1 g_mod_physics LeeStricklin-ModdedFruit
2 // "NoQWBunny" physics based on XPM
18 // actually, what we want is 266.6666 for 180bpm
19 // but 260 takes same amount of frames and is nicer to mappers
21 sv_jumpvelocity_crouch 0
24 sv_airaccel_sideways_friction 0 // breaks strafing?
26 sv_airaccel_qw_stretchfactor 0
28 sv_airstopaccelerate -0.95
29 sv_airstrafeaccelerate 24
30 sv_maxairstrafespeed 100
31 sv_airstrafeaccel_qw -0.97
33 sv_aircontrol_penalty 150
34 sv_aircontrol_power 2.5
35 sv_aircontrol_backwards 0
36 sv_aircontrol_sidewards 0
37 sv_airspeedlimit_nonqw 800
38 sv_warsowbunny_turnaccel 0
39 sv_warsowbunny_accel 0.1593
40 sv_warsowbunny_topspeed 925
41 sv_warsowbunny_backtosideratio 0.8
43 sv_doublejump 0 // TINY (1.35x normal) doublejumps only, can be disabled if wanted...
44 sv_jumpspeedcap_min 0 // need predicting? (it should already be in CSQC prediction code)
45 sv_jumpspeedcap_max ""
46 sv_jumpspeedcap_max_disable_on_ramps 1
50 sv_gameplayfix_stepdown_maxspeed 0
51 g_movement_highspeed_q3_compat 0