3 // Additional OPTIONAL Fields and Globals
5 float scoreboard_showscores;
6 float scoreboard_showaccuracy;
16 // Darkplaces Render Modifications
25 .int enttype; // entity type sent from server
26 .int sv_entnum; // entity number sent from server
34 float race_checkpoint;
37 float race_checkpointtime;
38 float race_previousbesttime;
39 string race_previousbestname;
40 float race_nextcheckpoint;
41 float race_nextbesttime;
42 string race_nextbestname;
43 float race_penaltyaccumulator; // qualifying: total penalty time in tenths
44 float race_penaltyeventtime; // time when the player got the penalty
45 float race_penaltytime; // duration of penalty time, in tenths
46 string race_penaltyreason; // reason for penalty
47 float race_server_record; // server record
48 float race_speedaward;
49 string race_speedaward_holder;
50 string race_speedaward_unit;
51 float race_speedaward_alltimebest;
52 string race_speedaward_alltimebest_holder;
53 string race_speedaward_alltimebest_unit;
56 float race_mycheckpoint;
57 float race_mycheckpointtime;
58 float race_mycheckpointdelta;
59 float race_mycheckpointlapsdelta;
60 string race_mycheckpointenemy;
61 float race_othercheckpoint;
62 float race_othercheckpointtime;
63 float race_othercheckpointdelta;
64 float race_othercheckpointlapsdelta;
65 string race_othercheckpointenemy;
66 float scoreboard_showscores_force;
68 string race_status_name;
75 float spectatee_status;
80 // database for misc stuff
83 vector hook_shotorigin[4];
84 vector lightning_shotorigin[4];
88 float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
91 float serverprevtime, serverdeltatime;
95 .float damageforcescale;
96 const float MIN_DAMAGEEXTRARADIUS = 2;
97 const float MAX_DAMAGEEXTRARADIUS = 16;
98 .float damageextraradius;
99 .void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage;
102 float angles_held_status;
109 float w_issilent, w_random;
110 vector w_org, w_backoff;
114 string weaponorder_byimpulse;
115 string weaponorder_bypriority;
117 float vortex_charge_movingavg;
121 float uid2name_dialog;
125 .bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
127 #define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)