;
3784 float scores_count, row, column, rows, columns;
3786 vector score_pos, score_size; //for scores other than myteam
3787 if (spectatee_status == -1)
3789 if (autocvar__hud_configure)
3791 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3792 if(tm.team == COLOR_SPECTATOR)
3796 rows = mySize_y/mySize_x;
3797 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
3798 // ^^^ ammo item aspect goes here
3800 columns = ceil(scores_count/rows);
3802 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3805 if(score_size_x/score_size_y > 3)
3807 newSize = 3 * score_size_y;
3808 offset_x = score_size_x - newSize;
3809 pos_x += offset_x/2;
3810 score_size_x = newSize;
3814 newSize = 1/3 * score_size_x;
3815 offset_y = score_size_y - newSize;
3816 pos_y += offset_y/2;
3817 score_size_y = newSize;
3821 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3822 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3823 if(tm.team == COLOR_SPECTATOR)
3825 score = tm.(teamscores[ts_primary]);
3826 if(autocvar__hud_configure)
3829 if (score > max_fragcount)
3830 max_fragcount = score;
3832 if (spectatee_status == -1)
3834 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3835 if (max_fragcount == score)
3836 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3837 drawfont = hud_bigfont;
3838 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3839 drawfont = hud_font;
3847 else if(tm.team == myteam) {
3848 if (max_fragcount == score)
3849 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3850 drawfont = hud_bigfont;
3851 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3852 drawfont = hud_font;
3854 if (max_fragcount == score)
3855 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3856 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3865 void HUD_RaceTimer (void) {
3866 if(!autocvar__hud_configure)
3868 if(!autocvar_hud_panel_racetimer) return;
3869 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
3870 if(spectatee_status == -1) return;
3873 active_panel = HUD_PANEL_RACETIMER;
3874 HUD_Panel_UpdateCvars(racetimer);
3877 mySize = panel_size;
3879 HUD_Panel_DrawBg(1);
3880 if(panel_bg_padding)
3882 pos += '1 1 0' * panel_bg_padding;
3883 mySize -= '2 2 0' * panel_bg_padding;
3886 // always force 4:1 aspect
3888 if(mySize_x/mySize_y > 4)
3890 newSize_x = 4 * mySize_y;
3891 newSize_y = mySize_y;
3893 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3897 newSize_y = 1/4 * mySize_x;
3898 newSize_x = mySize_x;
3900 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3904 drawfont = hud_bigfont;
3906 string s, forcetime;
3908 if(autocvar__hud_configure)
3911 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3912 s = "^1Intermediate 1 (+15.42)";
3913 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3914 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3915 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3917 else if(race_checkpointtime)
3919 a = bound(0, 2 - (time - race_checkpointtime), 1);
3922 if(a > 0) // just hit a checkpoint?
3924 if(race_checkpoint != 254)
3926 if(race_time && race_previousbesttime)
3927 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3929 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3931 forcetime = TIME_ENCODED_TOSTRING(race_time);
3936 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3938 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3939 if(a > 0) // next one?
3941 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3946 if(s != "" && a > 0)
3948 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3951 if(race_penaltytime)
3953 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3956 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3957 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3963 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3964 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3969 if(race_laptime && race_checkpoint != 255)
3971 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3972 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3977 if(race_mycheckpointtime)
3979 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3980 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3981 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3983 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3985 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3986 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3987 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3990 if(race_penaltytime && !race_penaltyaccumulator)
3992 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3993 a = bound(0, (1 + t - time), 1);
3997 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3999 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
4000 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4005 drawfont = hud_font;
4010 float vote_yescount;
4013 float vote_highlighted; // currently selected vote
4015 float vote_active; // is there an active vote?
4016 float vote_prev; // previous state of vote_active to check for a change
4018 float vote_change; // "time" when vote_active changed
4020 void HUD_VoteWindow(void)
4022 uid2name_dialog = 0;
4023 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4026 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
4027 uid2name_dialog = 1;
4030 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
4033 if(!autocvar__hud_configure)
4035 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
4036 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
4038 if(panel_bg_alpha_str == "") {
4039 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
4041 panel_bg_alpha = stof(panel_bg_alpha_str);
4046 if(vote_active != vote_prev) {
4048 vote_prev = vote_active;
4051 if(vote_active || autocvar__hud_configure)
4052 vote_alpha = bound(0, (time - vote_change) * 2, 1);
4054 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
4056 if(autocvar__hud_configure)
4066 active_panel = HUD_PANEL_VOTE;
4067 HUD_Panel_UpdateCvars(vote);
4071 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
4072 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
4075 // these must be below above block
4078 mySize = panel_size;
4080 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
4081 HUD_Panel_DrawBg(a);
4082 a = panel_fg_alpha * a;
4084 if(panel_bg_padding)
4086 pos += '1 1 0' * panel_bg_padding;
4087 mySize -= '2 2 0' * panel_bg_padding;
4090 // always force 3:1 aspect
4092 if(mySize_x/mySize_y > 3)
4094 newSize_x = 3 * mySize_y;
4095 newSize_y = mySize_y;
4097 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4101 newSize_y = 1/3 * mySize_x;
4102 newSize_x = mySize_x;
4104 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4108 s = "A vote has been called for:";
4110 s = "Allow servers to store and display your name?";
4111 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4112 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4113 if(autocvar__hud_configure)
4114 s = "^1Configure the HUD";
4115 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4117 // print the yes/no counts
4118 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4119 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4120 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4121 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4123 // draw the progress bar backgrounds
4124 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4126 // draw the highlights
4127 if(vote_highlighted == 1) {
4128 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4129 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4131 else if(vote_highlighted == 2) {
4132 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4133 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4136 // draw the progress bars
4137 if(vote_yescount && vote_needed)
4139 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4140 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4143 if(vote_nocount && vote_needed)
4145 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4146 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4149 drawresetcliparea();
4152 vote_highlighted = 0;
4156 // Mod icons panel (#10)
4159 float mod_active; // is there any active mod icon?
4161 // Clan Arena HUD modicons
4162 void HUD_Mod_CA(vector pos, vector mySize)
4164 mod_active = 1; // CA should never hide the mod icons panel
4165 float redalive, bluealive;
4166 redalive = getstati(STAT_REDALIVE);
4167 bluealive = getstati(STAT_BLUEALIVE);
4169 drawfont = hud_bigfont;
4170 vector redpos, bluepos;
4171 if(mySize_x > mySize_y)
4174 bluepos = pos + eY * 0.5 * mySize_y;
4175 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4176 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4177 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4178 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4183 bluepos = pos + eY * 0.5 * mySize_y;
4184 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4185 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4186 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4187 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4189 drawfont = hud_font;
4192 // CTF HUD modicon section
4193 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4194 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4195 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4197 void HUD_Mod_CTF_Reset(void)
4199 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4202 void HUD_Mod_CTF(vector pos, vector mySize)
4204 vector redflag_pos, blueflag_pos;
4206 float f; // every function should have that
4208 float redflag, blueflag; // current status
4209 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4212 stat_items = getstati(STAT_ITEMS);
4213 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4214 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4216 if(redflag || blueflag)
4221 if(autocvar__hud_configure)
4227 // when status CHANGES, set old status into prevstatus and current status into status
4228 if (redflag != redflag_prevframe)
4230 redflag_statuschange_time = time;
4231 redflag_prevstatus = redflag_prevframe;
4232 redflag_prevframe = redflag;
4235 if (blueflag != blueflag_prevframe)
4237 blueflag_statuschange_time = time;
4238 blueflag_prevstatus = blueflag_prevframe;
4239 blueflag_prevframe = blueflag;
4242 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4243 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4245 float BLINK_FACTOR = 0.15;
4246 float BLINK_BASE = 0.85;
4248 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4250 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4252 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4254 string red_icon, red_icon_prevstatus;
4255 float red_alpha, red_alpha_prevstatus;
4256 red_alpha = red_alpha_prevstatus = 1;
4258 case 1: red_icon = "flag_red_taken"; break;
4259 case 2: red_icon = "flag_red_lost"; break;
4260 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4262 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4263 red_icon = "flag_red_shielded";
4265 red_icon = string_null;
4268 switch(redflag_prevstatus) {
4269 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4270 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4271 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4274 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4275 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4276 red_icon_prevstatus = "flag_red_shielded";
4278 red_icon_prevstatus = string_null;
4282 string blue_icon, blue_icon_prevstatus;
4283 float blue_alpha, blue_alpha_prevstatus;
4284 blue_alpha = blue_alpha_prevstatus = 1;
4286 case 1: blue_icon = "flag_blue_taken"; break;
4287 case 2: blue_icon = "flag_blue_lost"; break;
4288 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4290 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4291 blue_icon = "flag_blue_shielded";
4293 blue_icon = string_null;
4296 switch(blueflag_prevstatus) {
4297 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4298 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4299 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4302 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4303 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4304 blue_icon_prevstatus = "flag_blue_shielded";
4306 blue_icon_prevstatus = string_null;
4310 if(mySize_x > mySize_y) {
4311 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4313 blueflag_pos = pos + eX * 0.5 * mySize_x;
4316 redflag_pos = pos + eX * 0.5 * mySize_x;
4318 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4320 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4322 blueflag_pos = pos + eY * 0.5 * mySize_y;
4325 redflag_pos = pos + eY * 0.5 * mySize_y;
4327 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4330 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4331 if(red_icon_prevstatus && f < 1)
4332 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4334 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4336 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4337 if(blue_icon_prevstatus && f < 1)
4338 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4340 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4343 // Keyhunt HUD modicon section
4344 float kh_runheretime;
4346 void HUD_Mod_KH_Reset(void)
4351 void HUD_Mod_KH(vector pos, vector mySize)
4353 mod_active = 1; // keyhunt should never hide the mod icons panel
4357 vector p, pa, kh_size, kh_asize;
4359 kh_keys = getstati(STAT_KH_KEYS);
4362 if(mySize_x > mySize_y)
4364 p_y = pos_y + 0.25 * mySize_y;
4365 pa = p - eY * 0.25 * mySize_y;
4367 kh_size_x = mySize_x * 0.25;
4368 kh_size_y = 0.75 * mySize_y;
4369 kh_asize_x = mySize_x * 0.25;
4370 kh_asize_y = mySize_y * 0.25;
4374 p_y = pos_y + 0.125 * mySize_y;
4375 pa = p - eY * 0.125 * mySize_y;
4377 kh_size_x = mySize_x * 0.5;
4378 kh_size_y = 0.375 * mySize_y;
4379 kh_asize_x = mySize_x * 0.5;
4380 kh_asize_y = mySize_y * 0.125;
4387 for(i = 0; i < 4; ++i)
4389 key = floor(kh_keys / pow(32, i)) & 31;
4391 if(keyteam == 30 && keycount <= 4)
4393 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4397 // this yields 8 exactly if "RUN HERE" shows
4402 kh_runheretime = time;
4403 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4408 for(i = 0; i < 4; ++i)
4410 key = floor(kh_keys / pow(32, i)) & 31;
4423 default: // owned or dropped
4428 a = a * panel_fg_alpha;
4429 aa = aa * panel_fg_alpha;
4435 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4438 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4441 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4444 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4449 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4452 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4455 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4458 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4461 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4465 if(mySize_x > mySize_y)
4467 p_x += 0.25 * mySize_x;
4468 pa_x += 0.25 * mySize_x;
4474 p_y = pos_y + 0.625 * mySize_y;
4475 pa_y = pos_y + 0.5 * mySize_y;
4481 p_x += 0.5 * mySize_x;
4482 pa_x += 0.5 * mySize_x;
4488 // Keepaway HUD mod icon
4489 float kaball_prevstatus; // last remembered status
4490 float kaball_statuschange_time; // time when the status changed
4492 // we don't need to reset for keepaway since it immediately
4493 // autocorrects prevstatus as to if the player has the ball or not
4495 void HUD_Mod_Keepaway(vector pos, vector mySize)
4497 mod_active = 1; // keepaway should always show the mod HUD
4499 float BLINK_FACTOR = 0.15;
4500 float BLINK_BASE = 0.85;
4501 float BLINK_FREQ = 5;
4502 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4504 float stat_items = getstati(STAT_ITEMS);
4505 float kaball = (stat_items/IT_KEY1) & 1;
4507 if(kaball != kaball_prevstatus)
4509 kaball_statuschange_time = time;
4510 kaball_prevstatus = kaball;
4513 // todo: Fix the sizing with the expanding image
4515 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4516 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4518 if(kaball_prevstatus && f < 1)
4519 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4522 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4526 // Nexball HUD mod icon
4527 void HUD_Mod_NexBall(vector pos, vector mySize)
4529 float stat_items, nb_pb_starttime, dt, p;
4531 stat_items = getstati(STAT_ITEMS);
4532 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4534 if (stat_items & IT_KEY1)
4539 //Manage the progress bar if any
4540 if (nb_pb_starttime > 0)
4542 dt = mod(time - nb_pb_starttime, nb_pb_period);
4543 // one period of positive triangle
4544 p = 2 * dt / nb_pb_period;
4549 HUD_Panel_GetProgressBarColor(nexball);
4550 if(mySize_x > mySize_y)
4551 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4553 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4556 if (stat_items & IT_KEY1)
4557 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4560 // Race/CTS HUD mod icons
4561 float crecordtime_prev; // last remembered crecordtime
4562 float crecordtime_change_time; // time when crecordtime last changed
4563 float srecordtime_prev; // last remembered srecordtime
4564 float srecordtime_change_time; // time when srecordtime last changed
4566 float race_status_time;
4567 float race_status_prev;
4568 string race_status_name_prev;
4569 void HUD_Mod_Race(vector pos, vector mySize)
4571 mod_active = 1; // race should never hide the mod icons panel
4573 me = playerslots[player_localentnum - 1];
4575 float f; // yet another function has this
4576 score = me.(scores[ps_primary]);
4578 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4579 return; // no records in the actual race
4581 drawfont = hud_bigfont;
4583 // clientside personal record
4585 if(gametype == GAME_CTS)
4589 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4591 if(score && (score < t || !t)) {
4592 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4593 if(autocvar_cl_autodemo_delete_keeprecords)
4595 f = autocvar_cl_autodemo_delete;
4597 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4601 if(t != crecordtime_prev) {
4602 crecordtime_prev = t;
4603 crecordtime_change_time = time;
4606 vector textPos, medalPos;
4608 if(mySize_x > mySize_y) {
4609 // text on left side
4610 squareSize = min(mySize_y, mySize_x/2);
4611 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4612 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4615 squareSize = min(mySize_x, mySize_y/2);
4616 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4617 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4620 f = time - crecordtime_change_time;
4623 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4624 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4626 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4627 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4628 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4629 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4633 t = race_server_record;
4634 if(t != srecordtime_prev) {
4635 srecordtime_prev = t;
4636 srecordtime_change_time = time;
4638 f = time - srecordtime_change_time;
4641 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4642 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4644 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4645 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4646 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4647 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4650 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4651 race_status_time = time + 5;
4652 race_status_prev = race_status;
4653 if (race_status_name_prev)
4654 strunzone(race_status_name_prev);
4655 race_status_name_prev = strzone(race_status_name);
4660 a = bound(0, race_status_time - time, 1);
4663 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4667 rank = race_CheckName(race_status_name);
4669 rankname = race_PlaceName(rank);
4672 namepos = medalPos + '0 0.8 0' * squareSize;
4674 rankpos = medalPos + '0 0.15 0' * squareSize;
4676 if(race_status == 0)
4677 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4678 else if(race_status == 1) {
4679 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4680 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4681 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4682 } else if(race_status == 2) {
4683 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4684 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4686 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4687 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4688 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4689 } else if(race_status == 3) {
4690 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4691 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4692 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4695 if (race_status_time - time <= 0) {
4696 race_status_prev = -1;
4698 if(race_status_name)
4699 strunzone(race_status_name);
4700 race_status_name = string_null;
4701 if(race_status_name_prev)
4702 strunzone(race_status_name_prev);
4703 race_status_name_prev = string_null;
4705 drawfont = hud_font;
4708 float mod_prev; // previous state of mod_active to check for a change
4710 float mod_change; // "time" when mod_active changed
4712 void HUD_ModIcons(void)
4714 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4717 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
4720 active_panel = HUD_PANEL_MODICONS;
4721 HUD_Panel_UpdateCvars(modicons);
4724 mySize = panel_size;
4726 if(mod_active != mod_prev) {
4728 mod_prev = mod_active;
4731 if(mod_active || autocvar__hud_configure)
4732 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4734 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4737 HUD_Panel_DrawBg(mod_alpha);
4739 if(panel_bg_padding)
4741 pos += '1 1 0' * panel_bg_padding;
4742 mySize -= '2 2 0' * panel_bg_padding;
4745 // these MUST be ran in order to update mod_active
4746 if(gametype == GAME_KEYHUNT)
4747 HUD_Mod_KH(pos, mySize);
4748 else if(gametype == GAME_CTF || autocvar__hud_configure)
4749 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4750 else if(gametype == GAME_NEXBALL)
4751 HUD_Mod_NexBall(pos, mySize);
4752 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4753 HUD_Mod_Race(pos, mySize);
4754 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4755 HUD_Mod_CA(pos, mySize);
4756 else if(gametype == GAME_KEEPAWAY)
4757 HUD_Mod_Keepaway(pos, mySize);
4760 // Draw pressed keys (#11)
4762 void HUD_DrawPressedKeys(void)
4764 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4767 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4770 active_panel = HUD_PANEL_PRESSEDKEYS;
4771 HUD_Panel_UpdateCvars(pressedkeys);
4774 mySize = panel_size;
4776 HUD_Panel_DrawBg(1);
4777 if(panel_bg_padding)
4779 pos += '1 1 0' * panel_bg_padding;
4780 mySize -= '2 2 0' * panel_bg_padding;
4783 // force custom aspect
4784 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4788 if(mySize_x/mySize_y > aspect)
4790 newSize_x = aspect * mySize_y;
4791 newSize_y = mySize_y;
4793 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4797 newSize_y = 1/aspect * mySize_x;
4798 newSize_x = mySize_x;
4800 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4806 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4808 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4810 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4811 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4812 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4814 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4815 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4816 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4819 // Handle chat as a panel (#12)
4823 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4825 cvar_set("con_chatrect", "0");
4829 active_panel = HUD_PANEL_CHAT;
4830 HUD_Panel_UpdateCvars(chat);
4832 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4834 panel_pos_y = panel_bg_border;
4835 panel_size_y = vid_conheight - panel_bg_border * 2;
4836 if(panel_bg == "0") // force a border when maximized
4838 if(precache_pic(panel_bg) == "") {
4839 panel_bg = strcat(hud_skin_path, "/border_default");
4840 if(precache_pic(panel_bg) == "") {
4841 panel_bg = "gfx/hud/default/border_default";
4845 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4850 mySize = panel_size;
4852 HUD_Panel_DrawBg(1);
4854 if(panel_bg_padding)
4856 pos += '1 1 0' * panel_bg_padding;
4857 mySize -= '2 2 0' * panel_bg_padding;
4860 cvar_set("con_chatrect", "1");
4862 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4863 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4865 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4866 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4868 if(autocvar__hud_configure)
4871 chatsize = autocvar_con_chatsize;
4872 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4874 for(i = 0; i < autocvar_con_chat; ++i)
4876 if(i == autocvar_con_chat - 1)
4879 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4880 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4885 // Engine info panel (#13)
4892 float frametimeavg1; // 1 frame ago
4893 float frametimeavg2; // 2 frames ago
4894 void HUD_EngineInfo(void)
4896 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4899 active_panel = HUD_PANEL_ENGINEINFO;
4900 HUD_Panel_UpdateCvars(engineinfo);
4903 mySize = panel_size;
4905 HUD_Panel_DrawBg(1);
4906 if(panel_bg_padding)
4908 pos += '1 1 0' * panel_bg_padding;
4909 mySize -= '2 2 0' * panel_bg_padding;
4912 float currentTime = gettime(GETTIME_REALTIME);
4913 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4915 float currentframetime = currentTime - prevfps_time;
4916 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4917 frametimeavg2 = frametimeavg1;
4918 frametimeavg1 = frametimeavg;
4921 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4922 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4924 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4925 prevfps = (1/currentframetime);
4926 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4928 prevfps_time = currentTime;
4933 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4935 prevfps = framecounter/(currentTime - prevfps_time);
4937 prevfps_time = currentTime;
4942 color = HUD_Get_Num_Color (prevfps, 100);
4943 drawfont = hud_bigfont;
4944 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4945 drawfont = hud_font;
4948 // Info messages panel (#14)
4950 #define drawInfoMessage(s)\
4951 if(autocvar_hud_panel_infomessages_flip)\
4952 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4953 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4955 void HUD_InfoMessages(void)
4957 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4960 active_panel = HUD_PANEL_INFOMESSAGES;
4961 HUD_Panel_UpdateCvars(infomessages);
4964 mySize = panel_size;
4966 HUD_Panel_DrawBg(1);
4967 if(panel_bg_padding)
4969 pos += '1 1 0' * panel_bg_padding;
4970 mySize -= '2 2 0' * panel_bg_padding;
4973 // always force 5:1 aspect
4975 if(mySize_x/mySize_y > 5)
4977 newSize_x = 5 * mySize_y;
4978 newSize_y = mySize_y;
4980 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4984 newSize_y = 1/5 * mySize_x;
4985 newSize_x = mySize_x;
4987 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4996 fontsize = '0.20 0.20 0' * mySize_y;
4999 if(spectatee_status != 0)
5005 if(!autocvar__hud_configure)
5007 if(spectatee_status && !intermission)
5009 if(spectatee_status == -1)
5012 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
5015 if(spectatee_status == -1)
5016 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
5018 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
5021 if(spectatee_status == -1)
5022 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
5024 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
5027 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
5030 if(gametype == GAME_ARENA)
5031 s = "^1Wait for your turn to join";
5032 else if(gametype == GAME_LMS)
5035 sk = playerslots[player_localentnum - 1];
5036 if(sk.(scores[ps_primary]) >= 666)
5037 s = "^1Match has already begun";
5038 else if(sk.(scores[ps_primary]) > 0)
5039 s = "^1You have no more lives left";
5041 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5044 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5047 //show restart countdown:
5048 if (time < getstatf(STAT_GAMESTARTTIME)) {
5050 //we need to ceil, otherwise the countdown would be off by .5 when using round()
5051 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
5052 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
5053 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
5057 if(warmup_stage && !intermission)
5059 s = "^2Currently in ^1warmup^2 stage!";
5064 if(mod(time, 1) >= 0.5)
5069 if(ready_waiting && !intermission && !spectatee_status)
5071 if(ready_waiting_for_me)
5074 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
5076 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
5081 s = strcat("^2Waiting for others to ready up to end warmup...");
5083 s = strcat("^2Waiting for others to ready up...");
5087 else if(warmup_stage && !intermission && !spectatee_status)
5089 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
5093 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
5095 float ts_min, ts_max;
5096 tm = teams.sort_next;
5099 for(; tm.sort_next; tm = tm.sort_next)
5101 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
5103 if(!ts_min) ts_min = tm.team_size;
5104 else ts_min = min(ts_min, tm.team_size);
5105 if(!ts_max) ts_max = tm.team_size;
5106 else ts_max = max(ts_max, tm.team_size);
5108 if ((ts_max - ts_min) > 1)
5110 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5111 tm = GetTeam(myteam, false);
5113 if (tm.team != COLOR_SPECTATOR)
5114 if (tm.team_size == ts_max)
5115 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5123 s = "^7Press ^3ESC ^7to show HUD options.";
5125 s = "^3Doubleclick ^7a panel for panel-specific options.";
5127 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5129 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5140 void HUD_ShowSpeed(void)
5143 float pos, conversion_factor;
5144 string speed, zspeed, unit;
5146 switch(autocvar_cl_showspeed_unit)
5151 conversion_factor = 1.0;
5155 conversion_factor = 1.0;
5159 conversion_factor = 0.0254;
5163 conversion_factor = 0.0254 * 3.6;
5167 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5171 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5175 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
5177 numsize_x = numsize_y = autocvar_cl_showspeed_size;
5178 pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
5180 drawfont = hud_bigfont;
5181 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5183 if (autocvar_cl_showspeed_z == 1) {
5184 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
5185 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5188 drawfont = hud_font;
5191 vector acc_prevspeed;
5195 void HUD_ShowAcceleration(void)
5197 float acceleration, sz, scale, alpha, f;
5198 vector pos, mySize, rgb;
5200 f = time - acc_prevtime;
5201 if(autocvar_cl_showacceleration_z)
5202 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5204 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5205 acc_prevspeed = pmove_vel;
5206 acc_prevtime = time;
5208 f = bound(0, f * 10, 1);
5209 acc_avg = acc_avg * (1 - f) + acceleration * f;
5210 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5211 if (acceleration == 0)
5214 sz = autocvar_cl_showacceleration_size;
5215 scale = autocvar_cl_showacceleration_scale;
5216 alpha = autocvar_cl_showacceleration_alpha;
5217 if (autocvar_cl_showacceleration_color_custom)
5218 rgb = stov(autocvar_cl_showacceleration_color);
5220 if (acceleration < 0)
5221 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5223 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5226 mySize_x = vid_conwidth/2;
5228 pos_y = autocvar_cl_showacceleration_position * vid_conheight - sz/2;
5229 if (acceleration > 0)
5232 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", acceleration * scale, 0, 0, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5237 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", -acceleration * scale, 0, 1, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5241 void HUD_Reset (void)
5243 // reset gametype specific icons
5244 if(gametype == GAME_KEYHUNT)
5246 else if(gametype == GAME_CTF)
5247 HUD_Mod_CTF_Reset();
5250 #define HUD_DrawPanel(id)\
5252 case (HUD_PANEL_RADAR):\
5253 HUD_Radar(); break;\
5254 case (HUD_PANEL_WEAPONS):\
5255 HUD_Weapons(); break;\
5256 case (HUD_PANEL_AMMO):\
5258 case (HUD_PANEL_POWERUPS):\
5259 HUD_Powerups(); break;\
5260 case (HUD_PANEL_HEALTHARMOR):\
5261 HUD_HealthArmor(); break;\
5262 case (HUD_PANEL_NOTIFY):\
5263 HUD_Notify(); break;\
5264 case (HUD_PANEL_TIMER):\
5265 HUD_Timer(); break;\
5266 case (HUD_PANEL_SCORE):\
5267 HUD_Score(); break;\
5268 case (HUD_PANEL_RACETIMER):\
5269 HUD_RaceTimer(); break;\
5270 case (HUD_PANEL_VOTE):\
5271 HUD_VoteWindow(); break;\
5272 case (HUD_PANEL_MODICONS):\
5273 HUD_ModIcons(); break;\
5274 case (HUD_PANEL_PRESSEDKEYS):\
5275 HUD_DrawPressedKeys(); break;\
5276 case (HUD_PANEL_CHAT):\
5278 case (HUD_PANEL_ENGINEINFO):\
5279 HUD_EngineInfo(); break;\
5280 case (HUD_PANEL_INFOMESSAGES):\
5281 HUD_InfoMessages(); break;\
5282 } ENDS_WITH_CURLY_BRACE
5284 void HUD_Main (void)
5287 // global hud alpha fade
5288 if(menu_enabled == 1)
5291 hud_fade_alpha = (1 - autocvar__menu_alpha);
5293 if(scoreboard_fade_alpha)
5294 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5296 if(intermission == 2) // no hud during mapvote
5298 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5301 if(!autocvar__hud_configure && !hud_fade_alpha)
5305 if (hud_skin_path != autocvar_hud_skin)
5308 strunzone(hud_skin_path);
5309 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5312 // HUD configure visible grid
5313 float hud_configure_grid_alpha;
5314 if(autocvar__hud_configure && cvar("hud_configure_grid") && (hud_configure_grid_alpha = cvar("hud_configure_grid_alpha")))
5316 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5317 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5318 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5319 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5321 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
5322 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5324 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
5325 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5329 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5333 float hud_dock_color_team = autocvar_hud_dock_color_team;
5334 if((teamplay) && hud_dock_color_team) {
5335 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5336 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5338 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5339 color = '1 0 0' * hud_dock_color_team;
5343 string hud_dock_color = autocvar_hud_dock_color;
5344 if(hud_dock_color == "shirt") {
5345 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5346 color = colormapPaletteColor(floor(f / 16), 0);
5348 else if(hud_dock_color == "pants") {
5349 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5350 color = colormapPaletteColor(mod(f, 16), 1);
5353 color = stov(hud_dock_color);
5357 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5358 if(precache_pic(pic) == "") {
5359 pic = strcat(hud_skin_path, "/dock_medium");
5360 if(precache_pic(pic) == "") {
5361 pic = "gfx/hud/default/dock_medium";
5364 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5367 // cache the panel order into the panel_order array
5368 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5369 for(i = 0; i < HUD_PANEL_NUM; ++i)
5370 panel_order[i] = -1;
5372 float p_num, warning;
5373 float argc = tokenize_console(autocvar__hud_panelorder);
5374 if (argc > HUD_PANEL_NUM)
5376 //first detect wrong/missing panel numbers
5377 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5378 p_num = stof(argv(i));
5379 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5380 if (panel_order[p_num] == -1) //found for the first time?
5381 s = strcat(s, ftos(p_num), " ");
5382 panel_order[p_num] = 1; //mark as found
5387 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5388 if (panel_order[i] == -1) {
5390 s = strcat(s, ftos(i), " "); //add missing panel number
5394 print("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
5396 cvar_set("_hud_panelorder", s);
5397 if(hud_panelorder_prev)
5398 strunzone(hud_panelorder_prev);
5399 hud_panelorder_prev = strzone(s);
5401 //now properly set panel_order
5402 tokenize_console(s);
5403 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5404 panel_order[i] = stof(argv(i));
5407 // draw panels in order specified by panel_order array
5408 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5409 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5410 HUD_DrawPanel(panel_order[i]);
5413 // draw chat panel on top if it is maximized
5414 if(autocvar__con_chat_maximized)
5415 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5417 // TODO hud_'ify these
5418 if (autocvar_cl_showspeed)
5420 if (autocvar_cl_showacceleration)
5421 HUD_ShowAcceleration();
5423 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5424 localcmd("cmd selectteam auto; cmd join\n");
5426 if(autocvar__hud_configure && tab_panel != -1)
5428 HUD_Panel_UpdatePosSizeForId(tab_panel)
5429 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5432 hud_configure_prev = autocvar__hud_configure;
5434 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again