4 // Nexrun tweaked to suit CPM
19 sv_jumpvelocity_crouch 0
22 sv_airaccel_sideways_friction 0
24 sv_airaccel_qw_stretchfactor 0
26 sv_airstopaccelerate 2.5
27 sv_airstrafeaccelerate 70
28 sv_maxairstrafespeed 30
29 sv_airstrafeaccel_qw 1
31 sv_aircontrol_penalty 0
33 sv_aircontrol_backwards 0
34 sv_aircontrol_sidewards 0
35 sv_airspeedlimit_nonqw 0
36 sv_warsowbunny_turnaccel 0
37 sv_warsowbunny_accel 0.1593
38 sv_warsowbunny_topspeed 925
39 sv_warsowbunny_backtosideratio 0.8
44 sv_jumpspeedcap_max 0.5
45 sv_jumpspeedcap_max_disable_on_ramps 1
46 g_teleport_maxspeed 600
49 sv_gameplayfix_stepdown_maxspeed 400
50 // needed for correct q3 haste simulation
51 g_movement_highspeed_q3_compat 1