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Some more ground work...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
1 void serverAnnouncer()
2 {
3         // check for pending announcement, play it and remove it
4         if(announce_snd != "")
5         {
6                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
7                 strunzone(announce_snd);
8                 announce_snd = "";
9         }
10 }
11
12 /**
13  * Checks whether the server initiated a map restart (stat_game_starttime changed)
14  *
15  * TODO: Use a better solution where a common shared entitiy is used that contains
16  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
17  * and STAT_FRAGLIMIT to be auto-sent)
18  */
19 void CheckForGamestartChange() {
20         float startTime;
21         startTime = getstatf(STAT_GAMESTARTTIME);
22         if (previous_game_starttime != startTime) {
23                 if ((time + 5.0) < startTime) {
24                         //if connecting to server while restart was active don't always play prepareforbattle
25                         sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
26                 }
27                 if (time < startTime) {
28                         restartAnnouncer = spawn();
29                         restartAnnouncer.think = restartAnnouncer_Think;
30                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
31                 }
32         }
33         previous_game_starttime = startTime;
34 }
35
36 void restartAnnouncer_Think() {
37         float countdown_rounded, countdown;
38         countdown = getstatf(STAT_GAMESTARTTIME) - time;
39         countdown_rounded = floor(0.5 + countdown);
40         if(countdown <= 0) {
41                 if (!spectatee_status) //do cprint only for players
42                         centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
43
44                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
45                 //reset maptime announcers now as well
46                 announcer_5min = announcer_1min = FALSE;
47
48                 remove(self);
49                 return;
50         }
51         else {
52                 if (!spectatee_status) //do cprint only for players
53                         centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
54
55                 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
56                         sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
57                 }
58
59                 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
60         }
61 }
62
63 /**
64  * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
65  */
66 void maptimeAnnouncer() {
67         float timelimit;
68         timelimit = getstatf(STAT_TIMELIMIT);
69         float timeleft;
70         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
71
72         float warmuplimit;
73         float warmuptimeleft;
74         if(warmup_stage) {
75                 warmuplimit = autocvar_g_warmup_limit;
76                 if(warmuplimit > 0) {
77                         warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
78                 }
79         }
80
81         //5 minute check
82         if (autocvar_cl_sound_maptime_warning >= 2) {
83                 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
84                 if(announcer_5min)
85                 {
86                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
87                                 announcer_5min = FALSE;
88                 }
89                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
90                         //if we're in warmup mode, check whether there's a warmup timelimit
91                         if not (warmuplimit == -1 && warmup_stage) {
92                                 announcer_5min = TRUE;
93                                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
94                         }
95         }
96
97         //1 minute check
98         if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
99                 if (announcer_1min)
100                 {
101                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
102                                 announcer_1min = FALSE;
103                 }
104                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
105                         //if we're in warmup mode, check whether there's a warmup timelimit
106                         if not (warmuplimit == -1 && warmup_stage) {
107                                 announcer_1min = TRUE;
108                                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
109                         }
110         }
111 }
112
113 /**
114  * Announce carried items (e.g. flags in CTF).
115  */
116 float redflag_prev;
117 float blueflag_prev;
118 void carrierAnnouncer() {
119         float stat_items, redflag, blueflag;
120         float pickup;
121         string item;
122
123         if not(autocvar_cl_notify_carried_items)
124                 return;
125
126         stat_items = getstati(STAT_ITEMS);
127
128         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
129         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
130
131         if (redflag == 3 && redflag != redflag_prev) {
132                 item = _("^1RED^7 flag");
133                 pickup = (redflag_prev == 2);
134         }
135
136         if (blueflag == 3 && blueflag != blueflag_prev) {
137                 item = _("^4BLUE^7 flag");
138                 pickup = (blueflag_prev == 2);
139         }
140
141         if (item)
142         {
143                 if (pickup) {
144                         if (autocvar_cl_notify_carried_items & 2)
145                                 centerprint(sprintf(_("You picked up the %s!"), item));
146                 }
147                 else {
148                         if (autocvar_cl_notify_carried_items & 1)
149                                 centerprint(sprintf(_("You got the %s!"), item));
150                 }
151         }
152
153         blueflag_prev = blueflag;
154         redflag_prev = redflag;
155 }
156
157 void Announcer()
158 {
159   CheckForGamestartChange();
160         serverAnnouncer();
161         maptimeAnnouncer();
162         carrierAnnouncer();
163 }
164
165 /**
166  * Add all future announcer sounds precaches here.
167  * TODO: announcer queues
168  */
169 void Announcer_Precache () {
170         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
171         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
172
173         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
174         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
175         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
176         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
177         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
178         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
179         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
180         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
181         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
182         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
183         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
184         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
185         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
186         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
188
189         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
190         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
191         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
192         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
193         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
194         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
195         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
196
197         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
198         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
199         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
200         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
201         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
202         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
203         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
204         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
205         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
206         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
207
208         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
209         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
210
211         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
212         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
213         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
214 }