3 #include <client/autocvars.qh>
4 #include <client/defs.qh>
5 #include <client/miscfunctions.qh>
6 #include "scoreboard.qh"
7 #include <common/ent_cs.qh>
8 #include <common/gamemodes/_mod.qh>
9 #include <common/mapinfo.qh>
10 #include <common/scores.qh>
14 void HUD_Score_Export(int fh)
16 // allow saving cvars that aesthetically change the panel into hud skin files
17 HUD_Write_Cvar("hud_panel_score_rankings");
20 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
24 int SCOREPANEL_MAX_ENTRIES = 6;
25 float SCOREPANEL_ASPECTRATIO = 2;
26 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
27 vector fontsize = '1 1 0' * (mySize.y/entries);
29 vector rgb, score_color;
31 score_color = '1 1 1';
33 float name_size = mySize.x*0.75;
34 float spacing_size = mySize.x*0.04;
35 const float highlight_alpha = 0.2;
36 int i = 0, first_pl = 0;
37 bool me_printed = false;
39 if (autocvar__hud_configure)
41 float players_per_team = 0;
44 // show team scores in the first line
45 float score_size = mySize.x / team_count;
46 players_per_team = max(2, ceil((entries - 1) / team_count));
47 for(i=0; i<team_count; ++i) {
48 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
49 HUD_Panel_DrawHighlight(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
50 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), vec2(score_size, fontsize.y), Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
55 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
56 for (i=first_pl; i<entries; ++i)
58 //simulate my score is lower than all displayed players,
59 //so that I don't appear at all showing pure rankings.
60 //This is to better show the difference between the 2 ranking views
61 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
64 drawfill(pos, vec2(mySize.x, fontsize.y), rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
65 s = entcs_GetName(player_localnum);
70 s = sprintf(_("Player %d"), i + 1 - first_pl);
75 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
76 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
77 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
78 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
84 if (!scoreboard_fade_alpha) // the scoreboard too calls Scoreboard_UpdatePlayerTeams
85 Scoreboard_UpdatePlayerTeams();
88 // show team scores in the first line
89 float score_size = mySize.x / team_count;
90 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
91 if(tm.team == NUM_SPECTATOR)
96 if (tm.team == myteam)
97 drawfill(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
98 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores(ts_primary))), vec2(score_size, fontsize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
103 tm = teams.sort_next;
108 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
110 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
113 if (i == entries-1 && !me_printed && pl != me)
114 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
116 for (pl = me.sort_next; pl; pl = pl.sort_next)
117 if (pl.team != NUM_SPECTATOR)
121 rgb = '1 1 0'; //not last but not among the leading players: yellow
123 rgb = '1 0 0'; //last: red
130 rgb = '0 1 0'; //first: green
132 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
135 score_color = Team_ColorRGB(pl.team) * 0.8;
136 s = textShortenToWidth(entcs_GetName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
137 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
138 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores(ps_primary))), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
142 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
147 if(!autocvar__hud_configure)
149 if(!autocvar_hud_panel_score) return;
150 if(spectatee_status == -1 && (ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
153 HUD_Panel_LoadCvars();
158 if (autocvar_hud_panel_score_dynamichud)
165 pos += '1 1 0' * panel_bg_padding;
166 mySize -= '2 2 0' * panel_bg_padding;
169 float score, distribution = 0;
171 vector distribution_color;
174 me = playerslots[current_player];
176 if((scores_flags(ps_primary) & SFL_TIME) && !teamplay) { // race/cts record display on HUD
177 string timer, distrtimer;
179 pl = players.sort_next;
182 if(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)
183 if(pl.scores(ps_primary) == 0)
186 score = me.(scores(ps_primary));
187 timer = TIME_ENCODED_TOSTRING(score);
189 draw_beginBoldFont();
190 if (pl && ((!(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)) || score)) {
191 // distribution display
192 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
194 distrtimer = ftos_decimals(fabs(distribution/(10 ** TIME_DECIMALS)), TIME_DECIMALS);
196 if (distribution <= 0) {
197 distribution_color = '0 1 0';
201 distribution_color = '1 0 0';
204 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
206 // race record display
207 if (distribution <= 0)
208 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
209 drawstring_aspect(pos, timer, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
211 } else if (!teamplay) { // non-teamgames
212 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
214 HUD_Score_Rankings(pos, mySize, me);
217 // me vector := [team/connected frags id]
218 pl = players.sort_next;
222 if(autocvar__hud_configure)
225 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
229 score = me.(scores(ps_primary));
230 if(autocvar__hud_configure)
233 if(distribution >= 5)
234 distribution_color = eY;
235 else if(distribution >= 0)
236 distribution_color = '1 1 1';
237 else if(distribution >= -5)
238 distribution_color = '1 1 0';
240 distribution_color = eX;
242 string distribution_str;
243 distribution_str = ftos(distribution);
244 draw_beginBoldFont();
245 if (distribution >= 0)
247 if (distribution > 0)
248 distribution_str = strcat("+", distribution_str);
249 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
251 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
252 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
254 } else { // teamgames
255 float row, column, rows = 0, columns = 0;
256 vector offset = '0 0 0';
257 vector score_pos, score_size; //for scores other than myteam
258 if(autocvar_hud_panel_score_rankings)
260 HUD_Score_Rankings(pos, mySize, me);
263 if(spectatee_status == -1)
265 rows = HUD_GetRowCount(team_count, mySize, 3);
266 columns = ceil(team_count/rows);
267 score_size = vec2(mySize.x / columns, mySize.y / rows);
270 if(score_size.x/score_size.y > 3)
272 newSize = 3 * score_size.y;
273 offset.x = score_size.x - newSize;
275 score_size.x = newSize;
279 newSize = 1/3 * score_size.x;
280 offset.y = score_size.y - newSize;
282 score_size.y = newSize;
286 score_size = vec2(mySize.x / 4, mySize.y / 3);
290 draw_beginBoldFont();
292 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
293 if(tm.team == NUM_SPECTATOR)
298 score = tm.(teamscores(ts_primary));
299 if(autocvar__hud_configure)
302 if (score > max_fragcount)
303 max_fragcount = score;
305 if (spectatee_status == -1)
307 score_pos = pos + vec2(column * (score_size.x + offset.x), row * (score_size.y + offset.y));
308 if (max_fragcount == score)
309 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
310 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
318 else if(tm.team == myteam) {
319 if (max_fragcount == score)
320 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
321 drawstring_aspect(pos, ftos(score), vec2(0.75 * mySize.x, mySize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
323 if (max_fragcount == score)
324 HUD_Panel_DrawHighlight(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
325 drawstring_aspect(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);