1 float autocvar__con_chat_maximized;
2 float autocvar__hud_configure;
3 string autocvar__hud_panelorder;
4 float autocvar__menu_alpha;
5 string autocvar_accuracy_color_levels;
6 float autocvar_bgmvolume;
7 float autocvar_camera_chase_smoothly;
8 float autocvar_camera_enable;
9 float autocvar_camera_forward_follows;
10 float autocvar_camera_free;
11 float autocvar_camera_look_attenuation;
12 float autocvar_camera_look_player;
13 float autocvar_camera_mouse_threshold;
14 float autocvar_camera_reset;
15 float autocvar_camera_speed_attenuation;
16 float autocvar_camera_speed_chase;
17 float autocvar_camera_speed_free;
18 float autocvar_camera_speed_roll;
19 float autocvar_chase_active;
20 float autocvar_cl_allow_uid2name;
21 string autocvar_cl_announcer;
22 var float autocvar_cl_announcer_antispam = 2;
23 var float autocvar_cl_announcer_maptime = 3;
24 float autocvar_cl_autodemo_delete;
25 float autocvar_cl_autodemo_delete_keeprecords;
26 float autocvar_cl_casings;
27 float autocvar_cl_casings_bronze_time;
28 var float autocvar_cl_casings_maxcount = 100;
29 float autocvar_cl_casings_shell_time;
30 var float autocvar_cl_casings_sloppy = 1;
31 var float autocvar_cl_casings_ticrate = 0.1;
32 float autocvar_cl_db_saveasdump;
33 float autocvar_cl_deathscoreboard;
34 float autocvar_cl_effects_lightningarc_branchfactor_add;
35 float autocvar_cl_effects_lightningarc_branchfactor_start;
36 float autocvar_cl_effects_lightningarc_drift_end;
37 float autocvar_cl_effects_lightningarc_drift_start;
38 float autocvar_cl_effects_lightningarc_segmentlength;
39 float autocvar_cl_effects_lightningarc_simple;
40 float autocvar_cl_gentle;
41 float autocvar_cl_gentle_damage;
42 float autocvar_cl_gentle_gibs;
43 float autocvar_cl_gentle_messages;
44 var float autocvar_cl_gibs_damageforcescale = 3.5;
45 var float autocvar_cl_gibs_lifetime = 14;
46 var float autocvar_cl_gibs_maxcount = 100;
47 var float autocvar_cl_gibs_sloppy = 1;
48 var float autocvar_cl_gibs_ticrate = 0.1;
49 var float autocvar_cl_gibs_velocity_random = 1;
50 var float autocvar_cl_gibs_velocity_scale = 1;
51 var float autocvar_cl_gibs_avelocity_scale = 1;
52 float autocvar_cl_gibs_velocity_up;
53 float autocvar_cl_gunalign;
54 float autocvar_cl_hidewaypoints;
55 float autocvar_cl_lockview;
56 float autocvar_cl_nogibs;
57 float autocvar_cl_orthoview;
58 float autocvar_cl_orthoview_nofog;
59 float autocvar_cl_particlegibs;
60 float autocvar_cl_particles_oldnexbeam;
61 float autocvar_cl_particles_quality;
62 float autocvar_cl_projectiles_sloppy;
63 float autocvar_cl_readpicture_force;
64 var float autocvar_cl_reticle = 1;
65 float autocvar_cl_reticle_item_nex;
66 float autocvar_cl_reticle_item_normal;
67 float autocvar_cl_reticle_stretch;
68 float autocvar_cl_spawn_event_particles;
69 var float autocvar_cl_spawn_event_sound = 1;
70 // float autocvar_cl_spawn_point_model;
71 float autocvar_cl_spawn_point_particles;
72 var float autocvar_cl_spawnzoom = 1;
73 var float autocvar_cl_spawnzoom_speed = 1;
74 var float autocvar_cl_spawnzoom_factor = 2;
75 float autocvar_cl_stripcolorcodes;
76 var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
77 var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
78 var float autocvar_cl_vehicles_hud_tactical = 1;
79 float autocvar_cl_velocityzoom;
80 var float autocvar_cl_velocityzoom_type = 3;
81 float autocvar_cl_velocityzoom_speed;
82 float autocvar_cl_velocityzoom_time;
83 string autocvar_cl_weaponpriority;
84 float autocvar_cl_zoomfactor;
85 float autocvar_cl_zoomsensitivity;
86 float autocvar_cl_zoomspeed;
87 var float autocvar_cl_unpress_zoom_on_spawn = 1;
88 var float autocvar_cl_unpress_zoom_on_death = 1;
89 var float autocvar_cl_unpress_zoom_on_weapon_switch = 1;
90 var float autocvar_cl_unpress_attack_on_weapon_switch = 1;
91 float autocvar_con_chat;
92 float autocvar_con_chatpos;
93 float autocvar_con_chatrect;
94 float autocvar_con_chatsize;
95 float autocvar_con_chattime;
96 float autocvar_con_notify;
97 float autocvar_con_notifysize;
98 string autocvar_crosshair;
99 float autocvar_crosshair_alpha;
100 string autocvar_crosshair_color;
101 float autocvar_crosshair_color_special;
102 var float autocvar_crosshair_color_special_rainbow_brightness = 2;
103 var float autocvar_crosshair_color_special_rainbow_delay = 0.1;
104 float autocvar_crosshair_dot;
105 float autocvar_crosshair_dot_alpha;
106 string autocvar_crosshair_dot_color;
107 var float autocvar_crosshair_dot_color_custom = 1;
108 float autocvar_crosshair_dot_size;
109 float autocvar_crosshair_effect_scalefade;
110 var float autocvar_crosshair_effect_time = 0.2;
111 var float autocvar_crosshair_enabled = 1;
112 float autocvar_crosshair_hitindication;
113 string autocvar_crosshair_hitindication_color;
114 string autocvar_crosshair_hitindication_per_weapon_color;
115 float autocvar_crosshair_hitindication_speed;
116 float autocvar_crosshair_hittest;
117 float autocvar_crosshair_hittest_blur;
118 float autocvar_crosshair_hittest_showimpact;
119 float autocvar_crosshair_per_weapon;
120 float autocvar_crosshair_pickup;
121 float autocvar_crosshair_pickup_speed;
122 float autocvar_crosshair_ring;
123 float autocvar_crosshair_ring_inner;
124 float autocvar_crosshair_ring_minelayer;
125 float autocvar_crosshair_ring_minelayer_alpha;
126 float autocvar_crosshair_ring_hagar;
127 float autocvar_crosshair_ring_hagar_alpha;
128 float autocvar_crosshair_ring_nex;
129 float autocvar_crosshair_ring_nex_alpha;
130 float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
131 float autocvar_crosshair_ring_nex_currentcharge_scale;
132 float autocvar_crosshair_ring_nex_inner_alpha;
133 float autocvar_crosshair_ring_nex_inner_color_blue;
134 float autocvar_crosshair_ring_nex_inner_color_green;
135 float autocvar_crosshair_ring_nex_inner_color_red;
136 float autocvar_crosshair_ring_size;
137 float autocvar_crosshair_ring_reload;
138 float autocvar_crosshair_ring_reload_alpha;
139 float autocvar_crosshair_ring_reload_size;
140 float autocvar_crosshair_size;
143 float autocvar_g_balance_damagepush_speedfactor;
144 float autocvar_g_balance_tuba_attenuation;
145 float autocvar_g_balance_tuba_fadetime;
146 float autocvar_g_balance_tuba_volume;
147 float autocvar_g_balance_tuba_pitchstep;
148 float autocvar_g_warmup_limit;
149 float autocvar_g_waypointsprite_uppercase;
150 float autocvar_g_waypointsprite_alpha;
151 float autocvar_g_waypointsprite_crosshairfadealpha;
152 float autocvar_g_waypointsprite_crosshairfadedistance;
153 float autocvar_g_waypointsprite_crosshairfadescale;
154 float autocvar_g_waypointsprite_distancealphaexponent;
155 float autocvar_g_waypointsprite_distancefadealpha;
156 float autocvar_g_waypointsprite_distancefadedistancemultiplier;
157 float autocvar_g_waypointsprite_distancefadescale;
158 float autocvar_g_waypointsprite_edgefadealpha;
159 float autocvar_g_waypointsprite_edgefadedistance;
160 float autocvar_g_waypointsprite_edgefadescale;
161 float autocvar_g_waypointsprite_edgeoffset_bottom;
162 float autocvar_g_waypointsprite_edgeoffset_left;
163 float autocvar_g_waypointsprite_edgeoffset_right;
164 float autocvar_g_waypointsprite_edgeoffset_top;
165 float autocvar_g_waypointsprite_fontsize;
166 float autocvar_g_waypointsprite_minalpha;
167 float autocvar_g_waypointsprite_minscale;
168 float autocvar_g_waypointsprite_normdistance;
169 float autocvar_g_waypointsprite_scale;
170 float autocvar_g_waypointsprite_spam;
171 float autocvar_g_waypointsprite_timealphaexponent;
172 var float autocvar_g_waypointsprite_turrets = TRUE;
173 var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
174 var float autocvar_hud_cursormode = TRUE;
175 float autocvar_hud_colorflash_alpha;
176 float autocvar_hud_configure_checkcollisions;
177 float autocvar_hud_configure_grid;
178 float autocvar_hud_configure_grid_alpha;
179 float autocvar_hud_configure_teamcolorforced;
180 float autocvar_hud_contents;
181 float autocvar_hud_contents_blur;
182 float autocvar_hud_contents_blur_alpha;
183 float autocvar_hud_contents_fadeintime;
184 float autocvar_hud_contents_fadeouttime;
185 float autocvar_hud_contents_lava_alpha;
186 string autocvar_hud_contents_lava_color;
187 float autocvar_hud_contents_slime_alpha;
188 string autocvar_hud_contents_slime_color;
189 float autocvar_hud_contents_water_alpha;
190 string autocvar_hud_contents_water_color;
191 float autocvar_hud_damage;
192 float autocvar_hud_damage_blur;
193 float autocvar_hud_damage_blur_alpha;
194 string autocvar_hud_damage_color;
195 float autocvar_hud_damage_factor;
196 float autocvar_hud_damage_fade_rate;
197 float autocvar_hud_damage_gentle_alpha_multiplier;
198 string autocvar_hud_damage_gentle_color;
199 float autocvar_hud_damage_maxalpha;
200 float autocvar_hud_damage_pain_threshold;
201 float autocvar_hud_damage_pain_threshold_lower;
202 float autocvar_hud_damage_pain_threshold_lower_health;
203 float autocvar_hud_damage_pain_threshold_pulsating_min;
204 float autocvar_hud_damage_pain_threshold_pulsating_period;
205 float autocvar_hud_powerup;
206 float autocvar_hud_postprocessing;
207 float autocvar_hud_postprocessing_maxbluralpha;
208 float autocvar_hud_postprocessing_maxblurradius;
209 string autocvar_hud_dock;
210 float autocvar_hud_dock_alpha;
211 string autocvar_hud_dock_color;
212 float autocvar_hud_dock_color_team;
213 float autocvar_hud_panel_ammo;
214 float autocvar_hud_panel_ammo_iconalign;
215 float autocvar_hud_panel_ammo_maxammo;
216 float autocvar_hud_panel_ammo_onlycurrent;
217 float autocvar_hud_panel_ammo_progressbar;
218 string autocvar_hud_panel_ammo_progressbar_name;
219 float autocvar_hud_panel_ammo_progressbar_xoffset;
220 float autocvar_hud_panel_ammo_text;
221 string autocvar_hud_panel_bg;
222 float autocvar_hud_panel_bg_alpha;
223 float autocvar_hud_panel_bg_border;
224 vector autocvar_hud_panel_bg_color;
225 float autocvar_hud_panel_bg_color_team;
226 float autocvar_hud_panel_bg_padding;
227 float autocvar_hud_panel_centerprint;
228 float autocvar_hud_panel_centerprint_align;
229 var float autocvar_hud_panel_centerprint_fade_in = 0.2;
230 var float autocvar_hud_panel_centerprint_fade_out = 0.5;
231 var float autocvar_hud_panel_centerprint_fade_subsequent = 1;
232 var float autocvar_hud_panel_centerprint_fade_subsequent_passone = 3;
233 var float autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha = 0.5;
234 var float autocvar_hud_panel_centerprint_fade_subsequent_passtwo = 10;
235 var float autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha = 0.5;
236 var float autocvar_hud_panel_centerprint_fade_subsequent_minfontsize = 0.75;
237 var float autocvar_hud_panel_centerprint_fade_minfontsize = 0;
238 float autocvar_hud_panel_centerprint_flip;
239 float autocvar_hud_panel_centerprint_fontscale;
240 float autocvar_hud_panel_centerprint_time;
241 float autocvar_hud_panel_chat;
242 float autocvar_hud_panel_engineinfo;
243 float autocvar_hud_panel_engineinfo_framecounter_decimals;
244 float autocvar_hud_panel_engineinfo_framecounter_time;
245 float autocvar_hud_panel_fg_alpha;
246 float autocvar_hud_panel_healtharmor;
247 float autocvar_hud_panel_healtharmor_baralign;
248 float autocvar_hud_panel_healtharmor_flip;
249 float autocvar_hud_panel_healtharmor_iconalign;
250 float autocvar_hud_panel_healtharmor_maxarmor;
251 float autocvar_hud_panel_healtharmor_maxhealth;
252 float autocvar_hud_panel_healtharmor_progressbar;
253 string autocvar_hud_panel_healtharmor_progressbar_armor;
254 string autocvar_hud_panel_healtharmor_progressbar_health;
255 float autocvar_hud_panel_healtharmor_progressbar_gfx;
256 float autocvar_hud_panel_healtharmor_progressbar_gfx_damage;
257 float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth;
258 float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
259 float autocvar_hud_panel_healtharmor_text;
260 float autocvar_hud_panel_infomessages;
261 float autocvar_hud_panel_infomessages_flip;
262 float autocvar_hud_panel_modicons;
263 float autocvar_hud_panel_modicons_ca_layout;
264 float autocvar_hud_panel_modicons_dom_layout;
265 float autocvar_hud_panel_modicons_freezetag_layout;
266 float autocvar_hud_panel_notify;
267 float autocvar_hud_panel_notify_fadetime;
268 float autocvar_hud_panel_notify_flip;
269 float autocvar_hud_panel_notify_fontsize;
270 float autocvar_hud_panel_notify_time;
271 float autocvar_hud_panel_notify_icon_aspect;
272 float autocvar_hud_panel_physics;
273 float autocvar_hud_panel_physics_acceleration_progressbar_mode;
274 float autocvar_hud_panel_physics_acceleration_progressbar_scale;
275 float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear;
276 float autocvar_hud_panel_physics_acceleration_max;
277 float autocvar_hud_panel_physics_progressbar;
278 float autocvar_hud_panel_physics_acceleration_vertical;
279 float autocvar_hud_panel_physics_baralign;
280 float autocvar_hud_panel_physics_flip;
281 float autocvar_hud_panel_physics_speed_max;
282 float autocvar_hud_panel_physics_speed_unit;
283 float autocvar_hud_panel_physics_speed_unit_show;
284 float autocvar_hud_panel_physics_speed_vertical;
285 float autocvar_hud_panel_physics_text;
286 float autocvar_hud_panel_physics_text_scale;
287 float autocvar_hud_panel_physics_topspeed;
288 float autocvar_hud_panel_physics_topspeed_time;
289 float autocvar_hud_panel_powerups;
290 float autocvar_hud_panel_powerups_baralign;
291 float autocvar_hud_panel_powerups_flip;
292 float autocvar_hud_panel_powerups_iconalign;
293 float autocvar_hud_panel_powerups_progressbar;
294 float autocvar_hud_panel_buffs;
295 //float autocvar_hud_panel_buffs_iconalign;
296 string autocvar_hud_panel_powerups_progressbar_shield;
297 string autocvar_hud_panel_powerups_progressbar_strength;
298 string autocvar_hud_panel_powerups_progressbar_superweapons;
299 float autocvar_hud_panel_powerups_text;
300 float autocvar_hud_panel_pressedkeys;
301 float autocvar_hud_panel_pressedkeys_aspect;
302 float autocvar_hud_panel_pressedkeys_attack;
303 float autocvar_hud_panel_racetimer;
304 float autocvar_hud_panel_radar;
305 float autocvar_hud_panel_radar_foreground_alpha;
306 float autocvar_hud_panel_radar_maximized_scale;
307 vector autocvar_hud_panel_radar_maximized_size;
308 float autocvar_hud_panel_radar_rotation;
309 float autocvar_hud_panel_radar_scale;
310 float autocvar_hud_panel_radar_zoommode;
311 float autocvar_hud_panel_radar_maximized_rotation;
312 float autocvar_hud_panel_radar_maximized_zoommode;
313 float autocvar_hud_panel_score;
314 float autocvar_hud_panel_score_rankings;
315 float autocvar_hud_panel_timer;
316 float autocvar_hud_panel_timer_increment;
317 float autocvar_hud_panel_update_interval;
318 float autocvar_hud_panel_vote;
319 float autocvar_hud_panel_vote_alreadyvoted_alpha;
320 string autocvar_hud_panel_vote_bg_alpha;
321 float autocvar_hud_panel_weapons;
322 float autocvar_hud_panel_weapons_accuracy;
323 float autocvar_hud_panel_weapons_ammo;
324 float autocvar_hud_panel_weapons_ammo_alpha;
325 string autocvar_hud_panel_weapons_ammo_color;
326 float autocvar_hud_panel_weapons_ammo_full_cells;
327 float autocvar_hud_panel_weapons_ammo_full_fuel;
328 float autocvar_hud_panel_weapons_ammo_full_nails;
329 float autocvar_hud_panel_weapons_ammo_full_rockets;
330 float autocvar_hud_panel_weapons_ammo_full_shells;
331 float autocvar_hud_panel_weapons_aspect;
332 float autocvar_hud_panel_weapons_complainbubble;
333 string autocvar_hud_panel_weapons_complainbubble_color_donthave;
334 string autocvar_hud_panel_weapons_complainbubble_color_outofammo;
335 string autocvar_hud_panel_weapons_complainbubble_color_unavailable;
336 float autocvar_hud_panel_weapons_complainbubble_fadetime;
337 float autocvar_hud_panel_weapons_complainbubble_padding;
338 float autocvar_hud_panel_weapons_complainbubble_time;
339 float autocvar_hud_panel_weapons_label;
340 float autocvar_hud_panel_weapons_onlyowned;
341 float autocvar_hud_panel_weapons_timeout;
342 float autocvar_hud_panel_weapons_timeout_effect;
343 float autocvar_hud_panel_weapons_timeout_fadebgmin;
344 float autocvar_hud_panel_weapons_timeout_fadefgmin;
345 var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
346 var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
347 vector autocvar_hud_progressbar_acceleration_color;
348 vector autocvar_hud_progressbar_acceleration_neg_color;
349 float autocvar_hud_progressbar_alpha;
350 vector autocvar_hud_progressbar_armor_color;
351 vector autocvar_hud_progressbar_fuel_color;
352 vector autocvar_hud_progressbar_health_color;
353 vector autocvar_hud_progressbar_nexball_color;
354 vector autocvar_hud_progressbar_shield_color;
355 vector autocvar_hud_progressbar_speed_color;
356 vector autocvar_hud_progressbar_strength_color;
357 vector autocvar_hud_progressbar_superweapons_color;
358 float autocvar_hud_showbinds;
359 float autocvar_hud_showbinds_limit;
360 float autocvar__hud_showbinds_reload;
361 float autocvar_hud_shownames;
362 float autocvar_hud_shownames_enemies;
363 float autocvar_hud_shownames_crosshairdistance;
364 float autocvar_hud_shownames_crosshairdistance_time;
365 float autocvar_hud_shownames_crosshairdistance_antioverlap;
366 float autocvar_hud_shownames_self;
367 float autocvar_hud_shownames_status;
368 float autocvar_hud_shownames_statusbar_height;
369 float autocvar_hud_shownames_aspect;
370 float autocvar_hud_shownames_fontsize;
371 float autocvar_hud_shownames_decolorize;
372 float autocvar_hud_shownames_alpha;
373 float autocvar_hud_shownames_resize;
374 float autocvar_hud_shownames_mindistance;
375 float autocvar_hud_shownames_maxdistance;
376 float autocvar_hud_shownames_antioverlap;
377 float autocvar_hud_shownames_antioverlap_distance;
378 float autocvar_hud_shownames_offset;
379 string autocvar_hud_skin;
380 float autocvar_menu_mouse_speed;
381 string autocvar_menu_skin;
382 float autocvar_r_fakelight;
383 float autocvar_r_fullbright;
384 float autocvar_r_letterbox;
385 float autocvar_scoreboard_accuracy;
386 float autocvar_scoreboard_accuracy_doublerows;
387 float autocvar_scoreboard_accuracy_nocolors;
388 float autocvar_scoreboard_alpha_bg;
389 var float autocvar_scoreboard_alpha_fg = 1.0;
390 var float autocvar_scoreboard_alpha_name = 0.9;
391 var float autocvar_scoreboard_alpha_name_self = 1;
392 float autocvar_scoreboard_bg_scale;
393 float autocvar_scoreboard_border_thickness;
394 float autocvar_scoreboard_color_bg_b;
395 float autocvar_scoreboard_color_bg_g;
396 float autocvar_scoreboard_color_bg_r;
397 float autocvar_scoreboard_color_bg_team;
398 string autocvar_scoreboard_columns;
399 var float autocvar_scoreboard_fadeinspeed = 10;
400 var float autocvar_scoreboard_fadeoutspeed = 5;
401 float autocvar_scoreboard_highlight;
402 var float autocvar_scoreboard_highlight_alpha = 0.10;
403 var float autocvar_scoreboard_highlight_alpha_self = 0.25;
404 float autocvar_scoreboard_offset_left;
405 float autocvar_scoreboard_offset_right;
406 float autocvar_scoreboard_offset_vertical;
407 float autocvar_scoreboard_respawntime_decimals;
408 float autocvar_v_flipped;
409 float autocvar_vid_conheight;
410 float autocvar_vid_conwidth;
411 float autocvar_vid_pixelheight;
412 float autocvar_viewsize;
413 float autocvar_cl_hitsound;
414 var float autocvar_cl_hitsound_min_pitch = 0.75; // minimal difference in minsta
415 var float autocvar_cl_hitsound_max_pitch = 1.5;
416 var float autocvar_cl_hitsound_nom_damage = 25;
417 float autocvar_cl_hitsound_antispam_time;
418 var float autocvar_cl_eventchase_death = 1;
419 var float autocvar_cl_eventchase_nexball = 1;
420 var float autocvar_cl_eventchase_distance = 140;
421 var float autocvar_cl_eventchase_speed = 1.3;
422 var vector autocvar_cl_eventchase_maxs = '12 12 8';
423 var vector autocvar_cl_eventchase_mins = '-12 -12 -8';
424 var vector autocvar_cl_eventchase_viewoffset = '0 0 20';
425 float autocvar_cl_lerpexcess;
426 string autocvar__togglezoom;
427 float autocvar_cl_damageeffect;
428 float autocvar_cl_damageeffect_ticrate;
429 float autocvar_cl_damageeffect_bones;
430 float autocvar_cl_damageeffect_distribute;
431 float autocvar_cl_damageeffect_lifetime;
432 float autocvar_cl_damageeffect_lifetime_min;
433 float autocvar_cl_damageeffect_lifetime_max;
434 float autocvar_cl_playerdetailreduction;
435 float autocvar_cl_modeldetailreduction;
436 float autocvar_cl_loddistance1 = 768;
437 float autocvar_cl_loddistance2 = 2048;
438 float autocvar_cl_forceplayermodels;
439 float autocvar_cl_forceplayercolors;
440 string autocvar_cl_forcemyplayermodel;
441 float autocvar_cl_forcemyplayerskin;
442 float autocvar_cl_forcemyplayercolors;
443 float autocvar__cl_color;
444 float autocvar__cl_playerskin;
445 string autocvar__cl_playermodel;
446 float autocvar_cl_deathglow;
447 float autocvar_developer_csqcentities;
448 float autocvar_g_jetpack_attenuation;
449 float autocvar_cl_nade_timer;