1 // =========================
2 // Config for all mutators
3 // =========================
9 set g_dodging 0 "set to 1 to enable dodging in games"
11 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
13 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
14 set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging"
15 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
16 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
17 set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen"
18 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
19 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
20 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
21 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
22 set sv_dodging_frozen 0 "allow dodging while frozen"
28 set g_minstagib 0 "enable minstagib"
29 set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
30 set g_minstagib_ammo_start 10 "starting ammo"
31 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
32 set g_minstagib_invis_alpha 0.15
33 set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
39 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
45 set g_sandbox 0 "allow players to spawn and edit objects around the map"
46 set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
47 set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
48 set g_sandbox_storage_name default "name of the selected storage to use"
49 set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
50 set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
51 set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
52 set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
53 set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
54 set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
55 set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
56 set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
57 set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
58 set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
59 set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
60 set cl_sandbox_clipboard ""
63 // ========================
64 // invincible projectiles
65 // ========================
66 set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
72 set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
75 // =====================
76 // spawn near teammate
77 // =====================
78 set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
79 set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
80 set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates"
81 set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player"
82 set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death"
83 set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full"
84 set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible"
87 // ========================
88 // NIX (No Items Xonotic)
89 // ========================
90 // at each time, everyone uses the same weapon,
91 // and in regular intervals, this weapon is cycled
92 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
93 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
94 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
95 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
101 set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
102 set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
103 set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
109 set g_touchexplode 0 "touching other players causes an explosion"
110 set g_touchexplode_radius 50
111 set g_touchexplode_damage 10
112 set g_touchexplode_edgedamage 0
113 set g_touchexplode_force 150
119 set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
122 // ==================
124 // ==================
125 set g_melee_only 0 "enable melee only arena"
131 set g_random_gravity 0 "enable random gravity mutator"
132 set g_random_gravity_delay 3 "delay between gravity changes"
133 set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value"
134 set g_random_gravity_min -2000 "minimum gravity"
135 set g_random_gravity_max 2000 "maximum gravity"
136 set g_random_gravity_positive 1000 "positive gravity multiplier"
137 set g_random_gravity_negative 1000 "negative gravity multiplier"
143 set g_nades 0 "enable off-hand grenades"
144 set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
145 set g_nades_nade_lifetime 3.5
146 set g_nades_nade_minforce 400
147 set g_nades_nade_maxforce 2000
148 set g_nades_nade_health 25
149 set g_nades_nade_refire 6
150 set g_nades_nade_damage 225
151 set g_nades_nade_edgedamage 90
152 set g_nades_nade_radius 300
153 set g_nades_nade_force 650
154 set g_nades_nade_newton_style 0
160 set g_campcheck 0 "damages campers every few seconds"
161 set g_campcheck_interval 10
162 set g_campcheck_damage 100
163 set g_campcheck_distance 1800
169 set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns"
170 set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys"