3 #include <client/autocvars.qh>
4 #include <client/draw.qh>
5 #include "scoreboard.qh"
6 #include <common/ent_cs.qh>
7 #include <common/scores.qh>
11 void HUD_Score_Export(int fh)
13 // allow saving cvars that aesthetically change the panel into hud skin files
14 HUD_Write_Cvar("hud_panel_score_rankings");
17 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
21 int SCOREPANEL_MAX_ENTRIES = 6;
22 float SCOREPANEL_ASPECTRATIO = 2;
23 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
24 vector fontsize = '1 1 0' * (mySize.y/entries);
26 vector rgb, score_color;
28 score_color = '1 1 1';
30 float name_size = mySize.x*0.75;
31 float spacing_size = mySize.x*0.04;
32 const float highlight_alpha = 0.2;
33 int i = 0, first_pl = 0;
34 bool me_printed = false;
36 if (autocvar__hud_configure)
38 float players_per_team = 0;
41 // show team scores in the first line
42 float score_size = mySize.x / team_count;
43 players_per_team = max(2, ceil((entries - 1) / team_count));
44 for(i=0; i<team_count; ++i) {
45 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
46 HUD_Panel_DrawHighlight(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
47 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), vec2(score_size, fontsize.y), Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
52 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
53 for (i=first_pl; i<entries; ++i)
55 //simulate my score is lower than all displayed players,
56 //so that I don't appear at all showing pure rankings.
57 //This is to better show the difference between the 2 ranking views
58 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
61 drawfill(pos, vec2(mySize.x, fontsize.y), rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
62 s = entcs_GetName(player_localnum);
67 s = sprintf(_("Player %d"), i + 1 - first_pl);
72 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
73 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
74 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
75 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
81 if (!scoreboard_fade_alpha) // the scoreboard too calls Scoreboard_UpdatePlayerTeams
82 Scoreboard_UpdatePlayerTeams();
85 // show team scores in the first line
86 float score_size = mySize.x / team_count;
87 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
88 if(tm.team == NUM_SPECTATOR)
93 if (tm.team == myteam)
94 drawfill(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
95 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores(ts_primary))), vec2(score_size, fontsize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
100 tm = teams.sort_next;
105 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
107 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
110 if (i == entries-1 && !me_printed && pl != me)
111 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
113 for (pl = me.sort_next; pl; pl = pl.sort_next)
114 if (pl.team != NUM_SPECTATOR)
118 rgb = '1 1 0'; //not last but not among the leading players: yellow
120 rgb = '1 0 0'; //last: red
127 rgb = '0 1 0'; //first: green
129 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
132 score_color = Team_ColorRGB(pl.team) * 0.8;
133 s = textShortenToWidth(entcs_GetName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
134 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
135 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores(ps_primary))), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
139 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
144 if(!autocvar__hud_configure)
146 if(!autocvar_hud_panel_score) return;
147 if(MUTATOR_CALLHOOK(HUD_Score_show)) return;
150 HUD_Panel_LoadCvars();
155 if (autocvar_hud_panel_score_dynamichud)
162 pos += '1 1 0' * panel_bg_padding;
163 mySize -= '2 2 0' * panel_bg_padding;
166 float score, distribution = 0;
168 vector distribution_color;
171 me = playerslots[current_player];
173 if((scores_flags(ps_primary) & SFL_TIME) && !teamplay) { // race/cts record display on HUD
174 string timer, distrtimer;
176 pl = players.sort_next;
179 if(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)
180 if(pl.scores(ps_primary) == 0)
183 score = me.(scores(ps_primary));
184 timer = TIME_ENCODED_TOSTRING(score);
186 draw_beginBoldFont();
187 if (pl && ((!(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)) || score)) {
188 // distribution display
189 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
191 distrtimer = ftos_decimals(fabs(distribution/(10 ** TIME_DECIMALS)), TIME_DECIMALS);
193 if (distribution <= 0) {
194 distribution_color = '0 1 0';
198 distribution_color = '1 0 0';
201 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
203 // race record display
204 if (distribution <= 0)
205 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
206 drawstring_aspect(pos, timer, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
208 } else if (!teamplay) { // non-teamgames
209 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
211 HUD_Score_Rankings(pos, mySize, me);
214 // me vector := [team/connected frags id]
215 pl = players.sort_next;
219 if(autocvar__hud_configure)
222 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
226 score = me.(scores(ps_primary));
227 if(autocvar__hud_configure)
230 if(distribution >= 5)
231 distribution_color = eY;
232 else if(distribution >= 0)
233 distribution_color = '1 1 1';
234 else if(distribution >= -5)
235 distribution_color = '1 1 0';
237 distribution_color = eX;
239 string distribution_str;
240 distribution_str = ftos(distribution);
241 draw_beginBoldFont();
242 if (distribution >= 0)
244 if (distribution > 0)
245 distribution_str = strcat("+", distribution_str);
246 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
248 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
249 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
251 } else { // teamgames
252 float row, column, rows = 0, columns = 0;
253 vector offset = '0 0 0';
254 vector score_pos, score_size; //for scores other than myteam
255 if(autocvar_hud_panel_score_rankings)
257 HUD_Score_Rankings(pos, mySize, me);
260 if(spectatee_status == -1)
262 rows = HUD_GetRowCount(team_count, mySize, 3);
263 columns = ceil(team_count/rows);
264 score_size = vec2(mySize.x / columns, mySize.y / rows);
267 if(score_size.x/score_size.y > 3)
269 newSize = 3 * score_size.y;
270 offset.x = score_size.x - newSize;
272 score_size.x = newSize;
276 newSize = 1/3 * score_size.x;
277 offset.y = score_size.y - newSize;
279 score_size.y = newSize;
283 score_size = vec2(mySize.x / 4, mySize.y / 3);
287 draw_beginBoldFont();
289 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
290 if(tm.team == NUM_SPECTATOR)
295 score = tm.(teamscores(ts_primary));
296 if(autocvar__hud_configure)
299 if (score > max_fragcount)
300 max_fragcount = score;
302 if (spectatee_status == -1)
304 score_pos = pos + vec2(column * (score_size.x + offset.x), row * (score_size.y + offset.y));
305 if (max_fragcount == score)
306 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
307 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
315 else if(tm.team == myteam) {
316 if (max_fragcount == score)
317 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
318 drawstring_aspect(pos, ftos(score), vec2(0.75 * mySize.x, mySize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
320 if (max_fragcount == score)
321 HUD_Panel_DrawHighlight(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
322 drawstring_aspect(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);