2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "pr_comp.h" // defs shared with qcc
25 #define ENTITYGRIDAREAS 16
26 #define MAX_ENTITYCLUSTERS 16
28 #define GEOMTYPE_NONE -1
29 #define GEOMTYPE_SOLID 0
30 #define GEOMTYPE_BOX 1
31 #define GEOMTYPE_SPHERE 2
32 #define GEOMTYPE_CAPSULE 3
33 #define GEOMTYPE_TRIMESH 4
34 #define GEOMTYPE_CYLINDER 5
35 #define GEOMTYPE_CAPSULE_X 6
36 #define GEOMTYPE_CAPSULE_Y 7
37 #define GEOMTYPE_CAPSULE_Z 8
38 #define GEOMTYPE_CYLINDER_X 9
39 #define GEOMTYPE_CYLINDER_Y 10
40 #define GEOMTYPE_CYLINDER_Z 11
42 #define JOINTTYPE_NONE 0
43 #define JOINTTYPE_POINT 1
44 #define JOINTTYPE_HINGE 2
45 #define JOINTTYPE_SLIDER 3
46 #define JOINTTYPE_UNIVERSAL 4
47 #define JOINTTYPE_HINGE2 5
48 #define JOINTTYPE_FIXED -1
50 #define FORCETYPE_NONE 0
51 #define FORCETYPE_FORCE 1
52 #define FORCETYPE_FORCEATPOS 2
53 #define FORCETYPE_TORQUE 3
55 #define ODEFUNC_ENABLE 1
56 #define ODEFUNC_DISABLE 2
57 #define ODEFUNC_FORCE 3
58 #define ODEFUNC_TORQUE 4
60 typedef struct edict_odefunc_s
65 struct edict_odefunc_s *next;
68 typedef struct edict_engineprivate_s
70 // true if this edict is unused
72 // sv.time when the object was freed (to prevent early reuse which could
73 // mess up client interpolation or obscure severe QuakeC bugs)
75 // mark for the leak detector
77 // place in the code where it was allocated (for the leak detector)
78 const char *allocation_origin;
79 // initially false to prevent projectiles from moving on their first frame
80 // (even if they were spawned by an synchronous client think)
83 // cached cluster links for quick stationary object visibility checking
84 vec3_t cullmins, cullmaxs;
86 int pvs_clusterlist[MAX_ENTITYCLUSTERS];
88 // physics grid areas this edict is linked into
89 link_t areagrid[ENTITYGRIDAREAS];
90 // since the areagrid can have multiple references to one entity,
91 // we should avoid extensive checking on entities already encountered
92 int areagridmarknumber;
93 // mins/maxs passed to World_LinkEdict
94 vec3_t areamins, areamaxs;
96 // PROTOCOL_QUAKE, PROTOCOL_QUAKEDP, PROTOCOL_NEHAHRAMOVIE, PROTOCOL_QUAKEWORLD
98 entity_state_t baseline;
100 // LordHavoc: gross hack to make floating items still work
101 int suspendedinairflag;
103 // cached position to avoid redundant SV_CheckWaterTransition calls on monsters
104 qboolean waterposition_forceupdate; // force an update on this entity (set by SV_PushMove code for moving water entities)
105 vec3_t waterposition_origin; // updates whenever this changes
107 // used by PushMove to keep track of where objects were before they were
108 // moved, in case they need to be moved back
110 vec3_t moved_fromangles;
112 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
113 frameblend_t frameblend[MAX_FRAMEBLENDS];
116 // physics parameters
117 qboolean ode_physics;
124 int ode_numtriangles;
125 edict_odefunc_t *ode_func;
134 vec3_t ode_avelocity;
135 qboolean ode_gravity;
137 vec_t ode_movelimit; // smallest component of (maxs[]-mins[])
138 matrix4x4_t ode_offsetmatrix;
139 matrix4x4_t ode_offsetimatrix;
142 int ode_joint_aiment;
143 vec3_t ode_joint_origin; // joint anchor
144 vec3_t ode_joint_angles; // joint axis
145 vec3_t ode_joint_velocity; // second joint axis
146 vec3_t ode_joint_movedir; // parameters
149 edict_engineprivate_t;