1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
15 // a border picture is a texture containing nine parts:
16 // 1/4 width: left part
17 // 1/2 width: middle part (stretched)
18 // 1/4 width: right part
20 // 1/4 height: top part
21 // 1/2 height: middle part (stretched)
22 // 1/4 height: bottom part
23 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
30 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
32 // draw only the central part
33 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
40 //pic = draw_UseSkinFor(pic);
41 width = eX * theSize.x;
42 height = eY * theSize.y;
43 if(theSize.x <= theBorderSize.x * 2)
45 // not wide enough... draw just left and right then
46 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
47 if(theSize.y <= theBorderSize.y * 2)
49 // not high enough... draw just corners
50 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
51 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
58 dY = theBorderSize.x * eY;
59 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
60 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
69 if(theSize.y <= theBorderSize.y * 2)
71 // not high enough... draw just top and bottom then
72 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
73 dX = theBorderSize.x * eX;
74 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
83 dX = theBorderSize.x * eX;
84 dY = theBorderSize.x * eY;
85 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
86 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
87 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
89 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
90 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
91 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
92 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
98 vector HUD_Get_Num_Color (float x, float maxvalue)
103 color.x = sin(2*M_PI*time);
105 color.z = sin(2*M_PI*time);
107 else if(x > maxvalue * 0.75) {
108 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
109 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
112 else if(x > maxvalue * 0.5) {
113 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
114 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
115 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117 else if(x > maxvalue * 0.25) {
120 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122 else if(x > maxvalue * 0.1) {
124 color.y = (x-20)*90/27/100; // green value between 0 -> 1
125 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
133 blinkingamt = (1 - x/maxvalue/0.25);
136 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
137 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
138 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
143 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
145 float aspect = size_y / size_x;
146 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
149 float stringwidth_colors(string s, vector theSize)
151 return stringwidth(s, true, theSize);
154 float stringwidth_nocolors(string s, vector theSize)
156 return stringwidth(s, false, theSize);
159 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
161 position.x -= 2 / 3 * strlen(text) * theScale.x;
162 drawstring(position, text, theScale, rgb, theAlpha, flag);
165 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
167 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
168 drawstring(position, text, theScale, rgb, theAlpha, flag);
171 // return the string of the onscreen race timer
172 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
180 if(histime == 0) // goal hit
184 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
194 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
200 lapstr = sprintf(_(" (-%dL)"), lapdelta);
203 else if(lapdelta < 0)
205 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
209 else if(histime > 0) // anticipation
211 if(mytime >= histime)
212 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
214 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
224 cpname = _("Start line");
226 cpname = _("Finish line");
228 cpname = sprintf(_("Intermediate %d"), cp);
230 cpname = _("Finish line");
233 return strcat(col, cpname);
234 else if(hisname == "")
235 return strcat(col, sprintf("%s (%s)", cpname, timestr));
237 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
240 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
241 float race_CheckName(string net_name) {
243 for (i=RANKINGS_CNT-1;i>=0;--i)
244 if(grecordholder[i] == net_name)
249 float GetPlayerColorForce(int i)
254 return stof(getplayerkeyvalue(i, "colors")) & 15;
257 float GetPlayerColor(int i)
259 if(!playerslots[i].gotscores) // unconnected
260 return NUM_SPECTATOR;
261 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
262 return NUM_SPECTATOR;
264 return GetPlayerColorForce(i);
267 string GetPlayerName(int i)
269 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
279 // draw the background/borders
280 #define HUD_Panel_DrawBg(theAlpha) do { \
281 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
282 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
285 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
286 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
288 if(!length_ratio || !theAlpha)
294 if(length_ratio < -1)
297 else if(length_ratio < 0)
301 vector width, height;
303 pic = strcat(hud_skin_path, "/", pic, "_vertical");
304 if(precache_pic(pic) == "") {
305 pic = "gfx/hud/default/progressbar_vertical";
308 if (baralign == 1) // bottom align
309 theOrigin.y += (1 - length_ratio) * theSize.y;
310 else if (baralign == 2) // center align
311 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
312 else if (baralign == 3) // center align, positive values down, negative up
315 if (length_ratio > 0)
316 theOrigin.y += theSize.y;
319 theOrigin.y += (1 + length_ratio) * theSize.y;
320 length_ratio = -length_ratio;
323 theSize.y *= length_ratio;
326 width = eX * theSize.x;
327 height = eY * theSize.y;
328 if(theSize.y <= theSize.x * 2)
330 // button not high enough
331 // draw just upper and lower part then
332 square = eY * theSize.y * 0.5;
333 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
334 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
335 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
339 square = eY * theSize.x;
340 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
341 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
342 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
345 pic = strcat(hud_skin_path, "/", pic);
346 if(precache_pic(pic) == "") {
347 pic = "gfx/hud/default/progressbar";
350 if (baralign == 1) // right align
351 theOrigin.x += (1 - length_ratio) * theSize.x;
352 else if (baralign == 2) // center align
353 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
354 else if (baralign == 3) // center align, positive values on the right, negative on the left
357 if (length_ratio > 0)
358 theOrigin.x += theSize.x;
361 theOrigin.x += (1 + length_ratio) * theSize.x;
362 length_ratio = -length_ratio;
365 theSize.x *= length_ratio;
368 width = eX * theSize.x;
369 height = eY * theSize.y;
370 if(theSize.x <= theSize.y * 2)
372 // button not wide enough
373 // draw just left and right part then
374 square = eX * theSize.x * 0.5;
375 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
376 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
377 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
381 square = eX * theSize.y;
382 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
383 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
384 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
389 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
395 pic = strcat(hud_skin_path, "/num_leading");
396 if(precache_pic(pic) == "") {
397 pic = "gfx/hud/default/num_leading";
400 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
401 if(mySize.x/mySize.y > 2)
402 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
403 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
408 entity weaponorder[WEP_MAXCOUNT];
409 void weaponorder_swap(int i, int j, entity pass)
411 entity h = weaponorder[i];
412 weaponorder[i] = weaponorder[j];
416 string weaponorder_cmp_str;
417 float weaponorder_cmp(float i, float j, entity pass)
420 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
421 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
422 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
425 void HUD_Weapons(void)
428 WepSet weapons_stat = WepSet_GetFromStat();
431 vector center = '0 0 0';
432 float weapon_count, weapon_id;
433 float row, column, rows = 0, columns;
434 float aspect = autocvar_hud_panel_weapons_aspect;
436 float timeout = autocvar_hud_panel_weapons_timeout;
437 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
438 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
440 vector barsize = '0 0 0', baroffset = '0 0 0';
441 vector ammo_color = '1 0 1';
442 float ammo_alpha = 1;
444 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
445 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
447 vector weapon_pos, weapon_size = '0 0 0';
450 // check to see if we want to continue
451 if(hud != HUD_NORMAL) { return; }
453 if(!autocvar__hud_configure)
455 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
457 if(timeout && time >= weapontime + timeout + timeout_effect_length)
458 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
460 weaponprevtime = time;
465 // update generic hud functions
466 HUD_Panel_UpdateCvars();
468 draw_beginBoldFont();
470 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
471 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
474 if(weaponorder_bypriority)
475 strunzone(weaponorder_bypriority);
476 if(weaponorder_byimpulse)
477 strunzone(weaponorder_byimpulse);
479 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
480 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
481 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
484 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
486 self = get_weaponinfo(i);
487 if(self.impulse >= 0)
489 weaponorder[weapon_cnt] = self;
493 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
494 weaponorder[i] = world;
495 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
497 weaponorder_cmp_str = string_null;
500 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
503 if(autocvar__hud_configure)
506 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
507 weapons_stat |= WepSet_FromWeapon(i);
510 // determine which weapons are going to be shown
511 if (autocvar_hud_panel_weapons_onlyowned)
513 if(autocvar__hud_configure)
515 if(menu_enabled != 2)
516 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
519 // do we own this weapon?
521 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
522 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
525 // might as well commit suicide now, no reason to live ;)
526 if (weapon_count == 0)
532 vector old_panel_size = panel_size;
534 old_panel_size -= '2 2 0' * panel_bg_padding;
536 // NOTE: the goal is to use the all-weapons layout and remove unneeded cells
537 // this way weapon icons always have the same size regardless of owned weapon count
539 // get the all-weapons layout
540 rows = HUD_GetRowCount(WEP_COUNT, old_panel_size, aspect);
541 columns = ceil(WEP_COUNT/rows);
542 weapon_size.x = old_panel_size.x / columns;
543 weapon_size.y = old_panel_size.y / rows;
545 // reduce rows and columns as needed
546 columns = ceil(weapon_count / rows);
547 rows = ceil(weapon_count / columns);
549 // NOTE: although weapons should aways look the same even if onlyowned is disabled,
550 // we enlarge them a bit when possible to better match the desired aspect ratio
551 // as they look much better
552 weapon_size.x = min(old_panel_size.x / columns, aspect * weapon_size.y);
553 weapon_size.y = min(old_panel_size.y / rows, weapon_size.x / aspect);
555 // reduce size of the panel
556 panel_size.x = columns * weapon_size.x;
557 panel_size.y = rows * weapon_size.y;
558 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
559 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
561 panel_size += '2 2 0' * panel_bg_padding;
564 weapon_count = WEP_COUNT;
566 // animation for fading in/out the panel respectively when not in use
567 if(!autocvar__hud_configure)
569 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
571 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
573 // fade the panel alpha
574 if(autocvar_hud_panel_weapons_timeout_effect == 1)
576 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
577 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
579 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
581 panel_bg_alpha *= (1 - f);
582 panel_fg_alpha *= (1 - f);
585 // move the panel off the screen
586 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
588 f *= f; // for a cooler movement
589 center.x = panel_pos.x + panel_size.x/2;
590 center.y = panel_pos.y + panel_size.y/2;
591 screen_ar = vid_conwidth/vid_conheight;
592 if (center.x/center.y < screen_ar) //bottom left
594 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
595 panel_pos.y += f * (vid_conheight - panel_pos.y);
597 panel_pos.x -= f * (panel_pos.x + panel_size.x);
601 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
602 panel_pos.x += f * (vid_conwidth - panel_pos.x);
604 panel_pos.y -= f * (panel_pos.y + panel_size.y);
607 center.x = -1; // mark the panel as off screen
609 weaponprevtime = time - (1 - f) * timein_effect_length;
611 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
613 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
615 // fade the panel alpha
616 if(autocvar_hud_panel_weapons_timeout_effect == 1)
618 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
619 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
621 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
623 panel_bg_alpha *= (f);
624 panel_fg_alpha *= (f);
627 // move the panel back on screen
628 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
630 f *= f; // for a cooler movement
632 center.x = panel_pos.x + panel_size.x/2;
633 center.y = panel_pos.y + panel_size.y/2;
634 screen_ar = vid_conwidth/vid_conheight;
635 if (center.x/center.y < screen_ar) //bottom left
637 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
638 panel_pos.y += f * (vid_conheight - panel_pos.y);
640 panel_pos.x -= f * (panel_pos.x + panel_size.x);
644 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
645 panel_pos.x += f * (vid_conwidth - panel_pos.x);
647 panel_pos.y -= f * (panel_pos.y + panel_size.y);
653 // draw the background, then change the virtual size of it to better fit other items inside
664 panel_pos += '1 1 0' * panel_bg_padding;
665 panel_size -= '2 2 0' * panel_bg_padding;
668 // after the sizing and animations are done, update the other values
670 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
672 rows = HUD_GetRowCount(weapon_count, panel_size, aspect);
673 columns = ceil(weapon_count/rows);
674 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
677 // calculate position/size for visual bar displaying ammount of ammo status
678 if (autocvar_hud_panel_weapons_ammo)
680 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
681 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
683 if(weapon_size.x/weapon_size.y > aspect)
685 barsize.x = aspect * weapon_size.y;
686 barsize.y = weapon_size.y;
687 baroffset.x = (weapon_size.x - barsize.x) / 2;
691 barsize.y = 1/aspect * weapon_size.x;
692 barsize.x = weapon_size.x;
693 baroffset.y = (weapon_size.y - barsize.y) / 2;
696 if(autocvar_hud_panel_weapons_accuracy)
697 Accuracy_LoadColors();
701 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
702 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
704 // retrieve information about the current weapon to be drawn
705 self = weaponorder[i];
706 weapon_id = self.impulse;
708 // skip if this weapon doesn't exist
709 if(!self || weapon_id < 0) { continue; }
711 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
712 if(autocvar_hud_panel_weapons_onlyowned)
713 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
716 // figure out the drawing position of weapon
717 weapon_pos = (panel_pos
718 + eX * column * weapon_size.x
719 + eY * row * weapon_size.y);
721 // draw background behind currently selected weapon
722 if(self.weapon == switchweapon)
723 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
725 // draw the weapon accuracy
726 if(autocvar_hud_panel_weapons_accuracy)
728 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
729 if(panel_weapon_accuracy >= 0)
731 color = Accuracy_GetColor(panel_weapon_accuracy);
732 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
736 // drawing all the weapon items
737 if(weapons_stat & WepSet_FromWeapon(self.weapon))
739 // draw the weapon image
740 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742 // draw weapon label string
743 switch(autocvar_hud_panel_weapons_label)
745 case 1: // weapon number
746 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
753 case 3: // weapon name
754 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
761 // draw ammo status bar
762 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
765 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
769 switch(self.ammo_field)
771 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
772 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
773 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
774 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
775 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
776 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
777 default: ammo_full = 60;
781 weapon_pos.x + baroffset.x,
782 weapon_pos.y + baroffset.y,
783 barsize.x * bound(0, a/ammo_full, 1),
800 else // draw a "ghost weapon icon" if you don't have the weapon
802 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
805 // draw the complain message
806 if(self.weapon == complain_weapon)
809 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
811 a = ((complain_weapon_time + when > time) ? 1 : 0);
814 if(complain_weapon_type == 0) {
815 s = _("Out of ammo");
816 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
818 else if(complain_weapon_type == 1) {
820 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
823 s = _("Unavailable");
824 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
826 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
827 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
828 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
831 // continue with new position for the next weapon
844 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
847 HUD_Panel_DrawProgressBar(
848 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
849 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
850 autocvar_hud_panel_ammo_progressbar_name,
851 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
852 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
856 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
858 float theAlpha = 1, a, b;
859 vector nade_color, picpos, numpos;
861 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
863 a = getstatf(STAT_NADE_BONUS);
864 b = getstatf(STAT_NADE_BONUS_SCORE);
866 if(autocvar_hud_panel_ammo_iconalign)
869 picpos = myPos + eX * 2 * mySize.y;
873 numpos = myPos + eX * mySize.y;
877 DrawNadeScoreBar(myPos, mySize, nade_color);
881 if(autocvar_hud_panel_ammo_text)
882 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
885 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
887 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
892 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
894 if(ammoType == ammo_none)
897 // Initialize variables
900 if(autocvar__hud_configure)
902 isCurrent = (ammoType == ammo_rockets); // Rockets always current
906 ammo = getstati(GetAmmoStat(ammoType));
910 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
911 myPos = myPos + (mySize - mySize * scale) * 0.5;
912 mySize = mySize * scale;
915 vector iconPos, textPos;
916 if(autocvar_hud_panel_ammo_iconalign)
918 iconPos = myPos + eX * 2 * mySize.y;
924 textPos = myPos + eX * mySize.y;
927 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
929 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
932 textColor = '0.2 0.95 0';
936 textColor = '0.8 0.04 0';
942 alpha = panel_fg_alpha;
944 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
946 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
948 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
953 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
955 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
956 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
958 if(autocvar_hud_panel_ammo_text)
959 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
961 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
964 float nade_prevstatus;
965 float nade_prevframe;
966 float nade_statuschange_time;
969 if(hud != HUD_NORMAL) return;
970 if(!autocvar__hud_configure)
972 if(!autocvar_hud_panel_ammo) return;
973 if(spectatee_status == -1) return;
976 HUD_Panel_UpdateCvars();
978 draw_beginBoldFont();
987 pos += '1 1 0' * panel_bg_padding;
988 mySize -= '2 2 0' * panel_bg_padding;
991 float rows = 0, columns, row, column;
992 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
993 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
994 float total_ammo_count;
997 if (autocvar_hud_panel_ammo_onlycurrent)
998 total_ammo_count = 1;
1000 total_ammo_count = AMMO_COUNT;
1005 if (nade_cnt != nade_prevframe)
1007 nade_statuschange_time = time;
1008 nade_prevstatus = nade_prevframe;
1009 nade_prevframe = nade_cnt;
1013 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1015 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1016 columns = ceil((total_ammo_count)/rows);
1017 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1019 vector offset = '0 0 0'; // fteqcc sucks
1021 if(ammo_size.x/ammo_size.y > 3)
1023 newSize = 3 * ammo_size.y;
1024 offset.x = ammo_size.x - newSize;
1025 pos.x += offset.x/2;
1026 ammo_size.x = newSize;
1030 newSize = 1/3 * ammo_size.x;
1031 offset.y = ammo_size.y - newSize;
1032 pos.y += offset.y/2;
1033 ammo_size.y = newSize;
1037 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1039 if(autocvar_hud_panel_ammo_onlycurrent)
1041 if(autocvar__hud_configure)
1043 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1050 (get_weaponinfo(switchweapon)).ammo_field,
1060 column = column + 1;
1067 for(i = 0; i < AMMO_COUNT; ++i)
1069 ammotype = GetAmmoFieldFromNum(i);
1071 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1074 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1082 column = column + 1;
1089 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1091 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1093 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1099 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1101 vector newPos = '0 0 0', newSize = '0 0 0';
1102 vector picpos, numpos;
1106 if(mySize.y/mySize.x > 2)
1108 newSize.y = 2 * mySize.x;
1109 newSize.x = mySize.x;
1111 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1116 newSize.x = 1/2 * mySize.y;
1117 newSize.y = mySize.y;
1119 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1123 if(icon_right_align)
1126 picpos = newPos + eY * newSize.x;
1131 numpos = newPos + eY * newSize.x;
1135 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1136 // make number smaller than icon, it looks better
1137 // reduce only y to draw numbers with different number of digits with the same y size
1138 numpos.y += newSize.y * ((1 - 0.7) / 2);
1140 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1144 if(mySize.x/mySize.y > 3)
1146 newSize.x = 3 * mySize.y;
1147 newSize.y = mySize.y;
1149 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1154 newSize.y = 1/3 * mySize.x;
1155 newSize.x = mySize.x;
1157 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1161 if(icon_right_align) // right align
1164 picpos = newPos + eX * 2 * newSize.y;
1168 numpos = newPos + eX * newSize.y;
1172 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1173 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1174 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1175 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1178 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1180 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1185 void HUD_Powerups(void)
1187 float strength_time, shield_time, superweapons_time;
1188 if(!autocvar__hud_configure)
1190 if(!autocvar_hud_panel_powerups) return;
1191 if(spectatee_status == -1) return;
1192 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1193 if (getstati(STAT_HEALTH) <= 0) return;
1195 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1196 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1197 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1199 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1200 superweapons_time = 99; // force max
1202 // prevent stuff to show up on mismatch that will be fixed next frame
1203 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1204 superweapons_time = 0;
1210 superweapons_time = 13;
1213 HUD_Panel_UpdateCvars();
1215 draw_beginBoldFont();
1219 mySize = panel_size;
1221 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1222 if(panel_bg_padding)
1224 pos += '1 1 0' * panel_bg_padding;
1225 mySize -= '2 2 0' * panel_bg_padding;
1228 float panel_ar = mySize.x/mySize.y;
1229 float is_vertical = (panel_ar < 1);
1230 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1232 float superweapons_is = -1;
1234 if(superweapons_time)
1239 superweapons_is = 0;
1241 superweapons_is = 2;
1246 superweapons_is = 1;
1248 superweapons_is = 2;
1252 // FIXME handle superweapons here
1253 if(superweapons_is == 0)
1255 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1257 mySize.x *= (1.0 / 3.0);
1258 superweapons_offset.x = mySize.x;
1259 if (autocvar_hud_panel_powerups_flip)
1260 shield_offset.x = 2*mySize.x;
1262 strength_offset.x = 2*mySize.x;
1266 mySize.y *= (1.0 / 3.0);
1267 superweapons_offset.y = mySize.y;
1268 if (autocvar_hud_panel_powerups_flip)
1269 shield_offset.y = 2*mySize.y;
1271 strength_offset.y = 2*mySize.y;
1276 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1279 if (autocvar_hud_panel_powerups_flip)
1280 shield_offset.x = mySize.x;
1282 strength_offset.x = mySize.x;
1287 if (autocvar_hud_panel_powerups_flip)
1288 shield_offset.y = mySize.y;
1290 strength_offset.y = mySize.y;
1294 float shield_baralign, strength_baralign, superweapons_baralign;
1295 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1297 if (autocvar_hud_panel_powerups_flip)
1299 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1300 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1301 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1302 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1306 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1307 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1308 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1309 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1312 if(superweapons_is == 0)
1314 superweapons_iconalign = strength_iconalign;
1315 superweapons_baralign = 2;
1317 else if(superweapons_is == 1)
1319 superweapons_offset = strength_offset;
1320 superweapons_iconalign = strength_iconalign;
1321 superweapons_baralign = strength_baralign;
1323 else // if(superweapons_is == 2)
1325 superweapons_offset = shield_offset;
1326 superweapons_iconalign = shield_iconalign;
1327 superweapons_baralign = shield_baralign;
1332 const float maxshield = 30;
1333 float shield = ceil(shield_time);
1334 if(autocvar_hud_panel_powerups_progressbar)
1335 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1336 if(autocvar_hud_panel_powerups_text)
1339 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1341 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1347 const float maxstrength = 30;
1348 float strength = ceil(strength_time);
1349 if(autocvar_hud_panel_powerups_progressbar)
1350 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1351 if(autocvar_hud_panel_powerups_text)
1354 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1356 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1360 if(superweapons_time)
1362 const float maxsuperweapons = 30;
1363 float superweapons = ceil(superweapons_time);
1364 if(autocvar_hud_panel_powerups_progressbar)
1365 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1366 if(autocvar_hud_panel_powerups_text)
1368 if(superweapons > 1)
1369 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1370 if(superweapons <= 5)
1371 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1378 // Health/armor (#3)
1381 // prev_* vars contain the health/armor at the previous FRAME
1382 // set to -1 when player is dead or was not playing
1383 float prev_health, prev_armor;
1384 float health_damagetime, armor_damagetime;
1385 float health_beforedamage, armor_beforedamage;
1386 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1387 float old_p_health, old_p_armor;
1388 float old_p_healthtime, old_p_armortime;
1389 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1390 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1391 float prev_p_health, prev_p_armor;
1393 void HUD_HealthArmor(void)
1395 float armor, health, fuel;
1396 if(!autocvar__hud_configure)
1398 if(!autocvar_hud_panel_healtharmor) return;
1399 if(hud != HUD_NORMAL) return;
1400 if(spectatee_status == -1) return;
1402 health = getstati(STAT_HEALTH);
1408 armor = getstati(STAT_ARMOR);
1410 // code to check for spectatee_status changes is in Ent_ClientData()
1411 // prev_p_health and prev_health can be set to -1 there
1413 if (prev_p_health == -1)
1416 health_beforedamage = 0;
1417 armor_beforedamage = 0;
1418 health_damagetime = 0;
1419 armor_damagetime = 0;
1420 prev_health = health;
1422 old_p_health = health;
1423 old_p_armor = armor;
1424 prev_p_health = health;
1425 prev_p_armor = armor;
1427 else if (prev_health == -1)
1429 //start the load effect
1430 health_damagetime = 0;
1431 armor_damagetime = 0;
1435 fuel = getstati(STAT_FUEL);
1444 HUD_Panel_UpdateCvars();
1447 mySize = panel_size;
1449 HUD_Panel_DrawBg(1);
1450 if(panel_bg_padding)
1452 pos += '1 1 0' * panel_bg_padding;
1453 mySize -= '2 2 0' * panel_bg_padding;
1456 float baralign = autocvar_hud_panel_healtharmor_baralign;
1457 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1459 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1460 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1461 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1464 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1469 float maxtotal = maxhealth + maxarmor;
1471 if(v.z) // NOT fully armored
1473 biggercount = "health";
1474 if(autocvar_hud_panel_healtharmor_progressbar)
1475 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1477 if(autocvar_hud_panel_healtharmor_text)
1478 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1482 biggercount = "armor";
1483 if(autocvar_hud_panel_healtharmor_progressbar)
1484 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1486 if(autocvar_hud_panel_healtharmor_text)
1487 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1489 if(autocvar_hud_panel_healtharmor_text)
1490 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1493 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1497 float panel_ar = mySize.x/mySize.y;
1498 float is_vertical = (panel_ar < 1);
1499 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1500 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1503 if (autocvar_hud_panel_healtharmor_flip)
1504 health_offset.x = mySize.x;
1506 armor_offset.x = mySize.x;
1511 if (autocvar_hud_panel_healtharmor_flip)
1512 health_offset.y = mySize.y;
1514 armor_offset.y = mySize.y;
1517 float health_baralign, armor_baralign, fuel_baralign;
1518 float health_iconalign, armor_iconalign;
1519 if (autocvar_hud_panel_healtharmor_flip)
1521 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1522 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1523 fuel_baralign = health_baralign;
1524 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1529 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1530 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1531 fuel_baralign = armor_baralign;
1532 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1538 if(autocvar_hud_panel_healtharmor_progressbar)
1540 float p_health, pain_health_alpha;
1542 pain_health_alpha = 1;
1543 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1545 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1547 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1549 if (time - old_p_healthtime < 1)
1550 old_p_health = prev_p_health;
1552 old_p_health = prev_health;
1553 old_p_healthtime = time;
1555 if (time - old_p_healthtime < 1)
1557 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1558 prev_p_health = p_health;
1561 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1563 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1565 if (time - health_damagetime >= 1)
1566 health_beforedamage = prev_health;
1567 health_damagetime = time;
1569 if (time - health_damagetime < 1)
1571 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1572 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1575 prev_health = health;
1577 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1579 float BLINK_FACTOR = 0.15;
1580 float BLINK_BASE = 0.85;
1581 float BLINK_FREQ = 9;
1582 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1585 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1587 if(autocvar_hud_panel_healtharmor_text)
1588 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1593 if(autocvar_hud_panel_healtharmor_progressbar)
1597 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1599 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1601 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1603 if (time - old_p_armortime < 1)
1604 old_p_armor = prev_p_armor;
1606 old_p_armor = prev_armor;
1607 old_p_armortime = time;
1609 if (time - old_p_armortime < 1)
1611 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1612 prev_p_armor = p_armor;
1615 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1617 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1619 if (time - armor_damagetime >= 1)
1620 armor_beforedamage = prev_armor;
1621 armor_damagetime = time;
1623 if (time - armor_damagetime < 1)
1625 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1626 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1631 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1633 if(autocvar_hud_panel_healtharmor_text)
1634 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1640 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1644 mySize.x *= 2; //restore full panel size
1645 else if (panel_ar < 1/4)
1646 mySize.y *= 2; //restore full panel size
1647 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1652 // Notification area (#4)
1655 void HUD_Notify_Push(string icon, string attacker, string victim)
1663 if (notify_index == -1)
1664 notify_index = NOTIFY_MAX_ENTRIES-1;
1667 if (notify_attackers[notify_index])
1668 strunzone(notify_attackers[notify_index]);
1670 if (notify_victims[notify_index])
1671 strunzone(notify_victims[notify_index]);
1673 if (notify_icons[notify_index])
1674 strunzone(notify_icons[notify_index]);
1676 // Allocate new strings
1679 notify_attackers[notify_index] = strzone(attacker);
1680 notify_victims[notify_index] = strzone(victim);
1684 // In case of a notification without a victim, the attacker
1685 // is displayed on the victim's side. Instead of special
1686 // treatment later on, we can simply switch them here.
1687 notify_attackers[notify_index] = string_null;
1688 notify_victims[notify_index] = strzone(attacker);
1691 notify_icons[notify_index] = strzone(icon);
1692 notify_times[notify_index] = time;
1695 void HUD_Notify(void)
1697 if (!autocvar__hud_configure)
1698 if (!autocvar_hud_panel_notify)
1701 HUD_Panel_UpdateCvars();
1702 HUD_Panel_DrawBg(1);
1704 if (!autocvar__hud_configure)
1705 if (notify_count == 0)
1712 if (panel_bg_padding)
1714 pos += '1 1 0' * panel_bg_padding;
1715 size -= '2 2 0' * panel_bg_padding;
1718 float fade_start = max(0, autocvar_hud_panel_notify_time);
1719 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1720 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1722 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1723 float entry_height = size.y / entry_count;
1725 float panel_width_half = size.x * 0.5;
1726 float icon_width_half = entry_height * icon_aspect / 2;
1727 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1729 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1730 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1731 vector icon_left = eX * (panel_width_half - icon_width_half);
1732 vector attacker_right = eX * name_maxwidth;
1733 vector victim_left = eX * (size.x - name_maxwidth);
1735 vector attacker_pos, victim_pos, icon_pos;
1736 string attacker, victim, icon;
1737 float i, j, count, step, limit, alpha;
1739 if (autocvar_hud_panel_notify_flip)
1741 // Order items from the top down
1744 limit = entry_count;
1748 // Order items from the bottom up
1749 i = entry_count - 1;
1754 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1756 if(autocvar__hud_configure)
1758 attacker = sprintf(_("Player %d"), count + 1);
1759 victim = sprintf(_("Player %d"), count + 2);
1760 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1761 alpha = bound(0, 1.2 - count / entry_count, 1);
1765 if (j == NOTIFY_MAX_ENTRIES)
1768 if (notify_times[j] + fade_start > time)
1770 else if (fade_time != 0)
1772 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1779 attacker = notify_attackers[j];
1780 victim = notify_victims[j];
1781 icon = notify_icons[j];
1784 if (icon != "" && victim != "")
1786 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1788 icon_pos = pos + icon_left + eY * i * entry_height;
1789 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1791 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1792 victim_pos = pos + victim_left + name_top;
1793 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1797 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1798 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1799 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1804 notify_count = count;
1810 string seconds_tostring(float sec)
1813 minutes = floor(sec / 60);
1815 sec -= minutes * 60;
1816 return sprintf("%d:%02d", minutes, sec);
1819 void HUD_Timer(void)
1821 if(!autocvar__hud_configure)
1823 if(!autocvar_hud_panel_timer) return;
1826 HUD_Panel_UpdateCvars();
1828 draw_beginBoldFont();
1832 mySize = panel_size;
1834 HUD_Panel_DrawBg(1);
1835 if(panel_bg_padding)
1837 pos += '1 1 0' * panel_bg_padding;
1838 mySize -= '2 2 0' * panel_bg_padding;
1842 float timelimit, elapsedTime, timeleft, minutesLeft;
1844 timelimit = getstatf(STAT_TIMELIMIT);
1846 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1847 timeleft = ceil(timeleft);
1849 minutesLeft = floor(timeleft / 60);
1852 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1853 timer_color = '1 1 1'; //white
1854 else if(minutesLeft >= 1)
1855 timer_color = '1 1 0'; //yellow
1857 timer_color = '1 0 0'; //red
1859 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1860 if (time < getstatf(STAT_GAMESTARTTIME)) {
1861 //while restart is still active, show 00:00
1862 timer = seconds_tostring(0);
1864 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1865 timer = seconds_tostring(elapsedTime);
1868 timer = seconds_tostring(timeleft);
1871 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1878 void HUD_Radar(void)
1880 if (!autocvar__hud_configure)
1882 if (hud_panel_radar_maximized)
1884 if (!hud_draw_maximized) return;
1888 if (autocvar_hud_panel_radar == 0) return;
1889 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1890 if(radar_panel_modified)
1892 panel.update_time = time; // forces reload of panel attributes
1893 radar_panel_modified = false;
1898 HUD_Panel_UpdateCvars();
1902 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1904 panel_size = autocvar_hud_panel_radar_maximized_size;
1905 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1906 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
1907 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
1908 panel_pos.y = (vid_conheight - panel_size.y) / 2;
1911 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1912 if(precache_pic(panel_bg) == "")
1913 panel_bg = "gfx/hud/default/border_default"; // fallback
1914 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1915 radar_panel_modified = true;
1916 if(panel.current_panel_bg)
1917 strunzone(panel.current_panel_bg);
1918 panel.current_panel_bg = strzone(panel_bg);
1920 switch(hud_panel_radar_maximized_zoommode)
1924 f = current_zoomfraction;
1927 f = 1 - current_zoomfraction;
1937 switch(hud_panel_radar_maximized_rotation)
1940 teamradar_angle = view_angles.y - 90;
1943 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1947 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1949 switch(hud_panel_radar_zoommode)
1953 f = current_zoomfraction;
1956 f = 1 - current_zoomfraction;
1966 switch(hud_panel_radar_rotation)
1969 teamradar_angle = view_angles.y - 90;
1972 teamradar_angle = 90 * hud_panel_radar_rotation;
1979 mySize = panel_size;
1981 HUD_Panel_DrawBg(1);
1982 if(panel_bg_padding)
1984 pos += '1 1 0' * panel_bg_padding;
1985 mySize -= '2 2 0' * panel_bg_padding;
1990 float scale2d, normalsize, bigsize;
1992 teamradar_origin2d = pos + 0.5 * mySize;
1993 teamradar_size2d = mySize;
1995 if(minimapname == "")
1998 teamradar_loadcvars();
2000 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2001 teamradar_size2d = mySize;
2003 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2005 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2006 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2008 // max-min distance must fit the radar in any rotation
2009 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2013 vector c0, c1, c2, c3, span;
2014 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2015 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2016 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2017 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2019 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2020 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2022 // max-min distance must fit the radar in x=x, y=y
2024 teamradar_size2d.x * scale2d / (1.05 * span.x),
2025 teamradar_size2d.y * scale2d / (1.05 * span.y)
2029 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2030 if(bigsize > normalsize)
2031 normalsize = bigsize;
2035 + (1 - f) * normalsize;
2036 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2038 + (1 - f) * view_origin);
2047 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2049 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2050 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2051 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2052 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2053 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2055 color2 = GetPlayerColor(tm.sv_entnum);
2056 //if(color == NUM_SPECTATOR || color == color2)
2057 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2059 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2061 drawresetcliparea();
2066 void HUD_UpdatePlayerTeams();
2067 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2070 entity tm = world, pl;
2071 float SCOREPANEL_MAX_ENTRIES = 6;
2072 float SCOREPANEL_ASPECTRATIO = 2;
2073 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2074 vector fontsize = '1 1 0' * (mySize.y/entries);
2076 vector rgb, score_color;
2078 score_color = '1 1 1';
2080 float name_size = mySize.x*0.75;
2081 float spacing_size = mySize.x*0.04;
2082 const float highlight_alpha = 0.2;
2083 float i = 0, me_printed = 0, first_pl = 0;
2085 if (autocvar__hud_configure)
2087 float players_per_team = 0;
2090 // show team scores in the first line
2091 float score_size = mySize.x / team_count;
2092 players_per_team = max(2, ceil((entries - 1) / team_count));
2093 for(i=0; i<team_count; ++i) {
2094 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2095 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2096 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2099 pos.y += fontsize.y;
2101 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2102 for (i=first_pl; i<entries; ++i)
2104 //simulate my score is lower than all displayed players,
2105 //so that I don't appear at all showing pure rankings.
2106 //This is to better show the difference between the 2 ranking views
2107 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2110 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2111 s = GetPlayerName(player_localnum);
2116 s = sprintf(_("Player %d"), i + 1 - first_pl);
2121 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2122 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2123 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2124 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2125 pos.y += fontsize.y;
2130 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2131 HUD_UpdatePlayerTeams();
2134 // show team scores in the first line
2135 float score_size = mySize.x / team_count;
2136 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2137 if(tm.team == NUM_SPECTATOR)
2139 if (tm.team == myteam)
2140 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2141 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2145 pos.y += fontsize.y;
2146 tm = teams.sort_next;
2151 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2153 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2156 if (i == entries-1 && !me_printed && pl != me)
2157 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2159 for (pl = me.sort_next; pl; pl = pl.sort_next)
2160 if (pl.team != NUM_SPECTATOR)
2164 rgb = '1 1 0'; //not last but not among the leading players: yellow
2166 rgb = '1 0 0'; //last: red
2173 rgb = '0 1 0'; //first: green
2175 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2178 score_color = Team_ColorRGB(pl.team) * 0.8;
2179 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2180 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2181 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2182 pos.y += fontsize.y;
2185 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2188 void HUD_Score(void)
2190 if(!autocvar__hud_configure)
2192 if(!autocvar_hud_panel_score) return;
2193 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2196 HUD_Panel_UpdateCvars();
2199 mySize = panel_size;
2201 HUD_Panel_DrawBg(1);
2202 if(panel_bg_padding)
2204 pos += '1 1 0' * panel_bg_padding;
2205 mySize -= '2 2 0' * panel_bg_padding;
2208 float score, distribution = 0;
2210 vector distribution_color;
2213 me = playerslots[player_localentnum - 1];
2215 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2216 string timer, distrtimer;
2218 pl = players.sort_next;
2221 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2222 if(pl.scores[ps_primary] == 0)
2225 score = me.(scores[ps_primary]);
2226 timer = TIME_ENCODED_TOSTRING(score);
2228 draw_beginBoldFont();
2229 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2230 // distribution display
2231 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2233 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2235 if (distribution <= 0) {
2236 distribution_color = '0 1 0';
2240 distribution_color = '1 0 0';
2243 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2245 // race record display
2246 if (distribution <= 0)
2247 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2248 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2250 } else if (!teamplay) { // non-teamgames
2251 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2253 HUD_Score_Rankings(pos, mySize, me);
2256 // me vector := [team/connected frags id]
2257 pl = players.sort_next;
2261 if(autocvar__hud_configure)
2264 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2268 score = me.(scores[ps_primary]);
2269 if(autocvar__hud_configure)
2272 if(distribution >= 5)
2273 distribution_color = eY;
2274 else if(distribution >= 0)
2275 distribution_color = '1 1 1';
2276 else if(distribution >= -5)
2277 distribution_color = '1 1 0';
2279 distribution_color = eX;
2281 string distribution_str;
2282 distribution_str = ftos(distribution);
2283 draw_beginBoldFont();
2284 if (distribution >= 0)
2286 if (distribution > 0)
2287 distribution_str = strcat("+", distribution_str);
2288 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2290 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2291 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2293 } else { // teamgames
2294 float row, column, rows = 0, columns = 0;
2295 vector offset = '0 0 0';
2296 vector score_pos, score_size; //for scores other than myteam
2297 if(autocvar_hud_panel_score_rankings)
2299 HUD_Score_Rankings(pos, mySize, me);
2302 if(spectatee_status == -1)
2304 rows = HUD_GetRowCount(team_count, mySize, 3);
2305 columns = ceil(team_count/rows);
2306 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2309 if(score_size.x/score_size.y > 3)
2311 newSize = 3 * score_size.y;
2312 offset.x = score_size.x - newSize;
2313 pos.x += offset.x/2;
2314 score_size.x = newSize;
2318 newSize = 1/3 * score_size.x;
2319 offset.y = score_size.y - newSize;
2320 pos.y += offset.y/2;
2321 score_size.y = newSize;
2325 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2327 float max_fragcount;
2328 max_fragcount = -99;
2329 draw_beginBoldFont();
2331 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2332 if(tm.team == NUM_SPECTATOR)
2334 score = tm.(teamscores[ts_primary]);
2335 if(autocvar__hud_configure)
2338 if (score > max_fragcount)
2339 max_fragcount = score;
2341 if (spectatee_status == -1)
2343 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2344 if (max_fragcount == score)
2345 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2346 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2354 else if(tm.team == myteam) {
2355 if (max_fragcount == score)
2356 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2357 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2359 if (max_fragcount == score)
2360 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2361 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2371 void HUD_RaceTimer (void)
2373 if(!autocvar__hud_configure)
2375 if(!autocvar_hud_panel_racetimer) return;
2376 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2377 if(spectatee_status == -1) return;
2380 HUD_Panel_UpdateCvars();
2382 draw_beginBoldFont();
2386 mySize = panel_size;
2388 HUD_Panel_DrawBg(1);
2389 if(panel_bg_padding)
2391 pos += '1 1 0' * panel_bg_padding;
2392 mySize -= '2 2 0' * panel_bg_padding;
2395 // always force 4:1 aspect
2396 vector newSize = '0 0 0';
2397 if(mySize.x/mySize.y > 4)
2399 newSize.x = 4 * mySize.y;
2400 newSize.y = mySize.y;
2402 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2406 newSize.y = 1/4 * mySize.x;
2407 newSize.x = mySize.x;
2409 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2414 string s, forcetime;
2416 if(autocvar__hud_configure)
2419 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2420 s = _("^1Intermediate 1 (+15.42)");
2421 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2422 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2423 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2425 else if(race_checkpointtime)
2427 a = bound(0, 2 - (time - race_checkpointtime), 1);
2430 if(a > 0) // just hit a checkpoint?
2432 if(race_checkpoint != 254)
2434 if(race_time && race_previousbesttime)
2435 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2437 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2439 forcetime = TIME_ENCODED_TOSTRING(race_time);
2444 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2446 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2447 if(a > 0) // next one?
2449 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2454 if(s != "" && a > 0)
2456 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2459 if(race_penaltytime)
2461 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2464 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2465 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2471 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2472 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2477 if(race_laptime && race_checkpoint != 255)
2479 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2480 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2485 if(race_mycheckpointtime)
2487 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2488 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2489 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2491 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2493 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2494 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2495 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2498 if(race_penaltytime && !race_penaltyaccumulator)
2500 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2501 a = bound(0, (1 + t - time), 1);
2505 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2507 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2508 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2518 float vote_yescount;
2521 float vote_highlighted; // currently selected vote
2523 float vote_active; // is there an active vote?
2524 float vote_prev; // previous state of vote_active to check for a change
2526 float vote_change; // "time" when vote_active changed
2530 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2533 if (autocvar__hud_configure)
2537 print(_("^1You must answer before entering hud configure mode\n"));
2538 cvar_set("_hud_configure", "0");
2540 if(vote_called_vote)
2541 strunzone(vote_called_vote);
2542 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2543 uid2name_dialog = 1;
2546 if(!autocvar__hud_configure)
2548 if(!autocvar_hud_panel_vote) return;
2550 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2551 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2553 if(panel_bg_alpha_str == "") {
2554 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2556 panel_bg_alpha = stof(panel_bg_alpha_str);
2567 if(vote_active != vote_prev) {
2569 vote_prev = vote_active;
2572 if(vote_active || autocvar__hud_configure)
2573 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2575 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2580 HUD_Panel_UpdateCvars();
2584 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2585 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2588 // these must be below above block
2591 mySize = panel_size;
2593 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2594 HUD_Panel_DrawBg(a);
2595 a = panel_fg_alpha * a;
2597 if(panel_bg_padding)
2599 pos += '1 1 0' * panel_bg_padding;
2600 mySize -= '2 2 0' * panel_bg_padding;
2603 // always force 3:1 aspect
2604 vector newSize = '0 0 0';
2605 if(mySize.x/mySize.y > 3)
2607 newSize.x = 3 * mySize.y;
2608 newSize.y = mySize.y;
2610 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2614 newSize.y = 1/3 * mySize.x;
2615 newSize.x = mySize.x;
2617 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2621 s = _("A vote has been called for:");
2623 s = _("Allow servers to store and display your name?");
2624 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2625 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2626 if(autocvar__hud_configure)
2627 s = _("^1Configure the HUD");
2628 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2630 // print the yes/no counts
2631 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2632 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2633 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2634 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2636 // draw the progress bar backgrounds
2637 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2639 // draw the highlights
2640 if(vote_highlighted == 1) {
2641 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2642 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2644 else if(vote_highlighted == -1) {
2645 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2646 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2649 // draw the progress bars
2650 if(vote_yescount && vote_needed)
2652 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2653 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2656 if(vote_nocount && vote_needed)
2658 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2659 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2662 drawresetcliparea();
2665 // Mod icons panel (#10)
2668 float mod_active; // is there any active mod icon?
2670 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2674 vector color = '0 0 0';
2678 stat = getstati(STAT_REDALIVE);
2679 pic = "player_red.tga";
2683 stat = getstati(STAT_BLUEALIVE);
2684 pic = "player_blue.tga";
2688 stat = getstati(STAT_YELLOWALIVE);
2689 pic = "player_yellow.tga";
2694 stat = getstati(STAT_PINKALIVE);
2695 pic = "player_pink.tga";
2700 if(mySize.x/mySize.y > aspect_ratio)
2702 i = aspect_ratio * mySize.y;
2703 myPos.x = myPos.x + (mySize.x - i) / 2;
2708 i = 1/aspect_ratio * mySize.x;
2709 myPos.y = myPos.y + (mySize.y - i) / 2;
2715 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2716 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2719 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2722 // Clan Arena and Freeze Tag HUD modicons
2723 void HUD_Mod_CA(vector myPos, vector mySize)
2725 mod_active = 1; // required in each mod function that always shows something
2728 if(gametype == MAPINFO_TYPE_CA)
2729 layout = autocvar_hud_panel_modicons_ca_layout;
2730 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2731 layout = autocvar_hud_panel_modicons_freezetag_layout;
2732 float rows, columns, aspect_ratio;
2733 aspect_ratio = (layout) ? 2 : 1;
2734 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2735 columns = ceil(team_count/rows);
2738 float row = 0, column = 0;
2739 vector pos, itemSize;
2740 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2741 for(i=0; i<team_count; ++i)
2743 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2745 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2756 // CTF HUD modicon section
2757 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2758 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2759 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2761 void HUD_Mod_CTF_Reset(void)
2763 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2766 void HUD_Mod_CTF(vector pos, vector mySize)
2768 vector redflag_pos, blueflag_pos;
2770 float f; // every function should have that
2772 float redflag, blueflag; // current status
2773 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2776 stat_items = getstati(STAT_ITEMS, 0, 24);
2777 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2778 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2780 if(redflag || blueflag)
2785 if(autocvar__hud_configure)
2791 // when status CHANGES, set old status into prevstatus and current status into status
2792 if (redflag != redflag_prevframe)
2794 redflag_statuschange_time = time;
2795 redflag_prevstatus = redflag_prevframe;
2796 redflag_prevframe = redflag;
2799 if (blueflag != blueflag_prevframe)
2801 blueflag_statuschange_time = time;
2802 blueflag_prevstatus = blueflag_prevframe;
2803 blueflag_prevframe = blueflag;
2806 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2807 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2809 float BLINK_FACTOR = 0.15;
2810 float BLINK_BASE = 0.85;
2812 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2814 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2816 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2818 string red_icon, red_icon_prevstatus;
2819 float red_alpha, red_alpha_prevstatus;
2820 red_alpha = red_alpha_prevstatus = 1;
2822 case 1: red_icon = "flag_red_taken"; break;
2823 case 2: red_icon = "flag_red_lost"; break;
2824 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2826 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2827 red_icon = "flag_red_shielded";
2829 red_icon = string_null;
2832 switch(redflag_prevstatus) {
2833 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2834 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2835 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2838 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2839 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2840 red_icon_prevstatus = "flag_red_shielded";
2842 red_icon_prevstatus = string_null;
2846 string blue_icon, blue_icon_prevstatus;
2847 float blue_alpha, blue_alpha_prevstatus;
2848 blue_alpha = blue_alpha_prevstatus = 1;
2850 case 1: blue_icon = "flag_blue_taken"; break;
2851 case 2: blue_icon = "flag_blue_lost"; break;
2852 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2854 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2855 blue_icon = "flag_blue_shielded";
2857 blue_icon = string_null;
2860 switch(blueflag_prevstatus) {
2861 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2862 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2863 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2866 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2867 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2868 blue_icon_prevstatus = "flag_blue_shielded";
2870 blue_icon_prevstatus = string_null;
2874 if(mySize.x > mySize.y) {
2875 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2877 blueflag_pos = pos + eX * 0.5 * mySize.x;
2880 redflag_pos = pos + eX * 0.5 * mySize.x;
2882 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2884 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2886 blueflag_pos = pos + eY * 0.5 * mySize.y;
2889 redflag_pos = pos + eY * 0.5 * mySize.y;
2891 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2894 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2895 if(red_icon_prevstatus && f < 1)
2896 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2898 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2900 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2901 if(blue_icon_prevstatus && f < 1)
2902 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2904 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2907 // Keyhunt HUD modicon section
2910 void HUD_Mod_KH(vector pos, vector mySize)
2912 mod_active = 1; // keyhunt should never hide the mod icons panel
2914 // Read current state
2916 float state = getstati(STAT_KH_KEYS);
2918 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2919 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2921 for(i = 0; i < 4; ++i)
2923 key_state = (bitshift(state, i * -5) & 31) - 1;
2936 case NUM_TEAM_1: ++team1_keys; break;
2937 case NUM_TEAM_2: ++team2_keys; break;
2938 case NUM_TEAM_3: ++team3_keys; break;
2939 case NUM_TEAM_4: ++team4_keys; break;
2940 case 29: ++dropped_keys; break;
2946 // Calculate slot measurements
2950 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
2952 // Quadratic arrangement
2953 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
2955 KH_SLOTS[1] = pos + eX * slot_size.x;
2956 KH_SLOTS[2] = pos + eY * slot_size.y;
2957 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
2961 if(mySize.x > mySize.y)
2963 // Horizontal arrangement
2964 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
2965 for(i = 0; i < all_keys; ++i)
2966 KH_SLOTS[i] = pos + eX * slot_size.x * i;
2970 // Vertical arrangement
2971 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
2972 for(i = 0; i < all_keys; ++i)
2973 KH_SLOTS[i] = pos + eY * slot_size.y * i;
2977 // Make icons blink in case of RUN HERE
2979 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2986 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2987 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2988 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2989 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
2997 if(myteam == NUM_TEAM_1 && carrying_keys)
2999 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3003 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3006 if(myteam == NUM_TEAM_2 && carrying_keys)
3008 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3012 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3015 if(myteam == NUM_TEAM_3 && carrying_keys)
3017 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3021 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3024 if(myteam == NUM_TEAM_4 && carrying_keys)
3026 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3030 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3032 while(dropped_keys--)
3033 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3036 // Keepaway HUD mod icon
3037 float kaball_prevstatus; // last remembered status
3038 float kaball_statuschange_time; // time when the status changed
3040 // we don't need to reset for keepaway since it immediately
3041 // autocorrects prevstatus as to if the player has the ball or not
3043 void HUD_Mod_Keepaway(vector pos, vector mySize)
3045 mod_active = 1; // keepaway should always show the mod HUD
3047 float BLINK_FACTOR = 0.15;
3048 float BLINK_BASE = 0.85;
3049 float BLINK_FREQ = 5;
3050 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3052 float stat_items = getstati(STAT_ITEMS, 0, 24);
3053 float kaball = (stat_items/IT_KEY1) & 1;
3055 if(kaball != kaball_prevstatus)
3057 kaball_statuschange_time = time;
3058 kaball_prevstatus = kaball;
3061 vector kaball_pos, kaball_size;
3063 if(mySize.x > mySize.y) {
3064 kaball_pos = pos + eX * 0.25 * mySize.x;
3065 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3067 kaball_pos = pos + eY * 0.25 * mySize.y;
3068 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3071 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3072 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3074 if(kaball_prevstatus && f < 1)
3075 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3078 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3082 // Nexball HUD mod icon
3083 void HUD_Mod_NexBall(vector pos, vector mySize)
3085 float stat_items, nb_pb_starttime, dt, p;
3087 stat_items = getstati(STAT_ITEMS, 0, 24);
3088 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3090 if (stat_items & IT_KEY1)
3095 //Manage the progress bar if any
3096 if (nb_pb_starttime > 0)
3098 dt = (time - nb_pb_starttime) % nb_pb_period;
3099 // one period of positive triangle
3100 p = 2 * dt / nb_pb_period;
3104 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3107 if (stat_items & IT_KEY1)
3108 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3111 // Race/CTS HUD mod icons
3112 float crecordtime_prev; // last remembered crecordtime
3113 float crecordtime_change_time; // time when crecordtime last changed
3114 float srecordtime_prev; // last remembered srecordtime
3115 float srecordtime_change_time; // time when srecordtime last changed
3117 float race_status_time;
3118 float race_status_prev;
3119 string race_status_name_prev;
3120 void HUD_Mod_Race(vector pos, vector mySize)
3122 mod_active = 1; // race should never hide the mod icons panel
3124 me = playerslots[player_localnum];
3126 float f; // yet another function has this
3127 score = me.(scores[ps_primary]);
3129 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3130 return; // no records in the actual race
3132 // clientside personal record
3134 if(gametype == MAPINFO_TYPE_CTS)
3138 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3140 if(score && (score < t || !t)) {
3141 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3142 if(autocvar_cl_autodemo_delete_keeprecords)
3144 f = autocvar_cl_autodemo_delete;
3146 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3150 if(t != crecordtime_prev) {
3151 crecordtime_prev = t;
3152 crecordtime_change_time = time;
3155 vector textPos, medalPos;
3157 if(mySize.x > mySize.y) {
3158 // text on left side
3159 squareSize = min(mySize.y, mySize.x/2);
3160 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3161 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3164 squareSize = min(mySize.x, mySize.y/2);
3165 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3166 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3169 f = time - crecordtime_change_time;
3172 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3175 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3176 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3178 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3182 t = race_server_record;
3183 if(t != srecordtime_prev) {
3184 srecordtime_prev = t;
3185 srecordtime_change_time = time;
3187 f = time - srecordtime_change_time;
3190 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3191 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3193 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3194 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3195 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3196 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3199 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3200 race_status_time = time + 5;
3201 race_status_prev = race_status;
3202 if (race_status_name_prev)
3203 strunzone(race_status_name_prev);
3204 race_status_name_prev = strzone(race_status_name);
3209 a = bound(0, race_status_time - time, 1);
3212 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3216 rank = race_CheckName(race_status_name);
3220 rankname = count_ordinal(rank);
3223 namepos = medalPos + '0 0.8 0' * squareSize;
3225 rankpos = medalPos + '0 0.15 0' * squareSize;
3227 if(race_status == 0)
3228 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3229 else if(race_status == 1) {
3230 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3231 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3232 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3233 } else if(race_status == 2) {
3234 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3235 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3237 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240 } else if(race_status == 3) {
3241 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3242 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3246 if (race_status_time - time <= 0) {
3247 race_status_prev = -1;
3249 if(race_status_name)
3250 strunzone(race_status_name);
3251 race_status_name = string_null;
3252 if(race_status_name_prev)
3253 strunzone(race_status_name_prev);
3254 race_status_name_prev = string_null;
3258 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3262 vector color = '0 0 0';
3266 stat = getstatf(STAT_DOM_PPS_RED);
3267 pic = "dom_icon_red";
3271 stat = getstatf(STAT_DOM_PPS_BLUE);
3272 pic = "dom_icon_blue";
3276 stat = getstatf(STAT_DOM_PPS_YELLOW);
3277 pic = "dom_icon_yellow";
3282 stat = getstatf(STAT_DOM_PPS_PINK);
3283 pic = "dom_icon_pink";
3287 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3289 if(mySize.x/mySize.y > aspect_ratio)
3291 i = aspect_ratio * mySize.y;
3292 myPos.x = myPos.x + (mySize.x - i) / 2;
3297 i = 1/aspect_ratio * mySize.x;
3298 myPos.y = myPos.y + (mySize.y - i) / 2;
3302 if (layout) // show text too
3305 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3306 if (layout == 2) // average pps
3307 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3308 else // percentage of average pps
3309 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3313 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3316 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3317 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3318 drawresetcliparea();
3322 void HUD_Mod_Dom(vector myPos, vector mySize)
3324 mod_active = 1; // required in each mod function that always shows something
3326 int layout = autocvar_hud_panel_modicons_dom_layout;
3327 float rows, columns, aspect_ratio;
3328 aspect_ratio = (layout) ? 3 : 1;
3329 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3330 columns = ceil(team_count/rows);
3333 float row = 0, column = 0;
3334 vector pos, itemSize;
3335 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3336 for(i=0; i<team_count; ++i)
3338 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3340 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3351 void HUD_ModIcons_SetFunc()
3355 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3356 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3357 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3358 case MAPINFO_TYPE_CTS:
3359 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3360 case MAPINFO_TYPE_CA:
3361 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3362 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3363 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3367 float mod_prev; // previous state of mod_active to check for a change
3369 float mod_change; // "time" when mod_active changed
3371 void HUD_ModIcons(void)
3373 if(!autocvar__hud_configure)
3375 if(!autocvar_hud_panel_modicons) return;
3376 if(!HUD_ModIcons_GameType) return;
3379 HUD_Panel_UpdateCvars();
3381 draw_beginBoldFont();
3383 if(mod_active != mod_prev) {
3385 mod_prev = mod_active;
3388 if(mod_active || autocvar__hud_configure)
3389 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3391 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3394 HUD_Panel_DrawBg(mod_alpha);
3396 if(panel_bg_padding)
3398 panel_pos += '1 1 0' * panel_bg_padding;
3399 panel_size -= '2 2 0' * panel_bg_padding;
3402 if(autocvar__hud_configure)
3403 HUD_Mod_CTF(panel_pos, panel_size);
3405 HUD_ModIcons_GameType(panel_pos, panel_size);
3410 // Draw pressed keys (#11)
3412 void HUD_PressedKeys(void)
3414 if(!autocvar__hud_configure)
3416 if(!autocvar_hud_panel_pressedkeys) return;
3417 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3420 HUD_Panel_UpdateCvars();
3423 mySize = panel_size;
3425 HUD_Panel_DrawBg(1);
3426 if(panel_bg_padding)
3428 pos += '1 1 0' * panel_bg_padding;
3429 mySize -= '2 2 0' * panel_bg_padding;
3432 // force custom aspect
3433 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3436 vector newSize = '0 0 0';
3437 if(mySize.x/mySize.y > aspect)
3439 newSize.x = aspect * mySize.y;
3440 newSize.y = mySize.y;
3442 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3446 newSize.y = 1/aspect * mySize.x;
3447 newSize.x = mySize.x;
3449 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3455 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3457 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3459 if(autocvar_hud_panel_pressedkeys_attack)
3461 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3462 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3466 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3467 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3468 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3470 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3471 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3472 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475 // Handle chat as a panel (#12)
3479 if(!autocvar__hud_configure)
3481 if (!autocvar_hud_panel_chat)
3483 if (!autocvar_con_chatrect)
3484 cvar_set("con_chatrect", "0");
3487 if(autocvar__con_chat_maximized)
3489 if(!hud_draw_maximized) return;
3491 else if(chat_panel_modified)
3493 panel.update_time = time; // forces reload of panel attributes
3494 chat_panel_modified = false;
3498 HUD_Panel_UpdateCvars();
3500 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3502 panel_pos.y = panel_bg_border;
3503 panel_size.y = vid_conheight - panel_bg_border * 2;
3504 if(panel.current_panel_bg == "0") // force a border when maximized
3507 panel_bg = strcat(hud_skin_path, "/border_default");
3508 if(precache_pic(panel_bg) == "")
3509 panel_bg = "gfx/hud/default/border_default";
3510 if(panel.current_panel_bg)
3511 strunzone(panel.current_panel_bg);
3512 panel.current_panel_bg = strzone(panel_bg);
3513 chat_panel_modified = true;
3515 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3520 mySize = panel_size;
3522 HUD_Panel_DrawBg(1);
3524 if(panel_bg_padding)
3526 pos += '1 1 0' * panel_bg_padding;
3527 mySize -= '2 2 0' * panel_bg_padding;
3530 if (!autocvar_con_chatrect)
3531 cvar_set("con_chatrect", "1");
3533 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3534 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3536 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3537 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3539 if(autocvar__hud_configure)
3542 chatsize = '1 1 0' * autocvar_con_chatsize;
3543 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3545 for(i = 0; i < autocvar_con_chat; ++i)
3547 if(i == autocvar_con_chat - 1)
3550 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3551 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3552 pos.y += chatsize.y;
3557 // Engine info panel (#13)
3564 float frametimeavg1; // 1 frame ago
3565 float frametimeavg2; // 2 frames ago
3566 void HUD_EngineInfo(void)
3568 if(!autocvar__hud_configure)
3570 if(!autocvar_hud_panel_engineinfo) return;
3573 HUD_Panel_UpdateCvars();
3576 mySize = panel_size;
3578 HUD_Panel_DrawBg(1);
3579 if(panel_bg_padding)
3581 pos += '1 1 0' * panel_bg_padding;
3582 mySize -= '2 2 0' * panel_bg_padding;
3585 float currentTime = gettime(GETTIME_REALTIME);
3586 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3588 float currentframetime = currentTime - prevfps_time;
3589 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3590 frametimeavg2 = frametimeavg1;
3591 frametimeavg1 = frametimeavg;
3594 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3595 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3597 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3598 prevfps = (1/currentframetime);
3599 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3601 prevfps_time = currentTime;
3606 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3608 prevfps = framecounter/(currentTime - prevfps_time);
3610 prevfps_time = currentTime;
3615 color = HUD_Get_Num_Color (prevfps, 100);
3616 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3619 // Info messages panel (#14)
3621 #define drawInfoMessage(s) do { \
3622 if(autocvar_hud_panel_infomessages_flip) \
3623 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3624 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3625 o.y += fontsize.y; \
3627 void HUD_InfoMessages(void)
3629 if(!autocvar__hud_configure)
3631 if(!autocvar_hud_panel_infomessages) return;
3634 HUD_Panel_UpdateCvars();
3637 mySize = panel_size;
3639 HUD_Panel_DrawBg(1);
3640 if(panel_bg_padding)
3642 pos += '1 1 0' * panel_bg_padding;
3643 mySize -= '2 2 0' * panel_bg_padding;
3646 // always force 5:1 aspect
3647 vector newSize = '0 0 0';
3648 if(mySize.x/mySize.y > 5)
3650 newSize.x = 5 * mySize.y;
3651 newSize.y = mySize.y;
3653 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3657 newSize.y = 1/5 * mySize.x;
3658 newSize.x = mySize.x;
3660 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3669 fontsize = '0.20 0.20 0' * mySize.y;
3675 if(!autocvar__hud_configure)
3677 if(spectatee_status && !intermission)
3680 if(spectatee_status == -1)
3681 s = _("^1Observing");
3683 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3686 if(spectatee_status == -1)
3687 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3689 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3692 if(spectatee_status == -1)
3693 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3695 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3698 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3701 if(gametype == MAPINFO_TYPE_LMS)
3704 sk = playerslots[player_localnum];
3705 if(sk.(scores[ps_primary]) >= 666)
3706 s = _("^1Match has already begun");
3707 else if(sk.(scores[ps_primary]) > 0)
3708 s = _("^1You have no more lives left");
3710 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3713 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3716 //show restart countdown:
3717 if (time < getstatf(STAT_GAMESTARTTIME)) {
3719 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3720 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3721 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3722 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3726 if(warmup_stage && !intermission)
3728 s = _("^2Currently in ^1warmup^2 stage!");
3738 if(ready_waiting && !intermission && !spectatee_status)
3740 if(ready_waiting_for_me)
3743 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3745 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3750 s = _("^2Waiting for others to ready up to end warmup...");
3752 s = _("^2Waiting for others to ready up...");
3756 else if(warmup_stage && !intermission && !spectatee_status)
3758 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3762 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3764 float ts_min = 0, ts_max = 0;
3765 tm = teams.sort_next;
3768 for (; tm.sort_next; tm = tm.sort_next)
3770 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3772 if(!ts_min) ts_min = tm.team_size;
3773 else ts_min = min(ts_min, tm.team_size);
3774 if(!ts_max) ts_max = tm.team_size;
3775 else ts_max = max(ts_max, tm.team_size);
3777 if ((ts_max - ts_min) > 1)
3779 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3780 tm = GetTeam(myteam, false);
3782 if (tm.team != NUM_SPECTATOR)
3783 if (tm.team_size == ts_max)
3784 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3792 s = _("^7Press ^3ESC ^7to show HUD options.");
3794 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3796 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3798 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3803 // Physics panel (#15)
3805 vector acc_prevspeed;
3806 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3807 void HUD_Physics(void)
3809 if(!autocvar__hud_configure)
3811 if(!autocvar_hud_panel_physics) return;
3812 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3813 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3816 HUD_Panel_UpdateCvars();
3818 draw_beginBoldFont();
3820 HUD_Panel_DrawBg(1);
3821 if(panel_bg_padding)
3823 panel_pos += '1 1 0' * panel_bg_padding;
3824 panel_size -= '2 2 0' * panel_bg_padding;
3827 float acceleration_progressbar_scale = 0;
3828 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3829 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3832 if (autocvar_hud_panel_physics_text_scale <= 0)
3835 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3838 float speed, conversion_factor;
3841 switch(autocvar_hud_panel_physics_speed_unit)
3846 conversion_factor = 1.0;
3850 conversion_factor = 0.0254;
3854 conversion_factor = 0.0254 * 3.6;
3858 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3862 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3866 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3868 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3869 if (autocvar__hud_configure)
3870 speed = floor( max_speed * 0.65 + 0.5 );
3871 else if(autocvar_hud_panel_physics_speed_vertical)
3872 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3874 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3876 //compute acceleration
3877 float acceleration, f;
3878 if (autocvar__hud_configure)
3879 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3882 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3883 f = time - acc_prevtime;
3884 if(autocvar_hud_panel_physics_acceleration_vertical)
3885 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3887 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3889 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3891 acc_prevspeed = vel;
3892 acc_prevtime = time;
3894 f = bound(0, f * 10, 1);
3895 acc_avg = acc_avg * (1 - f) + acceleration * f;
3899 float panel_ar = panel_size.x/panel_size.y;
3900 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3901 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3903 panel_size.x *= 0.5;
3904 if (autocvar_hud_panel_physics_flip)
3905 speed_offset.x = panel_size.x;
3907 acceleration_offset.x = panel_size.x;
3911 panel_size.y *= 0.5;
3912 if (autocvar_hud_panel_physics_flip)
3913 speed_offset.y = panel_size.y;
3915 acceleration_offset.y = panel_size.y;
3917 float speed_baralign, acceleration_baralign;
3918 if (autocvar_hud_panel_physics_baralign == 1)
3919 acceleration_baralign = speed_baralign = 1;
3920 else if(autocvar_hud_panel_physics_baralign == 4)
3921 acceleration_baralign = speed_baralign = 2;
3922 else if (autocvar_hud_panel_physics_flip)
3924 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3925 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3929 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3930 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3932 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3933 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3937 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3938 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3939 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3940 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3942 tmp_size.x = panel_size.x * 0.75;
3943 tmp_size.y = panel_size.y * text_scale;
3945 tmp_offset.x = panel_size.x - tmp_size.x;
3948 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
3949 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3955 tmp_offset.x = tmp_size.x;
3956 if (autocvar_hud_panel_physics_speed_unit_show)
3959 tmp_size.x = panel_size.x * (1 - 0.75);
3960 tmp_size.y = panel_size.y * 0.4 * text_scale;
3961 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
3962 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3966 //compute and draw top speed
3967 if (autocvar_hud_panel_physics_topspeed)
3968 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3970 if (autocvar__hud_configure)
3972 top_speed = floor( max_speed * 0.75 + 0.5 );
3977 if (speed >= top_speed)
3980 top_speed_time = time;
3984 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3985 // divide by f to make it start from 1
3986 f = cos( ((time - top_speed_time) / f) * PI/2 );
3988 else //hide top speed 0, it would be stupid
3993 //top speed progressbar peak
3994 if(speed < top_speed)
3995 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3998 vector peak_size = '0 0 0';
3999 if (speed_baralign == 0)
4000 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4001 else if (speed_baralign == 1)
4002 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4003 else // if (speed_baralign == 2)
4004 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4005 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4006 peak_size.y = panel_size.y;
4007 if (speed_baralign == 2) // draw two peaks, on both sides
4009 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4010 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4013 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4017 tmp_offset.y = panel_size.y * 0.4;
4018 tmp_size.x = panel_size.x * (1 - 0.75);
4019 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4020 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4021 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4029 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4031 vector progressbar_color;
4032 if(acceleration < 0)
4033 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4035 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4037 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4038 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4041 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4043 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4045 if (acceleration_baralign == 1)
4046 tmp_offset.x = panel_size.x - tmp_size.x;
4047 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4048 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4055 tmp_size = panel_size;
4056 tmp_offset = '0 0 0';
4059 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4061 tmp_size.x = panel_size.x;
4062 tmp_size.y = panel_size.y * text_scale;
4064 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4065 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4066 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4071 // CenterPrint (#16)
4073 const float CENTERPRINT_MAX_MSGS = 10;
4074 const float CENTERPRINT_MAX_ENTRIES = 50;
4075 const float CENTERPRINT_SPACING = 0.7;
4077 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4078 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4079 float centerprint_time[CENTERPRINT_MAX_MSGS];
4080 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4081 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4082 float centerprint_showing;
4084 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4086 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4089 if(strMessage == "" && new_id == 0)
4092 // strip trailing newlines
4093 j = strlen(strMessage) - 1;
4094 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4096 if (j < strlen(strMessage) - 1)
4097 strMessage = substring(strMessage, 0, j + 1);
4099 if(strMessage == "" && new_id == 0)
4102 // strip leading newlines
4104 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4107 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4109 if(strMessage == "" && new_id == 0)
4112 if (!centerprint_showing)
4113 centerprint_showing = true;
4115 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4117 if (j == CENTERPRINT_MAX_MSGS)
4119 if (new_id && new_id == centerprint_msgID[j])
4121 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4123 // fade out the current msg (duration and countdown_num are ignored)
4124 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4125 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4126 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4129 break; // found a msg with the same id, at position j
4133 if (i == CENTERPRINT_MAX_MSGS)
4135 // a msg with the same id was not found, add the msg at the next position
4137 if (cpm_index == -1)
4138 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4141 if(centerprint_messages[j])
4142 strunzone(centerprint_messages[j]);
4143 centerprint_messages[j] = strzone(strMessage);
4144 centerprint_msgID[j] = new_id;
4147 centerprint_time[j] = -1;
4148 centerprint_expire_time[j] = time;
4153 duration = max(1, autocvar_hud_panel_centerprint_time);
4154 centerprint_time[j] = duration;
4155 centerprint_expire_time[j] = time + duration;
4157 centerprint_countdown_num[j] = countdown_num;
4160 void centerprint_hud(string strMessage)
4162 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4165 void reset_centerprint_messages(void)
4168 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4170 centerprint_expire_time[i] = 0;
4171 centerprint_time[i] = 1;
4172 centerprint_msgID[i] = 0;
4173 if(centerprint_messages[i])
4174 strunzone(centerprint_messages[i]);
4175 centerprint_messages[i] = string_null;
4178 float hud_configure_cp_generation_time;
4179 void HUD_CenterPrint (void)
4181 if(!autocvar__hud_configure)
4183 if(!autocvar_hud_panel_centerprint) return;
4185 if (hud_configure_prev && hud_configure_prev != -1)
4186 reset_centerprint_messages();
4190 if (!hud_configure_prev)
4191 reset_centerprint_messages();
4192 if (time > hud_configure_cp_generation_time)
4197 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4199 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4201 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4202 hud_configure_cp_generation_time = time + 1 + random()*4;
4206 // this panel fades only when the menu does
4207 float hud_fade_alpha_save = 0;
4208 if(scoreboard_fade_alpha)
4210 hud_fade_alpha_save = hud_fade_alpha;
4211 hud_fade_alpha = 1 - autocvar__menu_alpha;
4213 HUD_Panel_UpdateCvars();
4215 if(scoreboard_fade_alpha)
4217 hud_fade_alpha = hud_fade_alpha_save;
4219 // move the panel below the scoreboard
4220 if (scoreboard_bottom >= 0.96 * vid_conheight)
4224 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4226 if(target_pos.y > panel_pos.y)
4228 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4229 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4233 HUD_Panel_DrawBg(1);
4235 if (!centerprint_showing)
4238 if(panel_bg_padding)
4240 panel_pos += '1 1 0' * panel_bg_padding;
4241 panel_size -= '2 2 0' * panel_bg_padding;
4244 float entries, height;
4246 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4247 // height = panel_size_y/entries;
4248 // fontsize = '1 1 0' * height;
4249 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4250 fontsize = '1 1 0' * height;
4251 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4253 float i, j, k, n, g;
4254 float a, sz, align, current_msg_posY = 0, msg_size;
4257 float all_messages_expired = true;
4260 if (autocvar_hud_panel_centerprint_flip)
4261 pos.y += panel_size.y;
4262 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4263 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4265 if (j == CENTERPRINT_MAX_MSGS)
4267 if (centerprint_expire_time[j] <= time)
4269 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4271 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4272 if (centerprint_countdown_num[j] == 0)
4274 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4276 else if(centerprint_time[j] != -1)
4280 all_messages_expired = false;
4282 // fade the centerprint_hud in/out
4283 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4284 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4285 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4286 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4287 else // Expiring soon, so fade it out.
4288 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4290 // while counting down show it anyway in order to hold the current message position
4291 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4296 // set the size from fading in/out before subsequent fading
4297 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4299 // also fade it based on positioning
4300 if(autocvar_hud_panel_centerprint_fade_subsequent)
4302 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4303 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4305 a *= panel_fg_alpha;
4307 // finally set the size based on the new theAlpha from subsequent fading
4308 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4309 drawfontscale = sz * '1 1 0';
4311 if (centerprint_countdown_num[j])
4312 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4314 n = tokenizebyseparator(centerprint_messages[j], "\n");
4316 if (autocvar_hud_panel_centerprint_flip)
4318 // check if the message can be entirely shown
4319 for(k = 0; k < n; ++k)
4321 getWrappedLine_remaining = argv(k);
4322 while(getWrappedLine_remaining)
4324 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4326 pos.y -= fontsize.y;
4328 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4331 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4335 for(k = 0; k < n; ++k)
4337 getWrappedLine_remaining = argv(k);
4338 while(getWrappedLine_remaining)
4340 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4344 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4345 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4346 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4347 pos.y += fontsize.y;
4350 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4354 ++g; // move next position number up
4356 msg_size = pos.y - msg_size;
4357 if (autocvar_hud_panel_centerprint_flip)
4359 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4360 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4361 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4363 if (pos.y < panel_pos.y) // check if the next message can be shown
4365 drawfontscale = '1 1 0';
4371 pos.y += CENTERPRINT_SPACING * fontsize.y;
4372 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4373 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4375 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4377 drawfontscale = '1 1 0';
4382 drawfontscale = '1 1 0';
4383 if (all_messages_expired)
4385 centerprint_showing = false;
4386 reset_centerprint_messages();
4392 void HUD_Buffs(void)
4394 float buffs = getstati(STAT_BUFFS, 0, 24);
4395 if(!autocvar__hud_configure)
4397 if(!autocvar_hud_panel_buffs) return;
4398 if(spectatee_status == -1) return;
4399 if(getstati(STAT_HEALTH) <= 0) return;
4404 buffs = Buff_Type_first.items; // force first buff
4407 float b = 0; // counter to tell other functions that we have buffs
4410 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4413 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4417 s = strcat(s, " ", o);
4420 HUD_Panel_UpdateCvars();
4422 draw_beginBoldFont();
4426 mySize = panel_size;
4428 HUD_Panel_DrawBg(bound(0, b, 1));
4429 if(panel_bg_padding)
4431 pos += '1 1 0' * panel_bg_padding;
4432 mySize -= '2 2 0' * panel_bg_padding;
4435 //float panel_ar = mySize_x/mySize_y;
4436 //float is_vertical = (panel_ar < 1);
4437 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4438 vector buff_offset = '0 0 0';
4440 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4442 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4443 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4452 #include "../common/minigames/cl_minigames_hud.qc"
4460 float HUD_Panel_CheckFlags(float showflags)
4462 if ( HUD_Minigame_Showpanels() )
4463 return showflags & PANEL_SHOW_MINIGAME;
4464 return showflags & PANEL_SHOW_MAINGAME;
4467 void HUD_Panel_Draw(entity panent)
4470 if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
4474 void HUD_Reset (void)
4476 // reset gametype specific icons
4477 if(gametype == MAPINFO_TYPE_CTF)
4478 HUD_Mod_CTF_Reset();
4481 void HUD_Main (void)
4484 // global hud theAlpha fade
4485 if(menu_enabled == 1)
4488 hud_fade_alpha = (1 - autocvar__menu_alpha);
4490 if(scoreboard_fade_alpha)
4491 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4493 HUD_Configure_Frame();
4495 if(intermission == 2) // no hud during mapvote
4498 // panels that we want to be active together with the scoreboard
4499 // they must fade only when the menu does
4500 if(scoreboard_fade_alpha == 1)
4502 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4506 if(!autocvar__hud_configure && !hud_fade_alpha)
4509 HUD_Panel_Draw(HUD_PANEL(VOTE));
4515 if (hud_skin_prev != autocvar_hud_skin)
4518 strunzone(hud_skin_path);
4519 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4521 strunzone(hud_skin_prev);
4522 hud_skin_prev = strzone(autocvar_hud_skin);
4525 current_player = player_localentnum;
4528 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4532 float hud_dock_color_team = autocvar_hud_dock_color_team;
4533 if((teamplay) && hud_dock_color_team) {
4534 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4535 color = '1 0 0' * hud_dock_color_team;
4537 color = myteamcolors * hud_dock_color_team;
4539 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4540 color = '1 0 0' * hud_dock_color_team;
4544 string hud_dock_color = autocvar_hud_dock_color;
4545 if(hud_dock_color == "shirt") {
4546 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4547 color = colormapPaletteColor(floor(f / 16), 0);
4549 else if(hud_dock_color == "pants") {
4550 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4551 color = colormapPaletteColor(f % 16, 1);
4554 color = stov(hud_dock_color);
4558 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4559 if(precache_pic(pic) == "") {
4560 pic = strcat(hud_skin_path, "/dock_medium");
4561 if(precache_pic(pic) == "") {
4562 pic = "gfx/hud/default/dock_medium";
4565 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4568 // cache the panel order into the panel_order array
4569 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4570 for(i = 0; i < HUD_PANEL_NUM; ++i)
4571 panel_order[i] = -1;
4573 float p_num, warning = false;
4574 float argc = tokenize_console(autocvar__hud_panelorder);
4575 if (argc > HUD_PANEL_NUM)
4577 //first detect wrong/missing panel numbers
4578 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4579 p_num = stof(argv(i));
4580 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4581 if (panel_order[p_num] == -1) //found for the first time?
4582 s = strcat(s, ftos(p_num), " ");
4583 panel_order[p_num] = 1; //mark as found
4588 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4589 if (panel_order[i] == -1) {
4591 s = strcat(s, ftos(i), " "); //add missing panel number
4595 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4597 cvar_set("_hud_panelorder", s);
4598 if(hud_panelorder_prev)
4599 strunzone(hud_panelorder_prev);
4600 hud_panelorder_prev = strzone(s);
4602 //now properly set panel_order
4603 tokenize_console(s);
4604 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4605 panel_order[i] = stof(argv(i));
4609 hud_draw_maximized = 0;
4610 // draw panels in order specified by panel_order array
4611 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4612 HUD_Panel_Draw(hud_panel[panel_order[i]]);
4614 hud_draw_maximized = 1; // panels that may be maximized must check this var
4615 // draw maximized panels on top
4616 if(hud_panel_radar_maximized)
4617 HUD_Panel_Draw(HUD_PANEL(RADAR));
4618 if(autocvar__con_chat_maximized)
4619 HUD_Panel_Draw(HUD_PANEL(CHAT));
4621 HUD_Configure_PostDraw();
4623 hud_configure_prev = autocvar__hud_configure;