3 #include <client/draw.qh>
7 void HUD_Notify_Export(int fh)
9 // allow saving cvars that aesthetically change the panel into hud skin files
10 HUD_Write_Cvar("hud_panel_notify_flip");
11 HUD_Write_Cvar("hud_panel_notify_fontsize");
12 HUD_Write_Cvar("hud_panel_notify_time");
13 HUD_Write_Cvar("hud_panel_notify_fadetime");
14 HUD_Write_Cvar("hud_panel_notify_icon_aspect");
17 void HUD_Notify_Push(string icon, string attacker, string victim)
25 if (notify_index == -1)
26 notify_index = NOTIFY_MAX_ENTRIES-1;
29 if (notify_attackers[notify_index])
30 strunzone(notify_attackers[notify_index]);
32 if (notify_victims[notify_index])
33 strunzone(notify_victims[notify_index]);
35 if (notify_icons[notify_index])
36 strunzone(notify_icons[notify_index]);
38 // Allocate new strings
41 notify_attackers[notify_index] = strzone(attacker);
42 notify_victims[notify_index] = strzone(victim);
46 // In case of a notification without a victim, the attacker
47 // is displayed on the victim's side. Instead of special
48 // treatment later on, we can simply switch them here.
49 notify_attackers[notify_index] = string_null;
50 notify_victims[notify_index] = strzone(attacker);
53 notify_icons[notify_index] = strzone(icon);
54 notify_times[notify_index] = time;
59 if (!autocvar__hud_configure)
60 if (!autocvar_hud_panel_notify)
63 HUD_Panel_LoadCvars();
65 if (autocvar_hud_panel_notify_dynamichud)
71 if (!autocvar__hud_configure)
72 if (notify_count == 0)
81 pos += '1 1 0' * panel_bg_padding;
82 size -= '2 2 0' * panel_bg_padding;
85 float fade_start = max(0, autocvar_hud_panel_notify_time);
86 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
87 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
89 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
90 float entry_height = size.y / entry_count;
92 float panel_width_half = size.x * 0.5;
93 float icon_width_half = entry_height * icon_aspect / 2;
94 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
96 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
97 vector icon_size = vec2(icon_aspect, 1) * entry_height;
98 vector icon_left = eX * (panel_width_half - icon_width_half);
99 vector attacker_right = eX * name_maxwidth;
100 vector victim_left = eX * (size.x - name_maxwidth);
102 vector attacker_pos, victim_pos, icon_pos;
103 string attacker, victim, icon;
104 int i, j, count, step, limit;
107 if (autocvar_hud_panel_notify_flip)
109 // Order items from the top down
116 // Order items from the bottom up
122 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
124 if(autocvar__hud_configure)
126 attacker = sprintf(_("Player %d"), count + 1);
127 victim = sprintf(_("Player %d"), count + 2);
128 icon = REGISTRY_GET(Weapons, min(WEP_FIRST + count * 2, WEP_LAST)).model2;
129 alpha = bound(0, 1.2 - count / entry_count, 1);
133 if (j == NOTIFY_MAX_ENTRIES)
136 if (notify_times[j] + fade_start > time)
138 else if (fade_time != 0)
140 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
147 attacker = notify_attackers[j];
148 victim = notify_victims[j];
149 icon = notify_icons[j];
152 if (icon != "" && victim != "")
154 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
156 icon_pos = pos + icon_left + eY * i * entry_height;
157 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
159 victim = textShortenToWidth(ColorTranslateRGB(victim), name_maxwidth, font_size, stringwidth_colors);
160 victim_pos = pos + victim_left + name_top;
161 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
165 attacker = textShortenToWidth(ColorTranslateRGB(attacker), name_maxwidth, font_size, stringwidth_colors);
166 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
167 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
172 notify_count = count;