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Merge branch 'master' into Mario/overkill
[xonotic/xonotic-data.pk3dir.git] / monsters.cfg
1 // {{{ #1: Zombie
2 set g_monster_zombie_attack_leap_damage 50
3 set g_monster_zombie_attack_leap_delay 1.5
4 set g_monster_zombie_attack_leap_force 55
5 set g_monster_zombie_attack_leap_speed 500
6 set g_monster_zombie_attack_melee_damage 40
7 set g_monster_zombie_attack_melee_delay 1.2
8 set g_monster_zombie_health 150
9 set g_monster_zombie_speed_run 400
10 set g_monster_zombie_speed_stop 100
11 set g_monster_zombie_speed_walk 150
12 // }}}
13 // {{{ #2: Spider
14 set g_monster_spider_attack_bite_damage 35
15 set g_monster_spider_attack_bite_delay 1.2
16 set g_monster_spider_attack_web_damagetime 4
17 set g_monster_spider_attack_web_delay 1.5
18 set g_monster_spider_attack_web_speed 1000
19 set g_monster_spider_attack_web_speed_up 150
20 set g_monster_spider_health 160
21 set g_monster_spider_speed_run 450
22 set g_monster_spider_speed_stop 100
23 set g_monster_spider_speed_walk 150
24 // }}}
25 // {{{ #3: Mage
26 set g_monster_mage_attack_push_damage 15
27 set g_monster_mage_attack_push_delay 1
28 set g_monster_mage_attack_push_force 300
29 set g_monster_mage_attack_push_radius 150
30 set g_monster_mage_attack_spike_accel 400
31 set g_monster_mage_attack_spike_damage 30
32 set g_monster_mage_attack_spike_decel 400
33 set g_monster_mage_attack_spike_delay 2
34 set g_monster_mage_attack_spike_radius 60
35 set g_monster_mage_attack_spike_smart 1
36 set g_monster_mage_attack_spike_smart_mindist 600
37 set g_monster_mage_attack_spike_smart_trace_max 2500
38 set g_monster_mage_attack_spike_smart_trace_min 1000
39 set g_monster_mage_attack_spike_speed_max 370
40 set g_monster_mage_attack_spike_turnrate 0.65
41 set g_monster_mage_heal_allies 15
42 set g_monster_mage_heal_delay 1.5
43 set g_monster_mage_heal_minhealth 250
44 set g_monster_mage_heal_range 200
45 set g_monster_mage_heal_self 35
46 set g_monster_mage_health 200
47 set g_monster_mage_shield_blockpercent 0.8
48 set g_monster_mage_shield_delay 7
49 set g_monster_mage_shield_time 3
50 set g_monster_mage_speed_run 75
51 set g_monster_mage_speed_stop 50
52 set g_monster_mage_speed_walk 50
53 // }}}
54 // {{{ #4: Wyvern
55 set g_monster_wyvern_attack_fireball_damage 30
56 set g_monster_wyvern_attack_fireball_damagetime 3
57 set g_monster_wyvern_attack_fireball_edgedamage 20
58 set g_monster_wyvern_attack_fireball_force 50
59 set g_monster_wyvern_attack_fireball_radius 120
60 set g_monster_wyvern_attack_fireball_speed 900
61 set g_monster_wyvern_health 95
62 set g_monster_wyvern_speed_run 120
63 set g_monster_wyvern_speed_stop 300
64 set g_monster_wyvern_speed_walk 40
65 // }}}
66 // {{{ #5: Shambler
67 set g_monster_shambler_attack_claw_damage 50
68 set g_monster_shambler_attack_lightning_damage 15
69 set g_monster_shambler_attack_lightning_force 100
70 set g_monster_shambler_attack_lightning_radius 50
71 set g_monster_shambler_attack_lightning_radius_zap 250
72 set g_monster_shambler_attack_lightning_speed 800
73 set g_monster_shambler_attack_lightning_speed_up 150
74 set g_monster_shambler_attack_smash_damage 50
75 set g_monster_shambler_health 500
76 set g_monster_shambler_speed_run 150
77 set g_monster_shambler_speed_stop 300
78 set g_monster_shambler_speed_walk 100
79 // }}}
80
81 // {{{ Misc
82 set g_monsters 1
83 set g_monsters_edit 0
84 set g_monsters_think_delay 0.1
85 set g_monsters_skill 1 "Monster skill (affecting some of their attributes). 1 - easy, 2 - medium, 3 - hard, 4 - insane, 5 - nightmare"
86 set g_monsters_miniboss_chance 5
87 set g_monsters_miniboss_healthboost 100
88 set g_monsters_drop_time 10
89 set g_monsters_owners 1
90 set g_monsters_teams 1
91 set g_monsters_score_kill 0
92 set g_monsters_score_spawned 0
93 set g_monsters_spawnshieldtime 2
94 set g_monsters_typefrag 1
95 set g_monsters_target_range 2000
96 set g_monsters_target_infront 0
97 set g_monsters_attack_range 120
98 set g_monsters_respawn 1
99 set g_monsters_respawn_delay 20
100 set g_monsters_max 20
101 set g_monsters_max_perplayer 0
102 set g_monsters_armor_blockpercent 0.5
103 // }}}