1 void Ent_DamageInfo(float isNew)
3 float dmg, rad, edge, thisdmg, forcemul;
4 vector force, thisforce;
9 w_deathtype = ReadShort();
10 w_issilent = (w_deathtype & 0x8000);
11 w_deathtype = (w_deathtype & 0x7FFF);
13 w_org_x = ReadCoord();
14 w_org_y = ReadCoord();
15 w_org_z = ReadCoord();
20 force = decompressShortVector(ReadShort());
33 for(self = findradius(w_org, rad); self; self = self.chain)
37 thisdmg = vlen(self.origin - w_org) / rad;
42 thisdmg = dmg + (edge - dmg) * thisdmg;
43 thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - w_org);
48 thisforce = forcemul * vlen(force) * normalize(self.origin - w_org);
54 thisforce = forcemul * force;
57 if(self.damageforcescale)
60 self.move_velocity = self.move_velocity + damage_explosion_calcpush(self.damageforcescale * thisforce, self.move_velocity, autocvar_g_balance_damagepush_speedfactor);
61 self.move_flags &~= FL_ONGROUND;
68 self.event_damage(thisdmg, w_deathtype, w_org, thisforce);
73 if(DEATH_ISVEHICLE(w_deathtype))
75 traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
76 if(trace_plane_normal != '0 0 0')
77 w_backoff = trace_plane_normal;
79 w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
81 setorigin(self, w_org + w_backoff * 2); // for sound() calls
90 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
91 sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
92 pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
95 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
96 pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
99 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
100 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
104 sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
105 pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
107 case DEATH_WAKIROCKET:
108 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
109 pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
111 case DEATH_WAKIBLOWUP:
112 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
113 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
116 case DEATH_RAPTOR_CANNON:
117 sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
118 pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
120 case DEATH_RAPTOR_BOMB_SPLIT:
123 for(i = 1; i < 4; ++i)
125 vel = normalize(w_org - (w_org + normalize(force) * 16)) + randomvec() * 128;
126 ang = vectoangles(vel);
127 RaptorCBShellfragToss(w_org, vel, ang + '0 0 1' * (120 * i));
131 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
132 pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
134 case DEATH_RAPTOR_BOMB:
135 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
136 pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
138 case DEATH_RAPTOR_DEATH:
139 sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
140 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
146 if(DEATH_ISTURRET(w_deathtype))
149 traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
150 if(trace_plane_normal != '0 0 0')
151 w_backoff = trace_plane_normal;
153 w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
155 setorigin(self, w_org + w_backoff * 2); // for sound() calls
159 case DEATH_TURRET_EWHEEL:
160 sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
161 pointparticles(particleeffectnum("laser_impact"), self.origin, w_backoff * 1000, 1);
164 case DEATH_TURRET_FLAC:
165 pointparticles(particleeffectnum("hagar_explode"), w_org, '0 0 0', 1);
166 _snd = strcat("weapons/hagexp", ftos(1 + rint(random() * 2)), ".waw");
167 sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
170 case DEATH_TURRET_MLRS:
171 case DEATH_TURRET_HK:
172 case DEATH_TURRET_WALKER_ROCKET:
173 case DEATH_TURRET_HELLION:
174 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
175 pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1);
178 case DEATH_TURRET_MACHINEGUN:
179 case DEATH_TURRET_WALKER_GUN:
180 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
181 sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
182 pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
185 case DEATH_TURRET_PLASMA:
186 sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
187 pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
190 case DEATH_TURRET_WALKER_MEELE:
191 sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
192 pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
195 case DEATH_TURRET_PHASER:
198 case DEATH_TURRET_TESLA:
199 te_smallflash(self.origin);
205 // TODO spawn particle effects and sounds based on w_deathtype
206 if(!DEATH_ISSPECIAL(w_deathtype))
210 hitwep = DEATH_WEAPONOFWEAPONDEATH(w_deathtype);
211 w_random = prandom();
213 traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
214 if(trace_fraction < 1 && hitwep != WEP_NEX && hitwep != WEP_MINSTANEX)
215 w_backoff = trace_plane_normal;
217 w_backoff = -1 * normalize(force);
218 setorigin(self, w_org + w_backoff * 2); // for sound() calls
220 (get_weaponinfo(hitwep)).weapon_func(WR_IMPACTEFFECT);
224 void DamageInfo_Precache()
227 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
228 (get_weaponinfo(i)).weapon_func(WR_PRECACHE);