1 // =========================
2 // Config for all mutators
3 // =========================
9 set g_dodging 0 "set to 1 to enable dodging in games"
11 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
13 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
14 set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging"
15 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
16 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
17 set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen"
18 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
19 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
20 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
21 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
22 set sv_dodging_frozen 0 "allow dodging while frozen"
28 set g_minstagib 0 "enable minstagib"
29 set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
30 set g_minstagib_ammo_start 10 "starting ammo"
31 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
32 set g_minstagib_invis_alpha 0.15
33 set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
39 set g_overkill 0 "enable overkill"
40 set g_overkill_spawnsystem 1 "experimental spawnsystem"
41 set g_overkill_spawnsystem_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player"
42 set g_overkill_spawnsystem_delay_death 0 "how long to wait before its OK to spawn at a player after death "
43 set g_overkill_spawnsystem_check_health 1 "only allow spawn at this player if hes health is full"
44 set g_overkill_spawnsystem_close2death 1 "spawn as close as possible to where we died"
46 set g_overkill_100a_anyway 1
47 set g_overkill_100h_anyway 1
48 set g_overkill_powerups_replace 1
49 set g_overkill_superguns_onemag 1
50 set g_overkill_superguns_respawn_time 20
52 set g_overkill_ammo_charge 1
53 set g_overkill_ammo_charge_notice 1
54 set g_overkill_ammo_charge_limit 1
55 set g_overkill_ammo_charge_rate 0.5
56 set g_overkill_ammo_charge_rate_nex 0.5
57 set g_overkill_ammo_charge_rate_uzi 0.5
58 set g_overkill_ammo_charge_rate_shotgun 0.5
59 set g_overkill_ammo_charge_rate_hmg 0.25
60 set g_overkill_ammo_charge_rate_rpc 1.5
61 set g_overkill_ammo_decharge 0.1
62 set g_overkill_ammo_decharge_uzi 0.025
63 set g_overkill_ammo_decharge_shotgun 0.15
64 set g_overkill_ammo_decharge_nex 0.2
65 set g_overkill_ammo_decharge_rpc 1
66 set g_overkill_ammo_decharge_hmg 0.01
72 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
78 set g_sandbox 0 "allow players to spawn and edit objects around the map"
79 set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
80 set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
81 set g_sandbox_storage_name default "name of the selected storage to use"
82 set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
83 set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
84 set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
85 set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
86 set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
87 set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
88 set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
89 set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
90 set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
91 set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
92 set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
93 set cl_sandbox_clipboard ""
96 // ========================
97 // invincible projectiles
98 // ========================
99 set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
105 set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
108 // =====================
109 // spawn near teammate
110 // =====================
111 set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
112 set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
115 // ========================
116 // NIX (No Items Xonotic)
117 // ========================
118 // at each time, everyone uses the same weapon,
119 // and in regular intervals, this weapon is cycled
120 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
121 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
122 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
123 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
129 set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
130 set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
131 set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
137 set g_touchexplode 0 "touching other players causes an explosion"
138 set g_touchexplode_radius 50
139 set g_touchexplode_damage 10
140 set g_touchexplode_edgedamage 0
141 set g_touchexplode_force 150
147 set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
150 // ==================
152 // ==================
153 set g_melee_only 0 "enable melee only arena"
159 set g_random_gravity 0 "enable random gravity mutator"
160 set g_random_gravity_delay 3 "delay between gravity changes"
161 set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value"
162 set g_random_gravity_min -2000 "minimum gravity"
163 set g_random_gravity_max 2000 "maximum gravity"
164 set g_random_gravity_positive 1000 "positive gravity multiplier"
165 set g_random_gravity_negative 1000 "negative gravity multiplier"
171 set g_nades 0 "enable off-hand grenades"
172 set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
173 set g_nades_nade_lifetime 3.5
174 set g_nades_nade_minforce 400
175 set g_nades_nade_maxforce 2000
176 set g_nades_nade_health 25
177 set g_nades_nade_refire 6
178 set g_nades_nade_damage 225
179 set g_nades_nade_edgedamage 90
180 set g_nades_nade_radius 300
181 set g_nades_nade_force 650
182 set g_nades_nade_newton_style 0
188 set g_campcheck 0 "damages campers every few seconds"
189 set g_campcheck_interval 10
190 set g_campcheck_damage 100
191 set g_campcheck_distance 1800