2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
61 typedef struct overridetagname_s
67 // a replacement set of tag names, per skin
68 typedef struct overridetagnameset_s
70 int num_overridetagnames;
71 overridetagname_t *data_overridetagnames;
78 // used for mesh lists in q1bsp/q3bsp map models
79 // (the surfaces reference portions of these meshes)
80 typedef struct surfmesh_s
82 // triangle data in system memory
83 int num_triangles; // number of triangles in the mesh
84 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
85 int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none)
86 // element buffer object (stores triangles in video memory)
88 // vertex data in system memory
89 int num_vertices; // number of vertices in the mesh
90 float *data_vertex3f; // float[verts*3] vertex locations
91 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
92 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
93 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
94 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
95 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
96 float *data_lightmapcolor4f;
97 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
98 // vertex buffer object (stores geometry in video memory)
100 size_t vbooffset_vertex3f;
101 size_t vbooffset_svector3f;
102 size_t vbooffset_tvector3f;
103 size_t vbooffset_normal3f;
104 size_t vbooffset_texcoordtexture2f;
105 size_t vbooffset_texcoordlightmap2f;
106 size_t vbooffset_lightmapcolor4f;
107 // morph blending, these are zero if model is skeletal or static
109 struct md3vertex_s *data_morphmd3vertex;
110 struct trivertx_s *data_morphmdlvertex;
111 float *data_morphmd2framesize6f;
112 float num_morphmdlframescale[3];
113 float num_morphmdlframetranslate[3];
114 // skeletal blending, these are NULL if model is morph or static
115 int *data_vertexweightindex4i;
116 float *data_vertexweightinfluence4f;
117 // set if there is some kind of animation on this model
122 #define SHADOWMESHVERTEXHASH 1024
123 typedef struct shadowmeshvertexhash_s
125 struct shadowmeshvertexhash_s *next;
127 shadowmeshvertexhash_t;
129 typedef struct shadowmesh_s
131 // next mesh in chain
132 struct shadowmesh_s *next;
133 // used for light mesh (NULL on shadow mesh)
134 rtexture_t *map_diffuse;
135 rtexture_t *map_specular;
136 rtexture_t *map_normal;
138 int numverts, maxverts;
139 int numtriangles, maxtriangles;
142 // used for light mesh (NULL on shadow mesh)
149 // used for shadow mesh (NULL on light mesh)
151 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
152 // while building meshes
153 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
154 // element buffer object (stores triangles in video memory)
155 // (created by Mod_ShadowMesh_Finish if possible)
157 // vertex buffer object (stores vertices in video memory)
158 // (created by Mod_ShadowMesh_Finish if possible)
160 size_t vbooffset_vertex3f;
161 size_t vbooffset_svector3f;
162 size_t vbooffset_tvector3f;
163 size_t vbooffset_normal3f;
164 size_t vbooffset_texcoord2f;
168 #define TEXTURE_MAXFRAMES 64
170 typedef enum texturelayertype_e
172 TEXTURELAYERTYPE_INVALID,
173 TEXTURELAYERTYPE_LITTEXTURE,
174 TEXTURELAYERTYPE_TEXTURE,
175 TEXTURELAYERTYPE_FOG,
179 typedef enum texturelayerflag_e
181 // indicates that the pass should apply fog darkening; used on
182 // transparent surfaces where simply blending an alpha fog as a final
183 // pass would not behave properly, so all the surfaces must be darkened,
184 // and the fog color added as a separate pass
185 TEXTURELAYERFLAG_FOGDARKEN = 1,
189 typedef struct texturelayer_s
191 texturelayertype_t type;
196 matrix4x4_t texmatrix;
202 typedef struct texture_s
208 unsigned int width, height;
210 //unsigned int flags;
212 // base material flags
213 int basematerialflags;
214 // current material flags (updated each bmodel render)
215 int currentmaterialflags;
217 // textures to use when rendering this material
218 skinframe_t *currentskinframe;
221 skinframe_t skinframes[TEXTURE_MAXFRAMES];
222 // background layer (for terrain texture blending)
223 skinframe_t *backgroundcurrentskinframe;
224 int backgroundnumskinframes;
225 float backgroundskinframerate;
226 skinframe_t backgroundskinframes[TEXTURE_MAXFRAMES];
228 // total frames in sequence and alternate sequence
230 // direct pointers to each of the frames in the sequences
231 // (indexed as [alternate][frame])
232 struct texture_s *anim_frames[2][10];
233 // set if animated or there is an alternate frame set
234 // (this is an optimization in the renderer)
237 // the current alpha of this texture (may be affected by r_wateralpha)
239 // the current texture frame in animation
240 struct texture_s *currentframe;
241 // current texture transform matrix (used for water scrolling)
242 matrix4x4_t currenttexmatrix;
244 qboolean colormapping;
245 rtexture_t *basetexture;
246 rtexture_t *glosstexture;
247 rtexture_t *backgroundbasetexture;
248 rtexture_t *backgroundglosstexture;
253 int customblendfunc[2];
255 int currentnumlayers;
256 texturelayer_t currentlayers[16];
269 typedef struct mtexinfo_s
277 typedef struct msurface_lightmapinfo_s
279 // texture mapping properties used by this surface
280 mtexinfo_t *texinfo; // q1bsp
281 // index into r_refdef.lightstylevalue array, 255 means not used (black)
282 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
283 // RGB lighting data [numstyles][height][width][3]
284 unsigned char *samples; // q1bsp
285 // RGB normalmap data [numstyles][height][width][3]
286 unsigned char *nmapsamples; // q1bsp
287 // stain to apply on lightmap (soot/dirt/blood/whatever)
288 unsigned char *stainsamples; // q1bsp
289 int texturemins[2]; // q1bsp
290 int extents[2]; // q1bsp
291 int lightmaporigin[2]; // q1bsp
293 msurface_lightmapinfo_t;
296 typedef struct msurface_s
298 // bounding box for onscreen checks
301 // the texture to use on the surface
303 // the lightmap texture fragment to use on the rendering mesh
304 rtexture_t *lightmaptexture;
305 // the lighting direction texture fragment to use on the rendering mesh
306 rtexture_t *deluxemaptexture;
308 // surfaces own ranges of vertices and triangles in the model->surfmesh
309 int num_triangles; // number of triangles
310 int num_firsttriangle; // first triangle
311 int num_vertices; // number of vertices
312 int num_firstvertex; // first vertex
314 // shadow volume building information
315 int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh
317 // lightmaptexture rebuild information not used in q3bsp
318 int cached_dlight; // q1bsp // forces rebuild of lightmaptexture
319 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
321 // mesh information for collisions (only used by q3bsp curves)
322 int num_collisiontriangles; // q3bsp
323 int *data_collisionelement3i; // q3bsp
324 int num_collisionvertices; // q3bsp
325 float *data_collisionvertex3f; // q3bsp
326 struct q3deffect_s *effect; // q3bsp
327 // FIXME: collisionmarkframe should be kept in a separate array
328 int collisionmarkframe; // q3bsp // don't collide twice in one trace
332 #include "matrixlib.h"
334 #include "model_brush.h"
335 #include "model_sprite.h"
336 #include "model_alias.h"
338 typedef struct model_sprite_s
341 mspriteframe_t *sprdata_frames;
347 typedef struct model_brush_s
349 // true if this model is a HalfLife .bsp file
351 // true if this model is a Martial Concert .bsp file
353 // string of entity definitions (.map format)
356 // if non-zero this is a submodel
357 // (this is the number of the submodel, an index into submodels)
360 // number of submodels in this map (just used by server to know how many
361 // submodels to load)
363 // pointers to each of the submodels if .isworldmodel is true
364 struct model_s **submodels;
367 mplane_t *data_planes;
372 // visible leafs, not counting 0 (solid)
374 // number of actual leafs (including 0 which is solid)
379 int *data_leafbrushes;
381 int num_leafsurfaces;
382 int *data_leafsurfaces;
385 mportal_t *data_portals;
387 int num_portalpoints;
388 mvertex_t *data_portalpoints;
391 q3mbrush_t *data_brushes;
394 q3mbrushside_t *data_brushsides;
398 int num_pvsclusterbytes;
399 unsigned char *data_pvsclusters;
401 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
402 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
404 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
405 shadowmesh_t *shadowmesh;
408 int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents);
409 int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents);
410 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
411 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength);
412 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
413 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
414 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
415 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
416 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
417 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
418 mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
419 // these are actually only found on brushq1, but NULL is handled gracefully
420 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
421 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
422 // trace a line of sight through this model (returns false if the line if sight is definitely blocked)
423 qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end);
425 char skybox[MAX_QPATH];
427 rtexture_t *solidskytexture;
428 rtexture_t *alphaskytexture;
430 qboolean supportwateralpha;
438 typedef struct model_brushq1_s
440 // lightmap format, set to r_lightmaprgba when model is loaded
458 dclipnode_t *clipnodes;
460 hull_t hulls[MAX_MAP_HULLS];
462 int num_compressedpvs;
463 unsigned char *data_compressedpvs;
466 unsigned char *lightdata;
467 unsigned char *nmaplightdata; // deluxemap file
469 // lightmap update chains for light styles
471 unsigned char *light_style;
472 int *light_stylevalue;
473 msurface_t ***light_styleupdatechains;
474 msurface_t **light_styleupdatechainsbuffer;
478 /* MSVC can't compile empty structs, so this is commented out for now
479 typedef struct model_brushq2_s
485 typedef struct model_brushq3_s
488 q3dmodel_t *data_models;
490 // used only during loading - freed after loading!
492 float *data_vertex3f;
493 float *data_normal3f;
494 float *data_texcoordtexture2f;
495 float *data_texcoordlightmap2f;
498 // freed after loading!
503 q3deffect_t *data_effects;
506 int num_originallightmaps;
507 int num_mergedlightmaps;
508 int num_lightmapmergepower;
509 int num_lightmapmerge;
510 rtexture_t **data_lightmaps;
511 rtexture_t **data_deluxemaps;
513 // voxel light data with directional shading
515 q3dlightgrid_t *data_lightgrid;
516 // size of each cell (may vary by map, typically 64 64 128)
517 float num_lightgrid_cellsize[3];
518 // 1.0 / num_lightgrid_cellsize
519 float num_lightgrid_scale[3];
520 // dimensions of the world model in lightgrid cells
521 int num_lightgrid_imins[3];
522 int num_lightgrid_imaxs[3];
523 int num_lightgrid_isize[3];
525 int num_lightgrid_dimensions[3];
526 // transform modelspace coordinates to lightgrid index
527 matrix4x4_t num_lightgrid_indexfromworld;
529 // true if this q3bsp file has been detected as using deluxemapping
530 // (lightmap texture pairs, every odd one is never directly refernced,
531 // and contains lighting normals, not colors)
532 qboolean deluxemapping;
533 // true if the detected deluxemaps are the modelspace kind, rather than
534 // the faster tangentspace kind
535 qboolean deluxemapping_modelspace;
539 typedef struct model_s
541 // name and path of model, for example "progs/player.mdl"
542 char name[MAX_QPATH];
543 // model needs to be loaded if this is false
545 // set if the model is used in current map, models which are not, are purged
547 // true if this is the world model (I.E. defines what sky to use, and may contain submodels)
548 qboolean isworldmodel;
549 // CRC of the file this model was loaded from, to reload if changed
551 // mod_brush, mod_alias, mod_sprite
553 // memory pool for allocations
555 // all models use textures...
556 rtexturepool_t *texturepool;
557 // flags from the model file
559 // engine calculated flags, ones that can not be set in the file
561 // number of QC accessible frame(group)s in the model
563 // number of QC accessible skin(group)s in the model
565 // whether to randomize animated framegroups
567 // bounding box at angles '0 0 0'
568 vec3_t normalmins, normalmaxs;
569 // bounding box if yaw angle is not 0, but pitch and roll are
570 vec3_t yawmins, yawmaxs;
571 // bounding box if pitch or roll are used
572 vec3_t rotatedmins, rotatedmaxs;
573 // sphere radius, usable at any angles
575 // squared sphere radius for easier comparisons
577 // skin animation info
578 animscene_t *skinscenes; // [numskins]
579 // skin animation info
580 animscene_t *animscenes; // [numframes]
581 // range of surface numbers in this (sub)model
582 int firstmodelsurface;
583 int nummodelsurfaces;
584 // range of collision brush numbers in this (sub)model
587 // list of surface numbers in this (sub)model
592 aliastag_t *data_tags;
593 // for skeletal models
595 aliasbone_t *data_bones;
598 float *data_baseboneposeinverse;
599 // textures of this model
601 texture_t *data_textures;
602 // surfaces of this model
604 msurface_t *data_surfaces;
605 // optional lightmapinfo data for surface lightmap updates
606 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
607 // all surfaces belong to this mesh
609 // draw the model's sky polygons (only used by brush models)
610 void(*DrawSky)(struct entity_render_s *ent);
611 // draw the model using lightmap/dlight shading
612 void(*Draw)(struct entity_render_s *ent);
613 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
614 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs);
615 // compile a shadow volume for the model based on light source
616 void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
617 // draw a shadow volume for the model based on light source
618 void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
619 // draw the lighting on a model (through stencil)
620 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
621 // trace a box against this model
622 void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
623 // fields belonging to some types of model
624 model_sprite_t sprite;
626 model_brushq1_t brushq1;
627 /* MSVC can't handle an empty struct, so this is commented out for now
628 model_brushq2_t brushq2;
630 model_brushq3_t brushq3;
631 // skin files can have different tags for each skin
632 overridetagnameset_t *data_overridetagnamesforskin;
633 // flags this model for offseting sounds to the model center (used by brush models)
638 //============================================================================
641 extern model_t *loadmodel;
642 extern unsigned char *mod_base;
643 // sky/water subdivision
644 //extern cvar_t gl_subdivide_size;
645 // texture fullbrights
646 extern cvar_t r_fullbrights;
648 void Mod_Init (void);
649 void Mod_Reload (void);
650 model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
651 model_t *Mod_FindName (const char *name);
652 model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
653 void Mod_UnloadModel (model_t *mod);
655 void Mod_ClearUsed(void);
656 void Mod_PurgeUnused(void);
657 void Mod_RemoveStaleWorldModels(model_t *skip); // only used during loading!
659 extern model_t *loadmodel;
660 extern char loadname[32]; // for hunk tags
662 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
663 void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles);
664 void Mod_ValidateElements(int *elements, int numtriangles, int firstvertex, int numverts, const char *filename, int fileline);
665 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
666 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
668 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors);
670 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
671 shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors);
672 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f);
673 void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f);
674 void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i);
675 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
676 shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, qboolean light, qboolean neighbors, qboolean createvbo);
677 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
678 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
680 int Mod_LoadSkinFrame(skinframe_t *skinframe, const char *basename, int textureflags, qboolean loadpantsandshirt, qboolean loadglowtexture);
681 int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height, int bitsperpixel, const unsigned int *palette, const unsigned int *alphapalette);
683 extern cvar_t r_mipskins;
685 typedef struct skinfileitem_s
687 struct skinfileitem_s *next;
688 char name[MAX_QPATH];
689 char replacement[MAX_QPATH];
693 typedef struct skinfile_s
695 struct skinfile_s *next;
696 skinfileitem_t *items;
700 skinfile_t *Mod_LoadSkinFiles(void);
701 void Mod_FreeSkinFiles(skinfile_t *skinfile);
702 int Mod_CountSkinFiles(skinfile_t *skinfile);
704 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
705 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
706 void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer);
709 void Mod_BrushInit(void);
710 // used for talking to the QuakeC mainly
711 int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents);
712 int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents);
714 // a lot of model formats use the Q1BSP code, so here are the prototypes...
715 struct entity_render_s;
716 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
717 void R_Q1BSP_Draw(struct entity_render_s *ent);
718 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs);
719 void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
720 void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
721 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
725 void Mod_AliasInit(void);
726 void Mod_Alias_GetMesh_Vertices(const model_t *model, const struct frameblend_s *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f);
727 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix);
728 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname);
731 void Mod_SpriteInit(void);
734 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend);
735 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend);
736 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend);
737 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend);
738 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend);
739 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend);
740 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend);
741 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend);
742 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend);
743 void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend);
744 void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend);
747 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX);
749 #endif // MODEL_SHARED_H