3 #include <client/autocvars.qh>
4 #include <client/main.qh>
5 #include <client/miscfunctions.qh>
6 #include <common/ent_cs.qh>
7 #include <client/mapvoting.qh>
8 #include <client/resources.qh>
9 #include <client/teamradar.qh>
10 #include <common/mutators/mutator/waypoints/all.qh>
14 void HUD_Radar_Export(int fh)
16 // allow saving cvars that aesthetically change the panel into hud skin files
17 HUD_Write_Cvar("hud_panel_radar_foreground_alpha");
18 HUD_Write_Cvar("hud_panel_radar_rotation");
19 HUD_Write_Cvar("hud_panel_radar_zoommode");
20 HUD_Write_Cvar("hud_panel_radar_scale");
21 HUD_Write_Cvar("hud_panel_radar_maximized_scale");
22 HUD_Write_Cvar("hud_panel_radar_maximized_size");
23 HUD_Write_Cvar("hud_panel_radar_maximized_rotation");
24 HUD_Write_Cvar("hud_panel_radar_maximized_zoommode");
27 bool HUD_Radar_Clickable()
29 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
32 void HUD_Radar_Show_Maximized(bool doshow, bool clickable)
35 hud_panel_radar_maximized = doshow;
36 hud_panel_radar_temp_hidden = 0;
42 hud_panel_radar_mouse = 1;
44 // we must unset the player's buttons, as they aren't released elsewhere
52 else if ( hud_panel_radar_mouse )
54 hud_panel_radar_mouse = 0;
58 void HUD_Radar_Hide_Maximized()
60 HUD_Radar_Show_Maximized(false,false);
64 float HUD_Radar_InputEvent(int bInputType, float nPrimary, float nSecondary)
67 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
68 autocvar__hud_configure || mv_active)
73 mousepos_x = nPrimary;
74 mousepos_y = nSecondary;
78 if(nPrimary == K_MOUSE1)
80 if(bInputType == 0) // key pressed
81 mouseClicked |= S_MOUSE1;
82 else if(bInputType == 1) // key released
83 mouseClicked -= (mouseClicked & S_MOUSE1);
85 else if(nPrimary == K_MOUSE2)
87 if(bInputType == 0) // key pressed
88 mouseClicked |= S_MOUSE2;
89 else if(bInputType == 1) // key released
90 mouseClicked -= (mouseClicked & S_MOUSE2);
92 else if ( nPrimary == K_ESCAPE && bInputType == 0 )
94 HUD_Radar_Hide_Maximized();
98 // allow console/use binds to work without hiding the map
99 string con_keys = strcat(findkeysforcommand("toggleconsole", 0), " ", findkeysforcommand("+use", 0)) ;
100 int keys = tokenize(con_keys); // findkeysforcommand returns data for this
102 for (i = 0; i < keys; ++i)
104 if(nPrimary == stof(argv(i)))
108 if ( STAT(HEALTH) <= 0 )
111 if ( bInputType < 2 )
113 con_keys = findkeysforcommand("+showscores", 0);
114 keys = tokenize(con_keys);
115 for (i = 0; i < keys; ++i)
117 if ( nPrimary == stof(argv(i)) )
119 hud_panel_radar_temp_hidden = bInputType == 0;
125 else if ( bInputType == 0 )
126 HUD_Radar_Hide_Maximized();
134 void HUD_Radar_Mouse()
136 if ( !hud_panel_radar_mouse ) return;
137 if(mv_active) return;
141 HUD_Radar_Hide_Maximized();
145 if(mouseClicked & S_MOUSE2)
147 HUD_Radar_Hide_Maximized();
151 panel = HUD_PANEL(RADAR);
152 HUD_Panel_LoadCvars();
155 panel_size = autocvar_hud_panel_radar_maximized_size;
156 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
157 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
158 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
159 panel_pos_y = (vid_conheight - panel_size_y) / 2;
161 if(mouseClicked & S_MOUSE1)
164 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
165 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
167 HUD_Radar_Hide_Maximized();
170 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
171 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
173 HUD_Radar_Hide_Maximized();
180 if (!autocvar__hud_configure)
182 if (hud_panel_radar_maximized)
184 if (!hud_draw_maximized) return;
188 if (autocvar_hud_panel_radar == 0) return;
189 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
190 if(radar_panel_modified)
192 panel.update_time = time; // forces reload of panel attributes
193 radar_panel_modified = false;
198 if ( hud_panel_radar_temp_hidden )
201 HUD_Panel_LoadCvars();
205 if (hud_panel_radar_maximized && !autocvar__hud_configure)
207 panel_size = autocvar_hud_panel_radar_maximized_size;
208 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
209 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
210 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
211 panel_pos.y = (vid_conheight - panel_size.y) / 2;
214 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
215 if(precache_pic(panel_bg) == "")
216 panel_bg = "gfx/hud/default/border_default"; // fallback
217 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
218 radar_panel_modified = true;
219 strcpy(panel.current_panel_bg, panel_bg);
221 switch(hud_panel_radar_maximized_zoommode)
225 f = current_zoomfraction;
228 f = 1 - current_zoomfraction;
238 switch(hud_panel_radar_maximized_rotation)
241 teamradar_angle = view_angles.y - 90;
244 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
248 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
250 switch(hud_panel_radar_zoommode)
254 f = current_zoomfraction;
257 f = 1 - current_zoomfraction;
267 switch(hud_panel_radar_rotation)
270 teamradar_angle = view_angles.y - 90;
273 teamradar_angle = 90 * hud_panel_radar_rotation;
282 if (autocvar_hud_panel_radar_dynamichud)
289 pos += '1 1 0' * panel_bg_padding;
290 mySize -= '2 2 0' * panel_bg_padding;
294 float scale2d, normalsize, bigsize;
296 teamradar_origin2d = HUD_Shift(pos + 0.5 * mySize);
297 teamradar_size2d = mySize;
299 if(minimapname == "")
302 teamradar_loadcvars();
304 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
305 teamradar_size2d = HUD_Scale(mySize);
307 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
309 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
310 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
312 // max-min distance must fit the radar in any rotation
313 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen(vec2(mi_scale)));
317 vector c0, c1, c2, c3, span;
318 c0 = Rotate(mi_min, teamradar_angle * DEG2RAD);
319 c1 = Rotate(mi_max, teamradar_angle * DEG2RAD);
320 c2 = Rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
321 c3 = Rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
323 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
324 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
326 // max-min distance must fit the radar in x=x, y=y
328 teamradar_size2d.x * scale2d / (1.05 * span.x),
329 teamradar_size2d.y * scale2d / (1.05 * span.y)
333 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
334 if(bigsize > normalsize)
335 normalsize = bigsize;
339 + (1 - f) * normalsize;
340 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
342 + (1 - f) * view_origin);
351 draw_teamradar_background(hud_panel_radar_foreground_alpha);
353 IL_EACH(g_radarlinks, true, draw_teamradar_link(it.origin, it.velocity, it.team));
355 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamRadar_Draw); // TODO: allow players to show on the radar as well!
357 IL_EACH(g_radaricons, it.teamradar_icon, {
358 if ( hud_panel_radar_mouse )
359 if ( GetResource(it, RES_HEALTH) >= 0 )
360 if ( it.team == myteam + 1 || mutator_returnvalue || !teamplay )
362 vector coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(it.origin));
363 if(vdist((mousepos - coord), <, 8))
366 brightcolor_x = min(1,it.teamradar_color_x*1.5);
367 brightcolor_y = min(1,it.teamradar_color_y*1.5);
368 brightcolor_z = min(1,it.teamradar_color_z*1.5);
369 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
372 entity icon = REGISTRY_GET(RadarIcons, it.teamradar_icon);
373 draw_teamradar_icon(it.origin, icon, it, spritelookupcolor(it, icon.netname, it.teamradar_color), panel_fg_alpha);
375 AL_EACH(_entcs, e, it != NULL, {
376 if (!it.m_entcs_private) continue;
377 if (it.sv_entnum == current_player) continue;
378 color2 = entcs_GetTeam(it.sv_entnum);
379 draw_teamradar_player(it.origin, it.angles, Team_ColorRGB(color2));
381 draw_teamradar_player(entcs_receiver(current_player).origin, view_angles, '1 1 1');
385 if ( hud_panel_radar_mouse )
387 string message = _("Click to select teleport destination");
389 if ( STAT(HEALTH) <= 0 )
391 message = _("Click to select spawn location");
394 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
395 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
397 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;