1 #include "hud_config.qh"
5 #define HUD_Write(s) fputs(fh, s)
6 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
7 #define HUD_Write_PanelCvar(cvar_suf) HUD_Write_Cvar(strcat("hud_panel_", panel.panel_name, cvar_suf))
9 void HUD_Panel_ExportCfg(string cfgname)
12 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
13 fh = fopen(filename, FILE_WRITE);
16 HUD_Write("//title \n");
17 HUD_Write("//author \n");
19 HUD_Write_Cvar("hud_skin");
20 HUD_Write_Cvar("hud_panel_bg");
21 HUD_Write_Cvar("hud_panel_bg_color");
22 HUD_Write_Cvar("hud_panel_bg_color_team");
23 HUD_Write_Cvar("hud_panel_bg_alpha");
24 HUD_Write_Cvar("hud_panel_bg_border");
25 HUD_Write_Cvar("hud_panel_bg_padding");
26 HUD_Write_Cvar("hud_panel_fg_alpha");
29 HUD_Write_Cvar("hud_dock");
30 HUD_Write_Cvar("hud_dock_color");
31 HUD_Write_Cvar("hud_dock_color_team");
32 HUD_Write_Cvar("hud_dock_alpha");
35 HUD_Write_Cvar("hud_progressbar_alpha");
36 HUD_Write_Cvar("hud_progressbar_strength_color");
37 HUD_Write_Cvar("hud_progressbar_superweapons_color");
38 HUD_Write_Cvar("hud_progressbar_shield_color");
39 HUD_Write_Cvar("hud_progressbar_health_color");
40 HUD_Write_Cvar("hud_progressbar_armor_color");
41 HUD_Write_Cvar("hud_progressbar_fuel_color");
42 HUD_Write_Cvar("hud_progressbar_nexball_color");
43 HUD_Write_Cvar("hud_progressbar_speed_color");
44 HUD_Write_Cvar("hud_progressbar_acceleration_color");
45 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
46 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
47 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
50 HUD_Write_Cvar("_hud_panelorder");
53 HUD_Write_Cvar("hud_configure_grid");
54 HUD_Write_Cvar("hud_configure_grid_xsize");
55 HUD_Write_Cvar("hud_configure_grid_ysize");
58 // common cvars for all panels
59 for (int i = 0; i < hud_panels_COUNT; ++i)
61 panel = hud_panels_from(i);
63 HUD_Write_PanelCvar("");
64 HUD_Write_PanelCvar("_pos");
65 HUD_Write_PanelCvar("_size");
66 HUD_Write_PanelCvar("_bg");
67 HUD_Write_PanelCvar("_bg_color");
68 HUD_Write_PanelCvar("_bg_color_team");
69 HUD_Write_PanelCvar("_bg_alpha");
70 HUD_Write_PanelCvar("_bg_border");
71 HUD_Write_PanelCvar("_bg_padding");
73 case HUD_PANEL_WEAPONS:
74 HUD_Write_PanelCvar("_accuracy");
75 HUD_Write_PanelCvar("_label");
76 HUD_Write_PanelCvar("_label_scale");
77 HUD_Write_PanelCvar("_complainbubble");
78 HUD_Write_PanelCvar("_complainbubble_padding");
79 HUD_Write_PanelCvar("_complainbubble_time");
80 HUD_Write_PanelCvar("_complainbubble_fadetime");
81 HUD_Write_PanelCvar("_complainbubble_color_outofammo");
82 HUD_Write_PanelCvar("_complainbubble_color_donthave");
83 HUD_Write_PanelCvar("_complainbubble_color_unavailable");
84 HUD_Write_PanelCvar("_ammo");
85 HUD_Write_PanelCvar("_ammo_color");
86 HUD_Write_PanelCvar("_ammo_alpha");
87 HUD_Write_PanelCvar("_aspect");
88 HUD_Write_PanelCvar("_timeout");
89 HUD_Write_PanelCvar("_timeout_effect");
90 HUD_Write_PanelCvar("_timeout_fadebgmin");
91 HUD_Write_PanelCvar("_timeout_fadefgmin");
92 HUD_Write_PanelCvar("_timeout_speed_in");
93 HUD_Write_PanelCvar("_timeout_speed_out");
94 HUD_Write_PanelCvar("_onlyowned");
95 HUD_Write_PanelCvar("_noncurrent_alpha");
96 HUD_Write_PanelCvar("_noncurrent_scale");
99 HUD_Write_PanelCvar("_onlycurrent");
100 HUD_Write_PanelCvar("_noncurrent_alpha");
101 HUD_Write_PanelCvar("_noncurrent_scale");
102 HUD_Write_PanelCvar("_iconalign");
103 HUD_Write_PanelCvar("_progressbar");
104 HUD_Write_PanelCvar("_progressbar_name");
105 HUD_Write_PanelCvar("_progressbar_xoffset");
106 HUD_Write_PanelCvar("_text");
108 case HUD_PANEL_POWERUPS:
109 HUD_Write_PanelCvar("_iconalign");
110 HUD_Write_PanelCvar("_baralign");
111 HUD_Write_PanelCvar("_progressbar");
112 HUD_Write_PanelCvar("_text");
114 case HUD_PANEL_HEALTHARMOR:
115 HUD_Write_PanelCvar("_flip");
116 HUD_Write_PanelCvar("_iconalign");
117 HUD_Write_PanelCvar("_baralign");
118 HUD_Write_PanelCvar("_progressbar");
119 HUD_Write_PanelCvar("_progressbar_health");
120 HUD_Write_PanelCvar("_progressbar_armor");
121 HUD_Write_PanelCvar("_progressbar_gfx");
122 HUD_Write_PanelCvar("_progressbar_gfx_smooth");
123 HUD_Write_PanelCvar("_text");
125 case HUD_PANEL_NOTIFY:
126 HUD_Write_PanelCvar("_flip");
127 HUD_Write_PanelCvar("_fontsize");
128 HUD_Write_PanelCvar("_time");
129 HUD_Write_PanelCvar("_fadetime");
130 HUD_Write_PanelCvar("_icon_aspect");
132 case HUD_PANEL_TIMER:
134 case HUD_PANEL_RADAR:
135 HUD_Write_PanelCvar("_foreground_alpha");
136 HUD_Write_PanelCvar("_rotation");
137 HUD_Write_PanelCvar("_zoommode");
138 HUD_Write_PanelCvar("_scale");
139 HUD_Write_PanelCvar("_maximized_scale");
140 HUD_Write_PanelCvar("_maximized_size");
141 HUD_Write_PanelCvar("_maximized_rotation");
142 HUD_Write_PanelCvar("_maximized_zoommode");
144 case HUD_PANEL_SCORE:
145 HUD_Write_PanelCvar("_rankings");
148 HUD_Write_PanelCvar("_alreadyvoted_alpha");
150 case HUD_PANEL_MODICONS:
151 HUD_Write_PanelCvar("_ca_layout");
152 HUD_Write_PanelCvar("_dom_layout");
153 HUD_Write_PanelCvar("_freezetag_layout");
155 case HUD_PANEL_PRESSEDKEYS:
156 HUD_Write_PanelCvar("_aspect");
157 HUD_Write_PanelCvar("_attack");
159 case HUD_PANEL_ENGINEINFO:
160 HUD_Write_PanelCvar("_framecounter_time");
161 HUD_Write_PanelCvar("_framecounter_decimals");
163 case HUD_PANEL_INFOMESSAGES:
164 HUD_Write_PanelCvar("_flip");
166 case HUD_PANEL_PHYSICS:
167 HUD_Write_PanelCvar("_speed_unit_show");
168 HUD_Write_PanelCvar("_speed_max");
169 HUD_Write_PanelCvar("_speed_vertical");
170 HUD_Write_PanelCvar("_topspeed");
171 HUD_Write_PanelCvar("_topspeed_time");
172 HUD_Write_PanelCvar("_acceleration_max");
173 HUD_Write_PanelCvar("_acceleration_vertical");
174 HUD_Write_PanelCvar("_flip");
175 HUD_Write_PanelCvar("_baralign");
176 HUD_Write_PanelCvar("_progressbar");
177 HUD_Write_PanelCvar("_acceleration_progressbar_mode");
178 HUD_Write_PanelCvar("_acceleration_progressbar_scale");
179 HUD_Write_PanelCvar("_acceleration_progressbar_nonlinear");
180 HUD_Write_PanelCvar("_text");
181 HUD_Write_PanelCvar("_text_scale");
183 case HUD_PANEL_CENTERPRINT:
184 HUD_Write_PanelCvar("_align");
185 HUD_Write_PanelCvar("_flip");
186 HUD_Write_PanelCvar("_fontscale");
187 HUD_Write_PanelCvar("_time");
188 HUD_Write_PanelCvar("_fade_in");
189 HUD_Write_PanelCvar("_fade_out");
190 HUD_Write_PanelCvar("_fade_subsequent");
191 HUD_Write_PanelCvar("_fade_subsequent_passone");
192 HUD_Write_PanelCvar("_fade_subsequent_passone_minalpha");
193 HUD_Write_PanelCvar("_fade_subsequent_passtwo");
194 HUD_Write_PanelCvar("_fade_subsequent_passtwo_minalpha");
195 HUD_Write_PanelCvar("_fade_subsequent_minfontsize");
196 HUD_Write_PanelCvar("_fade_minfontsize");
198 case HUD_PANEL_ITEMSTIME:
199 HUD_Write_PanelCvar("_iconalign");
200 HUD_Write_PanelCvar("_progressbar");
201 HUD_Write_PanelCvar("_progressbar_name");
202 HUD_Write_PanelCvar("_progressbar_reduced");
203 HUD_Write_PanelCvar("_text");
204 HUD_Write_PanelCvar("_ratio");
205 HUD_Write_PanelCvar("_dynamicsize");
207 case HUD_PANEL_QUICKMENU:
208 HUD_Write_PanelCvar("_align");
213 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
215 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
219 LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
222 void HUD_Configure_Exit_Force()
227 localcmd("togglemenu\n");
229 cvar_set("_hud_configure", "0");
232 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
233 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
235 vector myCenter, targCenter;
236 vector myTarget = myPos;
238 for (i = 0; i < hud_panels_COUNT; ++i) {
239 panel = hud_panels_from(i);
240 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
241 if(panel == highlightedPanel) continue;
242 HUD_Panel_UpdatePosSize();
243 if(!panel_enabled) continue;
245 panel_pos -= '1 1 0' * panel_bg_border;
246 panel_size += '2 2 0' * panel_bg_border;
248 if(myPos.y + mySize.y < panel_pos.y)
250 if(myPos.y > panel_pos.y + panel_size.y)
253 if(myPos.x + mySize.x < panel_pos.x)
255 if(myPos.x > panel_pos.x + panel_size.x)
258 // OK, there IS a collision.
260 myCenter.x = myPos.x + 0.5 * mySize.x;
261 myCenter.y = myPos.y + 0.5 * mySize.y;
263 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
264 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
266 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
268 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
269 myTarget.x = panel_pos.x - mySize.x;
270 else // push it upwards
271 myTarget.y = panel_pos.y - mySize.y;
273 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
275 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
276 myTarget.x = panel_pos.x + panel_size.x;
277 else // push it upwards
278 myTarget.y = panel_pos.y - mySize.y;
280 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
282 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
283 myTarget.x = panel_pos.x - mySize.x;
284 else // push it downwards
285 myTarget.y = panel_pos.y + panel_size.y;
287 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
289 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
290 myTarget.x = panel_pos.x + panel_size.x;
291 else // push it downwards
292 myTarget.y = panel_pos.y + panel_size.y;
294 //if(cvar("hud_configure_checkcollisions_debug"))
295 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
301 void HUD_Panel_SetPos(vector pos)
303 panel = highlightedPanel;
304 HUD_Panel_UpdatePosSize();
308 //if(cvar("hud_configure_checkcollisions_debug"))
309 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
311 if(autocvar_hud_configure_grid)
313 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
314 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
317 if(hud_configure_checkcollisions)
318 pos = HUD_Panel_CheckMove(pos, mySize);
320 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
321 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
324 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
326 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
329 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
330 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
333 float ratio = mySize.x/mySize.y;
335 for (i = 0; i < hud_panels_COUNT; ++i) {
336 panel = hud_panels_from(i);
337 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
338 if(panel == highlightedPanel) continue;
339 HUD_Panel_UpdatePosSize();
340 if(!panel_enabled) continue;
342 panel_pos -= '1 1 0' * panel_bg_border;
343 panel_size += '2 2 0' * panel_bg_border;
345 targEndPos = panel_pos + panel_size;
347 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
348 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
351 if (resizeCorner == 1)
353 // check if this panel is on our way
354 if (resizeorigin.x <= panel_pos.x)
356 if (resizeorigin.y <= panel_pos.y)
358 if (targEndPos.x <= resizeorigin.x - mySize.x)
360 if (targEndPos.y <= resizeorigin.y - mySize.y)
363 // there is a collision:
364 // detect which side of the panel we are facing is actually limiting the resizing
365 // (which side the resize direction finds for first) and reduce the size up to there
367 // dist is the distance between resizeorigin and the "analogous" point of the panel
368 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
369 dist.x = resizeorigin.x - targEndPos.x;
370 dist.y = resizeorigin.y - targEndPos.y;
371 if (dist.y <= 0 || dist.x / dist.y > ratio)
372 mySize.x = min(mySize.x, dist.x);
374 mySize.y = min(mySize.y, dist.y);
376 else if (resizeCorner == 2)
378 if (resizeorigin.x >= targEndPos.x)
380 if (resizeorigin.y <= panel_pos.y)
382 if (panel_pos.x >= resizeorigin.x + mySize.x)
384 if (targEndPos.y <= resizeorigin.y - mySize.y)
387 dist.x = panel_pos.x - resizeorigin.x;
388 dist.y = resizeorigin.y - targEndPos.y;
389 if (dist.y <= 0 || dist.x / dist.y > ratio)
390 mySize.x = min(mySize.x, dist.x);
392 mySize.y = min(mySize.y, dist.y);
394 else if (resizeCorner == 3)
396 if (resizeorigin.x <= panel_pos.x)
398 if (resizeorigin.y >= targEndPos.y)
400 if (targEndPos.x <= resizeorigin.x - mySize.x)
402 if (panel_pos.y >= resizeorigin.y + mySize.y)
405 dist.x = resizeorigin.x - targEndPos.x;
406 dist.y = panel_pos.y - resizeorigin.y;
407 if (dist.y <= 0 || dist.x / dist.y > ratio)
408 mySize.x = min(mySize.x, dist.x);
410 mySize.y = min(mySize.y, dist.y);
412 else if (resizeCorner == 4)
414 if (resizeorigin.x >= targEndPos.x)
416 if (resizeorigin.y >= targEndPos.y)
418 if (panel_pos.x >= resizeorigin.x + mySize.x)
420 if (panel_pos.y >= resizeorigin.y + mySize.y)
423 dist.x = panel_pos.x - resizeorigin.x;
424 dist.y = panel_pos.y - resizeorigin.y;
425 if (dist.y <= 0 || dist.x / dist.y > ratio)
426 mySize.x = min(mySize.x, dist.x);
428 mySize.y = min(mySize.y, dist.y);
430 //if(cvar("hud_configure_checkcollisions_debug"))
431 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
437 void HUD_Panel_SetPosSize(vector mySize)
439 panel = highlightedPanel;
440 HUD_Panel_UpdatePosSize();
441 vector resizeorigin = panel_click_resizeorigin;
444 // minimum panel size cap
445 mySize.x = max(0.025 * vid_conwidth, mySize.x);
446 mySize.y = max(0.025 * vid_conheight, mySize.y);
448 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
450 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
451 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
454 // collision testing|
455 // -----------------+
457 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
458 if(resizeCorner == 1) {
459 myPos.x = resizeorigin.x - mySize.x;
460 myPos.y = resizeorigin.y - mySize.y;
461 } else if(resizeCorner == 2) {
462 myPos.x = resizeorigin.x;
463 myPos.y = resizeorigin.y - mySize.y;
464 } else if(resizeCorner == 3) {
465 myPos.x = resizeorigin.x - mySize.x;
466 myPos.y = resizeorigin.y;
467 } else { // resizeCorner == 4
468 myPos.x = resizeorigin.x;
469 myPos.y = resizeorigin.y;
472 // left/top screen edges
474 mySize.x = mySize.x + myPos.x;
476 mySize.y = mySize.y + myPos.y;
478 // bottom/right screen edges
479 if(myPos.x + mySize.x > vid_conwidth)
480 mySize.x = vid_conwidth - myPos.x;
481 if(myPos.y + mySize.y > vid_conheight)
482 mySize.y = vid_conheight - myPos.y;
484 //if(cvar("hud_configure_checkcollisions_debug"))
485 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
487 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
488 if(autocvar_hud_configure_grid)
490 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
491 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
494 if(hud_configure_checkcollisions)
495 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
497 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
498 mySize.x = max(0.025 * vid_conwidth, mySize.x);
499 mySize.y = max(0.025 * vid_conheight, mySize.y);
501 // do another pos check, as size might have changed by now
502 if(resizeCorner == 1) {
503 myPos.x = resizeorigin.x - mySize.x;
504 myPos.y = resizeorigin.y - mySize.y;
505 } else if(resizeCorner == 2) {
506 myPos.x = resizeorigin.x;
507 myPos.y = resizeorigin.y - mySize.y;
508 } else if(resizeCorner == 3) {
509 myPos.x = resizeorigin.x - mySize.x;
510 myPos.y = resizeorigin.y;
511 } else { // resizeCorner == 4
512 myPos.x = resizeorigin.x;
513 myPos.y = resizeorigin.y;
516 //if(cvar("hud_configure_checkcollisions_debug"))
517 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
520 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
521 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
523 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
524 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
527 float pressed_key_time;
528 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
529 void HUD_Panel_Arrow_Action(float nPrimary)
531 if(!highlightedPanel)
534 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
537 if(autocvar_hud_configure_grid)
539 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
541 if (hudShiftState & S_SHIFT)
542 step = hud_configure_realGridSize.y;
544 step = 2 * hud_configure_realGridSize.y;
548 if (hudShiftState & S_SHIFT)
549 step = hud_configure_realGridSize.x;
551 step = 2 * hud_configure_realGridSize.x;
556 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
557 step = vid_conheight;
560 if (hudShiftState & S_SHIFT)
561 step = (step / 256); // more precision
563 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
566 panel = highlightedPanel;
567 HUD_Panel_UpdatePosSize();
569 highlightedPanel_initial_pos = panel_pos;
570 highlightedPanel_initial_size = panel_size;
572 if (hudShiftState & S_ALT) // resize
574 if(nPrimary == K_UPARROW)
576 else if(nPrimary == K_RIGHTARROW)
578 else if(nPrimary == K_LEFTARROW)
580 else // if(nPrimary == K_DOWNARROW)
583 // ctrl+arrow reduces the size, instead of increasing it
584 // Note that ctrl disables collisions check too, but it's fine
585 // since we don't collide with anything reducing the size
586 if (hudShiftState & S_CTRL) {
588 resizeCorner = 5 - resizeCorner;
593 panel_click_resizeorigin = panel_pos;
594 if(resizeCorner == 1) {
595 panel_click_resizeorigin += mySize;
597 } else if(resizeCorner == 2) {
598 panel_click_resizeorigin.y += mySize.y;
600 } else if(resizeCorner == 3) {
601 panel_click_resizeorigin.x += mySize.x;
603 } else { // resizeCorner == 4
606 HUD_Panel_SetPosSize(mySize);
612 if(nPrimary == K_UPARROW)
614 else if(nPrimary == K_DOWNARROW)
616 else if(nPrimary == K_LEFTARROW)
618 else // if(nPrimary == K_RIGHTARROW)
621 HUD_Panel_SetPos(pos);
624 panel = highlightedPanel;
625 HUD_Panel_UpdatePosSize();
627 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
630 panel_pos_backup = highlightedPanel_initial_pos;
631 panel_size_backup = highlightedPanel_initial_size;
632 highlightedPanel_backup = highlightedPanel;
636 void HUD_Panel_EnableMenu();
637 entity tab_panels[hud_panels_MAX];
639 vector tab_panel_pos;
641 void HUD_Panel_FirstInDrawQ(float id);
642 void reset_tab_panels()
644 for (int i = 0; i < hud_panels_COUNT; ++i)
645 tab_panels[i] = world;
647 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
654 if(!autocvar__hud_configure)
659 mousepos.x = nPrimary;
660 mousepos.y = nSecondary;
664 // block any input while a menu dialog is fading
665 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
666 if(autocvar__menu_alpha)
673 // allow console bind to work
676 con_keys = findkeysforcommand("toggleconsole", 0);
677 keys = tokenize(con_keys); // findkeysforcommand returns data for this
679 bool hit_con_bind = false;
681 for (i = 0; i < keys; ++i)
683 if(nPrimary == stof(argv(i)))
687 if(bInputType == 0) {
688 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
689 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
690 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
692 else if(bInputType == 1) {
693 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
694 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
695 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
698 if(nPrimary == K_CTRL)
700 if (bInputType == 1) //ctrl has been released
704 //switch to selected panel
705 highlightedPanel = tab_panel;
706 highlightedAction = 0;
707 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
714 if(nPrimary == K_MOUSE1)
716 if(bInputType == 0) // key pressed
717 mouseClicked |= S_MOUSE1;
718 else if(bInputType == 1) // key released
719 mouseClicked -= (mouseClicked & S_MOUSE1);
721 else if(nPrimary == K_MOUSE2)
723 if(bInputType == 0) // key pressed
724 mouseClicked |= S_MOUSE2;
725 else if(bInputType == 1) // key released
726 mouseClicked -= (mouseClicked & S_MOUSE2);
728 else if(nPrimary == K_ESCAPE)
733 localcmd("menu_showhudexit\n");
735 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
740 cvar_set("_hud_configure", "0");
742 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
744 if (bInputType == 1 || mouseClicked)
747 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
748 // lays in the same level of another panel then the next consecutive
749 // CTRL TAB presses will reselect once more the highlighted panel
751 entity starting_panel;
752 entity old_tab_panel = tab_panel;
753 if (!tab_panel) //first press of TAB
755 if (highlightedPanel)
757 panel = highlightedPanel;
758 HUD_Panel_UpdatePosSize();
762 starting_panel = highlightedPanel;
763 tab_panel_pos = panel_pos; //to compute level
767 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
769 starting_panel = tab_panel;
771 tab_backward = (hudShiftState & S_SHIFT);
773 float k, level = 0, start_posX;
774 vector candidate_pos = '0 0 0';
775 const float LEVELS_NUM = 4;
776 float level_height = vid_conheight / LEVELS_NUM;
777 LABEL(find_tab_panel)
778 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
779 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
780 start_posX = tab_panel_pos.x;
785 for(i = 0; i < hud_panels_COUNT; ++i)
787 panel = hud_panels_from(i);
788 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
790 if (panel == tab_panels[i] || panel == starting_panel)
792 HUD_Panel_UpdatePosSize();
793 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
794 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
795 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
798 tab_panel_pos = candidate_pos = panel_pos;
803 if (k == LEVELS_NUM) //tab_panel not found
811 starting_panel = old_tab_panel;
812 old_tab_panel = world;
813 goto find_tab_panel; //u must find tab_panel!
817 level = (level + level_height) % vid_conheight;
819 candidate_pos.x = vid_conwidth;
823 level = (level - level_height) % vid_conheight;
824 start_posX = vid_conwidth;
829 tab_panels[tab_panel.panel_id] = tab_panel;
831 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
833 if (bInputType == 1 || mouseClicked)
836 if (highlightedPanel)
837 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
839 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
841 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
843 if (bInputType == 1 || mouseClicked)
846 if (highlightedPanel)
848 panel = highlightedPanel;
849 HUD_Panel_UpdatePosSize();
850 panel_size_copied = panel_size;
853 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
855 if (bInputType == 1 || mouseClicked)
858 if (panel_size_copied == '0 0 0' || !highlightedPanel)
861 panel = highlightedPanel;
862 HUD_Panel_UpdatePosSize();
864 // reduce size if it'd go beyond screen boundaries
865 vector tmp_size = panel_size_copied;
866 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
867 tmp_size.x = vid_conwidth - panel_pos.x;
868 if (panel_pos.y + panel_size_copied.y > vid_conheight)
869 tmp_size.y = vid_conheight - panel_pos.y;
871 if (panel_size == tmp_size)
875 panel_pos_backup = panel_pos;
876 panel_size_backup = panel_size;
877 highlightedPanel_backup = highlightedPanel;
879 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
880 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
882 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
884 if (bInputType == 1 || mouseClicked)
886 //restore previous values
887 if (highlightedPanel_backup)
889 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
890 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
891 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
892 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
893 highlightedPanel_backup = world;
896 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
898 if (bInputType == 1 || mouseClicked)
900 localcmd("hud save myconfig\n");
902 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
906 pressed_key_time = 0;
909 else if (pressed_key_time == 0)
910 pressed_key_time = time;
913 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
915 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
919 if (highlightedPanel)
920 HUD_Panel_EnableMenu();
922 else if(hit_con_bind || nPrimary == K_PAUSE)
928 float HUD_Panel_Check_Mouse_Pos(float allow_move)
931 while(j < hud_panels_COUNT)
936 panel = hud_panels_from(i);
937 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
938 HUD_Panel_UpdatePosSize();
940 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
943 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
947 // resize from topleft border
948 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
952 // resize from topright border
953 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
957 // resize from bottomleft border
958 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
962 // resize from bottomright border
963 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
971 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
972 void HUD_Panel_FirstInDrawQ(float id)
976 // find out where in the array our current id is, save into place
977 for(i = 0; i < hud_panels_COUNT; ++i)
979 if(panel_order[i] == id)
985 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
987 place = hud_panels_COUNT - 1;
989 // move all ids up by one step in the array until "place"
990 for(i = place; i > 0; --i)
992 panel_order[i] = panel_order[i-1];
994 // now save the new top id
997 // let's save them into the cvar by some strcat trickery
999 for(i = 0; i < hud_panels_COUNT; ++i)
1001 s = strcat(s, ftos(panel_order[i]), " ");
1003 cvar_set("_hud_panelorder", s);
1004 if(hud_panelorder_prev)
1005 strunzone(hud_panelorder_prev);
1006 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1009 void HUD_Panel_Highlight(float allow_move)
1013 while(j < hud_panels_COUNT)
1018 panel = hud_panels_from(i);
1019 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1021 HUD_Panel_UpdatePosSize();
1023 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1026 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1028 highlightedPanel = hud_panels_from(i);
1029 HUD_Panel_FirstInDrawQ(i);
1030 highlightedAction = 1;
1031 panel_click_distance = mousepos - panel_pos;
1034 // resize from topleft border
1035 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1037 highlightedPanel = hud_panels_from(i);
1038 HUD_Panel_FirstInDrawQ(i);
1039 highlightedAction = 2;
1041 panel_click_distance = mousepos - panel_pos;
1042 panel_click_resizeorigin = panel_pos + panel_size;
1045 // resize from topright border
1046 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1048 highlightedPanel = hud_panels_from(i);
1049 HUD_Panel_FirstInDrawQ(i);
1050 highlightedAction = 2;
1052 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1053 panel_click_distance.y = mousepos.y - panel_pos.y;
1054 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1057 // resize from bottomleft border
1058 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1060 highlightedPanel = hud_panels_from(i);
1061 HUD_Panel_FirstInDrawQ(i);
1062 highlightedAction = 2;
1064 panel_click_distance.x = mousepos.x - panel_pos.x;
1065 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1066 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1069 // resize from bottomright border
1070 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1072 highlightedPanel = hud_panels_from(i);
1073 HUD_Panel_FirstInDrawQ(i);
1074 highlightedAction = 2;
1076 panel_click_distance = panel_size - mousepos + panel_pos;
1077 panel_click_resizeorigin = panel_pos;
1081 highlightedPanel = world;
1082 highlightedAction = 0;
1085 void HUD_Panel_EnableMenu()
1088 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1090 float mouse_over_panel;
1091 void HUD_Panel_Mouse()
1093 if(autocvar__menu_alpha == 1)
1096 if (!autocvar_hud_cursormode)
1098 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1100 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1101 mousepos.y = bound(0, mousepos.y, vid_conheight);
1106 if(prevMouseClicked == 0)
1110 //stop ctrl-tab selection
1114 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1115 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1116 if (highlightedPanel)
1118 highlightedPanel_initial_pos = panel_pos;
1119 highlightedPanel_initial_size = panel_size;
1121 // doubleclick check
1122 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1124 mouseClicked = 0; // to prevent spam, I guess.
1125 HUD_Panel_EnableMenu();
1129 if (mouseClicked & S_MOUSE1)
1131 prevMouseClickedTime = time;
1132 prevMouseClickedPos = mousepos;
1134 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1139 panel = highlightedPanel;
1140 HUD_Panel_UpdatePosSize();
1143 if (highlightedPanel)
1145 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1146 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1148 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1150 panel_pos_backup = highlightedPanel_initial_pos;
1151 panel_size_backup = highlightedPanel_initial_size;
1152 highlightedPanel_backup = highlightedPanel;
1155 // in case the clicked panel is inside another panel and we aren't
1156 // moving it, avoid the immediate "fix" of its position/size
1157 // (often unwanted and hateful) by disabling collisions check
1158 hud_configure_checkcollisions = false;
1161 if(highlightedAction == 1)
1162 HUD_Panel_SetPos(mousepos - panel_click_distance);
1163 else if(highlightedAction == 2)
1165 vector mySize = '0 0 0';
1166 if(resizeCorner == 1) {
1167 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1168 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1169 } else if(resizeCorner == 2) {
1170 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1171 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1172 } else if(resizeCorner == 3) {
1173 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1174 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1175 } else { // resizeCorner == 4
1176 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1177 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1179 HUD_Panel_SetPosSize(mySize);
1184 if(prevMouseClicked)
1185 highlightedAction = 0;
1186 if(menu_enabled == 2)
1187 mouse_over_panel = 0;
1189 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1190 if (mouse_over_panel && !tab_panel)
1191 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1193 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1194 float cursor_alpha = 1 - autocvar__menu_alpha;
1196 if(!mouse_over_panel)
1197 draw_cursor_normal(mousepos, '1 1 1', cursor_alpha);
1198 else if(mouse_over_panel == 1)
1199 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
1200 else if(mouse_over_panel == 2)
1201 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha);
1203 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha);
1205 prevMouseClicked = mouseClicked;
1207 void HUD_Configure_DrawGrid()
1210 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1212 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1213 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1214 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1215 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1218 s = eX + eY * vid_conheight;
1219 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1220 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1222 s = eY + eX * vid_conwidth;
1223 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1224 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1228 float _menu_alpha_prev;
1229 void HUD_Configure_Frame()
1232 if(autocvar__hud_configure)
1234 if(isdemo() || intermission == 2)
1236 HUD_Configure_Exit_Force();
1240 if(!hud_configure_prev)
1242 if(autocvar_hud_cursormode)
1245 for(i = hud_panels_COUNT - 1; i >= 0; --i)
1246 hud_panels_from(panel_order[i]).update_time = time;
1249 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1250 if(autocvar__menu_alpha != _menu_alpha_prev)
1252 if(autocvar__menu_alpha == 0)
1254 _menu_alpha_prev = autocvar__menu_alpha;
1257 HUD_Configure_DrawGrid();
1259 else if(hud_configure_prev)
1263 if(autocvar_hud_cursormode)
1268 const float hlBorderSize = 2;
1269 const string hlBorder = "gfx/hud/default/border_highlighted";
1270 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1271 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1273 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1274 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1276 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1277 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1280 void HUD_Configure_PostDraw()
1282 if(autocvar__hud_configure)
1287 HUD_Panel_UpdatePosSize();
1288 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1290 if(highlightedPanel)
1292 panel = highlightedPanel;
1293 HUD_Panel_UpdatePosSize();
1294 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));