3 #include <client/scoreboard.qh>
4 #include <common/ent_cs.qh>
5 #include <common/mapinfo.qh>
9 void HUD_UpdatePlayerTeams();
10 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
13 entity tm = world, pl;
14 int SCOREPANEL_MAX_ENTRIES = 6;
15 float SCOREPANEL_ASPECTRATIO = 2;
16 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
17 vector fontsize = '1 1 0' * (mySize.y/entries);
19 vector rgb, score_color;
21 score_color = '1 1 1';
23 float name_size = mySize.x*0.75;
24 float spacing_size = mySize.x*0.04;
25 const float highlight_alpha = 0.2;
26 int i = 0, first_pl = 0;
27 bool me_printed = false;
29 if (autocvar__hud_configure)
31 float players_per_team = 0;
34 // show team scores in the first line
35 float score_size = mySize.x / team_count;
36 players_per_team = max(2, ceil((entries - 1) / team_count));
37 for(i=0; i<team_count; ++i) {
38 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
39 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
40 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
45 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
46 for (i=first_pl; i<entries; ++i)
48 //simulate my score is lower than all displayed players,
49 //so that I don't appear at all showing pure rankings.
50 //This is to better show the difference between the 2 ranking views
51 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
54 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
55 s = entcs_GetName(player_localnum);
60 s = sprintf(_("Player %d"), i + 1 - first_pl);
65 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
66 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
67 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
68 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
74 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
75 HUD_UpdatePlayerTeams();
78 // show team scores in the first line
79 float score_size = mySize.x / team_count;
80 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
81 if(tm.team == NUM_SPECTATOR)
83 if(!tm.team && teamplay)
85 if (tm.team == myteam)
86 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
87 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
97 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
99 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
102 if (i == entries-1 && !me_printed && pl != me)
103 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
105 for (pl = me.sort_next; pl; pl = pl.sort_next)
106 if (pl.team != NUM_SPECTATOR)
110 rgb = '1 1 0'; //not last but not among the leading players: yellow
112 rgb = '1 0 0'; //last: red
119 rgb = '0 1 0'; //first: green
121 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
124 score_color = Team_ColorRGB(pl.team) * 0.8;
125 s = textShortenToWidth(entcs_GetName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
126 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
127 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
131 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
136 if(!autocvar__hud_configure)
138 if(!autocvar_hud_panel_score) return;
139 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
142 HUD_Panel_UpdateCvars();
150 pos += '1 1 0' * panel_bg_padding;
151 mySize -= '2 2 0' * panel_bg_padding;
154 float score, distribution = 0;
156 vector distribution_color;
159 me = playerslots[current_player];
161 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
162 string timer, distrtimer;
164 pl = players.sort_next;
167 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
168 if(pl.scores[ps_primary] == 0)
171 score = me.(scores[ps_primary]);
172 timer = TIME_ENCODED_TOSTRING(score);
174 draw_beginBoldFont();
175 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
176 // distribution display
177 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
179 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
181 if (distribution <= 0) {
182 distribution_color = '0 1 0';
186 distribution_color = '1 0 0';
189 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
191 // race record display
192 if (distribution <= 0)
193 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
194 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
196 } else if (!teamplay) { // non-teamgames
197 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
199 HUD_Score_Rankings(pos, mySize, me);
202 // me vector := [team/connected frags id]
203 pl = players.sort_next;
207 if(autocvar__hud_configure)
210 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
214 score = me.(scores[ps_primary]);
215 if(autocvar__hud_configure)
218 if(distribution >= 5)
219 distribution_color = eY;
220 else if(distribution >= 0)
221 distribution_color = '1 1 1';
222 else if(distribution >= -5)
223 distribution_color = '1 1 0';
225 distribution_color = eX;
227 string distribution_str;
228 distribution_str = ftos(distribution);
229 draw_beginBoldFont();
230 if (distribution >= 0)
232 if (distribution > 0)
233 distribution_str = strcat("+", distribution_str);
234 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
236 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
237 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
239 } else { // teamgames
240 float row, column, rows = 0, columns = 0;
241 vector offset = '0 0 0';
242 vector score_pos, score_size; //for scores other than myteam
243 if(autocvar_hud_panel_score_rankings)
245 HUD_Score_Rankings(pos, mySize, me);
248 if(spectatee_status == -1)
250 rows = HUD_GetRowCount(team_count, mySize, 3);
251 columns = ceil(team_count/rows);
252 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
255 if(score_size.x/score_size.y > 3)
257 newSize = 3 * score_size.y;
258 offset.x = score_size.x - newSize;
260 score_size.x = newSize;
264 newSize = 1/3 * score_size.x;
265 offset.y = score_size.y - newSize;
267 score_size.y = newSize;
271 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
275 draw_beginBoldFont();
277 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
278 if(tm.team == NUM_SPECTATOR)
280 if(!tm.team && teamplay)
282 score = tm.(teamscores[ts_primary]);
283 if(autocvar__hud_configure)
286 if (score > max_fragcount)
287 max_fragcount = score;
289 if (spectatee_status == -1)
291 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
292 if (max_fragcount == score)
293 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
294 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
302 else if(tm.team == myteam) {
303 if (max_fragcount == score)
304 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
305 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
307 if (max_fragcount == score)
308 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
309 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);