1 // =========================
2 // Config for all mutators
3 // =========================
9 set g_dodging 0 "set to 1 to enable dodging in games"
11 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
13 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
14 set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging"
15 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
16 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
17 set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen"
18 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
19 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
20 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
21 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
22 set sv_dodging_frozen 0 "allow dodging while frozen"
28 set g_minstagib 0 "enable minstagib"
29 set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
30 set g_minstagib_ammo_start 10 "starting ammo"
31 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
32 set g_minstagib_invis_alpha 0.15
33 set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
39 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
45 set g_sandbox 0 "allow players to spawn and edit objects around the map"
46 set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
47 set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
48 set g_sandbox_storage_name default "name of the selected storage to use"
49 set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
50 set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
51 set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
52 set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
53 set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
54 set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
55 set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
56 set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
57 set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
58 set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
59 set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
60 set cl_sandbox_clipboard ""
63 // ========================
64 // invincible projectiles
65 // ========================
66 set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
72 set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
75 // =====================
76 // spawn near teammate
77 // =====================
78 set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
79 set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
80 set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates"
81 set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player"
82 set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death"
83 set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full"
84 set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible"
87 // ========================
88 // NIX (No Items Xonotic)
89 // ========================
90 // at each time, everyone uses the same weapon,
91 // and in regular intervals, this weapon is cycled
92 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
93 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
94 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
95 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
101 set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
102 set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
103 set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
109 set g_touchexplode 0 "touching other players causes an explosion"
110 set g_touchexplode_radius 50
111 set g_touchexplode_damage 10
112 set g_touchexplode_edgedamage 0
113 set g_touchexplode_force 150
119 set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
122 // ==================
124 // ==================
125 set g_melee_only 0 "enable melee only arena"
131 set g_random_gravity 0 "enable random gravity mutator"
132 set g_random_gravity_delay 3 "delay between gravity changes"
133 set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value"
134 set g_random_gravity_min -2000 "minimum gravity"
135 set g_random_gravity_max 2000 "maximum gravity"
136 set g_random_gravity_positive 1000 "positive gravity multiplier"
137 set g_random_gravity_negative 1000 "negative gravity multiplier"
143 set g_nades 0 "enable off-hand grenades"
144 set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
145 set g_nades_client_select 0 "allow client side selection of nade type"
146 set g_nades_nade_lifetime 3.5
147 set g_nades_nade_minforce 400
148 set g_nades_nade_maxforce 2000
149 set g_nades_nade_health 25
150 set g_nades_nade_refire 6
151 set g_nades_nade_damage 225
152 set g_nades_nade_edgedamage 90
153 set g_nades_nade_radius 300
154 set g_nades_nade_force 650
155 set g_nades_nade_newton_style 0
156 set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade"
158 seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text"
160 seta cl_pokenade_type "zombie"
166 // How the nade bonus system works:
167 // Each player has a score counter that is increased by some actions (eg: capping, fragging...)
168 // Once this counter reaches its maximum, the player will receive a bonus grenade and the score counter resets
169 // If the player dies all the bonus nades will be lost and the score counter resets
170 // If g_nades_bonus_score_time is not zero, this score will increase or decrease over time
172 set g_nades_bonus 0 "Enable bonus grenades"
173 set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type"
174 set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade"
175 set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup"
176 set g_nades_bonus_max 3 "Maximum number of bonus grenades"
178 set g_nades_bonus_score_max 120 "Score value that will give a bonus nade"
179 set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)"
180 set g_nades_bonus_score_low 20 "Score given for frags and unfreezes"
181 set g_nades_bonus_score_medium 30 "Score given for flag returns and flag carrier kills"
182 set g_nades_bonus_score_high 60 "Score given for flag captures"
183 set g_nades_bonus_score_spree 40 "Score given every spree of this many frags"
184 set g_nades_bonus_score_time -1 "Bonus nade score given per second (negative to have the score decay)"
185 set g_nades_bonus_score_time_flagcarrier 2 "Bonus nade score given per second as flag carrier (negative to have the score decay)"
188 set g_nades_napalm_blast 1 "Whether the napalm grenades also give damage with the usual grenade explosion"
189 set g_nades_napalm_burntime 0.5 "Time that the fire from napalm will stick to the player"
190 set g_nades_napalm_selfdamage 1 "Whether the player that tossed the nade can be harmed by its fire"
192 set g_nades_napalm_ball_count 6 "Number of fireballs emitted during the explosion"
193 set g_nades_napalm_ball_spread 500 "Maximum force which the fireballs will have on explosion"
194 set g_nades_napalm_ball_damageforcescale 4
195 set g_nades_napalm_ball_damage 40
196 set g_nades_napalm_ball_lifetime 7
197 set g_nades_napalm_ball_radius 100 "Distance from the fireball within which you may get burned"
198 // Napalm Fire fountain
199 set g_nades_napalm_fountain_lifetime 3 "Time period during which extra fire mines are ejected"
200 set g_nades_napalm_fountain_delay 0.5 "Delay between emissions by the fountain"
201 set g_nades_napalm_fountain_damage 50 "Damage caused by the center of the fountain"
202 set g_nades_napalm_fountain_edgedamage 20 "Damage caused by the edge of the fountain"
203 set g_nades_napalm_fountain_radius 130
206 set g_nades_ice_freeze_time 3 "How long the ice field will last"
207 set g_nades_ice_health 0 "How much health the player will have after being unfrozen"
208 set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated"
209 set g_nades_ice_teamcheck 0 "Don't freeze teammates"
212 set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location"
215 set g_nades_heal_time 5 "How long the heling field will last"
216 set g_nades_heal_rate 30 "Health given per second"
217 set g_nades_heal_friend 1 "Multiplier of health given to team mates"
218 set g_nades_heal_foe -2 "Multiplier of health given to enemies"
221 set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive"
222 set g_nades_pokenade_monster_type "zombie" "Monster to spawn"
228 set g_campcheck 0 "damages campers every few seconds"
229 set g_campcheck_interval 10
230 set g_campcheck_damage 100
231 set g_campcheck_distance 1800
238 set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns"
239 set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys"
244 set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another"
245 set g_buffs 0 "enable buffs (requires buff items or powerups)"
246 set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item"
247 set g_buffs_randomize 1 "randomize buff type when player drops buff"
248 set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds"
249 set g_buffs_random_location 0 "randomize buff location on start and when reset"
250 set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up"
251 set g_buffs_spawn_count 5 "how many buffs to spawn on the map if none exist already"
252 set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs"
253 set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated"
254 set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"
255 set g_buffs_ammo 1 "ammo buff: infinite ammunition"
256 set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken"
257 set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage"
258 set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack"
259 set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit"
260 set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit"
261 set g_buffs_medic_rot 0.7 "health rot rate multiplier"
262 set g_buffs_medic_max 1.5 "stable health medic limit multiplier"
263 set g_buffs_medic_regen 1.7 "health medic rate multiplier"
264 set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"
265 set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance"
266 set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback"
267 set g_buffs_bash_force 2 "bash force multiplier"
268 set g_buffs_bash_force_self 1.2 "bash self force multiplier"
269 set g_buffs_disability 1 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds"
270 set g_buffs_disability_time 3 "time in seconds for target disability"
271 set g_buffs_disability_speed 0.5 "player speed multiplier while disabled"
272 set g_buffs_disability_rate 1.7 "player weapon rate multiplier while disabled"
273 set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage"
274 set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff"
275 set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff"
276 set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff"
277 set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff"
278 set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier"
279 set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff"
280 set g_buffs_jump 1 "jump buff: greatly increased jump height"
281 set g_buffs_jump_height 600 "jump height while holding jump buff"
282 set g_buffs_flight 1 "flight buff: greatly decreased gravity"
283 set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff"
284 set g_buffs_invisible 1 "invisible buff: carrier becomes invisible"
285 set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff"