1 #include "healtharmor.qh"
3 #include <client/draw.qh>
5 #include <common/deathtypes/all.qh>
9 void HUD_HealthArmor_Export(int fh)
11 // allow saving cvars that aesthetically change the panel into hud skin files
12 HUD_Write_Cvar("hud_panel_healtharmor_combined");
13 HUD_Write_Cvar("hud_panel_healtharmor_flip");
14 HUD_Write_Cvar("hud_panel_healtharmor_iconalign");
15 HUD_Write_Cvar("hud_panel_healtharmor_baralign");
16 HUD_Write_Cvar("hud_panel_healtharmor_progressbar");
17 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_health");
18 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_armor");
19 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx");
20 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx_smooth");
21 HUD_Write_Cvar("hud_panel_healtharmor_text");
24 void HUD_HealthArmor()
26 int armor, health, fuel, air_time;
27 if(!autocvar__hud_configure)
29 if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
31 if(hud != HUD_NORMAL) return;
33 health = STAT(HEALTH);
38 if(autocvar_hud_panel_healtharmor_hide_ondeath)
43 // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
44 // prev_p_health and prev_health can be set to -1 there
46 if (prev_p_health == -1)
49 health_beforedamage = 0;
50 armor_beforedamage = 0;
51 health_damagetime = 0;
55 old_p_health = health;
57 prev_p_health = health;
60 else if (prev_health == -1)
62 //start the load effect
63 health_damagetime = 0;
69 air_time = bound(0, STAT(AIR_FINISHED) - time, 10);
79 HUD_Panel_LoadCvars();
87 if (autocvar_hud_panel_healtharmor_dynamichud)
94 pos += '1 1 0' * panel_bg_padding;
95 mySize -= '2 2 0' * panel_bg_padding;
99 if (STAT(AIR_FINISHED) && time > STAT(AIR_FINISHED))
101 air_alpha = blink_synced(0.5, 0.5, 7, STAT(AIR_FINISHED), -1);
105 int baralign = autocvar_hud_panel_healtharmor_baralign;
106 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
108 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
109 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
110 if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
112 vector v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
113 float hp = floor(v.x + 1);
115 float maxtotal = maxhealth + maxarmor;
117 if(v.z) // NOT fully armored
119 biggercount = "health";
120 if(autocvar_hud_panel_healtharmor_progressbar)
121 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
122 if(armor && autocvar_hud_panel_healtharmor_text)
123 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
127 biggercount = "armor";
128 if(autocvar_hud_panel_healtharmor_progressbar)
129 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
130 if(health && autocvar_hud_panel_healtharmor_text)
131 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
133 if(autocvar_hud_panel_healtharmor_text)
134 DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal, true), 1);
137 HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
139 HUD_Panel_DrawProgressBar(pos + eY * 0.8 * mySize.y, vec2(mySize.x, 0.2 * mySize.y), "progressbar", air_time / 10, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
143 float panel_ar = mySize.x/mySize.y;
144 bool is_vertical = (panel_ar < 1);
145 vector health_offset = '0 0 0', armor_offset = '0 0 0';
146 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
149 if (autocvar_hud_panel_healtharmor_flip)
150 health_offset.x = mySize.x;
152 armor_offset.x = mySize.x;
157 if (autocvar_hud_panel_healtharmor_flip)
158 health_offset.y = mySize.y;
160 armor_offset.y = mySize.y;
163 bool health_baralign, armor_baralign, fuel_baralign, air_align;
164 bool health_iconalign, armor_iconalign;
165 if (autocvar_hud_panel_healtharmor_flip)
167 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
168 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
169 air_align = fuel_baralign = health_baralign;
170 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
171 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
175 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
176 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
177 air_align = fuel_baralign = armor_baralign;
178 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
179 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
184 if(autocvar_hud_panel_healtharmor_progressbar)
186 float p_health, pain_health_alpha;
188 pain_health_alpha = 1;
189 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
191 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
193 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
195 if (time - old_p_healthtime < 1)
196 old_p_health = prev_p_health;
198 old_p_health = prev_health;
199 old_p_healthtime = time;
201 if (time - old_p_healthtime < 1)
203 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
204 prev_p_health = p_health;
207 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
209 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
211 if (time - health_damagetime >= 1)
212 health_beforedamage = prev_health;
213 health_damagetime = time;
215 if (time - health_damagetime < 1)
217 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
218 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
221 prev_health = health;
223 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
225 pain_health_alpha = blink(0.85, 0.15, 9);
228 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
230 if(autocvar_hud_panel_healtharmor_text)
231 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth, true), 1);
236 float p_armor = armor;
237 if(autocvar_hud_panel_healtharmor_progressbar)
239 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
241 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
243 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
245 if (time - old_p_armortime < 1)
246 old_p_armor = prev_p_armor;
248 old_p_armor = prev_armor;
249 old_p_armortime = time;
251 if (time - old_p_armortime < 1)
253 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
254 prev_p_armor = p_armor;
257 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
259 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
261 if (time - armor_damagetime >= 1)
262 armor_beforedamage = prev_armor;
263 armor_damagetime = time;
265 if (time - armor_damagetime < 1)
267 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
268 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
274 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
276 if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
277 if(autocvar_hud_panel_healtharmor_text)
278 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor, true), 1);
281 vector cell_size = mySize;
282 if (fuel || air_time)
285 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
289 mySize.x *= 2; //restore full panel size
290 else if (panel_ar < 1/4)
291 mySize.y *= 2; //restore full panel size
293 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
296 if (panel_ar > 1 && panel_ar < 4)
297 pos.y += cell_size.y;
298 else if (panel_ar > 1/4 && panel_ar <= 1)
299 pos.x += cell_size.x;
301 pos.x += cell_size.x - mySize.x;
303 pos.y += cell_size.y - mySize.y;
304 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", air_time / 10, is_vertical, air_align, autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);