2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
61 typedef struct overridetagname_s
67 // a replacement set of tag names, per skin
68 typedef struct overridetagnameset_s
70 int num_overridetagnames;
71 overridetagname_t *data_overridetagnames;
78 // used for mesh lists in q1bsp/q3bsp map models
79 // (the surfaces reference portions of these meshes)
80 typedef struct surfmesh_s
82 int num_triangles; // number of triangles in the mesh
83 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
84 int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none)
85 int num_vertices; // number of vertices in the mesh
86 float *data_vertex3f; // float[verts*3] vertex locations
87 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
88 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
89 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
90 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
91 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
92 float *data_lightmapcolor4f;
93 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
94 // morph blending, these are zero if model is skeletal or static
96 struct md3vertex_s *data_morphmd3vertex;
97 struct trivertx_s *data_morphmdlvertex;
98 float *data_morphmd2framesize6f;
99 float num_morphmdlframescale[3];
100 float num_morphmdlframetranslate[3];
101 // skeletal blending, these are NULL if model is morph or static
102 int *data_vertexweightindex4i;
103 float *data_vertexweightinfluence4f;
104 // set if there is some kind of animation on this model
109 #define SHADOWMESHVERTEXHASH 1024
110 typedef struct shadowmeshvertexhash_s
112 struct shadowmeshvertexhash_s *next;
114 shadowmeshvertexhash_t;
116 typedef struct shadowmesh_s
118 // next mesh in chain
119 struct shadowmesh_s *next;
120 // used for light mesh (NULL on shadow mesh)
121 rtexture_t *map_diffuse;
122 rtexture_t *map_specular;
123 rtexture_t *map_normal;
125 int numverts, maxverts;
126 int numtriangles, maxtriangles;
129 // used for light mesh (NULL on shadow mesh)
136 // used for shadow mesh (NULL on light mesh)
138 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
139 // while building meshes
140 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
144 typedef enum texturelayertype_e
146 TEXTURELAYERTYPE_INVALID,
147 TEXTURELAYERTYPE_LITTEXTURE,
148 TEXTURELAYERTYPE_TEXTURE,
149 TEXTURELAYERTYPE_FOG,
153 typedef enum texturelayerflag_e
155 // indicates that the pass should apply fog darkening; used on
156 // transparent surfaces where simply blending an alpha fog as a final
157 // pass would not behave properly, so all the surfaces must be darkened,
158 // and the fog color added as a separate pass
159 TEXTURELAYERFLAG_FOGDARKEN = 1,
163 typedef struct texturelayer_s
165 texturelayertype_t type;
170 matrix4x4_t texmatrix;
176 typedef struct texture_s
182 unsigned int width, height;
184 //unsigned int flags;
186 // base material flags
187 int basematerialflags;
188 // current material flags (updated each bmodel render)
189 int currentmaterialflags;
191 // loaded the same as model skins
194 // total frames in sequence and alternate sequence
196 // direct pointers to each of the frames in the sequences
197 // (indexed as [alternate][frame])
198 struct texture_s *anim_frames[2][10];
199 // set if animated or there is an alternate frame set
200 // (this is an optimization in the renderer)
203 // the current alpha of this texture (may be affected by r_wateralpha)
205 // the current texture frame in animation
206 struct texture_s *currentframe;
207 // current texture transform matrix (used for water scrolling)
208 matrix4x4_t currenttexmatrix;
210 qboolean colormapping;
211 rtexture_t *basetexture;
212 rtexture_t *glosstexture;
217 int customblendfunc[2];
219 int currentnumlayers;
220 texturelayer_t currentlayers[16];
233 typedef struct mtexinfo_s
241 typedef struct msurface_lightmapinfo_s
243 // texture mapping properties used by this surface
244 mtexinfo_t *texinfo; // q1bsp
245 // index into r_refdef.lightstylevalue array, 255 means not used (black)
246 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
247 // RGB lighting data [numstyles][height][width][3]
248 unsigned char *samples; // q1bsp
249 // RGB normalmap data [numstyles][height][width][3]
250 unsigned char *nmapsamples; // q1bsp
251 // stain to apply on lightmap (soot/dirt/blood/whatever)
252 unsigned char *stainsamples; // q1bsp
253 int texturemins[2]; // q1bsp
254 int extents[2]; // q1bsp
255 int lightmaporigin[2]; // q1bsp
257 msurface_lightmapinfo_t;
260 typedef struct msurface_s
262 // bounding box for onscreen checks
265 // the texture to use on the surface
267 // the lightmap texture fragment to use on the rendering mesh
268 rtexture_t *lightmaptexture;
269 // the lighting direction texture fragment to use on the rendering mesh
270 rtexture_t *deluxemaptexture;
272 // surfaces own ranges of vertices and triangles in the model->surfmesh
273 int num_triangles; // number of triangles
274 int num_firsttriangle; // first triangle
275 int num_vertices; // number of vertices
276 int num_firstvertex; // first vertex
278 // shadow volume building information
279 int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh
281 // lightmaptexture rebuild information not used in q3bsp
282 int cached_dlight; // q1bsp // forces rebuild of lightmaptexture
283 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
285 // mesh information for collisions (only used by q3bsp curves)
286 int num_collisiontriangles; // q3bsp
287 int *data_collisionelement3i; // q3bsp
288 int num_collisionvertices; // q3bsp
289 float *data_collisionvertex3f; // q3bsp
290 struct q3deffect_s *effect; // q3bsp
291 // FIXME: collisionmarkframe should be kept in a separate array
292 int collisionmarkframe; // q3bsp // don't collide twice in one trace
296 #include "matrixlib.h"
298 #include "model_brush.h"
299 #include "model_sprite.h"
300 #include "model_alias.h"
302 typedef struct model_sprite_s
305 mspriteframe_t *sprdata_frames;
311 typedef struct model_brush_s
313 // true if this model is a HalfLife .bsp file
315 // true if this model is a Martial Concert .bsp file
317 // string of entity definitions (.map format)
320 // if non-zero this is a submodel
321 // (this is the number of the submodel, an index into submodels)
324 // number of submodels in this map (just used by server to know how many
325 // submodels to load)
327 // pointers to each of the submodels if .isworldmodel is true
328 struct model_s **submodels;
331 mplane_t *data_planes;
336 // visible leafs, not counting 0 (solid)
338 // number of actual leafs (including 0 which is solid)
343 int *data_leafbrushes;
345 int num_leafsurfaces;
346 int *data_leafsurfaces;
349 mportal_t *data_portals;
351 int num_portalpoints;
352 mvertex_t *data_portalpoints;
355 q3mbrush_t *data_brushes;
358 q3mbrushside_t *data_brushsides;
362 int num_pvsclusterbytes;
363 unsigned char *data_pvsclusters;
365 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
366 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
368 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
369 shadowmesh_t *shadowmesh;
372 int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents);
373 int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents);
374 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
375 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength);
376 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
377 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
378 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
379 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
380 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
381 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
382 mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
383 // these are actually only found on brushq1, but NULL is handled gracefully
384 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
385 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
387 char skybox[MAX_QPATH];
389 rtexture_t *solidskytexture;
390 rtexture_t *alphaskytexture;
398 typedef struct model_brushq1_s
400 // lightmap format, set to r_lightmaprgba when model is loaded
418 dclipnode_t *clipnodes;
420 hull_t hulls[MAX_MAP_HULLS];
422 int num_compressedpvs;
423 unsigned char *data_compressedpvs;
426 unsigned char *lightdata;
427 unsigned char *nmaplightdata; // deluxemap file
429 // lightmap update chains for light styles
431 unsigned char *light_style;
432 int *light_stylevalue;
433 msurface_t ***light_styleupdatechains;
434 msurface_t **light_styleupdatechainsbuffer;
438 /* MSVC can't compile empty structs, so this is commented out for now
439 typedef struct model_brushq2_s
445 typedef struct model_brushq3_s
448 q3dmodel_t *data_models;
450 // used only during loading - freed after loading!
452 float *data_vertex3f;
453 float *data_normal3f;
454 float *data_texcoordtexture2f;
455 float *data_texcoordlightmap2f;
458 // freed after loading!
463 q3deffect_t *data_effects;
467 rtexture_t **data_lightmaps;
469 // voxel light data with directional shading
471 q3dlightgrid_t *data_lightgrid;
472 // size of each cell (may vary by map, typically 64 64 128)
473 float num_lightgrid_cellsize[3];
474 // 1.0 / num_lightgrid_cellsize
475 float num_lightgrid_scale[3];
476 // dimensions of the world model in lightgrid cells
477 int num_lightgrid_imins[3];
478 int num_lightgrid_imaxs[3];
479 int num_lightgrid_isize[3];
481 int num_lightgrid_dimensions[3];
482 // transform modelspace coordinates to lightgrid index
483 matrix4x4_t num_lightgrid_indexfromworld;
485 // true if this q3bsp file has been detected as using deluxemapping
486 // (lightmap texture pairs, every odd one is never directly refernced,
487 // and contains lighting normals, not colors)
488 qboolean deluxemapping;
489 // true if the detected deluxemaps are the modelspace kind, rather than
490 // the faster tangentspace kind
491 qboolean deluxemapping_modelspace;
495 typedef struct model_s
497 // name and path of model, for example "progs/player.mdl"
498 char name[MAX_QPATH];
499 // model needs to be loaded if this is false
501 // set if the model is used in current map, models which are not, are purged
503 // true if this is the world model (I.E. defines what sky to use, and may contain submodels)
504 qboolean isworldmodel;
505 // CRC of the file this model was loaded from, to reload if changed
507 // mod_brush, mod_alias, mod_sprite
509 // memory pool for allocations
511 // all models use textures...
512 rtexturepool_t *texturepool;
513 // flags from the model file
515 // engine calculated flags, ones that can not be set in the file
517 // number of QC accessible frame(group)s in the model
519 // number of QC accessible skin(group)s in the model
521 // whether to randomize animated framegroups
523 // bounding box at angles '0 0 0'
524 vec3_t normalmins, normalmaxs;
525 // bounding box if yaw angle is not 0, but pitch and roll are
526 vec3_t yawmins, yawmaxs;
527 // bounding box if pitch or roll are used
528 vec3_t rotatedmins, rotatedmaxs;
529 // sphere radius, usable at any angles
531 // squared sphere radius for easier comparisons
533 // skin animation info
534 animscene_t *skinscenes; // [numskins]
535 // skin animation info
536 animscene_t *animscenes; // [numframes]
537 // range of surface numbers in this (sub)model
538 int firstmodelsurface;
539 int nummodelsurfaces;
540 // range of collision brush numbers in this (sub)model
543 // list of surface numbers in this (sub)model
548 aliastag_t *data_tags;
549 // for skeletal models
551 aliasbone_t *data_bones;
554 float *data_basebonepose;
555 float *data_baseboneposeinverse;
556 // textures of this model
558 texture_t *data_textures;
559 // surfaces of this model
561 msurface_t *data_surfaces;
562 // optional lightmapinfo data for surface lightmap updates
563 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
564 // all surfaces belong to this mesh
566 // draw the model's sky polygons (only used by brush models)
567 void(*DrawSky)(struct entity_render_s *ent);
568 // draw the model using lightmap/dlight shading
569 void(*Draw)(struct entity_render_s *ent);
570 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
571 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer);
572 // compile a shadow volume for the model based on light source
573 void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
574 // draw a shadow volume for the model based on light source
575 void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
576 // draw the lighting on a model (through stencil)
577 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist);
578 // trace a box against this model
579 void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
580 // fields belonging to some types of model
581 model_sprite_t sprite;
583 model_brushq1_t brushq1;
584 /* MSVC can't handle an empty struct, so this is commented out for now
585 model_brushq2_t brushq2;
587 model_brushq3_t brushq3;
588 // skin files can have different tags for each skin
589 overridetagnameset_t *data_overridetagnamesforskin;
590 // flags this model for offseting sounds to the model center (used by brush models)
595 //============================================================================
598 extern model_t *loadmodel;
599 extern unsigned char *mod_base;
600 // sky/water subdivision
601 //extern cvar_t gl_subdivide_size;
602 // texture fullbrights
603 extern cvar_t r_fullbrights;
605 void Mod_Init (void);
606 model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
607 model_t *Mod_FindName (const char *name);
608 model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
609 void Mod_UnloadModel (model_t *mod);
611 void Mod_ClearUsed(void);
612 void Mod_PurgeUnused(void);
613 void Mod_RemoveStaleWorldModels(model_t *skip); // only used during loading!
615 extern model_t *loadmodel;
616 extern char loadname[32]; // for hunk tags
618 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
619 void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles);
620 void Mod_ValidateElements(int *elements, int numtriangles, int firstvertex, int numverts, const char *filename, int fileline);
621 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
622 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
624 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors);
626 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
627 shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors);
628 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f);
629 void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f);
630 void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i);
631 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
632 shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors);
633 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
634 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
636 int Mod_LoadSkinFrame(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture);
637 int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height, int bitsperpixel, const unsigned int *palette, const unsigned int *alphapalette);
639 extern cvar_t r_mipskins;
641 typedef struct skinfileitem_s
643 struct skinfileitem_s *next;
644 char name[MAX_QPATH];
645 char replacement[MAX_QPATH];
649 typedef struct skinfile_s
651 struct skinfile_s *next;
652 skinfileitem_t *items;
656 skinfile_t *Mod_LoadSkinFiles(void);
657 void Mod_FreeSkinFiles(skinfile_t *skinfile);
658 int Mod_CountSkinFiles(skinfile_t *skinfile);
660 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
661 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
664 void Mod_BrushInit(void);
665 // used for talking to the QuakeC mainly
666 int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents);
667 int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents);
669 // a lot of model formats use the Q1BSP code, so here are the prototypes...
670 struct entity_render_s;
671 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
672 void R_Q1BSP_Draw(struct entity_render_s *ent);
673 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer);
674 void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
675 void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
676 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist);
680 void Mod_AliasInit(void);
681 void Mod_Alias_GetMesh_Vertices(const model_t *model, const struct frameblend_s *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f);
682 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix);
683 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname);
686 void Mod_SpriteInit(void);
689 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend);
690 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend);
691 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend);
692 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend);
693 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend);
694 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend);
695 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend);
696 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend);
697 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend);
698 void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend);
699 void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend);
701 #endif // MODEL_SHARED_H