1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
5 entity clearentity_ent;
6 void clearentity(entity e)
8 if not(clearentity_ent)
10 clearentity_ent = spawn();
11 clearentity_ent.classname = "clearentity";
14 copyentity(clearentity_ent, e);
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
21 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
36 void WaypointSprite_Load();
37 void ConsoleCommand_macro_init();
40 prvm_language = cvar_string("prvm_language");
43 __engine_check = checkextension("DP_SV_WRITEPICTURE");
46 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
47 localcmd("\ndisconnect\n");
53 check_unacceptable_compiler_bugs();
56 print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK));
61 #ifdef COMPAT_XON050_ENGINE
62 // old engine lacks implementation of player_localnum
63 player_localnum = player_localentnum - 1;
68 ClientProgsDB = db_load("client.db");
69 compressShortVector_init();
73 menu_show = menu_show_error;
74 menu_action = func_null;
76 for(i = 0; i < 255; ++i)
77 if(getplayerkeyvalue(i, "viewentity") == "")
81 //registercommand("hud_configure");
82 //registercommand("hud_save");
83 //registercommand("menu_action");
85 ConsoleCommand_macro_init();
87 registercvar("hud_usecsqc", "1");
88 registercvar("scoreboard_columns", "default");
92 // hud_fields uses strunzone on the titles!
93 for(i = 0; i < MAX_HUD_FIELDS; ++i)
94 hud_title[i] = strzone("(null)");
100 teams = Sort_Spawn();
101 players = Sort_Spawn();
103 GetTeam(NUM_SPECTATOR, true); // add specs first
105 // needs to be done so early because of the constants they create
106 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
107 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
108 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
109 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
110 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
112 WaypointSprite_Load();
115 precache_model("null");
116 precache_sound("misc/hit.wav");
117 precache_sound("misc/typehit.wav");
120 generator_precache();
121 Projectile_Precache();
123 GibSplash_Precache();
125 DamageInfo_Precache();
129 CSQCPlayer_Precache();
131 if(autocvar_cl_reticle)
133 if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
134 if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
137 get_mi_min_max_texcoords(1); // try the CLEVER way first
138 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
139 shortmapname = mi_shortname;
141 if(precache_pic(minimapname) == "")
143 // but maybe we have a non-clever minimap
144 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
145 if(precache_pic(minimapname) == "")
146 minimapname = ""; // FAIL
148 get_mi_min_max_texcoords(0); // load new texcoords
151 mi_center = (mi_min + mi_max) * 0.5;
152 mi_scale = mi_max - mi_min;
153 minimapname = strzone(minimapname);
157 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
158 hud_configure_prev = -1;
160 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
163 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
179 if(autocvar_cl_db_saveasdump)
180 db_dump(ClientProgsDB, "client.db");
182 db_save(ClientProgsDB, "client.db");
183 db_close(ClientProgsDB);
186 cvar_set("chase_active",ftos(chase_active_backup));
188 // unset the event chasecam's chase_active
189 if(autocvar_chase_active < 0)
190 cvar_set("chase_active", "0");
194 if not(calledhooks & HOOK_START)
195 localcmd("\n_cl_hook_gamestart nop\n");
196 if not(calledhooks & HOOK_END)
197 localcmd("\ncl_hook_gameend\n");
202 float SetTeam(entity o, float Team)
216 if(GetTeam(Team, false) == world)
218 print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
219 Team = NUM_SPECTATOR;
232 if(GetTeam(Team, false) == world)
234 print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
235 Team = NUM_SPECTATOR;
240 if(Team == -1) // leave
244 tm = GetTeam(o.team, false);
255 tm = GetTeam(Team, true);
260 else if(Team != o.team)
262 tm = GetTeam(o.team, false);
265 tm = GetTeam(Team, true);
273 void Playerchecker_Think()
277 for(i = 0; i < maxclients; ++i)
280 if(GetPlayerName(i) == "")
284 // player disconnected
297 playerslots[i] = e = spawn();
300 e.ping_packetloss = 0;
301 e.ping_movementloss = 0;
302 //e.gotscores = 0; // we might already have the scores...
303 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
305 HUD_UpdatePlayerPos(e);
309 self.nextthink = time + 0.2;
316 localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
318 entity playerchecker;
319 playerchecker = spawn();
320 playerchecker.think = Playerchecker_Think;
321 playerchecker.nextthink = time + 0.2;
331 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
332 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
333 // All keys are in ascii.
334 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
335 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
336 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
337 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
338 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
343 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
346 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
349 if(menu_visible && menu_action)
350 if(menu_action(bInputType, nPrimary, nSecondary))
356 // END REQUIRED CSQC FUNCTIONS
357 // --------------------------------------------------------------------------
359 // --------------------------------------------------------------------------
360 // BEGIN OPTIONAL CSQC FUNCTIONS
361 void Ent_RemoveEntCS()
363 entcs_receiver[self.sv_entnum] = world;
368 InterpolateOrigin_Undo();
370 self.classname = "entcs_receiver";
374 self.sv_entnum = ReadByte();
377 self.origin_x = ReadShort();
378 self.origin_y = ReadShort();
379 self.origin_z = ReadShort();
380 setorigin(self, self.origin);
384 self.angles_y = ReadByte() * 360.0 / 256;
385 self.angles_x = self.angles_z = 0;
388 self.healthvalue = ReadByte() * 10;
390 self.armorvalue = ReadByte() * 10;
392 entcs_receiver[self.sv_entnum] = self;
393 self.entremove = Ent_RemoveEntCS;
394 self.iflags |= IFLAG_ORIGIN;
396 InterpolateOrigin_Note();
401 void Ent_RemovePlayerScore()
407 SetTeam(self.owner, -1);
408 self.owner.gotscores = 0;
409 for(i = 0; i < MAX_SCORE; ++i)
410 self.owner.(scores[i]) = 0; // clear all scores
414 void Ent_ReadPlayerScore()
420 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
421 // (no I've never heard of M-x replace-string, sed, or anything like that)
422 isNew = !self.owner; // workaround for DP bug
425 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
426 if(!isNew && n != self.sv_entnum)
428 //print("A CSQC entity changed its owner!\n");
429 print(sprintf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname));
432 self.enttype = ENT_CLIENT_SCORES;
438 if not(playerslots[self.sv_entnum])
439 playerslots[self.sv_entnum] = spawn();
440 o = self.owner = playerslots[self.sv_entnum];
441 o.sv_entnum = self.sv_entnum;
444 //if not(o.sort_prev)
445 // RegisterPlayer(o);
446 //playerchecker will do this for us later, if it has not already done so
457 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
461 o.(scores[i]) = ReadInt24_t();
463 o.(scores[i]) = ReadChar();
467 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
469 self.entremove = Ent_RemovePlayerScore;
472 void Ent_ReadTeamScore()
477 self.team = ReadByte();
478 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
481 #if MAX_TEAMSCORE <= 8
489 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
493 o.(teamscores[i]) = ReadInt24_t();
495 o.(teamscores[i]) = ReadChar();
498 HUD_UpdateTeamPos(o);
501 void Ent_ClientData()
504 float newspectatee_status;
508 scoreboard_showscores_force = (f & 1);
512 newspectatee_status = ReadByte();
513 if(newspectatee_status == player_localnum + 1)
514 newspectatee_status = -1; // observing
517 newspectatee_status = 0;
519 spectatorbutton_zoom = (f & 4);
523 angles_held_status = 1;
524 angles_held_x = ReadAngle();
525 angles_held_y = ReadAngle();
529 angles_held_status = 0;
531 if(newspectatee_status != spectatee_status)
535 race_checkpointtime = 0;
537 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
539 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
540 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
543 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
546 spectatee_status = newspectatee_status;
548 // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
553 float nags, i, j, b, f;
555 nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
560 strunzone(vote_called_vote);
561 vote_called_vote = string_null;
571 vote_yescount = ReadByte();
572 vote_nocount = ReadByte();
573 vote_needed = ReadByte();
574 vote_highlighted = ReadChar();
580 strunzone(vote_called_vote);
581 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
586 for(j = 0; j < maxclients; ++j)
588 playerslots[j].ready = 1;
589 for(i = 1; i <= maxclients; i += 8)
592 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
595 playerslots[j].ready = 0;
599 ready_waiting = (nags & 1);
600 ready_waiting_for_me = (nags & 2);
601 vote_waiting = (nags & 4);
602 vote_waiting_for_me = (nags & 8);
603 warmup_stage = (nags & 16);
606 void Ent_RandomSeed()
614 void Ent_ReadAccuracy(void)
620 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
621 weapon_accuracy[w] = -1;
625 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
631 weapon_accuracy[w] = -1;
633 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
635 weapon_accuracy[w] = (b - 1.0) / 100.0;
644 void Spawn_Draw(void)
646 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
649 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
651 float teamnum = (ReadByte() - 1);
653 spn_origin_x = ReadShort();
654 spn_origin_y = ReadShort();
655 spn_origin_z = ReadShort();
659 self.origin = spn_origin;
660 setsize(self, PL_MIN, PL_MAX);
663 /*if(autocvar_cl_spawn_point_model) // needs a model first
665 self.mdl = "models/spawnpoint.md3";
666 self.colormod = Team_ColorRGB(teamnum);
667 precache_model(self.mdl);
668 setmodel(self, self.mdl);
669 self.drawmask = MASK_NORMAL;
670 //self.movetype = MOVETYPE_NOCLIP;
671 //self.draw = Spawn_Draw;
673 if(autocvar_cl_spawn_point_particles)
675 if((serverflags & SERVERFLAG_TEAMPLAY))
679 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
680 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
681 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
682 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
683 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
686 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
688 self.draw = Spawn_Draw;
692 //print(sprintf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt));
695 void Ent_ReadSpawnEvent(float is_new)
697 // If entnum is 0, ONLY do the local spawn actions
698 // this way the server can disable the sending of
699 // spawn origin or such to clients if wanted.
700 float entnum = ReadByte();
704 self.origin_x = ReadShort();
705 self.origin_y = ReadShort();
706 self.origin_z = ReadShort();
710 float teamnum = GetPlayerColor(entnum - 1);
712 if(autocvar_cl_spawn_event_particles)
716 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
717 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
718 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
719 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
720 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
723 if(autocvar_cl_spawn_event_sound)
725 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
730 // local spawn actions
731 if(is_new && (!entnum || (entnum == player_localentnum)))
734 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
736 if(autocvar_cl_unpress_zoom_on_spawn)
743 //print(sprintf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum));
746 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
747 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
748 void Ent_RadarLink();
750 void Ent_ScoresInfo();
751 void CSQC_Ent_Update(float bIsNewEntity)
757 if(autocvar_developer_csqcentities)
758 print(sprintf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t));
760 // set up the "time" global for received entities to be correct for interpolation purposes
768 serverprevtime = time;
769 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
770 time = serverprevtime + serverdeltatime;
773 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
776 if(t != self.enttype || bIsNewEntity)
778 //print("A CSQC entity changed its type!\n");
779 print(sprintf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t));
789 print(sprintf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t));
797 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
798 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
799 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
800 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
801 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
802 case ENT_CLIENT_LASER: Ent_Laser(); break;
803 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
804 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
805 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
806 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
807 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
808 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
809 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
810 case ENT_CLIENT_INIT: Ent_Init(); break;
811 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
812 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
813 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
814 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
815 case ENT_CLIENT_WALL: Ent_Wall(); break;
816 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
817 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
818 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
819 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
820 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
821 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
822 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
823 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
824 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
825 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
826 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
827 case ENT_CLIENT_TURRET: ent_turret(); break;
828 case ENT_CLIENT_MONSTER: ent_monster(); break;
829 case ENT_CLIENT_GENERATOR: ent_generator(); break;
830 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
831 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
832 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
833 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
834 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
835 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
838 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
839 error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
845 // Destructor, but does NOT deallocate the entity by calling remove(). Also
846 // used when an entity changes its type. For an entity that someone interacts
847 // with others, make sure it can no longer do so.
853 if(self.skeletonindex)
855 skel_delete(self.skeletonindex);
856 self.skeletonindex = 0;
859 if(self.snd_looping > 0)
861 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
862 self.snd_looping = 0;
867 self.draw = menu_sub_null;
868 self.entremove = menu_sub_null;
869 // TODO possibly set more stuff to defaults
871 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
872 void CSQC_Ent_Remove()
874 if(autocvar_developer_csqcentities)
875 print(sprintf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype));
879 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
891 if(!(calledhooks & HOOK_START))
892 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
893 calledhooks |= HOOK_START;
896 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
897 void CSQC_Parse_StuffCmd(string strMessage)
899 if(autocvar_developer_csqcentities)
900 print(sprintf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage));
902 localcmd(strMessage);
904 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
905 void CSQC_Parse_Print(string strMessage)
907 if(autocvar_developer_csqcentities)
908 print(sprintf("CSQC_Parse_Print(\"%s\")\n", strMessage));
910 print(ColorTranslateRGB(strMessage));
913 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
914 void CSQC_Parse_CenterPrint(string strMessage)
916 if(autocvar_developer_csqcentities)
917 print(sprintf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage));
919 centerprint_hud(strMessage);
922 string notranslate_fogcmd1 = "\nfog ";
923 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
926 // TODO somehow thwart prvm_globalset client ...
929 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
932 void Gamemode_Init();
933 void Ent_ScoresInfo()
936 self.classname = "ent_client_scores_info";
937 gametype = ReadInt24_t();
938 for(i = 0; i < MAX_SCORE; ++i)
940 scores_label[i] = strzone(ReadString());
941 scores_flags[i] = ReadByte();
943 for(i = 0; i < MAX_TEAMSCORE; ++i)
945 teamscores_label[i] = strzone(ReadString());
946 teamscores_flags[i] = ReadByte();
954 self.classname = "ent_client_init";
956 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
958 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
959 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
960 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
961 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
962 electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
963 electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
964 electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
965 electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
966 gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
967 gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
968 gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
969 gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
973 forcefog = strzone(ReadString());
975 armorblockpercent = ReadByte() / 255.0;
977 g_balance_grenadelauncher_bouncefactor = ReadCoord();
978 g_balance_grenadelauncher_bouncestop = ReadCoord();
979 g_balance_electro_secondary_bouncefactor = ReadCoord();
980 g_balance_electro_secondary_bouncestop = ReadCoord();
982 nex_scope = !ReadByte();
983 rifle_scope = !ReadByte();
985 serverflags = ReadByte();
987 minelayer_maxmines = ReadByte();
989 hagar_maxrockets = ReadByte();
991 g_trueaim_minrange = ReadCoord();
992 g_balance_porto_secondary = ReadByte();
1006 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1007 race_checkpoint = ReadByte();
1008 race_time = ReadInt24_t();
1009 race_previousbesttime = ReadInt24_t();
1010 if(race_previousbestname)
1011 strunzone(race_previousbestname);
1012 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1014 race_checkpointtime = time;
1016 if(race_checkpoint == 0 || race_checkpoint == 254)
1018 race_penaltyaccumulator = 0;
1019 race_laptime = time; // valid
1024 case RACE_NET_CHECKPOINT_CLEAR:
1026 race_checkpointtime = 0;
1029 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1030 race_laptime = ReadCoord();
1031 race_checkpointtime = -99999;
1033 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1034 race_nextcheckpoint = ReadByte();
1036 race_nextbesttime = ReadInt24_t();
1037 if(race_nextbestname)
1038 strunzone(race_nextbestname);
1039 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1042 case RACE_NET_CHECKPOINT_HIT_RACE:
1043 race_mycheckpoint = ReadByte();
1044 race_mycheckpointtime = time;
1045 race_mycheckpointdelta = ReadInt24_t();
1046 race_mycheckpointlapsdelta = ReadByte();
1047 if(race_mycheckpointlapsdelta >= 128)
1048 race_mycheckpointlapsdelta -= 256;
1049 if(race_mycheckpointenemy)
1050 strunzone(race_mycheckpointenemy);
1051 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1054 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1055 race_othercheckpoint = ReadByte();
1056 race_othercheckpointtime = time;
1057 race_othercheckpointdelta = ReadInt24_t();
1058 race_othercheckpointlapsdelta = ReadByte();
1059 if(race_othercheckpointlapsdelta >= 128)
1060 race_othercheckpointlapsdelta -= 256;
1061 if(race_othercheckpointenemy)
1062 strunzone(race_othercheckpointenemy);
1063 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1066 case RACE_NET_PENALTY_RACE:
1067 race_penaltyeventtime = time;
1068 race_penaltytime = ReadShort();
1069 //race_penaltyaccumulator += race_penaltytime;
1070 if(race_penaltyreason)
1071 strunzone(race_penaltyreason);
1072 race_penaltyreason = strzone(ReadString());
1075 case RACE_NET_PENALTY_QUALIFYING:
1076 race_penaltyeventtime = time;
1077 race_penaltytime = ReadShort();
1078 race_penaltyaccumulator += race_penaltytime;
1079 if(race_penaltyreason)
1080 strunzone(race_penaltyreason);
1081 race_penaltyreason = strzone(ReadString());
1084 case RACE_NET_SERVER_RECORD:
1085 race_server_record = ReadInt24_t();
1087 case RACE_NET_SPEED_AWARD:
1088 race_speedaward = ReadInt24_t();
1089 if(race_speedaward_holder)
1090 strunzone(race_speedaward_holder);
1091 race_speedaward_holder = strzone(ReadString());
1093 case RACE_NET_SPEED_AWARD_BEST:
1094 race_speedaward_alltimebest = ReadInt24_t();
1095 if(race_speedaward_alltimebest_holder)
1096 strunzone(race_speedaward_alltimebest_holder);
1097 race_speedaward_alltimebest_holder = strzone(ReadString());
1099 case RACE_NET_SERVER_RANKINGS:
1100 float pos, prevpos, del;
1102 prevpos = ReadShort();
1105 // move other rankings out of the way
1108 for (i=prevpos-1;i>pos-1;--i) {
1109 grecordtime[i] = grecordtime[i-1];
1110 if(grecordholder[i])
1111 strunzone(grecordholder[i]);
1112 grecordholder[i] = strzone(grecordholder[i-1]);
1114 } else if (del) { // a record has been deleted by the admin
1115 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1116 if (i == RANKINGS_CNT-1) { // clear out last record
1118 if (grecordholder[i])
1119 strunzone(grecordholder[i]);
1120 grecordholder[i] = string_null;
1123 grecordtime[i] = grecordtime[i+1];
1124 if (grecordholder[i])
1125 strunzone(grecordholder[i]);
1126 grecordholder[i] = strzone(grecordholder[i+1]);
1129 } else { // player has no ranked record yet
1130 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1131 grecordtime[i] = grecordtime[i-1];
1132 if(grecordholder[i])
1133 strunzone(grecordholder[i]);
1134 grecordholder[i] = strzone(grecordholder[i-1]);
1138 // store new ranking
1139 if(grecordholder[pos-1] != "")
1140 strunzone(grecordholder[pos-1]);
1141 grecordholder[pos-1] = strzone(ReadString());
1142 grecordtime[pos-1] = ReadInt24_t();
1143 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1146 case RACE_NET_SERVER_STATUS:
1147 race_status = ReadShort();
1148 if(race_status_name)
1149 strunzone(race_status_name);
1150 race_status_name = strzone(ReadString());
1154 void Net_TeamNagger()
1159 void Net_ReadPingPLReport()
1161 float e, pi, pl, ml;
1166 if not(playerslots[e])
1168 playerslots[e].ping = pi;
1169 playerslots[e].ping_packetloss = pl / 255.0;
1170 playerslots[e].ping_movementloss = ml / 255.0;
1173 void Net_WeaponComplain()
1175 complain_weapon = ReadByte();
1177 if(complain_weapon_name)
1178 strunzone(complain_weapon_name);
1179 complain_weapon_name = strzone(ReadString());
1181 complain_weapon_type = ReadByte();
1183 complain_weapon_time = time;
1184 weapontime = time; // ping the weapon panel
1186 switch(complain_weapon_type)
1188 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1189 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1190 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1194 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1195 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1196 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1197 float CSQC_Parse_TempEntity()
1205 if(autocvar_developer_csqcentities)
1206 print(sprintf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID));
1208 // NOTE: Could just do return instead of break...
1211 case TE_CSQC_TARGET_MUSIC:
1215 case TE_CSQC_PICTURE:
1216 Net_MapVote_Picture();
1223 case TE_CSQC_ZCURVEPARTICLES:
1224 Net_ReadZCurveParticles();
1227 case TE_CSQC_NEXGUNBEAMPARTICLE:
1228 Net_ReadNexgunBeamParticle();
1231 case TE_CSQC_TEAMNAGGER:
1235 case TE_CSQC_LIGHTNINGARC:
1236 Net_ReadLightningarc();
1239 case TE_CSQC_PINGPLREPORT:
1240 Net_ReadPingPLReport();
1243 case TE_CSQC_WEAPONCOMPLAIN:
1244 Net_WeaponComplain();
1247 case TE_CSQC_VEHICLESETUP:
1251 case TE_CSQC_SVNOTICE:
1256 // No special logic for this temporary entity; return 0 so the engine can handle it
1264 string getcommandkey(string text, string command)
1267 float n, j, k, l = 0;
1269 if (!autocvar_hud_showbinds)
1272 keys = db_get(binddb, command);
1275 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1276 for(j = 0; j < n; ++j)
1282 keys = keynumtostring(k);
1284 keys = strcat(keys, ", ", keynumtostring(k));
1287 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1294 db_put(binddb, command, keys);
1297 if (keys == "NO_KEY") {
1298 if (autocvar_hud_showbinds > 1)
1299 return sprintf(_("%s (not bound)"), text);
1303 else if (autocvar_hud_showbinds > 1)
1304 return sprintf(_("%s (%s)"), text, keys);