8 "origin" -1 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) //
\r
9 "weapon" 0 ( 10.291484 -9.986809 -17.929485 ) ( -0.000000 0.000000 0.000332 ) // origin
\r
10 "shot" 1 ( 71.345863 -8.693818 -12.667975 ) ( 0.000000 -0.000000 -0.000000 ) // weapon
\r
11 "shell" 1 ( 22.424452 -10.940800 -11.986585 ) ( -0.000000 -0.000000 0.000000 ) // weapon
\r
15 shader "textures/common/nodraw"
\r
18 vert 0 ( 1.000000 0.000000 ) 0 1
\r
19 vert 1 ( 0.000000 0.000000 ) 1 1
\r
20 vert 2 ( 0.000000 1.000000 ) 2 1
\r
21 vert 3 ( 1.000000 1.000000 ) 3 1
\r
28 weight 0 0 1.000000 ( 0.000000 1.414214 0.000000 )
\r
29 weight 1 0 1.000000 ( -1.414214 0.000001 0.000000 )
\r
30 weight 2 0 1.000000 ( -0.000000 -1.414214 0.000000 )
\r
31 weight 3 0 1.000000 ( 1.414214 0.000000 0.000000 )
\r