2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined( INCLUDED_NAMEDENTITY_H )
23 #define INCLUDED_NAMEDENTITY_H
25 #include "entitylib.h"
26 #include "eclasslib.h"
27 #include "generic/callback.h"
34 typedef std::set<NameCallback> NameCallbacks;
35 NameCallbacks m_callbacks;
37 void insert( const NameCallback& callback ){
38 m_callbacks.insert( callback );
40 void erase( const NameCallback& callback ){
41 m_callbacks.erase( callback );
43 void changed( const char* name ) const {
44 for ( NameCallbacks::const_iterator i = m_callbacks.begin(); i != m_callbacks.end(); ++i )
51 class NamedEntity : public Nameable
53 EntityKeyValues& m_entity;
54 NameCallbackSet m_changed;
57 NamedEntity( EntityKeyValues& entity ) : m_entity( entity ){
59 const char* name() const {
60 if ( string_empty( m_name.c_str() ) ) {
61 return m_entity.getEntityClass().name();
63 return m_name.c_str();
65 void attach( const NameCallback& callback ){
66 m_changed.insert( callback );
68 void detach( const NameCallback& callback ){
69 m_changed.erase( callback );
72 void identifierChanged( const char* value ){
73 if ( string_empty( value ) ) {
74 m_changed.changed( m_entity.getEntityClass().name() );
78 m_changed.changed( value );
82 typedef MemberCaller1<NamedEntity, const char*, &NamedEntity::identifierChanged> IdentifierChangedCaller;
85 class RenderableNamedEntity : public OpenGLRenderable
87 const NamedEntity& m_named;
88 const Vector3& m_position;
90 RenderableNamedEntity( const NamedEntity& named, const Vector3& position )
91 : m_named( named ), m_position( position ){
93 void render( RenderStateFlags state ) const {
94 glRasterPos3fv( vector3_to_array( m_position ) );
95 GlobalOpenGL().drawString( m_named.name() );