3 #include <client/autocvars.qh>
4 #include <client/main.qh>
5 #include <client/miscfunctions.qh>
6 #include "scoreboard.qh"
7 #include <common/ent_cs.qh>
8 #include <common/scores.qh>
12 void HUD_Score_Export(int fh)
14 // allow saving cvars that aesthetically change the panel into hud skin files
15 HUD_Write_Cvar("hud_panel_score_rankings");
18 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
22 int SCOREPANEL_MAX_ENTRIES = 6;
23 float SCOREPANEL_ASPECTRATIO = 2;
24 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
25 vector fontsize = '1 1 0' * (mySize.y/entries);
27 vector rgb, score_color;
29 score_color = '1 1 1';
31 float name_size = mySize.x*0.75;
32 float spacing_size = mySize.x*0.04;
33 const float highlight_alpha = 0.2;
34 int i = 0, first_pl = 0;
35 bool me_printed = false;
37 if (autocvar__hud_configure)
39 float players_per_team = 0;
42 // show team scores in the first line
43 float score_size = mySize.x / team_count;
44 players_per_team = max(2, ceil((entries - 1) / team_count));
45 for(i=0; i<team_count; ++i) {
46 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
47 HUD_Panel_DrawHighlight(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
48 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), vec2(score_size, fontsize.y), Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
53 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
54 for (i=first_pl; i<entries; ++i)
56 //simulate my score is lower than all displayed players,
57 //so that I don't appear at all showing pure rankings.
58 //This is to better show the difference between the 2 ranking views
59 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
62 drawfill(pos, vec2(mySize.x, fontsize.y), rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
63 s = entcs_GetName(player_localnum);
68 s = sprintf(_("Player %d"), i + 1 - first_pl);
73 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
74 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
75 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
76 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
82 if (!scoreboard_fade_alpha) // the scoreboard too calls Scoreboard_UpdatePlayerTeams
83 Scoreboard_UpdatePlayerTeams();
86 // show team scores in the first line
87 float score_size = mySize.x / team_count;
88 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
89 if(tm.team == NUM_SPECTATOR)
94 if (tm.team == myteam)
95 drawfill(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
96 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores(ts_primary))), vec2(score_size, fontsize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
101 tm = teams.sort_next;
106 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
108 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
111 if (i == entries-1 && !me_printed && pl != me)
112 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
114 for (pl = me.sort_next; pl; pl = pl.sort_next)
115 if (pl.team != NUM_SPECTATOR)
119 rgb = '1 1 0'; //not last but not among the leading players: yellow
121 rgb = '1 0 0'; //last: red
128 rgb = '0 1 0'; //first: green
130 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
133 score_color = Team_ColorRGB(pl.team) * 0.8;
134 s = textShortenToWidth(entcs_GetName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
135 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
136 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores(ps_primary))), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
140 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
145 if(!autocvar__hud_configure)
147 if(!autocvar_hud_panel_score) return;
148 if(MUTATOR_CALLHOOK(HUD_Score_show)) return;
151 HUD_Panel_LoadCvars();
156 if (autocvar_hud_panel_score_dynamichud)
163 pos += '1 1 0' * panel_bg_padding;
164 mySize -= '2 2 0' * panel_bg_padding;
167 float score, distribution = 0;
169 vector distribution_color;
172 me = playerslots[current_player];
174 if((scores_flags(ps_primary) & SFL_TIME) && !teamplay) { // race/cts record display on HUD
175 string timer, distrtimer;
177 pl = players.sort_next;
180 if(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)
181 if(pl.scores(ps_primary) == 0)
184 score = me.(scores(ps_primary));
185 timer = TIME_ENCODED_TOSTRING(score);
187 draw_beginBoldFont();
188 if (pl && ((!(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)) || score)) {
189 // distribution display
190 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
192 distrtimer = ftos_decimals(fabs(distribution/(10 ** TIME_DECIMALS)), TIME_DECIMALS);
194 if (distribution <= 0) {
195 distribution_color = '0 1 0';
199 distribution_color = '1 0 0';
202 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
204 // race record display
205 if (distribution <= 0)
206 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
207 drawstring_aspect(pos, timer, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
209 } else if (!teamplay) { // non-teamgames
210 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
212 HUD_Score_Rankings(pos, mySize, me);
215 // me vector := [team/connected frags id]
216 pl = players.sort_next;
220 if(autocvar__hud_configure)
223 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
227 score = me.(scores(ps_primary));
228 if(autocvar__hud_configure)
231 if(distribution >= 5)
232 distribution_color = eY;
233 else if(distribution >= 0)
234 distribution_color = '1 1 1';
235 else if(distribution >= -5)
236 distribution_color = '1 1 0';
238 distribution_color = eX;
240 string distribution_str;
241 distribution_str = ftos(distribution);
242 draw_beginBoldFont();
243 if (distribution >= 0)
245 if (distribution > 0)
246 distribution_str = strcat("+", distribution_str);
247 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
249 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
250 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
252 } else { // teamgames
253 float row, column, rows = 0, columns = 0;
254 vector offset = '0 0 0';
255 vector score_pos, score_size; //for scores other than myteam
256 if(autocvar_hud_panel_score_rankings)
258 HUD_Score_Rankings(pos, mySize, me);
261 if(spectatee_status == -1)
263 rows = HUD_GetRowCount(team_count, mySize, 3);
264 columns = ceil(team_count/rows);
265 score_size = vec2(mySize.x / columns, mySize.y / rows);
268 if(score_size.x/score_size.y > 3)
270 newSize = 3 * score_size.y;
271 offset.x = score_size.x - newSize;
273 score_size.x = newSize;
277 newSize = 1/3 * score_size.x;
278 offset.y = score_size.y - newSize;
280 score_size.y = newSize;
284 score_size = vec2(mySize.x / 4, mySize.y / 3);
288 draw_beginBoldFont();
290 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
291 if(tm.team == NUM_SPECTATOR)
296 score = tm.(teamscores(ts_primary));
297 if(autocvar__hud_configure)
300 if (score > max_fragcount)
301 max_fragcount = score;
303 if (spectatee_status == -1)
305 score_pos = pos + vec2(column * (score_size.x + offset.x), row * (score_size.y + offset.y));
306 if (max_fragcount == score)
307 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
308 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
316 else if(tm.team == myteam) {
317 if (max_fragcount == score)
318 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
319 drawstring_aspect(pos, ftos(score), vec2(0.75 * mySize.x, mySize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
321 if (max_fragcount == score)
322 HUD_Panel_DrawHighlight(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
323 drawstring_aspect(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);