4 typedef struct playermove_s
6 // entity to be ignored for movement
7 struct prvm_edict_s *self;
11 // current bounding box (different if crouched vs standing)
14 // currently on the ground
16 // currently crouching
18 // what kind of water (SUPERCONTENTS_LAVA for instance)
21 waterlevel_t waterlevel;
22 // weird hacks when jumping out of water
23 // (this is in seconds and counts down to 0)
31 typedef struct movevars_s
33 unsigned int moveflags;
41 float spectatormaxspeed;
44 float wateraccelerate;
51 float airaccel_qw_stretchfactor;
52 float airaccel_sideways_friction;
53 float airstopaccelerate;
54 float airstrafeaccelerate;
55 float maxairstrafespeed;
56 float airstrafeaccel_qw;
58 float aircontrol_power;
59 float aircontrol_penalty;
60 float warsowbunny_airforwardaccel;
61 float warsowbunny_accel;
62 float warsowbunny_topspeed;
63 float warsowbunny_turnaccel;
64 float warsowbunny_backtosideratio;
66 float airspeedlimit_nonqw;