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1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if (!clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 string forcefog;
32 void WaypointSprite_Load();
33 void ConsoleCommand_macro_init();
34 void CSQC_Init(void)
35 {
36         prvm_language = cvar_string("prvm_language");
37
38 #ifdef WATERMARK
39         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
40 #endif
41
42         float i;
43
44         binddb = db_create();
45         tempdb = db_create();
46         ClientProgsDB = db_load("client.db");
47         compressShortVector_init();
48
49         draw_endBoldFont();
50         menu_visible = FALSE;
51         menu_show = menu_show_error;
52         menu_action = func_null;
53
54         for(i = 0; i < 255; ++i)
55                 if(getplayerkeyvalue(i, "viewentity") == "")
56                         break;
57         maxclients = i;
58
59         //registercommand("hud_configure");
60         //registercommand("hud_save");
61         //registercommand("menu_action");
62
63         ConsoleCommand_macro_init();
64
65         registercvar("hud_usecsqc", "1");
66         registercvar("scoreboard_columns", "default");
67
68         registercvar("cl_nade_type", "3");
69         registercvar("cl_pokenade_type", "zombie");
70
71         gametype = 0;
72
73         // hud_fields uses strunzone on the titles!
74         for(i = 0; i < MAX_HUD_FIELDS; ++i)
75                 hud_title[i] = strzone("(null)");
76
77         Cmd_HUD_SetFields(0);
78
79         postinit = false;
80
81         calledhooks = 0;
82
83         teams = Sort_Spawn();
84         players = Sort_Spawn();
85
86         GetTeam(NUM_SPECTATOR, true); // add specs first
87
88         // needs to be done so early because of the constants they create
89         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
90         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
91         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
92         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
93         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
94         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
95         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
96
97         WaypointSprite_Load();
98
99         // precaches
100         precache_model("null");
101         precache_sound("misc/hit.wav");
102         precache_sound("misc/typehit.wav");
103
104         generator_precache();
105         Projectile_Precache();
106         Hook_Precache();
107         GibSplash_Precache();
108         Casings_Precache();
109         Vehicles_Precache();
110         turrets_precache();
111         Tuba_Precache();
112         CSQCPlayer_Precache();
113
114         if(autocvar_cl_reticle)
115         {
116                 precache_pic("gfx/reticle_normal");
117                 // weapon reticles are precached in weapon files
118         }
119
120         get_mi_min_max_texcoords(1); // try the CLEVER way first
121         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
122         shortmapname = mi_shortname;
123
124         if(precache_pic(minimapname) == "")
125         {
126                 // but maybe we have a non-clever minimap
127                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
128                 if(precache_pic(minimapname) == "")
129                         minimapname = ""; // FAIL
130                 else
131                         get_mi_min_max_texcoords(0); // load new texcoords
132         }
133
134         mi_center = (mi_min + mi_max) * 0.5;
135         mi_scale = mi_max - mi_min;
136         minimapname = strzone(minimapname);
137
138         WarpZone_Init();
139
140         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
141         hud_configure_prev = -1;
142
143         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
144 }
145
146 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
147 void Shutdown(void)
148 {
149         WarpZone_Shutdown();
150
151         remove(teams);
152         remove(players);
153         db_close(binddb);
154         db_close(tempdb);
155         if(autocvar_cl_db_saveasdump)
156                 db_dump(ClientProgsDB, "client.db");
157         else
158                 db_save(ClientProgsDB, "client.db");
159         db_close(ClientProgsDB);
160
161         if(camera_active)
162                 cvar_set("chase_active",ftos(chase_active_backup));
163
164         // unset the event chasecam's chase_active
165         if(autocvar_chase_active < 0)
166                 cvar_set("chase_active", "0");
167
168         if (!isdemo())
169         {
170                 if (!(calledhooks & HOOK_START))
171                         localcmd("\n_cl_hook_gamestart nop\n");
172                 if (!(calledhooks & HOOK_END))
173                         localcmd("\ncl_hook_gameend\n");
174         }
175 }
176
177 .float has_team;
178 float SetTeam(entity o, float Team)
179 {
180         entity tm;
181         if(teamplay)
182         {
183                 switch(Team)
184                 {
185                         case -1:
186                         case NUM_TEAM_1:
187                         case NUM_TEAM_2:
188                         case NUM_TEAM_3:
189                         case NUM_TEAM_4:
190                                 break;
191                         default:
192                                 if(GetTeam(Team, false) == world)
193                                 {
194                                         dprintf("trying to switch to unsupported team %d\n", Team);
195                                         Team = NUM_SPECTATOR;
196                                 }
197                                 break;
198                 }
199         }
200         else
201         {
202                 switch(Team)
203                 {
204                         case -1:
205                         case 0:
206                                 break;
207                         default:
208                                 if(GetTeam(Team, false) == world)
209                                 {
210                                         dprintf("trying to switch to unsupported team %d\n", Team);
211                                         Team = NUM_SPECTATOR;
212                                 }
213                                 break;
214                 }
215         }
216         if(Team == -1) // leave
217         {
218                 if(o.has_team)
219                 {
220                         tm = GetTeam(o.team, false);
221                         tm.team_size -= 1;
222                         o.has_team = 0;
223                         return TRUE;
224                 }
225         }
226         else
227         {
228                 if (!o.has_team)
229                 {
230                         o.team = Team;
231                         tm = GetTeam(Team, true);
232                         tm.team_size += 1;
233                         o.has_team = 1;
234                         return TRUE;
235                 }
236                 else if(Team != o.team)
237                 {
238                         tm = GetTeam(o.team, false);
239                         tm.team_size -= 1;
240                         o.team = Team;
241                         tm = GetTeam(Team, true);
242                         tm.team_size += 1;
243                         return TRUE;
244                 }
245         }
246         return FALSE;
247 }
248
249 void Playerchecker_Think()
250 {
251         float i;
252         entity e;
253         for(i = 0; i < maxclients; ++i)
254         {
255                 e = playerslots[i];
256                 if(GetPlayerName(i) == "")
257                 {
258                         if(e.sort_prev)
259                         {
260                                 // player disconnected
261                                 SetTeam(e, -1);
262                                 RemovePlayer(e);
263                                 e.sort_prev = world;
264                                 //e.gotscores = 0;
265                         }
266                 }
267                 else
268                 {
269                         if (!e.sort_prev)
270                         {
271                                 // player connected
272                                 if (!e)
273                                         playerslots[i] = e = spawn();
274                                 e.sv_entnum = i;
275                                 e.ping = 0;
276                                 e.ping_packetloss = 0;
277                                 e.ping_movementloss = 0;
278                                 //e.gotscores = 0; // we might already have the scores...
279                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
280                                 RegisterPlayer(e);
281                                 HUD_UpdatePlayerPos(e);
282                         }
283                 }
284         }
285         self.nextthink = time + 0.2;
286 }
287
288 void Porto_Init();
289 void TrueAim_Init();
290 void PostInit(void)
291 {
292         entity playerchecker;
293         playerchecker = spawn();
294         playerchecker.think = Playerchecker_Think;
295         playerchecker.nextthink = time + 0.2;
296
297         Porto_Init();
298         TrueAim_Init();
299
300         postinit = true;
301 }
302
303 float button_zoom;
304
305 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
306 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
307 // All keys are in ascii.
308 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
309 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
310 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
311 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
312 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
313 {
314         float bSkipKey;
315         bSkipKey = false;
316
317         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
318                 return true;
319
320         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
321                 return true;
322
323         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
324                 return true;
325
326         if(menu_visible && menu_action)
327                 if(menu_action(bInputType, nPrimary, nSecondary))
328                         return TRUE;
329
330         return bSkipKey;
331 }
332
333 // END REQUIRED CSQC FUNCTIONS
334 // --------------------------------------------------------------------------
335
336 // --------------------------------------------------------------------------
337 // BEGIN OPTIONAL CSQC FUNCTIONS
338 void Ent_RemoveEntCS()
339 {
340         entcs_receiver[self.sv_entnum] = world;
341 }
342 void Ent_ReadEntCS()
343 {
344         float sf;
345         InterpolateOrigin_Undo();
346
347         self.classname = "entcs_receiver";
348         sf = ReadByte();
349
350         if(sf & 1)
351                 self.sv_entnum = ReadByte();
352         if(sf & 2)
353         {
354                 self.origin_x = ReadShort();
355                 self.origin_y = ReadShort();
356                 self.origin_z = ReadShort();
357                 setorigin(self, self.origin);
358         }
359         if(sf & 4)
360         {
361                 self.angles_y = ReadByte() * 360.0 / 256;
362                 self.angles_x = self.angles_z = 0;
363         }
364         if(sf & 8)
365                 self.healthvalue = ReadByte() * 10;
366         if(sf & 16)
367                 self.armorvalue = ReadByte() * 10;
368
369         entcs_receiver[self.sv_entnum] = self;
370         self.entremove = Ent_RemoveEntCS;
371         self.iflags |= IFLAG_ORIGIN;
372
373         InterpolateOrigin_Note();
374 }
375
376 void Ent_Remove();
377
378 void Ent_RemovePlayerScore()
379 {
380         float i;
381
382         if(self.owner)
383         {
384                 SetTeam(self.owner, -1);
385                 self.owner.gotscores = 0;
386                 for(i = 0; i < MAX_SCORE; ++i)
387                         self.owner.(scores[i]) = 0; // clear all scores
388         }
389 }
390
391 void Ent_ReadPlayerScore()
392 {
393         float i, n;
394         float isNew;
395         entity o;
396
397         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
398         // (no I've never heard of M-x replace-string, sed, or anything like that)
399         isNew = !self.owner; // workaround for DP bug
400         n = ReadByte()-1;
401
402 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
403         if(!isNew && n != self.sv_entnum)
404         {
405                 //print("A CSQC entity changed its owner!\n");
406                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
407                 isNew = true;
408                 Ent_Remove();
409                 self.enttype = ENT_CLIENT_SCORES;
410         }
411 #endif
412
413         self.sv_entnum = n;
414
415         if (!(playerslots[self.sv_entnum]))
416                 playerslots[self.sv_entnum] = spawn();
417         o = self.owner = playerslots[self.sv_entnum];
418         o.sv_entnum = self.sv_entnum;
419         o.gotscores = 1;
420
421         //if (!o.sort_prev)
422         //      RegisterPlayer(o);
423         //playerchecker will do this for us later, if it has not already done so
424
425         float sf, lf;
426 #if MAX_SCORE <= 8
427         sf = ReadByte();
428         lf = ReadByte();
429 #else
430         sf = ReadShort();
431         lf = ReadShort();
432 #endif
433         float p;
434         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
435                 if(sf & p)
436                 {
437                         if(lf & p)
438                                 o.(scores[i]) = ReadInt24_t();
439                         else
440                                 o.(scores[i]) = ReadChar();
441                 }
442
443         if(o.sort_prev)
444                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
445
446         self.entremove = Ent_RemovePlayerScore;
447 }
448
449 void Ent_ReadTeamScore()
450 {
451         float i;
452         entity o;
453
454         self.team = ReadByte();
455         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
456
457         float sf, lf;
458 #if MAX_TEAMSCORE <= 8
459         sf = ReadByte();
460         lf = ReadByte();
461 #else
462         sf = ReadShort();
463         lf = ReadShort();
464 #endif
465         float p;
466         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
467                 if(sf & p)
468                 {
469                         if(lf & p)
470                                 o.(teamscores[i]) = ReadInt24_t();
471                         else
472                                 o.(teamscores[i]) = ReadChar();
473                 }
474
475         HUD_UpdateTeamPos(o);
476 }
477
478 void Ent_ClientData()
479 {
480         float f;
481         float newspectatee_status;
482
483         f = ReadByte();
484
485         scoreboard_showscores_force = (f & 1);
486
487         if(f & 2)
488         {
489                 newspectatee_status = ReadByte();
490                 if(newspectatee_status == player_localnum + 1)
491                         newspectatee_status = -1; // observing
492         }
493         else
494                 newspectatee_status = 0;
495
496         spectatorbutton_zoom = (f & 4);
497
498         if(f & 8)
499         {
500                 angles_held_status = 1;
501                 angles_held_x = ReadAngle();
502                 angles_held_y = ReadAngle();
503                 angles_held_z = 0;
504         }
505         else
506                 angles_held_status = 0;
507
508         if(newspectatee_status != spectatee_status)
509         {
510                 // clear race stuff
511                 race_laptime = 0;
512                 race_checkpointtime = 0;
513         }
514         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
515         {
516                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
517                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
518                 )
519                         prev_p_health = -1;
520                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
521                         prev_health = -1;
522         }
523         spectatee_status = newspectatee_status;
524
525         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
526 }
527
528 void Ent_Nagger()
529 {
530         float nags, i, j, b, f;
531
532         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
533
534         if(!(nags & 4))
535         {
536                 if(vote_called_vote)
537                         strunzone(vote_called_vote);
538                 vote_called_vote = string_null;
539                 vote_active = 0;
540         }
541         else
542         {
543                 vote_active = 1;
544         }
545
546         if(nags & 64)
547         {
548                 vote_yescount = ReadByte();
549                 vote_nocount = ReadByte();
550                 vote_needed = ReadByte();
551                 vote_highlighted = ReadChar();
552         }
553
554         if(nags & 128)
555         {
556                 if(vote_called_vote)
557                         strunzone(vote_called_vote);
558                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
559         }
560
561         if(nags & 1)
562         {
563                 for(j = 0; j < maxclients; ++j)
564                         if(playerslots[j])
565                                 playerslots[j].ready = 1;
566                 for(i = 1; i <= maxclients; i += 8)
567                 {
568                         f = ReadByte();
569                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
570                                 if (!(f & b))
571                                         if(playerslots[j])
572                                                 playerslots[j].ready = 0;
573                 }
574         }
575
576         ready_waiting = (nags & 1);
577         ready_waiting_for_me = (nags & 2);
578         vote_waiting = (nags & 4);
579         vote_waiting_for_me = (nags & 8);
580         warmup_stage = (nags & 16);
581 }
582
583 void Ent_EliminatedPlayers()
584 {
585         float sf, i, j, b, f;
586
587         sf = ReadByte();
588         if(sf & 1)
589         {
590                 for(j = 0; j < maxclients; ++j)
591                         if(playerslots[j])
592                                 playerslots[j].eliminated = 1;
593                 for(i = 1; i <= maxclients; i += 8)
594                 {
595                         f = ReadByte();
596                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
597                                 if (!(f & b))
598                                         if(playerslots[j])
599                                                 playerslots[j].eliminated = 0;
600                 }
601         }
602 }
603
604 void Ent_RandomSeed()
605 {
606         float s;
607         prandom_debug();
608         s = ReadShort();
609         psrandom(s);
610 }
611
612 void Ent_ReadAccuracy(void)
613 {
614         float sf, f, w, b;
615         sf = ReadInt24_t();
616         if(sf == 0)
617         {
618                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
619                         weapon_accuracy[w] = -1;
620                 return;
621         }
622
623         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
624         {
625                 if(sf & f)
626                 {
627                         b = ReadByte();
628                         if(b == 0)
629                                 weapon_accuracy[w] = -1;
630                         else if(b == 255)
631                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
632                         else
633                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
634                 }
635                 if(f == 0x800000)
636                         f = 1;
637                 else
638                         f *= 2;
639         }
640 }
641
642 void Spawn_Draw(void)
643 {
644         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
645 }
646
647 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
648 {
649         float teamnum = (ReadByte() - 1);
650         vector spn_origin;
651         spn_origin_x = ReadShort();
652         spn_origin_y = ReadShort();
653         spn_origin_z = ReadShort();
654
655         if(is_new)
656         {
657                 self.origin = spn_origin;
658                 setsize(self, PL_MIN, PL_MAX);
659                 droptofloor();
660
661                 /*if(autocvar_cl_spawn_point_model) // needs a model first
662                 {
663                         self.mdl = "models/spawnpoint.md3";
664                         self.colormod = Team_ColorRGB(teamnum);
665                         precache_model(self.mdl);
666                         setmodel(self, self.mdl);
667                         self.drawmask = MASK_NORMAL;
668                         //self.movetype = MOVETYPE_NOCLIP;
669                         //self.draw = Spawn_Draw;
670                 }*/
671                 if(autocvar_cl_spawn_point_particles)
672                 {
673                         if((serverflags & SERVERFLAG_TEAMPLAY))
674                         {
675                                 switch(teamnum)
676                                 {
677                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
678                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
679                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
680                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
681                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
682                                 }
683                         }
684                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
685
686                         self.draw = Spawn_Draw;
687                 }
688         }
689
690         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
691 }
692
693 void Ent_ReadSpawnEvent(float is_new)
694 {
695         // If entnum is 0, ONLY do the local spawn actions
696         // this way the server can disable the sending of
697         // spawn origin or such to clients if wanted.
698         float entnum = ReadByte();
699
700         if(entnum)
701         {
702                 self.origin_x = ReadShort();
703                 self.origin_y = ReadShort();
704                 self.origin_z = ReadShort();
705
706                 if(is_new)
707                 {
708                         float teamnum = GetPlayerColor(entnum - 1);
709
710                         if(autocvar_cl_spawn_event_particles)
711                         {
712                                 switch(teamnum)
713                                 {
714                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
715                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
716                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
717                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
718                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
719                                 }
720                         }
721                         if(autocvar_cl_spawn_event_sound)
722                         {
723                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
724                         }
725                 }
726         }
727
728         // local spawn actions
729         if(is_new && (!entnum || (entnum == player_localentnum)))
730         {
731                 zoomin_effect = 1;
732                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
733
734                 if(autocvar_cl_unpress_zoom_on_spawn)
735                 {
736                         localcmd("-zoom\n");
737                         button_zoom = FALSE;
738                 }
739         }
740         HUD_Radar_Hide_Maximized();
741         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
742 }
743
744 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
745 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
746 void Ent_RadarLink();
747 void Ent_Init();
748 void Ent_ScoresInfo();
749 void CSQC_Ent_Update(float bIsNewEntity)
750 {
751         float t;
752         float savetime;
753         t = ReadByte();
754
755         if(autocvar_developer_csqcentities)
756                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
757
758         // set up the "time" global for received entities to be correct for interpolation purposes
759         savetime = time;
760         if(servertime)
761         {
762                 time = servertime;
763         }
764         else
765         {
766                 serverprevtime = time;
767                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
768                 time = serverprevtime + serverdeltatime;
769         }
770
771 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
772         if(self.enttype)
773         {
774                 if(t != self.enttype || bIsNewEntity)
775                 {
776                         //print("A CSQC entity changed its type!\n");
777                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
778                         Ent_Remove();
779                         clearentity(self);
780                         bIsNewEntity = 1;
781                 }
782         }
783         else
784         {
785                 if(!bIsNewEntity)
786                 {
787                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
788                         bIsNewEntity = 1;
789                 }
790         }
791 #endif
792         self.enttype = t;
793         switch(t)
794         {
795                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
796                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
797                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
798                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
799                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
800                 case ENT_CLIENT_LASER: Ent_Laser(); break;
801                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
802                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
803                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
804                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
805                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
806                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
807                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
808                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
809                 case ENT_CLIENT_INIT: Ent_Init(); break;
810                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
811                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
812                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
813                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
814                 case ENT_CLIENT_WALL: Ent_Wall(); break;
815                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
816                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
817                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
818                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
819                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
820                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
821                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
822                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
823                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
824                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
825                 case ENT_CLIENT_TURRET: ent_turret(); break;
826                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
827                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
828                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
829                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
830                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
831                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
832                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
833                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
834                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
835
836                 default:
837                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
838                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
839                         break;
840         }
841
842         time = savetime;
843 }
844 // Destructor, but does NOT deallocate the entity by calling remove(). Also
845 // used when an entity changes its type. For an entity that someone interacts
846 // with others, make sure it can no longer do so.
847 void Ent_Remove()
848 {
849         if(self.entremove)
850                 self.entremove();
851
852         if(self.skeletonindex)
853         {
854                 skel_delete(self.skeletonindex);
855                 self.skeletonindex = 0;
856         }
857
858         if(self.snd_looping > 0)
859         {
860                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
861                 self.snd_looping = 0;
862         }
863
864         self.enttype = 0;
865         self.classname = "";
866         self.draw = menu_sub_null;
867         self.entremove = menu_sub_null;
868         // TODO possibly set more stuff to defaults
869 }
870 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
871 void CSQC_Ent_Remove()
872 {
873         if(autocvar_developer_csqcentities)
874                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
875
876         if(wasfreed(self))
877         {
878                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
879                 return;
880         }
881         if(self.enttype)
882                 Ent_Remove();
883         remove(self);
884 }
885
886 void Gamemode_Init()
887 {
888         if (!isdemo())
889         {
890                 if(!(calledhooks & HOOK_START))
891                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
892                 calledhooks |= HOOK_START;
893         }
894 }
895 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
896 void CSQC_Parse_StuffCmd(string strMessage)
897 {
898         if(autocvar_developer_csqcentities)
899                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
900
901         localcmd(strMessage);
902 }
903 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
904 void CSQC_Parse_Print(string strMessage)
905 {
906         if(autocvar_developer_csqcentities)
907                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
908
909         print(ColorTranslateRGB(strMessage));
910 }
911
912 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
913 void CSQC_Parse_CenterPrint(string strMessage)
914 {
915         if(autocvar_developer_csqcentities)
916                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
917
918         centerprint_hud(strMessage);
919 }
920
921 string notranslate_fogcmd1 = "\nfog ";
922 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
923 void Fog_Force()
924 {
925         // TODO somehow thwart prvm_globalset client ...
926
927         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
928                 { localcmd("\nr_drawfog 0\n"); }
929         else if(forcefog != "")
930                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
931 }
932
933 void Gamemode_Init();
934 void Ent_ScoresInfo()
935 {
936         float i;
937         self.classname = "ent_client_scores_info";
938         gametype = ReadInt24_t();
939         HUD_ModIcons_SetFunc();
940         for(i = 0; i < MAX_SCORE; ++i)
941         {
942                 if(scores_label[i])
943                         strunzone(scores_label[i]);
944                 scores_label[i] = strzone(ReadString());
945                 scores_flags[i] = ReadByte();
946         }
947         for(i = 0; i < MAX_TEAMSCORE; ++i)
948         {
949                 if(teamscores_label[i])
950                         strunzone(teamscores_label[i]);
951                 teamscores_label[i] = strzone(ReadString());
952                 teamscores_flags[i] = ReadByte();
953         }
954         HUD_InitScores();
955         Gamemode_Init();
956 }
957
958 void Ent_Init()
959 {
960         self.classname = "ent_client_init";
961
962         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
963
964         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
965         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
966         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
967         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
968         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
969         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
970         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
971         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
972
973         if(forcefog)
974                 strunzone(forcefog);
975         forcefog = strzone(ReadString());
976
977         armorblockpercent = ReadByte() / 255.0;
978
979         g_balance_mortar_bouncefactor = ReadCoord();
980         g_balance_mortar_bouncestop = ReadCoord();
981         g_balance_electro_secondary_bouncefactor = ReadCoord();
982         g_balance_electro_secondary_bouncestop = ReadCoord();
983
984         vortex_scope = !ReadByte();
985         rifle_scope = !ReadByte();
986
987         serverflags = ReadByte();
988
989         minelayer_maxmines = ReadByte();
990
991         hagar_maxrockets = ReadByte();
992
993         g_trueaim_minrange = ReadCoord();
994         g_balance_porto_secondary = ReadByte();
995
996         if(!postinit)
997                 PostInit();
998 }
999
1000 void Net_ReadRace()
1001 {
1002         float b;
1003
1004         b = ReadByte();
1005
1006         switch(b)
1007         {
1008                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1009                         race_checkpoint = ReadByte();
1010                         race_time = ReadInt24_t();
1011                         race_previousbesttime = ReadInt24_t();
1012                         if(race_previousbestname)
1013                                 strunzone(race_previousbestname);
1014                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1015
1016                         race_checkpointtime = time;
1017
1018                         if(race_checkpoint == 0 || race_checkpoint == 254)
1019                         {
1020                                 race_penaltyaccumulator = 0;
1021                                 race_laptime = time; // valid
1022                         }
1023
1024                         break;
1025
1026                 case RACE_NET_CHECKPOINT_CLEAR:
1027                         race_laptime = 0;
1028                         race_checkpointtime = 0;
1029                         break;
1030
1031                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1032                         race_laptime = ReadCoord();
1033                         race_checkpointtime = -99999;
1034                         // fall through
1035                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1036                         race_nextcheckpoint = ReadByte();
1037
1038                         race_nextbesttime = ReadInt24_t();
1039                         if(race_nextbestname)
1040                                 strunzone(race_nextbestname);
1041                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1042                         break;
1043
1044                 case RACE_NET_CHECKPOINT_HIT_RACE:
1045                         race_mycheckpoint = ReadByte();
1046                         race_mycheckpointtime = time;
1047                         race_mycheckpointdelta = ReadInt24_t();
1048                         race_mycheckpointlapsdelta = ReadByte();
1049                         if(race_mycheckpointlapsdelta >= 128)
1050                                 race_mycheckpointlapsdelta -= 256;
1051                         if(race_mycheckpointenemy)
1052                                 strunzone(race_mycheckpointenemy);
1053                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1054                         break;
1055
1056                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1057                         race_othercheckpoint = ReadByte();
1058                         race_othercheckpointtime = time;
1059                         race_othercheckpointdelta = ReadInt24_t();
1060                         race_othercheckpointlapsdelta = ReadByte();
1061                         if(race_othercheckpointlapsdelta >= 128)
1062                                 race_othercheckpointlapsdelta -= 256;
1063                         if(race_othercheckpointenemy)
1064                                 strunzone(race_othercheckpointenemy);
1065                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1066                         break;
1067
1068                 case RACE_NET_PENALTY_RACE:
1069                         race_penaltyeventtime = time;
1070                         race_penaltytime = ReadShort();
1071                         //race_penaltyaccumulator += race_penaltytime;
1072                         if(race_penaltyreason)
1073                                 strunzone(race_penaltyreason);
1074                         race_penaltyreason = strzone(ReadString());
1075                         break;
1076
1077                 case RACE_NET_PENALTY_QUALIFYING:
1078                         race_penaltyeventtime = time;
1079                         race_penaltytime = ReadShort();
1080                         race_penaltyaccumulator += race_penaltytime;
1081                         if(race_penaltyreason)
1082                                 strunzone(race_penaltyreason);
1083                         race_penaltyreason = strzone(ReadString());
1084                         break;
1085
1086                 case RACE_NET_SERVER_RECORD:
1087                         race_server_record = ReadInt24_t();
1088                         break;
1089                 case RACE_NET_SPEED_AWARD:
1090                         race_speedaward = ReadInt24_t();
1091                         if(race_speedaward_holder)
1092                                 strunzone(race_speedaward_holder);
1093                         race_speedaward_holder = strzone(ReadString());
1094                         break;
1095                 case RACE_NET_SPEED_AWARD_BEST:
1096                         race_speedaward_alltimebest = ReadInt24_t();
1097                         if(race_speedaward_alltimebest_holder)
1098                                 strunzone(race_speedaward_alltimebest_holder);
1099                         race_speedaward_alltimebest_holder = strzone(ReadString());
1100                         break;
1101                 case RACE_NET_SERVER_RANKINGS:
1102                         float pos, prevpos, del;
1103                         pos = ReadShort();
1104                         prevpos = ReadShort();
1105                         del = ReadShort();
1106
1107                         // move other rankings out of the way
1108                         float i;
1109                         if (prevpos) {
1110                                 for (i=prevpos-1;i>pos-1;--i) {
1111                                         grecordtime[i] = grecordtime[i-1];
1112                                         if(grecordholder[i])
1113                                                 strunzone(grecordholder[i]);
1114                                         grecordholder[i] = strzone(grecordholder[i-1]);
1115                                 }
1116                         } else if (del) { // a record has been deleted by the admin
1117                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1118                                         if (i == RANKINGS_CNT-1) { // clear out last record
1119                                                 grecordtime[i] = 0;
1120                                                 if (grecordholder[i])
1121                                                         strunzone(grecordholder[i]);
1122                                                 grecordholder[i] = string_null;
1123                                         }
1124                                         else {
1125                                                 grecordtime[i] = grecordtime[i+1];
1126                                                 if (grecordholder[i])
1127                                                         strunzone(grecordholder[i]);
1128                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1129                                         }
1130                                 }
1131                         } else { // player has no ranked record yet
1132                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1133                                         grecordtime[i] = grecordtime[i-1];
1134                                         if(grecordholder[i])
1135                                                 strunzone(grecordholder[i]);
1136                                         grecordholder[i] = strzone(grecordholder[i-1]);
1137                                 }
1138                         }
1139
1140                         // store new ranking
1141                         if(grecordholder[pos-1] != "")
1142                                 strunzone(grecordholder[pos-1]);
1143                         grecordholder[pos-1] = strzone(ReadString());
1144                         grecordtime[pos-1] = ReadInt24_t();
1145                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1146                                 race_myrank = pos;
1147                         break;
1148                 case RACE_NET_SERVER_STATUS:
1149                         race_status = ReadShort();
1150                         if(race_status_name)
1151                                 strunzone(race_status_name);
1152                         race_status_name = strzone(ReadString());
1153         }
1154 }
1155
1156 void Net_TeamNagger()
1157 {
1158         teamnagger = 1;
1159 }
1160
1161 void Net_ReadPingPLReport()
1162 {
1163         float e, pi, pl, ml;
1164         e = ReadByte();
1165         pi = ReadShort();
1166         pl = ReadByte();
1167         ml = ReadByte();
1168         if (!(playerslots[e]))
1169                 return;
1170         playerslots[e].ping = pi;
1171         playerslots[e].ping_packetloss = pl / 255.0;
1172         playerslots[e].ping_movementloss = ml / 255.0;
1173 }
1174
1175 void Net_WeaponComplain()
1176 {
1177         complain_weapon = ReadByte();
1178
1179         if(complain_weapon_name)
1180                 strunzone(complain_weapon_name);
1181         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1182
1183         complain_weapon_type = ReadByte();
1184
1185         complain_weapon_time = time;
1186         weapontime = time; // ping the weapon panel
1187
1188         switch(complain_weapon_type)
1189         {
1190                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1191                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1192                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1193         }
1194 }
1195
1196 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1197 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1198 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1199 float CSQC_Parse_TempEntity()
1200 {
1201         float bHandled;
1202                 bHandled  = true;
1203         // Acquire TE ID
1204         float nTEID;
1205                 nTEID = ReadByte();
1206
1207         if(autocvar_developer_csqcentities)
1208                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1209
1210                 // NOTE: Could just do return instead of break...
1211         switch(nTEID)
1212         {
1213                 case TE_CSQC_TARGET_MUSIC:
1214                         Net_TargetMusic();
1215                         bHandled = true;
1216                         break;
1217                 case TE_CSQC_PICTURE:
1218                         Net_MapVote_Picture();
1219                         bHandled = true;
1220                         break;
1221                 case TE_CSQC_RACE:
1222                         Net_ReadRace();
1223                         bHandled = true;
1224                         break;
1225                 case TE_CSQC_VORTEXBEAMPARTICLE:
1226                         Net_ReadVortexBeamParticle();
1227                         bHandled = true;
1228                         break;
1229                 case TE_CSQC_TEAMNAGGER:
1230                         Net_TeamNagger();
1231                         bHandled = true;
1232                         break;
1233                 case TE_CSQC_ARC:
1234                         Net_ReadArc();
1235                         bHandled = true;
1236                         break;
1237                 case TE_CSQC_PINGPLREPORT:
1238                         Net_ReadPingPLReport();
1239                         bHandled = true;
1240                         break;
1241                 case TE_CSQC_WEAPONCOMPLAIN:
1242                         Net_WeaponComplain();
1243                         bHandled = true;
1244                         break;
1245                 case TE_CSQC_VEHICLESETUP:
1246                         Net_VehicleSetup();
1247                         bHandled = true;
1248                         break;
1249                 case TE_CSQC_SVNOTICE:
1250                         cl_notice_read();
1251                         bHandled = true;
1252                         break;
1253                 case TE_CSQC_SHOCKWAVEPARTICLE:
1254                         Net_ReadShockwaveParticle();
1255                         bHandled = true;
1256                         break;
1257                 default:
1258                         // No special logic for this temporary entity; return 0 so the engine can handle it
1259                         bHandled = false;
1260                         break;
1261         }
1262
1263         return bHandled;
1264 }
1265
1266 string getcommandkey(string text, string command)
1267 {
1268         string keys;
1269         float n, j, k, l = 0;
1270
1271         if (!autocvar_hud_showbinds)
1272                 return text;
1273
1274         keys = db_get(binddb, command);
1275         if (keys == "")
1276         {
1277                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1278                 for(j = 0; j < n; ++j)
1279                 {
1280                         k = stof(argv(j));
1281                         if(k != -1)
1282                         {
1283                                 if ("" == keys)
1284                                         keys = keynumtostring(k);
1285                                 else
1286                                         keys = strcat(keys, ", ", keynumtostring(k));
1287
1288                                 ++l;
1289                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1290                                         break;
1291                         }
1292
1293                 }
1294                 if (keys == "")
1295                         keys = "NO_KEY";
1296                 db_put(binddb, command, keys);
1297         }
1298
1299         if (keys == "NO_KEY") {
1300                 if (autocvar_hud_showbinds > 1)
1301                         return sprintf(_("%s (not bound)"), text);
1302                 else
1303                         return text;
1304         }
1305         else if (autocvar_hud_showbinds > 1)
1306                 return sprintf("%s (%s)", text, keys);
1307         else
1308                 return keys;
1309 }