1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
5 entity clearentity_ent;
6 void clearentity(entity e)
10 clearentity_ent = spawn();
11 clearentity_ent.classname = "clearentity";
14 copyentity(clearentity_ent, e);
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
21 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
32 void WaypointSprite_Load();
33 void ConsoleCommand_macro_init();
36 prvm_language = cvar_string("prvm_language");
39 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
46 ClientProgsDB = db_load("client.db");
47 compressShortVector_init();
51 menu_show = menu_show_error;
52 menu_action = func_null;
54 for(i = 0; i < 255; ++i)
55 if(getplayerkeyvalue(i, "viewentity") == "")
59 //registercommand("hud_configure");
60 //registercommand("hud_save");
61 //registercommand("menu_action");
63 ConsoleCommand_macro_init();
65 registercvar("hud_usecsqc", "1");
66 registercvar("scoreboard_columns", "default");
68 registercvar("cl_nade_type", "3");
69 registercvar("cl_pokenade_type", "zombie");
73 // hud_fields uses strunzone on the titles!
74 for(i = 0; i < MAX_HUD_FIELDS; ++i)
75 hud_title[i] = strzone("(null)");
84 players = Sort_Spawn();
86 GetTeam(NUM_SPECTATOR, true); // add specs first
88 // needs to be done so early because of the constants they create
89 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
90 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
91 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
92 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
93 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
94 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
95 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
97 WaypointSprite_Load();
100 precache_model("null");
101 precache_sound("misc/hit.wav");
102 precache_sound("misc/typehit.wav");
104 generator_precache();
105 Projectile_Precache();
107 GibSplash_Precache();
112 CSQCPlayer_Precache();
114 if(autocvar_cl_reticle)
116 precache_pic("gfx/reticle_normal");
117 // weapon reticles are precached in weapon files
120 get_mi_min_max_texcoords(1); // try the CLEVER way first
121 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
122 shortmapname = mi_shortname;
124 if(precache_pic(minimapname) == "")
126 // but maybe we have a non-clever minimap
127 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
128 if(precache_pic(minimapname) == "")
129 minimapname = ""; // FAIL
131 get_mi_min_max_texcoords(0); // load new texcoords
134 mi_center = (mi_min + mi_max) * 0.5;
135 mi_scale = mi_max - mi_min;
136 minimapname = strzone(minimapname);
140 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
141 hud_configure_prev = -1;
143 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
146 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
155 if(autocvar_cl_db_saveasdump)
156 db_dump(ClientProgsDB, "client.db");
158 db_save(ClientProgsDB, "client.db");
159 db_close(ClientProgsDB);
162 cvar_set("chase_active",ftos(chase_active_backup));
164 // unset the event chasecam's chase_active
165 if(autocvar_chase_active < 0)
166 cvar_set("chase_active", "0");
170 if (!(calledhooks & HOOK_START))
171 localcmd("\n_cl_hook_gamestart nop\n");
172 if (!(calledhooks & HOOK_END))
173 localcmd("\ncl_hook_gameend\n");
178 float SetTeam(entity o, float Team)
192 if(GetTeam(Team, false) == world)
194 dprintf("trying to switch to unsupported team %d\n", Team);
195 Team = NUM_SPECTATOR;
208 if(GetTeam(Team, false) == world)
210 dprintf("trying to switch to unsupported team %d\n", Team);
211 Team = NUM_SPECTATOR;
216 if(Team == -1) // leave
220 tm = GetTeam(o.team, false);
231 tm = GetTeam(Team, true);
236 else if(Team != o.team)
238 tm = GetTeam(o.team, false);
241 tm = GetTeam(Team, true);
249 void Playerchecker_Think()
253 for(i = 0; i < maxclients; ++i)
256 if(GetPlayerName(i) == "")
260 // player disconnected
273 playerslots[i] = e = spawn();
276 e.ping_packetloss = 0;
277 e.ping_movementloss = 0;
278 //e.gotscores = 0; // we might already have the scores...
279 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
281 HUD_UpdatePlayerPos(e);
285 self.nextthink = time + 0.2;
292 entity playerchecker;
293 playerchecker = spawn();
294 playerchecker.think = Playerchecker_Think;
295 playerchecker.nextthink = time + 0.2;
305 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
306 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
307 // All keys are in ascii.
308 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
309 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
310 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
311 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
312 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
317 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
320 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
323 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
326 if(menu_visible && menu_action)
327 if(menu_action(bInputType, nPrimary, nSecondary))
333 // END REQUIRED CSQC FUNCTIONS
334 // --------------------------------------------------------------------------
336 // --------------------------------------------------------------------------
337 // BEGIN OPTIONAL CSQC FUNCTIONS
338 void Ent_RemoveEntCS()
340 entcs_receiver[self.sv_entnum] = world;
345 InterpolateOrigin_Undo();
347 self.classname = "entcs_receiver";
351 self.sv_entnum = ReadByte();
354 self.origin_x = ReadShort();
355 self.origin_y = ReadShort();
356 self.origin_z = ReadShort();
357 setorigin(self, self.origin);
361 self.angles_y = ReadByte() * 360.0 / 256;
362 self.angles_x = self.angles_z = 0;
365 self.healthvalue = ReadByte() * 10;
367 self.armorvalue = ReadByte() * 10;
369 entcs_receiver[self.sv_entnum] = self;
370 self.entremove = Ent_RemoveEntCS;
371 self.iflags |= IFLAG_ORIGIN;
373 InterpolateOrigin_Note();
378 void Ent_RemovePlayerScore()
384 SetTeam(self.owner, -1);
385 self.owner.gotscores = 0;
386 for(i = 0; i < MAX_SCORE; ++i)
387 self.owner.(scores[i]) = 0; // clear all scores
391 void Ent_ReadPlayerScore()
397 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
398 // (no I've never heard of M-x replace-string, sed, or anything like that)
399 isNew = !self.owner; // workaround for DP bug
402 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
403 if(!isNew && n != self.sv_entnum)
405 //print("A CSQC entity changed its owner!\n");
406 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
409 self.enttype = ENT_CLIENT_SCORES;
415 if (!(playerslots[self.sv_entnum]))
416 playerslots[self.sv_entnum] = spawn();
417 o = self.owner = playerslots[self.sv_entnum];
418 o.sv_entnum = self.sv_entnum;
422 // RegisterPlayer(o);
423 //playerchecker will do this for us later, if it has not already done so
434 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
438 o.(scores[i]) = ReadInt24_t();
440 o.(scores[i]) = ReadChar();
444 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
446 self.entremove = Ent_RemovePlayerScore;
449 void Ent_ReadTeamScore()
454 self.team = ReadByte();
455 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
458 #if MAX_TEAMSCORE <= 8
466 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
470 o.(teamscores[i]) = ReadInt24_t();
472 o.(teamscores[i]) = ReadChar();
475 HUD_UpdateTeamPos(o);
478 void Ent_ClientData()
481 float newspectatee_status;
485 scoreboard_showscores_force = (f & 1);
489 newspectatee_status = ReadByte();
490 if(newspectatee_status == player_localnum + 1)
491 newspectatee_status = -1; // observing
494 newspectatee_status = 0;
496 spectatorbutton_zoom = (f & 4);
500 angles_held_status = 1;
501 angles_held_x = ReadAngle();
502 angles_held_y = ReadAngle();
506 angles_held_status = 0;
508 if(newspectatee_status != spectatee_status)
512 race_checkpointtime = 0;
514 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
516 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
517 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
520 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
523 spectatee_status = newspectatee_status;
525 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
530 float nags, i, j, b, f;
532 nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
537 strunzone(vote_called_vote);
538 vote_called_vote = string_null;
548 vote_yescount = ReadByte();
549 vote_nocount = ReadByte();
550 vote_needed = ReadByte();
551 vote_highlighted = ReadChar();
557 strunzone(vote_called_vote);
558 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
563 for(j = 0; j < maxclients; ++j)
565 playerslots[j].ready = 1;
566 for(i = 1; i <= maxclients; i += 8)
569 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
572 playerslots[j].ready = 0;
576 ready_waiting = (nags & 1);
577 ready_waiting_for_me = (nags & 2);
578 vote_waiting = (nags & 4);
579 vote_waiting_for_me = (nags & 8);
580 warmup_stage = (nags & 16);
583 void Ent_EliminatedPlayers()
585 float sf, i, j, b, f;
590 for(j = 0; j < maxclients; ++j)
592 playerslots[j].eliminated = 1;
593 for(i = 1; i <= maxclients; i += 8)
596 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
599 playerslots[j].eliminated = 0;
604 void Ent_RandomSeed()
612 void Ent_ReadAccuracy(void)
618 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
619 weapon_accuracy[w] = -1;
623 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
629 weapon_accuracy[w] = -1;
631 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
633 weapon_accuracy[w] = (b - 1.0) / 100.0;
642 void Spawn_Draw(void)
644 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
647 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
649 float teamnum = (ReadByte() - 1);
651 spn_origin_x = ReadShort();
652 spn_origin_y = ReadShort();
653 spn_origin_z = ReadShort();
657 self.origin = spn_origin;
658 setsize(self, PL_MIN, PL_MAX);
661 /*if(autocvar_cl_spawn_point_model) // needs a model first
663 self.mdl = "models/spawnpoint.md3";
664 self.colormod = Team_ColorRGB(teamnum);
665 precache_model(self.mdl);
666 setmodel(self, self.mdl);
667 self.drawmask = MASK_NORMAL;
668 //self.movetype = MOVETYPE_NOCLIP;
669 //self.draw = Spawn_Draw;
671 if(autocvar_cl_spawn_point_particles)
673 if((serverflags & SERVERFLAG_TEAMPLAY))
677 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
678 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
679 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
680 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
681 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
684 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
686 self.draw = Spawn_Draw;
690 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
693 void Ent_ReadSpawnEvent(float is_new)
695 // If entnum is 0, ONLY do the local spawn actions
696 // this way the server can disable the sending of
697 // spawn origin or such to clients if wanted.
698 float entnum = ReadByte();
702 self.origin_x = ReadShort();
703 self.origin_y = ReadShort();
704 self.origin_z = ReadShort();
708 float teamnum = GetPlayerColor(entnum - 1);
710 if(autocvar_cl_spawn_event_particles)
714 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
715 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
716 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
717 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
718 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
721 if(autocvar_cl_spawn_event_sound)
723 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
728 // local spawn actions
729 if(is_new && (!entnum || (entnum == player_localentnum)))
732 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
734 if(autocvar_cl_unpress_zoom_on_spawn)
740 HUD_Radar_Hide_Maximized();
741 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
744 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
745 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
746 void Ent_RadarLink();
748 void Ent_ScoresInfo();
749 void CSQC_Ent_Update(float bIsNewEntity)
755 if(autocvar_developer_csqcentities)
756 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
758 // set up the "time" global for received entities to be correct for interpolation purposes
766 serverprevtime = time;
767 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
768 time = serverprevtime + serverdeltatime;
771 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
774 if(t != self.enttype || bIsNewEntity)
776 //print("A CSQC entity changed its type!\n");
777 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
787 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
795 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
796 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
797 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
798 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
799 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
800 case ENT_CLIENT_LASER: Ent_Laser(); break;
801 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
802 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
803 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
804 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
805 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
806 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
807 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
808 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
809 case ENT_CLIENT_INIT: Ent_Init(); break;
810 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
811 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
812 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
813 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
814 case ENT_CLIENT_WALL: Ent_Wall(); break;
815 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
816 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
817 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
818 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
819 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
820 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
821 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
822 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
823 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
824 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
825 case ENT_CLIENT_TURRET: ent_turret(); break;
826 case ENT_CLIENT_GENERATOR: ent_generator(); break;
827 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
828 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
829 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
830 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
831 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
832 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
833 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
834 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
837 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
838 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
844 // Destructor, but does NOT deallocate the entity by calling remove(). Also
845 // used when an entity changes its type. For an entity that someone interacts
846 // with others, make sure it can no longer do so.
852 if(self.skeletonindex)
854 skel_delete(self.skeletonindex);
855 self.skeletonindex = 0;
858 if(self.snd_looping > 0)
860 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
861 self.snd_looping = 0;
866 self.draw = menu_sub_null;
867 self.entremove = menu_sub_null;
868 // TODO possibly set more stuff to defaults
870 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
871 void CSQC_Ent_Remove()
873 if(autocvar_developer_csqcentities)
874 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
878 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
890 if(!(calledhooks & HOOK_START))
891 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
892 calledhooks |= HOOK_START;
895 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
896 void CSQC_Parse_StuffCmd(string strMessage)
898 if(autocvar_developer_csqcentities)
899 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
901 localcmd(strMessage);
903 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
904 void CSQC_Parse_Print(string strMessage)
906 if(autocvar_developer_csqcentities)
907 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
909 print(ColorTranslateRGB(strMessage));
912 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
913 void CSQC_Parse_CenterPrint(string strMessage)
915 if(autocvar_developer_csqcentities)
916 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
918 centerprint_hud(strMessage);
921 string notranslate_fogcmd1 = "\nfog ";
922 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
925 // TODO somehow thwart prvm_globalset client ...
927 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
928 { localcmd("\nr_drawfog 0\n"); }
929 else if(forcefog != "")
930 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
933 void Gamemode_Init();
934 void Ent_ScoresInfo()
937 self.classname = "ent_client_scores_info";
938 gametype = ReadInt24_t();
939 HUD_ModIcons_SetFunc();
940 for(i = 0; i < MAX_SCORE; ++i)
943 strunzone(scores_label[i]);
944 scores_label[i] = strzone(ReadString());
945 scores_flags[i] = ReadByte();
947 for(i = 0; i < MAX_TEAMSCORE; ++i)
949 if(teamscores_label[i])
950 strunzone(teamscores_label[i]);
951 teamscores_label[i] = strzone(ReadString());
952 teamscores_flags[i] = ReadByte();
960 self.classname = "ent_client_init";
962 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
964 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
965 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
966 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
967 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
968 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
969 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
970 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
971 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
975 forcefog = strzone(ReadString());
977 armorblockpercent = ReadByte() / 255.0;
979 g_balance_mortar_bouncefactor = ReadCoord();
980 g_balance_mortar_bouncestop = ReadCoord();
981 g_balance_electro_secondary_bouncefactor = ReadCoord();
982 g_balance_electro_secondary_bouncestop = ReadCoord();
984 vortex_scope = !ReadByte();
985 rifle_scope = !ReadByte();
987 serverflags = ReadByte();
989 minelayer_maxmines = ReadByte();
991 hagar_maxrockets = ReadByte();
993 g_trueaim_minrange = ReadCoord();
994 g_balance_porto_secondary = ReadByte();
1008 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1009 race_checkpoint = ReadByte();
1010 race_time = ReadInt24_t();
1011 race_previousbesttime = ReadInt24_t();
1012 if(race_previousbestname)
1013 strunzone(race_previousbestname);
1014 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1016 race_checkpointtime = time;
1018 if(race_checkpoint == 0 || race_checkpoint == 254)
1020 race_penaltyaccumulator = 0;
1021 race_laptime = time; // valid
1026 case RACE_NET_CHECKPOINT_CLEAR:
1028 race_checkpointtime = 0;
1031 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1032 race_laptime = ReadCoord();
1033 race_checkpointtime = -99999;
1035 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1036 race_nextcheckpoint = ReadByte();
1038 race_nextbesttime = ReadInt24_t();
1039 if(race_nextbestname)
1040 strunzone(race_nextbestname);
1041 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1044 case RACE_NET_CHECKPOINT_HIT_RACE:
1045 race_mycheckpoint = ReadByte();
1046 race_mycheckpointtime = time;
1047 race_mycheckpointdelta = ReadInt24_t();
1048 race_mycheckpointlapsdelta = ReadByte();
1049 if(race_mycheckpointlapsdelta >= 128)
1050 race_mycheckpointlapsdelta -= 256;
1051 if(race_mycheckpointenemy)
1052 strunzone(race_mycheckpointenemy);
1053 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1056 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1057 race_othercheckpoint = ReadByte();
1058 race_othercheckpointtime = time;
1059 race_othercheckpointdelta = ReadInt24_t();
1060 race_othercheckpointlapsdelta = ReadByte();
1061 if(race_othercheckpointlapsdelta >= 128)
1062 race_othercheckpointlapsdelta -= 256;
1063 if(race_othercheckpointenemy)
1064 strunzone(race_othercheckpointenemy);
1065 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1068 case RACE_NET_PENALTY_RACE:
1069 race_penaltyeventtime = time;
1070 race_penaltytime = ReadShort();
1071 //race_penaltyaccumulator += race_penaltytime;
1072 if(race_penaltyreason)
1073 strunzone(race_penaltyreason);
1074 race_penaltyreason = strzone(ReadString());
1077 case RACE_NET_PENALTY_QUALIFYING:
1078 race_penaltyeventtime = time;
1079 race_penaltytime = ReadShort();
1080 race_penaltyaccumulator += race_penaltytime;
1081 if(race_penaltyreason)
1082 strunzone(race_penaltyreason);
1083 race_penaltyreason = strzone(ReadString());
1086 case RACE_NET_SERVER_RECORD:
1087 race_server_record = ReadInt24_t();
1089 case RACE_NET_SPEED_AWARD:
1090 race_speedaward = ReadInt24_t();
1091 if(race_speedaward_holder)
1092 strunzone(race_speedaward_holder);
1093 race_speedaward_holder = strzone(ReadString());
1095 case RACE_NET_SPEED_AWARD_BEST:
1096 race_speedaward_alltimebest = ReadInt24_t();
1097 if(race_speedaward_alltimebest_holder)
1098 strunzone(race_speedaward_alltimebest_holder);
1099 race_speedaward_alltimebest_holder = strzone(ReadString());
1101 case RACE_NET_SERVER_RANKINGS:
1102 float pos, prevpos, del;
1104 prevpos = ReadShort();
1107 // move other rankings out of the way
1110 for (i=prevpos-1;i>pos-1;--i) {
1111 grecordtime[i] = grecordtime[i-1];
1112 if(grecordholder[i])
1113 strunzone(grecordholder[i]);
1114 grecordholder[i] = strzone(grecordholder[i-1]);
1116 } else if (del) { // a record has been deleted by the admin
1117 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1118 if (i == RANKINGS_CNT-1) { // clear out last record
1120 if (grecordholder[i])
1121 strunzone(grecordholder[i]);
1122 grecordholder[i] = string_null;
1125 grecordtime[i] = grecordtime[i+1];
1126 if (grecordholder[i])
1127 strunzone(grecordholder[i]);
1128 grecordholder[i] = strzone(grecordholder[i+1]);
1131 } else { // player has no ranked record yet
1132 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1133 grecordtime[i] = grecordtime[i-1];
1134 if(grecordholder[i])
1135 strunzone(grecordholder[i]);
1136 grecordholder[i] = strzone(grecordholder[i-1]);
1140 // store new ranking
1141 if(grecordholder[pos-1] != "")
1142 strunzone(grecordholder[pos-1]);
1143 grecordholder[pos-1] = strzone(ReadString());
1144 grecordtime[pos-1] = ReadInt24_t();
1145 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1148 case RACE_NET_SERVER_STATUS:
1149 race_status = ReadShort();
1150 if(race_status_name)
1151 strunzone(race_status_name);
1152 race_status_name = strzone(ReadString());
1156 void Net_TeamNagger()
1161 void Net_ReadPingPLReport()
1163 float e, pi, pl, ml;
1168 if (!(playerslots[e]))
1170 playerslots[e].ping = pi;
1171 playerslots[e].ping_packetloss = pl / 255.0;
1172 playerslots[e].ping_movementloss = ml / 255.0;
1175 void Net_WeaponComplain()
1177 complain_weapon = ReadByte();
1179 if(complain_weapon_name)
1180 strunzone(complain_weapon_name);
1181 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1183 complain_weapon_type = ReadByte();
1185 complain_weapon_time = time;
1186 weapontime = time; // ping the weapon panel
1188 switch(complain_weapon_type)
1190 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1191 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1192 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1196 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1197 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1198 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1199 float CSQC_Parse_TempEntity()
1207 if(autocvar_developer_csqcentities)
1208 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1210 // NOTE: Could just do return instead of break...
1213 case TE_CSQC_TARGET_MUSIC:
1217 case TE_CSQC_PICTURE:
1218 Net_MapVote_Picture();
1225 case TE_CSQC_VORTEXBEAMPARTICLE:
1226 Net_ReadVortexBeamParticle();
1229 case TE_CSQC_TEAMNAGGER:
1237 case TE_CSQC_PINGPLREPORT:
1238 Net_ReadPingPLReport();
1241 case TE_CSQC_WEAPONCOMPLAIN:
1242 Net_WeaponComplain();
1245 case TE_CSQC_VEHICLESETUP:
1249 case TE_CSQC_SVNOTICE:
1253 case TE_CSQC_SHOCKWAVEPARTICLE:
1254 Net_ReadShockwaveParticle();
1258 // No special logic for this temporary entity; return 0 so the engine can handle it
1266 string getcommandkey(string text, string command)
1269 float n, j, k, l = 0;
1271 if (!autocvar_hud_showbinds)
1274 keys = db_get(binddb, command);
1277 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1278 for(j = 0; j < n; ++j)
1284 keys = keynumtostring(k);
1286 keys = strcat(keys, ", ", keynumtostring(k));
1289 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1296 db_put(binddb, command, keys);
1299 if (keys == "NO_KEY") {
1300 if (autocvar_hud_showbinds > 1)
1301 return sprintf(_("%s (not bound)"), text);
1305 else if (autocvar_hud_showbinds > 1)
1306 return sprintf("%s (%s)", text, keys);