2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
61 typedef struct overridetagname_s
67 // a replacement set of tag names, per skin
68 typedef struct overridetagnameset_s
70 int num_overridetagnames;
71 overridetagname_t *data_overridetagnames;
75 typedef struct surfmeshvertexboneweight_s
77 unsigned int vertexindex;
78 unsigned int boneindex;
82 surfmeshvertexboneweight_t;
84 // used for mesh lists in q1bsp/q3bsp map models
85 // (the surfaces reference portions of these meshes)
86 typedef struct surfmesh_s
88 int num_triangles; // number of triangles in the mesh
89 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
90 int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none)
91 int num_vertices; // number of vertices in the mesh
92 float *data_vertex3f; // float[verts*3] vertex locations
93 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
94 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
95 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
96 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
97 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
98 float *data_lightmapcolor4f;
99 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
100 // morph blending, these are zero if model is skeletal or static
102 float *data_morphvertex3f;
103 // skeletal blending, these are zero if model is morph or static
104 int num_vertexboneweights;
105 surfmeshvertexboneweight_t *data_vertexboneweights;
109 #define SHADOWMESHVERTEXHASH 1024
110 typedef struct shadowmeshvertexhash_s
112 struct shadowmeshvertexhash_s *next;
114 shadowmeshvertexhash_t;
116 typedef struct shadowmesh_s
118 // next mesh in chain
119 struct shadowmesh_s *next;
120 // used for light mesh (NULL on shadow mesh)
121 rtexture_t *map_diffuse;
122 rtexture_t *map_specular;
123 rtexture_t *map_normal;
125 int numverts, maxverts;
126 int numtriangles, maxtriangles;
129 // used for light mesh (NULL on shadow mesh)
136 // used for shadow mesh (NULL on light mesh)
138 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
139 // while building meshes
140 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
144 typedef enum texturelayertype_e
146 TEXTURELAYERTYPE_INVALID,
147 TEXTURELAYERTYPE_LITTEXTURE_COMBINE,
148 TEXTURELAYERTYPE_LITTEXTURE_MULTIPASS,
149 TEXTURELAYERTYPE_LITTEXTURE_VERTEX,
150 TEXTURELAYERTYPE_TEXTURE,
151 TEXTURELAYERTYPE_FOG,
155 typedef enum texturelayerflag_e
157 // indicates that the pass should apply fog darkening; used on
158 // transparent surfaces where simply blending an alpha fog as a final
159 // pass would not behave properly, so all the surfaces must be darkened,
160 // and the fog color added as a separate pass
161 TEXTURELAYERFLAG_FOGDARKEN = 1,
165 typedef struct texturelayer_s
167 texturelayertype_t type;
172 matrix4x4_t texmatrix;
178 typedef struct texture_s
184 unsigned int width, height;
186 //unsigned int flags;
188 // base material flags
189 int basematerialflags;
190 // current material flags (updated each bmodel render)
191 int currentmaterialflags;
193 // loaded the same as model skins
196 // total frames in sequence and alternate sequence
198 // direct pointers to each of the frames in the sequences
199 // (indexed as [alternate][frame])
200 struct texture_s *anim_frames[2][10];
201 // set if animated or there is an alternate frame set
202 // (this is an optimization in the renderer)
205 // the current alpha of this texture (may be affected by r_wateralpha)
207 // the current texture frame in animation
208 struct texture_s *currentframe;
209 // current texture transform matrix (used for water scrolling)
210 matrix4x4_t currenttexmatrix;
212 qboolean colormapping;
213 rtexture_t *basetexture;
214 rtexture_t *glosstexture;
218 int currentnumlayers;
219 texturelayer_t currentlayers[16];
223 char firstpasstexturename[64]; // used only during loading
233 typedef struct mtexinfo_s
241 typedef struct msurface_lightmapinfo_s
243 // texture mapping properties used by this surface
244 mtexinfo_t *texinfo; // q1bsp
245 // index into r_refdef.lightstylevalue array, 255 means not used (black)
246 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
247 // RGB lighting data [numstyles][height][width][3]
248 unsigned char *samples; // q1bsp
249 // stain to apply on lightmap (soot/dirt/blood/whatever)
250 unsigned char *stainsamples; // q1bsp
251 // the stride when building lightmaps to comply with fragment update
252 int lightmaptexturestride; // q1bsp
253 int texturemins[2]; // q1bsp
254 int extents[2]; // q1bsp
256 msurface_lightmapinfo_t;
259 typedef struct msurface_s
261 // bounding box for onscreen checks
264 // the texture to use on the surface
266 // the lightmap texture fragment to use on the rendering mesh
267 rtexture_t *lightmaptexture;
269 // this surface is part of this mesh
270 surfmesh_t *groupmesh;
271 int num_triangles; // number of triangles in the mesh
272 int num_firsttriangle; // first triangle in the mesh (index into groupmesh)
273 int num_vertices; // number of vertices in the mesh
274 int num_firstvertex; // first vertex in the mesh (index into groupmesh)
276 // shadow volume building information
277 int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh
279 // lightmaptexture rebuild information not used in q3bsp
280 int cached_dlight; // q1bsp // forces rebuild of lightmaptexture
281 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
283 // mesh information for collisions (only used by q3bsp curves)
284 int num_collisiontriangles; // q3bsp
285 int *data_collisionelement3i; // q3bsp
286 int num_collisionvertices; // q3bsp
287 float *data_collisionvertex3f; // q3bsp
288 struct q3deffect_s *effect; // q3bsp
289 // FIXME: collisionmarkframe should be kept in a separate array
290 int collisionmarkframe; // q3bsp // don't collide twice in one trace
294 #include "matrixlib.h"
296 #include "model_brush.h"
297 #include "model_sprite.h"
298 #include "model_alias.h"
300 typedef struct model_sprite_s
303 mspriteframe_t *sprdata_frames;
309 typedef struct model_brush_s
311 // true if this model is a HalfLife .bsp file
313 // true if this model is a Martial Concert .bsp file
315 // string of entity definitions (.map format)
318 // if non-zero this is a submodel
319 // (this is the number of the submodel, an index into submodels)
322 // number of submodels in this map (just used by server to know how many
323 // submodels to load)
325 // pointers to each of the submodels if .isworldmodel is true
326 struct model_s **submodels;
329 mplane_t *data_planes;
334 // visible leafs, not counting 0 (solid)
336 // number of actual leafs (including 0 which is solid)
341 int *data_leafbrushes;
343 int num_leafsurfaces;
344 int *data_leafsurfaces;
347 mportal_t *data_portals;
349 int num_portalpoints;
350 mvertex_t *data_portalpoints;
353 q3mbrush_t *data_brushes;
356 q3mbrushside_t *data_brushsides;
360 int num_pvsclusterbytes;
361 unsigned char *data_pvsclusters;
363 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
364 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
366 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
367 shadowmesh_t *shadowmesh;
370 int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents);
371 int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents);
372 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
373 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength);
374 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
375 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
376 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
377 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
378 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
379 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
380 mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
381 // these are actually only found on brushq1, but NULL is handled gracefully
382 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
383 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
385 char skybox[MAX_QPATH];
387 rtexture_t *solidskytexture;
388 rtexture_t *alphaskytexture;
396 typedef struct model_brushq1_s
398 // lightmap format, set to r_lightmaprgba when model is loaded
416 dclipnode_t *clipnodes;
418 hull_t hulls[MAX_MAP_HULLS];
420 int num_compressedpvs;
421 unsigned char *data_compressedpvs;
424 unsigned char *lightdata;
426 // lightmap update chains for light styles
428 unsigned char *light_style;
429 int *light_stylevalue;
430 msurface_t ***light_styleupdatechains;
431 msurface_t **light_styleupdatechainsbuffer;
435 /* MSVC can't compile empty structs, so this is commented out for now
436 typedef struct model_brushq2_s
442 typedef struct model_brushq3_s
445 q3dmodel_t *data_models;
447 // freed after loading!
449 float *data_vertex3f;
450 float *data_texcoordtexture2f;
451 float *data_texcoordlightmap2f;
454 // freed after loading!
459 q3deffect_t *data_effects;
463 rtexture_t **data_lightmaps;
465 // voxel light data with directional shading
467 q3dlightgrid_t *data_lightgrid;
468 // size of each cell (may vary by map, typically 64 64 128)
469 float num_lightgrid_cellsize[3];
470 // 1.0 / num_lightgrid_cellsize
471 float num_lightgrid_scale[3];
472 // dimensions of the world model in lightgrid cells
473 int num_lightgrid_imins[3];
474 int num_lightgrid_imaxs[3];
475 int num_lightgrid_isize[3];
477 int num_lightgrid_dimensions[3];
478 // transform modelspace coordinates to lightgrid index
479 matrix4x4_t num_lightgrid_indexfromworld;
481 // true if this q3bsp file has been detected as using deluxemapping
482 // (lightmap texture pairs, every odd one is never directly refernced,
483 // and contains lighting normals, not colors)
484 qboolean deluxemapping;
488 typedef struct model_s
490 // name and path of model, for example "progs/player.mdl"
491 char name[MAX_QPATH];
492 // model needs to be loaded if this is false
494 // set if the model is used in current map, models which are not, are purged
496 // true if this is the world model (I.E. defines what sky to use, and may contain submodels)
497 qboolean isworldmodel;
498 // CRC of the file this model was loaded from, to reload if changed
500 // mod_brush, mod_alias, mod_sprite
502 // memory pool for allocations
504 // all models use textures...
505 rtexturepool_t *texturepool;
506 // flags from the model file
508 // engine calculated flags, ones that can not be set in the file
510 // number of QC accessible frame(group)s in the model
512 // number of QC accessible skin(group)s in the model
514 // whether to randomize animated framegroups
516 // bounding box at angles '0 0 0'
517 vec3_t normalmins, normalmaxs;
518 // bounding box if yaw angle is not 0, but pitch and roll are
519 vec3_t yawmins, yawmaxs;
520 // bounding box if pitch or roll are used
521 vec3_t rotatedmins, rotatedmaxs;
522 // sphere radius, usable at any angles
524 // squared sphere radius for easier comparisons
526 // skin animation info
527 animscene_t *skinscenes; // [numskins]
528 // skin animation info
529 animscene_t *animscenes; // [numframes]
530 // range of surface numbers in this (sub)model
531 int firstmodelsurface;
532 int nummodelsurfaces;
533 // range of collision brush numbers in this (sub)model
536 // list of surface numbers in this (sub)model
541 aliastag_t *data_tags;
542 // for skeletal models
544 aliasbone_t *data_bones;
547 // textures of this model
549 texture_t *data_textures;
550 // surfaces of this model
552 msurface_t *data_surfaces;
553 // optional lightmapinfo data for surface lightmap updates
554 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
555 // surface meshes are merged to a smaller set of meshes to allow reduced
556 // vertex array switching, the meshes are limited to 65536 vertices each
557 // to play nice with Geforce1 hardware
559 surfmesh_t **meshlist;
560 // draw the model's sky polygons (only used by brush models)
561 void(*DrawSky)(struct entity_render_s *ent);
562 // draw the model using lightmap/dlight shading
563 void(*Draw)(struct entity_render_s *ent);
564 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
565 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer);
566 // compile a shadow volume for the model based on light source
567 void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
568 // draw a shadow volume for the model based on light source
569 void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
570 // draw the lighting on a model (through stencil)
571 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist);
572 // trace a box against this model
573 void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
574 // fields belonging to some types of model
575 model_sprite_t sprite;
577 model_brushq1_t brushq1;
578 /* MSVC can't handle an empty struct, so this is commented out for now
579 model_brushq2_t brushq2;
581 model_brushq3_t brushq3;
582 // skin files can have different tags for each skin
583 overridetagnameset_t *data_overridetagnamesforskin;
584 // flags this model for offseting sounds to the model center (used by brush models)
589 //============================================================================
592 extern model_t *loadmodel;
593 extern unsigned char *mod_base;
594 // sky/water subdivision
595 //extern cvar_t gl_subdivide_size;
596 // texture fullbrights
597 extern cvar_t r_fullbrights;
599 void Mod_Init (void);
600 model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
601 void Mod_ClearAll (void);
602 model_t *Mod_FindName (const char *name);
603 model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
604 void Mod_UnloadModel (model_t *mod);
606 void Mod_ClearUsed(void);
607 void Mod_PurgeUnused(void);
608 void Mod_RemoveStaleWorldModels(model_t *skip); // only used during loading!
610 extern model_t *loadmodel;
611 extern char loadname[32]; // for hunk tags
613 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
614 void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles);
615 void Mod_ValidateElements(int *elements, int numtriangles, int numverts, const char *filename, int fileline);
616 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
617 void Mod_BuildTextureVectorsAndNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex, const float *texcoord, const int *elements, float *svectors, float *tvectors, float *normals, qboolean areaweighting);
619 surfmesh_t *Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors);
621 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
622 shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors);
623 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f);
624 void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f);
625 void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i);
626 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
627 shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors);
628 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
629 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
631 int Mod_LoadSkinFrame(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture);
632 int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height, int bitsperpixel, const unsigned int *palette, const unsigned int *alphapalette);
634 extern cvar_t r_mipskins;
636 typedef struct skinfileitem_s
638 struct skinfileitem_s *next;
639 char name[MAX_QPATH];
640 char replacement[MAX_QPATH];
644 typedef struct skinfile_s
646 struct skinfile_s *next;
647 skinfileitem_t *items;
651 skinfile_t *Mod_LoadSkinFiles(void);
652 void Mod_FreeSkinFiles(skinfile_t *skinfile);
653 int Mod_CountSkinFiles(skinfile_t *skinfile);
655 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
656 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
659 void Mod_BrushInit(void);
660 // used for talking to the QuakeC mainly
661 int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents);
662 int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents);
664 // a lot of model formats use the Q1BSP code, so here are the prototypes...
665 struct entity_render_s;
666 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
667 void R_Q1BSP_Draw(struct entity_render_s *ent);
668 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer);
669 void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
670 void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
671 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist);
675 void Mod_AliasInit(void);
676 void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const struct frameblend_s *frameblend, const struct surfmesh_s *mesh, float *out3f);
677 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix);
678 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname);
681 void Mod_SpriteInit(void);
684 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend);
685 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend);
686 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend);
687 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend);
688 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend);
689 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend);
690 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend);
691 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend);
692 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend);
693 void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend);
694 void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend);
696 #endif // MODEL_SHARED_H