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Actually add models -.-
[xonotic/xonotic-maps.pk3dir.git] / models / map_evolution / ivy-down.ASE
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT "AsciiExport Version  2.00 - Tue Jul 14 13:55:15 2015"\r
3 *SCENE {\r
4         *SCENE_FILENAME "ivy.max"\r
5         *SCENE_FIRSTFRAME 0\r
6         *SCENE_LASTFRAME 100\r
7         *SCENE_FRAMESPEED 30\r
8         *SCENE_TICKSPERFRAME 160\r
9         *SCENE_BACKGROUND_STATIC 0.0000 0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC 0.0000    0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST {\r
13         *MATERIAL_COUNT 1\r
14         *MATERIAL 0 {\r
15                 *MATERIAL_NAME "textures/map_evolution/ivy"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_AMBIENT 0.5880        0.5880  0.5880\r
18                 *MATERIAL_DIFFUSE 0.5880        0.5880  0.5880\r
19                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
20                 *MATERIAL_SHINE 0.1000\r
21                 *MATERIAL_SHINESTRENGTH 0.0000\r
22                 *MATERIAL_TRANSPARENCY 0.0000\r
23                 *MATERIAL_WIRESIZE 1.0000\r
24                 *MATERIAL_SHADING Blinn\r
25                 *MATERIAL_XP_FALLOFF 0.0000\r
26                 *MATERIAL_SELFILLUM 0.0000\r
27                 *MATERIAL_FALLOFF In\r
28                 *MATERIAL_XP_TYPE Filter\r
29         }\r
30 }\r
31 *GEOMOBJECT {\r
32         *NODE_NAME "Plane001"\r
33         *NODE_TM {\r
34                 *NODE_NAME "Plane001"\r
35                 *INHERIT_POS 0 0 0\r
36                 *INHERIT_ROT 0 0 0\r
37                 *INHERIT_SCL 0 0 0\r
38                 *TM_ROW0 -0.0308        0.0000  0.6154\r
39                 *TM_ROW1 -0.9988        -0.0000 -0.0500\r
40                 *TM_ROW2 0.0000 -1.0000 0.0000\r
41                 *TM_ROW3 0.0000 0.0000  0.0000\r
42                 *TM_POS 0.0000  0.0000  0.0000\r
43                 *TM_ROTAXIS -0.5581     0.5867  -0.5867\r
44                 *TM_ROTANGLE 2.1235\r
45                 *TM_SCALE 0.6162        1.0000  1.0000\r
46                 *TM_SCALEAXIS 0.0000    0.0000  0.0000\r
47                 *TM_SCALEAXISANG 0.0000\r
48         }\r
49         *MESH {\r
50                 *TIMEVALUE 0\r
51                 *MESH_NUMVERTEX 20\r
52                 *MESH_NUMFACES 10\r
53                 *MESH_VERTEX_LIST {\r
54                         *MESH_VERTEX    0       90.0138 0.0000  45.0183\r
55                         *MESH_VERTEX    1       88.0010 0.0000  85.2504\r
56                         *MESH_VERTEX    2       13.1074 -0.0000 41.1706\r
57                         *MESH_VERTEX    3       11.0946 -0.0000 81.4027\r
58                         *MESH_VERTEX    4       112.7505        0.5792  35.9076\r
59                         *MESH_VERTEX    5       94.9935 0.5792  9.3597\r
60                         *MESH_VERTEX    6       62.0022 0.5792  69.8514\r
61                         *MESH_VERTEX    7       44.2453 0.5792  43.3034\r
62                         *MESH_VERTEX    8       28.9183 1.0835  71.9573\r
63                         *MESH_VERTEX    9       -10.1302        1.0835  81.8507\r
64                         *MESH_VERTEX   10       10.0064 1.0835  -2.6868\r
65                         *MESH_VERTEX   11       -29.0422        1.0835  7.2066\r
66                         *MESH_VERTEX   12       16.1126 0.8210  145.0513\r
67                         *MESH_VERTEX   13       56.3380 0.8210  147.1916\r
68                         *MESH_VERTEX   14       20.2039 0.8210  68.1575\r
69                         *MESH_VERTEX   15       60.4294 0.8210  70.2978\r
70                         *MESH_VERTEX   16       -5.4021 0.3289  157.4462\r
71                         *MESH_VERTEX   17       -24.2395        0.3289  134.8039\r
72                         *MESH_VERTEX   18       37.8802 0.3289  121.4371\r
73                         *MESH_VERTEX   19       19.0428 0.3289  98.7948\r
74                 }\r
75                 *MESH_FACE_LIST {\r
76                         *MESH_FACE    0:    A:    0 B:    1 C:    3 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
77                         *MESH_FACE    1:    A:    3 B:    2 C:    0 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
78                         *MESH_FACE    2:    A:    4 B:    6 C:    7 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
79                         *MESH_FACE    3:    A:    7 B:    5 C:    4 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
80                         *MESH_FACE    4:    A:    8 B:    9 C:   11 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
81                         *MESH_FACE    5:    A:   11 B:   10 C:    8 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
82                         *MESH_FACE    6:    A:   12 B:   14 C:   15 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
83                         *MESH_FACE    7:    A:   15 B:   13 C:   12 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
84                         *MESH_FACE    8:    A:   16 B:   17 C:   19 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
85                         *MESH_FACE    9:    A:   19 B:   18 C:   16 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 1      *MESH_MTLID 0\r
86                 }\r
87                 *MESH_NUMTVERTEX 20\r
88                 *MESH_TVERTLIST {\r
89                         *MESH_TVERT 0   0.5059  0.0000  0.0000\r
90                         *MESH_TVERT 1   1.0000  0.0000  0.0000\r
91                         *MESH_TVERT 2   0.4742  1.0000  0.0000\r
92                         *MESH_TVERT 3   1.0000  1.0000  0.0000\r
93                         *MESH_TVERT 4   0.5059  0.0000  0.0000\r
94                         *MESH_TVERT 5   1.0000  0.0000  0.0000\r
95                         *MESH_TVERT 6   0.4742  1.0000  0.0000\r
96                         *MESH_TVERT 7   1.0000  1.0000  0.0000\r
97                         *MESH_TVERT 8   -0.0003 0.0000  0.0000\r
98                         *MESH_TVERT 9   0.4759  0.0000  0.0000\r
99                         *MESH_TVERT 10  -0.0003 1.0000  0.0000\r
100                         *MESH_TVERT 11  0.4759  1.0000  0.0000\r
101                         *MESH_TVERT 12  0.5059  0.0000  0.0000\r
102                         *MESH_TVERT 13  1.0000  0.0000  0.0000\r
103                         *MESH_TVERT 14  0.4742  1.0000  0.0000\r
104                         *MESH_TVERT 15  1.0000  1.0000  0.0000\r
105                         *MESH_TVERT 16  0.5059  0.0000  0.0000\r
106                         *MESH_TVERT 17  1.0000  0.0000  0.0000\r
107                         *MESH_TVERT 18  0.4742  1.0000  0.0000\r
108                         *MESH_TVERT 19  1.0000  1.0000  0.0000\r
109                 }\r
110                 *MESH_NUMTVFACES 10\r
111                 *MESH_TFACELIST {\r
112                         *MESH_TFACE 0   0       1       3\r
113                         *MESH_TFACE 1   3       2       0\r
114                         *MESH_TFACE 2   4       6       7\r
115                         *MESH_TFACE 3   7       5       4\r
116                         *MESH_TFACE 4   8       9       11\r
117                         *MESH_TFACE 5   11      10      8\r
118                         *MESH_TFACE 6   12      14      15\r
119                         *MESH_TFACE 7   15      13      12\r
120                         *MESH_TFACE 8   16      17      19\r
121                         *MESH_TFACE 9   19      18      16\r
122                 }\r
123                 *MESH_NORMALS {\r
124                         *MESH_FACENORMAL 0      0.0000  -0.0000 1.0000\r
125                                 *MESH_VERTEXNORMAL 0    0.0000  0.0000  1.0000\r
126                                 *MESH_VERTEXNORMAL 1    0.0000  -0.0000 1.0000\r
127                                 *MESH_VERTEXNORMAL 3    0.0000  0.0000  1.0000\r
128                         *MESH_FACENORMAL 1      -0.0000 0.0000  1.0000\r
129                                 *MESH_VERTEXNORMAL 3    0.0000  0.0000  1.0000\r
130                                 *MESH_VERTEXNORMAL 2    -0.0000 0.0000  1.0000\r
131                                 *MESH_VERTEXNORMAL 0    0.0000  0.0000  1.0000\r
132                         *MESH_FACENORMAL 2      -0.0000 -0.0000 1.0000\r
133                                 *MESH_VERTEXNORMAL 4    -0.0000 -0.0000 1.0000\r
134                                 *MESH_VERTEXNORMAL 6    -0.0000 -0.0000 1.0000\r
135                                 *MESH_VERTEXNORMAL 7    -0.0000 -0.0000 1.0000\r
136                         *MESH_FACENORMAL 3      -0.0000 -0.0000 1.0000\r
137                                 *MESH_VERTEXNORMAL 7    -0.0000 -0.0000 1.0000\r
138                                 *MESH_VERTEXNORMAL 5    -0.0000 -0.0000 1.0000\r
139                                 *MESH_VERTEXNORMAL 4    -0.0000 -0.0000 1.0000\r
140                         *MESH_FACENORMAL 4      0.0000  0.0000  1.0000\r
141                                 *MESH_VERTEXNORMAL 8    0.0000  0.0000  1.0000\r
142                                 *MESH_VERTEXNORMAL 9    0.0000  0.0000  1.0000\r
143                                 *MESH_VERTEXNORMAL 11   0.0000  0.0000  1.0000\r
144                         *MESH_FACENORMAL 5      0.0000  0.0000  1.0000\r
145                                 *MESH_VERTEXNORMAL 11   0.0000  0.0000  1.0000\r
146                                 *MESH_VERTEXNORMAL 10   0.0000  0.0000  1.0000\r
147                                 *MESH_VERTEXNORMAL 8    0.0000  0.0000  1.0000\r
148                         *MESH_FACENORMAL 6      0.0000  0.0000  1.0000\r
149                                 *MESH_VERTEXNORMAL 12   0.0000  0.0000  1.0000\r
150                                 *MESH_VERTEXNORMAL 14   0.0000  0.0000  1.0000\r
151                                 *MESH_VERTEXNORMAL 15   0.0000  0.0000  1.0000\r
152                         *MESH_FACENORMAL 7      0.0000  0.0000  1.0000\r
153                                 *MESH_VERTEXNORMAL 15   0.0000  0.0000  1.0000\r
154                                 *MESH_VERTEXNORMAL 13   0.0000  0.0000  1.0000\r
155                                 *MESH_VERTEXNORMAL 12   0.0000  0.0000  1.0000\r
156                         *MESH_FACENORMAL 8      0.0000  0.0000  1.0000\r
157                                 *MESH_VERTEXNORMAL 16   0.0000  0.0000  1.0000\r
158                                 *MESH_VERTEXNORMAL 17   0.0000  0.0000  1.0000\r
159                                 *MESH_VERTEXNORMAL 19   0.0000  0.0000  1.0000\r
160                         *MESH_FACENORMAL 9      0.0000  0.0000  1.0000\r
161                                 *MESH_VERTEXNORMAL 19   0.0000  0.0000  1.0000\r
162                                 *MESH_VERTEXNORMAL 18   0.0000  0.0000  1.0000\r
163                                 *MESH_VERTEXNORMAL 16   0.0000  0.0000  1.0000\r
164                 }\r
165         }\r
166         *PROP_MOTIONBLUR 0\r
167         *PROP_CASTSHADOW 1\r
168         *PROP_RECVSHADOW 1\r
169         *MATERIAL_REF 0\r
170 }\r